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December 21, 2023 102 mins

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Ever wondered what it feels like to disrupt a Vice Punisher's plan, negotiate with Mov Wozinski, and handle a surprising twist of love in an epic RPG adventure? Join Ben Costa and James Parks, the authors of Rickety Stitch and the Gelatinous Goo and Dungeoneer Adventures, along with lead playtester and personal friend George Higgins, as they continue their journey using the Land of Eem Mucklands Campaign Sandbox Setting. Published by Exalted Funeral, this Indie TTRPG Podcast is a must-listen for fans of Fantasy Actual Play, Collaborative Storytelling RPGs, and the thriving TTRPG community.

In this action-packed episode, our heroes take daring steps to bring Crazy Urny to SPL while helping their friend Elmo find his place in the world. The journey takes them to Muckland Harbor, where they face unexpected encounters, negotiate with toll tellers, and meet a curious kid named Torch.

The adventure heats up with a tense encounter with bandits at camp and an epic ship battle with pirates. Amidst the chaos, the loss of their friend Ponderwald brings a moment of sorrow, but the spirit of adventure carries on. Discussions turn to the aftermath, their journey’s future, and the potential for Galen to embrace the code of the Bulwarks.

This episode is not just about battles but also the decisions, friendships, and twists that shape the journey. From negotiating with Old Noggin and dealing with vandals to heartwarming moments with Torch and a stranded merchant, every step is filled with emotion and intrigue.

Ready to join this rollercoaster ride through the Land of Eem? Download the Land of Eem Quickstart Guide for FREE, and start your adventure today!

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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:00):
Hey, oh, saturday, it's Saturday.

Speaker 3 (00:07):
Yes, I have Saturday morning fear.

Speaker 2 (00:09):
Hey, we got good luck from Bernard already.

Speaker 3 (00:15):
Oh nice, oh my gosh, oh my gosh Already.

Speaker 2 (00:18):
Bless for good roles.
I believe, so welcome to thestream.
We're gonna get going on our18th session of Land of the.

Speaker 1 (00:29):
RPG.

Speaker 2 (00:30):
The game based on the world of rickety stitch and the
gelatinous goo or graphic novelseries.
Let's jump into it.
What were we doing last time?
You just come from subterraneanpits and layers, yep, and you

(00:55):
struck a deal with Wuzinski.
Yep, yeah you traded yourmagical item so that she would
pay off old noggin, who you'renow escorting to Muckland Harbor
, which is all the way down here.
There's no icon for it yet, buthere it is it exists.

Speaker 3 (01:20):
It's a thing.
It was raised to the ground.

Speaker 2 (01:25):
And there are a couple things that you
negotiated that you would go allthe way to logjam at some point
in the next two months.

Speaker 3 (01:37):
Yeah, the next two months.

Speaker 2 (01:38):
Yeah, logjam is over here to disrupt, like the
shipment of goods, everythingthat's being prepared for vice
punisher Desina Brank's masterplan to cut down the last tree
and grimly wood.
Over here we are gonna screw upher plan Royal.

(02:02):
So Wuzinski wants that donebecause she's at odds with
Desina Brank.
There's a power conflict there.

Speaker 3 (02:11):
I'm secretly in love with Desina Brank after I saw
her in the boardroom though.
Okay, this is a new twist, justadding drama and thrills,
because why not?
I'm gonna betray Riley for myone true love, desina, but we're
just best friends.
Yeah, what are you talkingabout?

(02:31):
I mean, you know Riley wouldnot approve.
That's true.

Speaker 1 (02:36):
Riley would not approve.

Speaker 3 (02:38):
She didn't approve of the bug.
We don't even remember her name.
I don't remember her name.

Speaker 2 (02:45):
Even though I'm so close to Galen.

Speaker 1 (02:48):
Yeah, oh.

Speaker 3 (02:50):
Gail, I did.
That was deep in my soul.
I did recall it.
Gail Rebondo, that's prompted.
Yeah, alright, so we're intoMuckland Harbor.
That's a whole other direction.
I believe the world is a trap,we also.
There's also some contention ofwhether or not we should bring

(03:12):
Crazy Ernie to SPL.
Oh, right, right With the talkto Crazy Ernie and Suzie, yeah.

Speaker 2 (03:19):
Was in my set, she would pay you handsomely.

Speaker 3 (03:22):
Yeah, I don't care how handsome or pretty the
payment is, as long as there's alot of it.

Speaker 2 (03:31):
Well, it seemed like more than Vera, the math and
magician, was willing to pay.

Speaker 3 (03:38):
No one believes in math magic anyways, I know.

Speaker 2 (03:44):
I care.

Speaker 1 (03:45):
I care.

Speaker 2 (03:46):
Alright, so you're at the crack.
You just come to the crack anddiscovered an old giant saw, a
legendary saw from the oldendays.
Sort of ties in with SPL yeah,and your old pal Elmo, who was

(04:08):
dressed up as Orphan yeah, Ibelieve that he's dead right.

Speaker 1 (04:18):
No no.

Speaker 3 (04:19):
He made it.
They pimply faced Elmo.
He's down at the crack right.

Speaker 2 (04:24):
Yeah, we left off because he kind of got.

Speaker 3 (04:27):
I think he's dead.
I thought he was facedown inthe crack.
I didn't realize he was justdown in the crack.
He's eaten by Yeljax.

Speaker 2 (04:35):
Simone arrived.
He was kind of roughed up byYeljax.

Speaker 3 (04:39):
That's right.
The last scene was me rollingout my sleeves to box some
Yeljax for his freedom.

Speaker 1 (04:46):
Why I ought to.

Speaker 2 (04:50):
So let's start there.
I think, before it comes toblows, they recognize you.
You can work it out.

Speaker 3 (04:59):
We shadow box in an honorable fashion.

Speaker 2 (05:04):
Yeah, when Elmo was like you're sending me down here
, why would you send me downhere?
This is like a death sentence,you know what I mean, hello.

Speaker 3 (05:16):
No, I mean it's not so bad.
I'm just chatting with theYeljax.
I'm ignoring Elmo completely.
He's like having drinks withthe Yeljax.
They're old buddies.

Speaker 2 (05:26):
I got to be honest, this is not the kind of life
that I envisioned for myself.

Speaker 3 (05:32):
Well, maybe we can get you a job with Crazy Ernie
Back at SPL.
Get him hired by Crazy Ernie,and then Crazy Ernie only agrees
to go without him.
I need this boy, my boy, my son.
It's not presumptuous at all,no, no, no, it's definitely

(05:54):
happening now.
My son, yes, very good, okay,the last thing you see before
this scene fades away is metrying to explain the Yeljax
that you can also kick.
But every time I throw like akick, they just shake their head
and like think it's blasphemybecause they only punch.
That's all they do, that's allthey do Use a quest point for

(06:20):
that.
You're checking, he's punchingwith his legs.
It doesn't make sense.

Speaker 2 (06:28):
Well, let me ask you what was your purpose of coming
back to the crack?

Speaker 3 (06:33):
I think we were just going to check in on Elmo right
To make sure that he could finda place to settle while the dust
blew over.

Speaker 1 (06:42):
Yeah.

Speaker 2 (06:42):
Well, he's not digging it here, alright.

Speaker 3 (06:45):
Well, he can come with us.
He can come with us then.
I'd actually like to use thebear skin of trivia to make that
fact true about Yeljax.

Speaker 1 (07:00):
He's using precious magic.

Speaker 3 (07:02):
Item charges.
There's no charges on thisthing, man.
It's awesome, awesome that Iknow of.

Speaker 2 (07:09):
There's no charges on it.
I think it's just a once persession.

Speaker 3 (07:14):
It's totally worth it .
It's worth it.
It's a 10.
It's canon, the Yeljax onlypunch.
They don't understand leg food.

Speaker 1 (07:27):
Leg food.

Speaker 3 (07:35):
So I say Elmo comes with us.
We head down to Mucklin Harbor,we part ways with Noggin, whose
real name I always forget.

Speaker 1 (07:46):
Oh.

Speaker 3 (07:46):
I got it.
I'd have to look it up.
I have somewhere Pandar goose.
How can I forget Pandar goose?

Speaker 2 (07:51):
The best name that's ever been Bulletin this Pandar
goose?
Yeah, alright.
What do you want to do now?

Speaker 3 (08:05):
Skip rolling man, let's get this show on the road.
What do?

Speaker 2 (08:10):
you want to do about that saw.

Speaker 3 (08:14):
Well, I was going to.
How about this?
I mean, it can be used in theconstruction of the bridge, but
more Yeljax may die because I'mnot sure they know how to use it
.
But it would make things fasterand that's what we care about,
because we're turning into ourown corporation.
Well, we could hand it off toSven directly.

(08:34):
Yeah, sven could supervise theusage of said saw is all, said
saw, saw goodman, saw goodman iswhat I said.

Speaker 2 (08:51):
I say Sven and I yeah , hey, buddy, it's a big saw you
got there.

Speaker 3 (09:03):
It's a big, it's a Sven size.
Saw my friend.

Speaker 2 (09:08):
And we found it bigger than a saw that I would
use.

Speaker 3 (09:13):
You know you'll rise to the occasion.
We thought it might be helpful.
This is an ancient saw, A sawthat has felled many trees in
the used to be forest.
Now we see it turn its powersto good.

Speaker 2 (09:26):
Alright, well, I guess I can do that.
We're just coming along fine,you know, you say fine, gotta
get that paperwork going.

Speaker 3 (09:42):
It's in progress, man , yeah, I pat my lucky backpack,
or lucky knapsack, which isfull of the paperwork.
Can I say Got it right here,buddy, it is on its way.
Consider it practicallydelivered in three to four weeks
.

Speaker 2 (09:57):
You know, this is a bigger job than we thought, and
I heard you guys talking aboutgoing to log jam.

Speaker 3 (10:07):
Yeah, we are headed to log jam.
Yeah that's in the yeah, wegotta be there in two months
time.

Speaker 2 (10:17):
Well, I was thinking, maybe you could bring back some
lumber, you know, send it thisway.

Speaker 3 (10:23):
Oh, that'd be a great way.
Like, instead of just, I mean,we just take the lumber from
Brink, bring it to the crackfirst man Sold, done.
We, just we can.
What we can do is we can sealthe lumber down the river yeah,
to marshgate and then deliver itthat way.
Oh, that's awesome, Except Verawill throw a wrench in our
works, I'm sure.
I don't know, we'll see that.

Speaker 2 (10:45):
But you got the river watch and you got river bandits
.
You know it's gonna be a wholething, I would suspect.

Speaker 3 (10:51):
So we'll go overland where they don't have any land
watch or land bandits.

Speaker 2 (10:55):
Well, there's plenty of land.
You're hauling a bunch of logs,so man that's.

Speaker 1 (11:00):
We have to take the river.

Speaker 3 (11:03):
Just can't win.
I've seen those lumberjackvideos.

Speaker 2 (11:07):
Look.
If you want to win, why don'tyou play me a game on Huzzah?

Speaker 3 (11:13):
Huh, I look at Riley because I know she's horribly
addicted to playing Huzzah.

Speaker 2 (11:19):
I'm trying not to play Huzzah, but Keith throws a
silver pouch in front of you.

Speaker 3 (11:26):
I shut the visor on my helm of trickery and like
immediately sit down with him toplay you use, okay.
So you take our last silverpouch and put it in.
I do, okay, I do, withouthesitation.
I'm gonna make this into twosilver pouches, galen.
So just, it's gonna be a goodtime.
Let's see this magic in action.
Galen is skeptical.

Speaker 2 (11:47):
Oh, we're in a new helmet.
Huh yeah, fancy right.

Speaker 3 (11:52):
I like to wait.
Frames my schnauz.

Speaker 2 (11:57):
It's kind of hard to read you.

Speaker 3 (12:01):
Huzzah is a game of reading each other Truly.
It is Truly.
It is no chance involved, it isonly Well, you make your own
chances.

Speaker 2 (12:11):
That's what I always say.

Speaker 3 (12:13):
Make your own chance.

Speaker 2 (12:15):
By the very Amateurs think it's all random.
But there is an order to things.
It's not random.
It's called deck crafting.

Speaker 3 (12:25):
Zona.
Imbak takes out a whole, fresh,like papyrus, and he begins to
write the Secrets to DeckCrafting by Sven de Jolentro.
Go on, sven.

Speaker 1 (12:34):
Go on, tell us more about the deck crafting.
I can beat this 13.

Speaker 2 (12:47):
That's two out of three baby, that's two out of
three.
All right, here we go oh man,wait, you're not rolling, you're
just rolling D12.
You're rolling a 12.

Speaker 3 (13:03):
You almost got away with it.

Speaker 1 (13:05):
Wait what no, no no, no.
I thought you had to do one.
No, no, no, no.

Speaker 3 (13:12):
No, you don't it's.
You can do D12 because you'rethinking rolling 12.
I just did rolling 12.

Speaker 2 (13:17):
All right, yeah, I thought you were doing 12.

Speaker 3 (13:20):
Okay, I rolled a 12.
James was appropriate.
It's fine, but I've done thisbefore, where I forget to put
the D and I just roll a 12.
No, I don't like it.
I just click the rolled dice.
Yeah, that's right, I'm theonly person who's crazy enough
to type it all the time.

Speaker 1 (13:37):
I also type on.

Speaker 3 (13:39):
That's pretty good luck there.
Yeah, that's all, bernard.
We used up all of Bernard'sluck in the first 17 minutes of
the campaign.
Double 12s, yeah, double 12.

Speaker 2 (13:50):
You really stepped up your game.

Speaker 3 (13:54):
Well, you know, I'm pretty good.
I'm pretty good and double ornothing.

Speaker 1 (14:00):
And then Galen takes it all no.

Speaker 3 (14:04):
We got to go, riley.
I pick up Riley kicking andscreaming, I strap her to the
back of my tortoise and I say,oh, sven, yeah, I got to deliver
that paperwork.
Come on, old noggin, whoa,hello, elmo, elmo, help with the
wheelbarrow, god, make yourselfuseful.
That's heavy, that's heavy,elmo.
Don't make us send you back toSPL.

Speaker 1 (14:28):
Yeah, this sucks.

Speaker 3 (14:34):
Almost life is terrible.
I feel bad.

Speaker 2 (14:39):
He's like a bean pole .

Speaker 1 (14:40):
Yeah, yeah.

Speaker 3 (14:43):
We've ruined his life , but we're going to make amends
.

Speaker 2 (14:47):
All right, Start your journey south.
Make a realms check.
You want to get started?
Georgie.

Speaker 3 (14:54):
Yeah, sure, Roll D12 plus Georgie.
Getting started the three.
I think I have a three inrealms.
Let me make sure Nice.
Nice, I only have a two inrealms, so it's a 10.

Speaker 1 (15:09):
Okay, you succeed.
First leg of the journey goeswell.

Speaker 2 (15:19):
You can search for resources if you want.

Speaker 3 (15:24):
I'm going to resource this real quick.
Gael and the resource row.
Goblin resource row Crafting.
Sorry, I'm just getting to theright page.
There we go.
Days journey what do I want tosearch for?
What do I want to search for?
I think I'm going to pick herbs.
Can that seem good?
Can?

Speaker 1 (15:44):
that seem good it's never going to go wrong.
I need a herb.

Speaker 3 (15:47):
It's herbaceous baby.
Ooh, yes, that's going to be anote.
Oh, that's just.
No herbs found.
There's no unwanted attentionin this case.
It's impossible for me toattract unwanted attention and
not find herbs.
All right, cool, classico, youknow.

(16:14):
It's all dust out here.
It's like a giant dust bowl.
Yeah, there's not much growing,it's just cracked earth,
cracked earth and waste time asfar as the eye can see Garched
earth.

Speaker 2 (16:29):
James, you want to do the next part of the day Four.

Speaker 3 (16:35):
Do I.
Six.

Speaker 2 (16:41):
Okay, let's say bump in the road.

Speaker 3 (16:46):
Of course it is.
Of course it is One.
Okay, it's the best, take it awrong turn oh great.
Hey guys, I'm pretty sure it'sthis way, Okay, yeah.
Yeah, definitely Riley's notbeen just counting his over
pouches over and over again.

Speaker 2 (17:03):
Yeah, that's actually why I just wasn't paying
attention to counting the silverover and over again, so you can
only move a single hex and youhave to roll which way you go.
So roll a D6.

Speaker 3 (17:15):
A single Jonah hex Wow.

Speaker 2 (17:20):
One, two, three, four , five.
You move right here, so not theworst.

Speaker 3 (17:26):
I mean that's not too bad.
It's veered a little bit, butnight falls and it's time to
make camp.

Speaker 1 (17:36):
Okay.

Speaker 3 (17:38):
We stoked the fire, old Noggin, almo and us sitting
around it.
I'm going to lean over to Galenand say, hey, galen, like old
Noggin, he's pretty rich now,right?
Yeah, I mean you think we maybebe able to convince him to like
take Almo on as like a butler orsomething.
He's got to spend that moneysomehow.

(17:59):
Yeah, I mean, I coulddefinitely see that happening.
Old Noggin's, he's had a hardlife.
He's kind of I mean, I don'tthink all the money in the world
could ever fix what's going onin his head now.
No, but it'll help, yeah.

Speaker 2 (18:16):
He's still eating dirt yeah.

Speaker 3 (18:18):
I say I knock it out anytime, Noggin.

Speaker 1 (18:20):
Noggin.
He can't have anything in theworld and he's still eating dirt
.

Speaker 2 (18:24):
Oh, bad, bad Noggin.
What are you talking about?

Speaker 3 (18:30):
I give him like actual food.
Oh yeah, yeah, you don't haveto eat dirt anymore, man.

Speaker 2 (18:37):
Lucky for getting.

Speaker 3 (18:38):
Yeah you're wealthier than anyone we've ever known.

Speaker 2 (18:42):
Oh yeah, look at that .

Speaker 3 (18:47):
A wheelbarrow filled with gold.
I say you know, elmo is prettytrustworthy and he kept that
secret for a long time for SPL.
Maybe he could help you getaround, help you remember not to
eat dirt and stuff.
Well, that kid, yeah, look athim, he's a strapping young man.

(19:09):
Whole world in front of him.
He's got to feed him a littlebit and he'll bulk right up.

Speaker 2 (19:19):
He's currently picking his nose and trying to
walk.

Speaker 3 (19:25):
Yeah, it's like he keeps like flicking his finger.
The kid who knows what he'sdoing.
He looks around once and twiceand just puts his finger in his
mouth.

Speaker 2 (19:39):
That's Butler material yeah.

Speaker 1 (19:42):
Look at him.

Speaker 3 (19:43):
He's pushing it so low that he doesn't see that
everyone else at the fire iswatching him do it.

Speaker 2 (19:51):
Why do you persuade Muggin?
Inspire him All right.

Speaker 1 (19:56):
Patrick persuades 12.

Speaker 3 (20:01):
Wow, omg what is going on here Breaking the game,
breaking it, then we're goingto get into combat and we're
just going to roll once, nowhole time yeah.

Speaker 2 (20:15):
Hey kid, you're hired , You're my butler.
Now he throws a bag of gold athim.
What do you say to that?

Speaker 3 (20:24):
Elmo, His finger is so deep in his nose he just gets
hit in the head by the police.
Oh my God, somebody get adoctor.

Speaker 2 (20:37):
Yeah, I think that's exactly what happens.

Speaker 3 (20:41):
He's richer than us, although we do have two silver
pouches now.

Speaker 1 (20:47):
Right.

Speaker 2 (20:49):
Do you have gold or something?

Speaker 3 (20:53):
We had a gold pouch.
We split into silver pouchesand we've been slowly
hemorrhaging those.

Speaker 2 (21:02):
Yeah, do you guys have food?

Speaker 3 (21:08):
I got two tickets to Crogland, you could eat those.
Yeah, I make a Crogland ticket.
Tea Shoot.
I don't have any.
I don't think I have any.
No, I have two rations.
I will share the rations.
Share the.

Speaker 2 (21:26):
Lord.

Speaker 3 (21:27):
Share the Lord.
I do not eat the rations.
Share the Lord, the six.
I do not eat the ration.
I hand it to Riley and I saydon't put it all in your mouth
this time please.
All right, I'll attempt not toeat them all.
Four.
Nice, keep passing around toElmo.
Let me see if Elmo no, and thenwe'll noggin.

(21:50):
The ration is going a long way,baby.
Wow, this is a never-endingration.
I mean we'll all noggin at allthat dirt.
So it's going to fill.
Yeah, we just put it in onedessert, okay, fine.

Speaker 2 (22:03):
Just took a bite.

Speaker 3 (22:05):
Yeah, all right, it's everlasting cube steak.

Speaker 2 (22:11):
That's probably a good way to cap off the night.
Morning comes, it's a new dayof travel.
You see before you thelandscape of pain and death that
is that used to be forest.

Speaker 3 (22:30):
Should we head to Bog Watch?

Speaker 1 (22:32):
I don't know anything about Bog.

Speaker 3 (22:33):
Watch.
Yeah, we should stop in BogWatch.
We might be able to get rationsand whatever.
Okay, let me make a realmrealm-arone check Seven.
If you can tell me whererealm-arone is from, I'll give
you a dollar, chef Boyati.

Speaker 2 (22:52):
It's not true.
Rice-arone Nope.
San Francisco treat.

Speaker 3 (22:56):
It is a character in Final Fantasy VI, that's a real
thing.
Last name Arone, it'srice-arone.
They're like talkinganthropomorphic glove.
That's hamburger help.

Speaker 1 (23:07):
That's hamburger helper, oh that's hamburger
helper.

Speaker 3 (23:10):
Yeah, yeah, he is not at San.
Francisco treat this week inJingle trivia.

Speaker 2 (23:17):
Rice-arone so roll a D6.
I'm a roll a D6.

Speaker 3 (23:19):
Rice-arone To save.
Well, there's an inter-partyconflict here.
We just got a copyright struckfor Ben singing the Rice-arone
in Jingle.

Speaker 2 (23:37):
Yeah, and I'm pretty sure, let's just end the video
now.

Speaker 3 (23:42):
Yeah, end quest End quest no, so I rolled a six.
You said inter-party conflict.

Speaker 2 (23:49):
Yes, the road is hard and puts people on edge to
random PCs.
You're the only two PCs.
Let's start bickering aboutsomething.
This is potentially anopportunity to build
relationships Again.
Xp, what bubbles up between youguys?

Speaker 3 (24:03):
Bradley, will you put the silver away, take off that
stupid trickery helmet and helpme navigate the road.
Without me, we wouldn't havethis silver at all.
This helmet is the key toriches.
I just want to make sure it'sall here.
Bradley, did you not lose oneof those silver pouches the
first time we came through hereand played Huzzah?

(24:25):
I don't want to talk to youanymore.
I've had it, and Riley isincapable of having an adult
conversation with anyone.

Speaker 2 (24:37):
Shut up, zona Can't you guys see that you love each
other.

Speaker 3 (24:44):
Is this Elmo?
Yeah, we both turn around andthrow something at him.

Speaker 2 (24:54):
He picks it up off the ground and eats it, yeah.

Speaker 3 (25:00):
I tell him to stop wiping his boogers on my
tortoises' shell.
She hates it.

Speaker 2 (25:08):
She's not like no, I didn't do that.

Speaker 1 (25:11):
I saw it she hates it .

Speaker 3 (25:12):
Ok, everybody saw you do it, even Zona saw you do it.
He wrote it down and I pointedit, it hold up Zona's sheet
Immediately.
Riley and Galen forget thatthey were ever fighting.

Speaker 2 (25:22):
You guys are just projecting on me now.

Speaker 3 (25:25):
Yeah, but it feels better, doesn't it?

Speaker 1 (25:27):
High five him Be a stupid butler.

Speaker 3 (25:43):
Yeah, the entire time .
Noggin is just sitting in thewheelbarrow filled with gold and
he never gets past five, justlike one, two, three, four, five
, one two I love it.

Speaker 2 (25:59):
All right, I guess you make it a Bog Watch.

Speaker 3 (26:03):
Yeah, let's do it.

Speaker 2 (26:05):
All right.
So you see this sort of sinkingtower.
It looks like it's off kilterin the mud and there is an old
looking Boggart woman in armoroutside.

(26:26):
There's kind of like standingthere with a spear and she
greets you from a distance.
Ahoy hey little travelers, whatbrings you to Bog Watch?

Speaker 3 (26:49):
We're on our way to Muckland Harbor and we thought
we'd stop here to resupply.

Speaker 2 (26:54):
Oh, okay, okay, I'm Commander Trungle.
Commander, doctor, doctor, hi.

Speaker 1 (27:02):
Mirtah, how you doing .

Speaker 2 (27:06):
Hey, welcome.

Speaker 3 (27:10):
Hello and welcome Mirtah, Welcome, welcome,
welcome, Wait.
Trungle is a real word.
What is I typed in Google Docs?
It removed the red squiggleafter I completed it.
Trungle.
Anyway carry on yeah.

Speaker 2 (27:30):
We've got some supplies and we've also got need
for a few help and hands aroundhere.

Speaker 3 (27:37):
If you're interested, oh, what kind of helping hands
do you need?

Speaker 2 (27:51):
Well, I'm not sure where you just came from.
Somewhere from the north.
Huh, you're heading south.
Well, don't want to put yougoing and put you in the
opposite direction.
So you know, we've been hearingsome trouble about vandals
Vandals near Dunk.

Speaker 3 (28:15):
Well, you know we are .
We are going to be on our wayto Dunk in the not too distant
future.
I say is this in the purview ofthe Bog Watch.

Speaker 2 (28:27):
Well, yeah, there's bridges all the way to Dunk, you
know.
And now there's just reportsthat they're being vandalized,
these bridges, by Rapscallions.

Speaker 1 (28:40):
Rapscallions is that right.

Speaker 2 (28:43):
So if you get the bottom of that?
That'd be very helpful to me.

Speaker 3 (28:51):
And you say it's bridges specifically.
So like Troll bridges, Trollbridges.
Are they writing racialepithets against trolls on these
bridges?

Speaker 2 (29:05):
Well, cultural epithets, Ah yes, yes.
Things like down with the tolltellers.
You know, you're familiar withthe toll tellers.

Speaker 3 (29:16):
No, who are the toll tellers?
I think that's Sven and his.
Aren't we going to deliver?
Oh right, Overwork, Is that infact?

Speaker 2 (29:26):
Yeah, they're the governing body of the trolls who
operate all the toll troll.
You know what?
It's just too.

Speaker 3 (29:38):
Dango toll troll bridges.
Oh, it's too much.

Speaker 2 (29:42):
It's just too much.

Speaker 3 (29:43):
It's demasiado para me.

Speaker 2 (29:47):
As you guys are talking, you notice a little
orch, who seems to be a kid.
Actually, it's like looking atyou guys from inside BogWatch.

Speaker 3 (29:59):
Curiously.
Look, it's a little scrunch.
Yeah, that kind of reminds meof scrunch and I have like
memories.

Speaker 2 (30:06):
Oh no, this year's torch, Torch.

Speaker 3 (30:10):
Is there an apostrophe in that, Like a T,
apostrophe ORCH?

Speaker 2 (30:15):
Like, no, just like a torch.

Speaker 3 (30:19):
Because he lights up your life.
That's right.

Speaker 2 (30:25):
There's my son.

Speaker 3 (30:28):
I wave, he's your son , so how did you I assume he's
adopted I elbow-wrapped him.

Speaker 2 (30:36):
That doesn't make it any less meaningful and true.

Speaker 1 (30:42):
Yeah.

Speaker 2 (30:52):
Got some things going back here.

Speaker 3 (31:00):
Oh, this is mean it like that at all.
To smooth things over, I takeout some of the sweets and
treats that we got and I offerthem to Torch.

Speaker 2 (31:16):
Oh, he comes running over and says thanks.

Speaker 3 (31:23):
Hey, Ruffle is not getting an essay Course.
Kid you be good, you listen toyour mom.

Speaker 2 (31:29):
Are you real adventurous?

Speaker 3 (31:32):
Yeah, yeah, we are.

Speaker 2 (31:36):
Oh, that's cool.
Is that what you want to bewhen you go up an adventure?
Well, my mom wants me to workhere.
You know, be a bulwark.

Speaker 1 (31:48):
Oh, a bulwark Like the bulwark, yeah, a bulwark, a
bulwark.

Speaker 3 (31:58):
I'd say being a bulwark is a noble profession.
You would be a.

Speaker 1 (32:03):
Yes, it's kind of boring.

Speaker 2 (32:08):
I think, most people that come here like a mom.

Speaker 3 (32:14):
Oh yeah, not too many people passing through.
No, hey, can I go with you?
Can you go with us?
No, I don't think your momwould appreciate that That'd be
fine.

Speaker 1 (32:27):
No.

Speaker 3 (32:29):
No, no, no, no, no no .

Speaker 1 (32:31):
Nope, nope.

Speaker 3 (32:34):
I'm almost six.
Yeah, no, I yeah, mm-hmm.
Oh, yes, I'll.
He's like.

Speaker 1 (32:40):
We don't have yet.

Speaker 2 (32:42):
Way bigger than Riley .

Speaker 3 (32:45):
Like looking up at him.
Yeah, you know, there'sprobably even a venture to be
had around Bogwatch.

Speaker 2 (32:54):
Oh, yeah, like what.

Speaker 3 (32:58):
Well for one.
I was about to hide a bunch oftreasure and I need someone to
guard it.
Would you be interested?

Speaker 2 (33:11):
Yeah, Okay cool.

Speaker 3 (33:15):
Well, it's just going to be between us and you and
your mom, so no one else canknow when are we going to put it
, I haven't decided yet.
Do you know any good hidingspaces?

Speaker 2 (33:32):
Well there's like a little crack inside the building
in the tower.
That's perfect.
There's a little rat that livesthere.

Speaker 3 (33:45):
I say, is the rat bigger than Riley?

Speaker 2 (33:50):
No, it's a baby rat.

Speaker 3 (33:53):
Oh, baby rash, Still deadly, still disease bearers.
Okay, well, I'm going to gotalk to his mom.
It's like that's great, likelet's go talk to your mom.
I'll say like, hey, it lookslike torch is a super
adventurous little guy, like hewants to come adventuring, but

(34:13):
we've got a really importantadventure for him.
We need him to guard ourtreasure.
Would that be okay with you?

Speaker 2 (34:21):
your treasure.

Speaker 3 (34:22):
Yeah, it's a little treasure that he's gonna hide
and guard for us.
I say you might have to wait Tokeep him around.
Oh yeah, that'd be great.
She pulls you aside.

Speaker 2 (34:41):
Okay, it's been real hard.
You know he's an orch.
An orch is, you know, want toget out.
He's been talking recentlyabout finding you know where
he's from.
I'm not sure what to do aboutit.

Speaker 3 (34:53):
Well, you know we might be able to help with that.
We sort of are pals with BigOrch.
The Big Orch, yes, well, thenew Big Orch, yeah, he's big,
but he's a little guy.
Yeah, big in heart and brainHeard.

Speaker 2 (35:18):
there was a change of power.

Speaker 3 (35:22):
Yeah, we were sort of involved in that.

Speaker 1 (35:27):
You two get around, don't you?

Speaker 3 (35:29):
Yeah, we do.
We're adventurers, so you canwork something out.
Yeah, we could definitely worksomething out like learn his
origins and help out any way wecan now that the Orch's are
gonna be friendlier to us.

Speaker 2 (35:45):
It's always been my fear.
If we venture in there we'lljust get ambushed Well you still
might.

Speaker 3 (35:51):
It takes a little bit of navigation.
If we know the leadership.
Now we're trying to smooththings over so everybody can get
along.
You know, Kind of a perk ofknowing the king.
It's good to be the king, it'sgood to be the king.

Speaker 2 (36:10):
It is.

Speaker 3 (36:12):
Yeah, I mean we could definitely.
I don't know.
I'm tempted, if they do want tomake the journey, I could give
them the broken shaft ofSclunch's trusty Halbert and
they could show it.
Oh, interesting, you know, itprobably just has the word
scrunch carbon to the side of it, but he would recognize it.

(36:33):
It could also mention that,like their friend.
But you know, any friends ofours or friends of Sclunch.
Hopefully, yeah, hopefully, allthe power hasn't changed him.
He made him into a big headedOrch.
I mean it's also gosh.
I mean it's not the directionwe're going, but it's towards
Longinus.

Speaker 2 (36:56):
Maybe on your way back through.
Yeah, like we journey overthere.

Speaker 3 (37:02):
We could theoretically try to maximize
the travel it's hilarious.
But like we could theoreticallydrop off Noggin and Mucklin
Harbor and log in and Elmo tolive out their days as super
wealthy beachside propertypeople then take the river
that's right along Troll Bridgeup to Dunk to drop off the
paperwork and restigating thebridges as we go.

Speaker 1 (37:25):
Okay.

Speaker 3 (37:26):
And then this is where it gets a little dicey,
crossing over the mountains ofTroll Bridge and then back to
Bogwatch, into the Orchmire, upthe Black River River towards
the Lodge and then back again.
Yeah, we're gonna go a while onthe way.

Speaker 2 (37:46):
There and back again.
Yeah, sounds like a plan if itall works out.

Speaker 3 (37:54):
I mean that assumes some decent roles on travel.
But like, obviously we'll haveadventures along the way, but I
figure you know, yeah, as longas we get to Dunk first, that's.
I'm nervous about having like amillion gold on us Like I.
Like want to get this guy toyeah, so we'll just dump him on
a beach somewhere where he's Noteven in the city, just like

(38:16):
here we go Beachfront property.

Speaker 1 (38:20):
All right, buddy.

Speaker 2 (38:21):
That sure is a lot of gold he got, and it's Hate to
say it's asking for trouble.

Speaker 3 (38:28):
As she said, I put my hand on my sword.
I said yeah, no, it's a sourceof great stress for us and I
hope that you aren't getting anyideas.

Speaker 2 (38:40):
Well, sir, I am offended.
I'm an officer of the Bulwarks,I'm a paladin.

Speaker 3 (38:49):
Ah yes, you are a paladin.

Speaker 2 (38:53):
Yes, that is the northern pronunciation.

Speaker 3 (38:56):
I loosen my grip on my sword.
Northern pronunciation ispaladin.
Well, good paladin.
What's bandits?
What?

Speaker 2 (39:11):
are you thinking?
Well, you know bandits, pirates, the closer you get to Mucklin
Harbor.

Speaker 3 (39:18):
True, what would you suggest?
Should we hire some bodyguardsfor this guy?

Speaker 2 (39:24):
Well, you could hire a paladin Ponderwald.

Speaker 3 (39:31):
Oh okay, pairadin Ponderwald, not bad A Bulwark.

Speaker 2 (39:41):
Ponderwald, get your butt down here.

Speaker 3 (39:44):
Old noggin yelling for Ponderwald Old noggin no,
Commander Trumper.
Old noggin, the money's gettingto his head.
He's all crazy, Just over andable around.

Speaker 2 (40:00):
You see a gruff, rotund boggert who has a pet
chicken by his side, liketrailing him, comes running out
of the tower.
What is it, commander?
She explains the situation.
He looks to you all.

(40:23):
So that is what you want.
I'll protect you.

Speaker 3 (40:30):
Oh, great, great, yeah, we'd like to get this
gentleman here.
Pendergoose, I remember it.
Pendergoose to Mucklin Harbor,who's that?

Speaker 2 (40:42):
That's me.
I forgot.

Speaker 3 (40:45):
Yeah he's a little help, and this is his butler,
Elmo.
And potentially they're goingdown to Mucklin Harbor to retire
.

Speaker 2 (40:53):
Sorry, Man-servant His valet.

Speaker 3 (41:07):
I like valet a lot.
Yeah, what she said.

Speaker 2 (41:16):
Okay.
Well, I think a silver pouch ofcoins would do the trick for
our services.

Speaker 3 (41:27):
I think we can arrange that Wait, wait, can't
Noggin pay for this?
Oh yeah, he's totally going topay for this oh my God gold.
Hey how about this I'll tradeyou a gold pouch for these two
silver patches.

Speaker 1 (41:47):
Oh, okay, yeah.

Speaker 3 (41:49):
I'm taking advantage of an old man to facilitate the
question.
I mean, he has a million gold.
He has a million gold, he canhandle it.
Okay, I feel a little guilty,but with Riley's pride.

Speaker 2 (42:00):
Everyone kind of looks at you funny like
Commander Trungles.

Speaker 3 (42:05):
I say services rendered.
We helped him get the gold back.
It's fine.
We deserve a lot more.
Yeah, after all, we've beenthrough this old Noggin.
I give him a noogie and thisflaky scalp he turns the dust.
He turns the dust, all right,all right, well, and you, little

(42:35):
torch, we'll be back soon.
Oh, and I almost forgot.
Here's the treasure I want youto hide and I'll give him the.
This probably actually istreasure, but the golden gator
gem that we got from the, fromthe Marsh Gate Dungeon.
Wow, all right, I totallyforgot about that.
Yeah, oh yeah, you hide thatand protect it until we get back

(42:55):
.

Speaker 2 (42:57):
Yeah, he gives a rice mile and darts off.

Speaker 3 (43:02):
After he leaves, I, I , I turn to Trungle and I say,
hey look, I've got these twotickets to Crocland.
Yes, I keep, I'm trying not tosay it.

Speaker 1 (43:12):
I keep trying.

Speaker 3 (43:13):
It keeps bubbling up in my head.
It's like a second.

Speaker 1 (43:15):
I got two tickets to crown man.

Speaker 2 (43:19):
Well, I appreciate the gesture.
Honestly, I do but uh.

Speaker 1 (43:23):
Yeah.

Speaker 2 (43:23):
Crogland is a death trap.

Speaker 3 (43:26):
That's true.
I guess there's a way thatpatrols between Crogland and SPL
yeah With that, and the, thesputter creatures or whatever.

Speaker 2 (43:39):
They are going haywire half the time, mm.

Speaker 1 (43:42):
It's bad news.

Speaker 2 (43:46):
I mean there's like a hundred deaths every six months
.

Speaker 1 (43:52):
Oh, my God.

Speaker 3 (43:56):
Freaking good.
There's not even that manypeople in the Mucklands.

Speaker 2 (43:58):
Okay, everyone who enters like one.
When you buy a ticket you gotto read the front find print
there it says uh, they are notliable for your death.

Speaker 3 (44:11):
It's true, crogland, crogco.
Well, we'll hit up Crogland,we'll, we'll go ourselves and
investigate Crogland, rightafter we uh traverse the entire
Mucklands.
I look at the back of these twotickets to Crogland and I begin
reading the fine print and likeall the color goes out of my
face, you know when they listall the death and dismemberment

(44:32):
possible at Crogland.

Speaker 1 (44:34):
Yeah, I say I'm so sorry.

Speaker 3 (44:35):
I should never have offered you that.

Speaker 2 (44:37):
It's.
It's really hard to understand.
It's like a bunch of legaleseand with terrifying stuff.

Speaker 3 (44:44):
Compensations of words like just woven in and out
.
Yeah, please contact yourCrogland resource server for, uh
, you know all your needsregarding these tickets, goblin
resource or any sort of.
Really be, I think, and I'mpushing for it.
I love it.
It's a really funny idea, cool,let's.

(45:04):
Uh, let's do it.
Let's, let's keep on going.
Then Do we spend the night atBog watch, or did we just push
forward?
Well, I think we should spendthe night at Bog watch.

Speaker 2 (45:12):
Yeah, get food.

Speaker 3 (45:13):
Yeah, we need to get food.
I have a zero.
Yeah, we'll get some food.

Speaker 2 (45:18):
All right, um, you spend like the rest of the day
here just chilling.
You can get your food, you canstock up.

Speaker 3 (45:32):
I uh change the one bag of gold into two silver and
three copper sacks, um, and thenwe can buy some rations.
And you want to buy like abunch of rations, yeah, like a
bunch of D eight rations insteadof D six rations, okay, yeah.

Speaker 1 (45:54):
Let's load up the tortoise with stuff.

Speaker 3 (45:55):
Yeah, we're always like a nemic.
We never have a nemic.
We're always like a nemic.
We never have enough stuff,it's true.
Rations, normal rations, andthen oh, look at that Nakedonky
tube steaks D eight, and then MrRations brand.

Speaker 1 (46:11):
Yeah.

Speaker 3 (46:12):
Awesome.
I've never I've never looked atthis food and services chart,
mr Russians, uh, we're not thatfancy Maybe.
Maybe we'll get some Nakedonkytube steaks.
They are pricey, though, but Ilove them.
Yeah, and we do have two Xnormal rations, but we won't.

(46:33):
They taste so good, yeah, so um, and let's barter for some food
and services.
Barter, or how does it work tospy?
I mean, it's like rolling, it'syou spend the copper pouch
right?

Speaker 2 (46:51):
Well, what are you going to cost?
It says pricey.
So that'll be a silver.
You roll to see if you spend itall, or it turns into copper If
you like it.

Speaker 3 (47:02):
Oh okay, so then I should.
I should just keep it as threesilver pouches and spend a
silver.
Okay, um, great.
So I say, uh, I'd like to buy aNakedonky tube steak.
What page is that on A seven,uh 81 of 181.

Speaker 2 (47:20):
So yeah, roll roll a D eight.

Speaker 3 (47:27):
Five.

Speaker 2 (47:30):
So your silver coins become copper coins.
You, you buy it, no matter what.
Now you still have copper.

Speaker 3 (47:39):
So I still have three copper pouches, or no, the
silver just gets down.
Great that one.

Speaker 2 (47:44):
It says per pouch.
It's right, right yeah, unitsof pouches, units of pouches.
So you could use that copperpouch to buy, you know, regular
rations, and those would onlyget fully spent if you roll one
or two.

Speaker 3 (48:04):
Okay, it's the copper that gets.
Uh, or no wait, the rationswould get spent or the copper
gets spent.

Speaker 2 (48:10):
They work the same way.

Speaker 3 (48:11):
They were.
They both were the same way.
Okay, cool, I'm going to buyanother rations.
So we have one X Nakedonki Deight tube steak.
I'll buy an additional ration.
I just muted my sneeze.
Did it work?
Thank you it did.
We did not even realize yousneezed.
Okay, I did not spend thecopper.

(48:31):
Do we need to buy anything else?
Um, dynamite, I mean we couldexplosive powder.
I don't see dynamite on atypical frontier shop list,
though Blasting charge is pricey.
Hang glider expensive.
Do we have?

(48:53):
We have a boat, don't we?
We do have a.
We have a canoe.

Speaker 2 (48:58):
We do.
It's a strap to your tortoiseor something.
I think it's yeah, yeah.

Speaker 3 (49:03):
It's.
It's strapped on top of thetortoise.
We all sit in the canoe whenwe're riding it.
Yeah, it's fascinating, kanui.

Speaker 1 (49:12):
I don't think so.

Speaker 3 (49:13):
I think that's everything we did.
Okay, monday in the Adams.
I would like 17 saddlebags.
Yeah, should we, and we'll staythe night.
Do we have to pay for lodgingben or do you think that they
would let us sleep for free?

Speaker 2 (49:31):
No, they'll let you sleep and they'll feed you.
Oh my gosh, it's good stuff.

Speaker 3 (49:38):
I ask uh see, this is great.
What are the?
What are these floating chunks?

Speaker 2 (49:43):
Oh, uh, yeah, that's a I don't know zoom the swamp.

Speaker 1 (49:50):
Oh, it's probably some quag squid or a quag dad.

Speaker 3 (49:55):
I'm literally looking at the quag mesh fish chart,
that's all right oh okay, thedeep quag, devil quag blip,
salty liverjack.
Okay, yeah, you'll have to talkto.

Speaker 2 (50:06):
Paladin Mamzy, if you want to know what she puts in
there.

Speaker 3 (50:12):
She's a heck of a cook, a hatch of a cook.
So we're all probably toppedout on HPs at this point.
That's great.
Yeah, we're in decent shape.
I feel courageous.
Okay, we spend the night.
Yeah, all right.

Speaker 2 (50:38):
Is there any question ?
You want to ask them money orbe good?

Speaker 1 (50:44):
How y'all feeling.

Speaker 3 (50:48):
I'm feeling pretty good right now?
Yeah, I don't not much.
It was more of a tacticalencounter, tactical.

Speaker 1 (50:59):
Okay.

Speaker 2 (51:03):
To Muckland Harbor.
Okay, yeah, the new day comes.
Torch gives us goodbyes.
He seems like reallyemotionally affected, like more
than you would think.

Speaker 3 (51:22):
We remember his mission.

Speaker 1 (51:26):
We will return.
I'll remember it.

Speaker 2 (51:31):
I'll protect it with my life.

Speaker 3 (51:33):
Just remember, if there's a party, yps can be
sadly waiting outside ofBogWatch for us.
We'll randomly encounter him ahundred years from now as an old
man guarding a crack in a wallwith a dead skeleton of rat
inside of it.
Oh, it's almost romantic though.

Speaker 1 (51:54):
It is.

Speaker 3 (51:56):
It'll be, or it'll be , more like Indiana Jones, with
a guy guarding all the chalices.

Speaker 1 (52:03):
All right.

Speaker 3 (52:10):
A new day has dawned upon us.
It should be a beautiful day.
It's beautiful.
I'm going to wear a travelcheck.

Speaker 2 (52:20):
Got Paladin Ponderwald with you.

Speaker 3 (52:23):
What say Paladin?

Speaker 2 (52:26):
Hmm, well, what I say is no, I don't know, there's my
chicken, claudia.
I don't know if you guys metformally yet.

Speaker 3 (52:41):
Is it spelled like CLAWDIA, because she's got claws
?

Speaker 2 (52:46):
That would have been cute.
I regret that it's not.

Speaker 3 (52:49):
It's never too late.
It's more like Claudia Claudia.

Speaker 1 (52:55):
Claudia Claudia.

Speaker 3 (52:58):
Claudia, it doesn't take much to set us all off.
No, unfortunately, I did roll a12 on the realms.
Check A 12?
.

Speaker 2 (53:09):
That is the discovery , my friend, and that's the roll
of D20.
I'm going.

Speaker 1 (53:13):
DZ.

Speaker 2 (53:15):
I hope you roll a 3.
I honestly do.

Speaker 3 (53:18):
It's going to be, oh my gosh.
I don't know I'm feeling goodabout this.
It's a 17.
It's 20 minus 3.

Speaker 2 (53:28):
Yeah, closing on, I'm going to be a merchant and he's
selling his wares at the sideof the road in a wagon which has
sort of fallen into a ditch,but he's trying to make the best
of it, it seems.

Speaker 3 (53:44):
He says oh, how you doing Howdy traveler.

Speaker 2 (53:52):
Well, help me get my wagon out of here.
I'll be mighty generous to you.

Speaker 3 (53:59):
I'm actually already on the side of the road rolling
my feet of strength.
Yeah, I'm strapping thetortoise to it.
We got four other peopleworking on it.
It's a 12.
Before the tortoise even getsstrapped to it, I just yeah,
yeah, where do you want it?

Speaker 1 (54:18):
I'll put it anywhere you want, it's fine.

Speaker 2 (54:21):
Yeah, just out of the ditch.

Speaker 3 (54:24):
That'll be great.
I'll be right back down theroad.

Speaker 2 (54:29):
Well, thank you sir, that was impressive.
My name is Goddy, like JohnGoddy, no, no, no, goddy wart
farthing.

Speaker 3 (54:45):
Goddy wart, farthing.
How you doing, sir.
How long have you been stuck inthis ditch here?

Speaker 2 (54:52):
All morning I thought the wolves would get me, or the
wargs would be even worse.
I'll tell you For you, sir, youmighty strapping young fellow,
take your pick of thesemagnificent weapons here.

Speaker 1 (55:07):
Oh.

Speaker 3 (55:10):
Oh, indeed, I mean, this is just too much.
You know, do you want me tojust roll for it?
See what we get.

Speaker 2 (55:21):
You can pick the weapon itself, but you can roll
random.

Speaker 3 (55:28):
Yeah, I'm like magnificent trait.
Okay, I don't think I have nospecific weapon.
Yeah, yeah, you got a gissarmor a man catcher.

Speaker 1 (55:41):
Oh yeah.

Speaker 2 (55:43):
Oh, of course.

Speaker 1 (55:44):
I do.

Speaker 2 (55:45):
I haven't been able to sell these.

Speaker 3 (55:48):
Oh, it seems to want man catchers.

Speaker 2 (55:51):
There's a man catcher right here.

Speaker 3 (55:52):
I've already got a magnificent sword, but I could
sure use something to catch menas they try to get away.
For, you know, banditry reasons, not personal reasons.
What would you like to roll forthe magnificent?

Speaker 1 (56:06):
state.

Speaker 2 (56:08):
Yeah, D-12 polearm trait.

Speaker 3 (56:12):
I roll a D-12.
That's a four.

Speaker 2 (56:17):
It's gilded.
It's a Sell this for gold coins.

Speaker 3 (56:24):
Oh, he said gilded gissarm.
Very nice, I see.
This is a fine investment.

Speaker 2 (56:36):
Well, you know, it's well worth the price, you know.
Thank you very much.

Speaker 3 (56:45):
It was our pleasure, south towards Mucklin Harbor or
north towards Bogwatch.
I'm heading south, oh yeah.
Well, so are we.
We're heading to Mucklin Harbor.

Speaker 2 (57:00):
Oh, he kind of.
He looks at the giant pile ofgold in a wheelbarrow.
He says you go on ahead.

Speaker 3 (57:13):
Oh, no yeah.

Speaker 2 (57:19):
You know, I've got some things to take care of and
I don't want to slow you down.
I say oh no, we insist.

Speaker 3 (57:29):
You can definitely travel with us.
What else can we do to repairyour wagon so you can get on the
road?
You know what?
I think it's good.

Speaker 2 (57:35):
I think you've done more than anyone could have
asked for I put his wagon backin the ditch.

Speaker 3 (57:41):
I don't, maybe I should, though I don't know, I
say all right.
Well, if you ever headed out toBeesleberth, look up Gotti
Wardfarthing.

Speaker 2 (57:56):
We'll do Gotti Wardfarthing.

Speaker 1 (57:58):
Beesleberth.

Speaker 2 (58:01):
We're.

Speaker 3 (58:01):
Beesleberth's in Fleabag County.
That is correct, sir.
It's along our path.
Wouldn't be a problem.
It's along our path.
Wouldn't be a bad place to stop.
I've heard it's pronounced.

Speaker 2 (58:15):
Beelsleberth.
Well, you've heard wrong.

Speaker 1 (58:22):
It sure ain't.

Speaker 2 (58:27):
But yeah, so you guys going to go, or should I?

Speaker 3 (58:34):
You can't sit here awkwardly.
I'm going to go.

Speaker 1 (58:40):
Just like whipping Elmo, I meant the rains of the
tortoise he's pulling us on arickshaw.

Speaker 3 (58:48):
It's so heavy.

Speaker 2 (58:50):
It's kind of what he's doing with the wheelbarrow.
That's hilarious.

Speaker 3 (58:56):
Old noggin is, like you know, just whipping him yeah
.

Speaker 1 (59:01):
All righty.

Speaker 3 (59:04):
Onward, onward.

Speaker 2 (59:07):
Onward.
You got to move your piecethere.

Speaker 3 (59:12):
Move my piece there.
So, uh, we keep clicking on thewrong screen.
It's really frustrating.
Oh yeah, I can't tell what thisbody of water is.
I assume we need to go aroundit.
Yeah, can you describe thescene as we come upon this lake?

Speaker 2 (59:35):
It looks to be boiling.

Speaker 3 (59:37):
Oh, it's boiling.
Yeah, boiling, is it?

Speaker 2 (59:45):
It's water.

Speaker 3 (59:47):
It's dark water.
Pirates of dark water, I'veheard of it.
That's the deep cut, that'shard course stuff Boiling,
boiling.

Speaker 2 (01:00:04):
That's weird it's a boiling dark water.

Speaker 3 (01:00:07):
Ponderwald says uh, is that his name.

Speaker 2 (01:00:09):
Yeah, ponderwald, pondergoods and Ponderwald.

Speaker 1 (01:00:15):
And.

Speaker 2 (01:00:15):
Claudia.
He says oh yeah, this is yourlake, boiling lake.
Well, it's um rife withclenched dragons and whatnot.

Speaker 1 (01:00:24):
Hmm.

Speaker 3 (01:00:26):
It's probably giving it a wide berth.

Speaker 2 (01:00:29):
Yeah.

Speaker 3 (01:00:32):
Lead on Riley.
We need to get away from this,that's saying 11.
Nice Noice.

Speaker 2 (01:00:42):
Okay, that is.
You go on without incident forthe rest of the day.
That's good.

Speaker 3 (01:00:50):
That's good, you can move your piece and you can
search for resources, James, ifyou want as well.

Speaker 2 (01:01:00):
Oh yeah, I will.
I will look for element.
Are we in the used to be forestor yeah?

Speaker 3 (01:01:07):
All right, I'm going to do that, I think you'll be, I
think you'll be, I think you'llbe, I think you'll be, I think
you'll be.

Speaker 2 (01:01:20):
I think you'll be Like now if you move this way,
you'll be enteringScalelangstrand.

Speaker 3 (01:01:30):
Used to be forest.
All right, I'll own a searchfor um, I rolled a d12.
Oh, I can assist.
What are you searching for?
I'm going to search for anelemental component.
Hmm, do you see what it says inthe assist category there?
I'm sorry I have to scroll tothat page.
No, no, sorry, I was looking atthe.

Speaker 1 (01:01:51):
No, no, I got it, I got it.

Speaker 3 (01:01:55):
Gather materials.
Is that materials, no Findingresource?
Oh, okay, so you have to roll ad12 plus wilderness to gather
materials.
Yeah, I lost that chart.
Uh, 66.
66.
66.
66.

Speaker 1 (01:02:17):
Okay, I'm going to do uh an aid skill of my or realms
, my two realms.

Speaker 3 (01:02:24):
What's better?
Um, because I've gatheredunwanted attention.
Yeah, let's see if I can bumpyou up Pump up the chance.
I don't think it would affect.
We just had plus one.
No, yeah, we still.

Speaker 2 (01:02:40):
Yeah, yeah, I think we should add a little bit of a
little bit of a Ah.

Speaker 3 (01:02:44):
Yeah, we're still yeah, but you gather materials.
Yeah, d6 materials, nice.

Speaker 2 (01:02:53):
All right, your chance To uh encounter unwanted
attention is now Up to two, I'mgonna say, because of
circumstances, at three as youget close to the harbor.
Sure, so uh there you go.

Speaker 3 (01:03:16):
Oh, that's, uh, that's someone.
It's a pirate's dark waterright there.

Speaker 1 (01:03:21):
Yar Yar.

Speaker 2 (01:03:24):
As you guys are at camp um, you hear noises in the
darkness.
Ponderwald immediately gets up.

Speaker 3 (01:03:39):
At the ready.
I too get up at the ready.
I stand butt to butt withPonderwald.
Draw my short sword, ha.

Speaker 2 (01:03:49):
Um an arrow, like whizzes by Galen, Like lands and
like hits in the fire Um.
You guys are in conflict.

Speaker 1 (01:04:01):
Oh boy.

Speaker 3 (01:04:06):
We have way too much value Like millions of gold Uh
you can see figures in thedarkness.

Speaker 2 (01:04:20):
Um you could try to parlay.

Speaker 3 (01:04:26):
Um, I'll say you'll stop right there if you know
what's good for you.

Speaker 1 (01:04:35):
Intimidate.

Speaker 2 (01:04:38):
Um, I'm gonna say it's at a disadvantage, this
intimidation.

Speaker 3 (01:04:44):
Yeah, so I'm already not intimidating.
It's a negative two, negativeone.
You've given them courage.

Speaker 2 (01:04:57):
You hear that we should stop right there.

Speaker 3 (01:05:01):
Oh shoot, Sounds like salacious from.

Speaker 2 (01:05:11):
It sounds like you know half a dozen to a dozen
voices.
What do you want to do, george?
You can make an action beforecombat, or you could say you're
going to combat.

Speaker 3 (01:05:30):
Yeah, I kind of want to make a worldwide check, to
make, uh, make up a fact aboutlike bandit culture and, um,
just more along the lines oflike, if you cut the head off
the snake, the rest will falter.

(01:05:50):
So if we can target the uh, theleader, they're more likely to
just run.

Speaker 1 (01:05:57):
Okay.

Speaker 3 (01:05:59):
I rolled a realms check.
Wow, it's a critical realmsNice.

Speaker 2 (01:06:07):
Bernard says run.

Speaker 1 (01:06:13):
Oh no.

Speaker 3 (01:06:15):
We're not that smart, oh man.

Speaker 1 (01:06:21):
Yeah, I did not.

Speaker 3 (01:06:23):
Well, we were.
I mean, we're settled in forcamp, but yeah, I mean maybe we
should have run.
I'm always the one rollingtimidate too, for whatever
reason.

Speaker 2 (01:06:31):
If it's my well, I mean what she said is true,
Galen.

Speaker 1 (01:06:34):
Yeah.

Speaker 2 (01:06:35):
You will listen to being.
The question is who is theirleader?
You haven't gotten a great lookat anybody in the dark right
now.
Uh, I know what I could do.

Speaker 3 (01:06:46):
Grab a log out of the fire and throw it at him Like
not at them but like you knowwhat I mean on the ground.

Speaker 2 (01:06:55):
Well, you've parlayed this round.
It's true, Ponderwald um runsaway in charges.
Oh, okay, To the closest enemy.

Speaker 1 (01:07:15):
Nice.

Speaker 2 (01:07:17):
Um, how about you guys can control, ponder, ponder
, ponderwald after this roundbut a rule for him he's got a
plus one.

Speaker 3 (01:07:27):
Go for it ready.
That's a critical critical.

Speaker 2 (01:07:34):
Nice.
He deals a d 10 dread times two.
Eight and then you hear justlike um, what is it called?
The Star Wars scream theWilhelm scream.
Um.

(01:07:54):
That is his action.
Tough acting to an act.
Tough acting to an act.

Speaker 3 (01:08:04):
Sorry, I'm so sorry.
Uh, cool, I mean, that's not abad first round.
No, it isn't.
Um, and what are the chances hekilled their leader?

Speaker 2 (01:08:19):
Zero percent.
You think the leader is goingto go right up to the front?
No, dude.

Speaker 3 (01:08:28):
I mean so you're seeing the leaders in back, Got
it?

Speaker 2 (01:08:34):
Um, a barrage of arrows just come shooting out at
all of you.
Uh, it's a miss Go on.
Against Riley that's, I think,would hit Galen.

Speaker 3 (01:08:52):
Yeah, my defense is just plush one still Okay.

Speaker 2 (01:08:59):
Four dread to you.

Speaker 3 (01:09:01):
Okay, and we all have an additional five courage at
the beginning of combat.
So I have 17 out of 16 pointsor courage, rather, sorry, sorry
, courage, um, and I just.

Speaker 2 (01:09:19):
An arrow uh goes flying towards ponderwald but
actually hits one of his uh, oneof the pirates.
Nice and um second one.
Okay, also misses ponderwald,amazing, wow.

(01:09:45):
Then ponderwald is attacked ofclothes.

Speaker 3 (01:09:55):
ponderwald, ponderwald, ponderwald takes 10
dread oh my good lord, thisponderwald get also gets the
courage right yeah, okay, yeahyeah, sure he does.
As much as I want claudia to bemy own personal pet, I still

(01:10:19):
want this guy to list all pervenevil plot by Galen to acquire
claudia yeah, claudia and thenyou see a bunch of pirates run
like right up close to you.

Speaker 2 (01:10:33):
They won't get to you this round, but they're two
more that are wielding cutlosses cutlass supreme so okay,
now it's the next round oh, Iknow what I'm doing.

Speaker 3 (01:10:51):
I'm gonna shoot an arrow.
I guess we sorry we had to rollinitiative that was for go
right, I'm gonna roll my d12flush one.
I don't go before them, poop.

Speaker 2 (01:11:12):
I do nothing either both of you don't mm-hmm.

Speaker 3 (01:11:16):
Oh, let me see if pender reduce and pandagos no,
no, the other one, the paladinponderwald does he have any
bonus to perception?
Let's give my plus one allright, all right, we all go
after.

Speaker 2 (01:11:34):
We've been taken thoroughly unawares all right,
let's go with the arrows firstarrows to the knee, that is to
Riley we got a rat kebab todread.
I'll take it.
I'll take it okay.

(01:11:54):
Galen, that will hit youbecause your defense is high.
Three dread okay, ponderwaldsix dread ponderwald looking

(01:12:17):
he's not looking good, he'staking he's on his last legs is.
There's an arrow stuck in himand he's got two dudes around
him.

Speaker 3 (01:12:35):
That's what we hired him for.
We've not been present at adeath.
This would be rough to likehave some time.
Okay, is that the extent oftheir turn?

Speaker 2 (01:12:51):
well, I think there is another.
Yeah, I did four, so yeahponderwald's dead that's gonna
ponderwald.

Speaker 3 (01:13:00):
Oh my gosh no amy, no amy.
Yes, one damage is enough it is, I'm sorry oh no.
Claudia that's the last thinghe yells.

(01:13:21):
Claudia goes into a rage well,now, now ponderwald is just like
gonzo the great in my head.
Yeah, not unlike James isClaudia can attack.
Okay, so Claudia's in a crit, Ican feel it too.

Speaker 2 (01:13:58):
Okay, the other one it critically misses against you
, galen oh okay, wait, claudiais attacking me no, I'm still
going through the pirates okay,okay, does it yeah so shoot
another pirate it the piratefumbles its weapon and it goes

(01:14:21):
like tumbling away in the dirtnext to Elmo.
Elmo, it's time for greatnessand then another one attacks you
and also misses with a plus.

(01:14:43):
Let's just roll it, okay.
So the the one misses but kindof knocks into Riley, you'll

(01:15:03):
have a minus one to your attack,riley that's rough, but I got
it.

Speaker 3 (01:15:09):
I got you.
That's rough.
I'm shooting an arrow too, soit's like a roll of ten.

Speaker 2 (01:15:18):
I will pull up this.
We should have been doing this,no fish all right so that is
everyone who acts right now.

(01:15:39):
The, the pirates that wereattacking ponderwald in melee
run up to you, so now there arefour around you good, I really
hope this works.

Speaker 3 (01:15:59):
I use I activate sweeping strike, activate
harpoon I can attack fouradversaries within close range.
That's amazing.
I really hope this hits mydress plus two that's 13 all you

(01:16:26):
see is a golden man catcherstwirling in the air above my
head, glinting in the fire lightas it descends on the four
pirates surrounding me.
A lot of damage for yeah, can Iadd a quest point to do more
damage?
No, right, no, yeah, four takeout three of them three of them

(01:16:53):
Galen's like Conan.

Speaker 2 (01:16:55):
Yeah, this now, now that the now, I've had a taste
for the good of this man catcher, I'm just feeling it you know,
I can go after all of them,hunting them all down you notice
that one of them in front ofyou, the one that took the huge
critical hit against aponderwald, this guy's probably

(01:17:20):
the leader he's.
He's kind of more decked out.
He's got a cool pirate hat yeah, it's like wearing a sash
everyone else is like.
Vest was no shirt like bandanalike striped bandana.
Swatches instead of belts I getgreens back he's just got like

(01:17:44):
no teeth that's a toothless grin.

Speaker 3 (01:17:52):
All right, cool, that's me.
Oh, riley, yeah, I'm Riley, I'mgonna arrow that guy give.
Take an error to the kneeyou're minus one.

Speaker 2 (01:18:03):
I miss it.
Whizzes by, whizzes, whizzesthe whizz.
Elmo picks up the cutlass nextto him, but he's.
He doesn't act.

Speaker 3 (01:18:18):
You can barely lift if you listen closely enough.

Speaker 1 (01:18:24):
You hear a trickle running down his leg.

Speaker 3 (01:18:29):
Claudia flutters like a chicken does as one that,
yeah, as a chicken does, yeahand like goes right towards the
captain's eyes.
I love Claudia with all myheart and soul.

Speaker 2 (01:18:41):
I will care for her as my own she misses wildly and
kind of gets tossed to theground.

Speaker 3 (01:18:48):
I yell.
I'm a bee like Claudia, almostas bugack next round come on,
all right we're heroes are made,come on yes, okay

Speaker 1 (01:19:07):
go for it ready.

Speaker 3 (01:19:11):
Oh geez, I've got a magnificent short sort.
I would have attacked first,anyway, oh yeah, the quick one,
yet I attack with my short swordon the leader cool nine that is
a hit nicely done.

Speaker 2 (01:19:34):
Six dread I see you get a good shot in like a slice
of arm.

Speaker 3 (01:19:45):
I'm going to make a tap, okay, so this is what
happens.
I actually like interesting, Imotion like for him to like come
on, let's go, but and you know,he thinks I'm about to swing at
him, but it's actually my wartortoise that rams him from

(01:20:06):
behind for 1d10.
Nice, it is him completelyunaware.
Is wait what?
20?
Yeah, well, so yeah, does the10 plus 2 mean it's a crit?
No, right, I have to roll.
Natural 12.
I was forget, or is it?

(01:20:29):
no, it doesn't have to benatural oh then, yeah, we just
did 20 damage to him.
She tramples him.
I just tracked him from thefront, she tramples him from
behind it's a perfect tag teamyeah that's it looks like it's

(01:20:51):
gonna be this amazing duel, andthen you just try to buy a
tortoise street rules, babystreet rules.

Speaker 2 (01:20:59):
You hear, like everyone in the darkness, you
know the all the piratesshooting arrows.

Speaker 3 (01:21:06):
Just like I, hop on FB's back and just like writing
them down with the man catcher.
Yeah, yeah no, actually I'lltend to yeah, we need to

(01:21:29):
underwall range for the funeralof well is he?
Is he dead?
Or can I heal him because I canrestore courage with an
inspiring order?
You think it'll work then?
You'll need something more thanin inspiration and perspiration

(01:21:50):
, like do you think is thereenough time town, or is he?
Are you saying we need lovebecause Claudia is like clucking
over him?
That's, that's.
That's not love.
I don't know what is.
All I have is cooking.
It's like not medicine.

(01:22:13):
All I can do is making my shortstick yeah, yeah, I mean you
can kind of get him stable tonot immediately die.

Speaker 2 (01:22:26):
But he's not doing well, he's not.
He's not of PC quality, youknow he's not a moony, oh wow,
yeah, I mean we can.

Speaker 3 (01:22:40):
We can just pick up camp and move tonight and just
head to Mucklin Harbor.
Can I use jack of?

Speaker 2 (01:22:45):
all trades.
Actually, you know what?
Why don't you just roll to seeif he dies?
Okay, yeah, let's just, let'sdefy death, roll it a d12 plus
one go for it me.

Speaker 3 (01:22:57):
I believe in you.
I believe I used up my 10 in my.
I rolled look I rolled highyeah five no, that's not
ponderwald.

Speaker 2 (01:23:12):
Five is death no, so here's what happens you guys are
tending to ponderwald and hekind of looks behind you guys
and he says hold your out.

(01:23:32):
You see the pirate captain,he's gotten up and he's got a
blunderbuss.
Ponderwald like throws it nice.

Speaker 1 (01:23:46):
Yeah.

Speaker 2 (01:23:48):
Because when you defy death, your character can form
a last heroic action beforedeath.

Speaker 1 (01:23:54):
This is.

Speaker 2 (01:23:55):
Ponderwald's last heroic action before he dies.

Speaker 3 (01:23:59):
Well, that's the you know.
Bernard raises a valid point.
He's like starting Al Pal inDie Hard If James had used a
quest point and gotten a sixwithout a defied death.

Speaker 2 (01:24:12):
Well it's, there's sort of a gray area, because
it's not you, it's like him yeahhe's a piece of me.

Speaker 3 (01:24:19):
Well, okay, yeah, all right, fair enough, fair enough
.

Speaker 2 (01:24:22):
I mean, we can maybe make rules for this.

Speaker 3 (01:24:25):
Yeah, I think that's a good point, bernard.
We might need to make rules.
Losing him now means we havelearned something about the game
.
Losing him means gainingClaudia, so I'm fine we are now.
We've never had a group that'smore like the Muppets than we do

(01:24:45):
now Like a frog, a mouse, afreaking chicken.
Yeah, I do.
I do weep over the loss of aPaladin because, as a night
errant, we share a similar codeand it's not it hurts as he's

(01:25:08):
dying.

Speaker 2 (01:25:09):
He grabs your hand, galen.
He says you fought well, as didyou.
They got me.
It's been a long, tough lifefor me.
I say save your strength.
You're not done yet.
I'm on my way out.
I have a great muck bin in thesky.

(01:25:33):
I'm coming to it.

Speaker 3 (01:25:35):
I say if you have any , where do you want us to bring
you Anywhere?
I make a terrible problemSpecial for me.
We'll give you.
Bear me.

Speaker 2 (01:25:46):
Bear me in the muck, spoke me in the muck.
Wow, but one thing.

Speaker 3 (01:25:56):
I can have your armor .

Speaker 2 (01:26:04):
Only only, if you take up the code of the ball
work.

Speaker 3 (01:26:10):
Can you explain that to me before you die?
I say, I'll bring back yourarmor for torch.

Speaker 2 (01:26:22):
I see it in you.
You could be a damn good ballwork.
We got all the tools.
Do you got the heart?

Speaker 3 (01:26:34):
The man catcher.
I'm just crying with Claudialike holding Claudia.
We're weeping in the corner.

Speaker 2 (01:26:45):
Yeah, you see, he's fading Any last words.

Speaker 3 (01:26:54):
I just cradle him in the hero's death.
All right, you put his sword inhis hands, crossing the crosses
chest.

Speaker 2 (01:27:07):
Yeah, Ponderwald dies in your arms.

Speaker 3 (01:27:10):
Oh my God, tonight.
So sad, that is sad.
I guess I'll like pile stonesonto him, just bury him at the
camp and drag all the piratesinto the blood boiling, like,

(01:27:33):
yes, I help, just like angrily,like throwing their bodies into
the car, feeding the clenching.
Yes, I mean I do takePonderwald's armor and you know
burying with his sword.
But I take the armor not formyself, I'll give it a, return
it at some point to the bulwarksat Bog Watch.

Speaker 2 (01:27:54):
So you have no interest in becoming a bulwark.

Speaker 3 (01:27:57):
I don't know what it that entails.
If it means standing around atBog Watch, forget it, I mean.
I saw Forts.
He was killing him.
It was tort.
Yeah, I think that I willalways have that in the back of
my head, but I would have to goand find out what it means to be
a bulwark.
I'll leave that as a characteroption.

(01:28:18):
Bug doesn't like the idea of mebecoming a bulwark.

Speaker 2 (01:28:23):
No, she's mad at you, that, you that I'm questioning
it.

Speaker 3 (01:28:27):
Yeah, that makes sense actually.

Speaker 1 (01:28:33):
Oh, I'm trying to find.

Speaker 2 (01:28:35):
I know we've written stuff about this.

Speaker 3 (01:28:41):
Is it in the factions ?
The fact?
You know, it's the reallyemotional time.
Claudia sits high atop Riley'shead now.
They bonded over the death ofPonderwald.
Claudia the chicken.

Speaker 2 (01:29:06):
Okay, so here's what's written.
I don't it's not in the sandboxbeta yet, I think, but any

(01:29:27):
knight errant who has completedquests for the bulwarks.
In this case fought with one whosaw potential in you, can take
the bulwark oath to alwaysprotect the innocent, stand up
for justice.
Sometimes you'll be called uponto complete a quest for the
bulwarks which will take firstpriority above other pursuits.
In return, you wear thesignature spiked bronze helm of

(01:29:51):
the bulwarks and gain thefollowing perk You're a bulwark
paladin.
Your deal plus one dreadagainst bandits and thieves and
gain advantage on intimidatechecks against all bandits and
thief.
Bandit and thief goons.

Speaker 3 (01:30:07):
That's amazing.
That's a win-win.
This is like way in line withGalen's character.
To begin with I just I was.
My only hesitation wasconcerned about being tied to
like one place.
But if I can wander and causejustice, I mean Like a marshal,
I am wailing.

Speaker 2 (01:30:28):
Bernard missed some of the video.
Is mushroom guy still writingeverything down.

Speaker 3 (01:30:34):
That's comment of the year that's hilarious.
I love it.
That's amazing.
I'm sorry we have beenunderutilizing Zoni Mbock.
Yeah, he's, he took the lastwill and testament of the
bulwark and I keep wanting tosay pender, goose, I just like,
yeah, ponderwald, and um, oh man, so that should be a blog and

(01:31:00):
it's just his writing.
Yeah, he actually publishes themusings of Zoni Mbock.
Yeah, actually, at the at inthe description of every single
video that those words werewritten by Zoni Mbock.
Yeah, I become a bulwark.
Nice, awesome.

(01:31:22):
They're an actual bog rollbulwark.
Is that generally how it works?
Like they're, I think theyoriginated out of the bog rolls.
Out of the bog rolls, yeah.
They're like mostly bog rolls.
Bronze, oh Bronze, spiked up.
I can feel the justice coursingthrough my veins, the justice.

(01:31:50):
And Zoni Mbock writes downPerburnar's request and so Galen
puts on the helm of the bulwark.
If it did, did he know thetrouble that would cause him in
his future?
I love it.

Speaker 2 (01:32:08):
I love it.
Would you guys like to get toMuckland Harbor today, or should
we end it there?
I'm cool with either.

Speaker 3 (01:32:15):
I'm actually cool with ending here.
Yeah, I'm cool with ending here, with Muckland Harbor, with its
funeral, seems to be a ripGeorge Teary eyed, taking on the
call of the bulwarks.
I hear the call of the bulwarkthe chicken.

Speaker 1 (01:32:30):
I call them that Wow.

Speaker 3 (01:32:33):
Watching the corpses of those bandits and pirates
boil in the water.

Speaker 2 (01:32:42):
Yeah, claudia is grief stricken, but by the end
of the night she's like upagainst you sleeping Galen.

Speaker 3 (01:32:56):
Oh, I just hear like a gentle clucking.

Speaker 2 (01:33:00):
Gained a new friend, claudia Claudia.

Speaker 3 (01:33:07):
I, as like the last thing I think of before I fall
asleep is that if anyone everasked me to spell her name, it's
CLAWDIA, so a petty change thathe made as if he comes in
anti-bullwark.

(01:33:27):
Yeah, I'm anti-bullwark.
Paladin, an anti-Paladin, allright.
That was good times, awesomeGood times, guys.
Well, that was a pure journeyquest that ended in tragedy and
new beginnings.

Speaker 2 (01:33:48):
Such is the way in the land of EME, indeed.
I mean, it was a lot of banditsthrowing at you.

Speaker 3 (01:33:54):
Yeah, it was a lot.
Yeah, I was like I was worriedwe would not survive.
I did almost nothing.
I mean, I have to be honest, Iwas excited to use my attack on
multiple people, so Vlad likethere was a night errant in the
party in that moment.
I don't want to level upbecause I have to give up
worldwide or sweeping strike.

(01:34:15):
I don't know what I would do.
Oh yeah, Just juice your skillsforever and never level up.
Yeah, we level five.
Night errant.

Speaker 2 (01:34:24):
No, I'm good here.
It's nothing for me.
You could.
I mean, when you get to levelseven, you can go back and take
the other one and skip level sixabilities, that's true.

Speaker 3 (01:34:42):
That is a bit of a Classic.
You know, it is classic.

Speaker 2 (01:34:47):
Should we do XP real quick, so we don't forget?
Sure, let's do it.
Why not?
So did you complete a quest orobjective?
Not yet.

Speaker 3 (01:34:59):
Call of the Bulwark baby.

Speaker 2 (01:35:03):
Call of the Bulwark.
It was a quest.

Speaker 3 (01:35:06):
I just got accepted and I no.
It's fine.

Speaker 1 (01:35:11):
Just teasing out.

Speaker 2 (01:35:14):
Do you solve a problem in a creative way?

Speaker 3 (01:35:17):
Well, yeah, the problem of Torch trying to come
with us, I think, well, you hadan interesting idea.
I had to put him on a missionand not just outright deny him.

Speaker 2 (01:35:26):
Nice, there's one Did you encounter a new creature?

Speaker 3 (01:35:32):
Our Pirate Sick Creature.
No, I mean Pirate.

Speaker 1 (01:35:36):
Sick Paladins.
Yeah, love it.

Speaker 2 (01:35:40):
They're going to be in the Creatures list, so that's
like a goon Dangle Pirate.

Speaker 3 (01:35:48):
You know what I mean, Goon goon goon goon.

Speaker 2 (01:35:52):
Maybe it should be.
Maybe we can encounter with anNPC Ponderwald, certainly in
Torch.

Speaker 3 (01:35:58):
Yeah, I've actually changed my life.
It did change his life, and nowwe have a party member that's a
chicken.

Speaker 2 (01:36:09):
Role-playing XP.
There was a little bit withyour gambling addiction.
I'm not like where?
Would that Tell me where thatwould like come to?
How did that evolve?
What is the new thing?
That you would write, yeahthat's a good question.

Speaker 3 (01:36:29):
This is when we were like bickering on the road and
then we turned it into baggingon.
I asked.
That was addressed.
You were concerned about mygambling, but now my gambling's
been bolstered because I won andI now disagree with you.
It's not a problem if I'mwinning.
Yeah, I mean.
I think my last thing I wrotewas that I can't believe that

(01:36:53):
Riley used to hide the gamblingfrom me.
I think that now part of mewishes she had continued to hide
it and she wasn't so brazenabout it, because it really
concerns me and I'm wondering ifI have to step in and start
controlling the money orsomething.

Speaker 1 (01:37:13):
Yes.

Speaker 2 (01:37:18):
I can't control the money is like a married couple
with a gambler Right.

Speaker 3 (01:37:25):
I have to go cold chicken.

Speaker 2 (01:37:28):
And George, this is kind of a big moment becoming a
bulwark and like actually doingthat, we could probably tie it
into your personal quest.

Speaker 1 (01:37:39):
Okay, what is your?

Speaker 3 (01:37:42):
current personal quest, just like what was
Sarpathy and share with theworld.
Yeah, but now maybe it's morealong the lines of bringing the
Sarpathy to justice.
You can actually now start torecruit the bulwarks to be aware
of the Sarpathy.
Yeah, that's cool actually.

(01:38:02):
I like that.
I like to organize effortsagainst the evil.
Who have stolen?
Crazy Ernie.

Speaker 1 (01:38:15):
Yeah.

Speaker 2 (01:38:17):
Took him right out of his mansion you know what I
mean Just plucked him, kidnappedhim.

Speaker 1 (01:38:22):
They plucked, plucked , plucked, plucked.

Speaker 3 (01:38:24):
Those crazy snake folk you know.

Speaker 2 (01:38:29):
So that's 5 XP.
Did any of you do individualideals or flaws?

Speaker 3 (01:38:37):
No, I got to start destroying things discriminately
, more Indiscriminately, rather,I did not, not this quest.

Speaker 2 (01:38:48):
You guys got to think about that more maybe.

Speaker 3 (01:38:52):
Yeah, you guys got to be better.
Better about just destroyingthings all the time, wherever
you go.

Speaker 2 (01:39:04):
All right, cool Classic.
Thanks everybody, bernard,especially for watching.
Yeah, thank you for those luckyrolls.

Speaker 3 (01:39:14):
As always, yes.

Speaker 2 (01:39:17):
And we will see you next week.
And before we go, we want tosay thanks to our patrons on
Patreon.

Speaker 1 (01:39:25):
Oh yeah.

Speaker 2 (01:39:26):
And if you want to play this game, you can.
We released the beta versionthat you can download at Drive
thru RPG.
We will link that shortly.
You can join our Discord and sowe can join.

Speaker 3 (01:39:43):
Discord and let us know what you think of the game,
or you can actually find groupsto have people to play with.
It also comes with this map tooand a bunch of quest hooks and
stuff, so it's pretty fun.

Speaker 2 (01:39:57):
Very fun.
It's like the best thing oh myGod, it's so fun.

Speaker 1 (01:40:02):
I was like whoa, this is great.

Speaker 2 (01:40:06):
I'm posting the link.

Speaker 3 (01:40:09):
It's also in the description of the YouTube video
, if you happen to be streamingon YouTube Indeed.
All right, happy weekendeverybody.
Take it easy.
Take it easy, guys.

Speaker 1 (01:40:21):
All right.

Speaker 3 (01:40:22):
Thank you.
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