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October 19, 2023 100 mins

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Ready for the adventure of a lifetime? Join Ben Costa and James Parks, the creators of Land of Eem, and their lead playtester and personal friend George Higgins, as they bring you another thrilling journey through the Land of Eem TTRPG, published by Exalted Funeral.

This episode takes Galen Dundoogle and Rylee Springle on a daring expedition from Marshgate to save the Last Tree, their homeland’s only hope after the devastating Sarpathi attacks. Equipped with a folding canoe, our heroes navigate perilous terrain filled with snake people, all while managing their inventory and untangling the ambiguous motives of the SPL, an organization with a questionable mission to "civilize" the underlings.

From crafting weapons and armor to negotiating with a taskmaster for golden rewards, this episode is packed with crafty maneuvers and unexpected twists. Along the way, a band of boggart musicians in need of a kazoo player sparks a thrilling rescue mission in Krogland, leading to a face-off with a mysterious, music-loving creature.

The intrigue deepens as Galen and Rylee probe the dark past of Lord Orfong, the enigmatic founder of the SPL, uncovering his connection to the downfall of q Corporation. Explore a mysterious mine, meet an old goblin sporting coproate attire, and join the quest for justice as our heroes gather evidence against Lord Orfong in their mission to restore balance to the Land of Eem.

With action, mystery, and camaraderie, this Indie TTRPG Podcast is perfect for fans of Fantasy Actual Play, Collaborative Storytelling RPGs, and Rules-Light Indie RPGs. Download the Land of Eem Quickstart Guide for FREE and join the adventure today!

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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 2 (00:00):
Hey, welcome back everybody.

Speaker 1 (00:03):
Welcome back to the land of EAM official actual play
.
It's the EAM stream.
You know the EAM stream.

Speaker 3 (00:11):
The EAM stream.
Um, I don't know why I waschanneling like Kermit's Frog.
I think Ben said that.
I think I led you into it.
You did, you did.
They just instinctivelyfollowed suit Instinctively.
You know what I mean.
So hey, who's the bigger fool?
The fool of the fool followsthem.

Speaker 1 (00:29):
You know I'll be, you know you know, the biggest fool
of all is this, Gersh Hudson,who is still labeled as Gersh
Hudson.

Speaker 3 (00:37):
Oh, oh man.

Speaker 1 (00:39):
Whoa, whoa Gersh.
If you're wondering, if youknow, galen died.
No, galen is fine.
Gersh Hudson was from ourHalloween stream.
You can check it out on YouTube.
It was a.

Speaker 2 (00:52):
Ghostbuster RPG stream.

Speaker 3 (00:53):
Yeah, it was a Ghostbuster stream.

Speaker 2 (00:58):
Gersh Hudson no relation to Ernie Hudson.

Speaker 1 (01:01):
No relation at all, only reference.

Speaker 3 (01:04):
Yeah.
So um go for it.
Yeah, thanks for uh, thanks forjoining us everybody.
We're about to jump into hisGersh again.

Speaker 1 (01:15):
Yep, he's just can't, can't get rid of him.

Speaker 3 (01:20):
He's not Ernie Hudson at all.

Speaker 1 (01:22):
No, no, that'll be fixed shortly.
Carry on.

Speaker 3 (01:25):
Uh, so this is the actual play for the Land of Eame
.
We're going to continue theadventures of Galen and Riley um
and showcase the Land of EameRPG game.
Uh, that has been looselyinspired by the Rickety Stitch
and Gelatinous Goo graphic novelseries.
Check it out if you haven't.

Speaker 2 (01:41):
I mean it's very much inspired, it's said one.

Speaker 3 (01:44):
What did I say?

Speaker 2 (01:45):
Loosely.

Speaker 1 (01:50):
It's the most non-committal form of
inspiration.
Yeah, it's not.
I don't know where that camefrom.

Speaker 3 (01:54):
It's literally in the world of Rickety Stitch, though
you don't need to.

Speaker 2 (01:57):
This is loosely based on actual events.

Speaker 3 (01:59):
Yeah.

Speaker 2 (02:00):
Yeah, that's what it is.

Speaker 3 (02:01):
That's what it is.

Speaker 1 (02:02):
We actually have the Chronicles of Zona Inbuk in our
hands, and we're just actingthem out.

Speaker 2 (02:08):
Indeed, yeah so let's , uh, let's update everybody on,
like, where we are in the storyyeah when are we?
Um, you guys are in Marshgateonce again, which is this little
city at the edge of the used tobe forest and quagmash, um.
So, after many adventures inthe quagmash, you finally made
it back.
You did a little job for Vera,the math magician who wanted you

(02:32):
to find crazy Ernie inMarshgate Manor, and it was this
harrowing adventure, like threesessions devoted to uh
traveling through this trapfilled dungeon.
Basically, you found out thatErnie has been captured by
Sarpathy, which are thesenefarious snake people that have
cropped up in the Mucklins allover the place, and you both

(02:55):
have uh stories that are tied tothis.
Our path here.
Um, they destroyed your village.
You guys are best friends fromthe same village, or whatnot, um
, and then so you also have abunch of paperwork that you have
to take to dunk to um, to uh, Iguess ratify it's the only word

(03:19):
coming to mind.
Yeah, the bridge change of one,sven, the Yodeling troll, who
you met a long time ago, who'scurrently at the crack.
I think you guys are heading tothe crack first to talk to him.

Speaker 1 (03:34):
Yeah, I'm going to check in, show him the paperwork
Check in.

Speaker 3 (03:37):
Let him know that we got it all filled out and we're
going to deliver it Hand,deliver it to dunk ourselves.

Speaker 1 (03:42):
Yeah.

Speaker 2 (03:43):
So, yeah go ahead.

Speaker 1 (03:45):
Now I was going to say, if you wouldn't mind
refreshing your roll, 20, uh,gersh Hudson will leave the
building and Galen will arrive.
Classic In classic fashion.
Classic fashion.

Speaker 3 (03:58):
Thank you.

Speaker 2 (04:00):
So this will give us a nice view of where you're
headed.
Ultimately, you're going todunk over here, currently over
here.
That's a long.
It's going to take multipleweeks of our lives.

Speaker 1 (04:12):
Yeah, our real life, actual play lives and I don't
know.

Speaker 2 (04:16):
You guys were talking about going all the way up to
the great slog.
I think yeah.

Speaker 1 (04:21):
I don't know if you're still going to do that,
but Well, we remember we raninto a person who notified us
about the last tree.
Right, right, let me see.
Yeah, yeah, I have to run down.
Maybe I didn't write that down.

Speaker 2 (04:35):
Oh Ryan, hey Ryan, I don't know if you're still here.
Uh, miss Ryan from Comic ConJust got elephant eater comics.

Speaker 3 (04:45):
Oh yeah, hey Ryan.

Speaker 1 (04:47):
Very cool, very cool yeah.

Speaker 3 (04:53):
Yeah, that's true, george, you're right.
We were going to check out thelast tree and then determine if
we were going to go through theEttenhorn, which doesn't sound.

Speaker 1 (05:04):
Yeah, it was Ichabod Lundy On our lunch date.
He reminded us that the ornotified us of the last tree and
the use before us.
The green gallivanters aretrying to think of something to
save it, and we should look up aJ Spinky Nabber Nutty.

Speaker 2 (05:20):
The famous J Spinky Nabber Nutty who could read it.

Speaker 1 (05:23):
He needs no introduction.

Speaker 3 (05:25):
Not at all.
Not at all Um.

Speaker 1 (05:31):
Well, it's perfect, yeah, so we'll still hit the
crack and we'll head over tolast tree.

Speaker 3 (05:37):
Um, and we could die in Ettenhorn.
Yeah, dying in horn.
If we survive Ettenhorn, weactually could take the river
down to dunk and save us sometime and pain.

Speaker 1 (05:45):
I believe we got a folding canoe right.
We do it's just a canoe.

Speaker 3 (05:50):
but we have a canoe, Just got to get to water.

Speaker 1 (05:54):
Okay.

Speaker 3 (05:56):
I love it.
It was a nice find, nice find,perfect.
You know what I mean.

Speaker 2 (06:00):
Have you guys addressed your inventory space?

Speaker 1 (06:05):
I don't know what you're talking about.

Speaker 2 (06:09):
We totally have not A canoe is like it's going to be
at least three slots.
Yeah, we said we're going toroll it.

Speaker 1 (06:17):
Yeah, the turtle only gives, I think, 12 additional
slots.
I'll look it up while we getrolling here.
Yeah, but we should do.
I'll do an inventory balancingshortly.

Speaker 2 (06:32):
Is there anything you want to get in Marshgate before
you head off?

Speaker 3 (06:38):
Food.
We should probably stock up onrations, since that's always a
pain point for us.

Speaker 1 (06:45):
Unfortunately, yeah, yeah, definitely.

Speaker 3 (06:47):
Maybe some rope, just so we have it.
We've needed it several times.

Speaker 1 (06:53):
Now I have string.
Yeah, okay, sounds good.

Speaker 3 (07:00):
What else?
I think that's it.

Speaker 1 (07:05):
That might be okay.

Speaker 3 (07:07):
All right.

Speaker 2 (07:09):
Can?
I don't know what type ofcoinage you have, but those are
copper.
Still have a gold pouch.

Speaker 3 (07:18):
You have all the gold .
I have none.

Speaker 1 (07:20):
Yeah, I think it was just one gold pouch for the
party.
I think we can split that intonine copper pouches or three
silver pouches.
Right, that's kind of how itworks.
Yeah, because I don't want togo bartering with my gold pouch
and lose it all in a rash.

Speaker 3 (07:38):
Right.

Speaker 1 (07:38):
Yeah, what I'm saying .

Speaker 2 (07:40):
That is more inventory space, like splitting
up into nine copper pouches, ohso each monetary item counts
inventory space.

Speaker 1 (07:51):
What does that?

Speaker 2 (07:54):
It do.

Speaker 1 (07:55):
There's so many.
There's so many rules orregulations Make you track.
I love it All right.
So, James, while I look up thisturtle thing, you want to do
some roles for the rations andsuch.

Speaker 3 (08:12):
Sure.

Speaker 1 (08:14):
I'm just going to make sure we have enough
inventory space to what do Ineed?

Speaker 3 (08:17):
to be six yeah.

Speaker 2 (08:20):
If you roll a one or two, you spend it all.
I roll a four.
Okay, that'll buy some rations.
You should roll it individuallyfor each item.

Speaker 1 (08:36):
Yeah, so we have to do like one for each ration,
because we definitely want liketwo or three rations just in
case we consume them.

Speaker 3 (08:43):
Yeah, like weeks rations, one week rations, yes,
yes, so it's three.

Speaker 2 (08:54):
Okay, plus 12 inventory.
You spend it, I think.
Are you telling me what you'rebuying?

Speaker 3 (09:01):
So I was buying.
I was going to buy four rationspacks, like two for each of us,
and then get a rope.
Okay, I got to roll one.

Speaker 2 (09:11):
Well, you spent the copper pouch on the rations and
you were able to buy a rope aswell.

Speaker 1 (09:18):
Awesome, excellent, and my total inventory slots are
going to be 35.
So we're actually not in badshape.

Speaker 3 (09:28):
Yeah, I think I'm.
I don't.
I didn't tally at all, but Iknow that I've got room just
because I've got some stuff andI'm not carrying that much.

Speaker 1 (09:35):
And Ben materials take up.

Speaker 3 (09:39):
Let's see my pencil over here, my role playing
pencil.
Here it is.

Speaker 1 (09:45):
This is it.
Yeah, I think we'll have.
We might have trouble carryingmaterials.

Speaker 2 (09:57):
Yeah, yeah, two materials take up an item slot.

Speaker 1 (10:01):
Oh, it's two per item slot.
Okay, Cause I have.
We got seven materials fromthat old Horde.

Speaker 2 (10:07):
We got to come.
You should have a bunch.
You got a lot from the.

Speaker 1 (10:11):
Yeah, I wasn't keeping track of all the
materials.

Speaker 3 (10:14):
I have six on me.
I think there was 19 more, butI could be wrong.

Speaker 1 (10:19):
Okay, well, we'll roll back the tape, as I keep
promising that sounds right.
It was a lot.

Speaker 3 (10:24):
It was it was like 19 .

Speaker 1 (10:27):
So yeah, right, so do you want to use them at all
before we head out, because Idon't think we can reliably
carry all that stuff.

Speaker 2 (10:35):
Use them or lose them , yeah.

Speaker 3 (10:38):
I suppose we could break out some of the crafting
rules and I could make something.

Speaker 2 (10:41):
Yeah, let's do it.

Speaker 3 (10:45):
All right, let me, let me crack open crafting.

Speaker 1 (10:49):
Oh wait, you got the craft, we don't got the craft.

Speaker 3 (10:53):
I'm going to read it off of your screen, Benjamin.

Speaker 2 (10:56):
All right, what do you want to craft?

Speaker 3 (10:59):
Hmm, what do we need, george?
We, you've got armor, we haveweapons.

Speaker 1 (11:03):
Finally, yeah, are there other pieces of armor?
Do we have item slots, asusually goes, or how does that?
It's just, you can equip thingsin a reasonable fashion, I
imagine right.

Speaker 2 (11:15):
So you'll you'll need to buy some crafting tools.

Speaker 3 (11:19):
Yeah.

Speaker 2 (11:22):
And, depending on what you need, you might need
like a forge.
So that's probably not feasibleat the moment.

Speaker 1 (11:28):
Yeah, Does the loyal chum come with something along
those lines?
I forget Mobile forges, levelsix I take it back.
Okay, that's what I wasthinking of.

Speaker 3 (11:39):
Um, I guess I could get some tools.

Speaker 2 (11:41):
I mean, we could have said this was like between
sessions.
If you want to do something, Idon't care.

Speaker 3 (11:47):
Sure, well, why don't we continue?
And I'll just look around andsee what I can make.

Speaker 1 (11:51):
We'll hit the road and we'll we'll retroactively
figure out a couple of thesethings.

Speaker 3 (11:55):
I don't want to slow down while I geek out about
crafting stuff.

Speaker 1 (11:57):
I know right, I'm going to get mired down in the
the awesomeness of the system.

Speaker 3 (12:02):
Like I don't have a lot of components required to
make some stuff.

Speaker 1 (12:06):
So yeah, we got some pocket filler strings, Karen
crystals, creep thistle and aDunamite ship.

Speaker 2 (12:12):
Yeah, so with like regular materials you could just
make mundane items or everyone,basically.

Speaker 1 (12:22):
But that Dunamite ship, I think, is a.
I've got a Dwimmer steel, so Ican do some good stuff you can
make stalwart armor with aDunamite ship Once per combat.
Give disadvantage to attack.
Roll against you.
That's pretty good.

Speaker 3 (12:40):
That is pretty good.

Speaker 1 (12:42):
As a solid piece of kit there.

Speaker 2 (12:48):
You could make trusty bladed weapon, ranged weapon or
tools with Dwimmer steel.

Speaker 3 (13:02):
I've got a trusty ranged weapon.

Speaker 1 (13:04):
Yes, it's true.
Yeah, we can make a magnificentfiddle with pocket filler
strings.
It's amazing.

Speaker 3 (13:14):
Gosh, you know what might be helpful, like some
tools, like a pry bar.

Speaker 1 (13:21):
You want to just bank some out of the materials real
quick.

Speaker 3 (13:23):
Yeah, I think I'll do that.

Speaker 2 (13:27):
Cool, While you're doing that, let's well, this is
what happens actually.

Speaker 1 (13:32):
Yeah, we hit the road , I think right.

Speaker 2 (13:33):
Before you exit town you're approached by Taskmaster
Dundoon, who's the subterraneanpits and layers like leader
around here.
Marshgate is comprised of threecompeting uh Dungeoneer outfits
.
Uh, sovira is with anassailable co and this guy is

(13:57):
his competitor.
And he comes to you and he saysfor her competitor and she says
uh, he says he says yes, look,I know you guys have been, you
know, bubbling around here forthe past couple days.
Where's Crazy Ernie?
I know some suspicious going onhere.

Speaker 1 (14:25):
I continue to type while he talks at me.
I look over to him and I say,uh, crazy Ernie's, he's gone
right now.
We're going to go find him.
What?
Yeah, he's not here.
I repeat myself.
I say Crazy Ernie is gone rightnow.

Speaker 2 (14:46):
We're going to go find him.
Whatever your pain, I'll payyou double.

Speaker 1 (14:52):
I say, uh, that's, that's nice buddy boy.
But uh, you know, we're notreally.
While we are doing it for themoney, uh, we are also doing it
for Crazy Ernie.
So I mean, I turned to Rileyand I say Riley, this guy wants
to pay us double.
But uh, I don't really trusthim.
Vera's been good to us.
I kind of want to just stickwith her.

Speaker 2 (15:18):
Looks like James is uh time changer.

Speaker 1 (15:23):
Okay, riley's back.
Yeah, did you catch what I said?
No, that's fine.

Speaker 3 (15:26):
I didn't catch what you said, sorry.
Sometimes it switches me overto another Wi-Fi without my
consent.

Speaker 1 (15:31):
Yeah, without my consent.

Speaker 3 (15:37):
You didn't ask nicely how dare you?

Speaker 1 (15:40):
Um.
So I turned to Riley and I say,riley, this guy wants to pay us
double, but uh, you know,vera's been real good to us.
I don't want to, I don't wantto really ruin that relationship
.

Speaker 3 (15:50):
Yeah, that's a good point, Uh, but we're talking
about double.

Speaker 1 (15:58):
Riley's eyes turn into dollar signs.
Zoni and Buck immediatelywrites down and Riley was
seduced by the power of gold.

Speaker 3 (16:10):
I mean, we don't know much about this guy, though
I'll tell you that.

Speaker 1 (16:13):
I say, uh.
I turned to Taskmaster Dunedunand I say, um, tell you what.
We're going to sit on it andthink.

Speaker 2 (16:19):
Nope what.
Sit on and think you guys aregoing halfway across the world.

Speaker 1 (16:24):
Yeah, yeah.
When we bring back Crazy Ernie,we'll see who we give him to.

Speaker 3 (16:29):
Gives us a lot of time to think.

Speaker 1 (16:31):
Yeah.

Speaker 3 (16:34):
I don't like this.
It gives you a lot of time tocome up with triple.

Speaker 1 (16:42):
That's the inner shrimp of Riley's Sprinkle
coming out.

Speaker 2 (16:46):
Just a bunch of mercenaries.

Speaker 1 (16:50):
Uh, I mean, it's not wrong, it's all we do.

Speaker 2 (16:55):
Mercenary event.
Look, look, have I pitched youon what SBL has to offer the
world.
I mean, we are.
We are at the forefront ofcivilizing the underlings Okay.

Speaker 1 (17:07):
Uh-huh, doesn't that mean enslaving the underlings?

Speaker 3 (17:11):
Yeah, Civilizing the underlings?
I don't know that.
Uh, that that tracks well withme.

Speaker 1 (17:15):
Yeah, tomato, tomato.
You know what I mean.
We already saw what Gearguarddid to the and tried to do the
underlings and that was terrible.

Speaker 2 (17:22):
Gearguard.
I mean, that's a war for us.

Speaker 1 (17:25):
Eh, I don't see you guys as any better than him.

Speaker 2 (17:29):
What are you talking about?
We got a hierarchy, we got likea chain of command, we got
pencil pushers keeping everybodyin line.
It's all on the up and up.

Speaker 1 (17:38):
Wait, literally, gearguard had the same thing.
He had a chain of command, hehad Brutes keeping everyone in
line, where they would just beateach other into line and, uh,
it sounds a lot simpler than thepencil pushers.

Speaker 2 (17:50):
Yeah, making a big mistake Just just keeping in
mind we didn't say no.

Speaker 1 (17:56):
We said we'll keep it in mind.
And then you're here, toughtalking.

Speaker 3 (17:58):
We'll keep it in mind .
We'll keep it in mind.

Speaker 1 (18:03):
You keep it in mind.

Speaker 2 (18:06):
I won't be able to stop thinking about it.

Speaker 1 (18:09):
We will be, uh, but we'll keep it in mind.
All right, me and FB just startkind of like slowly trotting on
Like he runs alongside of us,not really keep it in.
Come on, come on, buddy, I'mserious.

Speaker 3 (18:24):
I'll say, and I'll say thank you, by the way, and
then, like, take his cup ofcoffee out of his hand and sip
it as I go.

Speaker 1 (18:34):
Think about triple.

Speaker 2 (18:37):
All right, make a realms check as you.

Speaker 3 (18:40):
Oh right, land At Georgie you want to get this
party started.

Speaker 1 (18:44):
Sure, sure.
Let's see if we immediatelybreak a tourist leg and have to
change it out.

Speaker 3 (18:49):
Oh man, hopefully not .
I mean, I feel like you'vegotten all the bad roles out of
your system.
Nope.

Speaker 1 (18:56):
That's a four.

Speaker 2 (18:57):
Oh boy.

Speaker 1 (19:00):
You say that like I've been getting bad roles out
of my system and they just keepcycling back in.

Speaker 3 (19:05):
And has to quickly take the book out of our view so
we can't see the randomencounters tables.

Speaker 2 (19:10):
Yeah, I'll be a mess, you know.

Speaker 1 (19:15):
You got a dangerous encounter.

Speaker 2 (19:16):
Oh dear.
It sounds about right Roll theD100.

Speaker 1 (19:20):
I'm excited because we have full head points 80.
80, 80, 80.

Speaker 3 (19:28):
All right, and.
Frozen is going you know what Imean.

Speaker 2 (19:37):
You cross paths with a troop of boggert musicians and
they're freaking out and theyhail you on the road.
They're heading in the samedirection actually.

Speaker 1 (19:53):
Pulls along side of them oh.

Speaker 2 (19:55):
Sorry, which way are you moving?
Move your place to two hexes.

Speaker 3 (19:59):
Going to crack Two hexes 25.16?
.

Speaker 1 (20:06):
Yeah.

Speaker 3 (20:06):
Yeah.

Speaker 2 (20:08):
Things are better than in the swamp, where you're
only moving one hex.

Speaker 1 (20:11):
That's true.
I've been so accustomed to onlymoving one hex Just dredging
through yeah.

Speaker 2 (20:19):
So these musicians are actually headed to Crogland
and they're like, hey, you got akazoo player.

Speaker 1 (20:30):
I like it Riley, assuming that she knows how to
play the kazoo because she's sotalented.

Speaker 3 (20:35):
I mean, I appreciate the offer but I don't know how
to play the kazoo.
And if you're headed toCrogland you might want to watch
out for that cotton candy.

Speaker 2 (20:44):
We got a gig there and we lost our kazoo player on
the road.
We woke up and he's just gone.
We think, ah, no idea whathappens.
Did anybody go looking for him?
Yeah, but we don't have time.
We got to make the gig.
We don't know what to do.

Speaker 3 (21:01):
Don't know what to do .

Speaker 1 (21:02):
I mean we could do a quick search of their campsite
and see if we can find somethingreal quick.

Speaker 3 (21:07):
Yeah, maybe, like I'll do a quick search, like
maybe we can find some tracks orsomething.

Speaker 1 (21:10):
Yeah, see, we'll take a peek real quick, but we're on
our way to the crack.

Speaker 2 (21:16):
The crack.
Why would you want to go to thecrack?
That's highly dangerous.

Speaker 1 (21:22):
Big business opportunity.

Speaker 3 (21:24):
We got some buddies there.

Speaker 1 (21:25):
Big.

Speaker 2 (21:29):
All right, we're going to be headed to Crogland,
I guess, and uh well, yeah, canwe search your campsite real
quick?

Speaker 1 (21:39):
Maybe we'll be able to find something.
Everyone show me your feet so Ican rule out your tracks.

Speaker 3 (21:44):
Smart.

Speaker 1 (21:46):
Probably not how it works, but I'll take it, you
talking about murder orsomething they point west to
where their camp was.

Speaker 2 (21:58):
They're kind of, you know, far away now.

Speaker 1 (22:03):
We could go out of our way real quick and see if we
can find.
I don't know, what do you think?

Speaker 3 (22:07):
Well, I can't play the kazoo.

Speaker 1 (22:10):
No, no, I mean, we could go out our way and see if
we can find the uh track.

Speaker 3 (22:14):
Yeah, we'll go over there and see if we can.
Uh we'll.

Speaker 1 (22:19):
We'll deviate a little bit towards there in
favor of their camp to justsearch it up and see if we can
locate them.

Speaker 2 (22:25):
Okay, um, yeah, make a search check.

Speaker 1 (22:32):
Uh, you want to do it , james.
My search is plus zero, so ismine.
That's right.
Okay, we've got our twos out ofthe way.

Speaker 3 (22:40):
We just I don't see anything.

Speaker 1 (22:43):
We're combing the desert and we ain't found stuff.

Speaker 3 (22:46):
Yeah, he's, he's, that guy's gone.

Speaker 1 (22:49):
He must have cut out Um we shrug yeah and continue on
our way Right.
Their show is a failure.
Uh, they attribute it to twowandering adventurers.

Speaker 2 (23:04):
Oh, no, yeah, yeah.

Speaker 1 (23:07):
They said it was our fault.
We should have been able toplay the kazoo.

Speaker 2 (23:12):
Um, what happens on this?
A two is pretty bad.

Speaker 1 (23:18):
Yeah, um, but with a plus, right, I mean it's bad
with a plus.

Speaker 2 (23:25):
No, it's bad.
Uh, it's the worst thing youcan roll.
It's a one and two, I thinkwe'll roll a uh wandering
creature.

Speaker 1 (23:32):
Yeah, I was going to say maybe we encounter whatever
ate this guy.

Speaker 3 (23:38):
Oh no, the kazoo player.
He's going to gobble him up inthe desert.

Speaker 1 (23:43):
We're going to kill the creature and out of its
belly fall to kazoo.

Speaker 3 (23:47):
If there's enough time, that he wasn't and lips
attached to it.

Speaker 2 (23:50):
Yeah, as you guys are searching, um, you kind of dip
your head into this cave, Um,and among like shows it's
wriggling jelly body in the dimlight and then starts like

(24:14):
coming after you surprisinglyfast.

Speaker 1 (24:16):
Oh, my goodness Um well, I know what I'm doing.
I will.
I will charge him.
I'm still on my war, tortoise,because we were outside and I'm
just going to ram.
No, yes.

Speaker 2 (24:38):
No yeah.

Speaker 1 (24:41):
I'm going to ram for 1d 10 dread and knock him over.

Speaker 2 (24:45):
Uh roll initiative.

Speaker 1 (24:47):
Yes, I do that too.

Speaker 2 (24:48):
Unless James, you wanted to do something
pre-combat.

Speaker 3 (24:52):
I am going to lose scenario with my trusty bow.

Speaker 2 (24:58):
Also roll initiative we both did.

Speaker 3 (25:01):
We go first Initiative.

Speaker 1 (25:06):
Uh, let me make an attack roll with wilderness.
You know to command my port ofLanding the tortoise.
It's a nighter.

Speaker 2 (25:17):
Oh, that's a hit.

Speaker 1 (25:19):
D10 baby oh three.
It's a glancing blow.
It's a little bit dark, alittle bit murky and gelatinous,
mung kind of bounces off theside but takes some impact
damage.

Speaker 2 (25:35):
Sorry, I'm going to the mung entry just to check it
out here.
You know what they have minusone defense.
You know, what that sucks, soit gets a counter attack against
you, okay.

Speaker 1 (25:53):
All right, I accept, I have a six attack.
Uh, they have still plus onedefense, I suppose.

Speaker 2 (26:04):
So you can also counter attack.

Speaker 1 (26:06):
I can also counter attack Okay.

Speaker 3 (26:09):
You have armor on the right George.

Speaker 1 (26:10):
Right, but the armor doesn't help we all get five,
courage, but it doesn't improvemy.

Speaker 3 (26:17):
Got it.

Speaker 1 (26:18):
Uh sorry, but I take five damage, yeah five.
So my temporary courage is gone.
Now I'm just regular courageousand I counter attack.

Speaker 3 (26:30):
You are courageous, oh Yep.

Speaker 1 (26:35):
Definitely haven't gotten all the bad rolls out of
the way.
That's a one.
Or is it three?
It's a three.

Speaker 2 (26:42):
Okay, that's a failure with a plus you in your
duel with this one mung.

Speaker 1 (26:51):
Well, ben, real quick .
I'm sorry, let me rewind.
I did my tortoises attack doeshave knockdown, like has says,
and knocking them over.
Okay, can you knock them over,though it kind of just like
wriggle right, greatphilosophical question.

Speaker 3 (27:14):
Um question that requires another stream We'll be
doing this afternoon.

Speaker 1 (27:19):
Two din for our two hour discussion on the
philosophy of philosophy ofmoney.
To my or not to mung.

Speaker 2 (27:31):
You know I'll say it'll give Riley a plus two.
I like it, yeah To her shot.

Speaker 3 (27:38):
That helps because I need a.
I need a 10, I believe, becauseit's a minus one.

Speaker 1 (27:42):
Yeah, maybe, maybe the yeah Okay.

Speaker 3 (27:45):
So if I use a quest point, I will hit it.

Speaker 2 (27:50):
Cool.

Speaker 3 (27:51):
So I'm going to do it .

Speaker 1 (27:52):
Nice, you've got a dark side point because you use
a quest point to try.

Speaker 3 (27:59):
I've dread.

Speaker 2 (28:01):
The arrow just pierces into the mung and it
like dissolves into a puddle andyou find a little kazoo there.

Speaker 1 (28:11):
Oh no, the lips still attached.

Speaker 3 (28:18):
The kazoo guy.
Let's grab the kazoo and like,bring it back to him and be like
we're sorry, but yeah, he'sgone, he is among.
Got him.

Speaker 1 (28:29):
He is among the mung now.

Speaker 2 (28:31):
Among among us.
Yes.

Speaker 1 (28:35):
Oh, tune in later for our mung us stream.
You know it's the latest hitgame.
Replaying mung us.

Speaker 3 (28:43):
The first series of 20 episodes.
Yeah, let's bring the kazooback and say we're really sorry,
but your pal is he's.
He's born food mung food.
He's mung food.

Speaker 2 (28:58):
We do it.
That'll take you off path.

Speaker 1 (29:01):
That's okay, yeah, maybe we'll.
It'll head us back over tofeels important to let the go
towards the program, or you wantto move to and we'll just end
up there or something.

Speaker 2 (29:14):
Um, 15 is fine.
Okay, you catch up with themusicians.
What do you say to them?

Speaker 1 (29:27):
We've got some play a sad kazoo song and they say
you're hired.

Speaker 2 (29:34):
Oh man.

Speaker 3 (29:37):
Oh man, it's like somberly hand over the kazoo,
like yeah, I'm not, like it wasa mung we were too late Dead.

Speaker 1 (29:51):
Yeah, that's offensively, we think so.

Speaker 3 (29:56):
Yeah, we managed to do yeah, but you can now cherish
.

Speaker 2 (30:03):
Listen, here's like two free tickets to Crogland,
you know, if you ever want to, Ijust oh, I just want to say
thanks, but this is a horriblesituation.

Speaker 1 (30:17):
I read the fine print at the bottom has cash value
of.001 copper.
So we can't even like resellthem.

Speaker 3 (30:28):
The Crogland?
Isn't that where we started?
We like got sick, oh my God.

Speaker 1 (30:31):
Yeah, we'll go back.

Speaker 3 (30:34):
I'll try Crogland again, but I appreciate this.
Thank you for the gift andwe're sorry, sorry, yeah, yeah,
good luck on your show, indeed.

Speaker 2 (30:46):
Fairly well, thanks, we're not going to have, you
know, that steadying kazoo.
That really just holds down.

Speaker 1 (30:53):
Yeah, and you know, a good kazoo ties the room
together, you know.

Speaker 2 (31:00):
It's true, bye.

Speaker 3 (31:01):
Yeah.

Speaker 1 (31:02):
Fairly well.

Speaker 3 (31:05):
It's like starts to rain and yeah.

Speaker 2 (31:10):
You guys can move one more.
Hex, you'll have to makeanother check.

Speaker 3 (31:14):
I will go for it.
Go for it yeah.

Speaker 1 (31:18):
Six Nice.

Speaker 2 (31:20):
A bump in the road.
The dump Roll a D6.

Speaker 3 (31:27):
Come on, two, two, two.
That's not so hot.
Lost supplies Good thing youbought the rations Geez Lost
Gone.

Speaker 1 (31:43):
One of them is gone.
Yeah, okay, man, that's.
It can be one of mine, becauseusually Riley is the one
suffering.

Speaker 3 (31:51):
Yeah, I feel like I've been starving it at the
last two quests.

Speaker 1 (31:54):
Yeah, yeah, you keep two rations.

Speaker 2 (31:57):
I think your tortoise got into them a little bit.

Speaker 1 (32:01):
I can't even like.
Oh my God.
One of his name is Frau Blucher.
Frau Blucher, you know I say FB.
You know how many times do Itell you this is people food.
Your food is down there.
I point to like reeds on theside of the road.
I grab the reeds up and I shovethem in FB's mouth.

Speaker 2 (32:19):
FB just like recoils, sick of weeds.

Speaker 3 (32:23):
Yeah, she wants hot dogs.
I give her a good brushing.
I understand the entire nextday we'll have to deal with like
tortoise flatulence.
Oh yeah, yeah.

Speaker 1 (32:35):
You know, it's true she's ration intolerant, but she
loves the taste.

Speaker 2 (32:45):
You guys make it to the edge of the crack as night
falls.

Speaker 1 (32:51):
Yeah, it's plumbers.
Plummer passes what they callit.

Speaker 3 (32:55):
I'm going to go right up to the edge of the crack.
I'm going to do yodelingyodeling, yodeling.

Speaker 1 (33:02):
I love it.
Oh my God, we're not going tobe able to sleep tonight.

Speaker 3 (33:06):
He's spending it to be yodeling.
That's how I'm summoning him.

Speaker 2 (33:11):
Perfect.
Like 30 seconds later you heara distant yodeling, yodeling.

Speaker 3 (33:19):
Hey, it's 10.
The yodeling trolley's here.

Speaker 1 (33:22):
We made it, we have arrived.
He's still alive, somehow.

Speaker 2 (33:31):
He gets there in about an hour.

Speaker 3 (33:37):
We're sitting around the campfire roasting Weenies,
waiting for Finn.
We'll have one ready for himwhen he arrives.

Speaker 2 (33:46):
Hey guys, I just assumed you were dead.

Speaker 3 (33:51):
Well, on many occasions we almost were, but
we've got great news We've gotall your paperwork filled out
and we're headed to Dunk rightnow.
We figured we'd just check inand see how you was doing.

Speaker 2 (34:02):
Oh well, that's wonderful news.
I'm fine, we're actuallyalready building the bridge.
Gearguard never came back.

Speaker 3 (34:14):
Yeah he's not a great guy and I wouldn't expect him
to come back.

Speaker 1 (34:19):
But the Yelgads are helping you right.

Speaker 2 (34:22):
Yes.

Speaker 1 (34:25):
How are they doing?

Speaker 2 (34:26):
They're under the deal.

Speaker 1 (34:27):
Yeah.

Speaker 3 (34:29):
That's good.
It's good when things work outWell.

Speaker 2 (34:31):
I mean we've hit some snags in the construction, but
I guess by the time you get back, hopefully it'll be done.
Wow, there have only been a fewdeaths so far.
Oh my God.

Speaker 1 (34:51):
Yeah well, every good bridge is built on the backs of
a couple of dead workers.
I guess I don't know how thatworks.

Speaker 3 (34:58):
Yeah, that's true.
Yeah, yelgads are all thedeaths for them, just like
getting into fights and killingeach other.

Speaker 1 (35:08):
There would be like a plank and they would just get
into like a fist fight.

Speaker 3 (35:11):
No, I mean, we follow every safety protocol known in
the land of EAM, but the Yelgadsjust take their fist attacks
very seriously.

Speaker 1 (35:17):
Yeah, the Yelgads chalk it up to acceptable losses
and because they have kept thenumber under five, they feel
like it's actually a gamesomehow.

Speaker 3 (35:24):
Yeah, yeah, they're tough people.

Speaker 1 (35:27):
I say well, do you need anything from us while
we're here?
Otherwise we're going to headwest to Dunk.

Speaker 2 (35:37):
We start searching through your tortoises like bags
and stuff.
Oh, look at these.
Could use some of thesematerials.

Speaker 3 (35:50):
Oh yeah, yes, yeah yeah, I mean.

Speaker 1 (35:53):
I turn to Riley and I say I don't care, you can take
them off our hands.
Fb will be lighter.

Speaker 3 (35:58):
It's not like we have a forge or anything.

Speaker 1 (36:00):
No, not at all.
I happily unload however manymaterials you want to give them,
like 10.
So we had five.

Speaker 3 (36:11):
Let's give him 10 materials and ask him if he can
get some rations.

Speaker 1 (36:15):
Yeah, yeah, a bad.

(36:39):
It actually has a consistencyof a nature's valley granola bar
, so like when you open it likeyou know it just starts
crumbling your hands.

Speaker 2 (36:51):
It's like this big oh amazing.

Speaker 1 (36:55):
They're like.
They're like sausages.
They're ready to go.

Speaker 3 (36:58):
At first I'll be disgusted and then I'll be like,
hey, you know, they're kind ofcute.

Speaker 1 (37:05):
Yeah, they squeak at you.
You know the scratch on thehead.

Speaker 2 (37:08):
It's good.

Speaker 1 (37:10):
Yeah, I say hey, you know, Sven, what do these turn
into when they get big.

Speaker 2 (37:16):
I don't know, slurp worms maybe.
Oh, oh, yeesh We've had run-inswith slurp worms.
I'm not a scientist.

Speaker 1 (37:27):
I had no idea.
You look like a man of science,Sven.
Your yodeling is pitch perfect.
I assumed it was a scientificformula for yodel.

Speaker 2 (37:38):
Well, there is a science to yodeling.
I believe it.
I believe it.
You're just a yodeling Sven.

Speaker 3 (37:45):
These grubs will come in handy, I'm sure, Like put
them on the tortoise.

Speaker 1 (37:50):
Yeah, we now have more rations, I guess.

Speaker 3 (37:53):
Oh, pattern say you're not going to want to eat
these.

Speaker 1 (37:56):
She does, she does.

Speaker 2 (37:59):
Probably never wanted to eat anything more than those
.

Speaker 1 (38:01):
Yeah, you're right, that's her jam.

Speaker 3 (38:05):
Oh, how right you are , and when we roll it to, it'll
happen, yeah.

Speaker 1 (38:13):
Well, I see, Sven, we're going to settle in for the
night.
Then we'll go get thesepaperwork.

Speaker 3 (38:21):
Yeah, we'll be on our way.

Speaker 1 (38:22):
Filed for you.

Speaker 2 (38:23):
Good seeing you.
Well, you want to play somehizah Like over here?
I got my decks, I mean.

Speaker 1 (38:33):
I look at Riley.
I'm not much of a hizah player.

Speaker 3 (38:36):
I think I can take him.

Speaker 1 (38:40):
He's on hand back.
We're better than a ground.

Speaker 3 (38:43):
Yeah, copper, here I start, I like get real intense
Suddenly.
I know I can win.
I know I can win Galen.

Speaker 1 (38:50):
I say we got two copper patches left and three
silver or two silver, so don'tblow it.

Speaker 3 (38:55):
All right, give me, give me a copper pouch.
I'll see.
If I can't win a copper pouch,okay, I will play hizah against
Sven.

Speaker 2 (39:04):
All right, I'm going to take the hizah.
This is a game about, you know,guile trickery.

Speaker 1 (39:14):
It's called.

Speaker 2 (39:14):
Guile Trickery check.

Speaker 3 (39:18):
Shunk.
Oh yes, I'm going to put on myhelm of lies and be like take
the visor down.
Oh, you're really serious aboutthis.
I'm very serious about my hizah.
We go way back with hizah andmy family.
All right, I'm going to fan outmy cards.
See what I got.

Speaker 1 (39:38):
Meanwhile, zona and Buck and I are trying to figure
out the bear skin of trivia andasking each other random
questions.

Speaker 2 (39:44):
I forgot about that, what do you want to ask it?
So make a trickery check.
I'm also.
It'll be a roll off.

Speaker 3 (40:01):
I got a three.

Speaker 1 (40:04):
But it's just you luring him into a fall since the
security.
That's how this works.

Speaker 3 (40:08):
Yeah, and it's going to bring out my gambling
addiction.

Speaker 1 (40:13):
That's why I hold the money and Riley gets the one
shot.

Speaker 3 (40:17):
He slaughtered me on the first hand.

Speaker 1 (40:20):
Yeah, it's the best of three.

Speaker 2 (40:21):
Don't worry about it, you know it's.
Yeah, this is the first hand.

Speaker 3 (40:25):
Yeah, one more hand, one more hand.
I can do this Best two or three.

Speaker 2 (40:30):
Game.
Just one more game, yes.

Speaker 3 (40:34):
Give me the money.

Speaker 1 (40:37):
Aren't you still playing for that first bag of
copper?
It's all.

Speaker 3 (40:40):
Oh, is it three rounds for the copper?
Is that what it?

Speaker 1 (40:43):
is.

Speaker 3 (40:43):
Yeah, best two out of three.

Speaker 1 (40:45):
I like carefully guard the money because Riley's
like salivating in the mouth.

Speaker 3 (40:48):
And narrow my eyes.

Speaker 2 (40:53):
Oh, come on.
What can I?

Speaker 1 (40:54):
say oh my good Lord, Holy cats.

Speaker 2 (41:05):
Yeah, it takes one of your pouches.

Speaker 3 (41:08):
I like I'm sweating beads and like, give me your
sword, anything, I got to getback in the game.

Speaker 1 (41:13):
I say you know you got.
You got plenty of stuff in yourinventory.
I take away Mad Merian'smultiple map.
Hide it from me.
Yeah, I just hide it from youin the lucky rock sack and I say
you got some weapons if youwant.
I don't know.

Speaker 2 (41:28):
I don't want to cause a rift between you guys.

Speaker 1 (41:31):
No, no, I say spend, don't worry, I'm used to this.
I hide all the really goodstuff, you know right, you're
right, you're right, I shouldn'tplay anymore.

Speaker 3 (41:39):
I shouldn't play anymore.
I like pace around the fire.
I should get some sleep.
I should get some sleep.

Speaker 1 (41:47):
Zona Rice-Tan Riley has a problem.

Speaker 2 (41:52):
Take a metal check, Riley.

Speaker 3 (41:55):
Oh no, serenity, now 12.

Speaker 2 (42:03):
Serenity.
Now, jerry, you're able tostave off your gambling edition.
Serenity now.

Speaker 3 (42:09):
Serenity now.

Speaker 2 (42:11):
Sven says all right, I'm gonna get some shut eye.
I guess you guys will be off inthe morning huh Indeed, until
next time, do you, sven?
Yeah, it was good to see youyeah yeah, I love, I love Sven
to death.

Speaker 1 (42:28):
He's awesome.

Speaker 2 (42:29):
You're giving him a big hug.
Oh, okay.

Speaker 1 (42:33):
Glad we're in business, Sven.

Speaker 3 (42:35):
This is amazing how this dangerous encounter from
our first quest has now becomelike an NPC that we're pals with
, love it.

Speaker 1 (42:46):
Yeah.

Speaker 2 (42:47):
So did you actually want to figure out this bear
skin of trivia here?

Speaker 1 (42:53):
Yeah, how would I go about identifying the items?
Do we bring it to some guynamed Deckard Kane or like?

Speaker 2 (43:01):
Deckard Kane, maybe you could go to a witch or a
gnome or just someone smart,okay, or you could try to use it
.

Speaker 1 (43:15):
Yeah, I'll try to use it.
How about that?
How, like, could I just ask ita question maybe?
Yeah, I'll ask it somethingridiculous Like what are the
origins of Huzzah?
And I shake it because that'show things work.

Speaker 2 (43:43):
As you're doing that, you get the sense that the
answer is already coming to you.
Tell me the origins of Huzzah.

Speaker 1 (43:58):
Say.
Well, huzzah is actually an oldshrimp card game that started
out with carefully chiseledstones and Huzzinis Called
Huzzinis.

Speaker 2 (44:17):
Sorry they would take ?

Speaker 1 (44:22):
yeah, they'd love it.
They would carefully line theback sides of these Huzzinis
with their own fur so as to hide, you know, the whatever was on
it, and so they could stacknicely.
So these fur covered cardswould ultimately become the game
of Huzzah.

Speaker 2 (44:42):
Make a lore check.

Speaker 1 (44:45):
Lore Wow, I'm really lory, oh, but not that time.
Not that time I got like crazybonuses and got hosed on the
lore.

Speaker 3 (45:00):
Hey Galen, I'm originally from Shremm and
though I don't really know theorigins of Huzzama myself, I'm
pretty sure that's not it.

Speaker 2 (45:11):
You are completely wrong.

Speaker 1 (45:13):
I say right, am I being racist?

Speaker 3 (45:18):
No, no, not at all.
That's nothing to do withracism.

Speaker 1 (45:23):
It just felt like you know the way you looked at
those Huzzah cards.
I felt like it was tribal innature, yeah that was the
addiction.

Speaker 3 (45:31):
That was the addiction I don't like to lose
and I really thought I couldtake him.

Speaker 1 (45:38):
I mean yeah, yeah, yeah, I clutch the money a
little closer to myself.

Speaker 2 (45:44):
Galen, you're getting the sense that this bear skin
of trivia does not really applyto just like anything.

Speaker 1 (45:52):
Like it'll any type of lore.
Yeah, not anything.
Yeah, okay, but it is lorerelated, yeah.

Speaker 2 (46:01):
And it like it makes you like, want to.

Speaker 1 (46:05):
Makes you want to like describe what the lore is.
Yeah, I get it, I totally getit this is going to be a very
exciting tool.

Speaker 3 (46:14):
I love it.

Speaker 1 (46:17):
Yeah, we tuck in for the night, I think, huh.

Speaker 2 (46:22):
Cool, cool, cool.
That's what's going to.

Speaker 3 (46:28):
Night Zona Night Riley.

Speaker 1 (46:32):
Night Club guy.
Yeah, because we're around thecampfire, I kind of turn to
Riley and I say hey, Riley, whatdo you think happened to Gale?

Speaker 3 (46:43):
That's a good question, I think maybe.

Speaker 1 (46:49):
I got better.

Speaker 3 (46:52):
I was like right about to pull something out of
my butt.
I have no idea.
Well, you know she's hangingout in Marshgate doing her thing
.
You know it's not real, but shewasn't really built for the
road.

Speaker 2 (47:09):
I don't think I'm going to say there was like a,
like a blow up.

Speaker 1 (47:16):
I think.
I think what I want to say isthat Zona Mbaka is the only one
who knows, and somewhere in histext he wrote she left me for
Iki Lundi, dr Ikebaud Lundi.
She heard doctor and she's justlike to Qing baby Wow.

Speaker 3 (47:41):
That story shall also be told.

Speaker 1 (47:45):
Tune in next time.

Speaker 3 (47:47):
It'll be our next characters in the next yeah.

Speaker 2 (47:51):
What if Riley and Gail had a confrontation and
Riley is just like, oh yeah, shejust, you know, left, left in
Marshgate, you know, wow, hereit cuts like a wooden plank
outside of a spoon.

Speaker 3 (48:06):
I'm saying like if you break my best friend's heart
, you better watch it, sister,because I'm not going to put up
with you.
High tail it out of here.
He's not into you.

Speaker 1 (48:18):
I'm sure she's fun.
Yeah, the way.
And then in Galen's mind he'sgetting concerned, because all
he can picture is Riley puttingthe last brick into a hole in
the wall and both cranes arebehind it.
Thanks.

Speaker 3 (48:39):
It'll be over soon.
It'll be over soon To the EdgarAllen.
You'll light it.
You'll never hurt him again.
That's too funny.

Speaker 2 (48:49):
Yeah, totally told her off in town.

Speaker 3 (48:51):
He was like in a break his heart and she didn't
really care about him and shewas blah, blah, blah and that's
we're out of here.

Speaker 2 (48:58):
Her.
Her falling for the Ichaboddude was just her last ditch
effort to try to lure you.
Try to like, get you jealous,galen.

Speaker 1 (49:11):
It genuinely didn't work.
She was hang, literally hangingoff of him in different
positions the entire lunch.
Yeah, just forgot she was there.

Speaker 2 (49:26):
All right awesome.

Speaker 1 (49:29):
We sleep, we sleep in a relationship and we get an XP
.

Speaker 3 (49:36):
Experience points have been generated.
Yeah, no, hey.

Speaker 2 (49:41):
You'll have to eat your Russians, by the way.

Speaker 1 (49:44):
Hmm, that's right.
Well, you know what?
I'm going to grill up this gruband see how it works out for me
, because I don't like the ideaof trying to keep something
alive on the road.
Is it a D8 ration or is it a D6ration?

Speaker 2 (50:00):
D6.

Speaker 1 (50:04):
It's pretty good.
It's pretty good Now, after youspit, roast it for a while, it
actually gets firm throughout.
It's a lot like an act of atube stick.

Speaker 3 (50:14):
Yeah, I actually put mine in a bun and eat it like a.

Speaker 2 (50:18):
They just tube stick it smells so bad.
Yeah, you lost some courage,right?

Speaker 1 (50:26):
No, I ended up, it was just, it was only the
temporary From the.
Yeah, it's broken.
So amazing, Fine, yeah, we'veturned the yeah.

Speaker 2 (50:40):
All right, the next day arrives, we're going to set
out for your journey.
The world is your oyster.

Speaker 3 (50:49):
Well.

Speaker 1 (50:51):
Malergic to pyvels.
Should we?
Should we travel through thecrack up to 2113 and then head
west?

Speaker 3 (51:02):
Sure.

Speaker 1 (51:03):
Maybe we can like just kind of.

Speaker 3 (51:07):
Did spend can over there to.

Speaker 1 (51:09):
Oh, we could, I would go to the lake.
Let's, yeah, forget it.
Let's go to the lake and gofishing.
Ok over here Some morecomponents.
Yeah, yeah, it's nothing unsafeabout these ominous mines in
the port.
Where the can on top of it,let's do it.

Speaker 3 (51:24):
Noodle wants attention.
She's like climbing all over me, purring and circling me.
Say hi, Noodle.

Speaker 2 (51:31):
Noodle, Hello Noodle.

Speaker 3 (51:35):
Are you moving up yet ?
Yeah, my character sheet.
No, you cannot.

Speaker 2 (51:39):
All right, all right, make a realms check as you Go
for.

Speaker 3 (51:44):
Georgie, all right.

Speaker 1 (51:46):
All right, all the bad rolls around.
That's what we always say andthey never are.
Ok, I take it back.
That's a 14.

Speaker 2 (51:53):
Noice.

Speaker 3 (51:54):
We find a pizza, hot Taco Bell and have a blast.

Speaker 2 (51:57):
Wow, it is a discovery.

Speaker 1 (52:01):
This is the.

Speaker 2 (52:02):
B20.

Speaker 1 (52:03):
And then did we discover.
Yeah, I also want to dosomething along the way, but
we'll see, we'll see.
One thing I love about thesePDF books is you can just search
for stuff really fast.

Speaker 3 (52:14):
Yeah.

Speaker 2 (52:19):
In the mud you find a love letter addressed to Marla
from someone named Nam.
Wow, there is much regret insorrow and Nam's words and he
fears that you will have died invain on.
Some fools Are in the vein ofMunch Wow.

Speaker 1 (52:47):
Amazing.

Speaker 3 (52:48):
Let's some.

Speaker 2 (52:51):
If we ever.

Speaker 3 (52:52):
Yeah, take this away.
If we ever find ourselves inMunch, we should, we should
investigate it.

Speaker 2 (52:57):
Munch is over here.

Speaker 3 (53:00):
Yeah, fleabag County, we've never even been there.
Gosh, just so many places wehaven't been.

Speaker 1 (53:05):
So many places to go and things to do, I wonder what
fools are.
And he was on.

Speaker 3 (53:10):
Yeah, curious, most curious.

Speaker 2 (53:15):
Indeed, uh-huh.
Were you trying to findmaterials, or what kind?

Speaker 1 (53:20):
Yeah, I was gonna say is that at the end of each leg?
I forget, at the end of eachleg you can search or fish, or
is it at the end of one day'stravel?

Speaker 2 (53:31):
Yeah, each leg if you succeed in your check.

Speaker 1 (53:35):
Yeah, which you did, okay.
So then let me roll aexploration.
I'm gonna pick some herbs Justto see what happened.

Speaker 3 (53:49):
I will look for elements.

Speaker 2 (53:50):
Gail rubbed off on me , you know.

Speaker 1 (53:52):
Yeah, you know, but she, she, her potions had
something like kind of fresh tothem, like a mint or something,
I don't know, and I'm seeking toreplicate that and the potions
that I don't craft myself.
But one day I want to, that'swow.
Okay, I choose an herb from thetable.

Speaker 2 (54:13):
It's amazing, it's twelves all over the place.

Speaker 1 (54:15):
I'm using them at the most useless times.
I will find I'm gonna gothrough the tables in my
downtime and find an herb thatis herbaceous.

Speaker 2 (54:25):
All right, move your little chit.
You're choking.
All right, james, you want tomake a realms check?
Oh yeah, cheese For the secondleg of the day 12.
That's another discovery.

(54:46):
That's amazing.

Speaker 3 (54:47):
That's amazing.

Speaker 1 (54:50):
Roll the d12.
D12 is give and take away.
I love the.
I love the d12s.

Speaker 3 (54:53):
They do.
This is like the most pleasantadventure, yeah, thus far.

Speaker 2 (55:01):
All right, you, uh.
You come upon an entrance to anold tomb covered in mud and
lichen.
There's a sign that reads graverobbers, beware.

Speaker 3 (55:13):
Interesting.
You want to check it out, Galen.

Speaker 1 (55:16):
Do I yeah, why not?
I mean, we still have full hitpoints.

Speaker 3 (55:19):
I do not intend to rob a grave, so we're fine.

Speaker 1 (55:23):
Yeah, I, on the other hand, just saying Literally
after reading the warning Well,I know what we got to do.
Um, okay, cool, let's, yeah,let's, let's poke our heads in.

Speaker 2 (55:41):
Um, all right, you kind of you go down these stairs
into this tomb and when youturn the corner, you see, you
see a ghost, um, who is kind ofmock, eating Like oh, it's like
slimer, but it's very dainty andeating, using its coffin as a

(56:08):
dining table.
Um it, it turns and addressesyou, but doesn't like speak or
anything.
It just points to a sign that'swritten in blood.

Speaker 1 (56:21):
I bowed courteously.
What does it say?
And I read the sign.

Speaker 2 (56:27):
The sign says you're welcome to pay your respects,
but take anything and you'll bea ghost yourself.
And that's when you noticethere's treasure everywhere,
just piles of gold and silver,oh man, oh man Um.

Speaker 3 (56:44):
I uh, it's a ghost man Like yeah, how do we deal
with a ghost?

Speaker 1 (56:50):
I know, I know what I want to do.
Uh, and it doesn't involvestealing.
I actually just want to pay myrespects and leave some copper
and add to the hoard.

Speaker 3 (57:01):
Good idea, let's let's, let's do it.

Speaker 1 (57:03):
I leave a pouch of copper.
I bow courteously and pay myrespects to the ghost.

Speaker 2 (57:11):
Nice it uh it nods and like holds a fake glass up.
You.

Speaker 1 (57:20):
I pull out my drinking skin and I hold it up
and we both drink.

Speaker 2 (57:27):
Um, you're filled with uh courage, oh, awesome.

Speaker 1 (57:35):
I flex.

Speaker 2 (57:38):
I am courageous.
You gain four temporary couragefor the session.

Speaker 1 (57:45):
Amazing 20 out of 16 baby.

Speaker 3 (57:49):
Um, cool, let's uh tip our hats and continue our
adventure.

Speaker 1 (57:55):
Get on out of here.
Yeah, I start doing a costbenefit analysis of his.
His one copper pouch worth forcourage and I'm not sure if it
is, but I accept it.
It's much better than gettingkilled.

Speaker 2 (58:14):
Uh so where?
Where are you headed on the map?

Speaker 1 (58:18):
Probably continuing to 21 16.
Uh, just, James made the checkright and then we'll head here.
Uh, so we're close to the lake,we can.
Can we camp at the lake edgefor the for the night?
We're like right there, yeah.

Speaker 2 (58:39):
Yeah.

Speaker 1 (58:43):
Um, yeah, yeah, We'll , we'll set up for the night.
Does anyone want to do anythinglike maybe cool fishing or
something?

Speaker 3 (58:52):
I will look for elements.

Speaker 1 (58:55):
Okay, um, I will assist your role.

Speaker 3 (59:00):
Okay.

Speaker 1 (59:01):
I keep losing my page .

Speaker 3 (59:03):
Yeah, I keep losing the search chart.

Speaker 2 (59:07):
You know, because of your role, you could uh.

Speaker 1 (59:11):
Sorry the noodle when noodle attacks.

Speaker 3 (59:15):
When noodle attacks.

Speaker 1 (59:16):
Yeah, I love it.

Speaker 2 (59:19):
You could also done what George did, and, and I'll
just pick.
Yeah, I mean like a make acheck based on your travel check
10.

Speaker 1 (59:38):
Um, I was going to aid uh Riley and the elemental
check.
I just wanted to see what I hadto roll for it.
Fish hunt, gather materials.
Is that a gather materialscheck?
Yeah, yeah, okay.
And then let me roll a mightcheck to assist.
That's 12.

(01:00:03):
I render assistance.
No, it's so on a six plus, Iadd plus one to the acting PCs
check.
The check can only have a maxbonus of plus three.
Um so it's an 11.

Speaker 3 (01:00:23):
Yes.

Speaker 1 (01:00:24):
I guess you could bump it to a 12 if you want to
choose the elemental component.
If you had something in mind.

Speaker 3 (01:00:31):
I?
I don't have anything in mindyet, I've just been sort of
collecting them.
Yeah, oh, that's not the forestUsed to be forest.
11.
Gray glitter or oh.

Speaker 2 (01:00:49):
Gray glitter or Uh zone in bark, sort of looking
around and he says, uh, I haveher tail of a Mine that is close
to here.
There's haunted.

Speaker 3 (01:01:10):
Probably the mine that's to the north of us.
We both just ignore a zone inback?

Speaker 1 (01:01:13):
Yeah, it is.

Speaker 2 (01:01:14):
it is being called the hell growth, mine Hell
growth.

Speaker 3 (01:01:18):
Hell growth mine.

Speaker 1 (01:01:23):
I say zone, what?
What more do you know about thehell growth mine?

Speaker 2 (01:01:30):
Locals report the clinking of pickaxes Despite the
mine being abandoned for years.

Speaker 1 (01:01:38):
Do you know what they mind there?

Speaker 2 (01:01:42):
I do not know.
All I know is there was adisaster.

Speaker 1 (01:01:49):
How terrible, I say, these spirits there.
Perhaps they need to be put torest so they don't toil for
eternity in the helmet Hellgrowth.
Yeah, we just met with thisspirit.

Speaker 3 (01:02:06):
He was seemed like a nice enough guy.

Speaker 1 (01:02:09):
Yeah, well, he was having fun, he had a hoard.

Speaker 3 (01:02:12):
He had a whole short stack of pancakes.
Bunch of treasure.
Nobody messes with that guy.
Sign written in blood.
Okay.

Speaker 1 (01:02:25):
I say, uh, zona, that's thank you.
I'm so glad you're with us onthis adventure.

Speaker 2 (01:02:30):
I, I wasn't really suggesting that we go there.
I thought it was interesting,but I, I do not suggest anything
.

Speaker 1 (01:02:41):
You simply present information, precisely.
We do with it what we will.

Speaker 2 (01:02:47):
And then I write down what you do.

Speaker 3 (01:02:49):
Yeah, and you judge us silently.
He's trying to goose thenarrative.
This guy is trying to send usinto perilous situations.
We can get a best seller on hishands.

Speaker 1 (01:02:59):
He's like these guys have too many temporary points
on their hands.

Speaker 3 (01:03:03):
I'm writing a novel.
Your misfortune will be myfortune.

Speaker 1 (01:03:07):
The next great Mucklin's novel.

Speaker 3 (01:03:09):
I'm not sure if it's a good one.
I'm not sure, I'm not sure, I'mnot sure.
Yeah, um, I, I let's check itout while we're here.

Speaker 1 (01:03:18):
I mean, why not, is it?
Is it the end of the night,though, ben, or is it?
Uh, it is the end of the night.
Yeah, we'll.
We'll settle in Cause, causeGalen's had a burning question
he wants to ask Riley Uh.
When we, when we settle in,galen thanks back to the uh, the
way that Riley looked when hewas.

(01:03:39):
She was gambling with spendingthe oil and troll.
And and Galen says Riley, youknow, I don't remember you
gambling when we were kids.
When, when did you have getthis horrible addiction?

Speaker 3 (01:03:51):
Oh, I gambled all the time when we were kids, just
not with you, Cause I knew thatyou'd.
You know, rain on my parade.
I was a champion Pog player.
At a slammer I won a milliontimes in a row sorry is Pogs
cannon we are now.

Speaker 1 (01:04:14):
I love it.
I say, yeah, riley.
I just, I guess I never had youpegged for that, but I guess
you're also trying to protect meby not doing it around me.

Speaker 3 (01:04:26):
I think it's.
I've got kind of a thrill thatI get from gambling.

Speaker 1 (01:04:30):
I've gotten addiction to taking chances yeah, I mean
it reminds me of the same wayyou looked at welder, that
felmog outpatter.
You know, we just.
You see things that are a badidea and you just want to take a
chance well, I mean, don't getme wrong, he's a handsome guy,

(01:04:51):
but he's kind of a jerk, you'renot a handsome, I mean, if you
read that really like angularchin he's got, like you know oh
yeah, but then he's got thatfive head to.
You know, I don't understand, Idon't see the attraction.
Yeah, his hairline has receded.

Speaker 3 (01:05:15):
He's like your girls armies few gentlemen that can
pull off bald.

Speaker 2 (01:05:20):
I agree with gaylin I I I've never seen this man, but
I detest chins.
Wow he tests chins.

Speaker 1 (01:05:32):
Today we learned that , zoning him back, he tests
chins.
I say well, you know.
I like to myself as they'retalking and just like touching
my own chin, yeah yeah, I justshake my head and I I nod in a
sense of the zone.
I say, yeah, zone.
I know it's me too much.
Chin is not a good thing justflat it's like.

(01:06:01):
It's just like flat and like amouth smiles on the stock.

Speaker 3 (01:06:05):
Yeah to folks without chins I like hold up my tea
yeah, yeah, oh yeah, let's rollsome rations oh.

Speaker 1 (01:06:22):
Riley's stomach knows the feast.
She's tiny, she just munches.

Speaker 3 (01:06:32):
I eat all the grubs that I have.
I just like whoa you a oldgroup everything go on is a
delicious.

Speaker 1 (01:06:49):
They do taste exactly like an acadonc tube stick but
with a tin, just something tokind of get you know right.
Yeah, back there.
I feel like Ben's rolling waytoo much right now.
I saw that one.

Speaker 2 (01:07:09):
I didn't like it well , you've, you've, you've
encountered some wanderingcreatures, but they seem happy,
go lucky.
They're their group of bogglesand they sit down with you as
you guys are eating what?

Speaker 1 (01:07:27):
what's a boggle then?

Speaker 2 (01:07:30):
little goblin type creature.
Like they're the cousins ofgoblins, but they're tiny.
They've got long, pointy nosesand big ears amazing.

Speaker 1 (01:07:39):
I immediately love boggles, but hey, like.

Speaker 2 (01:07:43):
I love boggles.
You know what I mean.

Speaker 1 (01:07:46):
Give me some of that meats they sit down and I
recline, but my hand touches thebear skin of trivia and
something comes to mind and Isay I think we're not supposed
to feed boggles after midnightanother gremlins yeah, what do
you want to die here?

Speaker 2 (01:08:06):
what are you calling me a gremlin?

Speaker 3 (01:08:11):
she said it no, I said gremlins.
You're not supposed to feed agremlin after midnight, or or?

Speaker 1 (01:08:19):
oh so they're okay, oh yeah, no one wants to feed
amps ever though is it imps oryou're not supposed to?

Speaker 3 (01:08:27):
they're not supposed to write letters to each other
after delving day.

Speaker 1 (01:08:31):
I forget or maybe it's white maybe it's all
wearing my who knows, I breakone of the grub grubs in half
and and offer it over to theboggles.
They all like take a piece.
Yeah, they're so tiny, likehalf a grub is more than enough
for as a feast of stuff.
The stuff one is it a one ortwo that uses up the ration, or

(01:08:55):
is it just a one, one or two?
Okay, so they they party hardy,give me, give me what.

Speaker 2 (01:09:04):
I'm so glad you could join us yeah, we're really glad
we found you guys.
You know this place got spooky.
You know, heading over to to.

Speaker 1 (01:09:14):
You know, fleabag County oh, you're going to
Fleabag County.
Are you going to munch, by achance?

Speaker 2 (01:09:22):
yeah, I mean we wasn't planning on it, but what?
Why?

Speaker 1 (01:09:25):
I don't know what to want to have a liver the news or
are you want to hold on to itfor ourselves?
I don't really care other waylike.

Speaker 3 (01:09:39):
Well, it might be proper to like let them deliver
the message if they're headed tomunch just because it seems
important, that's yeah yeah,okay, I'd say you know we got
this.

Speaker 1 (01:09:51):
We found this letter on the road, kind of half
covered in mud.
It's to some lady named Marlain munch.
If you're going that way, youthink you could just swing by
and drop it off.
It seems pretty important oh,whoa, yeah it.

Speaker 3 (01:10:08):
I think she's like a princess of something princess
Marla yeah, yeah, I'll take thatwell, we'll hold on to it and I

(01:10:29):
give it here.
Yeah, yeah.

Speaker 2 (01:10:30):
I'll do your favor, you know.

Speaker 3 (01:10:32):
I mean we don't want to put you out, we're going to
Bogtown.

Speaker 2 (01:10:35):
Anyway, munch is just a hop, skipping a jump oh, but
I wouldn't want to put you out.

Speaker 1 (01:10:40):
It's not good, it's not the reward is ours, is
everybody chill, everybody becool all right, cool, cool cool

(01:11:02):
we're all cool.

Speaker 3 (01:11:03):
If I was evil, I'd let them know that, like a
couple of miles back, there's a,there's a cave filled with
treasure, and then you can checkit out.
But that's too bad, I won't doit all right, you know be more
interesting though.
I'll tell you we found atreasure, or do you gotta go
check it out?

Speaker 2 (01:11:21):
yeah he's couldn't hear it all with us.
Are you talking about healthgrowth, mine?

Speaker 1 (01:11:27):
oh, yeah, yeah we're headed now yeah, we're gonna go
check it out.

Speaker 2 (01:11:30):
You're headed over now.
I don't have to say probably,don't go there probably don't go
there oh it's got a bad rep.

Speaker 3 (01:11:39):
What do you know about that place?

Speaker 2 (01:11:43):
look, it's like filled with ghosts or something.
I mean there's clinking andwhatnot and you know it's
unstable, like there was somehuge cataclysm.
You know, I worked forsubterranean pits and layers for
a while, okay, hmm, oh okay, Isay do you know a taskmaster

(01:12:05):
done dude heard of them got agood or a bad rep.
I mean, all taskmasters arepretty much jerks okay, nice, I
carry on with your story.
Yeah well, you know there's arumor that you know sub

(01:12:25):
subterranean pits and layers wasbehind.
You know the destruction ofthis mine over here was big talk
of the town for a while.
Wow, you know, decades ago wait, talk of what town.

Speaker 1 (01:12:38):
Is there a town near here?

Speaker 3 (01:12:39):
it's just next question oh, we like look out
into the wilderness just likeblack joy slant.
I say that's pretty terrible.

Speaker 1 (01:12:53):
Is that why you quit SPL?

Speaker 2 (01:12:56):
no way I quit because they pay nothing hmm, hmm, this
.

Speaker 1 (01:13:03):
They keep telling us they're gonna pay us an exposure
.
I don't know what that means.

Speaker 3 (01:13:07):
I'll like elbow Gailen be like looks like we're
not gonna get that triple yeah,I guess three times, nothing is
still nothing yep, yeah, I don'tknow what to tell you so that's
a that's.

Speaker 1 (01:13:23):
That's good info, though we still might check it
out you guys like a dungeon heis, or?

Speaker 3 (01:13:30):
something we're on a.
We're on our way to be folkheroes actually actually I'm a
night, aaron, and oh, big badnight, oh yeah no, no, no, just
Aaron, you know.

Speaker 2 (01:13:45):
I don't know what that means.
None of us people the knife.

Speaker 3 (01:13:54):
I don't know what that means.
I'm his partner.
We're on an enterprise to huntdown the Sarpathie.
If you've encountered thembefore, they're a nasty punch oh
yeah, sarpathie, that's.

Speaker 2 (01:14:12):
That's also bad news, like you guys are getting into
just bad, bad business.
There's some been Sarpathiesightings with SPL just eating
people and whatnot oh mygoodness yeah, they're pathing
you just didn't work in a mine.
Just you know picking your acts, as they say, and yank you,

(01:14:37):
plucked into the darkness someguy with two snake arms comes up
behind you and just grabs you.
Fred over in sector seven.

Speaker 3 (01:14:45):
Gone, never seen again our whole village was
attacked by Sarpathie when wewere growing up took everything
wow, but not our freedom andthat's why we're on the road,
that's why we're gonna check outhell growth.
Mine, we're gonna make adifference in this, in this used
to be forest, yeah well, listen, you know, I feel kind of bad.

Speaker 2 (01:15:09):
I feel like you guys are, like you know, doing, you
know, the work of.
I don't believe in a God butkind of like gnomes work.

Speaker 1 (01:15:21):
You know gnomes.
Gnomes do a lot of good stuff.
We're just trying to all theexamples by them.

Speaker 2 (01:15:26):
Not a fan of gnomes, okay, okay yeah, good to good
shoes.

Speaker 3 (01:15:33):
I don't like bones.
Yeah, they got a long historyyeah, I say yeah, that's.

Speaker 1 (01:15:40):
That's kind of what we're doing, you know.
We're just trying to make thisplace a better place to
adventure it, a better sandbox,if you will.

Speaker 3 (01:15:49):
Yeah the entire time we're having this conversation,
galen and I are like,absentmindedly packing all of
our stuff.
I folded the letter to themother, put it into my thing,
getting on the tortoise rains inhand wait all right well we'll
take your fire.

Speaker 2 (01:16:10):
You know we were settled in for the night this
yeah, yeah, go on and go to hellgrowth mine in the middle of
the night.

Speaker 1 (01:16:18):
Yeah, it's a great idea no, yeah, it's not the
middle of the afternoon.
We just see Riley right offinto the dark because back
eventually, it's dark out therea sorry guys to you guys like a.

Speaker 2 (01:16:35):
Thing.

Speaker 1 (01:16:38):
I say no, are you interested?

Speaker 2 (01:16:41):
and I put my hand on my sword yeah, you know, I have
never been with boggles before,but you're cute so yeah, oh, I
meant I thought you wereinterested in the shrimp or that
all right hold on.

Speaker 1 (01:17:00):
Galen doesn't know how to do.

Speaker 3 (01:17:01):
It doesn't know to respond any of this maybe just
look at each other and then lookat the boggles and are like
these boggles are crazy, yeahboggles, be boggles baby two of
them already fallen asleep yeah,we follow suit shortly after
with our hands on our swords.

Speaker 2 (01:17:22):
Yeah, all right, the morning comes.
Morning has broken.

Speaker 1 (01:17:34):
We picked six we exchange goodbyes with our
boggle camp mates and head onour way yeah, I just want to put
this out there again.

Speaker 2 (01:17:48):
If you want to give us that note, we'll do a you a
favor tell you oh, we'll meetyou halfway.

Speaker 3 (01:17:56):
Here's another note.
Didn't want to talk about thisone, but if you are heading to
fleabag county, this, this issomething you might want to
pursue between friends, and then, like, let me give you the
great coordinates, like I'lljust like write some nonsense
about.
You know, there's a whatevertreasure hoard at whatever like
3911, you know, yeah, roll it upand hand it to them like some

(01:18:22):
trickery.
You're like, we'll catch youlater, all right hopefully we
don't ruin a good relationshipyou want to roll trickery
trickery?
Yes, I will.

Speaker 1 (01:18:34):
I'm gonna inspire Riley's check.
Yeah, yeah, like I just like, Ijust feed into it and reaffirm
everything she's writing downlike yeah, yeah, yeah, now this
will be just be good.
So they roll.
Inspire first, I do it, youhave a plus so you know what
I'll say.

Speaker 3 (01:18:53):
Head down to the crack, this guy named Sven the
yodeling troll he's alwayshiring.

Speaker 1 (01:18:56):
You'll probably be able to find a great gig with
him.

Speaker 3 (01:19:01):
Great guy, way better than SPL seven.

Speaker 2 (01:19:09):
You have a plus two from me, nine, yes oh, all right
, just got to mention your names, right?
Yep, yeah, I had one.

Speaker 3 (01:19:22):
Mitch and Donna, riley and Galen.
Yeah, mention our names, lookslike we got ourselves a job.

Speaker 2 (01:19:35):
Boys cut to them like getting punched by a yell check
, just like hauling giant beamson their backs yeah, best work
we ever had all right where youheaded to the mine yeah, I'm

(01:19:58):
curious about the mine.

Speaker 3 (01:19:59):
Now I can't help it.

Speaker 1 (01:20:00):
I want to explore it, is it my role?

Speaker 2 (01:20:05):
yes, I think yeah, yeah, okay, I moved us already
to tan okay, awesome, you makeit there without incident and
you actually, before you getclose to the mine, like right to

(01:20:29):
the mine, you see a longbearded just like shabby looking
goblin, kind of huddled againstsome rocks co-beards men he's.
It looks like he's got a littletent set up the next now like

(01:20:51):
he lives there okay, yeah, we'llstop in.

Speaker 1 (01:20:57):
Say a good morrow, elder goblin whoa, whoa you.

Speaker 2 (01:21:05):
You're an elder goblin okay, yeah, yeah, they
called.
They caused me a old noggin, Iguess old noggin well, good day
to your old noggin.
What, what why are you?
Why are you here?
I can't quite remember.

(01:21:26):
You see, got hit on the headhence the noggin.

Speaker 1 (01:21:32):
What that makes sense .
Yeah, see where we're helpingyou out already.
You wouldn't have by any chancehave been involved in that
calamity.

Speaker 2 (01:21:41):
In the hell growth oh it was Lord Orphan, he did it.
Lord Orphan destroyed it,killed it.
There's one thing I know,that's, that's what I know.

Speaker 3 (01:21:56):
I know, or Kong destroyed the mine is Lord, lord
Orphan.
He's the founder of SPL, isn'the that?

Speaker 2 (01:22:03):
he is.
Why would he do?
You must be taken down, you.
You got to go in there.

Speaker 1 (01:22:07):
You gotta find a proof does he hand us like 500
sheets of paper with the insanescribblings and old?

Speaker 2 (01:22:15):
man you see those all strewn about his, his makeshift
.

Speaker 1 (01:22:20):
Some of them have been used to wipe exactly his
glasses, his glasses, oh yeah,yeah yeah, what are we savages?

Speaker 3 (01:22:37):
so he, he thinks Lord Orphan is the one that
destroyed the mine is.
Can we like take a look at hishovel and see if there's like
crazy conspiracy theories yeah,like any actual proof.

Speaker 2 (01:22:50):
Any like look for ledgers or anything that like
make it look like he's legit ormake a lore check, a
disadvantage, because he's usedthese things to wipe his glasses
they're just smutty, smutty.

Speaker 1 (01:23:09):
Oh, those are both great rules, man.

Speaker 3 (01:23:11):
Yeah, 10.

Speaker 2 (01:23:21):
So he has like in his possession official paperwork
from the Asimov Corporation andthey're like all stamped and
proved and signed by variouspeople which is probably one of

(01:23:42):
them.

Speaker 1 (01:23:43):
I'm not familiar with the Asimov Corporation.

Speaker 2 (01:23:50):
Well, with your lore check, james, you find out.
The Asimov Corporation wasactually one of the big players
many years ago.

Speaker 1 (01:24:00):
Oh, before okay.

Speaker 2 (01:24:02):
And they actually had a city in Dunk just like built
around their corporation andthey had actually Fire Damp used
to be owned by AsimovCorporation.
Wow.

Speaker 1 (01:24:16):
Wow, it's like a whole part of Land of Ema.
I didn't know about.

Speaker 2 (01:24:25):
And in the past and a long time ago, they were
sabotaged.

Speaker 3 (01:24:33):
By SPL Wow.

Speaker 2 (01:24:36):
There's no like hard proof of this.
But their organization justcame crumbling down real quick.

Speaker 1 (01:24:45):
I say, is there anyone from the Asimov Corp
still around the what?

Speaker 3 (01:24:53):
The Asimov Corporation.

Speaker 2 (01:24:55):
Oh, I remember that.

Speaker 1 (01:24:59):
His shirt just like as an old but ragged Asimov.

Speaker 3 (01:25:02):
He just like literally says he's like got a
name tag.

Speaker 1 (01:25:07):
Yeah, my name is Biff .

Speaker 2 (01:25:11):
There's no name tag, but he does have the garb.

Speaker 3 (01:25:15):
Yeah, Interesting.
Can I point it as garb and belike?
Did you used to work for AsimovCorporation?

Speaker 2 (01:25:21):
Oh.

Speaker 1 (01:25:22):
I guess I did.
He immediately starts strippingit all off because he wants to
look at it.
Now we just have like a nakedold goblin standing in front of
us, but everything's covered bythe beard, so it's still PG-13.

Speaker 2 (01:25:33):
He's skin and bones yeah, not good eating, no, no.

Speaker 1 (01:25:41):
I mean, he has not been eating well, that's what
I'm trying to say.

Speaker 3 (01:25:45):
I glance at Gail and like what are you?

Speaker 2 (01:25:48):
He's a cannibal.

Speaker 1 (01:25:51):
I turn his only and bug.
I say is it only cannibalism ifhe was a bog roll?

Speaker 3 (01:25:57):
He's right about that technically.

Speaker 1 (01:25:58):
Cross it out.
Cross it out.
Strike that from the record.
Irrata yeah, he is just a weirdguy who would eat anything.

Speaker 3 (01:26:11):
So I mean, but SPL kind of runs the show.
Now what would proving thatOrphan did this do anyway?

Speaker 2 (01:26:22):
What I wanted to do was pay for his crimes.
Okay, it's Lord Orphan stillalive, don't you got a sense of
justice?

Speaker 1 (01:26:34):
Of course, Of course Gailan like, immediately stands
up so tall he hits his head onthe support of the tent and says
justice, I am a justice, youknow.

Speaker 3 (01:26:45):
The only thing is we're going to need some
evidence.

Speaker 2 (01:26:48):
That's why you got to go in there.
That's why you got to find it.
It's in there, I know it.
There's got to be something.

Speaker 1 (01:26:55):
All right, here's our plan.
We go in, we get the evidence,we bring it to Dunk to the old
remnants of the Azimuth Corp oh,not about it.
And then we get profit.
Okay, yeah, justice, not profit, justice.

Speaker 3 (01:27:09):
Let's do it, let's investigate it.
We both peer into the cave andjust like here and she's wailing
, and then it's like all right.

Speaker 1 (01:27:19):
It's going to be one of those we both like.
We both before the scene likewipes.
We both look at each other andsay six key myth accord.
Yeah, all right.

Speaker 3 (01:27:29):
Six key myth accord.
I'm going to ask Dagen like hey, like we heard this, mine is
haunted.
What do you know about that?

Speaker 2 (01:27:41):
Oh yeah, you can hear them picking away.
You can hear their cries.
Every night I fall asleep to it.

Speaker 3 (01:27:58):
And the evidence is down there.
You say it's.

Speaker 2 (01:28:00):
Uh, I've tried going down myself, but I'm so weak.

Speaker 1 (01:28:09):
What if we escorted you?

Speaker 3 (01:28:11):
I don't know.
I think we got to get this guysandwich and then not have to be
in the way.

Speaker 1 (01:28:16):
Yeah, that's true.
He's the last proof besides theproof we're going to get.

Speaker 3 (01:28:21):
I'm going to use cooking and like, cook up a
barbecue with the last of myrations Amazing and feed us all
to give him some courage.
And then let's uh, I'm full, Idon't need to roll the courage,
just like I want to use thecooking to feed this guy.

(01:28:42):
Um, I guess like we're going togo down there, probably next
adventure.

Speaker 1 (01:28:51):
Yeah.

Speaker 2 (01:28:53):
Awesome, all right.

Speaker 1 (01:28:57):
All right, dungeon crawl out of one and into the
other man.

Speaker 3 (01:29:06):
Here we go, we'll see .

Speaker 1 (01:29:07):
We'll see.
It's either going to be arandom or it'll be something
else.

Speaker 3 (01:29:11):
I'm excited.
I can't wait yeah.

Speaker 1 (01:29:14):
Well, this was.
This was a remarkably combatfree adventure.

Speaker 3 (01:29:19):
Yeah, this was like I mean we did.
Oh no, no, there was like onehe fought a mom, he fought a mom
, but it was, yeah, worked out.
Yeah, it's worked out.
This was like a good travelsession, kind of a relief after
the butt kicking, we took thelast couple times yeah.
We're a little.
We're like a third of the way.
There too, we did.
Even though we stopped in thecrack, we made some headway.
We got tickets to Crogland andwe have tickets to Crogland, so

(01:29:42):
we can celebrate once.
Once Sven's bridge getsinstalled, we'll celebrate by
going to Crogland.

Speaker 1 (01:29:48):
Yeah.

Speaker 3 (01:29:48):
All right Awesome.
Well, next time we'll have thedungeon crawl and yeah, we will
continue our journey to the townof Dunk all the way down the
drippy downs which you can'teven see because it's so far
away it's like the pan.

Speaker 2 (01:30:10):
This troll ridge here is dangerous.

Speaker 1 (01:30:13):
It's going to be interesting.

Speaker 2 (01:30:16):
Yeah.

Speaker 1 (01:30:18):
It could always go south and go up the river.
This is also dangerous.

Speaker 2 (01:30:23):
This is very dangerous here.

Speaker 1 (01:30:24):
Yeah, I'm not, I'm not liking the look of the
serpent's tower.
Yeah Well, we're going todefinitely have to destroy that.

Speaker 2 (01:30:31):
Not on the map yet, but this is the high wilds.

Speaker 1 (01:30:37):
Oh, it's like level 46 creatures.

Speaker 3 (01:30:40):
Yeah, it has a lot of grinding.

Speaker 1 (01:30:43):
Got to kill a lot of boars and get their intestine.

Speaker 3 (01:30:48):
We need a ton of hops .
We're going to grind there.

Speaker 2 (01:30:52):
Got to get that hops.

Speaker 1 (01:30:54):
Got to turn it into a brewmaster rigatoni at Dunk and
brewmaster rigatoni, and thenwe're going to get a barrel that
we got to use in another quest.
Three other barrels of alchemylAwesome.
So do you want to snuck out XPreal quick?

Speaker 3 (01:31:13):
Yeah, and then I say we can spend some XP before we
begin the dungeon crawl intoHell.
Growth Mine next week.

Speaker 1 (01:31:22):
I love it.
It's great.

Speaker 3 (01:31:25):
I'm totally going to use my XP to level too.
I'm going to level five.

Speaker 1 (01:31:30):
I keep meaning to do that as well.

Speaker 3 (01:31:32):
Okay, did we solve a quester objective or complete a
quester objective.
We did not.

Speaker 1 (01:31:40):
The check done was Sven.
Yeah, we had a little sidequest with the kazoo guy yeah, I
mean you resolved that.

Speaker 2 (01:31:50):
Yeah, that counts.
Yeah, one XP.

Speaker 1 (01:31:54):
I would say that we solved the problem of Gale in a
particularly creative way byretconning her disappearance.

Speaker 2 (01:32:05):
I was actually going to count that as like role
playing XP.
I think, okay, that's cool.

Speaker 1 (01:32:10):
Yeah, that's good.

Speaker 2 (01:32:13):
I like it.
Was there any other instance ofcreative problem solving?

Speaker 1 (01:32:20):
I don't think, so I can't think of anything.

Speaker 2 (01:32:23):
Yeah, like everything today was just succeeded.
Yeah.

Speaker 1 (01:32:28):
It had a couple of bad ones in the beginning, but
it didn't spiral out of control.

Speaker 2 (01:32:34):
Explore a new location or point of interest.

Speaker 1 (01:32:39):
Definitely.

Speaker 3 (01:32:43):
We discovered two discoveries.
We found that cave.

Speaker 1 (01:32:46):
Yeah.

Speaker 3 (01:32:47):
Did it just count Sure.
Sure, now we should mark themap for where we discovered it,
so we could go back for roleplaying purposes later.

Speaker 1 (01:33:01):
Okay, that was probably 2316.

Speaker 3 (01:33:06):
Yeah, I was just about to say.

Speaker 1 (01:33:08):
Yeah, so 23.16 was the haunted cave with the
treasure horde and the ghostdining on his coffin.

Speaker 3 (01:33:19):
The most treasure we've ever seen.

Speaker 1 (01:33:22):
Yeah.

Speaker 2 (01:33:24):
Well, you did find a mythic horde that's got a rank
up there.

Speaker 3 (01:33:28):
Yeah, that's true.

Speaker 2 (01:33:33):
That's true.
Okay, encounter a new creature.

Speaker 1 (01:33:39):
Have we fought a monk before?
And oh, I haven't encountered aboggle.

Speaker 2 (01:33:49):
That's surprising.

Speaker 3 (01:33:53):
I mean.

Speaker 1 (01:33:54):
I feel like we've never encountered a boggle.

Speaker 2 (01:33:58):
Yeah, I mean, I don't know if you encountered a ghost
either.

Speaker 3 (01:34:01):
Right.

Speaker 2 (01:34:02):
So 3XP significant encounter within an NPC.

Speaker 1 (01:34:09):
And old noggin.
Oh yeah, I think this is apretty like.
It's like he's added a quest toour quest log.

Speaker 3 (01:34:16):
Yeah, a whole dungeon crawl.

Speaker 1 (01:34:18):
Yeah.

Speaker 2 (01:34:20):
Um, relationship XP.
I thought I think you shouldwrite a little sentence about
that, james, about gambling, thegambling, and also Gale.
Like how would Galen feel aboutthat if you ever found out that

(01:34:41):
that's how it went down?
Resentful yeah.

Speaker 1 (01:34:46):
Yeah, I'm going to put that.
Galen believes that Gale hasfallen madly in love with Dr
Kabad-Lundi and he's he hopes,he wishes the two of them well.

Speaker 2 (01:34:59):
Is there any part of Galen that's liked Gale?

Speaker 1 (01:35:08):
I think in the moment .
Except she got very, veryclingy very, very quickly and
like, while there was fearattached to it, there was like
more psychosis than fear, Ithink.
I think Galen could feel thatand he instinctively knew to
bounce that thing wrong with her, except for the crazy bits you

(01:35:29):
know.
And then I made another notesaying that Riley definitely has
a gambling problem and likes totake chances on bad things.
I can't believe she used tohide it from me.

Speaker 2 (01:35:40):
So I'm going to say that's 2 XP baby, oh heck it.

Speaker 1 (01:35:46):
Yeah, Look at that.
Building on some stuff, Ididn't no individual or no ideal
their flaws from my end.

Speaker 3 (01:35:54):
Yeah, same.

Speaker 2 (01:35:57):
So that's six total.

Speaker 1 (01:35:58):
Kind of miss clutch.

Speaker 3 (01:36:02):
That's funny.

Speaker 1 (01:36:06):
Miss having that guy around, miss talking with him.

Speaker 3 (01:36:09):
There will be other NGC's, george, I promise.

Speaker 1 (01:36:11):
You guys can make your own, like, yeah, we can
make yours, baby, a little bit.
That's six XP, that's a lot ofXP.

Speaker 3 (01:36:19):
It is.

Speaker 1 (01:36:20):
You know, it's nice that we were actually able to
have some time and do somecampfire stuff, because it
doesn't always present itself.

Speaker 2 (01:36:27):
Right, I think that was a trade off, like less
things actually happening butlike more role playing and stuff
.

Speaker 1 (01:36:33):
Yeah, I like that about this system is that you
know you're you're notnecessarily rewarded for like
killing a ton of monsters.
You can have an equally, if notmore, like profitable XP
journey with just exploringparty dynamics.

Speaker 3 (01:36:48):
All right, I think it's all about the XP profits.

Speaker 1 (01:36:50):
baby, I am the munchkin of the group.

Speaker 3 (01:36:55):
I like.
I like turning the breath inbetween the stress because, like
I, felt like we were like taxedand stressed, like two quests
in a row where we barelysurvived everything.
It's nice to have like acontinued journey where we're
not in mortal peril, but canstill advance our characters.

Speaker 1 (01:37:15):
They took my net, man that's true, we do it.

Speaker 2 (01:37:19):
Eats at you every day .

Speaker 1 (01:37:21):
Well, we know where it is that, like hurts more than
anything.
Yeah, we can always go back andget it.

Speaker 2 (01:37:25):
Yeah, good luck trying to find the same trap.
Yeah.

Speaker 3 (01:37:29):
That's how we die, George.
It's like getting lost.
I hate that.

Speaker 2 (01:37:32):
I'm trying to generate a dungeon.
Imagine like what are the oddsof trying to roll the exact same
roll?

Speaker 3 (01:37:41):
We're never going to find it.

Speaker 1 (01:37:43):
That net is going to be easier to find that net
randomly in another treasurehoard.
You never know, it might happen.
Well sweet, all right, this wasa good quest.

Speaker 3 (01:37:56):
Super fun, all right.
Thanks everybody for joining usfor our land of Eem actual play
.
It was fun, as always.
And thanks again for sharingand liking and commenting and,
of course, to all of our patronson Patreon that help fuel the
creation of fun stuff like landof Eem, as well as new projects

(01:38:18):
that we're going to beannouncing soon, including
Rikety Stitch Book 3.
And if you haven't checked outthe Rikety Stitch in Jalina's
goo, the land of Eem is actuallyinspired by Rikety Stitch and
it's the story of a skeletonbard who goes on an epic quest
to find out who he was when hewas alive.
And all the links to the freeland of Eem RPG beta Rikety

(01:38:40):
Stitch Patreon is in thedescription of video and we hope
you join us next week.

Speaker 2 (01:38:49):
Indeed, well said Same time same Eem channel.
All right, see you everybodynext week for a session 15.
Bye, bye, hey, get easy.

Speaker 3 (01:38:58):
Bye, bye, bye.
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