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October 15, 2025 11 mins
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Episode Transcript

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SPEAKER_00 (00:01):
Seven years ago.
You played a game calledDominion regularly.
We started the journey ofcreating English.

(00:24):
That is officially a real thingas of today.
Seven years ago.
We decided that we had prettymuch played every version of
Dominion that we could possiblyplay.

(00:48):
Let's create a room game.
So we started together.
We started by playing a game onpieces of notebook paper.
And we throw it.
We started throwing numbers now.
We had no artwork.
We had no names.
We had no idea of what it wouldeventually look like.
And over the past seven years ofcreation, we have created

(01:11):
characters, artwork, and a lotof money to make sure that we
have created what we feel like areally fun game to play.
This is one of those versions ofme creating my own reality with
some friends and creatingsomething that I never thought I

(01:35):
was meant to do.
Create a deck building strategygame with goblins and knights
and wizards and orcs anddragons, but it exists today.
And so in this video, I wantedto announce that Goblins of
Glory is actually a real productthat can be purchased.
But I'm also gonna ask for yoursupport by going to our

(01:57):
Kickstarter campaign andsupporting us today that goes
live at midnight and purchaseone of the packages.
Whether it's just getting a copyof the game, or if you want some
more nerd shit like t-shirts orthe opportunity to hang out with
us and play the game live inDallas, Texas, you can do that.
But we need your support becauseotherwise, this seven-year

(02:19):
journey of us creating this gamewill go off or not.
So I'm asking for your supportto follow and purchase on the
Kickstarter campaign, but alsoto enjoy this game.
Like we're nerds at heart.
I love comic books, I lovefantasy, and I love deck
building games, and this hasbeen an awesome experience.
So I can't wait for you guys totry the game out.

(02:42):
And so without further ado, Iwant to show you guys our how to
play the game.
But check out the Kickstartercampaign to support us.
And hope you enjoy Goblins andGlory as much as we enjoyed
creating it.

SPEAKER_01 (02:57):
Hello and welcome to the gameplay tutorial for
Goblins and Glory.
Before you can start your game,you must choose the cards you
will be using.
You can use any number ofheroes, armor, weapons, and
skills when creating yourlayout.
If you're not familiar with themechanics of the game, there is
a risk that you could create animbalanced layout.

(03:18):
So I would recommend startingwith one of our pre-made layouts
listed on page 14 of ourinstruction manual.
For this tutorial, I will beusing the first game pre-made
layout.
For a faster first game, Irecommend not playing with
dragons, but I'll be includingthem for the tutorial.
Each player is given sevenpower-up cards and three goblin

(03:39):
cards as their starting deck.
Shuffle these ten cards togetherto create your draw pile and
draw the top five cards intoyour hand.
Once each player has their firsthand drawn, each player in turn
recruits a hero to their playarea.
This hero is recruited for free,but future heroes must be
recruited with XP.

(04:00):
Each player may recruit a totalof three heroes to their team.
For this tutorial, I'm going torecruit the archer hero.
Looking at my starting hand, Ihad very bad luck and drew all
three of the goblin cards in mydeck and only two power-up
cards.
This might set some heroes backfor a turn, but my archer has a

(04:20):
base power of three, which willhelp quite a bit in a situation
like this.
I play my two power-ups on myarcher for a combined power of
five, which is enough to defeatan orc monster.
Now I have to choose to collectthe orc as XP or as glory.
Since it's so early in the game,I choose to collect the orc as

(04:42):
XP, placing it in my XP barbelow my heroes in my play area.
I can use XP to gain other cardsto help me fight more powerful
monsters.
Now that I have completed myattack, I discard all cards
played on my archer to thediscard pile and continue my
turn.
At this point, I have to make adecision.

(05:05):
Do I spend my XP now or save upfor more powerful cards?
I could spend the two XP Iearned from the orc I defeated
to buy mithril armor.
This is a powerful armor cardthat gives the equipped hero two
more power and also allows me todraw two cards when I play it on
a hero.
Alternatively, I could choose tosave the XP I just earned to

(05:26):
purchase a more powerfulequipment card or to recruit my
second hero once I gain more XP.
For this tutorial, I'm going topurchase the Mithril Armor now,
which I place in my discardpile.
I return the orc card to thesupply after spending my XP.
You can purchase any number ofcards with a single buy action,
but you cannot make change.

(05:47):
For example, you could use aMinotaur to purchase a mithril
armor, but since the Minotaur isworth 3 XP, the one extra XP is
wasted.
I recommend trying to have theright amount of XP so you don't
waste any.
However, there may be times whengetting the right card in the
right situation is worth losingthe extra XP.

(06:07):
Since I don't currently have anyother heroes, I can't make more
attacks.
I already spent my XP to gain anew card and don't have any
other cards I can play from myhand, stupid goblins.
So I'm ready to end my turn.
I discard any remaining cards inmy hand and draw five new cards.
This ends my turn and passesplay to the next player.

(06:31):
At this stage of the game, theturns will be relatively fast
and simple, but let's take alook at a more complicated turn
later in the game.
My archer hero has served mewell and helped me gain enough
XP to recruit a second hero.
I chose the barbarian who gainsmore benefit from power-up cards
than other heroes.
At the end of my last turn, Ihad some bad luck since I drew

(06:53):
two of my goblin cards again.
However, I also drew my mithrilarmor card, which will help me
out.
I started out by equipping myarcher with the mithril armor,
which allows me to draw two morecards.
I draw two more power-up cardsfor a total of four.
My barbarian gets twice thepower from power-up cards as
other heroes.
If I play all four on him, I'llbe at a total power of eight,

(07:16):
which is great, but also alittle frustrating, because it's
more than what I need to defeatan orc, but not enough to defeat
a minotaur.
Let's see what I can do.
My archer is at 5 power now thathe has the mithril armor
equipped, so I choose to fightand defeat an orc.
I collect the orc as XP anddiscard all cards on my archer

(07:38):
to the discard pile.
I think I can give my barbarianthe boost he needs with a
scavenged sword.
I purchase a scavenged sword,which, according to the card
text, allows me to gain it to myhand instead of the discard
pile.
I play the scavenged swordimmediately and all four of my
power-up cards onto thebarbarian, which puts him at a
combined power of 12.

(08:00):
This is enough to defeat aminotaur, which I collect as XP.
Unfortunately, I have to abandonthe scavenged sword after
attacking with it, which means Ihave to return it to the supply
instead of discarding it.
I discard the rest of my cardson the barbarian and am ready to
end my turn.
I discard any remaining cards inmy hand and draw five new cards

(08:20):
from the draw pile, which endsmy turn and passes play to the
next player.
Now let's take a look at a muchlater turn in the game.
I've been fighting monsters,recruiting heroes, and buying
equipment to make them allstronger.
I have my trusty archer, myaggressive barbarian, and I've
rounded out my team with a bard.

(08:42):
Once again, I've had some badluck and drew all three of my
goblin cards.
I also drew one of my strongestcards, power attack, but it
needs a weapon equipped with itto be most effective.
Let's see what I can do.
The bard lets me start my turnby drawing three extra cards and
then discarding one card from myhand.
I get to draw the three cardsfirst, which means I can choose

(09:05):
any of the eight cards in myhand to discard.
Let's get rid of one of thesepesky goblins.
I didn't draw a weapon card withmy bard, but I did draw mithril
armor, which you're alreadyfamiliar with.
I play mithril armor on myarcher like before, which lets
me draw two more cards.
Thank goodness I drew a weaponcard to make my power attack

(09:27):
stronger.
The claymore is a powerfulweapon that requires two
power-up cards to also beequipped on that hero in order
to attack.
I have the perfect hero in thissituation because my barbarian
wants as many power-up cards asI can get.

(09:58):
This puts my barbarian's totalpower at 22, which is almost
enough to defeat a dragon.
I was originally planning to usemy archer to defeat an orc in
order to purchase moreequipment, but who would pass up
the opportunity to defeat thestrongest monster in the game?
I have my barbarian and archerattack together for a total

(10:21):
power of 27, which is one morethan I needed to defeat the
dragon's 26 power.
While I could technically chooseto add the dragon to my XP bar,
I generally encourage players toadd dragons to your deck for
glory.
After all, the point of the gameis to obtain more glory than the
other players, and each dragonis worth 7 glory by itself.

(10:45):
Now that a dragon has beendefeated, or a stone golem if
you're not playing with dragons,players are allowed to recruit a
fourth hero to their teams.
This will give you even moreopportunities to kill the
powerful monsters and gainglory.
Once the last dragon has beendefeated, the last round has
been triggered, which allows anyremaining players to take their

(11:07):
turn to finish the round.
At this point, the game is over.
Each player adds up the gloryvalue of all of their monster
cards in their deck.
Monster cards that are still inyour XP area are not added to
this total.
The player with the most gloryat the end of the game wins.
I hope that this tutorial hasgiven you a good idea of how our

(11:31):
game is played.
There are other examples of playon page 5 of the instruction
manual, as well as a glossary ofcommon terms on page 13.
We've provided a more robustdescription of each card
starting on page 7 to helpclarify how a card works.
Thank you for joining me today,and please enjoy Goblins and
Glory.
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