Episode Transcript
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Speaker 1 (00:00):
Hello, oh, oh hi.
Speaker 2 (00:05):
Oh, hello there.
Speaker 3 (00:07):
There you are,
technical difficulties.
True, that's how they say ithow y'all doing.
Doing great, doing great.
Ready for an adventure in theland of EME with my good buddies
.
Speaker 2 (00:25):
This is the only
tenth session.
Tenth session.
Speaker 3 (00:29):
Gosh, that's wild for
me that there's been ten
sessions of actual pay land ofe-marpeg.
It's been super fun.
Actually, none of it planned,all of it random, according to
Sam.
That's actually true.
That's actually true.
We never plan any of these,it's all just in the used to be
forest.
No, it's the whole sandbox, themucklins sandbox, which is
(00:56):
coming along pretty well andalmost complete.
It's been quite the adventureto create the sandboxers.
Speaker 2 (01:04):
Yeah, we've been in
the Quagmash this whole time.
Yeah.
Speaker 3 (01:08):
It's not even out yet
.
Speaker 2 (01:09):
We haven't even been
that far across the map.
No, we've been crawling to theGator Maze.
Speaker 3 (01:17):
Yeah, we did.
Marshland Crogland, the CrackGator Maze.
We went to Sinkhole Orchstieswhere we are now.
Yeah, that's right.
Sklunch was just installed as abig orch Sklunch, the NPC the
loyal, fantastical NPC Sklunchthe Orch has been promoted to
(01:38):
the leader of the Orches.
If you didn't watch episodenine, you should go back and
just witness all the ridiculousroles that somehow pulled
through to install him as leaderof the.
Orchids.
Speaker 1 (01:51):
Yes.
Speaker 3 (01:51):
It was destiny.
It was destiny and a good runof spectacular roles to make
that happen.
Yeah, yeah.
So thanks for joining us.
We're going to get started onthe adventure.
For those of you who are justjoining us for the first time,
welcome.
This is the Land of Eem RPG,actual play.
It's an RPG.
It's inspired by the graphicnovel series Rickety Stitch and
(02:14):
the Gelatinous Goop.
And yeah, let's get going,let's dive in.
Speaker 2 (02:22):
So, as you mentioned
last time, I traveled to
Orchstie and you brought Sklunchback there and you found out
that Big Orch led an armyagainst the Muckman and defeated
them.
But Big Orch was a casualty inthe war and so they were left
(02:43):
open a spot for the.
Big Orch and Sklunch beateverybody in a battle royale
with your help, as well aswhat's his name.
Elbury Barreton the gnome whowas?
Speaker 1 (02:57):
old pal.
Speaker 3 (02:58):
Yeah, our old pal
Elbury Barreton has been lost in
the Quagmash for several questsand luckily we were able to
find him in Orchstie.
Oh wait, no, I made that happen.
Speaker 1 (03:08):
Yeah, you will did.
Speaker 3 (03:10):
Yeah.
Speaker 1 (03:12):
You're really good.
Speaker 3 (03:12):
Yeah, I willed it, I
used a power, I used what I used
Like old chums or something.
Yeah, they used old chums levelone power to have Elbury
Barreton just be there.
It's a powerful level one powerin the right context it is.
This definitely was like thebest use ever, yeah it also
rolled a 12.
Yes, also true.
Speaker 2 (03:34):
If you hadn't, if
you'd rolled like a success with
a twist or something, Iprobably would have said that,
like he hates you for ditchinghim.
Speaker 3 (03:43):
Right, I mean ditches
with strong words.
Lives were at stake.
Yeah, I mean I think that'sgreat because we can just call
on, like old characters like P,mibby and Lillian.
I mean, gar, come show up atour time of need.
I'll have to create a catalogof all the characters that we've
met so I can pull them into mybrain at the right moment.
(04:04):
Yeah, but Elbury Barreton justseemed to fix it Well you know
those might have limitedoutcomes.
Speaker 2 (04:12):
George, you're trying
to call the GM regularly the
hand of God.
Speaker 3 (04:20):
Yeah.
Speaker 2 (04:21):
This made perfect
sense, you see.
Speaker 3 (04:23):
Little Deus Ex
machinimas.
That's it.
That's exactly the rightpronunciation as well.
Speaker 2 (04:30):
All right, so what do
you want to do?
Speaker 3 (04:35):
I'd like to
participate in the celebratory
feast of Sklunch being thenewest.
It's like the the life daycelebration on Endor.
Speaker 1 (04:48):
Yeah, yep, yep, yep,
yep.
Speaker 3 (04:52):
Yeah, I'm already
eating the baked brie.
Yeah, it's delicious.
And what is our next step?
I guess now are we in a placewhere we can return to our To
Vera, to Vera, yeah, and makesure that Sven the Yodeling
Troll gets his bridge built atthe crack.
Speaker 2 (05:11):
Yeah, Well, yeah, you
guys were talking about, you
know, being somewhat involvedwith Sklunch and his big
orchness.
Did you actually want toinfluence him or just like, oh
no, Become his Grand Viziers Wow.
The Masters Like his wormtongues.
Speaker 3 (05:33):
Yeah, wow.
He's we become minor villainsin the campaign from here on out
.
I mean, but we're mostly heroes, except for the Vider Villainry
.
Yes, yes, but we do owe it toVera to go to Dunk.
We did solve the Muckman threatand Sven is waiting on that
(05:58):
paperwork.
So what do you say?
Should we head back toMarshgate or head to Dunk?
Yeah let's head to Marshgatebecause maybe we had Don't.
We have to pick up paperworkfrom her, probably, and then
bring it to Dunk.
That's right.
That's right.
It's like seven sessions ago,yeah.
Speaker 2 (06:17):
Let's scrunch the big
orch now.
He just goes by, big orch.
Speaker 3 (06:23):
Coffee over short.
Speaker 2 (06:26):
Elbury Baratun is
with him.
He shakes her hand and he saysI've decided to stay here.
He's going to become the GrandVizier.
Speaker 3 (06:39):
I whispered to Riley
I say he's gone native.
This is not good.
He has like war paint on hisface.
Speaker 2 (06:45):
I think it's perfect.
Yeah, he's still covered in mud.
Speaker 3 (06:48):
He's a gnome.
He can help guide them.
They can create a new empire ofmore easy going orches and they
can unify against the whatever.
Of course until the power goes.
This scrunch his head and heloses his mind, which is
inevitable.
Speaker 2 (07:06):
Inevitable.
He scrunch, addresses you bothand he says you always welcome
here.
Speaker 3 (07:15):
Thank you, scrunch.
Same goes for you whenever wefind a place to live and I cry
openly no, I like size up toscrunch.
I look at him and I flick himin the chest and I say Big Orch,
all along.
That is good.
I give him a hero type.
(07:36):
That is good.
I give him a hero type.
Before we leave.
Speaker 2 (07:44):
He gives you his
halberd, I give him Wow that's
amazing.
Speaker 3 (07:52):
I give him the
harpoon that I had thrown to him
previously, but for keeps toremember me by as well.
So now I have his trustyhalberd and I've lost my harpoon
.
Speaker 2 (08:07):
Awesome.
Speaker 3 (08:08):
Glorious.
It's an emotional moment.
Let's go to Cool.
Speaker 2 (08:21):
Cool.
Speaker 3 (08:24):
It's head north, I
guess Head north.
So I'm going to move us up, sowe're actually in Orch die and
we'll set up from there.
Speaker 1 (08:31):
All right.
Speaker 3 (08:33):
So we've got three
hexes.
You want to make the firsttravel check James, Sure Three.
Nothing bad has ever happenedon a three.
Speaker 2 (08:46):
That's really good.
Speaker 3 (08:47):
Actually five.
I'm sorry, I forgot to add mybonus as well.
Speaker 2 (08:54):
Same result,
different day True.
Speaker 3 (08:56):
That's true, srdd, as
they say.
Speaker 2 (09:01):
Yes, so roll a de
Hondo.
Speaker 3 (09:08):
De Hondo 99.
Oh geez, louise, 99 fiddlingspiders Crawl out of your ears.
It's a Halloween treat.
That's right.
Halloween's coming up.
I'm going to have a reallyspooky episode of this.
(09:28):
Yeah, I'm just about to say weshould do a special Halloween
quest.
I'll be in Orch face, just allgreen.
Yeah, it's nothing wrong withthat.
Speaker 2 (09:40):
Yeah, orches.
Sorry, I'm on a differentcomputer right now Tactical
difficulties here.
Ok.
Speaker 3 (09:49):
Ben is visiting
family.
If you didn't notice hisdifferent scenery, he actually
built himself a wooden steel andbrick hut that he's
self-quarantine-y, and outsideof his family's house it's a
beautiful cabin.
Yeah, it's all hand-plannedwood.
He built it himself, of coursefor 12 years Stained with maple
(10:11):
syrup.
Yep Ants are a real problem.
Speaker 1 (10:14):
Yeah.
Speaker 2 (10:19):
So as you're
traveling through the swamp, it
gets really deep, the swampwater, and an old, toothless
boggert is on a skiff and heoffers to help you along and you
(10:40):
take it.
You take his offer.
Oh, I got one.
Why would you?
You know what I mean.
Speaker 3 (10:46):
No, because you have
enough room for my tortoise as
well.
Or is the tortoise just goingto swim along the side?
Speaker 2 (10:53):
Your tortoise can get
on, he can get on.
Speaker 3 (10:57):
It's like super
awkward on the skiff or just all
piled on.
We have no idea how it'sactually floating still.
Speaker 1 (11:04):
It says where are?
Speaker 3 (11:05):
you headed.
Heading to Marshgate.
He's got a meeting with themathematician Vera.
Speaker 2 (11:16):
I see, I don't know
who that is, but OK, you know.
Speaker 3 (11:25):
What are you doing?
Yeah, what do you have to buddy?
Speaker 2 (11:29):
I'll just go on
across the swamp.
Speaker 3 (11:34):
As you do, as you do.
I'm sure you've seen a lot ofthings in this swamp.
Speaker 2 (11:41):
Oh yeah, this place
is right for hippographs.
Speaker 3 (11:47):
That's so funny.
We've never seen a hippograph.
What do they look like?
I've never seen one.
Speaker 2 (11:56):
Oh, there's one now.
It points to the water and thismonstrous hippopotamus, looking
but super bestial Like withwooly hair, it's matted down,
giant tusks Gosh, raises itshead and knocks into the skiff.
(12:17):
Does anybody have any pumpkinsto throw at it?
Just don't look at it.
Speaker 3 (12:26):
I was like I've heard
my gaze stare into the distance
.
Zoni and back is like youcannot look at the hippographs
For they will be angered andcharge you.
Speaker 2 (12:38):
Roll nimbleness.
It keeps knocking into theskiff like jaws.
Speaker 3 (12:45):
Oh boy, I know Six
Less than six might be a two,
because, yeah, I did not putanything into nimbleness Two.
(13:05):
Nimbleness is one of the veinsof my existence, actually, I'm
now reminded that I need tospend XP to beat that one.
I wish I'd done it.
Speaker 2 (13:15):
Galen, you go
tumbling into the water.
Speaker 3 (13:18):
Galen no.
No, I accept it I immediatelybegin to hold my breath.
Speaker 2 (13:31):
This is probably the
least of your worries.
Hold your breath.
Yes, you're in a conflict.
Can I use the hippogriff?
Wants to impale you with itstusks.
Speaker 3 (13:41):
Can I use lend a hand
to grab him like as he's going
in?
Oh, and pull me from danger soyou get advantage in the roll.
Speaker 2 (13:50):
Sure Sure, there we
go, sure.
Speaker 3 (13:57):
Oh, good thing I got
advantage on that guy.
Yeah, excellent Eight, so mytwo.
Speaker 2 (14:04):
Hey Jesse, Thanks for
coming by.
She says you should have been agnome.
This would have all been solved.
Speaker 3 (14:12):
That's true.
It's true, that's true.
You'd have those magic feet.
Should have been a gnome.
Speaker 2 (14:19):
Should have been a
gnome.
Speaker 3 (14:21):
So my total is seven
actually, because I'm minus one
still.
I mean that's at least with atwist, right, or a success with
a drawback rather.
Speaker 2 (14:32):
Yeah, what do you
think that is?
You pull Galen out, but whathappens?
Speaker 3 (14:44):
My pants fall into
the hippogriff's mouth.
I was going to say somethinglike I go in instead, like I
fall out, like getting him backinto the boat, but that maybe
that's too extreme, but it'sadventure.
It is adventure.
It's up to you.
Speaker 2 (15:03):
Maybe the old
toothless boggard falls in.
Speaker 3 (15:06):
Yeah, I pick up his
stick and I just keep pulling,
seeing the fun of babies, allman.
Speaker 1 (15:13):
No, no, no, no yeah.
Speaker 3 (15:15):
Yeah, if the old man
falls in, and then we'll have to
do something.
We got to grab him.
Yeah, he's giving us this ride.
Speaker 2 (15:22):
Can't let this guy go
.
Giving us this sweet ride.
Yeah, he's like he falls in andhe's like quint in the mouth of
Jaws, all right.
Speaker 3 (15:39):
That's the worst.
Speaker 2 (15:41):
He's not yet been
bitten or anything, but you see
the gazing he's going towardsthe keeping mouth.
Speaker 3 (15:48):
Okay, we got to grab
him, let's see.
Speaker 2 (15:56):
So yeah, this is a
conflict.
Speaker 3 (16:00):
Well, yeah, okay,
perfect.
Speaker 2 (16:02):
Then I'd like yeah in
the first few can somehow think
of an idea to wrangle this witha hippogriff or a hippogriff or
you know do an action or if youwant to find it using.
Speaker 3 (16:15):
I'd like to use the
reach of the Halberd that I got
from Sclunch and pull a rottingtree from the river bank between
the hippogriff and the oldboggert man.
Speaker 1 (16:35):
Okay.
Speaker 3 (16:38):
Let's see it does
works.
Is that an eight?
No, my might is only plus two.
It's going to be a seven.
Speaker 2 (16:51):
Okay.
Speaker 3 (16:53):
Maybe the tree falls
in and it kind of swamps the guy
who's swimming from the splashand I don't want to say he goes
under, but maybe he's having alittle more trouble staying
afloat because of, even thoughit's blocking, the hippogriff.
Speaker 2 (17:12):
Yeah, he starts to
drown a little bit and you see
him go under and bubbles come up.
But the tree branch has blockedoff the hippogriff for right
now.
What do you do now?
Speaker 3 (17:34):
Yeah, it's Riley.
Did you want to do something,or I will just go diving in
after him?
Yeah, I'll dive in after him.
Speaker 2 (17:46):
Okay.
Speaker 3 (17:50):
What do I roll A dive
check?
You hit your head on the sideof the boat End campaign.
Yeah.
Speaker 2 (18:00):
Well, what do you
think?
Speaker 3 (18:02):
wilderness or I was
gonna say athletics, swimming,
that'll do it.
Okay, we're both drowning.
Speaker 2 (18:15):
Galen, you have two
drowning.
Speaker 3 (18:18):
Yeah, yeah, all right
, so is it?
The hippogriffs turn then, andthen we'll go to the next round.
Speaker 2 (18:29):
Yeah, the hippogriff
bites through the log and it
just splinters in its mouth.
Speaker 3 (18:38):
Oh my gosh, Okay.
So yeah, what I'm going to dois I'm going to turn to my
faithful steed and I'll say FB Ineed you to dive into the water
underneath these guys and justsurface underneath them like
some kind of submarine device.
(18:58):
So I'll be using faithful steedto follow complicated orders,
so I'll have him kind of justbecome a platform underneath the
two drowning victims and riseout of the water and kind of
bring them out.
Speaker 1 (19:12):
Okay.
Speaker 3 (19:16):
Roll it, roll it,
roll it, roll it.
What wilderness check.
Okay, it's plus two.
Come on, yes, yes, finally it'sa 10.
Speaker 2 (19:28):
FB.
I always forget, like the fullnames of your brothers Brown
Blue, her Young Broncos.
Speaker 3 (19:35):
It's a young brother,
that's right Now.
I remember I stuck with it.
It's recorded Now it's Canon,so there's no going back.
Speaker 2 (19:44):
FB dives down and in
a few moments rises up with both
Riley and the old man.
You're still on the skiff.
Speaker 3 (19:58):
Not for long.
Speaker 2 (20:02):
The Hippogriff is now
.
I guess he have an action,james, but the Hippogriff has
gotten through this like branchsplinter did.
Speaker 3 (20:16):
Oh boy, branch
Connolly, can I throw my frying
pan into its mouth, because itwon't be able to chomp through
that thing very easily.
Oh, that's true, or at least ifit's chomping on something it's
(20:40):
chomping on that Spends aroundgrinding it into metal dust.
Speaker 2 (20:49):
Sure.
Speaker 3 (20:50):
It's just you like
got me thinking about jaws, like
you know, like he puts the airtank in yeah, we're going to
need a bigger skiff.
We're going to need a biggerskiff, yeah, so that's what I
want to do.
I want to throw the frying paninto its mouth and see if we
(21:11):
can't, like get out of here,like get out of the water, I
will roll an attack.
Is that I have an idea to thinkit might be, doesn't?
Speaker 2 (21:27):
it's attack then then
you'll have to roll initiative.
Speaker 3 (21:31):
Yeah, I don't really
mean to attack it, just I'll
just do nimbleness.
Speaker 2 (21:37):
Yeah, like your aim.
Speaker 3 (21:38):
Yeah, yeah.
Speaker 2 (21:39):
Okay.
Speaker 3 (21:39):
All right, come on
Nine.
Yes, our first two successfulroles of the game, only 23.
Speaker 2 (21:49):
So the frying pan,
you toss it directly in its
mouth and it's kind of its mouthis huge but it seems to kind of
get choked up on it.
Speaker 3 (21:58):
It's all choked up.
Tears, salty tears, streamingfrom a size.
Next round I get a rollinitiative for next round.
Speaker 2 (22:11):
Well, only if you're
attacking.
So if you want to run, you cando that.
Speaker 3 (22:14):
No, I have.
I have a different plan.
But because you guys have toget back on to this gift, so I
was going to use discerning I todo something Now, with the time
, All right.
So once procession createdweakness or vulnerability in
someone or something fornarrative purposes, I'm going to
say, looking around, I seethese swamp bog gas bags which
(22:37):
are like these kind of likefloat things floating on the
surface full of like flammablegas, like a, like a kelp or
whatever.
Yeah, yeah, they're just kindof like they just puff up with
gas and I'm going to grab one ofthose.
I wanted to exist, yeah, I wantit to exist so that eventually
I can throw it in this guy'smouth and then we can shoot it
(22:59):
with a fire spit, wow.
Speaker 1 (23:03):
It all comes back to
setting things on fire.
Speaker 3 (23:06):
I don't have a fire
spit anymore.
Do you have one?
I still do?
Okay, because I know we used upone.
So let me see if this evenworks.
Let's roll a perception check.
I have a plus one now and ahearing loss penalty, which does
not apply.
It's a seven.
If anything, it gives meadvantage when this thing goes
(23:28):
up.
Yeah, it's a seven, so it's adrawback.
Speaker 2 (23:34):
I think, is that
these things are dangerous to
handle.
Speaker 3 (23:38):
Yeah, yeah, I like it
.
You could definitely backfire.
Speaker 2 (23:45):
If it's like a bag, I
guess you know it's, it's, it's
going to pop in your face.
Speaker 3 (23:52):
Like a gas bag from
the hit super giant game bastion
.
Yes.
Speaker 2 (23:59):
Okay, so that's not
really your action, it's just
like you noticing something.
Speaker 3 (24:05):
Okay, so then can I,
as my action, throw that in like
grab and throw it into themouth of this hippogriff Gently.
Speaker 2 (24:16):
Yes.
Speaker 3 (24:16):
Yes, okay, this is
where we all die.
Yeah, okay, what would you likeme to roll for?
Speaker 2 (24:30):
that Nibbleness as
well.
Okay.
Speaker 3 (24:38):
That hurts.
I'm going to use a quest pointand make it just a nine.
That's awesome.
Yes, yes, close enough.
So then, two out of three questpoints, it's a nine.
It works, I throw it in.
Speaker 2 (24:57):
All right Kind of
gently cup it in my hands and
it's like gagging and chokingeven more as, like these
greenish, brown fumes start tobillow.
Speaker 3 (25:15):
I kind of angle my
backpack towards Riley, so the
fire spit that's hanging off ofit is right in front of her.
I'll take the cue and grab itand take a shot.
It's a real Jawsian moment,smile.
Speaker 1 (25:31):
Like a Roy.
Speaker 3 (25:33):
Shider, this ain't no
sequest DSV.
Speaker 1 (25:37):
Yeah.
Speaker 3 (25:38):
We were impacted by
Jaws so much we had to literally
recreate.
It's the only solution in thiscase, because it's that good,
it's so good, all right.
Speaker 2 (25:52):
This is an extremely
important role.
Speaker 3 (25:58):
Yeah, can I inspire
still, or is it?
I viewed up too many thingsthis turn.
Speaker 2 (26:07):
Yeah, no, I mean you
can, because it's sort of like a
reaction thing, but I feel likeJames needs to roll initiative
on this.
Speaker 3 (26:17):
Yeah, I agree, yeah,
okay, I will roll initiative
right now.
Oh my gosh 12.
Speaker 1 (26:23):
I wish that was your
attack roll.
Speaker 3 (26:28):
Oh man, all right,
this is not.
I'm going to give you a plustwo if I can inspire you.
Yeah, I'll look at Riley and Isay it's just like that play.
We saw where they blew up theshark.
You know you can do this, allright, smile you, son of a gun
(26:51):
is what.
I say Let me see if thisactually works.
Oh yeah, that definitely works.
You're inspired.
You have a plus two to yourrole.
Here we go.
I mean okay, and that's with theplus two.
And do you have an attack bonus?
I do not, ah, shucks.
(27:13):
Okay, I mean, maybe it works.
Speaker 1 (27:17):
Somebody's going to
lose their eyebrows, yeah.
Speaker 3 (27:22):
There's no quest
point to save us this time, make
it a nine.
Speaker 2 (27:26):
All right.
There is a huge explosion andyou just see chunks and then
waves crashing towards you.
You guys are like propelledacross the swamp.
Speaker 3 (27:43):
When I say we make
like that, we're progress almost
.
Speaker 2 (27:46):
You only take one
dread, okay, yes.
Speaker 3 (27:52):
That was fortunate.
I take no hearing loss damagebecause I'm partially deaf
anyways.
Speaker 2 (28:01):
That's true, that is
true.
It's canon.
Yeah, but yeah, that's it.
You get momentarily to a bankin the swamp.
I think the old man's skiff hassort of capsized, but you can
(28:26):
flip it over easily.
Speaker 3 (28:28):
Yeah, we'll help him
flip it back over.
I'd like to believe the old man.
While we're working on flippinghis skiff back over, he's
gotten a net out of his pack andhe's just kind of like scooping
up the cooked hippogriff chunksand he's like oh, I'm eating
good tonight.
You boys want some of this.
Cut to the campfire.
(28:48):
We're just eating up a group ofgiant haunches.
Speaker 2 (28:55):
He offers you some
chunks because it's only like
halfway through the day.
Speaker 3 (29:00):
Yeah, I will gladly
take some chunks.
Speaker 2 (29:02):
You want to continue
your journey.
Speaker 3 (29:04):
Oh, really carefully.
Lay it blanket out over theturtle's shell and, like we have
, like a picnic as we continue.
Speaker 2 (29:12):
Did Joe link a.
Speaker 3 (29:15):
I saw a video.
Speaker 2 (29:16):
I imagine it's a.
Speaker 3 (29:18):
I predicted the job.
Yeah, I'll open it on mycomputer.
Nope, it's a Conan clip.
It is the enough talk clip.
Thank you, joe Perfect Perfect.
Speaker 2 (29:41):
Enough talk.
Speaker 3 (29:45):
All right, if you
haven't watched Conan, you
should ask your parents, becauseit's not appropriate for all
ages, but it is an amazing movie.
Speaker 2 (29:55):
I think it's
appropriate.
Speaker 3 (29:57):
I mean, yeah, but we
also don't have.
Yeah, and look how we turnedout.
I also saw it when I was likefour.
Yeah, I was With parentalapproval.
It's a great movie.
Yeah, parental discretion isadvised.
Okay, all right, here we go.
End quest XP One single leg.
(30:21):
Yeah, I like to believe that,like Zona Inbok is slowly
floating into shore on asplintered like hollowed out,
rotted piece of log, reallypeacefully.
Speaker 1 (30:33):
Yeah.
Speaker 3 (30:35):
He's laying back.
And then the Hippograph wentboom.
I did not understand how thething worked.
It's shoot with fire, but I'venever seen before.
Speaker 1 (30:43):
Much delicious.
Speaker 3 (30:46):
Yes.
Speaker 2 (30:49):
That's what happens,
and yeah.
Speaker 3 (30:53):
Great, all right.
So I guess that was just oneleg of the.
I know, yeah, that's what badroles will do to you.
All right, you roll the lastone, so I'll roll up a realms.
Check on this one.
Go for it, sir.
I mean, it's a seven.
I think that I advance this one.
Let's do it.
(31:14):
I know Anything, that's not aone at this point.
I just don't use Glee, we'lltake it.
We'll take it yeah.
Speaker 1 (31:23):
All right.
Speaker 2 (31:27):
Roll a D6.
Speaker 3 (31:28):
All right, do it,
it's a dose.
Speaker 2 (31:41):
A dose A dose Lost
supplies, chunks get wet.
Speaker 3 (31:50):
Yeah, chunks get wet.
No one likes wet chunks.
Speaker 1 (31:54):
I mean I.
Speaker 3 (31:56):
Yeah, I think I'm
fine with that.
It's better than thealternatives.
Do we have any money orsupplies or anything?
I just looked at my inventory.
I still have.
We have a gold pouch.
Speaker 2 (32:09):
Okay, I mean you've
given rations, but I think you
used them all up.
We did.
I think one of you has them.
Speaker 3 (32:17):
James, you used yours
, I have mine?
I still have mine, yes, and somy chunks get soggy.
Does that mean they're justcompletely ruined, ben?
Speaker 2 (32:31):
Yeah.
We've lost them in the swamp.
Speaker 3 (32:34):
Yeah, no one wants to
eat swamp-soaked chunks, even
though we fished them out of theswamp, but they've just gone
bad, yep, they got eaten by eels.
Speaker 2 (32:41):
Yeah, dirt in your
chunks, man.
Speaker 3 (32:43):
Yeah, no one wants
dirty chunks.
The grossest three minutes ofthe podcast, yeah.
Speaker 1 (32:50):
I do.
Speaker 3 (32:52):
No one wants dirty,
gross chunks, slime-ridden swamp
chunks, yeah, I mean, if it's aclam chowder, it's okay.
If it's chunky, that's true Ifa griff chunk.
Speaking of which, that's thefirst thing we'll get when we
get to Marshgate yes, you canchowder.
Speaker 1 (33:06):
Bad.
Is that the red or the white?
Speaker 3 (33:10):
Either, as long as it
comes in red bowl.
Speaker 2 (33:13):
Yeah, I don't know, I
think it's brown.
Speaker 3 (33:18):
Yeah, you're probably
right.
I mean it is from Marshgate.
They're Marsh clams, marshswamp clams, yeah.
Speaker 2 (33:24):
They're not clams.
Speaker 3 (33:26):
Yeah, they're like
tremors, but with shells on the
outside.
Oh Lord, all right.
So we've lost some supplies,but we've gone two legs.
Speaker 2 (33:37):
You'll have to make
camp Another night in the swamp.
Speaker 3 (33:42):
Is the old man still
with us?
Speaker 2 (33:46):
No, he, you left him.
Speaker 3 (33:51):
Took a skiff and went
no, we're still riding on my
tortoise.
Okay, cool, so we can.
Yeah, let's pull up and makecamp.
I think that.
So we have.
I have one thing or rations.
I can split that between Rileyand myself and we'll see if we
get it used up, but but I thinkI'd want to go foraging.
(34:12):
Do you want to like look forany supplies or materials, james
?
Speaker 1 (34:17):
Sure Sure.
Speaker 3 (34:20):
Um, yeah, is there
anything you're trying to make
right now?
Uh, I need to make a, someequipment like a weapon, or
maybe get you some armor.
Just okay, we tend to beunderprepared for everything.
Speaker 2 (34:35):
Yeah, so your best
pet, best bet is probably
elemental.
Speaker 3 (34:44):
Yeah, yeah, okay, and
then I can, I can assist
Correct, yeah, let me see if Igather materials, so it okay.
So skills to aid, or might andrealms, I'll roll to assist.
If I'm looking at the rightthing, yeah, that's an 11.
I definitely provide someassistance.
(35:06):
So you get a plus one.
Plus one.
Okay, roll a D12.
Okay, I'm going to roll a D12.
Speaker 2 (35:19):
Four Do you add here
Bonus.
Yeah, you have a will, awilderness bonus, I do.
Speaker 3 (35:31):
So that's total six.
Nice, what is that?
Unwanted attention.
You gather 1d6 materials, butyou attract unwanted attention.
Yeah, yeah, we were too too shyto get elemental components,
but we can at least getmaterials.
(35:51):
Yeah, and materials are justlike the basic building blocks,
and then you need morespecialized pieces and
components to really craftcertain things, right, right.
So yeah, let's see Craft abasic weapon though.
Speaker 2 (36:10):
Like a sword.
Okay, cool, so you have to rollhow many materials you get,
yeah, and then roll a D6, jimmy,yeah, sorry, I was looking for
the no you're good.
Speaker 3 (36:26):
Looking for the pages
.
Yeah, sorry, I was looking forthe page in the rulebook Six.
Oh, that's a lot of material.
But what kind of unwantedattention do we draw?
Speaker 2 (36:43):
Riley is a material
girl.
Speaker 3 (36:46):
Living in a material
world.
Speaker 2 (36:51):
Do you, do you, do
you too want to ask each other
any questions at camp?
Speaker 3 (36:59):
Yeah, I was going to
ask.
So, Galen, after we finallysettle things with Sven and get
ourselves to dunk, where do youthink?
Speaker 1 (37:07):
we should head next.
Speaker 3 (37:10):
You know we've been
in marshes and deforested
wastelands.
Maybe I'd like to go somewherea little more tropical, just
somewhere nice.
I'm thinking a Scallywag strand.
Ah, okay, there's a lot ofadventure and a giant serpent
(37:32):
head statue that I don't know ifit would exist, but that seems
suspicious for us.
Our path, I can get behind thatplan.
I've always wanted to see theocean.
Yeah, and give those Sarpathywhat for I, what for and what
who?
(37:53):
What's a?
Speaker 2 (37:54):
zone in bog ass happy
what?
Speaker 1 (37:57):
What is a what for oh
?
Speaker 3 (38:00):
You know kind of like
a who's it.
Yeah, what?
Speaker 1 (38:06):
what is a who's it
now?
Speaker 3 (38:08):
We're going to.
You know.
I don't know if you know this,but our village was destroyed by
the Sarpathy, and many of thepeople that were there were
kidnapped, and so Galen and Ihave made it our quests to Rid
the Mucklins of the Sarpathythreat.
Speaker 2 (38:27):
Oh, I know, I know, I
know he flips to the page.
Speaker 3 (38:30):
Yeah.
And then Riley said our villagewas destroyed and you said what
I meant was that you know youwere in a glib way, you were
gonna kick their butts, oh.
Speaker 2 (38:49):
Yes, I'm understand
now.
Speaker 3 (38:51):
Yes, kicking their
butts zone is not a, not
literally.
We're going to put a boot ontheir butts.
We're going to Dispatch alltheir institution and
organization, piece by piece,until we have Got revenge.
Although a boot onto the buttis not out of the realm of
possibility, very possible, verypossible.
Speaker 1 (39:15):
Love it go on, go on.
Speaker 3 (39:18):
I say no, yeah, that
that sounds like a plan.
I mean, I just I want to followup on these leads.
And we still got to get lunchwith that one guy.
Oh yeah, he's been waiting fordays.
I wonder if he's still there, drIchabod Lundy.
Well, we'll find them and we'llsee if we can find my marsh cat
, or maybe we'll just let themkeep waiting Until we've done
all of our other stuff.
(39:39):
Going to dunk and everywhereelse Trying trying to like set
up the fabled last quest when wefinally have lunch with that
guy.
Yeah, classic, never gonnahappen.
Yeah, so then we can split somerations.
I forget how that works, beenit's.
(40:00):
I know you roll 1d6, but can weeach take from the rations as
long as we don't roll a one ortwo?
Speaker 2 (40:07):
Yeah, you'll just
have to roll twice.
Speaker 3 (40:09):
Okay, I offer it.
Speaker 2 (40:11):
Use it up on the
first one.
Speaker 3 (40:12):
Okay, I offer to
Riley and say yeah, here, eat up
, eat up oh.
Speaker 2 (40:17):
Oh, thank you and
Quest roll it roll it up.
Speaker 3 (40:32):
What do I roll?
D6, d6, a Fire.
I watch as Riley Doesn't breakoff some of the rations, but she
just puts it in her mouth andlike gums it and like gnaws on
it and then hands it back to me.
It's like, okay, is there nomore?
No, there's, there's more still.
(40:54):
It's just kind of the way youeat it.
Yeah, thank God, you're like mylittle sister.
Speaker 2 (41:00):
It's like a rat.
Speaker 3 (41:01):
Yeah, I, yeah, I just
kind of like I Eat from the
other end of the rations bybreaking it off and I kind of
glare a little bit, roll it upand put it away.
Life on the road, life in thehighway.
And how much?
How many HPs do we regain from?
(41:22):
I guess it.
Yeah, it's from the sleep, notfrom the rations, right?
Speaker 2 (41:27):
It's from both, but
you have to do both, but you
only lost one courage, both,frank.
Speaker 3 (41:33):
So yeah, we're
feeling more courageous this
morning.
I can cook, but we don't haveall the components right.
We had some chunks, but we did.
Speaker 2 (41:42):
They got dirty.
Yeah, lost, lost, all right, soI'm running to no trouble at
night.
Okay, and a new day comes.
Just you and zone in buck.
Speaker 3 (41:59):
I mean the two of us
in Zonay and buck.
Yeah, I wasn't sure if you weretalking to James and I had
suddenly disappeared In thenight.
Speaker 2 (42:08):
Yeah, yeah, sure,
let's zone in buck explains that
there was never Galen, it'sonly been.
Speaker 3 (42:16):
wow, it's like a
black mirror.
All right, we're almost there,let's do it.
Yeah, you want to start it off,sure?
Speaker 1 (42:33):
Eight, oh, okay.
Speaker 3 (42:39):
ESPN the ocho wow.
Oh, oh, the D6 whatever you say, cotton, oh Goodness what is it
?
A one one.
Speaker 1 (43:00):
One.
Speaker 2 (43:12):
You've made a wrong
turn.
Roll a D6 again to determinewhich hex you actually move into
.
Okay, so I'll move us back Fiveokay one, two, three, four,
five would be to Orchmeyer, okay, eight, fifteen, twenty,
(43:34):
eighteen, eighteen, gotcha Dang.
Speaker 3 (43:40):
Which way did we go?
I let us astray, yeah, like asas some of the swamp fog clears.
I look around and Marsh Gatesno longer in front of us and I'm
concerned like another day inthe swamp huh.
Just another day in the swamp.
We're never getting out of theswamp.
(44:00):
Yeah, it doesn't want to let usgo.
This hell area has punished us.
Oh my gosh, it has been, it'sbeen rough.
So then I'll follow up and I'llsay I think it's, I think it
might be back this way.
Let me turn us around and I'llroll a wilderness or realms
check.
It's a five, you know, I'd liketo bump it to a six.
(44:22):
All right, get us back on track.
You know the drill I.
Do Rollity six roll a one.
Yeah, yeah, that's a four.
Yes, Okay anything but a one isprogress.
Speaker 2 (44:39):
You run a foul of bad
weather.
It starts raining just pouringin the swamp.
Speaker 3 (44:46):
We're wet from both
ends now.
Speaker 2 (44:49):
Your next travel
check has disadvantage.
Speaker 3 (44:52):
Okay, but we can move
one more towards Marsh Gate,
right.
Yeah okay, so we go to 2017.
We're really close now.
Should we guess we have to makecamp?
Right, it's been.
Was that two legs?
Speaker 2 (45:06):
Yeah, I mean it's,
it's tough sledding in the swamp
.
Speaker 3 (45:08):
You know, to me yeah,
well, I mean, this is one of
the few times we've had two legsback to back when we didn't get
like, let's see.
If, yeah, you want to, maybe wecan search for materials one
more time.
Be a little more lucky.
Yeah, let's do that, I'll tryto assist you again.
All right, it's an 11.
(45:32):
I have a plus one.
I Did you.
I'm sorry.
Did you search or did you giveme the plus one?
No, I gave you the plus one.
Oh, you're a material girl.
Speaker 2 (45:48):
Six, oh gather what
you?
You have a plus up, you a plustwo, don't you?
Speaker 3 (45:55):
oh right, gosh, I
keep Not adding my bonuses.
This game, it's okay.
If you want to use a questpoint, you can bump that up to
the 91 Range.
Yeah, exactly what I do.
Yeah, awesome, get you a randompretty.
Like liberal with a questpoints.
Liberal, I've got quest points.
(46:18):
Right now I've got a ton.
Yeah, you know, I figure it's1148.
Speaker 2 (46:24):
Hey man, we're going
an hour and a half baby oh.
Speaker 3 (46:30):
Made the critical
mistake of using all my quest
points in the front half of thequest.
I have a bunch left.
I for lovely.
Speaker 2 (46:39):
All right, so what'd
you find?
Speaker 3 (46:41):
That's roll a d12.
To I think that's was thatDwemer steel.
It's quagmash.
I Think I might have an olddock, but yeah, yes, dwemer
steel.
So this might be a good realquick aside to talk about just
(47:06):
how you guys have differentelemental components in
different areas.
Yeah, in there's.
So there's a bunch of differentregions.
You know quagmash really badcounties before, so you can see
them on the map now and each onehas different elements and
herbs and fish and animal andeach have their individual Lists
(47:28):
that you roll from and so Ijust rolled from a quagmash
elemental compound or componentsand Got the Dwemer steel, which
is Not available in all areas.
Speaker 2 (47:44):
Yeah, and that's can
be used.
I don't have it in front of mebecause I set up isn't amazing,
but you can be using certainrecipes to make certain items
and also the elementalcomponents just in themselves
you can make Magnificent item.
Speaker 3 (48:03):
Yeah, for example, I
can make a bladed ranged and
tools that have the trustymodifier oh cool, so Famously,
your sword is trusty, can't bedropped.
When that comes up, which did Ithink?
I think it was like oh, youdrop your sword, like no, yeah,
I'm like.
Speaker 1 (48:21):
No, I didn't.
Speaker 3 (48:23):
Sword that's trusty,
so I can make those With Dwemer
steel, and Dwemer steel is myonly Elemental component that I
currently have.
So what I'm gonna do as weadventure is I'm gonna just keep
collecting stuff until I canstart to make Some cool items
that can help us out, because ityeah, we're definitely in an
item deficit, like I've got abedroll, a saw, a hatchet and
(48:46):
that's it, or in a bow, yeah,you know.
So Hit us out for adventure.
Yeah, the, the loyal chum whichis Riley's class, is, has a
special knack for Tinkeringright, which is great.
Speaker 1 (49:00):
Yeah, I'm.
Speaker 3 (49:00):
I'm plus three at
tinker and I've got
proficiency's in repairmechanics and woodcraft.
But as a knight errant, am Iable to craft and stuff too?
Speaker 2 (49:11):
Yeah, yeah, you could
okay, so any character you have
to use tinker.
It's just um.
The loyal chum has likeabilities, right Okay?
Speaker 3 (49:22):
yeah, at least
everyone can do it.
It's not just limited.
But if you want to make items,you should try out the loyal
chum class.
It's a pretty robust system.
You.
Speaker 2 (49:32):
So cool.
Yeah, as you said, Kailin, youcan do it as well if you're
inclined.
Speaker 3 (49:43):
I got a handkerchief
for some tinkering, love it.
So we got some.
You want to just jump?
Speaker 2 (49:49):
to the next day.
Speaker 3 (49:51):
Yeah, let's just jump
to the next day.
We haven't lost any hit points.
We have some casualconversation and, riley, let's
see if we can get to Marshgate.
You want to go ahead and roll acheck?
Oh, at disadvantage Atdisadvantage?
Yeah, because of the badweather, inclimid weather,
that'll do it Five.
Speaker 2 (50:13):
Five.
All right, that is an encounter.
Roll a D100.
I love it 82.
Speaker 3 (50:22):
We're just right
there, george.
So close, so close, almost madeit 400 McMen.
I'm going to rise up from theswamp.
Speaker 2 (50:32):
Well, you're not.
We were horribly wrong aboutMcMen.
Speaker 3 (50:37):
Oh, what are the
chances?
I mean one in 100.
Speaker 2 (50:44):
There's probably
quite a bit of McMen on the
Quagmash encounter table.
Speaker 3 (50:49):
Oh yeah, it's a
region-specific encounter table.
I forgot.
Speaker 2 (50:53):
However, a group of
Quartals, which are little
turtle people, are fighting offa group of McMen with spears.
Speaker 3 (51:07):
All I can think of is
Dana Carvey in Master of
Disguise when you guys talkabout turtle people.
Speaker 2 (51:14):
That's the worst term
I think of.
Speaker 3 (51:17):
Yeah, please do not
go watch that movie ever.
Speaker 2 (51:21):
Quartals are tiny
little turtle folk and you'll
have to wade into the water tohelp them.
Speaker 3 (51:34):
Okay, I wade in, I go
right in and start shooting
arrows at McMen.
Awesome, and can I ride myfaithful steed to kind of yeah,
I'd like to ride my faithfulsteed, basically to ram the
McMen.
Speaker 2 (51:55):
Okay, let's roll.
Initiative.
Speaker 3 (51:58):
All right.
Speaker 2 (52:00):
So I'm up on your
faithful steed.
Speaker 3 (52:02):
I'm up on my faithful
steed.
I roll a three.
Fb is busy eating some swampruts.
Speaker 1 (52:13):
Come on, come on come
on, get in Swamp ruts.
Speaker 3 (52:19):
Swamp ruts.
Okay now.
Speaker 2 (52:21):
James, what'd you
roll?
Speaker 3 (52:22):
I rolled a six.
Speaker 2 (52:22):
Okay, so you go first
.
Speaker 3 (52:27):
I will fire an arrow
Into McMen.
Speaker 2 (52:32):
McMen Okay, McMen
Seven.
That's a miss, unfortunatelywith a ranged attack.
Speaker 3 (52:48):
That's the end, and
then I guess it's the end.
Speaker 2 (52:53):
Yeah, one of the
McMen turns towards you after
shooting the arrow and throws aglob of muck from its body, just
like that.
Speaker 3 (53:10):
Makes exactly that
sound.
Speaker 2 (53:21):
That is a hit.
Speaker 3 (53:22):
Oh boy, oh geez,
that's a hit, oh my God.
Speaker 2 (53:28):
One dread.
Ah, it's splattered Rightacross the air, but I am
courageous.
Speaker 3 (53:37):
I'm rolling low dread
lately, guys, I know it hasn't
been all once.
Yeah, I saved our lives acouple of times.
Explosive hippographs did nothurt us that bad.
Let's see how these McMen do.
Okay, so that's any.
Oh yeah, they still have a turn.
I imagine anything else, ben,do the quartals go, or you want
(53:59):
to just kind of talk that out?
Speaker 2 (54:03):
Yeah, I'll just see
how it's going.
Speaker 3 (54:09):
Okay.
Speaker 2 (54:14):
It looks to be like
an even match.
Fair enough.
The rest of their attacks goagainst each other.
Speaker 3 (54:24):
All right, I'm going
to rear up on FB and save charge
and once precession, your wartortoise can deal 1d10 dread to
an adversary, knocking them overwith a successful attack roll.
So I'm going to charge someoneand attack.
That's an eight yes Charge andI'll steal 1d10 to a muckman.
(54:52):
It's a seven Solid and they'reknocked over for the duration of
the round.
Speaker 2 (55:01):
Well, you just
splatter through it.
Speaker 1 (55:03):
Ha, ha, haven't me.
Speaker 3 (55:09):
Zona.
Inbuck makes a note on the backof the tortoise.
This would look much better ifhe had a lance.
Speaker 2 (55:16):
Just saying Nice
flavor, dude he's critique,
always the critic.
Speaker 3 (55:24):
Zona inbuck's my
favorite character in this whole
campaign.
I'm sorry.
Speaker 2 (55:29):
I appreciate the
flavor.
You know what I mean the Zonaflavor Flavor.
Okay, that then it's the nextround Roll initiative.
Speaker 3 (55:48):
I finally go ahead.
The rest of these guys.
Speaker 2 (55:54):
Nine.
Okay, so you've taken out one.
There are two there, but youknow, muckmen, they can just
rise out of the mud, yeah.
Speaker 3 (56:09):
Especially with a
craft TM.
Speaker 1 (56:12):
Creefty, creefty.
Speaker 3 (56:17):
Okay.
So Riley and I go first.
Riley, why don't you go aheadand do your thing?
Take a shot With my bow?
That's why I said, hey, shrimp,nice shot.
Speaker 2 (56:31):
Eight, you need a
nine With a ranged weapon.
Speaker 3 (56:41):
Not rolling.
So hot, moon fresh, I mean it'sall good.
I'd like to.
Ben is there in combat?
Do we have a flanking penalty?
Like if I rode up behind themuckmen, would I give the
quartals a flanking bonus andthe muckmen a penalty?
Speaker 2 (57:08):
It's more based on
what you roll and kind of
hashing out Sure Well that'sfine, Then I'll just I'll ride
up behind.
Like if you were to miss andget a plus or whatever, you
could say that I'm worried thatlike just always include a
(57:29):
flanking thing.
Speaker 3 (57:30):
Yeah, it'd be kind of
gross to just always say, hey,
I'm flanking them, all right, so, but I will ride in my tortoise
up behind them and I'll attackone of the muckmen at the back.
D12 plus two, that's a 13.
So that's the critical.
Speaker 2 (57:47):
And.
Speaker 3 (57:48):
I keep forgetting.
I have a D12 thread now becauseof my martial prowess, but it's
only a three.
That's sad, isn't that sad?
Speaker 2 (57:59):
You hack through the
muckman, slicing off one of his
arms, but it just likeregenerates it.
Speaker 3 (58:07):
As a muckman is want
to do.
Speaker 2 (58:11):
And it attacks you
back.
Speaker 3 (58:14):
Except.
Speaker 1 (58:17):
Hmm.
Speaker 2 (58:19):
Hmm, in your minus
one plus one defense.
Speaker 3 (58:24):
Yeah, plus one
defense yes.
Speaker 2 (58:26):
That's just a hit,
but okay, wow, what's?
Speaker 3 (58:30):
going on over here.
Speaker 1 (58:31):
This is wild.
Speaker 3 (58:33):
I mean, I'm not
complaining.
Is that a counter attack then?
Because he rolled an eight.
Speaker 2 (58:38):
Not because of your
defense, shucks.
Speaker 3 (58:41):
Yeah, I pushed it up
to a nine.
That's too bad, too bad, okay,cool.
Speaker 2 (58:49):
How are the quartals
doing with the the quartals seem
to be doing pretty well withyour help, but a muckman appears
right behind Riley and attacksRight.
Speaker 1 (59:05):
Look out, no.
Speaker 3 (59:10):
Oh, it was a hit.
Speaker 2 (59:13):
That'll do it, you
are engulfed.
Speaker 3 (59:19):
Oh no Trouble.
Speaker 2 (59:25):
You're galing.
You just see this muckman comeup behind Riley and go.
Oh my gosh.
Oh my gosh, and you take fourdread.
Speaker 3 (59:44):
Okay, here we go.
I'm beginning to feel dread.
Speaker 2 (59:49):
I'll take care of the
muckman in front of them, okay.
Speaker 3 (59:57):
And I think it comes
around to an initiative.
If I'm not doing an attack butI'm doing like a rescue move,
does that?
Do I need initiative for that,Because it's kind of the pre no.
Okay, Sorry, did you resolveanything else in that round?
Speaker 2 (01:00:19):
I attacked you, right
.
Speaker 3 (01:00:21):
Yeah, you attacked me
and then you engulfed James.
Okay, all right.
So I'd like to use faithfulsteed.
I mean, it's not really use ofit, but you know my steed can
follow complicated orders.
I'm going to get advantagebecause I'm going to perform a
stunt while riding.
I want to kind of ride up atfull speed and, like, go off the
side, lower my arm down and putmy arm through the middle of
(01:00:42):
the muckman pulling Riley out asI go riding by.
That's amazing.
Speaker 2 (01:00:50):
So you're in the
water?
I don't understand.
Speaker 1 (01:00:57):
Saying I can't get
fast enough.
Speaker 2 (01:01:00):
You won't have
advantage.
It'll be canceled out.
Speaker 3 (01:01:05):
Okay, all right,
that's fair enough.
So we're going to have roll awilderness check.
Speaker 1 (01:01:15):
That's not good.
Speaker 2 (01:01:19):
That's not good.
Speaker 3 (01:01:20):
I kind of want to say
that the muckman and you know
might be overstepping.
I reached down like right byRiley but the muckman's like
suction is so strong that I kindof hit and I get pulled off of
my tortoise but Riley comestumbling out.
We're both in the water.
Might be too good.
Speaker 2 (01:01:46):
It's too good because
you failed to pull her out, but
you could have a plus.
Speaker 3 (01:01:53):
Yeah, maybe you poke
the hole and I can breathe.
Yeah, yeah, maybe I scrapedsome of the muck away from
Riley's face.
You just like see my panic face.
Speaker 2 (01:02:05):
Let's just give it a
mechanical bonus, like you'll
have, a plus one to your mightcheck to escape yourself, riley,
okay, yeah.
Speaker 3 (01:02:13):
Maybe yeah, Do you
want to do that?
I guess you'd be up nextbecause it's or do we need a
roll initiative then?
Speaker 2 (01:02:25):
No, you can try to
escape right now, before combat.
Speaker 3 (01:02:30):
Okay, I'm going to,
I'm going to use my saw to try
to like.
Saw myself a door, like out ofyour scheme, come on, plus one
might 12.
Hey, Nice.
Yes.
Speaker 2 (01:02:46):
Yeah, you burst out
of this thing, out of the muck.
Galen is right there.
Speaker 3 (01:02:55):
Out of the mucking
into the mash.
That's what the saying is inthe Quack Mesh.
Speaker 2 (01:03:05):
The muck man attacks
Galen, though, okay.
Speaker 3 (01:03:10):
Except that's a roll
here he's getting meta.
Speaker 2 (01:03:18):
So you weren't down
in golfed.
Speaker 3 (01:03:20):
I don't know.
Okay, take my red, oh dear.
Okay, so 14 out of 16.
I can hold my breath for fiveminutes, though.
I'm just going to fight thisguy from the inside.
I'm not even going to try toescape.
It's like speed punching hisbrain.
Speaker 2 (01:03:40):
I mean, it's not just
about holding your breath.
Speaker 3 (01:03:46):
Oh, I think it.
No, I understand.
It's about being slowlydigested by the muck man.
It's going into my nostrils.
Speaker 2 (01:03:51):
Yeah, there's mud
just like entering your orifices
.
Speaker 3 (01:03:55):
Orifices Muck men are
awful Terrible concept, yeah,
okay.
Speaker 2 (01:04:05):
Cool, the the uh
cordals come swimming over to
you, and now it's the next round.
Speaker 3 (01:04:25):
Love it.
I forgot that I get plus oneblock when I'm mounted on my
tortoise, so I start using thatthree.
Yeah, let's see 12 plus one ata lab in Nice.
Speaker 2 (01:04:38):
That's your escape,
Uh.
Speaker 3 (01:04:42):
I was rolling
initiative but yeah, it should
be my state.
If that's okay, I can re-rollit if you want.
Oh, that's fine, all right, Itake it.
I'm going to get to re-roll it,george, I'm going to need you
to go ahead and re-roll it.
I just kind of like pump all mybreath into my like throat
pouch and flex and bust out ofthe muck man All right, that's
(01:05:06):
your action.
Speaker 2 (01:05:07):
So it's Riley's turn.
Are you attacking it?
You'll have to roll initiative.
Speaker 1 (01:05:12):
Yeah.
Speaker 3 (01:05:15):
I rolled a three for
initiative.
Speaker 2 (01:05:19):
Okay, gail in your
attack again, oh man.
Speaker 1 (01:05:26):
Oh Christ.
Speaker 3 (01:05:27):
Oh jeez, I'm still
disoriented from busting out of
the muck and I'm vulnerable toattack.
This isn't good.
Sixth dread.
And I've had worse.
Speaker 2 (01:05:44):
And you're back to
being incapacitated.
Speaker 3 (01:05:50):
Oh, because I got
engulfed again.
Speaker 1 (01:05:53):
Yeah, okay.
Speaker 2 (01:05:56):
Getting real high.
Oh my gosh.
Speaker 3 (01:06:01):
These muck men.
No wonder Big Orch died.
Like I want to believe that ittook seven muck men to engulf
Big Orch, like just repeatedlyjust glomming onto them when
they were fighting.
Speaker 2 (01:06:13):
So, riley, it's your
turn.
Speaker 3 (01:06:15):
Can I try to pull
George free?
Sure, you hear from inside Killit, kill it.
I am.
Can I use I for clues and seeif I can't spot Galen's Scabbard
(01:06:39):
and, like, use it, pull him outof the of the muck man.
Speaker 1 (01:06:49):
Sure, come on Okay.
Speaker 3 (01:06:54):
All right, sixth,
with a quest point Dangle QP.
Speaker 2 (01:07:13):
Yeah, I mean, since
you're using ability, I think it
, does it or yeah?
Speaker 3 (01:07:20):
you pull him out, but
Well, that's actually no, I
just rolled to see if I canexist.
I didn't actually pull him outyet, so there is the Scabbard,
stick it out.
Speaker 2 (01:07:36):
Yeah, I'm just that.
Speaker 3 (01:07:38):
Yeah, that's tricky
because it's like do blah action
, do blah.
Speaker 2 (01:07:45):
Well, I feel like
you're spending a resource on
this, so you should be rewarded,as opposed to like now.
You have to make a might check,which you could just do
normally.
Speaker 3 (01:07:56):
Yeah, like what was
the mechanical benefit to spot?
Yeah, if you're going to haveto make another, might check,
you know what I mean.
Like you might as well.
Speaker 2 (01:08:04):
Exactly so I feel
like this is actually thinking
we can pull it out.
Well, I'm inclined to say yousee the Scabbard and can pull it
out.
The drawback is Galen takesthree points of dread.
Speaker 1 (01:08:21):
Okay, just from the
muck man yeah.
Speaker 3 (01:08:28):
Yeah, and then he's
putting on with its evil claws,
gooey and terrible.
Speaker 2 (01:08:33):
I'm just going to say
the cordals.
The cordals finish off thismuck man with their spears Makes
sense to me.
Speaker 3 (01:08:46):
Yeah, I like we went
to help them and they saved our
lives Two ways, three.
Yeah, they say come back withus to our town.
Deep in the quagmash we say hey, thanks, no thanks.
Speaker 2 (01:09:01):
We got to get out of
here.
Speaker 3 (01:09:03):
Yeah, we got to get
out of here.
We got to get the Marsh gateand go to a La Quinta Inn and
chill out for a bit.
Speaker 1 (01:09:10):
La Quinta Motel eight
.
Speaker 3 (01:09:15):
Yeah, get a
continental breakfast at the
super six, super eight,something like that.
Okay, cool.
So the quartals help me up offmy back in the muck.
Speaker 2 (01:09:31):
Yes, they say Thank
you for helping us.
Speaker 3 (01:09:36):
It was our pleasure.
Good quartals.
These muck men are trickycustomers.
Speaker 1 (01:09:43):
Yes, they.
There was a big battle here.
There seemed to be somestragglers.
Speaker 3 (01:09:49):
Ah yes, many a good
orge fell in that battle.
Speaker 1 (01:09:54):
Orch Orches are the
worst.
Speaker 3 (01:09:58):
Well, the enemy of
the muck men is my friend.
Speaker 1 (01:10:02):
They take our shells
where them is armor.
Speaker 3 (01:10:06):
That is sad, my
fellow quarter.
I'm sorry.
Speaker 1 (01:10:10):
You, you, you seem to
be carrying an watch.
Halbert your friends with them.
Speaker 3 (01:10:18):
Well, I say there's
been a regime change within the
or structure.
Speaker 2 (01:10:25):
They're like backing
away a slow way from.
Speaker 1 (01:10:29):
I say go go.
Speaker 3 (01:10:34):
Hey, great to help
you guys out.
We're on our way to Marsh gate.
I'll tell the quarter.
I'll say spread, spread, tailof the new Orch's Glunch, who
now leads the Orches.
He is said to be more temperateand I hope that your people can
find some measure of peace.
One of his titles is thereasonable, yes, but this clutch
(01:10:54):
the temperate and perhaps youcan bend the ear of his advisor,
Elbury Barry.
Elbury, Barry, seek out hishelp For your people.
Speaker 2 (01:11:07):
Make an inspire check
, George, see if you.
Speaker 3 (01:11:09):
Yes, let's be
inspirational baby.
Yes, yes, yes, that's reallyone.
I wanted to succeed.
Speaker 1 (01:11:22):
Yeah.
Speaker 3 (01:11:23):
I want to repair or
portal relations in the quiet.
It'd be amazing.
Speaker 1 (01:11:31):
If what you say is
true, then we will do so.
Remember Elbury, Barry, Tim themuddy gnome, the muddy gnome,
it was a pleasure to meet bothof you, and is he with you?
Speaker 3 (01:11:46):
Does he point at Zona
?
Yes, zona is just writing.
And then the Quartos pointed atme.
He is our chronic.
He's writing down the tales ofour deeds and adventures.
It's true.
Speaker 1 (01:12:02):
Zona embocked us.
Speaker 3 (01:12:03):
Sheepishly waves from
the back of the tortoise we're
trying to be.
We're trying to be the bestheroes we can be.
I think we've got a ways to go,but you know, Do what we can.
Do what we can.
And always in trouble.
I reach out my hand in likefriendship to the Quartos and I
(01:12:27):
say I'm Galen and this is Riley.
What is your name?
I love making GMs make names upon the spot.
What is your name?
Speaker 1 (01:12:43):
I'm.
Speaker 3 (01:12:43):
Howard, I'm sorry.
Speaker 1 (01:12:46):
I'll.
Speaker 3 (01:12:49):
I'll, I'll the portal
.
Speaker 2 (01:12:52):
And this is Dwin.
Speaker 3 (01:12:55):
Out and Dwin.
Out and Dwin.
I say it was good to meet youall.
If we are ever in the area,we'll drop by and say hello.
Speaker 1 (01:13:05):
You seem to be great
heroes and I'm inclined to give
you a gift from the Quartos.
Speaker 3 (01:13:13):
Wow, I say to out and
Dwin, if a gift is simply a
token of your friendship, then Iaccept, but we would hate to
put you out.
Speaker 1 (01:13:25):
Take this, it is an
egg.
Speaker 3 (01:13:35):
I say, is it an egg
for hatching?
Because I know Riley wants toeat it and cook it.
Speaker 1 (01:13:40):
I say is it an egg?
That?
Speaker 3 (01:13:41):
we should cook Just
like an egg for scramble.
Speaker 1 (01:13:44):
No, no, no, no.
Only use the egg when there isa great question that must be
answered.
Oh, this is an egg of insight.
Speaker 3 (01:14:00):
An egg of insight, a
magical item.
I say, how does one use it?
Do you crack it or do you justshake it?
Do you speak to it?
You shake it yes, oh, ok, gotit.
Which scrambles the contentsand releases the answer.
Speaker 1 (01:14:16):
I understand it's a
magic egg ball.
You must be pure of heart andmind to get a correct answer.
Speaker 3 (01:14:27):
Pure of heart and
mind.
I feel pretty pure of heart andmind.
Thus we're trying to pull thewool over the eyes of a female.
I think Galen, as a nighterrant.
He thinks deeply to himself andhe wonders if he'll ever be
worthy of receiving an answerfrom the egg, and he hopes that
(01:14:48):
he can be pure of heart and mindand free of selfish desires
when he shakes that egg.
I feel like this egg capturesthe imagination of Riley, who
looks at it with great reference, after once thinking it was for
poaching or scrambling, and nowshe's got a little bit of fear
(01:15:08):
about asking the egg a question,because it's like she asking
the egg a question, or is theegg asking her a question about
herself?
Speaker 2 (01:15:15):
Wow, that's deep dude
.
Speaker 3 (01:15:19):
I'd like to point out
this was a random encounter.
Never received such a mightygift.
Yeah, that's amazing.
Speaker 2 (01:15:38):
They take their leave
and plan on going and spreading
the word about the new regimeof sklonch.
Speaker 3 (01:15:51):
Two weeks later we
hear of great raids in the
quarterlands, Massive likequarter-massacres, with a muddy
gnome with a head of it.
Elveri-berriton snapped andmust be stuck up Wearing their
shells.
Speaker 2 (01:16:03):
Yeah Anyway, sorry
that took you to Marshgate,
right, that took us to Marshgate, yeah.
Speaker 3 (01:16:12):
Yeah, we finally made
it, after an hour and a half of
adventuring, to get home Tomove four hexes.
I love it.
I mean we ended up moving likea total of what?
Six or eight hexes.
We actually went pretty far,yeah, we went pretty far, but
it's just.
Traveling in the quagmashes istough business.
It's treacherous.
(01:16:33):
I love it.
Speaker 2 (01:16:35):
Yeah, so you come
into Marshgate.
Finally, you see the remnantsof battle.
You see like mud stainseverywhere.
Reconstruction efforts.
Yeah, vera is like out in thestreets kind of directing people
to go this way and that way, aswell as the other two, uh
(01:17:02):
Dungeoneers who run this townkind of are constantly trying to
outdo each other and outrankeach other.
Speaker 3 (01:17:10):
I like to believe
it's the town's benefit because
they just keep pouring more andmore company resources into it
to like make more extravagant,like it's making Marshgate into
this like really big, likelittle metropolis deal, like
five TGA Fridays Wow.
Speaker 2 (01:17:30):
And each one is like
a company discount for the
different company.
Speaker 3 (01:17:33):
Yeah, you're getting
awesome blossoms or whatever,
but they're like yeah, free,awesome blossom with every meal.
Speaker 2 (01:17:41):
So Vera sees you and
she says whoa, I just assumed
you guys were dead.
Speaker 3 (01:17:51):
We were in the
quagmash taking care of business
, and I see that the Muckmenhave been defeated.
Speaker 2 (01:18:01):
No, thanks to you.
Speaker 3 (01:18:03):
Actually, and then
can we proceed to tell her the
tale Like actually, let's haveZona.
No, we just had Zona I was justsaying Zona's going to read it
back.
Zona, read it back.
Speaker 2 (01:18:18):
So you were behind
the Orches.
Speaker 3 (01:18:20):
Yeah, and the Orches
now have a new leader the mighty
Sklunch, the reasonable Sklunch, the reasonable.
So good.
Sorry, I don't know where thateven came from.
Yeah, but it's true though.
Speaker 2 (01:18:33):
So what does that
mean?
They're not going to be aproblem anymore either.
Speaker 3 (01:18:36):
Well, it'll take time
to shift their culture, but
they're going to be much morereasonable.
There's a gnome that's livingamong them and there's an
advisor to Sklunch.
We've traveled with Sklunchpersonally in a good
relationship.
We feel that the Quagmash mayhave a shift to more peaceful
times if everybody is on theirbest behavior.
Speaker 2 (01:18:59):
Well, I don't know
what to tell you.
It was great to get thoseMuckmen off our backs, but we've
got another problem and I don'tknow.
You've heard of Crazy Ernie,right?
Speaker 3 (01:19:15):
The custom floor trap
guy.
Speaker 2 (01:19:17):
Yeah, yeah, you've
probably heard his jingles he's
an expert at floor traps,dungeon traps of all types.
Yeah, crazy.
Ernie's custom traps, I thinkhe's an idiot, but he's a genius
in his own way.
He's locked himself in hismansion and I'm trying to get
(01:19:43):
his patronage, basically, and noone can get in.
We're all vying for hisinfluence.
I'm actually kind of worried.
Speaker 3 (01:19:57):
You're worried that
someone else might get his
influence, like one of thecompanies?
Speaker 2 (01:20:02):
Well, yes, but I'm
worried that something's going
on.
We haven't seen him in weeks.
Speaker 3 (01:20:13):
So you want us to
check in on him.
Speaker 2 (01:20:16):
Could you?
I mean, his place is justrigged with traps.
Speaker 1 (01:20:23):
Yeah, we can do it
Maybe you could do us a favor.
Speaker 3 (01:20:27):
Maybe you could send
a runner to file that paperwork
for a spin.
It's a really far, far awayplace, I think that would be an
equivalent exchange.
Speaker 2 (01:20:43):
I'll look into it.
That is a far run for anybody.
Speaker 3 (01:20:50):
Yeah.
Speaker 2 (01:20:50):
I have the paperwork.
I mean you're talking abouttraveling through Troll Ridge
and that's a pretty penny.
Speaker 3 (01:21:07):
Well, I mean, we did
kind of save your town.
We're gonna check on this guyfor you.
I mean, I'm just saying, I Knowthings have been crazy for you,
but we've been out there in themuck.
Look, just let us resupply andand take it easy.
We'll go check on crazy Erniecrazy Ernie, no problem and
(01:21:32):
We'll get Sven squared away andWe'll make this happen.
We'll figure something.
Yeah, what's the worst thatcould happen?
Speaker 2 (01:21:41):
I mean the worst is
that I'll have to hire a
messenger through Krogg and sonsor sub training pits and layers
, because uninstable code isn'treally Cover that up.
Yeah, you know.
Speaker 3 (01:21:58):
And then you'll be
seen in a ton of paperwork.
Yeah, playing favorites, if youuse one over the other.
Speaker 2 (01:22:05):
Exactly.
Speaker 3 (01:22:07):
All right.
Well, I gotta be honest and I'mkind of excited to meet crazy
Ernie's a bit of a celebrity.
Yeah, I love his ad true inyour magazine.
Speaker 2 (01:22:15):
I love his ads and
the funny thing is he's exactly
as he is in his ads.
There's no difference.
He's, he's crazy.
He's a crazy person.
Speaker 3 (01:22:26):
I'll say.
I saw one ad, though, where hishead had been guillotined with
one of his traps and he wastalking from a basket.
Can you?
That's crazy Ernie for you.
Speaker 2 (01:22:39):
Yeah, we don't
exactly know how he did that,
but we think that you must havehad a warlock hex his brain.
Speaker 3 (01:22:47):
I Just assumed they
just did it in post.
But Galen looks at a fence postand looks back at Riley and
doesn't understand.
I Say All right, well, I thinkthat's a good quest for next
(01:23:11):
time.
Speaker 1 (01:23:11):
I Say search for
crazy yeah.
Speaker 3 (01:23:14):
Search for crazy
Ernie.
Speaker 2 (01:23:17):
All right cool.
Speaker 3 (01:23:21):
Well, cool tools.
That was one session packedwith random encounters.
I tell you yep, we made it,though we made it.
Speaker 2 (01:23:29):
That was one of the
few sessions I have been knocked
out of land of aim.
Okay, I didn't have to plan foranything.
Speaker 3 (01:23:36):
I love it actually
yeah.
Ben never plans anything pickup.
Speaker 2 (01:23:43):
I mean, I read our
sandbox.
Speaker 3 (01:23:45):
Yeah.
I mean you know, anybodywatching knows there's like
always that moment where, like,there's a pause and Ben is
reading what's what's there like?
What is it this place that?
Speaker 2 (01:23:54):
is.
Speaker 3 (01:23:54):
Yeah it's good, I
love it so much information that
you guys have created andthrown in.
I'm excited to craft some stuff.
I'm gonna go through the Cablesand like figure out how I can
make George a spear or Lance.
Well, I have a lot of weapons.
Maybe we should get armor forone of us.
Oh, that's, true, If that's athing you know.
Yeah, I could make some armorfor George.
That's what I'm gonna do.
Speaker 2 (01:24:16):
I like it.
I mean armor as well as aweapon for you, Riley.
Speaker 3 (01:24:19):
Yeah, oh, that's
certainly.
Have this trusty Halbert ifyou'd like, because my Halbert
is your Halbert.
You know I'm, I'm probably I'llmake a weapon for myself first
and then I'll make, yeah, somesuits of armor for when we, when
we're forced into a dungeoncrawl again.
Inevitably, this time we'regonna have torches, weapons,
(01:24:42):
food rope.
Gonna have never gonna happen,dude, we're never gonna be.
We're gonna get like turnedaround, lose supplies.
Yeah, start giving up andhemorrhaging them.
That's actually a cool dynamic,because I I find myself like
worried about Gear and suppliesthat we need the first time
(01:25:04):
because, man, like, just usingthe creative powers, having that
little extra oomph of somethingthat you can throw into it is
great.
Yeah, I want to like.
I don't want to be a pack rat,but I mean, you're a shrimp, I'm
shrimp and I'm a switch alsohas the tortoise with extra.
Right, yeah, we can pack stuffon.
(01:25:25):
We got 12 slots there.
Yeah, cool, all right guys.
Well, this was fun.
Thanks for you want toeverybody.
Do you want to do XP right?
Speaker 1 (01:25:36):
now, or you want to
do it.
I forgot.
I forgot, no, it's.
Speaker 3 (01:25:39):
XP now and then we
can.
That way we've got it fresh inour brains.
Speaker 2 (01:25:44):
Mm-hmm.
Okay, so you Would you do?
Speaker 3 (01:25:55):
We had.
We met a creature, thehippogriff Encountered an NPC.
Speaker 2 (01:26:00):
Yes, yes I.
Speaker 3 (01:26:05):
I always think we saw
a problem creatively, but I'm
not sure we didn't like it.
Yeah, we solved the problemcreatively.
We didn't like fulfill anythingspecific.
Speaker 2 (01:26:16):
Right, there was no
like quest or objective, but
right.
Speaker 3 (01:26:19):
Yeah, I, I went
straight in the danger, even
though it was a miserablefailure, mm-hmm, I Didn't fumble
at the wrong time.
Although I considered droppingthe egg, I just couldn't bring
myself to do it.
Well, is the egg considered arelic, did we find?
(01:26:47):
Is that a relic we found?
Speaker 2 (01:26:50):
No, it's a magical
item, though.
Okay.
Speaker 3 (01:26:54):
It's cool item,
though really captured my
imagination.
Yeah, I like it.
That's why I'm gonna sit on itevery day until it hatches.
Speaker 1 (01:27:09):
Okay, it's gonna burn
you.
Speaker 2 (01:27:15):
Hey, jesse, yeah,
thanks.
Thanks for watching and yeahfor your support.
It was awesome.
We saw that you got to play thegame yeah that is awesome.
Speaker 3 (01:27:24):
Thank you for your
Feedback.
Patronage, you know, andfeedback.
Speaker 2 (01:27:31):
Yeah, totally, three
was three XP I.
I'm having trouble gettingThrough the PDF right now.
Speaker 3 (01:27:42):
Oh, it's fine.
Yeah, so we did not solve aquestion.
Your objective, did we solve aproblem in a particular creative
way?
Speaker 2 (01:27:47):
Oh, I think so, with
the hippogriff like yeah, yeah,
we jost it.
Speaker 3 (01:27:53):
So that's one new
location or point of interest,
not really not today.
No, okay, we didn't count.
Yeah, we did encounter a newcreature, so that's two
Significant encounter with anNPC.
I feel like with the quartileswe had a pretty significant
encounter.
Yeah, yeah, we turned that intoone.
(01:28:13):
Yeah, it was like the wholequartiles orch thing is a bigger
Conflict that we could play,yeah, and we didn't find a relic
.
So it's three for me.
But Riley, get, you had usedyour.
They used my ideal.
Yeah, I'm kind of remiss to saythat I tried to.
I used my ideal as well ofrescuing someone from danger.
(01:28:34):
I did try to scoop Riley out ofthe muckman, but it's, it's.
I'll defer to you on that then.
Speaker 1 (01:28:42):
Except.
Speaker 3 (01:28:44):
Except, okay, I get
four if we both get 4xp.
Neither of us broke anythingindiscriminately.
Again, the egg would have beenhorrifying.
I start guarding the egg withmy life.
I give it to zone and buckbecause he's never in danger.
Somehow the name back is likecharmed, like it doesn't matter
what bad thing happens to us,he'll just be like cruising
(01:29:06):
along writing.
He's the kind of guy like hecould be in the room and you
figured he's there.
Yeah, it's like.
Not a charmed kind of life.
Yeah, no one attacks him, noone targets him, because he's
just a mushroom.
Speaker 2 (01:29:18):
Yeah, I mean he's
mistaken for a mushroom, just
like growing there.
Speaker 3 (01:29:23):
Yeah, you just be.
Just puts his like head downand no one can see him writing
like this backpack is made outof moss, so no one even notices
like yeah, yeah, I love it, it'sJans Fort, jans Fort, wow.
Speaker 2 (01:29:37):
Back back.
I'll be honest, a little metatalk.
I I was.
I've been considering like Zonain buck, like giving you a
quest, but I think we need toget out of the quagmash.
Speaker 3 (01:29:50):
Yeah, I would
appreciate that before we get
sucked right back in thequagmash, has punished us.
Oh my gosh.
It'll be fine.
Speaker 2 (01:30:04):
You know, go
somewhere else.
Speaker 3 (01:30:06):
Yeah.
Speaker 2 (01:30:07):
I didn't like my mind
.
Speaker 3 (01:30:08):
Yeah, yeah, there's
like three entire regions we
haven't even been to, and usedto be forest We've barely
touched.
Yeah, I mean just zooming out.
We got a whole lot of stuffgoing on.
We still want to go to dunk.
Yep, yeah, we got to finishyour business at the crack.
So we'll go dunk the crack andthen vacation.
(01:30:29):
Probably not, and, sir Matthew,we'll see.
Well, we can.
What we could do is we couldlike Head directly to dunk
through Troll Ridge and thentake the river and the lake
south to check out the theserpent temple, straight to
Scalaway.
Speaker 1 (01:30:49):
Oh sure.
Speaker 3 (01:30:50):
Yeah, cuz we're
already there, Then we could
take Scalaway at Strand, liketake the channel back to the
coast, go to Mucklin Harbor,mucklin Harbor and then head
back into the quagmash, backinto the quagma, but this time
by ship.
Yeah, I love it, didn't stop byBog watch and then Marshgate,
(01:31:14):
who knows, we'll figure it out.
Cool.
A lot of adventure left thatwill randomly be created.
Speaker 2 (01:31:18):
That's like 10
sessions away.
Speaker 3 (01:31:20):
Yeah, I think 40
sessions easily it's great, yeah
, wait.
Speaker 1 (01:31:26):
Awesome, so what?
Speaker 3 (01:31:26):
is it 4xp?
Yeah, 4xp, great, awesome, allright.
Well, thanks again for joiningus for the land of EME, actual
play Livestream.
We do it every Saturday at 11Pacific time.
Special Thanks to our patronsfor supporting.
I really appreciate it.
Speaker 2 (01:31:48):
We've got a lot of
including Jesse.
Speaker 3 (01:31:49):
Yes, thank you for
joining us.
I've got lots more stuff toannounce and to share over the
next several months, so Lookingforward to that stuff and see
you next Saturday.
It's gonna be a blaze.
Speaker 2 (01:32:03):
All right awesome.
Speaker 3 (01:32:06):
All righty thank you.
Yeah, take it easy, everybody,and get ready for the freeze
frame.
A freeze frame.