Episode Transcript
Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:00):
Hey, hey, hey, fellas
happy Saturday.
Speaker 3 (00:04):
Oh.
Speaker 1 (00:06):
Ahoy, how's it going?
It's going good.
The adventurers of Riley andGalen are about to continue in
this land of emar PG, actualplaylight.
Pronounced her pig, an ear pig,hashtag tgrpg.
So we're worried.
So, for those of you that don'tknow, just joining us the first
(00:28):
time, we are Playing a land ofemar PG campaign.
That actually started out as atutorial, but it went out of
control and now we are trying tosave the Mucklins From the evil
Sarpathy threat and save theMucklin, save the dream, save
the dream hasn't really come upyet.
No, i'm just carrying the threatof the narrative, as it were.
(00:48):
But until we are able toactually accomplish this, george
down there playing thecharacter of Galen, myself,
james, playing Riley have beenEssentially exploring the land
of em sandbox.
We're going through The used tobe for a sandbox and right now
we've we've got ourselves into aheap load of trouble with with
(01:08):
a witch named shade wand Again.
Speaker 2 (01:12):
Still haven't met
shade wand getting ahead of
yourself here, but we're on aquest.
Speaker 1 (01:18):
Oh, we're gonna beat
her.
I'll try me.
Speaker 3 (01:25):
Oh, it's gotta be a
page to.
Speaker 2 (01:31):
So it all started out
with Promising Sven to that you
build him a bridge in the crack, the Odlin come.
That could be a difficult task.
So you Told the yell jacks ofthe crack that you drive out
gear guard the beast hammer.
He ended up chasing you out ofthe crack into the quagmash Over
(01:55):
several sessions, hunting youfor sport.
You also promised the people ofMarshgate to deal with the
Muckman menace So that Vera themath, a magician, will do the
paperwork to transfer bridgesfor Sven math.
(02:18):
And So you're just promisingall these, these things to
people.
One thing that seems to haveworked out is you promised the
big orch of the Orches inOrchmire That if, if you take
care of shade wand the witch, hewill lead an army to destroy
(02:44):
the Muckman.
Speaker 3 (02:47):
And he may or may not
kill Elberry berries in a lot
of way.
Speaker 2 (02:51):
Well, you caught wind
while you're in sinkhole that
there was a war going on, soright, they're holding up that
part of the bargain Elberryberries in.
Yeah, he disappeared duringyour conflict with the Muckman
and gear guard.
You know you don't technicallyhave to find them and then
(03:13):
Ultimately you will need to headto Dunk for this whole Sven
business.
Speaker 1 (03:19):
I Essentially like to
get the permit for him.
Speaker 2 (03:26):
Yeah, and technically
nothing, that Nothing of this
like has anything to do withthis or pathie, except like
that's your character goals,right?
Speaker 3 (03:37):
Yeah, i mean.
But that's the best part isthat You know this.
This can go on for yearsbecause there's so much in the
sandbox until We catch wind of astar pathie plot thread which
will just dig down deep on we'lldig deep and chase that for ten
years.
Yeah, easily.
Speaker 2 (03:59):
So last time you were
in sinkhole and you had found a
secret passage underneath aquagmash That would lead you to
the Gator maze.
It's where all this witchbreath is coming from, and so
the whole session was devoted toGoing through an underground
maze, and You encountered avampire who was oh my gosh,
(04:24):
that's right possibly on yourside for a second.
But you also met a gnome whowas skeptical about this and
told you run.
Told you to run.
A fight ensued, galen trying tohelp out and he got Blasted by
(04:47):
magical and I mean you'releaving out the part where I
pinned the vampire and, like,exposed him, made him vulnerable
.
Speaker 3 (04:55):
You say try to help
out.
I mean I did.
Okay, he had a beat, somestrength, it was a fetus
strength, you know, i'm justsaying.
Speaker 2 (05:04):
Yeah, yeah, of course
, and You ended up suffering an
injury, though, it's true.
Speaker 3 (05:12):
I've trouble hearing
now.
Speaker 2 (05:15):
What?
So, yeah, that's where we're at, and you find yourselves In the
Gator maze and you'resurrounded by Gloom, otherwise
known as which breath you'rewith the gnome.
What was his name?
P, maybe you.
Speaker 3 (05:40):
Yeah, p, maybe we
have to do is only back.
Speaker 1 (05:43):
George didn't read
that for anything to.
That was just like stored inhis brain.
Speaker 2 (05:49):
It's just there so I
mean, it's very Ricky's
stitchbook one situation whereyou're like at a campfire with a
gnome Yes, gail and wait, wakeup.
You wake up from being knockedunconscious.
Speaker 3 (06:06):
It's cold sweat, huh,
what, oh God, i had the worst
dream There was.
There was this vampire, andthen there was this gnome, and
and everything is just kind ofmuffled now.
Speaker 1 (06:21):
That was no dream, my
friend you're gonna have to
speak up.
Speaker 3 (06:25):
I can't hear you.
Speaker 1 (06:27):
That was no dream, my
friend Oh.
Speaker 3 (06:32):
Riley Riley, my
closest companion.
I think the worst part about mehaving hearing loss is that
with like zoning box commentaryIs just like this muffled
droning in my ear now because Ican't really hear it.
Speaker 2 (06:48):
He was very close to
that already, so it's yeah.
Speaker 1 (06:54):
Yeah, really, really,
really really.
Speaker 3 (07:01):
We so maybe guys yeah
.
Speaker 2 (07:06):
He says What do you
intend to do?
Speaker 1 (07:13):
Well, maybe we can
find out why she's brewing all
the witch breath or somethingand ask her to Move out of town,
kind of like we did with Sventhe yodeling troll.
Yeah, maybe there's greenerpastures somewhere else away
from That, make her someoneelse's problem.
Yes, she may not even be aproblem.
(07:36):
We don't know.
We just want to find out what'sgoing on and let her know that
she's freaking people out.
Speaker 3 (07:41):
Can we ask maybe what
, like he told us a little he
hinted a little bit last timeabout like the witch.
Can we ask a little bit moreabout you know what is his
knowledge of her like?
does he know for agenda as hecome across her before?
Speaker 2 (07:59):
Well, yes, as a
denizen of these parts, i've
Cross paths her many times.
She's actually hexed me and Ican no longer venture into her
lands, i mean.
Speaker 3 (08:16):
The.
The hex is just.
It prohibits you from enteringher domain.
Yes, can you break the hex?
Speaker 2 (08:26):
Wish I could Look.
You mentioned the big orcs sentyou.
Well, her place is crawlingwith orcs.
Really what I mean?
orches.
Speaker 3 (08:44):
Oh, i'd say I didn't
know what you were talking about
.
Yeah, the orcs don't existrhymes with torch.
Speaker 1 (08:55):
You know, yeah, his
mustache twitching like crazy.
Yeah, Interesting Crawling withorches.
You say rival.
Speaker 3 (09:14):
Yeah, what's the deal
?
Are they live orches?
Speaker 2 (09:20):
Yes, live or.
Speaker 3 (09:23):
I mean, I thought she
might have unlived orches, you
know.
Speaker 2 (09:28):
The Orches pay
tribute to her.
Perhaps he's grown tired ofthat.
Speaker 1 (09:33):
Hmm, interesting
politically intrigue, as it were
.
Speaker 2 (09:40):
Now, It's a
misconception.
People believe that shade onehas created all of this witch
breath herself.
There's this place.
The Gator maze is filled withgloom.
Speaker 3 (10:01):
Oh dear what is this
gloom you speak of?
Where does it come from?
Speaker 2 (10:09):
you force let's Been
dormant here for many years.
Speaker 3 (10:16):
Galen immediately
holds his breath for the next
five minutes Because he didn'trealize he's been breathing in
an ancient evil force.
Speaker 2 (10:23):
It's too late Inside
me.
Speaker 3 (10:27):
Vitality check.
That's a good point, that'strue.
Speaker 1 (10:32):
Vitality.
Speaker 3 (10:34):
Vitality is a plus
one totally dark.
Speaker 1 (10:38):
I mean.
Speaker 3 (10:41):
I am vigorous with a
twist.
Speaker 2 (10:49):
James, you, you make
one too.
Speaker 3 (10:51):
Oh boy, oh boy.
Oh, it's that kind of my talentcheck.
I thought it was because I Lookat that.
Speaker 1 (11:00):
I'm vigorous.
Speaker 2 (11:03):
Yeah, james, you're
feeling fine.
Galen, you, you know you feelokay, but you're sort of uneasy.
I.
Speaker 3 (11:13):
Got the bubble guts
and I don't know why.
Speaker 2 (11:16):
Yeah, you can't
explain it, just like you've got
this uneasy cold feeling aboutyou.
Speaker 3 (11:22):
Yeah and.
Speaker 1 (11:34):
Okay.
Speaker 2 (11:37):
What We talking about
you.
Speaker 3 (11:41):
I have an uneasy
feeling because there's gloom
permeating every orifice in poor.
Speaker 2 (11:48):
Yes maybe, says You
know.
I believe shade wand is tryingto Stir things up around here.
Speaker 3 (11:59):
Hmm, for better, you
mean yeah, pitting, or shes
against each other or lying fordominance, like.
Speaker 2 (12:10):
No bad Oh.
Speaker 1 (12:19):
Oh, that's crazy,
that's not good Well.
Speaker 3 (12:28):
Well, i mean feel
like we have to stop her right.
I mean that's, that's crazy.
Speaker 2 (12:34):
She's reawakening the
gloom you could go in and
(13:09):
destroy her tools, her cauldron.
Perhaps you could put an end tothe witch breath as it is now,
but I don't think that solvesyour big orcs problem.
Speaker 3 (13:30):
Well, is there
something we could do to break
the hex on you, or is it acertain item in her possession
that forces you to stay away.
Speaker 1 (13:41):
Is there a cure that
she's holding dear to her
guarding?
Speaker 2 (13:49):
Make a lore check.
Speaker 3 (13:51):
I got a plus three
lore.
I have a few loree over here.
That's a 13.
Wow, i'm just pulling it out ofmy brain.
Speaker 2 (14:04):
Nice, there were no
longer a witchcraft.
It was impressive You couldcraft a potion if you had the
materials.
Speaker 3 (14:16):
We have a person
who's good at crafting potions.
Speaker 2 (14:22):
You could craft a
cursebreaker potion Cursebreaker
potion Interesting.
Speaker 3 (14:30):
Does my lore check
give me an idea of what might go
into that, or is that aseparate check?
Speaker 2 (14:38):
Yeah, you know It
requires.
Let me see.
Speaker 3 (14:44):
I too can look it up.
We're currently referencing ahuge list of crafting you can do
in the land of Eem It requiresspider eye, spider thode tongue
and witchweed Thode tongue.
Speaker 1 (15:05):
Have we encountered
witchweed before?
That sounds familiar.
Speaker 3 (15:10):
Yeah, I don't mark
that on my.
Speaker 2 (15:13):
Hey, logan B and
Elmad Hey welcome.
Speaker 3 (15:17):
Yeah, thanks for
joining us guys.
Speaker 1 (15:21):
Let's see Spider eye,
so thode tongue.
We're in a swamp, so that'sprobably accessible Spider eye.
Speaker 3 (15:31):
Just probably got
witchweed in the guard.
Speaker 2 (15:35):
Oh yeah, It's
possible.
she has all of these things.
Speaker 1 (15:38):
Oh, that'd be sweet.
What you're saying is this is asneaky sabotage quest where we
somehow have to use all of hercauldron and tools while she's
asleep.
That always goes well.
Speaker 3 (15:54):
Never had a failure
when it comes to a sneaky quest.
Speaker 1 (15:58):
I know My sneak is
only minus one, so it should be
fine Oh here we go.
Speaker 3 (16:06):
We didn't Oh yeah, we
didn't bump those up Before we
go too much farther, do you wantto show off her updated
character sheets real quick?
Speaker 2 (16:15):
Oh yeah, we should do
that Oh yeah, let's take a look
at the adventure.
So we've got Galen.
Speaker 1 (16:22):
Yeah, how might he
get in?
Speaker 2 (16:27):
So you're level four.
I am.
Speaker 3 (16:34):
I most recently
bumped up my perception and my
search using my experiencepoints.
I have a total of 28, but I'vespent 26 of them.
Let's see what else happened.
And then in the abilities thoseare all the abilities You get
to choose one of the two as youadvance in levels, and now I'm
at level four.
(16:55):
So I have the two level fourabilities Marshall Prowess and
Faithful Steve And when Iadvance levels I can pick
between one of those.
Speaker 2 (17:03):
Do you have an idea
of where you're going to pick?
Speaker 3 (17:06):
I you know There's a
two for sure.
I love it's no, it's tough.
I love the idea of FaithfulSteve.
I love my tortoise doing morestuff but like the Min Maxer and
the Number Muncher in me wantsto do Marshall Prowess, because
more dread and the gaining ofcourage I don't know.
It's a tough call.
Speaker 2 (17:26):
Once we get more
experience, the Min Maxer in you
is like 90% of you Or.
Speaker 3 (17:33):
It's like at least 93
.
You know, and like the worstpart is I'm bad at it.
So figure numbers I'll checkout Riley.
Speaker 1 (17:45):
I have one error that
I just caught on my.
I don't have my.
I've got two of the level oneabilities.
Not on my, not two of my levelfours, but no problem, i've got
it written down in front of me,i added my equipment and I
updated my trickery check.
I've got 11 additional XP.
(18:06):
So I've got a nice little hoardof XP that I can spend soon,
and I'm thinking about going tolevel five to unlock some
abilities that are pretty cool.
I am really liking Jack of AllTrades.
That's a great one, super funone, because you can create two
specific activities orproficiencies every session, and
(18:30):
that is going to come in handy.
This quest, for sure, because Iam not so sneaky at minus one,
and this is a quest thatrequires a little bit of a
little bit of guile, as it were,a little bit of Guile.
Just a hint of Guile.
Speaker 2 (18:54):
There were kids in
the 90s who pronounced guile's
name as Guile Guile, streetFighter 2.
Speaker 1 (19:02):
I have to be honest,
it's going to be really
difficult for me to not do thatforever from this point on.
Guile He's my favorite, guile.
I mean.
Look at the flat top, my gosh.
It's true, i don't know how hedoes it.
I'm going to rock a flat toplike that.
Look at that.
Speaker 2 (19:17):
Flash kick Okay Yeah.
Speaker 1 (19:20):
Anyway.
Speaker 3 (19:22):
That's enough.
Back to the remaining, yeah.
Speaker 2 (19:27):
All right, let's see.
Yeah, maybe seems to be in apredicament.
He can't venture into her layer, her domain, so you're kind of
at the edge of that right now.
Speaker 1 (19:46):
Okay, one step into
adventure.
What do you say, galen?
Speaker 3 (19:51):
I mean, that's to win
it, Let's do it.
So are we going to sneak in andtry to, or are we just going to
present ourselves?
You know it's.
We ask maybe to stick around.
Speaker 1 (20:06):
She doesn't expect us
, so I guess sneaky.
If we sneak in, there may besome advantages, but also if we,
perhaps We could approach herand see if we couldn't
communicate to her like we wantto purchase a curse breaker
potion as customers.
Speaker 3 (20:26):
We have a bag of gold
.
Speaker 1 (20:28):
We have a bag of gold
and we could say, hey, we're
looking to break a curse Youhave.
Well, we'll make up a curse andthat Say that we have it, and
then using trickery, which isnot plus one because I pumped it
, hey.
Speaker 3 (20:46):
As long as it's you
doing the trickery, because I am
not proficient.
Speaker 1 (20:51):
I could attempt the
trickery, So there's two ways we
go about it.
Speaker 3 (20:54):
You know I'm a bit
scared of the witch, though, so
I'm thinking sneaky, but I kindof like the idea of trying to
trick her.
I have an idea for a curse,okay.
Speaker 1 (21:09):
Shoot techs.
Speaker 3 (21:10):
Yeah, yeah, let's
just All right, let's do it,
let's commit, Let's commit togoing up.
Speaker 2 (21:16):
Trickery, it is
Squanch, is like shivering right
now.
Speaker 1 (21:21):
Squanch he can stay
behind.
He can hang out here.
Speaker 3 (21:24):
I clap my hand on
Squanch's shoulder and I flick
him in the chest and I say bigorch, big orch.
And then I give him like asmack on the shoulder of
reassurance and then we turnaround and we go in.
Speaker 2 (21:41):
Make an inspire check
.
Speaker 3 (21:45):
Let's see, i'm plus
one to my inspiration.
Hey, that ain't bad.
Ten, eight bags, that's good,that's classic.
Speaker 1 (21:55):
Well done.
Speaker 2 (21:56):
Squanch, composes
himself, kind of shakes it off
like a dog Pounds his halberdinto the ground.
Speaker 3 (22:07):
There's only a box in
there.
Big orch, big orch, big orch,big orch, big orch, big orch
Fair.
Speaker 2 (22:15):
Well, my friends, and
to you, sir, baby, i'll be
waiting here.
In case I'll be, i'll be righthere.
Yeah, before you is just likeyou do have the cover of the
witch breath.
Speaker 3 (22:34):
Mm-hmm.
Speaker 2 (22:35):
If that Okay.
Speaker 3 (22:36):
Yeah, we can sneak
through.
Should we change our plan tothe sneaky plan?
then If there's the cover ofthe witch, breath.
Speaker 1 (22:43):
I like the trickery.
I want to know what you'resaying Currently He wants me,
he's got something.
Speaker 2 (22:52):
Yeah, he doesn't want
to reveal it to me, so I can
like think about how to react toit.
Speaker 1 (22:59):
All right, i'm in,
i'll back your play man Reloille
, chums Riley's all about it.
Speaker 2 (23:02):
I know how the George
works.
Speaker 3 (23:05):
What's going on?
Speaker 2 (23:07):
I know, how you work.
You don't want to like revealthe idea, so I can like thwart
it.
Speaker 3 (23:12):
Oh no, it's just such
a dumb idea that I think it's
going to backfire tremendouslyon us, but I'm going to try,
that's what makes for great RPGadventures.
Speaker 1 (23:23):
Yeah, a little bit of
backfire.
I love it.
Speaker 3 (23:26):
I'm doing this all
for the experience points.
So does she have, like we walkup to her house?
She had like a fence around it.
Speaker 2 (23:34):
Oh, it's not that
easy to get to her place.
Speaker 1 (23:37):
I don't know if
that's like her domain is kind
of big, it's treacherous, andyou're saying that Gator Maze is
not hospitable.
Speaker 2 (23:50):
No, so currently
you're like just in a dense area
of which breath or gloomwhatever you want to call it It
obscures, like a lot of what yousee.
You can only see 10, 15 feetahead of you.
Are you just going to keepwalking?
Speaker 3 (24:14):
Yeah, is there
anything that seems like it
might be like the witchespossessions along the way, like
a sign or like any, like fenceposts or anything?
Speaker 2 (24:25):
Not right now, okay,
i think we keep walking.
You come upon like large stillpools of water, and it's where
they breed skaters.
When you look inside, you canactually see skeletal fish.
Oh my gosh Swimming about.
Speaker 1 (24:48):
Let's say not
carrying those pools.
Speaker 3 (24:52):
I mean, what's the
point?
You can't eat a skeletal fish,it's just the fish bones.
It's the worst part.
It's true.
Katelyn doesn't understand.
Speaker 1 (25:03):
If we were giants, we
could grind the bones to make
our bread, as this customary.
Speaker 3 (25:09):
As one does, as one
does.
Speaker 1 (25:12):
Protein rich bread.
Speaker 3 (25:13):
Yeah.
Speaker 2 (25:15):
As you head deeper,
the which breath sort of starts
dissipating a bit It's not likeso thick and you see an enormous
fungus ahead of you Like agiant mushroom, yeah, but it's
(25:37):
like it doesn't look exactlylike a mushroom.
It's kind of grotesque anddisgusting.
Speaker 3 (25:47):
It's like a mushroom
covering the bones.
Speaker 2 (25:49):
Oh, it looks like
it's a weeping.
Speaker 3 (25:52):
you know, it's like
really gross Oh geez, I elbow
Riley and I say you think that'swhat they meant when they were
talking about the drippy downs.
Speaker 1 (26:05):
I mean not inboxed.
Speaker 2 (26:11):
Drippy downs are on
the other side of the earth.
Speaker 3 (26:17):
I turn around and
realize Zonian Buck followed us
into this very differentsituation.
Speaker 1 (26:22):
He's got like a
notepad out.
He's more than that He's gotlike an easel.
He's done a full motor,realistic.
Speaker 3 (26:30):
It's like so good.
Oh Zona, i see you're here,you've joined us.
Speaker 2 (26:36):
You also see that
this fungus has.
I mean, it doesn't really haveit, but it looks like there's an
eye that's like watching you.
Oh geez.
Speaker 3 (26:48):
I immediately trip
and fall into the mud and I say,
god, this curse is killing me.
Oh, i'm so tired of beingclumsy.
And then I try to get back upand I like Fall again into the
mud.
Speaker 1 (27:04):
I'll pick him up and
like as I get into his feet,
i'll slip into the mud and falland say like Catching.
Speaker 3 (27:12):
Oh no, you still
don't touch me.
God, are we cursed?
I thought it was just me.
Only there was some kind ofpotion.
Speaker 2 (27:21):
Both of you make
metal checks.
Speaker 1 (27:25):
The mud is actually
acid.
Speaker 3 (27:28):
Yeah, i'm gonna use a
quest point and bump that up to
a six.
Okay, rolls Riley, yeah.
Speaker 2 (27:42):
Galen 10.
As you're as you're, you know,fumbling about, you catch a
glimpse of yourself in the shiny, slippery surface of this, this
giant fungus, and, like You,stare into your reflection and
(28:03):
for a moment you almost thinklike it's another entity.
But That feeling like passesand you forget about it.
It's over.
Speaker 3 (28:12):
I'm very uneasy.
It was like your own reflectionwas another being yeah, like
you, i felt like it was morethan a reflection.
It was You could feel itstaring back at that's creepy
baby.
Speaker 1 (28:30):
On top of a ganga.
Speaker 2 (28:34):
Um dopla, ganga dopla
ganga.
Speaker 3 (28:41):
You see, guys
doppelganger.
Okay, so if I pick myself upmud caked, i help Riley to her
feet.
I say I think she's gonna buyit.
I'm gonna be clumsy.
Speaker 1 (28:55):
That's my curse.
Yeah, I got the sense of that.
I'll do whatever I can toconvince her.
It's true.
Speaker 3 (29:04):
Maybe you see a path
forward, ben.
Speaker 2 (29:08):
Yeah, you actually
notice some bones, oh, like bone
fences and stuff That indicatesBone fences.
Speaker 3 (29:23):
I mean, in case a
property line that she has
designated as hers, iimmediately fall into the bone
fence.
Speaker 2 (29:32):
And impale yourself.
Speaker 3 (29:33):
Well, i mean, like in
such a manner that does not
hurt me Maybe, like you know,kind of I trip and I tumble
forward into the side of it,knocking it down.
Speaker 1 (29:41):
I'll grab him by the
hand and try to lead him forward
, like as he's like wobbling andstuff.
Like I got you steady this wayIt looks like I'm close.
Speaker 3 (29:50):
I'm attempting to use
my flaw and destroy something
indiscriminately.
Speaker 1 (29:57):
Optimization of flaws
.
Speaker 3 (30:01):
That's okay, like
destroy half of her fence.
Speaker 2 (30:10):
Yeah, momentarily you
hear there's sort of a big
clatter when this happens andyou hear the pattering of
marching footsteps in The mudcan be determined how many sets
of footsteps there are.
Like several people.
(30:31):
Oh, sclench says orch orch.
Speaker 3 (30:40):
Oh my god, i didn't
realize Glench was coming with
us too.
I thought they were all waitingwith a gnome, for some reason.
Speaker 2 (30:45):
You inspired him,
that's true.
Speaker 1 (30:48):
I.
I was like guys, like everybody, get together and March, like
let's March to like sound thesame or something.
Okay, and if they spot us,we'll be in this, like in a
formation, marching.
Speaker 3 (31:00):
We can put scrunch at
the head of the formation So it
looks like he's leading us.
Speaker 2 (31:08):
Okay, you are
encountered by four orches
Marching in a similar way.
You are, it's true It's like.
Speaker 1 (31:23):
can I salute the
orches?
Speaker 2 (31:28):
They have their
spears and halberds pointed at
you to begin.
You can salute them.
Speaker 1 (31:36):
I'll say Greetings,
fellow guards.
We're headed in to see thewitch.
Speaker 3 (31:49):
I cannot pass.
Speaker 1 (31:52):
But we are.
We've come to pay our respectsto the witch and actually
purchase magic from her.
Speaker 2 (32:01):
You, you destroyed
the fence.
Speaker 1 (32:05):
That's why we're here
, i see my attack.
My companion is cursed.
Speaker 3 (32:10):
I immediately slip
and follow my back in the bud
and I'll like jump back from him.
Speaker 1 (32:14):
Like you see, he's
got a curse of clumsiness.
Don't get too close.
Speaker 3 (32:18):
I start wailing bad
magic bad.
Speaker 1 (32:24):
Only the witch can
save him.
Need the witch.
Magic bad, you could be heroes.
Speaker 2 (32:33):
Riley, make a
trickery check you get.
Here we go.
That's one for George's antics.
Speaker 1 (32:39):
All right, i'm plus
two, then Quest point makes it
six Okay success with a twist.
Speaker 3 (32:55):
They believe you, but
Maybe they insist on an armed
escort sure.
Speaker 2 (33:05):
Yeah, so they they um
.
They escort you forward withtheir spears pointed at you.
Speaker 3 (33:13):
I Trip and fall
forward towards them, and I just
because I kind of want to gaugetheir reaction and see if
they're scared of the magiccurse that I supposedly have.
Speaker 2 (33:26):
I Yeah, they are
skittish Yeah and they kind of
back up.
Speaker 3 (33:33):
I Hopped my froggy
fee.
Say bad magic Bad yeah he ain'tlying.
We go with them.
Speaker 2 (33:49):
Yeah, they're leading
you Through more.
What looks like orchArchitecture, very similar to
what was an orch die As you pass, like all these, there's looks
like shrines of bones and sticksand There's like tall
(34:13):
structures that look to befilled with various like
valuable items and gifts, likefruits and stuff.
Like all in these shrines liketributes.
Speaker 1 (34:28):
Yeah, boy.
Speaker 2 (34:34):
So definitely go.
Well, and there there are.
There are more orches Likeguarding all of these shrines
and they just like stare at youas they pass if they don't
appear to be From the same clanof scrunch right.
No, don't interesting.
Speaker 1 (34:57):
Okay, okay.
Speaker 3 (35:00):
I Like keep tripping
and falling and like barreling
into things.
I don't get up, i don't barrel.
I don't fall on any shrines,though, because that would be
really bad I.
Speaker 2 (35:14):
See, if you don't.
From a party wife yeah likenimbleness check is you're
Slipping around in the mud?
Speaker 3 (35:34):
I'm slipping, i'm
falling, i can't get up, so I
have anything that can help inthe situation I don't okay.
See, this is the kind of stuffthat always happens to me, yeah.
(36:01):
I'm hamming it up too much.
Speaker 1 (36:05):
Can I?
Can?
I do share the load and sufferthe consequences of his failed
action by trying to catch himbut sliding in front of him and
slamming into the shrine.
Speaker 2 (36:16):
Yeah, bless you.
Yeah.
So You pull Galen out of theway and you go tumbling into the
shrine Like a bunch of likegold Toppels on your head Oh no
(36:38):
and there's like shiny itemslike a sword.
It looks like a nice hall, butthen Above you, riley, a, an
enormous coiled serpent like,lifts its head and Just towards
(37:04):
you and, like all of the otherOrches in the area, kind of gasp
and step back.
Speaker 1 (37:14):
Geez, oh gosh, and
I'm a shrimp too.
I'm like the most deliciousthing.
I'm a rat, can I?
I'm gonna let back up, likereally slowly, and I'll.
I'll take the weirding gemthat's in my pocket that I found
(37:36):
, oh, and like, place it on theground like as offering in front
of the snake as I back away.
Speaker 3 (37:44):
I was gonna go a
different way, but let's put
back your play.
Speaker 1 (37:49):
His sword is halfway
out of his sheet.
Yeah.
Speaker 2 (37:56):
Make a charm.
Check at disadvantage.
Speaker 3 (37:58):
Okay, i'm gonna
inspire To give you at least a
plus two.
I'll say okay, okay, okay, ifluff Riley's hair for say you
can do this, you're extremelycharming.
Okay, and I roll my inspirationcheck I Don't make it.
(38:20):
Okay, i don't help again.
Speaker 1 (38:22):
I have plus one
though, so okay, eight, eight,
i'll take it.
Speaker 2 (38:29):
Okay, do you want to
use a quest point?
Speaker 3 (38:34):
It's always
suspicious when the GM suggests
to use a quest point Well.
Speaker 1 (38:38):
I am No.
Speaker 3 (38:39):
I see how it is.
Speaker 2 (38:43):
I will.
Okay, you place it there.
it haces at you sort of like,regards you with disdain, but
like it returns to its restingspot, It coils back up.
Speaker 3 (39:05):
I whispered it Riley,
that snake's got resting snake
face.
Speaker 1 (39:11):
He sure does.
Speaker 2 (39:16):
The Orch is escorting
you, compose themselves and
they like, bark at you in theirtongue for being you know clumsy
.
Yeah, yeah, i'll be like.
Speaker 1 (39:31):
I'm sorry, oh my god,
i don't mean to.
Speaker 2 (39:34):
They kind of poke you
with their things.
Speaker 3 (39:39):
Every time they poke
me, I collapse and just slip and
fall.
There's a consequence to theiractions too.
Speaker 2 (39:47):
Riley, you take one
point of dread.
I accept the dread.
Speaker 1 (39:54):
I'm at 13.
I'm still courageous.
All right Onward.
Speaker 2 (40:08):
All right, they lead
you onward.
You actually come to what lookslike a hovel of it's, like
almost like a yurt structureIt's very yurt-like, very
yurt-like.
The Orches point to it and saythere go itch.
Speaker 1 (40:39):
Okay, I look at it
again.
She's the yurt.
Speaker 3 (40:44):
How do we talk to a
yurt?
Speaker 1 (40:47):
I'll open the thing
and be like in the yurt.
Speaker 3 (40:52):
Oh, I got a curse of
stupidity going on.
Speaker 1 (40:56):
It's catching
everyone.
Speaker 3 (41:01):
Yeah, we walk in.
What do we see before our eyes?
Speaker 2 (41:08):
Here's walking in.
Speaker 3 (41:11):
I mean, can I just
fall in the doorway or the yurt
flap?
I just fall in flat on my faceAnd then, while my face is still
on the ground, I say kill anddon't do that at your service,
ma'am.
Speaker 2 (41:29):
You look up from the
ground and see the most hideous
creature you've ever seen, likethe most hideous like humanoid.
Speaker 3 (41:40):
Okay, it's like boils
matted hair.
Speaker 2 (41:45):
Yeah, she's got
matted hair with spiders living
in it, just like crawling on herhead.
She has snakes writhing on herarms.
It's like bracelets.
She looks impossibly old.
Speaker 3 (42:02):
I love that
impossibly old.
Speaker 2 (42:05):
She's like maybe a
human, but does not resemble
like once had been.
Yeah, once a man.
Speaker 1 (42:16):
This is our first
human, I think.
I just want to in the.
in the however many adventureswe've had, this is our first
human.
That's hilarious.
It is Greetings, Exalted Witch.
Speaker 3 (42:42):
I just sit on the
ground so I can't fall into
anything.
Speaker 2 (42:46):
We have humbling, let
me.
Let me first describe something.
Yeah, like there's thiscauldron and it's billowing out
gloom, witch breath, and it'slike going out the back of the
yurt.
Okay, wow, she cackles when shesees you.
(43:16):
Her teeth are like brown bakedbeans.
She says Speak now or die.
Speaker 1 (43:37):
Greetings, Exalted
Witch.
We have come to you for aid.
My companion is cursed withclumsiness by another witch, a
far less illustrious witch thanyou.
Speaker 3 (43:51):
An inferior witch,
you might say An inferior witch
whose name we don't know.
Speaker 1 (43:56):
She was a bog witch
living somewhere in the mud far
to the east on the border ofQuagmash.
We were able to defeat her, butshe cursed him with clumsiness,
and this has been a long andtreacherous journey.
We have come with all of ourmoney, one sack of one pouch of
gold, to purchase a potion tocure it.
Speaker 2 (44:24):
Money is meaningless
to me.
She turns it into coal.
Oh my gosh.
Speaker 1 (44:44):
What else is in the
yurt?
Are there like ingredients andthings?
Speaker 2 (44:49):
Yeah, there's just
like innumerable things like
herbs, spices, just reagents ofall kind just hanging and just
like laying everywhere and it'snot orderly in any fashion.
There's also shiny, gleamingitems just like crammed into the
(45:12):
corners.
Speaker 3 (45:13):
Why didn't she turn
those into coal?
Can I kind of do a quickflashback?
Was there any witchweed on theway in?
when we were walking?
Did we see it growing?
Speaker 2 (45:25):
No, you see some here
.
Speaker 3 (45:27):
We didn't see any of
it growing on the way in.
Speaker 2 (45:33):
No, dang, we see some
here, got it.
You cannot retroactively seethings.
Speaker 3 (45:39):
No, i was gonna say
because maybe I could have.
It's fine, it's fine, it's fine, we're not gonna retcon
anything.
Speaker 2 (45:48):
Logan B says just
grab and run, trust him, it'll
work.
Speaker 1 (45:51):
They may not be wrong
, that's a strong possibility.
This has been brewing in myhead.
I'm looking at like what's inthe room, like maybe I can just
make a mask.
You know what I'm saying?
I wish I had my one stick ofdynamite.
This would just be the perfectplace.
Speaker 3 (46:08):
Perfect time and
place.
Speaker 1 (46:10):
Instead, we are
unarmed.
We have one pouch of goldthat's now coal And we are
before a far superior enemy andwithout the ability to trick her
.
Speaker 2 (46:22):
So I am thinking, I
mean yeah, I should have you
make a trickery check just tosee if she even buys your wish
story.
Speaker 1 (46:37):
I will do it.
Speaker 3 (46:38):
Okay, and if she
doesn't, i have an idea too.
All right, 12.
Speaker 2 (46:48):
Oh yes, You must be
speaking of bag.
Speaker 1 (46:54):
Sorry, it's 11.
It's an 11.
Speaker 2 (46:56):
Oh, it doesn't matter
, you must be speaking of bag.
Speaker 1 (47:02):
Bag, yeah, maybe that
was who that was.
We never got their name.
Speaker 2 (47:10):
I've always been a
sword on my side.
Speaker 3 (47:14):
So we've done you a
boon that they're done.
Speaker 2 (47:18):
You've just been
cursed.
Well, come to me.
Speaker 1 (47:23):
The residual effect
of defeating the witch was that
we were cursed.
But don't have to worry aboutbragging.
Speaker 2 (47:32):
You defeated her.
Speaker 3 (47:35):
Unlikely.
I mean, he did say that earlierWe rolled the trickery check.
Speaker 2 (47:43):
I'm just saying, did
you say that?
I don't remember it.
Speaker 3 (47:46):
Let's roll back to
tape, ben, i don't know, carry
on with this, and then I'm gonnado something.
Speaker 2 (47:59):
If you want me to
uncurse you, there's a price.
Speaker 3 (48:02):
There's always a
price.
I'm gonna try that thing I wantto do now.
Actually, i want to do adiscerning eye.
Once percession createdweakness or vulnerability in
someone or something with a lineof sight for narrative purposes
, i'm gonna say that the witchhas a weakness for fashion And
we'll see where this goes, ifthis, how this works out.
(48:26):
So that's gonna be a D12 plusperception.
God bless it Can.
Speaker 1 (48:34):
I get a lend a hand
on this one.
Yes, I'll use a quest pointlend a hand.
I appreciate it.
I will.
I can reroll it at advantage.
Speaker 2 (48:44):
I don't think it's
advantage.
It's only you're in danger.
Speaker 1 (48:49):
Oh, yeah, right.
Speaker 3 (48:50):
I mean, wouldn't you
say we're in constant?
No, it was gonna be so good.
Speaker 2 (49:00):
Cripes All right, we
try.
Well, not only does she have nofashion sense, she's like the
antithesis of fashion Alreadycovered in snakes and spiders.
Speaker 3 (49:15):
Oh shoot, all right,
i was really excited about that
one.
Okay, let's see what else wecan do here.
Speaker 2 (49:24):
I grow tired of your
presence.
Speaker 3 (49:28):
I say, i don't say
anything.
Speaker 1 (49:30):
What is the price for
this potion you speak of?
Speaker 2 (49:39):
Well, I've been
having trouble with my orches
lately.
Speaker 3 (49:55):
Oh but they don't
fear you, as they should.
Oh, they fear me.
Speaker 2 (50:01):
Do not doubt that.
Speaker 1 (50:06):
Hey, you're with the
coal knocker out in room Logan B
.
Something like that's growingin my mind.
I can tell you.
Speaker 3 (50:16):
Yeah, yeah, we need
to get you a magical blackjack
so you can just cudgel people,if we can run.
Speaker 2 (50:25):
That is the big orch.
You see, big orch, he hasn'tbeen in line in some time.
I'm waiting on his tithe.
Speaker 1 (50:38):
Interesting Based on
the previous things we saw.
Speaker 3 (50:44):
Sorry, James, based
on the things we previously saw,
would a magnificent item beenough of a tithing?
Speaker 2 (50:53):
Yeah, she seems to be
not so much interested in money
as were but like things.
Speaker 3 (51:01):
I pull out my
magnificent steady harpoon and I
say perhaps this will sufficefor the big orch's tithe, and
after I'm uncourced, we can goexact our payment to replace my
item.
Speaker 2 (51:23):
So what you're saying
is you give me this and then
you go to the big orch.
Speaker 3 (51:28):
Yeah, yeah, and we
want the curse breaker potion.
And then I will get what's owedme from the big orch and we'll
see if he can continue to payhis tithing.
But I can do nothing without mycurse being broken.
Watch his owed you.
Speaker 2 (51:46):
I'm sorry what I said
, something that is owed you
from the big orch.
Speaker 3 (51:51):
No, because I want to
give this magnificent harpoon
as his tithing in place, becauseshe's saying he hasn't been
paying his tithe right.
Speaker 2 (52:01):
Yes, she says that is
a short-term gain.
Speaker 3 (52:08):
Short-term gain and
we may potentially solve your
problem, but I can do nothing inmy current state.
Speaker 2 (52:14):
Well, if you, if this
is what you want to do, Yes, I
will trade this harpoon for acurse breaker potion.
Okay, there's always a pricefor half promises.
Speaker 3 (52:34):
Yeah, that sounds
about right.
I sweeten the pot by giving afire stick you don't seem to
understand the predicament here.
Speaker 2 (52:48):
Boy, you can give me
anything.
It doesn't make the big watchgive me a thing.
But we could proceed this way.
Speaker 3 (53:06):
James is smiling too
much.
He's got something cooking.
I mean, it blows this wholething up, what I'm thinking of
doing do we see a curse breakerpotion in her hand, like ready
to trade or something?
Speaker 2 (53:21):
I mean you could
search, to search around the
room in this moment like justvisually searching me.
Speaker 1 (53:36):
I'm gonna use a power
.
I'm gonna use eyes for clues.
While I'm looking for thepotion, i actually spot a barrel
of oil that a bunch of potionsare sitting on top of, with the
intention of destroying thatcauldron.
Speaker 3 (53:56):
I am going to inspire
inspiring orders on this one to
give Riley a plus two to acheck, right, god?
I don't, i can't do anythinginspirational today, except for
I used up all my inspirationhere we go.
Speaker 1 (54:11):
I get plus zero.
Speaker 3 (54:12):
This is a search, so
hey, look at the rolls nice and
some real good dinner rollstoday okay, um barrel of oil
okay, it is all so.
Speaker 1 (54:35):
I'll see wait.
So you offered her the thingyou're looking at her the
harpoon.
Speaker 3 (54:43):
She said she'll take
it, but there will be a price,
like a for a half promise therewill be a price because you
don't actually need the potionyeah.
I mean yeah, because we could,if you can blow it up, i'll take
(55:03):
the fire spit from George.
Speaker 1 (55:06):
Okay, no, really you
do want these are super easy to
use.
You just hold it here.
Speaker 3 (55:10):
You point it that way
and oh my god, this is gonna be
interesting and I'll like shoutlike it get down.
And it's been shooted directlyat the barrel everybody down the
name is writing, and then hepulled the fire speed from and
(55:36):
it does the end aim did mostlymake an attack roll he makes.
He draws like a littleillustration of you aiming the
fire spit heroically.
Speaker 2 (55:49):
Nine amazing, all
right so what do you think
happens here?
I, there's a huge explosion,but you're all there, yeah.
Speaker 3 (56:08):
I'm gonna use my deal
and rescue someone from danger
and I'm gonna cover up Riley andI was trying to shut down
before I.
Yeah, i like cover them all upto shield him from the blast.
After the shot goes off yeah,make a might yeah, i was
(56:32):
thinking of doing like can Icombine my ideal of rescuing
someone from danger with like afeet of strength to kind of like
grab them and leap from theexplosion?
you know, yeah, so do a fewstrengths.
Let's see, i'm strung fulltoday.
They all got the strung.
I'm gonna use a QP on that.
I'm just gonna bump that up toa flat nine.
(56:55):
Okay, as the shot goes off, igather everyone up and, using my
frog legs, i bound from usingmy front legs, i bound from the
flame.
Speaker 2 (57:14):
George, you and Shade
one take the brunt of damage.
I'm gonna use my triple.
It's a dread okay, it's a lotof trades.
Sorry, george it's all good.
The year just starts to go upin flames as you guys bound out
(57:39):
of it.
You hear Shade, one likecursing inside she has no
fireworks in her buildings.
Speaker 3 (57:50):
Not at the code,
definitely not.
Speaker 1 (57:55):
I'll put the fried
corn husks over here and I'll
put this rollbook newspapersover here what are you doing in
this like immediate moment?
Speaker 3 (58:04):
I whistle for my
faithful steed, my war tortoise.
I'm gonna ram the structurewhich is already wow, that's
what's happening.
So yeah, once per session yourwar tortoise can ram a structure
, knock down a door or deal 1d10dread to an adversary.
(58:25):
It says roll plus attack.
But is that necessary forramming a structure?
I figured that was kind of likedealing dread to an adversary
which determines, like, howeffective it is okay, i'll roll
an attack.
Speaker 1 (58:43):
You're just doing a
hip shimmy against the thing.
Speaker 3 (58:45):
Yeah, bam it's a six
okay, okay.
Speaker 2 (58:58):
This is what happens.
Your tortoise just knocks overthe yurt which is on fire,
totally falls into a heap, butthen there's like this crackling
(59:18):
sound and like a column ofsmoke.
It's obviously magical, gloomysmoke like blasts up and just
like rains down on all of you ohno, we pull out our umbrellas
you hear a shade one shriekinginside all of you.
(59:47):
Take five dread oh, how dreadfulyou guys are in a conflict
right now you can hear shade onestruggling inside, but then you
(01:00:14):
hear her voice like just echo,like in a no supernatural way.
Speaker 3 (01:00:23):
Oh, we should run
yeah, we can hop on the back of
my tortoise and like flee wedestroyed the cauldron yeah like
we should get out of here yeah,um yeah.
Can we flee on the back of myfaithful steed?
Speaker 2 (01:00:39):
yes, that'll be your
action to run.
Yeah, um.
Speaker 3 (01:00:47):
Riley can do like
covering fire, with the fire
spit from the back.
Speaker 2 (01:00:51):
I've got a hole in
the arrow too.
I could be like yeah make aalso wilderness check, i guess
yeah, that's true.
I'm plus two.
Well, it's gotta be um oh yeah,yeah ha ha ha, oh there we go
(01:01:13):
yes, waiting for that big rollto come okay, your tortoise just
darts off away from the burningirt.
Speaker 3 (01:01:23):
I hand the fire spit
to scrunch and I say covering
fire um.
Speaker 1 (01:01:30):
I scream out let him
have it.
Speaker 2 (01:01:33):
It's like raining
from the you hear shade one's
voice like echo throughout thearea saying stop them oh my gosh
, oh my gosh, go, go, go go.
I'm like yelling bad magic, badmagic you see a phalanx of
orches ahead of you and they'vegot their halberds and spears
(01:01:59):
pointed all right, so this islike it's near the area of the
shrines and stuff okay, i havean idea.
Speaker 3 (01:02:07):
Have you guys seen
Tokyo drift?
no, all right.
So my steed can also followcomplicated orders and I gain
advantage when performing stuntsand tricking maneuvers while
riding since this is all likemuddy bog that I'm gonna rant my
tortoise up to speed and thenhave it pop in its legs and pull
(01:02:28):
in its head and slide on itsbelly and just like plow through
the phalanx and see if we canpull it off awesome all right,
let's do this.
Oh, come on big roll.
Oh no, why?
(01:02:50):
oh no, no, i get advantage.
I get advantage when performingthe stunts.
That's right, because it's astunt or a tricking maneuver.
Oh my gosh, oh, that's not bad.
Oh gosh, no, no, not a one.
It's not a one.
I'm not in a stand situation.
Do we have any more, or are youused to use Mola?
Speaker 1 (01:03:08):
I could.
Speaker 3 (01:03:08):
I've used it twice
okay huh shucks, this is gonna
be so cool oh no, i didn't.
Speaker 1 (01:03:17):
I used it once.
I used share the load.
I can see the quest point.
I use lend and to make theattempt please now just when.
Speaker 3 (01:03:27):
When Riley is
attempting it, does Riley just
Riley get advantage too?
Speaker 1 (01:03:34):
when, when she's
attempting my ability that has
advantage no, i don't get theadvantage when I'm pulling you
from danger well, i meant,because you're redoing the, my
ability and I was rolling withadvantage, but it doesn't work
that way.
Speaker 3 (01:03:47):
No, no, that was just
the, just the, the cyst.
The dice roller doesn't want usto have this epic moment, which
would have been so good how farare we from the snake?
Speaker 2 (01:04:00):
pretty close.
Speaker 3 (01:04:02):
I didn't even see
Logan's suggestion to use the
tortoise as a cannonball.
Yeah, that's awesome.
We are of like mine that'samazing, yeah sorry.
I didn't see that yeah, logan'sa genius yeah, he's just two
steps ahead of me let's talkthrough what happens here wait,
because this is failure withwith like a bonus right or like
a positive spin well, what isyour total, james?
(01:04:25):
because that's now the new itwell, it surpasses, it, doesn't
go to the highest possible thingno, it just replaces it oh, i
see what's the, what's the skill?
wilderness three.
Speaker 2 (01:04:43):
Okay, it's a failure
with a plus.
Yeah, how does that look?
I think maybe the tortoisetries to pull this maneuver off,
but just kind of like skids infront of them yeah, i think the
funniest thing would be just topull like not getting impaled or
(01:05:08):
anything.
But yeah, you're just like nowface to face with them the
heroic music with playing, andthen it just.
Speaker 3 (01:05:15):
I whispered to my
tortoise and said we got to work
on that buddy, okay.
Speaker 2 (01:05:19):
So now the situation
is you're faced with these
orchids and shade wand is farbehind you, but still, you know,
if you don't deal with this,yeah, yeah, um low right.
Speaker 1 (01:05:40):
I have one, i get
plus one initiative with my
spear, if that helps, oh waitare there.
How many are there so failings?
Speaker 3 (01:05:45):
it's like a lot right
yeah, um let's google what how
many are failings.
Speaker 2 (01:05:57):
Failings is a lot.
Well, it's not that many.
I mean I guess it's more of aformation there are 50, yeah,
there are 50 of them.
No, there's six.
Let's just say there's six,okay.
Speaker 3 (01:06:22):
I will all right.
So, james, you were saying youwere, you had your.
Speaker 1 (01:06:29):
I was saying how
close are we to the snake,
because my action might be topull vault into an orch, to push
it into where I fell in frontof the snake and how to, like
orches, piss it off aggro, thesnake kind of yes but but have
its ire directed at the, theorch, hmm um, yeah, let's say
(01:06:58):
the um.
Speaker 2 (01:07:00):
It's hard to show.
The orches are between you andthe snake which is maybe like 50
feet away and it's shrine.
Okay, it's pretty far, prettyfar.
Speaker 3 (01:07:18):
I see, uh, all right
could.
Speaker 1 (01:07:26):
I maybe I could shoot
at the snake with an arrow and
have it attack us, but it'llcome up behind the orches and
scream out like look out.
Speaker 3 (01:07:37):
I don't have to go
through them.
You're saying, yeah, yeah, ben,are any of these orches the
same orches that witnessed meand were skittish because of my
curse?
Speaker 2 (01:07:50):
Yeah.
Speaker 3 (01:07:52):
Okay, i'm thinking of
creating a weakness or
vulnerability, because if itdoesn't work, you don't use up
the use correct.
Speaker 2 (01:08:06):
No, that's incorrect.
Speaker 3 (01:08:10):
So we're going to try
this instead.
I'm going to use my last questpoint, and unless James, did you
have a solid plan you wanted todo?
now that there's a kind ofdifference, No, I don't have a
solid plan.
Yeah, i'm going to use my lastquest point to create a
vulnerability in the orch wholooks like he's leading the
phalanx and make himexceptionally skittish or
(01:08:32):
terrified of curses And based ona couple of the knowledge that
he knows that I was cursedbefore or have been acting as
such, okay Cool, make it almostdebilitating.
He doesn't want to touch me.
Come on, baby, i don't havethat quest point to use because
(01:08:54):
I just used it.
I'm not at quest points.
Speaker 2 (01:08:58):
And your roles today
are bad.
Speaker 3 (01:08:59):
They've been bad.
I'm like a couple, like youknow, inspiration of Squonch,
but yeah All right.
We had our moments.
We had our moments.
Speaker 1 (01:09:10):
The quad failure of
having the tortoise slide
through them was that was justlike derailed our steam or
momentum, you know.
Speaker 2 (01:09:21):
So failure with a
plus.
He's not debilitatingly scaredof you at all, but like he's a
little wary, you know Sure.
So are we going into combat, ordid you want to parlay or do
something?
Speaker 1 (01:09:41):
else before combat.
I don't think we can parlay.
I think we should escape.
I don't think we can.
Speaker 3 (01:09:50):
You just want to
barrel through him, I mean.
Speaker 2 (01:09:52):
So I guess role
initiative.
Speaker 3 (01:09:54):
Yeah, okay, i go
before them.
That's a small favor.
Speaker 1 (01:10:08):
James, i get plus one
Classic Three Okay.
Speaker 2 (01:10:20):
What are you doing?
Speaker 3 (01:10:22):
I'm thinking of just
barreling through them, because
we're all still on tortoise back, you know.
Speaker 2 (01:10:33):
So okay.
Speaker 3 (01:10:38):
Does that make sense
or?
Speaker 1 (01:10:39):
It's a straight up
charge.
Speaker 3 (01:10:42):
Yeah, or I could help
.
Oh well, how about this lastquestion?
Are there those big pools ofstill water on the side?
That was another area, Oh okay,yeah, no, i can't, we can't
escape through that.
Yeah, I mean, my best thoughtis to kind of barrel through
them, maybe take an attack ortwo and then just get out of
(01:11:02):
here.
Speaker 1 (01:11:04):
Okay, Yeah, we can.
if you just keep running, i'lljust take it.
I'll like swing the spear andsee if I can't knock one of them
over Anything to create adisarray.
Speaker 3 (01:11:16):
Yeah, no, that's all
I can think of.
Speaker 2 (01:11:19):
Okay, i think I can
make it happen.
Speaker 3 (01:11:22):
Me and the cat would
make it happen.
So you want me to make awilderness check to order my
faithful steed through them.
Speaker 1 (01:11:30):
What's the faithful
steed's name?
What's the tortoise's name?
Speaker 3 (01:11:32):
Frau Blucher, which
is a very obscure reference to
young Frankenstein.
Every time they say her name,the horse's name and lightning
strikes.
Speaker 1 (01:11:44):
That's my favorite
thing I've heard today.
Speaker 2 (01:11:52):
What are?
Speaker 3 (01:11:52):
you thinking Benny
Boy?
Speaker 2 (01:11:54):
Well, this seems like
you're running.
It's not really attacking.
Speaker 1 (01:11:59):
We are running.
That's essentially what we'redoing.
Speaker 3 (01:12:02):
Yes, correct.
I mean I was going to say doyou want me to make a wilderness
check to command it, or how doyou want to resolve it
mechanically?
Speaker 1 (01:12:09):
Mechanically,
mechanically.
Speaker 2 (01:12:12):
Well, yeah, i feel
like you're going to be at
disadvantage running throughthem, i see.
So you have the option ofrunning at disadvantage where
you roll wilderness to get away,or if you plowed through them,
(01:12:33):
it would be an attack againstone of them.
Speaker 3 (01:12:37):
I think I'll do the
attack So as to avoid
disadvantage.
at least Sound good.
Speaker 1 (01:12:50):
I'm in.
Speaker 3 (01:12:51):
I'm doing it.
Speaker 2 (01:12:52):
Yeah, yes, That's an
11.
Nice.
Speaker 3 (01:12:59):
Come on FB, let's do
it Smack the shell, We get going
.
You roll, Dread Oh take care,sorry, sorry, yeah, yeah, yeah,
yeah, yeah.
Is it my Dread or my tortoiseDread?
Speaker 2 (01:13:18):
I think this is your
Dread.
Speaker 3 (01:13:26):
Okay, that's an 11 to
the Dread Nice.
Speaker 2 (01:13:29):
Yeah, you are super
dreadful.
Defeat one of these orches.
Speaker 3 (01:13:38):
The rolls are back,
baby.
Speaker 2 (01:13:40):
So now there are five
.
They attack you.
Speaker 3 (01:13:47):
I don't accept.
Speaker 2 (01:13:51):
So orches.
Speaker 3 (01:13:54):
God, I'm almost dead
too.
I'm going to be knocked out.
Not man, i had the brains torally You knocked out on your.
Yeah, that's like the onlybenefit.
Speaker 1 (01:14:08):
Orches okay.
Speaker 2 (01:14:12):
Three orches can
combine their efforts to
increase their prowess in combat.
They can make a single attackroll a plus one, and on a hit
they deal plus three Dread.
Speaker 1 (01:14:22):
Mighty, mighty orches
.
Speaker 2 (01:14:26):
So one of them
attacks you.
This group of three attacks youA band, a war band of orches.
Speaker 3 (01:14:34):
Come on one.
Speaker 1 (01:14:35):
I am dread.
Speaker 3 (01:14:36):
Seven.
Speaker 1 (01:14:39):
Come on now.
Low Dread, low Dread.
Speaker 2 (01:14:44):
Let's see what their
Dread is.
Their Dread is D8.
Seven.
Speaker 3 (01:14:52):
Yeah, I'm at negative
six because I block one palm on
the tortoise.
Speaker 2 (01:14:57):
Well, you were at one
.
Speaker 3 (01:14:59):
No, no, sorry, I was
at three.
I block one, i take off.
I'm at negative three.
Speaker 2 (01:15:04):
Well, you just go to
zero.
Speaker 3 (01:15:05):
Oh yeah, that's right
.
Okay, go to zero.
Speaker 2 (01:15:07):
Zero Fall unconscious
.
My wound is too great.
You were out for four rounds.
Speaker 1 (01:15:17):
Worth possible.
Can I take the reins to thetortoise?
Yeah, yeah.
Speaker 2 (01:15:24):
One of your friends
can wake you up.
Speaker 3 (01:15:26):
This movie is Glunch.
He's too busy writing.
And then he said somethingabout Tokyo and then, All right,
riley, you were attacked by.
Speaker 2 (01:15:50):
That is hit Six Dread
.
Speaker 3 (01:15:56):
I stand, It's a good
thing, you want to minimize the
Dread or Yes, actually I'm goingto reduce.
Speaker 1 (01:16:02):
I'm used to my power
stout heart to reduce that to
one.
So I'm at 12.
Speaker 2 (01:16:08):
Awesome, I'm at seven
.
I'm at seven.
You're attacked one more time.
It is a miss.
Speaker 3 (01:16:21):
Here we go, here we
go.
I'm going to use Jack of alltrades.
And my proficiency is going tobe that I'm an accomplished
tortoise writer.
Speaker 1 (01:16:32):
From growing up with
Galen, like I was always with
him and the bog rolls and thetortoises And like, yeah, i can
do it just as good as any, asany bog roll night airant, heck,
yeah, nice, take the reins andbe like we're out of here.
Body boy, i'm going to find outthat Riley should have been
(01:16:54):
driving the whole time.
Speaker 3 (01:16:55):
So you're just
getting out of there, yeah.
Speaker 2 (01:17:04):
Thanks for watching.
I mean, technically you couldattack and then running is
before fighting.
Speaker 3 (01:17:18):
The first action.
Speaker 2 (01:17:19):
Oh, okay.
Speaker 1 (01:17:22):
I'll take one attack
against the guy that hit I guess
the threat is like it couldcounterattack against you.
That's true.
Yeah, you know what I don'twant to do, that I don't want to
risk it.
We're in a really dangeroussituation.
Speaker 3 (01:17:39):
Yeah.
Speaker 1 (01:17:40):
I mean, i'm doing
jack of all trades, that's my
action.
Yeah, in the next running phaseI can get some sort of a
benefit.
Speaker 3 (01:17:46):
I like it.
Speaker 2 (01:17:52):
You want Sklench to
wake you up.
Speaker 3 (01:17:54):
Well it.
can Sklench do anything toimprove our odds next round?
in his repertoire of big orcstricks, i mean, he could
probably attack one of them atthe very least.
Speaker 2 (01:18:09):
I'll leave it up to
you What do you want him to do.
Speaker 3 (01:18:19):
Let's do this Because
I inspired Sklench before.
I want him to try to intimidatethe other orcs.
Even though he's a little orc,he's got a big heart now.
I want him to pound his spiritto his chest and say beware, you
are all orcs Cursed.
You didn't get them to scatter.
(01:18:39):
You are all cursed.
What would you say his rolewould be?
What kind of skill?
You wanted to be an intimidate?
Speaker 2 (01:18:57):
Yeah, you'd probably
have nothing in intimidate like
a zero.
Speaker 3 (01:19:01):
Like he would have
nothing.
Yeah, how about this?
What if he had like a minus one?
intimidate, but he getsadvantage on this role Because
of my inspiration earlier.
Speaker 1 (01:19:15):
It's paratu Sure,
sure.
Speaker 3 (01:19:19):
All right, It's worth
it.
All right, that's so he hasadvantage It's a seven.
We're squaring that range ofwith a twist success with a
drawback.
Speaker 2 (01:19:37):
Some of them, half of
them kind of back off and
scatter away.
There's now like two.
Speaker 3 (01:19:49):
And then there were
two Love it Splash pounds the
spirit with his chest.
Big orch, don't aim back.
And then the orch pounded hischest.
You are all cursed, we're allcursed.
Bad grammar, bad grammar, verybad grammar.
Orch, no good grammar.
(01:20:09):
Big orch, yeah, but very bigorch.
Speaker 2 (01:20:15):
All right, where does
that place us The next round?
Yes, beginning of the nextround We're running away.
Speaker 3 (01:20:24):
Yeah, ha.
Roll it buddy, right I take thewheel, you can do it.
Here we go, wait, wait you haveadvantage right When you're
jack of all trades.
No, no, Shucks.
Speaker 1 (01:20:39):
Oh, yes, i do.
Speaker 3 (01:20:40):
Yes, yeah, okay,
because I was like that was the
mechanical advantage of jack ofall.
Speaker 1 (01:20:45):
Hey, look at that.
One, It just the tortoise isnot want to do any, actually
actually five.
I can make it a six with aquest point.
Speaker 3 (01:20:54):
Oh, come from the
first roll.
Yes, do it, man.
Use your last quest point.
Can't take them with you.
Speaker 2 (01:21:02):
All right, you guys
book it.
Speaker 3 (01:21:07):
We see guys bomb bad.
Speaker 2 (01:21:12):
You're high tailing
it out of there.
Speaker 1 (01:21:17):
George R Higgins,
sorry.
Speaker 2 (01:21:24):
Riley.
Yes, you look behind yourselfand you see, like the orches
scrambling to chase you, they'reeating your dust.
At this point There's no dustbecause it's all mud Eating your
muck.
The twist of this is that youfeel shade one in your mind.
Speaker 3 (01:21:55):
Whispering and
tickling your brain.
Speaker 2 (01:21:59):
Make a metal check.
Speaker 1 (01:22:00):
All right, here we go
.
Are you medley enough for themetal club?
Speaker 3 (01:22:07):
10.
Yes, you're metallic.
Speaker 2 (01:22:13):
You hear her saying I
cast you, i cast you Later,
grandma.
Speaker 3 (01:22:19):
Yeah, riley's
internal monologue.
Speaker 2 (01:22:26):
You escape a horrible
curse from shade one the witch.
Speaker 1 (01:22:29):
Oh my gosh, that was
the role of the century.
That was needed, that wasneeded, that was perfect.
Speaker 2 (01:22:36):
Roll into 100.
100 or no joke, roll into 100.
Just to see what curse it wasthat you staved off 17.
I love these random roles, evenjust for, like You, turn into a
talking rat.
Speaker 3 (01:22:53):
You are a talking rat
.
Speaker 1 (01:22:55):
You are a talking rat
.
I'm so close to what I am, likewhat would have been the best
curse, like a tiny, legittalking rat That would have been
divesting.
It's like crawling out of myclothes.
Can't use any equipment.
Speaker 3 (01:23:12):
I would have just
thought you turned into a baby
shrimp.
I wouldn't have known thedifference.
Speaker 1 (01:23:19):
Oh man.
Speaker 3 (01:23:21):
Baby shrimp come from
eggs, right, you know, a bunch
of rat eggs.
Speaker 1 (01:23:24):
Yeah, rat eggs.
Yeah, you little rat eggs.
Speaker 2 (01:23:29):
Are you barrel out of
her domain, past the horrible
fungus called the old canker?
Oh gosh, wow, i'm so close towhat I am And you make a bag.
Guys are to maybe Who's waitingthere for you.
What do you guys want to do?
Speaker 1 (01:23:52):
Hey, we should
probably make some distance
between us and the the witch.
We tried to get the potion toget rid of your hex.
We took care of the pot.
We blew it up.
We blew it all up.
Speaker 2 (01:24:06):
I saw it.
I saw it from here.
Gailan is just unconscious ontop of the tortoise And Gailan
he, and then I'll run over andthey'll be like, oh my God.
Speaker 3 (01:24:25):
I look up at Riley
and I said why do I feel like
every adventure I'm knocked out?
Speaker 1 (01:24:30):
and.
I pass out again because you'reso gosh darn brave.
Speaker 2 (01:24:34):
I'm coming.
I'll lead you back to my tree.
Speaker 1 (01:24:41):
We do it Get out of
there.
Speaker 3 (01:24:44):
Okay.
Speaker 2 (01:24:50):
Put you back over
here And we will end the day
here.
Speaker 3 (01:24:58):
Yes, That was a good
question.
Speaker 1 (01:25:02):
It was a successful
adventure.
It was a dangerous one.
I feel like it's narrowlyescaped doom.
Speaker 3 (01:25:10):
There were a lot of
failures, but I think none of
them were.
I don't know.
They made us think creatively,but yeah, they didn't end up
being catastrophic.
Yeah, Yeah.
Speaker 2 (01:25:21):
George, you weren't
rolling well at all.
Speaker 3 (01:25:23):
There was like some
weird spikes of I feel like I've
rolled worse before, but thesewere like on essential roles.
Speaker 2 (01:25:29):
They were just like a
lot of fours.
Speaker 3 (01:25:31):
Yeah, and once I
maintain these dice rollers are
weighted towards once.
I don't understand.
Speaker 1 (01:25:40):
A lot of 12s too,
though, yeah, usually when we
need them least.
Speaker 3 (01:25:45):
Yeah, i mean, but
that's the slunch inspiration
came through, but that'stabletop RPG Yeah.
What are you going to do?
Speaker 2 (01:25:55):
I don't know, I'm
trying to think of like where
that leaves you guys in yourquest With the big orch.
Speaker 3 (01:26:05):
I mean we, we it
depends on what you want to say.
Happened to Shadewant, right?
Because we blew her up.
If we burned her, did she curseus with her dying breath or is
she still like a factor?
Speaker 1 (01:26:18):
Or did we like put
her in her place so that she got
a backtrack a lot and maybe wecan get her to it, so that she
loses a little bit of face,because she's not this
indomitable force anymore?
Speaker 3 (01:26:30):
Yeah, yeah, like the
orches who were once kind of
like fearful and gave hertidings, no longer fear her is
yeah.
Speaker 1 (01:26:39):
That frog and a shrew
blew up her hut, yeah.
Speaker 2 (01:26:44):
Like it was nothing.
Yes, like it was nothing.
I think that's great, butyou've also gained like a mortal
enemy who's Shadewant?
Speaker 3 (01:26:54):
That's fine.
That doesn't bother me at all.
I love it.
Yeah, that's really good.
Speaker 1 (01:27:00):
Narrative wise.
It's fantastic to have a mortalenemy.
That's the most hideous,terrifying creature that we've
ever seen in our life.
Speaker 3 (01:27:07):
Yeah, can Sklunch
become kind of like this
mythical figure amongst theorches now, because he was part
of this raiding party And likehe may not necessarily go back
to Orch-Dy but he goes andspreads the tale of what we did
to all the Orch-Clans and likegains face of his own?
Speaker 2 (01:27:37):
I mean, yeah, well,
we could probably deal with that
in the future, like once you No, yeah, yeah.
I think so.
Return to the Northern Lands,mm-hmm.
Yeah, let's do some XP.
Yeah, you know what I mean.
Speaker 3 (01:27:57):
Indeed, yes, This is
going to be a profitable one.
Speaker 2 (01:28:02):
You know Profitable.
Speaker 1 (01:28:06):
Okay, so Jeff my
brain just registered, how funny
that is.
Profitable XP.
Speaker 3 (01:28:19):
Okay, I mean, it's
just.
Speaker 1 (01:28:22):
We just formed this
area.
Speaker 3 (01:28:23):
Yeah, it's just the
munchkin in me, you know It's
coming out again.
Speaker 2 (01:28:27):
Grind in the Quagmash
.
Speaker 3 (01:28:29):
Yeah.
Speaker 2 (01:28:30):
All right, you dealt
with Shade Wand completely in
that quest, solved many problemscreatively.
Mm-hmm 2XB explored her hoveland domain, encountered a new
(01:28:51):
creature, which, yeah,significant encounter with Shade
Wand.
Mm-hmm, that's five.
What else we got?
Speaker 3 (01:29:16):
George used his ID
Personal and my flaw, yeah,
destroyed something and rescuedsomeone from danger.
Riley also right, i don't know,maybe not your flaw, but your
ideal is to.
What's your ideal again?
Speaker 1 (01:29:33):
Headfirst into danger
.
Speaker 3 (01:29:35):
Oh, okay, okay, I
don't know.
Speaker 1 (01:29:38):
Well, blowing up the.
Speaker 3 (01:29:39):
Yeah.
Speaker 2 (01:29:40):
Yeah, I mean that was
really dangerous.
It was a bold move.
Yeah, it's a bold move, god Wow.
I think maybe it's like aresult of us kind of doing these
action-packed sessions and thennot playing for more than an
(01:30:04):
hour and a half or whatever,mm-hmm, but we're not getting to
like DRP stuff Yeah.
Speaker 3 (01:30:11):
We can open with that
next time.
Speaker 1 (01:30:12):
Yeah, we should open
with it, okay.
Speaker 3 (01:30:14):
Yeah, cool, i like it
.
So that's seven XP's.
I mean, yeah, i can't think ofanything else to add to it.
That's great, indeed Funquestion.
That was great.
I wasn't sure if we'd resolvedit all in one go, but a barrel
(01:30:37):
of oil presented itselfFantastic.
Speaker 2 (01:30:44):
Cool.
Speaker 1 (01:30:46):
Awesome.
Well, thanks everybody forjoining us for this session of
the Land of Eem RPG actual playwhere Galen and Riley go on the
adventures throughout theused-to-be forests and mucklin
sandbox.
You can actually download thisfor free at DriveThroughRPG and
the description of this video isthe link And you can get the
(01:31:09):
map, you can get all the rules,you can even get our character
sheets and it comes with a nicelittle used-to-be forest sandbox
.
You can get right into theadventure And we would love to
hear what you think.
The bottom of every page is alink to the Discord And, yeah,
subscribe, like and let us knowwhat you think, yeah.
Speaker 2 (01:31:28):
If you need players,
you want to play this game, but
you don't have players, you know.
Go to Discord.
There's some people there, youknow.
Maybe we can help you out findsome players.
We want to get people playingthis game, So if you have any
interest, like we will help youdo that.
Speaker 3 (01:31:49):
Yeah, theorycrafting
questions.
Just shoot us some comments inDiscord and we'll help you out.
Speaker 1 (01:31:54):
Yeah, cool, all right
until next time.
Do, indeed fairly well, andhave a wonderful Saturday.