Episode Transcript
Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 3 (00:17):
Don't look under the
internet.
Speaker 1 (00:26):
Are we all?
Speaker 2 (00:28):
coming now.
Is that like how we started theepisodes after?
Speaker 1 (00:32):
200?
Yeah, yeah, damn.
Speaker 2 (00:38):
I should have done
that at work.
Speaker 4 (00:41):
Oh, YouTube is.
Are we recording?
Are we recording?
Speaker 3 (00:43):
Yes, we are.
Speaker 4 (00:44):
YouTube is a lot more
lax on when you can swear.
You can do it in 7 seconds.
Now it has been 7 seconds.
Speaker 3 (00:51):
Our intro is 30
seconds long.
We can do whatever the fuck wewant.
Speaker 4 (00:56):
We did that on
purpose, I'm sure.
Speaker 2 (00:58):
We could just turn
the intro after 7 seconds Into a
myriad of the word fuck.
Speaker 3 (01:03):
Oh yeah, brother,
don't look under the internet,
Fuck.
Speaker 1 (01:06):
Fuck, fuck.
Speaker 4 (01:10):
Oh, my god, you guys
have to watch that video.
Alpha in the Discord said,speaking of customized thank
yous, mike called me glonkybecause on fourth wall you can
thank people and there's thisvideo.
Hang on, hang on, hang on.
I know we're recording, buthang on.
This is for the people at hometoo.
This is for the people at hometoo.
Let's see if it's on fuckingYouTube, Because people need to
(01:32):
see this Hang on.
Is it on YouTube?
Yes, so just YouTube.
Glonky, it's the first onecalled Best Interview Ever.
Funniest fucking thing I'veseen in a long time.
You look like a long guy.
Speaker 5 (01:48):
Yeah, I've seen that
before.
Speaker 4 (01:50):
I feel pretty glonky.
He's like what is it?
It's fine, I'm doing good.
He's like stoned out of hismind.
What's up?
Hello everyone, welcome toDon't Look Under the Internet.
The glonkiest podcast on theInternet.
On the Internet, my name isGlonk.
Up there that's Jason.
(02:12):
Hello, hello.
Up there that's Doug.
Hey, up there that's Matt.
I don't know where any of youare, so I'm just saying up there
as a general, Glonk yourglonkers glonk.
It's pretty glonky dude, prettyglonky man Blank to be here,
buddy.
Good to be here and welcome toDon't look on the internet, an
(02:33):
internet comedy horror podcastwhere we talk about.
Speaker 3 (02:38):
Blank.
Speaker 4 (02:39):
Whatever the fuck we
want.
Speaker 5 (02:40):
So today, so today
I'm gonna start off with gonna
start off with substance, that'sfor sure.
Speaker 4 (02:45):
No, hey, hey, this is
.
Speaker 5 (02:47):
I really enjoyed this
topic, so fuck off um I'm not
saying the topic's bad, I'm justsaying we haven't gotten there
yet.
Speaker 4 (02:53):
Yeah, we're gonna
after a little bit of diluty.
Housekeeping above your head.
There's some housekeeping aboveyour head specifically there's
one bit of housekeeping we haveone name I want to shout out
from the Patreon, so shouts outto Weeby Peavy dude.
Weeby, peavy, weeby.
Peavy shouts out to Weeby Peavy, you the glonkiest of them all,
(03:14):
my guy, that name gets a 10 outof 10.
That name gets a 10 out of 10because it's like maybe baby
from.
Speaker 2 (03:22):
American dad, maybe
baby Weeby Peavy, maybe Baby
from.
Speaker 3 (03:25):
American.
Speaker 4 (03:26):
Dad, maybe Baby,
maybe Baby.
Weedy Peavy, that's really allI got for some housekeeping.
Does anybody else havehousekeeping Like a broom, some
sort of microfiber wipe that youwant to?
Speaker 5 (03:40):
include Maybe a glonk
door, a glonked door.
Speaker 1 (03:45):
A puppy monkey baby.
Speaker 4 (03:47):
Oh god, don't ever
bring that back into my life.
What kind of acid trip were theboard members on when they came
up with puppy monkey babyEspecially?
Speaker 2 (03:57):
if.
Speaker 4 (03:57):
I'm due or whatever,
Like good god.
Speaker 2 (03:59):
I miss nonsense
commercials.
Speaker 4 (04:03):
I do.
I miss when everything wasn'tdirectly advertised towards me
and it was a general audience.
I miss the nonsense commercials.
I miss when everything wasn'tdirectly advertised towards me
and it was a general audience.
I miss when I was rollingthrough Facebook and Old Spice
was just like I'm on a horse andnow it's Michael.
You want this because we heardyou talking about it one time.
Speaker 5 (04:19):
I hate that there's
so many fucking drug ads.
If I could just put one thattook those away, there would be
no commercials on any of theapps that I have.
I don't need.
Speaker 4 (04:30):
Quaaludes I already
have them.
My favorite place is Make yourDoctor.
Speaker 2 (04:35):
Buy.
Speaker 3 (04:35):
These.
Speaker 2 (04:36):
For you.
It's not like you buy them,it's like make your doctor give
you a prescription.
Speaker 3 (04:41):
Talk to your doctor
about anal prolapse.
Speaker 4 (04:45):
I've talked about
this once before, but the
funniest one I've ever seen wasan asthma inhaler and they were
like oh, this inhaler, it's sogreat, it helps with your asthma
and everything it's like sideeffects May die of asthma
related attack.
I'm like, well, hold on.
Speaker 3 (04:58):
They stopped
breathing, anus may prolapse
farther.
Every fucking commercial is thesame, though it's like always
showing one person who's justLife has been completely
decimated by some, just likeVery treatable and like what I
(05:19):
would just mostly consider aminor annoyance, like those
skincare things Like them.
Missing the bus, it was ruiningmy entire life I couldn't hang
out with anyone becauseoccasionally I got rashes on my
thigh.
Speaker 2 (05:31):
Yeah, well, hold on.
Speaker 4 (05:35):
That would prevent me
from hanging out with you guys
ever if I got rashes on mythighs.
Speaker 2 (05:38):
Well, yeah, the first
thing you show us is your inner
thigh.
Speaker 4 (05:41):
Yeah you guys are way
too intimate with my thighs.
For me there goes the hello.
Speaker 5 (05:45):
I have sudden
crapping your pants, disease and
I can't hang out because I'llcrap your pants.
Speaker 3 (05:51):
Yo, you ever see that
.
Speaker 1 (05:55):
We are way off topic,
but have you ever seen?
Speaker 2 (05:58):
We can't be off topic
.
Speaker 1 (06:00):
We don't know what
the topic is.
Have you ever seen?
Speaker 3 (06:02):
that documentary
about that guy that just comes a
lot.
He just can't stop coming andthat actually does ruin his life
because it's literally like 15times a day.
And he's like the documentaryis like he does have time to
play Frisbee with his friendsand he's like playing Frisbee
with his friends and he like,throws the Frisbee and he's just
(06:23):
like oh and he, just like,falls down on the ground.
Speaker 2 (06:30):
I've seen several
like either like TV spots or
like just a YouTube video.
People just can't stoporgasming and, like I know,
that's probably awful after awhile like but I can't help, but
just like laugh a little bitbecause I'm a child.
Speaker 3 (06:44):
It's very funny.
After a week it got old for awhile, like, but I can't help
but just like laugh a little bit.
It is the funniest disease it'svery funny.
Speaker 4 (06:47):
Like after a week it
got old and now I'm in a lot of
pain it was super cool for liketwo days, but after that it's
like, okay, there's only so muchporn, I can't stop coming
anyway.
Speaking of, I came when Idiscovered this topic that we're
talking about today.
It's pretty fun.
(07:08):
This is very special to me.
That's why I wanted us to coverit.
It's got a little sprinkle oflike Drown God vibe to it, but
all in all, I just thoroughlyenjoy what we're about to talk
about.
We're talking about the HauntedPS1 demo discs, that and just
(07:28):
full-on games that you can playfor free that are out there in
the world, and I'm very happythat we're talking about it.
I've had this on the list for awhile and we never really had a
good time to bring it up and Iwas like, fuck it, I don't have
anything else to make a topic onthis week, so we're doing this.
Speaker 5 (07:45):
We did a big topic
last week, so we're taking it
easy this week.
Speaker 4 (07:49):
Exactly, yeah, so let
me start where all stories
start the start Wow.
Speaker 2 (07:58):
Great.
So it all starts with an.
Speaker 5 (08:00):
Irish.
It really hits the same way.
After the 100th time hearing it, you know yeah yeah, the
Haunted PS1 demo disc.
Speaker 4 (08:06):
For those of you that
aren't aware, now, like I
mentioned before, on itchio youcan find basically a catalog of
it's, advertised as a physicaldisc.
Obviously, it's not asdownloadable it's free to
download as well but it is abunch of demos of horror, uh,
ps1 themed horror games wherethey all are like the ps1
(08:29):
graphics and controls for themost part, um, and that you
could just access this and playthem.
It's super fun.
There's uh, I believe there'stwo demo discs out there 2020
and 2021.
Um, unfortunately, it seemslike the uh, uh, I don't know
what you want to call thiscampaign.
This project, I guess, hasn'treally been too active as of
(08:52):
late.
Unfortunately, there's aYouTube channel where they do
playthroughs and they they showoff some of the games with some
of the developers that made thegames, but unfortunately there
hasn't been much traction overthe past couple of years here.
I'm hoping this can help with alittle resurgence though I'm
really hoping, because I wantmore of this.
This is the shit that I love.
I love PlayStation 1 stylegraphics.
(09:14):
I love PlayStation 1 horror andI feel like not a lot of games
capture it, it's so chaotic itis and I feel like not a lot of
games capture it.
recently, like I'll see a bunchof games out there that are like
oh, low poly, ps1 vibes, butthere's always something kind of
off with them and I feel like alot of these games did capture.
There's a couple that are stilla little off for me, but a lot
(09:35):
of the games in this demo discsin these demo discs do capture
that essence and that feel ofPlayStation 1.
Speaker 3 (09:42):
I think the biggest
thing that I miss and not all
these games have this is staticcameras, because one of mine
that we're going to talk aboutdoes one of my games has static
cameras in it and it works realwell and it makes it yeah right,
yep, silent, I do want toretcon, something that Mike said
(10:02):
.
Speaker 5 (10:03):
my games are from
2025, so oh, they booted it back
up.
Speaker 4 (10:07):
Hell yeah.
Speaker 5 (10:08):
Well, most.
Speaker 1 (10:10):
Oh, wait didn't they.
Speaker 5 (10:12):
They've been putting
out stuff.
They're not all called HauntedPS1 Demo, though.
Speaker 4 (10:16):
I think that's what I
mean is like the demo disc
hasn't been made since 2022.
Speaker 5 (10:21):
There are Technically
, the ones I'm talking about are
on a haunted PS1 demo disc.
Speaker 2 (10:25):
Oh, they are Most of
them.
Speaker 5 (10:28):
Mine are from Super
Mario Bros 5.
Speaker 4 (10:30):
I guess the YouTube
hasn't been updated in a couple
years then, because the lastthing they did was, instead of
instead of E3, they call it Eek3, like E-E-K, and they haven't
updated it in like two years,which they used to do yearly for
updates and whatnot.
Speaker 3 (10:47):
It was called
Flipside Flight, flipside
Frights.
Speaker 5 (10:51):
God damn it.
Hell yeah, that's where mygames are from.
Speaker 4 (10:54):
Cool, I'm very happy
to be wrong in that situation.
Actually, no, they're not.
Speaker 5 (10:59):
I lied.
Speaker 3 (11:00):
Wow, but it doesn't
matter, we're off to a great
start.
Speaker 4 (11:03):
Either way, so this
all started.
Speaker 2 (11:04):
Everybody will
believe us, no matter what we
say.
Speaker 4 (11:06):
Right.
This all started back in March2018 by an Irish independent
game developer named BrogonBrogon Hackett, and this man,
brogon Back in 2018, this manestablished a Discord community
(11:28):
the core concepts for theHaunted PS1 disc.
Basically, he's the founder.
There's a bunch of moderatorsthat help him out now, but he is
the key founder.
He created this because hefound it.
He created this because, in hisown words, the desire to
establish Haunted PS1 wasinfluenced by the absence of a
community for independentdevelopers at the time.
(11:50):
He goes on to quote there's awhole load of horror games being
made, but very little communityaround it.
So this Discord got created,where people talked and
collaborated and started youknow, just very, very part time
creating these little low polygames.
And then in October, broganactually hosted a series of game
(12:16):
jams which, I mean, I guess arebasically just like a group of
people getting together to playa game.
Essentially.
I mean, I guess they'rebasically just like a group of
people getting together to playa game, essentially.
And that's when the firsthaunted PS1 Halloween jam kind
of became a thing where peoplewould submit games and a bunch
of people would play gamestogether.
This spawned the haunted PS1community and the demo disc
(12:46):
compilations, which is prettyfun.
On these again they're like demodiscs.
You go to the website.
They even have a little graphicthat looks like an old
PlayStation 1 demo disc.
It's really fun.
But on these discs are justshort little demos, just like an
old school PlayStation 1 demodisc that you would get.
I still have mine.
It's very reminiscent of this.
The first one's reminiscent ofthe demo disc.
The second one is morereminiscent of a museum.
The first one's reminiscent ofthe demo disc, the second one is
more reminiscent of like a menugame, a museum game like, um,
(13:07):
the Namco museum games.
It's very reminiscent of those,and I fucking love the Namco
museum games.
Those fill me with so much joy.
I wish mine worked, but they donot.
But I got all the boys togetherand I said hey, boys, here's
some cool demos.
Uh, I want you to pick a couplethat you like and you're going
(13:28):
to talk about them, and so we'redoing just that.
So I'm going to start off withmy game and then I'll pass the
buck to someone else.
How does that sound Fantastic?
Speaker 1 (13:42):
I'll take that as a
yes.
How does it?
Speaker 3 (13:42):
sound guys or
whatever the fuck.
Speaker 4 (13:43):
Fantastic.
I'll take that as a yes.
How's that sound guys?
So we're gonna start off with agame called the salt order.
Now I chose this one for acouple reasons.
First and foremost, the dev.
His name is Cam.
He goes by Camalot underscore.
On Twitter it's spelledK-H-A-M-E-L-O-T and Cam.
(14:10):
If you go to the Haunted PS1YouTube channel, there is a
Twitch stream of one of themoderators that's playing a
bunch of the demo games and hehas the developers on and he
actually had Cam on and Camtalked about the development of
the game a little bit.
He talked about some of theinfluences of the game.
Um, but basically cam createdthis game based off of his fear
(14:32):
of monsters that move.
When are they're not beinglooked at?
Kind of a spoiler for what'sabout to come.
Um, it's like scp.
Uh, what?
Oh seven one seven three, or ohseven nine, whichever one it
was, I I don't remember.
Yeah, concrete.
Speaker 2 (14:45):
What am I supposed to
talk about?
Speaker 4 (14:46):
Yeah, or or the
weeping angel.
Yeah, he, he.
He quoted those two as his biginfluences.
Uh, but apparently that conceptof like a thing that does moves
when you're not looking at it.
Like terr, he built this gameand he could barely finish it
and completed himself, becausehe got so terrified from it.
(15:09):
That's kind of sick.
Now, yeah, I want to make a gamethat makes you shit myself.
The end game of this I'm goingto get into the game itself.
The end game he quotes willhave a lot more puzzles attached
to it and a lot more uses forsalt.
I'm going to get into salt here.
The end game he quotes willhave a lot more puzzles attached
to it and a lot more uses forsalt.
I'm going to get into salt here.
The completed game will alsohave a lot more lore around
(15:30):
witchcraft and magic and one ofthe moderators of the Haunted
PS1 demo compilations andeverything.
He is a practicing pagan, so hevery well could be helping
bring influence know, bringinfluence on on the, the full
game when it gets released.
Um, so this game starts you offin what kind of looks like a
(15:52):
dungeon, Like it's got likethose cold brick walls.
Uh, it's, it's straight up likecellar dungeon style.
Um, you walk into this room andyou're surrounded by these like
cultists.
They're up above room andyou're surrounded by these like
cultists.
They're up above like you're.
You're below on this, likeother level of them, like
they're on the second level, andthey're just kind of around you
(16:12):
in a circle and they're just inblack cloaks with what look
like white masks on, and um,they call themselves the witches
of the salt order and the gamejust kind of throws you into it.
It's kind of like you're aprisoner.
In this game.
Some text comes up on screenwhere they apparently have
decided on what your penance isgoing to be.
(16:35):
You are to enter the realm ofthe Endless Tree where they need
you to reclaim the ancientgrimoire that is inside of the
tree.
Do this and you'll be free, oryou might just die.
Who the fuck knows the witches?
They give you this like imbued,imbued whatever the word is
(17:00):
Imbued, Imbued salt for yourprotection.
Once you get the salt, you leavethis castle like area and you
get a little bit of lore.
This lore basically states thatthe only way to get to the tree
is through this abandonedchurch.
The way to this church iscursed.
(17:21):
If you stay in the woods on theway to the church for too long,
you become part of the curse.
You have to reach it.
Reach your way.
You have to get your way to thechurch before the church bells
ring four times and as you goalong through the, the uh, the
game, you do hear the bells inthe distance.
(17:41):
Ring once, ring twice every nowand then to you know, let you
know that that time is coming toan end.
You got to get your ass to thischurch, so yeah, that's, that's
like Majora's Mask.
Speaker 2 (17:56):
That terrified me
simply because, like, oh, it's
gonna, you're gonna die,majora's Mask.
Speaker 4 (18:02):
I believe he did use
as an inspiration for like a
time limit.
He wanted something that was umwhat's the word I'm looking for
?
Kind of like um urgent urgentimpending.
That's where I'm like, how youcan look up in in majora's mask
and see the moon getting closerand closer.
He wanted you to hear, faintlyin the distance, those bells
(18:23):
every now and then just gettinguh, ringing more and more.
So I really enjoy that, thatidea.
Um, sorry, I'm wiping off myglasses so I can't see what I
wrote.
There we go.
That's much better.
So in the demo you do comeacross the minor glasses I
should do that.
Speaker 5 (18:41):
You were right start
writing on your notes there and
then I'll just, then you can get, like you can get a prompter
going or something.
Yeah, or I could just like yousaid write them on my glasses.
Speaker 4 (18:50):
Throw the glasses
away when I'm done.
Order new ones.
Speaker 3 (18:52):
Yeah exactly Right.
Speaker 4 (18:55):
Matt, are we laying
the same?
Speaker 3 (18:56):
glasses?
No, I don't think so, damn.
Speaker 4 (19:03):
For a second.
I thought I was cool, Anyway.
So when you're in this, youwore the park room.
No, I Zenied them because I'mpoor.
Speaker 3 (19:12):
They're probably made
in the same Chinese factory, so
maybe they are the same.
Speaker 4 (19:15):
Yeah, who the fuck
knows.
Not all of us can afford WarbyParker.
Jesus Christ, this guy overhere.
I can't even say anything.
I had Prada glasses in highschool.
Speaker 3 (19:25):
Another sponsor, get
more of your glasses.
They're pretty fun.
Speaker 4 (19:31):
You can order as many
as you want, but they're
expensive Anyway we're nottalking about glasses.
Speaker 3 (19:36):
Not really so in the
demo.
Speaker 4 (19:38):
There are these
monsters in the woods as well.
These monsters, like the manreferenced before, they do not
move unless you don't, unlessyou, you know, don't look at
them.
If you draw lines of salt, theycannot pass the lines of salt.
But you only have a limitedamount of salt.
So our player who is goingthrough the demo discovers
(20:00):
pretty early on hey, you candraw a circle of salt around the
monster and it can't goanywhere.
But you just used all your salt.
What are you going to do?
You can regain all your saltbecause it's magical salt.
If you push like E on thekeyboard or something, it
replenishes your salt and youget your whole pouch back.
But it gets rid of that youcould do that, you could do that
(20:25):
as well.
You just cracked the code of thegame.
Baby.
Do you ever try coming?
I wrote the game.
You ever try coming on theforest demon, that might work.
Have you tried that?
Yeah, so if you do replenishyour salt, whatever lines you
made disappear.
So you gotta be careful.
That's part of the puzzle.
Um, these creatures also.
(20:46):
They look like like.
They look like forest demons,like.
They look like tree demons,like ents, but instead are
fucked up.
Yeah, and demon ants, yeah, um,so going through the woods, you
do end up finding a key.
You discover the church and thechurch doors are locked.
As you progress further, youfind a key and you're like, oh
(21:08):
my god, this key must be for thechurch.
It's a fucking key.
That's, that's a fucking key.
So you get the key.
You go back to the woods or goback to the church.
On the way to the church youdiscover more of the monsters.
You got about three of themyou're juggling with right now,
and there there are like roadsthat are interlapping so like
it'll go from like one road,it'll, it'll take a bend and
(21:30):
kind of pull like a, like awraparound.
So there's two, two ways forthese monsters to come up one
road and get you.
You can try to cut them off ofthem.
There's there, you can try tocut them off with one line of
salt, but then you're out ofsalt.
What are you gonna fucking do?
You know see.
Speaker 2 (21:44):
I'm gonna do man of
salt.
What are you gonna fucking do,you know, see, what are you
gonna do man gotta be careful.
Speaker 4 (21:47):
Yeah, fucking, save
your salt.
So if you're, if you're goodenough to get your way to the uh
, back to the church, you canend up getting yourself into the
endless tree.
And the endless tree looks likethis tunnel, um, with like ivy
all over the sides andeverything, and the screen fades
to black and the demo is over.
(22:07):
At this point Now, this game isnot yet finished.
From what I remember, lookingup, it's still being worked on.
Let me just double check that.
The salt order I don't believeit's available yet, but I love
the concept of it.
I think it's available yet, butI love the concept of it.
(22:30):
I think it's very fun.
It's very cool, it's a very fungame, but all in all, I love
the aesthetic of it.
I like the idea of that, thisthing, that it's basically an
SCP, but you do have a way tostop it.
You have a resource.
(22:51):
It's just very, very finite andI really enjoy that.
And in the like I mentioned, inthe future, his goals are to
open up the game, have differenttypes of like, potentially
different types of salt that dodifferent things, have different
creatures, some that can erasethe salt.
One of the ideas they threwaround was rain physics, where
(23:13):
at certain points in the gameit'll start raining and it will
dissolve your salt and allowthese monsters to progress
forward at you, man they'd beliving in 3021.
I know, I think right now as ademo it's it's it's pretty rough
, Um, and it's very short, thedemo.
If you are good, it takes maybefive minutes tops to get
(23:33):
through, but the core concept, Ithink, is there and the core
concept is brilliant.
I, I love this idea for thisgame.
I think it's an incredible ideaand it's an idea that's been
done many times in the past, butI don't recall seeing one done
like this.
So that's, that's the saltorder.
Speaker 2 (23:52):
Yeah, it reminds me
of like the uh, what was the
eight pages?
So I mean, speaking ofSlenderman, um, it reminds me of
that, like, like that style,but instead of only you know,
just find the fucking pages.
No, this actually lets youinteract with the, the thing
stalking you exactly you canstop the thing from from getting
.
Speaker 4 (24:11):
You just gotta be
good, get good.
Can't write it?
Yeah, um, but that's that'ssalt order.
Uh, go check it out.
Everyone again, it's by, it'sby cam cam a lot on twitter, um,
or again, you, you can just notsee it.
Yeah, kh, but if you justGoogle the salt order, his shit
(24:33):
comes up immediately, so you canfind it there, and you find the
itchio link to it as well.
Let's go with, jason.
What do you got for us?
Speaker 2 (24:44):
Very cool.
Do you guys want to hear aboutbees, killer bees, or?
Bees we don't even want to hearthat in relaxing in a sauna.
Speaker 4 (25:00):
Jason, shut the fuck
up and get the bee on the screen
right fucking now alright sogive a bee
Speaker 3 (25:07):
your microphone.
Speaker 4 (25:09):
Don't call you a bee
and bees on my head, but don't
call me a bee, oh my god,there's naked ladies.
Speaker 2 (25:15):
The killer bees.
It's on YouTube.
It's on YouTube.
Speaker 3 (25:19):
But there is naked
ladies.
Speaker 2 (25:23):
That oof.
You know what.
I actually did not catch that,so I apologize for the intro
there.
Either way, killer bees, thisis a quick.
There's not a lot to this game.
It is very simple, verystraightforward.
This it's done in like a foundfootage style.
And one of the first thingsyou're going to see like, in the
(25:43):
menus, you can pick between, Ithink, vhs and heads-up display,
which is just a regular videogame.
The VHS will just give you thetimestamp of what's happening
and when it's being recorded youbasically just open up.
You're in this abandonedapartment building.
You find a gun pretty fuckingquickly, nice, and you then run
(26:08):
around this abandoned apartmentbuilding.
What's it called?
Again, swarms of bees.
What's it called?
Speaker 4 (26:15):
What's the game
called?
Speaker 2 (26:16):
again.
I think it was called killerbees.
Speaker 5 (26:19):
Killer bees.
Oh, it's just straight up.
Killer bees, tape one.
Speaker 1 (26:21):
Yes, yeah.
Speaker 2 (26:24):
Miller Key.
You just run around and youkill a bunch of bees.
Eventually, you find your wayto the exit of said building and
you don't have to kill the beesanymore.
Riveting stuff.
It's a demo.
You're gonna find some areaswhere you can't play this yet.
Um, these bees aren't for you.
(26:46):
These bees are not for you.
Speaker 5 (26:49):
Um, please pay money
before you can unlock more bees.
Speaker 4 (26:53):
It's very, there is
what the vibe is very like
grindhouse, you know, like that,that, like old schlocky, like
attack of the killer bees andlike things like that.
Oh yeah, it's?
Speaker 2 (27:04):
it's like an action
horror, more than horror for
sure.
Um the uh, you get to interactwith something called the
beekeepers, apparently, which isjust these very strange
polygonal humanoid creaturethings that are just like.
They're all over the place, andsometimes they reveal something
, sometimes they don't.
Um, things will happen.
(27:26):
Sometimes they'll just likeyell at you and eventually you
touch the right amount ofbeekeepers.
Um and one ending.
Actually I don't know what theother one was.
I can't remember what the otherone was.
I think it's you just escaped,but the one that I did end up
seeing was it reveals that youare actually in a mental
institution and your cell isfilling up with bees.
(27:48):
No, but you don't know if it'sreal or not, so that's kind of
how it goes.
Speaker 3 (27:52):
You could just be a
crazy person just walking around
firing random shots into theair.
Speaker 2 (27:57):
You?
Literally it could be just afucking.
There are people that live inthis apartment building and
there's just a fucking psychooutside yelling at bees.
Speaker 4 (28:06):
This is starting to
make sense now.
Before, Matt, when you saidthat there was naked people,
were they naked ladies?
Speaker 1 (28:15):
Yeah.
Speaker 4 (28:16):
Okay, so they weren't
naked.
Ladies guys, what it was was,it was a bunch of ghost bees.
They were blue bees.
Speaker 3 (28:23):
Oh, God, oh God.
Speaker 5 (28:26):
That's it for the
night.
Everyone, I think we're.
Speaker 2 (28:29):
Yeah, it's been good,
but uh we have to go um, it's
kind of a cerebral action horrorgame.
There's not, again, not a lotto it and it's not like there's
giant mutant bees, it'sliterally just swarms of killer
bees that you have to pick.
You'll pick up a shotgun atsome point, um, but here's,
(28:51):
here's the description that'swritten on the.
Uh.
It's uh the itchio page or thelike the wiki page.
Um, it's a first-personsurvival horror by neuro brew
where you explore an abandonedflat ravaged by killer bees.
It will focus on linear,slow-paced, poorly lit levels
(29:11):
where surprise encounters arethe norm, each chapter being
framed as a different foundfootage remnant.
The demo has two endings andthe game seems to encourage
exploration for secrets.
So apparently there's secretsin the demo.
Maybe there's some in theactual game that is supposed to
be coming out.
It is still in development, um,so we actually don't know what
(29:34):
has been added.
I do like the very aggressivevhs filter.
Speaker 3 (29:38):
I don't know like oh
yeah this makes it very fun to
watch.
I wonder if what the experienceof actually playing this is
like.
Speaker 4 (29:46):
Yeah right.
Speaker 2 (29:48):
I don't know if it's
great, just simply because of
how heavy that VHS CRT filter is, but I mean, it's very
straightforward.
The creator himself orthemselves, I don't know who or
how many people are a part of it, but they have a pretty sparse
(30:09):
addition to their itchio account.
They've got six other games.
They've got the Graveyard Shift, which was also included on the
Haunted PS1 discs, futureReality, which again was also
included on the Haunted PS1discs.
Then we have Chain Malevolent,malevolent 2, sorry, the
(30:30):
Malevolent Boogaloo 2,malevolent 2 Calendar, and then
Sins, but it's something to dowith math and waves, I'm sure,
because it's S-I-N and thenparentheses.
Speaker 3 (30:44):
E-S.
Oh, so it's Sines yeah.
Speaker 1 (30:47):
Yeah.
Speaker 3 (30:49):
Creative that is an
alien game.
Speaker 4 (30:54):
Is it malevolent?
I thought it was MadventCalendar.
Speaker 2 (30:58):
Oh, madvent, I'm
sorry, that's hard to read from
the first glance yeah, theMadvent Calendar.
And then 2 Madvent, 2 Calendar.
Hell yeah, 2 Mad 2 Vent 2Madvent.
Speaker 5 (31:09):
Yeah, the Mad Vent
calendar.
And then 2 Mad Vent 2 calendar.
Hell yeah, 2 Mad 2 Vent, 2 MadVent.
Yeah, 2 Mad 2 calendar.
Speaker 2 (31:15):
But yeah, that is the
killer bees.
If you want to play a game andit's action, horror, think like
Unreal meets, I just think Left4 Dead honestly, but with bees
it's very similar to that.
Speaker 4 (31:30):
Hell yeah, brother.
Speaker 1 (31:32):
Heck, yeah, okay,
let's hear what.
Speaker 4 (31:36):
Muthalamil, j Simpson
has in store for us.
Speaker 3 (31:39):
You know what I got
Child abuse Alright.
Speaker 4 (31:41):
Hell yeah, dude.
Speaker 3 (31:44):
Today's topic child
abuse.
Speaker 4 (31:46):
Uh oh, I feel like
you and I might have covered the
same one, did we?
Did we cover the same one?
Speaker 3 (31:50):
Did we no Go ahead?
I read the list, oh hell yeah,we're good, then let's double
check.
Speaker 5 (31:55):
Mike's like I also
picked child abuse, but I also
Kind of.
Speaker 1 (31:59):
No, it's child trauma
.
Sorry, it's trauma, my bad.
Speaker 3 (32:03):
Jesus Christ, a lot
of children in this episode.
Today's topic child abuse.
So my game is called Motheredand Mothered.
Mothered is a first person.
They call it a role-playinggame, but I don't think that
this fits the criteria of whatyou would expect for a
role-playing game.
(32:24):
It's really just like a firstperson point and click type game
, um, but basically, mother juststarts out with you as a small
child and you're riding home inthe car with your dad and
apparently you have recentlyundergone an operation, so to
(32:47):
speak.
So your dad brings you home anddrops you off and leaves you
there with your mom and youronly options really are to
explore the explore the houseand then go to bed.
But what you'll notice is that alot of sections of the house
are off limits and you willeventually meet mom and she is
creepy as a motherfucker.
(33:08):
She is, oh god, like thismannequin-esque thing.
Uh, she doesn't look real andshe moves, like her arms just
kind of swing back and forth.
She's a mannequin.
So she explains to you thatyour, your memory, isn't intact
since your operation and sheencourages you to explore the
(33:30):
house to jog your memory.
But again, you'll find thatmost of the house is actually
off limits and you can't go intomost of the rooms.
But she promises you thatshe'll take you outside tomorrow
and show you the outside.
So the next day you go to bedand then when you get to your
room your mom is just fuckingstanding there like a fucking
(33:51):
weirdo in your room staring atyou in the darkness.
The next morning she complainsabout your dad, then she feeds
you dirt and then at night she'slike fucking being a creep in
the dark again and she tells youthat tomorrow you can go to the
orchard and pick apples.
So you wake up the next morningand you find a note on the
table and it's from your mom andit says that she's gone to bed
(34:14):
and that she doesn't feel well.
But if you explore aroundyou'll discover that you can
actually go outside.
And when you get outsidethere's a shed in the orchard
and your mom is inside and she'son the phone with your dad
complaining that she can't dothis anymore and something about
how they have defied nature.
So in the evening your dadcalls and he says that he'll be
(34:38):
visiting tomorrow evening andthen mother suggests that you go
play in the graveyard.
So you do.
Speaker 5 (34:44):
Did?
I just see a fucking analoghorror.
Speaker 4 (34:48):
Oh yeah.
Speaker 5 (34:49):
I saw those Like 100%
.
Speaker 3 (34:53):
We'll get there in a
minute.
That's very important.
So you go to the graveyard andwhen you do, the game starts
like fucking freaking out and itstarts printing a bunch of
error messages and it keepstelling you not to proceed.
So these kind of glitches kindof happen throughout the game
and they'll print an errormessage each time.
(35:14):
Um, well, I'll kind of talkabout what that means here in a
second.
So as you're wandering around inthe graveyard, you eventually
find your own grave.
You eventually find your owngrave, ah, ah.
And then the game freaks outeven more and it prints a bunch
more text on the screen.
And then you turn around andyour mom is standing there and
(35:39):
you try to speak to her but shedoesn't respond.
So the next day you wake up andyou're told to stay in your
room, but the game keeps goingand you discover that you can
walk around anyway.
So you go downstairs and you'llfind your mom again and it
scares the shit out of her.
So she decides to lock you inthe shed, and you can.
(36:01):
When you're locked in the shed,you can eventually escape and
re-enter house.
Um, and when this happens, itkind of looks like everything is
on fire, like the whole houseis like red and glowing and shit
.
Um, so you try to talk to yourmom again.
She says she doesn't even knowwho you are and she claims that
the contamination is beginning.
And then, like all the red shitgoes away and your dad calls
(36:24):
again and he tells you not tolose your head and that he'll
come and get you.
So it's brought up by your momseveral times that dad is like
not around that often and thathe's off working and shit and
he's never home.
So after all this happens, yourmom goes to the barn outside and
then like a bunch of more errormessages start printing on the
(36:45):
screen and shit.
And it's like end this, fucking, end this now.
So you grab a knife and you goto get her and then you find her
at the barn and it's like shealready knew that you were
coming.
And when you find her at thebarn, she's like just give me
the knife.
And you hand over the knife andshe tells you that you are not
you and then the game restarts.
(37:07):
So I am going to say so that'swhat happens on a surface level.
Now there is, there's more tothis game.
So, like I mentioned, the gamerestarts and you just kind of
show up back in the car again.
What do you guys think ishappening?
Speaker 2 (37:29):
After you restart,
what's happening?
Speaker 3 (37:30):
No, no.
What do you think is going?
Speaker 5 (37:33):
on Sounds like some
pet cemetery shit.
That's a good.
Speaker 2 (37:37):
Some of the, some of
the wording, at least when I was
looking at some of the thingsthat were popping up.
You ingested the nutrients,some of them the really robotic
language of it, the Vita, karnasvibes.
Speaker 3 (37:50):
Yeah, jason's on the
right track.
Speaker 2 (37:53):
Robots Is it like
conscious?
Is your consciousness beingreloaded at a certain point in
time Because something isn'tlike what happened?
Speaker 5 (38:09):
It's Beyblades, it's
beyblades, it's beyblades.
Speaker 3 (38:11):
you're dancing around
it a lot aliens.
So, um, there are clues.
So if anybody's interested inthis game, I will tell you.
Stop listening now and go playit, because what actually is
happening here is hidden inthose error messages throughout
the game.
And so if you don't wantspoilers and you want to go play
it because what actually ishappening here is hidden in
those error messages throughoutthe game so if you don't want
spoilers and you want to go playit, stop now and skip ahead
(38:32):
like I don't know three or fourminutes.
But what's actually happening is, if you pay attention to those
memory leaks, it turns out thatyour father has been stealing
robot prototypes from hisworkplace and implanting your
consciousness into each one.
So what was happening was like,as a kid, you got a real bad
(38:53):
disease and your dad was like,before you died, he just like
ripped your consciousness outand basically killed you and was
like I'm just gonna startputting it in these robots.
But the issue with these robotsand the reason that they're
prototypes, is that when you dothat, the machine part and the
human part start fighting forcontrol of the thing and then
eventually it becomes corruptedto the point where it doesn't
(39:14):
function anymore and then itstarts attacking people, I guess
.
And so the loop that happenshere is your dad steals another
robot every week because thiscorruption happens, reaches a
breaking point every weekbecause this, this corruption
happens, like become, reaches abreaking point every day, or
every week on Sunday.
So your mom kills you everySunday like disables the robot
(39:36):
every Sunday, cuts your head off, and then your dad brings home
a new robot and they put yourbrain, your consciousness, into
another robot and they've justbeen continuing this cycle.
There's a hidden second endingwhere you can flip a switch on a
record player and you canaccess a hidden area and then
more stuff happens.
That kind of finishes off thatstory.
That's what Doobie had.
Speaker 2 (39:58):
It's a creative story
.
You guys had stories and shitto yours.
The other one I picked had alittle bit more of a story to it
, but I just had killer bees.
It of a story to it, but I justhad Killer Bees.
It's just a building full ofbees.
Speaker 5 (40:11):
That went with the
beauty of this, though, you get
to do some more heavier stuffand then you get funny just kill
bees games, yeah.
Speaker 4 (40:22):
Matt went with
childhood abuse and trauma.
You went with allergies,candyman the game.
Candyman, the game, yeah.
Speaker 3 (40:32):
There is a little bit
more of this story.
It is fleshed out a little bitmore.
There's something called likean enigma machine or something.
There's like more details aboutwhat your dad actually does.
Oh good, yeah.
So if you're interested in that, go play the game.
Read the error messages.
Oh good, yeah.
So if you're interested in that, go play the game.
Read the error messages.
This game was developed by ateam of one person called Enigma
(40:55):
Studios.
That describes himself theirself.
The studio describes itself asa one-man game development
studio based in Galway, ireland.
Since 2018, enigma Studiosspent five-plus years releasing
a psychedelic series of sciencefiction and horror games with
existential themes of identity,technology and their
relationship to one another.
(41:16):
So in addition to this game, hehas the Enigma machine and the
Echo Stasis.
Speaker 1 (41:22):
Hmm.
Speaker 4 (41:23):
Hell yeah, dude Did
you play Echo Stasis.
Speaker 2 (41:25):
I like that.
We're just like highlightingsome really really underground
indie ps1 graphics based.
That's the whole point of thisepisode.
Speaker 5 (41:35):
Well, I think that's.
I think that what what's kindof interesting about this
community is like, the more youlook into it, like, we're
literally like the I don't wantto say where, because we're not
the ones giving them theopportunity, but they giving
them the opportunity, but theygave themselves the opportunity
to be able to tell these fleshedout stories in a matter of five
to 20 minutes.
You know what I'm saying.
Yeah, it's pretty cool howpeople can do that.
(41:58):
Yeah, it's interesting.
Speaker 3 (42:00):
A couple things.
Apparently, this game runsreally bad and is not optimized
at all.
That's it.
Shout out to Fusion Z Gamer fortheir footage of this game, and
also shout out to FatNap,because FatNap's the funniest
motherfucker I've ever seen.
He plays a bunch of games, buthe has a lot of horror
(42:22):
compilations where he playsthese type of games.
So go watch FatNap.
I think everybody should watchFatNap because he's funny as
fuck.
Speaker 4 (42:29):
I agree.
I agree, he called me in highschool.
Hell yeah, douglas, okay.
Speaker 5 (42:40):
So I have a game
called Children of Saturn and
it's a pretty quick demo.
I think I was able to getthrough it in like maybe 15
minutes because, uh, it's kindof reminiscent of a visual novel
shown through like a foundfootage format.
(43:02):
Um, I guess the best way to putit is uh, basically it's
through the eyes of a camcorder,um, and this like goth girl,
like teenage girl, is filmingpretty much everything that they
see.
Um, the big titty gothgirlfriend, or uh, it's a, a
thick-thighed goth girlfriend,that's for sure.
(43:22):
Um the eyes yeah, that makessense, um, but yeah, it's like,
uh, it's really short and simple, uh, the graphics are really
cool and there's a really bigmusic element to it.
There's like always like a boombox that you like see, um, and
you can like change the musicthrough it.
But uh, yeah, so essentiallyit's just going through um, like
(43:42):
normal I want to say highschool, like goth emo kids just
being kids, right, um, and uh,you'll see them in their bedroom
just hanging out, um, there's acool nod on one of the posters
in the room.
Um, it's called.
It says like silent peaks, um,so I have to assume it's like a
silent hill and a twin peaksfucking reference there.
(44:03):
But um, yeah, you see them atschool.
You see him like poking a deadrat with some sticks and like,
uh, if you don't know what avisual novel is, it's just like
kind of a choose your ownadventure game where the the
text happens when you want topick.
Um, you know what I'm sayinglike you know dead space and
that kind of shit.
(44:23):
So, uh, except, I wouldn'treally classify that as a visual
novel.
But anyways, um, yeah, sothere's a funny part where
you're poking a dead rat andthat kind of shit.
So uh, except I wouldn't reallyclassify that as a visual novel
, but anyways, um yeah.
So there's a funny part whereyou're poking a dead rat and it
gives you a name Like they.
They ask you what you want toname the rat and one of the
choices is rat ma.
Speaker 1 (44:38):
Hail rat ma.
Speaker 5 (44:40):
Hail, rat ma.
I have to name it rat ma.
Uh, but yeah, so you see allthese different scenes through
the like I said, through thelens of a camcorder, and one of
them they're like smoking weedor like she's trying to find
weed and then being a dick totheir sibling.
And then there's some actuallike what is life?
Moments that you kind of getout of this.
It's a little deeper than Ikind of figured it would be, but
(45:03):
like they're on this bridge andthey're like talking and
they're like what if this is asgood as it gets?
And they're just like up onthis bridge being like hoodlums
and shit.
But uh, yeah.
So they're like, hey, why don'twe deface this billboard?
And it like gives you fullcontrol of like some like paint,
like a paint spray can that youcan just like draw on the
billboard.
(45:24):
So I put a dick, I put boobs.
I drew the ass, you know all theclassic things, the ass, you
know what I'm talking about.
So, yeah, and then there's somelike weird visual of like a
town just like burning and itdoesn't quite.
It never quite gets to theexplanation of like what is
(45:46):
going on, but it's kind ofassumed that something bad is
taking place around this area,that these kids live in that
bridge, they were on shows adon't cross sign, and then you
can just tell that the wholeplace is burned down beyond that
, and I was kind of like, oh, Idon't, I guess I'm not quite
(46:10):
sure what's going on, um, butyeah, so right after that the
demo ends, um, and it's kind ofassumed that all the choices you
make in this game are going tokind of follow you to the end.
Once they flesh out the fullgame which I game, which I don't
believe there's a whole fleshedout game yet, um, but they've
(46:31):
talked about doing it, um, andyeah, it's uh I, if you read
into, so they don't actuallyhave a, an itch website link, it
just goes straight to their, uh, their steam profile, uh, but
you can read a bunch of stuffabout them in their steam
profile.
So I played the demo like fullyway through.
But again, the name or themusic in it is really good.
It's like, uh, like I thinkthey've had, uh, essentially,
(46:53):
some people just write all themusic for the game, um, and it's
pretty good, um, but yeah, uh,that's, that's really it.
It's there's not a whole lot toit and I didn't quite know
where they were going with it,but apparently this whole thing
is just about climate change andbeing mad about that.
Speaker 1 (47:11):
It's like Birdemic.
Speaker 4 (47:14):
Yeah, I've never seen
it.
The game Children of Saturn isexactly like the movie Birdemic.
Speaker 2 (47:20):
I mean it's probably
got the same graphical finesse,
if I'm being 100% honest, Idon't even know how to respond
to that, to be fair.
Speaker 4 (47:31):
We make fun of
Birdemic.
But the thing is, the guy thatmade Birdemic handmade all those
birds and hand animated them,so I'll give him that.
Speaker 2 (47:41):
And glued all those
razor blades to all those
hangers.
Speaker 4 (47:44):
I'll give him that.
Every single bit of CG is builtfrom top to bottom.
That's all original baby.
Speaker 5 (47:54):
Well, this game was
created by three people.
They are Bowie I don't know howto say it properly and Shoray,
and then someone named someonewho goes by Nils N-I-L-S, and
then the music was all done byAstro Children, thiel, and then
(48:16):
it was either Skin and War orSkin War, I don't know Skin and
War or Skin War.
I'm not sure it's one of thosetwo things, but yeah, so so
Bowie I'm just going to call himBowie.
They are a game developer andartist and they've been doing
this for like 10 plus years orsomething.
(48:38):
And when they found the PS1community, the Haunted PS1
community, they were like, hey,I got the perfect idea and
pretty much was like I'm goingto do my music and I'm going to
do my game.
Yeah, and Nils, one of thedevelopers, they were kind of
the same thing, but they're anartist game dev, and I guess
they've been working on stufffor 10 years too.
So they just kind of gottogether and they participated
(49:01):
in that game jam that you weretalking about and that's how
they kind of meshed together andstarted this whole thing.
And, yeah, um, game iscompletely about climate change.
Um, I would not have guessed itfrom the demo reel, to be fair.
Um, but uh, you know, uh, it iswhat it is.
There's a whole uh question andanswer on their steam page that
(49:23):
you can read and it it goesthrough their whole thought
process on why they made thisgame about climate change and
stuff, and basically it's themost punk answer ever.
They're like you gotta be madabout it?
This shit sucks.
We have the opportunity tochange it.
So we made a game that has theeffects of your choices, follow
(49:45):
you from start to finish, kindof deal.
Speaker 4 (49:47):
Climate change sucks
and you can change it.
So we made a game where youpoke a rat.
Speaker 2 (49:54):
Be fucking mad about
it, bro.
You need to take responsibility.
Speaker 1 (49:56):
And poke a rat.
Speaker 2 (49:57):
And poke a fucking
rat hole.
Speaker 3 (49:59):
There was way more
carbon in the atmosphere 2,000
years ago, when things like uscouldn't live on the earth, or
not 2,000 years ago, but like 2million years ago, right.
But climate change has beenhappening, right.
So man-made climate changecan't be real, because it's a
conspiracy made up by theliberal scientists.
You should know this by now.
Speaker 2 (50:16):
Because man has
existed, and if we didn't exist,
we wouldn't have.
We would still have climatechange and you can't disprove
that.
Speaker 3 (50:22):
Also, if all the seas
rise by 10 feet and swallow up
all the homes in Miami, whywould you assume that those
people wouldn't just sell theirhomes and move?
Speaker 4 (50:34):
Obama, obama and
China.
Speaker 3 (50:39):
Just sell your home
and move.
Speaker 2 (50:41):
Yeah, obviously
that's what blood insurance is
for.
Speaker 5 (50:43):
We're going to have
to put a disclaimer, Be like
yeah, none of these views areactually expressed by the I know
you're going to be.
We are not experts.
Speaker 2 (50:51):
We do not know what
the fuck we're talking about.
Do not listen to our advice.
I know you're going to be.
We are trying to hurt youactively.
Speaker 3 (51:00):
It doesn't matter.
Speaker 4 (51:01):
It's not going to.
Speaker 3 (51:02):
True, the dinosaurs
are a trick by Satan.
Speaker 4 (51:05):
Satan, you put the
bones in the oil.
Speaker 2 (51:08):
That's why it doesn't
exist.
Speaker 4 (51:11):
Yeah Damn, you need
to reverse it.
Speaker 5 (51:12):
That's all I got.
Speaker 4 (51:13):
Goodbye.
Anyway, let me get on to mynext bye.
So I have another game.
It's called Heartworms,heartworms.
Speaker 2 (51:25):
Heartworms.
Speaker 4 (51:26):
This is by Vincent
Adenolfi.
I think that's how you say thelast name.
His real name is fucking wild.
Oh, what's Mark Sinclair?
Speaker 2 (51:40):
His real name is Mark
.
Speaker 1 (51:42):
Sinclair, that's
hilarious.
Speaker 3 (51:46):
I feel bad for
laughing at this, but also I
found it funny.
You were talking about the fastreveal, where he's on stage at
Fast Fest or whatever the fuck.
And he's like we're bringing itback to LA and he's gained a
lot of weight.
He's gained a lot of weight,but I was reading the comments
(52:08):
on the Instagram reel.
I saw about it and somebody waslike Doobie, living his life
one quarter pounder at a time.
Speaker 1 (52:16):
And I was like oh, my
God.
Speaker 4 (52:20):
Living my life one
quarter pounder at a time.
Speaker 2 (52:28):
Oh my God, holy fuck,
holy shit.
Speaker 1 (52:36):
Way to go Instagram
Instagram never fails man.
Speaker 4 (52:38):
I live my life one
quarter pounder at a time Anyway
.
Speaker 2 (52:41):
People are so fucking
funny Get on with the hard one.
His doctor told him what's hardabout.
Speaker 4 (52:49):
We have plenty to
drink, as long as it's
milkshakes.
Speaker 5 (52:54):
Anyway, his doctor
told him that he's super a beast
.
What Super a beast?
Speaker 4 (53:00):
What.
Anyway heartworm VincentAdonolfi.
So this is another demo herethat starts you off as a
strapping 23-year-old woman inher apartment.
It's a studio apartment and itlooks a little on the dingy side
.
This is one of those where thetank controls they be here.
(53:23):
It's great.
And this is where that likesteadicam or like still cam kind
of comes into play.
It's great and this is wherethat like Steadicam or like
Stilcam kind of comes into play.
Very Resident Evil, thatRaccoon City, let me tell you,
that Umbrella not good.
That wouldn't have happened ifI was there.
Speaker 2 (53:40):
I still can't get
over the fact that Umbrella
Corporation is like a makeupcompany now or some shit.
Speaker 4 (53:46):
Oh yeah, they're real
and they're here and they'll
get you.
They should make Umbrella.
This gives off the exact samevibe as, like an old Silent Hill
game.
Everything Silent Hill, silentHill.
Give me all those SilentThrills.
You know what I'm saying.
Speaker 5 (54:04):
Anyway, I literally
just beat three the other day
and I'm almost done with fourHell yeah, dog.
Because I have no life.
Anyways, go on.
Speaker 4 (54:14):
Hell yeah, dog.
So everything seems prettynormal until you read a note
that you find on a bookshelf byour protagonist, sam, by her
doctor.
The note states that Sam issuffering from anxiety and PTSD
from her grandfather's death.
It affects her to the point ofher having thoughts of self-harm
(54:36):
.
Shortly after reading the note,a VHS tape is slid through a
mail slot and I put inparentheses phrasing hey girl,
let me slide my VHS tape throughyour mail slot.
And I put in parenthesesphrasing Question mark.
Hey girl, let me slide my VHStape through your mail slot,
alright, anyway, so you get thisVHS tape and Sam pops the VHS
(54:57):
tape into the TV.
Now here's where it gets fun,because now you're not playing
the VHS tape, the VHS tape'splaying you, so you drop in.
It's kind of like in ResidentEvil 7, where you pick up the
VHS tape, put it in, you playthat.
That's what's kind of happeninghere.
You turn on the TV and thenboom, you're playing in that
(55:19):
tape, kind of thing you're onfire tonight Mike what you're on
fire tonight, thank you fuckyou man, fuck all of you.
I try.
Speaker 3 (55:34):
I give you a
compliment and that's how you
respond you know what you'reright, thank you.
Speaker 4 (55:38):
I know it was
backhanded, but thank you you've
done it to me before keep themcoming keep them coming, mike.
Speaker 5 (55:46):
I want to hear
another good one.
Speaker 4 (55:48):
Okay, I'll try.
Speaker 5 (55:49):
I think I do have
another one in here.
Speaker 4 (55:53):
So, anyway, you're
dropped into this, which I love,
this shot If any of you arelooking at the Twitch, go for it
.
But you're dropped in this dark, foggy, rainy street with an
old, large home off to yourright side.
There's a sign on a gate infront of you that reads do you
remember going inside the house?
(56:13):
It's very silent, it's eerilyquiet thank you, there are that
song is playing very, veryfaintly in the background as
you're going through this horrorgame.
Speaker 3 (56:27):
I'm just here Chopped
and screwed.
Speaker 4 (56:33):
You're being chased
by demons.
You just hear very faintly Bluesuede in the background.
Yeah, so remix.
Everything's quiet,everything's silent.
There's books on trauma thatare scattered Around the house.
They're on bookshelves, they'reon coffee tables, the TV is on,
(56:54):
but there's only static.
There's small puzzles here andthere that you have to solve
that lead you to a hidden doorin the basement.
Once you open that door,there's a note On the other side
, and it's a note From someonenamed T and basically it says I
pity the fool.
Speaker 3 (57:13):
You're on fire
tonight, mike, sorry, there you
go it says Remember when I wasin the A team.
Speaker 4 (57:27):
So the note is
basically a plea for God damn it
.
So the note says the note isbasically a plea for Sam To
contact this person Claimingthat whatever happened Wasn't
their fault.
The note is basically a pleafor Sam to contact this person
claiming that whatever happenedwasn't their fault.
Jesus Christ, you can't do that, mr T would not pity you, you
(57:51):
fool.
So basically, this note claimsyou know it's not your fault,
please contact me, let me knowthat you're safe, all this stuff
.
As you know it's not your fault, please contact me, let me know
that you're safe, all thisstuff.
As you continue forward throughthe game, you find a secret
elevator leading to a gray roomwith nothing but a narrow bridge
leading to a desk riddled withbooks, riddled with them.
Speaker 1 (58:11):
Riddled.
Speaker 4 (58:13):
When you go to turn
on the TV, nothing really
happens when you turn on the TVreally happens.
When you turn on the TV, itkind of flickers on and then it
goes off and you're sittingthere for a second and your
character is sitting still andit's like what the fuck?
Was something supposed tohappen?
Did I did the game?
Glitch, game didn't glitch.
Though.
You slowly see creeping frombehind you because the camera is
(58:34):
a little closer to you now thanit was before.
It's a little over the shoulder.
You see creeping up behind youBecause the camera is a little
closer to you now than it wasbefore.
It's a little over the shoulder.
You see it creeping up behindyou.
Speaker 5 (58:39):
You're watching on
Twitch, it's been ruined already
.
Speaker 4 (58:40):
Yeah, you see a
staticky version of yourself,
just limping towards you like azombie, and that's the end of
the gameplay.
Now, this was gameplay from anExpo video Shouts out to Nexpo,
I guess.
Speaker 1 (59:00):
Yeah.
Speaker 4 (59:01):
He had the gameplay
for the demo up, which is really
nice.
I had to use his because theyactually released new demo
footage and also the game itselfwas released just last month,
which is really cool.
But in this demo you're alsoshown footage of the game and
there's lots going on with it.
There's eventually going to beshooting mechanics that take
(59:22):
place where you actually have agun and you're shooting the
staticky version of yourself.
There's this like openworld-esque gameplay style to it
as well, where you're likeexploring around like these like
plains and fields kind of, andwoodland-esque areas.
There's a lot of scenery.
You could chew the scenery.
There's so much of it.
(59:44):
It looks like it's just like amuch larger scale PS1 Silent
Hill game, which is cool.
Like I mentioned, the game cameout in July, so go ahead and
give it a play.
It's out on Steam or get on theitchio and it just looks very
cool.
The aesthetic I chose this onespecifically for the staticky
(01:00:05):
zombie creature thing becausethat aesthetic I love that.
I think that looks really fun,very cool.
Thank you, kanye.
There we are.
Just because you have asoundboard doesn't mean you
should use it all the time.
Speaker 5 (01:00:22):
I think we need to go
back to the soundboard.
I think we need more sounds.
Whatever Mike's doing tonightrequires the soundboard on deck
being funny.
Speaker 4 (01:00:36):
That's all I got.
I wish I could clip that outthe soundboard on deck being
funny.
Speaker 3 (01:00:39):
That's all I got.
Speaker 1 (01:00:42):
I wish I could clip
that out.
Speaker 4 (01:00:45):
Those are my two
games.
That's all I got to talk aboutbeing funny.
Okay, I'm skipping Kermit andthe other asshole up there.
Matt, what do you got for us?
Damn, that's good because.
Speaker 3 (01:00:57):
I actually really
wanted to talk about my other
game, it and the other assholeup there.
Matt, what do you got for us?
Speaker 1 (01:01:01):
That's good, because
I actually really wanted to talk
about my other game.
Speaker 3 (01:01:04):
Hell yeah dad, Hell
yeah brother, Hell yeah brother.
Speaker 4 (01:01:06):
Next week.
Speaker 3 (01:01:08):
Sorry, I accidentally
closed the tab that had the
video for this.
Now you're on fire.
Speaker 4 (01:01:13):
You're on fire Matt.
Speaker 3 (01:01:15):
I'm on fire tonight,
bro.
Alright.
So my next game isn't aboutchild abuse thankfully, because
it would be super fucked up theLactator.
Speaker 1 (01:01:27):
Yeah.
Speaker 2 (01:01:29):
The Lactator.
Speaker 3 (01:01:31):
We do get some of
that.
No, my game is called theLacerator, so the Lacerator is
an 80s inspired shooter sort ofhorror featuring max the man who
loves sex so this game startsoff and explains to you that you
(01:01:54):
were doing a porn shoot justlike any other porn shoot that
you would normally do.
Speaker 4 (01:01:59):
Now I noticed you
haven't thrown any video up on
Twitch.
Is there new Diddy?
Speaker 3 (01:02:04):
No, I was just trying
to get to the point where it
says Max the man who loves sex,but right as I was timing it so
that that would happen, youruined it.
So Max the man who loves sex,anyway, so it's a porn shoot
just like any other, but whathappens instead is you wake up
and what appears to be like thedingiest fucking dungeon ass
(01:02:27):
jail cell that you've ever seenin your entire life.
So dong, just, you can.
Actually, I don't think so.
Speaker 2 (01:02:34):
God, I hope so.
Speaker 5 (01:02:36):
I fucking like the
assless chaps.
Speaker 3 (01:02:39):
So you have the
option Of Doing either over the
shoulder or you can play infixed camera mode, which is the
footage that I have on thescreen, and I think the fixed
camera mode is way cooler.
But as you explore around, youfind.
The lit cig in his mouth.
Yeah man, he's Max, the man wholoves sex.
Speaker 5 (01:02:56):
He's Max Payne.
You're right.
My bad this man fucks.
Speaker 3 (01:03:03):
So as you explore
around, you find that there's a
bunch of other cells.
There's a dead guy with alockpick that's shoved into his
eye, um, so and then you find abunch of notes that are left by
other people that have died here.
So one note tells you that thelacerator lives in cell A.
Uh, some of the notes bunch ofnotes that are left by other
people that have died here.
So one note tells you that thelacerator lives in cell a?
Uh, some of the notes give youinformation about the lacerator,
(01:03:24):
which kind of implies that he'sa serial killer that's known in
the area who's just likescooping people up off the
street and killing them and putstashing them away in his
dungeon.
But they can't find him.
You find a girl named stacy,who is apparently the girl that
you were supposed to be filmingthe porn scene with, and she's
like laying on a table andconvulsing and not surviving.
Oh good.
Speaker 2 (01:03:44):
Not surviving?
Yeah, was that part of thescene.
Speaker 3 (01:03:48):
The not surviving is
definitely part of the scene
later.
Okay, you eventually do find agun.
If you just grab the gun, youshove your arm in and a
guillotine comes down and justfucking chops it right off.
Just right, clean off, just pow.
So then you're walking aroundthe rest of the fucking time
with one arm, but you do get thegun.
So I mean win-win One arm.
Speaker 5 (01:04:12):
There's no way that
dude is surviving that.
Speaker 3 (01:04:15):
That's what I was
wondering the entire time was
like how's this dude, not justlike bled out yet there's so
much blood coming out of thatarm at no point do you tie off
the arm either.
You just walk around with it.
Um, anyway, you try.
There's like a tunnel with somesteam pipes.
Uh, you started gettingattacked by zombies at one point
.
You do eventually find alockbox that needs a code and
(01:04:41):
you can get into that box andthere's a switch that you get
for an elevator.
You wander around a bit, youcome back.
You discover that Stacy iseventually gone and there's like
a hatchet next to her severedarm.
Now, or maybe it's your severedarm, I'm not actually sure, but
it's a severed arm next to hersevered arm.
Now, or maybe it's your severedarm, I'm not actually sure, but
it's a severed arm next to anhatchet.
You can pick up the hatchet orthe severed arm, guillotine
(01:05:03):
takes her other arm.
Yeah, now you have gun arms.
As you wander around more, youget attacked by a gigantic dude
wearing a bikini it's what Ithink this guy is and you find a
code to a big box and then youfind the elevator that the
switch goes to and you take theelevator and that's the end of
(01:05:24):
the demo.
But it's kind of short andsweet.
I wanted to highlight this gamebecause I super like the
aesthetic.
It's got sort of like a oh,what's that fucking Rockstar
game that was banned in a bunchof countries.
Manhunt oh yeah, it's got anaesthetic that's somewhat
(01:05:45):
reminiscent of Manhunt to me.
Speaker 2 (01:05:48):
I believe I saw the
remaking of that, by the way
this reminded me so much ofManhunt when I was watching
through the on screen yeah,which is an aesthetic that I
super fucking dig.
Speaker 3 (01:05:58):
So this game looks
like it's going to be really
cool, super creepy, and it'sjust a demo right now.
The rest of the game issupposed to come out this year
and I think everybody should gofucking check it out.
It's from a developer calledGames from the Abyss, which
claims to be a small indie gamestudio making weird games with
personality.
And other games that they'vemade are Death Elevator and
(01:06:22):
Taxidermy.
Speaker 4 (01:06:24):
Well, I'm very
interested in Death Elevator.
That sounds like an M NightShyamalan movie and he did that.
He did the Devil, or whateverit's called.
It was Elevator, satan,elevator, satan, elevator, satan
.
Yeah, going down.
Speaker 1 (01:06:44):
I don't think
Elevator is what you think it is
.
Damn.
Speaker 5 (01:06:48):
I didn't have the
soundboard up.
Speaker 4 (01:06:50):
Good, you're on fire
tonight, doug.
Speaker 2 (01:06:53):
Don't you have
programmable buttons on your
fancy little mixer over there?
No, I do not.
He does have that, doug, don'tyou have programmable buttons on
your fancy little?
Speaker 1 (01:06:58):
mixer over there?
No, I do not.
He does have that, though.
Speaker 2 (01:07:04):
That is more valuable
.
Speaker 5 (01:07:08):
I have two buttons,
or four buttons to your eight.
It came with preset stuff.
I haven't fucked with it, it'sover here.
Speaker 4 (01:07:21):
What do you got,
douglas?
Speaker 5 (01:07:23):
okay.
So this next game that I haveis actually really crazy and
it's like super surreal and it'skind of hard to explain, but
I'm going to try my best to dothat.
It is called Friendshapes and Iwant to make a note here.
Both of my games came from thehaunted PS1 demo disc called
(01:07:47):
Flipside Frights from 2025 inJanuary.
Just so we're all on the samepage.
If games are fun, why gameFriendshapes, exactly?
So I actually played through alot of the well, I played both
of my games, but I playedthrough a lot of this demo and
it's actually fairly long, um,so I just kind of chopped in, or
(01:08:09):
I just I gave matt a piece ofthe game that I thought was like
really neat for the demo itself, um, but basically you are just
a a little eight bit guy and asemi 3d environment, so it's
like a mixture of both, and so,again, this game is called
friend shapes and it's like adownloadable existential crisis.
(01:08:33):
And trigger warning it containsscenes and descriptions of
surreal, abstract, surreal andabstract, peril blood,
automatonophobia, mycophobia,necrophobia, phylophobia,
selenophobia, developingsentience, depictions of
overwhelming feelings ofimpending doom, anxiety, attacks
(01:08:54):
losing touch with reality,distressed animals, obsessive
spiraling and personalabstraction.
Speaker 4 (01:08:59):
Jesus Christ.
Speaker 5 (01:09:03):
So, basically, the
game is actually really fucking
neat and there is a full versionof this game out too that you
can buy for like $10, and Ihighly recommend.
If you like a visual novel,this is for sure a visual novel,
but it's kind of point andclick at the same time.
So you're in this 3Denvironment and essentially
you're meeting these shapes andyou have like sanity and all
(01:09:31):
these like other attributes andas you're going through, you
have choices on how to likereact to people and like you can
touch, observe, talk to people.
And the way that you react topeople, depending on how you do
things and in what order, is howthey will respond to you and
they may help you, they may giveyou stuff, they may hate you,
(01:09:51):
they might want to fight you.
And the game goes like you gothrough like what I guess, what
I would call like a dungeon, butthey call them digressions, um,
and when you enter one of these, you start going through uh,
just like these weird, likeliminal spaces and stuff like
that.
I don't.
It's.
The game is really hard todescribe if you haven't seen it
(01:10:15):
at all, which is good why wehave, like I have the twitch
showing it, but, uh, yeah, yougo through and you'll like come
across, uh, a certain like, uh,I don't know, you might find
like a, a river full of blood orsomething, and you'll have to
use an item that you have toeither get over it or you'll
have to jump over it, or you'llhave to like lose sanity about
(01:10:35):
it, or something along thoselines.
Like you'll be using yourresources, um, to make it
through these digressions and asyou go deeper and deeper into
the digression, uh, your sanitystarts to fade.
Uh, you might encounter a bossof some sort and you have to use
your resources to like boostyour uh mental stability back up
, um, and it's it's really weirdEverything about it.
(01:10:58):
It's just like you'll startseeing these like words on the
screen and like the game willkind of fuck with you a little
bit.
Like it really does a good jobof giving that like Lovecraftian
horror, where when you talk topeople or when you see words on
the screen, they don't reallymake sense, but they're supposed
(01:11:20):
to make fully sense If thatmakes sense.
I don't really know how todescribe that any better than
that and it's super like.
So a lot of the art is reallycool, the way that they've, like
, animated everything looksreally fun.
It reminds me of a fuckingthing we covered and I cannot
think of it off the top of myhead.
But the way that they'veanimated everything looks really
fun.
It reminds me of a fuckingthing we covered and I cannot
think of it off the top of myhead.
(01:11:40):
But the way that it's drawnvery, very similar I want to say
fuck early on.
Oh, god damn it, why am Idrawing a blank right?
Speaker 4 (01:11:51):
now Was it the
penguin one.
Speaker 5 (01:11:54):
Oh, are you talking
about Petscop?
Speaker 4 (01:11:56):
Petscop, was it
Petscopop?
Speaker 5 (01:11:58):
that's not what I was
thinking of, but either way, it
doesn't really matter, it'sjust it looks really nice.
Uh, the art is really good anduh, yeah, it's just a really
interesting I don't even know it.
I want to call it cosmic horror, but it I don't know if that's
the right word for it.
Um, but just the way that itreacts and looks it's it's it's
(01:12:18):
really fun.
And if you like that kind ofstuff like um, it's like a full
combat, it's got full likechoose your own adventure.
Um, it reminds me of undertalethat's what I was thinking.
I couldn't think of the name,though I haven't played
undertale, but I really should.
I have it on my computer but,um, oh, hell, yeah, but yeah, I
don't know.
There's just a lot, of, a lotof weird stuff you can do in
(01:12:39):
this um and, to be honest, Icouldn't even tell you.
I mean the.
The underlying thing here isthat this is like a full-on,
like mental okay, uh, mentalhealth thing.
You know what I'm saying.
Um, but yeah, it's pretty fun,uh, it's got everything that I
like in a game.
I might actually purchase thefull game and play through it
(01:13:00):
and, that being said, it's $10.
You can get it through theHaunted PS1 site and their name
the person who made it isRaining Lamp Post.
It looks like it's the onlygame they've done for the
Haunted PS1 discs and they havea full uh itch page.
Uh, that doesn't go to likesteam or anything like that.
(01:13:21):
You just download the game, um,and yeah, it's really cool.
Uh, when I was looking throughtheir profile, uh for the game,
like when I was looking throughlike the gallery of like images
and stuff, um, it does look likeyou end up in the back rooms at
some point, uh, in the game.
So that's kind of fucking neat.
Speaker 4 (01:13:37):
So are you thinking
of Catastrophe Crow?
Speaker 5 (01:13:40):
uh no, it wasn't it
wasn't a drawn one, it wasn't a
video game, it was a postcontent.
Jesus Christ, post content,holy shit.
Yeah, it's just like that weirdliminal creepy, I don't know.
That's what it reminded me offor some reason nothing like
Catastrophe Crow.
No, it is not.
Weird liminal creepiness, Idon't know.
That's what it reminded me offor some reason.
Nothing like Catastrophe Crewno, it is not.
(01:14:03):
But yeah, it's a really weirdgame and I liked it quite a bit.
I wish I didn't finish the demobecause it was fairly long.
I was actually surprised at howlong the demo was.
I'd been playing for maybe 40minutes and didn't finish.
But the game is got a really big, open world feel to it too.
It doesn't give you any kind ofrhyme or reason to where it
(01:14:24):
wants you to go and it's reallyopen.
So you'll be walking for awhile and you might see a random
person.
You'll go interact with thatperson and then they might give
you something they might want to, like fight you or whatever it
is, and then you'll be on yourway.
And when I say fight, it's notreally fight.
You just like talk to them andlike you can touch them and like
you have this like list ofcommands, so there's no like
(01:14:46):
punch or kick or anything.
It's like observe and then likesomething will happen when you
click observe, or you can clickliterally touch, and something
will happen if you touch them oryou can talk to them and
they'll you know, etc.
So very interesting game.
I think it's really cool and ifyou again, if you like a visual
novel, this one for sure islike the way to go for you as a
(01:15:10):
person.
Speaker 2 (01:15:11):
That's pretty
bitchin' dog.
Yeah, that looks like a ton offun.
I might have to get into that.
Speaker 5 (01:15:18):
Yeah, it's pretty
sick actually and the character
design is really fun too.
There's like a bunch of crazyLike there's a guy with a hand
for a head.
I don't know why, but he's gota hand for a head, so Make fun
of him.
Speaker 4 (01:15:29):
That's a thing.
Some people are different, Doug.
That doesn't mean they're bad,Like everybody's different, not
just some people.
Exactly Speaking of differentJason, you have a different game
you're going to talk about.
Yeah, I do Actually I do.
Speaker 2 (01:15:45):
And I'm pretty sure
somebody here read the very
first bullet point that I havelisted on my little note section
.
So I'm going to talk about thegame Sauna 2000.
And I believe it's off the samedisc as Killer Bees.
And just to just to giveeveryone an idea of what this
(01:16:10):
game is about, this is a Finnishgame about making sure that you
can enjoy the simple things inlife before a penis-headed bunny
man decides to come murder you.
Speaker 3 (01:16:23):
Okay, Penis-headed
bunny man.
Speaker 5 (01:16:27):
Can we show that on
the screen?
Yeah, penis cottontail you can.
Speaker 3 (01:16:30):
Yes, how graphic is
this penis head?
Speaker 2 (01:16:34):
It's not at all, but
they are floppy and they do have
prominent heads.
So I'm not sure if theyactually are dicks, but I don't
know what else they'd be.
They're just vaguely dickshaped Peter.
Speaker 4 (01:16:44):
Cockentail, am I
right?
Speaker 3 (01:16:46):
you're on fire hold
on hold on hold on god damn it.
Speaker 2 (01:16:53):
Um, this is a very
simple game and it's it's very
finnish, like holy shit, is thisscandinavian?
Um, all you have to do isgather the supplies that you
need to drink beer and relax ina fully functional sauna.
Oh yeah, brother.
So, as you like you, as youenter the game, pretty much all
(01:17:16):
that happens is you get in aFinnish voice and a translation
at the bottom in English words.
It's going to start telling youwhat to do.
It tells you about you lookaround or you need to get the
sauna ready.
Speaker 4 (01:17:31):
You need to chop some
wood.
Speaker 2 (01:17:32):
You need to find your
axe.
You've got to chop some wood.
Where's your axe?
You've got to go find your axe.
Speaker 4 (01:17:37):
There's a bunny.
Speaker 2 (01:17:40):
He's got a peanut
tail, peanut head, yeah, pretty
much.
Speaker 3 (01:17:43):
Yeah, it's a bunny,
he's got his, he's got the penis
for the head he's got the he'sgot the penis.
Speaker 2 (01:17:51):
For the head he's got
the penis.
Speaker 5 (01:17:56):
Head of the peanut.
Speaker 3 (01:17:58):
Go see the penis
money in my sauna.
Speaker 2 (01:18:01):
I will say the
several times I went through
this the items do spawn indifferent locations.
I think they're like presetdifferent locations so it's not
like truly random, but I thinkevery time you go through it
it's going to be different.
So it's going to tell you tofind your axe.
It could be laying against theash bucket, it could be sitting
(01:18:21):
in the sauna itself, it could beagainst a tree.
And once you find it, you gochop a bunch of wood.
You chop your wood up, you'regoing to bring your wood and
your little basket carrier thingand you're going to bring it
right over the sauna, which isoverlooking a lake.
Speaker 3 (01:18:36):
So far, this just
looks like maxing a skill in
RuneScape.
Is what this feels like?
Speaker 2 (01:18:41):
That's kind of what
it feels like when I was
watching this.
And so as you walk towards thesauna, you will notice that over
the lake there's a sun and thesun is slowly going down.
I will say, in this game, youdo not want to let that sun hit
the horizon, because that's whathappens.
(01:19:02):
You've got to be drinking a beerby then.
So you're going to follow allthese instructions.
It's going to ask you to chopsome wood.
It'll tell you to gather thewood, Bring the wood to the
sauna.
Once you're there, it's goingto tell you to put the wood in
the fire and put it in theheater.
Speaker 1 (01:19:20):
And this is literally
oh my god, this is Fetch Quest,
the game Fetch.
Speaker 2 (01:19:22):
Quest the game Pretty
much, and the penalty is you
get murdered by a penis-headedbunny man.
However, if you do manage toget all of your tasks done
before the sun goes down and youare able to go relax drink beer
in your sauna, the penis headedbunny man will show up, sorry
(01:19:47):
the penis headed bunny man willshow up and he will start to
enjoy your beer with you.
Speaker 4 (01:19:57):
He's not trying to
kill you.
He just wants to enjoy, likefrom the simulator don't
actually know what he wants.
Speaker 2 (01:20:04):
Like I think he's
maybe he's really fucking angry
that the sauna isn't ready andlike if you get it ready by the
time he comes screaming out ofthe forest at you, he's like all
right, I'll have a beer, Iguess.
Um, yeah, you're hymen, you,it's me.
Out of the forest at you.
He's like alright, I'll have abeer.
I guess.
Yeah, he's basically just makingsure a sauna is functional, and
(01:20:25):
if you do it wrong you getmurdered.
Nice, and I would like to thinkthat this is what the Finnish
people find most terrifying,Isn't there?
Like more?
Speaker 3 (01:20:36):
saunas than human
beings in Finland or some crazy
shit like that.
Absolutely.
Speaker 5 (01:20:42):
I don't understand
the like 2 to 1 or 3 to 1, or
what are we talking here?
Speaker 2 (01:20:48):
I don't remember the
actual ratio, but I actually
think it's ridiculous.
It's more like 3 to 4 to 1.
Speaker 4 (01:20:53):
I don't enjoy saunas.
I don't understand the conceptof one, or at least like a sweat
sauna or whatever.
Speaker 5 (01:20:58):
I went into a sauna
this gives you an idea one sauna
for every two people yeah, soit's not quite, but it's
ridiculous and they have 5.5million people this tells you
everything you need to knowabout how accurate AI is right.
Speaker 3 (01:21:16):
so I google more
saunas than people in Finland.
Yes, there are more saunas thanpeople in Finland.
First sentence.
Second sentence Finland hasapproximately 3.3 million saunas
for a population of around 5.5million people.
Speaker 1 (01:21:31):
Way to go Google.
Thank you.
Speaker 3 (01:21:33):
Thank you, gemini, it
confirms, you confirms your
bias real quick, just real quick.
Speaker 2 (01:21:36):
Tells you you Gemini
Just can't Confirms you Confirms
your bias real quick.
Speaker 3 (01:21:40):
Tells you you're
right and then gives you the
truth.
Speaker 2 (01:21:44):
Tell me this was not
created by fucking billionaire
sycophants Like oh my god, Can'ttake no.
Yeah, you're right, Althoughhere's contradicting fucking.
Speaker 3 (01:21:55):
You're totally right,
rung, and you should always.
Here's contradicting Right,here's contradicting.
Speaker 4 (01:21:58):
You're totally right,
wrong, and you should always be
right.
Speaker 1 (01:22:03):
Wrong, you're wrong,
but here's why you're right, got
him, got him, got him.
Speaker 4 (01:22:08):
You're on fire
tonight.
Speaker 1 (01:22:10):
I am on fire tonight
bro On fire.
Speaker 2 (01:22:21):
I actively was trying
to see if I could change my
background to flames, but I haveto get nitro and I'm not about
to do that.
So I will say the last thing.
One of the last things I haveto say is the description of
this game on the itchio page isa simple midsummer plan to warm
up your sauna and enjoying acold beer.
Just got a little morecomplicated.
You've crashed your car into amoose and, worse, someone has
robbed your summer cottage clean.
You'll have to find a way toregain your peace of mind and,
(01:22:45):
while you're at it, help yourcottage neighbors have a nice
midsummer festival.
So I'm assuming this is a pagandemon that is chasing you in
the forest.
Speaker 1 (01:22:55):
I'm considering all
the references to midsummer,
this is actually created HagenDemon that is chasing him in the
forest.
Hagen.
Speaker 2 (01:22:57):
Penis, considering
all the references to Midsommar.
Yeah, this is actually createdby Moya Horror, which you can
find on their itchio page.
They've actually made a prettydecent amount of games.
They've got a lot that arefeatured on the Haunted PS1s.
They did actually as a part ofI'm sorry, as a compilation or a
(01:23:17):
uh, collaboration um, theyworked on chain, which was also
done by the creator, um, of thelast game.
I talked about killer bees, butthey've done other things like
asha miyama, skeleport, energy,the video game, oh hell yeah,
skeleport energy, yep um.
And then worked on Chain andthen did a few games on the demo
(01:23:41):
disc flip side, demo discSpecial Mall and also
collaborated on 2 Madvent 2Calendar.
Oh yeah, and this game iscurrently still in development.
Speaker 4 (01:23:56):
As they all, almost
all, are.
Speaker 2 (01:23:59):
Yeah, pretty much.
This was a lot of fun, though Igave you a sense of dread, even
though the premise was justsilly, Like it was just Penis
rabbit.
You just want to enjoy beers inyour sauna without getting
killed by a dick-headed rabbit.
Isn't that how we all are.
Speaker 4 (01:24:19):
Yeah, that's just
life in general.
I too want to enjoy beerswithout being murdered by a
penis bunny.
Speaker 5 (01:24:24):
I feel like less
specifically, yeah, for sure,
but like Is it just a metaphorfor the rat race that is life?
Hail Ratma, Hail Ratma not thepenis bunny.
Speaker 2 (01:24:37):
No, fuck the penis
bunny.
No, fuck the penis bunny.
Speaker 4 (01:24:39):
Well, shit boys.
Thank you for joining me onthis trip through the Haunted
PS1 demo discs.
It was fun.
I know this might not be themost crazy episode we've done or
anything like that, but I likeit.
I think it's a fun project thata community put together and I
(01:25:00):
wanted it to have a little bitmore.
You know, I wanted to put itout there and let some people
know about it that might nothave known about it, because
it's very fun.
And shout out to everyone thatdid anything with the PS1 demo
disc that are haunted they don'thaunt, Honestly if you like
analog horror, go check out anyof these games.
Speaker 2 (01:25:21):
It's like analog
horror the game.
Speaker 5 (01:25:24):
I actually forgot to
mention in mine the person who
made Raining Lampost.
They have a YouTube channel andthey have an analog horror that
they made with their drawings.
Maybe we'll cover it, maybe wewon't, but uh, it is like it is
wild how long the videos are.
There's five videos on theiryoutube and they're like 30 to
(01:25:47):
45 minutes each, so we will notbe covering it yeah, no, I know,
I saw that I was like what thefuck?
um, but it's very analog, likethe, the classic like this is a
chomper.
It's a TV series.
Here's the things about it.
It's a monster and you gottawatch out.
But anyways, yeah, that's.
I forgot about that.
Speaker 4 (01:26:07):
Hell, yeah.
Well, on that note, I must sayyou know, go visit us on all of
our socials.
We're DelutyPod, or don't.
Look on the internet everywhere.
Check out the YouTube, checkout the Twitch.
Send us an email at delutypodat gmailcom.
Hometown Horrors is coming upin the next couple months, so
make sure you're sending us someHometown Horrors Subject line
(01:26:29):
Hometown Horror 2025 and thengive us whatever.
Make sure you sign it at theend with your name so we know
who to shout out.
Speaker 2 (01:26:38):
Also, naomi, if you
submit a hometown horrors for
the past couple months, I'mgoing to be very upset.
Who what, naomi?
Speaker 4 (01:26:49):
Are you talking to
her directly for?
Speaker 2 (01:26:52):
some reason.
No, that's because they'reliving here right now.
If they're telling me, throughsubmitting a fucking story to me
for hometown horrors, that myhouse is haunted, I'm going to
be upset Maybe.
Who's to say?
Speaker 4 (01:27:07):
Go do all those
things and if you come across a
haunted PlayStation one disc,shove it in your PlayStation and
get that memory card ready,because you might be in for a
good ass time and it might bespooky, spooky-ass time.
Speaker 3 (01:27:20):
Matt.
What do you got.
I'm a sleepy boy.
Speaker 4 (01:27:28):
Doug, what do you got
?
Speaker 5 (01:27:32):
Slap your peen
against a PlayStation 1 disc,
and actually no see how manyPlayStation 1 discs you can fit
around.
Your peen against a playstation1 disc, and actually no see how
many playstation 1 discs youcan fit around your ween.
There you go.
Speaker 4 (01:27:45):
Jason, stay spooky,
stay paranoid, that a weird.
Speaker 2 (01:27:51):
Ninja might come into
your room and start putting
CDRs around your penis.
It could happen.
Speaker 5 (01:27:57):
They call me the same
come into your room and start
putting CDRs around your penis.
It could happen.
They call me the same day itcould happen, the fear I didn't
know.
Speaker 2 (01:28:03):
I had You're on fire
tonight, doug, holy shit, the
energy was so different.
That was so funny.
Speaker 1 (01:28:15):
Mike, we love you so
much.
Speaker 4 (01:28:18):
Whatever, y'all ain't
getting, my egg ain't a night
now, all right, goodbyeeverybody bye.
Speaker 3 (01:28:42):
Don't look under the
internet, bye.