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March 10, 2025 57 mins

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Gear up for a fiery deep dive into the ups and downs of Call of Duty as we tackle heated topics during a hot sauce challenge. From the frustrating evolution of gameplay mechanics and the overwhelming variety of weapons, to the controversial implications of skill-based matchmaking, we unpack it all. You’ll hear firsthand accounts and passionate debates that reflect gamers' sentiments, underscoring a shared nostalgia for the game's glory days. 

As we peel back the layers of changes and innovations, we explore how these shifts affect both new players and veterans alike. The discussion doesn't shy away from the gritty realities of cheating within the gaming community nor the questionable monetization strategies that seem to overshadow pure enjoyment. 

Throughout the episode, we remember the thrills that once defined Call of Duty, while grappling with its contemporary challenges. Our reflections reveal the complexities of balancing innovation and retaining identity in a rapidly-changing gaming market. With humor and frustration, we remind listeners that while mechanics may evolve, the heart of gaming lies in the communities that share these experiences. 

Engage with us by sharing your thoughts and experiences with the game. We encourage you to subscribe, leave a review, and join the conversation!

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Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:02):
It is time, Tom.
It is time for you to receiveyour punishment.
You shouldn't have said anaughty word, Tom Now suffer.

Speaker 2 (00:17):
I want a time with the good music.

Speaker 1 (00:19):
Just take it, get it over with.
You'll start coughing by thetime the good music comes in.
This would be great if we hadvisual.
Hit it, get it over with.
You'll start coughing by thetime the good music comes in.

Speaker 3 (00:25):
This would be great if you had visual.

Speaker 1 (00:28):
Hit it.

Speaker 2 (00:29):
There it is.

Speaker 1 (00:37):
It was gloppy, bad time.
No more bad words for you.

Speaker 3 (00:45):
I guess we probably should get some new hot sauce.
We have had that for like fouryears now.

Speaker 1 (00:49):
Yeah, I mean, does hot sauce expire?

Speaker 2 (00:52):
I don't think that can expire.

Speaker 1 (00:57):
The grody crunchy stuff that came out.
Oh, there is an expiration date.

Speaker 2 (01:03):
What is?

Speaker 1 (01:03):
it, don't worry about it.
Hello and welcome to Contain.
This a podcast about movies, tvshows and video games and hot
sauce.

Speaker 2 (01:14):
And pain For profanity.
So much pain.
You shouldn't have said thatword, tom, that was a bad word.
My name is David.

Speaker 1 (01:21):
With me.
I have the guttural puking.
God, it's like getting OCsprayed again, Tam and the
wheezing boy Mitch.

Speaker 3 (01:32):
Hello.

Speaker 1 (01:33):
Yeah, that's.
From all the hot sauce he'staken Permanently ruined his
esophagus Today.
Stop burning my eyebrows Today.
Welcome to the war zone.
I forgot you had that one.
We are discussing specificallythe video.
Yeah, okay.

(01:53):
So, jack Frags, if you're aCall of Duty aficionado like we
pretend to be, yep.

Speaker 3 (02:01):
I'm sure we know a lot about it.
We're just not good at it.

Speaker 1 (02:03):
I'm sure you've watched the Jack Frags, you know
.
I don't know what you wouldcall it.
It was kind of like a then andnow of Call of Duty.
Yeah, it was also kind of likeyou know, a plea to Activision.

Speaker 3 (02:15):
Please help us.

Speaker 1 (02:17):
Yeah, just the Help us Activision your only hope,
the current state of the gameand how far it's transcended.

Speaker 3 (02:24):
Oh sorry.

Speaker 1 (02:24):
It has declined the fallacy, hard the fallacy.

Speaker 2 (02:27):
I even wrote a blog about it.

Speaker 1 (02:30):
Of capitalism.

Speaker 2 (02:31):
You didn't even do the hot sauce.
What's wrong with you?
I?

Speaker 1 (02:33):
coughed, I coughed.
So if you haven't seen thevideo Jack Frags, the video
itself is called Wars on whatWent Wrong.
Exactly.
We recommend it's 30 minuteslong.
If you're a fan, or were a fan,of Call of Duty, he does a
really good job of summarizingit, but we will also summarize

(02:55):
his summary, the summary of thesummary.
Let's go ahead and get into it.
What's the first note?

Speaker 2 (03:02):
Let me sum up.

Speaker 1 (03:04):
What's the first note that he talked about?
Let me explain.
No, wait, there's too much.
Let me sum up.
What's the first note that hementions?

Speaker 3 (03:06):
Well, the first thing he really kind of, I guess,
focuses on is the movement.

Speaker 1 (03:11):
The omni-direction.

Speaker 2 (03:12):
I hate omni-direction .

Speaker 3 (03:13):
Well, how it's changed from, you know, running
and sprinting to dive crouchslide, you know.

Speaker 2 (03:19):
Yeah, full-on side diving while I'm able to aim and
shoot accurately.

Speaker 1 (03:23):
Could you do that in real life?

Speaker 2 (03:24):
No, no, I could probably launch myself and bring
my weapon up.
If I had a handgun, it wouldprobably be the easiest way to
do it instead of trying to do itwith AR.

Speaker 3 (03:34):
I can aim accurately slow walking or standing still,
I can point shoot at somethingin a pinch.

Speaker 1 (03:41):
I guess these are elite operators amongst, like I
don't know it, the clown andwhat other goofy characters that
they've unlocked.
But the slug, the sock sockykill me but I'm kind of on the
fence with this, because I dothink that as a game evolves or
if you have sequels and stufflike that come out, you should

(04:04):
add new gameplay features andyou could say that this is a
feature.
This might be a new skill tograsp to get good at, but it is
still a feature.
I think people are just so fedup with Warzone.

Speaker 2 (04:18):
I think Warzone 1's movement was the best it was
going to be.

Speaker 1 (04:23):
Well, it was the best it was going to be for its time
, it being simple, you know.

Speaker 2 (04:28):
You could run, you could slide, you could slide,
cancel, you could sprint.
That was all it had to be.
The only things that shouldhave happened was the maps, like
the graphics got better, theguns, new weapons.
That should have been it.

Speaker 1 (04:40):
Then you would plateau on players.
If you're trying to accumulatemore players, you have to add
more features.

Speaker 2 (04:47):
The only reason we're at this point is because they
made so many steps backwardsfrom the first.

Speaker 1 (04:51):
Yeah, we can talk about that, but I mean, like, I
think adding to the gameplayopportunities isn't a bad idea.
I think it's what developersshould be doing Now.
If it doesn't work, you tweakit, but I don't say you just X
it all out.

Speaker 2 (05:08):
I think it should also just be optionable.

Speaker 1 (05:12):
It is optionable.

Speaker 3 (05:13):
Well, I mean, I think I'm okay with the diving and
the sliding, but just like inreal life, you're not going to
slide while spinning around andhit accurate shots.
There should be a penalty tothe movement.

Speaker 1 (05:26):
Yeah.

Speaker 3 (05:27):
I mean it should be.
If nothing else should bereverted to hip fire at most,
while you're doing those actionsso you can ADS while diving in
the air.

Speaker 1 (05:35):
Yes, that is a little stupid.
Yeah, all right.

Speaker 3 (05:38):
You can ADS while sliding and spinning.

Speaker 1 (05:40):
Now if you had like a shotgun class and it was hip
fire, that Now, if you had likea shotgun class and it was hip
fire, that would make sense Like, yeah, you're going to be crazy
inaccurate, but it's a shotgun.
Yeah, but if you're snipingpeople while diving off of a
skydive, I mean that's whatpeople are doing, that's a
fastbreaker?
Yeah, stupid.

Speaker 3 (05:59):
I mean for that much movement there should be penalty
to your aim, because there's noway in real life you're going
to be able to aim accuratelywhile diving through the air,
unless the person's like fourfeet in front of you.

Speaker 1 (06:06):
I think, too, a lot of players assume that there's a
level of realism that Call ofDuty has tried to keep and like.
For me, I would never have eventhought to try and shoot
somebody while diving throughthe air, you know, because, like
you can't do that in real life,why would I even think to?

Speaker 3 (06:21):
do that in the game.

Speaker 1 (06:22):
And I guess you know people are.

Speaker 3 (06:25):
I mean to me I like the diving function because you
know if you're running andyou've got to dive behind cover
or something like that.
But to dive while shooting, itseems like there's a massive
delay in doing it.

Speaker 1 (06:34):
Yeah, the diving portion versus trying to slide
Like you take another stepbefore you actually jump.

Speaker 2 (06:40):
Yeah, it's like launch yourself, but the whole
time you're still getting lit up.
The slide is like almostinstant.

Speaker 1 (06:48):
Well and that's another thing is like the
consistency with how themechanics that do carry over,
like the diving or the sliding.
They seem to be different withevery iteration this one I can't
put my finger on, compared tothe other ones.

Speaker 3 (07:02):
You know what I mean, and another thing I think that
you kind of look at is the factthat you know you have a tax
print that only lasts so long.
You shouldn't be able to slideevery two seconds.

Speaker 1 (07:11):
Well, yeah, so like I think a great example of adding
gameplay features would be havevariables Like, for instance,
if you have a light load if youhave pistols, you should be able
to attack, sprint indefinitelyIf you have.

Speaker 2 (07:23):
A rocket launcher and a sniper rifle Just be like.

Speaker 3 (07:26):
Yeah.

Speaker 1 (07:28):
So like that would be a gameplay feature that I could
see being reasonable, but no.

Speaker 2 (07:33):
You sound like Gimli in, like Lord of the Rings,
where he's rotting and he's likejust keep breathing.
That's the key Breathe.

Speaker 3 (07:40):
Yeah, I mean just the fact that it doesn't feel very
consistent between playerseither, because I'll watch like
after I've died, I'm dead, I'mwatching other people play.
I can watch one guy.
It looks like he's sprinting atlike you know cheetah speed
through the map.
While I watch another guy who'ssprinting and you know he's
struggling to keep up.

Speaker 2 (08:01):
And I look like I have like cinder blocks for
shoes.
Yeah, and I'm watching theseguys go wee Like from a dead
stop like dead standstill andjust take off like into a slide
and start moving around.

Speaker 3 (08:12):
And that's another thing with the slides, like I
was saying, it needs to havealmost like a tech sprint.
We have to give it a chance tobuild back up, because people
will slide, slide another like10 feet, get up, slide another
10 feet.

Speaker 2 (08:22):
You used to be able to, you had to do that in
Warzone 1.

Speaker 3 (08:25):
Yeah.

Speaker 2 (08:25):
To slide.
You had to, like, go into asprint and then you could do it
Like you had to build themomentum to slide.

Speaker 3 (08:31):
Right, I was going to say it ought to be.
It has to be intact sprint tobe able to slide.
It's not just sprint.

Speaker 2 (08:36):
My mastery of the movement in Warzone 1.
It was like Jedi Master.
I just saw the first Star Warsmovie.
That's the difference it feelslike, and for some, like we've
played the entire time, likethese skills shouldn't be
perishing this fast.

Speaker 3 (08:53):
And honestly, because we play on console.
Yeah, it's going to sound likeI'm a little biased, but playing
on console you only have somany buttons and your thumbs are
doing all of it, whereas on PCthey can program their actions
to whatever button they want.
They're just clicking asthey're moving with their mouse.

Speaker 2 (09:12):
They can do stuff faster we put you at a
disadvantage.
I can barely slide behind coverwithout getting shot.
In this now, versus whenWarzone 1 came out, I could
slide into the bottom of a roomwith a team in it and break
every single one of their anklesand take all of them out.
Yeah, because the whole pointto the slide cancel was to slide
past somebody to break aimassist.

(09:34):
Yeah, you move just fast enough.
They couldn't lock it.

Speaker 1 (09:38):
I think and we'll talk about this more because,
like Jack Frags even said lateron in the video, this more
because, like jack frags evensaid later on in the video, um,
either that cross play should bedisabled, right, if, if chosen.
And I think, if xbox reallywants to help boost console
sales, you know, and makeconsoles more identifiable
compared to pcs and stuff likethat, yeah, that would be a

(09:59):
great idea because wasn't theonly one that you could do
without cross-play wasPlayStation.

Speaker 3 (10:04):
Yeah, and they have recently supposedly made a
cross-play function on Xbox.
I'm not 100% sure, but I'mpretty sure because I read it.
But you have to play so many ofthe regular Battle Royale or
whatever and then you can onlyturn cross-play off in ranked
mode.
But you have to finish top 10in 20 Warzone matches before you
can play the ranked to turncross-play off.

(10:26):
That's dumb, that's stupid.

Speaker 1 (10:29):
Yeah, so gameplay features and the omni-movement
directions and all that crap,you know whatever If they keep
trying stuff to make the gamefeel evolved or evolving fine.
But I remember when theyannounced omni directional
that's like the new feature forthe game, and I was like that's

(10:50):
lame.
I mean like can't you come upwith something cooler?

Speaker 2 (10:52):
like I remember hey, you can actually just hear the
footsteps now yeah, yeah, right,but I remember when god
forbidzone 2 came out.

Speaker 1 (10:58):
They were talking about, like you know, you have
carrying capacities and limitedstuff and you know, obviously
they took it away becauseeverybody whined.
But I thought it was a goodidea and I actually kind of
liked it.
I liked to have like be limitedon what I can have, and I can
have as many plates as I want,as long as you you know, I
didn't carry too much.

Speaker 2 (11:15):
Warzone 2 was like they just pumped the brakes on
everything in the game the TTK,the movement, all the stuff you
can't hoover your way through aroom.

Speaker 1 (11:24):
But you kind of need to.

Speaker 3 (11:25):
Well, now that we're talking about that, we'll kind
of move on to the part that he'stalking about.
There's no consistency betweenthe years of the games.

Speaker 2 (11:31):
No, each time they do an integration, it's.

Speaker 1 (11:33):
That's it.
That's the problem.
They depend too much on thebase game.
War Zone is an afterthought andthey need to stop doing that.
They need to detach War Zoneentirely from the base games.
I felt like Jack Fragsexplained that pretty well,
because the integration is toget you to funnel you towards
buying the base game.

(11:54):
You want the best guns.
Well, this new game that justcame out.
You could have bought lastyear's game two months ago.
It doesn't matter, because thenew game is out and these guns
are better.

Speaker 2 (12:05):
Yeah, Every single time, Like when we played Wars
at One and then what Cold Warcame out.

Speaker 1 (12:11):
Yeah.

Speaker 2 (12:11):
Those guns, best guns in the game now.

Speaker 1 (12:13):
Yeah.

Speaker 2 (12:15):
The.

Speaker 1 (12:16):
M14, the FAMAS, and they were just ugly.
They're just not fun guns, youknow.

Speaker 2 (12:20):
No, but they were the TTK like went flying through
the roof with them With thoseguns.

Speaker 3 (12:25):
That's the problem is like, like y'all were saying,
each iteration funnels youtowards buying the new one
because those guns will bebetter, They'll handle better.
They get you know faster TTK,but like, like.

Speaker 2 (12:39):
another thing is the, uh, the whole like aesthetics
of the game will change because,like the colors, will be
different.

Speaker 3 (12:42):
Texture gradients go away you have to readjust every
time they come out with a newgame.
You have to readjust, like your, your speed, stuff to match.

Speaker 1 (12:48):
However, they've changed things right, and that's
the problem with havingmulti-developers yeah you know,
making all these games becauseyou're pumping out madden 2025,
you know, while somebody else isworking on 26 and then they're
they're a completely differentanimal making a game.
So they're going to make thingsdifferent, like textures and
shades and stuff like that andwhen they, it's their time to

(13:10):
shine.
Now they got to find a way tosquare peg circle hole war zone
with their new uh format.
They're the new platform forthe game.

Speaker 3 (13:19):
And we'll get to the other bugs and stuff about it
later.
But I think that's part of theproblem is because instead of
making a whole new war zone,they're just trying to smush
this all together to the old oneand then you get code that
overwrites one another and thenit makes the bugs and stuff and
the bugs.

Speaker 1 (13:34):
The bugs are always out of control and there's
always another thing too is uh,like he said, the game is too
complicated.
Yeah, um, I think that thedevelopers intentionally do that
because they streamline theease of buying guns and stuff
like that in the store insteadof just doing all these weird

(13:56):
things to like find out how tounlock a gun or something like
that.
Man, 20 bucks, get, get the gunthat you want, right, and but I
think players inadvertentlylearn more of the mechanics of
the game better than developersdo, and that's how they find
ways to like cheat and cheeseand stem peel and the living,
the gas and stuff like that andall sorts of things, the

(14:18):
features that they they kind oflike shadow drop into the game
that they don't draw spotlightattention to, but players then
abuse and then just break thegame yeah, and then that's it
kind of makes the gamecontinuously feel like it's a
beta, because they're alwaysfinding new things and they're
like, oh well, we'll have to fixthat well fix all this stuff
before you.

Speaker 2 (14:36):
It's just patch after patch after patch after patch
after patch.

Speaker 3 (14:40):
Actually research your game that you're making and
try it out.

Speaker 2 (14:42):
It's a game of Band-Aids, it is a game of
Band-Aids.

Speaker 1 (14:45):
I remember when we would play just about every day
and you'd only have to updatemaybe once every month or so.
But now, every week I, everyweek, I play.
I play like less than uh once amonth and every time there's
just gigs of updates.
I'm like four, five updatesbehind.

Speaker 2 (15:03):
You know, and I know they're doing one at least once
a week yeah stupid way too muchto keep up yeah, well, when I
was like doing the dark matter,run for black ops 6, I get on.
It's like oh, update requiresrestart.
Yeah, every day, like it waslike up there, it's like what
are you like?

Speaker 1 (15:18):
what are you changing ?
Somebody broke something.

Speaker 3 (15:21):
And what kills me is like you have games like PUBG
that has what like 10 maps now,yeah, and yet for Warzone, we
have to change the mapcompletely every time and you
can never go back to the otherone.
Yeah, it's gone.

Speaker 1 (15:32):
That's the thing, too is I feel like they do a lot of
building, you know, for theplayers, the characters, the
guns and the gameplay inaccordance to that one map.
You know, instead of having allof that work unilaterally with
multiple maps.
They're just like all right,this is the bullet drop-off for

(15:54):
this sniper rifle and it worksgreat with you.
Uh, whatever the the map istoday, what is?
The map today erzikstan, yeah,erzikstan, and area 99 yeah, we
can see them being on top ofthis skyscraper rebirth is still
shooting down there.

Speaker 2 (16:10):
That's like the only map that's made at the entire
time the original rebirth, yeahyeah, because people like
playing large-scale tdm so likethey.

Speaker 1 (16:17):
They instead of shut up, instead of fashioning guns
that work unilaterally, they'relike all right from this
skyscraper in Erzikstan to thatshack down there where a lot of
people you know run by.
That's pretty accurate for asniper rifle.
And then, when you're going tosee it, when Verdansk comes out,
they're going to nerf all theseguns make all their ranges be

(16:39):
like all over the place againMm-hmm.

Speaker 3 (16:40):
So Well, and that's.
You know, like the sniperrifles, they're only accurate
for so far, and then you know,like you said, when Verdansk
comes out, we were shootingpeople 1,200 meters away every
now and then.
Yeah, we were the greatest.

Speaker 2 (16:51):
But sniping in the first one was the best it was
ever going to be, because it wasactually useful too, yeah, you
could actually kill people withit, Like if you nailed it, you
got them.
If you hit the headshot, theywere going down like a sack of
bricks.
Yeah, Shooting dudes out ofhelicopters, out of vehicles,
Like it was, like the snipingelement was fun, Like you always
had to be moving so you weren'tgoing to get shot in the face.

Speaker 1 (17:13):
If you're a game that prizes, surprises itself on,
well, at least pushes itself tohave faster and faster and
faster TTK.
They still.
They've made it so two-shotsnipes, why, why?
I don't get it.

Speaker 2 (17:22):
It's like sometimes it's hard enough just to hit the
one.

Speaker 1 (17:24):
And they spank the sniper so much by adding glint
to, like you know, a magnifyingglass.

Speaker 3 (17:28):
They want to push everybody to closer gunfights
Stupid.

Speaker 1 (17:35):
So it's faster gameplay.
The players don't want to be inclose gun fights, right, you
know, they want to have theirown system of gameplay.

Speaker 3 (17:42):
But you're forcing the people that.
Admittedly, like myself, I'mnot good at the quick, you know,
sliding through a door at thesame time as the other guy
fights.
I'm better at the long-distancesniping.

Speaker 1 (17:51):
But it's pointless.
I like sneaking up and shootinga guy one time with a shotgun
and watching him die, but that'snot a possibility.

Speaker 2 (17:57):
The mechanics of the game.
When it came out to now I wasmore confident going into houses
.
In the beginning one I was likeI knew I had a very solid
chance of winning.
Now I don't even trust myselfrunning across the street into
the next building.

Speaker 1 (18:12):
Yeah, it's like you live your life learning how to
walk and run and you know, Idon't know crouch.
And then all of a sudden, likesomebody snaps their fingers and
gravity changes.
Like why did you mess with allthat when it was working fine
beforehand?
I don't know.

Speaker 3 (18:31):
And kind of moving.
Since we're talking about theguns, now there's 160 of them.
Why do we need that many?
You don't?

Speaker 1 (18:37):
There's no way you can keep up with the stats.
No, maybe that was their pushto fix the meta builds.
It's just inundate With as many, like a sea of weapons.

Speaker 2 (18:48):
But with the blackout , like I looked to see when me
and you had played before.
The other week, I pulled up theModern Warfare 3 guns.
I was like these are the lastgame's weapons.
I looked at the best guns thatI remember using and Modern
Warfare 3 was smooth.
It was very close to what 2020was for our 2019's Call of Duty.
You know you could reallycontrol recoil with the

(19:10):
attachments and be really goodon target if you were playing
and I took it to the firingrange and it was like they
ruined every weapon, likebullets are just going
everywhere and I'm like tryingto control the recoil and I'm
blasting into the ceiling andI'm like what is going on and
I'm like these guns were laserbeams and they're just like like
ruin it.

Speaker 3 (19:28):
I guarantee it's not in the notes, but I guarantee
the longer the guns have beenout, the more they just kind of
nerf them to where you'll haveto use them in the newer ones.

Speaker 2 (19:38):
I want to talk about this conspiracy.

Speaker 3 (19:40):
Yeah.

Speaker 2 (19:40):
So we were talking about the guns Skill-based
damage.

Speaker 3 (19:43):
We're going to get to that in a little bit.

Speaker 1 (19:45):
There's a couple of conspiracies we've got to talk
about.

Speaker 3 (19:48):
We'll kind of include that with the cheats and the
skill-based matchmaking stuff.

Speaker 2 (19:52):
Okay, hang on.
I'm writing this down because Ireally want to talk about this.

Speaker 1 (19:54):
I have my own thoughts as well.

Speaker 3 (19:57):
But then like for the guns, like leveling them up
unless you have, it takesforever.
Yeah, even if you have the game.

Speaker 2 (20:03):
I have Dark Matter.
I don't have all the gunsleveled up all the way.

Speaker 3 (20:07):
Well, like the Black Ops 6.
I've played it a good manytimes.
I don't have any gun leveledall the way up, and there's some
of them that I've specificallyused to level up when me and you
played on that apartment.

Speaker 2 (20:19):
What's that Stakeout?

Speaker 3 (20:21):
Well, I played like probably 10 hours using two
different guns and still can'tlevel them all the way up.

Speaker 1 (20:26):
Yeah, it's just two guns.

Speaker 3 (20:33):
Yeah, yeah, it's just two guns, yeah, well maybe
because, like, they're gonnathrow camos at you because it
doesn't affect gameplay.

Speaker 1 (20:36):
I don't have any camos, but but, like the, the
attachments that do affectgameplay give you an edge the
best attachments are the.

Speaker 2 (20:43):
You get like one or two at the very beginning and
then the rest come at the veryend yeah, they're making you
suffer and what kills me waslike leveling them up is like's
like no matter.

Speaker 3 (20:51):
I was doing good, I was doing like 45 and 20 in
these maps and I still couldn'tlevel them up.

Speaker 1 (20:56):
It's just like everything that involves
progression, because thatdopamine loop that you know, the
play, the achievement, thereward to keep playing that loop
right.
They've mastered it to acapitalistic ideal where they're
like alright, we know, if westretch these out so far and

(21:18):
make these players suffer thismuch they'll spend money on
double XP tokens?

Speaker 2 (21:21):
Yeah, they'll eventually get fed up.
It's evil, it's vindictive, andwant to buy their way out.

Speaker 3 (21:29):
Then we also have the gear which I include, like the
perks and stuff in that, becauselike, look, I'll at this point,
I don't even care what theperks are.

Speaker 2 (21:36):
I'm a camper.
I used to care.

Speaker 3 (21:37):
I'm a camper, I use ghost.
Yeah, ghost only works now ifyou're moving.
So what's the point?

Speaker 2 (21:43):
so you have to be, in constant movement.

Speaker 3 (21:44):
And when they say constant movement it's almost
like five feet per second wow.
So you can't creep up thestairs or you just show up.
It's like, well, what's thepoint of having?

Speaker 2 (21:52):
ghosts.
They single-handedly haveruined everything that was good.
Yeah, Like every time somethingthey're like oh nope, nerf it,
Nerf it, Nerf it, and not justthe guns they've inundated with.

Speaker 1 (22:05):
It's like the vests and all the gizmos and gadgets,
vests and all the gizmos andgadgets.
One of them's a camera.
What's the point of that?
I don't care about that.

Speaker 2 (22:12):
You can use a drone, I think Modern Warfare 3's war
zone, with the vests.
They were perk vests and it waslike you found them everywhere
and one of them was like ghostor something Like you
disappeared or like quietfootsteps.
You could carry more ammo orsomething Like engineer, you had
like extra grenades, but it waslike you could just go find
that you can kill people.

Speaker 3 (22:32):
See, like oh he had that and throw that on.
It's like, oh hey, cool, I gotthis.
It's like, why not just do that?
And see, I don't think y'all Ican't remember, I don.
I thought that was kind of coolbecause it kind of changed it
up where, like, you could be thebest player in the game and you
only got a two-play vest.

Speaker 2 (22:53):
Well, it kind of evens the play and you're going
up against a guy who's kind ofgood, but he has a three-player.

Speaker 1 (22:56):
I mean, compare it to PUBG.
All right, pubg is like atried-and-true practice.

Speaker 3 (23:02):
You start out without a shirt.

Speaker 1 (23:03):
You start with nothing, you start with nothing,
even level playing field of,like you know, neanderthal, like
war zones.

Speaker 3 (23:11):
Right you find your crowbar.

Speaker 2 (23:13):
Exactly.

Speaker 1 (23:16):
But the feeling of what you get when you find
something truly like a threeplate vest or a sniper rifle
with the ACOG.

Speaker 2 (23:25):
Oh my, you find the four times yeah, like that was a
great find and you feel goodabout doing that.

Speaker 1 (23:28):
But in PUBG.
Also, those three platesweren't readily available, like
you didn't find them four times.
Yeah, that was a great find andyou feel good about doing that.

Speaker 3 (23:31):
But in PUBG also, those three plates weren't
readily available.
You didn't find them very often.
No, yeah, you're right,Somebody would find it and it
would just get moved around themap because you killed them and
then somebody else took it.

Speaker 2 (23:41):
Yeah, and they'd fight their way closer to you
and then you'd kill, claim it.

Speaker 1 (23:50):
Yeah, yeah, it's too much crap.
All right, what's the next one?

Speaker 3 (23:54):
It's not really a battle royale anymore, because
it's just like a large-scale TDM.

Speaker 1 (23:58):
Well, okay, all right , I'll say, oh the hot sauce.
When's the last time you'velike died from the smoke?

Speaker 3 (24:08):
I couldn't tell you.

Speaker 1 (24:09):
I mean the smoke is not a threat anymore.

Speaker 2 (24:11):
No, Well, I did the other night.
But it was only because afteryou'd been shot and were down in
it, yeah, because somehow, likedudes have no plates, I'm
lighting them up and it's justhit markers, hit markers, hit
markers.
I get my plates broken and theguy just goes like pow-pow with
whatever pistol Warzone used tobe a double threat.

Speaker 1 (24:28):
It used to be the players and it used to be the
environment.
The zone, the environment, thezone itself feels like it's not
that, it's just like all right,come on, get to the middle.
It used to be like if you gotcaught, you ran for your life
and still died.
Yeah, yeah.

Speaker 3 (24:43):
But see, nowadays, like used to it was, you had
survived the gulag on your one,try or get bought back.
Well, survive the gulag on yourone try or get bought back.
Yeah, well, now you got thegulag, you can be bought back.
You can use the pizza boxes.
There was the redeploy things.
Uh, there was some other, Ican't remember what it was there
was gulag re-entry tokens, yeahwell there was that.
There was one other thing thatyou could do.

Speaker 1 (25:01):
Oh, you got the uh the, uh, the, the bounty, the
bounty, yeah, the most wantedyeah most wanted bounty, and
there's one other one as well.

Speaker 3 (25:09):
There was one other thing that could bring back
people, and I can't rememberwhat it was.
So I mean, you're justconstantly coming back.

Speaker 1 (25:15):
Yeah, you have to wipe a whole team, yeah.

Speaker 3 (25:18):
Or you know, and I understand, if you want to have
a resurgence mode, that's fine,but regular TD or regular Battle
Royale shouldn't feel likeresurgence.

Speaker 1 (25:27):
There shouldn't feel like resurgence.
There is no stakes and as aseasoned player, like somebody
who's played from the beginning,you know what that's like.
They cater it to newer playersto try and garner a bigger
audience.

Speaker 2 (25:36):
where they're like oh , but you alienate the entire
veteran group.

Speaker 1 (25:40):
Yeah, they're like oh , I'm dead, you know, but oh,
there's 15 ways I can come back.
Okay, I can keep playing.

Speaker 2 (25:51):
But for people who played for a while, yeah, and
know that one got away, thatmeans like it was a big deal
when we've played in thebeginning.
If one of us went down, yeah,it's like we changed the entire
dynamic of how we had to playyeah it changes the stakes of
everything.

Speaker 1 (25:59):
Yeah, there is no stakes it's like crap hayden's
dead.

Speaker 2 (26:02):
We don't have that third gun in a fight, right or
crap?

Speaker 3 (26:06):
thomas just got shot out of the sky don't worry,
he'll be'll be back in a fewseconds.

Speaker 2 (26:09):
It's just like, instead, like we go down, it's
like just stay alive for liketen minutes or stay alive for
like a minute and I'll be back.

Speaker 1 (26:16):
Yeah, yeah.
And you know like I thinkVerdansk will be fun, but I
don't think.

Speaker 2 (26:21):
It's not going to be the same.

Speaker 1 (26:25):
Yeah, they got Crap that is inundated All these
stupid.
It's resurgence.
It's resurgence on a big map.

Speaker 2 (26:31):
I don't like the weapons anymore.
None of them are that great,they're not memorable, they
don't handle well.
It's just been steps in thewrong directions.

Speaker 3 (26:42):
I just feel like it takes the stakes out of it and
it doesn't feel like you don'thave to strive and be tactical
about stuff.
Because you can just rush in,and if you all die, you just
come back in a few minutes.

Speaker 1 (26:55):
What's going to be sad is when Verdansk comes out.
You're going to see all theseclassic streamers come out and
play one day.
They're going to be like nope.
They're going to go back intheir holes.

Speaker 2 (27:05):
It's not the same.

Speaker 3 (27:06):
And since we're kind of talking about coming back as
much, the, and since we're kindof talking about the coming back
as much, the next part is therelentless pace that he talks
about.

Speaker 1 (27:13):
Yes.

Speaker 3 (27:13):
With like the zip lines and the redeploying.

Speaker 2 (27:16):
Yeah, there was a lot of lulls in the dance.
That's what I liked.

Speaker 1 (27:20):
I liked not letting your guard down, but taking a
breath.

Speaker 2 (27:23):
Like we'd land at prison pandemonium and chaos for
five minutes while we riggedthe helicopters we see for it.
Shoot the teams that landedwith us, find everybody else,
find a heartbeat, sensor, huntthe rest of the team down.
It's like all right, we clearedit out, now we gotta go, yeah.
And then you know, running,running, running.
The next thing you knew I wasrunning, I'm pretty tired now.

(27:44):
And then you know, now we're inlike the farmland area.
It's like all right.
You know, oh, there's a house.
It's's like, oh, there's a team, we kill them.

Speaker 3 (27:49):
It's like all right, all right now we wait, it would
be like team versus team, asopposed to team versus team
versus team versus team.

Speaker 1 (27:55):
you know all just surrounding fighting everyone at
the same time yeah, when youhad a breath to loot and learn
what the gear does and all thatstuff that made you okay with
there being variations.
Now they've not only added aninfinitesimal amount of
variations, but give you nochance to learn them.
It's too much.

Speaker 2 (28:15):
I don't have a chance to look at what I open in loot
boxes.

Speaker 3 (28:18):
That's what Jack Frag was talking about in the video.
He's like nowadays people justhold down the fire button and
run into a room.

Speaker 1 (28:24):
There's no skill, there's hardly any aiming, they
just hold down the button andrun in did you see that tiktok I
think I sent it to you guyswhere the guy's got an lmg and
he's like this is call of duty,oh yeah, yeah.
And he points at a window andhe counts to 10 and he looks
away, comes back, holds down thetrigger and a guy pops up.

Speaker 3 (28:42):
He's like that he's like it's just called timing
yeah, yeah, call duty timing isreal but like you're talking
about LMG, I watched one videowhere a guy had a 200-round mag
LMG which you know it'sreasonable, it's an LMG, but he
just holds down and runs throughthe house with hip firing and
just murders the entire housebecause he never has to let off
the button.

Speaker 1 (29:00):
Yeah, yeah, I mean that is an LMG, you know, okay,
but he's running around at likebreakneck speed with it.

Speaker 3 (29:09):
Yeah, it should be like a wacky waveable playable
arm too, man, also because youcan hit the redeploy of balloons
and all that stuff.
There's no point in thevehicles anymore.

Speaker 2 (29:22):
What blows my mind every time and there's no way to
make it faster with slight ofhand is the lack of urgency.
My guy reloads.
I mean, what in god's name arewe doing out here?
Yeah, I'm like this is aseasoned operator, we can't do
this faster.
Because it's like, oh no, I'mout, mag release, take mag out.

(29:46):
All right, where did I putthere?
It is it's a second day andwe're gonna slide and I almost
missed it and all right.
Yeah, we're good and all right.
Let me get comfortable againand get shoulder this baby.
Make sure I get it in thatpocket in my shoulder, all right
now I can fight and it's justlike you were dead for five
minutes, like what are youtalking about?

(30:06):
and their guys like yeah, thisdude's John Wick in it.

Speaker 1 (30:15):
Yeah, you know, I get it for like LMGs and stuff like
that.
But like sometimes they're likeall right, this M4, everybody's
going to whine if we nerf it.
So what we're going to do ismake it suck with the reload or
something like that, you know.

Speaker 2 (30:24):
It's like I reload faster in real life.

Speaker 1 (30:27):
Or like they nerfed the ADS for no reason.
You could have iron sights andit could just be like.

Speaker 3 (30:36):
But, like you know, talking about the pace, I was
saying the vehicles are useless.
When's the last time weactually used a vehicle?

Speaker 2 (30:41):
Not certain.
Never Warzone 1 vehicles werethe best ever in the game.

Speaker 1 (30:47):
The only time you'll use a vehicle is if you fell
asleep, woke up in the gas andyou can't find anywhere to zip
to.

Speaker 3 (30:55):
The only quote-unquote vehicle I use is
the train.
I'll jump on it.

Speaker 2 (30:58):
Because, like the Caldera, vehicles were terrible,
yeah, Like they were buggy,like you'd be driving next to
you, know you're sideways, andlike you couldn't recover it and
it was just horrible.

Speaker 1 (31:08):
Vehicles are definitely an afterthought for
the developers.
You know, and you could tellwith Caldera when they did the
airplanes and they were justbasically like OP, yeah, you
could strafe, bomb and kill likethe whole map.

Speaker 2 (31:20):
Yeah, you had dudes who were hackers flying planes
and just going and you know likeA-10 Warthogs coming out of the
sky.

Speaker 1 (31:26):
It's just like yeah.
Woo, Every time, every gamethey release.
Remember when they had thehelicopter?

Speaker 2 (31:35):
With the guns on the side.
Yeah, but they were breakingthe game, yeah, so they took it
out.

Speaker 1 (31:39):
Every time they come out with a new vehicle, they're
like ooh, Get that out of here.

Speaker 2 (31:44):
Let's get that out of here.
And then they come out with theheavy chopper, yeah, and you
literally need to send an F-16to go shoot it down because
small arms fire ain't going todo it.

Speaker 3 (31:55):
That don't work either, because you can hit it
with an airstrike and it justgoes.

Speaker 2 (31:57):
Hmm, yeah, brings your shoulder up and it's a
helicopter, you pilot and youcan get out, but it'll hover in
the same spot.

Speaker 1 (32:05):
It was kind of fun to get out and it just sniped
people from the door.

Speaker 2 (32:10):
If you got it with the tanks because the fuel
drained so slow, you were goingto win.
You had to F it up hardcore tolose.

Speaker 3 (32:20):
I mean, I watched one person, some streamer, that had
done it.
He literally had like six gastanks sitting inside the chopper
.
When it would get low, they'djust pick one up, run up front,
reload it.
And they're just sitting therefloating above the circle.

Speaker 1 (32:30):
I mean, I think it's a feature Now could you make it
so you could shoot down thehelicopter?

Speaker 2 (32:36):
Like an RPG, should be able to do that.
There's no counter to it.

Speaker 1 (32:38):
That's the problem.
An RPG should be able to takethat down.

Speaker 2 (32:40):
The only other counter would be everybody on
the ground calls a truce andeverybody lights up the
helicopter.

Speaker 3 (32:45):
I'm not going to lie.
I almost pulled it off one time.
You know the little redeployeddrones that carry you up in the
sky.

Speaker 2 (32:51):
Yeah.

Speaker 3 (32:52):
Somebody was in one of those and I redeployed and I
was like this, far from grabbingthe ledge to be able to pull up
, I would have never expected it.

Speaker 2 (32:59):
I tried doing that too.
We tried doing that.

Speaker 3 (33:01):
Well, because I saw some streamer or something.
Do it one time.

Speaker 2 (33:08):
I was like I think you tried to go through the side
door, I tried to land on theback hatch at the same time and
we both missed.
We were close though.
And I think I got shot out ofthe sky.

Speaker 1 (33:16):
Remember that one time in the first war zone,
where we were all in thehelicopter and somebody shot an
RPG and one of us was flying andwe turned it just right and
went through the doors.

Speaker 2 (33:28):
Yeah, it actually worked keep going, get out of
here.
But like the helicopters in thefirst were so much fun, like I,
every now and then I watchedthe clip of us flying and then
we're doing like helicopterwarfare and and you see like I'm
shooting at him, and you justsee me pit bull, the c4, and I
remember telling it's like getme alongside him, I'm gonna see

(33:48):
him, and then he goes.
I'm like bam.

Speaker 3 (33:52):
Well, I remember doing that one time we were
close to prison and it was meand my brother and they were
flying like chasing my brotherdown.
So I just shot at him a coupletimes.
They come sweeping back so Ihit in the bushes and about the
time they got there.

Speaker 2 (34:05):
I so much fun to do that with C4.

Speaker 1 (34:08):
Yeah, then they nerfed C4.
It's like throwing a cinderblock.

Speaker 2 (34:11):
It's like throwing adamantium at somebody.

Speaker 3 (34:17):
It was funny to watch him drive by a vehicle at the
bottom of a building and justtoss it out there, or I would
always rig the helicopter at theprison.

Speaker 2 (34:23):
It's just like oh, so it's still a helicopter.
I'd be like, oh no.

Speaker 3 (34:27):
As I pull up my detonator.
We'd be like lay traps with it.
Yeah, that was fun.

Speaker 2 (34:31):
It's like oh no, don't take my helicopter.
Oh no, don't pick up the wholeteam.

Speaker 3 (34:37):
No, don't go that high up.
The next part he kind ofmentions in the video is the
terrible audio.

Speaker 2 (34:41):
The audio sucks.
The audio was never good tobegin with, but it just gets
worse and worse.

Speaker 1 (34:49):
Do you think?

Speaker 2 (34:49):
that they do that on purpose.
I hear mitch's footsteps somuch better than I ever hear
anything else yeah, like whatwould be the point in doing that
on purpose?

Speaker 1 (34:58):
you know, is it their way of like kind of leveling
out skill is?

Speaker 2 (35:02):
no, because it's always the better players that
have less audio yes, well, butthere's like a thing you can buy
, yeah, or whatever, that youcan like stupid.
Enhance the audio.

Speaker 3 (35:12):
And you can hear everything.
Pc players have that ability tobuy a third-party software so
they can adjust the audiohowever they want it.

Speaker 1 (35:19):
Is that made by Activision?
Probably.

Speaker 3 (35:22):
I mean, people are like well, the Jack Frags are
like well, technically you know,they use this third-party
software.
Some think it's cheating.
It's cheating, it is cheating.

Speaker 2 (35:30):
It is cheating.

Speaker 3 (35:31):
It is cheating, it's an outside source that nobody
else can access unless they buyit as well.

Speaker 2 (35:35):
Yeah, it's literally nonsense.

Speaker 1 (35:39):
Yeah, I don't know.
I do think that like, look, youhave two mediums to take the
world of Warzone, you havevisual and you have audio.
So it's just as important asseeing the bad guy as hearing
the bad guy yeah.
And if you keep pooping the bedon that.

Speaker 3 (35:58):
I mean not only footsteps.
There's been times there's beenvehicles drive up outside the
building and I didn't hear them,don't even hear them.
I see them on the littlemini-map, but I can't hear them.

Speaker 2 (36:06):
Vehicles with VA diesel engines and like barely
exhaust.
You know smokestack exhaust,just pounding away.

Speaker 1 (36:13):
You can never hear it .
You can tell because it's it'sbugged, because the vehicle will
outrun the sound.

Speaker 3 (36:18):
So, like you know, you'll drive by, crash you and
then you hear or they'll driveup and they'll be running in as
the sound comes on, so you don'thear the footsteps anyways,
yeah.

Speaker 1 (36:33):
And it might be like a network thing, like the ping
stuff and whatnot, but I, Idon't.
There's no reason for audio tobe that bad.
Yeah, To this day.

Speaker 2 (36:43):
It's.
I mean, Dr.
Disrespect used to be big fun,it's like where's the audio?
Just yelling it, cause you'dnever hear it?

Speaker 3 (36:52):
Yeah.
The next point he goes to isthat the game has no identity
anymore, because it's basicallyjust a more militaristic version
of Fortnite.

Speaker 1 (36:59):
Well, I think that's problem with games as a service
is you create a business thatcaters to an audience and then
you know, like, whoa, my littlepony sold really well in Call of
Duty.
Let's make more my Little Ponystuff.

Speaker 2 (37:13):
Yeah.

Speaker 1 (37:14):
I mean you got to admit.
Yeah, I know you like theTeenage Mutant Ninja Turtles.

Speaker 2 (37:17):
Oh it's goofy as hell , doesn't it have a spot?

Speaker 1 (37:20):
in Call of Duty.

Speaker 2 (37:21):
No In Modern Warfare 3, I was running around, I was
like Gundam.

Speaker 1 (37:24):
Yeah, you know, and everybody does like to have
their weird catchy little thing.

Speaker 3 (37:30):
I can understand the characters like Rambo Sure.
Is it goofy?
Yes, but it's still amilitary-style shooter.

Speaker 2 (37:38):
It's a military character, or when they did the
Die Hard one and they putNakatomi Plaza in the game.
To me I don't mind, but thatwas a whole thing where there
was objectives solely based onthat.

Speaker 3 (37:49):
I don't mind the Arnold version of the Terminator
.
Now, I'm not a big fan of theTerminator robot running around,
but the Arnold version it stilllooks like a person, it's you
know yeah.
Add John Wick that everybody'sbeen asking for.

Speaker 1 (38:00):
I think it's a minor complaint, Like we've already
addressed some of the biggerones, but to have an identity
would be kind of cool instead ofjust you know.
Whatever you want to beSpongeBob, Be SpongeBob.

Speaker 3 (38:14):
But then you have some of the skins that give you
obvious advantages, like therose skin where you couldn't see
it in the dark.

Speaker 2 (38:18):
Yeah, that is that thing.
Had to get nerfed like 13 timesthere was one, and it was still
like the best skin to use.

Speaker 3 (38:25):
More recently I can't remember what it was called,
but it actually like itsfeatures changed or whatever, so
it would actually glitch andfor a couple of frames you
couldn't see it.
The way if it was moving.
So it's like how are you goingto give me somebody that's
invisible for two or threeframes?

Speaker 1 (38:37):
That is a problem with an identity crisis is like
you just inundate the game withall these goofy characters and
some of them will like somehowblend in and disappear into the
environment.
So I mean like a ghillie suitwhich they had.

Speaker 3 (38:54):
At least it's reasonable to be in the game.
It's reasonable.

Speaker 2 (38:56):
But now they do a ghillie suit, but there's always
something about it that makesyou stick out like a sore thumb.

Speaker 3 (39:01):
Like a ghillie suit with a guy with a red mask.

Speaker 1 (39:03):
Right or a flaming deer skull, but whatever it's
still like.
I think that Guilty Suitshouldn't be in the game.
I think Camouflage itself.
Either everybody should havetheir own version of Camouflage
or it should be in the game, butit's something that you can
find.

Speaker 3 (39:20):
I was just going to say, like PUBG, it should be
something you can go and findand there will be like two or
three of them in the game Ifthat yeah, it's just a
randomizer, right.

Speaker 1 (39:28):
But you know they like money and people like
buying.

Speaker 3 (39:32):
Mm-hmm.

Speaker 1 (39:32):
Oh yeah.

Speaker 3 (39:34):
Now on to the cheats.

Speaker 2 (39:37):
The hackers Hackers.

Speaker 3 (39:38):
I watched a guy streaming while cheating, like
openly showing that he has stuffand he's advertising that he
sells it on his website and he'scontinuously playing while
streaming and nothing happens tohim.
It's like the dude's rightthere.

Speaker 1 (39:54):
So the conspiracy is that these cheats were in jack
fags does talk about this too.

Speaker 3 (39:59):
Uh, that it's not proven, but it's like intern
developers that people workingfor activision make cheats and
sell them on the side well,because he said that they could
sell them for like thirtythousand,000 to some companies
and stuff that will go out andmass produce to sell them more.

Speaker 2 (40:15):
And who would know the game codes better to do it.

Speaker 1 (40:19):
So I believe it's just silly that you know this
game is.
It's not even like the bestgame ever but, it's big.
It's big enough to warn anaudience and it had a really
good following for a long time,and then they've just
self-destructed.

Speaker 3 (40:36):
But for it to be this big a problem and still not
fixed after years.

Speaker 1 (40:40):
Well, okay, so here's my thing.
This is Hayden Brand'sconspiracy.
I think that Activisionintentionally complicates the
game as much as possible.
Like they don't let you seetheir analytics, they don't let
you see what your ranking is youcan't see who killed you.
What their ranking is you?
Know they purposely hide allthat stuff because they know

(41:03):
it's either A, a cluster, or B.

Speaker 2 (41:07):
They're doing it intentionally because they want
to make more money on the side,because you remember back in
Warzone 1, it was like codsbmmcom or whatever.
Yeah, shut it down likecodsbmmcom or whatever.

Speaker 3 (41:16):
Yeah.

Speaker 1 (41:17):
Shut it down.

Speaker 2 (41:17):
They shut it down?
Yeah, because you can go typeit, you can go by PC.
Whatever your Activisionaccount handle was that you
played as you put that in, andit would tell you what you
ranked as Right.
If you were bronze gold, silver, diamond, whatever, yeah, your
best 10 matches, all your statswere just right there and you
could see who you played with ina game.
If you played Warzone, it wouldtell you how you did and it

(41:39):
would show every single person.

Speaker 3 (41:41):
And at that time, activision was like no, no, no,
we don't have score-basedmatchmaking, no, we don't have
it.

Speaker 1 (41:45):
And then, after they got that, canceled- that's when
they like probably admitted thatthey do skill-based matchmaking
.
Yeah.

Speaker 3 (41:59):
Yeah, because I said that peeing is what they always
go for?

Speaker 2 (42:02):
Didn't they just have to do it because of a court
order?

Speaker 3 (42:03):
Yeah, there was something like that.

Speaker 2 (42:06):
Someone had sued them .

Speaker 3 (42:09):
They put out that 44-page document, like Jack
Fragman was like a ping is king,so that's the thing that
matters the most.
It doesn't feel like it, not ifyou have 44 pages to describe
why and how.

Speaker 1 (42:19):
Yeah, and you can find out what your stats and
analytics are, but you have tosubmit a letter to Congress,
essentially in order to get yourinformation.
I think it's because they'remade to do that, but they've
complicated it so much.

Speaker 2 (42:32):
To just make you give up.

Speaker 3 (42:34):
But, if they want to go off a ping.
I shouldn't be playing peoplein Mexico or half the lobby has
Chinese characters on it.

Speaker 1 (42:40):
I don't have a problem with playing against
people across the world if theycan figure out a way to make it
work.
If 150 people is too much forthe game to play, then don't
make it 150 people.

Speaker 3 (42:52):
Because I'm having to connect to the 80 ping servers
when I'm playing on theirservers.
A majority of them are all ofthe same, you know, country or
whatever.

Speaker 2 (43:00):
If my ping is low.
But I'm going against guys withlike 500 pings, it's like what
are we doing here?

Speaker 1 (43:04):
Yeah.

Speaker 3 (43:12):
Yeah you're like hey, I think I see a guy over that
other countries, but why shouldI be the one suffering just
because it connects to them, forwhatever reason?

Speaker 2 (43:20):
So my conspiracy Okay , With the skill-based
matchmaking, but the skill-baseddamage.

Speaker 3 (43:27):
Yeah.

Speaker 1 (43:28):
Yeah, that would be the.

Speaker 2 (43:30):
Do you think skill-based damage is a thing?

Speaker 1 (43:34):
I mean, I used to not , but as shady as this company's
been, they just clearly likemoney too much.

Speaker 3 (43:44):
I've seen a lot of examples of people that think
that it's real and it looks like.
I mean, it's like these guysare streaming.
I watched him.
He's like getting hit markersthe whole time, shoots him like
15 times as the guy runs in theroom and the other guy goes.

Speaker 1 (43:58):
Yeah.

Speaker 3 (43:59):
And then they show the kill cam and the guy hits
him like three times, breaksplace and kills him.

Speaker 2 (44:03):
So you remember when Ricochet first came out and they
were actually going after thehackers?
Yeah, do you remember thefeature where you would be
getting shot but you'd lose likeone health?
Yeah, because it would autonerf their weapons into oblivion
and they couldn't do anythingto you.
And the company that's sayingthat they don't have skill-based
damage is the company that didthat.

Speaker 3 (44:21):
Exactly Because that was on the original Verdansk
Right before it changed.
It started doing that.

Speaker 2 (44:27):
Where guys would start shooting and their guns
would just do nothing.

Speaker 3 (44:29):
Right.

Speaker 1 (44:31):
Yeah, so they have the ability.

Speaker 2 (44:34):
They already have the ability.
They've had it for years.

Speaker 1 (44:36):
And you know if you don't understand.
The idea is that you level theplaying field with skill-based
damage.
In other words, if Tom is likean amazing player and I'm a
novice, which was prettyaccurate, and we fight each
other.
You know, the game is going tolevel the playing field by
making my bullets more powerfuland his bullets weaker.

(44:56):
They do that, so the people whohave invested time to get good
in this game are obviouslyinvested and will continue to
play.
The people who don't want toget wiped the second they drop
in.
They're leveling the playingfield to keep that catch going,
to keep that cycle of wanting toplay, More play, more time

(45:17):
viewing guns in the shop, moremoney spent.
Right, so it is a problembecause, like, there is no
accomplishment in the gameanymore.
Right, you know, it's justconfusion.

Speaker 2 (45:29):
All they're doing is penalizing better players.

Speaker 3 (45:30):
Well, because, like when you watch some of the kill
cams, this guy's using a pistoland he'll break you in two.
You have full plates and he'llbreak you in two.
You have full plates and he'llbreak you in two shots You're
using like a shotgun.
Hit him three times and don'tbreak plates.

Speaker 1 (45:39):
Yeah, I've seen that.
I've done that.
I point blank people and Idon't even break his plates.

Speaker 2 (45:45):
I don't get it Like what world and the damage is
maxed out.
Like I'm and mag, dump youbefore you can hit me enough
times to kill me.

Speaker 1 (45:55):
Yeah, their damage scale metrics make no sense.
Right, Like, and you can be inthe firing range testing your
weapons on dummies.
And like, all right, thisshotgun.

Speaker 2 (46:04):
It should do well.

Speaker 1 (46:05):
This shotgun kills within 10 meters with like two
shots.
Okay, Point blank.
A guy, three shots, not dead,why?

Speaker 2 (46:12):
Why are even plates broken?

Speaker 1 (46:13):
Why you know, know so , and maybe I'm just a I didn't
get the full spread on the guyor something like that.

Speaker 3 (46:20):
But well, that's another thing like using the
sniper rivals, using the the 50caliber explosive rounds.
You can't kill somebody withone shot yeah, and see, that's
the thing too.

Speaker 1 (46:30):
Like they, they change the understanding of how
bullets work, because at onepoint you know you had a .50 cal
round, it would do more damage,right.
Then they started nerfingrounds because people were
complaining that this gun wastoo powerful.
Yeah, or well.
Yeah, they listened to theplayers.
They were like okay.

Speaker 2 (46:47):
They listened to the players who aren't good.

Speaker 1 (46:49):
Right, right.
So instead of catering to acore audience, they cater to a
widespread to gain an audience.

Speaker 2 (46:57):
It's like you're not good at the game.
Why would I listen to you?

Speaker 1 (47:03):
I think this is a classic case of Band-Aid fixes
for the now, but it's constantlycascading the game into
oblivion, where nobody is happy.

Speaker 3 (47:10):
I mean, it's like fixing stuff for the minority
while the majority is trying tojust enjoy the game.

Speaker 1 (47:14):
Well, the majority was ambivalent in the early days
, okay, but there was a growingfollowing because the gameplay
was nominal, it was on thesurface and everything around it
it felt like a solid game.
And then the more they tweakedthe mechanics to try and make
the outliers that were cryingfalling off, they lost I don't

(47:36):
know 5% of a player because agun came out that nobody liked,
they couldn't get good with.
So to keep that 5% becausetheir wallets felt it, they're
like all right, we'll nerf it.

Speaker 2 (47:47):
You know, and now nobody gets it.

Speaker 1 (47:50):
Explosive bullets.
They don't do anything anymore.

Speaker 2 (47:53):
It just looks cool.

Speaker 1 (47:54):
Yeah, it just looks cool, don't?

Speaker 3 (47:56):
take it out of the game.
Just take it out of the game.

Speaker 1 (47:58):
You know, I'd rather that than you.
Just like you know, alteringhow physics work.

Speaker 3 (48:04):
And that kind of delves into the bugs.
And the part about the store is, like you know, the store
doesn't work and then, like weachieve it, takes them forever.
It's been years and it stilldoesn't work.

Speaker 1 (48:15):
Well, that's a Band-Aid fix.
What's going to be quicker forthem to get money.
Oh yeah, the store, the store.
Like all suspicions, all thechin-rubbing goes to money.

Speaker 2 (48:28):
What else are you going to play?

Speaker 1 (48:29):
Yeah, so, like everything they do is just to
keep you playing, keep youinvested, you like this gun?
Okay, well, guess what?
It's not in the store Now.
It's in a Battle Pass.
All right, you could spend $20.
That's nothing.
And look at all this stuff youget in the Battle.

Speaker 2 (48:47):
Pass, everybody's got $20.

Speaker 1 (48:48):
But if you spend $100 , you can just unlock everything
in the Battle Pass.

Speaker 2 (48:53):
And you get this cool stuff that we're not even going
to give anybody.

Speaker 1 (48:56):
This like four-year-old.
That's just like I go to playCall of Duty.
It's his first day playing.
Dick takes his dad's creditcard, swipes it and goes on with
, like all these, you know,unicorn farting guns that kill
everybody in one shot, you'rejust like what is happening to
this game.

Speaker 2 (49:14):
Where is this Not the same anymore?
Like right here, I just typedin Call of Duty Warzone Google
News Call of Duty's new TeenageMutant Ninja Turtles skins will
cost you $90 to unlock in total.

Speaker 3 (49:23):
Yeah, if you unlock because they're each
individually $20.
That is stupid Mitch.
And then you've got to buy $10for the event that they're going
to have that that will unlockmore things, so it would be $90
total.

Speaker 1 (49:35):
Hey, but the game is free because we want a wide
audience.

Speaker 3 (49:39):
Well, it wasn't free when we got it.
I like how they make it freelike two years later.

Speaker 1 (49:44):
Yeah, well, okay, so games as a service fair, all
right.
Originally PUBG was $15, right.

Speaker 3 (49:50):
I thought it was free .
Yeah, it was free.

Speaker 1 (49:51):
Nope, originally it was $15.

Speaker 2 (49:53):
Was that on PC?
Nope, originally it was $15.

Speaker 1 (49:55):
Was that on PC?
Nope, it was originally thatmuch, and then they went to the
games as a service, but theyhard-lined everything that you
get in the game the battlepasses and all that crap purely
cosmetic.

Speaker 2 (50:06):
No implication on the gameplay whatsoever.

Speaker 1 (50:08):
They still have that hard line.

Speaker 2 (50:15):
Like the Mac-10, was one of the best examples of a
pay-to-win gun.
Whatever that skin was, thebase stats, if you took
everything off, were 30% higherthan the base weapon in the game
.

Speaker 3 (50:23):
Well, on the little bar it actually went off the
chart yeah.

Speaker 2 (50:27):
Like it was like, how many times did we get gunned
down by MAC-10s?

Speaker 3 (50:30):
Oh, I used them all.
The time I bought that thing, Iwas like, if I'm going to get
killed by it, I'm going to useit.

Speaker 2 (50:35):
You have to use it.
You are forcing me to spendmoney to use this, but didn't
you feel dirty?

Speaker 1 (50:40):
I did.

Speaker 2 (50:41):
Yeah, but it was nice to win again.

Speaker 1 (50:45):
But you won.
And then what?
Happened next month Another guncame out, yeah, you know, and
they wanted more $20.
They wanted more money.
You know money, you know solike the free game, but you
can't enjoy it, you can'tsurvive in this game unless you
funnel money.
It's not just like 20 here andthere, it's like it's constant,
it's constant, you're spendingover a hundred dollars to just

(51:06):
keep up with the meta.

Speaker 2 (51:08):
You know, and it's like what do I buy diapers for
my kid or do I get this newweapons kit, the decisions.

Speaker 3 (51:16):
Is that going to be your dilemma?

Speaker 1 (51:18):
It's not going to be my dilemma.
I mean honestly, like I haveplayed.

Speaker 3 (51:22):
I'm going to buy the weapons kit.

Speaker 1 (51:25):
In the past two years I've played five minutes
probably.
Well, I've played probably likea half hour of Call of Duty.

Speaker 3 (51:31):
Well, you kind of didn't have a choice for a year
of that, that's fair.
No, you kind of didn't have achoice for a year of that,
that's fair.

Speaker 1 (51:34):
But when I came back I was like Black Ops 6.
I don't want to see how farthey've come with this game.
I fired it up, played like twomatches and I was like nah, nah,
played like one Warzone game.

Speaker 3 (51:46):
Me and Tom did that the weekend that you couldn't
play.
We fired it up, we played a fewminutes.
We're like what else we gotplayed a few minutes of what
call duty, yeah and I was justlike all right we're both in
there, we're not having fun.

Speaker 2 (51:59):
No, the only reason I played black ops 6 is when it
first came out.
I was like all right, the newcall of duty, we'll see.
Oh, I can do this camo grind.
And then I started making a lotof progress really quickly and
I was like all right.
And then it was like I'm notreally enjoying this.
It almost felt like I waspunching in for a job.

Speaker 1 (52:15):
It feels like, you know, when Coca-Cola came out,
they used actual cocaine, allright.

Speaker 2 (52:23):
Real book of sugar.

Speaker 1 (52:24):
It's the best drink ever.
You know.
You got your consumers addictedto this, to drugs.
Great quality product and it'spure as foam.
Fine New Hampshire cocaine andthen capitalism came in and they
were like no, no, cocaine's bad, we're gonna inundate it with
all these other chemicals.
It kind of is, yeah, but theyinundated with our chemicals.

(52:44):
They destroy the source, thesoul of the product.
It's gone now and whatever itis is a husk of its former self.
And, uh people, no cocaine you.
We're always chasing that highnow American cocaine.
That high will never come back.

Speaker 2 (52:58):
No, nope, it's gone, gone.

Speaker 1 (53:00):
No.

Speaker 2 (53:01):
Gone forever, just like we're chasing.
Yeah, we are, that's what I putin my blog.
It's like we're just chasing ahigh that we don't have anymore,
okay, okay.

Speaker 1 (53:14):
Well, we've rambled a lot.
I thought it was only going tobe 30 minutes, but yeah, we have
a lot of emotional investmentsin this game Because it was
arguably one of the mostimportant games of our
friendship.
Yeah.

Speaker 3 (53:26):
Yeah, Without that I'd never have talked to them.
That's right.

Speaker 2 (53:29):
I mean, we talked to each other to begin with, but
then, once we started playingreligiously together, that's
just where it all took off andthe next thing you know we have
a show.

Speaker 1 (53:36):
It just became expected.

Speaker 2 (53:37):
Hayden has my name tattooed on his butt.
It's like what are we doinghere?

Speaker 3 (53:40):
Tom had a motorcycle wreck and couldn't go out and
have fun anymore, so we decidedto sit at home and play video
games.

Speaker 2 (53:46):
Yeah, that happened.
I can't believe we won ourfirst game on Verdansk ever.
Yeah.

Speaker 3 (53:52):
And our last it.
It was y'all's first game.
I won my first game with mybrother somehow.

Speaker 1 (53:55):
Well, I don't know you shared the luck Look it's
better to have won.

Speaker 3 (54:01):
It's more impressive to have won with him than with
y'all, because him and his buddythat he had was not good yeah.

Speaker 1 (54:07):
Yeah, yeah, I don't know.
You know, hopefully Microsoftkind of like digs its fingers
into this mess and doessomething.
I don't know.
I think it's too far gone.
I don't know you can save thisgame anymore, even if you rolled
it back.
I think that the audience is sojust betrayed.

Speaker 2 (54:28):
So many of us are so alienated now that it's like why
would?
And the only reason we play isbecause something hasn't come
out that's better.

Speaker 1 (54:37):
I think that it is.
But honestly I'm so sick oflike, because you look at games
that come out, like Destiny forinstance, and they have a simple
base model and then they starttrickling in just a little bit
of extra money here and therefor a new feature, for a new
whatever.
And then they do the inevitablefree-to-play games as a service
, and you're just like the onlything I'd say and I agree to

(55:03):
this day we should probably goback to playing PUBG, yeah, so.

Speaker 3 (55:08):
I mean I like playing the off-the-grid.
I mean it's going to take somegetting used to because it's a
futuristic like you know it'slike Apex Legends and Call of
Duty had a kid.

Speaker 1 (55:16):
Well, I promise you this It'll do what all the other
games that come out oh.
I'm sure It'll be fun for ayear and then they'll start
being like we have anestablished audience.

Speaker 3 (55:25):
They're hooked on the drunk.

Speaker 1 (55:26):
Get them.

Speaker 3 (55:28):
Give us money.
I would be interested to goback to PUBG.
Some, especially if they haveexploding buildings, have
exploding buildings or likebuildings that can be broken
down, yeah, so all right.

Speaker 1 (55:37):
Well, I think that's a good brand for now.
You know if you have thoughts,I'm sure you know.
If you've listened to thisepisode up to this point, you're
just as angry as we are.

Speaker 2 (55:49):
By all means.

Speaker 1 (55:51):
I'm sure there's some things that we haven't even
mentioned about get on oursocial media, which is we.

Speaker 3 (55:55):
There's some things that we haven't even mentioned
about get on our social mediawhich is, which is we didn't say
it earlier yeah, entertain thispodcastcom, or you can go to
our X or Instagram, which isentertain this underscore.

Speaker 1 (56:03):
Yeah, and voice your opinions and you know, we'll,
we'll talk about it, we'll,we'll call you out and in a good
way.
And uh, you know, say that, no,call it, he's the best it's
ever been.
Then we'll call you out in abad way.

Speaker 2 (56:15):
Yeah, we'll tell you you're an insane person and an
idiot.

Speaker 1 (56:18):
But, you know, get on there and talk to us and we'd
like to interact with you andmaybe even play with you one day
.

Speaker 3 (56:24):
Yeah, give a shot.

Speaker 1 (56:25):
We played with Well, Tom played with Cliff Every time
I tried to play he was like, oh, I can't.

Speaker 3 (56:29):
I think I just like the game.
Well, yeah Well now All right.

Speaker 1 (56:36):
Well, that's it for this episode.
I'm Hayden, I'm Mitch, I'm Tom.
Goodbye, bye, bye, bye, bye.

Speaker 2 (56:46):
Bye, bye, bye, bye, bye, bye, bye, bye, bye, bye,
bye, bye, bye.
We'll be right back.
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