As the flash of white light fades, the Dawnbreakers confront the form on the ground in front of them. Revelations, gifts, and sorrowful apologies drive the conversations. A gift from an old Saint lends them the second wind and confidence to leave Krezk. Before ducking into the woods to do some hunting of their own, a familiar cackling soul is brought to sentience.
This RPG campaign is inspired and run under the guidelines of "Curse of Strahd Reloaded". Check the content out here:
https://www.strahdreloaded.com/Introduction/A+DM's+Guide+to+Curse+of+Strahd
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