All Episodes

September 6, 2023 • 147 mins

Ashley Ringrose, the visionary CEO of SMG Studio returns alongside the accomplished Senior Game Designer, Dave Lockman for an exhilarating and inciteful Q&A discussion interview surrounding the development process which brought us the indie hit sequel to one of the most beloved, modern, party, simulation, co-op experiences, Moving Out 2!


SMG Studio is a very talented and accomplished, independent developer based in Sydney, Australia. With a catalog that boasts hits like Death Squared and the Moving Out Series, it's easy to see how they definitely nailed the art of creating fun, frantic, 4-player co-op gameplay experiences!


To keep up-to-date with the latest developments from SMG Studio, check out their links below:

https://www.smgstudio.com/

https://www.youtube.com/user/weareSMGstudio

https://www.twitter.com/SMGstudio

https://www.facebook.com/SMGStudio


Level 857 Video Game Podcast Ep-276: We're Talking Moving Out 2 With SMG Studio!

00:00 - Intro

02:09 - We're Talking Moving Out 2 With SMG Studio!

1:11:55 -Bethesda's Head of Publishing hits back at Starfield's start screen criticism

1:15:20 - The Xbox 360 Store Will Close July 2024, But You Can Keep Playing Your Favorite Games

1:19:40 - The Last of Us Showrunner Says 'Maybe' They Found Their Abby Before Strike

1:25:40 - Thunder Ray' Looks Like The Perfect Spiritual Successor To Punch-Out

1:27:13 - Sonic Superstars releases on October 17

1:30:13 - PlayStation Portal: Hands On With Sony's New Remote Play Handheld

1:38:00 - Metal Gear Solid 2 And 3 Will Have Lower Frame Rates On Switch, Konami

1:43:20 - Nintendo Switch Just Passed the Wii's Total Sales in the U.S.

1:47:13 - Games Played Discussion


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Mark as Played
Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
(00:03):
Video game. Podcast, Yes.
Whether it's a beer or a shot oreven a glass of wine, as always,
grab your favorite beverage and welcome to your favorite live
interactive video game podcast. It's the Level 857 video game
podcast with your host. As always, Algae 857, the

(00:23):
talking hard stallion. Sticks.
Turbo 857. And your boy, Big chalk what up?
And a special guest we have on the podcast tonight belong to
Indy dev SMG Studios, responsible for bringing us a
sequel to one of the most cleanest, chaotic and beloved
couch coop party simulation experiences that you can play on

(00:48):
modern consoles today. Please put your hands together
and give a warm round of applause for the developers of
Moving Out, too. For the second time, CEO Ashley
Ring rose and for the very firsttime, Senior Game Designer David

(01:12):
Lock me. Yeah, we we, we need that kind
of like hyphen show before we come to any podcast.
So like we'll ask you to do a recording for that after this.
That was great. Wake me up in the morning?
No problem. Yeah, yeah.
That'll be your long, Yeah, yeah.
No, dude, I record a clip for them.

(01:32):
Send it to. Yeah, that'd be great.
Alright, you can do it Alright, that'd be.
Great. More work for you I.
Record it once, give it to us. Fine.
Totally cool. There you go.
Welcome to the show, yeah. Yeah, yes.
Good to have you. Thanks for having.
Thanks for having us. Awesome.
Thank you. Do a quick shout out to the the
chat real quick. We'll go to do the roll call.
What's going on? Cafe Fox is in the building.

(01:52):
Trip. Fuck.
Prince Chow is in the building. Worldty Prince Chow is going?
And I don't know who else is in the building.
I think, yeah, I think that's it.
That's right. They're in.
There they in there I. Can chat.
Hey, lurking. They can chat that, right?
All right. Congratulations guys, I'm moving
out too. It was released.
Hell yeah, hell yeah, man. Congratulations.
Thank you. Yeah, it's been awesome.
It's been really cool. It's going on.

(02:14):
Yeah it's it's been interesting doing it doing a sequel because
you know it's we were just curious as to you know what
people would would want to see more of and you know we we put
all the effort in for the onlinemultiplayer.
So yeah, it's good that it's been received well and.
Yeah, big relief for the team aswell because we basically rolled
straight from the DLC for movingout one straight into this.

(02:34):
So it's been 2 1/2 years in the Pandemic making this game.
Wow, wow, wow, wow, Wow. And the online, I must say it
works really well, you know, because you guys are playing
here three players and then connected with me as like the
online fourth player. And I was just like, wow, I
didn't know you guys included mixed multiplayer.
Cuz a lot of people just like when you do the online,

(02:56):
everyone's gotta be online like their own console usually or
it's local Co-op, but you guys mixed it, which not a lot of
multiplayer. There's not every multiplayer
game that offers local and online do that.
So that was really cool. Yeah, it's like a one line on
the cross player multiplayer, one line on the description, and
it's a lot of work. So Steve and the team did a lot

(03:18):
of stuff there. Not just in the multiplayer, but
just in the account recognition,because even your friends list
has to be cross play, so you can't just use the native
console friends list. So yeah, it's just that one
extra like cross play, just thatextra couple of words.
That's a huge level of complexity.

(03:39):
Now we know it wasn't as easy aswe thought.
Save files as well. Who do?
Who do we? Who do we give the the wins to
as well? There's so much work that goes
into that. Difficult 1 to implement, yeah.
Yeah, like there's that thing about like doors, like here's a
level of outdoors, but you know,doors are hard in one of the
hardest things in game dev and I'd say no cross player

(04:00):
multiplayer is, you know, doors are easy compared to that.
Jay, what did you say you had a question?
Oh no, I said. How difficult was it to
implement? Because it's not usual.
It's like a hard thing to yeah. It's from the.
Ground. Yeah, basically you have to
rewrite. So moving out to, you have to
rewrite the whole game engine basically, because the physics

(04:23):
and the kind of controls all happen like on the server side.
And so yeah, basically you have to rewrite everything.
And Dave and Brody, the main level designs.
Then Jay came on. We're working in the old engine
for prototyping and just walkingout levels and then once the
moving out to engine got up to scratch, then we switched over
and you know, basically ported the levels over.
So yeah, it was basically a total rewrite.

(04:45):
It wasn't just like right now we'll just add the extra online
stuff. It's like, yeah, because it's
physics and deterministic, you know if two players are in
conflict, which one actually, you know is the authority that
all had to be rewritten. So yes, it's it's a lot of work,
not just. Adding multiplayer means
rewriting, but then the cross play.
Yeah, all of that stuff. Team 17 have a pretty big QA

(05:08):
team as well. So we did a lot of like luckily
we you know, we quashed all the bugs before.
But yeah, there's just the complexity's huge and then each
console wants you to jump through more hoops as well.
So submitting the game just gives you know if if this is how
much you have to submit on PlayStation.
Normally it's like this much more when you have online
multiplayer and then a little bit more if it's cross play
because they're all just gotta double check for permissions

(05:31):
and. Yeah, it was.
It was not easy. Wow, I.
Can imagine. I can only imagine the.
Game is on pretty much. It's on every system, right?
Pretty much, yeah. So.
Yeah, even even PS4, even PS4 were on, because you know, for
for outside the game, the PS4 becomes the kind of family

(05:51):
console and the PS5 becomes, youknow, like the gamer console.
So you know, we wanted to make sure we're on both both of those
and because we're on switch. We're already kind of optimized
for Switch, so I can easily workon a PS4 versus.
If you're only making a next Gen. game and then you have to
downgrade it or optimize for a lower console, it would be a lot
harder. So while you were doing it, did

(06:12):
you have one base to work on forall of them, or are any of them
different? Yeah, it's one.
It's one. Yeah, yeah.
Yeah. And then you, you basically
splinter off a few, you know, for PS5 and Xbox Series X and PC
you can, you know, add a few more bits of shadows and stuff
like that. But yeah, you basically start
with the one base and then just add add extra embellishes and

(06:34):
then optimize for Switch and PS4and Series S just to, you know,
kind of tune some things, so. Right.
Correct me if I'm wrong, we had like each level had like
sometimes like different level sets like just in terms of the
decorations and stuff per console.
Is that right or all level of optimization?
Not per console, but there were a few consoles that, yeah, we

(06:56):
had to take. Take a few out, mainly the
switch. Yeah.
And that that's, that's just like little little dressings
that we call them booper balls like things that you can knock
into just you know being more strategic with the dressing of
the level. Versus filling every, you know,
every nook and cranny with with stuff that you can knock over.
Wow. Like all those windows we broke,

(07:19):
yeah. Yeah, we destroy every every
house we go into. Yeah, we call it demolition
crew. Yeah.
And that that's kind of the we we want you when you finish a
level to make it look like it's been trashed or you know at a
party. So we battled all those things
like break for Windows and. Super Bowls and stuff to kind of

(07:40):
have that effect. But yeah, like if you had
unlimited CPU, you know, you would, yeah, you could dress the
levels with a lot more details. You have to be more strategic.
You can see here some things, you know, it's just little bits
and pieces on the wall and in the kind of do the environmental
storytelling, you have to be a lot more strategic with that.
On the other, the less current Gen. consoles.

(08:03):
Got you. Whose idea was it to do the
sliding door? That was Brody.
That was Brody's idea. Yeah, he he was the he was the
door master and. That's.
His level. The door level.
And to be honest, we're we're very proud of those doors.
They add so much to the game play.

(08:25):
They're pretty cool, yeah. They do add, yeah.
It's one way doors, yeah. It's one of those ones where
like the way we brainstorm is like.
You know instead of because because you can infinitely do
anything in a game. So it's like all right what what
about doors? How do we brainstorm doors and
what are the different options one way doors sliding doors and
just that mechanic adds a you know adds to an existing level

(08:48):
in a different way. So yeah we we we kind of like to
constrain the thinking to then come up with different solutions
and then yeah you can and it's it's very tactile as well like
you know you grab the door and slide it.
So you know, it kind of works well to the.
I think the players use their hands a lot, so.
Yeah, it kind of came from when we were looking at new
mechanics. We were like, what can we?

(09:08):
Alright, our game's all about grabbing things and moving them
and it's like, well, what other things can we grab and move?
And sliding doors was like a natural kind of progression to
to grab and move around. Yeah, yeah, you pick that up and
you grab it and you move it. So we kind of wanted to expand
that simple grab and move game play.

(09:32):
Yeah, I like the Wrecking Ball. That's that's.
That's another Brody special. You should have Brody on here,
yeah? And it's and and it's also
grabbing stuff. And then how does that work for
two or three, four player like coop.
So it's like, OK, yeah, you slide the door and then you
slide for someone else. So the door becomes a coop
mechanic. And same with the Wrecking Ball.

(09:52):
It's like, oh, you have to go oneach side.
And so, yeah, it's always tryingto add that.
That that Co-op element or, you know, played together because
there's some things you can justgrab that, but it doesn't lend
itself as much to the two places, even the drones there.
It's like, you know, one person grabs the drone node and the
other person controls the drone so it becomes A2 player, you

(10:13):
know, object or a mechanic. Really.
Wow. Those are some ingenious ideas.
Yeah. Thank you.
This coming from the first game,going to the second one, we
didn't know like the first stagewas pretty much similar.
She's like what could they add to this one to make it
completely different? And right away like so many
distance you added it like the doors we're like, all right, all

(10:34):
right. This is not the same.
I know when the world's opened up when we did the yeah, well
yeah, for first area then we're like everything just took.
All the mechanics are like you have to use everything for like
every stage and it was pretty awesome.
Pretty, pretty awesome. Cool.
That's. Really cool here.
And then you can put you get more angry at your partners.
Well, they really garb me. Yeah, they better be good.

(10:58):
Yeah, but the yeah, I mean, is the music the same person from
the first game? Because we were loving.
I mean, the music's still incredible.
It's got that 80s feel, but is it the exact same from the same
person or different? No, so, so the first one we we
got Lenny, I can't remember his last name.

(11:19):
Lenny. No, no.
But we we basically had him raidhis unused stuff literally from
the 80s. He had demos and stuff and he
worked with, you know? Yeah, yeah, yeah, yeah, yeah,
that's right. Yeah.
Because we, yeah, we couldn't license that track.
But it was like, oh, I have all this other stuff that never,
never went commercial or you know never got used.

(11:40):
And we basically rated that and I think we exhausted his like
you know backlog and and so we got Brad Gentle to do the to the
music for this one he did death squared and no way home for us.
And so kind of carried the vibe forward.
But yeah, would have. Would have, yeah.
We we asked anyway. Anything else left that?
Yeah. It was like, I know you've got
everything I had. You know, because we, we just

(12:01):
went through his, like, unreleased catalog went Yep,
Yep, Yep, Yep, Yep, Yep, Yep. We'll take it all, you know.
And it's acted. So we had to.
Take the lyrics out of some songs.
They were like lyrics that they recorded in the 80s that we had
to take out. Yeah, yeah.
And that's why people said, like, ah, yeah, it sounds really
80s. Like, yeah, literally this was
recorded in the 80s, put on a tape or hard drive for something

(12:23):
and then never, never heard fromagain.
So you know, that that was really cool.
But yeah, I think that was like almost like a once in a lifetime
because, like to find a, you know, quite prolific movie music
producer that's still active, that will reply to emails and
there's stuff that's like unreleased it.
Yeah. Or live.
Yeah. It's like a whole, the whole,
like, you know, decision tree toget down.

(12:45):
Yeah, it was kind of a once in alifetime.
Wow. But yeah, I would love to have,
you know, rated Lenny or one of Lenny's mates, others other
archives. But having Brad though, Brad
made the the tracks for the themes.
I think, I think I really love Brad's stuff because he he like
kind of you know, molded those tracks for those themes and then

(13:06):
he did an amazing job because helike lives heavy metal and
stuff. So I don't know why I was doing
a guitar then, but he loves heavy metal and stuff.
So to see the contrast in work. That he does for moving out and
other games, that's why. Could you imagine?
Yeah. And it was a very different
challenge having the different dimensions.
So each had their own twang to it.
So I think even if we had something from many, we'd have

(13:27):
to adapt it. But yeah, look up Brad Gentle or
we'll send you the link. There's the I think he's like.
One of his band car shots is like him shirtless like
screaming into a mic you know ina death metal kind of band.
He's in a death. He was in a death metal band and
yeah it's one of those musicianswhere it's like Oh yeah, I'll do
death metal, electronica, you know whimsy stuff, any,
anything, you know, just I'm I'mmusician, I make music that's.

(13:51):
Funny. I would have never guessed this
heavy metal. It's heavy metal.
Yeah, yeah, yeah. And he looks like, he looks like
he's out of like a Lord of the Rings heavy metal kind of guy.
The big, big, the big beard and stuff.
So yeah, like stereo TV he's. Brutal Legend type dude.
Yeah, yeah, yeah. And we.
And and he's we met him at thoseI don't know if you know about

(14:12):
the game jams where they call him like there's global game jam
there's a bunch of other ones but we met him at game jams in
Sydney where you you go to a place at like Friday night and
then you don't leave until Sunday night and you basically
make a game in 48 hours at this location.
And he would just set up and because you'd have a lot of
developers and some artists and they'd be like maybe 2 musicians

(14:34):
and so he would work on like 5-6games at once, you know, over
that 48 hours and make music foreveryone's like little.
Games. That's how we met him.
Wow. Wow.
I could. Even possibly think like that,
yeah. That's yeah, it's a creative
genius, yeah. So like teams in two or three
would make like a game in 48 andhe'd just see it and go and the

(14:55):
games are always like it's a puzzle game or it's an action
game. He's like, yeah, we have cool
and just be blasting it out. You know, Red Bulls and and
stuff. And yeah, at the end would be
like, he'd be like half the credits for the game from the
game jam location. That's kind of funny, this.
Is almost the whole thing. That's great.
Wow, yeah. Oh, it looks like there's a
question in the chat. Oh wow, Harish, Harish, Marish

(15:16):
says. Do you think Game Pass has hurt
or helped in these? The Fury DLC that came out a
while ago never came out on Xboxbecause everybody just plays
Game Pass. Well, the the interesting, the
interesting thing on that is if you have, I mean the the optimal
solution for the optimal way to make money on Game Pass would be

(15:39):
your game's on Game Pass, but you don't get the DLC for free.
And so you get all these playersand then they also buy your DLC.
So you know, that's what we got told from Microsoft was like,
hey, if you have a game with multiple DLC and you're getting
Game Pass, it's like that's that's like a double whammy of.
Of revenue there. But I mean, it really, really

(15:59):
depends. You know, some, some games
basically game passes, how they go to market like that's that's
the that covers all their costs and everything else is on top.
And so it just takes a lot of risk out of launching a title.
And you know, like, for me, likewhat?
What I think's hurting. Game sales more than Game Pass
is probably like Epic Games giving away free games every

(16:20):
week. You know, it's like you know I
don't even have to subscribe. I just log in tick the box, cool
free game like well I'm I'm you know if you're running low on
cash you'll be like I'm satisfied for this week, you
know. Whereas Game Pass like requires
you to have a a an Xbox and A and a subscription so and once
you stop that subscription you lose the game.
Whereas. So I think there's a there's a

(16:41):
lot of just eroding of value of games across the board just
from, you know. There's so much free stuff out
there right now. So, but I think that for me,
like nothing against the other games, like those giving away
those free games, that's the 1:00 where they're like, oh,
that that's the least barrier toentry, you know?
Yeah. Yeah, I think it's weird like
that. Like I heard they have.
Something they just they they want the market share, right?

(17:05):
Sorry, they're offering like 100% in revenue if it's
exclusive now. It's, I think.
Yeah, for six months. For six months, yeah.
Yeah. Yeah, to to be honest, like I
think that's because a lot of tile, a lot of tiles aren't
going exclusive to Epic because the the size of the store is
just not as big as Steam. Steam dominates so so heavily

(17:25):
that even even at 100, yeah, even at 100%, I mean Epic only
normally take 12%. So you're only getting, you're
only shaving off 12% normally soor 18 or something so.
Yeah, I really, I really hope. I really would hope that that
Epic 12 or 8, I don't have 12 or18, but like that change would
change across all the stores because all the stores take 30%

(17:48):
pretty much. I know Twitch takes 50, which
you know, I thought was outrageous, but 3030 is big
enough. But yeah, so Apple and Google
now have, you know, entry level at the very start you get they
only take 15. So that helps.
But yeah, I think Epic just doesn't have the.
The store dominance. It'd be too risky to launch

(18:09):
exclusively on Epic, I would say.
Especially for a studio like us,yeah.
K Story Plus is free this week, Yeah.
Yeah, that's what I mean. Yeah, it's hard to Hey.
I pick them up, compete. When I say how can you not pick
them up? They're free.
Yeah. Yeah.
Yeah, I don't have a whole. It's going in my will and and to

(18:31):
my kids I leave my epic game free, free game collection,
which I've meticulously collected over the weeks, you
know? I leave my username and
password. Enjoy till.
The End of Time. That's the way.
Three games. Well, just up there, you know,
right. That is too funny guys.

(18:51):
I got a question with moving outtoo.
What was? After you made the first game,
what is something that you really What did you want to
accomplish with moving out to what is 1 feature that you
really wanted to implement and really stand out in the sequel
to separate it from the first? Like what was the main goal that
you guys had driving into the second?

(19:12):
Well, I mean, I, as I said online was the actual like the
main, main goal. Getting that in was the was the
main one. That was a huge, a huge deal for
us. But that's like a pretty boring
off answer, so I'll say that. Was a big.
Deal that there was one feature that we had.
I know this isn't going to soundexciting to many people, but we
had trains really early on in moving out one and we tried and

(19:36):
tried to make them work and we couldn't.
Couldn't just find a place for them and moving out one and for
moving out two, like when, Nash said.
We spent like four months or five months maybe just in the
old editor making mechanics, just doing, throwing all kinds
of things at the wall. I spent so much time just
getting those trains work. I was like, I need them trains

(19:59):
in the games. And so that's one thing that we
got in. Yeah, catapult is.
Little winds, Lots of little winds.
Yeah. The slingshot, the slingshot
slingshot has its ages. We had the slingshot in there
and so even though we've only got it in like 3 levels, 3
levels is quite a bit. But we really wanted to get that

(20:20):
in lots of little things. There's a there's a level called
Gassy Grove in M O2 where you fly around on good wind.
That was that was again, that was one that.
Like I did the wind levels in Movers in Paradise and I liked
them, but I didn't do the specific one that I wanted to do
and that's what Gassy Grove was.So for me personally, they were

(20:44):
like big things and ones I'm really proud of.
Nice. Yeah.
Slingshot drone trains, all those ones where it's like we
had kind of, yeah, perfect. Kudos to the to the video
editor, yeah. Yeah.
And. I got you.
I got. You.
AL's quick. AL's quick with it, man.

(21:06):
Oops. I really, really.
Never. There you go.
I got you. I got.
You. Yeah, yeah.
But yeah, it's just, it's getting and slingshots were in
the first one as well. Oh no, it like planned for the
first one. It's like, you know, it's
deceptively you think that's very simple, but it's actually
quite hard to code up. So yeah, we're we're able to
have the time to, you know, put that in or no, there's that big

(21:29):
welcome. Yeah, yeah, no, I wasn't gonna
shout it out. But anyway, I don't know if I
should say, but if, if you go back and watch the very first
moving out one trailer, the veryfirst one we ever did, we had
trains and slingshots in them. So that's how long.
That's how long we're working onthese things.
Yeah, well, we we we had to do the sequel to avoid a class

(21:50):
action for false advertising. That's what the sequel relaxed.
Yeah, yeah, it's coming, it's coming.
You know, asterisks. Yeah, yeah.
Because because when you, when you do it, when you have to do a
trailer, it's like the very, even the like, very first
announced. It's like, Oh well, what do we
we don't have any finished levels.
We just have, you know, like prototypes and so you you

(22:12):
capture what you have and then as you're putting it together
you're like you don't, you don'tgo back and go, well, it's in
the trailer, so it has to be in there.
So yeah, we should have put likenot, you know that.
That's why I think they put thatnot actual game play footage a
lot of times, just to kind of avoid any concerns there,
legality wise. Like you actually could play
those, but yeah, that would never.

(22:32):
Yeah. In a level, yeah, yeah.
Because there's a there's a big big gap between like having a
finished level that hey, this isplayable and then making it work
for one 2-3 and four player and then having it bug fixed and
then art ready and stuff. So cuz Dave and Brody and Jay
and Jay. Jay was a new level designer
that came on. He's actually in I'm gonna get

(22:54):
it wrong Michigan. Yeah.
So we have, you know, US level designer but like that that'll
finish levels quite early more play test them.
But yeah, there's a huge gap between what it looks like when
it's level design finished, thenwhen it's actually finished in
the game. And and in that process
sometimes you realize like, hey,we, you know, the art style's

(23:14):
not working for this level or wehave to tweak some stuff or
actually in play testing. So we don't play testing.
You know, those mechanics on that level that we had just
isn't working as well as we thought.
So yeah, there's. So that's why when you have into
a trailer, it's like you can show stuff quite early on, but
then it doesn't make it in the final game, yeah.
I'm looking at some of the stages that we didn't get to yet

(23:36):
and I'm stressed. I'm like, wait, wait.
I'm like, what the fuck is that?I'm like, I don't wanna do that.
I just played the first. I think it's the first trailer.
Was that it? I don't know if you guys are ohh
no first try if we're moving outone.
Very like very. I'm like 5.
Yeah, yeah, yeah. The very first, I think it's on

(23:57):
our YouTube channel. The very first one we announced,
I think we announced it on, Yeah, with kind of funny and
then, yeah, so that was like very early on in there.
There's a lot of stuff in there.Yeah, yeah, it's, it's, it's
interesting the, yeah, the the evolution of that because you
know, the the the amount of 1000decisions that you have, you
don't even realize like, Oh yeah, we we never, we forgot

(24:18):
that we even had that in the trailer, you know, because it
just looked cool at the time. Yeah, yeah, yeah.
And this, this is where this is where the this is where the fart
joke came from as well because we we found an old training
video and it was like you're going to learn how to be your
best, you know, BEST or something like that.
And I was like, we need, we needour own version of that, Yeah,

(24:43):
these, these, these are in the game.
This one wasn't made. Yeah, we remade them because
they were in the train. That was in the game.
Yeah. And that was, we didn't have
cranes. We had that one.
We're going to have some bank heists, but we didn't have that
one. We got that one in the flood
level we took out because we thought it might have been.

(25:03):
I'm going to get some. Shots.
No. That was around.
Meaning that's one where we're getting.
Yeah, that was getting shrunk asa kid.
There's a train there you go. Yeah.

(25:23):
The the flood level we took out because you know, it's one of
those things that's like, well what if we launch and there's a
big flood like that way that we.Actually, you know, I think
that's. The Beginning.
It was. It was is it?
No. What happened was because Ash
was riding, riding, moving at one you you picked a year, you
were like, you were like the great flood of.
Blah, blah, blah. Just some random year that you

(25:44):
came up with. And then we Googled it.
We were like, oh damn, there wasa there was actually a great
flood in that. Year, Yeah.
Yeah. But yeah, I think that was that
was me and Mike. But yeah, I just go in and go.
We just need a, a context for this.
Yeah, yeah. No, but that guy, we kept it in.
I thought. I thought we took it out.
OK yeah. Yeah.
We just changed the. Yeah, we.
Just changed. Maybe.

(26:04):
Maybe was the burning. Maybe was the burning building
one. Yeah.
The. Yeah, it's like, ah, yeah, yeah.
We don't want the game to come out.
Where was there was, Yeah, therewas a burning building around
that time. It was like a man.
You have to consider that. Like a fireman game though?
Yeah, that would have to be a different game completely.
Yeah, yeah, yeah. Yeah.

(26:25):
Save everybody Burning ranges. Yeah, just burning ranges.
Fantastic. You can make some things happen.
I was happy that you guys put inthe moving in part.
Just to switch up things cuz obviously it was the DLC in the
first game, but to have it implemented in the second game

(26:45):
as stages that. I was shocked.
I. Was like, wait, what do we do
here? I.
Like the way you did it too, with the hologram or whatever of
the item, so you know where to put it.
Yeah, yeah, that was good. Yeah.
Did you guys, it's surprising. I was gonna say it's
surprisingly how different it makes it because normally
everything's like grab everything and put into the one
central spot. But when it's moving in you have

(27:06):
to really think about the order of things much more because it's
like I have to put that couch down.
I'm gonna lock the door. So you know that I think that's
the fun part of making a sandboxy type game is just by
altering the rules or the the kind of yeah that the objective
you know you really get a different feel.
So I'm glad. I'm glad you I'm glad you found
that interesting, because that that was part of, like, how do
we, how do we keep this, like, not feeling like the same every

(27:26):
time? Not bad, yeah, in question.
Did you guys feel pressured to change the name of the game to
moving in after you put those stages in?
Wow the. UL.
C wasn't. Oh wow.
That's. One, I think we got the brand.
Yeah, we we, there was a, there was a big debate, you know, I

(27:47):
mean the biggest debate on the name was like the way the logo.
Do you have like the the two eyes, like the, you know, the
Roman numerals or do you have the big two And then how big?
You know, it's like one of thosethings like, you know, we spend
a day or two just talking about how big the two should be and
stuff like that. So, you know, I think we wanted
to be chunky too, Like Sonic, Sonic the Hedgehog too.
It's like, yeah, we want a big, you know, make that two really
big, you know, That was it. Was Sonic.

(28:08):
Sonic was the inspiration that got wasted a lot, but Sonic the,
we call it Mega Drive, the Genesis cartridge.
Yeah, yeah. Moving out Tuesday.
Moving. Yeah, yeah.
And then and then it was like doyou do you have you just got
moving out to or do you have like one of those bylines you

(28:29):
know like moving out to into theinto the moving verse or
something like that, you know? But yeah it's just it's just
easy to have two and then when when we came up with the multi
like we have so we have multipledimensions in this game.
So you go to candy land or snackmore, you go to future pack more
and and middle, middle pack more.

(28:50):
When we came up with that there wasn't so many multiverse media.
You know like it's just and it for us it was a get out of jail
free card where if we had an idea it's like Oh yeah we'll
just have a dimension for that like we don't and and that and
that can that can post rationalize any decision we have
because we did toy around with like movers in time like going
back in time but you're very you're very limited as to like

(29:11):
okay you can go back in time butthen it's like you know Cowboys
and then medieval Knights and stuff that you're still
constrained by essentially reality And so we're like if we
have dimensions then we can do whatever we want so we're gonna
have floating trains and future and drones like perfect.
So it's kind of a, it was almostlike a crutch to or a leverage

(29:31):
to be like now we don't have to worry about any decision we have
if it's good because we'll just post rationalize it to a
dimension. Wow, but I really opened it up.
Wow. They can, really.
Do anything they want now. Yeah, yeah.
As a game designer, it's pretty cool because we kind of just
like, come up with some wacky interaction and then we just

(29:52):
pass it off to the artists and the writers and be like, make
that a thing, please. A lot of the time.
We have ideas but but that's it gives us a lot of freedom the
the dimensions like I said having drones and.
Floating trains, cuz we got the trains, we don't want people
walking on the tracks because wewanted to do the train.

(30:12):
Yeah, yeah. And so it's a magical, magical
track, You know, It's like floating on a rainbow.
It's like perfect, you know? So you can kind of, yeah, game
design your way out or post rationalize it any way you want.
Cuz yeah. Otherwise you have to create
these invisible walls or if theygo on the train and then they
block it. So there's a lot of design level
design decisions heyday, where it's like, yeah, you know, it

(30:35):
sounds really easy, but like if the player can go anywhere, like
how do you block them properly and yeah.
Yeah, and we tried to avoid invisible walls as much as
possible in this game, so we've done it all with the
environment. But like I said, it's it's a
challenge because you've got four players and the camera
zooms out to a certain extent, so you've gotta.

(30:55):
Going to make everything readable at all different
heights and lengths and then at play accounts.
It's yeah, it's a challenge, butwe did it.
Yeah, Okay. Well, this is one of the
premiere 4 player games for coop, couch, coop, or even now
online. So just coop in general this,

(31:16):
and I would say probably overcooked as top tier, yeah?
Absolutely. But thank you.
But. What inspired you guys to do the
four player mechanic in the 1st place?
It will, I think. You go it's it's more just for

(31:37):
moving out. It was like one and two.
It's like, yeah, it works, but then it worked for four.
But if we went any more than that, then it just becomes too
chaotic. I know we try to push the chaos
as much as possible. But if you add more players, it
gets we tried it and it gets too, too full on.

(31:59):
It's too, too much stimulation, too much going on.
And also there isn't that, like you guys said, there isn't that
many full player games that you sit down and play.
SMG did S ^2, that's one. But we go out there and games
that are focused on single screen.

(32:20):
That was the other thing. It had to be single screen, so
single screen, four player Co-op.
There's just not a lot out there.
There's Overcooked, there's you know there's there there are
things. But we were just, yeah, rail.
Is it rail bound or rail? And I play that with the kids as
well. Yeah, yeah, it's it's a it's a
weird. There's a weird niche there in

(32:43):
terms of like there's not that many games out there, especially
ones that you play together cooperative.
Because I think when we're firstshowing moving out to people at
PAX, you know, they thought, OK,it's like me versus everyone
else, Whoever can deliver the most, we wins.
No, you work together and it's like, oh OK, people are just pre
pre pre cognitive bias to just being competitive.

(33:03):
Like I have to beat everyone or it's me versus the world or so
yeah, it was definitely even leaning on that cooperative side
of things is rare as well, whichis great for families and that.
So it's not about I-1. It's like we one together.
Yeah, you know teamwork, go teamventure, you know kind of thing.
But yeah, it's an area of gamingthat, you know, definitely gets
less less attention these days. Yeah, like, like I said with the

(33:27):
families like that, that's the other thing.
It's the type of game where likea, you know, some parents can
play with their kids and their kids can just be running around,
not actually playing the game ordoing the the objective and the
and the the parents can finish the game.
So it's something that not everyone actually has to play.

(33:47):
Well to to, yeah, get involved, yeah.
And and people ask like what's you know, what's different
between this and overcooked And they are very different games
and overcooks, very much more rural and and job based.
And so you know Dave, you're doing, you know, sometimes
you're trapped on that side of the level and I'm trapped on the
other. We both have to be just as good

(34:08):
to finish the level. But we, Dave and Brody and Jay
designed the level. So you know, you can swap roles
at any time if needed. So if you know your kids not
playing well or something's not doing well, you can still finish
it. You just won't get the best
time. And so try to reduce some of the
frustration there as well where you know if one person's not at
peak level, you know it's literally impossible to finish a

(34:28):
level. So now that that's a good thing
about the three player or four player, you can have the the
rules or the the kind of roles and and doing the level that
there's a little bit more freedom there where you can have
two people kind of doing the thebulk of it and the other two
just you know faffing around or you know maybe you know you can
you can. It requires a lot more
coordination to work out who's who's doing what.

(34:50):
So you have to be like, okay, we'll take that and you wait
there and get it in the truck and I'll come back with the
other person. So yeah, it's luckily like
adding those more players, like actually adds a level of depth.
There. You guys did some really smart
decisions about the timing of doing things in the game.
Because playing obviously here and online, you can't exactly
count like 123 go. You can do it by the movement

(35:14):
and you can see the arrow so youknow when to let go.
While watching the screen cuz you can't really time it that
way so that's a good idea. Yeah, that makes it.
I'm sorry. That's so cool that you said
that because do you know how much how long we took to make
that and how many different versions of that we came up
with? And then, so you're the first

(35:37):
person that said that that's articulated exactly how we
wanted it. That's exactly what we wanted.
Thank you. Yeah.
Yeah it's it's it's all those it's all those.
Yeah it's all those little mechanics and you know just
making making you know it's one of those like the designers try

(35:57):
and save the players from themselves and stuff where it's
like you don't realize that's a you know a lot of works went
into that because it just it should feel good and yeah it's
that's you you learn that over time and we we learn a lot of
that through play testing as well.
So that's probably our been our secret source on a lot of our
games is just extensive play testing.
We're talking like I think for moving out one we did a couple

(36:18):
of like 200 and 32140 and for moving out to we probably did
about 100 and 15120 different external play tests and we
record them and we get people that like you know either now
they different lines that they record from home, send us the
video and we we watch them back and we listen to the audio and
you can hear people thinking andtalking out loud and like okay,

(36:39):
they're obviously trying to timeit or they obviously don't
understand this mechanical or inthis level like no one used that
red button. So how do we make it more
obvious? And so yes, it's for any game
designers out there or you know you're making anything, just
play testing is probably the biggest, the biggest advantage
that you can have that can cost you nothing.
It really just costs time and coordination.

(37:01):
And let people have fun. Let people do the fun things.
Yes. Yeah.
Don't be. Yes.
Yeah, I think we're play testinglike still in the moving out one
engine for two like you know maybe like four or five months
in. So we have play tests from 2021
I think and just Andrew was justplay testing mechanics like are
they getting it or does the Slingshot make sense to them.

(37:23):
So yeah, I tell I tell that to you know when when you ever have
a call with a developer and it'slike, hey, this game's pretty
interesting like have you play tested externally and like Oh
no, we've done some QA like quality assurance.
It's like no, no, no, that's completely different.
That's just trying to find bugs or fix things like just give it
to people don't tell them what to do and and and record a video
as well because sometimes they go oh we've done play tests and

(37:44):
they fill out a form you know like how fun was it 7.
And then we played again how funwas it 8 And they're like, oh
it's an 8 now. It's much better.
It's like no, no, you need to you need to watch people play.
Yeah. So that that that's the the
secret, you know source for I think for any game is just being
able to play test early and thenyou, you then when you have game

(38:06):
design discussions, you're not really arguing like your
personal opinion. You're saying like look at how
this person's doing this. How do we solve this?
Like this is actually an issue or hey, they're doing this thing
that we didn't think of that's really fun.
So let's do more of that. That's.
Very good advice that developersout there.
Yeah, whose idea was the in thisgame?
It's different from the first the star system.

(38:27):
So like when you beat a stage, you get a star if you get under
a certain time. You get a star, but everything
is like unlocked. The other things that you could
actually do to unlock more stars, like the they're not
visible when you start the stage, but they're visible after
you beat the stage. Yeah, who thought of that one?
Cuz that was pretty clever. That was Brody.

(38:48):
Brady came up with the initial pipeline for that and then we
all worked on it together. But that was a problem we knew
we had from the first game that we wanted to switch that up.
But yeah, that was something Brody, Brody mapped out the the
pipeline and then we just adjusted it as we were.
We were still adjusting that as we were like real light into it.

(39:11):
That was another thing that tooka lot of time to balance and get
right. Yeah, cuz if we had a level out,
we'd have to, we'd have to adjust everything.
There was, I forgot what stage it was.
We were doing one stage and we were trying to take a guess on
what we could possibly do to getthe extra star.
And I'm like, collect all the shit and put it on the.

(39:31):
Truck I'm. Like, it has to be.
There's shit everywhere. And I'm like, and then we beat
the stage and I'm like, no, thatwasn't it.
So it did that for no reason. It's like, yeah, part of that's
to give more gameplay for, you know, the kind of
completionists. Yeah, definitely.
Like I said, Murray's got to check out the even the latest

(39:52):
Kirby. The Kirby game.
Yeah, the Kirby game was Kirby. That was a big one, Yeah.
Yeah. And and I think some of those
games, they gate really hard. So we're kind of like soft.
It was also for gating certain mechanics.
So it's like because you can choose your dimensions, we don't
get to jump to this level into areally hard mechanic straight
away. So we kind of gate it that way.
And yeah, and the star system simplified it.

(40:14):
So we just have, you know, normal time and a pro time
versus gold, silver, bronze, because even just, you know,
determining what a gold, silver,bronze or a platinum time is.
You know, yeah became became quite you know inconsequential.
So yeah the star system just simplified everything in terms
of our you know rollout and rewards for players.

(40:34):
But yeah those those bonus objectives are fun some some
some levels of you know, it's like yeah we have to narrow it
down. Other ones it's a little bit
harder because it's quite a sparse you know the the levels
quite mechanically simple. But yeah, we we do, we do try
and make ones where it's like not not too annoying, you know,
like there's no, there's no, like, you know do something

(40:55):
very. Although in the first game we
had like sit, sit on every toilet and the issue was like we
didn't have, like we didn't havea log of like which toilets you
sat on so people would get to the end and like, I didn't get
it, like I must have missed the toilet and have to backtrack and
do all the toilets again. So we tried to avoid those ones
where for achievements and thosekind of staff things where, you
know, it's pretty easy to to keep a log and you know, know

(41:16):
that you, you know, know what the objective is.
But yeah, it's it's it's fine. This is like adding an extra
again, a different, a different rule set.
So play this level again but don't break any windows or only
rotate this thing clockwise. Just means like, OK, yeah, just
kind of changing the paradigm ofthe level.
Yeah, you guys caught us on a few of those, Yeah, because one
stage it was. Like.
Break all these out of the out of the basket.

(41:37):
And I was like oh we didn't do that one.
Then the next stage you played it was like break all those you
don't know if it's going to do it and they said don't break any
of these. I'm.
Like man. You broke them all, Yeah, yeah,
all the window. Ones and we.
Yeah. And one of the debates we had
was like if you do it organically without knowing, do
you get the star straight away or do you have to finish the
level get the star. But for moving out, we always

(41:58):
try and lean towards the the more consumer friendly.
So it's like hey, if you accidentally or you know like if
you do that organically, you'll get the star straight away where
some games it's like you know you finish the level then the
objectives unlock and it's like all right now you do it again
and it was like oh we already did that.
So we always try and lean towards the more consumer like
you know the kind of softer approach to things then forcing
you to replay it again even if you just did it nice.

(42:20):
One was like, don't break any class and then the first thing I
pick up, I turn around. And I break everything.
I can't even. Man, I'm the worst.
I was like. Everything's done.
I'm the worst with that. Whose idea was it to add
chickens? About the Geek Constance I.
Make. Them damn chicken.
The chickens, you can blame ash.Ash you can point it out for the

(42:43):
for the way they they behave though because we that that was
one. The chickens is a touchy
subject. Yeah.
That was even on moving out one that was the one level where
like people would always fail the first time and then the the
goal was to Yeah, obviously to use the hay bales to barricade
in and stuff. Yeah.

(43:03):
And that was a big debate because I'm like that's good
where they fail the first one because they learn and they get
it the second time. But again when you when you're
trying to decide like what who'sour audience and you know how
hard do we want to make it. How frustrating.
But yeah, I think once you add that like you know this is very
simple AI and stuff, but you know once you add that level of
AI chaos, yeah, it definitely changes it up as well.
We don't have too many farm farmyard levels.

(43:25):
So because we know it's a big condition and and this also uses
another mechanic called sorting.So we had rather than getting
everything into the one zone, wenow have multiple zones to kind
of deliver stuff. So, So yeah, but yeah, we've had
a few people angry tweets of saying, you know, you know,
these animals, you know, like what?
Oh. Yeah, I'll tell you, when we

(43:46):
get, uh, when we get like, bug bugs from the QA department or
like comments, it's always like this chicken achievement's too
hard or this chicken things. Here it's.
Like, I know, man. Yeah, yeah.
Was it inspired at all by yeah, you yeah, you gotta feel.
You gotta feel for QA because they had like all those

(44:07):
achievements that are kind of like just for completionists and
stuff. They have to test all of those.
So if it's like against, I thinkthey had sit on every toilet.
But there's certain things like take a do do this in one and
every level, they have to literally go through it to check
that it works And then and if there's a bug and it's like, oh,
that one doesn't work, we fix, it's like, cool, we gotta do it
again. So they're just, you know, hats

(44:29):
off to them for, you know, you know, kind of smoothing it out
for all the players. The cool, the cool thing about
the new mechanics is that when you first see them, they're
like, what? This is completely different.
This is not what I expected. What do you do here?
Blah blah blah. And then after you get it down,
like, you know, a few minutes playing and you're like.

(44:50):
This is actually really fun to do now because the first we saw
like the the breaking what you take to pick up the ball and you
break the walls with. The Candy Land.
And we were like. What is?
What is this smashing mechanic? What is this?
You got to break that thing. Now what is this?
And then it ended up being really fun after we start
rolling it down. I was.
Like break everything. And then smashing everything,
the feeling you get when you hitthings, it's really cool, yeah.

(45:12):
Yeah. That's that's like yeah music
music to the to the designers heis because that's that's kind of
the the idea there and you can even see like at the at the side
at the left side of the level you can see there's like that
machine like smashing the thingsthat's literally there to kind
of organically show you like this thing smashes those So
because we we don't want like you know a big you know text box

(45:35):
to say use this to smash this. You know, we want people to
organically kind of discover it,but we also put that in there to
kind of environmental storytelling or environmental
instructional things, cuz the dialogue we have in the games
very kind of just sprinkle of dad jokes and comedy through.
We don't lean on that for instructions, whereas a more

(45:57):
action RPG type game would have like a full breakdown and
instruction set like welcome to the new mechanic, stealth kill,
like steps you through it. But we have to be like really
economical with how we guide players through and that's the
kind of Mario, Nintendo way of introduce a mechanic master

(46:19):
mechanic and then switch up the mechanic type of thing.
So yeah, it's kind of classic game game design.
Stricture, but yeah, a lot of workers into making those those
things quite simple. That's an example of, so we we
were like, everyone likes smashing the windows.
What can we get in that we can with Smash more.

(46:39):
And then it was like, yeah, it'sjust, let's just put walls in,
we can smash walls and they're all like, how do we justify
this? And it's like us gingerbread
walls. So it was like organic.
Yeah. Yeah.
And and and as as we had those, it's like ohh, we got this
gingerbread so like we don't have smashable walls in the

(47:01):
future. So we we kept that into Candy
Land. So once once the mechanics kind
of got locked to the dimension, it's like it kind of made level
design a bit more constrained but but easier as well.
Is that, is that Jay in the chatdo you think Dave?
No, but yeah, so the special walls are just in Candy Land

(47:24):
cuz? Yes.
So it just makes it easier to kind of make each dimension feel
unique as well, cuz they've got their own unique mechanics.
Nice. Well, the way you explain the
stuff, it's like, you ever seen that video on YouTube where the
guy is talking about Mega Man and it's like the person jumps
in and starts explaining, Like role jumps in and starts
explaining. How to do the moves.

(47:45):
It's like you do this and shoot here and shoot here and it's
like Mega Man, Mega Man, and then it called Jump and shoot
Man or whatever, Jump and shoot.That video is one of the
funniest videos I've seen on YouTube.
But that explains like, just show it does things in the game
and show you how to do it ratherthan have the game explain it to
you why you play. Which is one of the things I
hated about Burnout. I love Burnout, the racing game,

(48:06):
but whenever you start that game.
It shows you this long, long, unskipable thing that just says
hit this to go fast, go on this side of the road.
I'm like, dude, can I please skip this?
I know how to play. So yeah, I rather enjoy the game
showing you how to do it rather than telling you how to do.
It And so that was actually that's why I brought up the

(48:27):
Cuphead that we actually I had actually had this conversation
with Brody, the other designer. This morning, about exactly what
you're talking about, how it's like what you said in Burnout,
you go in and you play like 15 tutorials before you're actually
playing the game. You know, that's why I play

(48:48):
arcade games. You just put in a fake quarter
and then you're done. You don't get.
In a real quarter. I put in.
I put in a little tokens. The title token, Yeah.
From a simpler time, yeah. Yeah.

(49:09):
But yeah get like it's it's interesting when you look at
games you know obviously back inthe 80s the arcade games versus
now just how how unhand holdy they were back then and then now
sometimes they're too hand holdybecause it is easier just to
have like a you know a dialogue box and you know and and
instruction screen and actually try to you know design AA

(49:30):
tutorial level type stuff. Yeah, funny about.
That about the Cuphead tutorial.That's one of the hardest games
and even though they teach you the tutorial that shows you
everything you can do, it doesn't help at all.
Yeah, yeah. You're gonna die a lot.
You gotta figure out a differentway to do that.
Yeah. And I think I think part of
that's also because if you're learning just like having the

(49:52):
instructions there, you basically just following
instructions there, you don't actually learn how that's used
in a level. So you know sometimes it's like
you have to really like ease people in and you know, I think
the Metroid games do that as well or other things where it's
like, you know, ohh, I need to roll like A roll under it's, you
know, you learn in the environment versus learning a
piece of paper or you know, sideof things.

(50:12):
So yeah. Were there any special
influences behind the Moving Outseries, and is there any game in
the party simulation genre that you're a fan of?
Influences. There are quite a lot like we
said earlier we looked. We looked at a fair bit of the
Nintendo stuff there. One that a lot of people seem

(50:36):
surprised by is we looked at Mario 3D World a lot and 3D Land
the the DS and Wii U games because they do a lot of really
cool stuff with the the camera angles and the platforming.
And I mean, then Nintendo, they got like a million ideas, so we
can just have a couple of them, I think.

(51:00):
But yeah, so that that's where alot of influence came from, from
those those games. I mean we can we got influence
from everywhere but but those those were some big ones.
But yeah party games that we play with friends.
Yeah, I I play like old 64 stufflike.
WCW versus N.W.A Revenge WWF No Mercy, Yeah.

(51:23):
No. Mercy.
It's a classic. Aren't they timeless?
They're timeless, those games. Yeah.
They're. They're timeless.
They're reckoning on the Game Cube because that's my chair.
There's a game called Mashed on the original Xbox that's like,
criminally underrated mashed. It's a racing game.
It's an isometric racing game. It's like isometric kind of

(51:46):
Mario Kart. It's like Micro Machines but
with with with weapons. Matched, matched.
Yeah, and. It was.
For it was for the Xbox, the original Xbox.
I think it's on PS2 as well. They might have done like a
download version, but man, I played it on the on the on the
Xbox back in the day. Wow.

(52:09):
And for me, I play. I played the stuff with the kids
now, so Game Pass is good for that.
I played Unrailed. I had a lot of fun with that
with the kids, you know, even the Scroll and Beat like, was
it? What was that latest one?
Shredder's Revenge that inch code that was very fun with
these. Kids just just just the scroll
and beat them ups with multiple people.
It's kind of fun where yeah, again, you're all working

(52:31):
together and it's, yeah, there'sa bit of, yeah, I think we, I
think we just spent the entire day like my wife went out, got
breakfast, came back, was like, you still playing.
It's like, yeah, yeah, we're almost there at the, you know,
at this Statue of Liberty boss. And yeah, we kind of smashed it
one day. So yeah, I think like and I
think we mentioned NBA Jam before or off camera like those

(52:51):
type of ones, but that's not as fun cuz I'm just dominating and
the kids aren't very good at that.
So the ones where it's like, yeah, that's funny, Yeah, yeah,
yeah. And it's not as fun when if
you're playing with kids and there's a skill level
difference, so, but yeah, I think they're kind of scrolling
beat up. For me, I'll I'll beat that.
Yeah, it's video games. All that, Yeah, yeah, yeah.

(53:13):
And I remember playing that NBA Jam on the mega mega drive
Genesis and just, you know, you you get the muscle memory down
and it's just like so good just doing the dunks from the other
side. He's on, you know, on fire.
But yeah, I think the scroll andbeat them ups are kind of, are
kind of fun because they're justmindless and just, you know,
kind of. And even those and those latest
ones like the show's revenge, I think they they take the best
bits from those and just kind ofmodernize them.

(53:33):
So yeah. Yeah, Shadow's Revenge has the.
Ideal for you today, right? TLC tomorrow Josh, did you play?
Did you play Star's Revenge? Six players?
Did you play at six players? No, I.
Played it by myself like a learner, but I loved it.
It's still good. One player, That's how great it
is. You can play it one player.
It's not fun. Yeah.
Speaking kids playing games I'llnever forget, my godson beat me

(53:57):
to death in Madden. Oh wow, NBA Jam.
He almost shut me out. He he scored.
He ran up the score like 100 points.
I would have shut that shit off at 7:00.
I would have turned it off. 40 It says 7 Which man stopped the
game at 40? Nah, I wasn't going to quit.
Which man? Like actual game.
A life stop. I think it was Madden 2022.

(54:20):
Yeah. Wow.
Do you have the actual footage of that ass me out?
I need the actual footage that we didn't record it.
We have it right here. I have it right here.
It's right here. Look at that.
He's getting his ass with. Me, it's got a million.
It's got a million views on YouTube.
I wish you would buy me a way that's.
Crazy. Because she's eight, I wish man
live you. Should have.
You should have had it on, fellas, Do you?

(54:41):
Even though it's kind of early, do you have plans for a DLC for
moving out too? We we we spread about that but
like we actually just put because the game moving out two
is like twice as big as moving out one.
So we basically put everything into the the the you know the
moving out two rather than playing a DLC just because DLC

(55:03):
requires like it has to be a certain size and like God this
game's already bigger and then the DLC need to be bigger.
So I was like, oh, let's just cram it all in.
So no plans right now because wejust wanted to cram as much in
the first game as possible. I'm sorry, in the the the main
game. And so we kind of, if anything
we had left over, you know, is probably too small for DLC and
we're like, yeah, let's just cram it all in the main one and

(55:24):
we brought all the characters back from moving out one as
well. So yeah, just the only DLC we
have is a, uh, Just character pack, which we had for like
preorder incentives and stuff. If you have, yeah.
Other plans right now? If you have any other character
packs, I have suggestion there'slike 5 individuals right here
that can oh. Yeah.

(55:45):
Yeah, yeah. Yeah.
Are we? Yeah, we we, yeah, we we thought
about like how how much can we push like the the different
character things but because theartist wanted to have like craft
them, so rather than have it like random arrays and and stuff
like wanted to craft them as little characters.
But yeah, we'll we'll keep that in mind for the the, the, yeah,

(56:05):
we can move out of your studio and move into a bigger studio
kind of thing. So yeah, you know.
What I'm saying? So no, no moving up.
Moving up. We toss everything.
Up and get it. Moving down, moving.
Down. Moving down.
Moving. If the game changes, moving up,
you got to include George Jefferson and we and and we.

(56:27):
The show. If there's moving there, there
has to be characters. Anymore 80s preferences you want
to throw? You started it was.
It like. 70s that might be 70s. I thought that was 70s.
Should ain't 80s you all? Tell me.
Watch the Today. Like, tell me your age without

(56:47):
telling me your age. Seriously, George and.
Weezy had all in the family. Who said that shit on a podcast?
George and Weezy. There was Archie Bunker.
Archie Yeah, all in the family guys.
You were talking earlier about that you did tests for multiple
players after four. How many players did you guys
experiment with before you thought it was too chaotic?

(57:09):
It did. It didn't last long, those
tests, to be honest. It was more just a it was just
more what would it, what would it you know, feel like better at
at. Yeah, it didn't last.
So we we we went to four, we kind of built the game based on
four and then we're like what would this feel like?
And then we checked it and then we didn't build it for that so.

(57:31):
How many players did you try? You tried, was it 8?
Ohh, we we, we we threw. I think we threw like I don't.
I think there was like 12 or something in there at the same
time. Wow.
Ohh wow. All getting controlled?
Like half of them were controlled with one control and
the other half were controlled by the other controller and
stuff. It was weird so.
It was like, ohh wow, even getting enough controllers to to

(57:53):
test the properties. Yeah, that's right. 12 Yeah.
Wow. So.
It'd be like. Damage Damage in Transit was was
a game where what was it like you shared the controller like
one player can only go up and down and then the other second
player could go left and right, yeah.
That was a. So let me see if I could find.

(58:14):
The like Warrior aware, where you grab one side of controller
for one player. Yeah, other side of control for
the second player. That's right.
Yeah, they should have. They don't like a multiplayer
quap. That would be.
That would be a nightmare. But it could be fine, yeah.
The mechanic, I don't know. Wasn't that?
Wasn't there that basketball? That's what's the What's the

(58:36):
studio in? Melbourne Did they do it?
Yeah, power. Yeah, they did that.
Robotic basketball thing we had to like control or friends in
space as well was kind of like that a little bit.
Not, not as croppy, but the power hoof one was very yeah.
Friends in space we. Never even.
Regular human basketball. That's it.

(58:58):
Yeah, yeah, yeah, it. Was on game pad, so we didn't
ever played. That's a bummer.
People just download games on there and never.
Play. On.
That's true. That's true.
Yeah, I like the game Streaming on Game Pass is great, where you
don't even have to download. It's just like, I wanna try this
out and you can just collect cloud play.

(59:19):
Yeah, it's good to have a quick trial.
That's right it. Works pretty good.
No downloads. Just work slight like sometimes.
It depends on the game, yeah. For for like a quick, you know,
like give me a sample, It's like, cool, yeah.
Now now I download it. Certain games don't work as
well, but other ones do. Yeah, I kind of enjoy, enjoy
that. Kind of quick just browsing

(59:40):
through, yeah. No, I tried near auto modeling
it. I got past the first pause.
That's. One of the best games.
Ever that. Is one of the best games ever.
Do you guys have a press first one?
Oh sorry, go ahead. I know because you're autonomy
that's the one we you know you can take the thing out if you're
you're power up thing and it's like if you take this out your

(01:00:01):
game over and you take it out this game over.
Yeah, I love that stuff. And you get an ending.
I still have to beat that game. It's awesome.
You gotta beat it about four times. 4th.
Yeah, yeah, you get to. To really get the most out of
it, you gotta beat it multiple times.
It's like different games, though not the same game.

(01:00:21):
Over and over. Right you.
Have to actually get there. When are you going to?
I don't. Know.
I don't know, man. There's a lot of stuff I got on
my Xbox, man. I got 26 endings in.
There 26. Geez, I got 26 endings.
Great game though. It is a great game.
I have to say that. What's your question Kim?
Let's Oh yeah, Do you guys have an opinion on developing for the

(01:00:44):
Xbox series S and the X? Is it annoying?
Getting something on both, I guess since you guys had a base
game, maybe not, but you know, it's like when developing I
guess on the level of a PS5 and an Xbox series X and you have to
do one for the series X. Is it a kind of like a bummer?
Is it you know or it's just? Yeah.

(01:01:04):
I think for us because we're also developing on the Switch
we're already got a baseline that's compatible to the S so
it's not too bad I but I can fully understand how other
developers where it's like you're trying to you know people
want you to squeeze as much juice out of the current Gen.
and to also have to do what whatis essentially previous Gen. is,
is really tough a tough balance.So luckily for our games, we're

(01:01:27):
not trying to squeeze the maximum, you know, visual
fidelity juice out of out of theconsoles.
So, so we we kind of. Skip that element but yeah, I I
think it's you know I think withboulders gate now they've
allowed it in but without Co-op split frame Co-op like that
should be the compromise, you know not not the exact game but
like all all I think developers should be able to choose you

(01:01:47):
know. Yeah, and I think.
That's if they want to support. That and speaking about Gold
Golders Gate, Boulders gate three.
Yeah, I think that they're goingwithout the the split screen
Co-op in the S version and I keep it in the X version, which
I think they should do. It's like you can't have, you
can't do it. If you can't do it, you can't do
it. And whoever bought the S, you
know they didn't. They knew they weren't getting
4K. So they're going to be able to

(01:02:08):
take this compromise. I'm sure they're willing to
accept it. They should have bought.
That, and I hope that's like a. Yeah, I hope that's a watershed
moment because like before I think Xbox were very staunch on
that. So now you know now they'll
allow that compromise and reallyit should be like a developer
can choose, you know because it's it's it's it's not it's not
that it's holding back. Developers just adds extra
workload and QA and just everything you know it's like

(01:02:32):
it's just it's it's it should bedeveloper choice than our
platform kind of mentality, I know so no ray tracing update
and moving out those windows canlook spectacular.
Yeah, I wish there. Was just a button to tick as
well like if we ohh ray trade boom you know like it allows it
just tick it nothing's nothing'sthat kind of like check box of

(01:02:55):
like just allow it you know it'sit all has to be tested and qaed
and and developed for that as well so so yeah it's a it's game
game dev is surprisingly so manychecks and balances and just.
Idiosyncrasies. You know that you have to just
kind of find the the best path. If you had unlimited budget,
unlimited time, you could do every like permutation.

(01:03:17):
But I think if you're just, if you're just launching on PC only
then you could you know specialize like that.
But to be on all all platforms, it just requires you to spread
you know, your resources across all of them well.
Well alright, you guys have a favorite console that you like
developing for? I had to ask it.

(01:03:38):
Developing for I don't have to deal with that to be honest.
I am. I just have to design, design
things and then and then someone.
Else, I mean that's it. Up the switch.
The switch is good just from a, you know, some of those
constraints, you know mean you have to be more creative.
But I think you know. The Xbox 3 S and PlayStation

(01:04:00):
Five, they, they make things easier because it's like, oh, it
already runs at 60 frames a second don't even have to like
do anything, you know? So that's it's kind of.
Yeah, I do. Love the the new Is it called a
Jewel Sense now? It's not a Jewel shock anymore.
I do love the yeah, the PlayStation Five controller.
It's. Really cool.
Yeah. And the stuff you can do with

(01:04:21):
it? Well, you guys, they're.
Gonna play. I like the PlayStation Portable.
I don't know about the new thingthat they've got coming.
Yeah, it's an interesting hardware choice.
But yeah, I think obviously it has a very niche appeal and
audience. But yeah, it's.

(01:04:44):
It's just in time for Christmas,I guess.
So we'll see, you know. Yeah, the stocking stuff are
probably we'll see. If it fits well, Big stocking.
Yeah, $300.00 two. 100 dollars, $200.00 Yeah for same as a.
Controller for a streaming device.
It's just the controller with a screen on it.
Yeah, basic. Yeah, I think people, people

(01:05:05):
that are gonna like hardware, crack it or use it for other
devices, like it's probably gonna be a good piece of kit.
For other things like that, but for it, for it's, you know, it
can do this and this only feels a little bit restrictive for me,
but but yeah, I think you know it'll be interesting to see how
the how the market responds to it.
I wonder how long it will take for someone to put Doom on it.
Couple of hours. Yeah, couple of hours.

(01:05:31):
They can put it on the pregnancytest, they can put it.
On Oh yeah, that's really wild how they.
Did. That's funny though.
It's too funny how they. Did that shit.
It's too funny. Can't.
Can't. All right.
I got any more questions? I'm sure you do.
Yeah, I have one more question, one more question.
Last question, I want to let youguys go, but I just have so much

(01:05:51):
to ask, so much to ask. Don't.
Cry. Stop crying.
Was there anything that was lefton the chopping block that might
find its way into a sequel? Ah man, there was a there was a
lot left on the chopping block, but we went.
We went so hard with the play testing and just and the
evolving of what, like we spent so long, like really nailing,

(01:06:15):
narrowing down what we wanted. And nailing like this is exactly
what we want, that the stuff that we left on the chopping
block is pretty much just, yeah,it's just the scraps, like we
got so much we we we didn't havea time frame at the start, so we
got what we wanted. Into the game, there are ideas

(01:06:35):
that we've got and things we would have might do a little bit
differently or change or something.
But in terms of content sitting there, if we wanted to do extra
content, we'd probably have to go back to the drawing board
because we got everything in there that's awesome.
I mean the the only thing from that first show is that those
movable cranes which. Like.

(01:06:57):
Yeah, I I I love the visual, butthey're not they're not fun
because they're so yeah slow andhighly cool.
But yeah, yeah, I think I think if there's probably some stuff
that's like ohh if this was single player that that would
work well, but it doesn't work as well for two player.
So we've got some cool little mechanics but they only really
work single player. Yeah.
So maybe there's you know an option there, but you know like
like Dave said, we we basically doubled the amount of content in

(01:07:18):
the game. So we we basically was like ohh
we this is too good to not. To not put in so so yeah I think
we we kind of left we we put ourrole into this one.
Yeah, I can't even think. Like, this isn't me even trying
to, like, hide anything. I can't even think of anything
like I'm trying to sit here and think of something that we left
out. But no, nothing.
Nothing. No worthy.
You should have a demolition mini game and use the cranes to

(01:07:41):
break down the buildings. They clean it up.
Our buildings, that's that wouldbe a cool one.
That was the one we almost did like we we never built it or
anything but an idea where instead of moving out of a
house, you're like giant movers moving out like the city and
things like that. But we.
Are cloudy Kaiju style. Yeah, Kaiju, but we didn't have

(01:08:02):
it built. Yeah, sounds like a good idea.
Awesome. A happy day, I'll say.
There you go. Listen to you'll say ID.
Yeah, we've already started. There you go.
Yeah. That's what we like to hear.
Yeah. Yeah.
Exclusive Exclusive Amazon's On Moving In is in the game
already. Yeah.
Man, we want to be moving. In, it's already part of.
Moving out, Yeah. Moving.
In that's. Yeah, all right.

(01:08:23):
That's good. The game feels meaty.
Feels really meaty. So yeah, relax over relax.
That's a meaty game. Relax.
Well, I was. It has a lot of content.
It has a lot of content. Yeah, absolutely.
Well, we like to thank the entire studio.
Hell yeah. SMG Studio, you guys did a great

(01:08:45):
job and if you are playing Co-opand have friends, be sure to
pick up this game because it's one of the best four player
experiences you can have on any system.
Yes, and it's cross play. Thank you.
Yep. And you'll be finding it more
awesome. More videos on this channel,
definitely. Oh yeah, stay tuned to the
channel. You'll be seeing more of this
game. I'm looking forward to the last

(01:09:07):
loss. Thanks for having us there.
There is a last joke right at the end on the train tied to an
tied to an achievement where like don't get off the train and
you have me to thank for that really drawn out joke as well.
So I look. Forward to send the emails.
Send the emails directly to. Yeah, how do you get?

(01:09:30):
I had people asking like, how doyou get this achievement?
I don't understand. It's just like, I took, we took
the joke way too far and then like and then they come back and
like, ah, you guys suck. That was annoying.
Funny way. So yeah.
So yeah, keep an eye out for that one.
Well, I kinda have to, yeah. Thanks and thanks.
Thanks for having us. It's good to see you all again.

(01:09:51):
Nice to see the the the podcast studio evolving as well, which
is awesome. Thank you.
The studio looks, the studio looks sick.
I love the background. Yeah, looks so good, man.
Thank you. Thank.
You thank you. Yeah.
And. Make sure you let us know
whenever you want to brave the trip down to Australia and we've
got Paxos coming up soon for theMelbourne International Games
Week or Australian InternationalGames Week, so if you ever come

(01:10:13):
down let us know we'll be able to host you and and show you
around. Pretty surely awesome.
Sounds like cuz I may be the flame thorough If it'll spiders,
yeah? Yeah.
Australia's on a bucket list, soyeah, we're gonna take you up on
that, yes. Yeah, you can bring that salt
gun. You know the assault.
Gun. Assault.

(01:10:33):
Gun. Yes, you have any.
Food or no? Pepper.
Pistol take a pepper pistol a lot of salt gun you gotta take
it easy. Thank you guys.
I. Appreciate you.
Thank you. Been a pleasure.
Thank you. Thank you, guys.
Bye. Excellent.
I would love to go to Australia,man, that'd be.

(01:10:53):
We gotta do it, man. We gotta do it, man.
That'll be so late, but yeah, it'll be interesting.
We haven't stepped foot on that continent yet.
We have. We have to do that.
We gotta do. That, yes, we do next week.
Yes, next week, Yes, next. Week I want to we know podcast.
Next week we we going to. I want to ask about the last
boss, but I'm gonna save it in the same.
I want to be pleasantly surprised because I remember the

(01:11:14):
first one was like, Oh yeah, yeah, that was awesome.
That was a work of art. It was a it was a dope.
Yeah, it was very That was a work of art, man.
It reminded me of like, no, because uh, over.
It's fine. Overcook had a great last boss.
Yeah, we did. Right.
First one and then one. Moving out, Yeah, moving out
one. Had a great last.
Boss tells like, yo, this is on that same level.
It's like it's got to be on yourtoe.

(01:11:35):
But Overcooked 2 didn't have theI had a good idea.
It was good. But I had a good idea.
It wasn't as I like. The name.
The Walking bread. The Walking.
Hysterical, Yeah, The Walking. But I'm walking to see how this
boss is going to be look at there I.
Can't wait. I can't wait to see.
Watch it on the stream. Y'all.
And do time and do time. Is it?
Is it time guys? I think it's time.
Y'all, I think it's. I think it's time.

(01:12:00):
Wow, it is time. The news all.
Right. No, you can stop.
I had to finish that part. All right.

(01:12:21):
We'll just get that. Out Okay.
All right. But does that say But that's his
head. But there's this head of
publishing. It's back at Starfield Start
Screen criticism. Just going to read the articles
going down the line. Sure, Xbox 360 Store will close
July 2024, but you can keep playing games your favorite.

(01:12:45):
Games. Skip the word there, man.
Favorite also, and the ones you don't like, but the last of the
showrunner says that maybe they found their Abby before
straight. Dear Abby Thunder Ray looks like
the perfect spiritual successor to punch out Sonic Superstars.

(01:13:06):
Releases on October 17th PlayStation.
Portal Hands on with Sony's new old play handheld.
Yeah, America's salad Two and Three will have lower frame
rates on the Switch, confirms Konami.
Nintendo Switch just passed the weeds.
Total sales in the US. And that was it.

(01:13:27):
And that's it. Hope you guys enjoy the news and
stay. Now we're going to go back
through it, all right? I don't have anything open on my
phone, so oh great, I'm just have to go from the head.
Top of the head, so just okay. Well, the first article.
So the first article is this, Bethesda's Head of Publishing,
hits back at starfield start screen, Start screen.

(01:13:48):
Sounds like star screen, start screen, Mega Truck, Start Screen
criticism, Star Stream. So I have to actually open that
because they have quotes in there probably.
But I don't understand the criticism at all.
Like we talked about it last week.
That's dumb. Don't talk about the criticism.

(01:14:10):
There. So yeah, I mean, it's a start
screen. No one's supposed to talk about
the start screen. Hit start, go move on.
Yeah, I'm confused. Like, why are they criticizing a
start screen? You know what?
Because they wanna hate. I know why.
It's because it's an Xbox. It's an Xbox.
Exclusion. People just want it to suck.
Well, no. The PlayStation cult is.
Back at it again. Exactly.

(01:14:34):
That's a bit much. Sony suckers.
Sony suckers. The Sony.
That's weird, man. Yeah, that's.
Bad Sony slickers. Sony slickers.
It's. A bad stop it.
It's not. Just don't do it.
It's Sony baloney. How about you just stop talking?
Please. Thank.
You that's. I got three more.
Like who? Like who legit cares about that
shit though? I don't see anything on here, so
I'm going to go off the head. Anybody got anybody got a quote

(01:14:54):
from what they said? No, not really.
Because no one cares about it. I don't care about you.
So yeah. Yeah, you guys care because if
you had a problem, but the startscreen of a game that didn't
come out yet, just to have clickbait to try and get people wild
out, that's exactly what it was.So it doesn't deserve to be
talked about because it's just the Start screen.
It's pretty much Soulja Boy news.

(01:15:17):
It's a non news on to the next the Xbox 360 still closed July
2024, but you can keep playing your favorite games at.
Least we could play our favoritegames.
So yeah, it's been around for anawful amount of years, so. 15
years, maybe. It's ridiculous.
I mean, that's crazy. I have a digital store.

(01:15:38):
Everyone knows that the digital store is going to go away.
It's almost. 20 years the thing has been out.
It's always the unfortunate thing with digital games when
you take away a way to buy the stuff which only increases
piracy. So that's all it's going to do.
You're still going to be able toplay those games some way or
another, but you just have to gonefarious routes, unfortunately.

(01:16:00):
If they don't want you to buy it, how's you going to do it?
But if you already did buy it, you can still play these games
backwards compatible if if it's if it's compatible on a new
system on Xbox series, you can'tjust play it on there and
download it from their store. It's still going to be available
to download it if you bought it already.
If you have a game on there thatyou know you won't be able to
find. Like if it's a super expensive

(01:16:20):
game like and you have to buy itdigitally because you don't want
to buy that at a, you know, at aswap meet or on eBay for $500,
then you better go download thatwhile you had actually it's gone
right Is that 24th? 20/20/20, so it's.
Next year, Next year. So you got a whole year?
Yeah. What are you worried about?

(01:16:41):
Now you got time. You got time to pirate the game.
Don't be sorry you have time to get a listen.
Make it happen of everything youmight.
Need pirate all the emulations be better.
By next year you'll probably play it at a better frame rate.
Who knows? Yeah, but unfortunately, yes.
You can't just play your old If you turn on your 360 right now

(01:17:01):
and go online, it's going to be a disaster anyway.
Was it the 360 that had that fake ass remake of Guardian
Heroes? It was just like a bullshit.
Ass not a remake. It was like a port.
It was a port, but it was like aI played on Fridays once.
I OK. Would you want me to buy that
next year? I was like, they did that to
Earthworm Jim also. It was like there's a lot of
titles on there. Listen, I'll tell you one title

(01:17:23):
to get and that's Hardcore Rising Is it Rising Uprising.
Hardcore Uprising, the Contra spiritual successor that's not
available in any systems but the360 and the PS3.
So if you want to buy that, thenbe sure to pick that up before
it disappears, because unless you want to pirate it, but it's

(01:17:43):
it's unfortunately not availablein any other newer systems.
Or steam Or steam, No, nothing. So you have to get it on there
so. Where is the booty or DLC?
If you want to get DLC from stuff, you should pick that up
before it disappears. But besides that.
I mean, it's going to happen to every storefront, unfortunately.

(01:18:03):
Does iTunes still sell music? Do they still sell music?
They do. They still sell music.
I thought they switched that outto just stream and I didn't
hear. Nah, they do both.
Talking to the mic turb. There you go, That's better I.
Was like, what the hell? Sounded like you were all the
way on the other. Side of the room I'm like, but
yeah, so go go on there now and see if.

(01:18:25):
See if you can actually get your360 to start.
If it's not, see if. You can, yeah.
If it's not freaking Red Ring ofDeath, be sure to check.
Be sure to check now. Actually, every few months I I
fire up my 360 just to see if it's still, well, you should
fire up what is it, the we or the we you.
You should fire up one of those because it's going to.

(01:18:45):
The we no. The we works we you, I think.
I don't have the Wii U. Sounds like a news article that
we went over. Yeah, I think it's heard way too
long and that it could be dead. I haven't tried to plug it in
again. Oh God.
I I sold it my Wii U. It might be broken.
You got to check it before you sell it.
Wow. No, you don't.
Yeah, too late. Well, he has it already.
So the guy I sold it, was he angry or happy?

(01:19:07):
I don't know. I haven't spoken to him.
I blocked him on him. That blocks people like hey,
it's not work block, so on Facebook block, I don't know
what this is. Someone just keeps following.
Yeah, it was. I got your money block.
It's terrible doing business. Block next you.

(01:19:31):
Need anything just. Call block Block.
What's the next? Next news is The Last of Us
Okay. So the Last of Us showrunner say
they may have found Abby before the strike.
So what is? Shut up.
So that's a good thing because they said that they had the

(01:19:51):
first episode written already before the strike.
Unfortunately, it's delayed because of the strike and
there's a lot more show to go. And they said they actually had
the show down for Four Seasons right now.
Wow. Yeah, drag shit out.
You can drag shit up. Yeah.
There's a lot of things that they.
Didn't do two games, Four Seasons you can explore.
There's only 10 episodes, or eight or nine episodes, then

(01:20:11):
yes, the 1st. Season is the first game so.
They don't have to do it that way.
No, that's definitely room. Yeah, there's definitely room to
drag stuff. Out three seasons for one game,
they can add characters. They could have the third game
out. They have Kevin just.
Wants. To keep.
Repeating that's three years from now, so you don't know
what's going to happen. And they time jump in Part 2
exactly. So there's tons of shit that you

(01:20:33):
can you. Can do whatever you want.
Well, they can do whatever you want, but unfortunately they
can't do it right now because they're on strike, which sucks.
But if they, that's season one. Yeah, yeah, they're on strike.
The first episode is that one strike.
But if they found Abby cool, she's a very important character
in the second game. If you didn't play it, not going
to talk about it, but she's lifting.

(01:20:56):
Yeah, whoever, whoever has the part needs to be these Ronda
Rousey. Ronda Rousey I don't think Brown
is. A good actor for She's been in
movies. She's been in movies.
But I don't know. I don't think so.
But hopefully who they picked. It doesn't have to actually look
like Abby, because. The Gina Cruso.
Because the they have a character who acts who looks
like Abby. I don't know if she's as diesel,

(01:21:17):
but she looks like her. They can work out.
But they always train her, they said.
The other characters they did. Don't actually look like the in
game actors. All she has to be is be more
imposing than Ellie. Is Ellie and Ellie's a lot
smaller? Ohh yeah.
So that's that's. Very easy.
But she's building up, though, because she's gonna play an
older part. Too cool.
Ellie. Ellie.

(01:21:38):
Oh, yeah. Well, yeah.
I mean. Yeah, she's gotta play.
She's gotta play a bigger part. She's still small though.
She's. Gonna be small compared to that.
She's got big ass head. Damn.
You have a big head. Wow, great actress when she has
a big head. No, if her next role, she could
play Bonk and Bonk's adventure. Don't forget.
Wow. Now that's just.
I'm joking. That's.
Yo, you opened the door for him?Yeah, big.

(01:21:58):
Head. First thought is big head.
Character big head honk honk because caveman.
I think it'll be bump. It's so easy to follow, but but
if they did find, I hope that that's out of the way so they
can really get her ready for therole.
Instead of just like bombarding somebody late in the game when

(01:22:20):
they need to rush all the writing and everything and like,
oh, you need to get ready for this And you know, at least
there's time, especially if she needs to bulk up.
Eat that creatine. We need that strike to.
We need that strike to end, man.No steroids, though.
Imagine. Hey, you got the role, stuff's
kid. Amazing.
Yeah, they could do that. They.
Could amaze whatever they gotta do, man.
What they could amaze to do? Protein.

(01:22:40):
Man protein. Yeah, I do it legit, man.
But yeah, I'm looking forward toit, definitely.
I just hope that they do it the right way and I'm glad that
there is more time. But they can't really, they
can't work. Hopefully they can just.
Like throw ideas back and forth without telling them what.
Zoom Meetings, man. No, they can't.
They can't work. They can't.
They can act it out. I I think I wouldn't be
surprised that the riders were riding on their own in private.

(01:23:03):
I would hope so. And then they have more stuff
to. Yeah, and then they'll have more
material by the time everything opens back up.
And then they're all trying to figure out, they're trying to
figure out how to beat that third episode of the first
season. That's what it is.
No, they're just gonna have a I write all that shit, man.
Oh, please. No, no, no.
That's the that's what it's over, right?
Yeah. It amazing, says Keep.
Keep Rousey away. Any acting.

(01:23:26):
I mean, she was decent in The Expendables 3.
If she has a script, maybe, but I mean, she's well, that's
Expendables. I could be.
Great, I could be. Great in that she's not great
with scripts in WWE. I'd say damn.
Damn. And you know this is true.
It's the damn. You know this is true.
Well, damn well. She has more time.
It's not easy. Who is Katie M O'Brien o'brain?

(01:23:48):
It's well typed O'Brien, probably.
Oh bright. Boy.
But I don't know who that actor is, But hopefully.
She was in second in the third seasons of Mandalorian and.
A word where she's got I would be good.
She's got a lot of AGB, but. She's got a look.
She looks a little like Abby. Yeah, I think she can do trying
to take out who that is. I could work out, hold on, let

(01:24:08):
me pull. Up and Amandalorian season one,
right? No, Two and three.
Season two and three. Yeah, yeah, I still don't want
to. Another thing, the big chicken
pies. Season one is she's big.
She's big. But she wouldn't be I.
Mean she could be. She might be too big.
Yeah, she's very brawling. This is her.

(01:24:29):
If it's K demo brain, wow, that's her.
Yeah, yeah. Got to see it.
What's she doing? Got the jacked.
Oh, she was in Ant Man Quantum Mania.
Oh damn. Oh, she beg as fuck.
Oh damn. Oh, that picture right there.
Is Abby all. Damn, how much she benched, man,
how much she benched. I don't know.
She benched the roll. Jesus, she got the She got the

(01:24:51):
part. Get it?
Wow. Get after it.
Jesus Christ. Yeah.
Yeah, that's good. I I think Katie M O'Brien, I
believe would be a good choice. Oh.
Brain it's. Oh, brain.
And audio, it's not me messing up the name.
If that is in fact not her name,that's how it is in the chat.

(01:25:11):
Now she would go, I think she'd be a good fit.
Ken Amazing says she makes Ruby Rose look like a Juilliard
graduate, and the only good scene in The Expendables 3 was
with Antonio and that wasn't acting.
God damn damn scathing. But yeah, I don't want to guess
the role because if it's someoneelse and people will be

(01:25:31):
disappointed. So I just hope they did a good
choice. They did good so far, so we'll
see how it goes. Yeah.
They have time. Thunder Ray looks like the
perfect spiritual successor. It's a punch out and I saw this
trailer. Yeah you saw it right?
Cuz I was our resident punch outand and Turbo.
Yeah, it was our resident punch out people and you saw the
trailer, right? I did.
It looks like a cartoon. It looks like a cartoon.

(01:25:53):
A lot of animation. It's not exactly what I would
what I had in mind for a spiritual successor, damn it, to
punch out, but I did like it. It look good.
It looks good. It look good.
It looks interesting. I I wanted to try it out.
It's not out yet though, right? Because I would have been happy
with just I saw the trailer, butthat's what.
I don't think it's out yet. No, coming soon, There we go.
That looks dope. A lot of, a lot of character in

(01:26:16):
that. A lot of movement, a lot of
animation. I hope you get knocked out of
shows. That scene just switching to
like a Kanami. Like like Double Dribble C looks
really cool. I don't even know how you dodged

(01:26:37):
anything like that. The the opponents are, they're
insane. It looks like Bane.
Yeah, right. Who's that?
It's my main. I like that was pretty.
Yeah, dude was kicking you in the mouth.
It's like, wait, this is boxing dude.
They did that super punch out. I'm like, how the fuck's he
kicking? Me, the old man with the stick.
I was like, yeah, the old man with the stick.
And then the Kung Fu dude that comes.
Yeah, they look. Like Bruce Lee jumped off the
ropes and. That dude is from Tekn.
That's Kazia. It's out September.
But they had a lot of. I like the personality.
Okay, Look at boy. I hope it's good.

(01:26:59):
Hope it's like, at least like a 7.58.
That'll be dope it. Looks like a 7.58.
Man, no, I said. I hope that it's up at least
there. That'll be dope.
Looks good. Yeah, definitely want to try it.
We also got. Sonic Superstars available in
the oversaturated month of October?
Yeah, because every. Great game and it's been a ton

(01:27:22):
of great games this year. September, October, November.
Those three months are just. Just overload.
Well, this year will probably godown as the greatest year
overall in gaming history as faras.
Wow. As far as ratings and how high
things are getting rated and howgood everything is.
A lot of blockbusters. I mean, it started the year off

(01:27:44):
with what was it. Fire Emblem Man.
Fire Emblem came out this year. That's the only game you need to
play. Let him know, Let him know.
Keep talking. There's a lot of.
Games, the amount of games that are in the 90s or above right
now, the the Mario Wonder directis tomorrow they're doing the 15
minutes or something like. That they're showing stuff in

(01:28:06):
the game. So clarify if you think, but I
saw something with Sonic superstars.
They were showing how the coop worked because remember that was
a concern of ours. How the hell do people stay on
the same screen or whatever? But the guy was like,
shockingly, it's seamless. He's like you.
There's a button that you could hit if you lag behind and it
puts you right, puts you right where everybody else is.

(01:28:28):
So did they tell you that Sonic's going to be in the Mario
game? Yeah.
All these cards and they was playing at two players.
I'm like, yeah, it was pretty cool.
And they saw three players and Isaw, I'm like, yeah, this looks
like, wait, what? Pretty fucking.
I don't know how you did it. I don't know how they did it
either, but the Raven about theysaid it's awesome.
I read, let's see a guy, an impression of I forgot what

(01:28:51):
where he played it at, but he played the coop and he said he
was saying I would work pretty much the same thing that you
did. He said one cool thing about the
stage design is that, you know, it's not all running, running,
running. There's breakups where you know,
like you you're transforming into those like ships at one
part you're doing some vertical platforming and stuff and
there's whoa, sorry about that. I thought they were.
I thought our guests were still on the line.

(01:29:12):
They were like, yo. You gotta chime in on this,
Sonic. It's this article that has this
freaking video. I hate what articles that have
videos that play that's funny automatically play.
But yeah, there's different. The level design, you know,
makes it easier for four playersto enjoy with that cool mechanic
that you could, you know, I'm excited for it.
Yeah, it's gonna be awesome. Three days after two Mario
Brothers won that. No, three days before 4 player

(01:29:37):
and then four player. Whatever it is, if I'm going to
have time to play, we'll get to it next year.
Yeah. So we're going to have time,
man. I'm going to either be broke or
have no time in October. No, the question is, what are
the level 857 game Awards going to look like with all these coop
games? We're going to play two of them.
This is We play. No, there's a lot of.

(01:29:58):
There's a lot of them. We'll leave it to the Game
Awards. No, there is a.
Listen, that's that's coming up.We fixed the game.
We'll figure it out. Yeah, we fix.
Hopefully they do. Yeah, October 17th Sonic sounds
good. Or Sonic.
That's insane. PlayStation Portal?
It's a PSP. They couldn't think of a
different name cuz it's PSP. It's like.

(01:30:20):
It's like Xbox naming convention.
What's going on here? You know how I feel about this
article. Look at the dude in the green.
That's how I feel. About it, Yeah, yeah.
If you want. That's how everybody feels.
About this, about the product, about the.
Well, look at everyone's face. Everyone's face.
That was the that was the freezeframe I got.
That's the perfect freeze. Frame There's no happy face in

(01:30:41):
this article. That is the only.
Less than thrilled. So I mean, listen, people are
being overly critical on it. I mean, it's not for everybody.
It's for some people if if. Somebody, if you have a family
to come home, I want to watch Steve.
I want to watch Steve. It's like okay, but I want to
play. I mean not Starfield because
it's PlayStation, but I want to play some overly long 100 hour
game. They say, alright, I'll just pop

(01:31:02):
on here. Ain't his screens pretty big to
play on. Got your controller?
Exact same controller that you're playing with.
It should be comfortable. It's not for travel.
You're not going to put that in a bag so you're not going to
worry about breaking it. Hopefully you can.
It's not geared for travel. I'm sure I'll make a case for
it, I'm sure. I'm sure, but it's primarily for
a secondary TV and your home. So the Wii U, basically, not

(01:31:25):
quite but similar. That's how they prefer to you to
use it and people were going crazy over OK, there's they
always look for something. So they said oh it's not it's
only $200.00 still up there. But they said it's not as bad as
I thought it was going to be. I thought it's going to be 300
bucks, but the fact that they said OK, they did a decent
decision by making it 200 because it's an LCD screen

(01:31:46):
instead of a yeah they cut corners on.
Obviously, but the fact that it's like $10 more than their
Elite controller is kind of ridiculous.
My Elite controller lasts about as long as that end held
battery. Life wise, my only thing is that
the I have a PlayStation Plus Premium.
Yeah, I know they might. They said they might be able to

(01:32:07):
add that. I don't know, cuz they didn't
say it was part of it. That's crazy.
You can't stream that way. What?
There, You can't? Play.
Maybe go? Firmware.
Maybe they'll find a way to do it.
You can't play not streamable PlayStation Plus.
You have to play it from the game in your system.
Like imagine having Game Pass and you wanna play, You wanna
play Game Pass. You can't.
I have a feeling that it's only whatever games you have on the
on the installed downloaded on your PS5.

(01:32:30):
If Microsoft did this, if they made this device, I'm sure Game
Pass games would have been playable on the device.
They wouldn't have made this mistake.
Well, they Microsoft came out with a lot of stuff that they
just never released. They have the rogue out, They
have a lot of stuff that they just don't release.
Every Windows thing coming out in America, Microsoft has their
hands in there. Just look for that three months

(01:32:51):
of Xbox Game Pass that proves that they're in there.
But yeah, so they were getting, they were getting crazy about it
not having Bluetooth because that's something they can
complain about, and that's what the Internet does.
It still has a headphone Jack. So it has a headphone Jack.
So everyone's like, oh, now it'sno Bluetooth.
I hate it. I can't say it like, if you're
in your house, I don't need Bluetooth headsets to have it.

(01:33:14):
And they're like, oh, I can't just put it down and walk around
with the headset on. I'm like just you're in your
house. I mean, if you have a headphone.
Jack, you put a headphone in. It costs $8, but the crappiest
headphones you plug in. But you can still just put them
in. Play your game even over the
ear. Headphones have headphone Jack.
If the battery runs out, you canjust.
I understand they were mad because.
They're inconvenient. Though the PlayStation Link

(01:33:34):
thing they have is what they're complaining about.
Like you plug that in and it works with your system.
They're trying to make it an ecosystem that's strictly Sony.
Apple style pretty much. But even Apple?
I can wear my Airpods and listento an Android phone, so they're
not exactly even that way. But I'm sure they want you to
stick with their products and the headphones are 150 and 200.

(01:33:57):
It is kind of anti. Consumer way up?
Yeah, I just, yeah, it's a little bit of a bummer about the
Bluetooth. I have a feeling that if this
was made by Microsoft, I'm sure that they would have had a
device that include Bluetooth aswell.
They wanted to cut prices. They wanted to be can't be on
that can't be D riding Microsoftfor like the past month and 1/2.
I just like to pin. I like to pinpoint parts where I

(01:34:19):
think Microsoft would have had the advantage.
They don't have a system. They didn't make it at all.
They don't have a portable system.
At all. So they know better.
They know better. But yeah, I mean people wanted
it to be low priced, obviously got to cut corners somewhere.
I don't know how much a Bluetooth thing is, like $4.00.
I don't know how much it is to put in your system A.
Dongle. Yeah, I know.

(01:34:39):
The reason why they didn't put in there is so you can buy their
$200.00 headphones. This is obvious.
So if you don't want to have thewhole set up, plug in a pair of
headphones or you can get the $150.00 with the ear headphones.
Yeah, I mean, they're supposed to sound great.
But listen, if you got a Bluetooth setup overhead, plug
in a wire, plug it, use those same headphones, put the wire

(01:35:00):
into the into the. Portal.
Yeah. Sounds weird when you just say
put it in a portal portal into the portal.
That's hilarious. Just throw that in the portal.
That means something. Then what's going to happen?
And then play your damn. Game I think it'll be a cool
gift, like if you gave it to someone who's got a PS5 for
Christmas. It's a lot of people.
Are going to get it for Christmas.
Whether they return it or not, I'm not sure.

(01:35:20):
Who do you know is worth a $200.00 gift?
That's a good question, though. That's a good.
Question. They have over 40 million
Playstations out there. They sell 2 million of these,
they're going to be like they'regoing to be.
That's. Cloud 9 Amazing Cloud 9.
If it fails, the thing that they're going to say Sony's

(01:35:42):
going to be like, well, see, nobody likes handhelds.
Yeah, so it's no beta, no beta for you dude, if they bought out
the same beta. The same thing they could.
It was so far ahead of his time.It would be amazing right now.
They could. They could.
Bring support for the Vita and everyone would be happy now.
That's it. That's it.
Just up the chip in there. Bring the same thing out.

(01:36:04):
What do we want from Sony? Just support the Vita.
You don't need to. Bring out a hardware Still good.
Even till this day, it's still good.
All these portable systems out though.
Yeah, if they made a PlayStationPortable.
Same exact body, same everything.
Take the touch screen off the back, who cares?
That's that's extra money they can save.
Yeah, that's true. Even that had Bluetooth, right?

(01:36:25):
I think that happened. It had Bluetooth.
It had everything. Yeah, but bring that out, put a
new chip in it. Put some games on it.
That's all we ask. That's funny.
It had. It had Bluetooth before the The
switch launched without Bluetooth for years.
But it had it. Switch Got what?
Your. Phone had it, yeah, five years
later. Firmware update and had it.
That's weird. Crazy stuff.
Firmware update. It's in there complaining about

(01:36:46):
that for years and then all of. A sudden like, yeah, OK,
remember their answers in the beginning?
They were like, Oh no, we can't do it.
Because do it. And it's like, what is?
It'll be crappy. It'll be crappy if.
They such a sweet function that when they did it I was like, oh,
it's night and day. Night and day.
Oh my gosh, can't go back to wired.
It is tough to go to go back to wired headphones when you have

(01:37:08):
Bluetooth so. Let's wrap it up on the side of
the controller. It's not a big deal.
You're not going to bring it anywhere, but we'll see how it
does. We'll see if it fire sales and I
get it for 20, who knows? Yo, for 100 it would fly off the
shelves. I'm pretty sure if it does real
bad it'll drop in price. I'm sure too.
Justin Every. Worthless though.
I wanna know I. Just wanna know if it's if it

(01:37:30):
plays good at what it's supposedto do at least.
Is that gonna be choppy? Can it do what it does?
Apparently and everything apparently it does.
I'd like to see from the people that were testing it that they
flew in and. Optimal.
Yeah, we'll see how it works. But yeah, those conditions are.
Yeah, yeah, 1080P and it's got afreaking 8 inch screen.
I know, you know, that's big. It's I I hope the switch thick

(01:37:52):
is going to you know, I thought that's going to have an 8 screen
at the very at the very least thick.
We'll find out and do time. All right.
Next article. Got two more left?
So. Metal Gear Solid Two and Three
will have lower frame rates on the Switch, which requires a new
Nintendo Bring it out because you can't do what the surprise,
surprise, surprise. You don't?
No, that's. A big surprise because it came

(01:38:13):
out for the 360 like that's a long time ago.
It's not running at. The frame rate like it can't run
60 off one of those games. I I don't.
I don't blame it on the hardware, though.
I think that's Lazy Kanami. I think it's the programming,
yes, the way the, the, the. It should be able to run.
It should be able to run them that that's just powerful enough

(01:38:34):
to run that at a better frame, but it's how it was programmed
so. And it's actually hard to port
that to, you know. Well, it's at a lower, isn't
that lower resolution than the actual other other collections
that came out? Yeah.
Whenever they do that, it's like.
Why? It's how they made the game.
It's how they developed it. Because they made an HD
collection for the, what was it?Xbox 360, PS3, which included

(01:38:58):
Metal Gear Solid 2-3 and Peace Walker, I think it was.
And I think they were 1080P, right?
And I think they were 60 at 1080P.
I was like, if you could do thaton freaking 360 without, you
know? It's the Switch.
It's just about to get freaking the Arkham Collection on there.
We'll see how that goes. But you know, if they're
confident enough to put Arkham Knight on there, you know at

(01:39:20):
least runs. At 30 at least it runs.
But it just did a Red Dead Redemption.
It runs at 30 at 7:20 and it runs so.
But it's not as good as it is onthe Xbox.
Like it's, it's. Really.
It doesn't run it. Really.
They're selling it for 4999. It doesn't run as good.
It's smooth though. We got the wrong article up
there. Yeah, we'll get to that and do

(01:39:40):
time, just like seeing the otherPlayStation do time.
But the Metal Gear Solid, I don't think the Switch is going
to be the place to get. I think you're just going to
have to get on like a PlayStation.
I think to be honest with you, like I know I I rank on Sony
lately but I think there are twothird I get my third party games
on Xbox but there are two third party series that I think they

(01:40:01):
kind of belong on Sony and. That's Resident Evil.
Resident Evil, yeah, and middle gear.
Yeah, those are there two games.Those are two Two and Tech and
Ridge Racer. Those are selling games.
And I'm almost like that with Final fans.
Final Fantasy is almost very That's the Nintendo game.
But then again, no, no, no. That's the Nintendo.

(01:40:21):
It's like, yeah, we got final fancies.
Also for the Xbox too. We got especially Final Fantasy
13, they upped it to 60 frames on there.
So I got to play Final Fantasy 13.
You're not playing it. Though.
I'm eventually going to get the Final Fantasy 13.
Wow. It's the line that everybody
pipe dreams. Pipe dreams.
So yeah, it's not the place to get it.
If you really want it in portable, there are ways to do
it. Is it on PC?

(01:40:43):
Is that is the. I'm not even sure is Metal Gear
is Metal Gear Collection on PC. I'm not check right now is it on
Steam? Because you know, everything is
on Steam for the most part. Let me check now.
Hold on a second. The hardcore uprising?
That's the one thing that's not on Steam.
Should be should be called Contra.
What's the what's the what's that game?
Is it dragon crown or whatever? Or yeah, that that game is not

(01:41:05):
played ported? No, it's.
Like that, Yeah. That'll get collection preorder
for Steam, so it is coming to Steam.
It's coming to Steam. It's not there yet, but it's not
there. If you want to play a portable,
you can play it on the Steam tech probably.
I don't know how it runs, but itshould run fine.
Or any of the Windows portables that are coming out.
You can definitely play it on those so you don't have to get

(01:41:26):
it on the Switch if you don't want to.
It should be cheaper on the Switch then, but that's the only
thing that I'll have to complainabout.
But I mean, listen, it's it's solid games.
Solid games, solid games. But yeah, yeah, solid.
I even mean it. I even mean it.
But yeah, there are solid games if you need to get it on the
Switch and that's all you have. They're good.

(01:41:48):
They're going to be fine on there.
But there's other options to play it better.
But I mean, I guess we're in an age where all ports are supposed
to be like at parody, like they're supposed to be the same
on everything, and people are mad when it's even a slight
difference. But we're from the days where a
port was like, yo, one is betterand one is not better.

(01:42:09):
That's how it used to be. It's still the case, so but.
Sometimes. With with certain things.
Well, if you're putting it on hardware where it should perform
better than. It's it's being reported, right.
You know, and eventually released then.
Yeah. You got right to criticize it.
Like Grand Theft Auto. Yeah, yeah, yeah, yeah, like
that. Well, because the lazy or like

(01:42:29):
something that wasn't up to par.Well, they they.
Left it. They left it to a I to freaking
program that was that was a truth cast like I would never.
Like, I would never call the work that these developers do
the poor things lazy. But if there's an obvious
difference in what could have happened and didn't, there's
obviously something that went wrong.

(01:42:53):
Not enough time, maybe rushed ormaybe they just used a yeah, I
don't know. And I mean, maybe maybe there
was a problem, maybe there was not enough people working on it
or something. I don't.
But unfortunately, we'll never know.
They didn't like less than a year.
They did that whole game. Yeah.
The port, yeah. Less than a year.
They had like 12 years to do it.Why now, right?
Why? Why so fast?
12 years to say. That's how much time they gave

(01:43:13):
him. It's like, damn, really.
But anyway, let's move on to thenext the last article here.
It was already there. Didn't know?
All right, we're done. Read it.
It was a big milestone for Nintendo, so Nintendo switched
this past the Wii's total sales in the US, Which is What are
they up to? It was 140, was what it was,
right? It's 129,000,000 right now,

(01:43:34):
129,000,000 is what it is. It's what it is.
The we was what? Let me see As of June 2023,
Nintendo Switch models have soldover 129 million units
worldwide. And what was the we 100 and
something million, I know, I know it's lower than that, It's
definitely lower than that. But that was like literally like
2 weeks ago. They said, oh a couple of

(01:43:55):
months. This is definitely past the top.
Well, the what was it? The The Week Right Regular The
Regular Week 120. 9.5 million, yeah, as of June.
So they're probably way above that now because they said they
were supposed to do that within a couple of months while it was
doing. I can't see.
Yeah, 101, yeah. The We sold as of July 2022, it
sold 101.36 and they can. See that?

(01:44:19):
Yeah, what does remind me again?What the What was it?
PS2? That's the highest.
That's the PS2 is at 100 and 55155.
Nintendo Switches at 129.53 million so after Christmas.
How is the PS2 that high? And Nintendo DS is 154.02.

(01:44:39):
They cheated though. Wow.
Many, many different Ds's. That's not that's.
That helps that that that's cheating.
It's cheating. Like it's like the PS2 people in
buy different color PS2. It was $100, was like $80.00 is
cheating. We're talking about $300.00
here. It all contributes.
To the Yeah, I think they'll getit.
I think so. After Christmas.

(01:45:00):
I think they'll get it. I think after Christmas, after
Mario. Once they drop the Tears of the
Kingdom, DLCI think once they drop the price, it'll definitely
smash any record possible because they.
Didn't even do that. Mario Wonder is going to help a
lot. Well, Mario movie came out.
All the kids want Mario. They want to play it when it
comes out. This is going to do boatloads of

(01:45:22):
sales even beyond what Mario usually does.
Even Sonic superstars, I think that's gonna sell.
Even if it's cross-platform, it's gonna sell.
That movie came out. They're waiting.
Sonic always sells most on the Switch.
And it's trippy, though. That's like a weird gamer
moment. You've been around long enough
for a Sonic 4 player game and a Mario Four player game coming

(01:45:43):
out than weeks. Within weeks then you can get
them on the same. Well, within weeks now, but days
of each other. The same console you can get
them. Yeah, yeah, that's crazy.
That is what, and they'll be in the Olympics next year also.
Don't be in the Olympics, just aSega game coming out of Nintendo
console alone is like and how and how has Sonic and Mario
haven't been in like a like a 2Dgame with each other.

(01:46:06):
They've been in the Olympic one but they haven't been in the no,
like a 2D1 with each other. That's how did that not happen?
There's been hacks, there's. Give it time.
I'm pretty sure something's brewing.
Give it time. And that's how the Olympic Games
are actually pretty good. They're actually pretty good.
I played the Olympic ones for a few hours when I was on
vacation. I'm like, yo, this is pretty
this, this game is actually pretty good.

(01:46:27):
It's very good. It's actually pretty fun, Yeah,
man. That's trippy.
It's trippy and it's really, really cool.
Now it'll be real trippy if we see a Nintendo game on a Sega
system. That'll be crazy if it'd be like
in reverse. How did this happen?
In reverse, yes. Wow.
It released a Genesis game. Well, you can't play Mario in
Genesis. It's disgusting.

(01:46:49):
It's a bad hack. Yeah, it's like Sonic, but
Mario. It's bad.
It's real bad. It's the home brew.
The home brew. Yeah, it's terrible.
Yeah. I haven't seen one good one.
Yikes. Terrible.
Terrible. All right.
Well, that's all the news we got, man.
Yeah. That's it, man.
That's the show, right? No, it is not.
That's everything. No it is not.

(01:47:10):
No, we're not done, all right? We're not done cuz we got to
talk about it. Yeah, we played the games we
played. Damn it, I didn't play anything.
Show it. Over, you guys say.
God damn it, I did play. Stuff, man.
No, we started off with the coop, actually, the versus open
versus challenge. Let me tell you about this.

(01:47:31):
My bad. Let me tell you about.
Versus Smash Brothers Ultimate Ihaven't played against crazy
competition in a long time. Everyone knows I haven't played
this game in probably close to ayear, of course.
We, I don't know. This is the two psychos that we
had to go against. Yeah, yeah these these are the

(01:47:51):
and a shout out to Big Mike aka where you gone?
And Hyper Slap. They always bring it every week.
I don't like the characters, butthey bring it.
They bring it, man. You gonna get a challenge.
You gonna get a, you gonna get afight.
So if you rusty, they they will get you up to speed by whooping
your ass entire stream. The entire stream.
However, however, I started getting my timing down and I was

(01:48:17):
like, ooh, this is what it used to feel like to whoop some ass
because I was getting whooped. I was getting my ass kicked, and
I brought out Martha. I was like, ooh oh, they don't
know about this timing. And then?
Fellow Level 857 mate, stabbed me in the back.
It's that guy over there. It's this guy right here.
And this man knows. He knows.
These guys are like tag team champions.

(01:48:40):
These guys are like partners in this game.
No loyalty. No loyalty.
No loyalty. Wasn't it free for all?
Oh, look, you chopped him. No loyalty.
I killed him. Maybe once the entire stream and
he's crying. Cuz you messed up my match cuz.
You messed up my match. And it's only when I'm winning
what I'm doing, what Chuck's like.
Nah, man. We gotta ruin this real quick.
That's what I do. Nah, bro, that's what I Nah,

(01:49:02):
bro. First of all, you need to pay
attention. Second of all, you need to learn
how to play the game again. Damn, you weren't even there.
Exactly. You weren't even there.
Exactly. You ruined my match.
And then you die. Whatever.
But how effective is that? Whatever.
But I'll tell you once, nice team always complaining.
What's your? I'll tell you.
It wasn't a yo. It was a free for all it.
Wasn't a 200? It's like the unspoken word,

(01:49:22):
right? It's like the unspoken word,
right? Like last time, I trusted you
with the unspoken word. I ended up losing the match.
Like think about, see, you're holding grudges against me from
year ago, OK, you can't do that.You can't do that.
You know if we go against like media glitch, right?
We have to make sure we team up and whoop their ass.
We have to, no matter what. You know, whenever there's
another team, if that's the case, we we have to play double
s. No, no, no double s.

(01:49:42):
No, I don't. Because I don't trust you on my
team as match was as double s. Damn.
See, that's what I said. That's why, I said Nice team
with the friendly fire off. You don't trust me?
No, I don't trust you. You know what?
See, that's why we're sticking afree.
For all but but I'll tell you one thing at the end of the
stream, the last match it was meand Hyper Slap.
I slapped a shit out of him, right?
Off the station, he gave him hisname.

(01:50:04):
I slapped. The shit out of.
Him. He tried to.
He tried to shoot me with that, Sam, I said.
Get the. Fuck out of here.
You gave him a hyper slap. Yeah, I gave my hyper.
Slap Oh man, but. That was that was fun times
like, I'll tell you how you. It was good to watch.

(01:50:25):
Good stuff. I I can't wait to get into the
next Open, Open Versus challengefor Smash Ultimate.
Hopefully you can do that. Good stuff.
I'm gonna get up in there. Smack somebody with a sword.
I'll tell you, we're gonna. Say no.
He wasn't able to say anything. I thought you were gonna say
something important. And I was like.
I was gonna be like, no, my bad.Hit it with a shield.
This man is terrible, All right.We also played Infernex.
That's. Right.
Do or die, dude. This game was way funner than I

(01:50:46):
imagined. This was awesome.
Multiplayer is basically a throwback to kind of it's it's
definitely Castlevania too inspired.
And some and some facts. And to do and facts and to do
inspired, yes, I can see it in there completely.
I it's. I love facts and so much of A
throwback. It's so much of A throwback to

(01:51:07):
Castlevania that there was a part in the game.
I saw the screen. I was like, that looks like the
part where you duck in the corner in Castlevania to get
some stupid item that they don'ttell you about.
So I was like, let's let's go over here and try this out.
So I I I went to the corner and ducked.
For like 10. Seconds 10 seconds. 10 seconds,

(01:51:27):
yeah. And then a tornado pops onto the
screen and takes us away. And I was like, oh, look at
that. We got, we got a bonus, we got
some special. You summon the deadly tornado
and it chews us up and spits ourbones out, bro.
Bones go flying, bro, and game over and a vicious death.
And I was like, dude, that's so over the world.

(01:51:47):
That's pretty funny. Just.
A question. Mad.
Funny though. I was gonna say I have a
question about the game because when I played it, it was on Game
Pass, yeah, and it was single player.
I just, I couldn't get into it, man.
I was. The game is amazing.
But I didn't know that it was Co-op.
Well, probably it wasn't. No, it was released after they
released that, after Okay. So let me tell you about this.

(01:52:08):
When I saw this game, people talking about the game, I wasn't
intrigued because like, it didn't.
It looked good, like you know. Eight you know the 8 bit it just
didn't it looked like it was missing something and people
were dying a lot and I'm like this looks so frustrating.
One player then they said we're releasing A2 player and I'm like
oh that looks pretty fun. I'm like you know what let's
let's you know you could save inthe game.
So I'm like look I can mess withthat how how bad could it be?

(01:52:30):
But the fun factor and the the the responsibilities of the
second player are crazy dude. The the shit that I can do, you
can't do like like the thing that one player can do, he could
block, he could attack. He could boost up his his mana,
he could use spells, he could boost up his attack, and he
could boost up his energy. The fucking player too.
He throws axes. But you could buy a crossbow.

(01:52:55):
You could buy a big shield. Set it down so you can block
oncoming projectiles. He has an upgrade path also.
Every one of these things, yeah,upgrade path.
So like and they're all different as he builds so.
Get the crossbow. The next level can make a reload
quicker. The next level can make your
crossbow go through enemies so like and also you get a banner

(01:53:17):
and if you put the banner down. And I can attack faster.
You get attacked faster. Yeah, and I can heal also.
So the second player has all those responsibilities.
Just a meathead with a Mace in ashield.
Yeah, so like when we're fighting the boss, we didn't
fight him the right way. And then the second time I set
up a shield over here and blocking bullets, and I'm over
here shooting a crossbow, he's over there attacking.

(01:53:38):
I'm like you Strategy. I said holy shit, this is fun as
hell. Changes the whole game when you
had strategy changed and he got demolished by the.
Way oh, we murdered the shit outof him.
But they got some like the music's charming, you know, it's
got that 8 bit feel. The sound effects.
You can tell that they're from another game that you played on
the NES. Bosses were fun.
Even when you get armor, your color changes too.

(01:53:59):
Oh, really? Yeah.
It's like see it right on you. And shout out to Jules family
Jewels make an appearance in this game.
I shouted them out in Twitter. But yeah, we we saw him.
I said oh shit, this guy looks like Jules.
Hi, I'm Jules. I have the best songs in all the
land. How far into the stream when you
when you right there at the beginning first.
Beginning from the beginning. Yeah, yeah.
First town, yeah, I saw his faceand I was like, dude, that looks

(01:54:22):
like and I said. Jules, I'm like, yo, that it was
hilarious. Like, right, right, right
towards the beginning. Yeah, you'll see him with a
guitar. That's the first town that we
were in walking around, yeah, maybe like 5 minutes.
And after we play, After we beatthe first Boston.
The game reminds me a little bitof Salt and Sanctuary.
Is there a similarity? It could be difficult.
This part they could be difficult.
This we remember that one stage.I'm like, this isn't as hard as

(01:54:44):
we're making. Yeah, we would do it.
Like, you have to have patience.Yeah.
The jump is not we're not patient after a while because
you thought we could do a. Fast jumps are definitely doable
for veterans who play this game,but you know who played in that
era? Yeah, but yeah, that should
wakes you up. It's like we got calm our ass
down. I was like, we gotta damn cuz
you can get hit once and. Just try it lightly, yeah, yeah.

(01:55:06):
You know, you jump on a platformthat moves up and you gotta
either jump off it or walk off it onto a platform.
You know, like stuff like that. Trying to find this, you'll see
like a Legend of Zelda town thatwe're walking through.
I'm walking. I'm scrubbing through it now.
I'm 12 minutes into this shit guy around, man.
But it's interesting and it got a lot more fun as we built our
characters up. You can actually build your

(01:55:27):
Shields up to drop one-on-one side and the other, yeah.
So you can block both things that they're shooting at you.
That's cool. I can't picture this game like
it works so well Co-op that I'm like I'll probably wouldn't want
to play one player. Yeah, like it's like this is
this is one player. I'm like, Nah, I don't.
I'm not about that. It looks cool.
It looks really, really good. I was watching.
I was just like, this game looksreally awesome after that, Yeah,

(01:55:50):
Well, yeah. It was after this actually
bought the first boss, right? Yeah, I'm trying to wait.
It's in. Just give me the time code.
Yeah, I'm actually. We're gonna find it.
Y'all. Just give me the time code.
We wanna see it, but I like the upgrade system in it.
It seems like a simple game whenyou first play it and then it's
vicious, though you play picked the wrong thing.

(01:56:10):
You gotta fight a giant boss andyou could bald.
I mean, you could beat them, butyou get mauled and it's vicious,
like your bones out. Your blood is you could walk
around blood on you. Like it's, it's.
I know. So yeah, I was like, why are
they got like, why is there red on him?
I'm like, oh, he's bleeding. Would you like to save this guy?
It's like, Oh yeah, no, I don't want to save him.
He turns this ugly ass monster like this fucking guy.

(01:56:32):
Out of here, man. Oh, there's choices sometimes
you make. Yeah, you have to make certain
decisions. Oh yeah, no, he made a decision.
And and like flooded a whole town.
That was hilarious because I look, you can hit this thing
here, I said Hold. Up I was shooting the.
Crossbow and said, oh, that thing moves.
Pop Pop, you said no, no, you flooded the entire town.
I said, Oh my God, everybody in town was just looking at the
water. It's hilarious.

(01:56:53):
I'm like. I'm like, oh, I just found him.
He's at 24 minutes and 50 seconds 24.
Damn, I want to try to close this at all.
Seemed like it was weird. 24 minutes?
Well, I think we died first, that's what. 24 minutes and 50
what? 50 seconds. 5054 or something
like that. Oh, here it goes.
Yes, there you go. That's fine.

(01:57:15):
It's so silly because that 8 bitface look like jewels.
That's a liar. And they he said the IT didn't
make the cut. There was supposed to be like a
boss battle with him or something, or a quest or
something. That's awesome.
I'm like, damn it, that would have been fucking great.
That's funny Shit. That's really cool.

(01:57:35):
Hell. Yeah, I finally beat hi-fi Rush.
Nice. I was playing at this and that
boss battle. That final boss I got a ways to
go and the boss before that? Whoo, Matt.
The the yo. The music for the boss before
that was. So.
Fire. The QuickTime thing though with
the good thing when I told my the last buttons, no.

(01:57:56):
It's in the whole game. They had like QuickTime events,
like with music like rhythm type, game type stuff, who hit.
The Guitar Hero, it's the part. Why was that?
It was. That's the part why I just beat
that. Part Okay, it's Matterly.
Yeah, don't worry about that. It's Matterly.
I'm sure you played the game. That guy was hit, never gets

(01:58:19):
old. I hit one of the vacuum guys.
I felt bad, man. I hit them all the time, man.
Had money, bro. Yeah, dude, I beat.
The game for upgrades. Bro, give me the money.
I don't know man. Give me a money.
And the automatic got me. I can't beat up robots.
No one. Wow, gotcha.
That's wrong. Especially when they cry like
stop. Sobbing like what did I do?
Did I do? Something wrong?
I'm like, damn it man. Yes, you did.

(01:58:42):
Now, I like the story a lot in the Hifi rush, man.
Yeah man. And the character.
Dude, all the. Characters have personality that
it's it's funny, man. A lot of people are saying Game
of the Year. They are really.
They're actually bringing it up in conversation.
I mean, it's. I think I'm not mad at one of
the it's one of the most polished.
I'm not mad at it. I'm not mad at that.
Nintendo's like, there's the Kingdom.
Nintendo's like, no, no, we knowwhat's going through.

(01:59:03):
Like, yeah, no, no, no, doesn't matter what happens at all.
No, no, no, no. They're like Starfield.
Doesn't matter. You got Zelda.
It doesn't matter. They already paid it off.
Nintendo has this unlocker. Some anger, some anger.
It doesn't matter what comes out.
Guys don't understand horizons. Like why?
Or it's like the Swipe Insight You can't even win for best TLC.

(01:59:28):
Don't have to say the same thingcan.
We get a TLC award. No, fuck, they should have best
TL. C Award.
Also played this is a this is like one of those sleeper like.
Games that nobody's ever heard of, but I got the chance to play
it and man was I pleasantly surprised.

(01:59:49):
It's a game called Cramped Room of Death.
I heard of that. It's a weird, weird game, weird
game. It's a puzzle, it's a puzzle
game, but it's a it's like a dungeon crawling puzzle game.
It's a mortal, so you can only you can you turn, you can only
turn in place and some of the traps, like the booby traps and
like spikes and stuff. They only come out when you

(02:00:12):
move, so if you turn the spike goes up and then when you turn
again it goes back down. So you have to like.
It's like an invisible path. You gotta look, yes.
Well, you have to figure out howto defeat all the enemies within
within that portion of the dungeon and then you can go to
the next part. And what's crazy is it's like
it's like it's an expanding map.So you can't.

(02:00:34):
You can. You don't have to go the same
the same route. Out of save points, yeah, the
game saves OK, so if you die andI'd be like this would be often.
2 seconds? Yeah, you can.
It saves by itself. Yeah, it saves from each room.
Like each each part is its own thing.
So you had to figure out like right here.
You gotta build your overhead Celeste without the jumping.
Yeah, see how you turn. You can only turn, but that

(02:00:56):
statues in the way. So if you try to turn within
that statue in the hallway, you can't turn your character.
So you have to go where there's that's the spear blocks, yes.
So it's like a grid basically. And now she can't go back.
See, there you go. It's gone.
And those are two Archers right there.
I see. Killed that one guy.
There you go. Turned around.
I get it. Yeah, it's cool.
But there's like a branching path too, which is cool.

(02:01:17):
So in the beginning, they show you the whole entire map, Not
like, you know, they show you the whole map, and then you
start the game. So you have an idea of where to
go, but you don't know where thehell you're going.
When does this character gets, like, stabbed?
Oh, you want to see deaths? Oh, that happens all the time.
Yeah, I haven't shown my game, Ididn't record my gameplay, but
yeah, I got killed quite a few times.

(02:01:41):
It's pretty tough. No, but I was addicted, man.
I played it for like 3 hours first, trying it out like I was
just going to play like 5 minutes of it just to see how it
was and I just got sucked into the game and it was awesome.
It's a weird title. It looks weird.
Oh yeah, cramped the room of death.
I was by that. It's like a working title.
It doesn't even sound like a like an official.

(02:02:01):
They need a demo, yeah. Yeah, yeah, with.
That name I don't know, but it'sgood.
I do recommend it though. If anybody out there likes like
puzzle games or whatever, or just even if you like dungeon
crawling stuff like that. This is this is a unique, unique
game. Pretty interesting.
Pretty dope. Interesting And Chaco Fighter

(02:02:21):
Fridays talk to you. Yes Sir, played some Dragon Ball
Fighters update, right? Oh, finally.
Piccolo talk. Yeah, yeah.
No, no, I'm like you said, just watch, talk, talk.
It's a no, no. This is the.
First time I had to queue it up myself, because if I queue if I

(02:02:42):
left it, if I left you to your own devices, I'd have been oh so
you. Queued up all right with my ass
getting whooped. Oh, I see.
So now you okay. You're learning all right?
Yeah yeah, I'm learning, but thenew patch is insane.
How did you find this little section?
And the and the whole shut up, man.
Wow. Matting.

(02:03:03):
Anyways, new patch is crazy. Everyone's been buffed.
People have been giving. Characters have been giving
stuff that did. Some of them don't really need.
Like Beavers can literally slideacross the screen under
projectiles. Really.
Yeah, Kevin's mad happy look Howhappy.
That's my character. He can slide under projector.

(02:03:25):
It's crazy. And everyone when you're at
limit break mode, when you're the the last character left, you
can cancel your level 1 into a Level 3.
So technically everyone has likea level 4 super combo.
You got to get more and more powerful.
Kevin's like, can I get a win somehow?
But it's I mean it got it was a little rough at first but.

(02:03:50):
I'm getting more. I'm getting more and more used
to it. My the new squad that I've been
using, Trunks, Piccolo and Gohanactually feel better than my
original main squad. Now where's Goku?
I haven't. I haven't been using them.
There's 9 Goku. He's on Snake.
Way again. Snake way.
But yeah, yeah man, game's stillfun.

(02:04:10):
I love that game. But that.
But that patch is wild. I mean, I don't think it was
necessary. Really.
Yeah, I don't think it was necessary.
Bizarre. It says check out Armour Core
six. I forgot that's out.
I forgot to. I keep hearing people talk about
it. I forgot about it's.
Probably fire, Yeah, I have. I have a lot of time in it
though. Yeah, it's like Elgin Ring, but

(02:04:31):
with. Max Not quite.
Eldon Ring. Eldon Ring with.
Max. Armored Core.
It's not. It's by the same people.
It's by the same people. How much of A game is it?
It's a third person action. It's a game.
Yeah, you can shoot. It's not Co-op though, right?
Battle Co-op. Like versus?
But like virtual on? Yeah, kind of.
Not as fast-paced though. But that game could be you gotta

(02:04:54):
build, you gotta build your guy.I mean, here we.
Go. I saw people.
I've seen a few people play it. I didn't go crazy over them
watching them. That looks good, but virtual on,
yeah? That's what.
I thought, Nah, it's like your game.
When you when you were saying follow.
Me. I was wondering if it was
assault. Is that what it was?
Mecasault was a game you played?No, it's a lot faster than that.

(02:05:16):
I was playing. Yeah, this game it's.
It's highly detailed. Hand in hand combat is much
better than this than the old game.
Every weapon that you choose affects the weight and movement
capabilities of your Mac and thetype of and the body type of.
The Mac also does that too. And the boss battles are you?
Yeah, and he. Yeah, there's a lot of lot of

(02:05:38):
customizing that needs to go into that game.
Wow and. I say just do.
How is that not multiplayer online?
Gundam. It's never been no people
already made that's been paintedlike Gundams.
I saw, yeah, some people were creating Gundams, so it was
pretty crazy. They think that's going to be by
far the biggest selling one justbecause of what From Software is

(02:05:58):
done. No, probably from software is.
On a roll. It's like a Max Eldon Nas Nas
man. It's terrible.
I yeah, we're playing Tears of the Kingdom hit that point where
I'm really addicted to the game.It finally happened.
No, it clicked and I'm just likeshit.

(02:06:20):
I was like, it happened. I was like, I can't.
I think about it when I stopped playing it.
Type addiction. Dream 40 hours to get into.
I think I'm a lot more than I might be 100 hours. 100.
Hours already? Yeah, I might might be 100, I
might be. It's like I was 50 a while ago
and then I pumped a lot of hoursinto it recently and it was
just. And now it got you.
Yeah, man, there's no way. There's no.

(02:06:41):
Way. No, there's It got me before I
had. I had the bug at 50, but I had
Xenoblay Chronicles 3 and I'm like, I can't really play this
like I wanted to play it. Now I can.
After 100 hours, most games are.You gotta understand this.
So when you're playing multiple.Games at those hundred hours?
How? How do you do that?
You don't understand though, thesun, the cycle.
That's following you. This part right here, actually,

(02:07:03):
yeah, I'm actually at that part,but I have a lot more hearts.
That is probably, that's probably one of the sages.
That's where you go to the Rio village, where the bird people
are and stuff, and you're doing this.
Mission to start the first official dungeon dungeon.
That's what I'm That's one of the things I'm doing right now.
But then I got sidetracked. I want to do some more side

(02:07:24):
quests and. 100 hours I'm starting to do my first dungeon.
No. Yeah, I haven't done.
No, this thing I've done, yeah, I've done 60 shrines.
I have not done the first dungeon yet.
I'm a Black 60 Shrine. I've done 60 only. 60 shrines.
I've only done 60. I've only missed it.
There's 150 in the game and it'sjust like.
They launch you in the air, and then you're like, OK, there's a
island in the air. I'll search that island.

(02:07:44):
Oh, I'm like, oh wow, I can get all these devices here.
And there's a dungeon right here.
And I'm creating this vehicle. I'm like, yeah, you crazy Jesus
not man. I won't be finding that in a
long time. There's so much you can.
No, I didn't find the Master Sword yet.
Actually it might, because I just finished the The Dragon
Tier side quest. I'm at the end of that and I was

(02:08:05):
addicted to that one just because I wanted to see the
story cinemas. You know, and it's really good.
It's the story is actually pretty, pretty good.
I heard some dope things about the story.
Yeah, It's really, I was like, wow.
And I was like because I was just doing, everyone was like,
oh, I was reading articles like do the Dragon Tear sidequest.
I'm like, oh, you look at this glyph and you search for like,
the eye and this big ass tattoo of the land that you're kind of

(02:08:28):
like looking in. I did one of them, like, I don't
know if I want to keep doing them.
They're just like, Nah, I do them.
It's like uncovered the story. I did one, I got addicted.
I was like, I'm going to each and every single one of these on
this map. And I did that and I finished.
I'm like, I'm done with them. I'm like and there was 11 of
them. So I don't these eleven times
put some hours into it and I wassurprised I was done with the
quest so fast. That's like the nightclub side
quests and lost paradise. That was addicting, that that

(02:08:53):
that particular side quest was addicting.
Wow, that sounds like there's like 30.
I didn't. I just finished it.
Now. You finished all levels and you,
yeah, you had like a lot of girls.
You finished every mission. I don't know if I did every
mission. I had one at the last stage of
the game left and I did the entire nightclub.
Wow. I did the entire nightclub
stages. It's deep, man.
It's like 30 of. Yeah, I keep giving you girls.
I gotta keep them happy, keep giving gifts and stuff.

(02:09:14):
It's great. Yeah.
His Elder Things. Sounds like my dragon hunt and
elder. Oh, I'm gonna kill all of them.
No, yeah it's it's like that Andthen there's a there are other
there and this is the thing I had to like transfer the
transport this like it's kind oflike a mariachi band in in in
Zelda it's like. Because I have the fairies.
And then the first one, you know, with Eric, the fairies,
you had to pay them kind of right to like to open up.

(02:09:35):
You don't do it this time. There's like a side quest.
And then you have to, you have to have a horse, You have to
have a harness. You have to build a wagon,
attach the wagon to the harness and you have to take this
mariachi band to the freaking fairy.
The serenade, the fairy. Sounds very Zeldish.
Every time you go to another freaking town where they're at,
you have to get another member. And the member is like, I had to

(02:09:56):
get this guy out of a hole. I had to build like.
I had to build this contraption with a freaking.
Balloon and fly them over. It was it was weird.
But I'm like, it's fun. I'm like these stupid stories
that like, they're ridiculous. The way they incorporate the
building thing is is fascinating.
No, it's crazy. And it got me too.
I'm just like, yo, it's just like, it's fun.

(02:10:17):
And the things I build, I'm like, I built this shit.
I'm like, did you build? A gundom yet?
No, but I think I could. Did you?
Build the next game you played. That I build the next game,
Street Fighter Six. You actually picked.
It up, Yeah. You still play that?
Of course I still play that, butI played it a couple of days ago
and I haven't played online. I haven't played.
I haven't played the one player.Yet, so I'm the only one who

(02:10:38):
played the story. You're the only one who played
the story. I play the arcade mode but I
haven't played the world tour mode.
I just cuz I get addicted to fighting people online.
No, I played the world tour. It's fun.
You beat World Tour, yeah. Play you beat it.
Oh shit, I got. I'm going to start it.
But I played it for the first time after a week and a half
because I was I was away from. So like I gotta get back on the
street Fighters 6 guy get back on to it, right?
And then I lost the first two sets right close and then I

(02:11:03):
killed everybody else. I usually do it like, OK, I'm
going to lose three sets. I'm gonna stop playing.
I'm not going to because it takes a lot out of me, right?
But then I never lost that thirdset because I kept killing
everybody else after that I was like and they wouldn't rematch
me. A lot of people would not
rematch. I hate that.
They don't. Want to give me another quick
win? If they got the ass whip, why
you going to give another win? That's what I'm saying.
I'm like they don't want to losethe point.
Trash and it's like yo finish the set, bro.

(02:11:24):
They they at least finish the first set, but they don't.
I'll go three sets and best of three sets and see who wins with
somebody, right? But then not everybody rematches
me. They'll lose the first set and
then they'll sometimes be out and I'm like, yo, what's going
on today? I was like, I'm, I'm killing
everybody. I was like, this is great and I
got Ken up to freaking. I'm gold Five, I think.
And I was like, I was like because I I was on 4/4 minutes.

(02:11:45):
I'm like, I think I'm soft in here.
I'm not moving from cold four. I was like, what's going on
Diamond you're about hit. Diamond.
No, you're about I'm almost wellI'm at the beginning of the five
star. But I was like I I kept winning
and winning and winning and God,I was like, yo, I was like I
gotta stop playing right now. I was like, I'm done.
I'm done with this game, kept playing, but then I might, I
might have should have kept playing, but I was getting tired

(02:12:05):
like I felt myself getting it was high level matches and they
were. And they were just close, you
know. But I was.
I killed. I was killing the Xanji.
I don't know how I killed the Xan because Xan just usually,
you know, it's one of those characters.
I'm just like, man, I'm just gonna get pal drive and lose
like half my energy. But I murdered this dude and he
was a 5I was a gold 4 at the time.
He was a gold 5I killed him. I'm like, I'm killing five.
So I'm like this is crazy. Where's I was like, where's Jay

(02:12:27):
and Chuck? I need to fight them right now
there. You go bring.
Them. On I thought we were making a
team to fight out the team. We are.
We're bringing up so. Bad that you're getting better.
It's good for the team. Look, look, look, when we fight
teams, I root for you guys. I watch your matches.
I'm like, yes, he just called you out.
Yes, he said. Yes, I'll root for.
You when you guys look, when youfight against opposing teams, I

(02:12:49):
root for you guys. I don't say no, kill Chuck, kill
Chuck. I'm like, no, no, we got to do
this team level 857. Kill him.
Kill him. So when I'm fighting against you
guys, I root for myself. It's nothing personal.
It's nothing personal, all right.
Staple team. I played one game this week.
It's a throwback test and I emulated.
Still so 362 games, technically.Well, I played the other one.

(02:13:12):
I already talked about that, yes, but what was it?
It was the Lollipop Chainsaw, which is classic, which is a
ridiculous title that came out back in the day.
They're actually doing a remake I.
I'm really curious as to what they can get away with on the
remake because the way this gamewas made, the amount of stuff

(02:13:32):
that they got away with in this and amount of canceled culture,
things that they said in this. I don't know how, hell no.
I don't know if they can say it in a new game, but I I applaud
them for being that weird and just saying it.
But I was like, what the hell? What is going on?
Like one of the zombies, like they'll talk to you sometimes.
And one was like, I want to. F your dad.

(02:13:55):
I was like whoa, whoa, whoa, Joe, what is happening here?
Whoa, I was like a zombie. Just said I'm calm down, over.
Wow. And then you saved some dude
from high school or whatever he's like.
I'm gonna masturbate to you. Later, I'm like, yo, whoa, whoa,
whoa. I was like, you can't just be.
Blurred down shit like I. Can fly down.

(02:14:15):
I'm fine with the, I'm fine withthe quirkiness of it, but I'm
just saying, I'm just saying there's a lot.
That's just some of the stuff they said.
There's a lot they say in this game that's just like, wow, this
is very either very Japanese or very like.
This is pervy. It's like when you're watching a
gal Guardians. It's like when you're watching
an 80s movie and you're like, they could never.

(02:14:35):
Make it and they couldn't do it again, but they're doing it
again. So I just didn't know what they
if they're going to do it like that because that's once it's
very it's it's it's own thing. I say if they're going to do it,
they got to go over the top. They got to go like.
They all do the same thing. They do the same thing worse.
Hopefully they improve the controls because they chose a
little, but the game is still fun dated controls.

(02:14:58):
It could be smoother. It could be smoother.
It's not bad. It's not.
So it's like a budget, like one of those budget title.
You got your dodge, you got yourattacks.
It's, it's Okay. It's Okay.
It was fun. I have to get used to how it is.
It's fun. It's not like a triple-A game,
but it's like an A game. It's not bad, but it's fun.
It's fun to hear stupid shit like that sometimes.

(02:15:18):
It is mindless. A mindless game like that it.
Reminds me of why I used to likethe quirkiness of the Japanese
game over, something that's madehere back in the day.
If they just could do something off the whatever that Calgary
just do something off. Yeah, but it's interesting.
It's nonsense. The story is nonsense, but they
really went in. They really went in on the

(02:15:40):
story. But it it's nonsense.
Like this part is where zombies have bomb strapped to them and
you got to stop them from running into this exploding cake
behind you. It's nonsense.
And if they make it past you, the whole school blows up.
And it happened, Yeah, this. You just passed it.
But they made this character just to see what happens online
when you go to rule 34 or something.

(02:16:01):
That's the reason why they made this character for cosplaying.
And see, look at the nonsense. Old dude falls into a cleavage,
but twice even he does it twice.But yeah, that's the kind of
nonsense that's in that game. It's interesting.
I want to see what it's like. I'm going to get through it.
So but like I said, I'm playing a bunch of other games.
I just tested out quick, but I was playing it for a while.

(02:16:23):
That's like the four stage I'm in there.
So we'll see Okay. All right, That's all I played
though. Okay and random other things,
but that was the main the main chunk chunk of chunks.
The chunk, Yeah, I'm not gonna say what they would send the
game. The chunk of chunk.
How about you? Blasphemous too?

(02:16:44):
That's. Right.
That's new release, yes, yes. I like it.
I love it, man. It's so much tighter.
It's so they a lot of things I didn't like like little baby
things they got rid of and made it more accessible like like the
last game, like you would jump on certain like walls with your
sword but you would have to attack at the right time to

(02:17:05):
latch onto the the side. But they have a better grabbing
system with that where you couldjust, it's kind of like a Mega
Man X in a way on a wall, not 100%, but you know, only on
certain parts of a wall overall.Smoother.
Yeah, you start the game this you have an option of three
different weapons. You have a regular sword, you

(02:17:27):
have a double blades and you have a flail which is like this
big ball that's on a chain and when you pick one you don't get
the other ones till later. There's somewhere else scattered
on the map and they all have different skills and different
moves. And like the the daggers are
quicker, but they're weak swords, well balanced and the
flails extremely strong but slow.

(02:17:48):
But the music is. Still Rogue Light?
No, it never was. And there it was.
Blast was he always. Never was.
It's Metro Vania. Thinking of delt cells or
something. Yeah, it's OK, he said.
Del Cells. Del cells hey.
What the fuck is that? Del.
Cells. Del Cells but it's it's still
got that weird character, fucking weird music.

(02:18:13):
The melodic mood music, which isit just feels like one big
soundtrack, one big song it feels like, but it's awesome.
I play I think like 3 hours, maybe 3 1/2 hours or something
like that. But it's dope.
Really, really, really awesome game.
They did a hell of a job. It's probably one of my favorite
indie games that I've ever played, really.
I love Blast Plus. One was so good, but two is

(02:18:35):
turning out to be really, reallydope.
But other than that, I've I've been playing a lot of Shining
Force too. Oh gosh, what?
I've been. Playing a lot of this game.
I love this game so much. This was my first strategy role
player ever and I my soft spot for this is insane.

(02:18:57):
I could play this anytime. And I was like, you know, I'm
gonna put a hour into this before I play some blasphemous
too. Nope. 3 1/2 hours later.
Yeah. I gotta be on the pocket.
Shit. Like, I love this game.
I love it. I just love the game, man.
I just, part one didn't hit likethis one did.
I liked one, but two hit. Two is much better.

(02:19:21):
One was good. I like.
I'm playing. I'm actually playing.
I have a save for sharing Force One on Nintendo Switch online
right now. I'm like 4 battles in.
But yeah, it's like I'm cool with them.
It's the weird. It's I'm.
Cool with I thought. One felt a little like, I don't
know, Two updated the graphics just enough for me to not care.
But one was just like, I didn't really click with any of the

(02:19:43):
characters in that game. I mean, there was maybe a couple
that were cool, but I love two. I really love to.
Got that, Nastasa? Yeah.
It does. Yeah, Dirt hole slave does it.
I love that squad. Dude, this.
I heard the music. I was like, I know this song.
Yeah, yeah, they have. And there's it's like a simple
soundtrack. I remember when they had that
remake that was not really remake, but it was like the the

(02:20:04):
mobile one that was combining one and two.
And I heard their remixed version of the battle music of
two. I instantly was like.
No, they. Should I love it?
They can't love it and they can't they.
Always say that to you. You never get it.
Yo, here's a question. Now.
You said you're enjoying Shiny Force Two.
Yeah. And even with the old graphics
and everything like that, is there a D make of Shiny Force

(02:20:28):
Three? Someone tried it.
They did. They tried it.
Yeah, I looked. It up.
It was on YouTube and there was a demo for it.
You look it up, there was a demofor that sounds.
That sounds. Cool.
Yeah, it got cancelled. Yeah, but you messed.
Oh, they didn't have enough timethat that got, that got.
They put the I I would have, butI didn't.
I I. There was some things I saw in
there I didn't like. Let's see, let me look up.

(02:20:48):
Yeah. Like, for example, there's a
character who's like a Centaur in the game named Chester, and
in Part 2, what the hell? But there was a dude in part
three whose name is Dan Terras. That looks like a color swap.
I don't like that. I don't like the color swap.
It doesn't do it. I'm like, oh, now he's Dan
Terrace. No, he isn't.

(02:21:09):
I'm like, no, he isn't. It's just Chester with the
fucking blue this shit out of you that I didn't like.
I don't like that shit. Wasn't that I'm looking for
tweaks yet? No, they weren't.
They weren't fixing it. That was the show.
Completely redraw. But it was it was a it was a
nice little attempt but three isso dope.
You can't do a D make of it. Yeah it's 33 is is the top of

(02:21:30):
the class strategy role player. I just.
Want to see that story filled out like 1-2 and three chapters?
Yeah, or scenarios. I would have loved it.
Anyway, we didn't want to do it.Like hopefully cleaned up.
At least cleaned up. I mean, come on at.
Least cleaned up? Yeah, like something, man.
Port. Yeah.
Please start with a a Saturn store or a Saturn Classics like

(02:21:50):
they did with. They come out with the, yeah,
the little. They come out with the port of a
little. Well, the classic, yeah.
But yeah, that's all I play. They play a lot of.
Shining Force too. Damn, they played on the Game
Gear mini? No?
Then they have two on there, or one and two and the and the CD1,
right? They had like a I don't know if
CD's on there. I didn't even take a I saw one

(02:22:11):
and two. No, I mean on the on that that
little special they do. They do.
They was all on there on A1 inch2 inch screen.
What was it? Like a 2 inch screen, how you
play a role player on a 2 inch. I think it was like.
An inch and a half? Maybe it was like a smaller
Yeah, I think so. Geez.
It's ridiculous. Play it on a stamp.
That was good. Yeah, it's ridiculous.

(02:22:32):
My thumb need a magnet. You can't read.
They sold the words. It's one word each.
And then they sell the They soldthe magnifying, the magnifier.
What kind of an asshole would dothat?
But you only get it if you buy all 5, all four of them,
Whatever. You're an asshole to do this.
Then I buy all of them. And then that's how you get it.
How much is the magnifying list,$100.
Yeah, yeah, yeah. Now they didn't even sell it.

(02:22:53):
Oh no, If you do buy it now, it probably is.
Yeah, probably by separate, but at the time you had to buy all
of them just to get watch. That's scummy.
I'm sorry dude, with a magnifying car.
That's trash. But like, we're gonna test your
fandom. You're not a.
Fandom, you're not a. Real fan you would have that on
your wall. We're gonna put it to the test.
Only on your wall. No one's playing that, All

(02:23:14):
right? So pretty much it, man.
That was everything. That was a good podcast today,
man. Hell yeah.
This is a good one. Dope guest.
Dope guest, Yeah, yeah, man. Minus the little hiccup we had
in the middle there. But.
How's the Internet for you? Technology sucks, man.
That's Microsoft. That's and they're updated.
It really was. It was Microsoft's media
glitches. You're hating on my Windows

(02:23:36):
updates. You don't like Xbox?
Yeah, yeah. Media glitches.
Somewhere in there. Probably screwing it up again.
Yeah, second name. Damn it, Joel.
Right before the name popped up.Well.
If you're checking us out listening for the very first
time, or if you happen to be doing this every single week,
then you already knew that we have a streaming schedule.

(02:23:58):
In addition to what you're listening to right now.
Let's Play Sundays starts at 3:30 PM Eastern Standard Time.
We play multiplayer games in thecoop and a competitive variety.
That's right, let's play Coops. Let's play versus A/C.
They're going to be one of the two.
Two streams, one of the two, twoof Co-op, two of verses.

(02:24:18):
You never really know. So you need to follow us on all
of your social medias you can find out.
On X. Yeah, yeah.
Threads. That's right.
Those are the new ones, right? X and Threads.
Forget Instagram and Twitter. It's evolved to X and threads.
Not going to get used to saying.That it's going to be, it's
going to be a wild guys follow us and all of it.
If you want to find out what we're playing and Chaco, what

(02:24:39):
you got going on this Friday. It's Friday, 9:00 PM Eastern
Standard Time. Mentioned Shell Shock.
Prior to Fridays. I'm going to play some Teenage
Mutant Ninja Turtles Shredders Revenge.
I'm playing on Xbox, so if you guys, if anyone cares to join
me, by all means, come through. You got that DLC though?

(02:24:59):
Yeah, you got to have that DLC, got to have the DLC.
Yeah, So, yeah. But I heard it's worth it
though. How much is the DLC?
Oh yeah, people are having a lotof.
I think it's what, 5 bucks? It's not even that much.
I think I've read too much. Yeah, I don't think it was that
much. I don't can't be much.
It was like Nintendo will be. $40 Yeah, yeah, yeah, yeah,
yeah. By the game again.

(02:25:20):
Two extra characters, I think. And.
But then you could be bosses too, right?
Also it was there's a mode in there that people are really
like it like a is it random random mode like a survival?
Yeah, OK. But you get, like, different,
OK? It's kind of like how shoots a
rage for. And you could pick the powers,
but you could pick characters too.
Powers, characters. And you get like different skins

(02:25:40):
too. They have the 8 bit skins in
there. It's like Rogue.
Like Rogue. Like kind of, yeah, thanks.
Not bad. You be the stage and choose a
power. And 7:30 PM Eastern Time every
single Wednesday, we have the flagship show featuring all of
us, all five of us. The podcast, the podcast.
Also featuring our awesome live chat.

(02:26:02):
Shout out to chat. The things we talk about are
going to be crazy, interesting and entertaining and so is our
guests. Whenever we have a guest.
And I believe we got one coming next week.
Yes we do. Yes we do.
So if I was on social media so you can find out who that guest
is, but definitely give a huge shout out to SMG Studio, Ashley,

(02:26:23):
Ring, Rose and David. Lachman.
Again popping in. Yeah, yeah, yeah, yeah, yeah.
That's right, everybody. Campy Fox says play on switches
joining. Campy Fox is going to join.
I don't have it on switch. Why are you fucking up?
You wanna go on and switch, so it's just wrong with you?
Damn. Xbox.

(02:26:43):
Dude, what are you talking about?
Yeah. Like, I don't know why that's
even a question. I have an Xbox and Switch until.
Next time. Until next time, you'll figure
it out. We'll see you next week.
It's been fun. Hell yeah.
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