All Episodes

December 9, 2020 • 46 mins

We start off by ripping the UK scalper who apparently got 3,500 PlayStation 5 (PS5) units. How did they get more than retail stores? What kind of stain does this put on gaming?

We then dive into our main topic, 1st person shooters vs 3rd person shooters. Which type do we prefer? Why do we prefer them? How are the experiences different between the two?

Afterwards, we discuss video game award shows and what we would like to see from them. Are they becoming too much of a spectacle? Do we enjoy all of the musical acts and guest speakers? How do we feel about all the game reveals overshadowing the nominees?

Later, we talk video game studios. Which ones do we like? How often do we check out other games from a favorite studio. How do we feel when they try to switch it up?

We end with a conversation on the big players (Nintendo, Sony, and Microsoft) possibly exiting the gaming industry one day. Will streaming video games cause this? Is it possible that Amazon and Google could be the big players one day? How will it affect the next console releases?

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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Red (00:17):
Welcome to Episode 37 of the Busted Buttons video game
podcast. Today we're going totalk about a group of assholes
over in the UK that has somehowmanaged to amass tons of
PlayStation fives and they'rescalping them off. Don't like
those people were the only onesdoing it, but

Hick (00:33):
at

Red (00:34):
the most, they had some balls to do what they did first.
Yep, yep. Then we're gonna spenda little bit of time talking
about first person shootersversus Third Person Shooters,
kind of their pros and cons andwhich ones we prefer. We're
going to talk about award shows.
I know we talked a little bitabout the Game Awards a couple
episodes ago. But now we'regoing to talk about what do we
like to see from video gameaward shows? What do we like and
dislike? We're going to pivotfrom that to talking about some

(00:57):
gaming studios. That's somethingthat kind of gets overlooked.
Which studios do we love? Whichones do we really look forward
to their new game releases? Nowwe're going to end on kind of a
little speculative topic, we'regoing to talk about what could
potentially make Microsoft orSony, consider leaving the
gaming industry altogether. Sowe're a little bit all over the
place. But let's get right toit. I know that you have not

(01:18):
been able to get your hands on aPlayStation five yet, correct?
No. And

Hick (01:23):
you said you already knew that you don't have to rub it
in. It made me upset everybodykeeps on asking me about it.

Red (01:29):
Hey, I just like to rub it in because I got my series X on
launch day. But you know, a bigpart of the fucking reason. And
we've bitched about these peoplebefore we've yelled about these
people before we've complainedabout these people before are
these scalpers that get them toturn around and resell them on
eBay. And we saw an item in thenews here, that's really got
some prominence this last weekor so there is a group over in

(01:50):
the UK that somehow managed topull down 3500 plus PlayStation
fives and resell them formassive profits. And this group,
I mean, it's pretty coordinatedyou Yeah, I was reading into
this a little bit today, you buya subscription, like you pay
this group a subscription, andthey let you know when these
consoles are going to beavailable. And they buy them up

(02:12):
and they sell them for a hugeprofit. They even advertise, you
know, join us now for a monthlysubscription, you'll make $100
profit every single month or100. euro or pounds, I guess in
the UK profit on every unit useI mean, these people are brazen,
they are not even trying to hidewhat the hell they're doing. So
you have to be more frustratedthan me because you're still

(02:34):
trying to get one. What do youthink of this story?

Hick (02:37):
I think it's all bullshit.
I think the whole concept launchlaunch is all bullshit. Like how
is how can somebody not get PSfive at a try multiple times.
And then you've got this group,this business that gets 3500
units, which is actually morethan all the retailers like, I
mean, Okay, first of all, Idon't like to give them props,
but that is a very coordinatedeffort. And they're saying,

(02:57):
like, I hate when people thinkI'm fucking stupid, okay, I'm
not stupid. So when you'resaying you're saying, oh, but
we're doing it all manually,which I believe is what they
said. They said they weren't.
Bullshit is so much bullshit,you cannot get Okay, I can't get
one. But you can get 3500 units.
Mainly, please get out here. Weknow you're using bots and

(03:18):
everything. But this is justwhat kind of talk about like,
this is a stain on gaming. Like,I've actually quit searching for
PS five, because this experiencehas been so upsetting. Like, I
guess I understand that there'sa shortage. There's a shortage,
every launch, but this has justbeen ridiculous. And then you
see how many people are gettinghow many systems like in this

(03:38):
case, 3500 for this ridiculousamount of money, like, it's very
upsetting. And you know, whatstinks is I know that target
doesn't care. I know thatWalmart doesn't care, because
all they care about in theirmoney, but you could take a
little bit of action, we'vetalked about it with the
reCAPTCHA like, you know, haveslick pictures, you know, or

(03:59):
whatever, right? There's a waythat we could done better in the
fact that Sony and Microsoft hadnot came out and talked about
this or addressed it you know,maybe just say, Hey, we made a
mistake. We'll try to do betternext time we recognize even
something like that would makeme happy that you recognize it,
but it's like nobody cares atall. And you know, first of all,

(04:19):
like, okay, these people are notgood people. I don't give a
shape. You're sitting heresaying that, oh, I use this
money to feed my families blah,blah, blah. If you're in a
scalping business, you probablydid something wrong along the
way so I don't feel sorry foryou. You obviously have a real
Go ahead.

Red (04:37):
Yeah, if you got the 500 bucks to buy the console up
front. You got the fucking moneyyou'll use that money to buy
fucking food for your family.
Yeah. That's ridiculous. Anyway,I had to get that in there but
I'll let you get going.

Hick (04:47):
I mean, she's very, very upsetting like in this 3500
units, man, that is so anyimmunity again. Like I said,
these people I do believe inkarma. It will come Back to
these people, these peoplearen't that special man. Like I
said, they messed up somewhere.
You don't get to this, but youget into a real business and
have a real job if you do thethings properly in life, right?

(05:09):
These guys, they probably justbeen, you know, hustlers all
their life just trying to lookfor that next buck, but never,
they never get that satisfactionbecause they gotta keep on going
this, it never works out forthem. So, and then they came out
and I read one part of it, wherethey're like, Oh, we don't
regret anything. Well, you'renot, you know, and the people
like, this is why I get so madis that people buy from these

(05:29):
people. Like that's the problemlike this model would not work.
If we weren't out there Bonniesystems for I looked recently at
$100, which is absolutelyridiculous. Why are you paying
it? The system's already $500.
You hear about all these gamerscomplain about money. But then
yet, how are these systemsselling for 13 $100? More? So

(05:51):
you know, if I could say or saythat Walmart and Target are the
problem? I don't think theyreally care. Yes, they are the
problem. Sony and Microsoft arethe problem. At the same time.
The gamers are the problem too.
Now, right? Some of these mightbe parents trying to get a
system for their kid whatsoever,which I don't look, I don't
really frown upon that. Iunderstand that hope.

Red (06:08):
Oh, absolutely. Yeah,

Hick (06:09):
you didn't parents, you're you're the one causing the
cheese to hear. But I mean, justthis whole launch. I mean, it's
definitely upsetting that, youknow, I haven't got a ps4 or an
Xbox series x. Right now, I'mconscious back to the PS five,
you know, I just just focus onone at a time, right? But so
yes, it is disappointing thatI've not got one. But I've been
so turned off. Like I said, I'vequit trying, like, I'm not gonna

(06:31):
hit refresh constantly. Just tohave them all go within a
minute. It's just ridiculous.
And

Red (06:39):
you're fine. Wait until you find one in the store. Like,
yeah,

Hick (06:43):
like, I just want to go online. And there be a lot
available. I don't have to clickrefresh, refresh, refresh.
That's when I want to getsystem. But I've talked long
enough. Go ahead.

Red (06:52):
No, I do have to say I mean, the actual business model
is pretty fucking savvy, becausethey these, these people are
just getting a subscription fee.
Like people are paying them amonthly fee to get alerts on
when these things are available.
So even the people running thisthing aren't even the ones
buying the consoles, they'rejust monitoring for stock, and
then alerting the people who arepaying them a subscription fee.

(07:13):
It's almost like a frickinpyramid scheme, where it's
almost no risk for the peoplelike at the top because they're
just getting paid asubscription. And they've got,
you know, quote unquote, peopledoing it manually. Yeah, but
right,you know, do it this monitoring,
and this letting people know, Idon't think there's anything
wrong or illegal with that, oranything, it's immoral, is
bucking my opinion. But then,you know, it's, there's no risk
for the people who are actuallybuying these consoles either,

(07:35):
because they know, they can turnaround and flip it for 678 1000,
whatever, you know, so much morethan they paid. So it is a
really interesting structure ofthis business. I'm sure there's
like a small core of people whoare just like raking in these
subscriptions. And all they'redoing is pressing a button on a
bot. And it's like, and it'seasy money for them. They don't

(07:56):
have to go out there and try tobuy them, they don't have to
worry about trying to resellthem. So it

Hick (08:01):
is kind of a brilliant easy money is never substantial
in life. That's it never lastsall the way through. But
occasionally, these people doingthis shit, you know, they don't
have a 401 K plans in everydaylife. Right? You know, they're
just wasting this money onsomething stupid. Right? And

Red (08:15):
I will say this, you kind of mentioned like, the retailers
like Target and Walmart may notcare Sony and PlayStation
haven't come out and saidanything. I can see this though,
if this is something thatcontinues happening, that it
could be like when GameStop wasgetting huge off reselling
games, like they buy a used gamefor 10 bucks and sell it for
like 55 Yeah, they were makingso much money that, you know, in

(08:37):
Sony, Microsoft, all the videogame developers were not getting
a single cut of that resalemoney. And eventually, they
started trying to come up withways to tap into that revenue
stream. The thing is, Sony andMicrosoft are not profiting off
of these you know resell orupsell values at all. They
really aren't. So that's why Ido think if it continues long

(08:58):
enough, and which I thinkeventually supply we'll get
there to where it'll catch up.
And it won't be a long termproblem. Well, no problem every
console launch but you gotta fix

Hick (09:07):
it at launch. That's the issue. Right?

Red (09:09):
I agree completely. And like, I mean, a they just need
to have more fucking stock readyat launch. Like don't launch
until you have enough. I know.
Yeah, I know, once one systemsaid they had a release date,
the other system had to match itor at least you know, within was
a two day difference orwhatever.

Hick (09:23):
I mean, I was still bad PS five, no matter or an Xbox
whenever, see, I don't need torelease at the same time. Like I
understand your logic. But like,I think it could have released a
month or two later. Like mostpeople who want a PS five would
wait and buy the PS five, Iguess, release later. So I mean,
I understand the argument, but Idon't think it really matters,
at least in my opinion. I'mbuying both of them no matter

(09:44):
when well, exactly. Yes, or evercome out for me. Right. But

Red (09:48):
I mean, it really does.
Like if they if they could justrelease, like wait to release
until they have a stock toaccommodate the demand. And I
know you'll never be able toperfectly predict that number. I
totally get that but you know,this But you can be closer. This
shit that we've dealt withthis this year is absolutely
ridiculous. You know, fuck thesepeople that are doing this. It
really is. You know,

Hick (10:09):
I don't mind scalpers again, like, you know, two or
three, I think it's still Bs,but but the systems are a little
bit more, okay. But whensomebody is getting 3500, like
the system is broke, it reallyis we got fixes so and I

Red (10:22):
do think like I said that like, if enough of this
continues going on Sony orMicrosoft or the retailers will
eventually take notice. I mean,it happened when GameStop was
just making money hand over fistwith frickin Yeah, look where
they're at now.

Hick (10:36):
So there's right one, exactly. It's easy, money is
never substantial. That's

Red (10:40):
what I said. And you know, when actually this is a topic
we're going to talk about alittle bit later is, you know,
streaming video games could bethe solution, when you don't
have you know, you don't have aphysical console release. So
we'll get to that topic here ina little bit. But man, these
kinds of people really do pissus both off. And one of the best
ways though, to kind of blow offsteam, when you're pissed off
about a topic is play a good oldfashioned shooting game. And

(11:03):
there's two real distinct typesof shooting games, you got your
first person shooters, you gotyour third person shooters, your
first person shooter whereyou're looking directly through
the eyes of your of yourcharacter, you know, your your
doom, your halo, your call ofduty, then you get your third
person shooters where you kindof have that over the shoulder
look, you know, Gears of War isa really popular one right now,
things like that. So I wanted tospend a little bit of time

(11:25):
talking about kind of ourpreference, when it comes to
shooting games, kind of thestrengths and weaknesses of
each. So I'll kick it to you Doyou really have a preference in
playing a first person versus athird person shooter?

Hick (11:37):
I hate first person, like, it doesn't matter if it's a
shooter, it doesn't matter ifit's open world, I just hate
first person. And the only timethat really have liked it isn't
Halo. And I think that's justbecause I'm so used to playing
that game like that. But otherthan that, oh, man, I just I
hate not being able to see mybody. It's the same way like
this isn't a shooter. But inracing games, I hate being in

(11:58):
the cockpit. Like I had to bebehind the car. I just like
seeing my characters. Andthere's just so many like, I
don't know, when you're sittingthere, I noticed from the eyes
of like the person, but like,I'm feel like I'm walking around
out of body. Like I feel likeI'm walking around like a head
and I got like half an arm. Andthen in that arm is a gun. So

(12:18):
because I'm used to Halo Iplayed a lot of multiplayer. But
other than that, I'm usually athird person per like kind of
player shooters, open worldracing, it doesn't matter, I
like to be able to see mycharacter. And when you go to
aim, the aim is still prettysimilar. Like you're looking
through the, you know, aiming,whatever you call it on a gun,
you know, like that part is notreally I mean, the perspective

(12:40):
might be a tad different. Butwhen you're aiming a gun, you're
aiming a gun in gaming. So itreally just relates to how you
move around. And if I'm like,you know, doing platforming, or
trying to jump to areas orwhatever, like I like to be able
to see my body or I can easilymiss that area. This is why I
wasn't that good at Halo man,well shot jump from platform to
platforms, I couldn't see whereI was going. When I ran into

(13:01):
that grenade at one time, youknow, that was dropping one time
like I thought there was a wallright there that was gonna run
into and stop me in that wall. Ididn't run into that wall. So I
am somebody that I really liketo see my body I like to be
because for me, I feel like I'mbetter able to control it. And
then again to the whole like Isaid perspective of the gun and
aiming. It's very very similar.
So I am a third person person,how about you?

Red (13:27):
I generally I'm actually the opposite on this but I do
generally prefer first personbut you do bring up some really
good points about the thirdperson like when you have
platforming in gaming you knowyou have to be able to see your
body and see where you'relanding you know things like
stealth to like anytime you haveto sneak you know if you're
doing first person half yourbody might be you know your your

(13:47):
fake body because like you saidyou don't you have a head and an
arm and that's about it. Buthalf your body might be sticking
out from cover and you don'trealize it so third person does
give you I feel like a betterperception of like space and
where you are and because like Isaid you can see your whole body
and I tell you what, with howawesome graphics and things like
that are starting to look nowand how awesome characters are

(14:09):
looking. There is a benefit tobeing able to see your entire
character I think you know,because it just looks badass
sometimes. Or I'm not gonna lieif you're playing as a female
protagonist. I don't mind theview for an entire game just
saying but but no but in generalthough, I do prefer first person
shooters and I think a lot ofthat is what is just goes back

(14:30):
to where I started as a gameryou know so much of our
experiences and things we likenow relate back to where we were
or where we started gaming andGoldenEye Yeah, it was one of
the very first shooting games Iever played. And it was a first
person view and I think thatthat just really caught on

Hick (14:48):
and then do you also do back in the day to

Red (14:50):
zoom back in the day and then of course from there it
went to Halo and so I before Iever gotten anything like Call
of Duty or any of the otherfirst person shooters I heard, I
really was like Halo force foryears, so I'm just so used to
that first person perspective, Igenerally think the shooting is
a little bit more precise in myopinion. And that's that's

(15:12):
probably a subjective thingthough. I mean, it also depends
on how well the game is made.

Hick (15:16):
I think it's more the game that is like first person versus
third person.

Red (15:20):
Yeah, but I but I do agree.
Like if a game tries to forcesome of that first person game
rather tries to force some ofthat stealth or platforming it
can get frustrating but I reallyjust think the fact that so much
of my gaming, especially interms of shooters, has been
revolved around first personthat like I just naturally
gravitate to that in my otherbig knock on like Third Person

(15:40):
Shooters, and this is somethingI've experienced, whether it's
Mass Effect Gears of War specopsthe line it all seems like
they're they're kind of covershooters, where the whole idea
is you get behind the cover

Hick (15:52):
pop up, get back behind here's a was really bad about
that gear, it always the firstone, I never play pass the first
one that was bad.

Red (16:00):
I just beat four as well, because I was trying to beat
four before jumping into likethe Xbox series x enhanced five
is still bad. I mean, that isliterally two thirds of the game
is popping up from behind cover.
And you know, sometimes they canbe innovative, like Mass Effect
has more of a squad, things likethat. But to me at the end of
the day, if you walk into a roomand you see a bunch of waist
high barriers or walls, or youknow, you're about to get into a

(16:24):
shootout and yeah, I wishthere was more they could do
with that third person view whenit comes to shooters, but it
really does just seem like firstperson shooters are a little
more gung ho balls to the walljust run in. Whereas, you know,
the third person really doesseem to rely more on that cover
mechanic. So I'm, they both havetheir strengths. They both have

(16:45):
their weaknesses. I prefer firstperson like I said, that's just
where I started my domain.
You're

Hick (16:52):
the game right there. Same with the next gen console and
you're not the only person doingthis, which is making me mad
that I don't have the system yousend them your plain old games
on the new system. And to meit's just infuriating. Hey,
well, Halo one he's talkingabout playing Gears of War for
like said you're not the onlyguy I talked to multiple people
who are like, yeah, I'm playingthe halo collection. Yeah. Are

(17:13):
you shitting me while we'rebusting my ass trying to get a
system anyways, just had to getthat's not just you. That's
That's a lot of people that well

Red (17:21):
if these if these frickin Microsoft and Sony would have
had some better first partygames.

Hick (17:25):
Yeah, I'm not gonna lie.
Like, I would probably not playSpider Man. But I would probably
play sackboy but like I said,I'm always one of those people
that I want to get a game if I'mgonna like it or not, that will
kind of use the next gen slexlike to its maximum capacity.
But anyways, I can't talk to youlike still on this whole sheer
thing. Yeah. Do you feel likeyou get more into that? This is
a question I'm gonna throw toyou. Do you feel like you get

(17:46):
more into the character? Like inany way first person versus a
third person?

Red (17:53):
It's tough because like first person I do feel like is a
little more of a of an immersiveexperience, especially now with
with VR and I haven't reallytried that yet. But I know that
that is a thing. Yeah. But youknow, just you feel like you are
the character when you're in thefirst person view. So from that
standpoint, yes, but thirdperson, I feel like you get a
little more connected to yourcharacter when when you see them

(18:17):
when you get to see their face.
Or you know, in this case, thebackside because you're usually
from behind view. Yeah, you getto see your character throughout
the entire game. I do think youform a little bit more of a
stronger connection to thatcharacter because you're seeing
their face and their body andeverything throughout the entire
game. And it

Hick (18:36):
just matters to me like I never play a game to think that
I'm that person. Like you know,so like, you know, I play the
place of link because he doesn'thave a voice. I freakin hate
that whole argument. I madestupid. Like I play games. Yeah,
like I play game to play acharacter. I'm not that
character. I'm not in the game.
I'm playing a character througha game so for me, he brought a
good point with third personseeing him throughout the game

(18:58):
and kind of you know, obviouslyin cutscenes, too, you do grow
an attachment to that character.
Now, at the same time, let'stake Halo Master Chief you do
form a connection to him andeverything but of course I know
like I don't mind it. I don'tmind Halo. But when you go into
their body, like I don't need tofeel like I'm mad. Like I'm
actually masterchief I just needto feel like I'm connected to

(19:19):
that character. I play thecharacters in games. I don't
play myself but

Red (19:23):
anyway I think it helps the third party or third third party
goodness gracious third persongames are getting stronger and
stronger. Yeah narratives I meangames and these great shoot
these aren't shooters per se butlike your god of war, your
Witcher three your horizon likethese awesome third person like
more action RPG games, thewriting is getting stronger and
stronger. Whereas I feel likefirst person shooters, the

(19:45):
writing as stagnant you knowwhat to expect when you're
getting

Hick (19:48):
more about the experience with first person shooters

Red (19:50):
really is I mean, you know what you're getting from a Halo
game in general, you know whatyou're getting from a Call of
Duty game, you're normally notplaying it for the you know, top
notch writing and I do thinkthat you know, the third person
genre what or what, whether it'sshooters RPGs adventure,
whatever is coming a long wayaway. But you know, a lot of
this does come down topreference. And I because as you

(20:12):
just heard, we have twodifferent preferences on which
one's our favorite, but, youknow, I want to kind of stick
with that preferences, what, andtotally switch it to a different
category here. That was thesmoothest transition you've ever
felt.

Hick (20:23):
Hey, I'm good with them, too, man. But, uh, you know,

Red (20:26):
we've got the Game Awards coming up. And you know, they've
been announcing, like, there'smusical acts, guest presenters,
all this stuff. We know, everyyear, we're gonna get big
reveals. And I just want to kindof spend a few minutes talking
about what do you expect? Andwhat do you want? And what do
you like, when it comes to videogame award shows and I'm not
just talking about just the GameAwards, although, you know, that

(20:47):
is the big one, the bigpresentation, everything. But
you know, I feel like these GameAwards shows, you know, they're
they're getting so much bellsand whistles, and fluff. Like I
said, You've got the actualaward presentations, which are
awesome getting to hear from thedevelopers and all that. But
then you get guest speakers, youget musical performances, and
the biggest thing you get theseupcoming game reveals, that is a

(21:07):
lot to take in for these VideoGame Awards show. So I kind of
want to toss it to you. Do youlike all that extra stuff in
these award shows?

Hick (21:16):
I think it's important because five years ago, we would
love to have a game show likethis, right? Oh, and now we have
one. So I think you got to growlike do I like it? No, no, not
really, you know, per se, but Ithink it is important. And
that's what we see with everyaward show. Like, you know, it's
like, yeah, you're recognizing,like people that have had great
performances, like whateverindustry they're in. But also

(21:38):
it's an event that you like, youknow that you watch. So for me,
the one thing See, here's whereI really struggle. I love the
reveals, but it does overshadowthe games have come out in the
past year. So it's kind of likewhere's that happy medium like
where we can celebrate the gamesthat were great this year, and
also get information on the newgames, but you can't the reveals

(21:59):
cannot overshadow those gamesand performed well. Like Let the
games that did well this yearhave their time you will have
your time in the future. But um,you know, the whole guest
speakers like you know, I likethat one time we had Sony,
Microsoft and Nintendo all threeof the whatever position they
were in the head guys, when theyall came on stage, you know, and
talk like that was very cool. Soyou know, just having these

(22:23):
different?

Red (22:23):
That is probably Reggie for Nintendo. Yeah, it was. him get
up there and talk anything.

Hick (22:29):
Whether they be characters or studio heads, or whatever,
like, you know, I do like themcoming out and talking. Now I
can tell you one thing that Idon't like, and I understand it
is all this eSports stuff andall these awards for the sports
stuff. And who's the best onlineplayer? Yes, I get that gaming
is going that way. But there isstill like gamers out there like
us who just like, for the mostpart, do the single player

(22:53):
campaign love a game for what ittruly is, you know, as core
like, which I do think is thesingle player campaign. I think
all this online multiplayerstuff. Yes, it's what a game is
designed for. But I don't thinkit's like, you know, at the
core? What? I don't know exactlyI want to say here. I don't know
exactly how I want to go backthere. But right, you know, I do

(23:14):
understand the esports stuff andeverything but nice, a little
bit. I don't know if you I wantyou to have your own show or
whatever like that. But I justhate it cuz it's the esports
thing is getting too big for me.
And as a Game Awards have goneon year over year, it seems like
this is multiple, you know,entities, it's not just the Game
Awards, it seems like they'rejust starting to recognize that

(23:35):
stuff too much. Right? I wouldreally like to see them, you
know, get back to the games likewhat's the game of the year?
What's the best platform bestsoundtrack? Best our direction?
Best studio? Like, those are thekind of wards that I like to
see, like, you know, cat, what'syour whole feeling on the Game
Awards, presentations, awardshows, whatever you want to call
it, like going forward, like,you know, what do you want to

(23:56):
see? What do you not want to seewhatever,

Red (23:59):
in general, I do think I'm kind of torn on this because on
the one hand, I understand, Iunderstand the need to entertain
a very large, diverse group ofpeople because there's not just
gamers is not just a homogenousgroup of people. Like Yeah, it
is a very wide, very diversegroup of people. So I get you

(24:19):
know, people want to see, youknow, the guest speakers
especially like you said, whenit's people from Microsoft,
Nintendo Sony or one of thevideo game studios, you know,
people don't mind like, youknow, the musical performance as
long as it's tied to the videogame like that

Hick (24:34):
one year when the Kratos voice actor came out and talk
that was awesome.

Red (24:37):
It's cool. And like, you know, last year they had like,
people like the musicalperformances, for the most part
were actually related to likegame soundtracks, like the band.
Yeah,

Hick (24:47):
I love that.

Red (24:47):
Yeah, like the band churches came out and did a song
from from his Death Stranding.
Actually, you know, one of thenominations. So like, that makes
sense to me. I get that. I likethat. But in general, I do think
it is just gotten so bloated,like I get one of the big
reasons people tune in is forthe reveals. And that does draw
in a huge audience. And this isa perfect place for them to show

(25:09):
the reveals. But I'm 100% withyou where I think it does
overshadow the people we'retrying to honor and that in the
games we're trying to honor whenthe next day, you're not talking
about who won Game of the Year,you're talking about who won
soundtrack of the year or artdesign of the year you're
talking about. Did you see theteaser trailer for Breath of the
Wild too? Did you see the teasertrailer for the new Call of

(25:30):
Duty? You know, I,I get it. Like
I said that brings in theeyeballs. So I

Hick (25:36):
understand why they hate when I get stuff. But I don't
like it. Man. That's my biggestproblems in gaming.

Red (25:42):
It really is. And that's something we run into a lot.
Just I mean, it's not justgaming, that's just life. Yeah.
Yeah. But no, I wish they wouldstrip it down a little bit. You
know, I do like when theindustry people come out and
talk and like do presentations,maybe give a quick little two or
three minute blurb before givinga presentation. Because the

Hick (26:00):
studio has need to be recognized to for what that's

Red (26:03):
only Absolutely. The acceptance speeches are usually
amazing. Yeah, I love when thepeople come up. It's just

Hick (26:08):
like, you know, because they're passionate. Like, that's
one thing about the gamingindustry is like, when these
guys get there, and they talkabout their game, they are
passionate about the game,because developing games is hard
work. And it does take time. Andyou see how like, you know,
upset gamers can get it, there'sjust like a little glitch or
something wrong with your game.
So I mean, oh, there's just likethese little things that can
make or break it that I wouldnever want to get into game

(26:30):
development. Like I understandhow fun, but No, thanks. But um,
here's one issue that I've kindof had with award shows overall.
And that's that they've notgiven enough Awards on screen
like Take, for example, theGrammys, it's just a bunch of
musical performances. They'llgive out like maybe five awards,
but there's actually like, 100throughout the night, or what,

(26:51):
you know, I don't know exactlyhow it works, but it doesn't
happen on camera, right. So Ithink what we'll say is, if
we're going to add all thisother stuff, musical
performances, which I'm cool, ifit's a game soundtrack, you
know, guest speakers gamereveals. But let's still give
out a decent maybe make itfaster. Let's still give out a
decent amount of boards duringthe printed the whole

(27:13):
presentation. Let's not justgive out three awards and say,
Oh, well, there's actually 20more that we gave away. You just
didn't see it. No, I want to seeit. Because I want to see people
Yes, yeah, I might not go on theinternet. Look at this stuff. I
actually want to see the studiothat made this game so I can
check them out. You know, so um,absolutely. What do you have
anything else you want to say onthat? No. All right. Well,

Red (27:38):
no, not really. I mean, I just do the reveals and all that
shit. Do that in E three, dothat on your own tendo tree
houses or your Sony showcase oryour Microsoft? I forget.

Hick (27:48):
Remember, the Game Awards are always at the end of the
year, which is around theholidays. So we'll see a game
reveal stupid because you're notgoing to get it for the
holidays, I guess.

Red (27:56):
But I couldn't get it for another year to be. Yes. Yeah.
That's about all I had it. Butyou know, you know, gaming
awards. You know, we talkedabout the studios getting to
come out and celebrate, liketheir creations and their
accomplishments and in gamingawards really are a chance for
the studios to get that braggingrights for their games. And I
feel like studios is notsomething we talk a lot about on

(28:17):
this podcast, even though wecould probably sit here and
rattle off 20 or 30 of them. Andsome of our favorite man is
historically speaking probablymaybe not active right now.
Yeah, let's take a little bit oftime talking about Game Studios.
What are some of your favorites?
What are some things about likeyou know, their styles that
bring you to them? And docertain game studios are their
studios that make you want to goout and buy their games no

(28:38):
matter what so I'm just gonnaturn it over to you go nuts on
studios.

Hick (28:44):
This is something that I've actually been paying more
attention to lately, like backin the day, I didn't pay
attention to it at all like youknow, obviously I knew that
Nintendo made their own gamesbut when you get away from like
Nintendo and Sony and Microsoft,like I didn't pay that much
attention, but now I am becauseI'm starting to use Kinect the
whole thing like if you play agame from a studio and you enjoy

(29:06):
it like you want check out gameother games from that studio
brought this hook like you knowI did for me was I'm playing New
Super Lucky's tale and just I'mabsolutely loving it just a
great I'm a huge fan of 3dplatformers like I've always
said I love 2d platformers too,but they're too damn hard
developers. I'm gonna say 2dplatformers I'm gonna get on you

(29:27):
make your damn 2d platformerseasier. Give me a difficulty
level that I can change to makethe game easier

Red (29:35):
for Celeste has been your weapon boy has been

Hick (29:37):
more than that Ravel was an oriental will the last Jedi
who play that one because Itried to play the first one. I
got to level three and couldn'tget past the jump. So anyways,
3d I love 3d platformers andplaying New Super Lucky's tale.
And she's the game like I'mreally really enjoying the game
like the art style is beautiful.
It's very playful is very cute.

(30:00):
And this is one of the thingsthat matters the most to me. It
controls like really well, likeI'm much up to Mario levels
controls, then we'll get

Red (30:09):
that high praise. Yeah.

Hick (30:11):
And so it's just smooth.
And so this guy has me thinking,I don't know if this studio is
by playful studios. I don't knowthey've actually done any other
games. I'm sure they Yeah, Ilooked at their Twitter, they
had like a lot of characters,like on their cover photo, so
I'm sure they have other games,or they're all from that one
game. I don't know. But um, youknow, it got me thinking like, I
would actually love to check outother games by the studio, which

(30:32):
kind of brings us to our wholeconversation here. Like you
know, studios are becoming moreand more important, I think
because you know, you got onesthat develop vantastic games
like Naughty Dog, like they haveUncharted they had the last of
us, The Last of Us, so like whenthey released that aside it spit
it out there. So like when theyrelease a game it's like, you

(30:53):
know, it doesn't matter like ifI think I'll like your night
it's like oh, night dog madethis like yeah, I'm gonna check
that out is the same way withthe cyberpunk 2077 is CD Projekt
RED like Witcher three likeokay, well like cyberpunk 2077
is my type of game I don't know,but I know who made it and so I
want to check it out. And like Isaid, this is something that I

(31:16):
really didn't pay a lot ofattention to. But I have more
lately I think a lot of is likeyou like a particular game
obviously it studios for themost part they make similar
games Yeah, they will throw likeyou know, a screwball here and
there and do somethingdifferently but for the most
part, studios have an identityit's so it's just like I don't
know what to expect from him youreally gives you an idea like

(31:37):
for what games you exactly whatto play next, but I'll go with
you count, like you know, how doyou go about studios? How does
it determine what games youmight play next, you know, blah
blah. Just said whatever likethe

Red (31:51):
last couple times and I made fun of my own transition,
but that was just beautiful. Soit is funny and like studios
seem to becoming like more andmore I'm not sure prominence the
right word, but more public likemore out there. And and I'm not
sure if that's just where theindustry social media, that's a
huge part of it. Or if it's justthe fact that the last couple

(32:12):
years you and I have gotten moreinto like obviously with the
podcast and the YouTube channel,we've been talking more and more
about games, we're researchingit more

Hick (32:20):
so I wonder if YouTube related Zelda so you know, we
weren't doing that butdefinitely the podcast has kind
of opened our eyes to more aboutgaming it really

Red (32:27):
has so but I really love talking about like these studios
and also the whole like and thisisn't even really you know
related but like therelationship between studios and
their publishers and stuff likethat, but no, I you absolutely
hit it on the nail on the headwhen you said if you play a game
or two that you love from astudio You are so much more
likely to look forward to Yeah,the next game and even

(32:49):
potentially buy it like sightunseen. Like you know, CD
Projekt RED was a perfectexample like Witcher three is
for one of us. I mean, Godyou've heard us talk about it on
this podcast so many everyepisode it comes up for
something and it is you know, itmakes CD it makes a cyberpunk an
absolute must by no matter whatlike I trust their work enough
that even though they'reshifting from a fantasy, you

(33:10):
know, RPG to this first personshooter still an RPG, but like a
whole different perspective, awhole different setting. I'm
excited to do they do withNaughty Dog. Absolutely perfect
example like I was gonna buy TheLast of Us part two, no matter
what I was gonna buy Unchartedfour, no matter what it's like
they set a bar some of thesestudios set a bar so high that

(33:32):
you know, you're gonna go outand buy the next game. Yes,
because like you loved, maybenot everything but a lot of what
they've done before, or evenlike, and this is kind of almost
a backhanded compliment.
Something like Ubisoft inMontreal that is responsible for
the vast majority of theAssassin's Creed. The Far Cry
games. It's like, if you buy anUbisoft game, you kind of know

(33:52):
what you're getting. Yeah, bigopen world with a lot of
question marks on the app withsome fun mechanics and like, you
know, it's it's, on the one hand

Hick (34:03):
that's half assed graphics are playing on pc 900 DPI, so
maybe I shouldn't bash on itthat much.

Red (34:09):
Right. So you know, like, on the one hand, you're like,
yeah, okay, maybe it's familiar.
Maybe that's not the greatestcompliment. But on the other
hand, they're usually prettyhigh quality games. And there is
something to be said for thefamiliarity of picking up an
Assassin's Creed game or a farcry game. So like, I do so
sorry, Ubisoft Montreal. Thatwas a little backhanded. Like I
said, but you know, there'ssomething to be said for like
that security blanket, you know,about the level of excellence or

(34:32):
come

Hick (34:35):
up stop. It's like, could they do better? You're like,
Yeah, but then like, if theywince they might be like, No,
no, no, come back. Come back.
Right.

Red (34:42):
Exactly. It's like I'd like to see them try to like push
themselves a little bit. Buthey, they know that they

Hick (34:48):
push the envelope like they need to like yeah, their
games are spectacular. No, no,no, their games are good. They
need to be great.

Red (34:55):
They and they could be they could be I

Hick (34:56):
know there's so many moving parts and they're giant
open world games. release thatmay that's the problem is they
released too many games right?
They just said more. Now Iunderstand that whole part two
of it you know why they didn'trelease the game once every
three years when we can releaseit once a year and it's gonna
sell like hotcakes

Red (35:13):
or you can do the another studio that we both generally
like Rockstar, you know it'swhat frickin Grand Theft Auto
five is about to be on its thirdvideo.

Hick (35:24):
Coming out on next gen console to

Red (35:26):
console it's been on freakin ps3 ps4 it's about to be
on PS five. I mean, I know wehad Red Dead Redemption two in
there and they keep making theirchanges to the online. But it's
still like blows my mind again,if you buy an open world
Rockstar game, you know whatyou're gonna get? I mean, I have
not changed that much from whatwas it? Grand Theft Auto three
was the first massive like hugesuccess. And you know, since

(35:51):
then,

Hick (35:51):
here's the thing, I understand what they're doing.
Let's kind of go off topic,obviously. So we're on topic
tangent,about Grand Theft Auto five,
like, Okay, I understand thewhole concept of doing a bunch
of online stuff and everythingright, right. But okay, you need
to release Grand Theft Auto six,and then continue that going
forward. Like they released thisgame so long ago, when the whole
online and downloadable contentwasn't that big of a deal. So

(36:12):
right like make one more gameand if you want go like the halo
infinite route, which we thinkHalo is going to go That's what
they say you can do that. But atleast give us a new game and
then do DLC forever.

Red (36:24):
Remember how and yeah, we are kind of going off a rabbit
trail here. But remember howexcited everyone was at like the
PlayStation like first gamefootage reveal rockstars logo
came up and they're like, Oh,it's another port.

Hick (36:40):
Six is like nope, nope, just some DLC another port.

Red (36:43):
Oh my god, that was ridiculous. But you know, like,
there is something to be saidthough, for these studios that
just they stay in their lane.
They're good at what they do youknow what you're going to get
from them. I gotta say, though,and I think I have one of the
best examples of this I've everseen is when a studio does
decide to get out of that laneand try something different.
Like it can be scary. And as afan of the studio, you might be

(37:06):
like, Hey, what are you guysdoing? What are you guys do it
but freakin Guerrilla Games,man, they went from making a
first person shooter series itwas just me you know just okay.
Not to critically acclaimed tomake in Horizon Zero Dawn would
Yeah, massive, massive successfor the PlayStation four
eventually made its way to PCand it's gonna have a sequel

(37:27):
that's gonna sell likegangbusters on PlayStation five.
If you might have it. Oh, yeah.
If anyone has one. Yeah, those35 fuckers sitting on him up
there. Yeah. Okay. But would youlike when a studio maybe tries
to like branch out and dosomething a little different?

Hick (37:43):
I do now with Sucker Punch. They did a goshima Oh, is
that kind of like in line withit? What they do? Or was that
some I not looked into suckerpunch that much. So was that
completely different? Or wasthat kind of in line

Red (37:55):
they had done like a superhero kind of open, they did
the infamous series, which waslike a superhero. Talk about so
still a little open world. But Ithink shifting over to like the
ghost of Tsushima was a bit of apivot for them for

Hick (38:09):
me, as well as things like, do I like it depends on
the game. Like I mean, if yousay or do something differently,
and it's actually terrible, thenno,

Red (38:17):
I don't like get back in your lane. Oh,

Hick (38:19):
it's awesome. Yes, I do like it. But I don't mind them
trying, I don't mind is to say,Hey, we're gonna try a little
something different. You keep ondoing the same thing over and
over, you're never going toprogress. So you got to get
there and try somethingdifferent. So I do admire any
studio that tries to dosomething different. Now do I
like it or not? It depends, youknow, we're talking about
gaming, video games, it dependson how good the game is. But

(38:42):
there's also kind of relate tothat. We can also kind of talk
about Santa Monica and maybe howyou don't do a different game, a
different style game, but you dolike a franchise differently
with god of war. Like you know,first three games, they kind of
follow a certain like, you know,structure and style. And then
like, you know, they kind ofstayed a little bit close to
that path. But with the new godof war, they really changed up

(39:05):
how that game was played andeverything so I wouldn't say
that's completely different. Butyou know, it is different a
little bit it's a tweet, orsomething like that because man
that guy I mean that'sdefinitely a top 10 game for me
like that was just an amazingexperience so you don't have to
necessarily go out and do awhole different style game maybe

(39:26):
you just need to change up yourformula a little bit and maybe
that can like do just like youknow go like do worlds for you
which it did because theyweren't Game of the Year I
thought that Red Dead Redemptiontwo is gonna clean up everything
that I was pretty glad game orone but um, you know, just I've
really liked I really like thestudios I'm getting into a more
that gives me an idea of whatgames at checkout next. And I

(39:48):
really like how they're pushingthings forward. Like you know,
trying to venture in and justfigure out what works for them.
What can work for them. What dowe got changed? What don't we
change but um, anyways, kind oftalking about the Hey In gaming
and the people that controlgaming Well, I went I don't
know, if you say that studioscontrol they do a little bit
they control gaming a littlebit.

Red (40:06):
Some of those to really

Hick (40:08):
control gaming are Nintendo, Microsoft and Sony.
And here's kind of what I wantto present to you. In the
future. We're streaming, isthere a chance that we see maybe
Sony and mica now this is a waysdown the road, right? There a
world a gaming world that we cansee Sony and Microsoft get out.
And companies like, you know,Amazon, or Google, like, you

(40:31):
know, come into this wholestreaming thing, because they've
already gotten started with it.
And what made me think aboutthis was blockbuster and
Netflix. How everybody was likeblockbuster will never die.
Netflix came in with a new modelstreaming, and it put
blockbuster out of business. Soit can happen but yet, what do
you think in the future? Do youthink something like this could
happen? Well, first of all,Netflix

Red (40:53):
just raise its prices?
About two or three? I got thatemail last week. Anyway. No, it
is absolutely something that canhappen. And I know you always
sit here say oh, they're they'reso big, Sony, Microsoft,
Nintendo are all so engrained inthe gaming industry. You can't
ever imagine them going away.
But it wasn't that long ago thatpeople we're talking about
Nintendo switching to makingvideo games only instead of

(41:15):
consoles. And we saw whathappened with Sega. So I could
already met Atari. Yeah,

Hick (41:23):
that's an old school example. But hey, we were that
old way. Yeah, well, we are thatold. Not Dead Yet,

Red (41:28):
but but I can definitely see. And I think the more likely
of the two is Sony. I mean,because Microsoft has really
seems like it invested the moneyinto PC two. They had the PC
money, they have the you know,they've got windows, they're
good there but they're alsodoing the x cloud and they're
they're really trying todiversify like their gaming base

(41:49):
their whole message generationhas been as you know, yeah. It's
all been game the way you wantto and that includes the
streaming with x cloud and alsothe fact that Microsoft kind of
has buck your money and and togive money to Microsoft on a
little Well yeah,

Hick (42:06):
they probably have more Yeah, there's windows on every
single computer in the world.

Red (42:09):
Exactly. Exactly. So but like whereas PlayStation I know
like PlayStation now is tryingto get there and things like
that, but it just seems like x i

Hick (42:17):
feel like they're a little behind

Red (42:19):
the Yeah, Xbox is a little more on the forefront even like
I said Amazon and Google for asmuch as we've bashed especially
on poor on poor Google,

Hick (42:27):
but even still feel sorry for Google they know poor Google
they don't shitty with stadiathat's on Oh man, they really
hard for them.

Red (42:33):
I haven't even heard shit about stadia and like good

Hick (42:35):
that's how

Red (42:37):
But no, it's like I could see a future where like maybe
Sony gets out of it or justbecause I feel like they haven't
invested in it enough as much assome of these other companies
have. And plus Sony I mean, youknow Sony's got its TV money.
It's got all its otherappliances. It's it's not
hurting. Yeah, at least as faras I know. I'm not an investor
or insider or any of that stuff.
But I could definitely see iflike these consoles get to the

(43:00):
point where like, the you know,the games aren't making enough
money the consoles making aren'tmaking enough money. They're not
making enough off thesubscriptions like PlayStation
Plus or Playstation now, then Ican see where they kind of go by
the wayside. Yeah. And like Isaid, Microsoft is at least
trying to get into that industrywith the x cloud and everything
like that. The one that doesconcern me that has done nothing

(43:21):
for its online infrastructure isNintendo. And there will always
be the diehard Nintendo fans. I

Hick (43:29):
mean, we're out there first party games are so good,
though.

Red (43:32):
First party collection is amazing. But I mean, all it
takes is like one or twogenerations in or like let's say
the switch would have failed asbad as the the Wii U did.

Hick (43:41):
Oh, I think I don't know possible.

Red (43:45):
That'd be a pretty amazing.
Yeah. I could see a future wherewe're one or two, get just kind
of go by the wayside, becausethat's streaming. But

Hick (43:53):
what do you think I said, Nintendo for a long time, needs
to have like a little streamingbox, like, you know, an Apple
TV, Amazon, fire, TV cube,whatever the hell it's called.
You just have that and you canstream every single game that is
in their library, like day iswhat Nintendo needs to do. But
they're not. They're notcapitalizing, they're not taking
advantage of it. So um, I thinkit's pi. We're running out of

(44:14):
time, but I definitely thinkit's possible. I think it's
going to be very interestingover these next, let's say next
gen seven years, it's gonna bevery interesting to see how
streaming takes is definitelygoing to take over gaming a
little bit. But how far exactlydoes it go? It will we see
consoles, like, you know, thebig console systems, will we see
them go away and they justbecome like, you know, like your

(44:36):
streaming devices like littleboxes and you

Red (44:39):
wouldn't have to worry about running out and getting a
PlayStation six on launch day.
Yep, yep, yep.

Hick (44:43):
Now read. I know behind the scenes, we talked about
doing a game next episode, butI'm not gonna lie my personal
life. I got a little project.
I'm working on the garage in thegarage insulation and drywall.
So red. Let's put up that gamethat we talked about for Episode
39. We'll just talk about theindustry. Next episode anyways,
sounds good once you wrap up allthe links will be in the
description but you can supportus on Patreon or PayPal. If you

(45:05):
can't support financially leavea review or rating and be sure
to check out our websites mainlyjust tg PC gaming. We got a lot
of video game merchandise onthere. It's very very cool. We
also have a blog and we may earna commission on purchases
through our links read you cantalk about some of the other
stuff we got going on.

Red (45:27):
Well we're all over YouTube we have two YouTube pages we
have two guys playing Zelda andwe have tgp z gaming calm
obviously or.com It's a YouTubepage but obviously the two guys
playing Zelda Zelda oriented DGPz gaming is all gaming a lot of
our Busted Buttons podcasts endup on their our our Discord
server is so much fun. We talkwe talk Nintendo Xbox,

(45:49):
PlayStation sports, booze, TVshows we talk everything over
their

Hick (45:54):
chips you bear tell me how to get those PS five units are
gonna ban you from the discord.

Red (45:57):
All right. And of course we're on social media. You can
check us out on Twitter andInstagram. We're at Busted
Buttons PC. thank everyone forlistening in. We're looking
forward to coming back next weekand keep on getting Episode

Hick (46:09):
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