Recently at work, we discussed how constantly going from one task to the next or changing from one tool to another is rather draining. This so-called context switching has been shown to reduce productivity. That's when it struck me that some board games suffer from exactly this problem. So in this article, I want to look at how research into the problems of context switching could potentially be applied to board game design.
Read the full article here: https://tabletopgamesblog.com/2023/07/25/context-switching-when-games-are-hard-work-topic-discussion/
Useful Links
Intro Music: Bomber (Sting) by Riot (https://www.youtube.com/audiolibrary/)
The following music was used for this media project:
Music: Chill Lofi by Ramol
Free download: https://filmmusic.io/song/6788-chill-lofi
License (CC BY 4.0): https://filmmusic.io/standard-license
Patreon: https://www.patreon.com/tabletopgamesblog
Website: https://tabletopgamesblog.com/
(Photo by Leonel Fernandez on Unsplash)
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