Episode Transcript
Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 2 (00:00):
Hey, welcome back
everybody.
Speaker 1 (00:03):
Welcome back to the
land of EAM official actual play
.
It's the EAM stream.
You know the EAM stream.
Speaker 3 (00:11):
The EAM stream.
Um, I don't know why I waschanneling like Kermit's Frog.
I think Ben said that.
I think I led you into it.
You did, you did.
They just instinctivelyfollowed suit Instinctively.
You know what I mean.
So hey, who's the bigger fool?
The fool of the fool followsthem.
Speaker 1 (00:29):
You know I'll be, you
know you know, the biggest fool
of all is this, Gersh Hudson,who is still labeled as Gersh
Hudson.
Speaker 3 (00:37):
Oh, oh man.
Speaker 1 (00:39):
Whoa, whoa Gersh.
If you're wondering, if youknow, galen died.
No, galen is fine.
Gersh Hudson was from ourHalloween stream.
You can check it out on YouTube.
It was a.
Speaker 2 (00:52):
Ghostbuster RPG
stream.
Speaker 3 (00:53):
Yeah, it was a
Ghostbuster stream.
Speaker 2 (00:58):
Gersh Hudson no
relation to Ernie Hudson.
Speaker 1 (01:01):
No relation at all,
only reference.
Speaker 3 (01:04):
Yeah.
So um go for it.
Yeah, thanks for uh, thanks forjoining us everybody.
We're about to jump into hisGersh again.
Speaker 1 (01:15):
Yep, he's just can't,
can't get rid of him.
Speaker 3 (01:20):
He's not Ernie Hudson
at all.
Speaker 1 (01:22):
No, no, that'll be
fixed shortly.
Carry on.
Speaker 3 (01:25):
Uh, so this is the
actual play for the Land of Eame
.
We're going to continue theadventures of Galen and Riley um
and showcase the Land of EameRPG game.
Uh, that has been looselyinspired by the Rickety Stitch
and Gelatinous Goo graphic novelseries.
Check it out if you haven't.
Speaker 2 (01:41):
I mean it's very much
inspired, it's said one.
Speaker 3 (01:44):
What did I say?
Speaker 2 (01:45):
Loosely.
Speaker 1 (01:50):
It's the most
non-committal form of
inspiration.
Yeah, it's not.
I don't know where that camefrom.
Speaker 3 (01:54):
It's literally in the
world of Rickety Stitch, though
you don't need to.
Speaker 2 (01:57):
This is loosely based
on actual events.
Speaker 3 (01:59):
Yeah.
Speaker 2 (02:00):
Yeah, that's what it
is.
Speaker 3 (02:01):
That's what it is.
Speaker 1 (02:02):
We actually have the
Chronicles of Zona Inbuk in our
hands, and we're just actingthem out.
Speaker 2 (02:08):
Indeed, yeah so let's
, uh, let's update everybody on,
like, where we are in the storyyeah when are we?
Um, you guys are in Marshgateonce again, which is this little
city at the edge of the used tobe forest and quagmash, um.
So, after many adventures inthe quagmash, you finally made
it back.
You did a little job for Vera,the math magician who wanted you
(02:32):
to find crazy Ernie inMarshgate Manor, and it was this
harrowing adventure, like threesessions devoted to uh
traveling through this trapfilled dungeon.
Basically, you found out thatErnie has been captured by
Sarpathy, which are thesenefarious snake people that have
cropped up in the Mucklins allover the place, and you both
(02:55):
have uh stories that are tied tothis.
Our path here.
Um, they destroyed your village.
You guys are best friends fromthe same village, or whatnot, um
, and then so you also have abunch of paperwork that you have
to take to dunk to um, to uh, Iguess ratify it's the only word
(03:19):
coming to mind.
Yeah, the bridge change of one,sven, the Yodeling troll, who
you met a long time ago, who'scurrently at the crack.
I think you guys are heading tothe crack first to talk to him.
Speaker 1 (03:34):
Yeah, I'm going to
check in, show him the paperwork
Check in.
Speaker 3 (03:37):
Let him know that we
got it all filled out and we're
going to deliver it Hand,deliver it to dunk ourselves.
Speaker 1 (03:42):
Yeah.
Speaker 2 (03:43):
So, yeah go ahead.
Speaker 1 (03:45):
Now I was going to
say, if you wouldn't mind
refreshing your roll, 20, uh,gersh Hudson will leave the
building and Galen will arrive.
Classic In classic fashion.
Classic fashion.
Speaker 3 (03:58):
Thank you.
Speaker 2 (04:00):
So this will give us
a nice view of where you're
headed.
Ultimately, you're going todunk over here, currently over
here.
That's a long.
It's going to take multipleweeks of our lives.
Speaker 1 (04:12):
Yeah, our real life,
actual play lives and I don't
know.
Speaker 2 (04:16):
You guys were talking
about going all the way up to
the great slog.
I think yeah.
Speaker 1 (04:21):
I don't know if
you're still going to do that,
but Well, we remember we raninto a person who notified us
about the last tree.
Right, right, let me see.
Yeah, yeah, I have to run down.
Maybe I didn't write that down.
Speaker 2 (04:35):
Oh Ryan, hey Ryan, I
don't know if you're still here.
Uh, miss Ryan from Comic ConJust got elephant eater comics.
Speaker 3 (04:45):
Oh yeah, hey Ryan.
Speaker 1 (04:47):
Very cool, very cool
yeah.
Speaker 3 (04:53):
Yeah, that's true,
george, you're right.
We were going to check out thelast tree and then determine if
we were going to go through theEttenhorn, which doesn't sound.
Speaker 1 (05:04):
Yeah, it was Ichabod
Lundy On our lunch date.
He reminded us that the ornotified us of the last tree and
the use before us.
The green gallivanters aretrying to think of something to
save it, and we should look up aJ Spinky Nabber Nutty.
Speaker 2 (05:20):
The famous J Spinky
Nabber Nutty who could read it.
Speaker 1 (05:23):
He needs no
introduction.
Speaker 3 (05:25):
Not at all.
Not at all Um.
Speaker 1 (05:31):
Well, it's perfect,
yeah, so we'll still hit the
crack and we'll head over tolast tree.
Speaker 3 (05:37):
Um, and we could die
in Ettenhorn.
Yeah, dying in horn.
If we survive Ettenhorn, weactually could take the river
down to dunk and save us sometime and pain.
Speaker 1 (05:45):
I believe we got a
folding canoe right.
We do it's just a canoe.
Speaker 3 (05:50):
but we have a canoe,
Just got to get to water.
Speaker 1 (05:54):
Okay.
Speaker 3 (05:56):
I love it.
It was a nice find, nice find,perfect.
You know what I mean.
Speaker 2 (06:00):
Have you guys
addressed your inventory space?
Speaker 1 (06:05):
I don't know what
you're talking about.
Speaker 2 (06:09):
We totally have not A
canoe is like it's going to be
at least three slots.
Yeah, we said we're going toroll it.
Speaker 1 (06:17):
Yeah, the turtle only
gives, I think, 12 additional
slots.
I'll look it up while we getrolling here.
Yeah, but we should do.
I'll do an inventory balancingshortly.
Speaker 2 (06:32):
Is there anything you
want to get in Marshgate before
you head off?
Speaker 3 (06:38):
Food.
We should probably stock up onrations, since that's always a
pain point for us.
Speaker 1 (06:45):
Unfortunately, yeah,
yeah, definitely.
Speaker 3 (06:47):
Maybe some rope, just
so we have it.
We've needed it several times.
Speaker 1 (06:53):
Now I have string.
Yeah, okay, sounds good.
Speaker 3 (07:00):
What else?
I think that's it.
Speaker 1 (07:05):
That might be okay.
Speaker 3 (07:07):
All right.
Speaker 2 (07:09):
Can?
I don't know what type ofcoinage you have, but those are
copper.
Still have a gold pouch.
Speaker 3 (07:18):
You have all the gold
.
I have none.
Speaker 1 (07:20):
Yeah, I think it was
just one gold pouch for the
party.
I think we can split that intonine copper pouches or three
silver pouches.
Right, that's kind of how itworks.
Yeah, because I don't want togo bartering with my gold pouch
and lose it all in a rash.
Speaker 3 (07:38):
Right.
Speaker 1 (07:38):
Yeah, what I'm saying
.
Speaker 2 (07:40):
That is more
inventory space, like splitting
up into nine copper pouches, ohso each monetary item counts
inventory space.
Speaker 1 (07:51):
What does that?
Speaker 2 (07:54):
It do.
Speaker 1 (07:55):
There's so many.
There's so many rules orregulations Make you track.
I love it All right.
So, James, while I look up thisturtle thing, you want to do
some roles for the rations andsuch.
Speaker 3 (08:12):
Sure.
Speaker 1 (08:14):
I'm just going to
make sure we have enough
inventory space to what do Ineed?
Speaker 3 (08:17):
to be six yeah.
Speaker 2 (08:20):
If you roll a one or
two, you spend it all.
I roll a four.
Okay, that'll buy some rations.
You should roll it individuallyfor each item.
Speaker 1 (08:36):
Yeah, so we have to
do like one for each ration,
because we definitely want liketwo or three rations just in
case we consume them.
Speaker 3 (08:43):
Yeah, like weeks
rations, one week rations, yes,
yes, so it's three.
Speaker 2 (08:54):
Okay, plus 12
inventory.
You spend it, I think.
Are you telling me what you'rebuying?
Speaker 3 (09:01):
So I was buying.
I was going to buy four rationspacks, like two for each of us,
and then get a rope.
Okay, I got to roll one.
Speaker 2 (09:11):
Well, you spent the
copper pouch on the rations and
you were able to buy a rope aswell.
Speaker 1 (09:18):
Awesome, excellent,
and my total inventory slots are
going to be 35.
So we're actually not in badshape.
Speaker 3 (09:28):
Yeah, I think I'm.
I don't.
I didn't tally at all, but Iknow that I've got room just
because I've got some stuff andI'm not carrying that much.
Speaker 1 (09:35):
And Ben materials
take up.
Speaker 3 (09:39):
Let's see my pencil
over here, my role playing
pencil.
Here it is.
Speaker 1 (09:45):
This is it.
Yeah, I think we'll have.
We might have trouble carryingmaterials.
Speaker 2 (09:57):
Yeah, yeah, two
materials take up an item slot.
Speaker 1 (10:01):
Oh, it's two per item
slot.
Okay, Cause I have.
We got seven materials fromthat old Horde.
Speaker 2 (10:07):
We got to come.
You should have a bunch.
You got a lot from the.
Speaker 1 (10:11):
Yeah, I wasn't
keeping track of all the
materials.
Speaker 3 (10:14):
I have six on me.
I think there was 19 more, butI could be wrong.
Speaker 1 (10:19):
Okay, well, we'll
roll back the tape, as I keep
promising that sounds right.
It was a lot.
Speaker 3 (10:24):
It was it was like 19
.
Speaker 1 (10:27):
So yeah, right, so do
you want to use them at all
before we head out, because Idon't think we can reliably
carry all that stuff.
Speaker 2 (10:35):
Use them or lose them
, yeah.
Speaker 3 (10:38):
I suppose we could
break out some of the crafting
rules and I could make something.
Speaker 2 (10:41):
Yeah, let's do it.
Speaker 3 (10:45):
All right, let me,
let me crack open crafting.
Speaker 1 (10:49):
Oh wait, you got the
craft, we don't got the craft.
Speaker 3 (10:53):
I'm going to read it
off of your screen, Benjamin.
Speaker 2 (10:56):
All right, what do
you want to craft?
Speaker 3 (10:59):
Hmm, what do we need,
george?
We, you've got armor, we haveweapons.
Speaker 1 (11:03):
Finally, yeah, are
there other pieces of armor?
Do we have item slots, asusually goes, or how does that?
It's just, you can equip thingsin a reasonable fashion, I
imagine right.
Speaker 2 (11:15):
So you'll you'll need
to buy some crafting tools.
Speaker 3 (11:19):
Yeah.
Speaker 2 (11:22):
And, depending on
what you need, you might need
like a forge.
So that's probably not feasibleat the moment.
Speaker 1 (11:28):
Yeah, Does the loyal
chum come with something along
those lines?
I forget Mobile forges, levelsix I take it back.
Okay, that's what I wasthinking of.
Speaker 3 (11:39):
Um, I guess I could
get some tools.
Speaker 2 (11:41):
I mean, we could have
said this was like between
sessions.
If you want to do something, Idon't care.
Speaker 3 (11:47):
Sure, well, why don't
we continue?
And I'll just look around andsee what I can make.
Speaker 1 (11:51):
We'll hit the road
and we'll we'll retroactively
figure out a couple of thesethings.
Speaker 3 (11:55):
I don't want to slow
down while I geek out about
crafting stuff.
Speaker 1 (11:57):
I know right, I'm
going to get mired down in the
the awesomeness of the system.
Speaker 3 (12:02):
Like I don't have a
lot of components required to
make some stuff.
Speaker 1 (12:06):
So yeah, we got some
pocket filler strings, Karen
crystals, creep thistle and aDunamite ship.
Speaker 2 (12:12):
Yeah, so with like
regular materials you could just
make mundane items or everyone,basically.
Speaker 1 (12:22):
But that Dunamite
ship, I think, is a.
I've got a Dwimmer steel, so Ican do some good stuff you can
make stalwart armor with aDunamite ship Once per combat.
Give disadvantage to attack.
Roll against you.
That's pretty good.
Speaker 3 (12:40):
That is pretty good.
Speaker 1 (12:42):
As a solid piece of
kit there.
Speaker 2 (12:48):
You could make trusty
bladed weapon, ranged weapon or
tools with Dwimmer steel.
Speaker 3 (13:02):
I've got a trusty
ranged weapon.
Speaker 1 (13:04):
Yes, it's true.
Yeah, we can make a magnificentfiddle with pocket filler
strings.
It's amazing.
Speaker 3 (13:14):
Gosh, you know what
might be helpful, like some
tools, like a pry bar.
Speaker 1 (13:21):
You want to just bank
some out of the materials real
quick.
Speaker 3 (13:23):
Yeah, I think I'll do
that.
Speaker 2 (13:27):
Cool, While you're
doing that, let's well, this is
what happens actually.
Speaker 1 (13:32):
Yeah, we hit the road
, I think right.
Speaker 2 (13:33):
Before you exit town
you're approached by Taskmaster
Dundoon, who's the subterraneanpits and layers like leader
around here.
Marshgate is comprised of threecompeting uh Dungeoneer outfits
.
Uh, sovira is with anassailable co and this guy is
(13:57):
his competitor.
And he comes to you and he saysfor her competitor and she says
uh, he says he says yes, look,I know you guys have been, you
know, bubbling around here forthe past couple days.
Where's Crazy Ernie?
I know some suspicious going onhere.
Speaker 1 (14:25):
I continue to type
while he talks at me.
I look over to him and I say,uh, crazy Ernie's, he's gone
right now.
We're going to go find him.
What?
Yeah, he's not here.
I repeat myself.
I say Crazy Ernie is gone rightnow.
Speaker 2 (14:46):
We're going to go
find him.
Whatever your pain, I'll payyou double.
Speaker 1 (14:52):
I say, uh, that's,
that's nice buddy boy.
But uh, you know, we're notreally.
While we are doing it for themoney, uh, we are also doing it
for Crazy Ernie.
So I mean, I turned to Rileyand I say Riley, this guy wants
to pay us double.
But uh, I don't really trusthim.
Vera's been good to us.
I kind of want to just stickwith her.
Speaker 2 (15:18):
Looks like James is
uh time changer.
Speaker 1 (15:23):
Okay, riley's back.
Yeah, did you catch what I said?
No, that's fine.
Speaker 3 (15:26):
I didn't catch what
you said, sorry.
Sometimes it switches me overto another Wi-Fi without my
consent.
Speaker 1 (15:31):
Yeah, without my
consent.
Speaker 3 (15:37):
You didn't ask nicely
how dare you?
Speaker 1 (15:40):
Um.
So I turned to Riley and I say,riley, this guy wants to pay us
double, but uh, you know,vera's been real good to us.
I don't want to, I don't wantto really ruin that relationship
.
Speaker 3 (15:50):
Yeah, that's a good
point, Uh, but we're talking
about double.
Speaker 1 (15:58):
Riley's eyes turn
into dollar signs.
Zoni and Buck immediatelywrites down and Riley was
seduced by the power of gold.
Speaker 3 (16:10):
I mean, we don't know
much about this guy, though
I'll tell you that.
Speaker 1 (16:13):
I say, uh.
I turned to Taskmaster Dunedunand I say, um, tell you what.
We're going to sit on it andthink.
Speaker 2 (16:19):
Nope what.
Sit on and think you guys aregoing halfway across the world.
Speaker 1 (16:24):
Yeah, yeah.
When we bring back Crazy Ernie,we'll see who we give him to.
Speaker 3 (16:29):
Gives us a lot of
time to think.
Speaker 1 (16:31):
Yeah.
Speaker 3 (16:34):
I don't like this.
It gives you a lot of time tocome up with triple.
Speaker 1 (16:42):
That's the inner
shrimp of Riley's Sprinkle
coming out.
Speaker 2 (16:46):
Just a bunch of
mercenaries.
Speaker 1 (16:50):
Uh, I mean, it's not
wrong, it's all we do.
Speaker 2 (16:55):
Mercenary event.
Look, look, have I pitched youon what SBL has to offer the
world.
I mean, we are.
We are at the forefront ofcivilizing the underlings Okay.
Speaker 1 (17:07):
Uh-huh, doesn't that
mean enslaving the underlings?
Speaker 3 (17:11):
Yeah, Civilizing the
underlings?
I don't know that.
Uh, that that tracks well withme.
Speaker 1 (17:15):
Yeah, tomato, tomato.
You know what I mean.
We already saw what Gearguarddid to the and tried to do the
underlings and that was terrible.
Speaker 2 (17:22):
Gearguard.
I mean, that's a war for us.
Speaker 1 (17:25):
Eh, I don't see you
guys as any better than him.
Speaker 2 (17:29):
What are you talking
about?
We got a hierarchy, we got likea chain of command, we got
pencil pushers keeping everybodyin line.
It's all on the up and up.
Speaker 1 (17:38):
Wait, literally,
gearguard had the same thing.
He had a chain of command, hehad Brutes keeping everyone in
line, where they would just beateach other into line and, uh,
it sounds a lot simpler than thepencil pushers.
Speaker 2 (17:50):
Yeah, making a big
mistake Just just keeping in
mind we didn't say no.
Speaker 1 (17:56):
We said we'll keep it
in mind.
And then you're here, toughtalking.
Speaker 3 (17:58):
We'll keep it in mind
.
We'll keep it in mind.
Speaker 1 (18:03):
You keep it in mind.
Speaker 2 (18:06):
I won't be able to
stop thinking about it.
Speaker 1 (18:09):
We will be, uh, but
we'll keep it in mind.
All right, me and FB just startkind of like slowly trotting on
Like he runs alongside of us,not really keep it in.
Come on, come on, buddy, I'mserious.
Speaker 3 (18:24):
I'll say, and I'll
say thank you, by the way, and
then, like, take his cup ofcoffee out of his hand and sip
it as I go.
Speaker 1 (18:34):
Think about triple.
Speaker 2 (18:37):
All right, make a
realms check as you.
Speaker 3 (18:40):
Oh right, land At
Georgie you want to get this
party started.
Speaker 1 (18:44):
Sure, sure.
Let's see if we immediatelybreak a tourist leg and have to
change it out.
Speaker 3 (18:49):
Oh man, hopefully not
.
I mean, I feel like you'vegotten all the bad roles out of
your system.
Nope.
Speaker 1 (18:56):
That's a four.
Speaker 2 (18:57):
Oh boy.
Speaker 1 (19:00):
You say that like
I've been getting bad roles out
of my system and they just keepcycling back in.
Speaker 3 (19:05):
And has to quickly
take the book out of our view so
we can't see the randomencounters tables.
Speaker 2 (19:10):
Yeah, I'll be a mess,
you know.
Speaker 1 (19:15):
You got a dangerous
encounter.
Speaker 2 (19:16):
Oh dear.
It sounds about right Roll theD100.
Speaker 1 (19:20):
I'm excited because
we have full head points 80.
80, 80, 80.
Speaker 3 (19:28):
All right, and.
Frozen is going you know what Imean.
Speaker 2 (19:37):
You cross paths with
a troop of boggert musicians and
they're freaking out and theyhail you on the road.
They're heading in the samedirection actually.
Speaker 1 (19:53):
Pulls along side of
them oh.
Speaker 2 (19:55):
Sorry, which way are
you moving?
Move your place to two hexes.
Speaker 3 (19:59):
Going to crack Two
hexes 25.16?
.
Speaker 1 (20:06):
Yeah.
Speaker 3 (20:06):
Yeah.
Speaker 2 (20:08):
Things are better
than in the swamp, where you're
only moving one hex.
Speaker 1 (20:11):
That's true.
I've been so accustomed to onlymoving one hex Just dredging
through yeah.
Speaker 2 (20:19):
So these musicians
are actually headed to Crogland
and they're like, hey, you got akazoo player.
Speaker 1 (20:30):
I like it Riley,
assuming that she knows how to
play the kazoo because she's sotalented.
Speaker 3 (20:35):
I mean, I appreciate
the offer but I don't know how
to play the kazoo.
And if you're headed toCrogland you might want to watch
out for that cotton candy.
Speaker 2 (20:44):
We got a gig there
and we lost our kazoo player on
the road.
We woke up and he's just gone.
We think, ah, no idea whathappens.
Did anybody go looking for him?
Yeah, but we don't have time.
We got to make the gig.
We don't know what to do.
Speaker 3 (21:01):
Don't know what to do
.
Speaker 1 (21:02):
I mean we could do a
quick search of their campsite
and see if we can find somethingreal quick.
Speaker 3 (21:07):
Yeah, maybe, like
I'll do a quick search, like
maybe we can find some tracks orsomething.
Speaker 1 (21:10):
Yeah, see, we'll take
a peek real quick, but we're on
our way to the crack.
Speaker 2 (21:16):
The crack.
Why would you want to go to thecrack?
That's highly dangerous.
Speaker 1 (21:22):
Big business
opportunity.
Speaker 3 (21:24):
We got some buddies
there.
Speaker 1 (21:25):
Big.
Speaker 2 (21:29):
All right, we're
going to be headed to Crogland,
I guess, and uh well, yeah, canwe search your campsite real
quick?
Speaker 1 (21:39):
Maybe we'll be able
to find something.
Everyone show me your feet so Ican rule out your tracks.
Speaker 3 (21:44):
Smart.
Speaker 1 (21:46):
Probably not how it
works, but I'll take it, you
talking about murder orsomething they point west to
where their camp was.
Speaker 2 (21:58):
They're kind of, you
know, far away now.
Speaker 1 (22:03):
We could go out of
our way real quick and see if we
can find.
I don't know, what do you think?
Speaker 3 (22:07):
Well, I can't play
the kazoo.
Speaker 1 (22:10):
No, no, I mean, we
could go out our way and see if
we can find the uh track.
Speaker 3 (22:14):
Yeah, we'll go over
there and see if we can.
Uh we'll.
Speaker 1 (22:19):
We'll deviate a
little bit towards there in
favor of their camp to justsearch it up and see if we can
locate them.
Speaker 2 (22:25):
Okay, um, yeah, make
a search check.
Speaker 1 (22:32):
Uh, you want to do it
, james.
My search is plus zero, so ismine.
That's right.
Okay, we've got our twos out ofthe way.
Speaker 3 (22:40):
We just I don't see
anything.
Speaker 1 (22:43):
We're combing the
desert and we ain't found stuff.
Speaker 3 (22:46):
Yeah, he's, he's,
that guy's gone.
Speaker 1 (22:49):
He must have cut out
Um we shrug yeah and continue on
our way Right.
Their show is a failure.
Uh, they attribute it to twowandering adventurers.
Speaker 2 (23:04):
Oh, no, yeah, yeah.
Speaker 1 (23:07):
They said it was our
fault.
We should have been able toplay the kazoo.
Speaker 2 (23:12):
Um, what happens on
this?
A two is pretty bad.
Speaker 1 (23:18):
Yeah, um, but with a
plus, right, I mean it's bad
with a plus.
Speaker 2 (23:25):
No, it's bad.
Uh, it's the worst thing youcan roll.
It's a one and two, I thinkwe'll roll a uh wandering
creature.
Speaker 1 (23:32):
Yeah, I was going to
say maybe we encounter whatever
ate this guy.
Speaker 3 (23:38):
Oh no, the kazoo
player.
He's going to gobble him up inthe desert.
Speaker 1 (23:43):
We're going to kill
the creature and out of its
belly fall to kazoo.
Speaker 3 (23:47):
If there's enough
time, that he wasn't and lips
attached to it.
Speaker 2 (23:50):
Yeah, as you guys are
searching, um, you kind of dip
your head into this cave, Um,and among like shows it's
wriggling jelly body in the dimlight and then starts like
(24:14):
coming after you surprisinglyfast.
Speaker 1 (24:16):
Oh, my goodness Um
well, I know what I'm doing.
I will.
I will charge him.
I'm still on my war, tortoise,because we were outside and I'm
just going to ram.
No, yes.
Speaker 2 (24:38):
No yeah.
Speaker 1 (24:41):
I'm going to ram for
1d 10 dread and knock him over.
Speaker 2 (24:45):
Uh roll initiative.
Speaker 1 (24:47):
Yes, I do that too.
Speaker 2 (24:48):
Unless James, you
wanted to do something
pre-combat.
Speaker 3 (24:52):
I am going to lose
scenario with my trusty bow.
Speaker 2 (24:58):
Also roll initiative
we both did.
Speaker 3 (25:01):
We go first
Initiative.
Speaker 1 (25:06):
Uh, let me make an
attack roll with wilderness.
You know to command my port ofLanding the tortoise.
It's a nighter.
Speaker 2 (25:17):
Oh, that's a hit.
Speaker 1 (25:19):
D10 baby oh three.
It's a glancing blow.
It's a little bit dark, alittle bit murky and gelatinous,
mung kind of bounces off theside but takes some impact
damage.
Speaker 2 (25:35):
Sorry, I'm going to
the mung entry just to check it
out here.
You know what they have minusone defense.
You know, what that sucks, soit gets a counter attack against
you, okay.
Speaker 1 (25:53):
All right, I accept,
I have a six attack.
Uh, they have still plus onedefense, I suppose.
Speaker 2 (26:04):
So you can also
counter attack.
Speaker 1 (26:06):
I can also counter
attack Okay.
Speaker 3 (26:09):
You have armor on the
right George.
Speaker 1 (26:10):
Right, but the armor
doesn't help we all get five,
courage, but it doesn't improvemy.
Speaker 3 (26:17):
Got it.
Speaker 1 (26:18):
Uh sorry, but I take
five damage, yeah five.
So my temporary courage is gone.
Now I'm just regular courageousand I counter attack.
Speaker 3 (26:30):
You are courageous,
oh Yep.
Speaker 1 (26:35):
Definitely haven't
gotten all the bad rolls out of
the way.
That's a one.
Or is it three?
It's a three.
Speaker 2 (26:42):
Okay, that's a
failure with a plus you in your
duel with this one mung.
Speaker 1 (26:51):
Well, ben, real quick
.
I'm sorry, let me rewind.
I did my tortoises attack doeshave knockdown, like has says,
and knocking them over.
Okay, can you knock them over,though it kind of just like
wriggle right, greatphilosophical question.
Speaker 3 (27:14):
Um question that
requires another stream We'll be
doing this afternoon.
Speaker 1 (27:19):
Two din for our two
hour discussion on the
philosophy of philosophy ofmoney.
To my or not to mung.
Speaker 2 (27:31):
You know I'll say
it'll give Riley a plus two.
I like it, yeah To her shot.
Speaker 3 (27:38):
That helps because I
need a.
I need a 10, I believe, becauseit's a minus one.
Speaker 1 (27:42):
Yeah, maybe, maybe
the yeah Okay.
Speaker 3 (27:45):
So if I use a quest
point, I will hit it.
Speaker 2 (27:50):
Cool.
Speaker 3 (27:51):
So I'm going to do it
.
Speaker 1 (27:52):
Nice, you've got a
dark side point because you use
a quest point to try.
Speaker 3 (27:59):
I've dread.
Speaker 2 (28:01):
The arrow just
pierces into the mung and it
like dissolves into a puddle andyou find a little kazoo there.
Speaker 1 (28:11):
Oh no, the lips still
attached.
Speaker 3 (28:18):
The kazoo guy.
Let's grab the kazoo and like,bring it back to him and be like
we're sorry, but yeah, he'sgone, he is among.
Got him.
Speaker 1 (28:29):
He is among the mung
now.
Speaker 2 (28:31):
Among among us.
Yes.
Speaker 1 (28:35):
Oh, tune in later for
our mung us stream.
You know it's the latest hitgame.
Replaying mung us.
Speaker 3 (28:43):
The first series of
20 episodes.
Yeah, let's bring the kazooback and say we're really sorry,
but your pal is he's.
He's born food mung food.
He's mung food.
Speaker 2 (28:58):
We do it.
That'll take you off path.
Speaker 1 (29:01):
That's okay, yeah,
maybe we'll.
It'll head us back over tofeels important to let the go
towards the program, or you wantto move to and we'll just end
up there or something.
Speaker 2 (29:14):
Um, 15 is fine.
Okay, you catch up with themusicians.
What do you say to them?
Speaker 1 (29:27):
We've got some play a
sad kazoo song and they say
you're hired.
Speaker 2 (29:34):
Oh man.
Speaker 3 (29:37):
Oh man, it's like
somberly hand over the kazoo,
like yeah, I'm not, like it wasa mung we were too late Dead.
Speaker 1 (29:51):
Yeah, that's
offensively, we think so.
Speaker 3 (29:56):
Yeah, we managed to
do yeah, but you can now cherish
.
Speaker 2 (30:03):
Listen, here's like
two free tickets to Crogland,
you know, if you ever want to, Ijust oh, I just want to say
thanks, but this is a horriblesituation.
Speaker 1 (30:17):
I read the fine print
at the bottom has cash value
of.001 copper.
So we can't even like resellthem.
Speaker 3 (30:28):
The Crogland?
Isn't that where we started?
We like got sick, oh my God.
Speaker 1 (30:31):
Yeah, we'll go back.
Speaker 3 (30:34):
I'll try Crogland
again, but I appreciate this.
Thank you for the gift andwe're sorry, sorry, yeah, yeah,
good luck on your show, indeed.
Speaker 2 (30:46):
Fairly well, thanks,
we're not going to have, you
know, that steadying kazoo.
That really just holds down.
Speaker 1 (30:53):
Yeah, and you know, a
good kazoo ties the room
together, you know.
Speaker 2 (31:00):
It's true, bye.
Speaker 3 (31:01):
Yeah.
Speaker 1 (31:02):
Fairly well.
Speaker 3 (31:05):
It's like starts to
rain and yeah.
Speaker 2 (31:10):
You guys can move one
more.
Hex, you'll have to makeanother check.
Speaker 3 (31:14):
I will go for it.
Go for it yeah.
Speaker 1 (31:18):
Six Nice.
Speaker 2 (31:20):
A bump in the road.
The dump Roll a D6.
Speaker 3 (31:27):
Come on, two, two,
two.
That's not so hot.
Lost supplies Good thing youbought the rations Geez Lost
Gone.
Speaker 1 (31:43):
One of them is gone.
Yeah, okay, man, that's.
It can be one of mine, becauseusually Riley is the one
suffering.
Speaker 3 (31:51):
Yeah, I feel like
I've been starving it at the
last two quests.
Speaker 1 (31:54):
Yeah, yeah, you keep
two rations.
Speaker 2 (31:57):
I think your tortoise
got into them a little bit.
Speaker 1 (32:01):
I can't even like.
Oh my God.
One of his name is Frau Blucher.
Frau Blucher, you know I say FB.
You know how many times do Itell you this is people food.
Your food is down there.
I point to like reeds on theside of the road.
I grab the reeds up and I shovethem in FB's mouth.
Speaker 2 (32:19):
FB just like recoils,
sick of weeds.
Speaker 3 (32:23):
Yeah, she wants hot
dogs.
I give her a good brushing.
I understand the entire nextday we'll have to deal with like
tortoise flatulence.
Oh yeah, yeah.
Speaker 1 (32:35):
You know, it's true
she's ration intolerant, but she
loves the taste.
Speaker 2 (32:45):
You guys make it to
the edge of the crack as night
falls.
Speaker 1 (32:51):
Yeah, it's plumbers.
Plummer passes what they callit.
Speaker 3 (32:55):
I'm going to go right
up to the edge of the crack.
I'm going to do yodelingyodeling, yodeling.
Speaker 1 (33:02):
I love it.
Oh my God, we're not going tobe able to sleep tonight.
Speaker 3 (33:06):
He's spending it to
be yodeling.
That's how I'm summoning him.
Speaker 2 (33:11):
Perfect.
Like 30 seconds later you heara distant yodeling, yodeling.
Speaker 3 (33:19):
Hey, it's 10.
The yodeling trolley's here.
Speaker 1 (33:22):
We made it, we have
arrived.
He's still alive, somehow.
Speaker 2 (33:31):
He gets there in
about an hour.
Speaker 3 (33:37):
We're sitting around
the campfire roasting Weenies,
waiting for Finn.
We'll have one ready for himwhen he arrives.
Speaker 2 (33:46):
Hey guys, I just
assumed you were dead.
Speaker 3 (33:51):
Well, on many
occasions we almost were, but
we've got great news We've gotall your paperwork filled out
and we're headed to Dunk rightnow.
We figured we'd just check inand see how you was doing.
Speaker 2 (34:02):
Oh well, that's
wonderful news.
I'm fine, we're actuallyalready building the bridge.
Gearguard never came back.
Speaker 3 (34:14):
Yeah he's not a great
guy and I wouldn't expect him
to come back.
Speaker 1 (34:19):
But the Yelgads are
helping you right.
Speaker 2 (34:22):
Yes.
Speaker 1 (34:25):
How are they doing?
Speaker 2 (34:26):
They're under the
deal.
Speaker 1 (34:27):
Yeah.
Speaker 3 (34:29):
That's good.
It's good when things work outWell.
Speaker 2 (34:31):
I mean we've hit some
snags in the construction, but
I guess by the time you get back, hopefully it'll be done.
Wow, there have only been a fewdeaths so far.
Oh my God.
Speaker 1 (34:51):
Yeah well, every good
bridge is built on the backs of
a couple of dead workers.
I guess I don't know how thatworks.
Speaker 3 (34:58):
Yeah, that's true.
Yeah, yelgads are all thedeaths for them, just like
getting into fights and killingeach other.
Speaker 1 (35:08):
There would be like a
plank and they would just get
into like a fist fight.
Speaker 3 (35:11):
No, I mean, we follow
every safety protocol known in
the land of EAM, but the Yelgadsjust take their fist attacks
very seriously.
Speaker 1 (35:17):
Yeah, the Yelgads
chalk it up to acceptable losses
and because they have kept thenumber under five, they feel
like it's actually a gamesomehow.
Speaker 3 (35:24):
Yeah, yeah, they're
tough people.
Speaker 1 (35:27):
I say well, do you
need anything from us while
we're here?
Otherwise we're going to headwest to Dunk.
Speaker 2 (35:37):
We start searching
through your tortoises like bags
and stuff.
Oh, look at these.
Could use some of thesematerials.
Speaker 3 (35:50):
Oh yeah, yes, yeah
yeah, I mean.
Speaker 1 (35:53):
I turn to Riley and I
say I don't care, you can take
them off our hands.
Fb will be lighter.
Speaker 3 (35:58):
It's not like we have
a forge or anything.
Speaker 1 (36:00):
No, not at all.
I happily unload however manymaterials you want to give them,
like 10.
So we had five.
Speaker 3 (36:11):
Let's give him 10
materials and ask him if he can
get some rations.
Speaker 1 (36:15):
Yeah, yeah, a bad.
(36:39):
It actually has a consistencyof a nature's valley granola bar
, so like when you open it likeyou know it just starts
crumbling your hands.
Speaker 2 (36:51):
It's like this big oh
amazing.
Speaker 1 (36:55):
They're like.
They're like sausages.
They're ready to go.
Speaker 3 (36:58):
At first I'll be
disgusted and then I'll be like,
hey, you know, they're kind ofcute.
Speaker 1 (37:05):
Yeah, they squeak at
you.
You know the scratch on thehead.
Speaker 2 (37:08):
It's good.
Speaker 1 (37:10):
Yeah, I say hey, you
know, Sven, what do these turn
into when they get big.
Speaker 2 (37:16):
I don't know, slurp
worms maybe.
Oh, oh, yeesh We've had run-inswith slurp worms.
I'm not a scientist.
Speaker 1 (37:27):
I had no idea.
You look like a man of science,Sven.
Your yodeling is pitch perfect.
I assumed it was a scientificformula for yodel.
Speaker 2 (37:38):
Well, there is a
science to yodeling.
I believe it.
I believe it.
You're just a yodeling Sven.
Speaker 3 (37:45):
These grubs will come
in handy, I'm sure, Like put
them on the tortoise.
Speaker 1 (37:50):
Yeah, we now have
more rations, I guess.
Speaker 3 (37:53):
Oh, pattern say
you're not going to want to eat
these.
Speaker 1 (37:56):
She does, she does.
Speaker 2 (37:59):
Probably never wanted
to eat anything more than those
.
Speaker 1 (38:01):
Yeah, you're right,
that's her jam.
Speaker 3 (38:05):
Oh, how right you are
, and when we roll it to, it'll
happen, yeah.
Speaker 1 (38:13):
Well, I see, Sven,
we're going to settle in for the
night.
Then we'll go get thesepaperwork.
Speaker 3 (38:21):
Yeah, we'll be on our
way.
Speaker 1 (38:22):
Filed for you.
Speaker 2 (38:23):
Good seeing you.
Well, you want to play somehizah Like over here?
I got my decks, I mean.
Speaker 1 (38:33):
I look at Riley.
I'm not much of a hizah player.
Speaker 3 (38:36):
I think I can take
him.
Speaker 1 (38:40):
He's on hand back.
We're better than a ground.
Speaker 3 (38:43):
Yeah, copper, here I
start, I like get real intense
Suddenly.
I know I can win.
I know I can win Galen.
Speaker 1 (38:50):
I say we got two
copper patches left and three
silver or two silver, so don'tblow it.
Speaker 3 (38:55):
All right, give me,
give me a copper pouch.
I'll see.
If I can't win a copper pouch,okay, I will play hizah against
Sven.
Speaker 2 (39:04):
All right, I'm going
to take the hizah.
This is a game about, you know,guile trickery.
Speaker 1 (39:14):
It's called.
Speaker 2 (39:14):
Guile Trickery check.
Speaker 3 (39:18):
Shunk.
Oh yes, I'm going to put on myhelm of lies and be like take
the visor down.
Oh, you're really serious aboutthis.
I'm very serious about my hizah.
We go way back with hizah andmy family.
All right, I'm going to fan outmy cards.
See what I got.
Speaker 1 (39:38):
Meanwhile, zona and
Buck and I are trying to figure
out the bear skin of trivia andasking each other random
questions.
Speaker 2 (39:44):
I forgot about that,
what do you want to ask it?
So make a trickery check.
I'm also.
It'll be a roll off.
Speaker 3 (40:01):
I got a three.
Speaker 1 (40:04):
But it's just you
luring him into a fall since the
security.
That's how this works.
Speaker 3 (40:08):
Yeah, and it's going
to bring out my gambling
addiction.
Speaker 1 (40:13):
That's why I hold the
money and Riley gets the one
shot.
Speaker 3 (40:17):
He slaughtered me on
the first hand.
Speaker 1 (40:20):
Yeah, it's the best
of three.
Speaker 2 (40:21):
Don't worry about it,
you know it's.
Yeah, this is the first hand.
Speaker 3 (40:25):
Yeah, one more hand,
one more hand.
I can do this Best two or three.
Speaker 2 (40:30):
Game.
Just one more game, yes.
Speaker 3 (40:34):
Give me the money.
Speaker 1 (40:37):
Aren't you still
playing for that first bag of
copper?
It's all.
Speaker 3 (40:40):
Oh, is it three
rounds for the copper?
Is that what it?
Speaker 1 (40:43):
is.
Speaker 3 (40:43):
Yeah, best two out of
three.
Speaker 1 (40:45):
I like carefully
guard the money because Riley's
like salivating in the mouth.
Speaker 3 (40:48):
And narrow my eyes.
Speaker 2 (40:53):
Oh, come on.
What can I?
Speaker 1 (40:54):
say oh my good Lord,
Holy cats.
Speaker 2 (41:05):
Yeah, it takes one of
your pouches.
Speaker 3 (41:08):
I like I'm sweating
beads and like, give me your
sword, anything, I got to getback in the game.
Speaker 1 (41:13):
I say you know you
got.
You got plenty of stuff in yourinventory.
I take away Mad Merian'smultiple map.
Hide it from me.
Yeah, I just hide it from youin the lucky rock sack and I say
you got some weapons if youwant.
I don't know.
Speaker 2 (41:28):
I don't want to cause
a rift between you guys.
Speaker 1 (41:31):
No, no, I say spend,
don't worry, I'm used to this.
I hide all the really goodstuff, you know right, you're
right, you're right, I shouldn'tplay anymore.
Speaker 3 (41:39):
I shouldn't play
anymore.
I like pace around the fire.
I should get some sleep.
I should get some sleep.
Speaker 1 (41:47):
Zona Rice-Tan Riley
has a problem.
Speaker 2 (41:52):
Take a metal check,
Riley.
Speaker 3 (41:55):
Oh no, serenity, now
12.
Speaker 2 (42:03):
Serenity.
Now, jerry, you're able tostave off your gambling edition.
Serenity now.
Speaker 3 (42:09):
Serenity now.
Speaker 2 (42:11):
Sven says all right,
I'm gonna get some shut eye.
I guess you guys will be off inthe morning huh Indeed, until
next time, do you, sven?
Yeah, it was good to see youyeah yeah, I love, I love Sven
to death.
Speaker 1 (42:28):
He's awesome.
Speaker 2 (42:29):
You're giving him a
big hug.
Oh, okay.
Speaker 1 (42:33):
Glad we're in
business, Sven.
Speaker 3 (42:35):
This is amazing how
this dangerous encounter from
our first quest has now becomelike an NPC that we're pals with
, love it.
Speaker 1 (42:46):
Yeah.
Speaker 2 (42:47):
So did you actually
want to figure out this bear
skin of trivia here?
Speaker 1 (42:53):
Yeah, how would I go
about identifying the items?
Do we bring it to some guynamed Deckard Kane or like?
Speaker 2 (43:01):
Deckard Kane, maybe
you could go to a witch or a
gnome or just someone smart,okay, or you could try to use it
.
Speaker 1 (43:15):
Yeah, I'll try to use
it.
How about that?
How, like, could I just ask ita question maybe?
Yeah, I'll ask it somethingridiculous Like what are the
origins of Huzzah?
And I shake it because that'show things work.
Speaker 2 (43:43):
As you're doing that,
you get the sense that the
answer is already coming to you.
Tell me the origins of Huzzah.
Speaker 1 (43:58):
Say.
Well, huzzah is actually an oldshrimp card game that started
out with carefully chiseledstones and Huzzinis Called
Huzzinis.
Speaker 2 (44:17):
Sorry they would take
?
Speaker 1 (44:22):
yeah, they'd love it.
They would carefully line theback sides of these Huzzinis
with their own fur so as to hide, you know, the whatever was on
it, and so they could stacknicely.
So these fur covered cardswould ultimately become the game
of Huzzah.
Speaker 2 (44:42):
Make a lore check.
Speaker 1 (44:45):
Lore Wow, I'm really
lory, oh, but not that time.
Not that time I got like crazybonuses and got hosed on the
lore.
Speaker 3 (45:00):
Hey Galen, I'm
originally from Shremm and
though I don't really know theorigins of Huzzama myself, I'm
pretty sure that's not it.
Speaker 2 (45:11):
You are completely
wrong.
Speaker 1 (45:13):
I say right, am I
being racist?
Speaker 3 (45:18):
No, no, not at all.
That's nothing to do withracism.
Speaker 1 (45:23):
It just felt like you
know the way you looked at
those Huzzah cards.
I felt like it was tribal innature, yeah that was the
addiction.
Speaker 3 (45:31):
That was the
addiction I don't like to lose
and I really thought I couldtake him.
Speaker 1 (45:38):
I mean yeah, yeah,
yeah, I clutch the money a
little closer to myself.
Speaker 2 (45:44):
Galen, you're getting
the sense that this bear skin
of trivia does not really applyto just like anything.
Speaker 1 (45:52):
Like it'll any type
of lore.
Yeah, not anything.
Yeah, okay, but it is lorerelated, yeah.
Speaker 2 (46:01):
And it like it makes
you like, want to.
Speaker 1 (46:05):
Makes you want to
like describe what the lore is.
Yeah, I get it, I totally getit this is going to be a very
exciting tool.
Speaker 3 (46:14):
I love it.
Speaker 1 (46:17):
Yeah, we tuck in for
the night, I think, huh.
Speaker 2 (46:22):
Cool, cool, cool.
That's what's going to.
Speaker 3 (46:28):
Night Zona Night
Riley.
Speaker 1 (46:32):
Night Club guy.
Yeah, because we're around thecampfire, I kind of turn to
Riley and I say hey, Riley, whatdo you think happened to Gale?
Speaker 3 (46:43):
That's a good
question, I think maybe.
Speaker 1 (46:49):
I got better.
Speaker 3 (46:52):
I was like right
about to pull something out of
my butt.
I have no idea.
Well, you know she's hangingout in Marshgate doing her thing
.
You know it's not real, but shewasn't really built for the
road.
Speaker 2 (47:09):
I don't think I'm
going to say there was like a,
like a blow up.
Speaker 1 (47:16):
I think.
I think what I want to say isthat Zona Mbaka is the only one
who knows, and somewhere in histext he wrote she left me for
Iki Lundi, dr Ikebaud Lundi.
She heard doctor and she's justlike to Qing baby Wow.
Speaker 3 (47:41):
That story shall also
be told.
Speaker 1 (47:45):
Tune in next time.
Speaker 3 (47:47):
It'll be our next
characters in the next yeah.
Speaker 2 (47:51):
What if Riley and
Gail had a confrontation and
Riley is just like, oh yeah, shejust, you know, left, left in
Marshgate, you know, wow, hereit cuts like a wooden plank
outside of a spoon.
Speaker 3 (48:06):
I'm saying like if
you break my best friend's heart
, you better watch it, sister,because I'm not going to put up
with you.
High tail it out of here.
He's not into you.
Speaker 1 (48:18):
I'm sure she's fun.
Yeah, the way.
And then in Galen's mind he'sgetting concerned, because all
he can picture is Riley puttingthe last brick into a hole in
the wall and both cranes arebehind it.
Thanks.
Speaker 3 (48:39):
It'll be over soon.
It'll be over soon To the EdgarAllen.
You'll light it.
You'll never hurt him again.
That's too funny.
Speaker 2 (48:49):
Yeah, totally told
her off in town.
Speaker 3 (48:51):
He was like in a
break his heart and she didn't
really care about him and shewas blah, blah, blah and that's
we're out of here.
Speaker 2 (48:58):
Her.
Her falling for the Ichaboddude was just her last ditch
effort to try to lure you.
Try to like, get you jealous,galen.
Speaker 1 (49:11):
It genuinely didn't
work.
She was hang, literally hangingoff of him in different
positions the entire lunch.
Yeah, just forgot she was there.
Speaker 2 (49:26):
All right awesome.
Speaker 1 (49:29):
We sleep, we sleep in
a relationship and we get an XP
.
Speaker 3 (49:36):
Experience points
have been generated.
Yeah, no, hey.
Speaker 2 (49:41):
You'll have to eat
your Russians, by the way.
Speaker 1 (49:44):
Hmm, that's right.
Well, you know what?
I'm going to grill up this gruband see how it works out for me
, because I don't like the ideaof trying to keep something
alive on the road.
Is it a D8 ration or is it a D6ration?
Speaker 2 (50:00):
D6.
Speaker 1 (50:04):
It's pretty good.
It's pretty good Now, after youspit, roast it for a while, it
actually gets firm throughout.
It's a lot like an act of atube stick.
Speaker 3 (50:14):
Yeah, I actually put
mine in a bun and eat it like a.
Speaker 2 (50:18):
They just tube stick
it smells so bad.
Yeah, you lost some courage,right?
Speaker 1 (50:26):
No, I ended up, it
was just, it was only the
temporary From the.
Yeah, it's broken.
So amazing, Fine, yeah, we'veturned the yeah.
Speaker 2 (50:40):
All right, the next
day arrives, we're going to set
out for your journey.
The world is your oyster.
Speaker 3 (50:49):
Well.
Speaker 1 (50:51):
Malergic to pyvels.
Should we?
Should we travel through thecrack up to 2113 and then head
west?
Speaker 3 (51:02):
Sure.
Speaker 1 (51:03):
Maybe we can like
just kind of.
Speaker 3 (51:07):
Did spend can over
there to.
Speaker 1 (51:09):
Oh, we could, I would
go to the lake.
Let's, yeah, forget it.
Let's go to the lake and gofishing.
Ok over here Some morecomponents.
Yeah, yeah, it's nothing unsafeabout these ominous mines in
the port.
Where the can on top of it,let's do it.
Speaker 3 (51:24):
Noodle wants
attention.
She's like climbing all over me, purring and circling me.
Say hi, Noodle.
Speaker 2 (51:31):
Noodle, Hello Noodle.
Speaker 3 (51:35):
Are you moving up yet
?
Yeah, my character sheet.
No, you cannot.
Speaker 2 (51:39):
All right, all right,
make a realms check as you Go
for.
Speaker 3 (51:44):
Georgie, all right.
Speaker 1 (51:46):
All right, all the
bad rolls around.
That's what we always say andthey never are.
Ok, I take it back.
That's a 14.
Speaker 2 (51:53):
Noice.
Speaker 3 (51:54):
We find a pizza, hot
Taco Bell and have a blast.
Speaker 2 (51:57):
Wow, it is a
discovery.
Speaker 1 (52:01):
This is the.
Speaker 2 (52:02):
B20.
Speaker 1 (52:03):
And then did we
discover.
Yeah, I also want to dosomething along the way, but
we'll see, we'll see.
One thing I love about thesePDF books is you can just search
for stuff really fast.
Speaker 3 (52:14):
Yeah.
Speaker 2 (52:19):
In the mud you find a
love letter addressed to Marla
from someone named Nam.
Wow, there is much regret insorrow and Nam's words and he
fears that you will have died invain on.
Some fools Are in the vein ofMunch Wow.
Speaker 1 (52:47):
Amazing.
Speaker 3 (52:48):
Let's some.
Speaker 2 (52:51):
If we ever.
Speaker 3 (52:52):
Yeah, take this away.
If we ever find ourselves inMunch, we should, we should
investigate it.
Speaker 2 (52:57):
Munch is over here.
Speaker 3 (53:00):
Yeah, fleabag County,
we've never even been there.
Gosh, just so many places wehaven't been.
Speaker 1 (53:05):
So many places to go
and things to do, I wonder what
fools are.
And he was on.
Speaker 3 (53:10):
Yeah, curious, most
curious.
Speaker 2 (53:15):
Indeed, uh-huh.
Were you trying to findmaterials, or what kind?
Speaker 1 (53:20):
Yeah, I was gonna say
is that at the end of each leg?
I forget, at the end of eachleg you can search or fish, or
is it at the end of one day'stravel?
Speaker 2 (53:31):
Yeah, each leg if you
succeed in your check.
Speaker 1 (53:35):
Yeah, which you did,
okay.
So then let me roll aexploration.
I'm gonna pick some herbs Justto see what happened.
Speaker 3 (53:49):
I will look for
elements.
Speaker 2 (53:50):
Gail rubbed off on me
, you know.
Speaker 1 (53:52):
Yeah, you know, but
she, she, her potions had
something like kind of fresh tothem, like a mint or something,
I don't know, and I'm seeking toreplicate that and the potions
that I don't craft myself.
But one day I want to, that'swow.
Okay, I choose an herb from thetable.
Speaker 2 (54:13):
It's amazing, it's
twelves all over the place.
Speaker 1 (54:15):
I'm using them at the
most useless times.
I will find I'm gonna gothrough the tables in my
downtime and find an herb thatis herbaceous.
Speaker 2 (54:25):
All right, move your
little chit.
You're choking.
All right, james, you want tomake a realms check?
Oh yeah, cheese For the secondleg of the day 12.
That's another discovery.
(54:46):
That's amazing.
Speaker 3 (54:47):
That's amazing.
Speaker 1 (54:50):
Roll the d12.
D12 is give and take away.
I love the.
I love the d12s.
Speaker 3 (54:53):
They do.
This is like the most pleasantadventure, yeah, thus far.
Speaker 2 (55:01):
All right, you, uh.
You come upon an entrance to anold tomb covered in mud and
lichen.
There's a sign that reads graverobbers, beware.
Speaker 3 (55:13):
Interesting.
You want to check it out, Galen.
Speaker 1 (55:16):
Do I yeah, why not?
I mean, we still have full hitpoints.
Speaker 3 (55:19):
I do not intend to
rob a grave, so we're fine.
Speaker 1 (55:23):
Yeah, I, on the other
hand, just saying Literally
after reading the warning Well,I know what we got to do.
Um, okay, cool, let's, yeah,let's, let's poke our heads in.
Speaker 2 (55:41):
Um, all right, you
kind of you go down these stairs
into this tomb and when youturn the corner, you see, you
see a ghost, um, who is kind ofmock, eating Like oh, it's like
slimer, but it's very dainty andeating, using its coffin as a
(56:08):
dining table.
Um it, it turns and addressesyou, but doesn't like speak or
anything.
It just points to a sign that'swritten in blood.
Speaker 1 (56:21):
I bowed courteously.
What does it say?
And I read the sign.
Speaker 2 (56:27):
The sign says you're
welcome to pay your respects,
but take anything and you'll bea ghost yourself.
And that's when you noticethere's treasure everywhere,
just piles of gold and silver,oh man, oh man Um.
Speaker 3 (56:44):
I uh, it's a ghost
man Like yeah, how do we deal
with a ghost?
Speaker 1 (56:50):
I know, I know what I
want to do.
Uh, and it doesn't involvestealing.
I actually just want to pay myrespects and leave some copper
and add to the hoard.
Speaker 3 (57:01):
Good idea, let's
let's, let's do it.
Speaker 1 (57:03):
I leave a pouch of
copper.
I bow courteously and pay myrespects to the ghost.
Speaker 2 (57:11):
Nice it uh it nods
and like holds a fake glass up.
You.
Speaker 1 (57:20):
I pull out my
drinking skin and I hold it up
and we both drink.
Speaker 2 (57:27):
Um, you're filled
with uh courage, oh, awesome.
Speaker 1 (57:35):
I flex.
Speaker 2 (57:38):
I am courageous.
You gain four temporary couragefor the session.
Speaker 1 (57:45):
Amazing 20 out of 16
baby.
Speaker 3 (57:49):
Um, cool, let's uh
tip our hats and continue our
adventure.
Speaker 1 (57:55):
Get on out of here.
Yeah, I start doing a costbenefit analysis of his.
His one copper pouch worth forcourage and I'm not sure if it
is, but I accept it.
It's much better than gettingkilled.
Speaker 2 (58:14):
Uh so where?
Where are you headed on the map?
Speaker 1 (58:18):
Probably continuing
to 21 16.
Uh, just, James made the checkright and then we'll head here.
Uh, so we're close to the lake,we can.
Can we camp at the lake edgefor the for the night?
We're like right there, yeah.
Speaker 2 (58:39):
Yeah.
Speaker 1 (58:43):
Um, yeah, yeah, We'll
, we'll set up for the night.
Does anyone want to do anythinglike maybe cool fishing or
something?
Speaker 3 (58:52):
I will look for
elements.
Speaker 1 (58:55):
Okay, um, I will
assist your role.
Speaker 3 (59:00):
Okay.
Speaker 1 (59:01):
I keep losing my page
.
Speaker 3 (59:03):
Yeah, I keep losing
the search chart.
Speaker 2 (59:07):
You know, because of
your role, you could uh.
Speaker 1 (59:11):
Sorry the noodle when
noodle attacks.
Speaker 3 (59:15):
When noodle attacks.
Speaker 1 (59:16):
Yeah, I love it.
Speaker 2 (59:19):
You could also done
what George did, and, and I'll
just pick.
Yeah, I mean like a make acheck based on your travel check
10.
Speaker 1 (59:38):
Um, I was going to
aid uh Riley and the elemental
check.
I just wanted to see what I hadto roll for it.
Fish hunt, gather materials.
Is that a gather materialscheck?
Yeah, yeah, okay.
And then let me roll a mightcheck to assist.
That's 12.
(01:00:03):
I render assistance.
No, it's so on a six plus, Iadd plus one to the acting PCs
check.
The check can only have a maxbonus of plus three.
Um so it's an 11.
Speaker 3 (01:00:23):
Yes.
Speaker 1 (01:00:24):
I guess you could
bump it to a 12 if you want to
choose the elemental component.
If you had something in mind.
Speaker 3 (01:00:31):
I?
I don't have anything in mindyet, I've just been sort of
collecting them.
Yeah, oh, that's not the forestUsed to be forest.
11.
Gray glitter or oh.
Speaker 2 (01:00:49):
Gray glitter or Uh
zone in bark, sort of looking
around and he says, uh, I haveher tail of a Mine that is close
to here.
There's haunted.
Speaker 3 (01:01:10):
Probably the mine
that's to the north of us.
We both just ignore a zone inback?
Speaker 1 (01:01:13):
Yeah, it is.
Speaker 2 (01:01:14):
it is being called
the hell growth, mine Hell
growth.
Speaker 3 (01:01:18):
Hell growth mine.
Speaker 1 (01:01:23):
I say zone, what?
What more do you know about thehell growth mine?
Speaker 2 (01:01:30):
Locals report the
clinking of pickaxes Despite the
mine being abandoned for years.
Speaker 1 (01:01:38):
Do you know what they
mind there?
Speaker 2 (01:01:42):
I do not know.
All I know is there was adisaster.
Speaker 1 (01:01:49):
How terrible, I say,
these spirits there.
Perhaps they need to be put torest so they don't toil for
eternity in the helmet Hellgrowth.
Yeah, we just met with thisspirit.
Speaker 3 (01:02:06):
He was seemed like a
nice enough guy.
Speaker 1 (01:02:09):
Yeah, well, he was
having fun, he had a hoard.
Speaker 3 (01:02:12):
He had a whole short
stack of pancakes.
Bunch of treasure.
Nobody messes with that guy.
Sign written in blood.
Okay.
Speaker 1 (01:02:25):
I say, uh, zona,
that's thank you.
I'm so glad you're with us onthis adventure.
Speaker 2 (01:02:30):
I, I wasn't really
suggesting that we go there.
I thought it was interesting,but I, I do not suggest anything
.
Speaker 1 (01:02:41):
You simply present
information, precisely.
We do with it what we will.
Speaker 2 (01:02:47):
And then I write down
what you do.
Speaker 3 (01:02:49):
Yeah, and you judge
us silently.
He's trying to goose thenarrative.
This guy is trying to send usinto perilous situations.
We can get a best seller on hishands.
Speaker 1 (01:02:59):
He's like these guys
have too many temporary points
on their hands.
Speaker 3 (01:03:03):
I'm writing a novel.
Your misfortune will be myfortune.
Speaker 1 (01:03:07):
The next great
Mucklin's novel.
Speaker 3 (01:03:09):
I'm not sure if it's
a good one.
I'm not sure, I'm not sure, I'mnot sure.
Yeah, um, I, I let's check itout while we're here.
Speaker 1 (01:03:18):
I mean, why not, is
it?
Is it the end of the night,though, ben, or is it?
Uh, it is the end of the night.
Yeah, we'll.
We'll settle in Cause, causeGalen's had a burning question
he wants to ask Riley Uh.
When we, when we settle in,galen thanks back to the uh, the
way that Riley looked when hewas.
(01:03:39):
She was gambling with spendingthe oil and troll.
And and Galen says Riley, youknow, I don't remember you
gambling when we were kids.
When, when did you have getthis horrible addiction?
Speaker 3 (01:03:51):
Oh, I gambled all the
time when we were kids, just
not with you, Cause I knew thatyou'd.
You know, rain on my parade.
I was a champion Pog player.
At a slammer I won a milliontimes in a row sorry is Pogs
cannon we are now.
Speaker 1 (01:04:14):
I love it.
I say, yeah, riley.
I just, I guess I never had youpegged for that, but I guess
you're also trying to protect meby not doing it around me.
Speaker 3 (01:04:26):
I think it's.
I've got kind of a thrill thatI get from gambling.
Speaker 1 (01:04:30):
I've gotten addiction
to taking chances yeah, I mean
it reminds me of the same wayyou looked at welder, that
felmog outpatter.
You know, we just.
You see things that are a badidea and you just want to take a
chance well, I mean, don't getme wrong, he's a handsome guy,
(01:04:51):
but he's kind of a jerk, you'renot a handsome, I mean, if you
read that really like angularchin he's got, like you know oh
yeah, but then he's got thatfive head to.
You know, I don't understand, Idon't see the attraction.
Yeah, his hairline has receded.
Speaker 3 (01:05:15):
He's like your girls
armies few gentlemen that can
pull off bald.
Speaker 2 (01:05:20):
I agree with gaylin I
I I've never seen this man, but
I detest chins.
Wow he tests chins.
Speaker 1 (01:05:32):
Today we learned that
, zoning him back, he tests
chins.
I say well, you know.
I like to myself as they'retalking and just like touching
my own chin, yeah yeah, I justshake my head and I I nod in a
sense of the zone.
I say, yeah, zone.
I know it's me too much.
Chin is not a good thing justflat it's like.
(01:06:01):
It's just like flat and like amouth smiles on the stock.
Speaker 3 (01:06:05):
Yeah to folks without
chins I like hold up my tea
yeah, yeah, oh yeah, let's rollsome rations oh.
Speaker 1 (01:06:22):
Riley's stomach knows
the feast.
She's tiny, she just munches.
Speaker 3 (01:06:32):
I eat all the grubs
that I have.
I just like whoa you a oldgroup everything go on is a
delicious.
Speaker 1 (01:06:49):
They do taste exactly
like an acadonc tube stick but
with a tin, just something tokind of get you know right.
Yeah, back there.
I feel like Ben's rolling waytoo much right now.
I saw that one.
Speaker 2 (01:07:09):
I didn't like it well
, you've, you've, you've
encountered some wanderingcreatures, but they seem happy,
go lucky.
They're their group of bogglesand they sit down with you as
you guys are eating what?
Speaker 1 (01:07:27):
what's a boggle then?
Speaker 2 (01:07:30):
little goblin type
creature.
Like they're the cousins ofgoblins, but they're tiny.
They've got long, pointy nosesand big ears amazing.
Speaker 1 (01:07:39):
I immediately love
boggles, but hey, like.
Speaker 2 (01:07:43):
I love boggles.
You know what I mean.
Speaker 1 (01:07:46):
Give me some of that
meats they sit down and I
recline, but my hand touches thebear skin of trivia and
something comes to mind and Isay I think we're not supposed
to feed boggles after midnightanother gremlins yeah, what do
you want to die here?
Speaker 2 (01:08:06):
what are you calling
me a gremlin?
Speaker 3 (01:08:11):
she said it no, I
said gremlins.
You're not supposed to feed agremlin after midnight, or or?
Speaker 1 (01:08:19):
oh so they're okay,
oh yeah, no one wants to feed
amps ever though is it imps oryou're not supposed to?
Speaker 3 (01:08:27):
they're not supposed
to write letters to each other
after delving day.
Speaker 1 (01:08:31):
I forget or maybe
it's white maybe it's all
wearing my who knows, I breakone of the grub grubs in half
and and offer it over to theboggles.
They all like take a piece.
Yeah, they're so tiny, likehalf a grub is more than enough
for as a feast of stuff.
The stuff one is it a one ortwo that uses up the ration, or
(01:08:55):
is it just a one, one or two?
Okay, so they they party hardy,give me, give me what.
Speaker 2 (01:09:04):
I'm so glad you could
join us yeah, we're really glad
we found you guys.
You know this place got spooky.
You know, heading over to to.
Speaker 1 (01:09:14):
You know, fleabag
County oh, you're going to
Fleabag County.
Are you going to munch, by achance?
Speaker 2 (01:09:22):
yeah, I mean we
wasn't planning on it, but what?
Why?
Speaker 1 (01:09:25):
I don't know what to
want to have a liver the news or
are you want to hold on to itfor ourselves?
I don't really care other waylike.
Speaker 3 (01:09:39):
Well, it might be
proper to like let them deliver
the message if they're headed tomunch just because it seems
important, that's yeah yeah,okay, I'd say you know we got
this.
Speaker 1 (01:09:51):
We found this letter
on the road, kind of half
covered in mud.
It's to some lady named Marlain munch.
If you're going that way, youthink you could just swing by
and drop it off.
It seems pretty important oh,whoa, yeah it.
Speaker 3 (01:10:08):
I think she's like a
princess of something princess
Marla yeah, yeah, I'll take thatwell, we'll hold on to it and I
(01:10:29):
give it here.
Yeah, yeah.
Speaker 2 (01:10:30):
I'll do your favor,
you know.
Speaker 3 (01:10:32):
I mean we don't want
to put you out, we're going to
Bogtown.
Speaker 2 (01:10:35):
Anyway, munch is just
a hop, skipping a jump oh, but
I wouldn't want to put you out.
Speaker 1 (01:10:40):
It's not good, it's
not the reward is ours, is
everybody chill, everybody becool all right, cool, cool cool
(01:11:02):
we're all cool.
Speaker 3 (01:11:03):
If I was evil, I'd
let them know that, like a
couple of miles back, there's a,there's a cave filled with
treasure, and then you can checkit out.
But that's too bad, I won't doit all right, you know be more
interesting though.
I'll tell you we found atreasure, or do you gotta go
check it out?
Speaker 2 (01:11:21):
yeah he's couldn't
hear it all with us.
Are you talking about healthgrowth, mine?
Speaker 1 (01:11:27):
oh, yeah, yeah we're
headed now yeah, we're gonna go
check it out.
Speaker 2 (01:11:30):
You're headed over
now.
I don't have to say probably,don't go there probably don't go
there oh it's got a bad rep.
Speaker 3 (01:11:39):
What do you know
about that place?
Speaker 2 (01:11:43):
look, it's like
filled with ghosts or something.
I mean there's clinking andwhatnot and you know it's
unstable, like there was somehuge cataclysm.
You know, I worked forsubterranean pits and layers for
a while, okay, hmm, oh okay, Isay do you know a taskmaster
(01:12:05):
done dude heard of them got agood or a bad rep.
I mean, all taskmasters arepretty much jerks okay, nice, I
carry on with your story.
Yeah well, you know there's arumor that you know sub
(01:12:25):
subterranean pits and layers wasbehind.
You know the destruction ofthis mine over here was big talk
of the town for a while.
Wow, you know, decades ago wait, talk of what town.
Speaker 1 (01:12:38):
Is there a town near
here?
Speaker 3 (01:12:39):
it's just next
question oh, we like look out
into the wilderness just likeblack joy slant.
I say that's pretty terrible.
Speaker 1 (01:12:53):
Is that why you quit
SPL?
Speaker 2 (01:12:56):
no way I quit because
they pay nothing hmm, hmm, this
.
Speaker 1 (01:13:03):
They keep telling us
they're gonna pay us an exposure
.
I don't know what that means.
Speaker 3 (01:13:07):
I'll like elbow
Gailen be like looks like we're
not gonna get that triple yeah,I guess three times, nothing is
still nothing yep, yeah, I don'tknow what to tell you so that's
a that's.
Speaker 1 (01:13:23):
That's good info,
though we still might check it
out you guys like a dungeon heis, or?
Speaker 3 (01:13:30):
something we're on a.
We're on our way to be folkheroes actually actually I'm a
night, aaron, and oh, big badnight, oh yeah no, no, no, just
Aaron, you know.
Speaker 2 (01:13:45):
I don't know what
that means.
None of us people the knife.
Speaker 3 (01:13:54):
I don't know what
that means.
I'm his partner.
We're on an enterprise to huntdown the Sarpathie.
If you've encountered thembefore, they're a nasty punch oh
yeah, sarpathie, that's.
Speaker 2 (01:14:12):
That's also bad news,
like you guys are getting into
just bad, bad business.
There's some been Sarpathiesightings with SPL just eating
people and whatnot oh mygoodness yeah, they're pathing
you just didn't work in a mine.
Just you know picking your acts, as they say, and yank you,
(01:14:37):
plucked into the darkness someguy with two snake arms comes up
behind you and just grabs you.
Fred over in sector seven.
Speaker 3 (01:14:45):
Gone, never seen
again our whole village was
attacked by Sarpathie when wewere growing up took everything
wow, but not our freedom andthat's why we're on the road,
that's why we're gonna check outhell growth.
Mine, we're gonna make adifference in this, in this used
to be forest, yeah well, listen, you know, I feel kind of bad.
Speaker 2 (01:15:09):
I feel like you guys
are, like you know, doing, you
know, the work of.
I don't believe in a God butkind of like gnomes work.
Speaker 1 (01:15:21):
You know gnomes.
Gnomes do a lot of good stuff.
We're just trying to all theexamples by them.
Speaker 2 (01:15:26):
Not a fan of gnomes,
okay, okay yeah, good to good
shoes.
Speaker 3 (01:15:33):
I don't like bones.
Yeah, they got a long historyyeah, I say yeah, that's.
Speaker 1 (01:15:40):
That's kind of what
we're doing, you know.
We're just trying to make thisplace a better place to
adventure it, a better sandbox,if you will.
Speaker 3 (01:15:49):
Yeah the entire time
we're having this conversation,
galen and I are like,absentmindedly packing all of
our stuff.
I folded the letter to themother, put it into my thing,
getting on the tortoise rains inhand wait all right well we'll
take your fire.
Speaker 2 (01:16:10):
You know we were
settled in for the night this
yeah, yeah, go on and go to hellgrowth mine in the middle of
the night.
Speaker 1 (01:16:18):
Yeah, it's a great
idea no, yeah, it's not the
middle of the afternoon.
We just see Riley right offinto the dark because back
eventually, it's dark out therea sorry guys to you guys like a.
Speaker 2 (01:16:35):
Thing.
Speaker 1 (01:16:38):
I say no, are you
interested?
Speaker 2 (01:16:41):
and I put my hand on
my sword yeah, you know, I have
never been with boggles before,but you're cute so yeah, oh, I
meant I thought you wereinterested in the shrimp or that
all right hold on.
Speaker 1 (01:17:00):
Galen doesn't know
how to do.
Speaker 3 (01:17:01):
It doesn't know to
respond any of this maybe just
look at each other and then lookat the boggles and are like
these boggles are crazy, yeahboggles, be boggles baby two of
them already fallen asleep yeah,we follow suit shortly after
with our hands on our swords.
Speaker 2 (01:17:22):
Yeah, all right, the
morning comes.
Morning has broken.
Speaker 1 (01:17:34):
We picked six we
exchange goodbyes with our
boggle camp mates and head onour way yeah, I just want to put
this out there again.
Speaker 2 (01:17:48):
If you want to give
us that note, we'll do a you a
favor tell you oh, we'll meetyou halfway.
Speaker 3 (01:17:56):
Here's another note.
Didn't want to talk about thisone, but if you are heading to
fleabag county, this, this issomething you might want to
pursue between friends, and then, like, let me give you the
great coordinates, like I'lljust like write some nonsense
about.
You know, there's a whatevertreasure hoard at whatever like
3911, you know, yeah, roll it upand hand it to them like some
(01:18:22):
trickery.
You're like, we'll catch youlater, all right hopefully we
don't ruin a good relationshipyou want to roll trickery
trickery?
Yes, I will.
Speaker 1 (01:18:34):
I'm gonna inspire
Riley's check.
Yeah, yeah, like I just like, Ijust feed into it and reaffirm
everything she's writing downlike yeah, yeah, yeah, now this
will be just be good.
So they roll.
Inspire first, I do it, youhave a plus so you know what
I'll say.
Speaker 3 (01:18:53):
Head down to the
crack, this guy named Sven the
yodeling troll he's alwayshiring.
Speaker 1 (01:18:56):
You'll probably be
able to find a great gig with
him.
Speaker 3 (01:19:01):
Great guy, way better
than SPL seven.
Speaker 2 (01:19:09):
You have a plus two
from me, nine, yes oh, all right
, just got to mention your names, right?
Yep, yeah, I had one.
Speaker 3 (01:19:22):
Mitch and Donna,
riley and Galen.
Yeah, mention our names, lookslike we got ourselves a job.
Speaker 2 (01:19:35):
Boys cut to them like
getting punched by a yell check
, just like hauling giant beamson their backs yeah, best work
we ever had all right where youheaded to the mine yeah, I'm
(01:19:58):
curious about the mine.
Speaker 3 (01:19:59):
Now I can't help it.
Speaker 1 (01:20:00):
I want to explore it,
is it my role?
Speaker 2 (01:20:05):
yes, I think yeah,
yeah, okay, I moved us already
to tan okay, awesome, you makeit there without incident and
you actually, before you getclose to the mine, like right to
(01:20:29):
the mine, you see a longbearded just like shabby looking
goblin, kind of huddled againstsome rocks co-beards men he's.
It looks like he's got a littletent set up the next now like
(01:20:51):
he lives there okay, yeah, we'llstop in.
Speaker 1 (01:20:57):
Say a good morrow,
elder goblin whoa, whoa you.
Speaker 2 (01:21:05):
You're an elder
goblin okay, yeah, yeah, they
called.
They caused me a old noggin, Iguess old noggin well, good day
to your old noggin.
What, what why are you?
Why are you here?
I can't quite remember.
(01:21:26):
You see, got hit on the headhence the noggin.
Speaker 1 (01:21:32):
What that makes sense
.
Yeah, see where we're helpingyou out already.
You wouldn't have by any chancehave been involved in that
calamity.
Speaker 2 (01:21:41):
In the hell growth oh
it was Lord Orphan, he did it.
Lord Orphan destroyed it,killed it.
There's one thing I know,that's, that's what I know.
Speaker 3 (01:21:56):
I know, or Kong
destroyed the mine is Lord, lord
Orphan.
He's the founder of SPL, isn'the that?
Speaker 2 (01:22:03):
he is.
Why would he do?
You must be taken down, you.
You got to go in there.
Speaker 1 (01:22:07):
You gotta find a
proof does he hand us like 500
sheets of paper with the insanescribblings and old?
Speaker 2 (01:22:15):
man you see those all
strewn about his, his makeshift
.
Speaker 1 (01:22:20):
Some of them have
been used to wipe exactly his
glasses, his glasses, oh yeah,yeah yeah, what are we savages?
Speaker 3 (01:22:37):
so he, he thinks Lord
Orphan is the one that
destroyed the mine is.
Can we like take a look at hishovel and see if there's like
crazy conspiracy theories yeah,like any actual proof.
Speaker 2 (01:22:50):
Any like look for
ledgers or anything that like
make it look like he's legit ormake a lore check, a
disadvantage, because he's usedthese things to wipe his glasses
they're just smutty, smutty.
Speaker 1 (01:23:09):
Oh, those are both
great rules, man.
Speaker 3 (01:23:11):
Yeah, 10.
Speaker 2 (01:23:21):
So he has like in his
possession official paperwork
from the Asimov Corporation andthey're like all stamped and
proved and signed by variouspeople which is probably one of
(01:23:42):
them.
Speaker 1 (01:23:43):
I'm not familiar with
the Asimov Corporation.
Speaker 2 (01:23:50):
Well, with your lore
check, james, you find out.
The Asimov Corporation wasactually one of the big players
many years ago.
Speaker 1 (01:24:00):
Oh, before okay.
Speaker 2 (01:24:02):
And they actually had
a city in Dunk just like built
around their corporation andthey had actually Fire Damp used
to be owned by AsimovCorporation.
Wow.
Speaker 1 (01:24:16):
Wow, it's like a
whole part of Land of Ema.
I didn't know about.
Speaker 2 (01:24:25):
And in the past and a
long time ago, they were
sabotaged.
Speaker 3 (01:24:33):
By SPL Wow.
Speaker 2 (01:24:36):
There's no like hard
proof of this.
But their organization justcame crumbling down real quick.
Speaker 1 (01:24:45):
I say, is there
anyone from the Asimov Corp
still around the what?
Speaker 3 (01:24:53):
The Asimov
Corporation.
Speaker 2 (01:24:55):
Oh, I remember that.
Speaker 1 (01:24:59):
His shirt just like
as an old but ragged Asimov.
Speaker 3 (01:25:02):
He just like
literally says he's like got a
name tag.
Speaker 1 (01:25:07):
Yeah, my name is Biff
.
Speaker 2 (01:25:11):
There's no name tag,
but he does have the garb.
Speaker 3 (01:25:15):
Yeah, Interesting.
Can I point it as garb and belike?
Did you used to work for AsimovCorporation?
Speaker 2 (01:25:21):
Oh.
Speaker 1 (01:25:22):
I guess I did.
He immediately starts strippingit all off because he wants to
look at it.
Now we just have like a nakedold goblin standing in front of
us, but everything's covered bythe beard, so it's still PG-13.
Speaker 2 (01:25:33):
He's skin and bones
yeah, not good eating, no, no.
Speaker 1 (01:25:41):
I mean, he has not
been eating well, that's what
I'm trying to say.
Speaker 3 (01:25:45):
I glance at Gail and
like what are you?
Speaker 2 (01:25:48):
He's a cannibal.
Speaker 1 (01:25:51):
I turn his only and
bug.
I say is it only cannibalism ifhe was a bog roll?
Speaker 3 (01:25:57):
He's right about that
technically.
Speaker 1 (01:25:58):
Cross it out.
Cross it out.
Strike that from the record.
Irrata yeah, he is just a weirdguy who would eat anything.
Speaker 3 (01:26:11):
So I mean, but SPL
kind of runs the show.
Now what would proving thatOrphan did this do anyway?
Speaker 2 (01:26:22):
What I wanted to do
was pay for his crimes.
Okay, it's Lord Orphan stillalive, don't you got a sense of
justice?
Speaker 1 (01:26:34):
Of course, Of course
Gailan like, immediately stands
up so tall he hits his head onthe support of the tent and says
justice, I am a justice, youknow.
Speaker 3 (01:26:45):
The only thing is
we're going to need some
evidence.
Speaker 2 (01:26:48):
That's why you got to
go in there.
That's why you got to find it.
It's in there, I know it.
There's got to be something.
Speaker 1 (01:26:55):
All right, here's our
plan.
We go in, we get the evidence,we bring it to Dunk to the old
remnants of the Azimuth Corp oh,not about it.
And then we get profit.
Okay, yeah, justice, not profit, justice.
Speaker 3 (01:27:09):
Let's do it, let's
investigate it.
We both peer into the cave andjust like here and she's wailing
, and then it's like all right.
Speaker 1 (01:27:19):
It's going to be one
of those we both like.
We both before the scene likewipes.
We both look at each other andsay six key myth accord.
Yeah, all right.
Speaker 3 (01:27:29):
Six key myth accord.
I'm going to ask Dagen like hey, like we heard this, mine is
haunted.
What do you know about that?
Speaker 2 (01:27:41):
Oh yeah, you can hear
them picking away.
You can hear their cries.
Every night I fall asleep to it.
Speaker 3 (01:27:58):
And the evidence is
down there.
You say it's.
Speaker 2 (01:28:00):
Uh, I've tried going
down myself, but I'm so weak.
Speaker 1 (01:28:09):
What if we escorted
you?
Speaker 3 (01:28:11):
I don't know.
I think we got to get this guysandwich and then not have to be
in the way.
Speaker 1 (01:28:16):
Yeah, that's true.
He's the last proof besides theproof we're going to get.
Speaker 3 (01:28:21):
I'm going to use
cooking and like, cook up a
barbecue with the last of myrations Amazing and feed us all
to give him some courage.
And then let's uh, I'm full, Idon't need to roll the courage,
just like I want to use thecooking to feed this guy.
(01:28:42):
Um, I guess like we're going togo down there, probably next
adventure.
Speaker 1 (01:28:51):
Yeah.
Speaker 2 (01:28:53):
Awesome, all right.
Speaker 1 (01:28:57):
All right, dungeon
crawl out of one and into the
other man.
Speaker 3 (01:29:06):
Here we go, we'll see
.
Speaker 1 (01:29:07):
We'll see.
It's either going to be arandom or it'll be something
else.
Speaker 3 (01:29:11):
I'm excited.
I can't wait yeah.
Speaker 1 (01:29:14):
Well, this was.
This was a remarkably combatfree adventure.
Speaker 3 (01:29:19):
Yeah, this was like I
mean we did.
Oh no, no, there was like onehe fought a mom, he fought a mom
, but it was, yeah, worked out.
Yeah, it's worked out.
This was like a good travelsession, kind of a relief after
the butt kicking, we took thelast couple times yeah.
We're a little.
We're like a third of the way.
There too, we did.
Even though we stopped in thecrack, we made some headway.
We got tickets to Crogland andwe have tickets to Crogland, so
(01:29:42):
we can celebrate once.
Once Sven's bridge getsinstalled, we'll celebrate by
going to Crogland.
Speaker 1 (01:29:48):
Yeah.
Speaker 3 (01:29:48):
All right Awesome.
Well, next time we'll have thedungeon crawl and yeah, we will
continue our journey to the townof Dunk all the way down the
drippy downs which you can'teven see because it's so far
away it's like the pan.
Speaker 2 (01:30:10):
This troll ridge here
is dangerous.
Speaker 1 (01:30:13):
It's going to be
interesting.
Speaker 2 (01:30:16):
Yeah.
Speaker 1 (01:30:18):
It could always go
south and go up the river.
This is also dangerous.
Speaker 2 (01:30:23):
This is very
dangerous here.
Speaker 1 (01:30:24):
Yeah, I'm not, I'm
not liking the look of the
serpent's tower.
Yeah Well, we're going todefinitely have to destroy that.
Speaker 2 (01:30:31):
Not on the map yet,
but this is the high wilds.
Speaker 1 (01:30:37):
Oh, it's like level
46 creatures.
Speaker 3 (01:30:40):
Yeah, it has a lot of
grinding.
Speaker 1 (01:30:43):
Got to kill a lot of
boars and get their intestine.
Speaker 3 (01:30:48):
We need a ton of hops
.
We're going to grind there.
Speaker 2 (01:30:52):
Got to get that hops.
Speaker 1 (01:30:54):
Got to turn it into a
brewmaster rigatoni at Dunk and
brewmaster rigatoni, and thenwe're going to get a barrel that
we got to use in another quest.
Three other barrels of alchemylAwesome.
So do you want to snuck out XPreal quick?
Speaker 3 (01:31:13):
Yeah, and then I say
we can spend some XP before we
begin the dungeon crawl intoHell.
Growth Mine next week.
Speaker 1 (01:31:22):
I love it.
It's great.
Speaker 3 (01:31:25):
I'm totally going to
use my XP to level too.
I'm going to level five.
Speaker 1 (01:31:30):
I keep meaning to do
that as well.
Speaker 3 (01:31:32):
Okay, did we solve a
quester objective or complete a
quester objective.
We did not.
Speaker 1 (01:31:40):
The check done was
Sven.
Yeah, we had a little sidequest with the kazoo guy yeah, I
mean you resolved that.
Speaker 2 (01:31:50):
Yeah, that counts.
Yeah, one XP.
Speaker 1 (01:31:54):
I would say that we
solved the problem of Gale in a
particularly creative way byretconning her disappearance.
Speaker 2 (01:32:05):
I was actually going
to count that as like role
playing XP.
I think, okay, that's cool.
Speaker 1 (01:32:10):
Yeah, that's good.
Speaker 2 (01:32:13):
I like it.
Was there any other instance ofcreative problem solving?
Speaker 1 (01:32:20):
I don't think, so I
can't think of anything.
Speaker 2 (01:32:23):
Yeah, like everything
today was just succeeded.
Yeah.
Speaker 1 (01:32:28):
It had a couple of
bad ones in the beginning, but
it didn't spiral out of control.
Speaker 2 (01:32:34):
Explore a new
location or point of interest.
Speaker 1 (01:32:39):
Definitely.
Speaker 3 (01:32:43):
We discovered two
discoveries.
We found that cave.
Speaker 1 (01:32:46):
Yeah.
Speaker 3 (01:32:47):
Did it just count
Sure.
Sure, now we should mark themap for where we discovered it,
so we could go back for roleplaying purposes later.
Speaker 1 (01:33:01):
Okay, that was
probably 2316.
Speaker 3 (01:33:06):
Yeah, I was just
about to say.
Speaker 1 (01:33:08):
Yeah, so 23.16 was
the haunted cave with the
treasure horde and the ghostdining on his coffin.
Speaker 3 (01:33:19):
The most treasure
we've ever seen.
Speaker 1 (01:33:22):
Yeah.
Speaker 2 (01:33:24):
Well, you did find a
mythic horde that's got a rank
up there.
Speaker 3 (01:33:28):
Yeah, that's true.
Speaker 2 (01:33:33):
That's true.
Okay, encounter a new creature.
Speaker 1 (01:33:39):
Have we fought a monk
before?
And oh, I haven't encountered aboggle.
Speaker 2 (01:33:49):
That's surprising.
Speaker 3 (01:33:53):
I mean.
Speaker 1 (01:33:54):
I feel like we've
never encountered a boggle.
Speaker 2 (01:33:58):
Yeah, I mean, I don't
know if you encountered a ghost
either.
Speaker 3 (01:34:01):
Right.
Speaker 2 (01:34:02):
So 3XP significant
encounter within an NPC.
Speaker 1 (01:34:09):
And old noggin.
Oh yeah, I think this is apretty like.
It's like he's added a quest toour quest log.
Speaker 3 (01:34:16):
Yeah, a whole dungeon
crawl.
Speaker 1 (01:34:18):
Yeah.
Speaker 2 (01:34:20):
Um, relationship XP.
I thought I think you shouldwrite a little sentence about
that, james, about gambling, thegambling, and also Gale.
Like how would Galen feel aboutthat if you ever found out that
(01:34:41):
that's how it went down?
Resentful yeah.
Speaker 1 (01:34:46):
Yeah, I'm going to
put that.
Galen believes that Gale hasfallen madly in love with Dr
Kabad-Lundi and he's he hopes,he wishes the two of them well.
Speaker 2 (01:34:59):
Is there any part of
Galen that's liked Gale?
Speaker 1 (01:35:08):
I think in the moment
.
Except she got very, veryclingy very, very quickly and
like, while there was fearattached to it, there was like
more psychosis than fear, Ithink.
I think Galen could feel thatand he instinctively knew to
bounce that thing wrong with her, except for the crazy bits you
(01:35:29):
know.
And then I made another notesaying that Riley definitely has
a gambling problem and likes totake chances on bad things.
I can't believe she used tohide it from me.
Speaker 2 (01:35:40):
So I'm going to say
that's 2 XP baby, oh heck it.
Speaker 1 (01:35:46):
Yeah, Look at that.
Building on some stuff, Ididn't no individual or no ideal
their flaws from my end.
Speaker 3 (01:35:54):
Yeah, same.
Speaker 2 (01:35:57):
So that's six total.
Speaker 1 (01:35:58):
Kind of miss clutch.
Speaker 3 (01:36:02):
That's funny.
Speaker 1 (01:36:06):
Miss having that guy
around, miss talking with him.
Speaker 3 (01:36:09):
There will be other
NGC's, george, I promise.
Speaker 1 (01:36:11):
You guys can make
your own, like, yeah, we can
make yours, baby, a little bit.
That's six XP, that's a lot ofXP.
Speaker 3 (01:36:19):
It is.
Speaker 1 (01:36:20):
You know, it's nice
that we were actually able to
have some time and do somecampfire stuff, because it
doesn't always present itself.
Speaker 2 (01:36:27):
Right, I think that
was a trade off, like less
things actually happening butlike more role playing and stuff
.
Speaker 1 (01:36:33):
Yeah, I like that
about this system is that you
know you're you're notnecessarily rewarded for like
killing a ton of monsters.
You can have an equally, if notmore, like profitable XP
journey with just exploringparty dynamics.
Speaker 3 (01:36:48):
All right, I think
it's all about the XP profits.
Speaker 1 (01:36:50):
baby, I am the
munchkin of the group.
Speaker 3 (01:36:55):
I like.
I like turning the breath inbetween the stress because, like
I, felt like we were like taxedand stressed, like two quests
in a row where we barelysurvived everything.
It's nice to have like acontinued journey where we're
not in mortal peril, but canstill advance our characters.
Speaker 1 (01:37:15):
They took my net, man
that's true, we do it.
Speaker 2 (01:37:19):
Eats at you every day
.
Speaker 1 (01:37:21):
Well, we know where
it is that, like hurts more than
anything.
Yeah, we can always go back andget it.
Speaker 2 (01:37:25):
Yeah, good luck
trying to find the same trap.
Yeah.
Speaker 3 (01:37:29):
That's how we die,
George.
It's like getting lost.
I hate that.
Speaker 2 (01:37:32):
I'm trying to
generate a dungeon.
Imagine like what are the oddsof trying to roll the exact same
roll?
Speaker 3 (01:37:41):
We're never going to
find it.
Speaker 1 (01:37:43):
That net is going to
be easier to find that net
randomly in another treasurehoard.
You never know, it might happen.
Well sweet, all right, this wasa good quest.
Speaker 3 (01:37:56):
Super fun, all right.
Thanks everybody for joining usfor our land of Eem actual play
.
It was fun, as always.
And thanks again for sharingand liking and commenting and,
of course, to all of our patronson Patreon that help fuel the
creation of fun stuff like landof Eem, as well as new projects
(01:38:18):
that we're going to beannouncing soon, including
Rikety Stitch Book 3.
And if you haven't checked outthe Rikety Stitch in Jalina's
goo, the land of Eem is actuallyinspired by Rikety Stitch and
it's the story of a skeletonbard who goes on an epic quest
to find out who he was when hewas alive.
And all the links to the freeland of Eem RPG beta Rikety
(01:38:40):
Stitch Patreon is in thedescription of video and we hope
you join us next week.
Speaker 2 (01:38:49):
Indeed, well said
Same time same Eem channel.
All right, see you everybodynext week for a session 15.
Bye, bye, hey, get easy.
Speaker 3 (01:38:58):
Bye, bye, bye.