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November 27, 2023 83 mins

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Unearth the secrets of Dungeons and Dragons character creation with our special guest, Fable - an expert in the realm of tieflings and clerics. Journey with us as we craft an exceptional tiefling cleric named Dal Solice for our Phandelver and Below campaign, guided by Fable's seasoned insights and our Thanksgiving-induced creativity. We navigate through unique character artwork, detailed backstory, and discuss the potential of using either milestone or XP leveling for the campaign. 

Ever wondered about the nitty-gritty of spell selection and character development in D&D? With Fable's expert guidance, we explore the intricacies of cantrips and first level spells available to a cleric character, including Guidance, Spare the Dying, and the racial spell Thaumaturgy. Get an insider’s view of the character selection process from the allocation of ability scores to the backstory with an emphasis on the hermit background. Moreover, we shed light on the excitement of equipment selection that enriches the gaming experience.

We wrap up the episode with a discussion on the future plans for our campaign, including a sneak peek into our upcoming playthroughs and standalone topics. Plus, find out how our characters, a warlock and a monk, fit into our group name, "The Heroes of Havoc," and how the warlock's love for vices may affect his actions in the game. So, buckle up for a fun-filled episode, whether you're new to D&D or a seasoned player, there's something for everyone to enjoy and learn from!

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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Andrew (00:07):
Welcome one and all to another fantastic episode of
legends, loot and lore.
I won't spoil the surprise.
We have a very special guest inthe recording studio today with
us.
But first of all, joe, welcome.

Joe (00:21):
Welcome back, andrew.
Good to see you, as always, andeverybody out there in DND land
.

Andrew (00:26):
Hello, we are back from a very happy Thanksgiving.
Joe, how was, how was?

Joe (00:31):
yours?
I had a fantastic day with myfamily.
How was yours?
It was terrible.

Andrew (00:36):
No, I'm kidding, it was, it was.
It was very nice.
Catherine made a beautifulFeast.
It was.
It was just amazing.
It was delicious.
Well done, catherine.
She made me extra stuffing,which I'm really thrilled about,
so so that that's alwaysexciting.

Joe (00:54):
I had a good one.

Andrew (00:55):
I made my turkey and I think was the best turkey I made
yet you were telling us aboutthis earlier, so so tell us your
secret, joe.

Joe (01:02):
So the turkey bags, do you cook them in the bags?
Well, the bags tell you the baginstructions.
They cut a hole in the bag.
I didn't do it this year forsome stuff I saw online and it
came out perfect Twenty poundturkey four and a half hours
later Beautiful, interesting, Ihope everybody out there.

Andrew (01:18):
That's a good thing to do.
Yeah, that's a good tip foreverybody.
As I say, this is we are notjust a DND podcast.
We are now branching off intointo cooking as well.
There's there'll be a cookingsegment now.

Joe (01:28):
Don't tempt me.
I will start doing it fromHeroes Feast Book and I'll start
cooking different items andwe'll bring them over and we'll
have them at our adventures.
I think that's a fantastic idea.

Andrew (01:37):
We should we should, we should have, we should have a
food segment and cook thedifferent things, because
they're coming out with a secondcookbook.
I saw that, yeah, so I thinkthat that's a perfect
opportunity to to make some foodand try it out.
I don't why not?

Joe (01:52):
Things are a little hectic right now, but we'll look at
that In the new year.
Exactly Now.
We're not.

Andrew (01:55):
We're not going to add it as a segment to one of the
other episodes.
Right, exactly, I'm all for that.
I'm all for food, so excellent.
So today's episode we are firstgoing to talk about this, this
week's adventure campaign.
We are then going to dive intocreating our third character for

(02:16):
our, our actual play segmentswhen we, when we go through this
, so everybody gets a feel forhow to play a level one
character.
We'll go through leveling upand all that fun stuff
throughout the episodes, butwe're going to create a tiefling
cleric, so kind of a hybrid weneed, we need a healer.

(02:37):
We determined that we needed ahealer in the party because
because between the two of uswe're going to die.

Joe (02:43):
Well, yeah, I mean both of our character.
Neither of our characters hadany great constitution and both
of us were got no strength,nobody.
Nobody has any kind of healing.
It's like, hey, we need to pickup a lot of potions.

Andrew (02:53):
Yeah so.
So we determined that we'regoing to create a third
character and, catherine, youhave to be a ruthless DM.

Joe (03:00):
Don't let us, like you know , use a bonus action to drink a
potion.
We need a full action to dothat.

Andrew (03:06):
Catherine can't respond.
She doesn't have a microphone.

Joe (03:08):
I'm saying I'm putting it out there in the land so that
she can hear it when she listensto the podcast and she can
remember she doesn't, shedoesn't listen to the podcast.

Andrew (03:16):
I know she's got enough of her own podcast.

Joe (03:18):
The rest of you, other people, please do.

Andrew (03:21):
Yes, please Listen we beg of you.
Listen, so they're alreadylistening to you.
Can't beg the people that arelistening to listen, because
they're already listening.
Please listen to us in thefuture, please, no, no, the
thing is, please, share thispodcast with your friends.
There you go, see, and you knowwhat.
Share it with your enemies toshare with.

Joe (03:38):
Share with the enemies.
Absolutely, you can find somecommon ground to come together
this holiday season in bondingover our podcast there you have
it.

Andrew (03:45):
Our podcast is bringing people together.

Joe (03:48):
Anyway, so amen to that.

Andrew (03:49):
God bless us everyone.
So so to make a long story justslightly longer, we invited a
special guest to to help uscreate our tiefling cleric,
because we we have a tieflingexpert in house with us

(04:10):
traveling through theneverwinter to to our house From
distances, great, greatdistances.
All the way from next door Isour, is our friend Fable Hi,
fable Hi.

Joe (04:28):
Hi, hi Welcome.

Andrew (04:30):
Welcome to the podcast.
We are so excited to to haveyou here and share your your
love and expertise of tieflingsand and and clerics as well.
So this is this is veryexciting.
We're going to we'll get to allthis in a moment, but but how
excited are you to create yetanother tiefling, very excited

(04:52):
Very.

Fable (04:52):
I think the hardest part was picking out which tiefling
design I should use.
There's so many.

Andrew (04:56):
Got it.
So so you're.
You're an art, not only a D&Dplayer, but a talented artist.
So you, you, you start with theartwork of the tiefling and
then go from there, correct?

Fable (05:09):
Yeah, art first, character sheet later.
They don't have a name untilthey have a character sheet.
Is how it goes.

Andrew (05:15):
Got it All right?
Well, we will.
We will get all into that.
For now, bum, brum, drum roll.
That's right, we are going totalk about this week's adventure
in the campaign of what.
What is our campaign again, joe?
Tyranny of dragons.
Tyranny of dragons.
We really got to name youradventure group in this one.
We got we on Monday.

(05:36):
We should like throw it out andlike, hey, we need names for
the adventure group this time,so so we can start calling it by
that.
Yeah, yeah.

Joe (05:43):
So so we're going to start with the adventure group.
We're going to start with theadventure group.
We're going to start with theadventure group.
We're going to start with theadventure group, so so we can
start calling it by that.

Andrew (05:53):
Yes, I, I I named our adventuring party for for
whatever we're going to.
Well, we're going to play thefandelvern below.
So I called us the the heroesof havoc, because I I have a
tendency to think that that'swhat's going to.
I have a feeling we're going tobe creating some, some havoc,
are we?

Joe (06:10):
revealing what characters we're playing, or are we going
to wait until we start playing?

Andrew (06:14):
Why don't we, why don't we say that for the end of this
episode, We'll we'll, we'llbreak it down.

Joe (06:19):
I have a comment about what you named it, but I don't want
to make the comment becauseit'll reveal.
So we'll save that for thereveal for the end of the
episode.

Fable (06:26):
That's for last.
Yes, okay.

Joe (06:30):
I don't know about the best , but it'll be an interesting.

Andrew (06:32):
So anyway, something for last, yes.
Whether that's best, who knows.

Joe (06:36):
So in the tyranny of dragons saga.

Andrew (06:39):
Yes, yes, we are.
We are still in the tomb slash.

Joe (06:43):
Temple, temple, diderius.
Yes, so, uh, last time defeatedthe um, well, not the last time
.
Two times ago you defeated themosaic of the.
Uh, chimera.

Andrew (06:58):
Yeah.

Joe (07:00):
Uh, and then you guys continued the, the ancient web
browser.
We, we defeated it.

Andrew (07:06):
The ancient web browser.

Joe (07:10):
Don't you remember mosaic?

Andrew (07:11):
No, is that is that?
Are you, are you?

Joe (07:13):
too young for that?
No, I can't be that young.
I've never heard of mosaic.
Wow, okay, I'm dating myself.
I had the new one.
I mean I, I remember Ash Gives.
I remember, uh, what was thedog?
One again, um well, that's.

Andrew (07:24):
That's a search engine.
That's not a browser.

Joe (07:27):
Mosaic was the actual, like internet explorer and those
mosaic was it's ringing a bell,but I have no visual memory of
it.

Andrew (07:36):
But anyway, that's okay.
So anyway, I'm dating myself.
Go ahead, I apologize.

Joe (07:43):
So you guys were standing in the middle of this room after
you had defeated it and you hadthree potential passageways to
go through.
To the north was a doorway thatsaid safe.

Andrew (07:56):
No to the safe.
This was.
This is what was confusing thehell out of us.
It was cause the north waspointing to the right, so it was
to the west, which was theupward direction.

Joe (08:05):
Right, there's a room that said safe, Correct, but the door
was closed.
To the north was a doublebanded door, double door, a
wooden banded iron that wasbulging, but you couldn't tell
what was actually bulging it.
And then to the east was ahallway that went downward and
it dropped 15 feet before youcould stop seeing what you were

(08:26):
actually seeing.
Right, eventually, after muchdiscussion and debate Much, you
know, this is really liketypical of you guys.
You guys ended up talking abouteverything and then we
overthink these decisions.
No offense, bill.
Bill starts the conversationand then everybody else gets
involved and all of a suddenit's either cat or you, just

(08:47):
like I'm going over this onewho's coming with me.

Andrew (08:50):
Let's just, let's just, let's just do this Like it's
just like I didn't, I didn'tfeel so.
So I'm I'm of the school thatif, if this is a temple tomb and
there are tons of dead bodiesof people that have not made it
through this place, I feel thatsomebody marking a door safe, I
don't trust it Exactly, and abulging door, I don't trust it.

(09:14):
Like, Exactly.
So I'm, I'm, I don't, I don't, Idon't, I don't feel good about
either one of these decisions.
But so you guys went to thedoor that was marked safe.

Joe (09:23):
Yes, well, well, bill, did I?

Andrew (09:25):
stayed back.
Well, you, you hung back.
The rest of us hung back.
Bill was like okay, I was likeI'm going to go in here.

Joe (09:29):
Exactly, it's safe.
You know, it's obviously safe.
It says safe.
So you walk, you walk in thereand the door actually says the
room actually has anotherwriting on the another wall that
says safe.
And then above the door, abovethe on the wall, was a, a, a
basin.
That was brass, that wasattached to the wall with a
lever next to it, and the wellhad water in it about 20 feet

(09:52):
down.
So they would.
You had a bucket on there soyou could pull the water up
Right.
However, after about I think itwas less than a minute, I think
it was like a couple of secondsthe water disappears.
You pull it up out of thebucket and it disappears Right.
So eventually Bill got the ideahe had an ability to create a

(10:12):
water elemental temporarily.
He had the water elemental fillup the bucket, pour it into the
basin right, which activatedthe lever which poured the water
down into the wall, cause therewas a hole in the wall that the
basin drained into Right andyou could hear it draining
through.
Nobody could figure out whereit was going at the time.

(10:34):
Still to this day, nobody knows, we do not know.
So then you came back out andthen Bill took his water
elemental and had the waterelemental squeeze through the
empty space on the other side ofthe door that was bulging and
was able to determine that therewas a giant boulder sitting
right on the other side of thedoor.
So it was decided no, this isnot a safe idea to go through

(10:56):
this door either.
Then everybody was looking atthe hallway that went downward.
So they're saying how do we gothrough here?
Finally, frank was like youknow what?
I'm just going to go down andI'm going to start looking for
traps.
Right, smart man, frank didfind a trap.

Andrew (11:09):
Yes, he did.
Everybody avoided it, thank God.
Well, he disarmed the trap.

Joe (11:14):
Did he disarm?

Andrew (11:15):
or did he just disarm the trap?
He disarmed the trap.

Joe (11:17):
Then, as you got down in there, you were in another room.
In this room there was a smallhole in the wall that only a
small scattered creature couldget through and as Thoridin is a
small scattered creature as adwarf, he went through and he
got into another room on theother side of the wall and he
was like, okay, there's reallynothing here, some storage

(11:38):
containers that have nothingreally of note in here.
Then he starts looking around,sees a doorway out of that room
and it's expands into a largerbuilding which turned out to be
the building on the outside ofthe temple.
I'm like this is starting tolook familiar, exactly, and as
it was recognized to be the sameplace, thoridin came back in.
Then you guys went east intoanother room which had a bunch

(12:04):
of sarcophagus.
Is in there Sarcophagi,sarcophagi?
Thank you for the correction.

Andrew (12:08):
Or sarcophagirl, I mean, I'm not.

Joe (12:13):
In this case it's just a plurality of sarcophagus.
How do we know?
His name is Gus.
So so then Bill I believe itwas Bill heard something in the
back of his head that told himthat as you walk out of the room
, you have to as you open thedoor to leave the room, you have
to hold your hand in thecertain way that this certain

(12:35):
religion did back in the day.
And he opened the door and hewalked out and everybody kind of
followed him into what appearsto be a throne room.
Right as you get into thethrone room, you see a pile of
treasure at the center of theroom, in front of the throne,
and a 12 foot man sitting on thestone on the throne who asked
and I'm paraphrasing leave adonation if you want to get your

(12:58):
wisdom, get advice.

Andrew (12:59):
Right, and everybody was kind of like Zoltar, you got to
put a quarter in the machine.
Exactly, I want to be big, getyour future, get your wish.

Joe (13:09):
Is this going to be Thoradin's wish?
He wants to get big, maybe.
Maybe That'd be hysterical Aneight foot dwarf Right.
So after a lot of again tocontinue debate about what to do
and how to go about it,everybody else left the room so
Frank could do someexperimentation.
And Frank took some of thetreasure and he walked around
the room and nothing happened.
Then he took some of thetreasure and he threw it out of

(13:31):
the room and we're enteringcombat.

Andrew (13:34):
That's right.
Speaking, speaking of big,what's his, what's his name?
Catherine Tom Hanks, no, thekid from big.
Oh, david Moscow, david Moscow.
We saw David Moscow today.
He was, he was.
He was talking about his newbook at the the New Barnes and
Noble.
Really, that just opened up inparameters.

(13:56):
Interesting, yes.
So coming full circle.

Joe (14:00):
Yes, so that was that's okay, that's okay.

Andrew (14:03):
I thought I had to.
I had to mention that.

Joe (14:06):
So you were about to enter combat, but at the time that it
was it was kind of late and thecombat was going to last a while
, so we called it a night there.

Andrew (14:12):
Well, at least we advanced through the dungeon.
I make you a little nervous.
You're like this is going tolast a long time.

Joe (14:16):
Well, I don't know about a long time.
It's going to last a whilebecause there's some shenanigans
Okay.
So so shenanigans.

Andrew (14:29):
Can I roll for persuasion for you to like tell
me?
Give me a hint as to what theshenanigans might be, Catherine,
I need a number, or actuallyFable.

Joe (14:37):
I need a number 16 to 25.
17.
Okay, you get no bonuses.
It's a straight roll.

Andrew (14:48):
D 20.
Yes, all right, I'll roll mythord and D 20.
That will legitimately be a nat20.
Wow, that will be a nat 20.

Joe (15:04):
So the boom the influence, the, the clue that you will have
.
Yes, the thing about thiscombat is you didn't see that
coming.

Andrew (15:21):
You didn't see that coming.
That's the clue.
Yeah, okay.

Joe (15:30):
I'll see if I can think of another one, but I don't want to
get something out of givingaway.

Andrew (15:35):
That doesn't seem like no, that's not really enough of
a clue.
Like a sufficient clue for aNat 20.
Like not not a, that was, thatwas an unmodified 20.
Just, you should have done thatagain.

Joe (15:48):
No, no, no, no, no.
That's.
That's the clue, oh, 12.
The clue is you should havedone that again.

Andrew (15:57):
Okay, that's the clue Okay.

Joe (16:02):
All right.

Andrew (16:05):
Back to Okay.

Joe (16:10):
Okay, let's just go back to the first one.
I don't know, okay.

Andrew (16:17):
I'll just go back to the first one.
I'm bold, no, no, no, let's getready to fable.
What was that fable so creative?
Right, that was?
That was amazing, All right.
So so now our, our residentexpert.
We have determined already.

(16:39):
Normally we roll some of thisfor the randomness, but we knew
we wanted a healer, so wesettled on cleric.
And what better than to haveFable here to talk about
tiefling, since we haven't donea tiefling yet and they are one
of the basic races.
So I feel it's rude to callthem basic, but they're the best

(17:02):
.
They're the best, they're thebest of the basic.

Joe (17:05):
They're a basic race in the fact that they're in the basic
rules.

Andrew (17:11):
Right, this tiefling is not ordering a pumpkin spice
latte at all.
Black coffee, only Black tea.
Fable.
What would be this tiefling'sdrink of choice if they drove
through Starbucks?

Fable (17:28):
A tea like Earl Grey.
I'm getting Earl Grey.

Joe (17:31):
I love Earl Grey.
It is the tea I drink, almostexclusively Chai Chai.

Fable (17:40):
Yeah, they're a tea gal.

Joe (17:42):
Okay, cool.
Something with the orientalkind of like oriental healing is
what I was thinking, becausethis is a cleric and so you've
played healers before.

Fable (17:53):
Yeah, the character I play Cherish in my own campaign
is a cleric and also a tiefling,so I have experience.

Andrew (18:04):
Experience as a healer.

Joe (18:04):
Yes, that's why.

Andrew (18:05):
That's why Fable is the expert, as far as both tieflings
and healers is concerned.
So why not go to the expertwhen creating one of these?
Absolutely All right, so let'sdo this.
So some of this has alreadybeen determined by our expert.

(18:30):
So when we go through this,we're not going to randomize as
much stuff as we normally do,and we will refer to Fable for
the color commentary on what.
First of all, let's start withwhat's the name?

Fable (18:47):
The name is Dal Solis.

Andrew (18:50):
Dal Solis Great, Great name.
And why Fable?
Please share with us what DalSolis' name means.
What's the origin of your namefor this character?

Fable (19:03):
Well, dal means moon, and there's a reason for that.
We'll see later, I guess.
And Solis or Solis, or howeverthe hell you pronounce it, it's
because you find like Solis andlike the healer.

Andrew (19:18):
I think it's excellent.
I think that's an excellent Iagree.
I love when there's meaningbehind the names, because we
just randomly generated likeBumble Bumble, there's no
meaning whatsoever behind that,but this actually has some
meaning.
So it's nice that you put a lotof thought and effort into your

(19:40):
character creation.
That's really cool.

Fable (19:42):
Yeah, I always put meaning behind the names.
It's like the best part.
I've been through so many babynaming forums.

Joe (19:49):
That's great.
It's one of the best ways tofind names.

Andrew (19:53):
Are these characters your babies?
Yes, awesome, all right, solet's go through the first sheet
.
So we've got the name of thecharacter and we're going to
leave all the content.

Joe (20:06):
Preferences yeah.

Andrew (20:07):
Sources there, because we're not going to really deal
with that.
We're going to enable digitaldice rolling because we're going
to use that in a little bit Joe, we haven't talked about this
For the upcoming campaign.
Are we going to do Milestone orXP for Fandelver M below?
What's your opinion?

Joe (20:28):
My opinion has always been Milestone for newer players, but
I am definitely down for doingthe XP in this one.
We'll have to keep track of ourXP, but hey, that's kind of the
point.

Andrew (20:42):
Okay, so I mean I.

Joe (20:45):
The real question is how difficult will it be for
Catherine to tell us what the XPis, because in the book is it
listing the XP per combat, or isit something she would have to
look up and record?

Andrew (20:59):
and I would have to look into the module to see that,
but it might be.
It might just be easier forCatherine to do in Milestone
based, I think so.
So instead of trying tocalculate every little creature
that we kill, how much XP thereis, maybe just Milestone based
would be.
I think that'll simplifygameplay.
So okay, so we'll leaveadvancement type as Milestone.

(21:22):
We're going to change hit pointtype to manual so we'll manually
roll hit points when we dolevel up Use prerequisites.
We're going to just leave allthat alone.
Incombrance we will use.
We are going to ignore coinweight and I'll just leave that.
So we're going to leave it asthe modifiers.

(21:43):
We'll leave the modifiers ontop and we're going to leave the
character privacy on public.
So we can share this and let'sgo next.
All right, so the the tieflingtraits.
So, fable, do you want todiscuss some of these?
So tiefling, the basic traitsthey get are dark vision.

(22:05):
So how do you, do you use darkvision much when you're playing
with your characters, or how doyou use that?

Fable (22:13):
We haven't encountered a situation of that much.
Like our party, all of usbesides one have dark vision.
I think it came up only once,so it makes life easier, though
we did have to find a lightspell for our human wizard.

Andrew (22:31):
Yeah, it's so funny Like Joe and I were commenting on
that when we were talking aboutall the different basic races or
species that I feel like theyjust throw dark vision at almost
every single one of them andit's like humans are like one of
the only ones that don't havedark vision.
But everybody's got dark vision.
It's like everybody gets darkvision.

(22:51):
It's like Oprah it's the Oprahfeature too to your characters.
Now, what about hellishresistance, the resistance to
fire damage?
How have you taken advantage ofthat feature of your tieflings?

Fable (23:06):
I have taken advantage of that in combat.
Our wizard is a fireballfanatic.

Andrew (23:16):
I'm liking this wizard.

Fable (23:17):
Yeah, he's chaotic, chaotic, evil, something like
that, and there has been acouple of times where he does
not care if the party gets inthe way of his spells, as long
as it hits its target.

Andrew (23:32):
Okay, that sounds pretty chaotic and somewhat evil.
They're really focused onwhatever it is they want to do.
That's pretty interesting.
At least you get resistance.
So you get half.
As a reminder to everybody outthere listening resistance to
certain things gives you halfthe damage that you normally

(23:53):
would take for something likethis.
So if there were 30 points offire damage, you'd only take 15
of those, those those hit pointsof fire damage.
So so, yeah, so saving yourselffrom fireball is very, very
helpful.
I remember that one time, whenI cast fireball in a library not

(24:13):
not not wisely, thinking thateverything is made of paper and
wood that was burned down aancient repository of knowledge.

Joe (24:23):
Good you, that's just messed up, and he was not
thinking he was, he waspanicking yeah.

Andrew (24:29):
I was, it was.
I'm not going to get into that.

Fable (24:32):
We all have our moments.

Andrew (24:33):
That's right, I was.
I was again very focused on on,on destroying the, destroying
the enemy.
I forget the name of thatcreature.

Fable (24:40):
I think it was the shimshammy.
What's that?
You and Richard have stuff incommon.

Andrew (24:44):
Yes, the wizard's name Richard the wizard.

Fable (24:46):
Yep.

Joe (24:48):
He just likes to burn things.
He's an arsonist.

Fable (24:51):
He has all fire spells.
That's fantastic.
It's become a problem.

Joe (24:54):
Well, that's great that he actually is focusing in and
theming his character that way.

Fable (24:58):
Yeah.

Andrew (25:00):
Okay, moving on.
That's all and last but notleast, infernal legacy.

Joe (25:08):
This is great because you get the Thaumaturgy cantrip,
which is useful in certaindifferent circumstances about
like minor illusions and stuff,minor little tricks that you can
do with it.
But when you reach the thirdlevel you can cash Hellish
Rebuke and that's when somebodyhits you as a reaction reaction,

(25:30):
you can cast this spell.
Have you used this a lot?

Fable (25:33):
All the time.
I love it.
It's one of my favorites.
It's so good.

Andrew (25:36):
Nice.
So are there, are there any anyspecific memories you have of
casting Hellish Rebuke?
Or oh, do tell, we've got,we've got other guests on the
podcast.
That would be Jordy and Fizzban, who are flying through the,
flying through the studio here.
Yeah, so so.

(25:59):
So regale us with your tales ofusing Hellish Rebuke.

Fable (26:02):
Well, actually it was like what two weeks ago we were
doing our 10 hour long.

Andrew (26:08):
Yes sessions.

Fable (26:10):
It's chaotic.
We were fighting a snow man and, like his little snow golems,
and the great part about it wasthey are vulnerable to fire, so
we're really able to kick him inthe butt.

Andrew (26:24):
Yes, very nice.
Always take out those, take outthose snowmen.

Joe (26:30):
Every time somebody touched you kind of just burned them
away.

Fable (26:33):
Yeah, it was.
It was nice that you know meand Richard banded together with
our fire spells and it went wayeasier than it could have been.
So a good use of a pyromaniacyeah we're in a very snowy area
right now, so that's a perfect,perfect place for for a fire
wizard, all right.

Andrew (26:55):
So those are the, the key basic traits that you get as
as a tiefling.
Moving on to some of our someof the best parts here.
So we're going to talk aboutall the character, like the
class features.
Class features, thank you.
I'm like I'm spacing on theword there.

Fable (27:17):
Thanks, thank you.

Andrew (27:17):
That's right.
You know, it's what happenswhen you get old and take three.
So so, fable, tell us about.
You've chosen the life domaincleric.
So fill us in as to why thelife domain cleric.

Fable (27:40):
I didn't think about it too much.
Honestly, you needed a healerfor this, and that life domains
the way to go for that.

Andrew (27:48):
Well, there you go, that's.

Joe (27:51):
very simple math.
I mean it really is rightBecause as a life domain cleric,
you get so many extra bonusesevery time you cast the spell
for healing.
So it just cranks up.

Andrew (28:02):
Yes.
So let's talk about these classfeatures for the life domain
cleric.
So with the hit points, the hitdice is a 1d8.

Joe (28:12):
Yeah, plus your constitution modifier for how
many hit points you get eachlevel.

Andrew (28:16):
Yes, and then it's yeah, so it's hit points at higher
levels Again 1d8 plusconstitution per cleric level
after the first, because you getyour full 1d8 hit points.

Joe (28:29):
Hit points to start plus your constitution modifier to
start Right.

Andrew (28:31):
Yes, so let's talk about proficiencies.
So Light armor.

Joe (28:38):
Yes, medium armor yes, and shields, whoa.
All make sense on the basisthat a cleric tends to be a
warrior and is.
Paladin's more of a Templartype of creature, person, I
think but this is where you'restanding.
In there You're going to be inthe fray, but you're also going
to use your actions to heal, soyou need to be able to hold up.

Andrew (28:59):
Yes, so Fable, do your clerics usually wear armor, or
yeah?

Fable (29:05):
they do.

Andrew (29:05):
Okay, what kind?

Fable (29:07):
I'm forgetting, but I really only play one character.

Andrew (29:10):
Well, you, predominantly , you play Cherish, yes, which
is your, your, your prime,primary character.
So so, just Cherish, wear anyarmor.

Fable (29:17):
They do, so you're getting what type it is, but
it's it's like a proficient one,so probably medium armor.

Andrew (29:24):
Excellent, good, well, good choice.
What kind of weapon doesCherish use?

Fable (29:27):
They have daggers.

Joe (29:29):
Daggers, yes, so it goes regular attack and then bonus
action for the second attack, oris it throwing to that?

Fable (29:37):
Uh throwing.

Joe (29:38):
I don't know Interesting.
So in general, the, the, thecleric, gets proficiency in
simple weapons which is.
What a dagger fits into that.
Exactly the way it is, no toolproficiency?

Andrew (29:54):
Nope, the same proficiencies on your saving
throws are wisdom and charisma.
So now skills.
We have to choose two.
So we have to choose fromhistory insight, medicine,
persuasion and religion for ourproficiencies.
So, fable, you chose medicineand persuasion.

Fable (30:14):
Care to share why, out of all of those, I mean, I thought
they made most sense, but Ialso didn't know if we'd change
it and I needed to put somethingfor me to like finish the
character sheet.

Andrew (30:25):
Got it.

Fable (30:26):
So if you want to roll for them, feel free.

Joe (30:28):
Honestly, I'm comfortable with you picking them and
leaving them as is, but I meanbecause we did.
We did the fully like randomfor both of our characters.
So it's up to you, andrew.

Andrew (30:37):
Well, let's, let's, let's talk about this.
So I, medicine obviously makessense, makes a lot of sense,
makes sense.
Persuasion is an interestingone.
I'm also thinking like historyand religion.

Fable (30:48):
Yeah.

Andrew (30:49):
I was our interesting ones for a healer.

Fable (30:53):
I was kind of stuck between history and persuasion
actually.

Joe (30:58):
See, I like the persuasion because it's like, the other two
characters that we have don'treally have a ton of persuasion,
or at least one of them doesn't.
I guess the other one does havea little bit of persuasion, I
don't care.

Andrew (31:10):
I'm happy with persuasion, the warlock is high
on charisma, that's true.

Joe (31:13):
I don't know anything about that.
So I, I, I don't care, I'm goodwith medicine persuasion.
But if you want to, if you wantto mix up the persuasion one
and put in something else, I'mokay with that.

Andrew (31:23):
Let's go, let's look at.

Joe (31:26):
Well, actually, you know what might help out if we jump
to the background, because thebackground will give you other
proficiencies, and if we pick abackground real quick.
That has something to do with.

Andrew (31:36):
Well, I was just.
I was just going to look atIquium to see.
I mean, Iquium does not haveproficiency in persuasion and we
we do have the charisma.
We have 15 on charisma, so it'snot that great.
So persuasion could be a goodone if we're trying to.

Joe (31:52):
Again, persuade somebody.
Persuade people.
Yeah, we need somebody who'sgoing to be the voice of reason
if things get too dicey, true?

Fable (32:00):
Move talker.

Joe (32:01):
True, but either way, I'm good with it.

Andrew (32:04):
And it could be, it could be interesting to have a
tiefling be the one trying to dothe persuading, because, again,
tieflings have that kind ofPrejudice.
Yeah, there's a lot ofprejudice as far as tieflings
are concerned, not by me in thegame world, not by me.
Mm-hmm.
Joe, we know how you feel abouttieflings.

Joe (32:24):
So let's leave it as persuasion.

Andrew (32:26):
I think that adds a nice little irony then too.
Yeah, next thing is we've gotexcellent, so we got that.
So next thing are spell casting.
So we've got the whole deal onspell casting at first level.
You know three cantrips.

Joe (32:40):
And then the number of spells that we start out with is
equal to where is it I just sawit the wisdom modifier plus
your cleric level.
So, whatever we end up with theMISDA wisdom modifier score
plus one at this point, becausewe're level one, that's how many
spells we can have prepared.
Yep, and if I'm not mistaken,we actually have, we actually

(33:03):
know, the entire spell list andwe switch out what spells that
we want during a long rest.

Andrew (33:10):
Is that how it works for a cleric?

Joe (33:13):
I'm going to look at that fable.

Fable (33:15):
I think so.
I usually I have my spells andI stick with them because I like
them a lot.

Andrew (33:22):
You've got your go-to spells.
At this point, I have my go-tosyeah.

Fable (33:25):
Inflict wounds.
Man, you can't give it up.

Andrew (33:28):
Inflict wounds is a good one.
It's my favorite, all right, soyeah, so wisdom is the spell
casting ability.
Spell save DC is eight plusyour proficiency bonus, plus
your wisdom modifier.

Joe (33:41):
Here it is.
You can change your listprepared spells when you finish
a long rest.
I was the same way when I wasplaying my wizard.
I never changed my spells untilI learned, was able to learn a
new one, and most of the time Ikept going with my cantrips you
know, told the dead.
It was like my go-to cantripall the time.

Fable (33:58):
I told the dead's good, I love that one.

Andrew (34:00):
Ooh so.
So the other thing is you canuse a holy symbol as a spell
casting focus for your clericspells, and we have to look at
the adventuring gear sectionlater to to determine this Do
you use a holy symbol?

Fable (34:18):
If cherish I don't.

Andrew (34:19):
No.

Fable (34:21):
No, I have a cherish lore item for that one.

Joe (34:24):
Got it.
Did you want this tiefling tofollow any particular deity?

Fable (34:30):
I did have one picked out , and that's why I?
Said we talk about the namething later.

Andrew (34:35):
The name ties into that.

Joe (34:37):
So I'm good with, I'm good if you want to take that
particular deity.
I was thinking I should saythat particular deity's.

Andrew (34:43):
Are you giving permission?

Joe (34:44):
You in permission, Joe.
No, that's why I changed mywording.
I say I was thinking that thatparticular deity, whatever it
may be, may be ideal, whatevertheir symbol, is to be the holy
symbol.

Fable (34:54):
I think that would work.

Joe (34:56):
Okay, whatever we want.

Andrew (34:59):
Well, you've got the tattoo.

Fable (35:01):
I do have the tattoo, yeah.

Andrew (35:04):
Oh, so we'll get to that .

Fable (35:05):
Yeah, we'll get to it.

Andrew (35:06):
We'll get to that, so.
So, that's everything on spellcasting, the divine domain which
we already talked about, the,the life domain.
Yep and the bonus proficiency.
So you, when you choose thisdomain at first of all, you gain
proficiency with heavy armorwhich is really good because it

(35:26):
means that the character canstay into the combat longer.

Joe (35:30):
Do you know if Jerosh was using heavy armor?

Fable (35:33):
No, it was medium.

Joe (35:35):
It was a medium, okay.

Fable (35:36):
I double checked it.

Joe (35:38):
The problem with heavy armor notoriously being that
almost all heavy armor, unlessit's magically enchanted, puts
disadvantage on stealth roles.
Right Then moving on to the the, the disciple of life.

Andrew (35:49):
Yes, the disciple of life.
Let's talk about the discipleof life, joe.

Joe (35:53):
Starting at first level, your healing spells are more
effective.
Whenever you use a spell, thefirst level are higher.
To restore hit points to acreature, that creature regains
an additional hit points equalto two plus the spells level.
That's so exciting it is.
And this is really good too,because most lower level healing
spells have some troublegetting enough healing in there.

(36:15):
So the nice little bonus.

Andrew (36:17):
There's nothing like a healing bonus, absolutely, you
know, excellent, so that coversall of the, the cleric class
features.
The cleric class features.
Now let's let's cross over tospells.
So there's a lot going on here,so so let's talk about this.

Joe (36:39):
Um, my goodness, See, got some good ones here.
So what do we got?
Oh, so the prepare two spellstoo many.

Andrew (36:50):
You got many extra prepared spells that we're going
to have to.

Fable (36:53):
Well, no, no, it's just two.

Andrew (36:54):
Just two extras, so we'll have to, we'll have to
remove those, so so let's talkabout the cantrips first.
So you've got you picked threecantrips.
Which is guidance?
Great, great cantrip.
Guidance is a great one.
So so why do you like guidanceFable?

Fable (37:16):
I've never really used it no all right, it seemed like a
good option.

Joe (37:23):
It really is when, when, when the cleric remembers to use
it at the point at theappropriate times, it really
fits in and gives a lot of bonusto whoever is making.
I believe it's a skill check,yeah, ability check.
So a skill check.
Anytime somebody is trying todo an ability check, you get an
extra D four.
The target rolls the D four andgets an extra bonus to their

(37:45):
check Very helpful, excellent,but you've got to be within.

Andrew (37:50):
it's a, it's a touch spell.

Joe (37:52):
Yes, so you, you got to be able to reach out and touch that
person.

Andrew (37:55):
Yes, reach out, reach out and touch someone.

Joe (37:57):
It's almost like putting your hand on somebody's shoulder
saying, hey man, you got this.

Andrew (38:01):
Exactly that's and and you know, see, that should be,
that should be like that shouldhave to use like your charisma
bonus, like I almost, I almostfeel like that's like a great
bard or a bard spell.

Joe (38:15):
Or, if you think about it, since it's it's guidance, it
could be more of an intelligenceor a wisdom on that basis,
because you'd be like, look, I'mgoing to provide guidance to
you while you do this.
Hey, I'm trying to, you know,speak with animal handling.
Hey, be careful, dogs, don't dothis, don't like that.
You know, like it would be likeadditional guidance, so that

(38:37):
could be a wisdom or anything.

Andrew (38:38):
Spare the dying.
Great, great spell for a healer.

Fable (38:45):
A given yes.

Andrew (38:46):
So again, you touch a living creature that has zero
hit points.
That creature becomes stable,so no longer needing the death
saving throws.
Yes, it has no effect on undeador constructs, right?
Fortunately, neither one of usare undead or a construct.
So we're, we're in luck, we'rein good shape.

Joe (39:07):
And my favorite Well, you, already you should have the
Thaumaturgy.
Yeah, because it doesn't getlisted with the spells, because
it's a racial thing, got it.
And I think it's actually atsecond level that she gets the
that that, uh, what, how was it?
Uh, what was the nameThaumaturgy?
No, no, uh, the character'sname, dow Dow, gets it at second

(39:28):
level.
I think it kicks in.
I thought that was an immediateMaybe, maybe it was, but
whatever way it's, because it'sthe racial factor, it's not part
of the regular.
I think you get it immediately.

Fable (39:37):
I think you do.

Joe (39:38):
But because it, because it's the racial factor, it's not
listed on the regular spells.
It's under the racial features.

Andrew (39:43):
Got it so toll of dead, so that's my fave.
Why?
Why is toll of the?

Joe (39:47):
dead, your favorite.
I just love the whole conceptof it.
Plus, it starts out with a Deight and goes to a D 12 of the
character if the enemy isalready wounded.
So you get two D eight, oh nosorry.
One D eight or one D 12 damageIf the person's fails, their

(40:09):
wisdom saving throw.

Andrew (40:11):
Interesting.
So, fable, have you used thespell before?

Fable (40:13):
I've not, but I'm really excited to use it.

Joe (40:16):
You've never used it before .

Fable (40:18):
No, I have not used it.
It wasn't an option for cherish.
Oh, recently.

Joe (40:23):
So I was.
I was corny about this, so whenI was playing my wizard it was
my go to spell.
I would always play um for whomthe bell tolls by Metallica in
the background.
Just that, every time that whomthe bell.

Andrew (40:39):
Oh, I see, I think I know why.
So we're, we're, we're little,we're playing a little off book
on this one, because these arenot spells that are found in the
basic rules, ah, so that's whyit wasn't available to cherish,
that's why it's not available tothat.
That's why it wasn't availableto cherish.
So so we're we're going alittle off book in for this
character, but that's, that'sall right.

(41:00):
That's right.
This is the expanded universeof of D and D.
So those are the canned trips.
So those are the three, threecan trips.
So let's go into the firstlevel spells now.

Joe (41:11):
So real quick overview charmed detect, magic, guiding
bolt, inflect wounds, shield offaith.
Officially only allowed to havethree, so we'll go through all
of them and figure out which onewe want, which two we can
reorganize.

Andrew (41:25):
Yes, so so you got command, which is a, which is
one of your ones that are that'sprepared, which is a really
interesting one.
You can speak a one wordcommand to a creature you can
see within range.
The target has to succeed on awisdom saving throw or follow
the command on its next turn.
It can't do anything that'sharmful to it, but provided it

(41:49):
doesn't, the spell has no effectof the targets undead If it
doesn't understand.
Here's another key it has tounderstand your language, so it
has to be able to understandyour language to to follow the
command.
Very exciting spell.
This will this will be a lot ofthis will be a command, will be
, will be fun.
I like that one, detect magic.
I think is a really good one.

Joe (42:11):
Fantastic, because when you're coming across something
and the DM says, well, this ismagical, well, what kind of
magic?
What does it do?
Right, detect magic takes allthe guesswork out of it.

Andrew (42:21):
If you sense magic in this way, you can use your, so
you get.
You get the sense of presenceof magic within 30 feet, so you
get.
You get a faint aura around anyvisible creature or object that
has or bears magic, which isreally interesting, and you
learn at school of magic.
So it's, there's a lot ofhelpful, helpful things here,
and this is interesting.
The spell can penetrate mostbarriers, but it's blocked by

(42:45):
one foot of stone, one inch ofcommon metal, a thin sheet of
lead or three feet of wood ordirt.

Joe (42:52):
It's kind of a little bit like Superman Can't see through
the lead.

Fable (42:58):
But you can see through everything else.

Andrew (42:59):
Right, I know.
So sort of like Superman,that's what I said.
It's kind of like Superman,kind of.
It is kind of like Superman,same concept.
So I think detect magic is asolid choice for a prepared
spell Guiding bolt.

Joe (43:15):
I know way too many people who take this spell.
It is such a good spell on ahit 4d6 radiant damage.
The next attacks role is gotadvantage on the target.
I mean, why wouldn't you takethis?

Andrew (43:32):
I don't know, joe, why wouldn't you take this?
Oh, you would.
Exactly.
They did, you did.

Fable (43:38):
Classic.

Andrew (43:38):
It's a cult classic, excellent, so we so yeah, yeah,
yeah, yeah, yeah, yeah, yeah,yeah, yeah, yeah, yeah, yeah.
So that's three already, right,so now you've got inflict
wounds, which is make a meleespell attack against a creature
you can reach.
On a hit, the target takes 3d10necrotic damage now.

(43:59):
Now.
So the interesting thing aboutthis again, you've got to be in
melee range, so it's a it's,you've got to be right up on
them.
I mean, it's a huge amount ofdamage for a first level, for a
first level spell.

Fable (44:16):
It's my go to.
I use it all the time.
It's my favorite.

Andrew (44:20):
And then?
And then?
What about?
Shield of faith?
Shimmering field surrounds acreature of your choice,
granting it a plus two bonus toAC for the duration.

Joe (44:29):
So Fable, if you had your choice, which two would you take
off?

Fable (44:34):
Well, it is your choice.
It is your choice.

Joe (44:36):
And it's an instinctively take off.

Fable (44:38):
Hmm, I don't, I don't know.
I would say detect magic, butthat's a good one.
The problem is the campaign Icame from.
We don't really use spells andlike a role play setting, so I
have to get in this in themindset that I will use some of
these spells.

Joe (44:57):
Right, well, that would definitely be command.
Command would definitely be alot more of a role place spell.

Fable (45:05):
I personally don't.

Joe (45:06):
I personally don't care too much for detect magic.
I think it kind of costs toomuch to do what it's to do what
it does because it doesn't giveyou more specifics, but that's
just me.

Andrew (45:17):
It really feels like it should be a can trip yeah.

Joe (45:21):
Yeah, like maybe take away the ability to tell what type of
school of magic it is and usedetect magic just to see if
there's magical or is right.
But that's just my thoughts ondetect magic.

Fable (45:31):
I'm down to take off to check magic.

Andrew (45:33):
Okay, so we're going to take off, we're going to
unprepare the tech magic.
Okay, so we got one more onethat we can.

Joe (45:41):
That we need to remove, remove, is she'll the faith?
A full round action or is itbonus?

Fable (45:48):
It's a bonus.
It's a bonus action.

Joe (45:51):
So that one's kind of yeah, you hang on to that one, so
then that leaves guiding bolt.
Inflict wounds, command thosethree Unless.

Andrew (46:01):
I would, I would probably drop command.
That would be.
That would be my personal, mypersonal thought, cause, again,
it only lasts the one round,like if it were a concentration
spell and you could make themstand still for up to a minute,
a half hour, an hour orsomething like that.

Joe (46:15):
That would be great, but yeah, that's why I said it's
kind of a role play thing,because you can use it in like
sneaking around someplace andand and trying to get past the
guard or something like that.
Right, okay, so that's so wow.

Andrew (46:29):
So now we've got okay.
So the prepared spells we'vegot guidance as a cantrip, spare
the dying as a cantrip, andtold the dead as the three
cantrips.
Right, Then we've got bless,because some of these are built
into the healing domain.

(46:50):
Yes, so you got bless as afirst level concentration, so
you can bless up to threecreatures of your choice within
range.
Whenever a target makes anattack roll or a saving throw
before the spell ends, thetarget can roll a d4 and add the
number rolled to the attackroll or saving throw.

Joe (47:06):
Now that lasts up to a minute.
It's concentration, so youcan't cast the second
concentration spell Right.
However, a minute is 10 roundsof combat, which is a long time
in combat, so that's a greatthing to have, because they can
just put that in their backpocket.

Andrew (47:20):
Yes, we got cure wounds guiding bolt.
Inflict wounds, so you can cureand inflict wounds.
That's great.
I like that.
All right, so we've got.
We're down to those.
You've got eight preparedspells, which is pretty good.
Yeah, all right.
So let's move on from the classfeatures and spells onto the

(47:45):
fun part.
Yes, the ability scores.
All right, so we're going to.
So so, fable you put, you justplugged some in here when you
were some random ones.

Fable (47:57):
Yes, it wouldn't let me view the character sheet
Otherwise, yeah.

Andrew (48:01):
Yeah, so we're going to reset these.
I'll roll them up, all right,and let's see what we got A 12.
A 12.
Okay, not bad Spin around.
Another 12.
Another 12.

Joe (48:19):
There's an eight.
That could be tough 15.

Andrew (48:25):
Okay, 15.

Joe (48:27):
That's nice, that's nice 11 .

Andrew (48:32):
That's 16.
Okay.

Joe (48:33):
All right, that's this.
That's that's not bad.
So so which ability do you wantto be terrible at?

Andrew (48:42):
Well, let's start.
Let's start from the, let'sstart from the top and work our
way down.
So so I definitely think thatcharisma, or wisdom, wisdom
should be the 16.
So we've got.
So the six numbers we have are12, 12, 8, 15, 11 and 16.
Yeah, so I think 16 shoulddefinitely be, should definitely

(49:07):
be wisdom, Absolutely.
That would be the way to gowith that.
Now, it was what were the?

Joe (49:18):
wisdom and intelligence.
I think it was.

Fable (49:23):
Yeah, intelligence.

Joe (49:26):
Well, here's the thing.
I think we should go withconstitution in this case,
because clerics tend to be closeto combat.

Andrew (49:33):
I definitely think you want to think about AC and HP on
this character.

Fable (49:40):
Yeah, I'm I'm checking online.
Constitution should be up there.

Andrew (49:47):
That's, that's, that's the recommendation is is
constitution.
Don't forget.
Don't forget.
We get a racial bonus, a plusone to intelligence and a plus
two to charisma.
So just just keep those.
Yeah, so we're going to talkabout putting 15 as the
constitution.
Absolutely All right.

(50:08):
Now you could, I would, so we,I.
This is probably what I woulddo.
I would probably put the 11 onintelligence.

Joe (50:21):
Rounded up to a 12.

Andrew (50:23):
Cause it rounds, yeah, cause it rounds up to a 12.
So then you get the, you getthe plus one that way.
How do you feel about that?
I?

Fable (50:29):
think that sounds good yeah.

Joe (50:31):
And then, by that same logic, I think the best bet is
to take that eight and put itinto your charisma, so with the
modifier you don't end up withany negatives on your roles.

Andrew (50:41):
Right, I think that makes perfect sense.

Joe (50:44):
So then, that leaves strength and dexterity for 12s,
for 12s.

Fable (50:49):
That's all right.

Joe (50:51):
So if you decide to go with darts again, you might not be
as great with them, but thenagain going with anything else
is going to be the same, becauseyou got a 12 and a great 12 and
deck.
So any kind of weapon you use,you're going to end up with the
same, plus one modifier.

Fable (51:05):
It is what it is.

Andrew (51:06):
So now the total scores strength is a 12.

Joe (51:09):
Yep.

Andrew (51:10):
So we have a plus one modifier for that Dexterity is
12 plus one plus one modifierfor that Constitution is going
to be the 15, which gives us aplus two modifier, and
constitution Intelligence totalscore is a 12, because we went
with the, the rolled score of 11, with the plus one to the
racial bonus that brought us upto 12.
Cause, that gives us the plusone modifier, which is really

(51:33):
nice.
Then on wisdom, we're going 16,our total score because there's
there's no extra bonuses onthat.
So we get the plus threemodifier on that, which is great
for wisdom.
Yep, cause that's that's ourprimary stat.
That's our primary spell castingstat.
And then charisma was an eight.
We rolled an eight but we havethe plus two to racial bonus.

(51:55):
So an eight would give you anegative, a minus one modifier,
but the plus two racial bonusbrings it up to 10.
So it gives you a zero on onthe modifier.

Joe (52:04):
So we're not.
We're not at a very averagevery average, excellent.

Andrew (52:08):
So let's move on then, from the ability scores to the
description, the fun stuff.

Fable (52:18):
This is.

Andrew (52:18):
This is this is where fable really likes to play
around.
Let's talk about the story ofof of Dow.
So so you selected hermit.
Is that?
Is that what you want to stickwith?

Fable (52:31):
Either hermit or like sage hermit or sage.

Joe (52:35):
I want to stay with hermit because I think you, I think we
put the sage as one of the otherones, I don't remember either
by their nerd, no that was afolk hero.

Andrew (52:49):
Equium is a folk hero.
And let's go to Zan Rose.
Zan Rose, Bumblebumble.
I just love saying that name.

Joe (53:02):
It was a noble, it was a noble, so maybe we're looking at
it Neither were sage or hermitI'm good with the hermit, though
I like that one, but I don'tcare.

Andrew (53:09):
So do you have the description of the hermit up
there?
Fable Absolutely Like.
Should I read it out?
Yeah, please.

Fable (53:23):
You lived in seclusion, either in a sheltered community
such as Amon Starrie, orentirely alone for a formative
part of your life and your time.
Apart from the clamor ofsociety, you found quiet,
solitude and perhaps some of theanswers you were looking for.

Andrew (53:39):
Ooh, I like that.

Fable (53:40):
I do too.

Andrew (53:41):
I like that background.
I picked skill.
Proficiency is religionperception.
It was a choice one.
Is the one you selected whichis always which I think is a
great one.

Joe (53:53):
I was gonna say it's always a good one to have.
Make sure your perception is alittle bit bonus.
Yes, um, ooh, I like the Elvish.

Fable (54:02):
Figured it coming handy.

Joe (54:04):
Can't hurt actually.
Yeah, be absolutely honest.

Andrew (54:07):
Absolutely.
Elvish is always a good one,but someone already speaks
Elvish.

Fable (54:13):
Yes, uh, bramblebomble.

Andrew (54:15):
I thought Iquium did no.

Joe (54:17):
Bramblebomble.

Andrew (54:17):
Bumblebomble.

Joe (54:19):
We can change that too.
I don't care about that.
No, no, no, I'm just.
I'm just saying I can switchmine up.
No, no, no.
I think we can keep either bothof them at Elvish or I can.
We can change Bumblebomble,Both of them can speak the same
extra languages.

Andrew (54:31):
It's just no reason to campy.
No, no reason at all.
So so we'll get Elvish.
Elvish will be the language now, okay, ooh.
Background features discovery.

Joe (54:44):
Quiet seclusion of extended hermitage gives you access to
unique and powerful discovery.
The exact nature of therevelation depends on the nature
of your seclusion.
It might be a truth about thecosmos, deities, beings of outer
planes or the forces of nature.
It could be a site that no oneelse has seen.
You may have uncovered a factthat has been long forgotten, an

(55:06):
unearthed relic that you havefound from the past to rewrite
history.
It might be information thatwould be damaging to the people
who cosigned you to exile andhence the reason for your return
to society.
Start with your DM to determinedetails of your discovery and
its impact on the campaign.
We have a wave to the DM andthe DM waves back.

Andrew (55:31):
We're talking about you.
Oh sorry, thank you.
Thank you for that.

Joe (55:39):
All right, that's interesting, that'll be fine.

Andrew (55:41):
That was very interesting.

Fable (55:44):
Now you already picked some of these Characterists
Fable, so I will probably goback and edit most of them when
I write the backstory.

Andrew (55:53):
Okay, that's fine.
So have you thought about thebackstory yet?

Fable (55:59):
A little bit.
I think I'm gonna include thedeity in a lot of it.

Andrew (56:04):
Okay, would you like to share some of that with us, or
do you wanna?

Joe (56:07):
wait until you've finished it.

Fable (56:09):
I mean I have a little bit of it.

Andrew (56:12):
Give us a little sneak preview.

Fable (56:14):
Well, their deity is a.
Oh, I'm not gonna pronouncethis right.
Wait, I'm pulling up the wiki,so I know how to say it right.

Joe (56:20):
That's right.

Fable (56:22):
Do you know?

Joe (56:23):
how many words I've described, I've pronounced
incorrectly during my time ofplaying D&D, especially the
cinema.

Andrew (56:30):
So you said it wrong again.
I know I did it on purpose thattime.

Joe (56:33):
Don't forget the tomb of Strah the tomb of Strah.

Andrew (56:39):
You have to go to the apothecary for that.
No, yes, fable, sorry.

Fable (56:45):
All right, that's great.
The saloon-a or saloon-a itgoes both ways, I guess.

Joe (56:51):
Okay.

Fable (56:51):
So this is a moon deity, which is why, part of the reason
why Dal looks so light-themed,also part of the name.

Joe (57:02):
The Dal is it, it all comes back together.

Andrew (57:04):
Yes, very good, very good.
It's all tied in together.
That's fantastic.
It all comes together.
That's very exciting.
Okay, so we will.
Should we do you wanna discusspersonality traits now, or do
you wanna wait till you do thebackstory to?

Joe (57:16):
I mean, if you're gonna change them up, maybe we should
have gone through the detail.

Andrew (57:19):
yeah, Remember, you don't have to use these
characteristics.

Joe (57:23):
Yeah, I think I'm gonna change some of them, yeah, and
that's fine.
I've helped some people createcharacters where they've taken
the actual like the suggestedcharacter, reach to details,
tweak them, and I've helped somepeople just throw them out and
just written their own.
I've done that once or twicemyself.

Fable (57:38):
That's probably what I'm gonna do.
I wanted to write more aboutthem, but very busy school week,
so I just I don't know, lifehappens.

Andrew (57:45):
That's important.
School is very important.

Joe (57:47):
Life happens.

Andrew (57:49):
So tell me this so you chose the alignment of
completely neutral for Dahl.
So why, why so neutral?

Fable (58:00):
Well, that also ties into the deity.

Joe (58:03):
They're very neutral, I'm sensing a tapestry full of
threads that I'm very curious tohear now, or see the tapestry.

Fable (58:14):
Interesting the thing about the deity is that her
temperament is like the moon andconstantly changes.

Joe (58:23):
Ah very nice so Dahl may be shifting, as long as the moon
is shifting.

Fable (58:29):
Same with the deity.

Joe (58:30):
I tried to make them very each and twice, which is why I'm
having problems with thebackstory.

Fable (58:35):
That could be a lot of fun.

Joe (58:36):
You know, one day they're friendly and outgoing and then
the month later or 15 days later, they're back to being crazy.
They're crazy and then 15 daysafter that they're back to being
normal.
I mean, that could be a lot of.

Fable (58:46):
I've had a look at a lot of Wiki pages.

Andrew (58:48):
Yeah, awesome, that is going to be.
That'll be a lot of fun forrole-playing and things like
that.
So that's exciting.
So let's talk about yourphysical characteristics of Dahl
.
Can I just say I love PerryWinkle.

Joe (59:04):
I mean, I'm not necessarily a huge fan of the color of
Perry Winkle, but I love theword Perry Winkle.

Fable (59:09):
So that's great.
That's a good one, yeah.

Andrew (59:12):
Maybe you should just make a character named Perry
Perry Winkle.

Fable (59:15):
Not Perry, Perry Winkle, yeah, yeah.

Joe (59:18):
Perry, first name, perry, last name, Winkle.

Fable (59:20):
First name Perry last name Winkle Perry.

Joe (59:21):
Winkle.
It would be a halfling wholoved to bake and they would use
all the natural ingredients tomake everything because Perry
Winkle is also a flower, if I'mnot mistaken and they would find
a way to incorporate that.
I could create a whole thingright now Go ahead.
So, anyway.

Andrew (59:38):
So back to the physical description of Dahl.
So tell us, fable, what doesDahl look like?

Fable (59:46):
Oh geez, I got a picture to go off of here.

Andrew (59:48):
Excellent A reference picture.

Fable (59:50):
Oh yes, oh geez, where is it?

Andrew (59:53):
now, that's.

Fable (59:53):
OK, here we go, all right .
So they're very tall, they're6'5".
My friends, they helped me withthis character description and
they insisted that they must besuper tall.

Andrew (01:00:05):
Which friends helped you with this?

Fable (01:00:07):
Sophia.

Andrew (01:00:08):
Sophia, Hello Sophia.

Fable (01:00:10):
Who we know and love.

Andrew (01:00:11):
That's right.

Fable (01:00:11):
Thank you.
Oh, yes, and Kia and Kia, kiaas well.

Andrew (01:00:15):
Thank you.
Thank you both, Sophia and Kia.

Fable (01:00:20):
Yeah, they got Perry Winkle skin and they have
freckles that are like.

Andrew (01:00:24):
I thought it was Perry Winkle hair.

Fable (01:00:25):
Oh shit, oh dusty, dusty, purple skin.

Andrew (01:00:31):
Dusty purple, ooh, that's.

Fable (01:00:33):
If you look at the picture, there's a lot of purple
going on.

Andrew (01:00:35):
There's a lot of purple.

Joe (01:00:36):
There's a scene which definitely fits the moon theme.

Andrew (01:00:39):
I like the purple theme.

Joe (01:00:41):
I like it a lot Now six, five, including or not including
the horns.

Fable (01:00:46):
Not including the horns.

Joe (01:00:47):
So how tall are the horns on top of?

Fable (01:00:49):
that I did the math with the horns, didn't I write it
down?

Andrew (01:00:53):
I think you did some.
I think you did somewhere.
I wrote it down somewhere,maybe in the notes.

Fable (01:00:58):
No, oh, no oh wait, where did I write it?
I knew I wrote it downsomewhere, it's like seven or
seven one.

Joe (01:01:06):
So make sure six, seven inches on top of it.

Fable (01:01:09):
Yeah.

Joe (01:01:10):
Right, because what was it?
Six five, six five, all right.
So let's look at an extra sixinches, seven, eight inches,
yeah, nice.
Yeah, that's not intimidatingat all.

Andrew (01:01:23):
Yeah, very excited, I'm very excited this is really
interesting, right?

Joe (01:01:25):
Because, like, if you assume, like a 15 day cycle, at
one point it's like the angrypurple monster and at the other
day it's the friendly purplehealer.

Fable (01:01:33):
Yep, well, it will be written out soon.

Joe (01:01:37):
No problem, I still have to do the backstory for the other
two.

Andrew (01:01:40):
So yeah, that's yes, you do.
Yes, yes, I do, that's right.

Joe (01:01:45):
Awesome.

Andrew (01:01:45):
This is such a super exciting character, so we got so
much to work with here.

Fable (01:01:53):
Yeah, you can probably post the picture on your
Instagram, so they know what I'mgoing to get.

Andrew (01:01:57):
Absolutely, I got to post.
Well, I've got, I'm creatingthat Instagram post with all
three, but I want to, I need to,I'm going to do, I'm going to
do the like a at least a torsoshot.

Joe (01:02:09):
For some of the episode on the on the episode post so the
other two have their torso shotsin the episode post, so it's
going to be good, exactly Allright.

Andrew (01:02:19):
So we've got the physical characteristics down of
of Dal, so let's talk aboutequipment, the equipment.

Joe (01:02:27):
So I think the herbalism kit in the javelin comes from
the sage background.

Fable (01:02:32):
Herbalism is from the hermit.

Joe (01:02:33):
I mean sorry, hermit, hermit background.
I'm sorry.

Fable (01:02:35):
And I mean javelin, was proficient.

Joe (01:02:38):
So oh, ok, yeah.

Fable (01:02:40):
Proficient and common.

Joe (01:02:42):
You cannot use a warhammer.
That's hilarious, notproficient.

Andrew (01:02:48):
So so what kind of?
So you can choose from scalemail, not snail mail, scale mail
, leather armor and chain mail.
If proficient, well, first justcheck off the mace, because
Well, yes, you can have a mace.
So, or pepper spray, either one.

Joe (01:03:09):
The scale, leather or chain mail in your head?
How is Dow Defended equipped is?
I saw you.
Is she using a scale or chainsor are they more like natural
into the leather?

Fable (01:03:28):
Either leather or like chain.
Do you think that's a goodquestion?

Andrew (01:03:33):
Is this vegan leather Like?

Fable (01:03:35):
I don't think they care about that.
They don't care if it's.

Andrew (01:03:38):
If it's vegan, they're not vegan.
Got it OK?

Joe (01:03:40):
they're meat eater.
Ok, OK, they're.

Fable (01:03:41):
Well, you're hermit, you're out there by yourself.
You got to eat something that'sfair.

Joe (01:03:44):
This is true, very true.
I mean, you could forge justfor for stuff.

Fable (01:03:48):
But how long can you do that, the winter?

Joe (01:03:50):
Well, look, I'm.
I'm not a vegetarian in any way, shape or form, but they claim
to be able to do that year round.
I'm, I like my meat, I like aburger and a steak.
Ok, so you're ruling out scalemail is what you say.

Andrew (01:04:05):
I think I did chain mail .
I think I think it would becool it gives you a little extra
protection of the leather.

Joe (01:04:10):
Unless there was a thematic reason why you wanted to go
with the leather, then I'd say,yeah, go with the chain, do you?

Andrew (01:04:14):
do you want the, the light crossbow or any simple
weapon?
Do you want the darts?
You could, you could alwayshave the darts.
Other other simple weaponsYou've got dagger, club, great
club, hand axe, javelin, which Ithink you already selected.
I did.

Joe (01:04:34):
So hand axes also have the throne capability, in case you
wanted to think about thatconcept.

Andrew (01:04:41):
You always go with the boomerang.

Joe (01:04:42):
Oh yeah, the boomerang too, that's true, the boomerang is
fun.

Andrew (01:04:46):
I'll leave it at javelin , since you already selected
javelin.

Joe (01:04:49):
It'll be subject to change and you can always pick it up
whenever we go into town,because these weapons are not,
these simple weapons are notthat expensive.

Andrew (01:04:57):
Now, do you want the priests pack or the explorers
pack?
So the priests pack includes abackpack blanket, 10 candles,
tinder box, an alms box, twoblocks of incense, a sensor,
vestments, two days of rationsand a water skin.
Or the explorers pack, thebackpack bedroll mesquite tinder

(01:05:19):
box, 10 torches, 10 days ofrations and a water skin.
The pack also has 50 feet ofhemp and rope strapped to the
side of it.
I'm thinking explorers pack.

Fable (01:05:30):
Good choice, I agree.
I think it's a good one.

Joe (01:05:31):
The only reason they go with the priest pack is if
that's going to be more how thecharacter is and you want to
kick, kick into a thematicaspect of it, yeah, and also if
they're hermit, they don'treally have much purpose for
that.
They can do their own stuff asa hermit, but the, but the
cleric class would still be inthe year, that concept.

(01:05:52):
But I get you with the, I getyou with the hermit.
The explorers pack would makemore sense for a hermit,
absolutely.
So now you get a shield.
So when you start to thinkabout your weapon of choice,
decide if you want to have a twohanded weapon or a weapon that
you can use one handed and getthat plus two bonus right?
I'm sorry, I'm talking to youlike you haven't played before,

(01:06:14):
really, yeah.

Andrew (01:06:17):
It's okay, so I'm going to go with the hermit pack.
So so you can have a holysymbol, an amulet, an emblem,
real query or holy symbol,anything that you can describe.
I think you should considerputting the moon on your shield.

(01:06:39):
I like that so that's, that'sjust a thought.
Again, it's your character, sothat's just that's just what
popped into into my head.

Fable (01:06:47):
I can't see those options on my phone, so I'm trying to
look on here.
Does that say rosary?

Andrew (01:06:52):
Reliquary, reliquary.

Joe (01:06:54):
Reliquary is like a larger thing that's been blessed or has
mystical powers that peopletend to have.
It kind of fits in with all ofthese terminologies and stuff
like that, but it's more of a anactual relic than an actual,
just like a little amulet or alittle symbol.

(01:07:15):
I'm thinking I might do likethe shield would fit the relic,
the reliquary concept.

Fable (01:07:20):
I'm thinking I might do an amulet, cause you can't go
wrong with that.
Who an amulets always nice, Icould also paint on the move to
the shield anyway.
So.

Joe (01:07:28):
Yes, you could.
So my thought about this andthis is for more of a backstory
aspect and again your characterdo what you want.
Your discovery was that youmight have been able to go and
find something that disproveswhat everybody else always
thought about the deity orwhatever you could make, the,
whatever you found.
The amulet could have been thisthing that you found that

(01:07:50):
concluded or did some type ofresolution to some big argument,
and that would be an additionaspect for your story.

Fable (01:08:00):
Maybe I have to think about it.

Joe (01:08:02):
Absolutely.

Fable (01:08:03):
I'm I was thinking the amulet, because her sacred like
gemstone, is moonstone.
So you can make that into a.

Joe (01:08:12):
Yeah, easily amulet.

Fable (01:08:12):
Whatever you want.
They also say that silver isthe solidified Tears.

Joe (01:08:19):
Oh, okay, I've always think I've, I've, I've read different
novels and stuff like that.
Silver is like solidified moonmoonlight.
So silver, anything silver.

Fable (01:08:32):
It's a nice light, or her tears.
Yeah, there, there was a coupleof different routes with it,
nice.

Joe (01:08:39):
So you let us know when, the when, you figure that one
out.
I like that.

Andrew (01:08:42):
Amulet, yeah, amulet, it is All right.

Joe (01:08:48):
So, plus the hand hermit starting equipment.
I love this.
It's like the hermit star.

Andrew (01:08:55):
How to start being a hermit.
Here's your starter.
Here's your starter.
Here's your starter.

Joe (01:09:00):
So it's the starting equipment for hermit in D&D.
To be more precise, yes, yougot to scroll case stuffed with
notes from your studies or oryour prayers, that's underneath
other possessions.
You get a winter blanket, whichagain makes sense.
You're out in the hermitage oryou're all by yourself.
Common clothes, cause you don'ttend to be overly fancy An

(01:09:21):
herbalism kit and a pouchcontaining five gold.
I always thought that was alittle interesting.
Why would a hermit have thatmuch?
But it works.

Andrew (01:09:31):
Well, they, they, they don't have they, they, they're,
they're probably selling stuff,but they, they live a very
modest lifestyle, so it's notlike they're they're spending
their gold on on a lot of otherthings and savings.

Joe (01:09:44):
The whole life savings.
There you go Exactly.

Andrew (01:09:46):
It's their whole their whole life savings in a, in a
pouch.

Joe (01:09:50):
So then get it, click the app.

Andrew (01:09:52):
I know.
I know what I'm doing.

Joe (01:09:54):
Do you Something like the third time?
We've done this on the podcast.

Andrew (01:09:58):
I told you how many.
I told you I've got like 40.
I know.

Joe (01:10:01):
I said on the podcast.

Andrew (01:10:03):
Okay, All right, so much so much stuff.
Now I'm going to remove one ofthese herbalism kits cause you
don't need to remove item andyou're wielding, all right.
So you're going to wield thejavelin, you're going to wear

(01:10:27):
the shield.

Joe (01:10:28):
Yeah, and the chainmail yeah.

Andrew (01:10:30):
And the chainmail and use the backpack.

Joe (01:10:35):
Yeah, yeah, all right, all right.

Andrew (01:10:41):
So I think we're good right.
I think that's everything Allright.
So let's go and let's move onto that.
And now we're going to look atthe actual character sheet for
for Dal Right.
Oh, you got an armor class of18.
That is nice, that's nasty,that is really nice.

(01:11:02):
But you do have disadvantage onstealth because that chainmail.

Fable (01:11:08):
That's all right.
Probably Maybe, Well I doubt.

Andrew (01:11:14):
Well, like dexterity wasn't one of your big points
yeah.
Your big ability scores anyway.
So I don't, I don't thinkthat's going to be a problem.
Let's see what else.
So you got strength plus one,dexterity plus one, constitution
plus two.
Intelligence plus one.
Wisdom plus three.
Very nice, yeah, cause look at,look at those hit DCs.

(01:11:38):
You got a plus five for guidingbolt and inflict wounds, nice,
very nice.
Well, that's going to be,that's going to be a lot of fun.
You got your resistance to fire, starting with 10 hit points.
Now see again, your walkingspeed is going to be only 20
feet.

Joe (01:11:55):
You need to have a 13 in order to wear heavy armor and
not experience penalty.
So the options are experience a10, 10 foot movement penalty or
switch to leather armor, andthe 10 foot movement penalty
obviously would just be duringcombat, which my my suggestion

(01:12:18):
is leave it alone.
So it has to be a 13 and needsto have a 13 for strength.

Andrew (01:12:23):
So theoretically you could wait to level four and use
your ability score increase toup up strengths of the 13 and
then you're that that that's oneway to do it.

Joe (01:12:31):
But the thing is, the vast majority of combats they're not
on huge fields, Right?
So losing 10 feet, especiallywhen half of your arsenal is
arranged to tax anyway, itdoesn't matter.
Keep the extra armor class,yeah.

Andrew (01:12:45):
I agree.

Fable (01:12:45):
Sounds fine.

Andrew (01:12:47):
Got it Good to know.
See, we're just learning stuffleft and right.

Joe (01:12:51):
Everybody remember that for heavy armor.

Andrew (01:12:53):
I feel like the star shooting across the sky.

Joe (01:12:56):
The more you know.
Yes, for heavy armor, you needa minimum strength of 13 in
order to avoid a movementpenalty.
Got it?

Andrew (01:13:05):
And that's a pretty big movement penalty 10 feet, that's
a third of your, your movement.
Again, though, it doesn'treally, it's only every six,
it's only, it's only every,every turn.

Joe (01:13:13):
So it doesn't really matter for a character whose half of
their attack is based upon range.
Anyway it doesn't come intoplay, right?
Well, we'll find out, unlessFable decides to change it.
We'll see how the combataffects with a 20 movement speed
in the first couple episodes.
We'll find out.
We'll see.

Fable (01:13:34):
Stay tuned.
This is my inflict wounds.
It's a touch.

Joe (01:13:38):
But you'll be in range on the second turn, definitely.

Fable (01:13:41):
Yeah.

Joe (01:13:42):
For sure It'll work out, unless we end up in some wide
combat encounters which, havingrun this three times, I don't
think there's many of them.
Okay.

Andrew (01:13:55):
No, I think we'll be in a good position for that.
All right, Excellent.
So we've got our thirdcharacter, Dun dun dun.
So exciting, Fable, thank youso much for joining us today on
the podcast.
This was great to have yourinsight on Tieflings and clerics

(01:14:17):
both, so I'm very excited.
Sometime shortly after the newyear we will begin the actual
play of Van Delver and Below theshattered obelisk with our
three characters.

Joe (01:14:32):
So mysterious.

Andrew (01:14:33):
So, joe, you were going to say something about the group
name.

Joe (01:14:39):
So what was the name again?

Andrew (01:14:41):
The hero.
Was it the heroes of Havoc?

Joe (01:14:44):
So we had between you and I basically decided that you were
going to play the warlock Rightand I was going to play the
monk Right.
The monk has a very lowcharisma, so we are.

Andrew (01:14:58):
Typecast.
Yeah Well not really typecast.
I'm saying, you're typecastbecause you have low charisma.

Joe (01:15:04):
Thank you, that's what this is.
This is why it is because mynatural personality would be to
say something that is a monglingcomment.
That shouldn't be necessarilysaid so, therefore, but that's
exactly what this charactershould.

Andrew (01:15:16):
That's exactly what this character is, so I am typecast.
Thanks a lot.

Joe (01:15:19):
So that's my point here is that you know, the character is
probably going to say thingsthat probably shouldn't be said
at certain times and awkwardstatements, which is something
we kind of built into thebackstory already.
So it should be interesting.
So the heroes of Havoc makesense, because I'm going to be
running around causing Havoc andall is going to be.
You know, every every two weeksis going to have something

(01:15:42):
crazy happening, Changing withthe moon.

Andrew (01:15:44):
We don't.
We don't know what to expect.

Joe (01:15:46):
So so the warlock is going to be the same one.

Andrew (01:15:50):
I don't, I don't know about that.
I don't know, because thewarlock is feeble.
I mean, the warlock is barelygoing to be able to get himself
out into the battle and then,and then all he's got to do is
just draw off his strength tofire Eldritch Blast, and that's
like that's it, so like he'sgoing to have to just summon all
of his strength just to cast aspell.

(01:16:11):
Isn't he a drunk?
What's that?

Fable (01:16:13):
Isn't he a drunk?

Andrew (01:16:14):
No, no, no.
So so he, he has his vice, isthat?
Well, he loves the vices of thebig city, especially hard drink
.
So he's not.
He's not a drunk all the time.

Joe (01:16:29):
He only drinks in the city.

Andrew (01:16:30):
But when, when you're, when you're in a village or a
town, he is going to takeadvantage of all the, the, the
seedier side of try to steeraway from taverns is what I'm
hearing.
That's, that's for sure Goodluck.

Fable (01:16:44):
Oh yeah.

Joe (01:16:45):
It's going to be.
He's going to be coming to youand be like can you, can you
give me something for myhangover?
Nope Ha, make him learn.
Learn the lesson.
I love it.
Wow, suffer the consequences ofyour actions.

Andrew (01:16:57):
Sorry, not sorry.
So much love for my character.

Joe (01:17:00):
All right.
So yes, we were going to startthat up in the new year.
Yes, and then I believe we alsodiscussed doing an analysis
episode after the after the playthrough.

Andrew (01:17:09):
Yes, so we're going to.
So we're going to, we'llprobably do.
We'll probably set it up likeevery every month, do a, do a
play through a, an actual playof of of Fandell Verne below.
Do a recap episode and kind ofa debrief analysis of of
everything that happened andtalk about it.
As far as thing things you know, first level players want to

(01:17:32):
one or and, as we grow, whatthings players want to keep in
mind, we'll probably do someinterview episodes as well.
And we'll continue that, thatpart of it, and and maybe we'll
we'll do some standalone topicsWe'll do some standalone topics
as well.
Yeah, and then we've got it,and then we've got our cooking
segment, which, well, so I wasactually going to introduce.

Joe (01:17:54):
I hope I was thinking actually with the, the analysis
episode I had to take up thesame amount of time as
everything.
So I was thinking the cookingsegment can be the, the, the
tack on the back end.
That would be amazing.
And then we can.
We can actually get back.
We were doing legend in law.
We can go back to doing thewhen we only did it once.
That, the special loop you know.
Remember we're doing, we'regoing to do a loot section.

(01:18:14):
Yes we can get back to that withthe standalone episode.
Absolutely, absolutely.
So.
We got a lot of exciting stuffcoming in the new year, yeah, so
I don't know what's going tohappen the rest of this year.

Andrew (01:18:23):
We'll we'll figure that out.
But yeah, I have no clue.
I've got no clue.
What's what's coming up in thenext month?
We'll say but we've got so muchplanned for for the new year,
so it's really exciting.
We're looking forward to that.
So so stick around and andwe'll see you.
We'll see you at the.
Well, I don't want to say we'llsee you after the holidays,

(01:18:44):
because we'll probably do otherepisodes.
But Well, we'll be releasingothers episodes, but we might
not record something togetherbefore the new year.

Joe (01:18:53):
That's what it.

Andrew (01:18:53):
that way, the, the, the full hopefully right after the
beginning of the new year.
We can, the three of us canwell, the four of us really with
with our DM, catherine can canget together and start this up
and play, because Catherine isalmost done with her MBA.
Yay, so once.

(01:19:14):
Once she finishes with that,then she'll be the true DM.
She can focus on, on the, the,the module and and starting that
up.
But yeah, we got.
There's so much, so much goingon, so we'll say so.
So thank you everyone.
Thank you, joe for for beingback for a couple episodes.
This was great to have you.

(01:19:35):
Have you back after the, thefall soccer season, so that was
nice and fable.
Thank you so much for joiningus today.
This has been really exciting.
Nice to have you over at thehouse again.
I'm not like I'm here for you,exactly, so maybe we'll do
another podcast episode whileyou're when you're over, and
sure we'll figure something outto talk about.

(01:19:55):
Well, I'll be talking aboutpacks unplugged.
Yeah, so that that's coming up.

Joe (01:20:01):
So that's next weekend.

Andrew (01:20:03):
I am super psyched about that.
Hopefully, hopefully, get somegood interviews from that.
I'm excited Matt Mercer is islike the keynote guest.
Oh, that would be cool.

Joe (01:20:12):
You can get these impressions from your
impressions from his speak.

Andrew (01:20:17):
Yeah, I'm super excited to hear what he has to say.
I think I think Beatle andGrims is going to be there with
a faster purple worm, worm kill,kill, and I think they're doing
like a live episode there.
Oh nice, so there's.

Joe (01:20:31):
I want to hear you yelling, so I'm going to go ahead and
say I want to hear you yellingso I can hear it on the YouTube.

Andrew (01:20:36):
Absolutely so, anyway.
So again, thank you all so muchfor for listening in.
We look forward to our nextepisode and talking to you again
.

Joe (01:20:46):
Have a great day.
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