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February 10, 2021 57 mins

All episode long, we talk about the great Legend of Zelda game, Link's Awakening. It was a game that was released on the Game Boy in 1993 and has had two remakes, the last one occurring recently on the Nintendo Switch.

We start with some general info and thoughts. How was the game ranked by critics? How do we feel about the game? Is there a nostalgia factor?

We then talk about the story. How much did we love Marin? Do we like the concept of waking the Wind Fish? Did we like the ending?

Afterwards, we dive into the world. Did we enjoy exploring  Koholint Island? Did we have a favorite area?

Later, we have a conversation on the dungeons. Was Key Cavern a pain in the ass? Was the Angler Fish the easiest boss in the Zelda franchise? How great is Eagle's Tower? Is Turtle Rock underrated?

We then quickly touch on some characters we missed before getting into the gameplay. Do we prefer 2D or 3D Zelda? Was the button mapping terrible?

We end with a discussion on the 3 different versions. Do we prefer the Game Boy, Game Boy Color, or Nintendo Switch version? Do we like the addition of the Color Dungeon in the DX version? How do we feel about the dungeon maker in the Nintendo Switch version?

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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Hick (00:17):
Welcome to Episode 41 of the Busted Buttons video game
podcast. And we have a reallyfun podcast today. All episode
long. We're gonna go Zelda andwe're going to talk about Link's
Awakening story. The world ofdungeons characters now like
characters bad guests, we aregoing to talk about them read
made the outline, I don't know,but I did read the outline. And

(00:42):
then we're gonna talk about thegameplay. And also we're gonna
talk about the differentversions, we had the black and
white, the DX, and then also theswitch remake them. We're not
gonna do different episodes forthose games. They're all pretty
similar with some differenceshere in there. So we're gonna
kind of just combine it all intothis episode. But uh, first of
all, some general info on Link'sAwakening. The game was released

(01:03):
in 1993 for the originalGameboy, and like I said, it was
in black and white din, the DXversion came out in 98 switch
remake was in 2009. And overall,it's big.

Red (01:15):
19 to 2009. Yeah.

Hick (01:20):
10 years off generation, a generation in gaming, so it's
not that far off. Good. Good.
I'm glad you said somethingactually. But it's critically
acclaimed. All the verges havehad really popular score really
high scores. And then a reallysurprising only sold around 10
million copies across all threeversions. I know I'm really not
sure this, how the numbers andwhat they sold. But just like

(01:42):
this, I feel like that would behigher. So that was a little
shocking. But anyways, read Iknow this is one of your
favorite Zelda games. So we'llgo ahead and throw to you go
ahead and start off talkingabout the story.

Red (01:55):
But before we jump into it, we do have to give a shout out
to our Patreon or Patreon orwhatever

Hick (02:00):
the heck it is hate. Your patron is patron through
Patreon. I just say supporternow,

Red (02:05):
our supporter, it was a red curtain on our discord channel,
actually suggested we talkedabout this game. And we've
talked about various Zeldagames. And of course, we've
talked about Zelda in generalover the years of TGPZ Media.
But this is an all time favoriteof mine before even jumping into
the story. Like this was one ofthose games that came along like
when I like 93, I was an eightyear old. And playing this on

(02:28):
road trips with the family iswhat like, to me, cemented this
game in my memory and thatnostalgic looking back on it
now, even after playing it forour YouTube channel, of course,
and then playing the switchremake. Like I still have those
memories of playing it as a kid,like go into sporting events, go
into ballgames, go into whateverwith you know, with my parents

(02:49):
and just playing this on theoriginal Gameboy, that big gray
brick with four double Abatteries and black and white.
It was just it didn't last long.
And no, it was just like such anamazing world. And it wasn't my
very first Zelda game that wouldhave been linked to the past,
but it was I played thisimmediately pretty much
immediately after that. And I'mlike, and it really cemented

(03:12):
that okay, A Link to the Pastwasn't a one off Zelda game like
this series is something I canget behind even as a kid I guess
even as an eight year old kid.
And so to me this this is a veryspecial podcast because it is in
my opinion, one of the greatestif not the greatest handheld
game of all time. And I knowpeople like Oh, the switches all

(03:33):
handheld games. No. So whatabout Breath of the Wild there
Mario Odyssey like nuts further

Hick (03:36):
rather than wild yes handheld, but it's not handheld
like in the regard of Link'sAwakening. Before we go to
story. Now I actually want tosay something. I don't have the
same experiences as you had withthis game, which is kind of
disappointing. Like I never hada Gameboy grown up. So I didn't
get to play this game, actually,until I moved into my first
house, you remember back andthat was only like, what, 10
years ago or something likethat. So actually, I did play on

(03:59):
the gameboy color. So you know Idid right there. That's crazy.
Yeah, though, at that time thatwe was out. I don't believe the
game was on the way. So at thattime, I believe the only way
that you could play was still onthe original Gameboy, but I just
don't have the nostalgia withthis game, which is always
really been a bummer to me. Andthat's why I don't really think
I hold it as high as you do. Butstill overall, it's a very great

(04:21):
game. I play it two or threetimes. But anyways, continue on
with the story.

Red (04:24):
Yeah, so the story it was it's a very simple story. And
like so many games that we like,kind of single out to talk
about. It's a very simple setup.
It's like it's apt. It's adirect sequel, single sequel to
A Link to the Past where yourlink is going out to explore
some other lands. And his boatis destroyed in a storm. And he
washes ashore at a place calledCohen Island. He's rescued by a

(04:46):
girl named Marian you know,meets her father Taryn, you
know, nice play on a mountainwar. Allen.

Hick (04:54):
You know, one thing I love about this game is that it's the
same link from A Link to thePast and the Oh, who cares about
the world. gangs but it's thesame link in this game so be
linked to the past being so highfor us I've always thought that
we get the same incarnation oflike

Red (05:10):
yeah yeah it's the same version of link like it says
just after he finished A Link tothe Past like he did his Oracle
videos he did this adventure

Hick (05:18):
viral dude thanks and go

Red (05:20):
Don't go for going out of high roll man and do well
anywhere else. But like you sayyou wash up on this island
you're rescued. And you're toldby a mysterious owl that to
escape the island you have towake up the wind fish and so
your entire quest is collectingeight instruments of the sirens
so you can wake the wind fishand you know likes it on the

(05:41):
surface that looks it soundsvery simple, but it's just this
game did such an amazing job ofas you progress through it, it
keeps hinting more and more thatthings on the island Colin
islands aren't what they seemedlike it's you keep hearing these
hints that hey, you know, thisis all you know, if the if the

(06:01):
wind fish wakes up, we're allscrewed. You're screwed. Like
everything disappears. And yeah,sorry, spoiler alert for a game
from

Hick (06:09):
a man saying we need to remember this boiler up front
and we forgot again, right? So

Red (06:16):
all throughout the game, though, you keep getting these
hints and they get stronger andstronger. That this whole island
is just a dream. And it's thewind fishes dream and if you
wake up the wind fish, it alldisappears. I mean, you hear
this from the bosses that youfight who are actually called
nightmares in this game, which Ithought was a cool touch like
color and something a littledifferent. I was a big fan of

(06:38):
that. You start reading it fromyou know, like the some of the
signs and the murals in thegame. And then of course, the
owl itself that you keep talkingto He's like, Hey, you ain't
gotta wake up the wind fishgotta wake up the wind fish. And
as the game progresses, you justget this sense more and more
that Yeah, you it this wholething is a dream. And when it

(06:58):
makes it and some of our fansand writers have been lie and
discord participants have beenlike it's a shockingly
underrated game. Yes, in termsof its darkness, began to build
this relationship with thesecharacters, especially Marin,
who I thought was a great sidecharacter. And you know, we'll
talk about her in the charactersection a little bit more, but

(07:19):
you just you realize that whenyou beat the game, it's all
gone. Yeah, the whole thing andeveryone will disappear but it's
the only way that link can wakeup to and and go home. So it was
a it was a simple story at thebeginning. Like it's like
Castaway, you know, his his shipgot fucked up by a storm and he
washes up on an island only, youknow, he has at least real

(07:40):
people instead of Wilson thebeach ball like in Canada. But
it just they're not real people.
They're their dream people.
Yeah, that's a great point. So Ithought the story was simple,
but takes such a dark and kindof sad melancholy type turn. So
what were your thoughts though?
I know there's a lot more. Youwill Yeah, it's a Gameboy game
there's not a lot more to thisYeah.

Hick (08:01):
When Nintendo was developing this game, but they
really thought that people weregoing to look at this dark as
they do because they might sayoh, we're gonna make it a dream
and really didn't understandlike the you know, the darkness
behind it. I thought Majorismask they just had some fucked
up shit on there. Oh yeah, theydid always wonder what this game
what they meant for it to bethat dark and maybe if it was
just interpreted in a differentway we know that happens in game

(08:23):
but overall the story was verysimple like you said, um, but I
just love going around like thecut. Here's what I love is that
you go around collecting theseinstruments to wake this with
fish. Like that's just such aunique concept Really? A
storyline? Like you don't getstorylines like this in Zelda or
in other games, really. So I'venever heard this concept being
done I'm sure it has somewherewith a 50,000 indie games that

(08:47):
are out there but basically,Hey, get these instruments to
play song to wake this windfish, and then poof,
everything's gone. So it's justsuch a unique story. And really,
I mean, like I said, the Marinand link on the beach like right
there there wasn't much to thatit was actually a longer
conversation in that particulargame but right as we look at
gaming nowadays, it was notreally that long of a

(09:08):
conversation. But when you goback and you look at Zelda as a
whole that scene is really somiserable across all the games
and just really goes to showthat you don't really have to
have a lot of text cyberpunk yougot to watch the game cyberpunk
I get tired of reading all theshin games I like reading stuff
but damn like I mean at a gamewhen a game begins I want an

(09:30):
option of difficulty and I wantto option how much fucking text
I got reading again.

Red (09:36):
You will never go back and play playing scape torment it's
an old old that is like it isknown for like the novels worth
yes and like dialogue that theywrote for but I'm glad I'm
really glad that you mentionedlike the beach scene the quote
unquote data that link has withMarin because to me it really
it's early on in the game. Ithink it's after like the third
Dundar dungeon yet and like it'sit's early on enough but she

(09:59):
talks a little bit about wantingto know what's beyond the island
and yes, out there across thesea. And like she really she's
one of the few characters onkohonen Island that expresses a
desire to kind of know what'sout there out in the world. And
really the

Hick (10:14):
only character that really expresses the thing to be on
your right. Yeah,

Red (10:17):
you're right. And it just it was such a great scene
because you know, poor link, ofcourse, throughout the series is
he's had his moments with Zeldaand several other like ellia and
Twilight Princess, like, he'shad kind of like those romantic
interests, but they neverreally, they either don't
explicitly state that there's aromantic interest, or, or they
leave it very ambiguous. One ofthe means more if

Hick (10:38):
there is a relationship with Zelda or the girl, main
character, or SOC character,whatever you want to call it.
Exactly.

Red (10:45):
So I liked with Marin, like even the game mentions, like,
oh, like Marin has decided tocome with you. Is this your big
chance? You know, I mean, eventhe game like kind of poke some
fun at it. And you know, thiswas so early in the series, but
as it went on, you never reallyyou get hints here and there of
a link Zelda relationship inevery game. Sometimes it's more

(11:06):
friendly. Sometimes it's morelike brother sister type thing.
Sometimes it is more, you know,romantic. But this was one
instance where like, they madeit very clear, like, Marian and
link had this connection. Andlike that beach scene, where one
she expresses her interest oflike, what's out there I like I
wish I was a seagull I could flyand see what's out there beyond

(11:26):
the world. And yeah, and orbeyond beyond kohonen Island, I
should say, in the music thatwent with that scene is just
such a simple version of TheBallad of the wind fish that
just was like it was perfect forthe scene. So I'm really glad
you brought up that scene. Andthe one other scene that I
really loved on the story. And Ipromise I'll let you talk again,
I

Hick (11:45):
feel like I wasn't done talking the last time.

Red (11:51):
So the other thing that I really loved was right before
you do the face shrine dungeon,you go into a room, where you
see this inscription again, withamazing music to match it, where
it straight up says it's all adream. And like, that's the
first time that they likeexplicitly come like said,
everyone's into that. And a lotof people get to that. But

(12:13):
that's the first time itexplicitly comes out and says
it's all just a dream. And thenyou come out of there and the
album's like, that's what itsays. But no one really knows.
Yes, so for a simple story on aGameboy, I thought it had a
couple of those story beats likethe beach, and that shrine that
were really, really powerful.
And now I promise I will shutup.

Hick (12:32):
That's not a lot of things that games do. Like if there's a
certain ending or a surpriseending, they won't hit through
it. But usually throughout thegame, they'll usually just
happen at the very end. And theycould have done that in this
game. They could have not saidanything the entire way. And
then bam, okay, it's a dream.
But I love that they did hitthat because it kind of makes
you wonder, okay, you're playingthe game and account like, what
is this world? Is this actuallya world that is real? Or is it a

(12:55):
dream? And you're kind ofwondering that at the beginning.
And then as you play more andmore, you start getting these
hits? And I actually think itmakes you think more because you
think, okay, is it actually adream? Or is it a dream? So, you
know, I think maybe in a waymakes you more confused than me
if you didn't get any hits atall. Explain the whole
philosophy behind that, becauseI don't know if that made sense

(13:15):
myself. But anyway. But I just Ilove that they did hit
throughout the game, because itjust makes you think and like,
you know, you might have astrong opinion of something. And
then you might get someinformation and then you start
questioning yourself. We seewhat happened to us all the
time. I think there was likewhen I first played this game,
and I didn't really know theending somehow I waited like 20

(13:35):
years to play the game. I stilldidn't know the antidepressant.
That's bad. But as I was goingthrough the game, I was like,
Wait, is this I thought I heardthis was a dream. But now I'm
confused now. I'm not sure sogood job to Nintendo on making
all that happen right there. ButI'm really that's all the story.
Like we said a very, very simplestory. Yeah, let's kind of go on
and let's talk about the world.

(13:58):
Um, the world in terms of Zeldasize is not very big, but in
terms of Gameboy size isabsolutely humongous. And I
think that's why Zelda is sogreat. Because Zelda stretches
the limits like you look back atoriginal Legend of Zelda on
Nintendo, like look how big thatgame was compared to other games
and then even has had a safestate. So once again, right, the

(14:22):
Zelda game I know, that's oneNintendo's main properties, but
they took this game, they put iton the Gameboy, which the
original Gameboy did not havethat much power did not dream.
And they made this giganticworld in terms of that device,
it just keeps on pushing Zeldaand Zelda. And that's still what
we expect with it to this day,and we kind of saw a breath of

(14:44):
the wild now. That's not thebiggest game or I don't think
it's the biggest game world butit's still you know, in terms of
Zelda and overall open gameworlds is better than water is a
pretty big game. So you know, Ijust this is one thing that
makes me upset is like notplaying this game. back. The day
one of the main issues that youhad, like, you know, playing
games in the 80s and 90s, isthat you can beat them fairly

(15:06):
quick. Like, you know, you goback and Link to the Past now,
the first playthrough you didn'tknow what you're doing, but I
don't know if you did, it waslike a three or four hour game.
So it might take you a longtime, the first time to beat it.
Yeah, but that secondplaythrough is gonna be like six
or seven hours. So that's why Ikind of got you know, a
frustrated cuz like not playingthis game, because there's so
many games that are short on theNintendo in the LCS. And here's

(15:27):
a game that is just gigantic,and I didn't get to play back in
the day and it's one of thosethings I don't think I really
would have wanted to play inblack and white, but definitely
on the gameboy color and the DXversion. That is one that
definitely would want to playand I played it 10 years ago
like I said, and I still enjoyedit but anyways, it holds up
well. Yeah, awesome mix ofregions get the forest swamp

(15:51):
desert mountains, plains,rivers, lakes, you got two towns
yet may village a maybe villageand animal village. And here's
one thing that's great aboutthis game is a lot of places a
lot of done not all the dungeonsnot all the places but a lot of
them had their own music. Andthat's not even something that
we saw in links to the past. Soright in all these areas, which

(16:14):
geographic geographically thisreally doesn't make sense how
all these areas are so great,but that's one of those rules
things I'm okay with sacrificingall my breath of the wild map
that doesn't make sense eitherhave a desert right beside a
snow area. So you know, yeah,geographically, it doesn't make
sense. But I can sacrifice thatright just having like I said,
once again, a very nice smallgame, but you know, a smaller

(16:36):
game on a small device comparedto other gaming standards. And
you were still able to put allthese regions in there it just
mix it up so well. And just, Imean, we talked about this game
and the world and everythingelse on the Gameboy. This was
definitely one of the best gamesum, how do you feel about the
overall world? Oh, did

Red (16:54):
I was I was a huge fan. And because you're absolutely right,
it did feel huge for its time.
And I know that like Yes, you'reright. It doesn't make any sense
to have all these geographicalfeatures. Right? They're on top
of each other. But getting allof that into one Game Boy world
was it's felt it made the worldfield huge, because like you
said, You got the mysteriousforest. This is what the map How

(17:17):
about the music and tall tallheights? By the way? Yes. Or
however it's pronounced that I'mreally glad you mentioned that
because each region havingalmost every region, not all of
them, but having its owndistinct music. It really helped
like it feel like its ownspecial areas. Like you have
that village theme, you have alittle bit of the overworld

(17:37):
theme when you're out in likethe plains

Hick (17:40):
areas and animal village steam was so different from the
rest of the game.

Red (17:44):
And then like I said, then like telltale heights, music was
unbelievable. The dungeons, likeyou said, had their had their
unique themes. I'm pretty almostall of them had unique but not
all sure on that. But there weresome that were definitely had
some very different ones. Solike for me, it was a great game
world. I liked that they kind oftook the idea from linked to the

(18:06):
past where the world was kind ofgated by you needed certain
items to get to certain parts ofthe world. I hate those blocked
out squares on the mat.

Hick (18:14):
I mean, it's kind of cool when you kind of, I guess, open
them. You see more than like OCDentirely throughout the game.
Just like I wonder what's behindthat blocks. Oh, yeah, it's kind
of cool. And it's a surprise,but I do not like that.

Red (18:27):
I'm kind of with you there.
Because you get I'm with you, Iget that OCD feeling that I'm
like, I need to uncover all thesquares. And in a game like
this, now that we're growing up,and we've played it many times,
it's not hard to do that now.
But you still there's whenyou're playing it as a kid like
I did as an eight year old, I'mlike what is over there? What is
that I don't know how to getthere, the mountains looked

(18:48):
massive because of all thetunnels in and out. It was just
it felt so big at the time andlike having it gated off where
you couldn't get to certainareas until you beat certain
dungeons and they took that ofcourse from linked to the past
really introduced that for Zeldagames, the original Zelda you
could wander just about anywhereyou want. You might get your ass
beat, but you could

Hick (19:08):
do that with Link's Awakening. No, it would have
been too complex like, right weget that a lot the original
Zelda like, yes, it's a greatgame. But damn is really
confusing, because you can wastea lot of time going to different
places that aren't important. Sopeople talk about oh, I want to
have freedom and blah, blah. Ido like this concept where it's
a little bit by little bitbecause it keeps you confined to
an area. Yep. And you don't goall the way north trying to

(19:31):
figure out something that's notentirely there. So I didn't like
that part of it.

Red (19:35):
I'm with you, too. And speaking of like, the the area's
being gated by by dungeon items,I think it's a great time to dig
into the dungeons. And to becompletely honest, this almost
felt like a game of sorry,before we go on, is there
anything else on the world thatyou really want to add on?
Okay,I feel like the world it's it's
pretty basic by today'sstandards at the time it was
mind blowing, but you know, it'sjust having those geographical

(19:57):
features was great. But yeah,like the dungeons It was almost
like a story of two separategames. Because the first I would
say the first five or even sixdungeons in in Link's Awakening.
were simple. Yeah, in my opinionthey were not difficult I mean
they they gradually get a littletougher Don't get me wrong, but
it's when you hit that seventhan eight dungeon you get to

(20:19):
Eagles tower and Turtle Rockthat it feels like the
difficulty takes a massive spikein terms of the confusion and
what you have to do to getthrough these dungeons.
Did you feel that sameway going through the dungeons
is

Hick (20:33):
something I'll actually love that there was eight
dungeons in this game? No, Idon't doubt it even here your
question, but anyways,

Red (20:40):
so I was asking if you also felt like after those first five
or six like

Hick (20:45):
oh, yeah, well, here's one concept of why that's true.
Eagles tower is the first onemultiple floors like up until
that point, like you just hadone floor and that's why I hate
the Oracle game so much manbecause their dungeons are just
in my opinion. They're toocomplex. Now I know a lot of
people love that. But like youknow, Oracle games like pretty
much you had multiple floorspretty early in the game but

(21:08):
with Link's Awakening no likeyou said the first five dungeons
No, it's not that no it's thefirst six the first six dungeons
where I believe or one four andthen you get to Eagles tower
which my god man that place itgot tough right? You see the
ocean in the background? Thatshot right there just awesome.
But yeah, those last twodungeons to answer your

(21:28):
question. Now eventually. Here'sproblem I had where I was going
and then you asked a questionand so I wasn't really ready for
that question. But yeah, theseventh and eighth dungeon they
are definitely much moredifficult but I liked it like I
don't really like the tubdungeons like up front now. They
probably could did it like alittle bit earlier than seven

(21:49):
maybe like the third or fourthone even though I didn't keep
Cameron it can be difficult.
Like you always have one damnkey that you're forgetting but I
don't know I kind of make thegame easy and sometimes I like
that like you know have goodpuzzles but don't make the game
too like difficult in this gamewas great about doing that so um
but you know it made that in myopinion it made up Eagles tower

(22:12):
and Turtle Rock stand out quitea bit more Now one thing I hate
is that they named it TurtleRock like that's such a cop off
of links A Link to the Past andalso with the game which kind of
links to the past I guess youcould count Gaines tower after
that as yes definitely a dungeonbut you know close to the end of
the game so I did not like thatthey use Turtle Rock I do not

(22:35):
understand that. I think theythe whole game was unique I
think they could do somethingcompletely different so but
overall very challenging dungeondid enjoy but um you got one go
through these one by one alittle bit. Yeah, we will. We'll
can do that. Okay really ratchetbad very, like say all these
dungeons are kind of simpleupfront. But here's what we got,
say the rocks feather. credibleitem is Zelda games. And I

(22:59):
believe I can't remember exactlybecause I'm looking at the
outline right now you say it wasonly in this game. I want to say
that it was actually in bothOracle games, or one of the
Oracle games

Red (23:13):
or games aren't real Zelda games.

Hick (23:16):
They were made by cat Khan who gives a shit but um, I
believe we might have gotten therocks feather in. But um,
overall just such a cool itemand to get this early on in the
game. That was really justawesome. And then the miniboss
actually rolling bones I didactually really liked that boss
rock his head using the rockfeather to jump over something
like you're saying back in thosedays, like you know Link to the

(23:39):
Past we didn't have the abilityto jump Absolutely. Or in the
first Tuesday it'll actually inthe second Zelda game I think
you did. But that game doesn'tcount either the second Zelda
game and the Oracle games theydo not count at all because we
don't like them that much butthey played the CDI games but
that's a no no no you don't knowDon't you say that all right,
because I've not played thosegames by seeing how bad they

(24:01):
are. Oh, I've heard they'reterrible she's using this rocks
feather to jump over and beatthat boss very cool. And then Mo
Mo door once again kind of a copout I think a unique world you
have unique bosses and we didsee that throughout this game
but we're just too quick rightthere right off the bat you've
already faced this boss righthere so I wasn't big on that
overall but I want to go aheadand take us to a bottle grotto

Red (24:24):
Yeah, I mean tokay was simple bottle grotto was too I
mean like we said these earlybosses are these early dungeons
rather sorry were very easy Ididn't like that the item was
just like the power bracelet andI know that that's something
we've seen in in almost everyZelda game though I've been
linked to the past you had thepower mitt or the Power Glove
whatever it was called. Aquatime you had the the golden

(24:46):
gauntlets and the silvergauntlet so I get it but it's
just the fact and this is kindof get into items. And we'll
talk about a little more in thegameplay section but like having
to equip things like the powerbracelet was frustrating. Yes,
just frustrating but I will saylike Bella Rado is simple hitbox
is an enemy that we had seen inLink to the Past we saw them

(25:06):
again as a huge miniboss inBreath of the Wild so I like 10
Ox being a mini boss the G waskind of a fun unique fight like
you have to break his his bottleopen and then attack and like
that's what you think of whenyou think of a dream world like
out of this world kind of bossso I it was not a difficult
fight but I enjoyed the conceptof fighting the genie and hitbox

(25:30):
made sense because hey, thisLincoln encountered one before
so it makes sense they might popup in his dream so I get it.
Kevin, you're absolutely rightwhen you say it is an easy one,
but it can be confusing becauseas the name implies, holy hell
there are a lot of keys in thisdungeon and some of them are
completely unnecessary to evenbeat the dungeon so it's it's

(25:52):
it's the first one that reallydoes kind of confuse you a
little bit like there's a wholelike area where you have you you
go into you unlock a door to getinto a room you get the key use
that key to unlock the roomright next to it to get another
key to unlock the room rightnext to it to get it's it's
pointless.
It seems so pointless, butyou know, again, we bring back a
boss from the previous gamewhere we get the dango snakes

(26:14):
which I believe we had seen inthe original Legend of Zelda
right?

Hick (26:18):
We had the dongles like that where the dice bosses they
were different but it was stillthe same concept where they
threw a bomb in their mouth solike you know good like Yeah,
not exactly the same thing but agood throwback to that see I
don't mind that something that'sa good throwback even though
it's a dream world okay, butsomething that's exactly the
same I don't really care fornow. The Pegasus boots I'll tell

(26:39):
you man that first room at thebeginning of the dungeon I think
that was off to the right wherehe had to use the Pegasus boots
to hit that like magnet or awaything or whatever it gets I'm
pushing you off the platformsYeah, it took me forever to
finally get up I could notfigure that one out like overall
Yeah, just that dungeon thatvery big on and slime. I
actually did like the bossbecause using the Pegasus boots

(27:01):
to kind of tear him apart in themiddle. I really liked that
concept. It was really good useof the Pegasus boots in it so
that's all we need to say aboutkey camera but um, anguish
tunnel Why don't you go aheadand talk about that one a
little.

Red (27:14):
There's really only like two things I remember about
anglers tunnel I remember likethe flippers and getting to dive
in the water and all that wasfun but one getting into anglers
tunnel I thought was really coolbecause you jump off towel
heights down a waterfall liketwo screens to land in front of
the dungeon I

Hick (27:32):
thought that was a really cool way to get into the
darkness to figure out yourfirst time through for some
people though I can tell youthat

Red (27:39):
well you're not wrong there because like I said you have to
use your you have to use the keyout in front of it and then you
have to climb telltale heightsand find where to jump off to
get into the dungeon so it couldbe confusing absolutely the
first time but I thought it wasa it was fun and creative way to
get into the dungeon agree theonly other thing that sticks out
to me from anglers tunnel is theboss the angler fish yes

(28:02):
was probably hands down theeasiest fucking boss in Zelda
history like I even easier thanlike the first boss in any game
whatever I don't care what pickpick your poison. angler fish
was so damn easy on my recordingI made it look

Hick (28:21):
good I remember that

Red (28:22):
it was not my finest recording when I was recording
this gameplay just to have but

Hick (28:27):
nothing ever goes the way you want it to go when you are
recording game.

Red (28:31):
legitimately beat angler angler fish in like 10 seconds.
Yeah, I mean it is it's such aneasy boss but other than that
anglers tunnel was just kind ofthere

Hick (28:41):
I love the I love the water look up because you had in
the first three dungeons andagain a little bit later on in
some dungeons, but overall, thatwas the water Dungeon of the
game. And it really switched upthe visuals of the game so I
didn't really like an Englishtunnel for that now catfishes
Mall, I actually don't thinkthere was any water or there was
there's a very, very little Ican remember to be honest with

(29:04):
you. I know there was a lot ofwater getting to which is one of
the we can't talk about anglerstunnel. I also like the entrance
to catfishes Mall where he kindof had to go out in Martha's Bay
and kind of swim under like alittle rock or whatever to get
in there. So I loved that wholepart but then when you get in
there just kind of you know andnot not terrible dungeon, but at

(29:24):
the same time there's not a lotto it but again the hook shot
okay the hook shot is awesomeand easy to game once again in
this game in May is so much funare going over Gabs, you know
basically you can use againstenemies obviously so absolutely
love the item that we got butthe mini boss in this dungeon
This is what was special aboutcat fiches Mall is having to

(29:45):
beat the master style foes fortabular or different words,
copper dresses and then on thefourth time, you get the item
the hook shot. I just love howthat all played out because once
again it was unique. It was justI just love it being different
from all Other mini bosses andit stands out because of that
reason and that they also maybehad some goma's in the dungeon

(30:06):
I'm

Red (30:06):
not really sure yeah there were a couple of little spider
guys you had to kill with Yeah,well bow and arrow are I think
you could use your sword becausenot everyone had to bow

Hick (30:13):
Yeah, and then assign mill actually I thought that's a very
tough boss because if y'allremember use the hook shot to
pull out the mouth and the fourcorners, whatever, but he had
that tail spinning the wholetime and that tail could be
quite a pain to dodge them Idon't believe ever really die on
that boss but overall comparedto the other bosses in the game,
which I think would be one ofour main complaints of this game

(30:34):
is that some of the bosses werejust too damn easy so it's not
incredibly difficult but youknow it did switch it up a
little bit and then we go on toactually one guy go ahead cuz I
know he loved this game so muchsin is to the south face Ron,
and then go into the actualdungeon. Oh, man.

Red (30:52):
Okay, the face shrine section of the game. I mentioned
this talking about up in thestory. But this is where I feel
like the story of the gamereally took off. Like we said,
you'd been getting the hints allalong about what this island is.
And we go to South face shrineand I'm gonna screw that up once
or twice a beer read that Yeah.
And we get to the beer and just,you know, being from you know,

(31:12):
Southern Indiana. You know, likeworking our way through there.
And we go into that room. Firstof all, the little mini boss we
fight and southface shrine washarder on the switch version
than I remember it. Yes. On thelike Gameboy verse. I remember
playing on the switch version.
I'm like, What the hell am Idoing wrong? Why

Hick (31:28):
can I get any kind of hit on this guy? There is also a
boss, I believe in candlelitcastle. That was incredible. A
lot more details than I believethey were in the DX version.

Red (31:38):
No, it completely was but man you see the the mural, or I
think they call it a relief inthis game. I'm not sure about
all my art terms, so forgive me,but that's where you finally see
like, oh, the whole thing is adream and the music that's
playing in the south face shrineis just amazing, like haunting
version of the of the Ballad ofthe wind fish and it's just a

(32:01):
really, really good theme and apowerful moment in the game. You
walk out in the hours like hey,I see you saw this, but it made
you know, no one knows for sureuntil you wake up the wind fish,
and then the North Face shrine,it still kind of falls for me
into those easier dungeoncategories. But I really liked
the theme. The theme to NorthFace shrine was one of my it's

(32:23):
easily my favorite dungeon themein Link's Awakening. And it was
honestly one of my favorite inthe entire series. I'm pretty
sure it made my top you know 10or top 15 when we did our
YouTube video yeah, our favoritedungeon themes face shrine was
absolutely in my list is just avery good theme but again, you
run into a boss that's so easylike you literally just set

(32:45):
bombs on its face. Yeah, it's agiant face on the floor which is
a little too literal for theface shrine but it's just an
easy boss but like that entirepart of the game was an amazing
like turning point in the gamelike just the music in this area
the story beats that we get andagain the dungeon and the boss

(33:06):
itself were a little on theeasier side but man just a great
area but speaking of great areasI know one of your favorite
areas in the game is aroundEagles tower so I'm gonna throw
it to you to tackle Eagles tower

Hick (33:20):
I am shocked that you actually do to make that that
you can go right into that one.
Know how much you love thatdungeon but overall First of
all, we've talked about italready in this episode, but
getting up there in the topright and seeing that view oh
just absolutely tacular in thatdungeon looks amazing in the
remake it looks absolutely nuts.

(33:40):
Just love the dungeon because itwas so different. The first one
that had multiple floors andjust going around and getting
those pillars to fall down tocollapse the top part like that
was a very difficult puzzle. Andonce again, it was very unique
and so this whole dungeon juststood out for that reason
because it was just so differentfrom everything else in the

(34:00):
game. And just if you talk toanybody about Link's Awakening
I've not really heard anybodyranking Eagles tower that low it
might not be their favorite onedone but it's usually very high
towards up like in the rankingsbut um, first of all, you get
the mini boss grim creeper andthe I love how Okay, you beat
him and then you see him lateron when you fight another great
boss evil evil evil Yes, at theright time myself actually said

(34:25):
right the first time but you'reright. Here's another thing.
Here's another thing that'sgreat is you go outside the
dungeon like always love andthen you climb up to the top and
that's where you see grimcreeper and then the evil ego
comes in. Just that wholecinematic right there bringing
everything together and find theboss outside and then find the
boss outside on a tower wherethere's not really that big of a

(34:47):
platform just overall anabsolute amazing dungeon, a
great mini boss, a great boss onthe item the mere shield.
Michelle, you'll take it, leaveit in a Zelda game. I really
like Like no shield I don'treally care for shield that much
I don't do defense I do onoffense you know so get this in
giveaway if I don't have to beenemy with a shield I'm not

(35:09):
going to use it but um I won'ttalk to you right here because I
know that you love equals towerso once again go ahead and give
your opinions on it

Red (35:17):
you hit it on the head I absolutely loved it just the
concept of knocking out thosepillars and the cinematic you
get when it shows the tower likecollapsing like down a level

Hick (35:28):
was just a really cool Cinemax in general because you
didn't get them in anotherdungeon.

Red (35:33):
Right and you had that at the very beginning of the
dungeon you had the whole thinglike rotating like 180 degrees
so the entrance turned to faceyou I mean, so this was a
dungeon that it really tookGameboy did not have much in the
way of cinematics let's behonest, it was a Gameboy so
getting little moments like thatfighting the boss with like a
sight scrolling view instead ofthe top down view and I know

(35:55):
we'd had that before with theangler fish but getting to do it
on top of the tower but

Hick (36:00):
it was the angler fish problem

Red (36:02):
you may not even know your site's growing because you can
beat him so quick but no just soit really did all come together
and like we said the spike indifficulty when you got to
Eagles tower because finding allfour pillars in carrying that
giant like cannon ball lookingthing to all four pillars and
having to like take it up levelsdrop it down levels for getting
where the hell you live forgotabout

Hick (36:23):
the cannonball Yeah,

Red (36:24):
that thing was awesome dude just using that to knock out the
pillars was just such a funconcept so I was a very very hot
huge fan of Eagles tower easilynumber one dungeon for me in
this game, but I will say thefinishing dungeon I know we
complained about the name andthe concept like Turtle Rock
being recycled from the originalLegend of Zelda yeah and from
linked to the past I loved theentrance to Turtle Rock as well

(36:48):
where you had to fight like amini boss just to get into
Turtle Rock like it yes a giantlike dragon looking thing or a
turtle yeah I'm kind of reptilethat you yeah

Hick (36:59):
i agree i don't think a turtle because I
believe its neck stretched outwhich turtles grind do but like
when he does that he doesn'tactually look like a turtle in
my opinion. So I get whereyou're going with that

Red (37:10):
right but it Turtle Rock is probably in my mind it's easily
the biggest and probably themost yes using dungeon in the
game which I love that thechallenge finally really ramped
up when you get to Turtle Rocklike here's an even Eagles tower
before that. But Turtle Rock youfind like this is what I think
of a confusing big Zelda dungeonat the time. Of course you know

(37:30):
nowadays you've got you knoweverything else. But

Hick (37:32):
I went back and watch our dungeon ranking today. And we
actually had this at the secondspot so we were both shocked
during the dungeon ranking videoit actually made it up that high
adventure turn off so we juststarted off on our audio. Here's
people of how to do better audiowe're still learning every
single day but um, I think wewere just surprised really that
it gotten that high. But goahead.

Red (37:53):
I like the lava theme that winter with Turtle Rock and
that's that carried over ofcourse from linked to the past
was

Hick (37:59):
a lot like Mario like the last level Mario always has a
lot of fire you got to haveYeah,

Red (38:03):
bouncers castle always as the fire but the mini boss of
this dungeon can just suck it Ihated blennow so much because
like one punch, one of his bigpunches would knock you all the
way back to the beginning of thedungeon. You had to work your
way, all the way back to themini boss and start the fight
all over again. Once you see thepattern, you can avoid it pretty

(38:23):
easily. But the problem is, youhit him four or five times and
then one of those punches andyou're all the way back in the
beginning of the dungeon. Iliked some of the puzzles.

Hick (38:33):
About what about playing a little bit. Yeah, I did hate
that part of him where he wouldmake you go back to the start of
the dungeon. But that was a coolminiboss man. I mean, come on.
Like Muhammad Ali. He was asgood as Muhammad Ali but just
get a boxing character. Like ina game. I thought that was so
cool. It was so fun. Yeah, itdid suck when he hit you. But I
was a fan just because of howcool the concept It was.

Red (38:56):
It really was. And like some of the puzzles in this
dungeon like you had where youhad to move the platform. Fill
in all the lava they could becomplex, but they were also
different from anything elsewe'd had in the game. So I was a
fan of everything. It seemedlike Turtle Rock threw at you
with something that you reallyhadn't seen and just it was it
brought the game together well,the boss can take it or leave it

(39:18):
I mean it's fun using themagical rod which I always call
the fire rod. Magical rod tobeat hothead the boss he was a
pretty easy boss All in all,which is a little disappointing
for the dungeon but do you haveany other strong opinions on
Turtle Rock? No,

Hick (39:34):
that's it Really? I was disappointed the boss also I
just expected so much more. Ican't go to the wind fishes egg.
Not really a lot. There's whereyou fight the final boss. Yeah,
so what you actually didn'tknow. Like, is that his real
name? death death I

Red (39:48):
is how am

Hick (39:48):
I okay, okay, like when you like put down the outline. I
was like I never knew that washis actual name I always thought
was like the shadow nightmare.
But guess right his versions aremaybe called the shadow
nightmares. I don't know.

Red (39:59):
I think the final Form is called death. I like okay,

Hick (40:02):
well read with the Li together. So if he's wrong get
on him. But you know, yeah,basically, a little maze, which
I love about it is that youactually had to get the
instructions from the library inmabrey village. And once again,
I had looked at one because Inever thought I was like sitting
there. And first of all, I justtry go random directions because
I always think I can figurestuff out like this. And knowing

(40:24):
that I can not figure shit outlike this. Oh, I'll go this way.
There'll be some pattern. I'llfigure out No, no. And so two
hours later, you're

Red (40:33):
still watching.

Hick (40:34):
Like, what the hell do I do? And I guess, you know, I
don't read a lot. So you know, Iwasn't gonna go I probably
checked out the library, but Iwasn't gonna sit there and check
out all the books. I wasn'tgoing to read all the books. I
definitely missed that maze andhow to go through it. So that
was kind of cool. Right there.
Before the internet. I don'tknow how much I would appreciate
that. But he was a file bot. Andyou know, just we're not gonna
go through all the forms, youknow? Yes. You did acronym,

(40:55):
which is a great doback to linkback we had mo dorm which we've
already had the fucking game. Sofirst of all, you copied it. And
then you did it again. So molddorm Yeah, game from Link to the
Past, which I like. And thenland Mola was a throwback to the
desert palace and Link to thePast. But um, overall, I was a
big fan of all the changingforms, because each of them had

(41:16):
different attack that you had togo about, like, you know, defeat
him. So I really liked that. Youcould say, okay, all file
bosses, they are different asyou go through, there are
different phases where yourtexts are different. But just
the way they switched it up soquickly, you had to switch up
your texture quickly. And youhad to figure that all that
stuff out very quickly. Sooverall, I was a big fan. What

(41:36):
about you?

Red (41:39):
I liked that they did bring back like igennem and ganun
because once again in their Linkto the Past forms will of course
link to past the only gameacronym has been in, but like it
is, again, it's a dream. Andlink has experienced these
things in real life. So it makessense that he might see them I
don't know. Yes, it's the windfishes dream, but maybe link
brought it whatever, or thenightmares are using links

(42:01):
memory of these characters.
That's a whole

Hick (42:03):
nother podcast but that's

Red (42:04):
a whole different can of worms. That's a theory video
waiting to happen if we evermake YouTube videos. But no like
so I like like you said justfighting the shifting forms was
a fun concept. It was somethingdifferent. And just like the
whole maze concept of the eggwas really cool. So I thought it
was a fitting final bossfightdeath I thought was a fun final
form like dodging his rotatingarms and then attacking his eye

(42:28):
when it open and just like whenit died. It was like, you know,
this is our world, our world.
And you know, it was a powerfulmoment there. Because the
nightmares really wanted tocontrol the dream and keep the
wind fish awake so they couldrule kohala Islands so to
finally defeat them and kind offree that grip on the wind fish
was a good ending moment. Iguess we have to spend a second

(42:50):
talking about the color dungeon.
Yeah, it was there.

Hick (42:57):
I know you're not a big fan of it. I'm not really a fan
of either. I thought the colorpuzzles are pretty cool. Now
this was only for the DXversion, basically, you
know, right a little like, youknow, the salute to kind of like
you know, being on a gameboycolor and everything right a
little it's a new version we'regonna put a little something
extra in here so I'm glad thatthey did do a little something
extra and I'm also glad that youcould get a blue or a red tunic
one to defense one did offenselike that but overall puzzles

(43:21):
are okay some of the bosses inthere were okay, but really that
much of a dungeon not reallyit's something you think about
you mostly Think about it forthe tunings that you get, which
do help you throughout theentire game, so I was
appreciative of that but um,overall I think it really that
sums up the dungeons to behonest with you. So um, let's go
to the characters now. I knowwe've already talked about a lot

(43:42):
of the characters

Red (43:46):
we fit the characters pretty good. I

Hick (43:48):
mean, you want to talk about that you might have missed
throughout there.

Red (43:51):
No, I just I love the relationship between Lincoln
Marin i mean i thought the girlliterally she is the girl of his
dream.

Hick (43:59):
And like I like how he like put that there read

Red (44:01):
Yeah, it's just so I liked that relationship I like you got
to go on the date and you couldtell she was very interested and
her whole character of likebeing the one questioning what's
beyond the island? Yeah, Ireally liked her character but
other than that that's why

Hick (44:15):
I like Mr. White like the guy that got the game that
telephone booth. I thought thatwas very cool. I can't tell you
which way you might need to gonext. Yep, and then eventually I
think he medium somewhere andhe's very shy so I did love that
character. I'm kind of goingthrough some of the characters I
think for the most part we havementioned the ones that we want
to mention so we're gonna go togameplay right here um, first of

(44:36):
all, and I know you love thesekinds of games but Zelda game
actually you want you love somuch you go ahead and talk about
it's just

Red (44:43):
it's what introduced me to Zelda is the top down Zelda game
so like A Link to the Past andLink's Awakening were the first
two Zelda games I ever played.
To me that is what I think ofwhen I think Legend of Zelda
even going back years later, andfinally getting to experience
the original Legend of Zelda orlike when we first Got into
doing this channel and we playedA Link Between Worlds yep that
top down Zelda game still to meis what is the Legend of Zelda

(45:06):
and yes the conversion to 3dwith accuracy of time and
everything since then has beendone amazingly well I mean we've
preached how well Nintendoconverted this franchise and
like Mario and several others to3d but to me they want to
interrupt

Hick (45:21):
real quick Oh yeah, like they it takes them so long to
make a game that I would love tosee new 2d games don't in and
they're like we see with Mariolike you know sidescrolling
Yeah, you have 3d Mario games,but also these 2d Mario games
have done very well. Now wishthey did that was the other
word. Yeah, the 3d games areawesome. But you know i don't
think i knew 3d game not laremake that's not a new game but

(45:43):
give me a top down Zelda game inbetween all your 3d games like I
would absolutely love that. Butgo ahead.

Red (45:49):
That's why I love Link Between Worlds. I mean, yes, it
was. It was awesome. And againstill set in the same like world
in general timeline as a link tothe past and yes awakening like
that

Hick (45:59):
differently though. In that game

Red (46:01):
different link. You're right. But so to me, the The
only thing that was a real painin the ass in terms of gameplay
with Link's Awakening, and Ihate to criticize it because I
do love the game so much isevery single item and weapon had
to be assigned to a VM. And thatincluded the I know I mentioned
earlier, like the magic braceletto even lift heavy objects, the
Pegasus boots to run fast. Youhad to equip your sword and

(46:22):
shield if you wanted to do a orb and which was great, because
you could put some funcombinations together like the
Pegasus boots and the rocks,whether would let you jump over
huge gaps. The Pegasus boots inyour sword was a fun combo. The
rocks feather and your sword wasa fun combo. Yeah, like they
gave you flexibility on what youcould do. But not having your
sword and shield and the Pegasusboots and the magic bracelet

(46:46):
mapped permanently. kind ofpissed me off and it was a
little bit of a pain. Yeah, likeI realized how much of a pain it
was until futures that likeprobably occur in a time where
they're like, oh, the goldengauntlets. They just that is
Yeah, automatically equipped.
Yeah, they're good all the time.
So yeah, and they fix this onthe switch remake. You know,
they made the sword and shieldlike,

Hick (47:05):
Oh, they have more buttons to notice the thing like the
Gameboy, you kind of understandsome of it because there weren't
a lot of buttons. But I said youcould imagine to that button
like, we get close to a rock,just push a instead of using
your sword, you'll get thebracelet so they could better at
that I completely agree.
switching back and forth betweenthem was an absolute pain, but
uh, kind of talking about theswitch really. And like moving
forward, right? There's threeversions of this game. There's

(47:28):
original virgin black and white.
There's a dx version, and thenthere's the remake. I won't get
though to you on the originalversion right here. Because
overall, I know you're huge fanof this game. We've already said
it but where this game I thinkreally sticks with you is that
you originally played it inblack and white. Oh, that's
gotta be such a huge dystociafactor for

Red (47:47):
you. It really is. And because it's hard to go back and
play a game like that now, like,especially if you haven't played
it before, but playing it like Isaid just in black and white on
the crappy Gameboy screen whereit wasn't even backlit like it
was dark out. You ain't playingshit. Yeah.

Hick (48:02):
Or if you're in the light that came with it sucked.

Red (48:05):
That thing took four double A batteries. It was ridiculous.
But no. So like, I reallyappreciated playing it getting
to play it on the originalversion because playing other
Gameboy games at the time. Likewe said, This felt so big
compared to that. Yeah, at thetime, the color version. I don't
think I played until we starteddoing this channel. And I was
like, Oh, I should probably gocheck this out and do the color

(48:27):
dungeon and all that not thischannel. We

Hick (48:29):
started two guys playing the original thing that we did,
but go Yeah,

Red (48:33):
but Link's Awakening dx is the one you came in with and
kind of what it was. You didn'thave anything to compare it to,
I guess. But for me, I'm like,okay, the color was nice. The
color dungeon was just man. Aswe mentioned above, it's just
like to me, there wasn't a wholelot there. But then the switch
version came out. Dideverything. What
were your thoughts? Whenyou first fired up the switch
version?

Hick (48:53):
I absolutely loved it.
First of all, I know a lot ofpeople have problems with the
art style. I think the art stylefits the game perfectly. So I'm
a huge fan of that. Some peoplehave an issue with the blur,
like kind of the act of blur.

Red (49:04):
Oh, you

Hick (49:04):
know, take it or leave it.
I think I just played a gamethat kind of had that similar
effect. Once again with thatgame, take it or leave it like I
don't really know what the pointof I guess the point of it is to
focus on your character moreright and what exactly you're
doing it in that particularspace on it, but I thought the
remake and we kind of were justtalking about this where we want
more top down Zelda games inbetween the 3d games now. Yeah,

(49:27):
this was not a new game. But youknow it. You know, it was great.
It was great getting this into abreath of the wild and Breath of
the Wild too. When it comes atthe same year's detox. Some of
you will. Some of you will getthat joke is Dr. Gray's album
that was supposed to come out along time ago, read 2030 before
they show trailer and didnothing for over a year, but I

(49:48):
was just a huge fan of thisgame. It really took me back to
like, you know, what, five yearsearlier playing Link's Awakening
for the first time I reallymeant for that to go better.
That really Who didn't reallydid? I can go the way it took me
back.

Red (50:03):
Yeah, yeah. So

Hick (50:05):
without effect or work for you, not for me, but I was. I
was a huge fan of I liked theart style. I love the colors. He
looked fantastic. And just thegame was smooth. Now the
original and the DX virgin. Inever played the original, but
the DX version, like you know,it was smooth, but just remake
right here. Just like you know,Nintendo does this very well.

(50:27):
Their games are very smooth. Sojust going through like you had
the color version. But then youget to switch remake and this
was like colorful right here. I

Red (50:34):
mean, there's a game called colors. The gameplay
improvements were a massive jumpforward. Sorry, I didn't mean to
cut you off. Sorry.

Hick (50:41):
Actually, I was almost done. So you can can go ahead.

Red (50:43):
No, just I mean, just the quality of life improvements.
Like we talked about just themapping in the buttons was such
a huge impact. Yeah, you'reabsolutely right. The colors and
the art style match the worldthey looked beautiful on the
switch. It just it's just agreat game. All in all, they
added I guess we should mentionthey added a dungeon maker. I
didn't do shit with it. I neverYeah, it was like you could only

(51:04):
recycle like rooms from previousdungeons, and you had to jump
through some hoops to do it. Didyou do anything with the dungeon
maker?

Hick (51:10):
No, I didn't do anything with it either. And the thing is
disappointed by the dungeonmaker is that you couldn't share
them on what the dungeon makeractually feels like the way you
like where the we can sit andsay, Oh, that's just a presser.
Obviously, as a processor, thatwas a dumb assessment. But you
can see with the Wii U that itrequired thinking about the
switch concept. And that rightthere is actually was talking

(51:31):
about to be honest with you. Ineed to get there eventually.
Yeah, actually, what was thatthat you were talking about?
Forgot was talking about? You're

Red (51:36):
talking about the dungeon maker?

Hick (51:38):
Oh, did you make Okay, okay. Okay. I think that like,
you know, they want to make itbigger, but they can't use that
we you concept going into theswitch where they're like, Hey,
we're gonna test this out alittle bit. Today, because I was
completely forgotten what I wastalking about. Before because
everybody's been talking about aZelda maker, because we got the
Mario Maker. So I feel like thiswas just kind of that test. But

(52:00):
they should put online so peoplecould play other people's
dungeons. So really, they kindof lost out on that opportunity.
But like I said, compared to theWii U, which I originally tried
to do before I forgot the wholefucking concept that I was
trying to point out like, we'venever lost our three I think
they're just like, you know,they just want to give people a
little taste and say, hey, let'ssee how this idea works. But
overall, I may just absolutelylove the game. love playing. It

(52:24):
was so much fun. The colors, andwhat I loved is, and I'm always
going back and forth on remakesdo I want them to be really
different? Or do I want them tobe almost exactly the same? Or
do I want a good middle ground?
In this game? I think hit itperfectly. Like greentown 3d. I
think that's a little bit toosimilar to aquamarina tab
matures mass 3d I think that'sway too different from the

(52:44):
original mass fights. Yeah, Ithink this Link's Awakening
remake hit that perfect middleground where there was some
things that were different butfor the most part stuck to the
original so I didn't reallyappreciate that um, is there
anything else that you want tosay on the remake?

Red (53:00):
No, I mean, just it did throw me back like for you You
said he only threw you back fiveyears for me it threw me back
literally to the you know, themid 1990s of just it's been a
favorite game of mine for aslong as I've played video games
basically it was one of the veryfirst games that I like replayed
over and over and over again sogetting to go back and replay it

(53:21):
like this in a brand new artstyle but everything still was
so faithful to the original interms of the world the dungeons
the bosses like all they changedreally was the art style yeah
and they any of the added thedungeon maker which yeah like we
said whatever but other thanthat like the rematch lost the

Hick (53:36):
photo booth though

Red (53:38):
we didn't lose the photo booth but yeah, whatever about
it some people were pissed aboutit and I get that you don't like
losing a feature when you whenyou have a remake they put crazy
Tracy in both games so I wascrazy Tracy love putting that
salv on you that brought youback to life. So yeah,

Hick (53:54):
man once again, just a really fun podcast episode one
and just kind of going back totwo guys. That's how we started
so these other episodes and wewill do more Zelda episodes but
it's always kind of fun gettingback talking Zelda because we
did for so long. But that's alsokind of why we quit doing two
guys playing Zelda because forso long, so it's kind of nice to
talk about other games and thentalk about Zelda games so fun

(54:17):
but red. Let's go ahead and wrapup this episode. Um, all the
links for this will be in thedescription, but you can support
us on Patreon or PayPal. And ifyou can't support financially,
please leave a review or rating.
It helps out with our rankingson different podcasts platforms,
and we have merchandise on ourwebsites to guests but you know,
I'm not gonna mention now don'tdo that today. Go to T GPC
gaming.com. We have all kinds ofvideo game merchandise on there.

(54:41):
And that is an affiliate shop sowe may earn a commission on
purchases through our links,read talk about some of the
other stuff we got going on.

Red (54:49):
Well, we're on YouTube, we have TGPZ Media and we also have
two guys playing Zelda where wereally got our start and like we
said it has felt good. To getback to talking about Zelda we
burned doubt on it for a littlewhile so we don't have a lot of
new content up on two guysplaying Zelda but we've got that
and TGPZ Media from discord nowand man that is a fun place.
Yeah, we have channels we havegeneral gaming but then we have

(55:12):
Nintendo Xbox Sony PlayStationwe talk sports we talk booze we
talk TV shows like we talk a lotof fun have a beer with us,
everybody gamer Absolutely. It'sa very fun place. Just the
discord where we really likehaving our video game
conversations now. We are stillon social media though. We're on
Twitter, and on Instagram atBusted Buttons PC, but I gotta

(55:34):
say this was a very specialpodcast for me. I enjoy talking
about one of my all timefavorite nostalgia trips. If
you've ever heard me talk aboutLink's Awakening, you know how
much I love it and how much itthrows me back to being that kid
going on road trips with thefamily sit, you know, sit in the
backseat with the Gameboy justto me this felt very special. So
any idea what we're doing nextweek? Are we getting

Hick (55:55):
the gaming industry and I know lately like what kind of
next game industry that we getagain a gaming industry then we
did a game of we don't reallyhave any pattern we can just go
on how we feel at the time. Oh,I say next week we talked about
the gaming industry kind of seewhat's all going on or maybe
just randomly we'll do anotherritual episode. We don't know.
gaming industry next week andthen from there or not next

(56:16):
week. You can't say that saysour schedule is so crazy. We
can't do it every week. We'dlove to take a six week break.
But anyways, next episode wewill just talk to gaming
industry and we will see you allon that next episode.
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