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March 2, 2025 • 65 mins

In this chapter the group are teleported on top of the prison wall next to the ballista's and spring a surprise counter attack to drive back Balton or die trying.

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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
(00:00):
Chapter 10. Ready. Aim. Fire.

(00:14):
You're on this wall. There's this huge ballista around 25
yards away. You're about four yards from another one. There's
these Moria walkers right next to you. One on each side. And
then there's like human like pirates in each of the
ballistas. Are they like, you know, taking their lunch break
or some shit? Oh, you guys are going to get a surprise round

(00:35):
no matter what. So I'm ready. Let's roll initiative and then
you'll start with that.
20.
Anyone higher than a 20?
Rolled an eight.

(00:56):
14.
I got a six.
It's been a little bit since I've had to write your name at
the bottom, but I was only going up for the whole time. So I had
to start over some way. You can always seize the initiative.
That is true. That does allow for that, which is a really good
position to seize the initiative from. We start with Bernard.

(01:19):
So this is your guys' surprise round. So they're not going to
get to do anything until you all take a turn and then so yeah,
you have a Moriwokker on each side, pirate in each ballista.
The city itself, as you look out, is definitely in some ruins,
but is already like there's tons of these Moriwokkers and
other like humans, like you assume pirates from the prison.

(01:42):
And they're already working around like deconstructing some
of the dock and rebuilding some buildings to have like a bigger
like tavern and things like that. Pretty much make it like a
pirate cove. You see out into the distance, the remnants of
the lighthouse and the daylight for the first time since it was
night when the attack happened. And it's just there's still a
little bit of like rocks coming out and there's the large death

(02:05):
barnacle, the ship of Bolton in front of it. All these other
ships around a fleet of 20 there.
You never told me that they actually add on to all the other
bars and shit like that. I hear you never said the pirates were
bad people.
Well, I didn't know they'd have actual pirates. I thought it was
just the sea creatures and part of the ship. But you know,
then those people, what do I mean by those people? Um, I

(02:30):
thought it was just the magical sea creatures with Bolton. I
didn't know there was other pirates in this ballista. Also,
are we going to fight these guys?
Are we on the right side?
I'm just telling you what to see because it's the first time
you're out in the city in the wild. And yeah, that's
definitely the surveying. Go ahead. What would you like to do?
I'd like to take out my rapier and stabby stab at this guy.
Okay.

(02:50):
On my right towards the four yards.
So the close one. Yeah, go for it. 15. Am I allowed to use my
assassin and target his weakness?
If you wanted to minor action first. Yes.
I'd like to use my assassin and see his weakness.
Okay. His weakness is the taint.

(03:11):
I knew it. So yeah, I got a 15 on his taint. Oh, shit. Oh,
wait, wait, wait. My assassin.
Oh, plus two. And you rolled two D sixes, right?
Oh, is my deck's higher than his?
Yes, it is. So yeah, for all another one.

(03:32):
Freaking two. Six damage.
Okay. Yeah, that's definitely better. So you just come here
out of nowhere and just are ready and you just look at him.
You see how soft it is.
And you can't break yourself.
But that's not how this works.
Hold on. Does it add two just because it's assassin?
I add two. Okay, so that's eight.

(03:54):
You just have it. What the fuck?
Right in the taint.
And that'll take us to barren.
All right. I like to minor my bazooka, put my hand on the
dragon, have my two-handed axe out and now I like to charge
the one that he's on.
Yeah. Oh, shit, dude.

(04:15):
This is cool. Hang on.
Well, shit. You also get a plus two to attack.
Yeah, I got that on here.
So I got the charge, which is a plus two.
And this one's a charge is plus one, but you have a plus three
on the attack because they're unaware on top.

(04:39):
Yes. OK.
18. Yeah, that hits.
20 damage. Oh, my God.
Yes. He's so hurt.
Wow. Where did you come from?
Argon.

(05:00):
Can I attack the next enemy?
So there's one that's around 20 ish yards away.
Yeah, it's within range with my short bow.
Oh, yeah. Yeah. Yeah, go for it.
One. Go ahead and shoot this guy.
Two fives and a four.

(05:20):
Plus two. It's 1416 plus the three from a sneak attack.
So, yeah, you definitely hit. Yes.
You got doubles, too. What's your dragon?
Five. So you have five stump points.
Fuck you. You can lethal blow.
Yeah, he can lethal blow, which adds to extra dice to the attack.
You can also pierce mighty and then skirmish him.

(05:41):
Here's mighty and probably rapid reload, honestly.
Oh, yeah. Yeah.
Right. Yeah. Rapid. For sure.
OK. And then Pierce Armour already had one already knocked.
Oh, yeah. Yeah. You like a lot of that shit. Yeah.
But yeah, you want to do mighty blow and Pierce Armour also.
So one extra die on your attack roll.
One. Five.
And then what's your modifier for your short bow?
Plus three. Cool.

(06:02):
So that's nine with Pierce Armour.
That's damn good. Yes.
You just peg this guy.
Oh, like the neck.
Oh, what the fuck?
Morgana.
So you said there's multiple of them.
Are they standing near each other?
So there's the one that's near the ballista that's almost dead.
There's a pirate in the ballista right behind him.

(06:22):
And then there's the one that he just shot on Mori Walker and a pirate
in the ballista.
So if I fire if you flame blast, you flame blast, you could hit the pirate.
And the Mori.
I will tell you, the ballista is made of wood.
Oh, don't do it.
It's only eight yards.
How far are they from me?
So the one is four yards and the ballista is another four yards behind.

(06:45):
So eight yards.
But can I hit the guy without hitting the ballista?
It'll depend on your dragon die for the
spelltie. OK, if it's a one or two, it will light the ballista on fire.
We're trying to destroy them anyways.
Destroy them or use them.
Use them. Use them.
I don't care.

(07:07):
Seven, eight, 15.
All your dragons won't destroy your dragon die.
That's fucking awesome.
OK, you're good. Yes.
Thank you. That got really close.
Honestly, I'm kind of scared.
And then they'll do dexterity acrobatics
for the Mori Walker.
Holy shit.

(07:29):
That is a 15.
That one beats it for the pirate.
Twelve.
Twelve does not.
So when I roll the damage, do you want me to roll?
So just roll one and that will be the other damage and then just add the rest.
So the first one takes four damage.
Yep, he's dead.

(07:53):
And the other one is going to take six damage.
Whoa. Nice.
Yeah. What the fuck?
That hurt.
Well, yeah.
Well, we need that ballista.
I'm sticking in it. It's mine.
You know what? Not for long.
Not for long.
He wants. Holy crap, a dragon.
He wants to die.
He wants to die.
Not for long. He wants. Holy crap, a dragon.

(08:16):
He wants another dragon.
He wants it.
I had too much grog.
Yeah, the Mori Walker just disintegrates.
And that's the end of the surprise round.
Bernard.
I already have my rapier out. I'm going to run and stab him.

(08:38):
OK.
All right.
Do it.
I have my assassin talent.
Because you have to move.
Oh, that's your minor and then major action attack.
But you still get pinpoint.
So that is something.
Yeah, it's 20.
Oh, my God.
Damn. Yeah, he did not miss.
Oh, yeah. Stunts.

(08:59):
Oh, four, five, six.
OK, yeah, but you hit.
So you get to roll your two or your extra die on top of your damage.
Oh, yeah.
Hey, hey, hey, hey.
12 plus three.
15.
Woohoo.
How do you want to kill the pirate?
Twist his dick.

(09:21):
Grab his dick and twist it.
I'd really like to just kind of shish kebab through one ear to the other.
Oh, my God.
Oh, what the?
Dude, that was brutal.
I like this guy.
Holy crap.
I'm glad he didn't come out of the water when he fought me.
I'd like to just throw his body off.
Yeah, he doesn't.
Wilhelm scream because he's fucking freaking old.

(09:46):
OK, barren.
Are the ballistas loaded?
Are they aimed or no?
So the one that he was in is like loaded and ready for fire.
It's aimed more at like the city, though.
I'm going to use my minor to get over there to Ballista.
Then I'm going to use my major to see if I can aim it out of ship.
Oh, yeah.

(10:08):
Strength driving.
Strength drive.
I'm going to count this as like a vehicle since it's something that you're made.
Oh, now you have to.
18.
Holy shit.
Yeah. What do you want to aim at?
The closest ship.
I kind of want to see if I can aim it towards.
So if someone were to fire it, it will kind of hit the kind of go slightly underwater

(10:34):
and hit the bottom so it can start to sink.
No, you got it.
Can you fire?
I can give a shot.
All right.
We have these guys.
OK, so one of the Mario Walkers is going to.
The one that's farther away.
Seeing this calamity and his two friends, one of them get thrown off.

(10:55):
The other one get melted.
This is getting yellow and turn us and he'll run down into the prison.
The stairs that are next to him.
The pirate and the ballista.
Is going to very slowly and unsuccessfully start turning the blister away from the city,
start turning it around to kind of see you guys.

(11:18):
All right. He's pointed towards the ships are gone.
How far is that guy doing?
That's turning the blister towards 25 yards.
I'll try to shoot him with my gun.
Do you want to aim first?
Gives you a plus one on the attack.
Since you have reloaded last time, you already loaded.
Or you already knocked.
Yeah, I'll go for it.
Little legless legless.
That shit.

(11:40):
Well, it's eight plus two on the attack roll.
Plus one for your aim.
So that's eleven.
Yeah, that hits.
Yay.
Oh, six.
Yes.
Plus three, right?
Yes.
Yes.
Nine.
Okay.
Yeah, you just take him.
You're in the distance.
Yar.

(12:04):
Morgana.
What was that?
How far away is the closest one to me?
So it's just this pirate.
He's 25 yards away.
Okay. I'll move 12 yards.
Towards him.
And then I will arcane blast.
Alrighty.
12, 14.

(12:25):
That hits.
With doubles and three on the dragon die.
Oh, jeez.
Can I lightning attack and do a second?
Yup.
Another arcane blast.
Another arcane blast.
So the first one will be 1d6.
That'll be four.
Okay.
Roll another attack.

(12:46):
The second arcane blast is a 12, 14 to hit.
Oh, yeah.
With six damage.
Oh, yeah.
He just gets hit twice and that hurts.
Arr.
That's it.
Bernard.
Alright.
You're in the blister.
What am I aiming at here?

(13:07):
It's the hull of the ship.
It's the bottom part.
So you can sink it.
You can just use your major to fire.
Alright.
Let's do it.
Yeah.
You don't even have to roll.
It's already aimed correctly.
So I'm just going to say these blisters are designed to prevent waterfront sieges.
So it has like this hook type arrow notch that when it goes in, it just creates a huge

(13:33):
hole.
So when you hit it in the hole or even a sail, it'll just take it out.
So you just sink a ship.
It starts sinking.
It's a good aim.
Nice.
And at this point, because you do that, the rest of the ships, you start to hear very
distant shouting and calamity out in the water and they all start to shift their positions
a little bit.
Anything else for you, Bernard?

(13:55):
Any minor actions?
Yes.
Am I able to reload myself as a minor?
Yeah.
I'd say you can do the reload action on the...
Okay.
At least start it.
I think it'll cost two miners or a major to reload the ballista.
If you want to pull it back, I can just put a ballista and then just move it again and
you can shoot.
Well, that's what I'm saying.

(14:16):
So it's two miners across separate people or one person using the major.
How about I use my minor to help load it and you use your minor to finish?
Absolutely.
Cool.
So you start reloading.
Baron?
I like to aim at the next ship that is kind of in the same proximity as that one.
Full strength driving.
All right.
15.
Yep.

(14:37):
That's enough to get a good aim.
And then you want to use your minor to finish the reload.
Cool.
So that takes us back to them, the pirate.
Oh yeah.
Can I knock five ballistas?
So he's able to move his ballista and aim it directly at you guys on the wall.
Oh, I'll take it.
But he can't fire it yet.

(14:59):
Fucking kill him faster.
Argon.
How close am I to that guy?
Same range you were before.
So that's like 25 yards.
25 yards.
Come on, Legolas.
Let's see it.
Yeah, I'm going to shoot him again with my short bow.
Do you want to aim?
Yeah.
Okay.
Aim.
Always remember to.
That's 12 plus two.
Yeah, that hits.

(15:20):
Yay.
Two doubles and a six on the dragon.
Pure's rapid and mighty almost.
Well, I mean, you could lethal and rapid reload.
Yeah, I want to knock another one in just to be on the ready.
Okay.
So now you roll three D six plus three as your damage.
If you lethal blow.
Let's do that.
Lethal blow after the reload.
Yeah.
So you just knock another arrow.

(15:41):
It's a roll three D six plus three.
Jesus, dude.
It's like you hit them with your sword from you roll.
Absolutely garbage.
You won't kill him, but.
12 plus the two on the attack.
He's dead.
Yay.
All right.
Take that.
Yeah.
Much unlike Legolas at Helms deep, you actually do kill the one that matters.

(16:05):
Wow.
That only counts as two.
Too soon.
Too soon.
24 years.
It's been 24 years and it's still too soon.
Like a lethal blow of your own.
Out of doubles Morgana.
Your turn.
Oh, he's dead.

(16:28):
Everyone's dead.
The other blister is open.
The Moria Walker did run down a stairwell, so you would imagine that reinforcements are
on the way.
What's fucking cook these guys?
I'll go up and start to load the next blister.
So you have to get there.
It's 25 yards.
Oh, it was loaded.
It is loaded and ready to fire.
It just has to be aimed.
But you have to get there first.

(16:50):
OK.
What's your movement?
12.
So I'd go 24.
You get right there with a run.
I made aim a major, so you can just get there.
I think you want to do for a minor, though.
No.
OK.
Bernard.
Try to take that next shot, you know.
Yep.

(17:11):
You take your shot and you sink another one.
OK.
You guys are aiming well.
At this point, they are definitely turning.
Go ahead and everyone make a perception.
Seeing.
Yeah, seeing.
15.
10.

(17:33):
15.
11.
All right.
The two 15s.
So as you see the ship sink and you get ready to do another movement and grab another bolt,
you look over and see in the city of Morgana, you're kind of in the same position.
You're looking over the blisters.
You're getting ready to get in the seat and you see in the city that there is also some

(17:56):
sort of calamity happening and see like shining armor start moving through like streets of
the city.
Is it a noise?
It is the wave runners.
All right.
They are starting to make their push towards the wall and you guys create a diversion of
sinking a couple ships like there's just kind of pandemonium among the troops in the city.
The surprise has been very successful.

(18:18):
You also notice that the ships have started to move their cannons back towards the city,
specifically the wall that you're on.
Shit.
Keep going.
How many ships are there?
18 left.
18 plus the death.
That's a miracle.
We're doing this.
We're doing right.
So that's what you guys see, which is Barnes turn or no.

(18:43):
You went.
Yeah.
Bernard.
Did you want to do a minor reload?
Okay.
I thought it was already mine.
No, no.
He fired.
He fired.
And then he started again.
I'll finish it off.
I'll aim to the next one and then reload it.
Go ahead and do your aim test.
14.
That's not enough.

(19:06):
It'll take you another attempt unless you want to have a hodgepodge shot.
Can I push it?
Are you okay if I push it?
So you can have it at a point where it won't sink the ship immediately.
It'll take another shot at a lower T and aim, or you can try to go for the 15, which is
an auto sink.

(19:27):
That's fine.
So yeah, you can make this aim and it's at a point where it's probably going to hit a
little bit of like the main deck.
It's fucking close.
And you finish loading it.
Yeah.
Which takes us back to the mores and the pilots as we will have three more walkers come up
the stairs.

(19:48):
That's nothing.
And you see this Argon and they come up and the movement, they survey the situation and
two of them head towards you guys at the ballistas.
You are going to one of them starts heading after you Morgana.
Argon, your turn.
How close is it?
So the two using the rest of their movements, 14 yards.

(20:11):
Short bow again.
You knocking these guys out.
I'm going to try.
Try to give you guys some time.
10 plus two.
12.
Did you aim?
I was already knocked.
Did you?
It's OK.
That still hits.
Yay.
These guys don't have high defense.
Fuck you.

(20:32):
Go and roll damage.
Jim, no stunts.
No.
That's a six.
Plus the three.
Nine.
Nine.
Nine.
Morgana, your turn.
So you're at the ballista.
How close is the eel to me that's coming towards me?

(20:54):
He's a little bit closer.
He's around six yards.
In order to fire the cannon, I'd have to use two minor actions to load it.
So it's already loaded.
You would just probably want to change the aim, which is a major action.
OK.
I will try to change the aim.
So it's a strength driving test.
That's a 12.

(21:15):
OK.
So you're able to move it kind of similar to Baron into a position where it'll hit a ship that will require another hit to sink it, but it will incapacitate it.
Like any of the cannon or some movement can you pass to the other one that we were aiming at?
What was your dragon deck for?
It was triple falls.
If that matters.
Oh, dang.
I'll let you choose then.

(21:36):
So you can either aim at the same ship or pick another one.
You guys haven't shot yet, right?
You just aimed.
We just finished.
I'll just aim then at the one they're shooting at.
Uh, which brings us to the top of initiative as initiative zero.
These ships will open fire on the wall, pouring it like the wall we went up against.

(21:59):
He was very strong.
So this is, you know, nothing.
Stop, stop smiling over there.
Bernard, you fire your shot and it definitely hits like a backside of one of the ships takes out a bit of it.
Oh, it doesn't sink the one we're aiming at originally.

(22:20):
Well, that was what you were aiming at.
Oh, that's right.
Yeah, it was good enough.
Hopefully it sinks.
You want to start your reload again.
You do notice more walkers are starting to come out of the prison as well.
Oh, start the reload.
Okay.
Aron.
I'm going to use my major to aim and then use my minor to actually back away heading to all those guys are coming up.

(22:45):
If you're okay with that.
Yeah.
I mean, so do your aim test.
You're aiming at a different one, I assume.
Yes.
18.
Oh yeah.
You get a perfect name.
So that'll sink the next one.
All right.
But Bernard, you will have to do a minor to reload first and then fire.

(23:08):
Okay.
Whatever you do, don't mess it up.
I'm going to line perfectly and I'm going to start running towards everyone else.
Passed our gone towards these two more walkers.
Keep fucking following.
Okay.
So what's your movement?
Eight yards.
Okay.
So you get closest.
Yeah, I'm just going to start that.
She takes us to them.

(23:31):
Two are going to run up on you, Aron.
Since it's been two rounds or maybe three without me.
Without your berserker.
Yeah.
Okay, cool.
I'm going to line.
That's fine.
Oh, 18 to hit.
Me?
Yeah.
Oh yeah.
Cause I did I run past our gun or no?
Uh huh.
Okay.
So yeah, they just came up.

(23:52):
They were able to get to you and both are on you now.
That's fine.
The 18 to hits.
Absolutely.
For a whopping six damage.
Next one is same 18 to hit with nine damage.
And the other one is able to move up to you Morgana and do an attack is a 16 hits for

(24:20):
11 damage.
After that Aron.
I guess this turn I would like to move towards that stairwell and is it possible I can draw
my Albert or no?
Yeah.
Yeah.
So that's your whole turn.
Yeah.
Okay.
Since I'm still kind of far away.

(24:41):
So I want to get in distance with my Albert.
Okay.
So you move past bar and then the other ones just get to the sterile with your Albert above
it.
Sorry.
Morgana.
I will finish loading and shoot.
I guess it's just shoot.
It is a major action.
So you do sink the other one.

(25:02):
So all account is that four is four.
You guys are definitely making a dent.
Any minor actions Morgana?
I guess stop reloading.
Okay.
Just gonna ignore the Moriwocker attacking.
She's got a big beefy guy running towards her.
I can't do anything with a minor action to him.

(25:23):
Start loading.
Okay.
So top initiative ships will fire.
Just cannonballs just flailing into the wall.
You guys are at supernard.
So you need to reload first.

(25:46):
Oh yeah.
So you do your minor.
You finish putting the bolt in because you used his barn was like usually puts it in
because you pulled it back and he's just gone.
Yeah.
I forgot.
He told me anyway.
Let's push this in.
Yep.
And then you sink another one.
Five.

(26:07):
And would you say it's your minor and major?
Lauren.
I'm going to pull out my two headed acts and I want to take a swing at these guys.
Yeah.
There's a hurt one with an arrow in it and a unheard one.
One with an arrow.
Okay.
Definitely the one with an arrow.
No stunts with I'm guessing a 20 hits.

(26:30):
Oh my God.
Yeah.
12 damage.
All right.
That's your turn.
Goes back to them.
The two on you Baron.
Do they hit?
I don't know.
Does the 20 hits.
No stunts.
Is going to be eight damage.
Next one.
You Baron.
No stunts again.
That is a 14 to hit.
That's it.
Eight damage.

(26:58):
On you Morgana.
Hey stunts.
A 17 to hit.
Just hits.
With three stunt points.
It's going to go ahead and light me an attack.
So that is a 10 damage on the first one.
Does a 13 hit.

(27:21):
Yes.
11 damage on the second.
That's them Argon.
This is getting very, very bad.
Not quite.
So you're at the stairwell.
I'm at the stairwell.
With this weapon, am I able to take out multiple enemies or no?
So if I just do like a double stunts,
I'm going to take out a couple of them.
I'm going to take out a couple of them.

(27:43):
I'm going to take out a couple of them.
Do I have to take out enemies or no?
So if I just do like a mighty swing.
Am I able to get.
I mean, I'll say.
If more start to try and come up,
it'll just kind of be an opposed test to see if you let them up or if

(28:06):
they're stuck in the stairwell.
If you just kind of hold your position.
Can I spark a kick?
Right.
Yeah, essentially.
Okay.
So you can just be at the ready to try and block.
Yeah.
To block them from coming back in Morgana.
I will arcane blast the one hitting me.
Okay.
That is a well, 1314.

(28:29):
14 hits.
Four points of damage.
You just blast him a little bit.
I'll just the rest of my minor.
I'll finish loading the cannon.
At the top ships fire into the wall.
Definitely starting to take some damage.

(28:51):
Bernard, do I have anyone really close to me?
Not really.
Just you.
I left all the bad guys to me.
I'll go ahead and aim.
Okay, roll strength driving.
Yeah, no.
Seven.
Yeah, you're struggling to move this.

(29:14):
Oh man.
Can I at least half reload?
Yeah, you can minor do a half reload.
Okay.
So you go and try to move the wheel and it's just like very slow.
Or come on.
Come on.
15 to hit.
Oh yeah.
Which one?

(29:35):
The one that's not injured.
Okay.
16 damage.
Yeah, they're both pretty hurt.
Anything else for you?
No.
Back to these more walkers.
Two on you barn.
18 to hits.
No stunts.
Jesus.
Nine damage.

(29:57):
Second one.
17 to hits.
No stunts.
For seven damage.
One on you Morgana.
12 to hit.
Three more stunt points.
Can probably do a mighty blow and then skirmish to 10 knock you away from the ballista.

(30:23):
15 damage.
I'm down.
Oh no.
As you get knocked to the other side of the ballista onto the wall, you are now dying.
Argon.
Go ahead.
And as two of these more walkers try to come up the stairs.
So we go ahead and do a pose strength might.

(30:44):
Five.
All right.
That's six.
You don't have any.
No strength is three.
Okay.
So now you have might.
Yeah, that was that's with what?
Well, my ass too also.
So it's plus five to your strength mights.
Oh, okay.
20 is what you had to be.
Yeah.

(31:05):
So they just come up and they push you back and now they're on there.
But it is still your turn.
So now you have two of these more walkers in front of you.
Can I use it's trying to go into a berserker?
Yeah, you can minor and then you can still have a major.
Okay.
Do you want to attack?
Yes.
Go for it.
Right or left.
Right.

(31:27):
Okay.
Three to 11 plus your modifier, which 11 hits on its own.
Okay.
No stunts though.
No.
It's too.
17.
You rip into him.
Morgana.
Go ahead and make a.
I'll see your stamina.

(31:48):
That's a one.
Okay.
That one.
Can you roll a one and three die?
I don't know.
But she did it.
14.
You are unconscious.
Yes.
Not dead.
Not dead yet.
Not dead yet.
I feel happy.
Maybe next time, but not this time.

(32:10):
Oh, she died.
Bernardo.
I'm King Arthur.
Knights of the Round Table.
I'm soft.
Re-aim.
So you did a minor aim or a minor reload.
Yeah.
You have to re-aim.
All right.
It's fine.
You got this.
I believe in you.

(32:31):
13.
You don't have any strength.
Oh, 14 or driving.
No.
Okay.
Well, a 13 is definitely enough for a nice hit.
14.
I'll finish reloading.
You can do another fire on your next turn.
Sweet.
Oh, I forgot at the top of your turn is the ship attacks.

(32:54):
Yes.
Wall is going down fast.
Fucking too fast of Bernardo.
And at this point, you can see the wave runners have moved pretty much through the city and
they're at the wall.
Now they start the tedious climb up through a probably pirate infested wall as well.

(33:20):
Baron.
All right.
See if I can kill these men.
Left or right?
I'm going to do the one with an arrow in the shoulder.
So the one originally.
That's 20 with five stone points.
Oh, God.
Yeah.
So I'm going to light knee attack for sure.
Is that three?
Yes.
And then I'm going to do a mighty so I get more damage.

(33:45):
Okay.
All right.
So it's three.
Yeah.
Three and two.
Yeah.
Okay.
So mighty applies on the first one.
Yeah, of course.
18 plus six.
Twenty four damage on the first one.
He's dead.
Cool.
Next attack.

(34:06):
16, 18 to hit.
14 damage.
He's also dead.
Sweet.
And then I'm going to use my minor to move towards Morgana.
Okay.
So you just move around our gun and he's just start bugging it.
You got it.
Just take us to them to on you are gone as a 15 to hit.

(34:30):
Yes.
11 damage.
Second one.
19 to hit.
Six, six, stuff points.
Oh my God.
Oh my God.
Oh my God.
I think I'm knocked out.
He's going to quick bite.

(34:51):
Gra disarm and grab.
Rawr.
Rawr.
Roll.
So you're going to go ahead and take eight damage from the first one.
So you're going to go ahead and take eight damage from the initial attack and then you're
the quick bite 18 to hit, which hits for nine damage.

(35:17):
Then go ahead and make an attack roll versus my attack roll.
See if you get disarmed.
You're trying to beat a 13 to fours in a 513 plus your attack roll.
Yeah, you beat it.

(35:38):
So you don't just get disarmed.
So that's good.
And then he's going to try to grab you.
So now accuracy brawling, brawling.
Oh shit.
But you're trying to beat a nine.
That's a nine already at least 11.
Oh yeah.
So you're good.
Yeah.
Those don't apply to you.

(35:59):
Yeah.
He just strikes into you and tries to like whip the halberd out of your hands, which
could have gone flying off the wall and tries to grapple you.
But you're on these unsuccessful.
So that's those two.
The one by Morgana.
He's stronger if he has no pants on.
He's going to turn and throw a spear at you, barn, as you're bearing down.
That's fine.

(36:22):
18 to hit.
No stunts.
Seven damage.
Still hurts.
And Argon, your turn.
So you have one that's very injured and the other one is not.
Swing on the one that's not injured to try to take him down.
OK.
Is that the one that grabbed me?

(36:46):
Or attempted to?
It was the one that attempted to you.
OK.
So was it 12 plus five?
Oh yeah, that definitely hits.
What's your dragon die?
It's a three.
OK.
So you have three stun points.
Yay.
Brushing blow.
So go ahead and roll your damage.
Two, five.

(37:08):
Seven plus 11 is 18 for his armor.
Holy crap.
Yeah, he's freaking hurt.
Yes.
As you tear his armor off, he is now armorless.
He's naked.
Yeah, he's a little eel dick.
Wow.
I didn't know you have, I didn't know you're converting people to your religion.
No wonder he's angry.

(37:30):
I would like to look over and just see how my friends are doing.
Oh my.
Why is that man, he always has pants off, but now he has his enemy's pants off.
I just don't get it.
Like a hentai I read.
Yeah, those pop-up books are kind of realistic nowadays.
Don't tell me you kept them.

(37:52):
No, no.
Dude, it's like the world's smallest pop-up back there.
It'll take us to Morgana.
Oh my god.
Ew.
Yep.
Good job.
So now we go to the ships.
OK.
Are you still unconscious?

(38:14):
Yep, until she gets healed, she is unconscious.
Bernard, your turn.
Fire.
Yeah, you sink.
All right.
And can I roll like perception to see how much time I have on this wall before it collapses?
Yeah, go for it.

(38:35):
Six, two and two.
Let's see.
And two.
Yep, it'll be seen.
So 12?
Cool.
Yeah, this wall's crumbling fast.
Hey guys, I think we should get off this thing.
We have a little bit more time.
You scared me.

(38:57):
I think we must make haste.
We got to get out of here.
I agree.
Grab Morgana.
All right.
I think we can take another shot before we leave.
Baron, your turn.
I'm scared to do that.
That's going to be hard.
So you have a Mori walker that threw a spear at you about six yards or eight yards in front.
OK.
Was that my minor perception?
Or?
No, you can have a minor.

(39:19):
I just get out.
Do you want to move?
Yeah, I'll move towards Morgana.
Towards Argon?
OK.
You get down there.
I'm going to see if I can.
I'm going to move.
Instead of slicing to hit this guy, I want to see if I can slice to do an uppercut to bash this guy off the fucking wall.
Breaks his axe.

(39:40):
Because it is a thing that exists, I'm going to say you would have to skirmish him off.
It's a possibility.
It's a possibility.
But you would have to get the stunts to skirmish.
I would say it would take six yards of skirmish, so three stunt points in the skirmish to knock him off.
What's a stunt attack?
So that allows you to just roll to get stunts.
But if you get a successful attack, you get two automatic stunt points.

(40:06):
And that would be enough to skirmish, right?
So what it will do is you can roll that instead of an attack.
If you get stunts, you get or you automatically get two, two stunt points.
If you roll doubles, you add more to it, but you don't do damage with your attack at all.
All you do is spend the stunt points.
Can I do that instead?
Yeah, if you want to try to get the skirmish.

(40:34):
You roll doubles.
Double sixes.
Geez. Yeah.
So you have eight stunt points to use.
Three?
You push him off.
Yep.
What do you want to do with the other five?
I didn't think that far ahead.
I just knew I just had those.
I mean, you can skirmish yourself three times so you can get even closer to Morgana.

(40:57):
I would like to do that.
And then you'll still have two points left, which I guess you can just boost to yourself.
Yeah, I'll boost.
Okay, so yeah, you have two stunt points on your next roll.
Don't worry, fire breathe, I'm here.
Yeah, so at that rate, what's your movement speed?
Eight.
So you got up to him and then you got another additional six.
So yeah, you get to Morgana.

(41:18):
Cool.
So it takes effect to them.
He fell off.
The two that are on are gone.
That is a ten to hit.
Next one.
It's a 16 to hit.
With one stunt.
You like to boost.
Oh, man.

(41:39):
Six damage.
So only two from your armor block.
This is getting close.
This is getting too close for comfort.
Argon, your turn.
They're both looking pretty freaking hurt.
And at this point, Bernard, with your perception, you also noticed that a lot of the inhabitants of this wall have started to leave the wall.

(42:02):
Instead of coming up to deal with you guys.
So these guys are running away from the wall itself.
But these two are on you still.
They're pretty injured.
I'll take a swing.
Left or right.
Right.
Eleven.
That hits with five points and five stump points.

(42:25):
Yeah.
So you can lightning.
Fuck him up. Yeah, my deep blow and lightning attack if you want.
So the first attack you'll add a dice to.
So three D six plus eleven.
The almighty light read D six.
So three dice plus eleven plus eleven.
That's what his Albert is.

(42:47):
Plus eleven.
Because he's berserk.
Yeah.
That's nine on the first roll.
Just die.
Twenty.
So that one's dead.
So now a lightning attack roll and attack on the other one.
Two fours and a five.
Yeah, that hits.
No stunts because it is a lightning attack.

(43:09):
So just roll your regular damage to D six plus eleven.
I'm pretty sure you like decapitated the first guy on accident.
Eight.
So nineteen.
Nineteen.
Yeah, because your Halbert is two D six plus nine.
Plus nine.
And you have two from berserker.
So it's plus eleven total.
I was already out of berserker.

(43:31):
No reactive.
I just activated.
I'm out.
Oh, that's right.
OK, you get it one counter.
Yeah.
So yeah, that one's dead also.
You just slice them both in half.
One half of each falls off either side of the wall.
But yeah, you guys have no more combatants.
Any minor actions?
I think we need to get the fuck off this wall.

(43:52):
I mean, it's your guys call.
I don't.
Yeah, this wall is very tall.
Do you really think you could get off of it?
Is there any buildings close enough where we can jump to?
These are the tallest structures.
Fuck.
We're going to have to tie the ropes.
And we got I'm throwing you personally think tying the ropes is a very bad idea.
It was just one time.

(44:14):
Uh, some are gone is dead.
What unconscious?
Oh, my God.
Oh, geez.
We're leaving.
You said I had miners, right?
Yes, you do have a minor action.
You can.
But what's your movement speed?
Thirteen.
So you could get back to the ballista.
What would I have time to shoot off one more shot?

(44:39):
I'd have to roll.
I mean, hers was reloaded pretty strong.
Oh, is that one already reloaded?
She's been ready.
Yeah, hers is ready.
Fuck it.
Yeah.
One last shot.
Hopefully it's a luck shot.
So you want to go to hers?
Yeah.
Do that.
Now the ship damage.

(45:01):
All right, Bernard.
I would like to run and help Morgana up.
Like, are we carrying her?
What's going on?
I was going to heal her.
Well, get on with it.
Yeah.
With your movement, you can get over there with the minor.
And you have a major at your disposal.
Getting a ballista.
We'll fucking fire as we're trying to heal her.
Yeah, you can fire the ballista.

(45:24):
Let's do it.
Fire!
You do hit one.
And barn.
I'm going to pull out my duct tape and I'm going to heal her.
This is your tactical healing.
Intelligence.
Yeah.
Don't worry.
That's why I took my shit.
Oh, fuck.

(45:47):
Are you kidding me?
Wait a minute.
I can't rip this duct tape off.
You know what?
I'll drop that medkit.
I'll pull up my next one.
I'll ready my next medkit.
What'd you roll?
You don't want to know.
Four.
Four.
Oh, jeez.
Plus three, so seven.
Yeah, no.
No.
I'll wait until my next roll.

(46:08):
OK.
There are no more Moriwokers.
So it's just you guys up here and there's no more coming up.
I'm going to get my conch shell and just kind of pour it at her feet and see if they're healing
magical.
You get her feet wet.
He's poured cow and a water out.
Baird, Baird, she's got the healing water, right?
I'm pouring water on her feet.
I don't know why she's not healing.

(46:30):
She has it.
Damn.
Can you?
I don't know.
Argon, your turn.
You're at the ballista with everyone.
You guys are all together at least.
Yay.
Hi, guys.
Oh, how's it going?
The inner ballista.
You said this was already block cocked and loaded.
So it just fires and now it needs to be fully reloaded and fired again.
I just fired it.
Just heal Morgana.

(46:50):
So yeah.
Or you can aim.
You can reload it.
Yeah, you can minor reload, major reload.
We have major aim, major heal.
We have options here.
Yeah.
Remember that time we all died and you want to keep firing.
Yeah, but we're fucking killing everyone here.
Reload this.
Major action reload.

(47:11):
All right.
Yeah.
Any minor actions?
Pull out your med kit.
Yeah, actually, can I do that?
Pull out my med kit and see if I can try to throw it into her fucking mouth.
I mean, you can just give it to like Baron if you want to have so you can have another.
Okay.
Yeah, I'll do that.
All right.
Thanks.

(47:31):
Morgana is unconscious.
Thank you.
I didn't appreciate being called dead.
Damage to the wall.
We're gonna use all of our med kits to heal someone once.
Because I'm the one who should probably be doing the healing.
We're trying to, but you're not getting up.
Come on.
Wake up.
Such violence.

(47:52):
Okay.
So at this point, the ships continue firing and the front of the wall where the other
ballista was, thankfully you guys went to the inner one, crumbles and it falls down
as half of the wall starts to flow out into the sea.
That's fine.
We're not there yet.
Yep.
So pretty much right at the stairwell is where the wall starts is like crumbled down on itself.

(48:13):
You guys just thought the other ballista.
That's fine.
Bernard.
I'd like to try to heal her.
Okay.
Just get out and heal.
Go for it.
Well, you'll tell it in feeling.
What's for you?
I don't know.

(48:37):
Eight, nine, 10, 11, 12.
That does.
What's your dragon die?
Four.
What's your intelligence?
Two.
So Margrana, you heal for six.
Thank you.
Is that my whole turn?
That's just your major.
So that's the end of my med kit.
I'd like to use my minor to-

(48:57):
How is this wall crumbling?
So from like the outside in the sea, it's just like kind of slinking into itself.
Like how far from the water are we?
Six stories.
Are there jagged rocks?
Shark infested waters?
It's the ocean.
You would be falling far enough to hit terminal velocity against the water.

(49:20):
All right.
No one belly flop.
You're right.
Staircase it is.
Do a flip.
I read my minor action, I'd like to go towards the staircase.
You're going to bail?
You're going to try to?
Try.
Okay.
Here he goes again.
Barren.
Major action, heal Margrana and then run to the staircase.

(49:40):
You guys are going to bail after this long?
Yeah.
What?
After what?
I guess if we do team up, we could get one to two ships every round.
Are we trying to suicide?
Our part is not sinking in yet, right?
No, you still have your ballista.
The other ballista is gone.
Oh, okay.
So, oh.
Because you all went to the one that's like on the inside, the wall still is okay for

(50:03):
now.
The two strong people can aim and we can shoot.
So it's loaded.
It's loaded.
Yeah, he reloaded it.
It's ready to aim.
And we can shoot twice every round.
It's ready to aim.
I'm going to aim.
Yeah, I'm going to aim.
That's nine, 10.
You don't have strength driving?
No, I got strength.

(50:23):
10 is not enough.
Oh, the strong guy didn't do it.
You can use your minor action to get inside the machine.
You know what?
It's my time to fire.
I want to get in.
Okay.
I'll move into seat.
Let's take us to Argon.
I'm in the hot seat.
You want to try to aim it?

(50:43):
Yep.
Yeah.
Roll strength driving.
That should be enough.
That should be enough.
I know, but I don't have driving.
But you have strength.
You only need an 11.
12.
Yeah, that definitely aims it right.
Yay.
About time.
Take us to Morgana.
Fire.

(51:04):
You push Barna out of the way and fire it.
I'm in the seat, but she pushes the button before I do.
I'm just like right there ready to release the lever.
I just lean over him.
So that gets you to seven sinks.
What do you want to do for a minor?
Start reloading the cannon.

(51:25):
Okay.
Don't think there's a way I can roll high enough to completely destroy the wall on this
round.
Just kidding.
Well done.
Bernard.
I would like, since I'm a couple of flights down the stairwell, how far down?

(51:47):
You got into the stairwell.
Can I see if there's any way I could get to a different story or level and jump somewhere
or?
I mean, you can start climbing down the stairs.
You can like full run and then I'm just trying to see if there's a surrounding that we could
go down and then jump to something safe or something.

(52:09):
I mean, this wall just shuts out and there's just there's rock kind of at the bottom of
it on the outsides and then it's just ocean.
Does anyone have an idea?
If we can get low enough, I can cast ice sheet and we can float in the ocean.
We can just breathe on the water.

(52:29):
That's true.
You too can.
He can hold his breath for a long ass time.
Do I know if we jump into the water if we die instantly?
I'm very old to the dice to decide.
I'm so lost.
What is your plan here?
We kind of were shooting and running.

(52:50):
Where are we running?
I don't think we're running.
We're shooting as much as we can.
Oh, you're right.
I don't think we'll make it down.
At this point, it's just your kind of decision.
Do you want to try to jump off the top of the wall or be inside of it when it comes
down?
Why did we wait this long?

(53:11):
I'm sorry.
Someone had to be unconscious.
Let me see.
What are you guys going to do?
Are you going to jump off?
I'm going to let you know the status right now.
I'm not going to say anything to sway your decision, but I'll let you know the status.
You have seven sunk ships.
The wave runners are currently on their way up to the other wall, which will have more

(53:31):
ballistas.
Other wall?
That was their plan.
You know the wave runners are in that wall right now.
The current ballista is half loaded, to which you could get back to it and finish loading
it through two miners.
That's pretty much the state of events.

(53:51):
You won't be able.
All right.
I'm pretty sure you will not be able to make it down this wall no matter what.
All right, guys.
We're completely screwed.
Let's tie our ropes together.
Let's just die trying.
I'm going to reload this thing.
All right.
We'll go out with a bang, so to speak.
Finish the reload barn.

(54:13):
I'm going to get out of the seat and name it.
That's better.
1114.
Okay.
So you get a half aim.
All right.
Which then anything for a minor.
Is it one already half sunk?
Do we need to re-aim it if it's already half sunk?

(54:35):
That one sunk.
Oh, okay.
I'm good.
Argon.
Your med kit sounds so funny.
You can try to re-aim it or you can just fire it.
Whatever you want.
Yeah.
Fire.
You just want to fire a half sink.
Just fire it.

(54:55):
We need to get off this fucking wall.
Okay.
I hate your fucking grin.
Well, it's incapacitated.
We're not getting off the wall.
We're not getting off.
I'm getting off.
Even if I have to throw somebody.
It's up to you, you could try to get a perfect aim and sink one.
Can we just go from this wall to the next wall?

(55:17):
Is it connected or no?
It's too far.
It literally is on either side of the bay.
You don't have wings.
Listen here.
Why don't you throw her?
So you either try.
I don't think you could even lift me.
I could try.
Tiny human.
I'll let the stakes be known just for the listeners as well, just to really give an

(55:38):
idea here.
Walls currently had 192 damage done to it.
Gosh.
At 215, it will crumble completely.
You guys have sunk seven ships at eight ships.
They will stop firing and retreat.

(56:01):
Go for the re aim.
So if you go for the re aim and get the sink, they will.
They will.
Okay.
Are you going to aim your aim?
I'm going to aim my aim and shoot my shot.
The words of Bernardo.
I'm so nervous right now.
I like that advice when we weren't about to die.

(56:25):
It's possible I rolled really low and it doesn't get hit.
You roll first.
No, it's not my turn.
It's my turn.
I know.
Hurry up.
I said it's possible.
Don't roll a five.
All our fate is in your hands.
See if those dice actually treat you nice today at all.
If you were ever going to get a roll.
Now's the time to do it.

(56:46):
Oh, reroll that.
What is it?
Oh, 10 plus three.
13.
13.
You don't have driving?
No.
Why would we need driving?
I wonder.
Yeah.
Okay.
Fire.
Get it to a slightly better position.

(57:08):
Morgana, what would you like to do?
Fire.
Okay.
So you fire and do a half sink.
So it's going to come down to my rolls.
So it needs to be less than 23 on 66.
Six.
It's on my roll for time.

(57:30):
Oh, a lot of cannons.
Three.
It's 12.
And 10 for 22 damage.
And we needed less than 24.
You needed less than 23.
Holy fuck.
Oh my gosh.
Oh my gosh.
214 out of 215 damage.
Bernard, what would you like to do?
Fire.
The ballista needs to be reloaded and aimed.

(58:06):
Real quick.
Where the hell is the other knights?
I haven't been fired yet.
So there was probably a group of like 12 trying to storm an entire wall from the bottom up.
They're capable, but that's still a feat.
If we hurry up here, we can go help them out.

(58:29):
Oh, right.
What's wrong with you?
I go out with a bang.
I'll reload it.
Yeah, man.
That's right.
Just do the bang thing.
Oh, I forgot the dragon was here.
Oh yeah.
You never left.
You guys look like you're going to die though.
If you jump down on the sand, you just become the sand.
I might become the sand.
He's the dragon of this beach.

(58:51):
And then he's the ruler of this city.
Anyway, I'm going to reload this thing.
Okay.
Do you want to try to aim it also?
Or do you want to do a full reload?
Full reload.
Full reload.
All right.
Baron.
I'm going to aim.
Fuck.
Eight.
Nine.
Ten.
I'm not going to aim.
That's a 12.
That's enough to get a half aim.

(59:15):
And it already has half damage.
So that's enough.
Right?
Oh yeah.
Argon.
You just need to aim.
You can just fire it if you want.
Fire.
Fucking goddammit.
So you shoot and sink the ship as it goes down the other ships, you start to hear just

(59:39):
more kind of panic and yelling from across the seascape of the ocean.
And then you see other ballistas firing from the other wall as the wave runners make their
way to the top and those ballistas and another two ships go down right away.
And the rest of them just sink back into the water from where they rose up from just the

(01:00:00):
death barnacle standing as it kind of sails its way back around the lighthouse out of
the view of Ballista fire.
What the fuck?
I would like to look over the edge.
Dang man.
That was close.
Too close.
So as you see, if you look over the edge, the wall is just like a tube of the stairwell
and a little bit of wall underneath you guys.

(01:00:22):
And it's just holes and destruction.
All right.
What do you guys do?
Don't fucking move.
Oh buddy, move.
I think if we jumped really hard, we'd die.
You know what?
I'm going to have to drag and move to this side of my shoulder so we can put more of
our weight towards the end of the castle.
Yeah, that's a good point.
Yeah.
I'm just going to get on this side.
Yeah, you can feel it kind of like doing this a little bit.

(01:00:45):
I'm just waving.
It's the castle over there in the Sorna Stone from the old.
Oh yeah.
Holy crap, guys.
I'm going to move the axe from my left hand to my right hand.
Look, the wall is ours.
The wall is ours.
What wall?
It's destroyed.
So go ahead and take a breather.
You going to be okay?

(01:01:12):
Holy dice.
I am just now.
I cannot believe that was within one.
I can't believe it either.
I was 100% sure you guys were just about to fall.
I thought I was going to have to roll the damage and I'm pretty sure all of you would
have died.
Bernard might have survived.
The dragon will survive.
Bernard is still yet to take damage.
What?
That whole time I didn't take damage.
Throw him off the wall.

(01:01:33):
What?
I'm fucking throwing you.
He's a good rogue.
He stays out of combat.
He does.
He's a very good rogue.
But yeah, you guys are on top of this wall.
The very remnants of it, the city itself, you see now that there's like lightning strikes
and lightning strikes.
And there is some sort of counter offense happening from the East District of Broden's

(01:02:03):
wall of lightning cloud.
Can we get off this wall?
That's probably a good idea.
Can we go towards that?
I don't want you guys lose myself.
I just gave it to you.
I don't want to lose you, man.
You're awesome.
I'm good.
All right.
Towards the lightning.
Towards the lightning.
All right.
That's two.
How are we getting off this wall?

(01:02:23):
The stairwells.
The stairwells on the rope.
Nobody's shooting at us anymore.
All right.
Can I throw him?
Off the wall.
Just halfway down.
I imagine me just tied up and they're just.
Putting me down.
I'm just down the wall.

(01:02:47):
Oh, man.
That was great.
Yeah.
So you guys depart the crumbling remnants of the East Tower District wall, reach the
city.
That's where we're going to end.
Thank you for listening to Adventure Nights.
If you like what you hear, please leave a review or comment.

(01:03:08):
Also, make sure you tell your friends about us.
If you want to learn more, go ahead and head over to Adventure Nights pod on Facebook and
Reddit.
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