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December 16, 2020 53 mins

We start off with New Super Lucky's Tale and a discussion around the retro levels you get to play after you beat the game.

That leads us into an episode focused entirely on retro gaming. We first address the music and sound of that time. What tunes still ring in our head? How creative were the developers with limited technology?

We then talk about our gaming experiences as kids. What was it like walking into a Toys-R-Us back in the day? Do we miss receiving physical games as birthday and Christmas presents? What were game stores like?

Afterwards, we dive into the simplicity of the games. Do we miss anything about having a limited number of buttons and controls? What was it like to pop in a game right away and play without having to run updates and patches?

Talking simplicity takes us to the originality of the games. How creative were games back then? What was it like when every franchise was pretty much new? 

We end by discussing the nostalgia of these games and why we don't play as many retro games as we would like to.

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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Red (00:17):
What's up gamers Welcome to Episode 38 of the Busted Buttons
video game podcast. And youknow, we've spent so much time
basically the last six monthstalking about the next gen
consoles next gen consoles,which I'm loving mine, by the
way not to rub it in there.
Anyway, 120

Hick (00:33):
seconds to get into the podcasts that are rubbing my
face that I still don't have anext gen console yet,

Red (00:39):
hey, I gotta get my shots.
And while I can. We spend somuch time talking next gen, we
wanted to kind of shift gearsfor this episode, and spend some
time talking about retro gaming.
It's something we've hit on hereand there throughout the history
of our podcast, but never reallydedicated a full episode. You
know, retro gaming, why we loveit, what stands out about it. So
that's what we're getting intotoday. And I think what really

(01:02):
brought this on, at least foryou Hick is you've been playing
through this game called NewSuper Lucky's tale. And I know
we mentioned in the last episodeor two, you really enjoyed it.
But you mentioned that once youbeat the game, it kind of spits
these retro levels at you. So Ithink that's kind of our jumping
point for wanting to do a retrogeared episode. So I'm gonna

(01:22):
kick it over to you to get usstarted. Well, first of all, I
guess I should say, we're goingto talk about

Hick (01:27):
the first half, and then go from there.

Red (01:30):
Yeah, I just got carried away, you know, making fun of
you for not having a neck. Butyou know, we're going to talk
about, you know, the music andsounds just the experience of
playing these games as kids, thesimplicity not stems of
difficulty, but in terms ofcontrols, yeah, how original
games were back then thenostalgia factor. And then you
know, even though we're going totalk about retro games, we're

(01:50):
going to talk about why we don'treally play them all that much,
even though we love them. So nowI'm gonna kick it over to you.
Like I said, new super, Lucky'stale kind of really got the
wheels turning for retro gamingfor you. So how about you dive
into that a little bit and takeus through that.

Hick (02:05):
And what's crazy is it didn't happen until the very end
of the game. Like this is alittle bit of a spoiler, but not
too much. Like after you beatthe game. Like you get like
another world like you know whathappens in a lot of games where
you play these levels. And theselevels they're like they're
retro levels, like they have alot of that blue and pink colors
that you see kind of you knowwhat the whole Miami Vice and

(02:26):
then the mind Oh, he also hadthat was jersey. So that kind of
has like a retro feel to it. Itdidn't it has kind of like a
synth wave musical sound to it,which also is very 80s 90 retro
and you know, also is very cool.
This screen actually looks likea to TV so they kind of cut off
and make it black and it justit's so cool. And the graphics
are a little bit blurry to whatyou went Thank you with like too

(02:47):
much but you know, kind of goingalong with what they're doing
and those levels, it worksreally well and I gotta be
honest with you red is probablythe most fun I've had in gaming
in a very long time because NewSuper Lucky's tale first of all
people I'm not really going togo to the game right now because
we're talking about retro stuff,but really quickly officiate the
game read, I am going to give itan 8.8 I think is dang good of a

(03:08):
game one of the better 3dplatformers I've played in a
while recommend it foreverybody. I think it's on
PlayStation, Nintendo, and Xbox.
But we'll talk about more aboutthe game one day, but just plan
to these levels and just the funI was having. Like it obviously
reminded me of playing videogames in the 80s and 90s. Right

(03:29):
don't get these indie games thatyou know use those styles of
eight mystyle zeros 16 bits, nosprites. It doesn't it still
doesn't feel to me it feels alittle retro. But this like took
me back and it made me feel likeI was actually playing games as
a kid in like, like you said,they inspired me like I know I
shot you a couple of topics.
Hey, let's talk about this.

(03:51):
Let's talk about this. Andbefore we knew it a pattern
started and we're like hey, wehave a retro episode because
like Red said in the intro wedon't play a lot of retro games
nowadays. But that doesn't meanthat the love is still not
there. Like we still absolutelylove talking about games of
yesteryear yesterday. Whereveryou sign is I think it is

(04:12):
anyways you're here. I know weplay them here and there but for
the most part it's a time thingand we'll get into that later on
but just I know you've notplaced New Super Lucky's tale
you really do have to play it.
It's a very quick game. It'svery fun. But just playing to
these levels it'd be it justtook me back in that's what good
retro games are retro levels dofor you.

Red (04:33):
Well, for sure. And that's like something that hit me I
think when you first startedtalking about this, you know
when we're kind of prepping forthis and planning for this is
like Super Mario Odyssey. Thosesections of and I know it's
weird to talk about Odyssey andretro gaming but you know, an
odyssey those sections where yougo to the 2d side scrolling, and
they bring back some of thosegraphics from ancient ancient

(04:53):
Mario I love that

Hick (04:54):
you get first game and not the third game or the second Why
would you use a second game? Idon't know.

Red (04:59):
Yeah. Yeah, that's that's a whole different thing. But no
like so just those segmentslike, I love how like you said,
super Lucky's tale does like itopens up a whole world worth of
like retro levels, but like justthe way Odyssey.

Hick (05:14):
It's not the whole world, but it's like a third of it.
Okay, I

Red (05:17):
gotcha, gotcha. But like the way Odyssey just
incorporates it naturally intothe regular 3d worlds, I thought
was so well done. And he gaveyou that sense of nostalgia and
that throwback like parts likegoing through like the new donk
city festival. And almost thatentire thing is like the side
scrolling and you even get likethe original Donkey Kong level.

(05:39):
You know, just that kind ofthrowback in a modern game is
just so much fun to experience.
And it does make you want to goback and fire up those old games
sometimes. And I do know everynow and then I will get drunk.
Shocking every now and then Iget drunk.

Hick (05:54):
And that was what you were about to say after that was
going to be the every now andthen.

Red (06:01):
Right? But every now and then like you get you know, I'll
get drunk and be like, Oh, man,that old game was amazing. I'm
gonna bust out the we are bustout like I've got a like a
knockoff Sega Genesis thing upin my closet. You know, it's
just like, in play one of theseold games. And usually the next
morning you wake up you're like,Why the fuck did I do that? That
was? Yeah, it was actuallyterrible looking up. Yep.
Usually a headache talking Yes,like so like, I love when games,

(06:23):
modern games do try toincorporate some of that retro
feel to it. Because you know,that is the era of gaming that
we grew up in, like, we grew upin the like, the late 80s, early
90s is like, right when like theNES, and then the SNPs were
taking off. And so so many ofour foundational gaming
memories, go back to that. Andit's just anytime you get that

(06:47):
retro, it takes us back to beingkid. And it really is fun. And
you mentioned like, you know,this game and like that retro
stuff is, uh, you know, some ofthe most fun you've had in a
while. And I really do thinkthat some of that is it just
strikes that core? Yeah, withwhen we were kids, but one of
the biggest reasons why otherthan those, you know, the pink
and blue

Hick (07:09):
colors, which

Red (07:09):
by the way, those Miami Heat jerseys are Yes, they're
awesome. I don't care whatanybody says that. And when they
do the court that way, it looksit looks awesome. But one of the
but what really sticks out to usis the sound Yeah, like the
sound of games back then. Likeit was all like on the
synthesizers this just reallylike low technology. But there's

(07:31):
songs that still stick with us,you know, through today. So
let's talk a little bit aboutkind of that retro music and
sound what really jumps out toyou. When you think about old
games. And that music and sound?
First

Hick (07:43):
of all, what jumps out is the actual games like you know,
your Mario games, Zelda games,and those, you know, Zelda the
overworld. We all know, it'sbeen a ton of games. But back in
those days, developers just hadto get more creative with
limited technology. And whatmade those sounds so special,
because they are very simplesounds. But there's so
miserable, obviously, like Isaid, when Mario and Zelda. And

(08:06):
just like there's so I don'tknow, it's just crazy, that they
took like this limitedtechnology. And they were able
to create that because nowadays,we have like, you know,
symphonies and games. And like,you know, the soundtracks are
very awesome for games nowadays.
But we'll talk about simplicitylater on. But those simple
sounds just, they really stuckwith you. And I don't know

(08:26):
exactly how to go. Yeah, I don'tknow.

Red (08:29):
I think that's why they like, you know, I'm

Hick (08:32):
a big fan. I don't know, if you're trying to talk right
there. But I'm still talking tokiddo and keep rolling. I'm a
huge fan of synth wave. If youdon't know about it, it's like,
basically this music that peoplemake nowadays. And there's a lot
of mixes on YouTube and stuff.
But I'm in love, it isinstrumental. There's not any
words in it. There are some thathas words, but you know, a lot
of games in this also the synthway. He uses a lot of

(08:52):
synthesizers, which is, first ofall something I just really,
really love that sound. Now, notall games in those days, back in
the early days, they can onlyuse certain sounds, you know,
because of the technology was alot of them did use that. But
just those synthesizer sound,that whole synth wave sound that
goes back to the 80s and 90sgames, and I still listen to
today. And I think a lot of thereasons why I listened to it

(09:15):
today is because it takes meback to the time when I'm
playing video games, like youknow, in the eight ladies in the
early 90s. And I've said this,like you know, a lot of times
like, I think mean you when wewere born, we were born like
what an 8385 I think we were solucky, like, you know, for the
time period that we were born inin relation to video gaming,
because I think grown up like Ihad the Atari actually two, I

(09:39):
think grown up with the Atari,the NES and the s&s like that
was the best time to be alive asan A game because like I was
always Okay, like you can stillgo back and play those games
today. Whereas like, you know,spiced on the ps1 or the PS to,
you know, hear about peoplegoing back and playing those
games because those graphicslook like shit.

Red (10:00):
So it was a weird challenging time for

Hick (10:02):
sure lucky that we were allowed during that time. And we
got to experience the NDS andthe SDS, which is really what I
consider retro, I guess youcould throw the Nintendo 64 in
there, but always take any S andS NES and Sega Genesis, but, of
course, the whole sad. I mean, Ijust loved the wholesale that
time and a lot like that era,like, you know, in general.
Yeah, a lot of sound. For me,being a gamer comes from video

(10:27):
games. So what's your opinion onthe whole retro sound going back
to the 80s and 90s?

Red (10:32):
Well, so much of that, like music in general back then. And
not just video game music waskind of like that, you know, you
hear that style of 80s pop, youhear like 80s pop, like
everything was thesesynthesizers, these really
upbeat stuff. I mean, you thinkback like a movie, like, like
Scarface, or something that likeit was filled with this amazing
80s music. And I feel like thegames back then did an excellent

(10:55):
job of even though Yes, theirtechnology was so much more
limited than a movie or a TVshow, because you're stuck with
a little eight or 16 bitCarter's you couldn't do too
much. But like they capturedthat pop sound of that era. So
well. And I do think that like,it's so easy to heat. Like you
could hear one of those andobviously, yeah, you know,
people are the MDC especiallyhas been like recapturing some

(11:17):
of that, man. You just hearthose music and you're like, Oh,
yeah, that belongs in that era,even with like, you mentioned
that limited technology they hadto work with and they still came
up with catchy, amazing tunesand innovative tunes that fit
that time period. So well,because I mean, like I said,
Scarface is like where I go formy 80s references. And that may
not be the best, you know,source, whatever. I mean, it's

(11:39):
a, you know, it's an opportunitymovie. It's amazing, but, but
like you hear that music and thesoundtrack to it, and that has a
very distinct time period style.

Hick (11:48):
What are you talking about, again? Scarface? Oh,
Scarface. Okay, I didn't hearyou say that. I thought that's
the one you're talking aboutwasn't positive. So

Red (11:55):
at least at least I hope I said that I meant to. But
anyway, I'm talking about scars.
But like it had that music thatVin that era that pop up beat
pop music. And I think that likethe NES and the s&s in the Sega
Genesis, for that matter,really? And I will talk a little
bit less about the Sega Yeah, Ithink you and I were both
Nintendo guy. So apologies tosay way

Hick (12:19):
back then. So I never had a Genesis or a Sega Saturn. I
believe you were in the sameboat. Maybe?

Red (12:23):
Yeah, I got one of my parents bought me.

Hick (12:27):
At least a model for us.
Hey, yeah, thank

Red (12:29):
goodness. I wish they bought me something else now.
But shit. We're too grown up forthat. But

Hick (12:37):
man,

Red (12:38):
I gotta keep twisting that knife while I

Hick (12:41):
already made the arts Stop, stop.

Red (12:43):
Yeah, but so like, I just loved how the music of those
games fit the period. So well.
And I'm really glad like you hiton how simple the jacks were.
And that's where we're kind oftalking over each other for just
a second is it's like thatsimplicity is why they stick
with us. I mean, you can sithere and whistle the Zelda
overworld theme, you mark theoriginal Mario World theme,
because they were very simple,very catchy in it. But they

(13:06):
played on a loop. Let's behonest, they played on a really
continuous loop. And it got inyour head. And even now 2025
years later for us, or maybe afew years longer than that. But
you know, years and years later,we can still whistle the Mario
Brothers theme, the Zeldaoverworld theme, because they
were simple and catchy becauseshit, they didn't have the

(13:26):
technology to do anything butsimple, but it's something

Hick (13:30):
that they created like, you know, like nowadays, yeah,
like a lot of times because Iwant to say that. The reason why
I like the sound so much isbecause it fit the 80s and 90s

Red (13:38):
I don't it perfectly did, here's

Hick (13:40):
where I'm kind of a save, I can kind of be wrong, what I
say, I don't like music reallycaptures the time period that
we're in now. But at the sametime, there's a lot of games
that you actually use music fromnow and like, you know,
nowadays, so but this is onething I don't like, like all
those sounds, the developerscreate those sounds nowadays a

(14:00):
lot. Like we still get musicthat's created for games, but
for example, Forza Yeah. Likeyou know, which I don't think
they really want to do their ownsoundtrack. But what they did
six actually, but anyways, likea lot of times, like they just
use music, like, you know, songlicense better. Yeah. And like,
you know, I like that, but it'sjust kind of lazy, like, create
your own sound for the game. Andlike, I really missed it.

(14:22):
Because yes, we still get itwith a lot of games nowadays.
But there's also a lot of gameswhere they just take songs that
are out and music in the gameand I missed that creativity.
But you know, anyways, hearingamazing sound like you know, was
a cool experience as a kid. Butthere's also a lot of other
experiences that made retrogaming great for us. I kind of
just wanna kick it to you here.
And I'm going to actually askyou, what is what was one of

(14:43):
your best experience is as a kidplaying video games?

Red (14:49):
Well, I think and this is kind of, it's interesting. Back
then we could you know, youcould only get a couple of games
a year. Yeah, because games wereI mean games are more stilted.
bucks back this, I mean, theythey're 50 bucks back then. And
you know, you're accounting oneither your allowance, or your
parents to buy you game. So forme, just that feeling of getting
a new game was something youlooked forward to so much. Yeah,

(15:14):
you begged your parents, it waseither your birthday or
Christmas, you're asking for agame. So there may have been two
or three times a year that youactually got a new game Unless,
you know, unless you you know,some people come from different
backgrounds, you may got moregames more often, whatever. But
for you and me, I feel like wewere in the same boat. That
anticipation of getting a newgame, because let's be honest,

(15:34):
back then you got a game andit's a new game, Super Nintendo
game. They're relatively short.
Yes, play that game over andover, and over and over for six
months, eight months, until thetime came to finally get a new
game. You didn't have fuckingsteam sales back then filling up
your back? Yes, yes.

Hick (15:52):
We had birthdays in June.
So we actually got one over halfa year ago. So that worked

Red (15:58):
out well, for both of us.
It really did. But to me, justlike that feeling of
anticipation is something likewe've kind of lost now. Because
any time you could find a salefor a game, yeah, anywhere and
just pick it up. And that's whywe have backlogs that are stupid
ridiculous now. And like evenYes, I was looking forward to
obviously cyberpunk 2077 lookingfor like Star Wars squadrons.

(16:18):
Last of Us, part two goes toTsushima you know, Halo
infinite, whatever, it does comeout down the line, like yes,
those are all games I'm lookingforward to. But I'm not sitting
there. Like, I'm not gettinganother game until those come
out. Yeah, we can buy games,whoever the hell we want. We're
in a fortunate situation likethat. So it sounds like you
said, or there's great sales.

(16:39):
Yeah, I mean, we just had BlackFriday. I mean, we have you
know, steam sales every otherweek. PC gaming

Hick (16:45):
alone, it's just going to Summer Sale. And she's checking
out some of those games butlike, actually want to do you
have anything else she wants towrite there?

Red (16:53):
No, that was just like when you mentioned like, hey, what
was your your biggest thing?
Like, just the anticipation wasso huge.

Hick (16:59):
I mean, for Christmas. I mean, and this is what,
especially for me, because Iknow you buy physical games, but
I'm mostly bad. Mostly, I buyall digital now. So like, I kind
of lost that hope. You know,like, you get something for
Christmas. You unwrap it. It's agame. And that was so much fun.
And we're

Red (17:15):
blown away. Right?

Hick (17:16):
We have both experiences that we're going to talk about
throughout right here. But I'm,I'm actually going to take it to
where you probably don't thinkI'm going to take it. I'm going
to take it to River Falls mall.
And actually the arcade man likeI mean, yeah, great experiences
on the NES. In essence, yes, I'mgoing to talk about those. But I
remember going to rear fallsmall, and they had that awesome
arcade in there, which is reallyone of the only arcades that was

(17:36):
in that area. Because back inthe 80s, we lived in the middle
of nowhere. That's one reasonbut um, like, you know, arcades,
they just they were expensive torun, because I believe a lot of
times those machines broke down.
Now, I like the arcades a lot,because let's put this way my
quarter would go very, veryquickly on those arcade
machines, because you have to bereally good or you got off there

(17:58):
fast. But I just remember

Red (18:01):
to take your money. Yeah,

Hick (18:02):
all the sounds, and all the joysticks and the buttons,
like, first of all rear fallsmafia, like we talked about this
before, if y'all don't knowabout is a moron, Indiana, check
it out. Very, very close bylevel, it's not there anymore.
It's you know, you know, bothmodels are going nowadays are
struggling a little bit, but I'mpretty sure that's where the
Bass Pro is. Yeah, it is it is.
But just back in those days, Imean, Sr rk, which is really the
only arcade I went to, like,that was just a great

(18:26):
experience. But you know, justreally sitting down and like
playing games without havingresponsibilities as an adult,
like was enjoyable, like, youcould sit there and why like
this, I don't know. But Ienjoyed sit on the floor, like,
you know, by the TV, because youhad to play close because of the
wires. I think they were likesix foot at the time. So they
weren't nearly long. And like, alot of memories are just there

(18:48):
sit on the floor, you know,Brian, the NDS or an se NES
game, and just playing for hourson end in like, yeah, you can go
out and borrow the games, youwant to lease we couldn't
because we were younger. But atthe same time, we didn't have
all the responsibilities that wehave as adults, we have more
time that we like back then thatwe don't have as adults. And
just like, you know, Derek,there is a great memory for me.

(19:10):
But also man, and this is um,you know, I understand this, I
contributed to this. But like,this is one thing that sucks in
that was like all the gamingstores back in the day. Yeah, we
still have like, you know,GameStop, which you all know,
our opinions on GameStop.
They're not very flattering. Butback in the day, there was
gaming stores everywhere. Andyou just walk in, you see these

(19:33):
games all over the place. Andhere's one thing that they did
great that a lot of places don'tdo anymore. I believe he talked
about this extra Walmart is theyhad systems and TVs and their
stores actually worked. They hadthe kiosk, the kiosk exactly
like I'm like nowadays, youeither don't have those or they
don't work. I miss going into astore and playing a game and so

(19:56):
I'm gonna kick it to you righthere because I'm bleep you
talked about doing this withyour three brothers. I know that
something that you missed

Red (20:02):
Oh, absolutely like not just like the going into the
first I'll just everything aboutthe physical games, I kind of
miss now just to kind ofpiggyback on on what you were
mentioning, like, just beingable to walk into a game store
and browse the aisles. Now youclick on Steam and you scroll
through computer window Africa,or, you know, the PlayStation
Store or the Xbox store, youknow, and here's looking at a

(20:22):
screen. Yeah. Because that'swhat

Hick (20:25):
I do. Yeah, I

Red (20:26):
know Me, me to the BM, like, pick up the box off the
shelf, and look at it and theyunlocked.

Hick (20:33):
last case, you know how you said back in the day. So
that's that way. Of course,those

Red (20:37):
like, Nintendo cartridge boxes were pretty huge back
then. But, but you couldn't justblock out the store. But like, I
mean, I remember having thatWalmart, they're close to our
hometown. And that's what gotlike me and my brothers to get
into no 64 they had a Mario Kart64 set up. And every time the
parents would go to the grocery,I'll be like, I'll be over there

(20:58):
in the electronics section,playing the Nintendo 64. And it
worked. You're absolutely right.
It's not something where somelittle asshat came and broke it.
Although, you know, back then Iwas the little asset. I was the
young, you know, eight year oldkid. Yeah. But I never broke it.
But like that, just thatexperience of getting to try out
games, and it's sold us on it'ssold that like, yep, me and one
of my brothers, we're gonna gowin on this together and it was

(21:18):
totally worth it. And you justdon't get that anymore. Like I
remember when we were like,

Hick (21:25):
who is the brother that was not hitting on it.

Red (21:27):
Okay, and he was older. So So me and my the brothers, it
was closer to me and he we got

Hick (21:34):
together but

Red (21:35):
no, but like nowadays, like I remember when we were looking
for the series x and thePlayStation five, and you're on
Walmart's website, or you're ontarget's website. And they're
like, all these stores saythere's not like every now and
then you would see a store thatsays there's one available to
demo. Yeah, like there's onesitting, but it was very, very
limited. And only a fewlocations. And like, that was a
huge selling point back then.

Hick (21:55):
And you know,

Red (21:56):
we've mentioned you know, playing with the brothers
playing with the siblings. I'vetalked about that on past
episodes, like that ability tojust sit there, you got three
controllers plugged in withtheir wires you're trying not to
get them across. It's likeGhostbusters don't cross the
street, right. And like so we'dsit there and play Mario Kart
GoldenEye once the 64 era cameout, you know, just all those
awesome multiplayer games. Oreven if you're not playing

(22:17):
multiplayer, you know, if youdie, you hand the controller to
the other person, you know,playing Mario, you'd lose a life
the other person gets theroller, you know, all those
aspects of like, the physicalgaming. And also just back
before there was that onlinemultiplayer man, and I get it
online multiplayer has made aton of people, a lot of friends,
it's kept friends together, whenthey move away and get older, I

(22:41):
get that I support it. Butsomething's lost. Yeah, other
than just the little assholesscreaming that they're gonna
kill your mom or something onXbox Live when they beat you.
But you know, it's likesomething's lost when you're
doing it online instead of like,they're with your sibling with
your best friend, whatever itis. And so like, I everything
that comes with owning aphysical game is like a bit of a

(23:04):
cherished memory. And I thinkthat's part of why I still like
getting physical games,especially as gifts because you
know, the girlfriend knows Ilove video games. She knows what
games I like. And she's verymuch like, I will get it for you
care if it's a disc. I'm like,No, I enjoy opening that. I feel
like that takes me back to myyounger days. I do have to take
one minor jab at gamestop rightnow you mentioned them and I

(23:26):
can't let that slide withoutgiving them an FAQ. The
girlfriend went in there to buyme a game and she's like, they
hassled me about signing up fora reward. Yeah. She's like, they
like asked her and asked her askher like trying to read off all
these benefits and GameStop Iget it that's like they have to
it's their corporate mandate.
And finally, she's like, I thinkmy fucking boyfriend's got one.
Here's his name. look him up.

(23:48):
Yeah, yeah. So fuck you.
GameStop for harassing mygirlfriend. That's that's my jab
at gamestop for right now. But Ido you miss that feeling of
physical games and game stores?
Yeah, it's just not the sameanymore. What are some other
things though? about like,experiencing that as kids? I
know. We've talked about thearcades. Yeah, the sound the
physical. What else is therethat really jumped out

Hick (24:08):
what kind of go back to your whole physical thing like I
do digital now. But a lot ofit's just like, I'm not a lazy
person. But I'm a convenient,though, if I could just switch a
game off in the dashboard,rather than going up and putting
it in the actual system. Like,I'm all about that convenience,
man. But another thing is like,you know, my three kids, they
got my shipment. And this shitis all over the place. And I

(24:30):
hate clutter. And so that's kindof why I've also gotten away
from those physical games,because it's just more clutter.
It's just something that takesup more space. But you know, may
I do Miskin that and then also Ikind of talked about, you talked
about your siblings and like howyou had all your experiences
with them. Most of myexperiences during that time
were with my best friend. Yeah,at that. Oh, yeah. I talked to

(24:50):
him a couple years, but I don'tknow what he's doing anymore.
But um, a friend like me and himlike he got another friend But
me and Levi are the ones thatplayed Video games the motion,
we will just set that he kind oftalked about switching off and
stuff, we will play Mario wewill not Zelda because he has
only one person but um, heactually got me into going to
the past. But I'm like, youknow, we played sports games or

(25:12):
whatever games that we'replaying at the time and we just
sit there and we would play forhours, especially during the
winter. Like, you know, we taketurns, or you play against each
other Street Fighter MortalKombat, and, you know, great
memories right there because, Imean, we played sports together.
So we played outside a lot, butwe also you know, love video
games, like we had the best ofboth worlds. So, I mean, it's

(25:34):
just, it's hard to explain. It'snot hard to explain to people
but just like I've kind oftalked about I think that's the
best air to grow up. In game youreally can't talk to me like you
know, we'll go to simplicity,you know, here and I'll actually
know what I don't want to go toyet, but I'm like, oh, cuz I
want to ask you about somethingright here. I'm gonna switch off
that switch of topics but kindof go a different direction. Do

(25:54):
you remember walking into toy wetalked about gangsters? Do you
remember walking into Toys R Usand just see we talked about
kiosk they like forestation mandid like freakin aisles not just
like a cat or do they havefreakin aisles of gangs man and
just walk into Toys R Us de latoys but that was also video
game heaven.

Red (26:15):
It really was I mean like Toys R Us was an amazing store.
I mean you can just sing thatstupid song from their freakin
commercials you know I don'twant to grow up toys are as good
and it's such that they'vepretty much not entirely
disappeared there are there they

Hick (26:30):
kind of heard that they were trying to come back but
then come back as a differentbrand and then they're Come come
back as Toys R Us but I don'tthink really anything's happened
or at least that I've heard

Red (26:38):
no i don't think like I haven't seen one in ages not
here where

Hick (26:41):
we live but man they did shut down their period but then
they were talking about comingback.

Red (26:45):
Oh, but you're absolutely right though because when you
have an entire store dedicatedto you know toys and kids stuff
you can have aisles upon aislesworth of video game stuff
because a I mean that getsexpensive so they get a lot of
money. But be it's like you knowthat's a huge part of a lot of
childhoods you know and like,yeah, once you get past like the
you know, the action figures andGI Joes you know, whatever the

(27:08):
next natural transition is videogames, I feel like and it's just
like that's I loved walking intoa store like Toys R Us. Yeah, we
talked about the the GameStopand the video game oriented
ones. But any of those big boxstores, your Walmart's your
targets your toys r us has had amassive selection of video games
in that electronic section. Andman that was always a mecca to

(27:29):
walk into. And you're likethere's so much and you're like
you said there's kiosks there'scabinets, there's everything
going on. So I do agree likewalking into something like a
Toys R Us was a great feeling.
And there's one other thing youdid kind of hit on a minute ago
before we do move on. Youmentioned like the going to the
arcades. I love that arcade barsare becoming a thing now.

Hick (27:50):
I'm not. I really want to go.

Red (27:53):
Oh my god, it's been going on. It's been kind of coming for
the last couple years. We haveseveral right here in our town.
I absolutely love it. Actually.
I was in one just a coupleweekends ago and you just walk
in, and it's literally just allthese arcade cabinets from the
80s and the 90s. And just gamesthat I know we didn't have a lot
of arcades like you mentioned,you mentioned River Falls. I
remember playing the x menarcade game at the Georgetown

(28:14):
drive in the O school right. Andso like just walking into these
arcade bars and you see theseancient games you see Donkey
Kong Frogger you know all thosegames the sidescrolling is like
your your your teenage mutantninja turtles, you got the House
of the Dead with the with thelittle light guns. Like the
arcade bars becoming a big thingis so much fun. And it really

(28:38):
really hits like a special nervefor people our age that grew up
in gaming. Yeah, and yeah, wedidn't have a lot of arcades.
arcades weren't really ourthing. But just be able to walk
into this place now as an adult,buy a beer and then play the
games for free is amazing. LikeI absolutely love that arcade
bars are becoming a big thingbut that was that like is every

Hick (29:02):
arcade bar Yeah, like I really want to go. I don't know
if it's good time to go rightnow. But I was hoping Dimmick
situation gets figured out I'mdefinitely going to put that on
my to do list cuz I had noexcuse for why I will use I do
have excuses. I won't get thehell out

Red (29:15):
yet kids in a while. Yeah,

Hick (29:16):
well, then where I work. I don't wanna stay where I'm
working everything but that'syour job one thing really
quickly before we move on, andthat's that we're playing games
things you seemed really cool.
We've talked about this beforelike walking over a wooden
bridge that was overwater orseeing a waterfall or ramping
something like those things,which is so cool back in the
day. And is because stuff thatwe expect nowadays, and it's

(29:38):
just it's really a bummer thatwe expect so much like you know,
the stuff that was so cool backin the day. It's just like a
given force now and we don'tpray and that just, you know,
we'll never get that back. Butduring that time period, we did
have it and that was very cool.
But you know, anyways, life wassimple as a kid. We all know if

(29:58):
your life is simpler. Hit us upbehind the scenes, we won't know
what you're doing right. But

Red (30:03):
you know, the season Oh, yeah,

Hick (30:04):
you know, life was simple as a kid. So are games, we kind
of talked about simplicity likein retro games. And just we're
not talking about difficultyhere because he's games. No,
most of them were difficult. Butthere are some simplicity
concepts that we want to talkabout in red, I will kick it to
you right here. What made thesegames so simple?

Red (30:23):
This is going to be a little bit of a boring answer, I
think. But to me, Imean, the simplicity really just
comes down to the technology atthe time. I mean, they really
game developers back then,couldn't do much. I mean, you've
got like an eight bit cartridgeor a 16 bit cartridge, compared
to now you get games that are100, freaking gigs or bigger
that we download. So back then,games had to be simple. And I

(30:44):
don't mean, like we said, Idon't mean simple in terms of
difficulty, because games backthen, could be frickin hard. But
just in terms of the mechanics,and the graphics and the level
design, they were not complex,you didn't have open world
games, back in the 80s and 90s.
I mean, the closest thing youhad may have been something like

(31:04):
A Link to the Past or one of theFinal Fantasy games because they
were bigger over worlds, I getthat, but they weren't true open
world games like you think oftoday. So it's the boring
answer, but it's the answer thatmakes the most sense. Like the
simplicity really just comesdown to the technological
limitations. And I do say thereis a part of me that misses
simple game controllers like Iabsolutely love the Xbox One and

(31:27):
the Xbox One you know, theseries x controllers a little
hit or miss on the you know, theDual Shock and then the, you
know, the pro controller, butback then and the Nintendo era.
You had a D pad and you had a Bstar. Yep. And certainly didn't
do shit in your game. Exceptpause your game and save your
game. So you had a like a tojump and be to shoot those were?
Yeah, yeah, we're like onepunches in one fell sorry

Hick (31:50):
for select. Oh, man, because slack didn't get a lot
of love back in the day. Itdidn't do shit back in the day.
Like, it'd be like a safefunction for what Zelda nets it,
basically.

Red (32:00):
But just you know, just the limitations of technology. But I
do miss like, the controls beingso simple nowadays. I feel like
you got to go into that pausemenu and look at the controls on
games. You're like, oh, wow, oh,this is the controls when I'm
walking. This is the controlswhen I'm, you know, driving a
vehicle. This is the control.
When I'm flying, you're like,and you can change them all,
which is good. I like theflexibility. And I like the

(32:20):
complexity of modern games. Butthere's something to be said for
firing up a game. And you canfigure out in 30 seconds, what
every button does, because youhave two buttons to choose. Yep.
So you may actually jump into apit or something when you were
trying to run but it happens,you know, but to me like I do
kind of miss that simplicity ofgame design read and think about

(32:41):
games back then to everythingwas like just a side scroller
game for the most part. I mean,you had like, you think of like
the Mario games, of course,like, you know, Zelda was a
little bit of an innovation, butit was still, you know, screen
to screen to screen. Like gameslike, you know, Turtles in Time.
Battletoads Double Dragon, theywere just these side scrolling
beat em up games. Like that wasa huge genre back then it was in

(33:04):
arcades, too. And that littlebit of a side tangent man. This
is my cheap plug for Streets ofRage four, which is on switch.
PC and PlayStation fucking meand the girlfriend played the
shit out of that game. So muchfun, retro look, but with like
modern graphics, but still likeretro 2d amazing music like such
a good throwback to just oldside scrolling beat em up games.

(33:28):
Anyway,

Hick (33:31):
so I heard you talking about this, but I never really
looked into it. And then I waspreparing for this podcast
today. And I kept on seeingStreets of Rage and my man has
been talking about this game forquite a while so I've got this
game now read I'm having alittle issue behind the scenes
here. I buy a window and thisson is poking right through this
little like hole right towardsmy eye but I can't know because

(33:53):
the microphones in front of me.
So anyways, good. Cholesterolgaming. I can't I can't see the
outline anymore because I'mfreaking blinded. But um, here's
what here's what simplicity likethere's a lot of different
simplicity points, but no DLC.
No pen. No updates like you geta game nowadays. It's not the
full game. No, I understand. Iabsolutely love gaming nowadays

(34:16):
at the very end of the podcastwe will talk about why we don't
play retro games that much soobviously I love new games, but
just get a game round the boxand that's the game and that's
the game you play all the waythrough. Yep, that right there.
Yes, that is simply Oh yeah, butthere's no bull there's still
some bugs but not

Red (34:35):
get fixed. You play with the bugs? I mean, yeah,

Hick (34:38):
he did. He learned how to use the bugs to your advantage,
which is what we call speed run.
That goes into simplicity rightthere. And the reason we had
this deep you know DLC patchesbugs up in updates to fix those
bugs is because games nowadaysare more complex, which is the
opposite of simplicity. That'swhat we're talking about here.

(35:00):
But it's also the system's backthen you can go get an SDS or an
SDS, you get though that bitchoff a building, and it will not
get ridiculous. It'll still worklike two storey building. The
point is, those systems stillwork today, I can go get mine
and plug him in and I can goright to playing a game. You
don't plug in an Xbox for fiveyears, like you are going to

(35:22):
have to do all kinds of updates.
You know, something's gonnascrew up. You're gonna have a
different network. Have youprobably moved or got different
networks since then? Like justthat simplicity of being able to
like start up a system in a gameright away? Right there. Plug
and Play. Yes, exactly. That issimplicity at its finest in red.

(35:44):
How about no load towns? Man? Imean, damn, right there now. Now
I know you don't hate his niche.
I didn't need Xbox series x andeverything. But back in the day,
I absolutely love that. Um, youwant to do anything else? You
can once say, I think we hit on?
No, sir. Our points was thatReally? I

Red (36:00):
mean, you're absolutely right. The like the cartridge
you bought, you plugged it in,you fired up. And you know, you
may have had to blow in thecartridge once or twice to get
it to work. Yeah, but then itworked. And you don't even hate
the occasional bugs. But gameswere so simple back then you
didn't really have that manybugs. I mean, yeah, speed
runners, like you mentioned havebeen like finding bugs and
exploiting them, which I thinklike, yeah, it blows my mind.
It's unbelievable. Some of thesespeed runs, you see. But anyway,

(36:22):
like, it really is just a plugand play aspect of gaming back
then, like, I've got a 64 in mycloset, I could pull it down
right now fire it up, and itwill, in 10 seconds, I get fire
ups occurring at a time. Rightnow. I don't worry about
downloads, patches updates. I domiss that shit. 100%. But that
was my last thought. Where areyou about to go?

Hick (36:42):
I didn't have anything after that. So I guess go to the
transition now.

Red (36:48):
Well, that may be our worst transition. But no, like, I
mean, we talked about like, itwas simpler back then. But part
of that, you know thatsimplicity also stems from the
fact. You know, it wasn't simplefor the developers. No, it was
because nowadays, developershave so much experience and
knowledge they can build upon. Imean, there's literally game

(37:08):
engines out there thatdevelopers can buy off the
shelf, to build their games,like Unreal Engine, obviously,
the most popular one. Butthere's tons of engines out
there who can buy it and createtheir own games. You didn't have
that ability back then in thepast. I mean, these people were
stuck, literally creating thisstuff from scratch, for the most

(37:28):
part, these are the peoplelaying the foundation for video
games. So it really forced alevel of originality back.

Hick (37:35):
Yes.

Red (37:36):
Because you didn't have all these trends that you see now.
Every gaming company wasn'tchasing the open world trend, or
the battle royale trend, orwhatever the current trend is
back then people had to beoriginal because there's was
nothing to pull from? Is thatsomething that you miss from
gaming? I know there's stilloriginal concepts out there. But
do you feel like we've lost alittle bit of that?

Hick (37:58):
Oh, yeah, the creativity, I don't want to say it's gone.
Because there are a lot of gamesout there now that are creative.
But it wasn't like back in theday. Because back in the day,
like you said, you didn't haveanything to pull from. You had
to be creative. You had tofigure out a way to do things.
And you talked about buying gameengines. But you couldn't do
that back in the day. I had touse you know what they had what

(38:19):
they had, which is I don't knowexactly. I don't know about all
about game development byguessing. Right now coding,
which I guess nowadays, itprobably is a lot of coding, but
you know, trying to stay therelike you didn't have the
resources that you havenowadays, but then like you
gotta think about like thestory, the boss battles weapons,
like you know, moves, and wetalked about music like you
know, one being simple we didn'tmention that in the last part.

(38:41):
Well, we already mentioned it. Acontribute the sound contribute
to the originality because youcouldn't just go buy a song you
could put that in an S or an s&sgame. Like you had to make like
these little little synthesizersounds and it's all you could
do. So that was originality asbest and then like said the
story boss battles weaponsmoves, like you had to think

(39:04):
about all that on your own. Youdidn't have anything to pull
from from you couldn't pullanything from Atari, like a
target that that was simplicityright there. Yeah. But um, you
cannot pull anything from Atari.
So there was so much originalitybecause you had no other choice
you right had to be creative.
You had to think of Okay, notjust build the game, not just

(39:25):
the sound, not just how to makeit work. But you Yeah, the
stories weren't that great, butthere was still you know, a
story. The boss battles like youneed to come up first with the
characters is also the movesthat they were going to have it
then also um, your moves, notyour but not only your boss's
moves, and then also the gamesthat have weapons, you have to
think about what weapons wereyou going to have? And how are

(39:47):
you going to use them? Wherewere you going to use them and
who we're going to use themagainst? And you had to think
about every single one of thosethings. Whereas today, there's
been so many games out that youcan pull concepts From all these
games in, you're not mad todevelopers, because you really
can't have much originalitybecause like the Simpsons says,

(40:07):
like, you know, everything's ourNo, that was South Park. They
said, The Simpsons already didit. Everything in video games, I
think, I don't know, likeeverything in video games is
pretty much for the most partbeen done. So I get mad to
developers for that, but justhad that originality when every
franchise that came out duringthat time was a new franchise.

(40:28):
We're not building like, youknow, you're not releasing your
17 Zelda game like it was. Itwas Moo it was just so exciting
during that time. And I want youright here example. I'm hoping
you play Starfox on the SDGs.
But that right, there was one ofthe first 3d games ever. And so
then I take notes originality,

Red (40:49):
it and that's one thing I love when you look back at old
games is like, the originalityreally did come from these
developers found.

Hick (40:57):
I feel like this has become a verticality for us,
right.

Red (41:01):
So many times new verticality, but like no, as,
like technology slowly advancedback then, like it forced these
people to to be original and toinnovate. And because you think
about you think about the Atari,you had Pong, or you had
asteroids, or it's one screen,your whole game takes place on
one screen, basically, you know,and then you got to the NES. And
you had, or you had like DonkeyKong, in the arcades, we had

(41:23):
different levels and things weredifferent, every different
level, then you got to the NES.
And you had this side scrolling,where each level was a very was
a long, like, well, not verylong by today's standards, of
course, but like a long flow.
And then like I said, you get tothe 3d games, your Starfox on
s&s your, you know, like doomand Wolfenstein on PC like that
first person shooter, and thenthe jump from that from there,

(41:45):
it's just been leaps and bounds.
But like back then, they wereliterally inventing genres and
styles on the fly. like Zelda isthe original Legend of Zelda, I
would probably consider thefirst open world game. Yes, you
might die if you go somewhere.
But you know, everywhere rightfrom the get go, which was a
great young coming full circleand Breath of the Wild came out.

(42:06):
But you know, like, literally,you know, Doom and Wolfenstein
invented, you know, first personshooters, Mario and Donkey Kong
invented platformers, you know,to platformers. Like, you had to
innovate back then. becausethere weren't genres. Now
everything gets put into abucket, because that's, you
know, it's a mature industry.
Now, the industry has beenaround since the late 70s, early
80s. And you know, there's not alot of ideas when you hear us

(42:27):
talk about a game like ghosts ofTsushima. Which spoiler alert,
we're probably going to talkabout all next episode. Yeah.
But like, it's not so much thatgoes to Shima innovates, it
makes it well, but it justrefines and perfects and brings
together a lot of things thatalready existed, that makes it a
very great game. Back then wedidn't have that there was no
foundation and other games to tobring that influence in from so

(42:51):
I'm, it blows my mind, whatthese people came up with back
then with the technology theyhave. And then they continued to
really push the envelope. Andlike I said, invent completely
new yz industry is as big as itis.

Hick (43:09):
Yeah, I mean, it's all because of them. But you know,
something that's new andoriginal, original, it's always
more memorable, which you know,that definitely right there
contributes to nostalgia, aswe're talking about these games,
like, you know, we've mentioneda lot of points of why we'd love
these games. Rather, obviously,you got to talk about the main
one, you know, quickly, becausewe don't have much time left.
But understand, like, I'm like,we have as much time as we want.

(43:30):
But we try to use a certainlength, but like t we, we talked
about experiences and everythingwith the game, but really as
hard. Why we love these games somuch is the nostalgia aspect.
And really, that's all it is, istaking you back to your
childhood and your experiences,as we talked about, as you know,
as a kid, and like just thosetimes, they were so fun, man. I

(43:52):
mean, I enjoy things like whenthey're like, you know, kids,
whether it's like you know, us,Nas, any s&s or whether you
started with the PlayStationone, the PlayStation two, like
you always go with everyTownship, and just these games
like that eight bit and 16 bitgraphics, like those are just
just timeless. And that's whyyou see many indie developers

(44:12):
using that style. Like I said,you don't see any developers
using a ps1 or a PS to graphicmeans those graphics look like
crap nowadays, but those 16 bitsprites, like those are just
timeless. And I think that's whywe can still go back and play
these games today is becausereally of the art style and how
he went about them. And also,like, you know, I think it

(44:34):
actually helps that they weremostly 2d games in 3d games,
because the 3d games look likecrap nowadays. I mean, I want to
talk to you right here soon, butlike, just, I mean, it's just
such great memories. And I thinkyou all can you hear the passion
coming through in this episode,but just going back and talking
about these games when we werechildren, like, there's just so

(44:55):
many great memories.

Red (44:57):
Well, there really are and at the end of the day, that's
like, why These retro gaming islike a very passionate topic.
Yes, even though we don't andwe'll get to this, even though
it's saturated, is saturatednow, and we don't play a lot of
it now, which we'll talk abouthere in just a sec, I promise.
But like, you know, it does feelgood to go back and look and
talk about these games, becausethey were like, part of our
foundational years as kidsgrowing up not just foundational

(45:20):
in terms of as a gamer, but youknow, it was part of our lives
back then it was an importantpart of our lives, whether it
was playing with friends,playing with your siblings, or
just killing time after school,you know, trying to avoid doing
homework, whatever games were abig part of our lives back then.
And like you said, the eight and16 bit style, it is timeless, it
really is because I feel likethe later generations suffer

(45:42):
from that because as ascompanies and developers strive
to make more and more realisticfeatures, you really hit that
Like uncanny valley in some,like it's close to being
realistic, but just far enoughoff that it's kind of off
putting a little bit. And youknow, we're kind of getting over
that hurdle now that like, youknow, the technology is so far

(46:03):
advanced, but there was probablya good 15 years there, like you
talked about from thePlayStation through, you know,
probably the PlayStation four,the Xbox 360, or the Xbox One,
where it's like, they camereally close to making it look
photorealistic. But it's justenough off that it fucks with

Hick (46:18):
your head. Yeah.

Red (46:19):
So to me those old graphics that you know, it is timeless
that old music is timeless, andI'm glad to see indie developers
are trying to recapture thatplus, I mean, it's cheaper for
them to develop that than it isto develop a trooper game. But
but it's it is a big industryright now. So I'm a big fan of
it. That nostalgia factor isstrong. It does harken back to

(46:40):
our our younger days. Like saidplaying with our friends playing
with our family

Hick (46:44):
is so cool that we can play these games like on a
Virtual Console like the endyesterday in the ES FPS classic.
I don't believe there's one forSega Genesis. I'm not really
confident on that. But ifthere's not, they need to get on
emulators. And we kind of talkedabout the tendo you need to
release a streaming device withyour entire library one day

(47:04):
we'll kill it. But

Red (47:06):
the way I would get my 10 bucks a month.

Hick (47:08):
easily. They keep on raising like Netflix, you know
how this works. He's talkedabout how these games means so
much to us. But we don't meanread. We don't actually play a
lot richer games these days.
We'll kind of go into thisdiscussion right here. Why we
don't play them that much. And alot of the reason for me is
they're too damn hard. Nowthere's a lot of these indie
games ain't like you know, Oriand the Blind force will never

(47:30):
play well, the width. Becausealready the blind force was too
hard to unravel. Celeste like,um, you know, but a lot of those
games, they were very difficult.
And so that's one reason why Idon't go back and play those
games. Right? How about you givesome reasons why you don't play
retro games so much. Thesemodern games take so much time?

Red (47:50):
Yeah, modern games. I mean, it you it's hard to sit down
with a 10 hour game anymore.
Like because they don't makethat many of them. Everything is
like padded out to be 30 or 40hours or if it's an open world
game. Sorry. Excuse me. You'retalking 100 hours. 150 hours?
Like I mean, I've been excited.
I've been like playing Gears ofWar four and five, you know,
just a to try out the new Xboxseries x Of course. Yeah. And

(48:13):
then but then be it's likethey're also quick games, like
the single player campaign forthose is like eight to 10 hours.
Yeah. And which graded for aretro game would be an eternity.
But for a modern game now. It'slike, eight to 10 hours seems
like a blink of an eye. I canbeat that in a week. Yes. And we
just modern

Hick (48:31):
weekends. Yeah, you don't have kids? Do you? Good there.
Yeah,

Red (48:35):
no, it's like, it just takes so much time to play our
modern games. But let's also behonest, modern games are
awesome, too. But there are alot of amazing gibble a games
that we love to play every fewmonths, we're getting one that
we're like, I was excited forthis. I was excited for this. I
was excited for this. So we justdon't have the time to go back
and play old games. Like I said,Every now and then I'll get a

(48:56):
few beers in me and think, Oh, Iwant to go fire up the old we
hit up the Virtual Console andplay you know, Final Fantasy for
whatever, I'll play for a fewhours and the next day I'd be
like, Why the fuck did I do?

Hick (49:05):
Yeah, for me, like I always do that. But do not play
it for like no longer than 30minutes. I play for like 30
minutes. I'm like, Okay, I gotmy fix. I'm good. Do you need
it? Yeah, and those are gamesthat say system is not as good
now I know things like the 3dsrestore points. And there's also
some other ways that they haveimproved the safe systems but
there's still a couple games outthere where the safe system is

(49:25):
not so great. And we've kind oftalked about how we don't have
time I'm not gonna go back inreduce stuff like I will bash
again, it was like a new gamenowadays. If you made me go back
and do anything new superLucky's tale, you were great at
keeping my progress throughoutthe entire game, even when I
died. And I love you for that.
That's why, you know, I couldgave you better than an 8.8 but
you know, like we kind of talkedabout right here. There are

(49:46):
games are just so complex, andjust so big. They like you know,
they're just a little bitbetter. But I'm also like in the
last thing I wanna say isthere's not always the best way
of playing them. Yeah, on theswitch. We do have the wolf.
Some of was to have NintendoSwitch online. Yeah, you could
buy a damn next gen console,which you still can't pay $20
for a yearly subscription. Youcan't play some NTS and some s&s

(50:10):
games on that. But um, ifthey're not on that, like we're
talking about going back to theWii U going back to the 3ds, you
might not always have access tothose. So still like it mean
they aren't you can't play themin certain places, but still not
the easiest things unlessthey're on the Nintendo Switch.
Because I mean, I still If Iwere you out, but I'm guessing
there's a lot people that whenthey got the Nintendo Switch

(50:32):
there, we you, it probably wentout back in the corner or in the
closet, wherever you put asystem that filled that bad shoe
box

Red (50:39):
in the closet. Yeah, that's

Hick (50:41):
some The reason I read we all agree on, like, I agree with
a lot of the reasons that youuse. But that's why we don't
play them that much. But um,this seems to be Oh, times, yes,
this episode, I knew it wasgonna be a lot of fun. And I
think you all saw the passionthat we have. And even though we
don't play retro games thatmuch, it doesn't mean that we
haven't lost that love of retrogames, and that we don't like

(51:02):
we're very appreciative of ourchildhood, and what these game
developers gave us. So you know,mostly Nintendo here. Thank you
know, for what you gave us as achild. But I'm read. Do you have
any final thoughts you want?
Throw out?

Red (51:14):
No, no, I mean, that's really it. It's like, it's fun
to look back on these games,because they were such important
parts of our lives back then.
And we may not go back andreplay them now. But we never
forget him. We never forget himat the end of the day, and they
really are absolutely timeless.
So with that being said, we'llgo ahead and wrap up this
episode, we went over by a fewminutes, we apologize there. So
all links for this here will bedown in the description for this

(51:35):
podcast, support us on Patreonor PayPal if you want to. If you
can't be sure to leave us arating or review. We always
appreciate five star ratings.
Even if you don't think we'refive star quality.

Hick (51:46):
Maybe you'll take like LA

Red (51:48):
and we also have we have a couple of websites we have two
guys playing zelda.com tgp zgaming.com that are a great
merchandise for gaming and forZelda on those two sites. We may
earn a commission on becausethere are affiliate websites.
But how about you go ahead andtalk about where we are on
YouTube and social media.

Hick (52:04):
And we got two YouTube channels we got one for two guys
playing Zelda which has over10,000 subscribers don't do much
on that channel anymore. But weused to do a lot back in the day
have a lot of videos. tg PCgaming is basically just where
we put our podcasts nowadays.
You can find us on Discord. Wealways recommend like continue
the conversation with us aboutgaming our Discord. We're always
talking Xbox, PlayStation,Nintendo PC, and they also have

(52:26):
some other topics that we gointo on there. So if we tell you
to join anything, follow usSubscribe, whatever, go check
our discount or discount gocheck out our Discord. So join
that and continue theconversation with us off of the
podcast. And they're also onsocial media, Twitter, and
Instagram at Busted Buttons pcbut man This was a blast. Yes,

(52:47):
it was fun talking retro gaming.
Me and Red have been talkingabout the behind the scenes.
It's time to talk ghosts ofTsushima so alien next episode
goes to Tsushima all episodelong. It's going to be a ton of
fun and we will see you on thatnext episode.
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