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January 4, 2024 87 mins

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Embark on a thrilling voyage through the tumultuous seas and treacherous terrains of the Land of Eem TTRPG, played in the Mucklands Campaign Sandbox Setting and published by Exalted Funeral! Join Ben Costa and James Parks, the creators of Rickety Stitch and the Gelatinous Goo and Dungeoneer Adventures, along with George Higgins, lead playtester and longtime friend, as they bring their epic journey to life in this action-packed episode.

This session is a whirlwind of daring exploits, starting with the noble sacrifice of Paladin Ponderwald and the strategic delights of leveling up. With 19 sessions of storytelling under their belts, the camaraderie shines as George’s character, Galen, takes center stage, showcasing quick thinking, intimidation prowess, and unforgettable encounters with foes.

The adventure comes alive with fierce battles against Nyads, bandits, and more, balanced by moments of laughter and camaraderie. Every heart-stopping combat, strategic blunder, and moment of triumph paints a vivid picture of the challenges our heroes face.

The saga takes a new twist as the party sets their sights on Muckland Harbor and whispers of untold riches awaiting on Terror Island. Along the way, they rescue Elmo, scheme to outwit the Mucklands Trading Co., and debate whether to join Old Noggin on a pirate’s quest or focus on their mission’s practicalities.

Packed with humor, suspense, and unforgettable role-playing, this episode is perfect for fans of Fantasy Actual Play, Collaborative Storytelling RPGs, Rules-Light Indie RPGs, and the vibrant TTRPG community. Don’t miss out—download the Land of Eem Quickstart Guide for FREE, and join the adventure today!

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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:00):
Hey, how's it going?
All right, we're ready to startour 19th session of Land Veeam
RPG game based on Rickety Stitchin the gelatinous goo.
We're the creators of that andthey're like yeah, not George,

(00:21):
george is our friend World.
Let's do a little recap ofwhat's what's been going on.
A recap land of Eam.
You guys are on your way toMuckland Harbor, down here,

(00:43):
entering the Scallowag strandplace, full of pirates, yarr,
our folk and uh nasty crittersin the sea.
So last time you traveled fromBodwatch, you hired a Paladin of
Bogwatch.
Yeah, escort you Old nogginwith all of his gold, what?

(01:13):
And a bunch of land piratesattacked you.

Speaker 2 (01:18):
They murdered Paladin Ponderwald they cut him down in
his prime down in combat whilehe was a little older.
I mean it's like a fine wine.
He's aged to perfection.
He was actually in his 90s.
It was a rough, had to carryhim most of the way.

Speaker 1 (01:37):
Hey, bernard, and I don't know if Natalia still here
.
She, they came Early to saygood luck.

Speaker 2 (01:46):
Oh right, comments posted awesome, thank you.

Speaker 1 (01:51):
And so what happened was Galen George's character
ended up taking the vow of theBogwatch of the Bagrabul works.
Do you remember what that does,george?

Speaker 2 (02:09):
Yeah, I got it written down.
Had it written down.
It's like he unlocked anachievement.

Speaker 1 (02:17):
Oh, you know, I mean yeah, totally.

Speaker 2 (02:21):
I mean more or less I can start to organize the Bull
works against the Serpati, but Ikind of have to help, basically
have to do everything that I'malready doing.

Speaker 1 (02:33):
You know, in addition , you might have to, just like,
do a job for them.

Speaker 2 (02:37):
Yeah and it will take priority over, like helping old
noggin next time we're gonnahave to clean the bathrooms and,
like, yeah, work in the messhall, slop the latrines, but I
did get the helm of the bullwork, which is awesome.
So bandits and thieves willreceive a little additional
dread and I can intimidate alittle better versus them as

(02:57):
well.
It's perfect for going into aScallow eggs strand.
Okay, yeah.
Oh, you got a way there, sinceI there be.

Speaker 1 (03:08):
Yeah, and do you guys want to do some leveling?
Yeah, I do.

Speaker 2 (03:13):
I think I'm gonna go for it.
Actually, I got a look to seehow much experience it is to
level what.
Is it to level six, george, doyou have that open?
I do not.
Now is hoping you'd find itfaster than me.
I got it here.

Speaker 1 (03:29):
Ready five to six.
Five to six, it's 20 XP.

Speaker 2 (03:34):
Oh yeah, I have just enough.
It's worth it All.
Right, this is tough.
I've got some decisions to make.
I think I'm gonna keep pep talkbecause it's it's got so many
cool things I can do.

Speaker 1 (03:53):
Put some pep in your step choosing between unsung
hero and pep talk.

Speaker 2 (04:00):
Right here I'm gonna choose pep talk, although
triggering on a five Would saveour butts but just the
flexibility of pep talk, I thinkit's gonna be better utility.
Give an ally quest point to useimmediately.
Give an ally advantage on aroll before it's rolled, or heal

(04:21):
an ally for a d6.
It's like Cool tools, you know,I mean.

Speaker 1 (04:27):
Yeah, so the benefit of here would be like, let's say
, you're In a combat orsomething Like you when you
attack, it would hit on a five.

Speaker 2 (04:40):
Yeah yeah, and I think I used it once, but it's a
.
I feel like we are pretty.
We don't fight that often.
I mean, maybe like once everyother quest do we do have a big
fight.
I think you're more of a songhero, you know.
I see what you did there,georgie.

Speaker 1 (05:05):
No, I mean Galen takes all the glory like
striking four things at once.
That's true.

Speaker 2 (05:13):
I happen.
It's only happened once so far,but it will happen.

Speaker 1 (05:15):
No, it's happened twice.

Speaker 2 (05:18):
It's twice.
Yeah, cuz the mine, I thinkright.
Yeah, yeah, that was I Mean,but that's that's what I'm here
for.
I've got dummy thick frog legsand I'm sure they're not used
dummy thick, wow Call back toepisode 12.
I Do remember that 19 guyswe've done this 19 times in a

(05:44):
row.
It's amazing.
It's true.
Next to George, it was my.
I failed us.

Speaker 1 (05:51):
I'm sorry, we could have been 20 in the cuz of
George.

Speaker 2 (05:55):
You know I gotta sign blame where we're.
I mean we gotta take a day off.
Eventually, you start out byreminding me that I wasn't a
creator.
I'm just saying I actually saidthat, yes, it's true, but.
But getting back to the task athand, well, let's.

Speaker 1 (06:15):
Yeah, and then let's look at the level six abilities
that you're getting.
You got this mobile forge, Iknow.
Basically you have a donkeythat pulls a cart.

Speaker 2 (06:24):
Can I get a dog?

Speaker 1 (06:25):
for it.

Speaker 2 (06:27):
Yeah, I that's gonna be really cool, because I want
to start forging some stuff forus Farage.

Speaker 1 (06:38):
And then pick up the slack.
Let's say the party must makethe same skill check.
You can make a single check foreveryone.

Speaker 2 (06:45):
Yeah, that's really good potential.

Speaker 1 (06:48):
Yep.

Speaker 2 (06:50):
Because you know we can combo that with my inspiring
thing and you'll get a bonus tothat skill check for both of us
.
And it'll be life will be good.

Speaker 1 (06:58):
Look at that stacking .
You know what I mean.

Speaker 2 (07:00):
Yeah, tough maximization.

Speaker 1 (07:03):
Are you leveling George?
She have an eye.

Speaker 2 (07:05):
Oh, I am leveling.
Yes, I have just enough.
By hooker, by crook, I'mleveling up.
So you know, this is a toughcall to Sweeping strike is so
powerful, especially when we'reoutnumbered, and worldwide.
Yeah, yeah, unfortunately,which was kind of makes me sad,
because then I have to give upworldwide, although there's some

(07:26):
overlap with worldwide andwayfarer my level one ability,
so I can kind of still becreative and not give up too
much.
So I feel okay about that.
So I'll keep sweeping strike,just because I think we really
need it for survival.
But Coming up on deck next Igot war stories.
So war stories can also havesome overlap, where I'm losing

(07:49):
worldwide.
I mean, you know, if I use itcreatively enough, hmm, so I
think that I'm not missing outon too much.
And then shrug it off is gonnabe nice.
So if I take a big hit I canflex, flex my pecs.
Yeah, shrug it off is gonna becool because you, you get beaten

(08:11):
on.
Frequently a bit, quite a bit.
It's just like real life.
It's constantly getting beatenon.

Speaker 1 (08:19):
Yeah, yeah, yeah, noodle, be careful by noodle.

Speaker 2 (08:24):
I gotta be careful, my cat.

Speaker 1 (08:28):
Turn off your computer.
Yeah, this is hard.
We're playing hardcore rules,though, so you she turns off the
computer, I'll die I know sothere's no level yeah yeah,
there's not much to do when youlevel up other than pick your

(08:48):
abilities.
Let's jump into playing then.

Speaker 2 (08:57):
It's looking like an active sheet.
I got my head here on.

Speaker 1 (09:05):
So you guys are right here like, yes, about half a
day, we'll take another day,basically to get to muckland
harbor.
Whenever my old take, it'lltake half a day.

Speaker 2 (09:19):
Yeah, one and what?

Speaker 1 (09:22):
yeah, one leg.
So it's like a, a solemnfeeling as you guys Head to
muckland harbor at this point.
You know you're just buriedpalace in ponderwald, you've got
his clock is chicken Claudia.
So now, basically your pet.

Speaker 2 (09:43):
Yeah, I think Claudia took a shining to Riley, right
no?

Speaker 1 (09:48):
no, it's to you.
Oh, okay, I mean she hung outwith me while you were giving
your oath to the bull.

Speaker 2 (09:53):
I think that when I put the helmet on, she just sits
on top of the helmet, becausethat's where she's used to being
.

Speaker 1 (10:02):
Okay, you've got the helmet.
You're like the same basicshape as pond.
Yeah, she has no higher brainfunction.

Speaker 2 (10:06):
She just the track to the shine of the bronze helmet.
Actually, I can't wait to seethe season two arc of Galen,
where there's a helmet with achicken on it.
So one of you shall make arealms check to get to
muckland's harbor.

Speaker 1 (10:22):
Let's see, this is where it begins, george.
It'll be amazing.

Speaker 2 (10:28):
I will roll it with the power of Bernard.
Bernard has already blessed us.
He pre blessed us, pre blessing.
Okay, well, that's not great,but I have a plus three Plus two
to realms, so it's a five.
So it's gonna be a little bumpin the road.
No, that would be a dangerousencounter.

(10:50):
It's too bad.
I'm a hero.
This is what would have beenperfect.
It's all good, ah, but alas.
Dangerous encounter, dangerousencounter.
It's all good, ah, but alas,dangerous encounters, dangerous
liaisons.
You know what's going on morepirates.

(11:11):
Now I'll have to take the oathof the bulwarks.

Speaker 1 (11:19):
Roll a d100.

Speaker 2 (11:25):
Here we go.
Look at that 93 Higher isalways better in a dangerous
encounter stable.

Speaker 1 (11:36):
Um.

Speaker 2 (11:40):
Is it kabob on D again?

Speaker 1 (11:43):
as you head into no, as you head into muckland harbor
, um, like on the way you canvaguely make out shapes in the
distance.
But, um, you, you veer close toa group of merfolk, or niads as

(12:10):
they're often also called, andum, they're roasting something
on a fire.
Looks like a, like a huge shark.
Actually, you've seen a leigarshark before we have.

Speaker 2 (12:24):
I've been really close to a leigar shark.

Speaker 1 (12:27):
It all killed both of you wait, does it have my net?

Speaker 2 (12:30):
Is it the same, leigar shark?

Speaker 1 (12:33):
It's very low.
Think not it's worth a roll.

Speaker 2 (12:37):
They're low, but not impossible.

Speaker 1 (12:41):
Um.
One of them Swivels his head.
One of the niads like an owl.
Yeah, it's creepy and uh.
It obviously spots you and says, yeah, maybe we should die on
some overlanders instead.
Oh boy, nah.
So you guys are in a conflict.

(13:03):
The uh, first phase is parlay.
Would you like to try?

Speaker 2 (13:12):
Ah, yes, I'm gonna use my new ability war stories.
Once we're done or is onceprocession tell a story about
your past adventures or a warfrom history to help your
situation or to convince an NPC.
Um, I'll say, uh, these niads,or have, have such a ravenous
appetite that, uh, if you justremind them of the food in front
of them, as was once done in auh, similar situation to this, I

(13:36):
recall reading in my nighterrant manuals Uh, an old knight
by the name of Hmm, what was itagain?
Hazakulees, yes, an old knightby the name of his oculies came
upon a group of niads and hecalled their attention to the
crispy, crackling blubber of thewhale that they were trying to

(13:57):
cook.
And when they were reminded ofthis, they completely forgot
about them and went back totheir their feast at hand.
So I'm gonna try that.
Um, do you roll advantage forthat?
No, just roll, or roll pluslore, I will.
I will use pep talk and be likethey're totally gonna buy that
story so that you can rolladvantage for it.

(14:19):
Amazing, I roll 2d12.
Uh, the six is the better, andit'll be a nine With my plus
three realms, or lore.

Speaker 1 (14:34):
Okay, so um Can you summarize that story again?

Speaker 2 (14:41):
Yeah, basically what I recall a time where you know
niads are so ravishing hungrythat you know, if you remind
them of the food they have infront of them, which is what
they already have cooking,they'll just forget about you
and go back to what they weredoing and like, devour the food
that they're cooking becausethey're so it's faster than
trying to eat us raw.
Their eyes are bigger thantheir stomachs.

(15:02):
Yeah, they won't be able to eatus anymore.

Speaker 1 (15:05):
Okay, well, maybe you'll need to make a charm
check to actually do that, solike to make it a thing.

Speaker 2 (15:15):
Yeah, yeah, yeah.
So this is, that's fine.
I'll say oh, but look at allthat food in front of you, the
crispy bubbling blubber.
It's like laggert sharktituronis.
So brine-y, so oceanic rightmouthfeel, I'll say great umami
Bernard says, but what happenswhen they finish eating it?

Speaker 1 (15:37):
Hopefully we'll be long gone.

Speaker 2 (15:40):
Yeah, we are going to get the heck out of here,
hopefully.
All right, let's see howcharming it can be.
Oh, that would have been theone to roll advantage on, just
saying oh dear, they say exactlywhat Bernard says.
What happens when we're doneeating?
Oh man, um, it was worth a shot.

Speaker 1 (16:04):
Um, yeah, I mean.
I guess, there are plus.
I think you'd have to roll.
I think you'd have to add aquest point for a plus.

Speaker 2 (16:14):
Wait, what I thought one to three is a failure.

Speaker 1 (16:21):
One to two is a horrible failure.

Speaker 2 (16:24):
Oh, okay, then I would totally add a quest point
Plus, yeah.

Speaker 1 (16:29):
I have a quest.
I think the plus is that two ofthem listen and just take the
opportunity to like gorgethemselves, while everyone else
like pursues you.

Speaker 2 (16:43):
Yeah, okay.
Everyone else takes them out ofthe fight.

Speaker 1 (16:48):
So there are four of them that grab their harpoons.

Speaker 2 (16:56):
Question Do I also get to parlay, or is it like?
Oh yeah, he should or sheshould rather.

Speaker 1 (17:04):
They only have one parlay.
They're not the type to justhear multiple things and listen
to it.
They're they've made up theirminds.

Speaker 2 (17:17):
We are food.

Speaker 1 (17:20):
Yeah.

Speaker 2 (17:21):
Ben, I'd like to say that I mounted because we've
been traveling overland, so yeah, I'll get extra block.
I'll get extra block here, I'mgoing to go.

Speaker 1 (17:33):
James, would you like to do an action before combat?

Speaker 2 (17:38):
Let's see what action could I do before combat.
Do I have anything interesting?

Speaker 1 (17:48):
Everything Elmo is there.
He still has the cutlass thathe picked up from the pirates.

Speaker 2 (17:53):
He's got a cutlass supreme.

Speaker 1 (17:58):
And he stands next to you, Galen.

Speaker 2 (18:03):
It's like I'm standing cold with you.
I don't think I can handle it.
If Malmau died, we got to fightour hearts out and I put down
the visor on my new helmet and Isay I have no such hangups.

Speaker 1 (18:19):
So what are you?

Speaker 2 (18:21):
doing, james, I suppose I will knock an arrow
before they get close.
I don't know what I should do.
You have no abilities.
You feel compelled.
I just don't remember whatyou're doing.
My abilities are not applicableto the situation.

Speaker 1 (18:41):
Yeah right, Well, you'll have to roll initiative
then.

Speaker 2 (18:50):
I'm getting my okay.
Well, at least I got that oneout of the way.
The second one in a row.

Speaker 1 (18:57):
All right, Riley, you go first.

Speaker 2 (19:00):
All right, I will shoot an arrow at a nasty Niyad
and miss.

Speaker 1 (19:09):
Excellent.

Speaker 2 (19:10):
I hit the shark yeah.

Speaker 1 (19:17):
Okay.

Speaker 2 (19:19):
Let's see, I hit the shark's eye and then another one
plucks it out and uses thearrow.
The king of the corn dog, yeah.

Speaker 1 (19:27):
One of them throws a harpoon at Riley.
Oh dear, what is your defense?
My defense is plus one.
Okay, so that's a hit.

Speaker 2 (19:43):
That's her All right.

Speaker 1 (19:47):
Welcome to Earth.
One dread, one dread.
I'll take it Just kind ofgrazes you Cuts your clothes.
Another one throws a harpoon atGalen.

Speaker 2 (20:04):
Harpoon, don't forget , we have five temporary Yep,
you remember?
I just did it.

Speaker 1 (20:11):
That's a 12.

Speaker 2 (20:16):
I don't accept 14 damage.
Oh wait, wait, wait.
What's the shrug?

Speaker 1 (20:28):
it off.
Shrug it off.
Yeah, all right.

Speaker 2 (20:34):
So I need to roll a plus vitality check and on a six
plus I'll have the damage.
Good board, that was a lot ofdamage.
The damage is plus.
Really, it's only plus one.
Keep thinking I'm more vitalthan this, hey there it is.
So I take a seven dread, so I'mdown to 12 out of 16.

Speaker 1 (20:58):
All right, and then the two other ones.
They fire these neck guns atyou.

Speaker 2 (21:07):
They're going to eat us.
I hear that right.
Yeah, it's like the SandraBullock movie.
Wow the net.

Speaker 1 (21:22):
Each of you will have to make nimbleness checks.

Speaker 2 (21:27):
Can I make a wilderness check instead,
because I'm writing my faithfulseed?
It would be along the lines ofusing its faithful seed ability
to follow complicated ordersfrom stunts and tricomunicers.

Speaker 1 (21:44):
I'll say you're going to have to use that.
Yeah, okay, but that's not aonce per thing, once per session
thing, it's just.

Speaker 2 (21:51):
Yeah, well, just like , since I'm mounted.

Speaker 1 (21:54):
Okay, yeah, that's fine.

Speaker 2 (21:55):
Does that make sense?
I feel that I could always lenda hand for this one, george.
Okay, that's going to be a plustwo to my wilderness.
Much better than a minus one.
It's a critical.
I didn't even see the net guncoming at me, but Frau blew her,
saw the net and just did alittle juke, got me out of the

(22:21):
way.

Speaker 1 (22:22):
So yeah, you dodged the net.
Riley, you were caught up inthe net.

Speaker 2 (22:27):
You're entangled.

Speaker 1 (22:31):
So that means you can't move your defense, plus
two Can.

Speaker 2 (22:40):
I yell at Elmo to get her out of the net.

Speaker 1 (22:44):
Down Okay.

Speaker 2 (22:46):
Use that, cut, listen .
Cut her out of the net.

Speaker 1 (22:48):
Noted.
Yeah, he'll use his action totry.
Okay.

Speaker 2 (22:56):
So useless.
He's going to try.
There is no yeah he actuallydoes it.
Wow, that's amazing.
All right, elmo, I give him aknowing nod from behind my visor
.

Speaker 1 (23:15):
He doesn't understand yeah.

Speaker 2 (23:17):
He's not a hero yet.

Speaker 1 (23:18):
Yeah, he's not cool enough to understand, he's just
like looking around, like tryingto.
So that's first round, onto thenext.

Speaker 2 (23:33):
Anybody want to do an action?

Speaker 1 (23:35):
Oh, not a noncombat action.

Speaker 2 (23:38):
I'm going to do a very combat action.

Speaker 1 (23:40):
All right roll initiative.
You know what?

Speaker 2 (23:47):
I'm giving up on the good rolls.
It's not good.
A bone bug is growling.

Speaker 1 (23:56):
All right, Georgia up .
What do you do?

Speaker 2 (24:02):
Are they within melee range yet?

Speaker 1 (24:05):
Yeah, you could get there.

Speaker 2 (24:07):
All right, we're sweeping strike.
Come on, georgie.
I'm rolling a d4 to see howmany I hit.
I'm going to hit three, reallygood, and I'm going to roll my
attack Plus two.
I don't know why.
I thought it was plus one,that's 13.

Speaker 1 (24:24):
Whoa.

Speaker 2 (24:27):
Coming through with the big swings.

Speaker 1 (24:32):
I'm going to roll my d10.

Speaker 2 (24:35):
Six damage.
It's not great.
That's still pretty good.

Speaker 1 (24:38):
Six.
Yeah, it's enough to down twoof them, whoa.

Speaker 2 (24:44):
Everybody get down.
I flex again.
What, yeah, what was I?
I'm still using my magnificentsword.
I think I'm just trying tothink, if I had another.

Speaker 1 (24:59):
So it's their turn now.

Speaker 2 (25:02):
Oh, I'm using my gilded man catcher.
Yes, sorry, carry on.
Gilded, gilded Gissarum.

Speaker 1 (25:12):
The two go after you and attack you with these coral
swords.

Speaker 2 (25:17):
Oh, man, you're going to get an God bless, why, why?

Speaker 1 (25:25):
It's another 14 damage.

Speaker 2 (25:27):
I use a quest point to.
Can I use a quest point to usemy shrug it off again?
How do you want to have?

Speaker 1 (25:37):
one, one's for a session or one's for a combat?

Speaker 2 (25:40):
It's a one's for a session ability, then yes, you
can.
Okay, because once for combatyou cannot, right?
I wasn't clear on that.
So I have one quest point leftnow.
So let's roll this by Talidadby Talidad, all right.

(26:00):
Okay, that works.
So I take seven damage again,some down to seven out of 16.
Oh, no, five out of 16, I think.
Okay, these guys are beating meup.

Speaker 1 (26:15):
Yeah, yeah, I mean probably going to attack you
again.

Speaker 2 (26:19):
Yeah, no, I mean, it makes sense.

Speaker 1 (26:21):
Yeah, they missed.
Yeah, it's a miss.

Speaker 2 (26:25):
Do you want to miss you?

Speaker 1 (26:28):
What happens, though, is this I will switch to this
because it's more useful.

Speaker 2 (26:38):
Oh yeah, oh yeah, I'm going to pick herbs right now.

Speaker 1 (26:54):
So the character misses, but hits an object in
the environment for a positiveeffect.

Speaker 2 (27:02):
Oh well, maybe I'm going to say it hits my turtle,
but I don't like that.
I don't like that it hits theturtle and deflects.
Oh Ben, I'm sorry, can Iretroactively?
I forgot I have plus one blockon my torus.

Speaker 1 (27:20):
Yeah, Can I add two hit points back?

Speaker 2 (27:25):
You could add two courage back.
I mean too dread from mycourage.
Okay, I do it.
No, it's just.
This is the best for gettingdown to the meat or the system.

Speaker 1 (27:43):
Potatoes, okay, of the system, yeah, system rewards
.
Um, better say uh.

Speaker 2 (27:54):
Are these bandits and thieves?

Speaker 1 (27:57):
No, they're just niads.
I mean, these ones kind of areOkay they were going to eat us.

Speaker 2 (28:06):
So they're not good.
Yeah, they're up to see of ourflesh.

Speaker 1 (28:11):
They're like dark red Nigh ads.

Speaker 2 (28:15):
I know I have to bring skin color into this Ben.

Speaker 1 (28:18):
Well, perhaps you've heard of the blood reef niads.
I have not Tell me more.
I will not.
Okay, I will not, unless youmake a board check or something.

Speaker 2 (28:33):
I'm bare skin and trivia.

Speaker 1 (28:35):
What happens, is it?
It Swipes at you, okay, kind ofundoes the canoe on your
tortoise, which, hmm.
Like not selling out oh okay,yeah, and not sell my house
better yeah.

Speaker 2 (28:51):
One of the one of the other niads, who is gorging and
is now overly full, sees thatand grabs almost ankle and
starts dragging him to the fire.
That's too much, too much, I'msorry.

Speaker 1 (29:05):
I love it.

Speaker 2 (29:06):
Yeah, it's canon.
Okay, all right, so the canoeis not loose.
We lose almost help.

Speaker 1 (29:13):
Yes, so now it's your turn.
Oh right, Did I?

Speaker 2 (29:22):
I forgot, I rolled a little Really.
I guess I will just actually goahead.

Speaker 1 (29:29):
It's Riley's turn.

Speaker 2 (29:30):
Okay, I'll attack with my magnificent short sword.
It's an eight, isn't it a quickshort sword?
Oh yeah, you're right, alwaysattack first.
Oh well, next time, next time.
So I hit eight D, six dread.
Okay, there we go.

(29:53):
It's four dread.
It's putting up some goodnumbers.

Speaker 1 (29:58):
Nice, nice, it counterattacks against you.

Speaker 2 (30:04):
That's the six to eight range.
Yeah, ooh.

Speaker 1 (30:11):
That's a hit.
It's eight dread.

Speaker 2 (30:14):
Oh, that's a lot of dread.
You're just damaging today, ben, you're crippling us.

Speaker 1 (30:20):
I will use the one you struck, though looks like
he's not doing so hot I willtake the eight dread.

Speaker 2 (30:32):
Ok.
Ok, there's temporary.
I was about to say, oh nice.

Speaker 1 (30:35):
Yeah, you had a bit.
Temporary.

Speaker 2 (30:38):
Temporary CP.
You know it's like a super goodpower.
That armor is amazing.
Yeah, this is the best armorI've ever had in my entire D&D
career.
No RPG has ever delivered toyou Better item.

Speaker 1 (30:53):
Look at this itemization art.

Speaker 2 (30:58):
And you just scratched this surface of
itemization here because it has200 other items At least More
coming with every Sandboxexpansion.
Download it now ondrivethroughrpgcom.
Thanks for the question, boys,it's free, it's beta Get it all
you can Help us out Test it.

Speaker 1 (31:20):
I think that's it.

Speaker 2 (31:22):
My turn.

Speaker 1 (31:23):
I don't know.

Speaker 2 (31:25):
I believe it's my turn to attack.
Ok, I'll have Dennis takedamage, because I rolled a one
for my.
I think I rolled a one for my.
No, maybe I did attack right, Ithought you attacked first.
No, that was the D12.
Hmm, this is completely my bad,because the D12, the 11 plus

(31:48):
one was for my receiving attackand shrugging off again.
And then that attack, two plusone.
Yeah, you're right.
You're right, because I rolleda 12 for my initiative, correct,
ok, and Riley rolled a one,sorry, next round.
Next.

Speaker 1 (32:04):
Next.
So it's up to you I got a five.

Speaker 2 (32:10):
This is not voting well for young Galen Dundugur.
I will roll.
But I attack first, actually,so it doesn't matter, yeah, I
mean, if you're going to attackwith a short tour, yeah, it
should just be quitsch.

Speaker 1 (32:30):
So what's happening?

Speaker 2 (32:34):
Once is everybody rolled initiative.
Yeah, yeah, we're both supposedto go after them, but you're
quick short so.
I will attack the weakest onethat I hit before Nice.

Speaker 1 (32:46):
OK, I'm on four, it's a four.
It's a four.
You missed with a plus.
You missed, but you set up anally's next action or attack.

Speaker 2 (33:00):
Nice.

Speaker 1 (33:02):
So say, galen has plus one to your attack.

Speaker 2 (33:06):
I hope to take good advantage of this, after they
almost kill me with this nextattack.

Speaker 1 (33:14):
First one to Riley.

Speaker 2 (33:17):
Point Riley, it's five.

Speaker 1 (33:21):
Yeah, yeah, yeah.

Speaker 2 (33:26):
Yeah.
Yeah, it's three, judd it isWait, no, you don't take it.

Speaker 1 (33:33):
Yeah, it doesn't hit right, yeah, I didn't take it,
and the next one is much of thesame yeah.

Speaker 2 (33:44):
If it was this rolls the giveth and they take it away
.
Gm that's true.
Adversary, adversary.
I will attack again Costa, theadversary, and you said I am at
a plus one again because of theRiley setting up the attack.
It's going to be oof, sohopefully I kill him with this

(34:07):
strike.
Oh God, no, I did not.
I did not.
It's a one.

Speaker 1 (34:16):
In which are you attacking?

Speaker 2 (34:19):
The one that James just attacked as well.

Speaker 1 (34:23):
Okay, there you go.

Speaker 2 (34:27):
Come on, man.
No, I have one quest point left.
Okay, all right.
Okay, two Good lord, give usand take it.
Oh man, the need for a systemis brutal.

Speaker 1 (34:45):
It is.

Speaker 2 (34:47):
Men in men, in men have died in the deep.
Man named, man named.
It's a new turn now though,yeah, come on.
No, no, didn't I just attack,Did you?
I guess that was the counterattack.
Yeah, I'd love to go again.

Speaker 1 (35:04):
It's not a memory.

Speaker 2 (35:06):
Yeah, we're just All right.
All right, so initiative againnext round.
Combat speed.
There we go.
That's a nine, that's a nine,or I will attack.
Sorry, ben, did we decide theseguys were bandits?
Yeah yeah, I think we shouldtake one additional dread then.

Speaker 1 (35:31):
Oh, that changes everything.

Speaker 2 (35:33):
I'm sorry, it's my own.
I'm not used to having thishelmet of bulwark.

Speaker 1 (35:39):
Um, it's a delayed reaction.

Speaker 2 (35:43):
He bleeds out.
I guess, like I cut him rightin the jugular, you get some
really.

Speaker 1 (35:51):
I let him work down and have it hit him.

Speaker 2 (35:53):
Yeah, but in that second he still crit me for two.
Yeah, it was his dying blow,his death throws, if you will.

Speaker 1 (36:05):
Um, so you go first.

Speaker 2 (36:08):
How many are left?
One I rear up on my porttortoise and I run him down with
a charge attack Nine.
Make sure that's a hit with thedetour.

(36:32):
So yeah, yeah, yeah, becausethey're my defense, but they're
minus one, okay, oh, and youknow what Actually it's?
It's only going to be so thatit's seven.
It still hits, though, correct,yeah, okay, um, so the time FB,
with the five coming in strongwith a trample attack, nice,
nice, nice.
I like to think that she alsotramples through the fire and

(37:01):
crushes the Lager shark.
The Lager sharks content spillopen.
There's my net on the inside ofthe Lager shark.

Speaker 1 (37:10):
Um, this guy likes to run for it.

Speaker 2 (37:16):
No, it's not going to go well.
Um, didn't they drop a net?
Could we like net this guy?
Oh, they had net launchers orguns or whatever.
Could I like reload it and tryto net him.

Speaker 1 (37:32):
Um well, he has his weapon.

Speaker 2 (37:36):
I guess you could take one from the fallen people
and I remember there are alsotwo others are gorging
themselves like Gorgeous Georgethemselves and I just want to
like, I want to attempt toarrest them and bring them in
Muckland Harbor, nia justice.

Speaker 1 (37:54):
Yeah, you could.
You could pick up one of the umlike net them and put them in
the net you know, yeah, I meanthat's.

Speaker 2 (38:02):
yeah, I would totally do that, like throw the net,
see if I can't shoot them up.

Speaker 1 (38:11):
All right.
So here's the scene this guybreaks for it and the other two,
uh like, look up from theirgreedy gorging of the Liker
shark, which is almostcompletely gone, and they have
worried, look on, worried lookson their faces as this guy comes

(38:32):
running towards them.
They're starting to get up too.

Speaker 2 (38:38):
I was going to intimidate them, but James.
I'm going to throw the net atthem, see if I can't snag them.
Oh, 11.
11.

Speaker 1 (38:54):
All right, you toss the net at the one running away,
trips them up about halfway tothe other Niaads who, uh, I'll
make a metal checks for them.

Speaker 2 (39:12):
I think it's crossed.
Oh, they're metallic, metallicare not very metal.
They are emboldened by the factthat they're no longer hungry,
they start yelling.
Do, do, do, do.
These are the two producersthat decided not to get involved
yet.
Now they're going to work withus, so here's the situation.

Speaker 1 (39:37):
Do you guys think you have what it takes to uh?

Speaker 2 (39:41):
I think I'm going to intimidate them.

Speaker 1 (39:46):
Uh, I'm going to get an early action if that makes
sense, Ben.
Okay.

Speaker 2 (39:53):
I let out a war cry and blood glints off my helmet
like Niaad blood from theprevious combat.
Let's see how this goes down.
So it's maybe 12 plus three.
Yeah, baby 15.
I out metal their metal or Iintimidate the metal.

(40:14):
You're under arrest, rileysaying that, and I'm trying to
run them down.

Speaker 1 (40:23):
Um Blood War.

Speaker 2 (40:25):
Justice baby.

Speaker 1 (40:30):
They gather up their uh bits of Liger shark and uh
leave their friend to die.
You see them like hop into theocean.

Speaker 2 (40:44):
Yeah, you better run.

Speaker 1 (40:47):
I go check on.

Speaker 2 (40:48):
Yeah, elmo's under the canoe.
I pulled the canoe off him, Ijust.

Speaker 1 (40:54):
I closed it again.
I say Elmo you can run thelights.

Speaker 2 (41:03):
Oh, my good Lord, when we get it off him, he'll
ask us who does our taxes, yourtaxes?

Speaker 1 (41:15):
Did we win?

Speaker 2 (41:16):
Yeah, Um awesome.

Speaker 1 (41:20):
Yeah, we got him.
Yeah, oh, you have the nettedNia.

Speaker 2 (41:30):
Claudia is actually pecking at the netted Nia like
viciously, I'm going to say, uh,you're coming with us.

Speaker 1 (41:39):
You're under arrest, bruh Overlanders, hoist them
into the other die, yeah wellyou're not going to get arranged
.

Speaker 2 (41:53):
Yeah, it's like let's hoist him into the canoe and
like take him to the authoritiesand not going to harbor.
Got a bandit to turn in.
Bruh, bruh I just send you toJuvie.
I don't think he's that young,juvie.

(42:16):
I'm 40.
Yeah, I'm a millionaire.

Speaker 1 (42:23):
You see at their camp that they have a sack, okay,
it's a loot pile.

Speaker 2 (42:32):
Loot go lane pile.
Loot go lane pile.
I'm going to stay awhile andlisten to this loot go lane pile
.
Wow, maybe it will identify ouritems for us.

Speaker 1 (42:47):
Yeah, yeah, it does.

Speaker 2 (42:50):
And if Claudia has an insatiable bloodlust and she
just doesn't stop pecking, itshould at the very least
eliminate any ability for it toresist and intimidate.
Check, yeah, because.

Speaker 1 (43:08):
Claudia, I mean, she's tough.

Speaker 2 (43:10):
Yeah.

Speaker 1 (43:12):
Claudia affects his eyes out.

Speaker 2 (43:16):
I Notice just now the the razor sharp talons that are
like metal, like their metaltalons that have been put on.
She's actually a war chicken.

Speaker 1 (43:27):
To have large talents .
So this, this bag of loot, it'sgot two materials in it nice,

(43:48):
it's good for rally.

Speaker 2 (43:49):
Indeed, we heard donkey donkey forage.

Speaker 1 (43:54):
It's got A Naked donkey reaver in it.

Speaker 2 (44:02):
I'm sorry.
Is that like, like anotherbandit, that they were gonna Be
a river?

Speaker 1 (44:14):
yes, I think it's no K you're under arrest too, and
they're five mundane items youcan roll.

Speaker 2 (44:30):
Go for it really to 5d 200s 5d 5.
How do I roll?
Do advanced?
I got it.
Yeah, help me, george, any help?

Speaker 1 (44:47):
So you've got dual daggers.

Speaker 2 (44:50):
I'm sorry I didn't hear the first part.

Speaker 1 (44:52):
Dual daggers Okay, a mace Windew, a spear, a buckler,

(45:12):
ooh, and a breastplate.
Cool, some good mendanity thereyeah, I don't know if you ever
used a shield or anything.
Yeah, no, breastplate.
Well, you can't because youhave that armor.

Speaker 2 (45:34):
I could use it.
Sobersized, I can't fit in it.
I'd like to be two feet tall.
That's awesome, yeah.
So can we make camp?
Well, no, we don't need to makecamp.
It was only half day.
We just came across and we canpush on to.

Speaker 1 (45:55):
Muckland Harbor.
Yes, yes, yes, yes, you arriveat Muckland Harbor.

Speaker 2 (46:02):
Ah, it's long last, it's.

Speaker 1 (46:04):
Muckland a good harbor.
It's a bustling city full ofpirates and sailors.
People aren't outwardly pirateybut you can tell there's a lot
of suits walking around likepeople that you'd see in like a

(46:27):
navy, some of them like powderedwigs.

Speaker 2 (46:33):
It's the entire cast of down periscope.

Speaker 1 (46:36):
You see Kelsey Grammer.

Speaker 2 (46:39):
Lauren.
Holly walking around, frenchStuart especially.
Or Ian McKayles Navy, only yournaval comedy knowledge.
Sorry, it's too deep.
I went too deep with it.
I think we've seen downperiscope though.

Speaker 1 (46:54):
You see a goblin that looks exactly like French
Stuart.
He's dressed like he's inMaster and Commander, but he
acts like French Stuart inStargate.

Speaker 2 (47:08):
God, it's the worst.
Is French Stuart in Stargate.
Yes, in the movie he's tryingto act so tough and it's
terrible.
I need to revisit that Before30.

Speaker 1 (47:19):
Rock right or not?

Speaker 2 (47:20):
30, 30, 3rd Rock, third Rock 30 Rock from the Sun,
not even 30 Rock.
Hey, back then there weren'tall those exoplanets.
Now it could be 30 Rock fromthe Sun.
It's like a million dwarfplanets I'll have names that I
don't know After they demotedPluto yeah, pluto is the queen

(47:43):
of the dwarf planets.
We've got enough topic.
I'm sorry, I let us astray.

Speaker 1 (47:52):
My boy, you see some?
The centerpiece of the townseems to be this giant galleon.
It's on land and you canimagine there are a bunch of
docks here.

Speaker 2 (48:08):
Right, Like ships up in dry dock Tall ships short
ships.
Long ships, a boat which issmall enough to fit on a ship, a
life boat, submersibles,dirigions Like a schooner, yeah,
a karak, a hulk, my mall ratsdays, okay.

(48:32):
So looking around the port, wewere trying to find a place for
old noggin to settle down.
I forget you have somebeachfront property or something
.

Speaker 1 (48:45):
Yeah, he starts looking around and says Maybe
I'll buy a galleon.

Speaker 2 (48:52):
He's got infinite money.
You do that.

Speaker 1 (48:56):
Buy a galleon.
Let's go down to the port.

Speaker 2 (48:59):
For his third act in life.
He becomes a pirate.
He becomes the king of pirates.
Yeah, I can see that.
Say noggin, you sound muchyounger.
You got more pep in your step.
Maybe this whole journey andclarity and lack of insanity has
actually given you some vigorback.
I'm gonna mind-sterm honestly,give the blood reef niad just

(49:22):
like, drop it off at a guard andbe like Book em boys and say
nothing else and walk away.
Glad he gives them one lastpeck for the road.

Speaker 1 (49:34):
Make a charm.
Check Riley.

Speaker 2 (49:37):
I'm gonna go ahead and use inspiring order.
Before Riley even makes thischarm check, it works to get a
plus two Six.
There we go.
It's a six.
Should I use the quest point?

Speaker 1 (50:00):
It wouldn't change anything.
Um, they look at you and say,all right, don't you want your
reward?
There's a reward, sure.

Speaker 2 (50:21):
I'm gonna fill out the paperwork.
Hey, elmo, what are you doing?
Yeah, fill out this paperworkfor the reward.
Elmo never learned how to readHuh.
There goes Pelican over there,beets can hold more than it's
bellicom, it's true.

Speaker 1 (50:44):
I saw it.
What do you want?

Speaker 2 (50:48):
I want you to fill out this paperwork.
Apparently, there's a rewardfor turning in this bandit.

Speaker 1 (50:54):
Well, I'm not your butler.

Speaker 2 (50:59):
Tell Old Noggin to tell him to fill out the
paperwork.
Hey, old Noggin.
And then there's a scene wipe.
Yeah, he's sitting in front ofa quadruplicate paperwork.
He doesn't like hold pencilsproperly, though he like holds

(51:24):
them like this.
He's like reclining incaptain's chairs on a bunch of
galleons as he shops around forwhat he wants.
Yeah, that's funny.

Speaker 1 (51:36):
So, um, yeah, Elmo was taken into the Mucklin's
trading co-facility.

Speaker 2 (51:45):
Ticusti.

Speaker 1 (51:49):
Ticusti, and you never see him again.
Yeah.

Speaker 2 (51:56):
Oh, he filled out the paperwork wrong.
They think he's the bandit now.
Next time Now.
That's good, so.
So we get the paperwork filledout for that.
Hopefully Riley gets a reward.
One copper pack.

Speaker 1 (52:15):
And Elmo's off doing doing that.
He's off doing it.
We need to get this.
He's still actively.

Speaker 2 (52:19):
Okay, essentially this is where he's going to
retire, so once we get him aship and get him all set up,
then we, we leave.

Speaker 1 (52:28):
You guys are walking around um and old noggin has eye
on a massive black galleon.
Hmm, it's like oh, I want thatone.
Well, that's pretty cool.

Speaker 2 (52:43):
Let's go see if it's for sale.
It was not for sale.

Speaker 1 (52:49):
You walk over, there's some deckhands like
loading stuff onto the ship.
Um, you see a fel mug, allright, decked out, full armor,
and old noggin, says hey, heyyou.
And uh, this guy like turns andsays what is it?

(53:18):
He hasn't.
No, I want her ship.
What you go for, I'm a told you.

Speaker 2 (53:32):
Bugs, all about it.

Speaker 1 (53:33):
Yeah, I can.

Speaker 2 (53:37):
I will say uh, hey, guy.
Uh, we just wanted to know ifthe ship was for sale.
We've got a high roller herewho's looking to make a purchase
, ben, what are the chances?
This is welder, the human felmug outrider, who's a jealous
and selfish night.
Who's my rival?
Who Riley fell for.

Speaker 1 (54:01):
Uh, this guy isn't.

Speaker 2 (54:03):
Okay, all right.

Speaker 1 (54:05):
But you know, the other guy's getting lunch around
here.

Speaker 2 (54:10):
He's big.
I think we were worried he's indunk actually.

Speaker 1 (54:15):
I might take it back.
Uh, this guy says you couldnever possibly afford the ship.

Speaker 2 (54:25):
Uh, what does it go for?
Two wheelbarrow, not even aprice, never even thought about
it All right, just figured we'dask you know, looking to make a
large purchase, where's thesecond coolest galleon in
muckland harbor?
No, hold my insistent, he won'tsettle for anything but this
black alley now.

Speaker 1 (54:49):
He pushes forward his wheelbarrow full of cash and um
.

Speaker 2 (54:57):
See, you got to hold on to some of it so you can pay
your crew.
Otherwise you're just going tohave a ship with no crew, don't?

Speaker 1 (55:02):
be crazy.

Speaker 2 (55:03):
This is your retirement here.
What?
This is your retirement.
You got to live off this.
The rest of your crew, you justwant to live on it.
Yeah, it's like he's going tobe like one of the guys that
just lives on a yacht at thedock.
He's like Job from a residentdevelopment.

(55:25):
Wow, yes, um, oh well, that'sthe case.
Like you know illusions.
Um, I don't know, you startedto pay for dock fees.
Uh, still, let him.
You can't spend all your moneyold noggin.
Uh, is the guy that we'retalking to the captain, like?

Speaker 1 (55:45):
I'm Marshall Fine.

Speaker 2 (55:48):
Are you in command here?
Yes, we're going to getourselves killed Just trying to
buy a boat.

Speaker 1 (55:59):
Um, look, if you want to make money, why don't you uh
sail out to terror island?
I mean?

Speaker 2 (56:10):
that does appeal to me, but at the moment we're
trying to spend a lot of money.
Old noggin is quick.
He's, uh, one of the richestpeople in all the Mucklins and
he really likes your ship andyou know, if you would consider
it, you might be able to buy acouple ships.
Um, I have a side conversationwith some ship rates and I asked

(56:35):
how much it's going to costthem to build a like a mockup of
that ship to make this old manLike an exact replica.
Yeah, just like it.
Like it doesn't have to be seaworthy, even it just has to sit
in the harbor.

Speaker 1 (56:50):
Um, that's a preposterous idea.
What this is?
A side conversation Okaythey're having with you.

Speaker 2 (57:02):
I say what you want.
He just wants it.
He just wants the ship thatlooks like that.
He doesn't even know what itlooks like on the inside.

Speaker 1 (57:11):
But you mean just like not even a sea worthy
vessel, Just.

Speaker 2 (57:18):
I mean like basically just an apartment that sits in
dock, that looks like that shipon the outside.

Speaker 1 (57:28):
I mean, who would build this for you?

Speaker 2 (57:32):
No, your ship rates?
That's what I'm asking.
I don't know man.
Wait, what do you guys do here?

Speaker 1 (57:45):
What do we do?
We're heading to Creece.
We're loading up.

Speaker 2 (57:53):
Creece is in Fulmog, it's really far.
Oh no, ben Ben, I was talkingto ship builders, like ship
rates, like I kind of wanted tofind some guys, not the crew.
Not the crew, oh Sorry, yeah,yeah, I'm sorry.
Ship rates, I'm sorry.

Speaker 1 (58:10):
Well, you might want to head over near Gorges Galley.

Speaker 2 (58:14):
Oh sorry, you know the conversation we just had.
I turned it right and I saidmaybe we can make him build a
lockup and I kind of I'm like inmid conversation.
I didn't mean to insult anybody, we'll be on our way, I'll
catch you later.
He's there, I'll have your head.

Speaker 1 (58:31):
Hold on, wait, I want that ship.

Speaker 2 (58:38):
We'll get you the ship.
Come on, old Noggin.
We got to get some breakfast.
Anyway, I'd say that ship issailed.
Old Noggin, seen wipe Done.

Speaker 1 (58:48):
Can't you guys imagine yourselves, you know, on
the open sea, living that life?
Huh, totally.

Speaker 2 (58:56):
And we'll get you a ship, just not from a extremely
menacing Fulmog Marshall who hasno desire to sell what was he
saying about?

Speaker 1 (59:06):
terror island Well.

Speaker 2 (59:08):
I said, there's a lot of money on terror island, this
treasure of some sort.

Speaker 1 (59:13):
Let's go there.

Speaker 2 (59:16):
All right, I'm sorry what.

Speaker 1 (59:21):
Why should we stop at this mountain of cash?
I mean, there's more to be had.

Speaker 2 (59:27):
I like your initiative, but we got to get
there somehow.
This may be where we just partways with old Noggin, because
we're just going to get likefarther off.
Our course we're never going toget to duck, we're never going
to finish, we're going to finish.
I guess.

(59:47):
I feel like we have to say noto old Noggin, he's never heard
no before.
Well, he's never heard a lot ofthings because he's been a crazy
old man alone in a freakingtown.
Now he has a mind.
Yeah, let's discuss it.
I say we go to the galleyGork's galley, see if we can't

(01:00:11):
procure a ship, gork's galley.
And grog.
We need to go to dunk anyway.
If we're going to go by water,we need to procure some sort of
vessels.
I mean, we got the canoe, mytortoise is back.
That's technically true.
We're going to go to the riverup, yeah, or we could hire some
people to just take us up river,because there's the bandits and

(01:00:33):
the bridges along the way,right that we have to deal with.
Why don't we do this?
Why don't we talk to theshipwrights?
See what it would cost tocommission the building of a
vessel.
That's not going to, and thenNoggin can stay here while it's
being built for him.
Yeah, you can go to dunk and onthe way back we can decide if
you want to go to TerrariaIsland with him.

(01:00:55):
I think some back he's builtlike a war galley.
He's going to assault TerrariaIsland completely.
He's got to have enough moneyfor it.

Speaker 1 (01:01:08):
As you guys are discussing this, it's like
taking several minutes.
You turn around and Old Nogginhas already bought a ship.
He only has like a few pouchesof gold left.

Speaker 2 (01:01:24):
I appreciate that.
It makes our lives a lot easier.
We shake the shipwrites' hands.

Speaker 1 (01:01:30):
Thank you for your time it's.
You know it could use a littlework.
What do you think?
Looks great, doesn't it?

Speaker 2 (01:01:40):
Yeah, it looks about as good as you.

Speaker 1 (01:01:43):
It's some piece of junk.

Speaker 2 (01:01:45):
How much do you?

Speaker 1 (01:01:46):
think I don't know A lot, I don't know.
You see a couple of trolls andgoblins who are just like trying
to get as fast away as possible.
I'm a wheelbarrow and away.

Speaker 2 (01:02:07):
There goes the treasure, there goes the
treasure, all right.
Well, what do you say, galen?
I mean, there's a lot of moneyon Terri Island.

Speaker 1 (01:02:18):
I mean, it is a large , this is like a galleon, but it
just it looks a little beatendown Like it's a storm or two.

Speaker 2 (01:02:28):
Could I use jack of all trades and be like well, you
know, back home I did use mymechanics, woodcraft repair and
tinkering abilities to updateand retrofit all the boats that
people use to fish with, somaybe I could take a look and
see if what needs to get done tofix this thing.
You made them all earthquakeproof.
Sure, all right, come on, whoa,critical repair.

Speaker 1 (01:02:59):
Well, you're not actually repairing it right now,
but you're kind of scoping itout.
I figure.

Speaker 2 (01:03:04):
That's what we're repairing anyway.

Speaker 1 (01:03:07):
So it's going to need quite a bit of materials.
But given your good eye forthese sorts of things, you think
you could do repair it in halfof what another person might.
But it's going to need lumber.

Speaker 2 (01:03:28):
I know where we can get lumber In logjam.
Yeah, because they want us toget rid of those materials.
Right, we're going to have torob it from just Tina Brink.
That's a shame.
I thought we were going to givethose materials to somebody
else, though.
Maybe we could.
Oh yeah, we're going to floatit down for the bridge, probably

(01:03:49):
, maybe.
Well, there may be plenty foreverybody.
It's lumber for days.

Speaker 1 (01:03:58):
The ship itself is like good bones, yeah, but if
you got into a storm you'd bejust totally screwed.

Speaker 2 (01:04:09):
Yeah, it would be swamped.
Well, maybe he can sit here andstart repairs on it and then we
can go do our business and justcome back, we come back.
I just don't think we shouldget too tied down, Unless you
feel super strongly about goingto Terror Island.
But we got to go to Dunk andget some stuff taken care of.

(01:04:31):
Yeah, and logjam and logjam.
We only have two months.

Speaker 1 (01:04:39):
Well, thanks for all your help.
Boys, your boy right.
Sorry, I'm not.

Speaker 2 (01:04:48):
He's totally talking to Riley.
Yeah, it's been real goodtaking care of you getting to
the bottom of the whole whathappened Asimuth Corp situation.
I say I wish you the best, oldNoggin, and I promise if you
want us to fix up the ship, I'llbe back in a couple of months.
I can do it, oh, and have thecharge.

Speaker 1 (01:05:13):
Well, that'd be great .
Yeah here, take this, he givesyou the rest of his gold.

Speaker 2 (01:05:18):
Yeah, I mean, don't get me wrong I'd love the rest
of his gold.

Speaker 1 (01:05:22):
You're going to need some to live off of.
Oh right, he takes it all back.

Speaker 2 (01:05:28):
And then, just like that, is to throw our fingers.
I just watched the gold in slowmotion go back Devastated.
All right, galen, what do yousay?
Should we take that canoe upthis river?
Yeah, ben, are there people whoare offering rides up the river

(01:05:51):
like a ferry service oranything like that?

Speaker 1 (01:05:56):
Yeah, there probably are.
Why don't you want to make arealms check to see if you can
find the footing.

Speaker 2 (01:06:02):
It goes right to dunk , it's perfect.
Yeah, I'm going to say well,old Noggin, instead of the gold,
maybe you can pay for our ferrytoll passage.
Wow.

Speaker 1 (01:06:11):
Nice.

Speaker 2 (01:06:12):
Oh, you're buying a ferry.

Speaker 1 (01:06:14):
No, no, no no.

Speaker 2 (01:06:17):
I'm buying a couple of tickets.
Yeah, just some round triptickets maybe, I don't know.
Are we coming back this way?
No, we're going to cut backover Troll Bridge, troll Bridge.
I have no idea what we're doing.
Just one way is fine.

Speaker 1 (01:06:33):
Yeah, you find a ship , a little river boat that is
taking people out.

Speaker 2 (01:06:47):
We'll put it at a time.

Speaker 1 (01:06:50):
I can't believe it, galen, we're finally going to
get to dunk.

Speaker 2 (01:06:53):
We're never going to get to dunk, riley, this river
boat's going to sink.
It'll be the last thing we eversee.

Speaker 1 (01:07:00):
It'll leak tomorrow morning, perfect, perfect.

Speaker 2 (01:07:06):
I say what do you say ?
Old Noggin, want to get somemore food.

Speaker 1 (01:07:11):
Yeah, I saw all these waffles and more to express
Nice.

Speaker 2 (01:07:20):
I have to go there.
The tagline is these waffleshave legs.
I know how to use them.

Speaker 1 (01:07:27):
So it's on the Midtown Galleon, the centerpiece
of the city.
So you get on the ship and it'slike a little bar with outside
seating for dining.

(01:07:48):
The manager is Keith Lavenderand he introduces himself
Welcome, Howdy.

Speaker 2 (01:07:59):
You're going to be able to see me with Keith
Lavender.
Bernard asks if it has room forthe tortoise and donkey forage.
I'm really hoping it does.
The tortoise can probably floatalongside of us.
I've decided to name the donkeyTerry.

Speaker 1 (01:08:20):
Well, you know.
Well, that's fine, but you'resupposed to leave those at the
bottom In the stable.
I don't understand Bottom ofthe ship.
You guys look like you're fromout of town.
Maybe used to be forest.

Speaker 2 (01:08:42):
Yeah, we spend a lot of time out there.

Speaker 1 (01:08:44):
How do you know?

Speaker 2 (01:08:45):
This is our first time out to the ocean.

Speaker 1 (01:08:48):
Dust on your shoes.
Closed yeah.

Speaker 2 (01:08:53):
So, yeah, yeah, we're just, we're just been
adventuring around.
We made our way down here.
Now we're looking for passageup to Dunk, but we wanted a hot
meal first.

Speaker 1 (01:09:03):
Well, get you some fluffy waffles and savory
workmeat for you.

Speaker 2 (01:09:08):
Sounds, they immediately begin salivating.
Sounds delicious.
So what's this town like?

Speaker 1 (01:09:16):
Yeah, Well, you got your Mucklin Trading Co, which
you know has a grip oneverything here.
Kind of control all theshipments, but of course that
was a great breeding ground forsmugglers and pirates, right, we
?

Speaker 2 (01:09:34):
met a few on our way in.
Oh yeah, I raised my glass tothe fallen bulwark.

Speaker 1 (01:09:44):
Oh, trouble getting into the town.
You mean Indeed, indeed, yeah,you got Blood Reef and Ebon Reef
niads just all outside the city.

Speaker 2 (01:09:59):
Yeah, it plays a lousy with the wraps.

Speaker 1 (01:10:03):
And they're bad news.
They can't take on the bigblockades themselves, so they go
for the smaller targets.

Speaker 2 (01:10:14):
We heard a crazy rumor that there's treasure on
Terror Island.

Speaker 1 (01:10:19):
Oh yeah, I mean, who knows?
But every so often you get yourgroups of foolhardy sailors
going out to Terror Island.
If you ask me, it's a deathwish.

Speaker 2 (01:10:34):
Good to know I can guarantee there's terror on
Terror Island.
That seems like a safe bet.

Speaker 1 (01:10:42):
They say there's a fortune there.
Set you up for life.

Speaker 2 (01:10:49):
Fortune and terror in a short life.

Speaker 1 (01:10:51):
Short life, you know the funny thing is I don't know
if you recognize my name.
I'm Keith Lavender.
Perhaps you've heard of myfather, leaf Lavender.

Speaker 2 (01:11:04):
Leaf Lavender that's.

Speaker 1 (01:11:06):
Well, he was buddies with old Wally Dunkwifle.
Oh, the man himself yeah, youknow, this is he set me up with
this job in this location.
It's a family business.

Speaker 2 (01:11:20):
Well, the waffles are just delicious.

Speaker 1 (01:11:24):
Well, thanks.
But you know, some say Wallystashed a hall there.
He's always been cagey about it.

Speaker 2 (01:11:33):
Stashed a hall on Terror Island.
The treasure that's right.
Oh, that's one of the notes.
Well, I'd say, how come younever went after yourself?
You seem to have a goodbusiness here.

(01:11:54):
You could probably scrounge upsome good crew and reliable
people.

Speaker 1 (01:11:58):
Well, there are things on Terror Island that
would devour you.

Speaker 2 (01:12:05):
Well like Scrockwings .

Speaker 1 (01:12:06):
One gulp Worse Terror Swords.
Oh man, something calledVulcanoids.

Speaker 2 (01:12:16):
Gotta avoid the Vulcanoids.

Speaker 1 (01:12:19):
Crab racks the size of mountains.

Speaker 2 (01:12:23):
Crab racks, the crab creatures, yeah.

Speaker 1 (01:12:28):
They say Liger sharks patrol the coasts and my net
All bad news.
There's a serpent, there's a,anything you can name.

Speaker 2 (01:12:39):
Terror, yeah, terror.
I feel like we need to behigher level for that.
Yeah, it sounds a little muchfor us, but being set up for
life, that wouldn't be so bad.
Not to mention if we couldconvince the Bulwarks to help us

(01:12:59):
with the Sarpathy.

Speaker 1 (01:13:05):
Yeah, it destroyed our town.
I'm gonna hear.

Speaker 2 (01:13:10):
Kidnapped someone that we were trying to get a
hold of.

Speaker 1 (01:13:13):
Oh yeah.

Speaker 2 (01:13:14):
Yeah, crazy, ernie Never heard of him.

Speaker 1 (01:13:19):
You never heard of Crazy Ernie.

Speaker 2 (01:13:21):
Crazy Furnist.
Maybe You've got a Crazy Erniead on your store.
It's like a big Crazy Erniepost.

Speaker 1 (01:13:29):
Oh that guy.

Speaker 2 (01:13:31):
Yeah, I thought it was pronounced Crazy Ernie,
crazy Ernie, he's the Floor.

Speaker 1 (01:13:38):
Trap King.
Yeah, you know I.
You get these ads, you justplaster them up for cash.
I never looked at it twice,yeah.

Speaker 2 (01:13:47):
I hear that Cool.
Well, what do you think, alan?
I think we're gonna go gainsome more XP and come back and
die on Terri Island.
The last quest told me that'strying to get treasure.
Last quest someone's gonna dieon Terri Island.

Speaker 1 (01:14:10):
Look, you mentioned Sarpathy.

Speaker 2 (01:14:13):
Are they in Terri Island?
Because I will go now.

Speaker 1 (01:14:15):
Well, I've been hearing rumors about them
searching the waters forsomething Interesting.
There's sailors coming heretalking about it.

Speaker 2 (01:14:25):
They're not searching for something I am.
Yeah, they really are.
Do we know about the eye thatthey're searching for?
I do, yeah, you do right Okay.
Yeah, they're searching for theeye of Ek.
That's right.
Does that mean that it could be?

Speaker 1 (01:14:43):
around, or are there?

Speaker 2 (01:14:44):
a couple of them.
Yeah, there are.
There are eyes of Ek.
They're probably looking forone of the eyes of Ek man in
Scallow, extrant.
Oh, that's right.
Well, I say well, this is allgood information.
Have you ever heard of the eyesof Ek?
I ask him.

Speaker 1 (01:15:05):
I can't say I have, I'm just a bartender.

Speaker 2 (01:15:15):
We're like deadly serious eating our waffles, yeah
.

Speaker 1 (01:15:21):
I hear what all the sailors and pirates say when
they come in here.
Not a cup of rascal cider.
You know what I mean.
But specifics of eyes of Ek, Idon't know.

Speaker 2 (01:15:39):
Got it All right.
Well, maybe we can investigatethat.
If they're looking for it outhere, then it would be helpful
to have that ship.
The Galion yeah, absolutely.

Speaker 1 (01:15:52):
Yeah, all right.

Speaker 2 (01:15:55):
I mean those are all good things in the sense that we
kind of have a plan for that.
We can re-connoiter, dunk andthen come on back down.
We can take that next to thatsnake thing, next to Jake the
Snake Roberts.

Speaker 1 (01:16:16):
Yeah, with this fine meal, a good night's rest.
Here.
It'll be silver coins for you,silver coins.

Speaker 2 (01:16:28):
Silver coins.
Well, I mean, I just assumedthat Old Naga was paying for it,
just saying you could at leastbuy us lunch, because we did
give them back all this gold.
Oh yeah, we can't just look athim expectantly.
I got a bathroom.

(01:16:50):
I actually I don't make eyecontact, I'm just like Staring
off past him, all right.
Well, let's get a good night'srest and head to Dunk on the
riverboat in the morning.
Let's Terry in the tortoise.

Speaker 1 (01:17:14):
Terry in the tortoise .

Speaker 2 (01:17:17):
Terry in the tortoise , it's good Night is settling in
.
Do we have any arpeign that wewant to do?

Speaker 1 (01:17:30):
Yeah, elma returns.
Finally.

Speaker 2 (01:17:36):
His arm is numb from writing.
He has ear ink smeared acrossthe entirety of his bottom of
his arm.

Speaker 1 (01:17:46):
Yeah, his eyes are bloodshot and he comes over to
use us here.
Here's your, patrick copper.
Oh, thanks.

Speaker 2 (01:18:01):
Thanks, elmo, this is great.
I'll give him one piece for histrouble.
Oh, you got to roll to see ifyou spend all your copper.

Speaker 1 (01:18:13):
Thanks so much for this.
Where's the mountain of gold?

Speaker 2 (01:18:22):
Noggin bought a ship for you guys.

Speaker 1 (01:18:28):
Yeah.

Speaker 2 (01:18:29):
And Elmore, you weren't watching him closely
enough.
I mean, you really dropped theball.

Speaker 1 (01:18:35):
You told me to go fill out the paperwork.

Speaker 2 (01:18:38):
You know you got to learn to multitask.
Took a little too long.
You're learning, you'relearning.

Speaker 1 (01:18:46):
You see that it was a stack this high.
I was there all night fillingit out.
I haven't even eaten.

Speaker 2 (01:18:54):
I say you know, no one actually reads it.
You can just scribble on eachline.
As long as you sign it, thevery end, it doesn't matter.
And if it's not too muchtrouble, here's the proof of
purchase for the galleon.

Speaker 1 (01:19:07):
It's a.

Speaker 2 (01:19:09):
Knock that out.

Speaker 1 (01:19:14):
He faints and he's a quest.

Speaker 2 (01:19:18):
Oh, Elmo.

Speaker 1 (01:19:23):
Poor Elmo.
Yeah, next time I think we'llpick up the journey, yeah, down
the river that I don't thinkwe've named yet.

Speaker 2 (01:19:35):
Yeah right, there's no name for it.
Ah, beta, the joys of Betarivers.

Speaker 1 (01:19:44):
Beta, the Beta river.

Speaker 2 (01:19:48):
The British would say the British Says tally up some
XP.

Speaker 1 (01:19:57):
Yeah yeah.
You completed your objective toget Old Noggin to the city.
Yeah, one XP for you.

Speaker 2 (01:20:08):
Nice, nice, nice.

Speaker 1 (01:20:10):
You got this new location of Mucklin Harbor that
you found and explored a littlebit.
It's a 2XB for you.
Did you solve a problemcreatively A little bit?

Speaker 2 (01:20:25):
I mean we put Elmo to work creatively.
I think that solved the problem.
It was really a problem.

Speaker 1 (01:20:32):
What else?

Speaker 2 (01:20:34):
Project D.
The problem is how do we getmore gags in this thing?

Speaker 1 (01:20:40):
Yeah, was there a funny gag.

Speaker 2 (01:20:42):
Yes, 3xb.

Speaker 1 (01:20:48):
Maybe that should be something.
Was there something hilarious?
Yeah, was there somethinghilarious?
Significant encounter with anNPC Leaf Leaf Lavenda, son of
Keith Lavenda, or Keith son ofLeaf, oh yeah.

Speaker 2 (01:21:10):
Yeah, I mean, learning that the Sarpathia are
here and looking for somethingis a big deal.
Yeah, so they've got crazyErnie.
They're looking for something.

Speaker 1 (01:21:22):
I think that furthers your personal quest as well.

Speaker 2 (01:21:25):
Yeah, both of ours.

Speaker 1 (01:21:31):
So, and then you also encountered a new creature, the
Niads.

Speaker 2 (01:21:37):
Reef Niads.
Yeah blood reef.

Speaker 1 (01:21:39):
Niads, so say 6XP.
Oh my good lord, we're cleaningup.
It's a lot.
And then did you guys do yourideals or flaws?

Speaker 2 (01:21:55):
Yeah, I did start breaking stuff more often.
Yeah, I didn't Cool.
Did we rescue someone fromdanger?
No, it was a fish in the bag,although for a second we thought
it was like a super person.
Yeah, yeah, we rescuedourselves from danger.

(01:22:16):
Yeah, okay, cool, all right,fun times man.

Speaker 1 (01:22:23):
So slowly making your way across the world.
Mm-hmm, um, following the river, you guys will be able to cover
3Xs at a time.

Speaker 2 (01:22:36):
We literally went 2Xs and this entire quest happened.
Ha ha ha ha ha.

Speaker 1 (01:22:45):
B-Tex is action packed.

Speaker 2 (01:22:48):
I mean getting to dunk solves like a gigantic
problem that we've had since,like quest 1.

Speaker 1 (01:22:54):
Yeah, it's gonna be monumental.

Speaker 2 (01:22:55):
It's like finally being done with that bridge
thing is incredible.
I mean, I don't know the waythe Ben DMs, I don't know if
we're ever gonna be done withthat bridge thing.
Truly, there's gonna be a snag,there will be snags, I don't
know.

Speaker 1 (01:23:08):
I mean, there's been so much time.

Speaker 2 (01:23:11):
Yeah.

Speaker 1 (01:23:12):
Well off-screen, but yeah, and then it all hinges on
the lumber, I think.

Speaker 2 (01:23:19):
Yeah, that's the next giant stop.
It's the Kristoff Lumber.
We've got to stop theproduction of that lumber for
dusting a brink andsimultaneously it will finish
the bridge and give us thematerials to Take it easy.
Bernard, hey Bernard.

Speaker 1 (01:23:37):
Thanks for watching.

Speaker 2 (01:23:39):
Yeah, take it easy.

Speaker 1 (01:23:40):
Catch you next week, hopefully.

Speaker 2 (01:23:45):
Are we gonna wear crazy sweaters next week?
I just feel like that'd be agood idea.

Speaker 1 (01:23:49):
Christmas sweaters.
We got the.
I saw my beholder one, so do I.
I guess that's what I wouldwear.
Bernard and I have matchingbeholder sweaters.
It's amazing Get a Santa hat.

Speaker 2 (01:24:05):
Santa hat.

Speaker 1 (01:24:06):
Santa.

Speaker 2 (01:24:09):
I can see George, dressed like an elf, on the
shelf.
It feels right.
It's in the shelf.

Speaker 1 (01:24:16):
I can see George dressed as the elf in the
Rudolph Acclamation.

Speaker 2 (01:24:21):
Wow.

Speaker 1 (01:24:22):
Yeah, that would warm my heart a little.

Speaker 2 (01:24:24):
I can see myself dressed as Will Ferrell from the
Movie Huff.
I think everybody looks good inthat elf costume.
I've got a couple of buddiesthat both dressed as that and
went to work.
And one of them is much tallerthan the other.
It's like me and Ben, it's likestanding next to each other.
It's like Abbott and Costello,and there's an amazing photo of

(01:24:44):
the tall one holding the shortone in his arms.

Speaker 1 (01:24:46):
It's so good, I'll say if I can run and drum that
up for you guys.
I'm talking about Barry andGary.

Speaker 2 (01:24:51):
Yeah, it's like my favorite photo in the movie.
Trust us buddy.

Speaker 1 (01:25:01):
All right, well, see you next week, everybody All
right, take it easy.

Speaker 2 (01:25:08):
Don't forget to like, share and subscribe.

Speaker 1 (01:25:11):
And download the land of.
Emrpg on DriveThruRPG.

Speaker 2 (01:25:15):
Yeah, and special thanks to our patrons on Patreon
.
They've been getting someawesome updates about some new
projects that we're working onrecently and we appreciate all
the love.

Speaker 1 (01:25:25):
Yeah, and I think we're going to start, you know,
posting a comic we're working on, at least like the first part
of it.
We already started, so might aswell continue.
So if you want to see thelatest stuff we're working on,
join our Patreon.
All right, that's it.

Speaker 2 (01:25:46):
Now that the plugs are over, you can download the
beta for free.
Go get it.

Speaker 1 (01:25:51):
Have fun.
All right, see you next week.

Speaker 2 (01:25:54):
Bye.
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