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October 5, 2023 77 mins

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Ever wonder what it’s like to face Liger Sharks and Inkpot Spiders? Join Ben Costa, James Parks, and their pal Georgie as they dive into the suspense-filled world of Marshgate Manor using the Land of Eem sandbox dungeon generator (available at the Land of Eem website) to find Crazy Urny. With unpredictable traps, riddles, and obstacles at every turn, this episode is packed with high-stakes action, clever strategy, and plenty of laughs.

Our heroes, Galen Dundoogle and Rylee Springle, face eerie challenges in Marshgate Manor, from seemingly impassable paths and out-of-reach ropes to surviving battles with the help of a Gail Robaldo potion. The adventure takes a twist as they stumble upon a mysterious laboratory filled with intriguing contraptions, engineering equipment, and a riddle from Crazy Urny himself.

But the fun doesn’t stop there! With treasure in hand, including a longbow, a great axe, and a canoe, the team negotiates their next daring quest. Alongside a lively discussion of XP, goals, and objectives, they also tease an exciting Ghostbusters RPG Halloween special (available on the Land of Eem YouTube Chanel).

This episode is more than just gameplay—it’s a celebration of the Land of Eem TTRPG, published by Exalted Funeral, and the imaginative, humor-filled world crafted by its creators. Perfect for fans of Fantasy Actual Play, Collaborative Storytelling RPGs, and Rules-Light Indie RPGs, this Indie TTRPG Podcast is an epic journey you won’t want to miss.

Download the Land of Eem Quickstart Guide for FREE and join the adventure today!

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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:01):
whoops.

Speaker 3 (00:08):
Halloween.
Welcome to the land of eem.
Halloween game the 13th.
Isn't that crazy.

Speaker 1 (00:16):
Yeah, you guys are still.
Still trapped in the spookyMarsh gate manner of crazy
earning with all his traps andriddles, and you guys are down
to your last, last year down toour last down and out is bound

(00:37):
and down filled mansion.
Yeah, so you've guys been inhere for two sessions already.
This is the third.
Yeah, you've just been tryingto find crazy Ernie who is lost
somewhere inside of here.
He spent all your keys in thisrandom dungeon on getting a

(00:59):
mythic horde in the firstsession.

Speaker 3 (01:00):
I regret nothing.

Speaker 1 (01:04):
Also regret nothing.
So last session it was justlike he came away with two keys
out of an hour and a half ofplaying, because you just kept
losing them, just kept rollingpoorly and encountering hazards,
getting nothing out of it.

Speaker 3 (01:20):
It's important to share that we've been using the
land of EAM sandbox, but mostspecifically for the last couple
of sessions we've been usingthe dungeon generator, which is
called, with traps and riddlesand obstacles.
It's been an interesting andsuper fun.
I mean, like last time we werealmost eaten by a Liger shark

(01:41):
like anything's possible.

Speaker 1 (01:43):
This is what I'm looking at.
This is D103, D100 tables ofstuff.

Speaker 3 (01:52):
So if you ever want to generate a dungeon on the fly
, check out the land of EAMstuff, because whether you're
playing land of EAM itself oryou want to use it in another
system, it's a pretty usefultool.
So yeah, here we go, land ofEAM.
This is the official RPG fromBenjamin and myself.

(02:14):
It's inspired by Rickety Stitchthe July in the Scoo Grabbing
Alpha Series and set in the sameworld.

Speaker 1 (02:23):
It's a huge hex crawl giant hex map that you get with
the game.
You can download it for free atDriveThruRPG.

Speaker 3 (02:31):
Yep, and we'll show the link.
And also, I think the link isin the description.
If you're watching on YouTube,you can see the description.
There's a bunch of links so youcan check us out.
All right, so we just camped.
We're trapped in this manner.
Today is the day that we escape, if the gods will yeah, if the
gods will be with us, becauseit's been a harrowing adventure

(02:54):
so far.

Speaker 1 (02:56):
So there are a couple things, some bookkeeping things
, that we need to do Lichkeeping Huge guys.
Both went unconscious.
That means that you must see ifyou got wounded.

Speaker 3 (03:08):
Right, oh, wounds Well.

Speaker 1 (03:11):
I think you're right.
I think a vitality check.
If it's a five or lower, youare wounded.

Speaker 3 (03:19):
Oh, oh, oh, thank well.
I mean, riley is wounded.
Can I critically not be woundedand give that to Riley?
I mean no, no.
No, critically wounded.
No, I'm not critically wounded.

Speaker 1 (03:39):
I'm wounded.
So wounded, that means you'reminus one to all your actions
until you're properly healed.

Speaker 3 (03:51):
What proper healing come from one of Gail Robaldo's
potions Because we still haveone, I think Is that her name.
Was that not her name.
I wrote down Gail Robaldo, aball of ball of medicine maker.

Speaker 1 (04:04):
I mean, I guess it is just now, it's canon.

Speaker 3 (04:09):
Somebody go back to the previous videos and let us
know.
So I, I, if, is it?
If I'm pretty sure it's GailRobaldo.
Also, that was like a randomlygenerated NPC, right?

Speaker 1 (04:22):
Yes.

Speaker 3 (04:22):
Yeah, okay, yeah, because we used a key, I think,
to get.
Oh, that's right.
Yes, we used a key to get help.
We've got some keys left.
We're desperate.
Yeah, riley's wounded, trappedin the manor.
We got to find crazy Ernie andget the heck out of here, get
the hatch out of your G or GMight be a Galen because Riley,

(04:43):
she's got a limp, she lost atooth.
It's rough.
I kind of want to still go backand get my net back from that
shark, but I think I'm justgoing to have to accept it as a
loss.

Speaker 1 (04:55):
So what, man?
On waking up?
You both gain a D6 plus yourlevel.

Speaker 3 (05:02):
Encourage, all right, hey look at that, that's eight
courage back Eight courage also,not too shabby.
So All right, so should we jumpright into it, open the door

(05:29):
and do what terror is away?
Yeah.
I feel like there's like spookymusic going on like Harpsichord
or whatever, and cobwebseverywhere.

Speaker 2 (05:38):
Yeah Well we just ran from some teapot spiders, right
?

Speaker 3 (05:44):
So I mean they're just filling this place with
giant cobwebs.
Did you say ink pot or teapot?

Speaker 2 (05:50):
I said teapot.

Speaker 3 (05:52):
Is it ink pot, isn't it Cannon?
They're going to be the cousinsof ink pot spiders.

Speaker 2 (05:59):
They've all got top hats.

Speaker 3 (06:03):
When they come after you, they get steamed up and
they start to whistle.
That's cannon, yeah, yeah.

Speaker 2 (06:09):
This is how things are made in the land of the.

Speaker 3 (06:13):
Going by George Higgins hey.

Speaker 1 (06:16):
We'll take you to your royalties I think 2076.

Speaker 3 (06:20):
Yes, yes, one year before cyberpunk, 2077.
All right, let's.
All right, george, why don'tyou kick it off?
I don't know.
I just rolled that 12.

Speaker 1 (06:33):
So you're saying the next roll is going to be bad?

Speaker 3 (06:35):
Yeah, I have a feeling, but I'm going to
believe in the power of theworld.
I believe in you.
I mean, it's an eight, thatain't bad.

Speaker 1 (06:42):
That ain't bad, that's close Okay.

Speaker 3 (06:45):
Let's see, I don't want to use a quest point yet.
I'm just going to accept a keyand a hazard and we'll go from
there.
Or you know what, though?
The hazard will probably likehose, this, I'm going to know
we're bumping it.
We can use a quest point rightnow.
Whoa, whoa, okay.
Yeah, because, like I'mthinking about, you know the

(07:08):
medicine's right.
If I don't, if I don't use aquest point now, I'm going to
use an ability to get throughthis hazard, which I would
recharge with a quest pointlater.
So why not save us some hitpoints and use a quest point now
?

Speaker 1 (07:23):
All right, so that means you get a key.

Speaker 3 (07:26):
Let me describe the key as we're hacking through
with my magnificent sword.
I'm hacking through the ink potspider webs.
I actually kind of swipe acrossa larger swath which is an old
cocoon of something that hadeaten, but behind that cocoon is

(07:47):
actually a door advancing usand that's the way we move to
the next room.
Good find, galen.
Yeah, yeah, cod webs everywhereas far as I can see.
You're so heroic Galen.
I hold Gale closer on the waist.

Speaker 2 (08:03):
Get off Gale.

Speaker 3 (08:05):
I don't know if you're a lip.
You look like a horse.

Speaker 2 (08:11):
I forgot that I had muscle in on my best friend
Break his heart.

Speaker 3 (08:17):
I just I hold Riley back because she's getting
feisty, just think doing thewindmill.

Speaker 1 (08:29):
All right, next search check here.

Speaker 3 (08:33):
Searchy epi.
See, I'm going to tell you thisright now.
You spend a quest point.
We can get a key out of this.
That's exactly what I want todo.
I am going to spend a questpoint to make that a six and if

(08:57):
no one remembers what questpoints are for, we get a
specific amount of quest pointsand you can use them to either
bump a roll up or refresh anability.
So it's kind of a risk rewardto move these up to next
category and we're spending themkind of willy nilly, because
we've been trapped in thisdungeon for two days and it's

(09:18):
been really hard on us.

Speaker 1 (09:22):
All right, so roll a D6 and a D100.
All right, here we go.

Speaker 3 (09:27):
Here's where things go sideways.
Yeah, riddles were way off.
That's All right, I mean thenice thing, ben, you said crazy
earnings is only mostly trapsand riddles.
Right, there is very fewmonsters.
Yeah, yeah, that's helpful.

Speaker 1 (09:46):
Okay, so there is a fresh whispery breeze that blows
from a small, almostimperceptible crack in the wall.

Speaker 3 (09:58):
Secret door.
You think, yeah, yes, I'mhoping let's do some little
searchy epi checks.
Can we do like a local searchcheck?
I know that the first roll is,or James' roll was, a search
check in and of itself.
Is that cool, ben?

Speaker 1 (10:21):
Yeah.

Speaker 3 (10:22):
I do it.
Oh, that's terrible.
I say these walls are all solidstone.
There can't possibly beanything behind them.
You're insane.

Speaker 1 (10:32):
Well, actually, as you're searching around Actually
, oh boy, Actually An actuallyattack.

Speaker 3 (10:40):
This is yes, Already have dread Carled the attack
release.

Speaker 1 (10:45):
Oh Ben am I dead?
Possibly, oh no, oh, no,cranking sound, a whole barrage

(11:05):
of arrows like shoots out of thewalls.
Oh, boy.

Speaker 3 (11:12):
Does it roll to hit or it just hits?

Speaker 1 (11:16):
Let's do roll to hit, but there are seven arrows.

Speaker 3 (11:21):
I instinctively shield Gale and leave Riley out
in the open.
I'm going to suffer theconsequences of your Beth Chum's
failed action and push him outof the way.
Riley, gale, look out, you'rejust rolling the whole way.
Well, hold on, I'm going to dosomething.
I'm going to do something, butyeah, I'm going to push him out

(11:47):
of the circle of arrows.
It's like a wet, bloody rat,just on the rat.
I'm going to use Stout Heartand reduce the dread to one.
Okay.

Speaker 1 (12:03):
For one oh seven different attacks.

Speaker 3 (12:07):
That's the thing.
Yeah, you sure you don't wantto spread that out amongst us?
Let's just all take it.
Dude, I pushed Gale in front ofall of us.
How about that?
Wow, the horror of Gale.
Yeah, I think I got nothing.

Speaker 1 (12:26):
I think it would make sense if you use that ability
and take some of them, you splitthem amongst yourselves.

Speaker 3 (12:31):
Some but not all.
Yeah, I think that's morereasonable.
How much damage could an arrow?

Speaker 1 (12:37):
do.
I'm going to do four againstRiley then.

Speaker 3 (12:40):
Sorry, did you just roll four d-twells?
Oh yeah, they're to hit, to hit.

Speaker 1 (12:43):
I'm like no, oh boy, oh my God Ben, we wanted spooky
nut that.

Speaker 3 (12:47):
You know it was supposed to be a spooky episode.
We don't want it like a Spookynut saw.
Yeah, yes, exactly right, thisis a Felmog porcupine siege
device.
Oh my God, why?
How does he fit that in hiscrazy dungeon?

Speaker 1 (12:57):
Can we kill?

Speaker 3 (12:58):
Ernie when we meet him, because this guy is like
Ernie is crazy.

Speaker 1 (13:01):
I mean, so that looks like three hits.
I mean that's a good one.

Speaker 3 (13:04):
I mean that's a good one, I mean that's a good one, I
mean that's a good one, I meanthat's a good one.

Speaker 2 (13:09):
I mean that's a good one, I mean that's a good one.

Speaker 3 (13:10):
I mean, that's a good one, ernie is crazy.

Speaker 1 (13:14):
I mean so that looks like three hits, all right.

Speaker 3 (13:19):
Yeah, that is definitely three hits.
Oh my God, we're both, I mean.
So can I reduce the five to one?

Speaker 1 (13:32):
Yeah.

Speaker 3 (13:33):
All right I am still unconscious.
You could technically Would ithave mattered?
Oh, okay, To do it twice ohinteresting, oh God, I mean, yes
, I will do that, even though itblows quest points, it's fine.
I'm going to stout heart.
Two of them, take four, so Istill stand, all right, I'm down

(13:57):
to three quest points, which isstill a lot.
I'm quest point rich, yeah, I'mquest point poor.
In general, that's a criticalmiss.
It destroys the machine.

Speaker 1 (14:06):
It's the last one, though, I know, I know.

Speaker 3 (14:10):
It's the last one.
Oh man, wait, wait, wait wait,ben, ben, does this count as the
beginning of combat?
Like would we have gotten theadditional courage from my armor
when this all starts?
Um, this isn't really combat.
Yeah, it's like a.
I'm fighting this thing, I'mfighting my flight, it's just

(14:33):
it's just making you unaware.
It's just playing against like.
I think that's two hits.
Yeah.
That's seven, dread you standand, in classic land of aim

(14:56):
fashion, we begin the quest withalmost no courage.
Yeah, I immediately rush overto Riley and use inspiring
orders to heal 1d6.
I can't lose you.
I immediately forget about Gale.
I dropped both arrows that Icaught with Stoutheart.
This, yes, I inspire you, and Ihope that I heal you for more

(15:18):
than, yes, five hit points back.
Oh nice, you're my most loyalchum.
Stand and fight with me.
Stand and deliver, I do it.
Wow, alright.
Well, I'm going to stand anddeliver for Gale, yeah.

Speaker 2 (15:38):
Which one of you is Luda?

Speaker 3 (15:43):
I want to see Edward James almost.

Speaker 2 (15:44):
Okay.

Speaker 3 (15:44):
Yeah, no one checks on Gale.
I don't know, I don't know, Idon't know, I don't know, I
don't know, I don't know, Idon't know, I don't know, I
don't know, I don't know.

Speaker 1 (15:58):
I don't know.
Yeah, she didn't enter thehallway of death.

Speaker 3 (16:03):
She's wise beyond her years.
But we got a key.
Yes, so we're at four keys,right, we need one more to find
Crazy.
We might be able to do it.

Speaker 2 (16:21):
Oh my.

Speaker 3 (16:21):
God.
So we still have, if I'm notmistaken, one Potion.
Yeah, we have one couragepotion.
Damn, should I just drink it.

Speaker 1 (16:36):
What are you at?
I'm at one.
You have nine, oh yeah.

Speaker 3 (16:41):
Yeah, I think I'm going to just drink it.
Yeah, Cause I.
There's no point in trying touse it post post death, oh my
God.
But you know what?
At least that wasn't my searchcheck.

Speaker 2 (16:54):
It was like a.
It was like a Mr Pib.

Speaker 3 (16:56):
That was flat.
Yeah, it's like a shake it andlike, yeah, what's wrong with
this thing?

Speaker 2 (17:00):
It was a little sweet , but like a lot of the pep.

Speaker 1 (17:03):
Yeah, sorry, I had to make it down here, yeah.
Yeah, it was bad ingredients.

Speaker 3 (17:08):
Yeah, supplies aren't fresh.
This isn't Papa John's potions.
Wow, gailin dies.
I caused myself dread from myterrible meta references.
This entire quest already it'sbeen like 10 minutes and I've
made too many, I've wounded the10 minutes and we've almost died

(17:32):
.
Next, next chamber, next song,next next.
It's my search, check, I thinkright, yeah, yeah, I think so,
okay, oh, my God there it isthere.
It is no, no, no, no no, no, no, no, no, no, no, no, no, no, no
I don't want to I don't want tolose a key.
What do you think, james, isthat?

Speaker 1 (17:54):
just a flat two.

Speaker 3 (17:56):
No, wait, wait, wait, wait, wait, wait, wait, yes,
yes, because my search is zero.
I think I have to use a questpoint.
We can't like afford abackslide.
I think you.

Speaker 2 (18:09):
It's a three now All right D6, d100.

Speaker 1 (18:16):
My friend, choose your destructor.

Speaker 3 (18:24):
Are you going to rename the random traps to
destructors?

Speaker 1 (18:28):
Yeah, you should All right.
You advance forward and comeupon an unremarkable path in
front of you.

Speaker 3 (18:40):
I throw a rock out into the middle of the path.

Speaker 1 (18:44):
Okay, make a perception, check Nice.

Speaker 2 (18:56):
Nice.

Speaker 3 (18:59):
Okay, that's going to be in a 12.

Speaker 1 (19:03):
Nice, you notice the rock, which isn't very big, just
kind of slightly starts to sinka little bit.

Speaker 3 (19:11):
Oh boy oh boy, I think it's called quick sand.
I say go ahead, gail, it'scompletely safe.
I don't.
I don't.
I say stand back, gail, this isfast sand.

Speaker 1 (19:27):
What's that?

Speaker 2 (19:28):
word Riley Quick.

Speaker 3 (19:32):
Quick I think it's called fast sand.
I think Gailin is right.
Oh, is he right?
I don't know anymore.
I say so.
I wonder how deep it goes.
We can still walk across thebottom of it.

Speaker 1 (19:49):
Gailin, you also notice that in the middle of
this path it's like a you know,a little path dirt and there's a
hanging rope kind of in themiddle.

Speaker 3 (20:03):
Okay, but it's outside of our reach, right Like
it's just hanging straightbelow the pivot point or
something.

Speaker 1 (20:11):
Yeah, like you could.
Seems like you could make adash across and maybe jump to
the rope.

Speaker 3 (20:20):
Maybe, maybe, maybe.
Okay, so we're going to throwRiley at the rope with a few of
strength.
How far has the rope been?
15?
Last time we tried to throw you, I think you ended up in lava.
That's true.

Speaker 1 (20:42):
It's more like 20 feet, but still in the realm of
possibility with your strength.
Yeah, what if yeah, go ahead.

Speaker 3 (20:56):
I'm going to use Jack of all trades and create a
proficiency for myself as aShrim warrior gauntlet champion
twice running.
I am great at obstacle coursesand my family even used to own a
tire swing, so I'm going todash across that thing, grab the

(21:17):
rope and swing for the rest ofthe distance.
I believe in you.

Speaker 1 (21:26):
Okay.

Speaker 3 (21:29):
What is that?
Athletics, while Riley is doingthis, I attach this hook that I
have to a string that I have,just in case Seven I mean Riley

(21:50):
runs, does this wall running?
Maybe Some wall running Springoff of it?

Speaker 1 (21:58):
So you're not touching the ground.

Speaker 3 (22:03):
I was going to run across that.
Okay, cool, I'm light, I'm afeat.

Speaker 1 (22:09):
Alright, you feel it start to give, but you're able
to get to the rope.
However, the rope is not whatit seems.
Oh my God, poisonous serpent itlike.
When you grab it, these pricklyquills dig into your hands.

(22:32):
Oh no, that's terrible Dread.
Oh goodness, take one point ofdread.

Speaker 3 (22:40):
At least it's just one.
Yes, I am courageous.

Speaker 1 (22:46):
But you find it difficult to let go of it.
Oh jeez.

Speaker 3 (22:53):
That's disgusting, that's so disgusting.
Something about that is likereally irritating to me.
It's like dental work like inyour hands.
So we've achieved or Riley'sachieved the middle island.

Speaker 1 (23:09):
The middle way.

Speaker 3 (23:10):
Yeah, the middle route, run the middle route.
Yeah, beat me to it, sorry,sorry.

Speaker 2 (23:18):
Oof, oof, oof, oof.

Speaker 1 (23:21):
So the longer you hold on to this, though, it will
keep harming you, but it's alsodifficult to let go.

Speaker 3 (23:31):
So like, and it seems that this is the way we need to
be swinging across this thing.

Speaker 1 (23:37):
Yeah, there's real.
There's just a straight pathahead of you.

Speaker 3 (23:42):
Riley, do you think you can modify it in some way or
wrap it with anything you haveto kind of?
Well, I was going to attempt tosee if I couldn't like shave
off the quills.
Yeah, yeah, yeah, I like it.
And then, if I can shave offthe quills, swing across, then
I'll tie my sword to it and usethe weight to try to push it all

(24:02):
the way over to you so you canswing across.
Okay, zoni, and Buck, meanwhile, is writing.
Sometimes I think they forgetabout me.

Speaker 2 (24:13):
You're right about that, Zoni.

Speaker 1 (24:19):
Okay, I think that will require a might check yeah.

Speaker 3 (24:24):
I am going to attempt to shave the quills might nine.
So so, mighty, mighty, justletting it all hang out.

Speaker 1 (24:38):
That means that you're able to get your hands
free.
I think you could make anattack or a nimbleness maybe.

Speaker 3 (24:53):
Yeah, I will.
Well, I could do attack.
Or nimbleness, I'll donimbleness.
It's like just going like thison the rope to clear off the
yeah, like I'm sharpening theknife on a belt.
But you have to yeah, you haveto do it nimbly, otherwise

(25:14):
you're going to cut the rope.
All right, what am I?
N plus one, that's better Ten,there we go.
Yes, here we go.
These are the best rolls I'mever going to have.
Yeah, the moment it ends.

Speaker 1 (25:28):
Okay, you're able to shave it clear of these quills,
okay.

Speaker 3 (25:36):
Now to plan B is to swing to safety, wait the rope
and then send it over again.
Yeah Well, maybe I shouldn'tuse the sword, because you can't

(25:59):
grab that.
I mean I have.
So while you were doing that, Iput a hook and a string
together.
It's like two of the tools Ireceived from that Okay, I'll
loop, I can catch it.
I'll like tie a loop in thebottom and push it across to you
.

Speaker 1 (26:20):
Gale gets into your arms what?
And she kisses you on the cheekand says for luck.

Speaker 3 (26:29):
Oh, that's fantastic.
You can just swing across likeLuke Skywalker.
Oh my God.

Speaker 1 (26:37):
But, riley, you have to make another athletics check
yeah.

Speaker 3 (26:42):
I'm going to go with this.
Here we go.
All right, here we go.
I mean, you know, it's pretty,it's way better than anything
less than that.

Speaker 1 (26:53):
Yeah, all right, you make it across, but your landing
kind of sinks the latter partof the floor.
So, it'll be a little harder.
For me it's like a crater.

Speaker 3 (27:06):
Oh, geez, okay, I like it.
Scramble out of that Scramble.
Oh, alexander Scramble.

Speaker 2 (27:20):
Yeah.

Speaker 3 (27:24):
Let's do it.
So is it coming back?
Oh yeah, I'll tie a loop in itso we can either hook it or grab
it, and then I'll push it sothat he can get a hold of it.

Speaker 1 (27:37):
All right, Okay, you will have to make an athletics
check.

Speaker 3 (27:47):
To catch it or to go across.

Speaker 1 (27:49):
Just to go across.
Okay and Gail, you will be aminus Minus, you'll be a minus
two.

Speaker 3 (28:01):
Okay, okay, all right , I'll try to get it.
I'll try to get it as close aspossible.
I use the string I have to kindof like secure Gail to me.
I hold my arm around her waistand I shrug and say, all right,

(28:24):
let's go.
It's not her, oh no, oh no,okay, I dropped Gail.
This is tremendous.
This would be an excellentmoment for Linda Hand.
I will do, of course.

(28:44):
I will do, linda Hand.

Speaker 1 (28:47):
Who are you saving now, gail or Gail?

Speaker 3 (28:54):
Do the right thing.
Yeah, I saved Gail and I'll doit.
It'll be a rift between us forlike two weeks.
I'm a selfish man.
I will save Gail and I'llre-roll that for him at
advantage.
I appreciate it.
I'll take the nine.

(29:17):
Beautiful, it's beautiful, um,yeah, so describe how you help
me with this, though.
I'm almost curious how this lineof hand is supposed to work in
these situations.
So I blow my, I'll like, blowmy bangs out of my face.
I do another mad dash acrossthe sand, grab the rope, snag

(29:39):
you and then swing all the wayback with it.
It's, it's so heroic.
My foot like is slipping out ofthe loop and I, as I like, go
upside down.
I see Gail's face like inhorror.

Speaker 2 (29:57):
I'm like, oh, that's the fast stand.
Oh gee.

Speaker 3 (30:02):
And and so I'm Riley grabs me by the ankle and we're
swinging back and I'm just no.

Speaker 1 (30:09):
You know what I mean.
I just read the description oflend a hand.
I think, Galen, you're able tograb hold of Gail.
It doesn't necessarily need tobe one or the other.
It's your role.
Yeah, you're just replacing.

Speaker 2 (30:28):
Yeah, so Gail makes it.

Speaker 3 (30:30):
This, this all half.
That was actually all inRiley's head Like cause she
wanted to see Get left behind.

Speaker 2 (30:38):
No, no, no, but you grab her.

Speaker 1 (30:45):
You grab her hand and you all make it to the other
side.

Speaker 3 (30:50):
We tumble and do a key swing in slow motion as the
duck tail theme plays.
Wow, Dump, dump, dump dump,dump, zona inbock.

Speaker 1 (30:57):
Then just walks casually across the whole thing
Cause he's like, yeah, it's onlyabout causes to like gain
nutrients from the fast.

Speaker 3 (31:09):
Wait for me.
I'm going to suck this sand dry.
I can't wait to find out thatZona is like level 10.
He's like vastly more powerful.
He's just here, it's like allyeah.
Well, I want to.
I wonder if Zona will ever justcome out as like pure evil and
he's just been observing us likesociopathically from a distance

(31:32):
and he's decided that we're notworthy as of living as a
species, or the opposite.
We're being judged on this.
He's a powerful being.
Yeah, he's 2000 years old.
That was fun.
Yeah, that was.
That was a close call.
Yeah, thank you for saving myhide and my dummy thick frog

(31:55):
legs.

Speaker 1 (31:56):
Gail doesn't really acknowledge that Riley saved you
.
It's like Galen, thanks forsaving me.

Speaker 3 (32:06):
It was all Riley, riley.
I'm not looking at either oneof them, but I'll shrug and be
like you're welcome and thenlike go.
I walk up and put my arm aroundRiley and hold her close like
the little sister she is.
I give her a no-gi, like you'resomething else.
You know that, you, you'resomething else.

Speaker 1 (32:28):
I see, I see how it is.

Speaker 3 (32:34):
I can't deal with Gail because she's entirely too
like.
I can't tell if she's got likeStockholm syndrome or if she's
just like very up and down withher.
We're not, we're not, we're not, we're not, we're not.

Speaker 1 (32:57):
She's actually in love with crazy she pulls you
aside, galen, as you guys weregoing forward.
She says don't you see thatthis is kind of like destiny?
Like your name is Galen, myname is Gail, we're both bra
girls.
We both got lost in thishaunted mansion.
I mean, this is destiny, galen.

Speaker 3 (33:16):
So, gail, gail, it's definitely something, but we got
to survive first and we have toall work together, otherwise
none of this is going to meananything.

Speaker 1 (33:26):
Do you love her?

Speaker 3 (33:28):
Yes, because.

Speaker 2 (33:30):
I don't like.

Speaker 3 (33:31):
Galen doesn't understand I'm watching this
whole thing yeah.
Yeah, gail doesn't understandlike that yeah, of course I love
her.
She's like my best friend andthat's what he says to Gail
she's my best friend in theworld, like I love her to death.
But how could you have a bestfriend and not love them?

Speaker 1 (33:54):
I love Zona and Buck.
She goes to Zona and like yes.

Speaker 3 (34:02):
This is the one time where Zona and Buck stops
writing.
What?

Speaker 1 (34:09):
Come on Zona.
She takes him by the arm.

Speaker 3 (34:13):
The blogger to woman has taken me away from my
friends.
It's like a Wayne's World.
Yes, it is.
Oh my God, oh man, she's asmart game-anner, everything can
happen.
Yeah, found love in a Marshgatemanor in 8th as well.

Speaker 2 (34:37):
It's insane All right , gailan just wrote.

Speaker 3 (34:41):
Yeah, riley, there's one more key we just got to get
out of here All right, on theother side of the same area, can
I give Riley?
Should I inspire To give you aplus two?
Sure, yes, yeah, I think that's.

(35:06):
Let's try it.
Let's try it.
I say maybe the whole scenewhere Riley declares his like,
like, love and friendship, or afight where Gailan declares his
like, love and friendship forRiley has inspired her.
Yeah, hopefully, hopefully, itdoes it fairly.
All right, I'll like crack myknuckles and open the door, roll

(35:30):
in my circle, check Ten.
Nice, I'm so glad I inspiredyou, yes, yes yes.

Speaker 1 (35:39):
You have five keys.
How?

Speaker 3 (35:43):
do you want to spend them?
I don't know.
Yeah, I know.
Right, I want to find fourhelpful items in one helpful NPC
.

Speaker 1 (35:52):
I mean, technically you could really only do an item
because you've done the otherstuff.
So I think it's time.

Speaker 3 (36:03):
It's time behind that door.
It's crazy, or any, or whatused to be crazy, or any.
It's just a skeleton because hecould never get his deliveries
and he has no food, so he's diedand he lost his big book of
trap solutions.
Yeah, it's spooky.

Speaker 1 (36:24):
So I hope you guys don't hate me.

Speaker 3 (36:31):
Oh, it's like never good when a GM says I hope you
guys don't hate me, because it'slike normally GMs are okay with
doing deplorable things totheir party, but when they
apologize in advance it reallymakes you question what's about
to happen?

Speaker 1 (36:47):
Well, here's the thing.
Okay, I'm just going by thesandbox here, okay, okay, and
none of us were expecting thisto get last three sessions of
going through the manner ofmadness.
But you get into what looks tobe crazy Ernie's like laboratory

(37:11):
where he invents all the stuff.
There's all these weirdcontraptions, like half made.
There's just a ton ofengineering equipment.
It looks like this place is inshambles.
There's been a struggle, Idon't know.
You don't see crazy Ernieanywhere.

Speaker 2 (37:35):
He's not here, he's not here.

Speaker 1 (37:40):
You see, something catches your eye.
In the back of the room there'slike a closet door that's been
kind of bashed in.

Speaker 3 (37:49):
Okay, we see a side of crap out of this place.

Speaker 1 (37:58):
Okay.
So in this closet there's anote.
Okay, what's it say?
It says got no legs but ain't abroken chair.
Sure got teeth, but haven't gotno hair.
Down down to a temple near thesea, someone come and help

(38:23):
little old me.

Speaker 3 (38:28):
Oh my gosh.
So got no legs but ain't abroken chair.
Sure, got teeth but ain't gotno hair.
Down down to a temple by thesea.
Someone come and help littleold me.

Speaker 1 (38:39):
Did they get all that ?
Yes, it looks like crazy.
Ernie has left a riddle abouthimself.
He just could not bring himselfto write a clear note to anyone
.

Speaker 3 (38:53):
Because he's crazy, ernie, because this is his
church.
This is what he does.
Got no legs.
Got no legs, but ain't a brokenchair.
Sure, got teeth, but ain't gotno hair Like teeth.
I think you know, like thegears of something, like the

(39:14):
gears of a clock time time, Itypical real push.

Speaker 2 (39:17):
Could it be time?
Oh my goodness.

Speaker 3 (39:25):
Oh, georgie, I'm sorry, no, but truly like teeth
on gear on a gear, gar Ain't gotno hair Temple by the sea.

Speaker 1 (39:37):
Make perception checks.
Yeah, I want to be a maker.

Speaker 3 (39:40):
I will make it Nice 8 .
I could make a 9.

Speaker 1 (39:53):
You noticed claw marks on the door or maybe
slashing marks like it was aslashing weapon or maybe clawing
slashing marks like it wasbashed in a slashing weapon or
maybe claws Clores.

(40:14):
You also notice like the flooris kind of there's like wood
dust you know from all theconstruction Like from breaking
and there are no footprints.

(40:35):
There's like a few sets, butlike there's a lot of just areas
that have been kind of brushedthrough.

Speaker 3 (40:48):
Brushed through Claw marks.
I mean Sarpathy, baby, yeah, itcould be Sarpathy footprints,
tail, body, yeah, yeah, I'mstarting thinking right.
If it's just like these swishesthrough the sawdust or
something like that, you hearfrom the previous room Zona

(41:12):
Inbox saying let go of my head,let go of my muscle, I must be
chronicling.
I'm a chronicler.
I do not have time for love.
I am flattered but notinterested.
I do not reproduce as youreproduce.
Alright, so crazy.
He's been kidnapped, man, he'sbeen kidnapped.

Speaker 2 (41:35):
Is there anything?

Speaker 3 (41:37):
The riddle is like is the clue to where he's located
or where he's going right?
It's gotta be, I would assume,so Temple by the sea.
I mean, I hope that Temple bythe sea isn't like code, like I
hope that it's just an obviousTemple by the sea.
But we still have to find.
I hope that the rest of itwhat's the riddle again?
Got no legs but ain't a brokenchair.

(41:58):
Sure, got teeth but ain't gotno hair.
Down down to a Temple by thesea.
Someone come and help littleold me.
So they got no legs.
Yeah, oh, my God, yeah, got nolegs.
It's a Serpati.
Yeah, teeth and no hair,totally a Serpati.
So Serpati's Temple.

Speaker 2 (42:14):
A.

Speaker 3 (42:14):
Temple by the sea.
So they've got a Temple by thesea.
Yeah, there's one over it.
There was this giant snakething over at Scalabagstran.
It kind of by the sea.
Yeah, it's clearly Serpatirelated.
We're brilliant, we high five,we do like a classic hero tug
into high five and we're stillstuck in Crazy Ernie's house.

Speaker 1 (42:37):
No, one ever said Crazy Ernie was a geography
major.
It's true.

Speaker 3 (42:43):
It could just be by water.
Yeah, I think that is the wayto go.
Yeah, is there anything else inthis room that would be useful,
like traps, components,materials, loot?
Yeah right, a book of traps.

(43:03):
Journal of a Madman.

Speaker 2 (43:13):
Blueprints anything.

Speaker 1 (43:19):
Why don't you I think there's the equivalent of like
an old horde here oh, oh, youmake treasure hunting checks.

Speaker 3 (43:34):
Do we use Mad Merian's multiple maverick?
Oh my gosh, it's a plus 90%treasure hunting on a roll.
Should we try it, just to see?

Speaker 1 (43:49):
On an old horde, you could possibly find a magical
item.

Speaker 3 (43:55):
Therefore, Is there one beyond magical?
Is magnificent above magical?
No, no relic, no relic.
Relic is above magical.
So I think we should save themap for like mythical hordes.
Those are pretty rare.
I'm also afraid to use it.
That's the way we play Of itslore.

(44:15):
Yeah, I mean it may be one ofthose things where, when you use
it, everything within 40 hexesrealizes where it is.

Speaker 2 (44:25):
I mean it's like no one like.

Speaker 3 (44:26):
ISR on me.

Speaker 2 (44:27):
Yeah, yeah yeah, exactly.

Speaker 3 (44:32):
Okay.
Well, crazy ornies clearly havebeen kidnapped by the Sarpathie
.
If we begin our quest to headto Dunk, we could take the river
down to the temple.
Yeah, this is, it's all comingto.
I love it when a plan comestogether.
Yeah, the Zone of Inbox stilldealing with Gale's grappling

(44:54):
hands.
Can you repeat that please?
I missed it.
Shut up, gale, I would use it.
Plan comes together.
Yes, okay.

Speaker 1 (45:03):
So now stop writing in your book.
Look at me, but she's reallylooking at Galen the whole time.

Speaker 3 (45:16):
Yeah, and then, like just Galen has fallen back into
like the good old days withRiley, where it's just like two
chums on a quest back in action.
We should head to Bogwatch,where she'll fall in love with,
like a strapping Bagro bulwark.
Yeah, it is a perfect stopalong the way She'll fill her

(45:37):
dreams.
Yeah, all right.

Speaker 1 (45:42):
So how do you want to deal with this?
So you've got, I just rolled.
You find seven materials.

Speaker 2 (45:48):
Nice.

Speaker 1 (45:49):
That is nice.
Six mundane items, oh, youcould possibly find two
Magnificent items on one magicitem.
You'll have to roll yourtreasure hunting.

Speaker 3 (45:59):
Seven materials, six mundane, and then I'm sorry,
what was the last one, ben?
What should we roll?
How about that?

Speaker 1 (46:09):
So, between yourselves, you'll have three
chances.
Two of them are Magnificent,one is magic.
You'll have a 50% chance oneach.

Speaker 3 (46:22):
Let's do it.

Speaker 1 (46:28):
Okay, so who's doing what?
Yeah, I'm sorry, I'm puttingyou to roll.

Speaker 3 (46:32):
You are.

Speaker 1 (46:35):
Say what is for.

Speaker 3 (46:38):
Is it the magicals.
You're going to hate me.
I literally got a text as youwere explaining it to me again.

Speaker 1 (46:45):
So there are two Magnificent and one magic item
High quality stream, all right.

Speaker 3 (46:50):
So, james, will you roll for the magical?

Speaker 2 (46:53):
Sure.

Speaker 3 (46:54):
And then I'll roll for the Magnificents real quick.
I don't think any of us do itright, Because it has to be
under.
How do we calculate treasurehunting again?

Speaker 1 (47:10):
You do, do it, yeah, under 50%.

Speaker 3 (47:15):
I do not.
We use a quest point.
It's 52.

Speaker 1 (47:21):
Yeah, you succeeded George Twice.

Speaker 3 (47:24):
Yes, Dose success OCs .
Okay, cool.
So then we have two Magnificentitems, six mundane and seven
materials.
Should we roll these all outnow and we can show the book
maybe, and kind of?

Speaker 2 (47:45):
Kind of showcase, treasure hunting.

Speaker 3 (47:47):
Yeah, yeah, it sounds a lot more complicated.
It takes a lot of the guessworkout of it because you get to
randomly roll a couple thingstogether.

Speaker 1 (47:55):
So All right, so roll eight T200s.

Speaker 3 (47:59):
James, you want to roll four 167.
137.
103.
176.
How do you roll a D200?
I just type slash, roll spacefor D200, all one line, you
found a snare.

Speaker 2 (48:22):
Oh.

Speaker 1 (48:23):
Okay, you found a bedroll, a great axe.

Speaker 3 (48:33):
That's a great axe.

Speaker 1 (48:36):
And a canoe.

Speaker 3 (48:40):
Hey, that's how we get out of here we can lug that
canoe out of here on your turtle, then we've got a way down
river.

Speaker 1 (48:49):
And saddlebags A glave.

Speaker 3 (48:59):
Love is to glave.

Speaker 1 (49:00):
And then your Magnificent items are a longbow.

Speaker 3 (49:07):
And Riley should take that.

Speaker 1 (49:09):
A sling.

Speaker 3 (49:11):
And Riley should take that.

Speaker 1 (49:14):
So for those.

Speaker 3 (49:16):
Yeah, we got to roll.

Speaker 1 (49:17):
Two D8.

Speaker 3 (49:19):
You want to roll one of the D8s and I'll roll the
other, sure.

Speaker 1 (49:24):
Three.
So this is the bow.
Okay, trusty bow, nice Can't befumbled or accidentally dropped
, that's great.

Speaker 3 (49:37):
And the other.
D8.
It was a four.
Oh nice man, that's really good.

Speaker 1 (49:45):
A lucky sling.
One's procession reroll failedattack.

Speaker 3 (49:52):
That's really good.

Speaker 1 (50:04):
I mean, I didn't see the James rolled first.
So if you want to make that thebow, I don't care.
You can make a lucky bowwhatever pleases you.

Speaker 3 (50:14):
Whatever you want, James, you'll be the one using
it.
I probably won't.
I'll do the lucky sling, Ithink, just because it feels
like I could pocket that thing.

Speaker 2 (50:24):
And then like Lucky sling and magic.

Speaker 3 (50:25):
I'll utilize it in a bind.

Speaker 1 (50:28):
Yeah Cool.

Speaker 3 (50:35):
I love it.
I got some goods.

Speaker 1 (50:40):
Aside from that, I mean you do find some weird
blueprints for things, but it'skind of like.
Well like anything we can.

Speaker 3 (50:50):
Yeah, well, when we will bring them to Vera the math
magician and say, hey, you knowif you can use any of these to
help defend the town, great, butErnie's been taken.
Yeah, we'll go to her.
We'll follow the same route outso we don't die.
Yeah, or there's just going tobe like a door that is the front

(51:12):
door and we just walk out.
Yeah, it goes to his garden.

Speaker 2 (51:17):
Yeah.

Speaker 3 (51:18):
So it's just really nice.

Speaker 1 (51:21):
There's like a slide that you go down.

Speaker 3 (51:24):
Whoa, it's like Willy Wonka's, but like don't step.
Yeah, gale gets really upsetbecause Zoni and Buck goes first
.
He doesn't wait for her to gofirst, he doesn't even skip a
beat, he just goes right downthe slide.
Yeah, can't slide fast enoughbecause he's so light and Gale
catches up to him and just yapsin his ear the entire way down.

Speaker 1 (51:46):
All right.
So you get out of the mansionand you're not even sure what
day it is.
It's currently dark outside.

Speaker 3 (52:00):
We both feel terrible physically.

Speaker 1 (52:02):
Then you realize that it's actually like it's
probably morning, like dawn iscoming Well let's go talk to
Vera.

Speaker 3 (52:11):
Yeah let's go like shuffle through town and knock
on Vera for our first thing inthe morning.

Speaker 1 (52:16):
Yeah, I tell her like look, she opens the door in a
nightgown.

Speaker 3 (52:23):
Gale immediately falls in love with you.
We were trapped in Marshgatefor three days or something.
We lost count and we've gotsome bad news.
It looks like Crazy Ernie waskidnapped.

Speaker 1 (52:39):
Kidnapped.

Speaker 3 (52:41):
Yeah, we've got a lead on where they took him, but
I could really use a cup ofcoffee.
You got to get pastries.
Yes, come on in.
Yeah, just like you got apastry like a Duna Danish or
like a Duna Danish.
That's really good.
I love it.
It's a wrong universe.

Speaker 1 (53:04):
Sorry, it was too easy, it's what we call a
crossover Cut to sitting atVera's table.
She's cooking us some eggs,some coffee.
She brings out the huge stackof paperwork that she's done,
prepared for you for the bridgetransfer, yeah.
Slams it on table.

(53:26):
She says, yeah, you could keepthis all under wraps, yeah.

Speaker 3 (53:37):
We'll keep you uninvolved in your names.
That's a sealed.

Speaker 1 (53:42):
Well, I mean if we could do this all for
unassailable co.

Speaker 3 (53:49):
What?
Oh Well, that's, you've pickeda side.

Speaker 1 (53:55):
That's who I work for .

Speaker 3 (53:55):
She works for Wait, I thought Vera didn't work for
either of them.
No, the three.
Oh no Crog and Sons.
Yes, that's right, I completelyforgot Okay.

Speaker 1 (54:10):
Look, I can pay you to find Crazy Ernie and bring it
back to me.
How much are?

Speaker 2 (54:17):
we talking.

Speaker 3 (54:19):
Yes, please Well.

Speaker 1 (54:24):
I mean, how much do you want?
12.
12 what Make your?

Speaker 3 (54:35):
best offer.
We look at each other.
No one's ever asked us to nameour.
We have no idea what this is.
Gourd Pouches 12 bags of goldpouches yes, that's a lot of
money 10.

(54:56):
6.
You make a no, no, no, no, wedon't know how to negotiate.
6.
We'll do it for free.
We'll do it for exposure.
6.
, 6.
, 6.
, 7.
No, we'll do 6.

Speaker 2 (55:11):
6 and N supplies for the journey and another cup of
coffee I slide by cup.

Speaker 3 (55:16):
Yeah, Trying to get everything we can out of it.
You got a bag of fertilizer forthis guy I asked for a bag of
fertilizer for no name but you.

Speaker 1 (55:34):
I'll make it two bags of fertilizer.
You hear that.

Speaker 3 (55:36):
Zona.
He's like yes, one for my newgirlfriend, gail.
I've accepted my fate.
I don't think she likesfertilizer.
Oh, Gail, the clingy, yeah,okay, still staring me the whole
time.
I guess that means we're off tothe town of Dunk, yeah, but I

(55:57):
think we should make some stopsbecause that's a long, long way.
Well, vera brings up something.
She says well, yeah, I don'twant to get too involved.

Speaker 1 (56:06):
But what about, sven?
Well, don't we have to dropthis paperwork off at Dunk
anyway?
Yeah.

Speaker 3 (56:13):
Oh yeah, I was just saying you might want to inform
him, update him.

Speaker 1 (56:18):
Oh yeah, we can do that.
I was just saying you mightwant to inform him.

Speaker 3 (56:21):
Update him.
Oh yeah, we should while we'rehere, because it's only a couple
of hexes away.
Yeah, so we'll hit the crack.
You want to pull out the mapagain, ben.
Oh, thank you, thank you, oh,thank you.
So we'll hit the crack and thenwe can pass through the east.
How do we pass through TrollRidge?

(56:44):
Is it right around here, or so?

Speaker 1 (56:50):
There's no specific way to pass.

Speaker 3 (56:53):
Hit the crack and go up to the middle route run I
feel like that's way out of theway, though and then travel
south.
Yeah, the most direct route ispretty desolate, though.

Speaker 1 (57:12):
The easiest way to pass through the mountains here
is this road.

Speaker 2 (57:16):
Yeah.

Speaker 1 (57:16):
That might not be a bad place.
We're going to be at the crack.

Speaker 3 (57:21):
We could go to Fort Bullwark to stop off, and then
we'll be right next to themiddle route run, or the great
slog as it's, yes.

Speaker 1 (57:31):
So you guys are thinking of going all the way
north, I think so we're going tothe crack.

Speaker 3 (57:36):
Yeah, it's probably the safest route to go through
Fort Bullwark and then to theroad.
Yeah, do we travel faster onroads?
Yeah, yeah.
Yeah, I mean, and then is therea road you don't travel faster.

Speaker 1 (57:52):
You have a road or safer.

Speaker 3 (57:54):
Yeah, okay.
And then at the crossroads, isthere a road down through the
Drippy Downs?

Speaker 1 (58:04):
The river.

Speaker 3 (58:06):
Oh, okay.

Speaker 2 (58:07):
Got a river road.
We have a canoe.

Speaker 3 (58:08):
If we could strap a canoe onto the tortoise, yeah,
and we could carry a van upthere.
That would be amazing, and thenwe could just sail all the way
down to Dunk.
I say we do it.
That sounds like an adventureTo the crack, should we?

(58:29):
Okay, can we have like a day ortwo of sleep and recovery under
Vera's protection, like on theunassailable codime, just to
like, for once, have a point.
Gail and Riley just keep goingback to the bargaining table
because they don't know how todo it.

(58:50):
Yeah, and actually we wantsupplies and we want to sleep
here for a week.
We just want to feel likepeople again.

Speaker 1 (59:03):
Look, the issue is, I don't want you to be seen by my
competitors here.
I want to get a leg up on this.
Okay, so Out of my house.

Speaker 3 (59:32):
Neither of us understood this Just freeze the
cover door lips.
Yeah, okay, all right then.
Well, this has been great.

Speaker 2 (59:41):
I started shoving.

Speaker 3 (59:42):
Duna dangerous into my mouth.
And then the door slams behindus and we're standing up the
street Well, galen, back to theroad.
So like we're headed to thecrack, let's head to the crack.
Should we just spend a night atthe end in town?
Is that a thing we can do?
We have a pouch of gold still.
We have things to trade atleast.

(01:00:04):
Yeah, let's just take a night,like, take a beat.
Wait, we should have lunch withLike we can over a star.
Welcome with him.
Yeah, yeah, maybe he'll have aplace to stay.
Where did I write it down?
Dr Iqabod Iqy Lundi, a date inMarshgate with him?

(01:00:30):
That is amazing.
It's one of those.
Hey, doc, yeah, we just likesit down at his cafe table plunk
down.

Speaker 2 (01:00:44):
That's our relate 8am .

Speaker 1 (01:00:47):
He promptly shows up and says yeah, oh, you've
arrived.

Speaker 3 (01:00:52):
Yeah, we got kind of held up.

Speaker 2 (01:00:54):
But we're here we formally stand in bow.

Speaker 3 (01:00:57):
Yeah, I like tucking napkin into my sauce for lunch.

Speaker 2 (01:01:01):
I've been coming here every day.
Yes, you're very determined.

Speaker 3 (01:01:05):
We appreciate your We've had a date you know, and I
don't like to.

Speaker 2 (01:01:10):
You know, leave anybody hanging, and neither do
we Zona read back the adventureswe've been on Trying to get
here.

Speaker 3 (01:01:21):
Oh my, four hours later.

Speaker 2 (01:01:24):
Such a harrowing adventure.

Speaker 3 (01:01:26):
Monday is Christopher .

Speaker 2 (01:01:31):
Of.

Speaker 3 (01:01:31):
Christopher Walken and George decay.
Oh my yeah.

Speaker 2 (01:01:39):
Oh, so what will you do now?
Well, we were wondering whatyou wanted to talk to us about
over lunch, oh nothing much Justthis Just this, just this, just
this, just this, just this.

Speaker 1 (01:01:57):
Just this, oh nothing much.

Speaker 3 (01:02:00):
Just this and that.
That's great yeah.

Speaker 1 (01:02:04):
We immediately regret coming here.
Actually there's, there is onething, oh, go on.

Speaker 2 (01:02:12):
Have you heard of the last tree In the used to be
forest.

Speaker 3 (01:02:17):
The last tree.
You know who would know aboutthat as Elbury Berryton.
Yeah, oh, you know, you knowwhere is that fellow anyway, we
I'm sort of a poet warlordliving with the orches Zona
imbock, his heart sinks a littlebit because he perfectly

(01:02:38):
recounted everything.
And it's obvious that Lundywasn't listening because he
recounted the story part where,well, you know, his voice is
very monotone and you know it'shard to listen to this.

Speaker 1 (01:02:54):
I was actually just marveling at what a great couple
you you two boggles make youknow.
It's just wonderful to seeyoung love.
Oh no, she's moved on from me.

Speaker 3 (01:03:06):
She's 100% about this mushroom and Zona imbock now,
no, but the way she's looking atyou.

Speaker 2 (01:03:17):
Yes.

Speaker 3 (01:03:19):
Very intently.
I'm sorry if I overstepped myboundaries.

Speaker 1 (01:03:23):
No, no, no, not at all, we there was a moment in
the dungeon.

Speaker 3 (01:03:27):
Read it back to him and Lundy's eyes immediately
lays over again when Zona startsthis part where Galen and Riley
tiptoe away from Zona and Gale.
I don't want to leave Zona.
Yeah, we ask.
So wait, wait, wait.
Getting getting back to thematter.
And what about the tree in theused to be forest, or the last

(01:03:48):
tree?
Well, I've heard a terriblerumor that it's dying.

Speaker 1 (01:03:54):
No, that is terrible, but it's the last tree in the
used to be forest Precise.

Speaker 3 (01:04:02):
What can we do?

Speaker 2 (01:04:05):
I don't know.

Speaker 3 (01:04:08):
Supposedly the green gal event is trying to think of
something.

Speaker 1 (01:04:14):
The green gal event is.
Where is the?

Speaker 3 (01:04:20):
last tree in the used to be forest, is it?
Oh, it's.
It's to the east, somewherenear the mountains, you see,
okay, I wonder if we can, weshould go to it and check it out
.
We could go directly to it,check it out and then cross in

(01:04:40):
it and horn.
Yeah, it'll be a little moredangerous, but if we can do some
good on our way over, yeah.

Speaker 2 (01:04:46):
Yeah, you want to talk to my friend J Spanky.
Nabanadee A gnome.

Speaker 3 (01:04:52):
I assume, yes, yes Okay.

Speaker 1 (01:04:58):
Spanky Nabanadee.

Speaker 3 (01:05:01):
And your friend there at the last tree.
Yes, he's a.
He's a green gal event Okaylet's say we'll look him up.

Speaker 2 (01:05:08):
That's that's on our way.
I'm pretty sure we can.

Speaker 3 (01:05:13):
Maybe lend a hand.
Okay, I'm going to go to thenext one.
I'm not sure if we can get tothe next one.
We can go to the next one, butwe'll go to the next one.

Speaker 2 (01:05:25):
We'll go to the next one, okay.

Speaker 3 (01:05:27):
We'll go to the next one.
We'll go to the next one.
We'll go to the next one.
We'll go to the next one.
There's a couple of spots wecan stop to after the crack on
the way, just to lessen the blowof a dangerous journey.
Right, yeah, we can hit forfull work or maybe this one down
.
Oh, the perils of the Muklins.

(01:05:50):
We leave Iqabah Lundi with acheck and say thanks for lunch,
thanks for the heads up, andwe'll we'll do this again
sometime.

Speaker 1 (01:06:03):
Oh yeah, I think I'm going to see how Elbury Berryton
is doing.

Speaker 3 (01:06:09):
He'll be glad to see you.
Yeah, tell him hello for us.
I will you say, quiche, I didyes.

Speaker 2 (01:06:23):
I'll have a quiche to go.

Speaker 3 (01:06:25):
We'll also have quiches to go.
Yeah, we will actually.
Let's get a bunch of thosequiches going, guy, so we can
fill up our rations with a bunchof travel quiches.

Speaker 1 (01:06:37):
Four week old quiches on the road.

Speaker 2 (01:06:40):
Oh yes.

Speaker 3 (01:06:45):
Quiches yeah, I love it.
Okay, all right, that was agood lunch to finally check off.
Yeah, things are coming fullcircle in the adventure of the
Raelian Galen.
We're knocking it out, knockingit out.

Speaker 1 (01:07:05):
So tell me, would you like to try to get to the crack
today, or?

Speaker 3 (01:07:13):
I don't have a game for anything.
Yeah, I mean like we could goto the crack.
Stopping now seems like adecent time If we stop now and
if our audience is dying frommore content.
There is a special streamhappening tonight.
That is true.
We've got a special Halloweenstream going on tonight, 5pm PST

(01:07:36):
.
5pm PST.
We're going to be on ourchannel.
You'll see it on our list ofupcoming streams.
We are celebrating Halloweenwith a dive into the 1980s
Ghostbusters RPG.
So we're going to be bustingghosts tonight and, if you'd
like, to join us tonight.
It does make me feel good.

Speaker 2 (01:07:58):
Let's do.

Speaker 1 (01:08:00):
XP before we get inside the room.
I'll give the last time.

Speaker 3 (01:08:09):
I won't do it on the stream, I'll just be ready to go
.

Speaker 2 (01:08:12):
Yeah.

Speaker 3 (01:08:12):
Amazing Okay.

Speaker 1 (01:08:18):
So last time, I don't remember Let me see, I don't
remember.

Speaker 3 (01:08:25):
The party completes a quest or objective, Not really
yeah Stalls problems in creativeways.
I mean there were lots ofhazards.
It's likely that we did yeahEncounters in new location.
We were stuck in the samelocation.
So now I'm counting three yeah.

Speaker 1 (01:08:49):
And then I think there was sort of a relationship
moment, yeah, I would say,between the two of us.

Speaker 3 (01:08:57):
I would say between the love triangle happening,
yeah, and the multiple neardeath experiences.

Speaker 1 (01:09:08):
So for XP, for last time Plus, I don't.
Yeah, you probably didn't markif you did your individual XP
stuff.

Speaker 3 (01:09:18):
I don't think I don't remember what's my yeah.
No, I didn't destroy anythingindiscriminately.
I mean, rescue someone fromdanger.
You did rescue me.
Yeah, I feel like that happened.
So that's Fiverr for me.
Cool, I don't think I used myideal or fault last time.

(01:09:41):
You used it.
This time, though, for sure Idid my ideals volunteer to go
ahead first into danger.

Speaker 1 (01:09:49):
Yeah, Okay, so for today, you did complete this
quest.
You solved, created a problem.
You explored the mansion, themanor.
Did you encounter a newcreature?
Today, no Significant encounterwith NPC.

Speaker 3 (01:10:17):
Definitely With Vera and yeah.

Speaker 1 (01:10:22):
We did not find a relic.
One, two, three, no, so that'sfour Okay.

Speaker 3 (01:10:33):
Anymore.
No, that's it.

Speaker 1 (01:10:39):
Then your ideals and flaws.

Speaker 3 (01:10:41):
Yeah, I don't think I did either of them today.

Speaker 1 (01:10:47):
What is your flaw?

Speaker 3 (01:10:48):
I destroy something indiscriminately.
Okay, I considered using myflaws a joke, because it's like
fun or tripping at a bad timeand I thought that'd be a funny
way to get rid of Gale.
Wow, I was like that's dark.
I can't do that.
I can't even joke about it.
But I did just now.
Yeah.

Speaker 2 (01:11:09):
Yeah, it's a big game .

Speaker 3 (01:11:11):
It was now.
It's not too soon, you know.

Speaker 1 (01:11:14):
Yeah, did you hear it , bogwatch?
It seems like.

Speaker 3 (01:11:22):
I mean, yeah, she's really like cramping our style
man.
Yeah, We'll head out in theearly morning.
I mean you could talk to her.
No, that's crazy, Did you hearin the morning.
It's like you could just talkto her.
Oh, like the cast of Seinfeld.

Speaker 2 (01:11:47):
I don't want to be a boyfriend.

Speaker 3 (01:11:52):
It's a summer of Galen, summer of Galen.
Oh man, all right, okay.

Speaker 1 (01:12:07):
So again, yeah, we're playing Ghostbusters RPG.

Speaker 3 (01:12:11):
Today 5 pm PST.

Speaker 1 (01:12:13):
Yeah, spooky Halloween adventure.

Speaker 3 (01:12:16):
Costume's not required.

Speaker 1 (01:12:18):
But encouraged, but encouraged.
So if you're not doing anythingfor Halloween, anyone can hang
out.

Speaker 3 (01:12:26):
It's kind of a tough year for Halloween this year, so
we figured let's hang out anddo something wacky and cool and
catch some ghosts yeah, someghosts and some scary games and
stream us on the side.

Speaker 1 (01:12:39):
I was the Ghostmaster .

Speaker 3 (01:12:42):
Ghostmaster, yes, the Ghostmaster, master of Ghosts,
of the Ectoplasmic Commendices.

Speaker 1 (01:12:48):
I'll pull up the rulebook here.
It's a frightfully cheerfulrole-playing game.

Speaker 3 (01:12:55):
The original 80s training manual.
Look at that.
It's got a lot of character itdoes.
It's got a lot of heart Quite abit of it.
It's got some gags andtongue-in-cheek.
It's good, plus anything that'sgot giant caricatures of
no-merry and Ernie Hudson, danAykroyd yeah.

Speaker 1 (01:13:19):
And Harold Ramis.

Speaker 3 (01:13:21):
Yes, the late great Harold Ramis.
Speaking of which late greatSean Cottery?

Speaker 2 (01:13:28):
Yeah, this sad moment .

Speaker 3 (01:13:30):
It's a very sad moment, lots of I was going to.
Sean Cottery impression theentire night.

Speaker 1 (01:13:39):
They won't get away with this Ghostbusters Ghost.

Speaker 2 (01:13:47):
Welcome to the Rock.

Speaker 3 (01:13:52):
Miss Sean Cottery already.
Yeah, all right.
Well, thanks for everybody forjoining us today.
We hope you dive into the Landof Eem RPG the Mucklins realm
stuff with you guys.
Special thanks to our patrons.
We really appreciate all thesupport you give us and can't
wait to share some more Land ofEem stuff that we're going to.

(01:14:13):
Actually, just this week wereleased two more free
adventures that you can downloadin the updated land of RPG Beta
Bundle.
Ben will share the link in thechat and then in the description
of this video you should beable to download it as well.
On Drive Thru RPG.
And if you only recently joinedus, don't forget.
You can check out all theprevious adventures on YouTube.

(01:14:36):
Everything's available for youto catch up to where we are.
Yeah right.
We do have a Twitch.
Now We've got a little babyTwitch, but we stream everywhere
so that people can watch it ontheir preferred platforms.

Speaker 1 (01:14:50):
Yeah, and so I just put the link there.
Going back to what James wassaying, we now have three
adventures in the Quick StartGuide of the Beta, so you have
three choices for starting anadventure.
They each have a different tone.
We've got high jinks.
We've got low jinks Bearingdoom.
We've got doom and gloom.

(01:15:12):
We're hitting on all cylindershere, yeah.

Speaker 3 (01:15:16):
So if you want a muppety kind of fun adventure
where you don't have to takethings too seriously, you've got
one.
And then if you want somethingthat's like high adventure,
swinging on chandeliers andbeing a hero, you've got another
.
And then if you want to have amore serious dungeon crawl or
life in limouset steak, we'vegot that kind of tone too.
So grab them.
They're free, they're cool,they've got some art.

(01:15:37):
Each one of them has a wholedungeon associated to it, so
it's cool stuff.
Yeah, all right.
All right, guys, catch you at 5pm today for some Ghostbusters
RPG.
Happy Halloween, happyHalloween.

Speaker 1 (01:15:55):
Bye-bye.
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