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September 20, 2025 140 mins
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Episode Transcript

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Speaker 2 (00:25):
So it started with a septic tank discussion and then
it turned into an alcoholconsumption discussion and now
we're into a D&D podcast.
Yep With child abduction.

Speaker 3 (00:39):
Welcome to Oathbreaker, a D&D story.
I am Brendan, the Irish Wookiee, and with me today is Ray.

Speaker 4 (00:45):
Welcome to Oathbreaker, a D&D story.
I am Brendan, the Irish Wookiee, and with me today is Ray.
Hey, I'm Ray.

Speaker 3 (00:52):
I play Harlek the Kenku, bard warlock and Maddy.

Speaker 5 (00:54):
Nothing cool rhymes with Maddy Ray will every time
get to say I'm Ray, I play I'mMaddy.
I'm a baddie.
I'm Maddy, I'm not the baddie,but I play Dane Voss, a cleric
Of a type and I honestly forgetwhat that type is, but we'll

(01:15):
figure that out together, justyou and me listener.

Speaker 3 (01:18):
Just one listener, hopefully More than one.
You are a trickery domaincleric.

Speaker 5 (01:23):
Our listener a domain cleric, our listener, a domain
cleric.

Speaker 3 (01:26):
Trickery domain.

Speaker 6 (01:28):
He right now is just Ray and Bill.

Speaker 2 (01:34):
I am Bill.
I play Zane Umberlight, thehalf-orc warlock.

Speaker 3 (01:42):
How hard was it for you not to say half-elf rogue
swashbuckler as soon as you saidhalf my brain completed.
Was it for you not to sayhalf-elf rogue swashbuckler as
soon as you said half?
My brain completed thatsentence for you.
It was not easy.

Speaker 6 (01:53):
And Andrew, I'm Andrew.
I play Xanover, the EladrinDivine Soul Sorcerer.
I remember what I am.
I remember what I am.

Speaker 2 (02:04):
So is it confusing for you, Brandon, that all of
our names have similaritiesmixed in, like Dane and Xanifer
or Dane and Zane, zane andXanifer?
Yeah, I would imagine that itwould be difficult to keep all
that shit straight.
No, because I have Givenotepads up to keep all that
shit straight Give like notepadsup.

Speaker 3 (02:25):
I have overlaid on Discord each of your character
names in front of your faces.

Speaker 4 (02:32):
Oh nice, it's an add-on.

Speaker 3 (02:36):
It's an add-on for Discord.

Speaker 2 (02:38):
I mean mine has Zane on it.

Speaker 3 (02:40):
Yeah.
I know, oh it's.

Speaker 2 (02:41):
Xanafer with an X.

Speaker 6 (02:44):
With an X, like a xylophone or a Xerox, or a Xerox
Not sponsored by them, though,Alright, do they exist anymore?

Speaker 2 (02:55):
They do.

Speaker 3 (02:57):
I want to say thank you to everybody for following
us, liking us, giving us ideas.
It means a lot to us.
Make sure you give us a likeand a follow on Facebook at
facebookcom slash adndstory.
We tweet us on Twitter or ex atadndstory2.
Follow us on Instagram atinstagramcom slash adndstory.
And finally, check us out onBlue Sky at blue sky at bskyapp
at adndstory.
We are on episode two ofOathbreaker.

(03:22):
So, Bill, you were not herewhen we played last, but out of
the other three of you, pleaseroll for some recaps.

Speaker 5 (03:30):
That wasn't great.
Yep, definitely not good.
Seven.

Speaker 6 (03:36):
Got a nine.

Speaker 3 (03:38):
Seventeen All right, matty, let's do it.

Speaker 5 (03:43):
Oh boy, All right guys, here we go do it.
Oh boy, All right guys, here wego.
Okay, so in the last episode ofOathbreaker we found our
adventurers made their way toI'm actually trying to pull up
the notes so I can actuallyremember we made our way to the
house of a guy by the name of.

(04:06):
I'm literally not finding itanywhere.

Speaker 6 (04:09):
Lord Seinmonder.

Speaker 5 (04:11):
Lord Seinmonder, see, it was right there on the tip
of my tongue Yep, yep, yep.
All right, let me actually pullup.
Nope, that's our currentsession.
Okay, while we're there, welearned some interesting
information and kind of getconfirmation that the Koital

(04:32):
feather whole shenanigans thatwere going on were in fact
actually a hoax, and a group bythe name of the Golden Mask I
believe were trying to pull afast one over on us.
So, um, yeah, essentiallybrandon wanted us to stop
chasing down that side quest, um, and focus on something else.

(04:55):
So, yeah, we're not gonna dothat one anymore.
But much more interesting thangoing and trying to avenge a
burnt feather, uh, was theability to go rescue some horses
, um go in a horse fetch quest.
So, uh, sigmonter sent us outto uh a stable.

(05:15):
How far away was the stable?
I think it was about a day yeah,it was half day's walk no
wonder he didn't want to go getthe horse himself, a horse by
the name of Miss Ivory.
And then we're supposed to alsoinvestigate a windmill, and
we're going to get paid inpeanuts for doing so.

(05:36):
So, yeah, anyway, we get downto the horse farm, which is
called the Roomland FamilyEstates, uh, and come to find
out, the horse stable is on fire.
Uh, so we run in there.
We find a couple of horses.
One of them happens to be white.
It's really hard to figure outwho miss ivory is out of the six

(06:00):
horses, one of which beingwhite.
Um, and we get them all out andcome, come to find out, the
white one was in fact Miss Ivory.
So we saved her.
We got ourselves some horsesand we found a guy hiding in a
barrel.
He's locked in a barrel, justchilling in a barrel.

Speaker 3 (06:16):
Was his turn in a barrel.
He was hiding in a barrel.

Speaker 5 (06:20):
Hiding in a barrel and tells us that Count Umpress
took the Baron, the Baroness andall the children into the
windmill, which is ironicallywhere we needed to go next.
So now we're definitely goingto go there.
Fetch quest turns into a rescuequest, and now we've got some
horses that we may or may notactually return to their

(06:42):
rightful owners.
Let's see.
See what else happened in there.
Somebody got a item, maybe amagical item yeah, um, justin
got it ring of animal influenceoh, the ring, oh, anal or animal
influence I mean, if youbelieve in yourself, anything's

(07:05):
possible.
The ring of animal influence.
Definitely not going to usethat one to talk to stuff we're
not supposed to talk to, to findout things we're not supposed
to and tonight's a full moon,that might play into something.

Speaker 6 (07:23):
There's a piece of the moon missing as well, but
that's totally normal.

Speaker 5 (07:27):
Oh, that's right, there's a piece of the moon.

Speaker 3 (07:33):
Just one thing, Matty what did you call the person
who took the owners of the studfarm?

Speaker 5 (07:41):
The Countess Umpress.

Speaker 3 (07:44):
It's Countess Unper Marital.

Speaker 5 (07:47):
Unper Marital.

Speaker 3 (07:49):
Unper U-N-T-E-R.

Speaker 5 (07:52):
Okay, let's call her the Batty.

Speaker 3 (07:54):
Batty.

Speaker 5 (07:56):
And uh yeah, we all got a bunch of gold, gained a
level and we're doing good.

Speaker 3 (08:04):
No, those things didn't happen.
No, back to my old ways.

Speaker 5 (08:08):
You ain't getting no gold miss you, uh you, you miss
every shot you don't take yeah,that's true, all right, uh,
anybody want to add anythingbefore we start up bill?

Speaker 2 (08:20):
no, I'm not.
What am I gonna add?

Speaker 3 (08:21):
I don't know don't know Bill did the outro, Bill
did the outro.
So with the names andeverything, Matty, do you ever?
I know you and I talked off theside about a way to organize
all the names and everythingthat you guys are getting in
here Do you ever look into that?
Oh?

Speaker 5 (08:39):
yeah, no.
I'm glad you reminded mebecause this is coming back to
me now.
Yeah, we had a good discussionon that that's a good, we should
look into that some more.
Remind me in our next episoderecording.

Speaker 3 (08:52):
Yeah, I will Alright.
So last thing you were told asa party was by an elderly cook
named Jagen G-E-A-G-A-N,j-e-a-g-a-n.
A party was by an elderly cooknamed uh, jagan G E A G A N, j E
A G A N.
That uh, that uh, countessUnper uh, who was accompanied by

(09:17):
three stable hands and somecreepy figures in dark capes.
Uh attack the house andkidnapped Lord Rumlin and his
family.
Oh no, he pointed off towards awindmill that you can see in the
distance and he kept referringto it as Old Grinder because it

(09:37):
was an old millhouse.

Speaker 5 (09:39):
Not like the app Not like the app, the app that
people used to use.
That was the old one.
Now there's a new one.
Is there maddie, a new grinder?
I don't know I'm happilymarried.
Oh, yeah, yeah, yeah I didn'tuse the old grinder, and I
definitely probably not gonnause the new one either a good

(09:59):
looking guy like you probablydoesn't have to use apps.

Speaker 2 (10:02):
Yeah oh, he just goes to the uh rest stops yep sure?

Speaker 4 (10:07):
yep, I mean I.
I'm assuming you guys grew upin the same era of don't tell
people where you're from on theinternet, like, don't like.
Don't share your location,don't meet up with strangers
from the internet era don't Imean like you're all in the chat
rooms asL, but Don't get intocars with random strangers.
That's what I'm saying, unlessthey have candy In the 90s and

(10:28):
early 2000s.
You're in all that stuff Now.
It's like no, it's common,that's everyday life now.

Speaker 1 (10:35):
Yeah.

Speaker 4 (10:36):
Wild, it's absolutely wild.

Speaker 3 (10:40):
I mean some of my closest friends today.
I started playing video gameswith a decade ago and I have met
with several of them, oh yeah.

Speaker 6 (10:48):
And only one tried to abduct you.

Speaker 3 (10:51):
Yes, but he did have puppies.
Candy won't get me, but puppies, I will jump in a car for
puppies, all right.
So off on a hill, probably lessthan a quarter mile from you,
you do see an old windmillstructure.
It's standing about 30 feettall and it's got large.

(11:11):
I asked last time, not veins.
They're not veins, right,they're arms, windmill arms.

Speaker 2 (11:18):
No, they're veins.

Speaker 3 (11:19):
They are called veins .
Okay, yeah, it's got four veins, but you can see even from here
that they're tattered andbroken down.
They're not all in one piece,so this is definitely an older
mill.
You've tied all the horses upto the well, so that shouldn't
be a problem.

Speaker 2 (11:40):
Sorry, I need to correct myself.
They could be sails or blades.

Speaker 3 (11:45):
Okay.

Speaker 2 (11:46):
So we tied the horses up?
Yes, do we hobble them?

Speaker 4 (11:53):
or we just tie them off to See.
I Again in my thinking, forsome reason, that this was like
a close-to-town stable, is thatthis was somewhere that, well,
the king had his his horse headthere, so, like guards or some
type of locals would frequentthis enough that, oh yeah,
someone's definitely coming tothis place since it's been on

(12:13):
fire and that we'll tie them offreal quick.

Speaker 3 (12:15):
Someone's going to be coming, but that is not the
case and my mindset on the wholetying them up thing was was
terrible well, a part of yourquest here was not only to
investigate and make sure thatthe Lord was okay, but also to
bring back that white horse toSindermon.

Speaker 2 (12:32):
That we took with us.
You didn't take it with you.
You saved her from the stable.
Oh well, what horse do we havewith us?

Speaker 3 (12:40):
You don't have any horses with you.
They're all tied to the well.

Speaker 2 (12:44):
Oh the well A wellhead.
You don't have any horses withyou.
They're all tied to the well.
Oh the well a well.
Yes, okay, okay, all right.
I'm confused, but I guess Imissed that part of the
discussion.
Anyway, all right.
So we walked to the windmillright now, a quarter mile away
walking.

Speaker 5 (12:58):
Oh, hey, guys, let's go to the windmill let's back up
for a second.

Speaker 3 (13:02):
guys, everybody is standing around a well where
there are four horses tied up,one of which is a white horse
that you were sent to find.

Speaker 2 (13:09):
I thought there were six.

Speaker 3 (13:10):
Six horses.

Speaker 6 (13:13):
A white one a black one, three brown ones and then
someone else You're all around.

Speaker 3 (13:17):
A well, six horses are tied up there.
You've saved all six from aburning house.
You then walked around the backof the house because you were
following tracks.
You found a barrel overturnedand you could hear noises from
inside of that.
You removed the barrel.
You found Jagen there.
Jagen points to a windmillthat's up on a hill it's about a
quarter mile away and saysthat's where they took the Lord

(13:38):
and his family.

Speaker 5 (13:40):
Okay, hey, you're not taking my inspiration.
That was my recap.

Speaker 3 (13:45):
Yeah, but you insulted me the entire time.
Through it.
You ain't getting shit.
Yeah, you have inspiration,Matt.

Speaker 2 (13:52):
All right, so it's a quarter mile away.

Speaker 3 (13:55):
Yeah, about a quarter mile.

Speaker 2 (13:57):
So it's effectively nothing.
It's a short walk, correct?
So Zane will look at the Jagenand I'm assuming the Lord is
somebody we want to save.
What Lord is it?

Speaker 3 (14:15):
Lord Seinmander sent you to check on his dear friend
who runs the stud farm.

Speaker 2 (14:21):
Lord Roomland?
Okay, and Lord Roomland is theone that was kidnapped, along
with his family.
Okay, so zane will say are wegoing to save that lord?

Speaker 5 (14:35):
well, I think that's a party, I think that's a great
idea, and dane kind of shakeshis hair and starts walking
towards the windmill.

Speaker 3 (14:44):
Shakes his hair.

Speaker 5 (14:46):
Yeah, he does one of those like hair toss things.

Speaker 3 (14:49):
Oh okay, Is this like a Knight's Tale type hair?

Speaker 2 (14:51):
I don't know, just asking.
So, assuming everybody else iscoming, zane will start walking
towards the old grinder.
Is everybody following?

Speaker 3 (15:00):
Yes, yes, yeah, grinder Is everybody following
yes.

Speaker 6 (15:06):
Yeah, given that we're probably going to go try
and rescue these people andthings may get messy in
preparation.
Xaniver is going to castDisguise Self on himself and
appear as a kind of very darkskinned tiefling, and the rest
of the group would have seen himwear this disguise before.
It's a disguise that he wearsto keep himself anonymous, to

(15:29):
not be labeled as a wildlingwhile still being able to use
magic.

Speaker 3 (15:35):
Xanadufer, roll me a d20.
I'm good at that, just straightd20, yeah, eight, okay, okay,
so much fun to do as a DM.

Speaker 2 (15:47):
Roll a die, and I'm not going to tell you anything
about what it means.
Move forward.

Speaker 3 (15:51):
Alright.
So yeah, as you approach thiswindmill, you can tell that it's
kind of in a ruined state,right, it's clearly.
It's missing large pieces ofits fan and it's torn in
multiple places.
The building itself is made ofpretty large sturdy stone blocks
, which is why it hasn't fallenover, because these blocks are

(16:13):
large, they're solid.
But uh oh, and there are twowindows on on two sides of the
top level, so you can see theground floor, the top level, and
there are two windows up thereand a single sturdy wooden door
is at the ground level facingyou as you're coming towards it.
Everybody roll me a perceptioncheck.

Speaker 2 (16:34):
Ugh.

Speaker 4 (16:35):
Ooh nat 20.
Oh shit.

Speaker 5 (16:39):
Yeah, I got a nat 8.

Speaker 2 (16:42):
I got a nat 14.

Speaker 6 (16:45):
I also got a Nat 8 for 11.

Speaker 3 (16:47):
Two rolls tonight and neither one has been great.

Speaker 1 (16:51):
Mm-hmm Okay.

Speaker 2 (16:54):
Before we get rolling into this, so does Zane.
Does this, lord Rumlan,whatever.
Can you say that again?

Speaker 3 (17:04):
Rumlan R-U-M Y-L-N.

Speaker 2 (17:08):
Okay, no reason to shout, Monty or Jane.

Speaker 3 (17:13):
I'm sorry, I had a little bit of dyslexia
R-U-M-L-Y-N, l-y-n.
Rumlin.

Speaker 2 (17:20):
Okay, so does Zane recognize this name and does he
know who this person is and hisconnection to the tower?

Speaker 3 (17:31):
You know he's one of the lords of the area.
He's meant to maintain the law,but that is about it.
This whole kingdom is riddledwith lords and rich nobles, and
each of them are, by title,supposed to maintain the law of
the kingdom.

Speaker 2 (17:47):
Okay, but I don't know anything specific about him
.
No, okay All right.

Speaker 5 (17:52):
All right.
Did you see a giant white door?
You said no.
Where did you get white?
Oh, I thought you said therewas a white door.

Speaker 6 (17:59):
He said a giant sturdy door.

Speaker 1 (18:02):
Oh, sturdy door.

Speaker 5 (18:05):
Something white.
It is a giant.
I mean, you know it's not bigand white.

Speaker 2 (18:14):
Are both of his adjectives wrong?

Speaker 3 (18:19):
I'm going to need a lot more whiskey tonight, okay.
So, harlick, with your nat 20from your perception, roll out
of one of the windows on the topfloor.
You see, uh, you see a figurestaring out of the window.
It's actively looking forsomething.
Um, you can tell that you don'tthink that he or she has seen

(18:46):
you yet, but there is somebodyon this top floor that is
looking out the window as asentry or just looking for
something.

Speaker 4 (18:54):
Okay, I'm going to try to quietly alert the rest of
the group.

Speaker 1 (18:59):
Hey gang, Looks like there might be some.

Speaker 4 (19:05):
I'm trying to like make it lower too.

Speaker 6 (19:07):
It's so hard as you talk, xenoverse, like trying to
sneak up.

Speaker 4 (19:17):
I'm just gonna like start pointing up at the window
and like use silent image tolike make like a little like guy
shooting an arrow in front ofthem.

Speaker 1 (19:28):
Like ah up in the window.
What about for the walls?

Speaker 4 (19:36):
It took me a sec.

Speaker 6 (19:38):
I don't see anything.
What do you mean?
There's someone in the window.

Speaker 2 (19:42):
Once he points it out , do we see him?

Speaker 3 (19:45):
Yeah, yeah.
As Harlech alerts you to thepresence of this individual, you
each focus on the window andnotice the individual.

Speaker 5 (19:58):
Seeing that while the group's kind of collecting and
peering up at the window, danewill cast a Pass Without Trace,
giving everybody a plus 10 bonusto stealth, okay, and we leave
no tracks.
We got that going for us.
This might come in handy, okay.

Speaker 3 (20:19):
So there is.
Are you guys going to continueto approach the sturdy wooden
door?

Speaker 5 (20:27):
Do we see another way other than just walking
straight up to the door?
That might be a bit sneakier.

Speaker 3 (20:34):
There is a door.
Like I said, these are sturdystones so you could attempt to
climb up to the second floorwindows, but other than the
windows on the second story andthe door, you don't see another
entrance.

Speaker 5 (20:47):
I like bushes close to the door there is.
Any kind of cover approachingthe windmill, because I'm
assuming we're still a ways out.

Speaker 3 (20:56):
No, there's not really any cover.
There's some low-lying bushes,but if you're standing next to
them, they only reach up toabout your knee.

Speaker 2 (21:10):
This is an open field one mil in the middle of it and
we're trying to sneak up onsomebody.
It is night, good thing, uh,okay, good, well, it's nighttime
.
He just cast pass without trace.
But there's, are there shadows,like it's just a completely
open area with a windmillsticking up out of it yeah, it's
a.

Speaker 3 (21:24):
It's on the top of a small hill.

Speaker 5 (21:27):
Is there a way we can go around to a side of the
windmill that obscures us fromthe view of that person in the
window?

Speaker 3 (21:35):
Yeah, so as you're looking at it now, there's a
door here with a window slightlyaskew from it, like from the
center of where the door is tothe right, and you can see the
outline of another window on theopposite side of where that
first window was.

Speaker 5 (21:52):
Okay, so there's a way we can approach the windmill
out of view of the window witha person in it and still get to
the base of the windmill, andthen rotate back around and head
for the door.

Speaker 1 (22:02):
Yes, okay.

Speaker 5 (22:05):
Guys, why don't we try to shimmy on over here and
then, when we get closer to thewindmill, we'll be out of sight
from that person in the window?

Speaker 2 (22:14):
So Zane will turn and look at Dane and say shimmy.

Speaker 5 (22:20):
Yeah, you shimmy when you're heading up to the old
grinder.

Speaker 2 (22:24):
Zane will stealthily move over in the direction?

Speaker 3 (22:28):
Are you stealthily shimmying?

Speaker 2 (22:32):
No, Zane is definitely not shimmying.

Speaker 4 (22:35):
Okay, the rest of you .
Oh, I was just saying I'llshimmy.

Speaker 5 (22:39):
Zane will definitely shimmy very quietly.

Speaker 6 (22:43):
Zanimer will quietly follow.
I don't know so much about ashimmy.
Very quietly, xander willquietly follow.
I don't know so much about ashimmy, maybe a shake, shimmy
shake, baby Okay.
Maybe shimmy in a quarter turn.

Speaker 3 (22:56):
So I need you to all roll me a stealth check.
Does it give you advantage aswell?
Just plus 10.
Just plus 10.
The DC for this is 14 all right22 35 yep 31 22 for me
everybody get more than 14 yep,got a nat Plus 6.

Speaker 6 (23:19):
Plus 10.
Why do I have?

Speaker 3 (23:27):
two stealth checks from you, Dane.

Speaker 5 (23:30):
I have disadvantage.
I have plate mail.
Oh, that's right.

Speaker 6 (23:35):
I thought you had mithril plate, oh no you don't,
do you have mithril Jesus, ohyeah, never mind.
Yeah, you don't Do you haveMithril, jesus Adamantium.
Oh yeah, never mind, yeah, youhave disadvantage.

Speaker 5 (23:47):
Mithril's better.

Speaker 3 (23:48):
So with that disadvantage, you rolled a.
What?

Speaker 5 (23:51):
I rolled a.
My first one was a 18, and thenI got a 12.

Speaker 3 (23:58):
Okay, so you got a 12 on this.

Speaker 5 (24:00):
Plus 10.

Speaker 3 (24:01):
Oh plus 10.
Yeah, yeah, yeah, all right, ohplus 10.

Speaker 5 (24:03):
Yeah yeah, yeah, all right, oh yeah, we good.

Speaker 3 (24:05):
We good.
We good, we got this All rightyeah so you all get to the base
of the windmill unnoticed.

Speaker 5 (24:18):
So the door is now about 30 degrees
counterclockwise from yourcurrent position.
So Dane, in his full platearmor, will go up against the
base of the windmill and putboth of his arms out and then
start shimmying like this aroundthe base Very unnecessarily.
Mm-hmm, but that's what hewants to do.

Speaker 2 (24:36):
Okay, so how tall is the windmill, or how tall, how
high up is the window that hasthe person?

Speaker 3 (24:46):
30 feet.

Speaker 2 (24:47):
Okay, I had to count, so I know what Glenn would do.
I'm trying to freaking playZane, all right.
So Zane will enact his wingedboots, turn his winged boots on,
okay, which gives him a flyingspeed of 30 for an hour, and, uh

(25:08):
, so he will basically walk upthe side of the building.
Okay, not really Just fly, buthe'll stay close to the building
to try to stay as much out ofview as he can and just
basically get up next to thewindow and look down at the rest
of the party to see whatthey're doing.

(25:28):
He's just getting in position.

Speaker 3 (25:32):
What's everybody else doing?

Speaker 5 (25:34):
I'm trying to figure out what the heck, he's doing.

Speaker 6 (25:38):
So from our past time together, would Xanover know
whether Dane is good or bad atclimbing, whether Dane is good
or bad at climbing.

Speaker 3 (25:46):
Whether Dane is good or bad at climbing.

Speaker 6 (25:48):
Yes, I'm assuming the guy in the gold plate is the
first one you want through thewindow.

Speaker 3 (25:56):
I'm going to say that you guys have spent some time
together.
Zane knows that.
Dane, I'm Xaniver, though,xaniver, sorry time together,
zane knows that Dane, one of youguys gotta change your name.
I'm Zaniver, though.
Zaniver, sorry that.
Zaniver is pretty shit atclimbing.

(26:16):
Zaniver is pretty shit atclimbing.
Dane is okay at climbing,sometimes his plate, just
Depending on the day how much hehad to drink the night before.
Sometimes he can haul his assup, other times it's just his
arms just aren't failing him.
We've all had that day at thegym.

Speaker 2 (26:34):
No.

Speaker 3 (26:35):
No, alright.

Speaker 6 (26:40):
So Xanover will turn to Dane and say my friend, can I
offer you a leg up to thewindow?

Speaker 5 (26:47):
30 foot leg up, okay, well, certainly if we don't
want to go through the door, andhe points to the door that's
like right next to him.

Speaker 6 (26:57):
All right, so not even really waiting for the rest
of the sentence Once he hearsthe word.
Certainly Xanifer is going touse his racial ability for oh
shit, I'm spring.
No, that's the right one Forhis face step.
And so, as a bonus action, Ican teleport up to 30 feet to an

(27:18):
occupied space.
I can see, but because I havemy spring season, I can actually
choose a friendly character tosend instead, and so I'm going
to skyrocket him 30 feet in theair, so that he's now up at the
window.
Okay.

Speaker 5 (27:33):
In the window on the ledge.

Speaker 3 (27:35):
Yep, so these are not people size windows.
You guys understand this right.
Like they're windmill windows,like you could probably squeeze
somebody tiny through them ifyou wanted to.

Speaker 5 (27:50):
Not a giant full plate.

Speaker 3 (27:53):
Yeah, these are windmill windows.
They're not 5 foot by 3 footwindows.

Speaker 2 (27:58):
I was expecting at least like a regular size window
.

Speaker 1 (28:02):
Okay, so he's coming down a regular size window.
Okay, so, oh, he's coming down.

Speaker 2 (28:10):
Alright, can I just rewind and remove?

Speaker 3 (28:13):
my action.
Yeah, like you could probablyfit a human-sized person through
this if they are not wearingfull plate armor.

Speaker 2 (28:19):
So Zane might be able to fit through he's kind of a
big dude.

Speaker 3 (28:24):
What armor are you wearing and how big are you?

Speaker 6 (28:26):
Studded leather, I think Actually, I don't know
it's a point I can see and I cansee through the window, so I
can send him, so you canteleport him into the window.
Yes, you can.

Speaker 2 (28:39):
Or through the window .

Speaker 6 (28:41):
But I guess, if nobody else can go, then I
wouldn't do that.

Speaker 4 (28:46):
It sounds like I could get in pretty easy, and
it's a closed window.

Speaker 2 (28:49):
There's like glass or anything Something.

Speaker 3 (28:52):
No, they're open.

Speaker 5 (28:54):
Well, before we do that, let me see if the door's
unlocked.

Speaker 2 (28:58):
Alright, so Zane will not enact his winged boots and
will not climb up the side ofthe building.
Okay, I had a cool thing to do,but now I'm not going to do it,
since you made the windows toosmall.

Speaker 6 (29:12):
There Brandon goes taking away our player agency.

Speaker 3 (29:16):
Sure, you guys said you wanted more direction.
You said you wanted morerailroading.

Speaker 5 (29:20):
Don't go in the window.
Okay, fine, brandon, we won'tgo in the window.

Speaker 3 (29:26):
No, you guys can go through the window, you just you
can't teleport a man onto thewindowsill because that might
not.
Half of him would be in andhalf of him would be out.

Speaker 5 (29:36):
I know that would be hilarious like poop, poo bear
style, we're gonna wait for youto get skinny all.

Speaker 2 (29:43):
Alright, so.
Zane will be standing next tothe party without his boots
active.
Okay.

Speaker 5 (29:52):
I'm gonna go check on the door.
Okay, Can I perceive the door'slocked, trapped, booby-trapped
actually there, made of cookie.

Speaker 2 (30:04):
Zane can do all your thieves tool things so he's near
the thieves tool thing.
Okay, go ahead, so they willcheck for traps and locks well
man, I knew this guy once namedglenn.
I sure wish he was here, yeahbecause we've really used gl
Glenn's freaking thievingabilities a lot.

Speaker 3 (30:25):
Roll me a Thieves tools.
Sorry, yeah, sorry.

Speaker 2 (30:32):
So that would just be like a sleight of hand, right?
Yeah, one second, I didn'tbuild a thieves tools.
Yeah, you don't need it rightnow.
Proficiency is plus three.
Dex is plus three.
Yeah, so it would be a plus six.
So it would be the same assleight of hand.

Speaker 3 (30:46):
Well, that's for actually picking a lock.
That's not necessarily True.

Speaker 2 (30:52):
Well poking around, for I don't know what you're
supposed to use for Detectingtraps.
I would assume thieves toolsare what you use.

Speaker 3 (31:03):
Nope, it is it's perception that is what you use.
No, it is it's perception thatis what you're supposed to use
for it.

Speaker 4 (31:09):
Really, I thought that was an investigation thing.

Speaker 6 (31:11):
It's perception or investigation, depending on
perception, to identify the trap, investigation to figure out
how to disarm it.
Correct.

Speaker 2 (31:21):
Oh, well then pretty much anybody else is going to
have equal to or a better chanceof finding a Trap on there but
13 I would like to use myGuidance To help Zane.

Speaker 5 (31:36):
Okay, you can add a 1d4 16.

Speaker 3 (31:41):
You do not notice any traps on the door, but you do
see that it's got a Rusty trapson the door, but you do see that
it's got a rusty lock in thedoor itself and it does look
locked.
Would you like to try to pickit?
So, based off what you'relooking at now, you can either
try to pick it or force it open.

Speaker 5 (31:58):
I would like to lick the lock.

Speaker 3 (32:02):
Tastes like macaroons 13 for the lock Okay.

Speaker 2 (32:06):
Tastes like macaroons 13 for the lock.

Speaker 3 (32:09):
pick 13 does pass.
You hear a satisfying clickafter a couple seconds and the
old rusty lock unlocks.

Speaker 2 (32:19):
So Zane will turn back and look it's unlocked.

Speaker 5 (32:23):
I'll take it from here.

Speaker 2 (32:26):
It's attached to the door.
You can't take it anywhere.

Speaker 5 (32:31):
Oh, don't worry, We'll just open the door first.
Dane will, as quietly as he can, open the door and look inside.
Maybe crack it open first tosee what he can see inside the
room, but slowly open it all theway, depending on what he sees,
I guess, okay.

Speaker 3 (32:51):
Because you still have passive trace on.
I'm not going to make you rollfor it, but as soon as you start
opening the door, some lightfloods out into the space around
you and you hear some voicesinside.
It sounds like a couple grownmen talking and one of them is
saying I'm telling you they cando whatever the mistress wants

(33:13):
that wants them to do down there.
I just feel lucky, I don't haveto be down there with them.
And then there is, uh, twoother acknowledgement to that,
two other acknowledgements tothat sentence they're saying
down there and you still justhave the door cracked right now,
right?

Speaker 5 (33:29):
yeah, yeah, do like what.
What else can I tell aboutthese folks?
Uh, like weapons, armor.
They look like bad guys.
Do they look friendly?

Speaker 3 (33:39):
uh, from what you've got, from just cracking the door
, you can't see them at all oh,can't see them at all from just
cracking the door.
No, keep in mind, this is awindmill, right?
So even just cracking the door,you're probably just seeing the
wall of the windmill as itcurves around.

Speaker 5 (33:54):
Hmm, there's something I can do.
Dane's just probably going toopen the door the rest of the
way.
So, If he thinks there's threepeople in there, he's like oh,
there's four of us, there'sthree of them.
Let's simple math simple math.

Speaker 3 (34:12):
You know I this is reminding me of another
character I dm'd for once or Iplayed with once is a dragonborn
paladin real fucking dumb hewas very smart, he helped you,
he helped Salwar figure out howthat button worked.
Yep, he did.

Speaker 2 (34:31):
Push it in.
That's all you got to do.
So was there anybody down atthe stable?
That was a bad guy.
Did you guys get in a fight ornot?

Speaker 6 (34:40):
No fight, no fight.
Okay, just the fire, all right.

Speaker 2 (34:43):
No fight, no fight.
Okay, just put the fire, allright.

Speaker 5 (34:57):
So Zane will get.
As Dane opens the door, zanewill get behind him ready to
fight.
Well, as soon as I go in, I'malso going to cast.

Speaker 6 (35:04):
Thermaturgy.
How am I supposed to say this?

Speaker 5 (35:07):
Thamaturgy, thamaturgy, and he'll actually
kind of project a phantom soundon the other side of the
windmill, away from the door.
So essentially we can all walkin and hopefully they will not
hear the sound of the door andbe distracted.
That's the goal.

Speaker 3 (35:22):
Okay.
So, dane, you are directly infront of the door, with zane
behind you.
Uh, harlech, where are you?
Uh, I'm gonna be right behindthem, okay, and zaniver sounds
like I'm bringing up the rearokay.
Yeah, you are okay with myspear right through the rear so,

(35:43):
with the door open and thesound made I am going to make
have everybody roll for someinitiative.
You are going to get a surpriseround.

Speaker 1 (35:52):
Oh boy.

Speaker 3 (35:52):
So if you guys can hit, play and join me, Alright
the high rolls are gone.

Speaker 2 (36:00):
Goodness, this is zoomed way the fuck out.
Oh, because you're okay.
It's's like why does your tokenhave four people on it?

Speaker 6 (36:09):
am I talking because I'm four people?
I'm at least four people thankyou, andrew.

Speaker 3 (36:14):
I appreciate that.
I was just informed by andrewthat there is no longer surprise
rounds.
They just roll on disadvantageon their initiative.

Speaker 5 (36:23):
That's stupid, so I will roll again, I don't want a
surprise round, I want a roundbefore combat starts.

Speaker 3 (36:32):
You had your round before combat started.
You cast Thaumaturgy.

Speaker 2 (36:35):
Can I cast a spell too?

Speaker 3 (36:37):
No.

Speaker 2 (36:39):
Yeah, I don't like the new rules.
So far, nothing has made itseem better to me.

Speaker 6 (36:48):
They did away with it because on the flip side, when
players were surprised, theybitched and complained that they
lost a turn.
Players bitch and complainabout everything.
They did away with surpriserounds or the surprise condition
and it's now you just roll withdisadvantage on initiative and
everyone gets their action andreaction and bonus action in the

(37:09):
first round.

Speaker 3 (37:10):
Crazy.

Speaker 6 (37:11):
Yeah, because apparently there were DMs out
there that ambushed theirplayers.
God forbid.

Speaker 4 (37:17):
Monsters.

Speaker 6 (37:18):
I know.

Speaker 5 (37:19):
So they all rolled with disadvantage and still got
higher than us.

Speaker 3 (37:23):
I mean that's helpful .

Speaker 5 (37:23):
They only rolled with disadvantage.

Speaker 3 (37:24):
They rolled higher than us.
I mean that's helpful.
They only rolled Withdisadvantage.
They rolled a 15, 10, and 8.
They were not high, but Zane.

Speaker 2 (37:31):
Are they distracted?

Speaker 3 (37:33):
Yes, that's why you had the not surprise, surprise
round.

Speaker 1 (37:37):
Okay, alright.

Speaker 2 (37:41):
So Zane will sneak by him.
Not really sneak, he'll justsqueeze by him.

Speaker 3 (37:48):
Can you fit past a medium?

Speaker 6 (37:51):
space.
Yes, when it is your teammate,you can move through their space
.

Speaker 2 (37:55):
Okay, I feel like I'm relearning rules all over again
.
You decided to change the rules.

Speaker 6 (38:00):
You act as if you learned them to begin with.

Speaker 1 (38:03):
I did.
It only took three years.

Speaker 2 (38:06):
So there's three people Quickly, with a real
quick glance, which one lookslike the richest person in the
room.
This is not going to be quiet.
People quickly, with a realquick glance, which one looks
like the richest person in theroom.

Speaker 3 (38:17):
This is not going to be quiet just so you know Tobron
, they all are wearing rattyclothing.
They look like stable hands,but Tobron's coat doesn't have
any rips in it.

Speaker 2 (38:30):
Okay, so these are kidnappers.
Right, we assume that they'rekidnappers.
So yeah, Zane will blast Tobrontwo times, or using his Elder's
Blast.
So do you roll to hit twice?

Speaker 3 (38:49):
or just yeah, you roll to hit twice.

Speaker 5 (38:52):
I mean, these could have just been three guys
hooking up at the grinderhooking up at the grinder female
?

Speaker 3 (38:58):
no, all three of these are men okay, well, 24 and
18.

Speaker 2 (39:03):
They.
They both hit okay, seven and10, so 17 points of damage.

Speaker 3 (39:13):
Alright, tell me how you killed Tobron.

Speaker 2 (39:15):
Oh Well.
So when Zane holds his hand outin front of him, his entire
hand turns like a purplish blackcolor and a bolt of darkness
basically shoots out of his handand smashes once into Tobron's
chest and once into his head,and as he hits him, tobron is

(39:40):
kind of chucked backwards about10 feet into the backwards wall
or into the back wall and theforce of the blast actually
cracks the back of his head openand that's what killed him.
Oof.

Speaker 3 (39:56):
Okay, yeah.
So Bronn crumples to the groundin front of a set of stairs
that you're just now noticing.
Now Rebrog's turn.
He is probably the roughestlooking of the group.
He's got scars all over hisface.
He sees what you just Go ahead.

Speaker 2 (40:15):
So, as my bonus action, I'm gonna summon my
packed weapon.

Speaker 3 (40:23):
Okay.

Speaker 2 (40:25):
That's it.

Speaker 3 (40:25):
Okay, rebrop, looking the roughest out of the three
of these.
He's got scars.
Obviously been into a fewscraps in his life.
Sees what you just did to hisfriend Tovran and too much dead
run and he's going to dash overhere to the ladder and climb
halfway up it and that's thosesix seconds.

(40:46):
So he is still reachable.
Dane, you're up.

Speaker 5 (40:52):
Dane sees this guy running and he is going to uh go
over and say where are yougoing?
And he can.
I hit him with my mace or pullhim down.
Like what are my options here?

Speaker 3 (41:08):
yeah, so you can do one of two things right it.
It's a lot of flavor here.
You can either try to grab himand grapple him, or you can hit
him with your mace, or, if youwant, you can just grab him and
pull him straight down and tryto slam him against the ground.
That would just be a strengthroll.
Whatever you want to do, let'sgo.

Speaker 5 (41:28):
I was just trying to grapple him.
I was just going to try to grabhim.

Speaker 3 (41:33):
Okay, go, I was just trying to grapple it.
I'm just going to try to grabhim.
Okay, just trying to grab andhold him.
So that is a contested strengththrow.
Did they change that too,andrew?
What is?

Speaker 6 (41:38):
it.
You make an unarmed strike andthen, if it hits, they make a
strength saving throw againstyour grapple, save DC, which is
8, plus your proficiency bonus,plus whatever ability you use to
unarm, strike them.
Okay, give me an unarmed strikethen.

Speaker 5 (41:57):
So they made it really shitty oh a six that does
not um, I would like to use myheroic inspiration.
Probably a bad use of it, butif I don't use it now, I won't
get a chance to so.

Speaker 3 (42:10):
So that's just roll advantage, right yeah.

Speaker 6 (42:13):
It's a reroll.

Speaker 2 (42:13):
Yeah, yeah, all right , it's a reroll and you have to
take the reroll.

Speaker 3 (42:18):
Yes, Okay, you can't get worse than a one.
So that is, he's got to do acontested strength.
So okay, he's got a decentamount.
So what did you?

Speaker 2 (42:29):
say it was Andrew, it is a contested strength with
the DC or it's.
No, it's a strength saveStrength or dexterity.

Speaker 6 (42:40):
Save against his grapple DC, which would be his
strength modifier, plus 8, plushis proficiency bonus.
So like what's that work out to13?
8.

Speaker 5 (42:51):
Where is my proficiency going?

Speaker 3 (42:53):
Should be 3.

Speaker 5 (42:55):
Yeah 13.

Speaker 3 (42:57):
So he rolled a 14.
So as you go to grab him, hekicks your hand away and hits
you just enough so you cancontinue climbing the ladder.

Speaker 5 (43:06):
There's no strength.

Speaker 3 (43:08):
We're all learning together.

Speaker 5 (43:10):
I chose.
It was my choice to try tograpple him.
Okay, as bonus action, I willcast a spell by the name of
Shield of Faith on myself.

Speaker 3 (43:25):
Okay, can you describe that for our listeners?

Speaker 5 (43:29):
I Dane will kind of wince as he gets his hand kicked
away, but then he'll, with anopen palm, like, wipe his palm
across his chest as he's castingshield of faith just to give
him a boost in AC okay, alright,anything else Dane nope, that's
it for me alright.

Speaker 3 (43:51):
Sam, looking around at all of this chaos around him,
pulls a dagger from his beltloop and runs over to zane and
tries to stab him with it ohwait, hold on one second, never
go ahead you can see that sam isuh obviously frustrated, uh or
flustered he's, he's got sometears in his eyes and he's going

(44:15):
to do an attack roll.
Does a seven hit you?

Speaker 2 (44:20):
No.

Speaker 3 (44:21):
Okay, yeah, so, zane, you can tell by the way he
attacks.
Sem is very.
He's not trained at all.
The dagger comes at you andyou're able to just shift the
side slightly and the daggersdeflect it.

Speaker 6 (44:35):
Xaniver, you're up, buddy, all right.
So Xaniver will watch aseverybody runs in and then will
follow in as he gets in and hesees that Zane is kind of
engaged with the sin characterand then, looking around, also
sees that rebraw is up on aladder with dane kind of

(44:56):
flailing trying to catch him.
Uh, he will take the disengageaction to get by sin without
provoking an attack ofopportunity, and then he'll look
over to zane and say do youtrust me, bud, zane, dane, sorry
with the d, oh, oh, dane, dane,I thought you were talking to
zane too.
Trust me, bud, zane?

Speaker 5 (45:13):
Dane, sorry with a D, oh, Dane, dane, I thought you
were talking to Zane, too, sorry.

Speaker 3 (45:17):
Is it real talk?
Just table talk here for asecond.
Are either one of you willingto change the name of your
character?
And I'm asking because it maybe confusing to our listeners to
hear Zane and Dane over andover again.

Speaker 5 (45:29):
Okay, why don't I just take my last name instead?
We'll call him boss boss.

Speaker 3 (45:35):
Okay, I'm good with that, you can keep a Dane, but
had just you go by.

Speaker 2 (45:39):
Boss, boss just change it to Foss Dane.

Speaker 5 (45:43):
Boston will do Voss Dane okay, thank you, spots
we're not gonna tell Justinabout this change, though he's
going to figure that out on hisown.
Alright.

Speaker 6 (45:56):
So Xander will look at Voss and say Do you trust me?

Speaker 5 (46:00):
Well, I always trust you.
And he has this worried look inhis eye.

Speaker 1 (46:06):
Okay, He'll say Wrong lever.

Speaker 6 (46:11):
Just hold on tight and he will tap Voss on the
shoulder and use his face stepability to send him 30 feet up
the ladder so that he is now infront of Rebrav, preventing him
from ascending higher.

Speaker 2 (46:26):
okay into the room with the other dude in it.
So is this a 30 foot ladderit's about a 20-foot ladder,
yeah.

Speaker 6 (46:37):
Just enough to get him five feet in front of him
and stop the On the ladderitself On the ladder itself.

Speaker 3 (46:43):
Okay, so you're not sending him all the way up.

Speaker 6 (46:46):
No, just getting him in front to keep him from yeah,
from getting away.
Getting away, all right, andthat is the end of my turn.

Speaker 3 (46:55):
I'm on the wrong map, though, Did I Yep oh?
I didn't know that my bad.

Speaker 6 (47:04):
It's not like Roll20, where you can look at a map and
have your players at adifferent map.

Speaker 2 (47:08):
Okay, so just for clarity, at the top of this
ladder is the other.
Is the room that we would haveseen that the person is looking
out the window from right,Correct?
I'm just trying to spatiallyfigure it out.

Speaker 3 (47:21):
Yeah, this is, yeah, this is not a large windmill,
right, it's 5, 10, 15, 20, 25,30 feet from wall to wall at its
base.

Speaker 1 (47:32):
So there's a good chance there's probably only one
.

Speaker 3 (47:35):
There's stairs down and a ladder up.

Speaker 2 (47:38):
Oh, it gets darker, got it Okay.

Speaker 5 (47:42):
And they said something about there being
stuff going on below.

Speaker 3 (47:46):
Alright.
So, dane, you pop up on theladder above this Rebarov
character who's trying to getaway, and as you kind of orient
yourself, you can see staringdown at you from the top of the
ladder is a hooded figure thatyou can't see.
His face or their face.

Speaker 2 (48:04):
Haha, it's him, but it's a him.

Speaker 3 (48:07):
Probably him.

Speaker 6 (48:08):
Because Brandon's a sexist.

Speaker 3 (48:11):
Well, I got accused in the first 20 episodes of our
old podcast that I was a sexistand only women were the bad guys
.
So I had to that's why wedidn't invite any of them yeah,
I just had to go to the oppositeside of the house.
That was a real thing, ray.
I really did get accused ofthat.
Oh, really, yeah, 100% by alistener.

Speaker 4 (48:33):
By a listener yes.
There was definitely a theme ofa couple of women there.

Speaker 3 (48:41):
I may have been going through something at the time.

Speaker 2 (48:47):
I laugh now.
Oh, alright.

Speaker 3 (48:52):
Harlech, you're up buddy.

Speaker 4 (48:55):
I'm going to come into the doorway and be like oh
crap.
Am I able to see both Rebob andSem from where I'm standing?
Yes, I'm going to try to.
Since the Eldritch Blast is twobeams, I'm going to try to hit
the electric blast is two beams.
I'm gonna try to hit both ofthem yeah, so send first and

(49:19):
then rebuff yeah, the first onedefinitely misses and the second
one's a 16 that does hit right,or the 10 damage.
So yeah, our luck.
Runs into the doorway and justpops up his little finger guns
and two little beams come flyingout like two feathers.

Speaker 3 (49:40):
Do you have any kind of like the knockback ray or
anything like that?
What's it called?

Speaker 4 (49:46):
No, I just have the basic Elder Quest.

Speaker 3 (49:49):
Alright, alright, oof .
So with your shot, rebrew loseshis footing and handheld on the
ladder and just falls to theground.
He wasn't up very far, but hejust kind of falls.
Doesn't take any damage, but heis off the ladder currently,
alright.
You all hear shouting fromabove you and Dane.

(50:14):
If you're looking up, you seethe hooded figure turn to his
left and he shouts something andyou hear a click.
You hear a rope being pulledthrough a pulley.
Then you hear a click, click,and the large millstone that is
on the left side of thismillhouse starts to roll towards

(50:37):
Harlech and Zane and I'm goingto need you both to roll me a
dexterity saving throw.

Speaker 2 (50:42):
Oh no, Can you say I will roll that, but what is
rolling?

Speaker 3 (50:48):
towards us.
This large millstone to theleft of the door is starting to
roll.

Speaker 2 (50:55):
Oh, okay, 22?
.
Hold on, yeah, 22.
12.

Speaker 3 (51:03):
Anything you make, I can delete 12.
Okay, harlech or Zane.
You see the mill come and youjump out of the way without any
issue.
Harlech, the mill startsrolling towards you and you
start to move out of the way,but you can't get fully out of

(51:23):
the way and your left leg getspinned between the door and this
mill and you're going to take3d10 bludgeoning damage.

Speaker 4 (51:33):
Oh man 3d10 bludgeoning damage.

Speaker 3 (51:35):
Oh man, 3d10?
, 3d10.

Speaker 5 (51:38):
And this is how your character does.

Speaker 3 (51:41):
I did say there would be character deaths.

Speaker 4 (51:43):
But so quick.

Speaker 1 (51:47):
You're going to take.

Speaker 3 (51:49):
Go ahead, Andrew.

Speaker 6 (51:50):
I was just saying.
Brandon told me he didn't evenbother reading my character's
backstory.
He was going to kill the secondhalf that's not true?

Speaker 4 (51:57):
uh, harlech, I rolled pretty shitty, so you're only
going to take 11 points ofbludgeoning damage thank god but
you are pinned until themillstone can be moved or you
can be moved away okay, no way,no, oh, you are pinned until the
millstone can be moved or youcan be moved away.

Speaker 2 (52:13):
Okay, no way, no.
Well, if Glenn was here, he'dhave a solution.

Speaker 3 (52:19):
True, just cut it off .
I got this All right.
Zane, you're up.

Speaker 2 (52:26):
All right.
So do we know where thathappened from?
Like there was a rope, that itcame from above us or from
somewhere outside of the room,right, Nobody in the room did
something.
No, nobody in the room in mysight did something to do that
Correct, okay, all right, butnow the entrance is blocked off

(52:47):
and your friend is trapped.

Speaker 6 (52:49):
I think he was Nelvax's friend.

Speaker 1 (52:56):
Oh, fair yeah.

Speaker 4 (52:56):
I've become quite fly already.

Speaker 2 (52:59):
Zane not big on friends, but no, that's, maybe
he is, I don't know, I haven'tdecided yet.
Okay, so Zane is going to lookat Harlech and then look around
and then realize that there'ssomebody else.
Obviously there's the personabove us in the room, at least
one person above us that we knowabout because we saw them

(53:22):
through the window.
So he knows that there's dangeraround and there's probably
nothing he's going to be able todo for Harlech, right this
second, other than remove thedanger of the other people in
the room.
He will.
So can he move?
Yeah, so he will attack Sem, soas he summons.

(53:48):
Oh, so, just so you know, Iforgot about this.
So if Zane kills somebody, hegets eight temporary hit points.
So he got eight temporary hitpoints and then he will use his
sword to stab Sem.
So his packed blade, he willHis jet black blade that looks

(54:12):
very menacing, but it's just asword and stab him with it.

Speaker 3 (54:18):
Okay.

Speaker 2 (54:18):
Attack roll.
Ooh, I think he's dead.
What did you roll?
Natural?

Speaker 3 (54:23):
20.
Okay, yeah, so describe how youkill Sem.

Speaker 2 (54:33):
So in how you kill Sem.
So because Zane sees his friend, his party mate anyway trapped,
he gets a surge of adrenaline.
So he takes one step forwardand with a quick maneuver he
just basically tries todecapitate Sem.

(54:55):
But instead he basically justslices through his throat.
And as he's taking a stepforward, can I use my second
attack action?

Speaker 3 (55:05):
You get two attacks.

Speaker 2 (55:06):
Yep, and then Rebrov is on the ground.
Is he prone or not prone?

Speaker 3 (55:15):
He is prone.

Speaker 2 (55:16):
Okay, does that mean I get an advantage?
Yes, yep.
So then he will stab at him aswell.
So, 23 to hit.
It does hit Only five points ofdamage, but he's already taking

(55:38):
damage.

Speaker 3 (55:39):
So, yeah, zane rebroad is hurt and he begins to
cry.
He spends his turn curled up ina ball sobbing.
Oh boss, you up.

Speaker 5 (55:53):
How far to the top of the ladder?

Speaker 3 (55:54):
About another 10 feet .

Speaker 5 (55:56):
Another 10 feet.
Okay, before climbing up theladder, voss is going to look up
and see this hooded creaturethat is looking kind of back
down at him and, knowing thatthey're doing stuff up there, he
wants them to stop.
So he's going to point at thehooded person and just simply
say you and we'll cast Toll theDead.

(56:19):
Brandon, I'm going to need youto make a wisdom saving throw.
Okay, 13 is the thing to beat.

Speaker 2 (56:29):
I don't have anything to try to help.

Speaker 3 (56:31):
Roll the 9.

Speaker 5 (56:32):
Roll the 9.
Roll the nine.
Is this creature missing any ofits health points?
No, okay, I will do 2d8 worthof damage for a total of 12.

Speaker 3 (56:45):
I thought 1d12.

Speaker 5 (56:47):
It'd be 2d12 if they're missing.
Oh, you're level five.
Sorry, you're level five.
Yes, d8 if they're missing.

Speaker 3 (56:51):
Oh, you're level 5.
Sorry, you're level 5.

Speaker 5 (56:53):
Sorry, d8 if they're healthy.
So now he's not healthy anymore.
Missing 12 of those, and thenI'm going to shimmy up the
ladder to the top.

Speaker 3 (57:06):
All right Split in the party.

Speaker 5 (57:09):
Split in the party, all right, so I'm going to
remove you from here.

Speaker 3 (57:12):
The party Split in the party.
Alright, so I'm gonna removeyou from here, the boss.
And when you get to the top yes, when you get to the top of
this ladder you can see thatthere are two hooded figures up
here One next to a rope that itobviously just finished pulling
and the individual in front ofyou who you just hurt, just

(57:33):
attacked.
Okay.

Speaker 5 (57:35):
Love it.
That's it for me.
That's my turn.

Speaker 3 (57:38):
Okay, what was your initiative roll last time, maddy
, 15?
, 9?
, 8?
.
Alright, asim is dead.
Xaniver, you're up.

Speaker 6 (57:51):
Alright, Am I able to see Harlech in this, like
trapped in the stone door or?

Speaker 3 (57:56):
whatever.
Yeah, most of him is inside ofthe building, but is he?

Speaker 6 (58:03):
restrained by it?
Yes, he is.
He is pinned Alright, soXaniver will go over to him,
okay, and he is going to trywith all of his might to pull
Harlech out.

Speaker 3 (58:18):
Just by pulling on him, or are you trying to move
the?

Speaker 6 (58:21):
stone.
I'm assuming that I'm going tofail.
Okay, I'll try and move thestone.
I won't try and rip him in two.

Speaker 3 (58:28):
Okay, roll me an athletics check.

Speaker 6 (58:34):
That'll be an eight for athletics.

Speaker 3 (58:39):
Yeah, I don't even know.
Yeah, you fail.

Speaker 2 (58:44):
I need a description of the failure.

Speaker 3 (58:46):
Oh yeah.
So he pushes and pushes andrealized that he should have
listened to his trainer and donemore sled training and just
can't move it.

Speaker 6 (58:55):
So Xanver is going to get a little frustrated, you
know.
I mean this is a problem.
He's just run into his entirelife never having the physical
strength to help anybody out.
Yeah, we're not.
We're not big and buff like you, brandon.

Speaker 3 (59:09):
And so I wasn't doing anything, OK yeah, so he'll.

Speaker 6 (59:12):
He'll then turn to Harlech and tap him on the
shoulder and use his face-stepability to teleport him just
kind of five feet across theroom to get him out of where he
is restrained.
Okay, and that's my turn.
Action, bonus action.
Oh, you don't move Xenover.

Speaker 3 (59:29):
Right, you just stay there.

Speaker 6 (59:31):
Yeah, I stay there.
I send Harlech over, okay, tofree him from being crushed.

Speaker 3 (59:39):
Alright, harlech, you're up.
You see this individual, rebrov, in front of the ladder.
He's curled up into a balltrying to protect his vital
pieces.
Crying and you know that Vosswent upstairs Makes me not want
to hit him.

Speaker 2 (59:56):
Torture is all we want Go ahead real quick.
Sorry, I was going to ask aquestion, but I can wait until
my turn.

Speaker 4 (01:00:05):
Does he look like he's crying because he's hurt a
lot, or he's crying because thisis a situation he doesn't want
to be in?

Speaker 3 (01:00:10):
He wasn't crying before he got cut but now he's
just curled up into a ball.

Speaker 5 (01:00:20):
He's the innocent bystander that we've just
decided to murder.
That's what happens, kids, whenyou hang out with the wrong
crowds.

Speaker 4 (01:00:28):
Oh no, I will.
Yeah, I will.
Eldritch Blast him then again.
Okay, Eldritch Blast him thenagain.

Speaker 3 (01:00:36):
Eldritch Blast that advantage to this poor guy
curled up under a ball at thebase of a ladder you have
advantage on that?
Yeah, it's advantage alright.

Speaker 4 (01:00:52):
So the one One's a 15 to hit and then the other's a
13 to hit.
Alright, that hits Both of them.
Oh nice, I'm gonna feel so badabout this.
Oh, of course, that's a 10.
What did you do?

Speaker 6 (01:01:10):
If I'd known we weren't leaving.

Speaker 4 (01:01:12):
I would never use this disguise all the damage,
all right I love this tell mehow you kill rebuff.
Harlech comes in again, youknow, after getting pulled out
of the thing and popped acrossthe room, sees reroll on the
floor, thinking you know this isthe enemy, pulls up his Eldrick
Blast finger guns and fires offtwo Eldrick feathers and goes

(01:01:38):
right through the chest.

Speaker 3 (01:01:40):
Yeah, you obliterate this individual.
Blood gore just kind ofexplodes out of where you hit
him and he lies still at thebase of the ladder.
Anything else?
Murder.

Speaker 4 (01:01:51):
No, he's just to be very like what.
Knowing that his buddy'supstairs, he's going to at least
get over to the ladder and takea peek up there.
With my bonus action, I do wantto use Healing Word, though,
and give myself a couple of hitpoints back.

Speaker 3 (01:02:11):
I like how you walked around the other side of the
ladder so you weren't juststepping on this guy's body,
alright, oh man, but that'll bemy turn.

Speaker 4 (01:02:23):
I'm not gonna go up the ladder yet, alright.

Speaker 3 (01:02:26):
Zane, you're up buddy .

Speaker 2 (01:02:28):
Alright, sorry, I figured I'd answer to my
question.
The question was three peoplejust died in my presence.
What two of them killed by me?
Do?
I get multiple sets of hit,temporary hit points, but you
only get one, but it wouldcontinue to replenish.
So what if I took any damage?
Then I would get the eight backagain.
Correct so, but yeah so I'mstill at eight, alright, so.

(01:02:53):
So what do I see through thehatch upstairs?

Speaker 3 (01:02:58):
You see Vos' big plated ass.

Speaker 5 (01:03:03):
Standing over the top of the hatch.
You're getting a good upskirt.
Yeah definitely an upskirt?

Speaker 3 (01:03:11):
Do you wear anything under your plate arm?

Speaker 5 (01:03:15):
I don't know why don't we ask Zane, all right.

Speaker 2 (01:03:20):
Can.
I see Zane roll for balls no.

Speaker 3 (01:03:24):
That's a D100, right, yeah, it's a D100.
All right.

Speaker 2 (01:03:30):
So can I see any place that I could?
Do I see any unoccupied area,or do I only so?
Can I see any place that Icould?
Do I see any unoccupied area,or do I only Can I see anything?

Speaker 3 (01:03:40):
No, you can only see Vos's rear end, or you're
looking directly up at Vos.
He is standing over the hatchat the moment.
All right, I don't know what todo.

Speaker 2 (01:03:51):
Vos is moment.
Alright.
I don't know what to do.
Voss is in my way.
I can't freaking.

Speaker 1 (01:03:57):
Can't climb a ladder.

Speaker 2 (01:04:01):
Yeah, I'll be halfway up the ladder and block the
next person in line.
So we're all waiting becauseVoss is standing at the top of
the ladder, sorry, so, yeah,what man Zane will standing at
the top of the ladder.
Sorry, I'm not a smart man Zanewill, Because I can't see.
Oh wait, so as I climb up, Iwill start climbing up the

(01:04:22):
ladder.
And as I'm climbing up theladder, can I see any open space
anywhere around there?

Speaker 3 (01:04:29):
Yeah, yeah.
So you can stick your head upbetween Voss's legs and you can
see a couple free areas up there, free spaces.

Speaker 2 (01:04:38):
Okay, as soon as I see an open space, I'm going to
cast Misty Step as a bonusaction and teleport as I'm
climbing up.
You'll see a silvery Do I haveto use silvery mist, but
whatever, I don't like that.
It doesn't match with the darktheme.
So a mist appears around Zaneas he's coming up.

(01:05:02):
As soon as he sees anything,any open space, he's going to
misty step into the second floor, okay.
So if he's climbing up Ooh, notfloor, okay.
So if he's climbing up, ooh,not outside.
So can I activate my boots fastenough before I hit the ground?
Is that where I'm at?

(01:05:24):
Yes, okay.
So for the listeners, Iteleport up into the second
story of this tower and Iquickly assess the situation.
I see there's two cultists Well, there's two thing-hooded
characters up there and, ofcourse, vos.
And as Zane looks around, hesees as quickly as he can assess

(01:05:52):
.
The only thing he can really dois stab the cultist with his
blade.

Speaker 3 (01:06:01):
Okay, give me attack roll.

Speaker 2 (01:06:03):
He will attack and he gets a 24.
That hits, and for 10 damage.

Speaker 3 (01:06:14):
Alright, tell me how you kill this individual.
Oh goodness.

Speaker 2 (01:06:19):
I guess he's a murder machine because he is still
hyped up on all the adrenalineof everything that's going on.
He's going to step forward andas he stabs Cultist A with his
sword, he's going to basicallystab him directly through the

(01:06:41):
heart and take a step forwardover the body as it's falling
and use his second attack tostab Cultist B.

Speaker 3 (01:06:51):
Give me an attack roll.

Speaker 2 (01:06:54):
I feel like I'm stealing the show.
I apologize to everybody elseand he probably missed with this
one, 16.
No, that hits Okay For 6 pointsof damage, right.

Speaker 5 (01:07:09):
It's a good thing we didn't have to kill those horses
.

Speaker 6 (01:07:11):
Something we have touched has lived.
I'm just sitting here thinkingdo we also need to burn down the
windmill?

Speaker 2 (01:07:24):
Zane is a murder machine, I guess.

Speaker 3 (01:07:27):
Voss, you're up.

Speaker 5 (01:07:29):
Oh sorry.

Speaker 3 (01:07:29):
No, you're not up.

Speaker 5 (01:07:31):
Actually, is anybody alive still?

Speaker 3 (01:07:33):
Yeah, yeah, yeah.
Cultist B, the second hoodedfigure, is going to piss himself
.

Speaker 2 (01:07:43):
Oh, I gotta mark off one of my spell slots or I'll
forget.
Well, I don't know how to dothat.

Speaker 3 (01:07:48):
Okay, he's gonna point his.
He's gonna raise one handtowards you, zane, and it is a
very pale white figure and ablack beam comes out of it and
he is going to attack you.
Does a 23 hit.

Speaker 2 (01:08:12):
Sure, okay, sure, okay, great I will allow it.

Speaker 3 (01:08:19):
You're going to take only three points of damage, but
you are also going to havedisadvantage on all dexterity
checks.

Speaker 2 (01:08:28):
Due to.

Speaker 3 (01:08:30):
He casts a spell called Hex on you.

Speaker 2 (01:08:31):
Okay, there's no save called Hex on you.
Okay, there's no save for Hex.

Speaker 3 (01:08:36):
No, if he hits you, you get a disadvantage on
something.

Speaker 6 (01:08:42):
So it's just checks, it's not saves.

Speaker 3 (01:08:47):
Yeah, so you place a curse on a creature that you can
see within range.
Until the spell ends you dealan extra 1d6 necrotic damage to
the target whenever you hit itwith an attack roll.
Also, choose one ability.
When you cast the spell, Targeta disadvantage on spell checks
made with the chosen ability.
Target drops to zero hit points.
Before the spell ends you cantake a bonus action or later
turn to curse a new creature.
It is a concentration spell, soif he dies it goes away.

Speaker 2 (01:09:13):
Okay, I don't know how to annotate that on my sheet
, but sure I will rememberAwesome.

Speaker 1 (01:09:19):
I don't think it's going to come into play.

Speaker 5 (01:09:23):
Voss.
So I know, colt, this, theremaining guy and the little top
area of the windmill is the onethat pulled the rope correct.

Speaker 3 (01:09:31):
Yeah, you can make that assumption based off him
still holding the rope, correct?

Speaker 5 (01:09:32):
uh, yeah, you can make that assumption based off
him still holding the rope whenyou get up there okay, and he'll
say, he'll look at him and sayyou pulled the wrong rope, and
then I will smash him with mymace.
Wrong lever, crock, wrong lever.
Oh, that's an eight.

Speaker 3 (01:09:48):
And and I miss, that does not hit.

Speaker 5 (01:09:55):
Okay.

Speaker 3 (01:09:59):
Zayn will look over and say move out of the way.
He still stands.
I'm just going to move youright over here.
Yeah, All right.
He's still standing above that,Like he runs over with the mace
, tries to smash him and thenjust stands back over top of the
ash.

Speaker 5 (01:10:13):
Gee guys I missed.
I think that's gonna be it.
That's it for me.

Speaker 3 (01:10:19):
Alright Xaniver.

Speaker 6 (01:10:20):
Alright, so Xaniver will remember that.
Or actually, I mean up untillike a second ago, could see
Dane just kind of straddling hisballs over the opening of the
ladder, and so he'll point up athim and cast message and say do
you require any assistance upthere?

Speaker 3 (01:10:39):
Wait, don't you have to see the target for message,
not, if you know where they are.
Okay.

Speaker 6 (01:10:47):
Or if you're familiar with them.
If you're familiar with them.

Speaker 5 (01:10:50):
If you've seen their upskirt.

Speaker 6 (01:10:53):
So here we go.
Yeah, I'm very familiar withyour lower half.
At this point you can cast thespell through solid objects if
you're familiar with the targetand know it's beyond the barrier
For one foot of stone.
So that was to Vos.

Speaker 5 (01:11:09):
I can reply to that quickly, correct?
I think we're fine up here.
This party isn't going to.
I can reply to that quickly.

Speaker 6 (01:11:19):
Yeah, correct, yeah, I think we're fine up here.
This party isn't going to lastlong.
All right, hearing the allclear up there.
Then Xanover will just kind ofreposition themselves to the
three o'clock position of theroom, where they have a good,
solid view of the door that iscurrently barricaded as well as
the staircase that goes fromtwelve o'clock to three o'clock.

(01:11:39):
So sorry, I'm at the nineo'clock position.
The stairs go from twelve tothree.
That's where I'll end my turn.
Alright, harlech.

Speaker 4 (01:11:48):
Did you say there were stairs that went down as
well?

Speaker 3 (01:11:51):
There are only stairs that go down.
There's a ladder that goes upand stairs that go down.

Speaker 2 (01:11:56):
Okay, real quick.
I'm sorry to interrupt you.
Did you say anything or did youjust message, receive the
answer and walk away?

Speaker 6 (01:12:05):
Message received, walked away.

Speaker 2 (01:12:07):
Okay, all right.

Speaker 4 (01:12:10):
I guess Harlech's going to try to see what's down
the steps without immediatelytrying to give off.

Speaker 3 (01:12:18):
You know, get attacked okay, we'll say you go
about halfway down the stairs,you hear, or sorry, you can
immediately start smelling rotfrom some sort of decaying
bodies or corpses, and you canalso hear smelling rot from some
sort of decaying bodies orcorpses, and you can also hear
chanting coming from below.

Speaker 4 (01:12:38):
All right, I'm going to shout, you know?
Oh, there's more cultistsdownstairs.
And I'm going to try to getfurther down and see what's down
there.
Like, fully see what's downthere.
Okay, I'm assuming cultists, ifthey're chanting, could be a
sweet-ass concert going's downthere.
Like, fully see what's downthere.
Okay, I'm assuming cultists, ifthey're chanting, could be a
sweet-ass concert going on downthere.
I don't know yeah.

Speaker 3 (01:12:59):
Um, alright, yeah, so Harlech.

Speaker 2 (01:13:03):
Really frustrating, Brandon.

Speaker 5 (01:13:06):
What is.
Splitting the party again.
This is a three-way split now.

Speaker 2 (01:13:10):
Oh, no, no, no.
Every time you shift it itzooms way out.

Speaker 3 (01:13:15):
Oh yeah that.
I know that is frustratingHarlech.
Oh good, all right, harlech.
What you see is you see whatlooks like a circle with runes
drawn on the floor of thebasement floor here, in a
complete circle, with two deadbodies in the middle of it.

(01:13:37):
You see a another hooded figure, or a figure with a caper.
Hood is down and she has herhands raised in the air and you
can see many priceless gems onher on.
And then in the far, at the 11o'clock position in the windmill

(01:13:58):
, you see, you see a beardeddevil behind two bound and
gagged humans.
One is a full-grown woman whois elegantly dressed but has
dirt on her dress and her bodyLooks like she's been roughed up

(01:14:20):
a little bit.
And then another is a youngchild I say young, probably
between the ages of 13 and 15.
At seeing you, the beardeddevil steps up behind the child
and places a knife at his throatand says Not another step.

Speaker 4 (01:14:37):
Uh, alright, I'm just gonna like, uh, you know, put
my hands up a little bit and uh,uh, just Okay uh, no need to
hurt anybody.
Uh, and I'm just gonna likenervously start like humming and
whistling a little bit in orderto try to cast message to Zan,

(01:15:03):
since all my magic comes frommusic and stuff, and then just
like, hey, you gotta get downhere, this shit's going bad.
I'm just going to try.
You know, I know messages,short messages, so, but you know
it's this.
You know everyone's down here,mm hmm.

Speaker 1 (01:15:23):
You said to.

Speaker 3 (01:15:24):
Zane.

Speaker 4 (01:15:25):
To Zane.
I know he was at least rightabove me.
And then, well, poop, thisain't good.
And then I guess I'm going totry to use unsettling words
while I'm talking to the guyEldon Lobo, right?

Speaker 3 (01:15:46):
Yes, he has a bearded , devil Bearded devil.
What are you trying?

Speaker 4 (01:15:53):
to cast.
It's just unsettling words.
It's not like a bearded devil,bearded devil.

Speaker 3 (01:15:53):
What are you trying to cast?

Speaker 4 (01:15:54):
It's just unsettling words.
It's not like a spell oranything.
It's just words that they get a.
Okay, yeah, one second.
Let me look up the actualfeature.

Speaker 3 (01:16:06):
As a bonus action, you can spend one use of your
bardic inspiration and chooseone creature you can see within
60 feet.
Roll the die 1d6, and thecreature must subtract the
number rolled from the nextsaving throw it makes before the
start of their neck, before thestart of your next turn.
Oh so it only affects savingtoo.

Speaker 4 (01:16:22):
It's interesting okay , uh, so I'm just gonna, you
know, just you know, say like oh, then go, uh, suck with these.
I got like a million of thesestupid things.
I'm just going to try to saylike oh you know, there's Fuck
Pretty.
I don't know, man, I messedthis one up.

Speaker 3 (01:16:42):
Bad, you're good buddy, just breathe for a second
.
What are you going to?

Speaker 4 (01:16:48):
say yeah.

Speaker 1 (01:16:51):
If Failure had a mascot, you'd be the plushie for
it.

Speaker 4 (01:16:57):
I got it.
I put a bunch of these togetherearlier on.

Speaker 6 (01:17:00):
No that's great.
What are you talking about?

Speaker 5 (01:17:04):
That was good.

Speaker 4 (01:17:06):
Now I got the window up.
I'm good.
Sorry about that, you're good.

Speaker 3 (01:17:14):
That'll be my turn, because I feel like running away
is gonna get me or these kidskilled or someone killed yep, so
there is a woman and a, we'llsay, 15 year old uh child there,
male child, and then the twoother individuals down here, not
to mention the two dead bodies.
Okay, so I believe next turngoes back to the top of the
order, at Lady Rumlin.

(01:17:36):
So this bound and gagged womanstarts muffled because she is
gagged, starts screaming whenthe bearded devil Eldon grabs
her child or this young man, andshe throws her body back and
knocks the devil away from thekid and the kid is able to roll

(01:17:58):
to the side.
It's rumbling, bam, bam.
Now we go back to the top.
Damn, why are you having such ahard time?
juggling all these that's insane, because you're on three
different levels.

Speaker 1 (01:18:13):
We have limited it to two.

Speaker 5 (01:18:19):
We just literally pulled the entire dungeon into
one stream of initiative,alright, so Zane will.

Speaker 2 (01:18:30):
So Zane doesn't know that any of that downstairs
shit's going on.
All he knows is there's acultist with a rope that's taken
some damage from Zane.
I guess Vos didn't do anything.
Did Vos damage?

Speaker 5 (01:18:44):
him no nothing.

Speaker 3 (01:18:46):
Vos damaged the first cultist, not this one.

Speaker 2 (01:18:49):
Okay so.
Alright, so Zane will using hisfirst cultist, but not this one
.
Okay, so Zane will using hispack blade.
Will stab the existing cult,the currently living cultist.
Alright, give me attack roll.

Speaker 1 (01:19:09):
Oh 24.

Speaker 3 (01:19:11):
That does hit 11.
Yeah, tell me how you kill thecultist so, zane?

Speaker 2 (01:19:20):
apparently I always, in my attack motions, take a
step forward.
Um, so he will.
Zane will step towards thecultist B and don't waste your
shitty magic on me and freaking,just shove his sword directly
into his throat, okay, and thenhe will withdraw his sword and

(01:19:44):
then move towards the stairs andtry to climb down the stairs.

Speaker 5 (01:19:50):
And the boss is in the way.
No, you're out of the way, andVos?

Speaker 2 (01:19:52):
is in the way.
No, you're out of the way Ifhe's not out of the way,
freaking Zane will shoulder Vosout of the way.

Speaker 5 (01:20:00):
And ineffectually, because he can pass through the
space.
You're still good, yeah.
Yeah, you can get to the bottomof what's your speed?

Speaker 3 (01:20:08):
30.
30.
Okay, yeah, you can get to thebottom of the ladder.

Speaker 2 (01:20:14):
Okay, alright, 30, 30 , okay.
Yeah, you can get to the bottomof the ladder alright, so he
will go to the bottom of theladder and as he gets to the
bottom, to the first floor, hewill say, uh, upstairs is taken
care of, just like this floor.

Speaker 6 (01:20:26):
Xanover will hold a finger over his mouth and then
point down the stairs.

Speaker 2 (01:20:31):
We can't have a conversation, but Zane will look
at him and go, hold a fingerover his mouth and then point
down the stairs.
We can't have a conversation.
But Zane will look at him andgo quiet.
I just blasted this guy throughthe boxes.
We killed two people upstairs,several people downstairs and
we're supposed to be quiet.
That's what goes through hishead.
He obviously can't say any ofit and he just kind of looks at
him and tilts his head.

Speaker 3 (01:20:52):
Voss, you're up, you're currently at the top of
this ladder.

Speaker 5 (01:20:58):
Voss is going to try to do the old fireman's slide
down the ladder like hands andfeet.

Speaker 3 (01:21:08):
Okay, I will allow that and only use half your
movement speed if you pass a.
I would say that's got to beacrobatics, right?
Yeah, I'd say acrobatics,acrobatics.

Speaker 5 (01:21:21):
I got a negative one in that, yeah give it to me I
got a five.

Speaker 6 (01:21:26):
And Zane is at the bottom of the stairs.

Speaker 5 (01:21:30):
I'm not a smart man.

Speaker 3 (01:21:31):
Hey, I'm going to give myself hey.

Speaker 5 (01:21:32):
I'm gonna give myself , I'm gonna use guidance on
myself.

Speaker 3 (01:21:36):
I don't think it's gonna help you, but sure that
five is now a seven.
I was only gonna make it a DC10 man, alright, yeah as you
start doing it, your foot getscaught on one of the rungs of
the ladder and you fallbackwards.
Zane, you hear this from aboveand you're able to move out of

(01:21:58):
the way easily, but, dane, youare going to take a couple
points of fall damage.
You're going to take two pointsof fall damage.

Speaker 5 (01:22:07):
Oh no.

Speaker 2 (01:22:09):
As a free action.
Zane is going to look down onVoss and go shh.

Speaker 5 (01:22:16):
Does that still only?
Use half my movement speed.
No, that uses all You're prone,Then I'll use my action to
stand up and dust off my plateQuietly of course, of course.
Okay, that's it for me.

(01:22:41):
Do you need me to make a savingthrow for that?
But no, actually, can I do adash?
I can do a dash and double moveright.
Or does that mean my actionbecomes my?

Speaker 2 (01:22:46):
you know you move.

Speaker 5 (01:22:47):
Your action is your stand-up yes, okay, yeah, all
right, I'll just stand up,that's it.

Speaker 3 (01:22:54):
Okay, I think we're players.
Oh, zane's already here At Danedown here.
And the best part is you fellright on top of this bloody mess
that Harlech left you.
I can clean that up.
All right.
So pretty sure it is Zaniver'sturn, but I need to check real
quick.
My roll was eight, so oh no, itis the other hooded figure with

(01:23:21):
fancy rings who is the CountessHarlech.
She sees you and she points afinger and just says Kneel.
Sorry, I don't know how to doan evil gruff woman's voice.

Speaker 2 (01:23:35):
Kneel, kneel.

Speaker 3 (01:23:36):
Kneel, there you go, kneel, and that is going to be
command.
So I need you Is that wisdomsave.
Yeah, I believe so.

Speaker 4 (01:23:51):
I got a six.

Speaker 3 (01:23:53):
Oh, that does fail.
It doesn't actually say on thisthat's weird.
Yeah, it is a wisdom save andso you are currently prone.

Speaker 6 (01:24:06):
I think it's on his turn right.

Speaker 3 (01:24:08):
Yeah, that's true.
On your turn you fall prone andthen you end your turn.
I thought, you, you can really,you really do approach drop
flea grovel, halt.
So, neil grovel, I just had aflavor text.

Speaker 6 (01:24:26):
Harlick, you're up.
I before Harlick are you?

Speaker 3 (01:24:31):
yes our Lex initiative is 12.

Speaker 6 (01:24:34):
Oh well, oh no, no, no.
When I moved him onto here, Imust have done that.

Speaker 3 (01:24:39):
That's on me.
Okay, I'll just have to keepthat in mind.
He was 7.
What?

Speaker 4 (01:24:45):
did you get?
I thought I was 7.

Speaker 3 (01:24:47):
All right, and Xaniver, you have an 8?
.
An 8, yep, okay, and Xanadu,you have an eight, an eight, yep
.
Okay, then it's Eldon Lobo'sturn.
Man a bad spot, all right.
So Eldon pulls out a curvedblade with a dark black metal
blade on it you can see a skullat the very hilt and he takes it

(01:25:10):
and raises it above his headand as he raises it it is
engulfed in flames and he comesdown and stabs the woman in
front of him with it.
I know I was told to halt?

Speaker 4 (01:25:23):
Am I able to silvery barbs this, though, as my
reaction or do I not get those?

Speaker 3 (01:25:29):
I mean, it starts at your turn that you go prone.
So yes, I'm going to say yes.

Speaker 4 (01:25:36):
All right, I'm going to try to stop her from getting
hit and silver barbs it.

Speaker 3 (01:25:42):
She's got a reroll right.
It's an attack at adisadvantage.

Speaker 4 (01:25:46):
Yep, so yeah.

Speaker 3 (01:25:50):
Disadvantage.
She gets a 13, which still hits, and this blade comes down and
pierces the woman on the frontof her chest and she lets out a
gasp not even a scream and fallsdead.

Speaker 1 (01:26:02):
No.

Speaker 3 (01:26:03):
And then it's going to end Eldon's turn.
All right, Xaniver, you're up.

Speaker 6 (01:26:10):
Okay, so Xaniver will , having heard the warning about
issues below, will activate hisinnate sorcery, and so some
elusory leaves will start tokind of wrap around him,
circling, almost like it'scaught in an autumn breeze, or

(01:26:34):
sorry, spring breeze, as he runsdown the stairs.
And then, upon seeing the scenebelow, he is going to cast
carefully Fireball, and so he'lluse his careful spell,
metamagic, to make the Lord heprobably sees that the lady is a

(01:26:54):
corpse at this time, soprobably going to ignore her
Harlech and himself as MarkSafer in his spell and then
Fireball the rest of the peoplein the room, and so that's going
to be DC 17, if I've goteverything set up correctly.

Speaker 5 (01:27:11):
I wish I was there for that.

Speaker 6 (01:27:12):
It's going to be kind of lackluster.

Speaker 4 (01:27:14):
Eldon gets a D6 off his roll.
Yeah, he does How'd?

Speaker 6 (01:27:23):
you get it to a DC 17 , save Plus 4 in Charisma
brought it to a 15.
My Bloodwell Vial brings it toa 16.
My Innate Sorcery brings it toa 17.

Speaker 3 (01:27:33):
I see a Dex save of 16.
My innate sorcery brings it toa 17.
I see a deck save a 16.

Speaker 6 (01:27:38):
Refreshed.
I just turned on my innatesorcery.
Okay, holy shit, did I roll.
Well, it's 36 fire damage, isit 86?
86 is 86, yeah.

Speaker 3 (01:27:51):
Okay, so you're going to see the Countess down here
burst into flames and collapse,but Eldon, even after the
fireball explodes, is just goingto wave his hand in the flames
in front of him.

Speaker 6 (01:28:09):
Xaniver will look at Harlech and say, shit, you
didn't tell me it was a devildown here, and that's my turn.
Okay, at Harlech and say, shit,you didn't tell me it was a
devil down here, and that's myturn.

Speaker 3 (01:28:17):
Okay, harlech, you're up.
Well, poop.

Speaker 2 (01:28:24):
Or down actually.

Speaker 6 (01:28:28):
Does the command hold true if the caster of command
is now dead?

Speaker 3 (01:28:33):
Good point, command would be.

Speaker 6 (01:28:38):
I know it's not concentration, but it's not.

Speaker 2 (01:28:43):
So there's two different ways to look at it.
You might start to command butthen stop, but the other thing
is to remember that all thisshit is all happening at the
same time.
Yeah, we're just taking turns,so that we can each do our thing
.

Speaker 3 (01:28:58):
In 2024 N5E.
If a spell has already beencast, it will continue to
function as described, unlesseven if the caster is no longer
alive, unless it's aconcentration spell.
So yes, command still works.

Speaker 4 (01:29:10):
Okay, alright, I guess I go to my knees.

Speaker 3 (01:29:13):
That's my turn, right Yep.

Speaker 4 (01:29:14):
Alright, I guess.

Speaker 3 (01:29:14):
I go to my knees.
That's my turn, right, yep,alright.
The child rolls a little bitfurther away from the flames.
Even though it doesn't hurt himdirectly, he can still feel the
heat.
So he's going to roll a littlebit further away.
And that puts, dane or Voss,your turn.

Speaker 5 (01:29:32):
I'm going to move, actually, I'm sorry.
I'm sorry.
It or Voss your turn.
I'm going to move.
Actually, I'm sorry.

Speaker 3 (01:29:36):
I'm sorry, it's not Voss, it's Zane.
Two different initiative orders.
I'm tracking on two differentlevels, sorry guys.

Speaker 5 (01:29:44):
I don't get why it's so confusing.
I know, it's just numbers.

Speaker 2 (01:29:47):
So I don't know where Zane is, but I will assume that
he's near the stairs and willcome down the stairs.

Speaker 3 (01:29:55):
You can get to the bottom of the stairs at 20 feet,
so you still got 10 when youget to the bottom, If you want
to go all the way to the bottom.

Speaker 2 (01:30:00):
So let's see.
So Zane is going to come downuntil he sees a live enemy,
which would be Eldon.
So I would assume that he'sgoing to come down to probably
between these guys until he cansee them, and he's probably

(01:30:22):
going to see a devil and knowthat it's not good.
So as he sees the devilstanding over the body of what
I'm assuming he recognizes assomebody we were supposed to
have saved, she looks importantand she's bound and gagged.
And dead and burnt, and dead,and burnt and burnt.

(01:30:43):
So Zane will look at Eldon andlevel his sword and, using his
sword as his focus, he willlaunch two Eldritch Blasts at
Eldon.

Speaker 3 (01:30:57):
Alright, give me an attack roll 15.
That hits you.
Guys are only level 5.
I know you're used to facinghigher levels right now but 6
points of damage.
Okay, and the second one.

Speaker 2 (01:31:14):
And uh, oh, missed.
Natural 1.
Uh, six points of damage, okay,and the second one, and uh, oh,
missed.
And that natural one for aseven.
But uh, with uh, just fordramatic effect, zane will use
his first attack and it willalso shove him back into the
wall.

Speaker 3 (01:31:33):
Okay.

Speaker 2 (01:31:38):
And then I guess he will use the rest of his action
to the rest of his movement.
Can he get out of the way?

Speaker 3 (01:31:43):
Yes, he can Unlike everybody else Zane is going to
try to make it so other peoplecan enter the room.

Speaker 6 (01:31:52):
You can move through an ally's space without it being
difficult to raid.

Speaker 2 (01:31:56):
Bill, you freaking?
Enter the room and stop rightin the entryway.
So anyway, yeah, and then,fireball.

Speaker 3 (01:32:05):
You're up.

Speaker 5 (01:32:05):
Fireball Boss will go down the stairs and then comes
in.
He sees small child demon.
He's gonna say oh, oh, no.
And then he looks over to eldonand he is going to cast.
Hold the person.
Okay, well, actually, uh, yeah,yeah, he'll cast.

Speaker 2 (01:32:29):
There's a murderer behind you, maddie, I mean oh,
in my.

Speaker 3 (01:32:34):
Right there, what is hold person?

Speaker 5 (01:32:36):
Okay, hold person at the.
Yeah, I don't need third level,that'd be a little excessive.
Hold person at the second level.
Choose a humanoid you can seewithin range.
The target must succeed at awisdom saving throw or have the
paralyzed condition for theduration.
At the end of each of his turns, target repeats the save,

(01:32:57):
ending the spell on itself.

Speaker 3 (01:32:59):
Eldon has advantage on saving suck a lollipop.

Speaker 5 (01:33:12):
Okay, can I get up?
Do I have enough movement thatI can get up in his face?
No I wish I used going downthere.

Speaker 3 (01:33:25):
No, you used about because you were right where
Zane was, so you used about allof it.

Speaker 5 (01:33:29):
Okay, then I'm done.

Speaker 3 (01:33:33):
Andrew brought up a good point.
He's also.
I'll let you retake that turnboss, because I should have
caught that, but Actually, no, Iwon't let you retake it, but
for a future reference a devilis not a humanoid.

Speaker 5 (01:33:45):
A devil's, not a humanoid.

Speaker 3 (01:33:46):
No, it's a fiend.

Speaker 5 (01:33:50):
Dan would know that.

Speaker 3 (01:33:52):
Dan would know that.
Yeah, you know what.
I'll let you retake it if youwant to do something else, boss.

Speaker 5 (01:33:58):
Well, my other thing was to want to get up in his
face, which I can't do.
That either.

Speaker 3 (01:34:02):
You can spend an action for Dash and get up in
his face.

Speaker 5 (01:34:06):
Yeah, let's do that, because I just want to prevent
him from getting the last guy.
So I'll expend action and runto him Okay, with your 20 feet
of movement.
Yeah, what am I looking at here?
Oh, yeah, there's 20 feet, youhad enough.
Yeah, okay, I clunkity,clunkity, clunked and shimmied

(01:34:27):
on over Okay.
Pass it up.
Trace is not in effect anymore.

Speaker 3 (01:34:35):
All right.
So Eldon, seeing you up close,a big grin gets on his face and
his dagger disappears and heforms two fists and he goes to
strike you with those fists.
So he gets a does an 18 hit?
Thane smiles.

Speaker 5 (01:34:56):
No, okay, or Voss, voss, smiles.

Speaker 3 (01:35:00):
No.
So then you see his hands startmoving as fast as they, as fast
as humanly or fiendishlypossible.
I guess he's gonna cast.

Speaker 5 (01:35:09):
Fury of Blues.
Yeah, he's not a humanoid,Brandon.

Speaker 3 (01:35:11):
He's not Does a 19 hit.
Uh, no, nope, I Does a 19 hit.

Speaker 5 (01:35:14):
No, I know it doesn't .
Boss still gets very excited,okay, seeing him just like
repeatedly bounce off of him.

Speaker 3 (01:35:24):
Yeah, that's going to be his turn.
Actually, no, it's not.
I'm trying to get better at themonsters and know what they're
doing, so, knowing that it'sgoing to give him an opportunity
attack, eldon is going to runto the other side of this room.

(01:35:45):
Vos, you get an opportunityattack if you would like one.

Speaker 5 (01:35:48):
I will take that and I will swing at him with my mace
.
Give me an attack roll.

Speaker 3 (01:35:53):
I got a 19 on that attack roll.
That hits that and I will swingat him with my mace.

Speaker 5 (01:35:55):
Give me an attack roll.

Speaker 1 (01:35:56):
I got a 19 on that attack roll that hits.

Speaker 5 (01:35:59):
Yay for once.
A total of 7 damage.

Speaker 3 (01:36:03):
Alright.

Speaker 6 (01:36:05):
Xaniver oh yeah, it was just this.
Turn right.
Okay, xaniver will fire off awhat's it called A Witch Bolt at
Eldon Lobo at first level WitchBolt.
So he will see, I rolled foryou.

Speaker 3 (01:36:25):
I didn't mean that, sorry.
That's fine.

Speaker 6 (01:36:28):
So he'll see Eldon kind of be contained within the
space and understanding thathe's not going to be able to get
away, uh, without you knowextra plan or travel, and so
he's going to summon forth thiskind of ball of lightning and
then just kind of send ittowards eldon.
Uh, and that is pretty good.

(01:36:48):
Uh, 26 to hit it does hitthat's the same thing.

Speaker 2 (01:36:51):
You rolled for him six to hit.
That does hit.

Speaker 6 (01:36:53):
That's the same thing you rolled for him and so
that's 16 lightning damage andthere is now a lightning tether
kind of connecting the two of usas I continue to concentrate on
the spell.

Speaker 3 (01:37:05):
Up to one minute, so 16 points of lightning damage.

Speaker 6 (01:37:09):
Yep, and then as a bonus action, I will do nothing.
Actually, I'll just do what I'mdoing, but I will take the
advice of Zane or maybe it'sBill and I will just kind of
move deeper into the room whereI maintain line of sight, but I

(01:37:30):
have lots of bodies between meand Eldon so that I don't get
hit.
I really don't want to get hit,okay.

Speaker 3 (01:37:41):
That's my turn, so back to the top.
Oh no, harlock your turn.

Speaker 4 (01:37:49):
How's he looking?
Is he looking beat up?
He's looking pretty pissed off.
Well then, I'm going to try totell him a joke.
Okay, I'm going to use TashaCity's laughter and I'm just
going to say For a devil.

Speaker 1 (01:38:09):
you've got real middle management energy like
Welcome to hell, please holdOkay.

Speaker 4 (01:38:18):
That's a whiz, save 14.

Speaker 3 (01:38:21):
Okay, he does get advantage on these.
Uh, so that's 17 and a 19.

Speaker 4 (01:38:28):
Alright, well, fuck this guy.

Speaker 5 (01:38:33):
He doesn't want to laugh.

Speaker 3 (01:38:35):
He hears your joke and he locks eyes with you.
Har, this guy, he doesn't wantto laugh.
He hears your joke and he lockseyes with you, Harlech, and his
eyes stay locked on you.

Speaker 4 (01:38:44):
I'm going to run back here a little bit, and then I'm
going to give inspiration toZane.
Take him down Zane and I'mgoing to just like sparks going
to come out of my finger guns asI do it.
And then you get a D6 to yourmagical oh.

(01:39:09):
I don't know if that works forthis one.
I think it might be a Tasha'sthing, not a Lormard thing, but
it lets you add it to yourmagical effects, your spells and
stuff like that.
The Bardic Inspiration.

Speaker 6 (01:39:22):
That's a Tasha's thing, to add it to the damage.
Is that what you're thinking of?

Speaker 4 (01:39:29):
Yeah, for magic effects and stuff.

Speaker 3 (01:39:31):
Bardic Inspiration is when a creature fails a d20
test, the creature can roll.
The Bardic Inspiration die Cool.

Speaker 4 (01:39:42):
Alright, well, Zane's got the Bardic Inspiration.
I moved a little bit, andthat'll be my turn.

Speaker 3 (01:39:48):
Alright Zane, you're up.

Speaker 2 (01:39:50):
Alright.
So Zane will kind of side-eyeHarlech and say I thought it was
funny and point his sword atEldon and launch two more
Eldritch Blasts at Eldon.

(01:40:11):
Okay, two in quick succession18.
That hits and 11.
That does not hit.
All right, so the one hit hitsfor 10?
Okay, and he will slam himbackwards 10 feet.

Speaker 3 (01:40:35):
Yeah, he slams into the wall and Harlac.
Good news for you he's notlooking at you any longer.
Yay, this is the second timethis commander of hell has been
slammed around and he's nothappy.

Speaker 2 (01:40:48):
And then, and then no end, in no end, in.
I'm not going to do anythingelse.
So Zane will, he'll just staywhere he's at, he's not going to
unprotect Xenifer.
So Zane will say no, he won'tsay anything, he'll just pass

(01:41:14):
the turn.

Speaker 3 (01:41:16):
Alright, voss, you're up.

Speaker 5 (01:41:18):
Uh, I'm gonna.
Oh, what would I actually liketo do first?
I don't want to try to.
Oh, he has, okay, um, yeah, I'mjust gonna go get in this guy's
face again and swing my mace athim.
Do it so?
Move 20 feet, puts me aboutthere within five feet, swing
the mace.

(01:41:39):
That was on a natural 20 forthe longest time.
Uh, 14 for total of 19.
14.
Yeah, and damage coming in.
Max damage eight points.
Ooh.

Speaker 3 (01:41:54):
Anything else.

Speaker 5 (01:41:56):
Nope, that's all.

Speaker 3 (01:41:57):
All right.
So Eldon is going to spend a kipoint and disengage from Vos
over here and run towards Zane,where his flaming dagger appears
once more.
Then he's going to take twoslashes at you, zane.
I disbelieve.
I disbelieve.

(01:42:18):
That is a 19.
And that is a 17.
They both hit Okay.
Me 24 plus 4.
That is 7 damage and 5 damage,so a total of 12 points of
damage.
And I need you to also make 2DC saves, dc con saves.

(01:42:42):
The save is 13.

Speaker 2 (01:42:45):
Two of them.

Speaker 3 (01:42:46):
Two of them 20 and 12 .

Speaker 2 (01:42:50):
And then can I use my Bardic Inspiration.

Speaker 3 (01:42:53):
You can, so I saved, I can roll it if you want?

Speaker 2 (01:42:54):
What is Bardic Inspiration you?

Speaker 3 (01:42:54):
can, so I saved yes.
I can roll it if you want.
What is it?
D4?
No, that's fine, D6.
It's a D6.
Yeah, you saved.

Speaker 2 (01:43:02):
So I got a 17.
Perfect, so a 20 and a 17.

Speaker 3 (01:43:06):
Alright, and that is where he's going to end his turn
, xaniver.

Speaker 6 (01:43:12):
Alright, so the first thing Xaniver will do, uh, that
lightning tether connecting himto eldon, he's going to yank on
it, uh, and so, as a bonusaction, he will deal.
Oh, come on.

Speaker 3 (01:43:25):
Oh, there is 12 points of lightning damage you
rolled a 1d12 and that's whatyou got.

Speaker 6 (01:43:30):
That's what I got, jesus I mean the odds are eight
and a quarter percent forever inyour favor yeah, it pays off
for my shitty initiative role,yes, so then, after that um Xana
verse sees that Eldon is tryingto make his way to the door is

(01:43:53):
my guess.
So he is going to put himselfin the way of danger and then
rely on his magic to keep himsafe, and so he will cast in a
30-foot cone and he can angle itaway from Zane.
So I'm not going to use CarefulSpell Rhyme's Binding Ice, so

(01:44:14):
it'll be a DC 17 con save, andif he fails he will be encased
in ice and his speed will be 0.

Speaker 3 (01:44:22):
Alright, he does only have a plus 2 for con, but he
does have advantage A 12 and a 9, so he fails.

Speaker 6 (01:44:31):
Okay, that will be 14 points of cold damage, and then
, on a failed save, a creaturetakes the 3d8 cold damage and is
hindered by formations for oneminute or until another creature
within reach uses its action tobreak away the ice.
The creature hindered by icehas its speed reduced to zero,

(01:44:52):
so since he has no one to breakhim out of the ice, he should be
held there for the next minute.
And that is then my turn.

Speaker 3 (01:44:59):
What if it's a magical teleport?
Then I can't do shit about it.
Yeah, that's kind of a crazyspell, what is it?

Speaker 6 (01:45:07):
second level it's a second level.
It's a fan favorite.

Speaker 3 (01:45:12):
Minmax or Andrew over here.

Speaker 1 (01:45:14):
Mm-hmm.

Speaker 6 (01:45:16):
If I were a Minmax, I would have chose a different
subclass.
Alright, I don't have half myfavorite spells.

Speaker 3 (01:45:23):
Harlac you're up.

Speaker 4 (01:45:26):
Alright, I don't like how close he's getting.
Alright.
Well, the joke didn't work outso great last time, so I'm just
going to try to hit him withEldritch Blast this time.
Ooh, you know what?
No, I am actually going to tryto viciously mock him.
In an attempt to keep attacksdown.

Speaker 1 (01:45:47):
Well, he's been zapped a couple of times, so you
smell kind of like a burntbacon wrap dropped in the forge.

Speaker 4 (01:45:55):
Not fantastic, so you smell kind of like a burnt
bacon wrap dropped in the forgeNot fantastic, but so it's a
wisdom save of 14.

Speaker 3 (01:46:03):
Wisdom save A 12 and a 7.

Speaker 1 (01:46:09):
Ooh, ooh.

Speaker 4 (01:46:12):
For 6 psychic damage and he has to take a d6 off his
next roll.
Ooh, for six psychic damage andhe has to take D6 off his next
roll attack roll.

Speaker 3 (01:46:21):
Harlock, tell me how you're going to kill this
bearded devil with a joke With ajoke.

Speaker 4 (01:46:27):
Oh my god, Fantastic.
Alright, well, so you know, Itell him the zinger and I just
want him to absolutely be sodevastatingly taken by this joke
that he just crumbles where hestands.

Speaker 3 (01:46:44):
Yeah, eldon drops to the ground, or yeah, drops to
the ground, still covered inbits of ice and you are now out
of combat.
I'm just gonna look to thegroup.

Speaker 4 (01:46:54):
I'm just gonna look to the group still covered in
bits of ice and you are now outof combat.
I'm just gonna look to thegroup.
I'm just gonna look to thegroup real quick, Just uh.

Speaker 1 (01:47:02):
Kill him with laughter, you know.

Speaker 2 (01:47:07):
Alright, so Zane will look at the Well, Zane will
look down at Eldon, look over atHarlak, like I guess that's one
way to do it.
Then he kind of nudges Eldonwith his toe and walks over to
the kid and asks him how he'sdoing.

(01:47:29):
How are you?

Speaker 3 (01:47:33):
I'm assuming you're un-gagging him, because right
now he's just saying he justleaves it.

Speaker 2 (01:47:41):
I'm good at translating that because I hear
it a lot.

Speaker 3 (01:47:44):
Yep, of course.

Speaker 2 (01:47:49):
So yeah, zane will walk over, and he will walk over
and pull out his dagger out ofhis belt and reach towards the
kid, this menacing dark cloak.

Speaker 3 (01:48:04):
The child starts scrambling away from you as fast
as he can, even though his armsare bound.
He's just trying to kick awayfrom you.

Speaker 2 (01:48:14):
So Zane shakes his head.
He said just trying to kickaway from you.
So Zane shakes his head, hesaid I'm taking off your bonds.

Speaker 1 (01:48:21):
I can kill you.

Speaker 3 (01:48:22):
Ha, I prefer a real hunt.

Speaker 1 (01:48:26):
I stab him in the throat, ha ha.

Speaker 2 (01:48:30):
Fooled you, he will cut the bonds on his hands and
then pull off the.

Speaker 3 (01:48:42):
Actually, he'll just cut the bonds on his hands and
then walk away.
Okay, you know, that would havebeen Like there's no way I
would have killed a child.
I just want to be very clearabout that.
That's why I set it up likethat.
But if one of you guys killed achild, okay, yeah, so as soon
as his bonds are removed and hisgag comes out of his mouth, he

(01:49:07):
just kind of crumples.
He just starts crying.
He's just crying on the ground,curled up into a ball.
You see him looking overtowards the woman every couple
seconds.
His mistress is dead.
That sucks Mistress at 15.
It's time to be a man.
I think it's his mom.

Speaker 4 (01:49:29):
The kid's just like sobbing over there, right, yes,
I catch.

Speaker 2 (01:49:33):
Tasha's hideous laughter.

Speaker 6 (01:49:35):
Don't tell him a joke , I stab him with my spear.

Speaker 5 (01:49:41):
Tell him a joke that worked well on the last guy.

Speaker 4 (01:49:44):
Just in an attempt to try to let him know that we're
here if he needs anything.

Speaker 1 (01:49:50):
I know it hurts right now where your heart's at and
where it's supposed to be, butyou don't gotta feel all hurts
right now, like where yourheart's at and where it's
supposed to be.
But you know you don't got tofeel all that right now.
Just you got to keep up gettingup and keep going.
We're here.

Speaker 5 (01:50:03):
Shove those feelings nice deep and inside Just bottle
those up.

Speaker 3 (01:50:09):
So yeah, upon hearing your words, he looks up to you
and his eyes widen a little bit,like he's never seen one of
your kind before.
But but he sees the.
He just sees your generalposture and he stands up and
immediately runs towards you andhugs you and he starts crying

(01:50:30):
into your clothing.
This moment reminds me.

Speaker 4 (01:50:33):
God.
No, I was just gonna say he'sjust gonna, like you know, go
all into the hug.
That's all I was gonna do.
You're good, okay.

Speaker 5 (01:50:40):
This reminds me of a hat I saw today.
It said live, laugh, toasterbath.

Speaker 6 (01:50:48):
Mandatory fun day.

Speaker 3 (01:50:52):
You mean the forbidden bath bomb.

Speaker 5 (01:50:57):
The forbidden bath bomb.

Speaker 6 (01:50:59):
It's more like the final bath bomb.

Speaker 1 (01:51:05):
Okay, what are the rest?

Speaker 3 (01:51:06):
of you doing.

Speaker 5 (01:51:08):
Voss is going to look down at these jewels worth
greater than 100 gold pieces onthe Countess's hands and start
taking those.
How many do I get?

Speaker 6 (01:51:23):
That is a very good question, xanadu will assist
with looking over the deadbodies and finding anything of
value.
Okay, since she was alreadydead by the time Maddie got down
there.

Speaker 2 (01:51:41):
Maddie's not here.

Speaker 4 (01:51:43):
Don't worry guys, I'll see to the kids.
You loot the bodies.

Speaker 5 (01:51:47):
Sorry for the important stuff, kids alive,
alright Cut the gag, cut thebonds off.

Speaker 3 (01:51:51):
Bonds off Um Kid's alive.
Alright, cut the bag down, cutthe gag, cut the bonds off.
Bonds off.
Now I'm doing it.
Cut the bonds off, consult thechild, pull the rings off.
And are you searching EldonXenover?

Speaker 6 (01:52:07):
Uh yeah, or assisting with the um the countess.

Speaker 3 (01:52:13):
Which one do you want to do?

Speaker 6 (01:52:17):
Uh, I'll go for the Devil.
The Devil, you know so, Voss.

Speaker 3 (01:52:23):
You pull four rings off of her hands that are worth.
Each one is worth approximately100 gold pieces, and you also
find an additional 31 goldpieces on her 31 gold.

Speaker 5 (01:52:42):
Would Vos know of anybody having spells that need
those as their casting elements,that we're kind of familiar
with each other.
I'm going to give them out.
Anybody actually needs them.

Speaker 6 (01:52:58):
The only spell that I have that would have a
expensive element to it.
I already have the diamond tocast it, so I'm fine there.

Speaker 5 (01:53:08):
I'm going to hold on to these because at some point I
will get the ability, theresurrection thing, and I'll
need them for that.

Speaker 3 (01:53:14):
Okay, you will, because I'm going to kill off
some characters, all right.
But also, as you're lookingaround, as you're searching her
body, on her left hand, you finda small tattoo, that is, it's
got a circle.

(01:53:35):
And then inside of that circle,it looks like three, I don't
know.
It looks like three leavesinterloped in one another.
I'll send you a picture of itreal quick.
It's like a pot leaf.
No, it looks like a Trinitysymbol, almost with a circle
around it.
It's like the Trinity symbolalmost with a circle around it.

(01:53:56):
Let me, it's like the power ofthree.
Yes, charmed baby.
Yeah, yeah, no, I looked up apicture of it because I wanted
it, this specific one.
Alright, I'm putting it in thechat.
So, yeah, it's got a circle anda Trinity symbol inside of it.

(01:54:16):
I actually think that is thecharmed book symbol.

Speaker 4 (01:54:19):
I think that is the charmed symbol it very much is.

Speaker 3 (01:54:24):
It's almost like.
I get everything from shows andmovies that I watch.
I'm not actually an originalcreator at all.

Speaker 4 (01:54:32):
Oh well bad luck for you man, because my dad VHS
recorded every single episode ofthat show.

Speaker 3 (01:54:38):
Yeah, the Matrons of.
Malice are just Pru, piper andPhoebe.
Yes, oh, it's Pru.
I was going to say it lookslike.

Speaker 6 (01:54:52):
Celtic Knot for the listeners.

Speaker 3 (01:54:55):
Yeah, celtic knot for the listeners.
Yeah, celtic knot.
Yep, okay.
And then, xaniver, you find asilver necklace that is worth
about 100 gold pieces, 14 silverpieces, 3 gold pieces and
silver pieces, three gold pieces.
And you find a dagger.

(01:55:18):
It is a dagger that Eldon usedon multiple people.
It is a curved dagger with ahilt with a red ruby at the very
top of it and then between theblade and the hilt itself, it's
got what looks like a beardeddevil's face grinning at you.

(01:55:39):
Want to drop a picture of it inthe chat?

Speaker 6 (01:55:43):
Oh, yeah, that does not look evil at all.

Speaker 4 (01:55:47):
It'll be probably okay.

Speaker 6 (01:55:48):
Yeah, alright, I will grab the gold, and silver and
the necklace.
Is the necklace anything ofnote?
Does it have any symbols on it,or is it just some?

Speaker 3 (01:56:02):
bling.
No, no runes or anything.
It looks like just a purelyornamental silver necklace.

Speaker 6 (01:56:08):
So I'll grab that to distribute with the group later,
and then I'll toss the daggerin my backpack to discuss with
the group later, because we weresupposed to find some evidence
of wrongdoing to give to thetower for Lord Sidemonger.
Maybe this is it, or maybethere's something more to this.

(01:56:31):
So two things.

Speaker 3 (01:56:32):
One what is your alignment?

Speaker 6 (01:56:36):
Great question.
We'll say chaotic neutral.

Speaker 3 (01:56:41):
Okay.
So yeah, when you touch theblade you don't feel anything
particularly one way or theother.
But you also find a photo of asmall female child, and on the
back of it is what looks to bean address.

Speaker 1 (01:57:01):
Would, I be familiar with what a photo is.

Speaker 3 (01:57:04):
Yeah, yeah, it's a drawing, not a photo.
Right, it's a drawing of alittle girl and it's ripped in
half.
It looks like it was separatedfrom the full picture.

Speaker 2 (01:57:14):
It's like an IP address.

Speaker 3 (01:57:16):
Yeah, ip address for sure.

Speaker 6 (01:57:18):
Okay, another hint at where maybe we should go next.
But yeah, I'll just take allthose items.
I'll stick them in my backpackfor later discussion with the
group, because we're not goingto discuss it in front of the
little lord.

Speaker 2 (01:57:32):
Okay, no, it's the little lord sorry, go ahead no,
what's up?
I was just gonna is the lord?
Is this the actual lord?
And we know this, that we knewthat he did.

Speaker 3 (01:57:43):
We know that he was young uh, so lord rumlin senior
had a son, and this is his son.
Lord Seimonder told you that hehad a wife, a son and a father
with him.

Speaker 2 (01:58:01):
And so we don't know where the father is.

Speaker 3 (01:58:06):
I would like to point your attention to the Christian
bodies.

Speaker 2 (01:58:12):
Alright, they're dead .
We don't pay attention to them.
So does one of them look like alord to the Christian bodies?
Alright they're dead.
We don't pay attention to them.
So, um, does one of them looklike a lord?

Speaker 3 (01:58:18):
Yes, yeah, they both look very finely dressed.

Speaker 6 (01:58:23):
After the fireball do they still look finely dressed?

Speaker 3 (01:58:26):
Um.
One of them looks finelydressed.

Speaker 2 (01:58:30):
Alright, so Zane will walk over and kinda go down on
one knee, talking to the Lord,and use persuasion and try to
inspire this Lord that he is nowthe Lord and he has to show
strength and he has to be strongto help his people.

(01:58:54):
Okay, okay, 19 on persuasion.
I don't know what else to use.

Speaker 3 (01:59:01):
Okay.
He pulls his head away fromHarlech's chest and he's still
got tears in his eyes and helooks at you and you can tell
he's trying to hold it together,until he looks down at the two
bodies in the center and hestarts crying again and buries
his head back in the heart.

Speaker 2 (01:59:19):
So Zane will say don't look at them, look at me,
we can help you, we will helpyou, yeah.

Speaker 5 (01:59:28):
We might help you.

Speaker 6 (01:59:29):
We might help you, we probably can help you if we
choose to, we might help you.
We probably can help you if wechoose to.

Speaker 5 (01:59:34):
We might help you.
What's in it for us?
Okay?

Speaker 3 (01:59:41):
So he kind of sobers up a little bit and his tears
dry up and he is very obviouslynot looking at anything but Zane
and Harlech.
Alright, so Zane will look atHarlech, alright.

Speaker 2 (01:59:54):
so Zane will look at Harlech and say take him
upstairs.

Speaker 1 (01:59:58):
You got it.
Now you know come on bud.

Speaker 4 (02:00:02):
You know the kid's way bigger than me, I'm assuming
, since he's like 15.
Yeah, he's taller than you are,for sure.

Speaker 3 (02:00:08):
Toad him along Well okay, I'll bring him up to the
next murder scene?

Speaker 1 (02:00:15):
yes, lord rumlin walk upstairs oh, let's go outside,
but uh, don't, don't look at allthis, don't look at all this uh
, is or harlock?

Speaker 3 (02:00:26):
as you're walking, uh , young lord rumlin, past the
bodies, he notices the body, oneof the the only recognizable
body left, and he just startscrying again.

Speaker 1 (02:00:38):
Oh yeah, those devils , they're awful God.

Speaker 3 (02:00:45):
Yeah, and he follows you outside.

Speaker 1 (02:00:47):
He has no reason not to disbelieve you.

Speaker 3 (02:00:56):
There's just a feather sticking out of the
chest of one of them.

Speaker 4 (02:01:06):
Harlech just looks back, like shaking his head like
oh god.

Speaker 3 (02:01:12):
Because there's only one that's still recognizable.
One got blasted into a wallwith the back of his head.
One just got disintegrated.
Alright, alright, yeah, so theywalk out.
Voss, are you looking at whatLady Rumbling has?

Speaker 5 (02:01:32):
Yeah well, I'm just looking to see what Is she
actually Do.
We know if shelin has.
Yeah Well, I'm just looking tosee what is she actually Do we
know she's dead.

Speaker 3 (02:01:37):
Yes, she is dead, but near her body, on a crate, you
find a book that is called theShrouding Gate.
Shrouding Gate.

Speaker 5 (02:01:48):
Okay, I pick it up.
Okay, do I recognize this book?

Speaker 3 (02:01:53):
Roll me a con save.
No, I'm it up Okay.
Do I recognize this book.
Roll me a con, save no.

Speaker 1 (02:01:56):
I'm just kidding.

Speaker 3 (02:01:58):
You do not recognize the book, but it's got runes and
symbols and like, if youremember, the Necronomicon from
Evil Dead.
It looks kind of similar tothat.

Speaker 5 (02:02:11):
It doesn't look good.

Speaker 3 (02:02:12):
It doesn't look good.

Speaker 5 (02:02:13):
What was it called?
You said the Shrouding Gate.
Okay, I'll just kind of hold itin my hand behind my shield and
just kind of look around theroom for anything else to catch
my eye before heading back upthe ladder Well actually let's
figure out the two things in themiddle.
That's going on, but I'm justgoing to start looking around

(02:02:34):
the room.

Speaker 3 (02:02:35):
Okay, and Xaniver, you're checking the bodies in
the middle.

Speaker 6 (02:02:39):
Yeah, there's two more rich dudes that haven't
been checked.

Speaker 3 (02:02:43):
Okay, yeah, pretty much.
These bodies have all beenstripped.

Speaker 5 (02:02:52):
They don't have much on them but you do find 22
copper pieces Okay.

Speaker 3 (02:02:56):
I mean, they're naked , oh actually.

Speaker 2 (02:02:58):
So where are the copper pieces?

Speaker 3 (02:03:00):
Actually Zane and Zaniver.
Both of you roll me perceptionchecks.
Yeah, solid 10 for Zaniver Witha 12 wins.
So, zane, something catchesyour eye and the blood around
you and you find a gold ring, asmall gold ring meant for a
man's hand, decorated with smalldiamonds, and that's worth

(02:03:23):
approximately 315 gold.
Okay, so add that to yourinventory, please.
Alright.

Speaker 2 (02:03:34):
Okay, so Zane will try to wrap up the bodies in
something and take them upstairsto wrap up the people we were
supposed to save.
We failed, apparently we savedone.
25%, 25%, we failed.

(02:03:54):
Apparently we saved one 25%,25%.
So he will wrap the bodies inany kind of cloth or whatever.
There's boxes and shit.
I'm assuming there's somethingdown there that he can wrap them
up in.

Speaker 5 (02:04:07):
I think Vos will take care of Lily Rumlin's body.

Speaker 2 (02:04:12):
Okay, so I'll try to wrap them in a shroud so that
they that when he takes himupstairs, that the kid isn't
gonna see the mangled body ofhis family members sure, yeah,
you guys wrap him up.

Speaker 3 (02:04:25):
Uh, you're able to carry or transport them up to
the entrance.
Um, are you searching?
Horses are you guys searchingany of the other bodies in the
building?

Speaker 2 (02:04:34):
Yeah, that's what I was going to say.
Once Zane got to the main floor, he'll lay the body, whichever
one he carries up.
He'll lay the body out near thedoorway and then go upstairs to
the top of the tower and checkto see if there's anything of
note up there.

Speaker 3 (02:04:51):
Okay, xenover and Vos , you guys doing the same.

Speaker 1 (02:04:56):
Yep.

Speaker 3 (02:04:57):
Yeah, I'll just head on out.
Oh, you're just heading out.
Yeah, okay.

Speaker 5 (02:05:02):
I will not leave the windmill until everybody else is
left.

Speaker 3 (02:05:06):
Okay.
So, harlech, while you're outthere with young Lord Romulan,
he begins to tell you he'sstuttering, he's still crying.
We only have about 10 minutesleft, guys.
I know it's late, he'sstuttering, he's crying.
He starts to explain to youthat my father let them in

(02:05:27):
because he thought they werejust there to collect the taxes.
That's what the Countessnormally does she comes to
collect the taxes from us and assoon as we let them in, they
burst in and and they took us,they made us all wear hoods, and
then they started marching usand, and it seemed like forever
until we were down there, anddown there and we, they, took

(02:05:49):
the hoods off and all we could,all we could hear is the sounds
of, of, of chanting and humming,and we couldn't see anything
until until light started, thecandle started being lit, and
then my grandfather he was, hewas in the middle of that circle
and they, they killed him.
And then, and then this, thisthing, came out with these wings

(02:06:10):
, these wings, and then then thecountess she told him to in
some language, told him to dosomething.
I didn't understand it, it justsounded wrong.
And then he left, and then theyput the hood back on me after
asking me some things, and thenI heard my father scream and

(02:06:31):
more wings.

Speaker 1 (02:06:33):
Well, that sounds like an extremely hard thing to
deal with and something wild tosee.
Could you tell me a littlebetter about the winged creature
you saw?

Speaker 3 (02:06:46):
maybe it had horns like that other one.
His eyes were red and he justlooked.
He laughed, he laughed.
He laughed at my grandfather'sbody.

Speaker 4 (02:06:59):
So likely another devil, because the thing we were
up against didn't have wings,right.

Speaker 3 (02:07:03):
I'm going to say, now that you've taken it up it did
have wings.
They were tucked in.

Speaker 5 (02:07:12):
Like between the legs tucked in.

Speaker 3 (02:07:13):
Yeah, they were just.
You know, Ooh, like you do.

Speaker 1 (02:07:17):
Yeah.

Speaker 4 (02:07:19):
Alright, uh Alright.
I'm just gonna tell him to sittight and I'm gonna go and relay
all that stuff to Zane, if hewas not already within earshot.

Speaker 3 (02:07:29):
Okay, okay, zane, among the three individuals on
the first floor you find Let memake sure I get this right On
Bronn, you find two copper, onRebrov you find a copper, and on
Sem, you find one silver pieceand a ripped drawing.

(02:07:52):
And the piece of drawing thatyou have is a drawing of him,
obviously resembling him.

Speaker 2 (02:08:02):
I actually wasn't searching them, but okay.

Speaker 3 (02:08:05):
Oh, I thought you were searching them.

Speaker 2 (02:08:07):
I thought that's what you said I was going to the top
, to the cultists.

Speaker 3 (02:08:10):
Oh, you could do that too.

Speaker 2 (02:08:13):
Wait, I mean, if I search them, that's fine, and
I'll let somebody else searchthe folks upstairs.

Speaker 3 (02:08:19):
Okay.

Speaker 2 (02:08:20):
Vos you searching upstairs.

Speaker 5 (02:08:21):
Sure, I'll search upstairs, but while I'm up there
, I also want to peer out thewindow or look outside the
building to see if there's anyother danger in the immediate
area or see anything else.

Speaker 3 (02:08:34):
You see, you gather five silver pieces from the two
bodies up there and as you lookout the windows you can still
see the burning of the buildingof the stud farm, but it looks
like it's starting to die down.
But you don't see anythingaround you.

Speaker 2 (02:08:53):
Did Zane recognize any of the symbols or anything
that were on the ground?
Think about the fact that he isa freaking warlock.

Speaker 3 (02:09:02):
You can roll me a history, arcana or religion,
your choice.

Speaker 6 (02:09:07):
And you're a fiend warlock too right.

Speaker 3 (02:09:11):
Yeah, do you speak infernal?
By any chance?

Speaker 2 (02:09:16):
No, you don't First languages, I don't speak any
languages.
Oh, common and orc Arcana 18.

Speaker 3 (02:09:26):
Alright, you do recognize them as some infernal
symbols, though you don't knowwhat they mean exactly, but
they're typically used insummoning rituals.
Okay.

Speaker 2 (02:09:37):
You said Sem was the one with the drawing of himself.

Speaker 3 (02:09:41):
Yeah, it's a ripped piece of paper or a ripped
drawing and it's somethingresembling him on the one side
and he's got his armoutstretched into the ripped
piece.

Speaker 2 (02:09:54):
So he's pointing at something.

Speaker 6 (02:09:56):
No, it matches the other half of the drawing that I
grabbed.

Speaker 2 (02:09:59):
I know Zane thinks it's pretty narcissistic to keep
a picture of yourself in yourpocket, whatever, even though we
all carry a picture ofourselves.

Speaker 4 (02:10:14):
We have to, though.

Speaker 1 (02:10:17):
Yeah, excuses.

Speaker 3 (02:10:19):
Is there anything else you'd like to do here?
Otherwise, I'm going to sendyou back to Lord Sinmander to
gather your reward and we'llcall it a night.

Speaker 6 (02:10:26):
So I think the big question Xanadu would have is do
we burn this place to theground, Hide all the murder?

Speaker 2 (02:10:34):
Do we burn the, the stone building, to the ground?

Speaker 6 (02:10:41):
The contents there within.

Speaker 5 (02:10:46):
Would there be a reason we would want to?

Speaker 2 (02:10:48):
Well, we can always.
Well, we did do the murder, butI mean we don't murder.
But I mean we don't, we didn'thave to.

Speaker 6 (02:10:57):
We walked in and we were attacked, so uh, so while
trespassing, they were defendingtheir homestead and we killed
them in a home invasion.
Got it.

Speaker 2 (02:11:11):
There's a demon downstairs and cultists upstairs
.
I mean, that's just the rockand roll.
And a child.
Oh, all right.
And they kidnapped and killed.
Yeah, yeah.
All right, yes, I would say no,we're not going to.

(02:11:32):
Yeah, zane will say yeah, Iguess we'll have to tell Lord
Umberwinger that we came uponall this death and dismemberment
.
We had to kill the demon or thedevil.
Sorry, we had to kill the devilbecause they were summoning
things, so the only person wecould save was the kid.
And he's basically runningthrough the story that we're all

(02:11:55):
going to use his assumptionthat we'll all, we're all going
to use it, which is very closeto what the actual truth is, but
just skipping over the partwhere zane walked in and killed
everybody on the first floorwithout knowing anything about
what was going on.

Speaker 6 (02:12:16):
Okay.

Speaker 2 (02:12:17):
Oh, is there anything written on the back of the
picture of Sem?

Speaker 3 (02:12:22):
No.

Speaker 2 (02:12:23):
Okay.

Speaker 5 (02:12:24):
It's signed to my biggest fan.

Speaker 6 (02:12:28):
To my biggest fan Me Okay we load the bodies.

Speaker 3 (02:12:37):
We load the bodies onto the extra horses that we
now have and, uh, make our wayback, okay, uh, yeah.
So lord rumlin, on the entireway back, uh spence's, he's on
the back of harlech's uh horseand the entire time he's just
buried in your, in your back,just crying on and off as he's
going, and then eventually hefalls asleep while you make your
way back on horse there there,there, there.

(02:13:01):
You do get back to LordSeinmonder, his estate, his
guards, let you pass uponrecognizing you, and somebody
runs off to fetch Seinmonder andhe meets you once again at his
door and, seeing all of this, hesummons some of his servants to
take the horses and to helpLord Rumlin off the horse and

(02:13:24):
the bodies off and invite youall inside of his helm.

Speaker 2 (02:13:29):
Okay, I was just going to say would we actually
bring the bodies all the waythere?

Speaker 3 (02:13:35):
but I guess we did.
I thought you said you wereloading them on the horse yeah.
I did that's fine.

Speaker 2 (02:13:44):
I actually don't know what I would do in that
situation hopefully I would bedisturbed by all those dead
bodies, but who knows?

Speaker 3 (02:13:55):
so, yeah, you walk into Lord Seinmander's home by
all those dead bodies, but whoknows?
All right.
So yeah, you walk into LordSeinmonder's home.
It's got a pretty nice mainhall.
It's got a high ceiling with achandelier hanging from it, very
comfortable looking sofas andit's got built-in mug holders
all around the room.

Speaker 5 (02:14:13):
Built-in mug holders.

Speaker 6 (02:14:17):
Yeah, he's a dwarf paladin.
What wasn't he claiming to behouse poor earlier?
Yes, yeah, I can see why yeahhe's house poor um.

Speaker 3 (02:14:30):
So he invites you in and grabs uh five mugs and
starts pouring ale for everybodyand starts handing them out to
each of you.

Speaker 5 (02:14:39):
Uh, Voss will take one and then make himself
comfortable in a chair after ahard night's work.

Speaker 2 (02:14:46):
Okay, Hopefully somebody knows how to clean shit
up.
But Alright, yeah, so Zane willtake a mug and sit down as well
.

Speaker 3 (02:14:57):
Okay, I'm assuming you all take mugs.

Speaker 1 (02:15:00):
Yep.

Speaker 3 (02:15:02):
Xanaver and Harlech Alright.
So he also hands one to LordRumlin and then pours himself an
additional one and startsdrinking and says in a very
somber voice I'm making anassumption, you couldn't save
the others um, so zane will saythat, uh no, when by the time we

(02:15:25):
got there they were, by thetime I saw them, they were dead.

Speaker 2 (02:15:30):
We saved the one that was alive when I got there.

Speaker 5 (02:15:33):
We should also be concerned that two of these were
sacrificed to summon a coupleof devils.
Of only one we were able to end.

Speaker 3 (02:15:47):
So I'm going to make the assumption that the Countess
was indeed the one behind allof this.

Speaker 2 (02:15:56):
Yes.

Speaker 3 (02:15:58):
Did you bring her back alive or is she dead?

Speaker 2 (02:16:02):
She didn't make it.

Speaker 5 (02:16:05):
Her body is next to her devil friend that we found
in the basement of the one mill.

Speaker 4 (02:16:10):
Is she not in the murder pile?

Speaker 3 (02:16:12):
She's in the murder pile.
She's in the murder pile.

Speaker 1 (02:16:15):
She's in here somewhere.
Harle's in the murder pile.
Oh, she's in here somewhere.

Speaker 4 (02:16:17):
Harlequin lifts up a couple of arms.
Alright.

Speaker 2 (02:16:21):
No, we didn't bring the murder victims we didn't
bring the murder, we onlybrought the.

Speaker 5 (02:16:25):
Lord's the Grandfather.

Speaker 4 (02:16:29):
I pictured like a bring out your dead style type
of thing, that's what I wasexpecting.
Alright, we're good.

Speaker 3 (02:16:37):
As soon as you start rummaging in there, Lord Rumland
just starts crying again.
I'm just kidding.

Speaker 1 (02:16:43):
Never mind.

Speaker 5 (02:16:45):
Hand him a beer too.

Speaker 3 (02:16:49):
Yeah.
So he walks away for a momentand comes back with a bag and he
says your payment is promisedand hands it.
He doesn't see the one that hewas bargaining with to begin
with, but he hands it to XaniverBecause he's the only other one

(02:17:09):
that really talked to him.

Speaker 6 (02:17:11):
Does it feel like 15 gold, or does it feel heavier
than that?
Or 15 gold per person, which is60 gold a pound it feels
heavier than that okay, uh,xanover will not look in the bag
and he'll just simply say mylord, it was a pleasure.
Uh, if you do need assistancein the future, please don't

(02:17:32):
hesitate to ask.

Speaker 3 (02:17:35):
Yes, of course I'm assuming that, as the local
heroes, you're going to join inthe Kings games.

Speaker 6 (02:17:45):
We hadn't put much thought to it.

Speaker 3 (02:17:48):
This does sound like an invitation.
Yes, of course I mean.
The King is very excited to seemost of you perform in some of
these events.

Speaker 6 (02:17:59):
Well, we can't disappoint the King, so I guess
we'll see you at the end of this10-day.
Is that when the King's gamesare?
It slipped my mind.
It's not something that was onmy schedule.

Speaker 3 (02:18:12):
Yes, it is two nights from now.

Speaker 6 (02:18:15):
Well, plenty of preparations to make between now
and then.

Speaker 3 (02:18:19):
Okay, so I think that's what we're going to call
it for the night.
Our next session is going to bethe start of the King Games, so
between tonight and then,you're going to have a long rest
.
If there's anything, you'dgoing to have a long rest.
If there's anything you'd liketo shop for or do in the town

(02:18:39):
during those two days, send me amessage and we'll go through it
together.
Otherwise, prepare to join inon the King Games.
So that is where we're going toend it for the night, unless
anybody has anything else.
They want to say no, thank youfor your fondness, likeness,
giving us ideas, so that iswhere we're going to end it for
the night, unless anybody hasanything else they want to say.
No, uh, thank you.
Everybody found us likeness,giving us ideas.
It means a lot to us.

(02:18:59):
Make sure you give us like uhfollow on Facebook at
Facebookcom slash D and D story.
Reach out to us on Twitter or Xat ADD story to uh.
Follow us on Instagram andInstagramcom slash D and D story
story.
And finally, check us out onblue sky.
Blue sky at bskyapp.
If you like all the soundeffects and background music
you're hearing, make sure youcheck out sirenscape and
sirenscapecom.
I use them for all of myin-person games as well, to

(02:19:23):
really set the mood.
And finally, check out dungeondraft for world building and
worldithio for all of your uh,random npcs, magical items, uh,
quick, dungeons.
It's got a lot of great stuffthere.
And, ray, if you want to takeus out tonight, all right, uh,

(02:19:47):
thanks for listening.

Speaker 4 (02:19:48):
Uh, it's been nerdy, it has been nerdy, it's been
nerdy.
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