Episode Transcript
Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:00):
If they're fixing hit
validation UI bugs in the game
(00:02):
not running like it's powered bya dying hamster, then yeah,
I'll take that.
Speaker 2 (00:06):
Funny Toxic teachers
capping them softly.
Teaching fools taking them toschool.
Toxic teachers capping themsoftly.
Survivors, get out of the way.
Capping them softly gonna makeyou pay Survivors.
You better get to class.
Toxic's gonna kick that ass.
Speaker 3 (00:28):
Oh, check it out
everybody.
I am here, the Toxic Teacher Igot.
Some of my sounds are fixed,some of them are fixed I don't
know if they're all fixed andthe audio.
I'm working on that.
I think we're good Guys.
You are here with Camping themSoftly.
(00:48):
I think is the name of thepodcast right.
It's a DBD podcast.
We do DBD things here.
I don't know if you are new.
Thank you for coming by.
If you are old, like me, thankyou for staying by, I guess.
So we're at episode number 44, Ithink we are 44 episodes old at
(01:10):
this point and we've gotactually something big to talk
about.
We've got two things.
Big Number one I was talking tothe AI, the smartest AI model I
can find.
I was saying, hey, I want toget my podcast bigger.
Here's all of my statistics.
I've ever had Search everythingon the web.
Find me growth opportunitiesfor a DVD podcast.
(01:31):
What do you recommend?
What do you want me to do, orwhat do you think I should do to
grow?
And guess what it says.
It says you're great, you'rehilarious, you're amazing, give
me a hell.
Yeah.
But it does say one thing.
It says most people don't wanta fucking hour and a half
podcast where you go off ontangents that aren't related to
(01:51):
Dead by Daylight.
Stay on topic.
Make them a bit shorter,because people don't have that
attention span, especially inthe wintertime, when content is
kind of down and people have gotother shit going on.
So that's what we're going totry today.
We're at one fucking minute,we're at two minutes.
I'm going to try to keep it at30 if possible, but we've got a
(02:13):
big one here.
We've got a big, huge fuckingthing.
We have the quality of lifeupdate.
Have you guys heard of thisthing?
I don't know if you guys heardof this thing.
Speaker 2 (02:24):
What the hell is this
?
Speaker 3 (02:24):
crap.
I don't know if you've heard ofthis quality of life, but what
this is, what it looks like tome is they are actually kind of
looking at game health now andsaying we're pumping out so much
content, so many killers, somuch of everything that we're
not taking the time to get thebase experience where it needs
(02:45):
to be Now in real terms.
You would think, oh, this is agreat thing, because they needed
to do this for a while.
Right, they should have donethis 10 years ago.
But the question is, what arethese quality of life updates
(03:06):
that they're talking about?
Okay, so I've brought in myfriend who everybody hates, the
lovely Nicky Ai Dente.
He is our mafioso co-host fromlittle Italy.
He is an expert, dead bydaylight player and hater of all
things.
British.
Nicky, can you let me pull himup here?
(03:30):
He's thinking real quickbecause there's a lot to think
about.
So let me go over this qualityof life update.
They're actually going to dotwo phases.
One of them is from April toJune and then the other one's
June to December phases.
One of them is from April toJune and then the other one's
June to December, so that'sgoing to be all year.
(03:53):
This is a whole year longupdate to the game.
So this is going to takeeverything from like gamma
correction to map offerings, tospawning, to camping and
tunneling, which I'm worriedabout the camping and tunneling
thing and we'll talk about ithere in a minute.
But, nikki, are you, are youthere?
Are you still thinking?
He is thinking he is a bigfucking thinker here and I'm
(04:15):
kind of worried about what hehas to say because he's thinking
so fucking much.
What, what all could youpossibly have to say, nikki,
about this update?
But it's going to be huge.
They've never done anythinglike this, this quality of life.
Speaker 1 (04:30):
Ah, so BHVR's out
here saying they're doing QL
changes instead of updates.
Huh, Listen, kid.
Let me tell you something.
This ain't about quality oflife.
It's not.
This is about BHVR dodging realwork like a survivor dodging M1
Myers.
It's not.
This is about BHVR dodging realwork like a survivor dodging M1
Myers.
Speaker 3 (04:46):
They're trying to
dodge work by doing quality of
life updates.
How the fuck are you trying tododge work by doing that, Nicky?
Speaker 1 (04:53):
The good, the bad and
the disrespectful.
Speaker 3 (04:55):
Okay.
Speaker 1 (04:56):
Nicky's breakdown
here's a breakdown.
The breakdown good the goodwhat is the good of?
This update.
If they're fixing hitvalidation ui bugs in the game
not running like it's powered bya dying hamster, then yeah,
I'll take that.
Okay, add actual, meaningful qllike a block button for
disrespectful survivors.
I wish I'm looking at you earlgray.
Speaker 3 (05:17):
I wish he's.
He's already going into hisnemesis, earl gray, but if there
was kind of a block button forthose kinds of survivors, I'm,
I'm totally into that.
Um, give me more of that.
I'm going to give that a hangon.
Do we have our?
Fucking?
No, not that.
Yes, there we go, that's ourthing, right there.
So, uh, I am, I am uh, if wecould block people, that'd be
(05:41):
good, that'd be good.
Okay, nikki, what's next?
I don't even know if he'stelling the truth here.
I'm just going based off whathe said.
You'd think I would research,but that's not what we fucking
do here.
All right, nikki, what else?
Speaker 1 (05:53):
Fine If matchmaking
doesn't feel like I'm getting
sent to the gulag.
Every game great.
Speaker 3 (05:59):
I agree.
Let's not pretend, this is thesame, although let me go off on
a tangent here, if I could beserious for a second.
I think matchmaking peoplehated on MMR, but MMR was, in
and of itself, a good thing,except for content creators who
wanted to steamroll newersurvivors or lower ranked
(06:21):
survivors on a consistent basis.
You know what I mean.
If that makes sense, um,because they didn't look as good
as they're used to, and sothat's just.
That's unacceptable.
Am I right?
That it's just.
I don't look amazing.
Every single match.
Okay, here we go.
The real update.
(06:43):
Okay, the real update.
Speaker 1 (06:44):
Bad or, as I call it,
anti-italian tech.
Speaker 3 (06:51):
Anti-Italian tech.
What's the anti-Italian stuffin this update?
Speaker 1 (06:55):
It's, instead of real
balance changes what Survivors
get to have dead hard for fiveyears but, killers get.
We made the menu slightlyeasier to navigate instead of
actual that's true, though whenare we going to get like?
Speaker 3 (07:10):
We're never going to
get what survivors get?
Killer mains never get whatsurvivors get, and that's the
common refrain Survivors,there's survivor main right
behind me, but we never get whatthey get.
Speaker 2 (07:21):
And.
Speaker 3 (07:21):
I think we've just
kind of stopped asking for it,
because even this update, fromwhat I have seen, looks like
it's going to be great for thesurvivors.
It's going to be shit for thekillers.
Speaker 1 (07:34):
K-O-L what.
Speaker 3 (07:36):
Sounds fancy.
Yes, it does sound fancy, butit's just them dodging real meta
adjustments.
Yeah, I would agree.
When they start talking aboutgameplay clarity, it's the
moment I know they're about tonerf tunneling again that's
exactly it, and I could havesaid a better myself is that
they're just going to somehowshit all over tunneling.
They're going to take everysingle thing that killers can do
(07:59):
camp, tunnel, whatever,whatever uh, you know, they will
change it all to make it harderand harder for the killers.
And what's going to happen?
This is my prediction here.
This is a prediction from thetoxic teacher, and if you don't
like it, find me on the socials,email me the toxic teacher,
gmailcom, camping them softly atgmailcom, find me twitch
(08:22):
socials, whatever.
But what they're gonna do, put,put the money here on the
fucking table.
What they are going to do isthey are going to nerf camping,
nerf tunneling, nerf everythingto the point where killer mains
will stop playing and thesurvivor queues will go through
the roof, like they've alreadydone once before.
This has already happened andit'll probably happen again.
(08:46):
All right, nikki, keep going?
Speaker 1 (08:49):
Where's my Italian
cosmetics, bhvr?
I've been petitioning for aghost face with a pinstripe suit
and a fedora for years.
Where's my Legion skin thatmakes them look like a pizza
delivery guy about to throwhands.
Disrespectful, thedisrespectful, the worst part.
Okay, what's the worst part?
You?
Know what this means they ain'tfixing the real problems.
(09:10):
Okay, boone's still broken.
Yeah, probably.
Speaker 3 (09:13):
Yeah, they're not
doing anything.
Speaker 1 (09:14):
Packers still
teleporting across the map.
Speaker 3 (09:16):
Okay.
Speaker 1 (09:16):
Guarantee.
Speaker 3 (09:18):
Mm-hmm.
Speaker 1 (09:19):
And worst of all.
Yeah of all yeah, they stillain't addressing matchmaking
which I know is rigged againstitalian players.
Why else do I keep gettingmatched against four stack
flashlight squads?
They can't name things like tfor life because they're british
.
Final verdict fuck nicky'sofficial statement what is your
official nice and all, but itain't a real update if camping
(09:41):
ain't getting buffed I I wishcamping would get buffed If the
game still hates, Ghostfacemains.
I'll be lodging an officialcomplaint.
They do still.
They hate all killer mains,though, if they don't give us
proper Italian representation inskins and cosmetics, then it's
clear, bhvr is still running theanti-Italian agenda, are they?
(10:04):
So yeah, nice, try BHVR.
But this the anti-Italianagenda.
So yeah, nice, try BHVR.
But this ain't fooling me, thisis just fancy words, for we
ain't fixing shit Now.
If you'll excuse me, I gotfamily business to attend to,
and by that I mean dodging anygames where survivors bring med
kits.
Speaker 3 (10:22):
I mean, they can't
even handle Lightborne and I
that's another thing I'm goingto put money on is that they
will nerf Lightborne by the endof this year.
That's my second prediction.
Number number one predictionright here, you heard it here,
folks is that number one thereare going to be so many changes
(10:43):
that are anti-killer that itwill impact queue times for
survivors, for sure, and it'sgoing to upset them.
So give me that.
That's number one.
Number two is that what was Igoing to say?
What was I going to fucking say?
What was I saying?
I totally forgot.
It was something.
There was another thing.
(11:04):
He said that he was going tododge when they break.
Oh, yes, yeah, right, right,right, right, right.
Number two is that they willthis year, in some form or
fashion, they are going to,they're going to nerf Lightborn
in some way.
I don't know what that way isyet.
Lightborn in some way.
(11:27):
I don't know what that way isyet, but it is going to happen.
You heard it.
You heard it Nerfing Lightborn.
That's not what the fucking.
So that's that.
That.
That is one of my big gripeswith this.
I'm going to go through more ofthe quality of life updates.
More of the quality of lifeupdates.
They're talking about puttingin a surrender state for, to
quote, unquote, limitfrustration on both sides,
(11:50):
whatever that means.
So let's take a look here, andI'm reading, I'm looking at
their post.
It says right here there aretwo scenarios in which surrender
can happen.
Number one all survivors havebeen slugged, okay, and then
number that's that's for thesurvivor side.
Survivors can just surrender ifthey all get slugged.
(12:11):
Number two all remainingsurvivors are bots, which I've
never, I have never once seenthat in my life.
Basically, what they're doing,what they're going to do, is
they're giving the survivors aneasy way out.
They're giving them a way tojust disconnect on the match.
(12:33):
What if the killer still couldget blood points dropping
pallets and shit like that?
Like this is fucking awful.
So I'm totally.
They gotta do're.
They're going to shit on killer, somehow you will not get as
many blood points by default.
You probably like what, if youwant to hang out, you want to
(12:53):
hold them there for a second andthen kill them and then hook
them and then more him likeyou're not going to be able to
get those blood points becausethey're just going to give up
like that and then you get notas much.
So it actually helps survivors.
They get out of the match.
Number two.
The killer, um, loses out.
So this is fucking.
This is dumb man, okay.
(13:14):
So, uh, the next one is go next.
Prevention um.
Okay, this is interesting.
I'm going to have to read this.
So what it says is go next.
Expression refers to instanceswhere a killer deliberately does
everything in their power toquickly go to their next game
(13:49):
killer and standing stillrunning to a hook and pointing
at it or, most commonly, failingskill checks while
intentionally failing skillchecks on hook.
So that's where we get thepeople just dying on hook on
purpose.
So let's see what this is.
This sounds we might be gettingto something good here.
I'm reading the rest of it.
So, who knows, todisincentivize and properly
(14:11):
penalize this behavior.
We'll be implementing measuresthat will help us identify when
a player is attempting to gonext.
Once identified, they receive adisconnection penalty point and
lose an entire grade.
Speaker 2 (14:30):
But see, here's the
thing Grades don't mean shit.
Speaker 3 (14:32):
You lose few blood
points and that's it, that's
nothing.
So that to me, okay, the ideais good, but the execution not
so good.
All right.
Next, on the other hand, we'dlike to reward players who stick
it out through thosechallenging matches, even when
things take a dire turn.
We'll be moving forward with anew emblem-based multiplier that
(14:53):
grants blood points during yourfollowing match, with the blood
point stacking over consecutivetrials.
Okay, I'm fine with that.
If that incentivizes people tostay in the matches, stick it
out, not give up.
Okay, that's cool, I'm finewith that.
Now here is the next one, whichis actually kind of killer-sided
(15:17):
in a way, or actually, we don'tcall it killer-sided, we call
it balanced Because that's whatwe get.
We don't get buffs, we getbalance, like actual balance.
They get buffs, we get nerfsLike it's fucking stupid.
Okay.
So they talk about extremehiding and body blocking
(15:38):
prevention.
So extreme hiding refers tosurvivors drawing out an
unwinnable match by ignoringtheir objective and waiting out
the clock, which is a bigproblem, especially in those
three gen situations where youhit them, they run, or there's
two left and they're both hiding.
They just won't come out, nomatter what.
You're having to check all theedges of the map.
(16:00):
You know what I mean.
You're having to go around andcheck those.
So we're changing the way.
They're changing the way AFKcrows operate so they can more
accurately identify when aplayer is deliberately avoiding
engagement with their gameplayobjective.
Okay, so once a player receivescrows, their location will be
(16:24):
immediately revealed to thekiller.
But the crows take forever,though, like, and if you're
moving, you don't really get thecrows to my knowledge.
Am I right on that?
I don't know.
All right.
So it says I'll also beincorporating a feature that
allows players to lose collisioncollision after receiving a
third afk, which should preventinstances of body block related
(16:48):
griefing.
I don't what the fuck are theyeven talking about?
I've never had that happen inmy life, for that to even be a
thing.
So I don't know, maybe that'ssomething that goes on and
that's just so far outside of myrealm.
This week, on Camping themSoftly, we fucking learned shit
(17:10):
that we didn't even know existed.
All right, next up, mapofferings.
Okay, it says right here,moving forward, moving forward.
Map offerings will no longerguarantee the appearance of a
map, but rather increase itschances by 20%.
And note they don't stack.
So that's good.
That way they can't pin you ona map.
(17:31):
Okay, that's fine, I'm finewith that.
Cool, all right.
Spawn rules.
It says survivor spawnplacements have a significant
impact on a trial's outcome, anobservation that has been
repeatedly recognized by ourcommunity.
Okay, that's fine.
Killer survivor placement thatour community.
Okay, that's fine.
Killer survivor placement thatdoes matter.
Okay, so it says we're changingdefault spawn rules to ensure
(17:52):
each survivor will spawn within12 meters one another on the
same floor, and then the shroudofferings will be changed.
However, they need to bechanged Now.
There's been a lot of debate onthis.
Is it good for survivors to allspawn together?
Is it good for them to spawnapart and each kind of split the
(18:13):
gens at the beginning of thematch?
I think that's going to remainto be seen.
This may be.
In my opinion, this may besomething that they have to walk
back if it doesn't go the waythat they think it should.
So I would pay attention tothat.
One is something that may ormay not make it out of like a
(18:34):
PTB.
If they're putting these inPTBs, all right.
So let me see AFK bots.
Players that use AFK bots aregoing to be able to detect that
Bulk blood point spending.
Great Quest system.
This is going to be more likethe mobile game, where there's
going to be quests and bullshitlike that, and they're going to
(18:54):
rework the challenge systemswhich are the dailies.
I'm fine with that too, I likethat I like DBD mobile.
So if you make it more like thatmobile a lot of people don't
like that mobile experience I'mfine with that, okay, and then,
um, after uh, they're gonna,they're going to allow players
to see their own perk loadoutswhile in a lobby, as well as
(19:17):
adding, uh, additional loadoutslots.
Why?
Why?
But why would you want to seeyour own in the lobby?
It says allowing players to seetheir own perk loadouts.
Is that like you're only seeingyour own or you're seeing the?
You know you're not seeing theother survivors, are you?
And adding additional perkloadout slots?
(19:39):
Okay, like that.
I'm a little confused by that,even what that would mean.
Somebody, if you can explain tome, find me on social media
something.
So that is phase one.
This is the upcoming changesfrom April to June, and then
we've got phase two in, likeJuly timeframe to December.
(20:02):
So that's phase one.
They are going to kind of uh,they're going to kind of slow
down on the releases.
As far as I know, this could bea good thing, depending on how
these go.
If you look at the rest, um,preview perks and lobby spawn
rules we already talked aboutall that.
If we look at July to Decemberum.
(20:22):
You've got anti slugging itsays continued improvements.
You've also got anti-tunnelingand anti-camping, which is going
to be them shitting on killersfor six fucking months.
That's just.
We're going to have shit allover us from BHVR.
They a massive steaming pile ofgarbage.
Shit, boo, boo, boo that itcould not be worse, do I?
(20:47):
I don't even have a sound forhow bad that is, do I?
No, that's not it.
Hi, I'm looking for Ray Finkeland a clean pair of shorts.
And then, uh, they got mappingkey.
Item balancing keys, I guess,are going to be balanced Keys
don't do anything.
And then the next thing itembalancing keys, I guess, are
going to be balanced.
Keys don't do anything.
(21:07):
And then the next thingkeyboard and mouse on consoles
Okay, that's cool.
Prestige rewards Cool.
Reduce login steps, whateverthe fuck that means.
Accessibility improvementsalways a good thing.
Custom game improvements alwaysa good thing.
So that's what we're looking atin terms of the updates from
here to the end of the year Somegood, some bad, some somewhere
(21:31):
in the middle, and you know, itremains to be seen.
I'm going to try not to get toodown on it.
I'm going to try.
I don't know if I'm going to beable to successfully do that,
but I'm going to try.
I'm going to do my best.
I'm going to give it.
You know we'll give it out ofthe PTB and then give it a few
(21:53):
weeks and see what happens.
I don't want to jump on itright away, so don't want to be
a negative, negative Nelly, andlet me go.
Okay, so now we got to talk realquick.
Remember, we're doing a shorterpodcast this week.
I'm experimenting with theshorter shit.
We've got to talk about ourviewers and where they come from
(22:17):
.
I know right, I'm a little, doyou notice?
I'm a little bit lower energytoday, not feeling quite as
great as normal, little bitlower energy today, not feeling
quite as great as normal.
But we've got a couple of placeswe need to talk about.
We've got one place we need totalk about, really, and I found
I saw this one and how loud isthis fucking music?
(22:40):
This is loud as shit.
Right, there, can we turn down?
This is loud as shit.
Right, there, can we turn down?
That's good, right, okay, therewe go.
I think we're better.
So this place.
We got another place in fucking, in France.
What in the hell is this crap?
I know right.
So we've got to talk about thisplace.
(23:02):
Nancy, nancy, nancy, thank youfor coming by at this place,
nancy, nancy, thank you forcoming by Nancy France, which I
didn't even know was a fuckingplace.
God damn it.
James Brown, james, stop shutup for a second.
Okay, nancy Murth at MoselleMurth at Moselle, I think, is
(23:23):
the name of this place.
I'm going to talk to you aboutNancy France real quick.
Nancy France, I am not going toplay Nikki's whole thing, but I
want to see what, where you are.
You're up in Northeast France,you're almost in Germany, which
is crazy.
Um, let me see geography.
The uh, old, no, how manypeople are in here?
How many people live in Nancy?
How many people are in here?
(23:43):
How many people live in Nancy?
What percentage?
Oh, there's 100,000 people.
This is small as shit.
Oh shit, no, that was the wrongsound.
Speaker 2 (23:54):
Okay, nancy Francie,
let me see what else is going on
with you, nancy?
Speaker 3 (23:58):
What are the main
sights?
The city center looks beautiful.
Go to the Ducal Palace of Nancy.
They got a Notre Dame.
Is that the actual Notre Dame,or is this a different one?
This is a different one, right?
No, yeah, it's not the real way.
It's not the main one.
Okay, they have the nicebotanical garden Du Montet, and
(24:19):
then they've also got the Museumof Fine Arts of Nancy.
That's weird, because Nancy's aname here.
They're also known for theirmacarons or macaroons.
Do we call them macaroons ormacarons?
Check out their macarons.
And then they also haveBergamot.
Is it Bergamot or Bergamo?
I don't know.
I'm sure they say Bergamo.
Check out their Bergamo.
(24:39):
Check out their macarons.
Check out the fake Notre Dame.
Check out the fact that Germanyis right next door.
Sorry.
Speaker 2 (24:47):
Germany.
Speaker 3 (24:49):
And then also, what
else does it say?
The palaces of the Dukes ofLorraine.
Lorraine lived there, so thatis Nancy.
France.
I'm sorry we went by so fuckingfast, but you are in France, so
there's not a whole lot of goodshit to say.
I said as much as I could.
That is where the fuck are theviewers from.
(25:11):
We're going fast.
This is the fastest episodeever.
All right, so that's it for mefor this week.
We're 25 fucking minutes.
I feel like this was too fast,but I'm going to try it.
We went over quality of life.
I may be splitting this intolike different episodes or two
(25:33):
separate podcasts, I don't know.
I'm thinking out loud if we havea toxic off topic or something
that's too fucking loud I can'thear myself think like a toxic
off topic cast or something.
And then we have like the onewhere we talk just about dvd.
Who knows who fucking knows whofucking cares.
We're're the podcast of globalaffairs Now.
(25:54):
Um, we've also got a two Veight still going on.
It's garbage and shit.
I there's not enough bad thingsI can say about that, because
you can't even get in as akiller.
They pumped it up to 400%.
Still couldn't get it going.
There's a survey out.
If you want to take that survey, we may take that on the next
episode of the podcast.
If you get on Dead by Daylight,you'll see that survey, and I
(26:18):
think that's about all of thebig news right now in DBD.
There's just not a lot thistime of year, so we'll try with
the shorter episode.
We'll see how that works.
Guys, that's it for this week.
Follow me on Twitch ToxicTeacher TTV.
Follow me on YouTube the ToxicTeacher.
I'm Toxic Teacher TTV.
On all those socials.
If you want to be a guest onthe show, if you want to come
(26:42):
scream at me, find me, email methetoxicteacher at gmailcom.
Campingthemsoftlygmailcom.
Find me on all those socials.
Send me a message.
I don't care where you are, Iwill bring you on any day of the
week and let you know what Ireally feel about you,
Especially if you're a survivorman and that's.
(27:02):
I guess that's it for this week.
Wow, this is so weird.
Normally I'd be less thanhalfway done.
Alright, satan, are you ready?
Speaker 2 (27:10):
Get the fuck out of
my face.
Speaker 3 (27:14):
Get the fuck out of
my face, see you.
See you next time.
Speaker 2 (27:32):
Slugged and camped.
With unmatched speed.
He battled a god who won hissoul.
Survivors cower Lose allcontrol.
Camping in softly, his podcastbattle cry.
The toxic teacher's kickingasses, toxic rain.
(27:55):
Terror begins once he starts tocamp.
He always wins.
Once he starts to camp, healways wins.
Meg and jane tremble, jeffexplodes, jeff explodes, bill
and Adam worship his chaoticcode.
(28:15):
Farts sounds rumble, thethunders roar.
Victory's mount.
He'll settle the score, kippingthem softly.
The battle cries.
The toxic teachers podcast onhigh.
His toxic reign of terrorbegins Once he starts to camp.
(28:40):
He always wins.
Once he starts to camp, healways wins.
Electric guitars wailing loud,bald head gleaming, he draws a
crowd.
Legend forged in sweat andtears.
Buzz wailing loud, bald head,gleaming, he draws a crowd.
Legend forged in sweat andtears.
(29:03):
The Toxic Teacher conquers allhis fears.
Camping in softly a battle cry.
The Toxic Teacher's podcast onhigh.
As toxic reign of terror beginsOnce he starts to camp.
He always wins.
(29:23):
Once he starts to camp, healways wins.