All Episodes

September 4, 2025 150 mins

Here’s what we cover in this episode of Talking Trek Live:

  • 00:05:20 — New Battle Pass & First Impressions

    “We’ve got a brand-new battle pass tonight, and I promise you, we’re keeping it quick and clean.”

  • 00:06:30 — Unity Engine Update & Player Impact

    “So they flipped the switch to Unity 6, and suddenly half the galaxy can’t log in anymore.”

  • 00:09:15 — DJz Comedy Take on Unity

    “They ran out of Unity 5 in the stockroom, so the IT guy handed them Unity 6 and said, ‘Hold my beer.’”

  • 00:12:40 — Spox.club Devs Join the Stage

    “The geniuses behind Spox Club, LightBulb and Glare, are here to show us what they’ve been cooking.”

  • 00:15:00 — Resource Alerts Feature Demo

    “Now you can set an alert so the game tells you when you’re running low — instead of finding out the hard way.”

  • 00:20:30 — Upgrade Thresholds & Planning Tools

    “This thing literally tells me when I finally have enough to build my next ship. That’s game-changing.”

  • 00:29:50 — Future of Notifications & App Sync

    “Right now it’ll ping you on the site, but the vision is push notifications straight to your phone.”

  • 00:32:10 — Requirements Calculator & Long-Term Planning

    “It lays out everything you need for shipyard upgrades or tiering up — down to the last piece of ore.”

  • 00:41:00 — Daily Loop Organization

    “This isn’t just a tool — it’s my to-do list for the game. A real loop organizer.”

  • 00:42:10 — Mission Tracking Feature Reveal

    “Over a thousand missions tracked, with a clear view of what you’ve finished and what’s still waiting.”

  • 00:47:40 — Practical Uses for Mission Tracking

    “I’ve got 57 Klingon missions left undone… and that’s probably my missing rep right there.”

  • 00:53:00 — Looking Ahead: v2 of Spox.club

    “This is just the beginning — the next version will be a true one-stop shop for players.”

  • 01:04:20 — Alliance Management Tools

    “Imagine being able to see alliance contributions and coordinate upgrades without spreadsheets.”

  • 01:16:10 — Event Calendar & Planning Features

    “This calendar lines up game events so you can finally prep instead of react.”

  • 01:25:45 — Mid-Show Q&A with Players

    “We love when you throw curveball questions — keeps us sharp, and sometimes even stumps the devs.”

  • 01:38:20 — Community Feedback on Spox.club

    “Hearing you all say ‘this saves me hours every week’ — that’s why the devs built it.”

  • 01:52:00 — Deep Dive into Ship Progression

    “Tracking every requirement step turns shipbuilding from a guessing game into a checklist.”

  • 02:07:40 — Economy Balance & Resource Concerns

    “At the end of the day, if the math doesn’t work, no tool can save you — and that’s on Scopely.”

  • 02:21:10 — Wrapping Up Player Questions

    “We don’t have all the answers, but the conversation makes the game better for everybody.”

  • 02:34:00 — Closing Thoughts from the Devs

    “Version 2 is coming fast, and we’re listening to every suggestion you’re giving us.”

Thanks for listening and hanging out with Talking Trek Live!

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