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May 10, 2021 87 min

In episode 8, John gets to learn all about game audio design from Kristen Quinn an Audio Director for PolyArc Games in Seattle, WA. Her credentials include FEAR & Condemned (Monolith), Fable 2 & 3 (Lionhead), Sunset Overdrive (Insomniac), and Legends of Runeterra (Riot).

She talks about how she got into games, how she approaches hiring and building a strong team, and what she's learned from going to AAA to smaller teams, and what strong audio design means to her, and more.

 

Chapters:

(00:00) Who is Kristen Quinn?

(09:55) Hiring At PolyArc

(19:43) Supporting Your Team

(31:46) Finding a Partner

(40:00) Adapting from AAA to Smaller Teams

(51:18) Effective Audio Design & Direction

(59:56) Inferiority Complexes

(01:09:02) Repetitive Dialogue

(01:17:06) Kristen's Wrap Up

(01:20:50) John's Final Thoughts

More Info:

Reducing Bias in Game Audio Hiring: https://blog.prosoundeffects.com/reducing-bias-in-game-audio-hiring 

GDC 2021 - Avoid an Identify Crisis as a Technical Designer: https://schedule.gdconf.com/session/avoid-an-identity-crisis-as-a-technical-designer/878097 

Connect with Kristen Quinn on LinkedIn - https://www.linkedin.com/in/gameaudiogirl/ 

Follow Kristen Quinn on Twitter - https://twitter.com/GameAudioGirl 

Kristen's Moby Games Credits - https://www.mobygames.com/developer/sheet/view/developerId,173696/

Follow John Diaz on Twitter: https://twitter.com/elkingpin

To be a guest book a meeting here: https://calendly.com/outofplayarea/preshow

Connect with us http://outofplayarea.com

 

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