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January 18, 2024 99 mins

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Raise a glass to 20 shared adventures in the Land of Eem TTRPG, played in the Mucklands Campaign Sandbox Setting and published by Exalted Funeral! Join Ben Costa and James Parks, the authors of Rickety Stitch and the Gelatinous Goo and Dungeoneer Adventures, along with George Higgins, lead playtester and close friend, as they wrap up this holiday-themed milestone episode filled with peril, promise, and heartfelt camaraderie.

Our quirky crew—Rylee, Galen, and the ever-loyal Bernard—embarks on a riverboat journey teeming with adventure, from rescuing river folk to debating the ethics of hunting in the wild. Mischievous Troggles, the looming menace of the Sarpathi, and environmental catastrophes raise the stakes, while poignant character moments, like Elmo’s growth and a secret comic book smuggling past, bring depth and humor to the tale.

The action crescendos with a daring mission to aid the Hearthlight community using dynamite, before teasing future quests and exclusive content for our Patreon supporters. And for Julia and all our patrons, exciting creature features and a sneak peek at our upcoming weekly comic series await just beyond the riverbend.

This festive finale blends explosive action, whimsical encounters, and heartfelt reflection, celebrating the incredible journey of our adventurers. Perfect for fans of Fantasy Actual Play, Collaborative Storytelling RPGs, Rules-Light Indie RPGs, and the vibrant TTRPG community, this Indie TTRPG Podcast promises mischief and magic aplenty.

Grab your earphones, don your holiday sweater, and download the Land of Eem Quickstart Guide for FREE to join the adventure today!

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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 2 (00:00):
Hey we're here, hello .
It's our 20th session today,guys.

Speaker 1 (00:08):
Wow, 20 sessions.
Every session beyond five hasreally been super impressive to
me.

Speaker 2 (00:14):
Hey Julia, hey Bernard, Bernard gives good luck
again.
Oh man.

Speaker 1 (00:20):
Fantastic we're going to be.
I think our character is.

Speaker 2 (00:25):
Mike.

Speaker 1 (00:25):
That'll be the party wipe.
Yeah, that might be one.

Speaker 2 (00:30):
You better come every time, bernard.
Ok, it's on your hands.

Speaker 1 (00:34):
A lot of pressure, a lot of pressure.
Happy holidays, post holidayseverybody.
I still got my sweater on mybeholder.

Speaker 2 (00:42):
Oh, it's classic.
I got the same one, it's notwearing it.

Speaker 1 (00:46):
We do have matching ones.
We look like crazy people whenwe wear them on the same day,
but it's our uniform, ourholiday riding uniform.
So where were we?
Land of EAM RPG.

Speaker 2 (01:01):
So you guys had just gone to Mucklin Harbor which is
in the Scallow Ag strand.
Yes, the sort of pirateynautical area on the map you can
see that the town isn't drawnon the map yet.

Speaker 1 (01:16):
Remember, this is the land of EAM, beta and but it's
there, we got a threat.
I know, yeah, it's this.
See, now that's having goodsense for drama.
That's going to make it a superinteresting stream.

Speaker 2 (01:33):
Yeah, so at the end of last session, you guys
decided to take a boat up theriver.

Speaker 1 (01:42):
Right?
Yep, we're going to go to Dunkand drop off that paperwork for
Sven's Bridge, which was likethe first quest we ever did.
Actually, it was a randomencounter that we've been
developing for 25 years.

Speaker 2 (01:55):
Yeah, it's taken 20 sessions and I got to be honest.
I don't even know if you'regoing to make it to Dunk today.

Speaker 1 (02:01):
You're going to kill us along the way.

Speaker 2 (02:02):
Yeah right, Because you're going to kill us along
the way.

Speaker 1 (02:07):
Is that a threat from our GM, direct threat from the
GM, or do you guys have what ittakes to make it to Dunk?

Speaker 2 (02:14):
I don't know.
I mean, this is a dangerousarea you're passing through, OK.

Speaker 1 (02:20):
We're going to need a montage, like I'm going to need
a montage.
Well, let's get this on theroad, then See if we can't get
to Dunk.
Today We've got a canoe thatwe've been hauling across the
world on the back of the boat.

Speaker 2 (02:35):
I thought we were taking a boat.
We are taking a boat.

Speaker 1 (02:37):
Yeah, it is probably a good place, that's true.
We're going to need a guide.
We bid ol' Noggin goodbye.
He shouts down at us from atophis new decrepit ship what you
guys are leaving.

Speaker 2 (02:55):
Yes, I'm watching you role play with yourself, george
, I'm going to watch you.

Speaker 1 (03:00):
Here's the part where George plays all characters.
It's going to be a 20 minutemonologue exploring the depths
of old nut.

Speaker 2 (03:07):
He actually hauled me .
I prepared something.

Speaker 1 (03:08):
Yeah, we're all in the same boat.
All right, we'll see you whenit comes back.
We're going to go to thatterror island.
If you want, We'll fix up theboat.
Yeah, we do need to fix theboat.
So I guess if we survive andget to Dunk, then we'll be
headed to Logjamboree, but firstyeah first Logjamboree.

Speaker 2 (03:30):
Say our goodbyes.
Yeah, he says, I got yousomething, it being hearthlight
and all.

Speaker 1 (03:42):
Oh hearthlight, Happy hearthlight.

Speaker 2 (03:48):
Just yeah, open it later.
You know non-front of me.

Speaker 1 (03:53):
Is this one of those when the time is right things or
you don't want us to blow upand take you with us, type of
things.
It's a really kind andelaborate assassination.

Speaker 2 (04:04):
Yeah, I got you some dynamite.
You guessed it, Aw.

Speaker 1 (04:10):
I don't mind, I love having dynamite.
I held on to that one stick ofdynamite forever.
Yeah, it was worth it.

Speaker 2 (04:18):
Don't use it all in one place.

Speaker 1 (04:22):
It's impossible not to use it all in one place.

Speaker 2 (04:26):
Two sticks in there.

Speaker 1 (04:28):
Oh nice, two sticks dynamite, fantastic Two sticks
to paradise.

Speaker 2 (04:31):
What's Elmo doing?

Speaker 1 (04:33):
during all of this Crying.
But it's not because he's sad.
Did Claudia just like beat himup or something?
Oh yeah, claudia.

Speaker 2 (04:44):
Claudia's going with you.

Speaker 1 (04:46):
Yeah, I like to think that Claudia just flutters down
from atop the ship where shehad just gotten done giving Elmo
a thorough ransacking for nogood reason.

Speaker 2 (04:55):
Now Elmo.
I mean, he's emotional.

Speaker 1 (04:59):
I mean, he's an emotional string bean.
We changed his life and so thecurrent party.

Speaker 2 (05:06):
He's questionable whether it's for the good or not
.
Yeah, I was going to say thatis yet to be discovered.

Speaker 1 (05:12):
He used to get three square meals.
He used to be feared andrespected while he was in the
suit of armor, and now he's justElmo.
So we're heading up river.
Our party is comprised of RileyGalen, claudia the chicken pet,
and Zona and Buck, and Zona andBuck, of course, zona and Buck,
the mushroom chronicler who iscategorizing our?

(05:33):
Tails.

Speaker 2 (05:35):
He's on like chapter 20.

Speaker 1 (05:37):
Yeah.

Speaker 2 (05:39):
Yeah, or whenever you met him.
I don't know if that was.

Speaker 1 (05:43):
We met him in Quagmash like around puddle jump
area.

Speaker 2 (05:45):
Same.
I'm like chapter 16 orsomething.

Speaker 1 (05:50):
I can't believe that he's just following.
I mean, it was kind of just anamazing occurrence.

Speaker 2 (05:54):
He's been around for a while.
It was a random encounter,right?

Speaker 1 (05:56):
Yeah, yeah, I love this.
It's a random encounter.

Speaker 2 (06:01):
Across the world.
I mean you guys are giving himgreat content for his book.

Speaker 1 (06:05):
Yeah, why would he leave his cash cow behind?
So, after a tearful goodbye, wealready got supplies.
Last time we already leveled up.
I think there's not much elseto do.

Speaker 2 (06:20):
Yeah, you get to the little ship.
It's not a large ship, it'sjust like a river boat and
everyone is coming aboard.
You see that it's not a biggroup, maybe five others that
are taking this journey with you.
There's a couple roughcustomers.

(06:41):
There's one woman with a glasseye and a crossbow.

Speaker 1 (06:51):
She spits it out of her.
She hits the back of her headand pops it out.
Spits, shines it and pops backin her head.
How do we know that?
It's a glass eye?
It's like a wall eyed.
It's got kind of a fisheyething going on.

Speaker 2 (07:02):
Or it doesn't move when she's looking around.
Yeah, it doesn't move, and itjust has an artificial look.

Speaker 1 (07:08):
Actually there's no iris, it's just a crosshairs,
and it's made out of cork Superabsorbent.

Speaker 2 (07:21):
It'll cost you each a silver patch of coins for this
journey.

Speaker 1 (07:26):
Let me look at my coins.
We have two silver, two copper.
Oof, that's rough.
You know what Our safety isworth.
Two silver, Agree Ben.
Is this a situation where weroll and see if it gets a?
Straight exchange, or is it astraight exchange?

Speaker 2 (07:45):
Yeah, I think it's a straight exchange.
Did we say that?

Speaker 1 (07:51):
Disassociated as an amine attitude.
Yeah, this crossbow lady isgoing to be trouble.
I just know it.
I'm going to fall in love withher.
That's just how it goes.
She really has an eye on me.

Speaker 2 (08:06):
Actually, I think we established that Old Noggin was
going to pay for you.

Speaker 1 (08:12):
Oh, that's right.
I think I would go for that.
I've got to write these thingsdown Because he was rich.
Well, he was rich.
He was Because he was not aship.
Yeah, he's not a ship.
I mean, he's still rich in arelationship In assets, yeah,
yeah, but they're saving up forthese materials.
So him and Elmo have just beeneating hot dogs and ramen.

(08:32):
Naked donkey tube steaks shewas about to give you the rest
of his gold.

Speaker 2 (08:38):
But you guys said no, and then he didn't give you
anything.

Speaker 1 (08:43):
Yeah, it's funny how that works.
Disassociated is talking toGail and just saying she will
target you with her love.
We haven't even left theshaping up to have all kinds of
drama.
This is the way it's meant tobe.
Yeah, this is going to be areal murder on the Eulahyne
Express kind of deal.
But let's get this going toRowan or a Rowan.

Speaker 2 (09:09):
A Rowan, so I just rolled up the NPC randomly.

Speaker 1 (09:15):
Oh boy.

Speaker 2 (09:16):
Her name is virtually Mergel.

Speaker 1 (09:20):
She's a quartile or you said virtually, virtually,
mergel, mergel, mergel.

Speaker 2 (09:28):
OK, she's a quartile, she's a sell sword.

Speaker 1 (09:34):
OK, perfect.

Speaker 2 (09:38):
Amazing With shackles around her ankles.

Speaker 1 (09:45):
So she's like a mercenary bescape-y of some kind
, still wearing shackles.
It's amazing she kind of allersout.

Speaker 2 (09:54):
Yeah, awesome, randomly generated with this
random NPC table that you candownload right now.

Speaker 1 (10:04):
Yeah, if you don't have, it all the rules all the
map, all the tables and stuff isall available right now for
free in the beta.
Yeah, we don't actually plananything.
We just randomly generate allcontent as we go.
That's almost true.
It's kind of true, a little bittrue.
Yeah, we've essentially onlybeen playing the sandbox stuff
as it is, but it's obviouslygoing in its own way, because
that's what sandboxes are forMake them your own.

Speaker 2 (10:31):
You can go your own way.

Speaker 1 (10:35):
All right, folks, that's all.
It's been a great show.

Speaker 2 (10:40):
Yeah, so we're actually the quartile sell sword
.
It's kind of yelling at youguys to get on board.
Come on, let's go Hurry it up.

Speaker 1 (10:50):
OK.
Yes whatever you want, wow,take it forever Huh.
I kind of flex my dummy thickthighs as I walk up the gang
plank.

Speaker 2 (11:02):
She appears over the side of the boat and you guys
see some Muckland Harborofficials like guards, like
looking around.

Speaker 1 (11:12):
She's trying to get out of here.

Speaker 2 (11:16):
She takes her crossbones, shoots at the rope
connecting the ship to the pierand disconnects the ship.

Speaker 1 (11:26):
Amazing Now, that rope is never going to be usable
again.
It's OK, well, we're gone, wedon't need ropes.
All right, well, we know we'vegot a fugitive here.
I know Could be amisunderstanding.

Speaker 2 (11:46):
You guys start your way down the river or up the
river, your captain says to youwhat's your story?
Huh.

Speaker 1 (11:58):
Say I'm Galen and this is Riley.
What's your name?
That's my favorite thing tomake them do Shelly, shelly.
Well, shelly, we're on our wayto Dunk.
Got some business prospectsthere that we'd like to
investigate.
Wow, dunk.

Speaker 2 (12:19):
Well, I can't take you all the way up the river, as
you know.

Speaker 1 (12:24):
Is it the way we get stuck around here, or something?

Speaker 2 (12:27):
Well, yeah, there's been some trouble with troubles
lately.

Speaker 1 (12:33):
Oh god, the trouble with troubles.

Speaker 2 (12:36):
As you do and I think that's an actual name of a
quest that's in there, in there,yeah, almost 100% sure that
would go.

Speaker 1 (12:47):
What's the trouble?
I've never heard of them before, never seen them before.

Speaker 2 (12:51):
Oh well, they're sort of ape creatures.

Speaker 1 (12:56):
Ape creature.
What's an ape?
I've never seen one of thosebefore.

Speaker 2 (12:59):
You know, like a monkey.

Speaker 1 (13:01):
Oh, you mean like a chimpanzee?

Speaker 2 (13:04):
I don't know that, I don't know what that is.

Speaker 1 (13:09):
Same joke.
Yeah, yep, can always count onyou guys for that Truggles, of
course, I'd say well, I mean,they probably like bananas if
they're like a chimpanzee.

Speaker 2 (13:24):
No, no, they eat man flesh.

Speaker 1 (13:27):
Oh right, we got any extra man flesh to bait them
with, or I know, I don't.

Speaker 2 (13:33):
Well, I mean, when I say man flesh, I really mean
just folks like you and me.
So they need a shrimp and abogerel.

Speaker 1 (13:41):
I know they eat people.
That's great.
So they're dangerous, thesetruggles, people eating truggles
?
Yeah, my tortoise who's up ondeck yes, they do come from held
as a seed.
My tortoise pulls your red headback into her shell.

Speaker 2 (13:58):
You know, actually some people think they're
ancestors of boggarts, or atleast shared an ancestor back in
the old days.
You know what?

Speaker 1 (14:08):
I mean man, they're like morelocks or whatever.
Wow, like living undergroundeating people, used to be people
, still a lot of those thingsaround.
I'm sure they're the used to bepeople of the used to be forest
.
Wow, I accept it, as can it.
I say well, you know, if youwant, we can definitely help

(14:29):
defend the ship, if that makesthings easier.

Speaker 2 (14:34):
Well, I'm just going to stop about 3 fourths the way
up the river.

Speaker 1 (14:39):
I'm going to spend for our own devices.
Got it, got it, got it.
Good thing we didn't pay forthis.

Speaker 2 (14:46):
OK.
So I guess, since you're onthis guy's ship, you can roll
his realms check as he goes upriver.

Speaker 1 (15:05):
Oh, you want to go ahead?
Ok, all right, let me see howthis works.

Speaker 2 (15:10):
He's got a plus two.

Speaker 1 (15:12):
As do I.
All right, six is not the worst.
No, I can get it up with alittle bit of a bump, but it
might be OK.

Speaker 2 (15:22):
OK, roll a D6.

Speaker 1 (15:28):
five.
What's your main?

Speaker 2 (15:33):
You got a little unwanted attention.
You know you see some creaturesin the water appearing back at
you.
Nothing happens, but just givesyou an uneasy feeling.

Speaker 1 (15:44):
I glare overboard at them.

Speaker 2 (15:47):
So on this little boat you can cover an extra hex
per day.
So on the second lay you'll begoing three hexes Great.

Speaker 1 (15:59):
Oh, awesome.

Speaker 2 (16:01):
So, james, you can make another check, alright 11.

Speaker 1 (16:11):
Nice, smooth sailing baby Nice, that's a good
distance.

Speaker 2 (16:17):
Nice, if you want, you can do a little fishing, you
can do it individually.

Speaker 1 (16:25):
Okay, I can probably assist.
Yeah, let's do some fishing.
I don't assist, I actuallyscare off some fish, but it
doesn't seem to affect James'role.
Where's the fishing table?
I think it's going to be awilderness check.
Yeah, I'm sure it's wilderness.

(16:46):
Alright, let's do it 13.

Speaker 2 (16:55):
Nice.
That means you can choose afish, fish of your choice.

Speaker 1 (17:03):
Fish of my choice.
Let me go to the fishes table.
Do you want to share the tables?
Ben on the, you can hit page88-ish.
Where are we?
We are kind of on the border ofthe Drippy Downs right.

Speaker 2 (17:18):
Yeah, let's just call the Drippy Downs.
Look at that luminous mungfishbaby.

Speaker 1 (17:28):
I don't know what that does, but I like it.

Speaker 2 (17:32):
Yeah, I mean.
You don't have to you can dothis on the side.

Speaker 1 (17:38):
Yeah, I just wanted to show people what kinds of
stuff you can do.
Yeah, when you get anexceptionally good role like
that, if you're trying to craftsomething, you can see, maybe
one of these fish will be partof what you need for your
crafting.
Yeah, and that will help out.
You can pick it out in the longrun, cool.

Speaker 2 (17:59):
So the first day goes by.
You know it's night.
You guys are just kind offloating slowly on the river.

Speaker 1 (18:10):
It's almost peaceful Almost.

Speaker 2 (18:14):
And then the next day the fish looks at you and says
are you going to eat that fish,the fish I caught?

Speaker 1 (18:28):
Yeah, I was considering it.
I was considering it.

Speaker 2 (18:36):
You hungry?
You want me to whip somethingup?
That'd be great.

Speaker 1 (18:39):
I haven't eaten in three days.
I will choose a bubble carp.
Put a bullet in my bubble car.

Speaker 2 (18:46):
It's consumable.

Speaker 1 (18:48):
It's plus one charm for the next 24 hours.
Wow, I'll use cooking and whipup some kippers.

Speaker 2 (19:04):
Nice, she warms up to you pretty quickly.
She says I heard tell of agolden wyvern in the High Wilds.

Speaker 1 (19:21):
A golden wyvern.

Speaker 2 (19:24):
Yeah, the big fame hunters are after it.
I was thinking about goingafter it myself.
Really, is there a reward?
Oh yeah, Interesting.

Speaker 1 (19:37):
Where did you get the High Wilds?

Speaker 2 (19:42):
We're going through them pretty soon.
That's where we're going to bedropped off.

Speaker 1 (19:47):
Amazing, a golden wyvern.

Speaker 2 (19:50):
Indeed, this isn't any joke here.
This is a life or deathsituation.

Speaker 1 (19:55):
I'd say it'd be pretty hard to fight or run from
a golden wyvern with shacklesaround your ankles.

Speaker 2 (20:03):
Yeah, that's a good point.

Speaker 1 (20:07):
Just curiosity sake, why do you have to have a trick?

Speaker 2 (20:14):
Awkward, make a charm check.

Speaker 1 (20:18):
Don't you have a cat with charms?
No, that's trickery.
Plus two charm, right now Seven.

Speaker 2 (20:28):
So charming.
You know for somebody and justgot on the wrong side of the law
.

Speaker 1 (20:39):
Oh yeah, I'm a sell sword.
Okay, all right, we're sort ofthat way, but we're kind of like
sell adventurers.

Speaker 2 (20:49):
Not warrior per se although Galen is a bogweb.

Speaker 1 (20:54):
I'm actually yeah, bulwark, that's made up.

Speaker 2 (21:01):
I'm a law enforcement officer.
I admit a huge mistake.
Could I quickly be?

Speaker 1 (21:11):
like, hey, they got our text.
Amazing.

Speaker 2 (21:19):
I'm going to say hey, but you know I can get you out
of those if you want.

Speaker 1 (21:25):
I kind of look at Riley.
My bulwark senses tingling butI let it go.
I'm just like I can get out ofthere.

Speaker 2 (21:33):
She says yeah, let's do it over there, Like away from
Galen.

Speaker 1 (21:40):
Okay, not like over by the edge of the boat.

Speaker 2 (21:44):
She's going to put me out.

Speaker 1 (21:46):
Let's do it over there.
No I go back to rushing mytortoise.
Can I use Tinker to disassemblethem?

Speaker 2 (21:56):
All right.
He says what are you doing,hanging out with a stiff like
that?

Speaker 1 (22:02):
It's my best friend.

Speaker 2 (22:06):
You got to find better friends.

Speaker 1 (22:08):
Nah, you just got to get to know him.
He may be a law enforcementofficer, but doesn't mean that
he's in with the Mucklin Harborguys.
He's a bulwark.
They're about protecting thelittle people.

Speaker 2 (22:19):
I've had my run-ins with the bulwarks.
They're a bunch of blowhards.

Speaker 1 (22:25):
I mean I don't know.
So this Wyvern, so how much isthis Wyvern worth?
What are we talking here?
I don't have the number exactly, but I expect a big old
wheelbarrow gold.

Speaker 2 (22:44):
You know what I mean.

Speaker 1 (22:46):
Yeah, we've seen one of those, and a lot of respect
With the big fame hunters.

Speaker 2 (22:52):
Yep.

Speaker 1 (22:54):
Okay.

Speaker 2 (22:54):
I can see that.
Getting good with them, you canbecome untouchable.

Speaker 1 (23:02):
Interesting World of 13 for the Tinker check.

Speaker 2 (23:06):
Nice, all right, you slide it right off for me.

Speaker 1 (23:11):
Now you have a set of shuggles.

Speaker 2 (23:14):
Yeah, I was going to say I'm going to keep these
these might come with me yeah,yeah, you didn't have to destroy
them, they're a great role.
She says you're a good people.
I mean, yeah, we like to thinkso.
No, no, no, you are good people.

Speaker 1 (23:33):
Well, you know, I'm pretty good, I'm okay.
What are you going to say?

Speaker 2 (23:38):
Just say I don't know .
Keep your eye on that guy.

Speaker 1 (23:44):
Between me and you.
I'll give it a go.
Then I'll walk away and roll myeyes as I do so, so you can
hear a sound of a passing ship.
Another ship passes by in thenight.

Speaker 2 (24:07):
It get unwanted attention.
But first.
So I was thinking about it andyou know I've noticed you guys,
the question thing with thesmall group, you know, doesn't
seem to always.
It's a little more difficult tomark.

Speaker 1 (24:29):
Yeah, we always incorporate the NPCs and
something that's top of mind tothe quest for any kind of
development.

Speaker 2 (24:37):
Yeah, but I was thinking like what if we added
like telling a story aboutyourself, okay, backstory to
like reveal a little something,something and then have to be
like from your backstory on thepage, to just be like.
Yeah yeah, anyway, just to justadd more options to do like the

(25:08):
around the camp.

Speaker 1 (25:09):
Yeah, that's.
That's an interesting idea.
I've got a.
Where was our peaceful village?
Did we ever decide where are wewere from?
Specifically in the Mucklands,george been wiped from the map?
No, I don't think we have.
I'm gonna say it's rivercountry, because you're a bog
roll and I feel Ripperie.

Speaker 2 (25:32):
I like it.

Speaker 1 (25:33):
This reminds me back home, galen, like we used to
take a boat out and go fishingon the rivers of river country.
I never caught anything capstan.
Yeah, I remember the ducks atcapstan.
They were always kind of kindof grimy and kind of groty but
you could always get some goodfried fish.

(25:54):
Oh yeah, oh yeah, the tar crabsDelicious.

Speaker 2 (26:00):
Speaking of which.

Speaker 1 (26:06):
I think it'd be fun to.
What am I talking about?
Oh we could fish again.
Yeah, never mind.
Sorry.
My brain like had a reboot.
I was like, yeah, we can gofishing.
I was gonna go fishing, butthat's just.

Speaker 2 (26:21):
I mean, you could technically fish.
Yeah, that was part of yoursuccessful check.
Mm hmm, realms check.

Speaker 1 (26:30):
Okay, okay, well, we'll, we'll fish.

Speaker 2 (26:31):
I meant for like story reasons, like why don't we
get outside of the boat?

Speaker 1 (26:36):
Yeah, I'd say.
I just remember, every time Iwas fishing out in capstan, all
I'd ever catch was salamandermucus.
I don't even know how I caughtit, just every time I dripped it
, dripped my rod down.

Speaker 2 (26:46):
Just come up at least as great for slumber.

Speaker 1 (26:48):
Yeah, I mean terrible .

Speaker 2 (26:51):
You keep my skin nicely green.

Speaker 1 (26:54):
Indeed, you're glowing right now.
I can.
I gotta tell you I think justbeing on the water is good for
you.
Yeah, it's a rehydrating.
My skin Can actually hear myskin drinking in the moisture in
the air.
It's a good distraction.
Yeah, you know places like this.
It's easy to forget that thesarpathy are underneath our feet
, scheming to take over themucklunts.

(27:14):
I immediately like go rigid andall the relaxation's gone.

Speaker 2 (27:19):
Sarpathy, he accidentally bumps me and I fall
in the water.
Yeah, riley Boo, you guystalking about the sarpathy we
are I can't tell who your voiceis.

Speaker 1 (27:32):
Searchly oh yeah, hey , urchly.
Yeah, yeah, the sarpathy.
We just got a bone to pick withthem.
We're from river country.
They destroyed our town, yeah.

Speaker 2 (27:44):
I heard a nasty rumor that they're running a muck in
the Drippy Downs.

Speaker 1 (27:49):
They're running a muck everywhere.
Yeah, they're just insidious.
They kidnapped crazy urnate.
You know that guy from the trapcommercials.
Yeah, we look for him, but wehave no idea where he is at.
Yeah, we have some sarpathy inthe Drippy Downs.
We could get some informationout of him.
I was going to say slay themall, but sure We'll do like a

(28:13):
really hard core, like Batmanbegins, like where's crazy?
Urnate, where's your beam?

Speaker 2 (28:24):
Alright.

Speaker 1 (28:29):
I turn to Urchly and I say you know, you're not like
the other Cordle I've met.
We met these two guys, Ode andDwin, Pretty nice guys.
They were traveling on the road.
You don't know them by anychance, do you?

Speaker 2 (28:44):
Just because I'm a Cordle Well, I mean all other.

Speaker 1 (28:49):
Cordlin is a pretty small town from what I remember.

Speaker 2 (28:53):
Yeah, but we're not all from Cordlin.

Speaker 1 (28:56):
They told me, you guys were all from Cordlin, yeah
we'll throw it on them.
I've heard you've got thisawkward situation.
Yeah, that's the problem withyou Bow Works.

Speaker 2 (29:06):
You just like have these sweeping generalizations
about everybody.

Speaker 1 (29:10):
I say I would have made these sweeping
generalizations before I was aBlu-Rip too.
I can vouch for that Personally.

Speaker 2 (29:19):
More fish.
Yeah, I'll have more fish.

Speaker 1 (29:25):
Listen to me, I'm putting my foot in my mouth with
this person.

Speaker 2 (29:28):
Here's something you got to understand Galen.
People have nuances.
Okay, whole species, they'renot all the same.
They don't all do one thing.
Everyone's a different person.
Okay, can you understand that?

Speaker 1 (29:50):
Yeah, why are you talking to me like a silence?

Speaker 2 (29:54):
Of course, all Bow Works are jerks.

Speaker 1 (29:57):
All Bow Works are well, I don't know, maybe the
Bow Works culture just needs tochange.
There's only like a dozen ofthem.

Speaker 2 (30:03):
Yeah, I say that's why I can make the
generalization, because there'sso few, that's a very strong
point.

Speaker 1 (30:14):
That's a strong point .
I don't know.
I say Riley, but what about?
I'm suddenly sitting oppositeof Galen, next to her.
Well, I tell the story aboutPaladin Ponderwald and how he
saved us in combat with piratesMaking an inspire check Galen.
Yeah, say that man gave hislife for us.

(30:36):
That's a critical inspiration.
Nice, it's a 13.

Speaker 2 (30:46):
That guy, that one's like a good one.

Speaker 1 (30:51):
I say to Ursula, I say you're right, there are
nuances even amongst the BowWorks, and maybe I'll prove you
wrong and show you that a BowWork can be a good egg even in
your book.

Speaker 2 (31:08):
She turns around and nods.
We both nod One side of theboat and, like you know, go to
sleep.
She like drools up into a ball.

Speaker 1 (31:22):
I push her overboard.

Speaker 2 (31:26):
Farewell.
The night passes withoutincident, even though you're
heading into dangerous territory.
You're just going to have onemore check before this ride ends
.
You're going to be reallydisadvantaged.

Speaker 1 (31:50):
Okay, wow, that's as disadvantageous as it gets.
It's a critical one, criticalfailure, so it's a three, I
guess.

Speaker 2 (32:08):
Okay, hmm.

Speaker 1 (32:15):
Can I, would a quest point get me into the four to
six bracket?
Does that change anything?

Speaker 2 (32:23):
No, it's 68.
Rulad, do you 100?

Speaker 1 (32:28):
Lovely 95 Fiddler crabs Come out and serenade you.
It's the whole string section.

Speaker 2 (32:47):
Yes.

Speaker 1 (32:51):
Little tuxedos on Cloudia, begins eating them,
committing genocide upon fiddlercrabs.
What the crap.

Speaker 2 (33:01):
You guys sail into a very foggy area as you get into
this mountainous area Okay, the.
Misty Mountains, and as youlook out into the mist, you can
see shadows.

Speaker 1 (33:25):
Oh, boy Troggle's in the mist.
Baby Bugs Doug doesn't like it.
Yeah, yeah, yeah.
Bugs hates shadows in general.
That's Claudia like that yeah,it's my warning chicken.

Speaker 2 (33:42):
The captain, Captain Shelley, says all right, this is
it.
This is our stop right here.

Speaker 1 (33:50):
Oh my, of course it is.

Speaker 2 (33:54):
All right For your patronage and good luck out
there.

Speaker 1 (34:01):
Happy Hearthlight.
I say with the energy yeah,happy Hearthlight, all right.

Speaker 2 (34:13):
A pair of travelers who you never talked with get
off and are like I'm not goingthat way, I'm in back south,
we'll go around.

Speaker 1 (34:27):
I say did you guys just pay to come up river, only
to turn around and go back south?

Speaker 2 (34:32):
Look, I don't have a death wish.
I'm going to put on abreastplate.

Speaker 1 (34:38):
Oh, nice, put on the breastplate that we found like
armor, very cool.
It takes 14 minutes.
Yeah, why are there so manystraps?
God?

Speaker 2 (34:57):
All right, so two of them.
These two travelers just walkoff in the other direction.
Okay, so they're not actually,says cowards.

Speaker 1 (35:10):
I say I hate to be pragmatic about this, but
they'll at least draw off halfthe troubles that are often
amiss there.

Speaker 2 (35:19):
Well, yeah, maybe if we, that's a good idea.
Okay, maybe I'll run off andfire a shot in that direction.

Speaker 1 (35:30):
No, no, yeah, let's avoid that.
Let's be smart.
Let's stay along the water.
Yeah, I mean, we could probablyjust actually in the canoe.
Yeah, do you want to break outthe canoe and go on by ourselves
?
So I think I can seriouslycould hop in the canoe and I can
be on my tortoise.
Oh, that's true.

(35:51):
Now let's just stick togetheron land.
Let's do it, that's fine.

Speaker 2 (35:58):
Yeah, we'll be sitting ducks.
Safety in numbers.

Speaker 1 (36:01):
Quack, quack.
Okay, so let's stay along theshore.
Yeah, start making our waynorth.
Continue to go north on highalert.

Speaker 2 (36:15):
Okay, eventually, after you know 15 minutes of
leaving the riverboat, you findthat some troggles have
surrounded you.

Speaker 1 (36:31):
That's the trouble with troggles.
How many is some?

Speaker 2 (36:41):
70.
I'm going to make it random.

Speaker 1 (36:44):
It's small yeah, okay .
Yes, let the randomnesscontinue.
Six, oh boy, are they?
Yeah, is that a lot of trogglesor is it like you know, like
believe me, how big are they?

Speaker 2 (36:58):
Yeah, how big are they, ben?
They are probably a littletaller than Riley, but much
stronger.

Speaker 1 (37:09):
Yeah, they're also as wide as they are tall.
They're just balls of muscle.

Speaker 2 (37:14):
Yeah, I'll show a picture.

Speaker 1 (37:16):
They're Wolverine from the comics, where he's only
five foot nothing.
He's like angry and burly man.
Yeah, ain't no Hugh Jackmanover there, you know.

Speaker 2 (37:32):
This is what a troggle looks like.

Speaker 1 (37:34):
Oh, they have the prehensile tails.

Speaker 2 (37:38):
So they sort of look like big furry not big, but like
short squat, strong furryboggards in a way.
So they gather around you andstart hooting and hollering at

(37:58):
you in their own tongue.
You are entering a conflict,but you can try to parlay with
them.

Speaker 1 (38:09):
Interesting.
So George and I we have no ideaLike these are the first time
we've ever encountered thesecreatures.

Speaker 2 (38:16):
Yeah.

Speaker 1 (38:20):
In their arms.
They've like spears and stuff Afew of them?

Speaker 2 (38:24):
yeah, let's see.
Do you want to try to like give?

Speaker 1 (38:26):
them food?
I have an idea, but it's anexpensive idea.
Yeah, maybe we can try withfood first.
It's like we mean you, we meanyou no harm.
Like like give them someNacodonchie tube steaks.
Like I'll slide them on theground.
It's like they pick up dirt,your dirty Nacodonchie tube

(38:50):
steaks Just adds texture.
They like it.

Speaker 2 (38:58):
Okay, make a charm, check at minus two.
So just minus one because ofyour bonus.

Speaker 1 (39:12):
Oh yeah, that's for 24 hours.

Speaker 2 (39:14):
Oh boy, that's a four .
James, do you think that theseguys are going to just wreck our
house?

Speaker 1 (39:21):
I'm just debating, like what?
Like how disproportionate myresponse should be.
Are you, are you alreadyplanning to throw a stick of
dynamite or something?
No, I have, I have a kind ofnuclear option.
I think they can get us throughthe whole way.
Okay, I think we can get astick of dynamite.
I think we can get a stick ofdynamite.
I think we can get a stick ofdynamite, I think we can get a

(39:42):
stick of dynamite.
I think they have a nuclearoption.
I think they can get us throughthe whole way, okay.

Speaker 2 (39:47):
You know what?

Speaker 1 (39:49):
Yeah, let's see how they respond.

Speaker 2 (39:52):
So how they respond is a failure.
With a plus they they go afterthe tube steaks ravenously,
which looks like it will maybebuy you some time like a bit of
time to start running, but doesnot look like that's going to

(40:12):
sway them, okay.

Speaker 1 (40:14):
Yeah, they eat people .
We got to get out of here.
Yeah, we can run.
You guys want to run, but youguys I mean you and Urchly, yeah
, I do.
Yeah.
We turn to Urchly and say, geton and tell her to hop on the
tortoise and we're going to getout of here.

Speaker 2 (40:30):
All right, she hops on and I don't.
This might be the first or fewtimes you have ever run from
something.

Speaker 1 (40:38):
Yeah, you might be trying some different today, you
know.

Speaker 2 (40:45):
So who among you has the worst nimbleness?

Speaker 1 (40:51):
I have a minus one, but, that being said, I mounted
on my tortoise, so I don't knowif that helps.
I'm plus one.

Speaker 2 (41:04):
So how you're suggesting that like three
people get on the tortoise yeah.

Speaker 1 (41:11):
I mean, I was going to say maybe I can use my face
full steat ability to performlike gain advantage, performing
stunts and tricking maneuverswhile riding, and that might
fall under the you know kind ofescape stuff.

Speaker 2 (41:25):
Okay, cause I would impose disadvantage with all the
people on there, so maybe it'sjust flat.

Speaker 1 (41:34):
Flat.
Okay, I would do that.

Speaker 2 (41:38):
So yeah.

Speaker 1 (41:42):
And hopefully so, I'll make my wilderness check
Okay.

Speaker 2 (41:49):
Okay.

Speaker 1 (41:51):
And I now burned that ability for the quest to follow
a complicated order.
I don't know, but that's not aquest based thing, it's just a.
I guess it can always do that.
Okay, cool, carry on.
Can you quest plan it to use itagain?
I don't even know if it countsas that.
I think it just means that Ihave a faithful state who can

(42:11):
follow these complicated orders.
I don't, I'm going to go lookat the thing.
Okay, well then, resolve this.

Speaker 2 (42:17):
Yeah, okay, your tortoise zips off into the mists
and you hear them.

Speaker 1 (42:26):
She's so fast.

Speaker 2 (42:28):
For short periods.

Speaker 1 (42:30):
Yeah.

Speaker 2 (42:30):
For bursts.

Speaker 1 (42:31):
Yeah.

Speaker 2 (42:32):
And.

Speaker 1 (42:34):
Got a carrot on a stick.

Speaker 2 (42:38):
Have you ever seen a turtle?
Just like quickly start off.

Speaker 1 (42:40):
Yeah, I love it.

Speaker 2 (42:42):
And you hear the hooting and hollering of the
traggles behind you in the dark,in the dark mist.
They never catch up to you.

Speaker 1 (42:54):
Nice, that was close call.
I'm glad that I brushed FB lastnight Made her feel pretty
Because she performed well today.
Salamander jelly yeah, she's arebel over her shell.
I turn around and the two ofthem.

(43:15):
I say that was close.

Speaker 2 (43:17):
No kidding, that's a mighty fine tortoise you got
here.

Speaker 1 (43:24):
I say she served me well, even even before I was a
bullwork.

Speaker 2 (43:30):
So what do you say?
We're hunting for that wyvern.
Or how close is the wyvern towhere we are?
I don't know.
Got a hundred, got to look forit.

Speaker 1 (43:43):
Gosh, they.
Are you some kind of tracker?
Anything you can track it.
You know, I also asked wait,were you planning on killing
this wyvern by yourself?
I mean originally, before youthrew in with us.

Speaker 2 (43:58):
I was thinking about it.
It's a dangerous job.
Be better with a group.

Speaker 1 (44:11):
I can use jack of all trades to twice possession name
as special activity orproficiency.
I can do tracking like oh youknow, I think I can spot some
footprints if I Back in rivercountry.
I used to do this all the time.
Granted I was looking for crabracks, but this can't be that

(44:32):
different.
Same principle applies.

Speaker 2 (44:37):
So she said it's in the high wilds, which are, like
this area, kind of to the eastof the or west of the river.

Speaker 1 (44:48):
Yeah, I mean that's, we're going to probably have to
make our way through to get todunk anyways.
So I mean, because probablygoing through trollridge is
going to be investigating thatserpent temple to yeah, yeah.
I mean if we can get informationto work crazy or any way.
Yeah, let's head east to hexesand just see where it takes us.

(45:10):
I'll say I tell virtually this.
I say, look, how about this?
Now we're heading to dunk.
You might be able to find moreadventures in dunk, but we can
at least investigate for cluesalong the way.

Speaker 2 (45:22):
Yeah, Sounds good to me.
I'm just happy I'm away fromMucklin Harbor.
You know I was looking at fouryears.

Speaker 1 (45:33):
Wow, I say four years is not a small amount, but it's
not a big amount.
You probably didn't kill anyone.
You were.
You, were you stealing her?
I said I take the bulwarkhelmet off.
I say, look, I we're in themiddle of the wild.
I'm a person.
This is not the time or theplace for law enforcement.

(45:54):
I just want to make sure Idon't have a.
You know, I want to see who I'mdealing with.
On a person to person level.
I'm looking for nuance, assomeone told me to look for.

Speaker 2 (46:04):
Look, all right, you ain't half bad.
All right, I blood.
All I was doing was smugglinginto Melissa comic books.

Speaker 1 (46:14):
Okay, oh yeah, I love kind of comic books, like you,
shane Shandar.

Speaker 2 (46:21):
Yeah, stuff like that , and it's coming in from coach.

Speaker 1 (46:27):
I say wait, why are comic books illegal?

Speaker 2 (46:31):
Because Mucklin Harbor, I mean, those people are
just sticklers for what comesin if they don't, if they don't
like the material and they wanta piece of everything I say.

Speaker 1 (46:47):
it sounds like the people in Mucklin Harbor are the
criminals, not you.
I say that's downrightanti-intellectual and I'm not on
board with that.

Speaker 2 (46:57):
Well then you should talk to your superiors, because
I'm sure they're much morealigned with the harbor.

Speaker 1 (47:06):
I say well, you know, I'm not going to talk to him
about any of this because as faras I'm concerned, it never
happened.

Speaker 2 (47:16):
Yeah, anyway, it's all dumb, it's comic books.
I say I love comic books.

Speaker 1 (47:26):
I'm going to be like really coy and be like you know
I'm going to have any of thosecomic books with you.

Speaker 2 (47:32):
Do yourself a favor, read, read issue eight.
She flips you a comic.

Speaker 1 (47:39):
I'll take it and, like sheepishly, put it in my
bag.
I'm super excited about it,though.
Hey Ray, let me borrow thatafter you Come on, this is going
to be sweet Nice.

Speaker 2 (47:50):
Make a realms check as you guys head west.

Speaker 1 (47:54):
I think you're up.
Yeah, so good.
Maybe the plus is the the waywe find a giant Wyvern scat
Right next to the Wyvern.

Speaker 2 (48:11):
You're using your own skill now?
Yeah, so, as opposed to it isAll right.
So that is a dangerousencounter.
Actually, I'm just going toinsert something here.

Speaker 1 (48:30):
It's.
Gm privilege, as they say.

Speaker 2 (48:32):
It is.
You see, another truggle.

Speaker 1 (48:40):
It quickly lays down its makeshift spear and puts its
hands up, you hear his owninbox mumbling, and then he put
down his spear and then he goeshey, what's up with that?
It's obvious he was not likethe other troubles, Like hey,

(49:00):
hey, like we didn't mean toscare you.

Speaker 2 (49:06):
Oh, help, help.

Speaker 1 (49:08):
Help, what's wrong, what's going on?
He's saying hey you, it's nothelp, hey you, hey you yeah.

Speaker 2 (49:26):
He proceeds to speak to you in a broken like common
tongue.

Speaker 1 (49:32):
It's the smartest tribal I've ever met.

Speaker 2 (49:34):
It's hard to parse it out, but it sounds like his
mate has been taken likeabducted.

Speaker 1 (49:45):
Oh no.
And he says Ech, no, no, theSarpathy which where, like, can
I use my hands, like point, likeyou know, like which way, like
in general, okay, yeah.

Speaker 2 (50:04):
He picks up a spear and stabs Eight points.
It happened, it was a party oflife, he points in the direction
.

Speaker 1 (50:17):
Let's go, we got to help.
Sorry, lady, we know you wantthat Wyvern, but we're after the
Sarpathy.

Speaker 2 (50:27):
Well, Well, I'll join you for money.

Speaker 1 (50:32):
Yeah, he'll pay you.
I just write up.
He looks like he's good for it.
Yeah, you help us do this.
We'll help you get the Wyvern.
I'm sorry, I don't hear theconversation.
Yeah, I'm just already off inthe distance trying to find this
guy's wife, and I also wantissue one through seven because

(50:55):
I haven't read those yet.
Got to get the whole collection.
Look, I'm missing issue two.
Okay, it's really rare.

Speaker 2 (51:03):
Because of some like interview with Shane Shandar, I
turn around and, like you knowmy terms, hey, I'll get it to
you, just got to give me sometime, okay, all right, fair
enough, let's go get theSarpathy.
Yeah, the troubles starts.

(51:30):
Leading the way Through atedious conversation, you figure
out.
His name is Auk Auk and he'strying to save his mate, loka,
who is the leader of their tribe.

Speaker 1 (51:52):
Oh, wow, okay.

Speaker 2 (51:56):
Wow.

Speaker 1 (52:02):
It's it possible to like discern, like, why the
struggles are so dangerous tothe river people right now?
Like is there, you know, likeit'd be amazing to sort of make
an impact on that conflict if wecould save the most important
person to try it, you know, kindof like an orc situation,

(52:24):
dissociated.
You're correct, we will notrest until we find issue two.

Speaker 2 (52:34):
That's amazing.
Make a check to kind of glean.
What can you glean from thesituation?

Speaker 1 (52:49):
Maybe I could use a.
Could I use my eye for clues?
That's kind of like physicalclues, though Not.
I think that's good.
Oh, okay, I got it, Let me.
Let me use the eye for clues.
I'm going to see if I do itbefore I go off on a story.
Mm-hmm.
So find nothing Totally failand I can't help myself.

Speaker 2 (53:20):
What is your total?
Two, all right.
Find some scat and you justlike believe it has the answer
to everything, but it's just apile of poop.

Speaker 1 (53:36):
Can't you see, galen?
They're running out of a foodsupply.
This scat is ancient, it'spractically petrified.

Speaker 2 (53:42):
Auk, like, puts his finger on your lips.

Speaker 1 (53:49):
It's all romantic, okay, ech Ech, ech bad.
Yes, we know, we know, auk,where Ech it's like scrunch all
over again.

Speaker 2 (54:04):
So you've headed west .
You're like, right here, thiswould be the end of the day.

Speaker 1 (54:13):
Okay, I'm actually inclined to keep pushing on
throughout I don't know.
Yeah, it's like, feels likethis is life threatening, yeah,
but Ben, we get penalized Minusone, minus one.

Speaker 2 (54:29):
No, Right now just.

Speaker 1 (54:34):
We definitely don't regain hit points, but we don't
need them.

Speaker 2 (54:37):
Right.
It would be a disadvantage onyour travel check.
I think I'm willing to riskthat.

Speaker 1 (54:43):
Okay, yeah, I am All right, I'll make the travel
check real quick.
God, wow, it's just Feaster,famine here.
That's a.
This is going to be a three.
I'd like the plus to be that wefind her.

Speaker 2 (55:04):
Three Failure.

Speaker 1 (55:06):
Well it's could I use lend a hand if the ally fails a
role?
You can attempt to make thecheck instead.

Speaker 2 (55:14):
Sure.

Speaker 1 (55:16):
All right, I will roll with disadvantage.
Okay, nice, that'll do it.
88.
That's lucky because it's round.
You know round numbers looklike infinity.
Both are 10s.
Both are 10s and we got to leadus off a cliff and Riley Yanks.

Speaker 2 (55:37):
Oh, no, no, no, no, it's over this way, oh my God 70
foot drop.

Speaker 1 (55:43):
They look more like 65, but you're right.

Speaker 2 (55:46):
Um, ock leads you up here in the dead of night, okay,
uh, he takes you to um sort oflike a the outside of a cave, um
, and you can see that there'san encampment, there's fire,

(56:13):
like torches that lead into acave and like skulls, end up.

Speaker 1 (56:22):
There's, like serpent slither marks on the ground
going into the cave in the mud.
Yes, no, Exactly that.

Speaker 2 (56:33):
There's also a lot of truggle footprints.

Speaker 1 (56:41):
Oh I say is this your home or do they capture?
You guys kidnap more than justyour wife.
Yes, is that?
Yes, got it.
Yeah, I'm sorry, what I thoughtyou were Aak Truggle, oh, unda

(57:09):
is Truggle, unda.
Keep saying that.

Speaker 2 (57:18):
He goes on.
Make a realms check to see ifyou can figure out exactly what
he's saying.

Speaker 1 (57:24):
The 10.
I'd like to think that my timewith Squonch has helped me
Starting to pick up truggle.

Speaker 2 (57:35):
He explains that Unda is another tribe leader and
they've gone bad.
Aak has poisoned them.

Speaker 1 (57:44):
Oh no.

Speaker 2 (57:46):
They're terrorizing other tribes like his own.
His tribe has been kind ofdisbanded because Loka was taken
and others were killed.

Speaker 1 (58:04):
And I point to the cave mouth and I say Unda.

Speaker 2 (58:09):
He nods.

Speaker 1 (58:12):
Okay, I think.
I'm wondering if there'ssomething we can do.

Speaker 2 (58:24):
We go in there.

Speaker 1 (58:26):
No, no, no.

Speaker 2 (58:26):
Fire crossbows.
You got crossbows right.

Speaker 1 (58:31):
No, maybe we could draw them out.
Yeah, I was debating that.
I was like if there weren'tprisoners inside, I'd say we
should find a vent or somethingand drop dynamite in.
We could set a dynamite-basedtrap at the entrance and draw
them out into it.
Maybe here's an idea what if wewent to the vent and called

(58:58):
into the like, challengingeveryone inside?
Oh, like when I punched out theLJACs and I'll just start
boxing them up, I was going tosay, like then we could toss a
stick of dynamite into the firethat's right in front of the
cave, all of us in the process.

Speaker 2 (59:14):
No, no, no.

Speaker 1 (59:16):
It's like a huge, like whizbang, and then we can
grab them.

Speaker 2 (59:23):
You forgot the crossbows, you guys.

Speaker 1 (59:27):
I'm not a ranged character, I mean.
I do have a regular bow.
Yeah, I think you have themagnificent longbow right.
Uh, trusty, yeah, yeah, yeah,trusty, trusty bow and a lucky
sling.
A lucky sling, a quick Slangblade.
So we've got three magnificentones actually.

(59:50):
Yeah.

Speaker 2 (59:54):
What is this plan that you're concocting here?
Oh yeah, so.

Speaker 1 (59:57):
I was going to say, like we call into the cave and
when they come out.
Yeah.

Speaker 2 (01:00:05):
And then no dynamite or dynamite.

Speaker 1 (01:00:11):
I was thinking like if we could stay clear of the
fire, then like if they crushthe special towards us, I could
toss the dynamite directly intothe fire and like knock them all
down.

Speaker 2 (01:00:22):
You um, as you guys are talking outside this cave,
you start hearing something likechanting oh, gotta go in there.

Speaker 1 (01:00:34):
They're doing some.

Speaker 2 (01:00:36):
Flash is a firelight coming from outside.

Speaker 1 (01:00:39):
We got to hurry.
Yeah, let's roll, let's justcharge in there.
Total surprise attack.

Speaker 2 (01:00:47):
All right, I'm doing it, I'm going straight, I like.

Speaker 1 (01:00:51):
Okay, All right.
I was going to say I like thefirst plan better.

Speaker 2 (01:00:53):
I'm using my ideal right now.
Yeah, I'm going there Rescuetime.

Speaker 1 (01:01:03):
I'll ride in on the back of my tortoise as well.

Speaker 2 (01:01:05):
Earthly loads are crossbones.
I close go.

Speaker 1 (01:01:10):
I'm going to have my my shards start on my hand and
run down the cave like I'm HanSolo and Star.

Speaker 2 (01:01:15):
Wars, yeah, wow.

Speaker 1 (01:01:18):
In slow motion.
X gon give it to you Like.
Starts flaring out of mytortoise.
That's funny.

Speaker 2 (01:01:29):
Oh okay, you walk in on your classic dark ritual.
As you navigate the entrance tothe dark cavern, it gets
brighter where the firelight iscoming from.
There's just like torches setup all around in this cavern
area chamber and carry a cavernarea chamber.

Speaker 1 (01:01:51):
That's a deep stronghold, fortress.
Yeah, got it.
Uh-huh, uh-huh.

Speaker 2 (01:01:58):
Among the troggles, you see one that is clearly in
charge but, there's also aSarpathy, like in the darkness,
like watching everything, andthere's got to be like a dozen
troggles in here and you seethat one troggle is about to be

(01:02:28):
probably sacrificed.
They've got her tied up.
There's ceremonial daggers.
You know the works.
Yeah, classic Sarpathy stuff.

Speaker 1 (01:02:39):
Classic Sarpathy stuff.
Um, I Ben, I'd like to do athing.
Where did it go, Shoot.

Speaker 2 (01:02:50):
Well, everyone, no Riley like screaming, like Han
Solo.

Speaker 1 (01:02:56):
Ah, let her go.

Speaker 2 (01:03:04):
What do you want?

Speaker 1 (01:03:08):
I wanted to, uh discerning.
I once perception created aweakness or vulnerability in
someone or something within lineof sight for narrative purposes
.
Um, I kind of wanted to make uh, maybe I really shouldn't have
given up worldwide, that wouldhave been a better one.
Um, I wanted to make it so that, basically, they fear people

(01:03:29):
who can control the elements,like displays of massive
elemental power as a tribe.
Like, make them like that'skind of it.
Would it would sway them awayfrom this Arpathy and they'd be
more afraid of me.
Um, does that make sense?
Like, that's kind of what I'mgoing for and I have a, if I can
roll it, I have a plan to makeit work.
Okay, so let me see if this uhbecomes a thing.

(01:03:54):
So that's in perception.
It's not great.
Oh yeah, bernard is with me.
Um, I stand tall on top of mytortoise and I call out to the
masses.
I say, uh, what's this guy'sname?
Again, the tribe of Unda, undakneel before me.

(01:04:16):
I am a God of weather and we.

Speaker 2 (01:04:21):
Oh, my God.

Speaker 1 (01:04:23):
I say the Sarpathy, have no power over me.
Fear me, not them.
And I grab a seat of theHurricanes Out of my pack.

Speaker 2 (01:04:33):
Oh my God.

Speaker 1 (01:04:40):
I begin to conjure up our hurricane inside this cave
and I tell Riley, get the, getthe prisoners out of here.
I love my tortoise and I startcalling the power of wind and
rain within this cavern.

Speaker 2 (01:05:00):
I don't think you need to roll for intimidating
them, because this is like areally powerful Like you're all
now at risk of dying.

Speaker 1 (01:05:13):
I'm glad I put on armor.
Oh God, no, I should be able tocontrol it because I'm a God.
No, I understand.
That's probably how this works.
I wasn't sure what the sea tohurricane.
I knew it was very powerful andI knew I probably shouldn't use
it in the situation like this.

Speaker 2 (01:05:29):
Everyone in this room .
Perhaps even the Sarpathythinks you're a God.

Speaker 1 (01:05:36):
You're a God right.

Speaker 2 (01:05:41):
Yeah, immediately starts just tearing like strong
winds through the cavern andit's just like you know,
expanding instantly, expandingoutward.
You will have a few moments togo grab Loka.

Speaker 1 (01:06:03):
Yeah.

Speaker 2 (01:06:03):
In the meantime, everybody takes D12.
Six.

Speaker 1 (01:06:11):
This is considered a combat like situation.
I'm just wondering if we getthe temporary hit points from a
Hobart Good Birth.

Speaker 2 (01:06:21):
Sure.

Speaker 1 (01:06:25):
Okay, that's good time.
So then I am going to be at.
We got to get out of here.
Yeah, I immediately ride mytortoise for Loka.

Speaker 2 (01:06:39):
You see a lot of these toggles that were part of
the ceremony, just get tossedaside and, like, crash into the
cavern.

Speaker 1 (01:06:50):
For a moment, I think I actually am a God.

Speaker 2 (01:06:57):
The Sarpathy Hero Fant.

Speaker 1 (01:07:00):
Oh dear.

Speaker 2 (01:07:02):
This is not like you.

Speaker 1 (01:07:06):
I understandably.

Speaker 2 (01:07:13):
James, what are you doing?
I was going to go rush and cuther free.
Okay, make an athletics check,oh boy.

Speaker 1 (01:07:24):
I inspire.
Maybe can I use my inspiration,billy, before James does that,
just like the whole me being aGod thing, maybe we give him
some.
I give first and bonus.
So part two, that's a nine.
I give you a plus two to yourcheck.
Oh great, six, six, hi noodleNoodles.

Speaker 2 (01:07:51):
Okay, you're able to get over to her.
You can't cut her free rightnow.
You can just hold on to liketracker.

Speaker 1 (01:08:00):
It's fine.

Speaker 2 (01:08:06):
The Serpathy Hero Fant, we'll try to attack you
with disadvantage because of thewins.

Speaker 1 (01:08:16):
Let him come.
Let him come baby.
Oh okay, no disadvantage,Either way, you hit me.

Speaker 2 (01:08:27):
Yeah, make a vitality check.

Speaker 1 (01:08:33):
Is this like a poison situation?

Speaker 2 (01:08:36):
Yeah.

Speaker 1 (01:08:39):
Three, I'm plus on.

Speaker 2 (01:08:43):
So yeah, you're actually wounded.

Speaker 1 (01:08:50):
It's one poison Ben can I use shrug it off.
It says take half the amount.
I guess it's only when I takedread I can apply it to that,
but probably not right.

Speaker 2 (01:09:02):
You could apply it to the dread that I roll.

Speaker 1 (01:09:08):
I accept your dread.

Speaker 2 (01:09:11):
So the Hero Fant, just imagine it just charges
through the wins and just likelunges that you fight you in the
neck.

Speaker 1 (01:09:22):
This is a very GI Joe situation.

Speaker 2 (01:09:27):
All of the other Charmals, though, do not care
about attacking you, even Onda,who's just trying to survive.
We'll move to the next round,where you all take more dread.

Speaker 1 (01:09:41):
Oh, I have plus one block, that's right.
10th dread I have 14 out of 16.
I'm going to shrug that off.
10th dread, I do it.
So I take five dread only.
So I'm at eight out of 16.
Just out heart that and takeone dread.
Nice, we got to get out of here, man.

(01:10:02):
Yeah, this is awesome First ofall, but yeah, we need to get
out of here.

Speaker 2 (01:10:15):
Yeah, so it's.

Speaker 1 (01:10:15):
Oh, actually I'm at nine out of 16, because I have
block, because I'm still mounted, I'm still on the.
Is the Sarpathia, sarpathystill on me?

Speaker 2 (01:10:26):
It's not attached to you, no.

Speaker 1 (01:10:28):
Okay, then.
Then I think we should spendour turn getting out of here.
What do you think, james?
I agree, yeah, we retreat outof the cab Sarpathy in here.
Maybe we'll survive, hopefully.

Speaker 2 (01:10:43):
At this point, there's no chance for everyone
to get on your tortoise.
Yeah, maybe so how be at likeRiley's nimbleness to escape.

Speaker 1 (01:10:58):
Ben, how about this?
What if I take a little bit oflike another round of damage but
I use my tortoise and myself toblock, like to kind of shield
them from the winds?
Does?

Speaker 2 (01:11:11):
that make sense Okay.

Speaker 1 (01:11:12):
So did they have a better chance or did they?
Don't take damage, maybe Icould.
I mean, face will steed it.
Sure, let me see if.
Yeah, I'll just roll a wheelerand see if I can actually Hold
on.
I'm going to give him a talkand be like Galen, like this is

(01:11:37):
your time.
I know you can do it.
Then I'm going to roll to seeif I can't give him advantage to
this role.

Speaker 2 (01:11:46):
Nice.

Speaker 1 (01:11:48):
Okay, you have advantage for this.
Somehow, over the din and gustof wind, I can hear your voice
cutting through it, giving meinspiration.
Wow, it's good that you.
Well, the first roll, I meanthat's going to be an eight.
I'll give a quest point to makethat a nine, the first one.

Speaker 2 (01:12:05):
You are minus one.

Speaker 1 (01:12:06):
I don't know if you're factoring that in, it's
going to be an eight.
Still Wait, this is wilderness.
This is wilderness time plustwo.
No, yeah, it's still going tobe an eight.

Speaker 2 (01:12:17):
Okay, success with a twist.
What a twist so you're able topick them up Just kind of wanted
to shield them yeah.
Okay, I think the twist is theSarpathy is going to attack you

(01:12:47):
again.

Speaker 1 (01:12:48):
I accept these still have disadvantage from the
blustering wind.
Yeah, nice Disadvantage, notadvantage.
All right, I was like oh man.

Speaker 2 (01:13:06):
So it's a hit with a counter attack.

Speaker 1 (01:13:13):
Okay, my plus two to attack.

Speaker 2 (01:13:20):
Does to dread to you.

Speaker 1 (01:13:23):
I think I miss it.

Speaker 2 (01:13:27):
Yeah.

Speaker 1 (01:13:28):
All right.
So I'm still mounted at takeone dread.
I'm still at 16.
And then I take poison damage.
I think I'm still poison, right.
I don't like to ask about thesethings, but just got to keep it
honest.
Got to keep it honest, okay.
And then you take like 30damage from poison.

Speaker 2 (01:13:54):
The it's called hurricane damage.

Speaker 1 (01:13:57):
Okay, three dread.

Speaker 2 (01:14:04):
Okay, riley, you will take half that.
Just take one dread.
Now it's just a matter ofgetting out of this hurricane.

Speaker 1 (01:14:17):
Okay, does the seat of hurricane give me any ability
to like Stop it too?
Or is it just like, once youunleash that power, yeah, yeah,
so the power company is going tobe destroyed?
Fine, I will make friends withthe other tribal tribes now.
Yeah, they'll believe me to beGod.
So probably we'll wonder whatlike force of power destroyed

(01:14:41):
one of those locations, justbasically a technical nuke from
orbit?
Yeah, can I?
I want to do my second pep talkand heal George.
I accept it's like, george, yougot this man, you got to.
I know you just stay keyed up,stay keyed up.

(01:15:01):
You can make it and like do Dsix to him, but I got a role, I
succeed, you succeed and Six,six, amazing, amazing.
Thank you, my lawyer.
List of chums.

Speaker 2 (01:15:21):
Okay, make a wilderness check, george.

Speaker 1 (01:15:24):
Come on, baby Good times Come on.
Oh no, do you have a lend ahand?
Still Use the question Like,please, yeah, yeah, I'll use it,

(01:15:46):
quest point, and I'll re rollthat for him.
I'll use it.
I'll use it, um.

Speaker 2 (01:16:00):
All right, it is meant to be.

Speaker 1 (01:16:08):
What is your typical?
Also a three.
That was Mmm.

Speaker 2 (01:16:17):
Bernard left just to see how he did.
I'm not sure.
Okay, Well, it takes you to Uhrounds basically to get out of
here.

Speaker 1 (01:16:31):
I had a feeling, whoa , I use it.
I'll use the quest point tohopefully shrug this off again.
Can I use my last question tobump that up to six?
I think I can.
I think I can.
I'll take you to the same thing.
Yeah, okay, so I had 11 out of16.

(01:16:55):
I'll take Six minus one five.
So I'm at six out of 16.
I am going to use another questpoint to do stuff.
I'm nice, take one damage, I'mstill doing pretty good, but I'm
like If I actually get hit,I'll die.

Speaker 2 (01:17:15):
Right.

Speaker 1 (01:17:15):
I think I got that very well.

Speaker 2 (01:17:17):
Thank God, take another three, all right.
When you get out of the cave,where do you run?
You see virtually in Zona, andbuck who Run immediately left
you.

Speaker 1 (01:17:33):
Yeah, zona knows about self preservation Run
towards the water.
Run towards the water Like thisway, or what's this face?
Keep scrolling, so make sureyou follow.
Yeah, yeah, that's true.

(01:17:56):
Yeah, forget about.

Speaker 2 (01:17:59):
Yeah, where does he want us to go?
Let's see if he survived thechaos.
Oh no, he survived, he survived.

Speaker 1 (01:18:10):
Come on, he survived.

Speaker 2 (01:18:13):
He survived.
And then it's tragic.

Speaker 1 (01:18:20):
I mean he was taking damage too.
You know, and yeah, let's seeit what sort of role.
I consider him an ally.

Speaker 2 (01:18:32):
So he definitely gets some courage For my.

Speaker 1 (01:18:34):
Habrik of.

Speaker 2 (01:18:34):
Merth.
Well, I just want to like justmake yeah, If we just went by
the damage, she would have diedeasily.

Speaker 1 (01:18:43):
Yeah, I'd like to believe he's hiding behind my
tortoise.

Speaker 2 (01:18:48):
Yeah, I'm just going to roll Success with a twist.

Speaker 1 (01:18:54):
Okay.

Speaker 2 (01:18:56):
He's alive, but badly injured.
That's fine.

Speaker 1 (01:19:01):
I will.
Can I use this on NPCsInspiring order to heal courage
To an ally?
That possible, then Can I use Ishould be able to To do what To
heal?
Use inspiring order to heal 1d6courage to an ally.

Speaker 2 (01:19:23):
Can I use?

Speaker 1 (01:19:24):
it on.
Yeah, yeah, okay, I'll pull,locke it within eyesight of him
and I'll say, okay, you got toget, you got to pull through for
your mate.
It's barely works.
Roll a d6.
He gets four hit points backLike for you know, narrative
purposes.
He regains some life and vigor.

Speaker 2 (01:19:47):
Yeah, you see him look into his mate's eyes and a
new, a second wind comes, a newhope.
Any, he limps forward, leadingyou Through the high wild,
through the high wilds, the, theTorential winds Like screech

(01:20:13):
behind you.
He, actually he, doesn't Liketake you anywhere beyond, like
ducking Into sort of a ditchNatural like place to Escape the
winds.
Sure, and so you guys spend thenight huddled there With these
two struggles.
What do you say to each other?

(01:20:35):
Well, I'm a god.
Now, it would have been nice toget some information out of
those.

Speaker 1 (01:20:42):
So pathi?
But destroying their evil cavetemple, yeah, maybe we can go
back.
And when the winds have dieddown, and.
It's terrible.
Yeah, just crazy.
You're in a terrible.
Yeah, just crazy.

(01:21:02):
He's like on the wall.

Speaker 2 (01:21:06):
Gailin, you're still poisoned.
Yep, yep, so After, after,about it, you know a while
you're going to be down to onecourage.

Speaker 1 (01:21:19):
It's just coursing through your body, yeah, yeah,
yeah.
And so you know you're stillpoisoned.
Like can I use?
Like Wilderness to To likepantomime his issue.
And if there's any cure thatthey're aware of, you don't even

(01:21:40):
have to say anything becausethey look up and they see me
collapsed on top of my tortoise.
It's like kind of like Fangholes in your neck.

Speaker 2 (01:21:49):
Yeah, like heaving breaths is Icar pours out of my
neck from the fang holes Uh.
Happens often.

Speaker 1 (01:21:56):
I speak much better Um Than the nog as a British
accent Hello, hello, thank you.
You need to excuse my husband.
He's a simple man.
He's out of sorts when I, Ithink, when John.
Cleese is Robin Hood with allthose scouts.
Yeah, what did he say?

(01:22:19):
Hello, hello.

Speaker 2 (01:22:24):
How long have you been in the business?

Speaker 1 (01:22:26):
Four for one.

Speaker 2 (01:22:28):
That is a long time.
She says, uh, everything isdestroyed.

Speaker 1 (01:22:42):
Everything is destroyed.

Speaker 2 (01:22:44):
The plants you'll need.
Oh jeez, do you know whatthey're called?

Speaker 1 (01:22:51):
where we can find them again.

Speaker 2 (01:22:59):
Let me consult.

Speaker 1 (01:23:02):
The Tome.

Speaker 2 (01:23:04):
The Tome, the Old Tables.
Talk amongst yourselves.

Speaker 1 (01:23:15):
The Industrial Revolution was neither
industrial nor revolution.
Discussed Good ol' coffee talkwith Linda Richmond From the
tortoises back.
I kind of bring up my head andI lock eyes with um it's her

(01:23:36):
name again, but um, virtually Isay virtually.
See, we'd use some good asbulwarks to you before passing
out.

Speaker 2 (01:23:48):
That was the stupidest thing I ever saw.

Speaker 1 (01:23:52):
I say but you live to tell the tale and I pass out
again, but I like stupid, justto kind of choke you with a like
.

Speaker 2 (01:24:06):
She says um, you need something called Dryad's Beard.

Speaker 1 (01:24:14):
Oh, dryad's Beard, all I got, is it done on my chip
and creeps this'll.

Speaker 2 (01:24:23):
I ain't gonna do it.

Speaker 1 (01:24:25):
And Karen Crystals.
I say uh, where can we findsome?

Speaker 2 (01:24:33):
Yeah, Could have found some here, the High Wilds.

Speaker 1 (01:24:44):
But we've obliterated the High Wilds.
They're now unlivable andthey're irradiated.
It's like totally destroyed.

Speaker 2 (01:24:55):
Yeah.

Speaker 1 (01:24:57):
How bad, how badly did I mess up their environment
with my seat of hurricanes.
I thought it was really goingto be mostly that cave, but I
feel like it's a lot worse.
It's going to be about a yearbefore things grow back.

Speaker 2 (01:25:11):
Yeah, I don't know.
I mean definitely this hex iskind of messed up.

Speaker 1 (01:25:17):
Was this 1320?
I'm going to write that down ina list of locations Destroyed
by George's herping.

Speaker 2 (01:25:28):
I'm going to see which hexes it goes through.
I'll do three of them?

Speaker 1 (01:25:34):
What if I destroy a dump?

Speaker 2 (01:25:41):
Oh my gosh.

Speaker 1 (01:25:45):
Goes through 1321.
Okay, wow, come on, come on,come on.

Speaker 2 (01:25:51):
Almost this one, 1212 .

Speaker 1 (01:26:02):
You said 1220.
Oh man, at the very least it'sgoing to get their attention.
See a Bernard it's a clothright here.

Speaker 2 (01:26:10):
See a Bernard, it's a good one.

Speaker 1 (01:26:17):
That is the only place for dry add beards.

Speaker 2 (01:26:27):
All right, the night passes and wake up to a serene
morning when the hurricane isfinally passed.
Should we end it here?

Speaker 1 (01:26:42):
Yeah.

Speaker 2 (01:26:42):
I think so.

Speaker 1 (01:26:44):
The search for dry add beards.
I'd like to believe that theseat of hurricanes actually did
a number for the Sarpathiaoperations Like maybe disrupted
some supply lines, uprooted someof their like little scouting
areas in those hexes, becausethose hexes are right around the

(01:27:06):
temple.
They're going to notice.
I don't know what's coming forus.
We got more where that camefrom.
Pull out the second seat ofhurricanes.

Speaker 2 (01:27:23):
So you guys, next time, I mean you could try
searching the wilderness forthis, or you could probably go
to dunk and find a way to LikeI'll pull it up, bring him into
dunk.

Speaker 1 (01:27:36):
He's like all sweaty, I'll run to an apothecary.
I like it.
That was awesome.
Do some XPs.

Speaker 2 (01:27:48):
XP.

Speaker 1 (01:27:51):
XP, let's go All right.
So you know, hurricanes are onetime use.
That's fine, it was worth it.

Speaker 2 (01:28:10):
Yeah.

Speaker 1 (01:28:11):
What do the Sarpathy look like, julie?
Yes, we've never physicallyencountered one yet.

Speaker 2 (01:28:17):
I don't believe they've only been an existential
threat.

Speaker 1 (01:28:20):
We've seen shapes and shadows in the distance when
they destroyed our village, butthis is the first time I locked
eyes with one as it bit into myneck.
I'm not sure how many peoplehave been rejected.

Speaker 2 (01:28:29):
It's plus 100.
So you encountered a Hierophantor Hero I don't know how you
should say that.
Hierophant and those are sortof their high ranking magic
wielders and a lot of them havemutations, like having two heads
For arms.
Yeah, snake, arms like snakeheads for hands, yeah, and the

(01:28:55):
most popular Sarpathy looks like.

Speaker 1 (01:28:58):
It's got a cute snake people.
They're like a culty serpent.
Folk Quarity, quarity, worshiptheir evil god.

Speaker 2 (01:29:10):
Nick Quarity.
The whole Mucklin's region hasthis undercurrent of Sarpathy
causing trouble in the area.
There's going to be like awhole campaign that we do.
We have yet to really write it,but we have the first part
adventure that we made, that'sthe end of the beta.

Speaker 1 (01:29:30):
Yeah, it's the first part of the multi-part adventure
, isn't it?

Speaker 2 (01:29:37):
So, getting to XP, you completed the quest to save
Loka, Loka Loka.

Speaker 1 (01:29:45):
Loka.
So first time encounteringTruggle, say you solved that
problem creatively.

Speaker 2 (01:29:55):
I hope that that Sarpathy lives to go back and
tell them.

Speaker 1 (01:29:58):
The hurricane dad.
There's a god that wieldshurricanes.
We did not account for this inour plan.
Retreat everyone.

Speaker 2 (01:30:07):
Okay, cool, we're going to go back and talk to the
other guys.
We're going to go back and talkto the other guys.
We're going to go back and talkto the other guys.

Speaker 1 (01:30:14):
We're going to go back and talk to the other guys.
Retreat everyone, okay cool.

Speaker 2 (01:30:22):
I appreciate that was creatively Exploring location.

Speaker 1 (01:30:26):
Yeah, high-wilds yeah .

Speaker 2 (01:30:30):
Counter new creature Mm-hmm.
Truggles, truggale,significantly counter with an
NPC which is Urchly, I would say.

Speaker 1 (01:30:42):
Yeah.

Speaker 2 (01:30:44):
And you did not find a relic.
You built on your relationship.

Speaker 1 (01:30:54):
Not particularly.

Speaker 2 (01:30:55):
We told stories and stuff.

Speaker 1 (01:30:57):
Yeah.

Speaker 2 (01:30:59):
Well, I kind of want to make that count.

Speaker 1 (01:31:03):
We did kind of get into it about fishing up on the
dock of the bay.

Speaker 2 (01:31:10):
I think it's like Capstan yeah, stuff that builds
the mythos of your relationship.

Speaker 1 (01:31:17):
Yeah, mythos, I like stories.
I think that we officiallycraft something that's like
adding stories, becausesometimes, when you're like
adventure, after adventure.
It's hard to keep hammering onthe same thing.
That is essentially whatconnects you as a character.
Why do you keep?

Speaker 2 (01:31:35):
gambling.
Riley, I think it's especiallytough with just two people.
Yeah.

Speaker 1 (01:31:41):
Because it's not swapping or whatever.
I think that adding stories isgreat Because, like you said,
you really do add the mythosyeah.

Speaker 2 (01:31:52):
It's all about building flavor.
We're all about flavor here.

Speaker 1 (01:31:55):
Oh yeah, flavor town.
It gets you to town PopulationS I'm going to find Yi Fieri Ben
.
What is the?
It gets you here?
You want to?

Speaker 2 (01:32:07):
try it again.
It's like an A1 commercial.
Yeah, it's right.

Speaker 1 (01:32:14):
It's right.
I can always rely on you toknow what it's from.
Ben has an amazing memory.
Parable things, it's true.
A1 steak sauce jingle, yeah.
And then we both used ourideals.
I did Wow, wow, get ready.

Speaker 2 (01:32:42):
That's your idea.

Speaker 1 (01:32:43):
I remember the grabbing of the hair.
Yeah, wow, ben has that on,like not, he's got a textbook
work on it.
It's looking at it, the icon onhis desktop is still of that.
He double clicks it and itlaunches right to that YouTube
video.

Speaker 2 (01:33:00):
It gets you here.
I watch it 400 times a day.

Speaker 1 (01:33:03):
Let's go On loop Three seconds on loop.
But yeah, we both used ourideals Rescue someone from
danger.
For me, charge and head firstinto danger.
I did not use my A1 steak sauce, the stream today brought to
you by A1 steak sauce.
A1 steak sauce I want steaksauce.

Speaker 2 (01:33:22):
I want steak sauce.
Enter the code LANDAVIM to get10% off your order.
Yeah, I want steak sauce.
Get 10% off your order.

Speaker 1 (01:33:31):
Yeah, vote for the LANDAVIM steak sauce for the
next flavor of A1.
It goes great on saupathie meat.

Speaker 2 (01:33:42):
And Wally's Waffles Worgs okay.

Speaker 1 (01:33:46):
Brought to you by Wally's Waffles, worgs Norg's
Noodle, nook Noodles that arepretty good.
Ben, would you say that Idestroyed something
indiscriminately?
You did.

Speaker 2 (01:33:57):
That's my flaw.
And that felt good felt goodMore than ever you destroyed
something.

Speaker 1 (01:34:05):
So it's going to be seven XP for me.
No one, two, three, four, five,seven XP.
Wow, no eight XP, because webuilt in a relationship.
It's a lot of XP this time.
Amazing, this is a profitableadventure.

Speaker 2 (01:34:20):
It was.
Did you also pursue yourpersonal quest, the Serpathy we
did?

Speaker 1 (01:34:27):
Oh my gosh, oh my gosh, that was a mega quest.
Oh my gosh, I think you'regoing to almost level again.
But I'm going to pump someskills.
You've got to pump up theskills, pump it up.
You've got to pay all the bills.
I've got to pay my telephonebills, pay my automobiles.

Speaker 2 (01:34:50):
If you do, then maybe we can chill.

Speaker 1 (01:34:54):
That was a good time, I think, to use the Cedar
Hurricanes.
There's no better time thanthat, because I wasn't aware of
how much it was a great like.
Serpathy opening salvo.
It's the first encounter, justlike hitting with everything we

(01:35:17):
got.
I mean I guess that's the thingright, like I'm so used to
sitting on powerful items, butwe've been using them.
Like we gave away the egg ofinsight, used the Cedar
Hurricanes, I mean all powerfulitems that normally you just sit
on and never use.

Speaker 2 (01:35:31):
We still have the incredible, powerful map.
Yes.

Speaker 1 (01:35:35):
And a bear skin of Truvia.
Yeah, the bear skin of Truvia Igot to use that more.

Speaker 2 (01:35:46):
Cool, yeah, I mean.
Well, I was going to say it'ssomething that you could
probably use on a wyvern.
That's a good idea.
Maybe the wyvern is dead, whoknows?

Speaker 1 (01:36:01):
Yeah, it's going to starve to death slowly.
Yeah, it's going to starve todeath.
It needs to find a new roost indump it's good, I like that.
It's canon.

Speaker 2 (01:36:22):
It's canon, all right .
Thanks everybody for watching.

Speaker 1 (01:36:26):
Yeah.

Speaker 2 (01:36:27):
Everybody for joining in on the fun today.
We'll catch you next week, Ithink.

Speaker 1 (01:36:34):
Yeah, I think so.
Next week, the first episode of2021.
Oh yeah, season two.

Speaker 2 (01:36:43):
Yeah, are we going to like rebrand it as season two
next week?
I guess we could.
I hadn't like put a lot ofthought into it.
20 episode seasons okay.

Speaker 1 (01:36:53):
Yeah, there we go.

Speaker 2 (01:36:57):
20 episodes Awesome.
Happy holidays everybody.
Yeah, Stay safe Thank you toour patrons like Julia, and if
you want some more fun of LandedMeme stuff, we post creatures
on our Patreon.
We're also starting to post anew comic we're working on.

(01:37:19):
Yeah, actually, just go first.
Two pages were shared, which ispretty cool, so we're going to
do that as a weekly thing for awhile and yeah, all right, see
you next time.

Speaker 1 (01:37:33):
Bye.

Speaker 2 (01:37:34):
Bye.
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