Episode Transcript
Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:00):
Hello, hi, hey.
Oh, how are you?
How's it going?
Huh, it's going pretty good.
I was just laughing to myselfbecause, right before the stream
started, I rolled to test myrolls you know, for the game
make sure that the dice is hotand I rolled a double one and I
thought to myself this is howthis place is going to go this
(00:21):
time.
This is going to be.
This is going to be a quagmashof shattered dreams, but I don't
know.
Dumpster fire, anyway, yeah,anyway, welcome to the land of
EAM.
Actual play RPG.
This is the RPG that takesplace in the world of the
Rickety Citrographic novelseries.
I am James, that's Ben andthat's Georgie, and we are going
(00:42):
to continue our campaign.
The Adventures of Rylee andGalen.
Speaker 2 (00:47):
Hey, Nittay and
Angelo.
Speaker 3 (00:50):
Thanks, thanks yeah.
Speaker 2 (00:53):
James put together
the intro, while back we got a
like a land of EAM title done.
You know what I mean.
Yeah, cool.
So let's kind of rehash, youknow, kind of update everybody
(01:15):
on where we last time.
Yeah, let's bring up that oldbanner, the baneir.
So we got these quests.
Good old rhythm, yeah it allgoes back to Sven the Odeling
(01:37):
Troll.
Last time you just defeated ornot really defeated, but you
confronted the witch Shade Wandin the Quagmash and you
destroyed her magic cauldron.
There was a huge column of youknow fog, basically, that
blasted up into the air.
(01:57):
Chaos ensued, the orches thatfollowed, her kind of dispersed,
and you guys are with yourgnome friend Pee, maybe
Wapdittle.
Speaker 3 (02:11):
Wapdittle.
Speaker 2 (02:14):
And he's sort of
retreated to his tree.
In the Quagmash he has acypress tree, like one of those
swampy trees that you see in theswamps and you're inside of it.
You know it's kind of tight,especially for Galen, because
you're a large person.
Speaker 1 (02:36):
I mean, if you're
calling me fat, you don't have
to be so subtle.
Speaker 2 (02:40):
You're rotund Rotund.
Speaker 1 (02:43):
I packed much back.
Speaker 2 (02:47):
You're sitting there,
you've got.
Let's just take it back toRickety Stitchbook one.
You're sitting there with tea,swamp tea.
Speaker 1 (02:57):
Swamp tea.
Swamp tea it's a little bitlike hot dog water.
It's a high in protein.
You know what I mean.
Tastes like meat Hebrewnationals.
Speaker 2 (03:13):
So do you like?
Do you like the tea?
Speaker 1 (03:17):
Oh yeah, it's salty
Salt tea.
Galen the voluminous.
Indeed, the only grown morerotund is I've gained muscle.
I say it's muscle, it's all fat, it's from our strict diets of
Necrodon, teeth of strength, yes.
Speaker 2 (03:42):
Sklench is currently
digging through all this gnomes
stuff.
Speaker 1 (03:47):
I feel like Sklench
keeps getting terrified every
time he pulls something out.
He pulls out a spoon and he'sworried that it's magical, so he
drops it and hides in thecorner for like an hour and we
have to like coax him back outagain, showing him it's just a
spoon, spoon, good food Spoon.
Like we just get more and morecondescending with Sklench
(04:08):
Trying to coax him out with cansof tuna, like he's a cat
trapped in the crawl space.
Every time he hears the canopener come out, he comes like
scrambling out.
We've opened 40 cans.
Speaker 2 (04:18):
Good ol' Sklench, he
hears hooves on the wood.
Speaker 1 (04:24):
Yeah.
Speaker 2 (04:26):
What are you?
Yeah?
Speaker 3 (04:28):
P Mibby asked you
what are your plans going
forward?
Speaker 1 (04:36):
Well, we owe people a
lot of things and we've got to
get back to some folks thatwe've been essentially like a
dozen people that we got to getback to.
We got to see the results of,like, all the adventures that
we've had where we'veessentially gotten the big orch
of orch sty to deal with themuck men that have been
(04:58):
terrorizing Marshgate.
In exchange, we've beentracking down the Shade Wand,
whose hovel and evil laboratorywe destroyed last quest Ball of
fire, ball of fire We'venarrowly escaped with our lives.
Now I suppose we owe it to Sven, the Yodeling Troll, to head
back north and make sure that hegets his bridge built so that
(05:22):
we can continue on our merry waythrough the muck ones.
Speaker 2 (05:27):
It's a full plate.
Redder, it's a full plate.
Speaker 1 (05:32):
Our style of dealing
with problems is to leverage one
against the other, and this isthe first time that everything's
kind of come close to aconclusion and we were able to
continue our journey, continueour grand quest to save the
world.
Ain't that right, galen?
(05:53):
Yeah, what he said, what hesaid.
Speaker 2 (06:01):
Well, maybe he piles
food on your plates.
It's the best eaten you've hadin weeks.
It gives you some boiledturnips and some morb pudding
(06:21):
and it tastes real great.
You know what I mean Excellent,delish.
So what is your healthsituation?
Like your courage.
Speaker 1 (06:31):
Good question.
Speaker 2 (06:33):
Galen had fallen in
battle.
Speaker 1 (06:36):
I think he's just a
little bit up.
Yeah, I mean, that happens.
Like every quest, it seemsGetting knocked in my butt.
Well, you're bold and you'rebrave the bold and the brave is
my favorite soap opera.
Speaker 2 (06:51):
Wow, so you'll be
able to heal.
Speaker 1 (06:54):
Yeah, I have seven
out of 14 courage.
I never rolled to see what Iregained courage-wise, so it's
what a D6 plus my level when Iregain consciousness.
Speaker 2 (07:04):
I don't think he
rolled for a wound either, so
you're going to have to do that?
Speaker 1 (07:08):
Does any of hearing
loss?
No, no, no, that was from thevampire.
Speaker 2 (07:14):
He's literally dying,
like every way.
Speaker 1 (07:17):
Yeah, I'm trying to
risk it for the best gain.
I just got to keep entertainingfor the, so let me roll the
wound, is it?
Speaker 2 (07:26):
D12?
Yeah, vitality check.
Speaker 1 (07:31):
You're supposed to
roll under your vitality right
Now.
That's a six.
Speaker 2 (07:37):
That passes.
Oh just burly.
Speaker 1 (07:42):
Just burly.
Speaker 2 (07:43):
Burly.
Speaker 1 (07:43):
Burly Fragment.
Okay, cool, Then let me roll.
What is it?
Courage plus level to wake up,or was it?
Speaker 3 (07:52):
D6 plus.
Speaker 1 (07:53):
Okay, okay, plus
leverage, wow Okay, I got five
hit points, that is 16.
Speaker 2 (08:03):
All right, and then
you can roll another D6 for this
night of rest.
Speaker 1 (08:12):
Halfway.
Speaker 2 (08:14):
Also, this is a great
opportunity if you guys want to
make camp here.
You're making camp here in,maybe, his house, so this is a
great opportunity to ask eachother questions and get some
role playing XP, as it were.
Speaker 1 (08:38):
We do it.
Speaker 2 (08:40):
So get around.
Speaker 1 (08:41):
Drink some tea.
Yeah, yes, Riley.
Drink some tea salty tea, it'sgreat.
I'm looking around at all thedoodads and whatchamahousits and
this little gnome's CypressHouse and wondering, like you
know, once we help Sven andfulfill our duty to get his
bridge built, where do you thinkwe should head next?
(09:03):
What do you think would bestserve our quest?
Well, I mean, we got to go toDunk first of all and turn in
that paperwork, vera.
Yeah, we were just talkingabout that, I totally forgot.
(09:23):
Yeah, we got to go to Dunk.
Yes, to finish the paperwork.
Is there anything in Dunk thatwould help?
Is there like a library oranything like that, or a great
repository of information?
I think that Galen would wantto go seek out some lore on the
Sarapathy and start pulling atthat thread again.
Speaker 2 (09:47):
You can make a realms
check to yeah.
Speaker 1 (09:49):
I'm going to make a
realms check no about this.
Our, our, oh, cool, Galen andRhyla, oh, that's.
Oh, I don't know anything.
You cannot.
Speaker 2 (09:59):
yeah, you don't know
a thing about Dunk.
It might as well be you knowsome coffee that you can dunk
your donuts in.
Speaker 1 (10:08):
Can I actually use
lend a hand on that, and the
premise of it would be that I'mgoing through the books in the
gnome's house and might findsomething.
Sure, I like it, sure, but tolend a hand.
Speaker 2 (10:27):
Hey, what are you
looking at?
You're looking at a donut bookover here.
A donut book.
There's an art book on donutsin this guy's house.
It's on the.
It's a coffee table book.
Okay, so that is a success.
(10:49):
That was a success, right.
Speaker 1 (10:55):
Yes, and I'll say
that, galen, it says here that
there actually is a library inDunk that might have some
information and there are somecontrols that keep extremely
detailed records of theirhistory.
Amazing, that would be.
(11:17):
Galen kind of stopsmid-sentence as if he suddenly
remembered something and henarrows his eyes and looks at
Riley and says Wait, isn't thatwhere Will D'Ars from?
Well, no, no, actually it waskind of rocky considering the
(12:13):
events with you, who are my bestfriend, I can't believe you
dated my rifle.
I mean why would you do that?
Oh, that's messed up.
Speaker 2 (12:23):
That is.
Speaker 1 (12:25):
I don't want to be
superficial, but his cape was
just so flowy.
It's always about capes withyou, just like these red
flapping cloth fabrics.
I mean, look at all the flagswe got around this place.
You're going to fall in lovewith them too.
Maybe what's it to you?
I don't care.
Speaker 2 (12:44):
Well, I'm sensing
some tension here.
Speaker 1 (12:50):
I start eating donuts
that he baked in the interim.
I start naming what each donutis, because I'm holding a book
that explains their origin.
That's a fritter.
Eat a fritter.
Now you know what Fritters?
That's what they call cow pies.
(13:12):
I'm disgusted.
Speaker 2 (13:15):
Yeah, it's made out
of cow pie.
Speaker 1 (13:19):
It's white, so
fibrous.
The swamp cows Cleans you out.
Oh, you mean manatees, exactly.
Swamp cows are manatees.
I say I don't know Going toDunk is going to bring up some
bad business, but I think wehave to do it.
Well, you know that it's overbetween us.
Speaker 2 (13:43):
You're my pal.
Speaker 1 (13:44):
You can date who you
want, I don't care.
You're like a little sister tome.
I just don't want you wastingyour time on these dirtbags.
Well, I mean, considering oursituation, dating is farthest
from my mind.
I'm just worried he gotmischievous, all right.
Well, I think I need to turn infor the night.
Speaker 2 (14:05):
Zona Imbak is writing
all of this down word for word.
Speaker 1 (14:10):
She is really
attracted to capes.
I don't know what the capes are.
I'm going to walk over to himlike kind of broody, like take
the pencil out of his hand, justlike snap it and then walk out
of the room.
Speaker 2 (14:24):
He picks up the
little piece.
Riley, snap it, the pencil Snapit.
Snap it Okay.
Speaker 1 (14:39):
Yeah, that seems like
a good place to leave the night
and the adventure comes to aconclusion.
Speaker 2 (14:49):
I think you guys both
come away a little miffed from
that interaction.
Speaker 1 (14:55):
It's a bad taste in
my mouth.
It's not the.
Speaker 2 (14:58):
So how would you
update your ongoing relationship
there to add a sentence to it?
Can we give it for both of you?
Speaker 1 (15:13):
Riley is slightly
embarrassed that she had a
relationship with his rival, butit's super over and doesn't
think Galen really gets thatbecause she doesn't care about
that stuff anymore.
It's the world's at stake.
And then Galen basically sayshe just wants what's best for
(15:39):
Riley.
She's like his little sisterand he's worried that she'll
fall into old habits when shesees that cape again so old
habits die hard the cape.
Speaker 2 (15:53):
All right, let's fast
forward to the next day.
You guys are outside Mibby'stree.
He's seeing you off for anotheradventure.
He loads you up with each withsome rations for the journey.
Speaker 1 (16:13):
Amazing.
Thank you.
I'm going to roll a D6 to seehow many rations I get.
Speaker 2 (16:20):
That's not how it
works.
You roll it each time you useit to see if it's expended.
Speaker 1 (16:28):
I'm going to roll a
D100 to see if there's a magical
sword in my spaghetti.
I just want to use that itemrandomizer.
Speaker 2 (16:39):
There's just so many,
all right, so I guess it's time
for a journey.
Speaker 1 (16:46):
Yeah, let's hit the
road again.
Should we go by St Cole or justgo straight to Orch Die?
Can we ask Glunch what he wantsto do?
Say Glunch, big Orch Die.
Now what do you want to do?
Speaker 3 (17:07):
Really philosophical,
orch, die With Iron Hand Okay.
Speaker 1 (17:16):
I mean the question
is do we just dump him off of
Orch Die?
I'm going to flip and be likeyou'll get your chance, buddy,
and put my hand on his shoulder.
I almost don't want to bringhim back to Orch Die because I
feel like he would just end upgetting killed immediately.
Speaker 3 (17:32):
They're going to eat
him.
Glunch is big Orch.
Speaker 1 (17:37):
Relatively speaking,
big Orch yes.
Speaker 3 (17:43):
Glunch not understand
.
Speaker 1 (17:49):
No one acknowledges
it.
Speaker 3 (17:51):
You will understand.
Speaker 1 (17:54):
We should go back to
Orch Die, though, and tell the
current big Orch that Shade 1has been dealt with and see what
he has on.
Maybe not with, maybe, barryBerryton.
Yeah, all right, this is a getrolling.
Speaker 2 (18:09):
To an adventure.
Make some travel checks to getthere.
Speaker 1 (18:14):
I'm afraid to roll a
travel check.
All right, I'll roll the firsttravel check because I got to
rip that band-aid off.
Speaker 2 (18:22):
I mean, it's a six,
it ain't bad, true that it's a
bump in the road, a bumpity bump, so roll a D6.
Speaker 1 (18:35):
Five.
Speaker 2 (18:40):
You've attracted some
unwanted attention as you
stroll through the swamp, whichmeans when you camp for tonight
there'll be a higher chance thata wandering creature will come
upon you.
Speaker 1 (18:57):
Okay.
Speaker 2 (18:58):
Boy, one more, yeah,
one more for the day.
As it's slow going in theswamps, you can only move one
hex.
All right, I'm rolling 13.
Speaker 1 (19:13):
Nice.
Speaker 2 (19:13):
Nice, you can move
this because you succeeded.
Actually, that's a discovery.
Speaker 1 (19:23):
Yeah, he gets
something or other.
Speaker 2 (19:28):
So roll a D20.
Speaker 1 (19:30):
A D20.
A one.
It's a good thing that thatwasn't a roll.
That needed a 20.
Yeah, yeah, a D20.
Turn it in.
Speaker 2 (19:43):
Okay, wow.
Speaker 1 (19:48):
Wow, what does that
mean?
Speaker 2 (19:51):
It's okay, all right,
you meet a po-bold, introduces
himself as Izzyk.
He kind of whispers you over.
It's weird because there's noone else around.
He's like, hey, no way, yeah.
Speaker 1 (20:11):
Okay, we'll bite.
Speaker 3 (20:14):
Tightly man, why are
you whispering?
You got any secrets?
I'll trade you what.
Speaker 1 (20:20):
You'll trade us a
secret, yeah.
Speaker 3 (20:26):
Do we have any
secrets?
Speaker 1 (20:27):
Yeah, riley's
unnaturally attracted to Capes.
What's your secret?
Speaker 3 (20:33):
Capes.
Huh, that's weird.
Speaker 1 (20:37):
They're flowy.
Okay, they're flowy.
Speaker 3 (20:41):
They look awesome.
Speaker 2 (20:43):
Hey, one second.
He goes behind the tree and hecomes back out with a cape.
Speaker 1 (20:48):
Huh, you like this?
Speaker 3 (20:51):
It's not that easy
scumbag.
Speaker 1 (20:57):
That's just a
tablecloth.
It's not even a cape.
Speaker 3 (21:02):
Well, that's pretty
good.
It's a pretty good secret, butI got one for you.
Uh-huh, you ever heard of theold place, the old place no.
Yeah, it's out in the TrippyDowns.
Speaker 1 (21:27):
Why is it so special
about it?
I mean, it just sounds likeit's his old hut.
Speaker 3 (21:31):
I heard there's a
warlock there.
He's searching for a can ofsporgue.
Speaker 1 (21:35):
Can of sporgue.
Yeah, what's sporgue?
I'm sure you had sporgue.
Speaker 3 (21:43):
It's a food, it's
like a spice, it's like an
additive.
Speaker 1 (21:50):
Isn't it like spiced
worg, like a can of meat I've
had sporgue fries.
They were great.
Oh, that's made out ofmushrooms.
Speaker 3 (21:57):
Oh, I look back at
zoning and back.
Speaker 1 (22:01):
It's made from my
people.
Oh goodness, I have heard ofthe sporgue before.
There's a warlock in the oldplace.
Speaker 2 (22:11):
I got two more
secrets.
Speaker 1 (22:12):
If you give me two
more secrets, just keep it down,
okay, shut up, shut up, I gotone, I got one.
I'm really embarrassed about mydummy stick frog legs.
Speaker 3 (22:21):
It's a callback to
Andrew.
I'm not going to be able totalk about it.
I'm not going to be able totalk about it.
Speaker 1 (22:25):
I'm not going to be
able to talk about it.
I'm not going to be able totalk about it.
I'm not going to be able totalk about it.
It's a callback to AngeloMasseri's dummy stick Chen Li
style thighs.
Speaker 3 (22:35):
comment on place
that's not going to do it for me
.
Here I need to Just worthlesssecrets, I need some real
information now Okay, okay.
Speaker 1 (22:51):
They're really worth
secrets Worth while secrets to
me.
You know the witch breaththat's been billowing from the
Gator maze.
Speaker 3 (23:03):
Of course.
Speaker 1 (23:04):
Of course, everybody
knows that came from a witch
named shade wand, and we're theones who blew up her evil layer.
Speaker 3 (23:16):
You kidding me.
Speaker 1 (23:17):
Blew it up.
No more witch breath.
We're kind of heroes.
I tell Sonya's doctor to readit back.
And Sonya back begins recitingfrom his book.
Like all the stuff we did whenwe were.
Speaker 3 (23:31):
And low.
Speaker 1 (23:31):
The heroes came to
the house.
Speaker 3 (23:34):
Your barge or
something.
Speaker 1 (23:37):
He's more like a
chronicler.
Yeah, he's not that kind ofbarred, isn't saying.
Speaker 3 (23:41):
Not all bars have to
sing.
Speaker 1 (23:44):
That's true, that's
class system.
Sorry, my bad, they're kind oflike a bard.
Yeah, is there a chronic layer?
Yeah, it's pretty sweet.
The thing is, he writes downthe embarrassing stuff too, and
I don't know how I feel aboutthat.
So we may have to get an editorbefore we die.
Speaker 3 (24:09):
Look, I got another
secret for you.
All right, Just calm down, okay.
Speaker 1 (24:17):
I'm going to make a
note of the secrets so that we
can follow up.
What do you get?
Speaker 2 (24:28):
Just a consulting my
roll of decks of secrets here.
Speaker 1 (24:34):
It's a randomly
generated roll of decks of
secrets that requires roles andreading.
Speaker 3 (24:40):
It's quite often.
Speaker 1 (24:42):
There is an orch in
munch who has a can of beans.
The beans are delicious andprovide courage.
Plus one Because they're such amagical fruit.
Orches won't eat them Unlessthey toot themselves into the
(25:04):
atmosphere.
That's true.
Another secret is orch fartsare volatile and explosive.
They're propelled in 10 feet.
Speaker 3 (25:19):
Have you ever heard
of Nameless Lake?
Speaker 1 (25:22):
Nameless Lake.
Is that the name of a NamelessLake?
Speaker 3 (25:26):
Yeah, go on.
So in a sense that is its name,yeah, so it really does have a
name it's mind-bottling.
So yeah, I heard some FelmogOutriders have been disappearing
around there Searching forsomething.
Speaker 1 (25:48):
Really Felmog
Outriders.
I shoot Riley kind of like aglare, because Weldar was a
human Felmog Outrider.
They say, well, maybe he'sdisappeared in that lake.
Yeah, I mean, whatever's makingFelmog Outriders disappear?
Speaker 2 (26:12):
is a big deal.
Speaker 1 (26:15):
There are two, two in
a service.
That's the real year.
The kindness, come here thatthat, that, that that, that,
that that that, that that that,that that, that, the that.
Speaker 2 (27:13):
All right, he
disappears into the darkness
Night is falling in the swamp.
Speaker 3 (27:20):
Swamp.
Speaker 1 (27:22):
I can cook and nice,
we can get some courage.
I like it, I do it.
I don't think I roll for it.
It's just a D 10 of dreadelimination.
Speaker 2 (27:41):
Um, did anyone want
to search for?
Yeah, I mean components oranything like that we haven't
been doing that, but justthought I'd throw it out there.
Yeah, go for it, George.
Speaker 1 (27:57):
Yeah, um, let's see
Finding resources.
I think Galen's just going togo like picking some herbs, see
what we can get, uh, so it'sgoing to be a wilderness.
Check the I.
Oh okay.
(28:18):
So no, herbs are found and Idid not attract unwanted
attention.
I tried, I tried, I was justtrying to find some herbs to
throw in the stoop.
As long as there's no unwantedattention, that's not bad.
Um, I heal us for seven courage.
Amazing, I'm almost full.
(28:40):
I'm ready to die again.
Speaker 2 (28:45):
Um, I think you have
to use your rations, or yeah?
Speaker 1 (28:54):
Yeah, okay, um worthy
.
What quality were these rations?
Speaker 2 (28:59):
D six.
Speaker 1 (29:00):
D six Okay.
Oh well, nice, I do not use myrations up.
I do like that about rationsand landing in, you know, as a
chance of using them up Chance.
I just keep stretching them.
I did, yeah, yeah, riley justshoved it all in your mouth and
(29:22):
it was like a little chocolatebar in it and it just like set
me off.
Yeah, I think relatively likethe gnome gave you smaller
rations than he gave me becauseyou're smaller.
Speaker 2 (29:34):
But we got the
courage.
Um well, not not just yet.
Yes, gotta sleep it all off.
Uh, and during the night youare interrupted by a wandering
creature.
Speaker 1 (29:53):
Oh dear, oh yeah,
yeah, that's right.
Speaker 2 (29:58):
Roll.
Speaker 1 (29:58):
Okay, I was there D
100.
Go for it.
Speaker 2 (30:01):
Jimmy, I am about to
roll, oh yo yo 96.
Speaker 1 (30:08):
96.
Speaker 2 (30:09):
That's not good.
Speaker 1 (30:10):
Violin playing or
fiddle playing spiders.
That's all out of the swap.
Fingers crossed, yeah.
96.
Horse size ducks.
Speaker 2 (30:23):
It's funny because
it's something that does not
have like stats or anything yet.
Um, you hear like a ghostly, uh, like honking in the night.
Speaker 1 (30:44):
I know what this is.
Oh my God, is this a poltergoose?
Oh, it's been the gags for like10 years and it's still got
enough stats.
Speaker 2 (31:01):
Um.
I mean.
I should probably shouldn't bein here because it's like a
grimly wood thing, yeah, but uh.
Speaker 1 (31:08):
Sclenshine, I sit
bolt up right out of bed.
It's that honking.
Speaker 2 (31:16):
Yeah, he's, he's the
one who says it.
Yeah, polter geese.
Speaker 1 (31:23):
Polter geese.
Um, can I uh scramble into atree to try to hide in the trees
.
Speaker 2 (31:33):
Oh my God, uh, what
is?
Speaker 1 (31:36):
that?
Is that a critical honk orsomething?
Okay, this sonic honk blows onmy clothes off.
Speaker 2 (31:46):
No, it's actually a
good thing.
No, go on, um, you see that?
Uh, because it's, it's thecreature's disposition.
Speaker 1 (32:01):
Oh right.
Speaker 2 (32:03):
Because it's not
always that they're coming to
kill you.
Um, you see that, uh, theydon't really notice you, but
they're um, honking and likepatrolling in a perimeter, like
outside of your camp, Like youcan see them in the distance,
like circling.
(32:23):
Circling our camp Like butthey're not facing you, they're
like honking outward yeah.
Speaker 1 (32:33):
You got guard geese.
This is.
This could be beneficial.
Speaker 2 (32:39):
It looks like yeah,
they're guarding you or
themselves, and you're just likea byproduct.
Speaker 3 (32:47):
Awesome Um.
Speaker 1 (32:51):
I'm really tempted to
kind of like break off some of
my like bread ration and throwit at them.
Yeah, my impulse was to likethrow breadcrumbs at them, but I
might just do it.
I think it's going to happen.
I I cannot resist the urge todo it.
I crumble up some of my likeready fritter and I throw it out
(33:14):
into the water for them.
Speaker 2 (33:16):
I pretty All right as
you get closer to do so.
Third, distance away, you yousee in the darkness like a bunch
of muck men approaching itseems they're, like you know,
fighting the muck men gettingprepared for a skirmish.
Speaker 1 (33:36):
Should we get out of
here while we can and forgo like
a full night's sleep?
Should we help poltergeesefight the muck men?
Will the poltergeese registeror help yeah, or are we just
like another target for them?
I don't know anything aboutpoltergeese.
Well for one, they're geese.
Yeah, geese are pretty.
(33:56):
They're on re, they're on.
Yeah, maybe we should.
Maybe we should book it out ofhere and forgo the courage we
would gain from sleeping.
Can we hastily pack up camp andhop on the back of the tortoise
and Book it?
Yeah, we do it, riley.
If that's good, riley, I meanthere there are.
(34:17):
Yeah, okay.
Speaker 2 (34:20):
So roll a travel
check.
Speaker 1 (34:22):
Disadvantage.
Speaker 3 (34:24):
Disadvantage.
Speaker 2 (34:28):
Referring to two.
Speaker 1 (34:31):
Is it a realms?
No, my brain is like it is.
It is a realms, okay.
So that's a Four.
Okay, roll a D 100.
Out of the frying pan to thefire.
30.
30.
Speaker 2 (34:55):
30.
30.
Speaker 1 (35:01):
Steakhouse 30.
30.
, 30.
, 30.
30.
30.
30.
, 30.
, 30.
30.
30.
Kugris.
Speaker 2 (35:15):
Okay 30.
Speaker 1 (35:17):
Your, your, your,
your, your, your guard comes
stumbling out of the swampcovered in mud.
Speaker 2 (35:22):
I'm going to roll.
All right, riley, you getcaught in quicksand.
Oh, you're like, it's alreadyup to your chest.
Speaker 1 (35:41):
I got 30 feet of rope
.
I toss one another rope toRiley.
I start hauling.
Speaker 2 (35:48):
Make a might check.
Speaker 1 (35:53):
Is this time.
I think this is time to make itdo a feat of strength.
I'm just gonna fully pull Rileyout with my might check.
Can I over pull me and throw meinto a drink?
Yeah, it's an eight.
To use feat of strength.
To use feat of strength.
Speaker 2 (36:20):
Since you're using
feat of strength, I think the
twist is just that you lose yourrope, not that.
Speaker 1 (36:31):
Oh, I'm gonna use it.
Maybe I should use a questpoint then.
I wasn't sure feat of strengthwas still beholden to.
Like the six.
Yeah, like the twist andeverything.
Yeah, you know what?
I think keeping my rope isworth a quest point.
Is that cool, or is it too late?
Big boy rules no, no, it's fine, Just finger off the peak.
(36:54):
Yeah, yeah.
Speaker 2 (36:56):
GM regulating.
I'm just kidding, I don't care,you can use it.
Speaker 1 (37:00):
Ben cares a lot.
What did you I?
Speaker 2 (37:03):
care so much, I care
so hard.
Speaker 1 (37:06):
So hard.
Yeah, no, I do wanna keep therope, so I'll use quest point to
bump that up to a nine.
Speaker 2 (37:15):
All right, you pull
Riley from the quicksand.
Riley, you're gasping on theland, oh my gosh, it's pitch
black, this seems you know, likeyou've been traveling for a few
hours in the night.
It's probably a Probably bestto put down here, but you won't
(37:40):
get a full night of rest.
Speaker 1 (37:42):
Yeah, it's fine.
Yeah, there goes our cookingpoints.
Oh, did we not already get theno?
You got to get it served in thenight.
Oh, so that's fine.
Speaker 2 (37:58):
Dude Land of Vim is a
rough place.
You know what I mean.
Speaker 1 (38:02):
Land of Vim is brutal
.
Got eight garage Garage.
That's fine what?
Speaker 2 (38:09):
You travel the next
or hacks.
Speaker 1 (38:13):
We're like almost to
Orch die.
We'll make Orch die bynightfall.
Speaker 2 (38:18):
Yeah, we're gonna
move on to the next day.
Speaker 1 (38:23):
Let's do it.
And so they ran from the border.
Speaker 3 (38:28):
Move on to the next
day.
Woo.
Speaker 1 (38:33):
What does it mean?
Should I roll?
Yeah, go for it Five.
Speaker 3 (38:41):
Seven.
Speaker 2 (38:45):
Another bump in the
road.
Roll a D Six.
Speaker 1 (38:49):
D six, come on Three,
got your three.
Speaker 2 (39:00):
That is exhaustion
Fitting, since you didn't sleep,
and kind of take a difficultpath.
When you do heal courage, itwill be with disadvantage, like
(39:20):
the courage roll Got it.
Speaker 1 (39:22):
Okay, that's rough.
Yeah, that's a little brutal.
That's brutal Okay.
Speaker 2 (39:31):
So that puts you.
You will get to Orch die next.
Speaker 1 (39:37):
Roll, roll.
Okay, I make this roll.
Come on, georgie, there we go,there you go.
That's a 10.
Speaker 3 (39:46):
All right.
Speaker 2 (39:50):
So I want to roll to
see how the Orches you know
handle against the Muckman wentyeah.
Speaker 1 (39:56):
And I want to roll to
see how Barry Tyn survives.
Go Orches.
Speaker 2 (40:03):
So I think the Orches
launching a full attack on the
Muckman is enough for like aplus two to their roll.
Do you want me to roll, or doyou want me to roll?
Speaker 1 (40:15):
I'm fine with you
rolling, I'm fine.
Speaker 2 (40:22):
Success with a twist.
Speaker 1 (40:24):
The twist is that big
orcs dies, leaving room for a
splurge to supplant him.
We walk in on a funeral likeceremony for big orcs.
You don't have to do that, ben,just throwing things out.
(40:48):
It's just hilarious.
I see that smile.
Speaker 2 (40:56):
Is that the direction
you want to go?
The only issue I have with itis, it's like only beneficial to
you guys.
Speaker 1 (41:06):
Yeah, I mean kind of
Our relationship is also with
big orcs, so if he's no longeraround, that could be bad.
The other ones wereflabbergasted by an approach to
talking with big orcs.
They were ready to kill us, buta million good rolls later we
got him this good time.
All about that chest flick.
Speaker 2 (41:32):
All right, unless you
can think of something else.
Speaker 1 (41:34):
I'm game for anything
I don't know.
Speaker 2 (41:36):
I have no idea.
I'm open to it.
The other thing I was thinkingwas that Marshgate was damaged
in the process.
That's less interesting.
Let's go with big orc.
You guys are throwing the orcs.
It's just like chaos because abig orc has not been appointed
(41:59):
yet.
You guys, specifically whenthey see you coming in and you
guys pass through the gate ofterror, that just like slams
down on you.
You're actually ushered in andlike grabbed by guards.
Speaker 1 (42:29):
I don't like that.
Speaker 2 (42:32):
And it's at night, so
there's like torches everywhere
.
You guys are tossed like intothe middle of torches and orches
, a gathering of orches, and oneof them points you.
You recognize him from being inbig orcs inner circle.
(42:53):
He says these are the ones.
This is why big orcs is dead.
Speaker 3 (43:04):
Making deals with
them.
Speaker 1 (43:08):
We fulfilled our end
of the bargain.
Shade wand is no more Wellheard, which breath is no more.
We waltzed right into ShadeWand's hovel and destroyed it.
Speaker 3 (43:25):
Where's the proof?
Speaker 1 (43:27):
The proof is all
around you.
Which breath is, I assume,dissipating?
Speaker 3 (43:33):
Yeah.
Speaker 2 (43:34):
You hear murmuring?
Speaker 1 (43:41):
I say Zoday M Buck,
read it back.
He stands back the entirety.
Speaker 2 (43:49):
On a rock.
Speaker 1 (43:52):
He gets up onto a
rock to be at eye level with
them.
Speaker 2 (43:56):
It's like C3PO
talking to the EWAS yeah.
Speaker 1 (44:01):
Art of the day toa.
Speaker 2 (44:08):
Wow, make an inspire
check for Zoday M Buck.
It has nothing.
I got a plus one inspire.
Speaker 1 (44:22):
I mean I'm going to
use a quest point, bump that to
a nine.
Yes, I have one out of threequest points left, but it was
worth it.
Speaker 2 (44:36):
Yeah, the orc that
was giving you a hard time kind
of looks around and stands back.
But another one says who willbe big orc?
We must have trials.
Speaker 1 (44:50):
God, I wonder if
Sclench will be able to survive
the trials.
If we goose it, maybe he couldwin.
I don't know, we polter gooseit.
I mean I'm getting a long questpoint, yeah.
Speaker 2 (45:03):
I know, I kind of
know Sclench does step forward.
Speaker 1 (45:07):
All right.
Speaker 2 (45:08):
He says big orc.
Speaker 1 (45:10):
I stand and speak on
behalf of Sclench.
I say Sclench stood with usthroughout all the trials.
He faced big magic.
He faced big witch.
He could be big orc.
Where was big orc?
Big orc needed us to take careof the witch.
Well behold, Sclench the mighty.
Speaker 2 (45:36):
He raises up his
halberd and like squeals.
Speaker 1 (45:39):
It's like a sand
prison.
Speaker 2 (45:46):
You see like three
other huge orches step into the
ring.
They, like Sclench isdefinitely the smallest, is no
business being big orc.
Speaker 1 (45:59):
In definitive terms
Strictly, yeah.
I mean, maybe it can be anironic name, like you know tiny
for a big guy, yeah, big orc fora small guy.
I want to say like, okay, can Iuse discerning eye to create a
weakness or vulnerability inthese orches for narrative
(46:24):
purposes?
Speaker 2 (46:24):
Yeah, what do you
want to say?
Speaker 1 (46:27):
I kind of want to
angle it along the lines of like
Sclench has been exposed tomagic and he's seen things in
the witch witch's hobble.
That gives him a leg up, likehe can use I don't know trickery
.
These guys will be especiallyvulnerable to any trickery he
might use to make them fear hismagical prowess or, like you
(46:50):
know, even if he doesn't reallyhave it.
Okay, can I use eye for cluesto tell Sclench that, hey, like
these three guys are bigger thanyou, but if you notice a
pattern, all three of them arewearing heavy, heavy armor and
they're going to be much slower.
(47:11):
No, cod pieces, they'revulnerable.
Wow, Wow, you all seenBloodsport.
Yeah, anyway, sorry, go on.
Speaker 2 (47:22):
Let me know, okay
yeah.
Speaker 1 (47:31):
You want me to roll
mine first and see if it goes,
and we can do that one.
Speaker 3 (47:36):
Sure.
Speaker 1 (47:37):
That's a nine exactly
.
Speaker 2 (47:42):
Cool, all right.
Let's see if they want to rollyours or what.
Speaker 1 (47:54):
Why no roll?
Why no roll?
Oh, why Do not?
Speaker 2 (48:02):
What's your totes
Three?
It is not.
It's not true.
Speaker 1 (48:12):
They're all wearing
medium armor.
They all just like, are doinglike juggling and backflips in
their armor.
I'll be like Sclench, you knowwhat, take this and I'll give
him the spelunker spear of polevaulting so he has plus one
initiative and can pole vault.
Okay, it's like so it kind ofgives him a leg up.
(48:34):
He's gonna, we're gonna get himkilled.
We need something smart, yeah.
Speaker 2 (48:42):
He's some smart over
here.
Speaker 1 (48:45):
Some very smarto.
I mean, we've given him a bitof an advantage.
How did you come up with them?
Yeah, I have an idea.
I want to use old chums in thisscenario where I roll charm and
once per session, you can makeup an old friend that you run
into who can help you, give youhelp or give you advice.
(49:05):
I want it to be Elbury Baratun.
Oh, nice, nice, wait a minute.
Is that Elbury Baratun?
He's like standing amongst theOrchids just watching For those
of you who covered it likecovered in mud yeah.
You guys want to remind them whoElbury Baratun is our audience.
Speaker 2 (49:28):
Yeah, Elbury Baratun
is a gnome that you met.
Was that like the?
Speaker 1 (49:34):
first or second
session.
Yeah, we rescued him from atree cage, I think right.
Speaker 2 (49:39):
Yeah, he was being.
He was captured for plantingtrees in the used to be forests.
Speaker 1 (49:46):
Yeah, which.
And he ventured with us untilhe got lost in the quagmash.
Yeah.
While we were on our way toOrchid.
Speaker 2 (49:56):
Yeah, and they were
fighting Geargar the beast tamer
and he got lost in thatconflict and you left him for
dead.
I don't know about that.
So roll old chums, All right,here we go.
Speaker 1 (50:11):
Wait, wait, wait, 13.
13.
Speaker 3 (50:13):
Of all the time.
Elbury.
Speaker 1 (50:16):
Baratun is standing
right there and we just noticed
him.
I'll be like Elbury Baratunit's been so dark, he's been
covered in mud and you justcouldn't see him.
Speaker 2 (50:25):
Yeah, he's covered in
mud and he's actually trying to
like pass off as an Orch.
He's got like molotov snout outof mud on his face.
Wow, that's amazing.
The hero tugs you.
Speaker 1 (50:41):
We thought we lost
you forever, man, we couldn't
find you.
Look for you.
Speaker 3 (50:45):
You did yeah
definitely.
Speaker 1 (50:48):
I mean we also sent
the big orch out to try and find
you.
Speaker 3 (50:53):
I Believe you.
Speaker 1 (51:03):
We've got a situation
here.
I mean we got a chance to kindof run the Orches.
I mean sklonch he's, he's Notcapable of taking out these
Orches.
But if there's some way that wecan elevate someone who's
favorable to us, we can not onlyhelp the Orches get
consolidated again now that bigOrch is dead, but maybe we can
keep them from attacking peopleand just kind of Steer their
(51:26):
society to be more peaceful.
Speaker 2 (51:32):
Sounds Like a great
idea, but how do you propose the
sklonch will win?
Look at them, I.
Speaker 1 (51:41):
Was hoping you'd had
you'd have an idea as to how we
can help them out.
I gave them a Magnificent, amagical spear.
They're all anything magical.
They're terrified of magic.
Oh, maybe you could magic hisspear.
Even just glitter dust would beenough to terrify this guy's.
(52:03):
I see, in fact, the Orches thatwere with shade wand were
worshiping her.
You know, before we blew up herhouse, Well.
Speaker 2 (52:21):
I've gained several
levels.
Speaker 1 (52:26):
You can see I'm now a
high-level multi-class.
Speaker 2 (52:31):
Once I left the party
, I just it was a fast track of
XP Because you get all the XPSupposed to survive in the wild
against impossible odds.
Speaker 1 (52:41):
I.
Speaker 2 (52:47):
I will help you, I'll
use my.
Do a Mcraft.
Speaker 1 (52:54):
That sounds great.
Speaker 2 (53:01):
Oh, here's how to
make sure that no one notices me
, okay.
Speaker 1 (53:07):
Okay, we'll do do our
best on that.
We immediately leave, justabandon.
Oh, very, very soon again.
Speaker 2 (53:18):
All right, before you
know it, there's like a battle
royale happening With the threelarger orches versus Glunch, but
they kind of naturally in thefirst moments like pair off two
by two.
Sure, so it's Glunch versus anOrch, it's wearing like pretty,
(53:52):
pretty heavy-duty armor and he'sgot a big club.
How do you want to?
How do you want to do this?
I'm leaving it up to you guysto yeah.
You have the power of magic,magic.
Speaker 1 (54:14):
Like it here.
You think we have the power ofL Berry Berry to this.
Do ever crafter, yeah, yeah.
Could he do ever craft thepants off this guy, so it's
brown his ankles any trips.
It's classic, that is classicand I support it.
Speaker 3 (54:31):
Sure.
Speaker 1 (54:36):
What do you want us
to roll, or how does that work?
Speaker 2 (54:41):
Roll a d12 plus one.
Speaker 1 (54:46):
Oh no, no, no, no, no
, that wasn't trying to cheat.
George, that's a six.
That's six, any bad.
Speaker 2 (54:57):
Success with a twist.
Okay, so this guy, his pantsfall down.
Speaker 1 (55:05):
Maybe he tries like
maybe he's gonna fall on, he's
gonna fall on scrunch.
Yeah, one chest of pole vaultout of the way, all right.
Speaker 2 (55:13):
Roll, roll, scrunches
, pole vault go for it, james.
Speaker 1 (55:16):
All right, what
should I roll just like a Nibble
nice ball plus pole.
Speaker 2 (55:23):
Yeah, just roll plus
one.
Speaker 1 (55:27):
Nice Springs out of
way.
Speaker 2 (55:31):
Yeah, this guy falls
flat on his face.
Speaker 1 (55:37):
This is the first
time we've ever heard zoning in
buck chuckle while he's writing.
Being orders fall flat on face.
Speaker 3 (55:44):
It's all so
unexpected.
Yeah.
Speaker 2 (55:48):
Squench has an
opportunity to land a big blow
here.
Why don't you roll for him?
Give, get advantage.
Speaker 1 (55:59):
I believe you want to
do two d12 plus one, or what?
Yeah, okay, they're both.
Okay, it's gonna be an eight.
Can I use my last quest pointfor scrunch?
No oh, the big boy rules comeout again.
No, it's fine.
It's fine, he gets an eightPotential counter attack, I
(56:24):
guess.
Speaker 2 (56:26):
Um yeah, roll is
damage.
Speaker 1 (56:30):
Is he got a D?
Well how?
What about the fear?
Speaker 2 (56:36):
Well scrunch it, I
don't know, does it do extra
damage?
Speaker 1 (56:40):
not the spear.
Okay, so this was a d8 then.
Speaker 3 (56:44):
Yeah.
Speaker 1 (56:46):
That's a four We'll
do okay, okay, yeah.
That's the big orcs.
Speaker 2 (57:06):
The attack misses
from the ground, is a big orcs
tries to Hit scrunch.
Let's go into initiative.
Okay, play it as if you guysare fighting, you know okay,
sure you want to roll this one,yes.
Speaker 1 (57:26):
Yeah, so switch off
one initiative Six nice, he goes
before this guy.
Speaker 2 (57:34):
Yeah.
Speaker 1 (57:37):
He attacks as a crit
wow nice, let's do a d8 Rolls
coming through finally scrunchcomes in hard man.
Speaker 2 (57:54):
Yeah and just.
Speaker 1 (57:57):
Decaffeinated this
guy decaffeinates him.
Speaker 2 (57:59):
Yeah, totally
decaffeinated.
No coffee at all.
No, there's a huge gasp as thisguy tumbles into the crowd.
Speaker 1 (58:10):
I Will cheer out when
it's quiet like behold.
Speaker 3 (58:17):
Indomitable.
Speaker 1 (58:18):
I start pumping my
hands up and down like bowl of
young and yelling Kool-A-Tikcool it.
Speaker 2 (58:32):
Okay, so the other
two see this and kind of back
off from each other and now it'slike a one-on-one on one.
Speaker 1 (58:39):
Okay, okay, can L
Berry berries and do something?
Again another doomer.
Speaker 2 (58:49):
Yeah, give him one
more.
Speaker 1 (58:53):
What roll initiative
in okay Plus one seven nice.
Speaker 2 (59:02):
Okay, what do you?
What do you want to do?
Speaker 1 (59:04):
we're gonna say,
james, what if, like Barry
Berryton, can make scrunch likespring up so that it uses the
spear to like knock them bothover at the same time?
Okay, like close line them nice.
Like a combo of pole vaultingand close lining and no magic.
Speaker 3 (59:26):
Yeah, roll the no
magic go for it, dude, all right
Wow.
Speaker 1 (59:34):
It just kind of like
gets up and smacks him in the
face and does nothing.
It's going, still does it, andhe thinks it has like magic
behind him or whatever.
He's now just crazy with hisown accomplishment.
Speaker 2 (59:45):
It's such a bad roll,
though, that he's put himself
into Bad position between them,but you can make an attack for
him against one oh.
Speaker 1 (59:59):
See, I mean that's an
eight.
It's opening for a counterattack.
Do these guys have plus defense?
And scrunch has minus defensebecause he's so small compared
to them?
Speaker 2 (01:00:20):
I Don't remember what
I've said scrunch, scrunches,
defenses, orches.
Naturally, I'll just have minusone.
Speaker 1 (01:00:29):
Oh sure, Sure Due to
their okay just get it Um.
That's eight damage again,though just good roll man.
Aside from the one on acritical.
I Mean the dice roll a.
Give it the dice, really takeit.
(01:00:50):
Oh.
Speaker 2 (01:00:54):
So that's actually 11
.
Speaker 1 (01:00:57):
Okay, Thankfully it's
not a crime.
Speaker 2 (01:00:59):
Thank goodness, yeah,
but yeah.
Speaker 1 (01:01:08):
What have we here?
Tables have turned up.
The tables have tart.
I've like no abilities.
Speaker 2 (01:01:19):
I can help him at the
moment, I know so we'll say
scrunch has One less couragethan Galen.
I don't know what you have.
Speaker 1 (01:01:28):
So yes, oh, total,
okay, he has 15, then so now
he's at 14.
Speaker 2 (01:01:34):
Yeah, okay, he gets
attacked.
That's a critical hit.
Speaker 1 (01:01:45):
Yeah, oh boy, oh boy,
um, oh, oh.
Yeah, I don't know if there'sanything.
Yeah, good, can I trip at aninopportune time and stumble in
(01:02:13):
front of the attack?
Speaker 2 (01:02:24):
Just take all this
damage.
Is what you're saying, I meanyeah.
I don't know what.
My first thought is that it'spretty opportune.
Speaker 3 (01:02:50):
Yeah, it's not really
a power.
Speaker 1 (01:02:54):
I'll continue the
noodle, see what I can do, but I
can't do anything, man.
Speaker 2 (01:03:00):
All right, just pray
for a low roll here.
Speaker 1 (01:03:02):
Yeah, I can't oh my
gosh.
Speaker 3 (01:03:06):
Yes.
Speaker 2 (01:03:07):
Yes.
All right, he takes two moredred.
Speaker 3 (01:03:09):
Man.
Speaker 1 (01:03:11):
Oh man, I'll take it.
I'll take it all day.
Speaker 2 (01:03:18):
But because he's
between both of them, he gets
attacked again.
Speaker 3 (01:03:23):
Oh boy.
Speaker 2 (01:03:24):
By these big orches.
That is an eight, so he'll geta counter attack.
Speaker 1 (01:03:31):
All right, see what
we can do here.
It's a five, it's too bad.
Speaker 2 (01:03:41):
OK.
Speaker 1 (01:03:42):
Take six damage.
Speaker 2 (01:03:44):
Take six, dred the
five.
It's a failure with a plus.
Speaker 1 (01:03:52):
So he can turn up
against each other.
Speaker 2 (01:03:57):
Yeah, he kind of
ducks out of the way and gets
himself out of the middle.
So there's another big orch inthe middle.
Ok, next round.
Speaker 3 (01:04:16):
Rolling initiative.
Yeah, eight.
Speaker 2 (01:04:23):
Sklunch goes first.
So the way it's set up is gotsklunch, orch orch so you could
attack.
Well, what do you want to do?
Speaker 1 (01:04:36):
What do you think,
george, we get him.
I wonder if he could knock oneorch into the other and knock
them both off the thing.
Yeah, if you want to try that,I can do inspiring orders to
give him plus two to a check.
(01:04:58):
So charge him maybe.
Slam him Sure.
Sure, let's do it.
I like it.
I'll cheer loudly for him.
Let me roll B12 plus.
Actually, this might only be aplus one to all party members.
Rules during one phase of aconflict instead of a check of
(01:05:21):
plus two.
All right, inspire is one.
Yeah, OK, it's a criticalinspire.
It doesn't work that way, butit is.
Speaker 2 (01:05:32):
OK, all right, it's
plus one forever.
Speaker 1 (01:05:35):
Yeah, you want to do
the honors, james, for example,
yeah, I'm going to do a roll andattack.
I ain't going to do it, but hehas plus one, plus one, so it's
(01:05:56):
a six.
Speaker 2 (01:05:57):
Oh, right, yeah, but
it's minus one.
Speaker 1 (01:06:01):
You're minus one, I
got it.
Speaker 2 (01:06:08):
That's too bad.
Speaker 1 (01:06:10):
Shoot.
I'm rolling terribly, it's myfault, oh good.
No, no, it's a dice roll.
It's broken.
It's my fault.
Speaker 3 (01:06:17):
George, it's mine.
Speaker 2 (01:06:23):
He is attacked once
Lee.
Speaker 1 (01:06:27):
Oh, that's all it
takes.
All it takes is once oh no, ohno.
This is the end of scrunch.
Speaker 2 (01:06:37):
The end of scrunch.
Speaker 1 (01:06:40):
Oh, my gosh.
Scrunch isn't meant to be king.
This is the end.
Just end it, because the dicehave spoken.
Speaker 2 (01:06:49):
No, I refuse.
What happens is the guy on theother side, in the middle, takes
out the middle orch who justattacked Scrunch.
So now it's 1v1.
Speaker 1 (01:07:03):
They're circling each
other like ah, what Ben?
Can I lock eyes with scrunch?
He is inspiring orders againbecause I can do a twice per
session and heal 1d6 courage.
Speaker 2 (01:07:18):
Yeah.
Speaker 1 (01:07:20):
I just give him a
knowing nod I don't do it.
Oh man, he can do it by himself.
That's what this means.
Speaker 2 (01:07:33):
What is his life at?
Speaker 1 (01:07:34):
5 out of 15.
Speaker 2 (01:07:36):
He's hanging on, he's
hanging on Rolling by the lot
of crits.
Speaker 1 (01:07:42):
Yeah, here we go,
come on, need to 12.
Speaker 2 (01:07:46):
It'll do it.
Speaker 1 (01:07:47):
It'll do it.
Yeah, 9 will do it.
Ok, he goes first.
You want to roll for his attack?
A mighty attack, mighty.
Ok, that's a 6 because it'splus 1, plus 1, minus 1.
Speaker 2 (01:08:01):
Yes, Nice OK.
Speaker 1 (01:08:04):
Damage.
Do it, come on, do it 8.
Yeah, is it enough to fail themighty orge?
Speaker 2 (01:08:17):
Oh, yeah, his counter
attack is a miss.
Speaker 1 (01:08:24):
Sling and amish.
Speaker 2 (01:08:29):
But then he has his
own attack.
Speaker 3 (01:08:34):
Wow.
Speaker 2 (01:08:39):
So yeah, this orge,
he's got a huge battle axe.
He's like swing it, like keepsramming it into the ground as
his scrunch narrowly escapes.
He's just too live, he's justtoo weak.
Speaker 1 (01:08:54):
He's just too live,
he's just all over.
Can't stop his clutch.
Speaker 2 (01:09:00):
We move on to the
next round, next initiative I'll
roll initiative.
Speaker 1 (01:09:04):
This time he goes
first, it's a 9er.
I think James had to step awayfor a second, but let's keep
this going.
So let's do a d12 plus 1.
His attack roll.
I mean, all right, so it's ahit, so it's a 7.
(01:09:24):
Ok, let's roll d8.
That's 7 damage 7 damage.
Speaker 2 (01:09:34):
Ok, still kicking.
Speaker 1 (01:09:37):
Unacceptable.
And he has a counter attack.
Come on, I don't know, dude,this is heartbreaking.
If it fails, or if he kills thesponge, wow, ok, so he's got 2
out of 15 left.
I didn't use my last questpoint.
(01:10:01):
Can I use a quest point againto have another use of inspiring
orders to try and heal this guy?
Yeah, all right, I'm going totry to inspire him one more time
.
It works.
He gets one hit point back.
Oh man.
Speaker 2 (01:10:18):
So he's a 3 out of 15
.
Speaker 1 (01:10:19):
James, he took 3
damage last round, got it If
he's going first, so you want toroll his attack.
Speaker 3 (01:10:28):
Yes, yes.
Speaker 1 (01:10:30):
Was that plus?
It's plus 2 minus 1.
Speaker 2 (01:10:33):
Here it went though.
Win oh wait, yeah, we wentfirst.
No, no, no, no.
Speaker 1 (01:10:37):
This was a new round.
Speaker 2 (01:10:39):
Well, the other guy
hasn't attacked.
He hasn't attacked yet what itwas a counter attack.
Speaker 1 (01:10:46):
Didn't I roll a
furnished dove already?
Oh, maybe not you did I onlyrolled.
Oh, OK, OK, OK.
Speaker 2 (01:10:52):
You did, but yeah,
yeah yeah.
And then am I crazy.
That was my inspired.
No, I think I did.
Speaker 1 (01:11:00):
That was my inspired.
Check my bad.
Speaker 2 (01:11:02):
OK.
Speaker 1 (01:11:03):
No, no, no, that was.
Speaker 2 (01:11:04):
No, you're right,
You're right, you're right.
Speaker 1 (01:11:06):
Am I crazy?
Ok, because I just keep sayingoh no, because 8 plus 1, D12
plus 1, t8.
Yeah, he did damage.
Then 9 plus 1 was your counterattack.
Speaker 3 (01:11:17):
Oh OK.
Speaker 1 (01:11:17):
And then we started a
new round.
So the D12 plus 1 was myinspired check.
He got one.
So we have not rolledinitiative.
So James' 10 could be theinitiative, I guess.
11.
, 11.
, 11.
Does that make sense, ben?
Speaker 2 (01:11:39):
Sort of I don't know.
I feel like we may have missedhis attack after a counter
attack.
We'll let people figure it outin the comments.
Yeah, I've been distracted bytexts.
Speaker 1 (01:11:51):
I'm texting you to
distract you.
Speaker 2 (01:11:57):
But all right, so you
win the initiative.
This is the role of Squonch'slife.
Ok, do I bother?
Speaker 1 (01:12:05):
I believe in you.
Ok, damage guys, d8 is going tobe 8.
All right, you have to roll anattack.
You have to roll an attack.
Oh, oh, oh, of course, ofcourse 12.
Speaker 3 (01:12:21):
8.
Speaker 1 (01:12:22):
I'll take it, I'll
take it.
Speaker 2 (01:12:25):
OK, roll damage.
Speaker 1 (01:12:32):
Oh no, so 1,
gentlemen, I mean it might be
enough, it is enough.
Speaker 2 (01:12:39):
OK, you're kidding me
, because you've done 900.
Speaker 1 (01:12:43):
We clobbered him last
round.
Speaker 2 (01:12:45):
And he had already
fought in this battle.
Squonch swings the spear ofgeargar.
And pales the big orch in frontof him.
He's the last orch standing.
The whole place goes up inraucous cheers and I'm so
(01:13:12):
excited for Squonch.
Speaker 1 (01:13:14):
This is the upset of
this entry.
Speaker 2 (01:13:16):
Yeah, the guy Good.
Speaker 1 (01:13:23):
I was going to run
into the ring and be like behold
the new big orch.
Speaker 3 (01:13:28):
We hold up his arms.
Speaker 2 (01:13:29):
Yeah.
Speaker 1 (01:13:30):
Yeah, hold up his
arms.
Speaker 2 (01:13:34):
The orch that was
initially against you two kind
of looks around and picks upSquonch and puts him on his
shoulders.
Speaker 1 (01:13:43):
That's amazing Can
Squonch have been harboring a
secret this entire time, Ben?
Speaker 3 (01:13:51):
Oh.
Speaker 1 (01:13:52):
Let me see how this
try this on for size.
Squonch began speaking, buthe's incredibly articulate and
he's actually been concealinghis intellect this entire time.
He doesn't speak like otherwords.
Speaker 2 (01:14:12):
I don't know what
that does.
Speaker 1 (01:14:15):
I mean, aside from
making me really happy now, no,
it's fine, thank you all.
Yeah, it was an opportunity.
Speaker 3 (01:14:23):
No one made me a
chance to become big orch.
Speaker 1 (01:14:25):
Yeah, Squonch is the
big orch guys.
It's amazing.
Speaker 2 (01:14:34):
It's a pretty good
place to stop.
I think that's a good place tostop because.
Speaker 1 (01:14:38):
I got to go today,
unfortunately, yeah, indeed.
Super fun.
Do you want to wrap up XP nexttime when we get started?
Yeah, we can wrap it all upbefore.
Cool, all right, thanks forjoining us everybody.
Speaker 2 (01:14:51):
Yeah, thank you, if
you enjoyed the game.
Speaker 1 (01:14:53):
You love the map, you
love the characters.
You want to try out this wholeCourage, dread and Land of E
Marpeg coolness.
Then you can actually downloadit for free at DriveThruRPG the
link's in the description of thevideo and you can check us out
on Facebook and Instagram.
And, yeah, get some updates ofwhat's coming next with the
Mucklin Sandbox.
(01:15:13):
So thanks again, yeah, andwe'll see you next Saturday.
Speaker 2 (01:15:18):
All right, yeah,
figure out the ramifications of
Squonch's big orch and continuethe campaign.
Speaker 1 (01:15:24):
Indeed.
Now everybody get ready for afreeze frame.
A freeze frame.
Bye, Catch ya.