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February 5, 2024 • 142 mins

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Embark on an epic quest with our valiant crew of adventurers and their unlikely goblin ally, Vincent, as they traverse perilous terrains and unravel the mysteries of the Goblin Cave. Our latest episode is a whirlwind of strategy, suspense, and sidesplitting humor, where the stakes are as high as the laughs. Join Dal Solace, Zanros Bemblebomble, Iquium Arravius, and Callie the direwolf, as they finesse their way through traps, negotiate with goblin leaders, and foster unexpected alliances all in the name of reaching Phandalin with their cargo intact.

Throughout this heart-pounding journey, we encountered everything from cheeky moose statues to intense confrontations with the Cragmaw Goblins. Discover how we navigated the cave's mazes and traps, faced off against Klarg the goblin leader, and turned a potential bloodbath into a business opportunity for our B&B venture. With every spell cast and sword drawn, our party grows stronger, wiser, and more connected, proving that the real magic lies in teamwork and a bit of creative thinking.

As we wrap up the session, our hearty adventurers reflect on their growth, eagerly anticipating their next excursion into the town of Phandalin. Whether they're negotiating with wolves or divvying up loot, our heroes always keep one eye on the prize and another on the horizon. So, grab your gear and prepare for a tale of valor, wit, and the kind of camaraderie that can only be forged in the fires of a shared adventure.

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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:07):
Ladies and gentlemen, welcome back to another
fantastic episode of Legends,Loot and Lore.
This is going to be session twoof our actual play and this is
episode six of the podcast.
So, to recap, we have our threepeople in the party.

(00:29):
We have Dow Solace, thetiefling cleric.
Say hi Dow, Hi we have ZanroseBumblebumble soon to be the
proprietor of the BumblebumbleB&B.
Hello, thank you.
And we also have Iquium.

(00:49):
And how are you?
How is the last name pronounced, iquium?

Speaker 3 (00:53):
Arrabius.

Speaker 1 (00:54):
Arrabius.

Speaker 3 (00:55):
Arrabius.

Speaker 1 (00:56):
Yes, our human warlock Very exciting.

Speaker 4 (01:01):
Don't forget, callie.

Speaker 1 (01:02):
We won't forget.
I was not going to forgetCallie the direwolf, the goblin
eating direwolf.

Speaker 3 (01:13):
Sometimes you got to have snacks.
That's right.
With every D&D party you haveto.

Speaker 1 (01:18):
Snacks are a key part of it.
So Callie is definitely gettingher snacks in.

Speaker 5 (01:24):
And I have to talk to her about not eating my B&B
employees, oh yeah.

Speaker 1 (01:28):
No, definitely not.
So last we met we were thethree of you met in the tavern
you got the letter from GundrenRockseeker asking you to
transport the mining suppliesand food et cetera to Fandalen

(01:54):
to, I think.
What was the specific place inFandalen that you were supposed
to take it?

Speaker 3 (02:01):
It was the Provisionary, the Barthons
provisions.

Speaker 1 (02:07):
Barthons provisions.

Speaker 3 (02:09):
To Elmina, who's supposed to?

Speaker 1 (02:11):
Elmina Barthon.
Pay of money?
Yes, 10 gold pieces each.
So you made your way down thehigh road, headed east on the
tri-bore trail and you foundsome horses in an area that had

(02:32):
been in attack and in yourinvestigation, the goblins
jumped out and attacked you andCallie grabbed the.
After you killed three of them,callie grabbed the one that was
trying to run away and youquestioned who he now known and

(02:52):
it wishes to be called asVincent the goblin.

Speaker 3 (02:57):
He's always going to be a Chad or Kyle.

Speaker 1 (03:00):
Either either one Such a Chad.
So he sang like a bird, gave upthe goods, told you about where
Gundren and Sildar, I think itis, were taken to the caves, and
you were able to persuadeVincent Chad Kyle whatever his

(03:24):
name is to Just chuckle in theway over there.
So you convinced him to notonly help persuade the other
goblins to join your cause, butalso become employees of the
soon to be establishedBumblebumbleBNB.

Speaker 3 (03:45):
The state choice of BBEGs everywhere.

Speaker 1 (03:47):
Yes.

Speaker 6 (03:49):
And BBGs.

Speaker 1 (03:51):
And BBGs.
Yes, thank you, fable.
Anyway, so we are.
Now you're all going to head upto the cave with is Vincent in
the lead.
What's the order of the partyhere?

Speaker 3 (04:11):
I kind of wish we had a goblin beorn.
Yes, so to have Callie justcarry him in a little goblin
beorn in his inner mouth.

Speaker 1 (04:24):
I was almost imagining the Saint Bernard's
with the little cask of.

Speaker 7 (04:29):
Yes, yes.

Speaker 3 (04:30):
Exactly, that's a good idea.

Speaker 1 (04:34):
A Saint Bernard's keg .
You could tie a rope aroundCallie's neck and just attach
the goblin to it and you coulddo that.

Speaker 3 (04:42):
Yes, yeah, I'm okay.
I'm okay with that, we can.
Here we go, I think, our coverstory for Vincent.
I will use his proper name,vincent, thank you.
I think that the story forVincent will be that, hey, you

(05:03):
can tell your goblin friendsthat you successfully negotiated
your way out of a dire wolf'smouth and we're here to help you
all lead a better life.

Speaker 1 (05:17):
That's right.
Okay, that's the plan goingforward.

Speaker 5 (05:20):
Yes, Out of the mouths of dire wolves and into
gainful employment.

Speaker 1 (05:24):
That's right.

Speaker 7 (05:26):
Nice so.

Speaker 5 (05:29):
It's doing better than I am.

Speaker 1 (05:32):
So I would like the three of you, I'd like to the
three of you, make a Please giveme a survival check.

Speaker 3 (05:42):
Survival.
Oh yeah, Bring it on 11, 14, 23.

Speaker 6 (05:56):
Oh, ho, ho, ho, howlser, I rolled in that 20.
Nice.

Speaker 1 (06:05):
So, as you start to walk up this little trail that
was on the map, you're lookingat the ground and you notice
it's probably about you get thefeeling it's probably about a
dozen goblins or so that havebeen traveling up and down this

(06:25):
path.
So it's about a dozen goblins.
And you also notice that yousee footprints from two
human-sized sets of footprintsthat have made their way heading
up this trail.
So that's so.

(06:45):
They are human-sized footprints.
There's two sets of human-sizedfootprints, or two sets of
human-sized footprints, Two setsof human-sized footprints, as
well as what appears to be youcan make out to be about a dozen
or so goblin sets of footprints.
This trail goes on for aboutfive miles or so.

(07:05):
What do you want to do with thewagon?
Because you've got this wagonfull of supplies and the two
oxen that are not going to makeit up this little pass.

Speaker 3 (07:16):
That was my next question.
They will not.

Speaker 1 (07:19):
They can't haul it up , the there's nowhere near room
for a wagon width pathway.
It's just not possible to getthat up there.

Speaker 5 (07:32):
Can we hide it somewhere?
Yeah?
That's what I was thinking.

Speaker 1 (07:38):
You can hide it.
I'm just trying to think ofwhat kind of ability.
Let's just go with stealth.

Speaker 3 (07:46):
So you've got a curiosity how far away, can we
estimate how far away we arefrom Fandelen, where we were on
the road?

Speaker 1 (08:02):
It's probably, you've probably got at least another
20 miles or so to get toFandelen.

Speaker 3 (08:15):
Wagon can go, like what?
20 miles in a day, though,right.

Speaker 1 (08:18):
Yeah.

Speaker 3 (08:20):
Something like that.
So I just the reason I askedthat was I wanted to know it's
far easier for us to try andhide the wagon in the oxen and
go up this path, then go toFandelen, drop off the wagon and
then come back.

Speaker 1 (08:40):
You could do that as well, if you.
Vincent will tell you thatbecause.
So the whole thing was that youwere Xiao Tiao.
Clark is the bugbear who is incharge of these goblins.

(09:04):
So Clark is running thisoperation out of the cave.
So that's what Vincent has toldyou.
So it is King Groll that wantsGunder and Rockseeker.
So you can safely assume giveme an insight check.

(09:29):
So you can safely assume thatit's been at least a day or so
since Gunderin has been takenand it is probably pretty urgent

(09:54):
because he's gonna be takenfrom the cave to wherever King
Groll is.
So the time is of the essencein rescuing him and his
companion.
But you certainly could.
It is probably about a day, dayand a half journey to Vandelen
to if you want to drop off thesupplies and then try to head

(10:19):
back to the cave and then wantto rescue operation.

Speaker 3 (10:29):
I think we're gonna take the cart, the oxen and the
other two horses and is thatwoods nearby yes.
Is that true.
So is there enough brush andeverything that we could conceal

(10:52):
something that large?

Speaker 1 (11:00):
I do.
Sir, who wants you on?
Do a survival check.
Sure, yeah, do a survival check, seven, seven.
So you find that's with my plusfour.
Oh, so you find some groundcover.
Okay, does anyone else wannatry to find help?

(11:21):
Yeah, anyone wanna help?
Yes, help Iquian, find someground cover.

Speaker 5 (11:29):
Two what are we rolling for?

Speaker 1 (11:31):
This is gonna be a survival check.

Speaker 3 (11:34):
If you roll, if you roll oh 23.
23.
Woo, this was almost an episodeof city slickers instead.

Speaker 1 (11:48):
So, zanrose, you are able to successfully go out and
find enough brush and thingslike that to sufficiently cover
the wagon as well as hide kindof camouflage the two oxen and

(12:08):
horses.
So it's sufficiently camouflageso that no one will find it.
Excellent, awesome, cool, allright.
So in what order are you gonnahead up this trail?
Who wants to go first?

Speaker 5 (12:29):
Are we sending Vincent up first?
Yeah, I think that's thesmartest.

Speaker 6 (12:37):
Do you wanna go in front of Vincent to make sure
there's no funny business?

Speaker 5 (12:41):
Maybe I wanna go right behind Vincent because I
want the other goblins to seehim first.
They see me.
They get ideas about mysmallness and not realize my
acrobatic ability.
But he's got skin in the gameas far as keeping me safe

(13:04):
because I'm his ticket out ofhis very unhappy, depressing
life.

Speaker 6 (13:07):
This is true.

Speaker 5 (13:10):
So I'll follow Vincent up.

Speaker 6 (13:13):
Should I go last because I'm extremely tall?

Speaker 5 (13:16):
Probably.

Speaker 3 (13:19):
Yeah, I'll go next, and then Callie behind me.

Speaker 1 (13:22):
Okay, Okay.
So what's the order again?

Speaker 5 (13:24):
So it's Vincent Vincent Zanrose.

Speaker 1 (13:26):
Zanrose.

Speaker 5 (13:27):
Iquiam.

Speaker 1 (13:28):
Iquiam.

Speaker 5 (13:28):
Callie, callie.

Speaker 1 (13:29):
Endow.
Okay, so you're heading up thepath.
I guess it's, you'll figure out.
It ends up being about a fivemile path that you're going up
the way.
Hang on one second, let's seewhat is.
Is there anything?

(13:55):
Oh, okay, so Vincent leadingthe way, you're about 10 minutes
into it.
He stops you and stops theparty.
He says hang on, there's asnare here, you know.

(14:21):
And he guides you to walkaround the trap.
So just make sure you stay tothe kind of to the side of the
snare in the middle of the roadso you don't get caught up in it
.
So to make sure that you avoidit, give me a dexterity saving

(14:42):
throw.
Dexterity saving throw.

Speaker 5 (14:53):
Oh shit Seven 12.

Speaker 3 (14:57):
11.

Speaker 1 (15:03):
Suddenly you hear something trip and suddenly
Zanrose has flipped upside downand is now suspended 10 feet
above the ground.

Speaker 4 (15:25):
You gotta be kidding me, I kid you not.

Speaker 1 (15:30):
Did you say that no?

Speaker 6 (15:34):
Did you say seven feet up?

Speaker 1 (15:36):
10 feet above the ground.

Speaker 5 (15:43):
I'm looking to see what I have on my inventory.

Speaker 6 (15:45):
Do you think I'd be able to reach that at six foot
five?

Speaker 1 (15:52):
No, you would not be able to reach that.

Speaker 6 (15:56):
I could get up on my shoulders.
I can't come down, yeah, Icould get on top of Gally.
Oh yeah.

Speaker 3 (16:04):
Because she's what seven foot of the solar.

Speaker 1 (16:06):
You could.

Speaker 3 (16:08):
I'm gonna roll.
Well, we can both try, becauseif I fall off, Could somebody
give?
Me time from here.

Speaker 4 (16:14):
The blood's rushing to my head.

Speaker 3 (16:20):
That's a 17 plus 18.

Speaker 6 (16:28):
Is that to stand on Cali?

Speaker 3 (16:30):
Acrobatics to jump up .

Speaker 1 (16:32):
All right, so you're on Cali's back.
Now what are you gonna do toget Zan Rose down?

Speaker 6 (16:44):
You have like a dagger on you.
Yeah, I think I have a dagger.

Speaker 3 (16:49):
Yep, I have a dagger, I can cut her down.

Speaker 1 (16:53):
So just describe how you.

Speaker 3 (16:58):
I follow the snare.
What is it?

Speaker 1 (17:01):
She's hanging 10 feet in the air Right there's a rope
, and so you're gonna try to cutthe rope.

Speaker 3 (17:12):
I guess I would attempt to cut the rope closest
to Zan Rose, but I wanna know,like, where does it go?
Like, can I see where the rope?
Can I follow the rope and seewhat it's attached to?

Speaker 1 (17:25):
It goes over a branch and it's tied to a big rock on
the other side.
That pulled Zan Rose up.
It's up over a higher branchand goes down and she's in this
snare.

Speaker 3 (17:43):
So, instead of the rock that it's tied on, why
don't you cut the rope that's onthe rock, and then we can lower
her down Instead of droppingher 10 feet?
Yeah.

Speaker 1 (18:00):
Probably a good idea.

Speaker 6 (18:03):
I mean, I have something to cut, it, it's okay.

Speaker 1 (18:10):
What do you got?
I have the javelin and Well,you've got someone's got a knife
, right.

Speaker 3 (18:19):
I have a dagger, so I can give you the dagger today.
Yeah, or the dagger.

Speaker 1 (18:24):
All right, so Give me a performance check.
No.
No, give me a survival check.
Yes.

Speaker 6 (18:42):
Fine.

Speaker 1 (18:45):
Well, you are successful in cutting the rope,
but you are not successful inslowly lowering Zan Rose from
the tree.
So that would be problematic ifI were trying to catch you.

Speaker 3 (19:05):
Zan Rose, because I just don't have the strength.
No, you don't.

Speaker 5 (19:11):
So Zan Rose is gonna try to do like a flip midair to.
Well, you're in a snare, soyou're not, you don't have to.

Speaker 1 (19:16):
I thought like my hand was going to be like.

Speaker 5 (19:20):
I thought, like my ankles were.

Speaker 1 (19:21):
No, no, no, you're like really in snare, you're
just strapping me like a bag ofpotatoes.
Yeah.
So, zan Rose, you hit theground pretty hard and roll,
roll.
Well, you're gonna take.
No, no, you don't need to rollfor this one, I need to roll for
this one.
You're gonna take five pointsof bludgeoning damage.

Speaker 5 (19:46):
Cool, that's only half my points.

Speaker 1 (19:48):
Hit in the ground.

Speaker 5 (19:49):
How much do you have left Five?

Speaker 1 (19:56):
It was one d6 damage and I rolled a five.
I'm sorry.

Speaker 5 (19:59):
I know where you sleep.
Yes, you do.

Speaker 1 (20:02):
Are you sleeping with one eye open tonight.

Speaker 3 (20:08):
Just remember, kevin, that you shot my dog too.

Speaker 5 (20:13):
Seriously, you shot the dog.

Speaker 6 (20:15):
Oh God what the hell Should I?
Do you want me to heal you?

Speaker 5 (20:25):
Let's wait and see what happens in the cave first.
Okay, thank you.

Speaker 1 (20:31):
All right.
So let's see, it's another.
Ooh.
So you're still traveling onthe On the road, and You're

(21:01):
getting a little further upthere and Vincent is not one of
the brightest Doblins in thegroup, unfortunately and he
forgets that there's alsoanother trap, which is a pit,

(21:24):
and he misses this, and so Allof you fall into this pit.

Speaker 5 (21:34):
How stupid are we?
We just, all, like one afterthe other, walk into the pit.

Speaker 1 (21:43):
That's fine, if you so.
So, Vincent, who's right behind?
Oh, you're right behind, I'mright behind it.
Yeah, so the two of you, Ithink, will Well give me a.
Give me a perception check 16.

(22:04):
Ooh, you are paying attentionand you see Vincent fall in the
pit and you stop short.
What the hell Think of him?
You're right behind.
You're right behind Zanros.
Give me an insight.

(22:27):
No, give me a perception.
Check Nat one.
So, while Nat one, while Zanrosnotices that Vincent has fallen

(22:49):
into the pit and you were ableto stop short, equium, however,
is not paying attention andbumps right into you and knocks
you into the pit.

Speaker 4 (23:01):
What the hell man.
Could you all pay attention?
Who's getting me out of thisfreaking pit?

Speaker 3 (23:15):
Do we have the rope from the snare?

Speaker 6 (23:19):
I think I have a rope .
Your double check, Rob.

Speaker 1 (23:22):
Well, two things.
One you take another point ofbludgeoning damage, that's right
.
One, you got it, just the one.
Fortunately, the walls, younotice the walls are not that
steep, so you're able to,without having to pull them out,

(23:44):
you're able to scramble out ofthe pit safely, and this is oh,
oh shit.
So you're gonna have a littlebit of a problem.
Vincent, sadly, has also takenbludgeoning damage Did he die,

(24:08):
is he dead oh?
my god.
Vincent has two broken legs anda dislocated shoulder, oh my
god.
And there were wooden spikes inthe bottom and he's impaled
himself on one of them.

(24:29):
He's not dead yet.

Speaker 3 (24:36):
He's just mostly dead , mostly dead, he's not all dead
.

Speaker 6 (24:42):
Would I be able to use spare the dying, or is that
like?

Speaker 1 (24:46):
You can.
I would probably.
I mean you can do it.
Remember, he's currentlyimpaled on a wooden spike.
So Pull him up off it.
That's probably a good firststep.
Okay, so you pull him off of it.
What do you Tell me?

Speaker 6 (25:03):
what you do.
I'm not gonna write that oneyet.
Well, I mean.

Speaker 4 (25:12):
I'm gonna sit here on the side of this pit and wonder
how Iquium didn't freakingnotice it I think he said your
dog is dumb, but seriously,buddy.
Ouch.

Speaker 1 (25:28):
I mean, iquium didn't even apologize, that was.

Speaker 4 (25:31):
I'm gonna call him Dickwium from now on.

Speaker 3 (25:46):
My sincerest apologies.
I seem to have bumbled into abumble Gotta be bumbled thank
you.
I said what I said.

Speaker 1 (26:01):
So Dal what do we got ?

Speaker 6 (26:05):
Alright, so I pull him up off the spike.

Speaker 1 (26:07):
Yes.

Speaker 6 (26:08):
And I try to drag him out of the pit.

Speaker 1 (26:11):
Okay.

Speaker 6 (26:11):
Put him on the ground .

Speaker 1 (26:12):
Yep.

Speaker 6 (26:14):
And then you have to touch a living creature, so I
guess I'll put my hand.
Where was he impaled?

Speaker 1 (26:22):
It kind of Kind of like in his lower back.
I almost like threw a kidney.

Speaker 6 (26:30):
Oh.

Speaker 1 (26:30):
Yeah, so.

Speaker 6 (26:31):
So I guess, put a hand on the torso.

Speaker 1 (26:33):
Yeah.

Speaker 6 (26:35):
And like a cool light goes through my hands.

Speaker 1 (26:42):
Okay, so he starts.
Vincent starts glowing a littlebit, the energy starts pulsing
through him.
So how much healing do you do?
What is that?
Is that cure wounds?

Speaker 6 (26:59):
That was spare the dying.
Or should I do cure wounds?

Speaker 1 (27:03):
You can do spare the dying.

Speaker 6 (27:06):
What is Spare?
The dying makes them stable.

Speaker 1 (27:10):
Well, that was for.
So spare the dying.
Is you touch a living creaturethat has zero hit points?
Oh, but he still has one hitpoint.

Speaker 6 (27:19):
So I can do cure wounds then Okay.

Speaker 1 (27:24):
Just remember, you only have two spell slots.

Speaker 6 (27:30):
So I wouldn't be able to use spare the dying because
he still has some hit points.

Speaker 1 (27:34):
Correct Spare the dying is for someone that has
zero hit points.

Speaker 6 (27:38):
And if I use spare the dying, it'll make him stable
to the point where I don't haveto use another spell slot like
cure wounds, Do you say.

Speaker 1 (27:47):
Wait.

Speaker 6 (27:49):
If I used spare the dying.

Speaker 1 (27:51):
Yes.

Speaker 6 (27:52):
He'd be stable enough that I don't have to use a
healing spell right away.

Speaker 1 (27:57):
You can't use spare the dying on him because he
doesn't have.
He has one hit point.

Speaker 3 (28:01):
Yeah, because it's.
It knocks him to zero.
If he's knocked to zero, he'sunconscious.
He's unconscious, it spares himfrom death, saves and stuff
like that.
Think of it that way.

Speaker 6 (28:13):
I have like a little bit of a plan in my mind, so let
me just ask the question.

Speaker 1 (28:17):
Okay.

Speaker 6 (28:18):
If I use spare the dying, I don't have to
immediately use a healing spellbecause he just doesn't have to
do the death saves yet right.

Speaker 1 (28:27):
He doesn't have to do the death saves anyway because
he still has one hit point.
He's not at zero hit points yet.

Speaker 3 (28:33):
Okay, so you pulled him out of the pit, right yeah
he's out of the pit so.

Speaker 1 (28:40):
I mean you can bandage him up, yeah, but again,
he will remain at one hit pointuntil Until you get a long rest
, or something.

Speaker 3 (28:53):
I would say, we just bandage him up.
Yeah, I think that's Especiallysince I only have four hit
points left.

Speaker 6 (28:58):
Yeah, that's what I'm trying to know.
Yeah.

Speaker 3 (29:02):
Why have?
Zanderos is going to need itand then I will probably need it
because I just like to makesure everyone notices my husband
attempting to kill me.

Speaker 1 (29:14):
I'm not attempting to kill you.
Hashtag couple goals.
That's right, that could goeither way.
All right.

(29:39):
So what have you done?
So you've bandaged him up, yeah, okay, so he's stable.
You've stopped the bleeding, sohe's.
You popped his shoulder backinto place and it's feeling.
He's got movement on the armagain, so that's good.
You've had to splint both ofhis legs, so walking is really

(30:04):
probably not an option forVincent at this point.

Speaker 3 (30:08):
So you want to put him on Cali, or I was just about
to say yeah, we can sling himover Cali, Okay.

Speaker 1 (30:16):
Excellent.
So Vincent is on Cali, andwho's Are you now in the lead?

Speaker 5 (30:26):
I don't know, should we put someone bigger than?

Speaker 6 (30:29):
me in the lead as you stare into my soul.
Sure, it doesn't have to be you.

Speaker 5 (30:34):
I'm just sitting across the table from you.
I could stare at James too,look.

Speaker 3 (30:43):
I'm probably squishier than both of you so.
And I give the warlock a verystern look and he's dead.

Speaker 5 (30:53):
Should we Dall?
Are you okay with going first?
Sure, how many hit points doyou have left?

Speaker 6 (30:58):
I'm full.

Speaker 5 (30:59):
I have.

Speaker 6 (31:00):
I have 10.

Speaker 3 (31:03):
Cali carrying.
Vincent can go first she's gotmore hit points.

Speaker 1 (31:09):
Excellent.

Speaker 3 (31:10):
So she can go first and I think, given what we've
just experienced, I think weshould probably Give each other
just a little bit of roomInstead.
Of being right on top of eachother, yeah.

Speaker 1 (31:28):
All right, so Lest.

Speaker 3 (31:30):
I offend her once more.

Speaker 1 (31:36):
So you make your way up the path, you continue up the
path.
Fortunately, nothing elsehappens to you.
You get to, so You're now atthe hideout.
These are known as the CragmawGoblins.

(32:00):
So you see, this is the Cragmawhideout.
The Cragmaw Goblins haveestablished this hideout.
This is their base ofoperations for attacking people
and plundering out on the TriborTrail.
They're named the CragmawGoblins Because these goblins

(32:21):
sharpen their teeth to jaggedpoints, trying to make
themselves look a little bitmore intimidating, fierce.
Hence that's the Cragmaw name.
The leader of the Cragmaws, aswe mentioned, was the bugbear
named Clark Griswold.
So there's that.

(32:42):
And as you get up to thehideout you notice there's a
statue there.
Someone do an investigationcheck?

Speaker 3 (32:58):
I'm glad they do an investigation check, Although
there's better investigationthan me.
How?

Speaker 6 (33:04):
much Zero.

Speaker 3 (33:06):
Zero plus to that I have one.

Speaker 6 (33:08):
Yeah, I also have one , Eighteen, nineteen.

Speaker 1 (33:14):
Alright, so you notice, this statue is in the
shape of a moose and there's asign.
What languages can you speak?

Speaker 3 (33:31):
Dwarves and common.

Speaker 5 (33:32):
Common Elvish and Nomish.

Speaker 6 (33:34):
Common Elvish and Fernald.

Speaker 1 (33:36):
Excellent.
So it's written in Elvish andit says sorry folks, cragmaw
hideout is closed for repairs.
Please come back.
Please come back later.
I'm kidding.

Speaker 5 (33:59):
I'm just waiting for the goblin who looks like John
Candy.

Speaker 3 (34:02):
It's a very large goblin anywhere around.
Moose at the door should havetold that.

Speaker 1 (34:09):
Cragmaw hideout is closed people.

Speaker 4 (34:11):
That's fantastic.

Speaker 1 (34:12):
Moose statue at the door should have told you yes,
so, yeah.
So Clark is the bugbear leaderof the Cragmaws and he's got his
orders from King Dave Grohl toplunder all these caravans that
are traveling down the tri-boretrail.
A few days ago, the messengerwas sent from what is known as

(34:35):
Cragmaw Castle with newinstructions to capture the
dwarf Gundren rock seeker andanyone traveling with him the
trail.
When you get to the end of thetrail, it opens up into this
area near the entrance.

(34:57):
So you're in that open grassyarea on the kind of western side
of the river there.
So here you are.
What would you like to do fromthis point?
So let me tell you.

(35:19):
I'll tell you this much.
Let me see, there is, there is apathway into the cave that is
on the east side of this creekriver, whatever you want to call
.
It's not really a river, butthis water coming out of the
cave.
So there's a.

(35:41):
You'll see, there's a smallpathway entrance on the on the
eastern side of the cave.
They call it a shallow stream,a shallow stream flowing from
the mouth of the cave.
There is dense briar, thickets.
There's a narrow, dry pathleading into the cave on the

(36:03):
right hand side.
What would you like to do?

Speaker 5 (36:21):
We don't see anyone around do an investigation.

Speaker 1 (36:29):
Check back.
My eyes closed A two and aseven.
Would you like to investigateIquium?

Speaker 3 (36:49):
Yeah, why the hell not?

Speaker 1 (36:52):
Because these two found nothing.

Speaker 6 (36:53):
Right Blinded, uh-oh.

Speaker 5 (36:58):
Oh, it's over by the water hole Right next to the
bowl Blending into the mat 15.

Speaker 3 (37:12):
Anything else A 15.
That an investigation, yeah.

Speaker 1 (37:16):
That's an investigation, Okay 15.
Okay, 15.
So you get up to the so whereare you investigating?
So, if you're looking around,tell me, give me an idea as to
what exactly you're.

Speaker 3 (37:35):
So, right now, this entrance to the right.

Speaker 1 (37:37):
Well, you're on the left-hand side of the stream,
you're in that open area on theleft-hand side of the stream
there's the stream itself andthen to the right you see all
those thickets.
There's that small little areathat you can't really see
because the thickets areovergrown so it's hard to see
over there.
But there's also the entrance,the pathway, the narrow pathway

(38:04):
on the right-hand side of thestream, going into the cave.

Speaker 3 (38:10):
I'm going to go investigate the oh wait, the
thickets are.
Where are we in comparison tothat Right now?
Where would you say that we areDown here?

Speaker 1 (38:28):
right.

Speaker 5 (38:29):
No, you're not.

Speaker 1 (38:31):
You're right where those tokens are on that western
side of the stream.
That's where you are, okay.

Speaker 5 (38:38):
Oh.

Speaker 1 (38:39):
Yes.

Speaker 5 (38:40):
Where's the entrance line?
It's up here here.

Speaker 6 (38:46):
Yes.

Speaker 1 (38:48):
Right where Fable is pointing.
That's a small pathway into thecave.

Speaker 6 (38:53):
That's tiny, that's tiny, tiny just like you.
I am so small Yet mighty,here's your gate.

Speaker 1 (39:09):
Oh, thank you.
So what are you doing?

Speaker 3 (39:14):
I'm going to go investigate the entrance.

Speaker 1 (39:21):
Are you going by yourself or are you bringing?

Speaker 3 (39:25):
I have Callie with me , callie's holding Goblin.
How big is the entrance?

Speaker 1 (39:31):
though Callie would probably have to walk in the
stream too.
The stream is only about twofeet deep, so, callie, that path
is probably not wide enough forCallie to fit on.
Let me see.

(39:54):
I mean the ceilings themselves.
You can see the opening.
It's about 20 to 30 feet high,so it's, height-wise, not a
problem.
Width-wise, callie will justmake her way in that entrance.

Speaker 3 (40:17):
Okay, I'm going to have her wait right by the
entrance.
I'm going to move right thereto investigate.
The trap kills me by the way.

Speaker 1 (40:48):
So as you make your way across, well, give me a
survival check as you try tocross the stream.

Speaker 3 (41:02):
It gets swept away.
Is the stream moving that fast?
Is it that deep that it would?

Speaker 1 (41:09):
It's two feet deep.

Speaker 3 (41:10):
It's two feet deep, okay.

Speaker 1 (41:11):
It's moving in a clip .
Ten.
You struggle to get across thestream, but you make it
successfully.
You get close to the entranceto the cave.

Speaker 3 (41:41):
What do I see From?

Speaker 7 (41:45):
the clearing in the thickets.
You hear, hey, who are you andwhere are you going?

Speaker 1 (41:58):
You quickly turn around and see two goblins and a
goblin boss.

Speaker 3 (42:15):
I found your friend.
He told me to come up here andbring you.
He's been hurt.
He fell into your pit.

Speaker 7 (42:24):
What friend.

Speaker 3 (42:27):
I have Callie turn to them.
She's on his back.
Vincent is on Callie's back.

Speaker 1 (42:41):
So Vincent up there very weak.

Speaker 7 (42:45):
Please don't shoot.

Speaker 1 (42:50):
It's Vincent and they go who.

Speaker 3 (42:55):
Sometimes he's known as Kyler or Chad.

Speaker 7 (42:57):
Oh, yes, yes, we know him, he likes.

Speaker 3 (43:03):
Vincent, though, by the way.

Speaker 1 (43:07):
Oh, it's a little classy, right.
I don't know why he never toldus that.
Does he not feel comfortabletalking?

Speaker 3 (43:13):
with us about these things.
I think he's got a littleproblem with assertion.
I'm just thinking, that's justmy idea, just thinking out loud.

Speaker 1 (43:21):
I'm sorry, vincent.
So Vincent is fine, that's fine.
So so Vincent.

Speaker 3 (43:29):
I just turned the vision like see Vincent, it's
getting better already.
Look at that.

Speaker 1 (43:38):
So who wants to try to tell?
Because Vincent, vincent is insuch a weakened condition that
he can't he can't really tellthese.
Tell these guys the whole story.
So who wants to explain to DahlZanros?
Who wants to explain yourconversation?

(44:00):
Probably, Zanros, becauseyou're the one that's hiring
Vincent, yeah, and reallyconvinced him to join you guys.

Speaker 3 (44:07):
You all are on employment, so that's yes.

Speaker 1 (44:09):
So so make your pitch to these three.
Hello.

Speaker 4 (44:16):
I'm Zanros Pemblebumble.
I'm sure you've heard of thePemblebumbles.

Speaker 1 (44:22):
I am.

Speaker 4 (44:24):
What is with all you people?

Speaker 1 (44:27):
Lady, we've again.
We've been living under rocks.

Speaker 4 (44:34):
My goal is to go to FanDalen and open a BNB that
will be a haven for allcreatures, and your friend,
vincent here has agreed to comework for me.
I'm going to need lots of help,and I pay a fair wage, so we

(44:56):
thought you might be interestedtoo.

Speaker 1 (45:05):
Like what kind of work are we going to have to do,
because just killing people iskind of fun.

Speaker 4 (45:10):
I'm not going to be able to offer you killing people
.

Speaker 7 (45:13):
Do you want me to rob people?
No, no, what else do you?

Speaker 4 (45:17):
like to do Eat them, you cannot eat people.
What are?
We supposed to do what?

Speaker 1 (45:28):
do you?

Speaker 4 (45:28):
enjoy doing other than killing people, eating
people and robbing people.

Speaker 1 (45:36):
Well, we like to play dress up.

Speaker 4 (45:40):
Okay, I'm seeing the Bumblebumble Bimini.

Speaker 5 (45:46):
Bobbity boutique.
Now it gets sued by Disney.

Speaker 3 (45:51):
I'm just saying a uniform and allowance might be
included in the negotiations.

Speaker 7 (45:56):
Oh, uniforms We've been trying to get.
We've been trying to get Clarkto get his uniforms and he won't
do it.

Speaker 4 (46:03):
I would go so far as to say that you can choose the
uniforms.

Speaker 7 (46:09):
Can we design the uniforms Absolutely?
Oh, now, that is a temptingoffer All right.

Speaker 4 (46:17):
Keep in mind you won't need to rob people because
I pay a fair wage.
So you'll have money in yourpocket and I can't control what
you do when you're not at theBNB.
But you've got to agree not tokill, eat or rob the patrons of
the BNB.

Speaker 1 (46:40):
They think about it.
They think about it long andhard and they're like roll
persuasion jack Okay.

Speaker 5 (46:49):
The 14.

Speaker 1 (46:49):
That's not terrible.
All right, you're a littlehesitant, but you're persuasive
enough that they they agree tothis.
They said you're still going tohave to deal with Clark.
He's not going to be happyabout this.

Speaker 4 (47:06):
You leave Clark to me .

Speaker 7 (47:08):
Oh, all right, all right.

Speaker 4 (47:14):
I've got these really gorgeous shoes that I happen to
have in my pack that I thinkClark will love Really.

Speaker 1 (47:22):
Yeah, you know what Clark really likes when he when
he's eating people real tomatoketchup.
If you can bring Clark somereal tomato ketchup, nothing but
the but, nothing but the bestfor Clark, Do you think Clark?

Speaker 4 (47:44):
would like to make ketchup at the BNB.
Oh, same Clark's ketchup.
Is Clark a good cook?
Because we need a cook.

Speaker 1 (47:55):
Clark is a bad guy there's.
You will not be able toconvince Clark to to help you,
clark, clark, clark is loyal toKing Dave Grawl.
So you, you, you convince theseguys.
They're, they're, they're onboard with the, they're on board

(48:17):
with the plan.
They're not going to, they'renot going to help you defeat
Clark because they're veryafraid, afraid of Clark.
But they will.
They will definitely not fightyou and apply for employment at

(48:40):
the Bumblebumble BNB.
So so you got a couple ofthings.
So remember that Gundren andSildar are probably still in
this cave, maybe still in thiscave.
Clark is now in there, thatyou've got to deal with Clark

(49:00):
because he is not going to behappy when all his goblins are
are leaving him.
So you've got some issues withClark.
So where would you like to go?
I think we're going to have togo into the cave right.

Speaker 5 (49:24):
Xanros has a whole floor routine too.

Speaker 3 (49:27):
Oh floor routine.

Speaker 6 (49:28):
Nice, nice, I will tonight.

Speaker 5 (49:32):
James, I wasn't going to shame you publicly, wow.

Speaker 3 (49:37):
Too late so far, public shaming and dog has been
shot.

Speaker 5 (49:43):
Okay.
So do we want to make our wayinto the cave, or do we want to
ask our new goblin friends ifthey've got any advice for us
before we go into the cave?

Speaker 3 (49:57):
I would say, the sooner you, the sooner you tell
us where to look, the quicker weget that and the quicker we get
to designing uniforms and, youknow, and finding our next
pastry chef.

Speaker 1 (50:09):
There's, there's.
There's all sorts of goblins inthis cave there's.
We don't normally go in all theparts of the cave.
I mean we just kind of, we justkind of hang out in the one
part.

Speaker 4 (50:21):
But Do you have any friends inside who you recommend
we talk to?
Also, what are?
Your names and social securitynumbers.

Speaker 3 (50:37):
Because of the social security numbers.
Identity theft is a real thingat this time of year.

Speaker 4 (50:41):
I mean I need to run back down text.

Speaker 1 (50:46):
Identity theft is not a joke, Jim.

Speaker 5 (50:51):
I was to finally suffer every year.

Speaker 3 (50:55):
So bears Beats.

Speaker 4 (50:57):
Battlestar.

Speaker 1 (50:58):
Galactica.
So the goblin boss, his name isMichael Okay.

Speaker 3 (51:10):
Best bugbear ever, totally.

Speaker 1 (51:14):
Well, he, well, he's not, he's just, he's the goblin,
he's the bugbear.
Is Clark, Clark, clark is thebugbear.
So you have Michael.
There is creed, creed thegoblin and Oscar, oscar, the two

(51:35):
other goblins.
What I was trying to remember,the name of the band that creed
Braden, was in the somethinggroups.
That's right, anyway.
So, okay, you're going to gointo.

(51:57):
So they tell you their names,michael, okay.
So the first one is the grass,the grass roots.

Speaker 4 (52:08):
Michael creed and Oscar, All right Should we go
into this cave and try to findyour friends who I think you've
forgotten about in Quiam andthen, you know, get back on our
way, because.
I got a bunch of employees totrain now.

Speaker 3 (52:25):
Yeah, absolutely.
So we definitely have to findthem because, yeah, I want his,
I want payment for that wagon.

Speaker 4 (52:34):
Um are we still going to get paid if they come with
us with the wagon, because Ineed that gold Trying to branch
out for my family.

Speaker 1 (52:45):
You're, you're, you're, you're getting paid.
Well, yeah, I mean you can die.

Speaker 3 (52:48):
Yeah, as long as we deliver the wagon, we're fine.
We just that's what we're paidto.
You know, it's what we're beingpaid to do.
So all right, say undoubtedlywe would get paid.
And of course, for rescuingGundren.
Who knows?

Speaker 4 (53:06):
Bonus.
All right, so go in.
I say we go.

Speaker 1 (53:11):
Yeah, all right, we're going in.
So let's say we're going in.
I just got a.

Speaker 3 (53:31):
Cali alert.

Speaker 1 (53:37):
So who has?
As you, as you enter the cave,it's completely dark.
So who has dark vision?
I do.
Humans do not have dark vision.
Pretty sure I do right.
That's right.
I believe you do, yeah.

Speaker 3 (53:57):
I have dark vision.
Listen, people, don't make memix other elements into your
horn.
Polish.

Speaker 1 (54:14):
Oh my so.
So, iquium, how do you, how doyou propose to see in this cave?

Speaker 3 (54:21):
Yeah, I have nothing that suggests light, so I will
have to either be between thetwo of them.

Speaker 1 (54:27):
Yep.

Speaker 3 (54:27):
And hold it on to Cali.

Speaker 1 (54:31):
So I would assume Cali would have dark vision.

Speaker 3 (54:33):
Yeah.

Speaker 1 (54:35):
So do you want to?
Do you want to ride on Cali, oryou're just going to hold on to
Cali and Hold on to Cali,because she's got.
So you're, you're going back toCali.

Speaker 3 (54:45):
I'm going back to Cali.

Speaker 1 (54:47):
No, I don't think so, so.
So in what order are you goingto enter the someone with dark
vision has to go first.

Speaker 6 (55:02):
obviously You'll go first, okay.

Speaker 1 (55:06):
So so Dall's going.
First, do you want to?
Do you want to put Iquium andCalium between, and then you in
the back?
That's fine, I can bring up therear.
I think you're the most hurt atthis point, right.

Speaker 5 (55:20):
Yeah, what do you have left?

Speaker 3 (55:22):
It's point one.

Speaker 1 (55:23):
Nine points.

Speaker 5 (55:23):
Okay.
Four has somebody threw me intoa pit?

Speaker 3 (55:31):
If you're going to heal anybody, remember I'm a dog
owner.

Speaker 7 (55:36):
Wow, I'll be happy to take care of.

Speaker 4 (55:40):
Callie after Iquium's untimely demise at my tiny
little hands Wow.

Speaker 1 (55:51):
As you start entering the cave, just inside the cave
mouth to the right, you see afew uneven stone steps ascending
to a small dank chamber off themain passageway.
Cave narrows to a steep fissureat the far end and is filled

(56:15):
with the stench of animals.
Three chained wolves snarl andrattle their chains as you
approach the cave mouth.
Each wolf's chain leads to aniron rod driven into the base of
a stalagmite.

Speaker 5 (56:36):
I don't want to leave them there.
Do we want to befriend thewolves or release the wolves?

Speaker 6 (56:48):
Befriend yeah.

Speaker 3 (56:50):
Well, why don't we send Callie into?

Speaker 5 (56:53):
chat with the wolves, yeah.

Speaker 3 (56:58):
Towards the shot.
I don't know whether that'sgoing to fuck with the wolves,
or really going to send yourwolf in every time this was
going to happen?

Speaker 5 (57:15):
I mean, it makes sense.

Speaker 3 (57:18):
They're wolves.
Are they regular wolves or arethey dire wolves?

Speaker 1 (57:24):
They're just regular, regular wolves.

Speaker 5 (57:29):
So Callie's quite a bit larger.
Aw, my doorhole.

Speaker 3 (57:38):
Thank you.
That doesn't help sell theferociousness of the chains.

Speaker 7 (57:41):
No, look at how cute.

Speaker 5 (57:43):
They're just little guys Got a filthy tail.

Speaker 1 (57:51):
So you want to send Callie in.

Speaker 3 (57:54):
Well, I can't see them.

Speaker 6 (57:58):
Relay the message.
You can hear them, but she canprobably smell them and stuff.

Speaker 1 (58:03):
Right.

Speaker 5 (58:04):
Yeah, and you can probably hear them.

Speaker 1 (58:06):
Well, Callie's got dark vision, so Callie should be
able to see them.
Callie can see them.
Do you feel comfortable sendingCallie in there?

Speaker 3 (58:16):
Well, I mean what I think she should do and what she
should probably do might be twodifferent things.
Because she's a dog, I thinkshe should go yell them Okay.
Exert dominance as a dire wolf,but I can be wrong.

Speaker 1 (58:30):
So we're doing that now, okay.

Speaker 3 (58:35):
You're going to let your dog take a leak everywhere
in the caves it's bad enough, itspells that's right, okay, so
what do you want to do?

Speaker 1 (58:43):
Actually, because you're in control of Callie.

Speaker 3 (58:47):
I want to let her investigate.
She can keep her distance, butI want to know what their
reaction is to her Like.
Is it an instant like ferociousaction and we should just leave
them chained, or is it asubmissive reaction that we
could risk un-chaining them?

(59:08):
This is the problem.
They're rescue dogs.

Speaker 1 (59:17):
These wolves are.

Speaker 3 (59:19):
They're wolves.
They're wild animals.
They're bigger than dogs.

Speaker 1 (59:22):
They're vicious.
They are vicious and they seeCallie as a threat.
Callie is much larger than them.
They see Callie as a threat andare lunging at her.

Speaker 3 (59:46):
Can you guys see, is there anything of interest in
this cave other than the threeof them?
There's three of them tied up.

Speaker 1 (59:53):
Three of them.

Speaker 5 (59:55):
Can we do investigation checks to see if
we see anything else other thanthe wolves?

Speaker 1 (01:00:06):
Like I said, there's a let's see, I want to see.
There's really nothing else inthis area.

(01:00:26):
You see a narrow opening in thewall to the east and it appears
to climb up.
It looks like it goes up about30 feet.

Speaker 3 (01:00:47):
That narrow opening, it goes up 30 feet.

Speaker 1 (01:00:52):
Yes, there's a narrow opening in the that one to the
right.
That's actually going up about30 feet.

Speaker 3 (01:01:03):
Okay, so it's just sewing the incline.

Speaker 1 (01:01:07):
It's a very steep incline.

Speaker 3 (01:01:12):
I see we back out and avoid it, but that's me.

Speaker 5 (01:01:15):
So we're just leaving the wolves there.

Speaker 3 (01:01:19):
Yes, because if they see Cali, they're being
territorial and they go afterher.
If they were showing any signsof submission, I would say we
let them go, but they're morelikely to go after us as there's
.

Speaker 5 (01:01:37):
So if we back out, you want to go around the other
way, like, keep going up thepath, because we just came here,
right, that's where they are.
So we back out and head up thatway.

Speaker 3 (01:02:00):
So I think we should leave this and proceed forward
and follow that pathway up andaround.

Speaker 6 (01:02:10):
I have an agreeance and now you get my.
Asmr.

Speaker 4 (01:02:16):
Welcome to the delicious dish.

Speaker 3 (01:02:20):
Sponsored by.

Speaker 1 (01:02:24):
Pete Schweddy's.

Speaker 5 (01:02:25):
Schweddy balls.
They're salty in my mouth.

Speaker 1 (01:02:31):
I love the texture of your balls.

Speaker 5 (01:02:39):
Fable's like I'm way too young to understand this
reference.

Speaker 3 (01:02:46):
And then, of course, the other sponsorship option is
Ron Popeal's pocket fisherman.
It slices, dives, chops andshreds.
It even makes julienne fries.
But you got to cut that sucker,just right.

Speaker 1 (01:03:00):
So you're continuing your way up the path.

Speaker 5 (01:03:04):
Yes.

Speaker 1 (01:03:06):
All right to your.
As you get a little bit furtherahead to the left Now you don't
see this Iquium, but the mainpassage from the cave mouth
starts climbing steeply upwardthe stream, plunging and

(01:03:28):
splashing down its west side.
In the shadows there's a sidepassage leading west across the
other side of the stream.
Now you also notice from whereyou're standing, so you see.
So just past the first littlecave area that you room area,

(01:03:52):
that you saw, you see there's acouple steps that go up there.
So it starts to it starts to goup steeply.
However, in the shadows upahead, toward the ceiling to the
north, you can just make outthe dim shape of a rope bridge

(01:04:12):
crossing over the passage aheadof you.
Another passage, 20 feet abovethe floor, appears to intersect
this one.

Speaker 4 (01:04:29):
I personally would like to stay on dry ground,
because that water's probablyover my head.

Speaker 6 (01:04:37):
Put you on my shoulders.

Speaker 1 (01:04:39):
It's still only about two feet deep, so it's not so
you get.
It would be about neck height.
I'm not loving that.
I don't blame you.
Well, from what you're tellingme, I think we should proceed.

Speaker 5 (01:04:59):
Yeah, I think we're going to keep going up, right?
Yeah, yeah.

Speaker 3 (01:05:02):
Because we can find out where that bridge crosses,
because that's going the samedirection as that thing.
So I'm I'm totally with that.

Speaker 5 (01:05:11):
So if we go up, do we want to go up and go right or
left across the bridge?

Speaker 3 (01:05:18):
Well, the bridge is over our heads, so we don't have
access to the bridge.
Is that right?

Speaker 6 (01:05:21):
Yeah, like we have to go on, we have to walk under.

Speaker 3 (01:05:27):
I say under and then up.

Speaker 5 (01:05:30):
Yeah.

Speaker 3 (01:05:32):
I say so we're going to go Right.
We said under and around, I'mgoing to let you.

Speaker 5 (01:05:38):
I'm going to let you say it because I can't see so
yeah, so we're going to, so Dalland I are going to discuss this
, because if we can't see, okay,we're going under that bridge
right, and then we're going togo up and around.

Speaker 6 (01:05:51):
Yeah, I think that's.

Speaker 1 (01:05:53):
So I need you all to give me stealth checks.

Speaker 6 (01:06:06):
Eight 17.
Stealthy.
I'm disadvantaged.

Speaker 1 (01:06:17):
You got a 17 on disadvantage.
What'd you roll?

Speaker 6 (01:06:21):
16.

Speaker 1 (01:06:24):
What were the two roles?

Speaker 6 (01:06:26):
Oh shit, I forgot how disadvantage works.

Speaker 3 (01:06:30):
So wait, I got a roll and a disadvantage.

Speaker 1 (01:06:31):
No, no, no Dall does because of their, their, armor.

Speaker 6 (01:06:34):
So it's a 13.
A 13.
Still not terrible.

Speaker 1 (01:06:40):
And what did you get?

Speaker 3 (01:06:42):
15.

Speaker 1 (01:06:43):
15.

Speaker 3 (01:06:45):
And do I have to roll for Cali?
She has something.

Speaker 1 (01:06:48):
Yes.

Speaker 3 (01:06:49):
Okay, cause it's oh, not 20.
Plus her stealth is plus four,so 24.
So fortunately for most of you,you have a 14.

Speaker 1 (01:07:05):
So, fortunately for most of you, you go on noticed.
However, even your tiniestparty member Get spotted and
from the bridge you hear releasethe water.

Speaker 3 (01:07:32):
And you hear that, hearing that I yell no, no, we
have one of your guys, we haveVincent with us.

Speaker 1 (01:07:53):
Me persuasion.
Check yes, it's not an at one.

Speaker 3 (01:08:09):
I don't know if I can .
Is it a negative?
It's a.
Oh, I get plus two, so it'sfive, three.
So I'm I'm not sure, I'm notsure, I'm not sure, I'm not sure
.

Speaker 1 (01:08:23):
I'm not sure Three, so unfortunately, combination of
the rushing water, and justthey're.
They're not convinced.
And so you hear, you hear acouple goblins up ahead, and you
hear these hammers, and, andsuddenly you start to hear More

(01:08:52):
rushing water.
Everybody, give me a dexteritysaving throw, as suddenly water
comes gushing down Through thispassage 23.

Speaker 5 (01:09:09):
16.

Speaker 3 (01:09:14):
And and a 13.
And what'd you get down.

Speaker 1 (01:09:31):
All right.
So Zen, Rose, Iquium and CaliAre able to get out of the way
Of the rushing waters.
However, Dow is caught up Inthe rushing water that's coming
down the passageway Down.
Give me a strength saving throw16.

(01:10:02):
You are fortunately able to grabon to something and hold on to
it.
So, even even though you gotcaught in the waters, you found
a rock or a rope or somethingand you're able to grab onto
that and hold on Tightly enoughso that, while all this water
came rushing past you, youweren't, you weren't swept away
by it.

(01:10:22):
So you are, you are, kept safe.
You're now, you're now kind ofDown in the water, but you are
not, you're not, washed away atthis point.
So you're, you're all safe from, from that.
So now, so you're now at thepoint You're probably washed
back a little bit.
You're probably close to that,not all the way down, but you're

(01:10:48):
probably about To that, thatlittle pathway on the left,
before the bridge.
So you're down, down, kind ofmidway on that, on that little
stream.
So you just got to come back upand meet your, meet the rest of
your party.

Speaker 6 (01:11:06):
So everyone else is under the bridge at this point.

Speaker 1 (01:11:08):
Yes, under the bridge .
Yes, say it, catherine.

Speaker 5 (01:11:16):
King is Dave girl, not Anthony Kitas.

Speaker 1 (01:11:19):
That's right.
All right.
So you're going to continueahead.

Speaker 5 (01:11:31):
Yeah, I think so yes nowhere to go but up.

Speaker 1 (01:11:36):
So you get up to.
You get up to the main area Onthe right hand side.
There, in the upper right handcorner, there's a cavern half
filled With, now just one largepool of water as a narrow
waterfall high in the easternwall.
Feeding the pools they drainout the western end of the

(01:11:59):
chamber to form the stream thatflows from the cave mouth below.
Low fieldstone walls serve asdams holding the water.
You notice one of them has beenbroken open and has released
all its water, but there's stillone there and A wide exit To

(01:12:22):
the south.
You see Smaller passages leadwest.
One is the one that you werealready, that you just came in
on, and there's another pathwayas well.
There Sound of the waterfallechoes through the cavern,
making it very difficult to hear.

(01:12:43):
And there are up in this area.
Let's say there are Threegoblins here and two walls.
These are the goblins that justreleased the water On to you.

(01:13:05):
So they see you and are.
They've got their weapons inhand.
They've got some scimitar's andsome bows and they are going to
release the two wolves On you.

(01:13:25):
They have two wolves, or thereare two walls that have just
been released to attack you, soRoll for initiative 15.
Hang on.
Let me take my notes, xanrous15.

Speaker 3 (01:13:54):
The cream has five.
Callie has a.
Oh, callie has the same Five,right, what was the other one
you?
Wanted to be eight.
No, it was seven, it was five.
Okay, I rolled both of them.
I remember you Right, so seven.

Speaker 1 (01:14:11):
Seven.
Okay, there are three.
I say three goblins and thentwo wolves.
I Gonna find my other D eight.

(01:14:34):
I'm going to turn it over whereall my D eights are.
Where are my D eights at?
I'm going to roll my Yikes,that's bad, that's better.

(01:15:06):
All right, I'm going to rollfor these guys so you can Start
attacking them.
We're doing whatever.

Speaker 5 (01:15:17):
I have to fight, but I'd like to try to reason with
the problems, please.
I need multiple ships covered.

Speaker 3 (01:15:26):
Slaying your workforces is never preferred
action for my management.
I'm going to get a little bitof a.
Hey, it took a nois.
Dive on those last employeesurveys.

Speaker 5 (01:15:43):
Why is that?
Oh, we slayed half of them.

Speaker 1 (01:15:45):
Sorry, we killed a bunch of them.
Whoops, all right, so so what'sthe?
So?
What order did you?

Speaker 6 (01:16:01):
What order did you come up in into this area?

Speaker 5 (01:16:03):
I came up last because I just, and then I'm
right behind, and then Now.

Speaker 1 (01:16:09):
Got it Okay.
So, iquium, you're going to beGoblin.
One is coming after you Withits.
It's going to run up to you andattack with its Cemetery.

Speaker 3 (01:16:28):
Get one of them.
Fancy new fangal senators.

Speaker 1 (01:16:32):
Exactly.
Are you a similar?
Or a congressman Does a 16 hit?
Yeah, yes, okay, and let's seeif that's going to do.
I mean five piercing, fiveslashing damage.

(01:17:06):
Oh, I'm bad you down.
Nope.
Okay, but I'm hurting Okay.

Speaker 6 (01:17:19):
How much health do you have?
Or?

Speaker 1 (01:17:30):
They all rolled really high initiatives.
I'm so sorry the two wolves aregoing to go after Cali.
Okay.
And I want to see what they're.
That's going to be an unnatural20.
And 19.

(01:17:51):
To hit.

Speaker 3 (01:17:56):
Yes.

Speaker 1 (01:17:57):
Okay, let's say that's going to be seven points
of Piercing damage from the oneand 10 piercing damage from the

(01:18:24):
other.
That's going to be a huge hit.
You're up, you've got some.
You've got some saving to do,because I know you're hurting

(01:18:49):
Equium's hurting you.

Speaker 5 (01:18:52):
you've got to do some , some fast talking too.

Speaker 1 (01:18:57):
I'd like to try to reason with what goblin is
closest to me, Because he just,he just ran up to you.

Speaker 5 (01:19:04):
The other two are still still a little back, so I
would, I would talk to him.
Okay, so I'm going to try totalk to this guy, okay, all
right.

Speaker 1 (01:19:13):
Do I want to roll anything?
Or talk first what are yougoing to say?

Speaker 4 (01:19:17):
What do you want to say to him?
Listen, I don't want to fightyou.
I didn't talk to a bunch ofyour Comrades, I guess coworkers
, I don't know.
And I'm opening a, b and B.
I'm your own uniforms.
I pay a very fair wage andit'll be a much nicer life.
It will smell so much betterthan this cave smells.

(01:19:37):
What?

Speaker 1 (01:19:48):
do you say Vincent is just going to shout and just
say guys, listen to her.

Speaker 4 (01:20:04):
Employee of the month number one, Vincent.

Speaker 1 (01:20:07):
Roll roll persuasion with advantage, because you've
got, you've got Vincent on yourside helping you out.

Speaker 5 (01:20:17):
So the advantage is just I can roll twice.

Speaker 1 (01:20:19):
You roll twice in whichever one is higher you take
.

Speaker 5 (01:20:24):
So that's 17.

Speaker 1 (01:20:27):
17.
So you are, you are quiteconvincing to these, to these
goblins, and they, they, theyrecognize their comrades, voice,
they, they know that if, if, if, you were with him, and he's
okay, he's not really okay buthe's going to say, ish, ish,

(01:20:49):
he's alive.

Speaker 5 (01:20:50):
We did fish him out of that pit.

Speaker 1 (01:20:53):
He's not going to say you saved him, you saved his
life.
They don't know that.
However they're, they'resufficiently convinced, so they
will not, at least at this point.
They will stop attacking you.
So you may need, you may needto, you may need to do
additional convincing.
However they have, they haveput away their weapons at this

(01:21:15):
point.
It leads us now to Dow.
Okay, so you've got.
So the goblins have put theirweapons away, so they're not a
threat currently, but you've gottwo wolves that just did some

(01:21:36):
significant damage to Callie.

Speaker 6 (01:21:41):
Is it safe to say the goblins are going to tell the
books to stand down, or is thatlike?

Speaker 1 (01:21:45):
They haven't been.
They're not really concernedabout the wolves themselves.
They're.
They're enough to put their ownweapons away, but they haven't
stopped.
It's not their turn to tellthem to stop the wolves.
So what do you want to do withthe wolves?

(01:22:06):
Or a wolf?
How's your animal handling?

Speaker 6 (01:22:17):
It's a plus three.
Should I try to roll for that?

Speaker 1 (01:22:24):
Would you like to Do?
You want to do?
You want to try to stop them,or do you want to attack them?

Speaker 6 (01:22:29):
I guess I'll try to stop them if we've made slight
peace with the goblins.
So how?

Speaker 1 (01:22:34):
are you?
How are you going to try to dothat?
What do you?
What action are you taking totry to calm them down and stop
them from attacking?
I don't know, it's going tolike reach out a hand to them,

(01:23:00):
like, try to like to comfortthem and calm them, or you're
going to whistle at them just toget them to stop.
Like, what do you try to calmthem down?
You're going to try to calmthem down, okay, so you're going
to walk up to them, lay a handon each of them, try to calm
them down.
So, give me an animal handlingcheck.

(01:23:30):
Nine, well, they have stoppedattacking Cali, but they, they
lunge around, they whip theirheads around quickly and snap at

(01:23:51):
you, having having touched them, and now they're quite angry
with with you.
Well, they're staring at,they're staring at, I don't want
to say they're quite angry withyou.
They've turned around, theywhip their heads around and
they're growling at you.
Now, just looking at you andgrowling.
They're very angry.

(01:24:14):
Okay, now it is.
So the other it's the other twogoblins turns again, they're
not, they're not attacking.
They're like what are you doinghere?
And this will bring us back toZanrose.

Speaker 4 (01:24:42):
Did you hear me talking to your friend up there?
Oh no.

Speaker 1 (01:24:44):
Iquim, you didn't go yet, did you?
I didn't go yet?
No, I'm sorry, forgive me,iquim, it's up to your turn now.

Speaker 4 (01:24:56):
So you've got.
Do you want to tell them aboutthe B&B?

Speaker 1 (01:25:03):
So look, so you got.
You got two pressing issues.
Yeah, you've got the goblinswho've just put their weapons
away yeah, who don't appear tobe a threat.
You also have two, two wolves,who just attacked Cali and
Inflicted some damage and I'mnow to put turn their sights

(01:25:25):
onto dow and are growling at atdow, so that that that's your
most imminent threat.

Speaker 3 (01:25:32):
At this point, I Think I would see that, as
they're not being, they're notcontrolling them in any way.
So if they're going after dowand Cali, I'm gonna have to
Force damage.
So I would say, oh, I'm gonnacast Mage Hand.

Speaker 7 (01:26:11):
Okay.

Speaker 3 (01:26:12):
And I'm gonna put the Mage Hand between the wolves
and and us and Dow and Cali,because I'm assuming they're
close to each other.
Yeah, yeah.
So I know where Cali is becauseI'm touching Cali.
Like I put it, put the MageHand in front of, in front of us

(01:26:33):
.

Speaker 1 (01:26:34):
And what is the hand Doing?

Speaker 3 (01:26:40):
Basically just doing this, it's just Just Holding
them back.
It's not.

Speaker 1 (01:26:47):
It's not touching them, but it's Acting like a
wall in front of that give me,interestingly enough, an animal
handling check to see how theyreact to the Mage Hand 14.
So this, this is enough to thiskind of Surprises them, because

(01:27:07):
they're, they're not.
They don't see magic happeningthat often.
So they see this hand in frontof them and it kind of just jolt
them out of what they weredoing.
So they're no longer growling,they're just kind of in this,
the state of state of shock.
It is their turn next.
Well, no, forgive me, I keepgetting the order mixed up here.

(01:27:31):
Oh no, oh yeah, Cali has to gonow.

Speaker 3 (01:27:34):
Yes, I Will.
Cali's just gonna howl.
I'm not gonna have her attackBecause if the hand was enough
to throw them off, Right.

(01:27:54):
She's gonna how like karaokenight Um what?

Speaker 1 (01:28:04):
Do another, do an animal handling, check again
just handling yeah.
Well, yeah, you know, let's dointimidation.
Intimidation the how was that?
Is the howling intimidating?
How?

Speaker 3 (01:28:15):
or the rule for her.
Okay, okay.

Speaker 1 (01:28:16):
Yeah um.
How charismatic is your direwolf.

Speaker 3 (01:28:29):
Well, I think she's beautiful, but she's got a minus
two.

Speaker 1 (01:28:32):
Oh.

Speaker 3 (01:28:37):
I don't know, I don't know.
Um, okay, these wolves areminus two as well, so, so it's a
wolf thing, it's a, it is Okay.
So, uh, 16 minus two, 14.
Okay, so again, it's enough toit's.

Speaker 1 (01:28:52):
They're, they're a little bit scared at this point.
So they, they, they've stoppedthe mage hand, stopped them in
the tracks.
Now this howl Kind of justagain, just just quiet.
Bless you, thank you, quiet'sthem down, it's now goblin ones
turn again, the one thatattacked you and Was listening

(01:29:15):
to zan Rose.
So the the goblins seeing allthis action Happening by the
other two, by the two wolvesattacking and he is wearing a
hat by the two wolves attacking,and he just whistles and and
gets them to Sit.
They immediately sit, stop andand and behave.

(01:29:38):
So they are.
They are no longer a threat Nowwe get on to.
So the wolves just kind of sitthere.
They kind of are just sittingthere looking at the the goblins
now to see what, what's next.

Speaker 3 (01:29:51):
Clearly that was the caesar Milan of the goblin world
.

Speaker 1 (01:29:55):
Exactly.
You see how we did that at thesame time.
That was good, zanra.
So what do you want to say?
So now you're Make your pitch.

Speaker 4 (01:30:09):
There is a place for all of you including these very
well trained wolves At thebumble bumble z oh my goodness.
The bimble bumble d and d oh mygod.

Speaker 5 (01:30:21):
Nope, it's been too many hours.
I'm done One more time.

Speaker 4 (01:30:25):
The bimble, bumble, b and b boom nailed it.
Thank you, I could use some.
I could use some security.
These walls can obviouslyprovide it.
And I'd like to offer you alljobs.
What do you say?

Speaker 1 (01:30:46):
What's in it for us?

Speaker 4 (01:30:49):
Like.
I said you can design youruniforms, you'll be paid well.
And what do you like to do?
What do you?
What are your pastimes?
Rob people yeah that's notgonna be okay.
What else would you like to do?
Do you like to cook?

(01:31:09):
Do you enjoy entertaining?
Do you make things out of wood?

Speaker 3 (01:31:17):
Do you like to kill your?

Speaker 4 (01:31:17):
design.

Speaker 1 (01:31:21):
And the one, the one gov is just like I.
Just I just want to dancebeautiful.
There's a place for that giveyou a show.
Excellent excellent.

Speaker 3 (01:31:34):
Nobody puts Vincent in the corner.

Speaker 7 (01:31:40):
Oh, I don't know my god, we could.

Speaker 1 (01:31:42):
We could totally do it with, with dowel and zanrose.
We could totally do the dirtydancing move.
Yeah, little zanrose, run upand.

Speaker 3 (01:31:53):
I can't do the lift no.

Speaker 7 (01:31:55):
No, you can.

Speaker 5 (01:31:58):
And zanrose only weighs 29 pounds and aqueem's
like All right.

Speaker 1 (01:32:03):
So you you've successfully convinced another
group of goblins who to go alongwith the plan and their names
are.
They're stanley tobey and thegnar dog.

Speaker 3 (01:32:22):
I was gonna say he could be.
He could be higgins, releasethe hounds yes or smithers or
smithers.

Speaker 1 (01:32:38):
The wolves don't have names, so if you'd like to name
them yourself, you can.
You can name the wolves.

Speaker 3 (01:32:45):
I always approve of giving large, ferocious dogs
Cutesy names like fluffy andstuff like that I was gonna go
fluffy and maybe the other onecan be bitsy.
Oh, bitsy, I like that bitsyand fluffy fluffy bitsy.
Yes, so they're like sitting inthe afterlife.
What'd you give life fluffy andbitsy?
Ripped my throat out.

Speaker 5 (01:33:08):
Okay, so fluffy and bitsy and of course zanrose
loves them because they'rewolves, so right you're such
good wolves.

Speaker 1 (01:33:19):
Excellent, so Very nicely done you.
You're doing a great job ofConvincing all the goblins who
to join.
Join your.
Your your plan for the bumblebumble b&b for the dnd bb eg

(01:33:40):
Exactly On air b&b, d&d b&b thebimble bumble air b&b for bb
eg's say bbg on vrbo on vrbo,nice, wow, nice.

Speaker 3 (01:33:59):
And now the circle is complete.

Speaker 1 (01:34:01):
Yes, yes.
Where would you like to go fromhere?

Speaker 3 (01:34:11):
I think a rest is an order.

Speaker 1 (01:34:13):
I think you're right At the very least a short rest.

Speaker 7 (01:34:17):
I need something, something, I need a little back
me up.

Speaker 1 (01:34:21):
All right, so let's, so, let's, let's do this, let's,
since you, no, didi, no, please, no, since you, since you've
gotten to this spot, yeah, let'stake what's a short rest, like
an hour.

Speaker 3 (01:34:35):
Up to four hours up to four hours.

Speaker 1 (01:34:36):
So let's take let's have your characters take a
short rest, all right.
So everybody's taking a shortrest.
Yes, is that a hit points?
Are you, are we?

Speaker 3 (01:34:49):
doing any healing Now .
Do you, do you need morehealing?
Where are you at seven?

Speaker 1 (01:34:55):
Seven out of ten.

Speaker 3 (01:34:56):
Yeah, okay, and I have 11 out of 13.

Speaker 6 (01:34:59):
Do you want me going?

Speaker 3 (01:35:05):
I would say yes for you.

Speaker 6 (01:35:09):
My plan was to do it before we took a short rest, so
I'd get my yeah, do you get itback?
After a short rest.
Yeah, I do.
That's why I wanted to do itbefore, but it's a little too
late now.

Speaker 1 (01:35:20):
Yep, okay.

Speaker 6 (01:35:23):
Do you still want it?

Speaker 5 (01:35:26):
I Don't know, okay, what you're saying, yes, or?

Speaker 6 (01:35:30):
do we want to save it for when you're critical?

Speaker 3 (01:35:33):
Well, you use it now.
If you're getting it back, Iwould say definitely we already.

Speaker 6 (01:35:37):
We already took our short rest, so I can't Do that
anymore.
Do you know what I mean?
My plan was before we took ashort rest, so I'd get it back,
but now it's too late.

Speaker 3 (01:35:52):
Oh, that's a bit is it too late?

Speaker 6 (01:35:54):
It's too late.

Speaker 3 (01:35:56):
Fair enough.

Speaker 5 (01:36:00):
I'd say let's wait, let's see what we run up against
.
Yeah and then, if I need it,I'll have you heal me later.
I'm just rolling through thisplace trying to recruit
employees, so so where are youheaded next?

Speaker 3 (01:36:16):
It'd be great if you had a folding table.
I Cast folding table.

Speaker 5 (01:36:25):
Nice just gonna leave you all with a little bit of a
literature about thebumblebumble b&b.

Speaker 1 (01:36:32):
Yeah, like a press kit for the b&b.
I cast.

Speaker 3 (01:36:35):
Produce press kit or pamphlet.

Speaker 1 (01:36:39):
I've got a powerpoint presentation, yet a wall I can
project this on.

Speaker 5 (01:36:45):
So we came up this way, right and around and now if
we go down?
This way we can get across thatbridge.

Speaker 6 (01:36:51):
Well, didn't we want to check out?
We never got to this room.

Speaker 3 (01:36:53):
Oh yeah, do we want to go up that way?
Yeah, because we don't know.
We don't know where.

Speaker 6 (01:36:59):
This is where we could have gone up that 30 we
put, but we didn't.
We were going around.
So I think we checked this roomwhile we're here, instead of
having to go back and then back.

Speaker 3 (01:37:08):
Yeah, because that way we can at least check for um
yeah, gundran You're associateOkay, nice, so shoot yes.

Speaker 1 (01:37:18):
So where are you heading?

Speaker 5 (01:37:20):
Up, and around and about uh to the so up and to the
south.

Speaker 1 (01:37:29):
So we're heading to the south end of this large cave
.
Got it to that big room?
Yes, got it, okay.
So as you come into this cavearea, sacks and crates of looted
provisions Are piled in thesouth end of this large cave.

(01:37:49):
To the west, a larger openingleads north.
That's where you just came from, dennis, and there's a set of
natural stone steps.
The roar of the falling wateris now behind you, in the middle
of the cavern, the coals of alarge fire smolder.

Speaker 5 (01:38:19):
Is there anyone in here?
Can I look around and see whatI can Percept?

Speaker 1 (01:38:36):
Give me a perception check 14.
Oh, come on, you are notsurprised and you duck out of

(01:39:03):
the way of a javelin that comesflying your way.

Speaker 3 (01:39:12):
What kind of light is in this room?
It's firelight there'sfirelight.
Okay.

Speaker 7 (01:39:17):
What have you done with my goblins?

Speaker 4 (01:39:26):
Clark, I presume.

Speaker 3 (01:39:30):
The one and only so listen, I think you'd make a
great concierge.
By the way, I'm just saying.
I need somebody, a little bitof sass and a club with spice.
I haven't done anything withyour coblins.

Speaker 4 (01:39:48):
I've merely made your coblins a proposition For
honest work at a fair rate, andthey've taken me up on it.

Speaker 2 (01:39:57):
You're welcome to come with us Everyone is welcome
at the Bumble Bumble.
Bee.

Speaker 4 (01:40:05):
There is real tomato ketchup.

Speaker 1 (01:40:14):
Clark works for nobody but King Grohl.

Speaker 4 (01:40:20):
Don't you think King Grohl is a little overrated?
I don't think that at all.
Are you just saying thatbecause you think it's gonna get
back to him, because I'm notgonna tell him?

Speaker 1 (01:40:32):
He'll know, he knows everything.
Look, bears are so dumb.

Speaker 3 (01:40:41):
Clark what do you call a king role is broken up
with his girlfriend.
What homeless.
It's a dreamer, joe, you'rewelcome.

Speaker 7 (01:40:58):
Was that supposed to be funny?
Did you think it was funny.

Speaker 4 (01:41:02):
I liked it I thought it was great.
Listen, Clark.
What do we have to do to getout of here?

Speaker 1 (01:41:08):
Give me a performance check.

Speaker 4 (01:41:10):
Oh excellent.

Speaker 7 (01:41:14):
Sixteen, ah, I get it .
Ah, ha ha ha ha.
Drummer, girlfriend, homeless,ha ha ha.
Oh, funny man, you will dielast.

Speaker 3 (01:41:35):
I appreciate you, clark, I do.
Clark what do we have to do toget?

Speaker 4 (01:41:40):
out of here without it being a whole thing, because
we really don't want to botheryou.
I just need people to work atmy b&b and, honestly, we just
want to find our friends and getout of here.
I mean, if you don't want tocome, that's fine, but could,
like you, just stay here and letking grohl know, like hey sorry
we missed.

(01:42:00):
We missed you.
But come on down to the b&b.

Speaker 3 (01:42:03):
Friends who are your friends Um uh, stylish, smallest
gentleman with a hat.
Hmm.

Speaker 7 (01:42:18):
I don't think I know him.

Speaker 3 (01:42:21):
He looks a lot like Gundren.

Speaker 1 (01:42:26):
Who is this Gundren?

Speaker 3 (01:42:27):
He's a dwarf of my acquaintance.

Speaker 7 (01:42:32):
I don't know who you're talking about.

Speaker 4 (01:42:36):
I think you're kind of a bad liar.
I'm a better fighter, oh goodlord You're threatening a three
foot five 29 pound rock gnome.

Speaker 1 (01:42:48):
You feel like a big bug there.
Clark Takes his morning star.
That thing, that thing takesthat big weapon and takes a huge
swing at you.

(01:43:09):
Make an acrobatics check gladly.

Speaker 4 (01:43:18):
Oh shit 10.

Speaker 1 (01:43:23):
You Feel the rush of wind Of clark's morning star fly
past you as you're just able toPull a matrix move and dodge
out of the way of clark's swing.
Roll for initiative 14.

Speaker 6 (01:43:55):
Are you two?

Speaker 3 (01:43:56):
15, and if you want Cali, oh no, no, cali's with you
.

Speaker 1 (01:44:02):
Cali's with you.
Now let's see what, see whatthe the clark gets the clark oh
good.
Um, let's see what is.
Oh, oh, my god, equium yeah.

(01:44:26):
And Cali, you are up first okay, oh, going forward.

Speaker 3 (01:44:47):
How do I roll Cali's hit dice?
Is it like?
One hit die plus one because Ididn't yeah, probably, I don't
know.

Speaker 1 (01:44:57):
I don't know.
This Cali really doesn't havelet do whatever yours is Okay,
what is yours, what's your hit?

Speaker 3 (01:45:06):
die d8 plus one.

Speaker 1 (01:45:09):
So I do the same.
Do the same for Cali.

Speaker 3 (01:45:11):
Okay, can I do that now?

Speaker 1 (01:45:14):
read con or yeah, yeah, that's fine, that's fine.

Speaker 3 (01:45:17):
Seven plus one eight okay, okay.
Okay, uh, okay.
So so I'm, I'm gonna say Cali'sgonna attack, clark Cali's a 12

(01:45:47):
.

Speaker 7 (01:45:51):
Oh my gosh, there's a howl 12 does not hit Cali.

Speaker 1 (01:45:58):
Cali takes a big Chomp at at clark and clark just
Dodges out of the way of the ofthe bite he's.
He's used to.
He's used to dodging out ofwolves because these are, these
are rough, rough, rough band ofwolves that he deals with, so
he's used to used to staying outof their way, so so that misses

(01:46:19):
.

Speaker 3 (01:46:20):
Okay, I'm gonna hit him with Eldridge blast.

Speaker 7 (01:46:25):
Oh yes.

Speaker 1 (01:46:28):
So 15 15 does not hit Zan Rose Yep you're up.

Speaker 5 (01:46:50):
Okay, so I'm gonna attack with the dart.

Speaker 1 (01:46:56):
With the dart 25.
To hit.
That will definitely hit clark.
You're gonna hit clark right inthe chestnuts.

Speaker 3 (01:47:13):
Then we can roast him in his open fire.
That's right, okay nine damage,whoa.

Speaker 5 (01:47:19):
So I'm gonna go ahead and fling that dart at him, and
when I, when I man that youlike fling it, I'm gonna go you
really should have taken me upon my offer, you idiot.

Speaker 1 (01:47:30):
You, you like that.
That's gonna inflict some, someserious damage on card like
suck it clark.
That, that, I think, is secondclark.
So funny, like I want, I wantto say you, you, you like, hit

(01:47:52):
him like right in the neck withthis dart.
You're like I'm gonna hit himwith this dart.
I'm gonna hit him with thisdart, almost almost piercing the
jugular, but now he's, he's gotblood kind of Just gurgling out
of the side of his neck.

Speaker 3 (01:48:09):
You, you really, you really, you really hurt clark.

Speaker 1 (01:48:19):
So, Is clark's turn, because you just hit clark.
He is coming right back For you, but he's not.
He's not running.
Well, he took the swing at youwith the With the morning star,

(01:48:39):
so he's gonna come back againand try to hit you with the
morning star the second timehe's.
He's angry that he missed thefirst time and that's gonna mean
18 to hit.
I got bad news for you.

(01:49:05):
That is that is.
That is.
Well, hang on, wait.
Oh no, that's the morning star.
Yeah, plus two, so that will be17 points of piercing damage.

(01:49:26):
You're unconscious.

Speaker 3 (01:49:31):
Time for spirit of dying, yeah.

Speaker 7 (01:49:35):
That brings up dow.

Speaker 6 (01:49:38):
I wonder what I'm gonna do.
Yeah uh, spirit of dying.

Speaker 1 (01:49:43):
Okay.

Speaker 6 (01:49:49):
All right, yeah, I'm cast in spirit of dying and
that's a cantrip.
So yep, I'm gonna waste insmall slots.

Speaker 1 (01:49:58):
And that's just.
That's an automatic right.
There's nothing you have to.

Speaker 3 (01:50:01):
I just have to stabilize us.
Don't no death throw it nodeath Okay.

Speaker 2 (01:50:06):
So you were now to my hit points.
You are now stable.

Speaker 1 (01:50:09):
What does that mean?

Speaker 6 (01:50:10):
You don't have to do any death saves, but you're,
you're down, I'm still down.

Speaker 3 (01:50:13):
You're at zero.
Yeah, or is it that she gainsone hit point?

Speaker 1 (01:50:17):
I think, I think, I think you can one hit point to
that point.

Speaker 3 (01:50:20):
You're at one, You're not stable.

Speaker 5 (01:50:21):
Yeah you're stable, you're not Okay, so you've got
one hit point, okay and whilewhile zanrose is down and Kind
of coming in and out ofconsciousness with her one hit
point, she's just goingbreakfast, lunch at dinner
included.

Speaker 1 (01:50:43):
And and zanrose goes.
What is there an?

Speaker 7 (01:50:46):
omelet station, clark clark.
I'm zanrose, zanrose, I'm Todd,you're terry.

Speaker 1 (01:50:54):
Clark is asked is the ?
Is there an omelet station?

Speaker 4 (01:50:57):
Yes, Now we're back invited.

Speaker 3 (01:51:07):
Equium callie just try callie lunges for clark.
Yes, uh 24 that will hit.

Speaker 1 (01:51:19):
You will connect with clark.

Speaker 3 (01:51:22):
And what do I have to do?

Speaker 6 (01:51:25):
2, 3, 6, 7, 8.

Speaker 3 (01:51:34):
10 points of damage.
Woo.

Speaker 1 (01:51:40):
Good dog.
So so he's not dead.
But so how does so?
What does Cali?
What does Cali do to Clark toinflict such tremendous damage?

Speaker 3 (01:51:53):
I would say she's going right for his weapon hand
to try and to try and to try andto try, and she sees, she sees
Xander's gonna hit and just goesright after his, right after
the weapon that hurt her friend.

Speaker 1 (01:52:14):
Because of the amount of damage that you did.
Cali chomped down on Clark'sarm the one holding the Morning
Star, right at right after.
This was right after shortlyafter Xanderos took the took the

(01:52:34):
hit.
So Xanderos got knocked the Fout, made stable by Dow.
So they're down there.
Dow is down kneeling overXanderos.
Cali reacts and is just mad ashell because Cali is very
protective of these, these two.
Now Chomps down on the weaponarm, takes it off at about the

(01:53:01):
elbow and then just spits outthe Morning Star on the ground
and is chewing on the forearm ofClark.

Speaker 3 (01:53:15):
Good girl snackies.

Speaker 1 (01:53:20):
Clark is now very, very upset.
Xanderos, oh no, no, it'sIquium's turn.
Iquium, now, what are you gonnado, iquium?

Speaker 3 (01:53:31):
Yeah, fuck Clark.

Speaker 1 (01:53:34):
Right.

Speaker 3 (01:53:38):
That's gotta miss.

Speaker 1 (01:53:40):
I will say you should at this point.
You should have a.
Are you?
Are you nearby?
Because you might haveadvantage at this point, because
there's so many of you around.
Clark, are you doing a rangedattack or?

Speaker 3 (01:53:55):
Yeah, I was gonna do.

Speaker 1 (01:53:57):
Eldritch Blast again.

Speaker 3 (01:54:01):
No, I wanted to do.
Sorry my bad.

Speaker 1 (01:54:05):
That's all right.

Speaker 3 (01:54:06):
I wanted to do distant whispers.

Speaker 1 (01:54:09):
Okay.

Speaker 3 (01:54:11):
So I don't know if that's the role.

Speaker 1 (01:54:15):
Is that a save or?

Speaker 3 (01:54:17):
It's a Whisper, a discordant melody that only one
creature of your choice andrange can hear, racking it with
terrible pain.
So I don't have to roll the hitOn a failed save.
It takes 3d6 psychic damage andmust use immediately.
Use its reaction, if available,to move as far as its speed

(01:54:40):
allows away from you.
The creature doesn't move intoobviously dangerous ground like
a fire pit.

Speaker 1 (01:54:56):
So I'm going to make a wisdom saving throw.

Speaker 3 (01:54:57):
Wisdom saving, throw at DC 12, it says.

Speaker 1 (01:55:05):
Okay.
Yeah 11, 11.
Okay, so what?
What?
What type of damage?

Speaker 3 (01:55:26):
I get 3d6 psychic damage.
Psychic damage 15 points ofdamage.

Speaker 1 (01:55:38):
James, how would you like to do this?

Speaker 3 (01:55:42):
Yes, Carg, having his arm ripped off, yells and all
of a sudden he starts hearingthis Melody in his head and it
just drives him insane.
But he hears my voice gentlysinging Never going to let you

(01:56:06):
live, going to make you die.
Your guy shot my dog and Iwon't forgive you.

Speaker 7 (01:56:19):
He just had just explodes.

Speaker 4 (01:56:23):
Yes, penny wishes he'd taken me up on the job
offer.

Speaker 1 (01:56:27):
Probably.

Speaker 3 (01:56:30):
Then I say and you could have been the omelette
chef, I'm going to be theomelette chef.

Speaker 1 (01:56:46):
There's only one thing really.
What so?
You've completely destroyed.
You've completely destroyedClark there.
There's only one thing left foryou guys to do, and that is
find I pick all three of thoseitems Halling, andrin and Sildar
, what is the most?

Speaker 3 (01:57:07):
as can we loot Clark?

Speaker 1 (01:57:24):
I wanna see if Clark has anything.

Speaker 5 (01:57:27):
I mean, do we wanna go through any of the stuff
that's in the in this cave too,Because there's all sorts of
provisions and stuff.

Speaker 6 (01:57:35):
Yeah, I think we.

Speaker 3 (01:57:35):
I think you're gonna need supplies for your Airbnb.

Speaker 5 (01:57:38):
I mean absolutely.

Speaker 3 (01:57:40):
We do have a wagon.
I just don't.
I mean, how full is it?

Speaker 5 (01:57:44):
And we gotta drag it back to the wagon.

Speaker 1 (01:57:47):
Okay, so you wanna hear what's?
Yeah, what's here.
Yeah, yeah, yeah.
So the capture, what you'vegotten is very bulky.
You will need a wagon totransport most of it, because
these are all the supplies thathave been stolen from from other
people traveling through thearea.

(01:58:08):
Okay, if you return thesupplies to the Lion Shield
Coaster in Fandaland, you'lleach earn a reward of 50 gold
pieces.
Okay.
In addition to the stolenprovisions, Clark has a treasure

(01:58:29):
chest, Can Do tell?
Inside the treasure chest are1700 copper pieces, 150 silver
pieces, two potions of healingand a jade statuette of a frog

(01:58:55):
with tiny golden orbs for eyes,worth approximately 40 gold
pieces.
The frog statuette is smallenough you can fit it in a
pocket or a pouch.
It's not very large, but whatwas the frog worth 40 gold
pieces?
40.

Speaker 5 (01:59:26):
So are we splitting the coins evenly?

Speaker 6 (01:59:30):
Yes, I had imagined you okay with that.

Speaker 5 (01:59:33):
Yeah, yeah, yeah.
And who's taking the healing?
Yeah, yeah, yeah, yeah, yeah,yeah, yeah.
And who's taking the healingpotions?

Speaker 6 (01:59:39):
Should I have them on me, since I'm a healer?

Speaker 3 (01:59:42):
Yes.

Speaker 6 (01:59:42):
Yeah.

Speaker 3 (01:59:53):
Now you're totally your choice.
I can hold on one of thehealing potions, since I
attacked from range, so it'smore conceivable that because
I'm squishy, I'm squishy.
That way, I can at least get toone of you and give you the

(02:00:13):
potion.

Speaker 6 (02:00:15):
Yeah, I think that works.
The copper would be 566 each,with two left.

Speaker 1 (02:00:23):
Throw them into the waterfall as a wishing.
Well, I'm going to go with theone, yeah there you go.

Speaker 3 (02:00:30):
I say it's a reward for Vincent for employee the
month.

Speaker 6 (02:00:33):
Yes, we give him the two extra of the copper.

Speaker 1 (02:00:36):
Oh, Vincent gets two copper pieces yeah, aw.

Speaker 3 (02:00:41):
I would have got more , but he shot my dog.

Speaker 6 (02:00:43):
Who should hold on to the statue?

Speaker 7 (02:00:45):
You're never going to let that go, are you Never?

Speaker 3 (02:00:48):
going to let it go.

Speaker 5 (02:00:51):
I'm going to say one of you should hold the statue,
and it's probably dalled,because I am 29 pounds and my
pack is 12 and a half poundsalready, so I feel like adding
much more is going to.

Speaker 3 (02:01:03):
Just the cover is right there, yeah, and I haven't
got the strength.

Speaker 5 (02:01:07):
Yeah, that's what I was thinking Really.

Speaker 6 (02:01:09):
Yeah, two more coins and I'll just fall over.
Actually, what is it?

Speaker 3 (02:01:14):
Every, for every point of strength is your every
point of strength.
You can bench press 10 pounds.

Speaker 1 (02:01:24):
Is that what it is?

Speaker 3 (02:01:24):
Yeah, so if you have an 18 strength, you can bench
press 180 pounds.

Speaker 1 (02:01:29):
Got it.

Speaker 4 (02:01:30):
So, here I go with my 50 pounds.

Speaker 5 (02:01:36):
Okay, I'm really tired.

Speaker 1 (02:01:37):
I really yeah.

Speaker 5 (02:01:38):
So I only have one hit point.
Yeah, I got to do that.
You're going to magic me.
Yes, magic man.

Speaker 1 (02:01:46):
Okay, go for it, you're doing great.

Speaker 6 (02:02:01):
Oh, nice.
Okay, so 14 healed, niceAwesome.
Way to go.

Speaker 1 (02:02:13):
That takes you right up to full strength, right?
Yep, so you are healed, you arecompletely healed.
Awesome, iguien, where are youat?

Speaker 3 (02:02:23):
I'm down three points .

Speaker 1 (02:02:26):
Okay, and now?

Speaker 6 (02:02:29):
I'm good, you're full health.

Speaker 1 (02:02:30):
Excellent.

Speaker 3 (02:02:32):
Callie is down to.
She's down nine points.

Speaker 6 (02:02:38):
I don't know how many 37.

Speaker 3 (02:02:40):
Yeah, wow, she's got a lot, yes.

Speaker 5 (02:02:44):
That's a sturdy dire wolf, it is.

Speaker 1 (02:02:46):
All right, so you're going to head to the last room,
correct?
Yes, okay, so you get you crossthe bridge.
Cross that suspended bridge,yep.
You get over to the other room.
So it's a large cave divided inhalf by a 10 foot height.
Kind of Cliff, yes.

Speaker 3 (02:03:12):
Before we go, I suggest we take Um Cards, um
Clark's Morningstar Sure.
Why not?
Just because, if any of themrecognize it on the way, we'll
go look Under new management.
That's all that.
That's just that's my thought.
Who's going to take it?
I'm going to take it.
I'm going to take it.
I'm going to take it.
I'm going to take it.
I'm going to take it.
I'm going to take it.

Speaker 6 (02:03:34):
I'm going to take it.

Speaker 3 (02:03:36):
I'm going to take it.

Speaker 4 (02:03:38):
Yeah, Just that's my thought who's going to take it?

Speaker 5 (02:03:41):
I can't lift it.
Can you Strap it?
Callie what I was going to say.

Speaker 1 (02:03:45):
Just Cali, have something where we can just
strap.

Speaker 3 (02:03:47):
I would just say I'd say Cali, and yeah, she will
fetch it like a stick.
She will fetch it like a stick.

Speaker 1 (02:03:50):
Absolutely.
Cali is just going to Walkaround, like those dogs that
like walk around with the toy.
Yeah, I mean there's justCallie got a morning star.

Speaker 3 (02:04:00):
Remember I found stick stick his life, kelly does
.
You can find the littlest twigand be like stick stick.

Speaker 1 (02:04:09):
So there's a steep natural staircase leading from
the lower portion to the upperledge.
The air is hazy with the smokeof a cooking fire and pungent
from the smell of purely curedhides and unwashed goblin
laundry.
This is their goblin den, thisis where they yeah, it's smells.

Speaker 3 (02:04:36):
Pugification.

Speaker 1 (02:04:38):
However, you notice there's one person in this cave
Roll for initiative.
I'm okay, I'm screwing with you, sildar Howlwinter.
Sildar Is chained up in thisroom, clearly having been

(02:05:04):
tortured by the goblins.

Speaker 5 (02:05:09):
Does anyone know him already or do we just like?
Do we know he was travelingwith?
What's his name?

Speaker 1 (02:05:16):
Gundren Gundren yes, you knew, I know Gundren.

Speaker 5 (02:05:19):
Yes, but do you know Sildar by sight, or are we just?

Speaker 1 (02:05:23):
You don't, okay, you don't, you just.

Speaker 3 (02:05:26):
Oh, it's just he.
He was a warrior that they,that he met along the way.
That's what his letter says.

Speaker 1 (02:05:33):
Yes, so you know him as just a man tied up here,
chained up, clearly tortured.
What would you like to do?

Speaker 3 (02:05:42):
I call his name.
I'm sorry.
Go ahead no go ahead.
Sildar, sildar, howlwinter.

Speaker 1 (02:05:53):
He's just, he's just barely, barely conscious and he
kind of lets out a moan butdoesn't, doesn't acknowledge,
doesn't acknowledge hearing hisname.

Speaker 6 (02:06:13):
Should I?
Is he like spare the dying typething, or just really really?

Speaker 1 (02:06:20):
Mostly dead.
He's got, he's got a few hitpoints.
He's not, he's not down to oneor zero, he's got, he's got, a
few hit points left.
But he's just, he's justbouncing, kind of bouncing in
and out of consciousness at thispoint.
He's just, he's, he's.
He's been roughed up pretty bad.

Speaker 5 (02:06:37):
Okay, I'm going to reach into my pack and allow my
water skin.

Speaker 1 (02:06:42):
Yes.

Speaker 5 (02:06:43):
And try to give him a little bit of water to drink,
because he looks like he's inrough shape.

Speaker 1 (02:06:47):
That certainly helps.
He kind of he kind of wait,kind of he kind of wakes up a
little bit and his eyes start to, his swollen eyes start to open
a little slowly and and and he,he sees you.
He, he first just see shapesand kind of jumped, jumps back a

(02:07:10):
little bit, thinking that it'sthe goblins again coming to
torture him more.

Speaker 4 (02:07:14):
It's okay friend, I'm just a rock gnome.

Speaker 1 (02:07:19):
Who?
Who friends?
Who are you?

Speaker 3 (02:07:24):
Zildar Gundren sent for us.
We're a friend of Gundren's.

Speaker 1 (02:07:29):
Gundren, where?
Where is?
Where is Gundren?

Speaker 3 (02:07:33):
We're still looking for him.
He mentioned you in his letter.
Where did you see him last?

Speaker 1 (02:07:41):
We were, we were.
We were both brought to thecave.
They tortured me forinformation.
I wouldn't tell them anythingthey were, they were looking for
.
They were looking for a map andhe just goes spider.

(02:08:05):
Oh, come on, nope big nope.

Speaker 5 (02:08:09):
No wait, spiders, the guy Spider is a guy that king
girl paid to kidnap Gundren.
And yeah, where's spider?

Speaker 4 (02:08:22):
Really not a fan of spiders.

Speaker 3 (02:08:29):
He doesn't know.

Speaker 1 (02:08:36):
He doesn't know where spider is.
All all he knows is that theywere looking for a map.
Can we look around and see ifthere's anything else in here
that you know, like maybeGundren, do an investigation,

(02:08:59):
check.

Speaker 5 (02:09:00):
I'm not sure, I don't know, I don't know, I don't
know.

Speaker 1 (02:09:05):
Do an investigation check 19.
You look around you, you, youinvestigate the entire, look on
both levels of the cave there.
There's no sign or anything ofthat that Gundren is, is or was

(02:09:29):
here.
Okay, what do we have now?

Speaker 5 (02:09:34):
Like eight goblins traveling with us.
You've got.
Well, you've got Vincent.

Speaker 1 (02:09:42):
You've got Michael Creed, oscar Toby and Nard dog.
Yes, plus two wolves, plus twowolves Fluffy and bitsy Fluffy
and bitsy Okay.

Speaker 5 (02:09:48):
Listen, guys.
Do you have any idea whereGundren would be?

Speaker 1 (02:09:51):
Because we really we can't keep going without him at
this point.

Speaker 4 (02:09:54):
I mean we can, but it doesn't say anything, right?
So Sildar or and the goblins?

Speaker 1 (02:10:05):
confirm this, that Clark sent the map to To Craig
Maw Castle, right, so, so, so,so, so, so, so, so, so, so, so,

(02:10:33):
so, so, so, so, so, so.
Okay, so, so, so, so, so.
There's no sildar right now.
So yeah, so, so, so, so, so, so, so, so, so, so, so, so, so, so
, so, so.
Tells you about him meetingGundren in Neverwinter and that

(02:10:59):
he agreed to help accompany himto Fandelen.
Sildar is investigating thedisappearance of somebody named
Iarno Albrek.
Iarno is a human wizard andalso a member of the Lord's

(02:11:22):
Alliance.
With Sildar and he appearedIarno had gone to Fandelen and
disappeared shortly after hearrived in Fandelen.

Speaker 5 (02:11:48):
So we're not terribly far from Cragmong Castle, right
.

Speaker 6 (02:11:59):
Are you looking at the map Leda?

Speaker 5 (02:12:01):
Yeah.

Speaker 6 (02:12:14):
Well, each little square is five miles right.

Speaker 5 (02:12:19):
So we're somewhere around.

Speaker 1 (02:12:22):
That's five, ten, fifteen, twenty, twenty-five-ish
miles away, in the midst of theNeverwinter Wood.
But you don't know that, youdon't know where it is.
You've seen it on this map, butyou don't know yet where it is.

Speaker 3 (02:12:50):
So would.

Speaker 1 (02:12:56):
Yes.

Speaker 6 (02:12:58):
Would Dao know the general area of where it would
be, since she lives in theNeverwinter Woods and
occasionally runs into travelersthat pass by her home?
Is that a reach?

Speaker 1 (02:13:19):
Dao has heard the word Cragmong before, but nobody
she knows has been there orknows where it is.
But Dao has definitely heardthat word mentioned in passing
from other people she'sencountered in the Neverwinter

(02:13:44):
Wood.
So Sildar also tells you thathis intention is to continue on
to Fandelen, since it's thenearest settlement nearby, and

(02:14:06):
he's going to offer to pay you,pay the party fifty gold to
escort him to Fandelen.
He doesn't have the money onhim, obviously, but he can
arrange alone when he gets toFandelen pretty quickly so he

(02:14:29):
can get you paid pretty quicklyonce you get there.

Speaker 3 (02:14:39):
Yeah, I think we should go to Fandelen only
because we already have the cartto deliver.
So we have the cart to deliverand Goblin's to employ, goblin's
to employ, and.

Speaker 1 (02:15:00):
Yes.

Speaker 3 (02:15:07):
Yeah, no, I definitely think we should go
there, because if we're going toany kind of fortification, it's
bound to have more goblins thanwhat we have now.
But if we have to, you know, agroup training exercise in the
Neverwinter Woods with your newgoblin hires.
We're going on a companyretreat.

Speaker 1 (02:15:30):
Yes, team building exercises, team building Scale
the wall.
We're going to do someicebreakers.
Trust falls.
Two lies and a truth.
Everybody think of something.

Speaker 3 (02:15:43):
Oh my gosh Two truths and a lie.

Speaker 1 (02:15:44):
Two truths and a lie.
Two truths and a lie.

Speaker 3 (02:15:45):
The stories I have about two truths and a lie,
Literally this one trainingthing, this one training thing.
They had somebody.
I said two truths and a lie.
And somebody said I'm wanted byInterpol.
I stole a police car and thensomething else and guess what?
I'm stealing the police car andbeing wanted by Interpol.

(02:16:07):
With the two truths.

Speaker 1 (02:16:08):
Wow, that's incredible.
Right, so you're all going tomake it your way to Fandail.
And next, so you have.
So you've cleared the caves out.
There's nothing left in there.
So what would you like to do?

(02:16:30):
You want to get everything backto the wagon, maybe?
Where do you?
I would highly recommend atthis point, maybe setting up
camp.

Speaker 3 (02:16:40):
Yeah, I think we need a long rest.

Speaker 1 (02:16:42):
Yeah.

Speaker 3 (02:16:43):
We need a shelter, and I don't think we want to
sleep in a goblin laundry.

Speaker 1 (02:16:48):
No.

Speaker 3 (02:16:49):
So we can go back where we've kind of right it
will whack the oxen in the cartand kind of set up camp there.

Speaker 1 (02:17:01):
Not a bad idea.

Speaker 3 (02:17:02):
We have.
We know it's in a shelteredarea, at least.

Speaker 1 (02:17:04):
Right.

Speaker 3 (02:17:06):
And yeah, that's what I got.

Speaker 1 (02:17:09):
Yeah, okay so so that's what we'll do.
We'll get everything back to tothat point.
Are you taking the provisionsout of the cave?

Speaker 3 (02:17:19):
Yeah, we're going to fit whatever we can in the yeah,
okay.
Take, take whatever we can andand stack it on the wagon and.

Speaker 1 (02:17:30):
Because remember you get, let's see what was it.

Speaker 6 (02:17:36):
You told us the valuables, not like the exact
provision.

Speaker 1 (02:17:38):
Well you would.
You would earn 50 gold piecesif you brought the supplies back
to Lion Shield Coaster.

Speaker 3 (02:17:48):
And is that in Van Delen?
That is in Van Delen, yes.

Speaker 1 (02:17:51):
That's also in Van Delen.
So you've got some.
You've got some opportunitiesto make some make some money
here Great.
All right, so excellent.
So, yeah, everybody, take along rest and you will also get
to the first level up of yourcharacter.
Ooh, exciting.

(02:18:12):
So take your characters tolevel two in preparation for our
next meeting.

Speaker 3 (02:18:24):
Now yes.
My question is are we doingexperience points, Are we doing
milestones or?

Speaker 1 (02:18:35):
We'll just do it as milestones, I think.
I think it'll just be easierBecause, to be honest, I left
out a bunch of the goblins,because if you had to fight any
more goblins you'd probably getkilled.
So there were many more goblinsto be had in this place and

(02:18:57):
that's why we'll just do it.
So we'll do it as milestones andmake life easier on everybody,
but we're going to we're goingto wrap up here and again,
everybody check out the nextmonth's session when we will get
to the hopefully get to thetown of Van Delen, provided

(02:19:21):
Xanderos doesn't fall on anymore pits.
Xanderos is the pits.
Wow, that was.
That was mean.
That was harsh.
That was really bad.
I'm sorry.
I love Xanderos.
We, we but mighty, I'm introuble.

(02:19:42):
All right, thank you everyone.
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