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June 8, 2025 147 mins

Sony's controversial decision to region-block Stellar Blade across 130 countries has erupted into gaming's latest firestorm. Despite not requiring a PSN account for the PC version, players worldwide find themselves locked out of this highly anticipated title. The developer has acknowledged the issue, promising they're "closely discussing the region lock issue with the publisher" while confirming full mod support and performance optimizations.

Meanwhile, Fatal Fury: City of Wolves delivers a devastating commercial blow to SNK, with catastrophically low sales in Japan prompting their CEO to step down barely a month after release. Despite extensive marketing and positive critical reception, the fighting game community's enthusiasm hasn't translated into commercial success for this revival of the beloved franchise.

Nintendo dominates headlines with detailed Switch 2 specifications, revealing the NVIDIA T239 chip powering their next-generation console. The significant performance boost over the original Switch comes alongside news that ten first-party titles—including the notoriously frame-rate challeng

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Mark as Played
Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Mark Trobough (00:03):
hey, what is up everybody?
Uh, I know brandon's okay, so Ihave to ask him.
Oh, this guy is just weird, not, not, not wanting to talk
through, no I'm good.

Brandon Hurles (00:18):
I'm good, I'm here, I'm here.
What's up, everybody, welcomeback, welcome back.
Another week, another dollar.

Mark Trobough (00:24):
As they say, with inflation it's going to be
about $1.25.

Brandon Hurles (00:28):
Probably $1.50, but you know, yeah, man oh man.

Mark Trobough (00:35):
A lot of good stuff.
Episode 131.
Yeah, got some Stellar Bladenews coming down, obviously.
Pokemon, nintendo, ubisoft,square, enix, just literally
everybody.
Doom just released todayofficially Yep.
Just a lot coming out, a lot totalk about.

(00:56):
We just mentioned beforehand aswell Switch three weeks away
from launching Close.

Brandon Hurles (01:03):
Yeah, we are close.
It is pretty dang close to it.
We've got some Mario movie news.
Yeah, some more Switch 2.
So we'll just dive in.

Mark Trobough (01:16):
Yeah, I mean I'm ready to go Get right in let's
go Woo.

Brandon Hurles (01:23):
Mic'd Mark here with the high energy, oh yeah.

Mark Trobough (01:24):
Someone's got to come with the high energy.
Oh yeah, someone's gotta comewith the high energy.

Brandon Hurles (01:28):
Yeah, I'm here for it, so.

Mark Trobough (01:32):
He didn't actually believe it.

Brandon Hurles (01:33):
I believe it.
I believe it.
Stellar Blade Blocked in over100 Countries I think it's like
130 to be exact, or somethinglike that.
On steam, because ofplaystation, I'm gonna take this
one over a little bit so youknow a little bit more trying to
uh, to pull the thing up realquick because I thought I saved

(01:57):
it.

Mark Trobough (01:58):
Apparently I didn't.
Uh, there's an actual, propergraphic with the actual list.
I don't know how well it'sgoing to look on screen.
Go ahead and pull it up there.
This is the actual thing and,from what I understand is, even
though this is published onSteam, it does not require a PSN

(02:24):
account account.
It's essentially blocked in allthe countries that can't create
a psn account because, uh,sony's just as soon as just
being stupid and we don't.
We don't know why sony's doingthis is 100 not.
Uh, that's not shift ups, uh,probably decision, because
they're just, they make the gamesony or playstation.
Whoever the official publisheris is the one putting this game

(02:47):
out, so they're the onesdeciding.
Nah, none of these countriescan can play or play this game,
for whatever reason it's crazy,it doesn't make sense, doesn't
make any sense at all.
I mean even blocked inmadagascar uh, I mean in the
glorious best korea, north korea.
You can't play this on Steamthere.
I'm sorry, it's blocked.

Brandon Hurles (03:11):
It's pretty crazy, though, 130 countries, I
mean that's.

Mark Trobough (03:15):
Oh my god, even the new Pope can't play it.
The Holy See, vatican CityState, you can't play it.
The Pope can't play this game.
It's a sin, the world's largestsin.
Right there, I'm calling it.

Brandon Hurles (03:26):
American Pope.
Yeah, it's pretty crazy, thoughI mean I don't get it.
I totally don't get it.
I don't get Sony anymore.

Mark Trobough (03:38):
We haven't gotten any hard information.
We know it doesn't require PSN,so I don't know why Sony's not
allowing it to be played in thiscountry.
The the assumption is that it'sjust sony being sony and
because there's a psn issue,even though you don't need it.
But I mean, yeah, I don't, Idon't, it just doesn't, it
doesn't make sense yeah, this isjust gonna.
This is just going toessentially push for people just

(04:01):
to pirate these games in thesecountries yeah, it's crazy man
um, like I get it, antarcticaokay, like nobody actually lives
in antarctica, I don't know.
I don't know why that's listedhere, but maybe, like, maybe
like maybe like four or five ofthese countries somewhat
actually make sense, but thevast majority, no, not, not at
all it's still crazy, though Imean um to be blocked in 130

(04:28):
countries pretty crazy um.

Brandon Hurles (04:30):
And it's epic game store too.

Mark Trobough (04:32):
I didn't mention.
Oh yeah, because it's, it's nota sneen is a publisher
restriction crazy.

Brandon Hurles (04:40):
yeah, it's crazy , but I I mean in other Stella
Blade news because we had acouple of things.
So it is getting a completeedition which is also coming to
PS5.
So it's not just Steam.
In June, sony leaked the PClaunch date for Stella Blade,
their trailer on YouTubeconfirming a June 11th release

(05:02):
date.
Updates in the complete Editioninclude 25 new outfits, a new
boss fight and Japanese andsimplified Chinese voiceovers.

Mark Trobough (05:11):
Doesn't sound like a huge thing for a Complete
Edition, but the standard game60 on Steam comes out June 11th
and then it's $80 for theComplete Edition.
So what they say I've, or Ibelieve, this is the complete
edition, everything.
So you've obviously got thegame planet diving suit, uh,

(05:34):
fluffy bear pack, which I'mpretty sure they're in the in
the original game, uh, stargazer suit, ev half from glasses
, uh, just just just primarilystuff for the costumes $2,000
for the SP, $5,000 in gold.
I'm pretty sure this is allpart of the content that it came
out of the same edition thatcame out on PC Not PC but on

(05:56):
PlayStation.
As well as the Stellar Blade,nier Automata and the Goddess
Victory, nikkei expansions aswell, which are all cosmetic,
yeah.
Plus, from what I understand,more costumes and stuff are
supposed to be coming as well.
Pre-purchase offers.
So obviously this is just a lotof the same stuff that you got

(06:19):
before, I believe.
Right, I don't have thePlayStation, I haven't played it
in like a year to know exactlybut they say pre-purchase to
receive the Planet Diving Suitfor Eve, the white edition which
is on the left, the classicround glasses for Eve and the
armor earrings for Eve, whichare obviously all right here,
right, as well as the completeedition stuff which is the bear

(06:40):
for your little mech, and thenthe black gold, gold diving suit
, whatever you, whatever youwant to want to ask it.
Uh, obviously you can link your,uh, your steam account to get
you know the planet diving suit.
Second, that's something kindof lame.
If you link your account, youget like one little cosmic, it

(07:02):
is what it's nothing in theworld, and then I guess, as far
as the Steam page, it's justmore telling you about it.
They say new content for this.
So test your skills.
Strength against the fearsomewarrior man Mon or whatever they
say, the leader of theSentinels in boss challenge mode
, chinese and Japanese voiceoverand lip sync support, as well
as 25 costumes, three pairs ofglasses and six pairs of

(07:23):
earrings.
So obviously the big thing iswhere you get more dress up
gamer I mean, that's, that's allthe cosmetics.
That's like a lot of theachievements are for the
cosmetics, obviously.
Yeah, uh, as well as uh.
As far as the pc specificfeatures, this will support
ultra wide, including 21 by 9and 32 by 9, which is nice
because, yeah, ultra wides arebecoming more, uh, more

(07:45):
prevalent they're they're.
They're they're becoming moreaffordable, like two, three $400
.
You can get an ultra widemonitor at 1440 P Um.
So this will be using NvidiaDLSS for AI powered graphics, as
well as the DLA, dla a imagequality enhancements, uh, as
well as it'll be using the amdfsr3.
So obviously dlss could be oneof the biggest, biggest things.

(08:07):
Hopefully it's.
It's actually beneficial.
This is a proper port to whereis this isn't just a patch.
This is actually enhancing theexperience in the graphics.

Brandon Hurles (08:15):
Yeah, hopefully it's not some garbage.

Mark Trobough (08:17):
Yeah, it's been seeing too much of that yeah,
which, to be fair, is kind ofbecause this is a lot of.
This is standard.
But if you're new to the PC,it's the big hot thing to talk
about Unlocked frame rates.
It's like a standard thingyou'd expect on PC not to be
locked at 30 or 60 frame rate.
Texture pack up to 4K so youcan play this game on a

(08:40):
controller or a keyboard.
Obviously it was designedaround a controller, so
hopefully they're.
You can still use a dual-sense.
Yeah, oh, it's right below it.
The problem with these games isyou can tell they're
everything's designed aroundlike a controller, so the the
main hope being that it's.
It's sometimes they're, they'regames that they struggle to

(09:01):
adapt to keyboard mouse, becauseI know uh, uh, zero dawn had
that issue.
It was not the best ported gamegraphically or keyboard mouse
support and uh, even even afterthey fixed some of the issues,
going back to it, it was stilldefinitely a um, an adjustment.
Uh, just because you can telleverything was not designed with
with keyboard mouse in mind.
And then, yeah, they say theygot the haptic feedback,

(09:22):
adaptive, adaptive triggers andstuff like that.
So all that will be uhsupported, hopefully.
And then, yeah, it's a maturegame.
And then obviously, the mainspecs so recommended, uh, intel
core i5 8400 or the ryzen 53600x, 16 gigs of ram, at least
a 2060 super or RX 57 XT, 75gigs.

(09:46):
It's a fairly large game.
And then that's for 1440pgraphic quality preset at medium
, 60 FPS and stuff like that.
So if you've got stuff that'ssignificantly better than this
planet at 1440p at high settingsshouldn't really be a problem.

Brandon Hurles (10:01):
But yeah, you can even run it with the 1060.
So most people should be ableto play the game, which is good.

Mark Trobough (10:10):
Yeah, so obviously there's a lot to talk
about.
I mean I'm excited for thisgame to come out.

Brandon Hurles (10:14):
Yeah, I'm excited about it too.
I don't know that I'm going tobuy it right away, just because
I already have it and I'm stuckon PS5, but I do want to get it.

Mark Trobough (10:25):
They did as far as the pc side to have really
any bad publicity outside of thesony restrictions, but that's
obviously not shifts up problem,it's a sony problem.
Yeah, though, for most of us inthe west this isn't going to be
a problem, but it obviouslysucks for those people that that
do have to deal with it.
But outside of like that issue,all the new content, all the
support that they're saying, aslong as this game is properly

(10:46):
ported and runs just as well asit did on on the ps5 at launch,
uh should be a fairly, you know,successful, uh, successful
launch.
I think if it's, if it'shitting 10 to 15 000 players on
steam at launch, it'll be, Iwould, I would assume, fairly
successful, because this game'salready made its money, yeah, on
the console.
And then, considering theamount of work that has to go

(11:06):
into, a port isn't the same asmaking a new game.
I I don't think this game needsto be hitting like 50, 60 000
to like break even.

Brandon Hurles (11:14):
I don't think so either I think they've already
all the effort they put intothis they've still are, are on
the plus on the money and stufflike that.

Mark Trobough (11:21):
So yeah obviously love the game when on pc,
because we all know what'seventually gonna be coming.
Which are the uh, which are themods.

Brandon Hurles (11:28):
It's like the big thing people are waiting on
yeah, the mods see how crazythey're going to go real crazy
with mods on this, yeah becausethis game was what leaked about
two days prior.

Mark Trobough (11:40):
Uh, they're like, oh, hey, this game's coming on
the 11th.
And then they kind of come outand made the tweet like hey, the
game's coming to PC on the 11th, though everybody already knew.
Because they're like, theyacknowledged it.
Shiftup acknowledged it intheir tweet that, yeah, this
game was leaked.
You already know.
But here's the official,official announcement.
And then, shortly after, theSteam page was properly updated
with all this stuff.
So, yeah, so somebody tweetedseriously, sony seriously.

Brandon Hurles (12:06):
And they put may I ask where you live with the
crying face emoji.

Mark Trobough (12:10):
So I did because they, they obviously know what's
going on and stuff like that.
It's like, and, to be fair,it's one of those everyone
understands it's not.
It's not a shift up issue.
This is a sony issue, becausewhen you deal with publishing
rights, it's the publisher thatdeals with it, not not usually
the studio.
So, uh, hopefully that thatwill get resolved.
But I mean, who knows sony?

(12:31):
just they like to do whateverthey're gonna do, so yeah,
apparently they do so hopefully,at least if you're in those
countries, you still have accessto, to get a playstation or
play it on the console one wayor another they, uh.

Brandon Hurles (12:42):
the pre-orders are ranked number two in the top
sellers on Steam right now forStellar Blade.
Yeah, that's cool.

Mark Trobough (12:49):
And the number's going to probably go down
because people are going topre-order it and then it's got
like another month before thegame actually comes out.
Yeah, for sure.
But, like I said, I think ifthe game's hitting anywhere from
10 to 15, I think if it hits20,000, it'll be fairly
successful because obviously thegame's a year old, a lot of
people have already played itand moved on to other games.
I don't expect it to be likeyou know, doing these fantastic

(13:12):
numbers and stuff like that.
I agree, I think if it hitsthose numbers, it'll be.
I would consider it a success,considering it's already been
out and stuff like that.
Yeah, I agree, a lot of peopleare like me.
Like I beat it on PlayStationNow, I'm going to get it again
and play it again on PC.

Brandon Hurles (13:31):
Yeah, yeah, I agree.

Mark Trobough (13:33):
Well, a little bit of a of give and take, but I
mean, I guess it's decent.
You talk about one block goingto the other other.

Brandon Hurles (13:46):
yeah, for sure is apple's being weird with the
fortnight right now.
Is that right on the app store?
Yeah, I, I saw this earliertoday.
Um, that's uh crazy with thisuh block stuff that's going on,
but I think this has happenedonce before right with fortnight
and apple.

Mark Trobough (13:59):
I think this is like I don't play, so I don't
really pay attention to it.
That's the problem.

Brandon Hurles (14:04):
Fortnite announced that Apple blocked its
submission, which has resultedin it being unable to release on
the US App Store or the EpicGames Store for iOS in the
European Union.
Epic Games was recently forcedto delay its major May 15th
update to May 16th, which manyfans believe will result in the
return of Fortnite's iOSplatforms.

Mark Trobough (14:25):
Yeah, and it's also been blocked in the eu as
well.
I assume that there's probablysome issue as far as regulations
or something with the appstores that they're not
compliant with.
I assume, yeah it says that,like their official tweet says
now, sadly, fortnight on ioswill be offline worldwide until
apple unblocks it so I mean tobe fair, like apple makes money

(14:46):
on the app store, because whenyou're doing microtransactions,
more than likely this goesthrough the app store and apple
makes money.
So they're not blocking isprobably because they want to.
There's probably some someregulatory issue.
I assume that they're just notcoming out and telling us right
now yeah, there's pretty much nomore details on it.

Brandon Hurles (15:02):
I I mean, that's basically it.
Fortnite came out and said thatand that's kind of like all we
know.
So interesting Big game.
Don't play it myself, but youknow Sucks.

Mark Trobough (15:15):
I guess.
Yeah, I can't imagine.
I mean assuming if you, if youalready have it downloaded,
playing on the servers shouldn'tbe an issue, but obviously
downloading it would be a Might.
Be it downloaded, playing onthe servers shouldn't be an
issue, but obviously downloadingit would be a might be an issue
.
Obviously this is not the only.
You can play it on otherplatforms, but I I assume
there's some some issue going onbehind the scenes.
Uh, these companies are gettingalong, or there's some

(15:36):
regulatory issues.
They're just not telling uswhat's going on.

Brandon Hurles (15:38):
It's, I mean, it's obviously one of those two
things I have a feeling thenumbers for uh fortnite players
on on apple are probably likeway higher than we think they
are too I mean, because I mean,everyone has a phone.

Mark Trobough (15:53):
It's a free tablet download and stuff like
that.
So, kids, I assume it's massivea lot of people that probably
play this on their phone willplay it on pc or on a, on a
console or something like that.
So yeah, it's just.
It's a really popular game thatI don't play.
I played it at launch for liketwo weeks and then I just never
played it again.

Brandon Hurles (16:12):
Yeah, I played it a couple times.
I never cared for it.
To be honest with you, it wasbetter in the beginning, right?
People liked it better in thebeginning.

Mark Trobough (16:21):
I mean, it was a different game.
It didn't have a hard meta, butit was also just like the new
thing.
Yeah, this kind of became newminecraft and stuff like that.
To be fair, it's kind of likethat it's a hyper popular game.
That was kind of like popularto to hate on.

Brandon Hurles (16:37):
I mean I played, uh, quite a bit of pub g which
was like kind of the competitorwhen it came out like doing the
same sort of thing, sort of.
But that was like early on.
That was like kind of thecompetitor when it came out like
doing the same sort of thing,sort of.

Mark Trobough (16:46):
But that was like early on.
That was like because, yeah,when fortnite came out like this
, the, the battle royale wasn'teven like the main thing they
were, it was like the, the sidemode to like the single player
over there, save the world orwhatever the heck yeah until
they like, scrapped it becauselike, oh, this is really
profitable, let's just do thisinstead it's like it's such a
weird thing.
Yeah, yeah, it's crazy uh, Iguess you'll know more about

(17:09):
this because I'm not the biggestuh fighting game fan.
But uh, an issue with mortalcombat 1 going on um, yeah, I
don't.

Brandon Hurles (17:17):
I don't entirely know what the the actual issue
is.
So this week, uh, they came outand announced a definitive
edition, but here's all I know.
As far as people worried aboutthe thing, they think this means
the end of support for the game.
This game.
People don't love it, so I'mconfused why people are worried

(17:43):
about it so much, so I haven'teven bought the game yet.

Mark Trobough (17:47):
I'm sure there's some people that like it.

Brandon Hurles (17:49):
I mean this is, I'll get this Definitive Edition
.
So I'll get it finally, likeyou know, a year and a half
later or something.
But, um, I'm not like evenexcited to play it or anything,
because the game just doesn'tlook great.
Um, from people I've talked tothat are big fighting game fans
and stuff like that, it's justnot being played on a grand

(18:11):
scale competitively, which isnot good.
A lot of people aren't playingcompetitively.

Mark Trobough (18:16):
That's what these games live and die off is their
competitive scene Exactly yeah.

Brandon Hurles (18:20):
So if the game's being played competitively then
it's a big deal game forfighting game fans pretty much.
So the game's being playedcompetitively, then you know
it's a big deal game forfighting game fans pretty much.
So this game's just like it'snot I don't know, it's kind of a
mess from my understanding, sonot crazy excited about.
Basically, people are justworried this means the end of
support for the game, so that nomore that means no more content

(18:42):
is coming, because it's alreadya definitive edition like a
year and a half later.
I forget what the launch datefor this game was.

Mark Trobough (18:48):
I simply get another game next year.

Brandon Hurles (18:50):
September 19th 2023, so yeah, I mean Year, and
how many months of that?
Seven months, something likethat.

Mark Trobough (18:59):
Yeah, it's coming on.
This games coming on two yearsold, so I know what's the normal
gap between Mortal Kombat games.

Brandon Hurles (19:04):
I this game's coming on two years old, so I
don't know what's the normal gapbetween mortal kombat games, I
assume like three, four years,four years, something like that,
I think.

Mark Trobough (19:09):
Let's see what more will come out although they
kind of the way they started,like labeling their games it's
like more about one, like that'sa weird naming convention to
start going down.
Yeah, I mean, it sounds likethe xbox, xbox is doing.

Brandon Hurles (19:23):
I'm like this, this naming convention, to start
going down.

Mark Trobough (19:24):
Yeah, I mean it sounds like the Xbox is doing.
I'm like this naming conventionis terrible.

Brandon Hurles (19:28):
Yeah, it's not a good idea.
So yeah, Mortal Kombat 11 cameout in 2019, so, yeah, four
years exactly.
Yeah, I would think probablyaround the four-year mark, so
coming up on close to two years,but not quite two years.
It is a little weird to seethat.

(19:50):
I think that's the biggestthing.
People are worried like, oh,this means no more content's
coming.

Mark Trobough (19:57):
Unless Warner Brothers Games is really having
that much problem right now,that's affecting this game's
support.

Brandon Hurles (20:03):
They definitely have problems.
We know that it's not going tobe their one successful game
right now.
That's affecting this gamesupport.

Mark Trobough (20:05):
They definitely have problems, we know that it's
not gonna be their onesuccessful game right now oh god
, yeah, they definitely haveproblems, that's for sure, uh.

Brandon Hurles (20:15):
but in other news, we got a new persona game
announced, uh, which is Persona5, the Phantom X, which finally
confirms Western release date,looks like released in the West,
in Japan, on June 26th for PCand mobile devices.
Get wrecked consoles.

(20:36):
I'm not excited about this atall.

Mark Trobough (20:41):
Do you know what this is supposed to be about?
Is it a definitive edition or aspin-off game for Five?

Brandon Hurles (20:45):
this is a yes.
To spin off gotcha gamestraight off the game, yeah, so
that's what I said.

Mark Trobough (20:52):
I'm not.

Brandon Hurles (20:52):
I'm not excited about this game at all.
Um, which is unfortunatebecause I I do love persona, but
uh, I, I just I can't careabout gotcha games at all, I
just can't, I ain't got the time.
Um, I tried a couple of themand it's just not for me.
I get the appeal, but uh, youknow it's, it's one of those

(21:12):
things where, yeah, I mean, yeah, I want to like it, but it's
like, uh, let's move on frompersona five for one one I mean
there's probably just a way tomake money while they're working
on their next game.

Mark Trobough (21:24):
But I mean to be fair, like gotcha is just a
really popular thing, especiallylike in japan.

Brandon Hurles (21:29):
Yeah I wonder how well this will do because of
that fact I mean technically,pokemon cards are are gotcha.

Mark Trobough (21:35):
That's exactly what they are.
Pretty much, yeah, it's likethe only form of gotcha that's
popular.
I mean all these games like I'mspending money I need that.
I need my waifu png with theright outfit on see, that's why
I don't like gacha games becausethey're just money yeah, I mean
it's you hear about.

Brandon Hurles (21:55):
Uh, like asmongold talked about it, they
talked about on that podcastthat they have too, about the
amount of money that they spendon like gacha games.

Mark Trobough (22:02):
It's like unreal gacha games are like mad.
They make a lot of mad money.
Yeah, they're really.

Brandon Hurles (22:09):
They just rake in money but I just can't care
about.
I've tried it.
Like I said, I've tried acouple gacha games, so it's not
like I haven't tried to playthem.
I just it's just not for me.

Mark Trobough (22:24):
I mean you can, you can tell it's kind of more
like it's got the uh, so yeah itlooks like a spinoff yeah, I
mean, it's good if it's got.
If it has to work on a mobiledevice, you can't.
You can't have these, like youknow, massive graphics that
would work on a pc or a consoleright.

Brandon Hurles (22:37):
You can tell it's got a cheaper aesthetic to
it than persona 5.
Yeah, because a phone.

Mark Trobough (22:42):
A phone has to be able to to run this and well,
phones have a lot of power, andthen the power is not always
designed for gaming graphics.

Brandon Hurles (22:48):
First, I don't know.
I'll be honest with you.
I think the iphone couldprobably run persona, persona 5,
royal.
I mean, it could just come toagree pretty beefy.

Mark Trobough (22:58):
If the switch could run it, a phone could run
it.
You would just need to toprobably modify a few things
here or there on top of the thecontrol scheme but yeah, there,
you, there, you have it for ouruh video, uh watchers for the
podcast.

Brandon Hurles (23:10):
Shut off trailer there, but yeah, available june
26.
So if you like gacha games, youlike persona, it's right up
your alley yeah, I don't know ifthe.

Mark Trobough (23:20):
I don't know if it's for me.
Then again, I never really Igot more than I think I got like
four hours into Persona 5.
I didn't like it as much as 4,to be honest, I mean.

Brandon Hurles (23:28):
I didn't either, but I still like 5.
4 is just like.
I think it's peak Persona forme personally.
But I don't know, I just gotreally attached to that game on
the Vita.
I really did.
I didn't even rebuy it like.
I know it's on pc now it's onall the other consoles and stuff
like that, but um, it's alsolike, uh, you know, I think I

(23:50):
sunk like 150 hours in that game, so it's a pretty beefy game.

Mark Trobough (23:55):
You know it's 100 hours for the main story I mean
, they all know that's like thestandard jrpg.
You're gonna put 50 to 100hours in this game yeah, it's a.

Brandon Hurles (24:03):
It's a hundred hours for the main story all day
, um.
But yeah, I mean so in five.
Same way.

Mark Trobough (24:09):
All those games are just incredibly long, but
you expect to have to put a lotof hours into any jrpg.

Brandon Hurles (24:15):
It's just the nature of what those games are
yeah, and then I really do hopethat we get to uh see a sequel.
I think we will.
I think it's going to be, youknow, smt, persona and Metaphor
now, because Metaphor just didso incredibly well.
It's such a fantastic, freakinggame.
I mean, you think of some ofthe RPGs that we've gotten that

(24:37):
are just like these super heavyhitters, like Expedition 33.
You kind of wrote it off alittle bit before you're like I
don't, you know what I mean.
It's like, it's like crazysuccessful, to be fair that's
like you.

Mark Trobough (24:50):
You, you approach every new game with weariness
of like this is even gonna beworth my time we do yeah I just
naturally have to become wary ofa game which just you know like
.
Let me.
Let me dip my toes to see ifit's even worth my time yeah, I
just said I was gonna try it.

Brandon Hurles (25:05):
You know, I said it looked good, but I was also
skeptical because, uh, itshowcases microsoft and you know
, yeah, you know how the stuffis, yeah, but uh, we also got uh
killer instinct.
Gold is now available onNintendo Switch Online plus
expansion packs.

Mark Trobough (25:28):
Or fighting game love.

Brandon Hurles (25:29):
Pretty cool addition there.

Mark Trobough (25:32):
Fun game I like it Going old school in here.
Look at those polygon graphics.
That brings back memories.

Brandon Hurles (25:39):
I have to try, but I think it holds up pretty
well.
I played it maybe like 2018.
It still holds up pretty well,it's been.

Mark Trobough (25:45):
I played it maybe like 2018, 2019 again, because
I've got it on on the 64, youwould assume that like a game,
like like a fighting game likethis, uh, where you know it
would just hold up more, becausethe only thing that really
moves are the characters you canhave.
Yeah, fairly static backgroundsfor the most part yeah yeah, um
, I'm thinking I'm biased.
I think a lot of 64 games stillhold up, even though they

(26:07):
graphically just don't look asgood.
They're still fun.
But there's obviously a lot, of, a lot of memories and stuff
there as well no, I think Ithink the 64 gets too much hate.

Brandon Hurles (26:16):
um, you see it like I see, but it's weird,
let's see, I see, I see it get alot of love and then I see it
get a lot of hate because people, the problem it's just a small
library of games, there's hardlyany games, but then you pull up
the list of bangers for the 64.
I'm like it's a pretty big listof games.
For me.
If I had just those games, I'dbe content with the 64.

Mark Trobough (26:37):
If I had just all those games that are the
bangers, all those bangers areobviously first party or second
party games, because you lookback to the era all the third
parties were with sony, usingthe disc instead of using
cartridges.
But yeah, looking back, I thinkthe 64, a lot of 64 games hold
up a lot better than a lot ofplaystation games do I say the
same thing.

Brandon Hurles (26:57):
I think, uh, visually speaking, I think 64
games hold up a lot better thana PS one.
Like there's something about Ialways try to explain this cause
I talked about before on thepodcast, but there's something
about like the the sharpness ofthe polygons on the PlayStation
that are so unappealing, likethere was less love and care to

(27:21):
put into it, to to adjust foryour graphical imitations with
the, with the, with the designand an art style.

Mark Trobough (27:28):
Yeah.

Brandon Hurles (27:29):
I think it could have just been the the
architecture of the PS one,because I mean, like almost all
the games are like that, likeyou think you look back at like
Twisted Metal 2 or somethinglike that.
I'm like I don't know what itis about.
The sharp polygons that likejust throw me off.
So much I like the PS one but.
But I think there's a lot ofgreat games.
Obviously, the RPGs on thereare fantastic.

(27:50):
It's got some of the best evermade.

Mark Trobough (27:52):
I think you see a lot of today.
A lot of those third-partystudios are just trying to get
games out the window.
They didn't put as much care oreffort into their games when
Nintendo, a lot of their studiosrequires a level of like
fidelity especially like rare isprobably the the best studio
they put out, arguably the bestgames on a 64 yeah, they're
outside of like, outside of like64 jet force gemini uh, because

(28:15):
when you, when you think it's64 you're pretty much thinking
of like every single rare gameever like.
That's that the rare was the 64library it really was.

Brandon Hurles (28:23):
I mean, we looked at like the list of all
the games, from rare, from likesnes to 64, and it's like it's a
shame, nintendo, I mean evenyes, but it's a shame nintendo
didn't snatch up the studio theylove.
Yeah, my mountain yeah, itcould have been a whole
different, a whole differentstory with uh rare today.
Now we just got uh uh, pirate,that's all.

Mark Trobough (28:47):
That's all they work on now.
See if these we don't getanything else out of them it's
crazy they got that one.

Brandon Hurles (28:51):
What's the game they they've been working on for
like ever I have?
No, I can't forget what Iforget what it's called, but
yeah, I guess we'll see whathappens with them.

Mark Trobough (29:01):
Uh, we've got what we got next borg uh,
nintendo addressing some oftheir their supply issues.
Uh, from what they're saying,is the demand for the they're
coming out and saying the demandto in the us for the switch to
is expected to be met all theway through 2025.
Uh, I don't know exactly whatthey mean.
Are they expecting it tocontinue to sell out?

(29:22):
Are they expecting to meetdemand the way they kind of word
some of this stuff?
But essentially, nintendo saidthey plan to produce at least 15
million Switches globally byMarch of next year.
So I assume that, based off ofwhat they're saying, I assume
they're planning to make another15 million more by next year,
which means they're what ittakes about a year to produce 15

(29:43):
million uh, consoles.
That's like their, theirproduction limit.
Essentially.
Yeah, that's the way I'm kindof.

Brandon Hurles (29:50):
I'm kind of reading this, unless yeah, I'm
kind of taking it the same way.
Um, yeah, I don't know, this isinteresting.
It kind of goes on top of alittle bit, um, but uh, game
stop.
Just a few hours ago saidthey're going to have additional
units available in-store andonline day of launch, which is

(30:11):
interesting.
Let me pull this up.

Mark Trobough (30:14):
They came out and said as we look at our plans
here in the US, we do believewe'll have production and supply
that will allow us to meetconsumer demand.
Essentially it was reported inthe Japanese outlet Nikkei that
Nintendo allow us to meetconsumer demand and essentially
it was reported in the japaneseout in it uh, nikkei, uh, the
nintendo was prepared to delayuh the then unannounced switch
uh indefinitely, until it canensure that supply chain would
meet the, the early demand forthe console.

(30:36):
So they kind of what we werekind of expecting already.
They delayed the announcementbecause they didn't want to
essentially release the consoleuntil they could meet the demand
of the uh, so they wouldn't runinto supply issues because they
know they were going to have aa lot of demand up front.
Uh, so the idea is we want to,you know, be able to deal with
that.
So when demand isn't as high wecan still pump out consoles and

(30:58):
it not not be an issue.
You, you would meet thatinitial hard demand and then you
can steadily pump out consolesto to not have an issue.
But obviously you don't wantthem just sitting on shelves
forever and stuff like that.
So, uh, brandon brought up somegamestop stuff, uh didn't
pre-order.
Additional switch to units willbe available in store and

(31:20):
online at launch while supplieslast, uh, yeah, I don't know how
that's supposed to work becauseI don't I know.
As far as gamestop, I talkedwith my gamestop stores and they
were getting x amount ofconsoles and I'm pretty sure
those, those were all allocatedto pre-orders.
Uh, but I'm not.
I didn't ask as far as theywere expecting to have any on
launch day.
We just, they just knew theywere going to have x amount of

(31:40):
consoles allocated to theirstore at launch.

Brandon Hurles (31:43):
Essentially, yeah, that's what I thought too,
but I mean, this is going to beobviously probably a per-store
basis type deal yeah.

Mark Trobough (31:53):
I don't know if the stores were saying, hey, you
have to hold this for launchday, or if you don't sell out,
they're going to do somethingelse.
I don't know, I haven't lookedinto it to ask as much.

Brandon Hurles (32:03):
But I guess the big thing is they're going to
have additional units online too, yeah, which is nice, there
they're not releasing theirwhole stock and stuff like that.

Mark Trobough (32:12):
It's like this is what we have right now we're
going to get X amount by launchand stuff like that.

Brandon Hurles (32:20):
I mean, I got to say this is the best launch for
any, anything in like a longtime, I guess, since the delay
was probably worth it tohopefully minimize the amount of
supply issues.

Mark Trobough (32:33):
Obviously, not everyone is going to be able to
get it at launch, but if theycan, they can maximize the
ability to get consoles outthere at launch.
That's obviously better.
This is.
This is better than the lastconsole launch with with.
We already talked about withwith uh, xbox and playstation.
Those launches were justterrible.
Yeah, they were not every.
Not every site was the best,but I think a lot, a lot of

(32:53):
sites and stuff like that, likewalmart and best buy, had some
of the better.
They had a better system inplace than we've had in past as
far as pre-ordering online andstuff like that.
Still not perfect, still issueshere there, but it was better
than say what, um, I don't thinkstaples is not the right thing.
Target had, which was still thejust good luck, we're not.
We're not changing our websitefor you.

Brandon Hurles (33:15):
Somehow I got through every website, like for
friends.
I didn't get any like extraunits or anything but um, yeah,
I mean, target was a mess.

Mark Trobough (33:25):
That was awful, um I don't know, at least very
lucky sort of uh, they had somesort of queue in place to help
mitigate the not only the issueon their website, but to to uh
make the process, you know, go alittle bit smoother what time
in the morning was it for youwhen you got through walmart?

Brandon Hurles (33:42):
I think it was almost 1 am.
Yeah, it was 1 am.
Your time too.
Yeah, that's great it was.

Mark Trobough (33:49):
It was like that's like what, that's like,
that's like what 3 am for you,or something like that yeah,
yeah, that's crazy because itwent live at 12 my time right
yeah, it's about.
There's about 10 my time, soit's about about two and a half
hours or something like that,two and a half, three hours, I
don.
I don't know the exact time,but it was well past midnight.

Brandon Hurles (34:07):
Yeah, that's crazy.

Mark Trobough (34:08):
Because I assumed it was like oh, I screwed up.
I'm like, all right, nah, 15minutes in, I'm like I'm screwed
, it's sold out.
I'm so used to these websitesworking in a very specific way
with their pre-orders.

Brandon Hurles (34:17):
If you don't get in in the first, yeah I mean,
that's what I'm saying, the factthat all the websites people
were still getting it that muchlater, because even Target, as
much of a crap show that was,people were still getting it
into the morning.
People were still gettingthrough somehow.
And then Best Buy.
I think Best Buy was the sameway.
I think a few hours later wasit Walmart or Best Buy.

(34:42):
The next morning Some peoplewere still getting units.

Mark Trobough (34:46):
I, it was I'm not sure it might be a walmart but
as soon as we got through and Ifigured like what I was and
wasn't get through, I'm like I'mgoing to bed and I just didn't.

Brandon Hurles (34:51):
I didn't look anything the next day yeah, I
just, I just I saw like sometweets and stuff from people
that were still getting through.
But yeah, it's uh, um, I mean,I think it's been a better like
you know, sort of.
Yeah, the system hasn'tlaunched yet, obviously, but uh,
launch uh pre-order window,whatever for it, uh, but yeah, I

(35:14):
guess, I guess we'll have tosee what kind of happens.
I, I feel I have a strongfeeling like, uh, we're going to
see these in stores a lotquicker than we did like
previous systems and stuff.

Mark Trobough (35:24):
Yeah, like probably the first two, three
months it might be out of stock,but the I think Nintendo's goal
is they they want it to not bea stocking issue.
By the time you get a holidayseason, it's a big sale, so you
have yourself a buffer.
You, you get a lot of theimmediate uh.
Uh, they're out of the gateright at the, at the offset, so

(35:44):
you still have a strong demand,but it's not that that immediate
like the people that have tobuy it right now out the gate
and stuff like that right, andhopefully this will keeping a
good supply chain will probablymitigate the issue of scalpers
as well for sure.

Brandon Hurles (35:59):
So this next game.
I was like kind of shocked bythis a little bit, because I've
been playing this game a lot andI love it.
I think it's a great, it'sfantastic game, Um, I mean fatal
fury S and K game.
Obviously S and K puts out youknow, big fighters, or has for
years and years past anyway.
But what I didn't know wasSaudi Arabia basically bought

(36:25):
SNK it's not in this particulararticle that I've got on here,
but I read it a couple of daysago and they own like 98% of the
company now, which SNK isobviously a Japanese company,
Very Japanese.
This game is also very Japanese.
I was shocked to see that Ididn't know the Saudi Arabia

(36:46):
bought SNK, which is crazy to me.
It is crazy.
The game sold just 6,302 unitson the PS5 and it's native in
Japan through Golden Week.
That is really bad.

Mark Trobough (37:02):
That's not good at all.

Brandon Hurles (37:03):
Really bad.

Mark Trobough (37:05):
Do you know how much it sold worldwide and stuff
like that?

Brandon Hurles (37:09):
Let me see if I can pull up.
Was this only on thePlayStation no it's on
everything it's on PC, it's onXbox, it's on Switch.

Mark Trobough (37:23):
I was just going to pull up the Steam DB and see
what the numbers were on that.
Probably horrendous On Steam,because this game launched May
10th yeah, I guess technicallyback in April.
As far as the Steam chart goes,it peaked all time 25 days ago
at 4,674 players on Steam.

(37:45):
It's got just under 1,000players right now.

Brandon Hurles (37:49):
This is so disappointing to me, you have no
idea, because I love SNK.
I truly love SNK.
Big fan of the Neo Geo andstuff.
This game truly is fantastic.
Everybody I talk to that I doknow is playing it really likes
it.

Mark Trobough (38:09):
It's got a competitive scene.
Yeah, I mean it's got easy,it's got an 84 percent or it's
got an 85 on steam, uh, but itjust doesn't have the, the
numbers then it's it's beingplayed competitively and stuff
already.

Brandon Hurles (38:19):
So uh, like it's been announced for, like, the
big tournaments and stuff.

Mark Trobough (38:23):
So hopefully it gets some better views.
Maybe people just don't knowabout it.
Yeah, I don't know.
I mean usually, like your firsttwo weeks is like where you're
gonna get the bulk of your salesfor for most of these games it
says, the playstation 4 versionsold 2,599 copies in its first
week and didn't make the top 30charts in the second week.

(38:45):
So you're saying this game isstill less than 100,000 across
the board globally, which wouldbe terrible for this.
This game would have lostprobably money at that point.

Brandon Hurles (38:54):
Yeah, I'm assuming that this has probably
lost money.

Mark Trobough (38:58):
I don't know how much it cost.
Maybe this game didn't costthat much to develop, but you
assume this game probably costat least 50 million to to
develop.
So they're probably losingmoney somewhere.

Brandon Hurles (39:07):
I'm, I'm guessing that this month this
game's gonna lose money.

Mark Trobough (39:11):
Uh, it's got to, because even if it breaks even,
it's not gonna make that muchmoney, to the point where it, if
this game doesn't make money inthe next few months, it might
just be the end of fatal furyfor a while.

Brandon Hurles (39:24):
I was trying to see if I can get a total sale
number of where we're at.
But I'm just getting firstcouple weeks sales because it
just launched not that long ago.
So I guess that makes sense.
But yeah, I mean this is crazy.
This is like crazy low.
I'm just surprised to see someof these numbers for some of
these game launches.
But yeah, I mean that'sunfortunate but it is.

(39:47):
It is a really good, reallyreally good fighting game.
Um, I have a lot of fun.
I'm playing through the wholelike story with all the
characters and stuff like that.
So it's been basically untildoom launched.
Um, I mean, I played six levelsof doom so far but, uh, until
that that's all I was playing.
Pretty much it's like one ofthose games where you can pick

(40:08):
up and play type deal, so I'dplay for.
You know, if I had 45 minutesor whatever, then I'd play for
45 minutes or something likethat.

Mark Trobough (40:16):
Yeah, maybe this game probably suffers from a lot
of stuff.
I don't know if it was marketedall that well.

Brandon Hurles (40:23):
That's the thing this game had, like crazy
Alright, so let me see if I canfind.

Mark Trobough (40:29):
Because I didn't even see this game come out in
my GameStop.
Like usually the new games thatgot out and stuff like that,
I've never actually seen thisgame pop up once, even on the
coming zoom stuff.

Brandon Hurles (40:39):
They just advertise new games oh, okay,
okay, so here's a little bitmore info.
Um, all right, so this wasyesterday.
This article came out s and kceo steps down after fatal fury,
city of the wolves bombs.
Um, this is for.
So for this particular, it'shard to explain because, uh,

(41:01):
you've got like king of fightersand stuff like this.
That's kind of like connectedto Fatal Fury, that's connected
to Samurai Shodown.
All these games are sort ofconnected in this sort of deal
with Neo Geo and stuff.
But this is a.
It's been 26 years since thelast City of the Wolves or since
the last Fatal Fury yeah, game.

(41:25):
It says they poured a lot ofmoney into the marketing and
advertising standpoint, but itdoes appear to have paid
dividends and now SNK's CEO hasstepped down.
Barely a month after itsrelease you might have seen it
advertised somewhere.
It was all over WWE's ringduring WrestleMania weekend.
It's been heavily promoted onthe internet and YouTube.
Snk Corporation went all in onthe franchise's first new

(41:47):
release in the quarter of acentury.
Yeah, I mean, like this hasbeen everywhere in like boxing
matches and like different likeyou know, wwe and stuff like
that.
Like I've seen it advertisedeverywhere, tons of
advertisements online.
Sk today announced that MrKenji Matsubara will transition

(42:10):
to an advisory role where he'llcontinue to lend his expertise
and vision.
Fatal Fury's all-time sceneplayer count 4,592.
In Japan, the game had onlyshifted 10,000 copies on
PlayStation by the end of itssecond week.
Remains to be seen if the gamereceives a boost in the future
or if it's already DOA.
Yeah, it's unfortunate man.

Mark Trobough (42:33):
You'll probably know in the coming weeks whether
this game's going to get anykind of boost or it's just going
to kind of fizzle out.

Brandon Hurles (42:38):
Then again it's not even like a Japanese-owned
company anymore, it's like 98%Saudi Arabia.
So I mean kind of ruined themysticism of the company for me.
But you know, that's just wherethe money comes from.

Mark Trobough (42:52):
It's still developed in Japan.
But I mean like it's not goodfor the future of the company if
they have like a massive floplike this.

Brandon Hurles (42:59):
No, it's not for sure.

Mark Trobough (43:04):
I just wanted to bring it before we moved on to
the next thing.
Some because we were talkingabout these, uh, stellar blade
region lock stuff.
I I didn't see this until likea minute ago, okay, uh, but
apparently they came out and thedeveloper says we are closely
discussing the region lock issuewith the publisher and are
doing our best to resolve mostof it as soon as possible.
As shown in the test chartbelow, the dirm has been hard

(43:25):
tuned to maintain the sameaverage frame rate with even
higher minimum frames in somecases.
Mods are fully supportedwithout any restrictions.
Psn connecting entirelyoptional and never required.
Both pc and ps5 versions offerthe same content.
We will make sure that earlybuyers are never at a
disadvantage through futureupdates.
Well, that's not entirely true.
Ps5 versions offer the samecontent.
We will make sure that earlybuyers are never at a
disadvantage few uh throughfuture updates well, that's not

(43:46):
entirely true.
Ps5 doesn't offer mods, but youknow the, the, the base content
is the same and stuff like that.
Yeah, and these were some ofthe uh performance with and
without the.
Uh, uh, drm essentially, uh.
So what they're saying is weDRM essentially.
So what they're saying is wekind of know like, yeah, the

(44:07):
Denuvo is not the best, but it'sfor most people, it's a minimal
impact on actually performanceand stuff like that for the, for
the most part, With some games.

Brandon Hurles (44:17):
I think it's a game by game basis.

Mark Trobough (44:19):
Yeah, and then they gave a more.
Well, this can, becauseobviously, like Steam had its
own stuff for like the minimum.
I think it's a game by gamebasis.
But yeah, and then they theygave a more.
Uh, I don't know how well thiscan uh, cause, obviously, like
steam had its own stuff for likethe the minimum recommended
steps and stuff like that.
But if you want to play it veryhigh 40 K, 60 FPS, uh you need
to need at least an I five 8,400, amd or resin five, 3,600 X, uh

(44:40):
, 30, 80 or a RX 7900 I can'tspeak, obviously.
Same RAM, same storage.
It's going to be SSDessentially and then, you know,
at least a Windows 10.
So, in theory, as long as youhave a display, you can.
You should be able to run thisat 4K yeah, that's pretty good

(45:00):
on the CPU side.
There for the 4K this wasobviously posted via stellar
blades, uh, twitter account.
So if you want to go over thereand track a lot of this while
it's going on, I just saw thatwhile we're reading the other
things I was like, okay, this isa like a quick little update.
Yeah, for sure, I wanted tobring, just kind of we were
talking about it and uh, sothey're they're they're trying

(45:20):
to resolve obviously the issue,but it's sony's decision
ultimately.

Brandon Hurles (45:31):
So yes, next one's.
Uh.
Next news article we got ispretty interesting.
So bungee confirms thatmarathon uses unauthorized
artwork in undertaking review ofin-game assets.
Uh, developer vowed to do rightby the artist in question, but
yeah, we had actual like tweakso essentially bungee tried to
just steal art.

Mark Trobough (45:47):
They got caught and now they're trying to
backtrack with PR like oh, theydid this in destiny as well.

Brandon Hurles (45:54):
They're there.
This isn't the.

Mark Trobough (45:56):
This is an accident.
We know what happened, this is.
We know we got caught and we'rejust gonna we're gonna BS it
and hopefully everyone forgetsabout it.
Like, let's be real yeah, Imean uh I don't, I don't believe
this was an accident.
This, this was 100 intentionaland they just got caught second
time this happened.

Brandon Hurles (46:15):
They did it with destiny too.
There's still artwork for that.

Mark Trobough (46:17):
So I mean, like it's obviously there's a problem
there there is a track recordbecause they say, like, what
like are the lead artists?
Or something like that.
Yeah, because I was listeningto something else earlier in the
day where it's like oh yeah,this dude follows this artist.
So it's like we don't care whoyou're trying to throw into the
bus or this person's not hereanymore.
Like you follow this artist,like you're getting we know you
just jacked this this art the,so they, they follow the artists

(46:43):
like you, can I?
believe I don't know if it'sgoing to be in this article, but
I was listening to somethingthat the like the lead designer,
lead artist, something likethat, somebody high up followed
the artist that that made theart that was stolen.
I just don't have any of thestuff, uh stuff pulled up I
don't.
I don't remember if it wasasman or somebody else I was
listening to.
I can't remember off the top ofmy head, but it was like that's

(47:03):
, that's what they were talkingabout, like oh yeah, that's
essentially we know, you justjacked it and you didn't think
you were going to get caught.

Brandon Hurles (47:09):
That's crazy uh, the artist antriel pointed out
the use of our artwork in thegame on social media, while
tagging in the developer andfranchise art director, joseph
cross.
Uh, the artist said bungee is,of course, not obligated to hire
me when making a game thatdraws overwhelmingly from the
same design language I haverefined for the last decade, but

(47:32):
clearly my work was good enoughto pillage for ideas and
plaster all over their game,without pay or attribution, in
10 years I've never made aconsistent income from this work
and I'm tired of designers fromhuge companies mood boarding
and parasitizing my designswhile I struggle to make a
living.
So I don't know, that'sinteresting.

(47:52):
Um, yeah, yeah, bungee, don't.

Mark Trobough (47:57):
Don't steal artwork oh, it's a, uh, it's a,
it's a parasiting.
Essentially, I don't knowthat's what you're trying to
trying to say.
I'd pull it up.
Yeah, I looked, uh, it wasbugging me.
I was like what, what's going?
On sorry my bad, um, they were,they were, they were ripping
off this, this, this artist'sartwork, essentially, and just
just using it, thinking theycould get away with it they said

(48:18):
, as a matter of policy, we donot use the work of artists
without their permission.

Brandon Hurles (48:22):
the account said you legally can't.

Mark Trobough (48:26):
It doesn't matter if it's your policy.
There's laws that you can'tjust steal artwork.
Yeah, that's crazy, but you'rebig.
You thought nobody would notice.
You Get away with it.

Brandon Hurles (48:34):
I mean, they probably could have got away.

Mark Trobough (48:35):
I'm never going to give any major company the
benefit of the doubt when itcomes to stuff like this no for
sure I'm gonna assume you knewwhat you were doing
intentionally, even if it cameout that you didn't actually
know.
It was like one person, like I.
Just I don't.
I don't give these majorstudios the benefit of the doubt
, oh, this is the third timethis has happened.

Brandon Hurles (48:52):
In 2023, artists pointed out the similarities
between artwork and a piece thatappeared in destiny 2 cutscene
2021.
Fan art was used in a trailer,which Bungie again resolved
after reaching out to the artistin question.

Mark Trobough (49:06):
So Well, you know what is its comeback Once is by
chance, twice is a coincidenceand three times is a pattern.

Brandon Hurles (49:15):
Yeah.

Mark Trobough (49:17):
I had to pull it real quick because there's an
actual saying that goes alongwith this.

Brandon Hurles (49:21):
By the way, this game looks like absolute dog
crap to me.

Mark Trobough (49:25):
I think everyone was knocking on it.

Brandon Hurles (49:27):
It does not look good.

Mark Trobough (49:29):
I'm sorry it looks like a more sanitized
version of what Destiny 2 was.
I don't think this is not theBungie that made Halo.
This is not the same studio.

Brandon Hurles (49:37):
I didn't even like Destiny.
I know people like Destiny alot, especially 1 the more I
played it, the more I likedDestiny.

Mark Trobough (49:43):
I know people like Destiny a lot, especially 1
, right.
The more I played it, the moreI liked Destiny 1.
To some degree, destiny 2 atlaunch felt more like an
expansion of anything else.
But the problem is I didn'tlike the fact they started
removing content in Destiny 2and recycling, because it's not
the same game and you can't playall the content now.
I didn't care for some of thedecisions and that's about the

(50:05):
time.
I just forever dropped the gameand never even bothered to go
back to it do you mean I putmore time than the destiny one?

Brandon Hurles (50:13):
uh, destiny I, I just didn't care.
I didn't care what wasn't halo,because, like, I don't know if
we remember, like the build-upto destiny one, but like people,
I mean it was.

Mark Trobough (50:24):
It was like the next big thing after halo 3 that
they worked on yeah, it waslike a big deal, because I mean
halo 1 through 3.
Well, because at that point theyhad only they had a track
record of success, making reallygood games, yeah, and I think
destiny one was still a decent.
But the problem is more timegoes on, they people leave and
they, they, they downsize andrehire and it's, by the time you

(50:44):
get destiny 2, like it's not.
It's not the same studio thatmade halo.
Like everyone that worked onthese games is essentially moved
on to do other other crap.
It's the problem that a lot Ithink a lot of these western
studios have is there's nocontinuity between games right,
you just hire and fire afterevery game, essentially where
when you see a lot more in theEastern studios, where they
don't do that they value a levelof continuity which, at least

(51:08):
at the managerial level, thegame director level, the higher
level if you have thatcontinuity, there's a level of
consistency, game after game,Even if just the grunt work
essentially is done by differentpeople.
If you have some level ofcontinuity of people that are
actually making decisionscreatively, artistically, in the
writing and stuff like that,you'll have some consistency in

(51:30):
your game and in your studio.
It's a big problem.
They hire and fire randomly andthen there's no continuity.
So between game to game it'slike, well, yeah, it's the same
studio, but it's not the samepeople.

Brandon Hurles (51:45):
It's not the same people.
It's not the same people.

Mark Trobough (51:46):
Yeah, I mean, you look at japanese studios and
you've got people that have beenworking there 30, 40 years, you
know, and work there obviouslythe biggest one is like nintendo
, just because they're the,they're the immediate and the
recognizable faces, but the factthat you've got people that
were there in the 80s stillworking there now, the people
that started out, like you know,the mario games and the zelda
and stuff like that, and andmetroid, like those same
original creators still there.
They that's like why these gameshave such good continuity.

(52:08):
Yeah, I mean some, some aregoing to be good, some are going
to be not as good.
Looking at you, uh, skywardsword, but uh, there is a level
of continuity with the samecreators there, even if they
they try something else and itdoesn't work.
Uh, and then the big issueafter that because I think we've
talked about in the past is youeventually have to move on to
to new blood and new, newcreators and stuff like that.

(52:29):
But if you have these, if youhave a hard level of consistency
at the top for for severalgames, for for several decades,
you can.
You can have a consistency asfar as the the type of quality
you can expect out of a game.
Not Not every game might be thisgreat game.
They might try something newthat just doesn't work out.
You have people there you cantrust.
You can put your faith in thestudio because you've got this

(52:53):
lead director, this producerthat's there that has the reins
on it, game after game, or withBungie, or with ID Software or
Bethesda.
You don't know.
Id software, bethesda, youdon't, you don't have that right
yeah, I guess for bethesda youbethesda game.

Brandon Hurles (53:08):
So you got todd howard, but he's more of like a
figurehead at this point fortheir company than an actual
lead designer yeah, pretty much,yeah, uh, yeah, the game just
looks dreadful to me, but uh, Iguess, I guess we'll see the
alpha.
Is the alpha out?

Mark Trobough (53:25):
right, I I'm not sure, I can't it's like we saw
also trailer.
I'm like, oh, this game's gonnathis game looks terrible and
I'm just like I haven't followedit since yeah, the trailer
looked terrible to me, just didnot look good.

Brandon Hurles (53:36):
But uh, we've also got uh, jade raymond uh
steps away from Haven Studios.
So it says Jade Raymond hasbeen an incredible partner and
visionary force and foundingHaven Studios and obviously
she's been around for a whilebut founded Haven Studios in
2021.
We are deeply grateful forleadership and contributions and

(54:01):
we wish her the best in thenext chapter.

Mark Trobough (54:05):
Um before your game comes, that's.
That's like a weird thing tostep away from.
So you made only like fouryears ago yeah, she stepped away
from another studio.

Brandon Hurles (54:14):
To try to think what the name was.
Uh, ea motive in 2018 that she,uh, was a co-founder for in
2015.
So I don't know.
Uh, she was a co-founder for in2015.
So I don't know.
She was at EA Ubisoft.
She worked on some of the earlyAssassin's Creed games in the
original Watch Dogs at Ubisoftbefore moving on to EA and then
worked on the Google Stadia.

(54:35):
That's not good.

Mark Trobough (54:39):
It was a field console.

Brandon Hurles (54:40):
Yeah, you wouldn't call it a console.

Mark Trobough (54:45):
It's just a stringer.

Brandon Hurles (54:46):
Yeah, but yeah, so you know she's gone.
There's that.
I mean.
It's not much for me to addthere, she's gone.
I saw a lot of people tweetingabout it, though I saw a lot of
people.

Mark Trobough (55:01):
I didn't even know who she was.
I haven't even heard of thestudio until a few hours ago.

Brandon Hurles (55:08):
Yeah, I threw this in here too just because I
wanted to mention it, but ifyou're an Avatar, the Last
Airbender fan, paramount delayedthe Aang Avatar movie until
October 2026.
So I mean, that could be a goodthing.
Maybe that's the hope.
I'm not going to give them thebenefit of the doubt.

(55:29):
I was being generous withsaying that that might be a good
thing.
I don't know.
It's a little bit differentwith movies.

Mark Trobough (55:35):
The last movie they did was a terrible movie.
Oh, I'm the airbag.
Like bro.
There's a TV show of like what60, 90 episodes like?
How do you screw up these names?
I mean the original let's doall this stuff just to move a
little pebble up.

Brandon Hurles (55:49):
I'm like, oh my god, like I don't, I don't know
that that was.
That's one of the worst moviesof all time.
Like it's there with dragonball evolution, it's there with
Dragon Ball Evolution, like Idon't know which one's worse.

Mark Trobough (56:02):
They're both really bad, but uh, you know,
didn't uh uh Evolution referenceairbending or something like
that in the show.
I feel like uh god did it.
I thought it did at one point.
Am I, am I?

Brandon Hurles (56:18):
I don't remember .
I have to know because it'ssuch a bad movie, just dreadful
absolutely dreadful.
I don't remember.
I have to know because it'ssuch a bad movie.

Mark Trobough (56:24):
Just dreadful, absolutely dreadful People tried
to forget this, but I mean Ican't find an immediate clip on
it, but I thought they did tosomething like that it might
have.

Brandon Hurles (56:42):
It might have, but this is second delay, so
that I mean, that's not goodnews, you know yeah, I mean it
could be, could be a death nailfor for a lot of these movies.

Mark Trobough (56:50):
But I mean m night Shyamalan's not working on
it, so he can't be absolutelyterrible.
His movies are absolutelyamazing or they're terrible yeah
, yeah, they got, like they gotone of his, one of his worst
movies.
What no?

Brandon Hurles (57:08):
you're watching me.
Yeah, you're watching thevillage one about the like the
killer pigs.
I'm not, I'm not particularly afan of him.
There's like a couple of moviesthat I sort of like, like, uh,
the lady in the water, um, butI've never been like a super.
I mean like signs, you know, Idon't know.

(57:29):
There's a couple movies thatare I kind of like, but he's a
weird.
He's like I always put him aslike a weirdo director because
he just he does weird off thewall stuff that I don't know.
Yeah, so it's okay, but uh, Idon't know, the original series
to me absolute.

Mark Trobough (57:46):
Uh, yeah, the happening yeah, how did I bring
it up?
What it's such a meme.
It's so funny.
I just I laugh like I have to,I have to, I have to hear this
because it's such a that movieit's not like the worst movie in
the world, but it's like it'sgot some of like if you ever
watch like mark wolbert movies.

(58:07):
It's one of his worst actedmovies.
It's not.
It's not a good horror movie.
It's like it's the wind or it'sthe tree you know like, oh my
god.

Brandon Hurles (58:13):
So that's what I'm saying.
Like his movies are always likesomething stupid, like that
where it's like some somethingdumb, is like going on, there's
or there's like a, it's got ameaning behind it or something,
I don't know.
It's like oh, it's a reallydeep media.

Mark Trobough (58:25):
I'm like, bro, this is deep.
If you're like 12, like come on.
Yeah, there's not something.
This reads like a fan fiction.

Brandon Hurles (58:31):
I don't think any of his movies are are like.
They're like pretend want to bedeep but uh, they're not.

Mark Trobough (58:37):
I don't know no, I gotta pull it up.
They know, like the sixth, thesixth sense is a really good
movie.

Brandon Hurles (58:43):
It's a good movie, but I think it's a pretty
.

Mark Trobough (58:45):
You could argue that was like where he peaked I
mean like his one really goodmovie, that, or it was just
carried by by bruce willis, Idon't know even that movie.
I feel like it was like kind ofI don't know did what it
doesn't, because I don'tremember a whole lot about it.
Do you think what signs a goodmovie?

(59:06):
It's all they're like major one, like I feel I feel like that
was probably his peak.

Brandon Hurles (59:11):
But even that movie I feel like watching it.
You know I've watched it inrecent years and I'm just like
the movie's not good yeah,because then what 2008?

Mark Trobough (59:18):
yet the happening , which was not a good movie.
Then then after earth, whichwas a god awful movie, it was
really bad it was really nothing.
He's done it because he's doneother movies ever since, but,
like I, I didn't even know theywere like movies, because you
had what?

Brandon Hurles (59:32):
the visit in 2015 the lady in the water, I
think, is the best movie in myopinion.

Mark Trobough (59:35):
Yeah you had.
What's the visit in 15?
Split in 2016, glass 2019, oldin 2021 and Knock at the Cabin?
I didn't know these moviesexisted.
I guess he had Trap that cameout last year, I don't know.
Game Frank said it can't beworse than Tusk.

Brandon Hurles (59:54):
Yeah, tusk Game.
Frank said it can't be worsethan Tusk.
Tusk was really bad.
Kevin Smith movie.

Mark Trobough (01:00:03):
I don't even know what that is.

Brandon Hurles (01:00:05):
Look it up.
You should look it up.
We don't need to show nothingabout it.

Mark Trobough (01:00:11):
I mean, if the actual Poster for it?
Yeah, it's legit, yeah, it'spretty bad.
What's the review Cause I haveto know what it is on rotten
tomatoes.
It's got a critical score of 46and an audience score of 36
it's really bad.
Yeah, look it up, don't watchit yeah, don't it's not the

(01:00:33):
reviews, enough for me to knowlike nah, I'm, I'm good uh, but
we got doom.

Brandon Hurles (01:00:37):
The dark ages obviously launched, uh, so came
out yesterday.
Um, but mark pointed out youwant to go over this chart yeah.

Mark Trobough (01:00:49):
So obviously the game's on it's across the board,
but a lot of people werelooking at because steam db is
like one of the few places youcan actually get reliable
information for how well agame's doing and the games that.
What it peaked yesterday, youknow, just shy of 31 000 players
.
It's sitting just shy of 25 000players on steam right now and
obviously it's also on game pass, which is going to eat up a

(01:01:10):
decent amount of people.
But obviously there's beenother games, like expedition 33
that we talked about, as well asoblivion, that they're on game
pass.
But there's also a game that'sreally well on steam.
So it's like a percentage byvolume, the more people that
play it's gonna, it's gonna bumpit up, uh.
But it's one of those thingswhere it's like it's it's lower
than what you would expect.
Obviously it's not terrible.
People are gonna play on a gamepass.

(01:01:31):
The game is on consoles.
So I think this game, thisgame's gonna, is gonna make
money.
It's just uh, you would expectit to be doing better, at least
on the steam side and side, andobviously we don't have a lot of
these other numbers and stufflike that and I think this game
is going to do.
Well, it's going to make moneyand stuff like that, but it
wasn't doing what the?

(01:01:52):
I can't remember the other Doomgame that came out, not 2016,.
The other one, eternal.
Yeah, doom Eternal.
Sorry, but I mean peoplerightfully noticed that game was
only on steam at launch.
It wasn't on game pass, soobviously it was going to have
higher numbers with the steamcharts.
Just, uh, you, you would justexpect these numbers to be to be

(01:02:12):
a little higher, but it's notlike it's.
It's doing terrible.
Like 30 for most games.
30 000 players on steam's notnot a terrible number,
especially since it falls underbethesda, and I highly doubt I
would hope they didn't spendlike 200 million dollars on this
game, where it would needreally really high numbers and
stuff like that.
This game is probably gonnasell sell at least 2 million

(01:02:33):
copies.
If you had to ask me, yeah, um,I think I think this game will
break at least a million thisweekend, probably another
million next week.

Brandon Hurles (01:02:40):
They definitely spent a lot, of, a lot of money
on the game.
I can tell you that but,playing it.
They spent a lot of money on Idon't know how much or anything
like.

Mark Trobough (01:02:46):
There's no numbers out there, but um, I
mean, I've heard everyone that'splayed this game has said it's
a good game.
Obviously it's fantastic.
There are most of the steamreviews I saw were negative,
weren't about the game, it wasabout ray tracing, some of the
some of the some of theperformance issues on.
Yeah, I do know I do need tobecause it's in it a uh it's in
an 87 uh with 9 000 reviews onsteam, so it's a well-reviewed

(01:03:09):
game.
It's just it.
You people expected this gameto have higher numbers but we
obviously we're not going toknow hard numbers and stuff like
that.
And it's on game pass and everyother console.
So yeah, well, we'll, we'llknow how well this is doing when
they come out and say, hey, wemade this mini, when they
officially say their theiractual sales numbers and stuff
like that.
But I, I expect this game to,to you know, by by the end of

(01:03:33):
this, by by about a month.
It hit like what?
Two, three million copies andthat's gonna be probably
probably decent.

Brandon Hurles (01:03:38):
I assume they expect this game to sell
probably at least five millionlifetime, if I had to guess I
was looking up because, you know, obviously we can't give any
numbers on this, but basically,a little more than a year ago,
game pass is sitting at 34million subscribers.
So february 2024 um, I assumethat there are probably a lot of
people playing on game pass.

(01:04:00):
Well, this is a.

Mark Trobough (01:04:00):
This is a microsoft owned game and stuff
like that.
And let's be fair, if it's ongame pass, they've, they're,
there's, there's probably eithera set percentage of people that
play it or does they guaranteea set number of money that the
studio is going to get anyways.
I don't expect that anything tohappen to the studio, like I
expect this game to to makemoney, because I assume this
game is probably sitting closeraround 100 million dollars mark

(01:04:21):
and stuff like that, which youprobably hit 2 million copies,
you're, you're, you're, you'rebreaking even and stuff like
that or you're in the green atthat point.

Brandon Hurles (01:04:28):
So and it's, obviously it's, it's
cross-platform, you know it's agame you had earlier.

Mark Trobough (01:04:33):
The game just launched and the only noticeable
thing to talk about that I sawon social media was all the
steam charts are not as high aswe thought they would be, and
that's like the only thing,because everybody else that's
actually talking about the gamethat's played it had the chance
to play.
It heard, heard nothing, butbut great things about the game,
so I I expect this game to dowell, like the first two were
good.
The only real issue with this isis that mick gordon isn't here

(01:04:56):
yeah, it's like the one big, bigissue with the game, but
outside of that it's, I've heardnothing but positive things
about the game I do know that ummoist critical is like having
like big problems with, uh,getting doomed to run.

Brandon Hurles (01:05:09):
Like there's been some people that have had
problems with getting doomed,it's the only negative.

Mark Trobough (01:05:13):
I heard about the game with some performance, but
most people that are playing itdon't don't have a problem and
I assume it runs just fine on onconsole.
It's probably more of a pcissue because they require ray
tracing.

Brandon Hurles (01:05:22):
So yeah, yeah.
So I mean, uh, so far, what Iplayed I think I'm six levels in
or something like that it's,it's really good.
I will say this is probably ahot take because I know it.
Like, uh scored really well andI'm a big doom fan.
I love these, I love thesegames, um, you know, going way
back with doom, but I feel like,uh, I haven't gotten in giant

(01:05:45):
mech yet.
I haven't gotten that yet.
I'm assuming it's next, becauseI just got into the dragon but
like, yeah, the dragon's reallygimmicky, um, and like, there's
like, and I did get into theback I'm an idiot, hold on.
I did get into the mech.
Sorry, the mech was first, butit was like very brief, because

(01:06:06):
I think it was for one level, uh, and like a really short level,
but that was really gimmickytoo, um, and it just felt like
kind of tacked on, if that makesany sense.
Uh, it just felt like one ofthose things where it was just
like it didn't feel like itreally sat well being.
Is it one of those that theyadded it after?

Mark Trobough (01:06:22):
the fact didn't feel like it really sat well
being.
Is it one of those that theyadded it after the fact, or it's
just kind of like a gimmickthey use to get people in the
game, or I don't just wasn't.
It was just like it justdoesn't.
It was designed for this onevery specific stage and that's
what it felt like.

Brandon Hurles (01:06:35):
Yes, that's what I felt like.
So it felt like it was going tobe one of those things where I
was like okay, you, you got your, you're in like three normal
stages and then you get into astage with you know where you're
flying in the dragon, and thenit just didn't.
It didn't feel like the waythat.
It was kind of um advertised.
That's just how I feel so far.
But um, yeah, I mean I played,played through a long stage just

(01:06:55):
a little bit ago or a littlebit ago this morning, uh, before
work, and it was flying in thedragon.
It just felt like kind of um, Idon't know, I kind of lame a
little bit.
Um, I guess not what you wanted.

Mark Trobough (01:07:12):
You wanted a little bit more control, but
it's.
It's just like a.
It's like a set piece is reallyall it is yeah, that's what it
felt like.

Brandon Hurles (01:07:17):
I mean, I get you know, we'll see what uh
comes with that.
But other than that, like thestandard game itself really good
.
I mean it is really good.
So I guess we'll see that.
That's that's just my opinionso far with it.
But uh, we what we got, next wegot uh boralea for removing the
mini map.

Mark Trobough (01:07:35):
Yeah, so it was the, the we got some information
.
Essentially, the more the gamecomes out in a few months and
stuff like that, we get moreinformation.
They essentially replaced themini-map uh with a uh with like
the, the top bud hut at the barwhere it's like the, the map
scroll thing, essentially kindof like what you'd expect, like
a skyrim kind of thing.
Is what I saw from what theysaid.
The way they the traditionalmini-map wouldn't work with, the

(01:07:58):
way they were doing the mapdesign with a lot of verticality
and a lot of different,different things from what they
came out and said at least therewere Randy pitcher came out and
said it just didn't fit withthe, what they were trying to do
and stuff like that as well, asyou know, especially with like
friends can transport right toyou and stuff like that.
It's just like they wanted andI could see the benefit of
trying to try to do pushexploration instead of just

(01:08:19):
using a map to get from point ato point b, essentially, which
having the mini map kind of youkind of tend to do.
You kind of use that instead ofjust exploring an actual map.
If you want to encourage peopleto to organically explore a
world, you get rid of a mini mapthat you can constantly just
use to, to just followessentially.
So I can see that, I can seethe pros and cons of that.

Brandon Hurles (01:08:39):
Can I say something?
I've never really liked thatscroll wheel concept,
necessarily like even with outerscrolls and stuff.

Mark Trobough (01:08:46):
I don't love it like versus a mini map, but I I
get, I get the concept some,some designs like if you're
trying to either pushexploration or if you're
designing a very leveledvertical verticality level, yeah
, and stuff like that it itbecomes harder and you gotta put
more effort into to designing amini map so I can see how it's
not more effort it's not theworst thing because because when

(01:09:08):
borderlands, one originallydidn't have any mini map until
the, it was a game of the year.
Edition.
Two and three had it but likemost of those worlds are very
flat worlds, there you would goup but it was the map was
generally flat and spread out.
So if you're trying to be morecondensed, be more verticality,
it would cause issues with anactual map, especially like am I
too high, am I too low, whereexactly am I going?

(01:09:29):
And stuff like that.
Or if you generally want, likea lot of elder scrolls games,
you want to force exploration,you just get rid of the map and
something you give a differentway to to know whether you're
going.
But you you get rid of amini-map to force the players to
properly explore the map, whichI don't think is the worst
thing in the world.

Brandon Hurles (01:09:47):
No, I'm a lot less excited about this game
after playing the Tiny.

Mark Trobough (01:09:51):
Toon.
This would have zero impact.
The impact of this is one Idon't like.
Randy Pitchford and Borderlands3 still left a very sour taste
in my mouth and I just wasn'tsold with the trailer.
This is a game, so it's like Iwill.
I will wait and see.
Yeah, I'm not gonna pre-orderit.
I'm not pre-ordering whateverspecial edition.
I made that mistake with threeand I'm just like I.

(01:10:11):
You're gonna have to prove tome that you deserve my money for
this game, because with theborderlands 3 outside of the dlc
, I thought it was a lacklustergame.
Combat's great, but I didn'tlike the story.
It's like what I was saying.

Brandon Hurles (01:10:25):
We talked about it probably a hundred times.

Mark Trobough (01:10:27):
Gameplay is probably peak for gameplay, but
I still rather go back and playtwo than three.

Brandon Hurles (01:10:33):
It's got subpar gameplay.

Mark Trobough (01:10:35):
I just think it's a better and funner, fuller
experience if that makes sense.

Brandon Hurles (01:10:39):
Yeah, it's just a story.

Mark Trobough (01:10:42):
And then, obviously, new Tales of the
borderlands.
I'm like, okay, you all can'twrite for for for crap.
Um, I mean it's, it's.
It's a terribly written game,it's not tales, which was done
by a completely different studio.
Yeah, you all wrote this gameand this was terrible.
I have zero faith in this game.
You're gonna have to like prove, prove me wrong, or else I'm
just not gonna buy this game,which is disappointing, because
border 1, 2, I've come around onthe pre-sequel.

(01:11:04):
I don't necessarily care forthe gameplay as much as that
game, but I really like thestory in the game and stuff like
that.
And then Tales are all really,really fun games to go through
and play, and it was reallyaround 3 where I'm like, oh,
this is not the funnest game tocome back and replay.

Brandon Hurles (01:11:22):
But I mean mean, that's just my opinion.
Game frank said two is peakstory, three peak gameplay.
I agree with that that.
That's where I'm at with it.

Mark Trobough (01:11:26):
Two is peak story , three peak gameplay one is
kind of iconic and I do likegoing back and playing it.
The the benefit of one, with itbeing kind of I don't say
archaic, but really bare bones,is it's not a long.
You can beat the game in like10 hours, like it's not a very
long game to get through at all.
And then the only issue withthe dlc is the way those maps
are designed.
The fast travel doesn't exist,so it's kind of a pain.

(01:11:47):
But like the base game of oneis is extremely short,
especially compared to twopre-sequel three and stuff like
that, it's not a it's a veryquick game to get through yeah,
for sure.

Brandon Hurles (01:11:57):
Uh, we've also got.
Uh, pokemon releases officialreplica of Penny's Evie backpack
.
Oh, that's interesting, itdoesn't actually there's always.

Mark Trobough (01:12:06):
There's been a surprising a lot of Pokemon
merch recently, which I guessthey're.
They're trying to like maintainhype for it.

Brandon Hurles (01:12:14):
I mean, I'm not surprised at all.
Pokemon's just like explode.
It's the number one IP in theworld, bro.

Mark Trobough (01:12:19):
Yeah, so this is what the?
It's just the the evie backpack, essentially, and I guess you
could wear it like, like, uh,like she does in the game, which
I assume is not the mostcomfortable way to carry a
backpack.
I love how it looks, the modelI wear a backpack like you do.
It goes over the shoulders andit's.

Brandon Hurles (01:12:35):
I wear it because I need to store extra
stuff I don't want to carryaround, but I wear a backpack
fancy, you know, or you can itfancy, or you can do how we
always do the one shoulder withthe backpack.
It's cool.

Mark Trobough (01:12:47):
I don't do that anymore.
I don't do it anymore, but Idefinitely didn't.
I do it if I'm carryingsomething for a short amount of
time.
But otherwise I just put thebackpack on now.
In other words, I wouldn't becaught dead wearing this,
obviously, but if you, Iwouldn't be caught dead wearing
this obviously.
But like if you had, like a, ayou know, a kid or a daughter or
something like that, or agirlfriend who?

Brandon Hurles (01:13:06):
who liked it, or something like that.

Mark Trobough (01:13:07):
You wouldn't wear this right.
That makes sense.
It's very obvious.
It's a like, it's a femininebackpack.
You wouldn't wear this to work,absolutely not.
I'm sure if these girls wouldbe hurled at me.
I'm just saying the fact.
Yeah, yeah, I know, I know thepeople that I work with and what

(01:13:28):
they would say.

Brandon Hurles (01:13:29):
Yeah, yeah, that one's, uh, that one's that it's
gonna be a no for me uh, to befair, just to clarify.

Mark Trobough (01:13:36):
So nobody says it'd be all.
It's obviously all in good fun,but and I maybe I said a little
bit harsh, but I know whatwould be said at work which
isn't isn't very uh, isn't, isnot politically correct at all
uh, we also got.

Brandon Hurles (01:13:48):
Uh.
Pokemon fossil museum is comingto the?
U I saw this earlier.
This is kind of a neat concept.
Us Pokemon fans can visit thePokemon fossil museum.
In May 20 26 at Chicago's FieldMuseum Museum will feature
life-size replicas and Pokemonskeletons compared to real
fossils.
He's a bit aimed to educatefans about Paleontology through

(01:14:12):
Pokemon, with a very collectionon display.
I think it's a prettyinteresting concept actually.
I think it's kind of cool.

Mark Trobough (01:14:17):
Yeah, I think it's.
If you're trying to get peopleinto paleontology, even
archaeology to a lot of extent,stuff like that using because
they always have fossil Pokemon,like what to every game
essentially since Gen 1 andstuff like that, you know you've
got a very popular, good ipthat pull people in and then
just use.
Use a use of this ip to thentransition to a form of

(01:14:38):
education is a very smart thingto do and stuff like that,
especially if you have some kindof hands-on stuff, because a
lot of their, their falsepokemon, take inspiration from,
from the real world I think.
I think they all do to somedegree.
So, yeah, it's not, it's areally good thing, I think I
think it's.

Brandon Hurles (01:14:53):
Yeah, I think it's a cool concept.
I saw one article that actuallyshowed the concept of like
charizard next to a t-rex likethe bones it was pretty cool, I
was like that's actually.
I like that and it's veryobvious charizard was somewhat
inspired by.

Mark Trobough (01:15:04):
I know we got it like an actual t-rex, uh, yeah
uh, false pokemon, but charizardlike a like a traditional what
is a western dragon which ismore like a wyvern.
Yeah, inspired stuff like that,where the eastern dragon's like
an actual dragon.
If you care about these, thesefantasy, uh, fantasy dragons for
dragons and stuff like that forsure.

Brandon Hurles (01:15:26):
Yeah, I think this is a pretty cool concept.

Mark Trobough (01:15:28):
So um, well, I mean I wouldn't go to Chicago.
I'm not trying to get shot, butI think it's an interesting
thing, chicago.
I didn't mean to swear there.
I went to see Shots Fired to befair.

Brandon Hurles (01:15:49):
I mean, like I went to Chicago last year and
sorry 2023, and it was a littlesketchy, you know, to be fair, I
went to Chicago last year,sorry 2023.
It's a little sketchy.
It's a little bit sketchy.
You got to be careful.

Mark Trobough (01:16:00):
I think I was still in high school last time.
I've only been to Chicago onceand it was the big tourist
downtown.
I say I went, that was like 10,15 years ago at this point.

Brandon Hurles (01:16:08):
Pretty much in one area, because I was at a
convention.
It was interesting.

Mark Trobough (01:16:15):
What's the god?
It's okay, don't worry.
Eventually it'll just be, youknow, west ohio, so not all in
due time yeah, I saw that.

Brandon Hurles (01:16:24):
You know ohio was one of the worst rated
states in the the us.

Mark Trobough (01:16:29):
But it was like I saw that and a lot of people in
ohio got real butthurt about it.
I just, I just laughed.
It was like I left the statefor a reason.

Brandon Hurles (01:16:36):
But but I mean, like my take on it was like it
seemed to be that a lot of uh,because, like, um, let's see
what who else was on.
I was trying to think of who,the?
I think was it utah, that wasthe number one.

Mark Trobough (01:16:49):
Worst might have been utah, I forget, I mean I
could see utah for for verydifferent reasons, but I don't,
I don't know, I don't I've neverbeen in utah so I don't know
wyoming was low on there.
I mean, utah is great if youdon't mind the hot, dry heat, a
lot of desert and stuff likethat.
Yeah, a lot of terrible,terrible drivers in utah.

(01:17:10):
That's not that, that's notthrowing shade, that's just a
fact.

Brandon Hurles (01:17:13):
Utah drivers are terrible.

Mark Trobough (01:17:15):
I hate them.

Brandon Hurles (01:17:16):
Oh my gosh, All right, we got a Steam debunks
reported data breach.
I heard about this, mark, doyou know a little bit?
I just heard about it.

Mark Trobough (01:17:24):
Essentially there was a report that was like oh
go, change your password.
There's a big leak.
But essentially Steam came outand says it it's breach if was
affecting, uh uh, the sms textmessages sent to customers.
They say no, no systems wereactually breached.
Outside of the actual reportsand stuff like that.
They came out pretty quicklywithin a day and say, no, your,
your account information, uh uh,was not at risk, essentially.

(01:17:48):
So, like you don't, if you wantto go and change your password,
obviously you should bechanging your password every I
don't know what x amount ofmonths and stuff like that is
like generally good practice.
But like uh, especially if yougot, if you have two-factor
authentication and stuff likethat, like you, especially with
that, it should not be at risk.
But I mean, obviously it's,it's not the worst thing I gotta
be honest six months, youshould probably be changing your
passwords.

Brandon Hurles (01:18:08):
anyways, steam is like the most annoying one to
to into with stuff Like notreally Well.

Mark Trobough (01:18:14):
The thing is because the Steam guard requires
you to have the app.
Download the Steam app on yourphone.

Brandon Hurles (01:18:20):
Yeah, that's why I say it's kind of annoying,
but, like I mean, it's a goodthing obviously.

Mark Trobough (01:18:24):
I like never log out of Steam, so it's not really
a problem for me.

Brandon Hurles (01:18:28):
On my okay.
So when I go to like claimgames that are like free free
where I see tweets about, andstuff like that it's just kind
of annoying on my phone if I'mgone or something.
Yeah, I don't know.
It's kind of aggravating alittle bit.
But Steam Guard is a good job.

Mark Trobough (01:18:45):
People like Steam mainly because Steam focuses on
the user experience.
They don't focus on thedevelopers and stuff like that.
Uh, outside, like the wholefree game that some of the other
studio, these other platformsyou use, which feels more of
like a way to just get you touse their platform, steam's the
way steam's design, the waysteam operates is, is very
clearly they think of the userexperience first and foremost

(01:19:07):
for the most part, and theneverything else is kind of
secondary and stuff like that,which I think is a really good
practice.
It's's why they dominated thePC space for for what?
Like two decades?
At this point you're sayingEpic's not great.
It's a terrible platform If you,if you play, if you steam, and
then you look at Epic, it's not.
It's not even it's night andday.
Epic does not care about theuser and user experience induced

(01:19:35):
your experience.
Steam actually cares.
All right, well, you heard itfrom mark here.
That's not, that's just a fact.
Like everyone, everyone knowsthat.
I mean you can, you can useboth platforms they're both on
pc, but one obviously actuallycaters and that there's a reason
steam is like the number oneplatform all right, steam, uh
rules out everybody else I meanit, it does, it's not even close
.
No it seems great Outside ofyour DRM and stuff like that.

(01:19:58):
It's just a really goodplatform.

Brandon Hurles (01:20:02):
DRM does suck.

Mark Trobough (01:20:04):
I'm not going to lie, it's negligible at the end
of the day.
As far as the performance sideof it.
I know some people complain andsay it has all this stuff.
I'm like, yeah, 10 years ago ithad a significant impact.
Now for most people it'snegligible as far as the
performance drop you're going tosee on average, yeah, because I
game all the time and stufflike that.

(01:20:25):
I don't see the issue For mostpeople.
Your actual hardware is goingto have a bigger impact on the
way you have your settings, haveyour settings set up and then
then drm and stuff like that andthere's different types of it.
But, yeah, whatever it is whatit is.
Uh, I was like I'm, I'm, I'm,I'm rambling this point to stop

(01:20:46):
talking about it.
But apparently, if you live inthe uk, uh, there's a summer
promotion for for pokemon cardsfeaturing dragon type pokemon,
like charizard.
Uh, they say the us and japanpreviously have had that and
stuff like that.
But uh, this summer I don'tknow if anybody here listening
is from the uk, maybe, maybe Iwant the podcast, uh, but a if

(01:21:07):
you, you'll be getting pokemonin the in your happy meal and
stuff like that at mcdonald's,so they're rushing it.

Brandon Hurles (01:21:14):
Those scalpers will be all over those.
You know what's crazy.
The last mcdonald's person wehad I think I sent you stuff
about it where people wereselling, I think you did.
Yeah, oh my god, like what isthe problem?
Like it's making me uh, I justgot back into the hobby, like
recent, just recently, I gotback in the wrong time, didn't I
?

Mark Trobough (01:21:34):
I mean, I only beat you by like a few months,
like a year, and I haven'tbought cards in months at this
point because I just I can'tfind them and I'm not gonna pay
over msrp, I'm not gonna likewell, they're gonna respond to
me.

Brandon Hurles (01:21:45):
Get there, right away.

Mark Trobough (01:21:45):
I'm like no, I'm just not gonna do that never pay
over msrp, that's just.

Brandon Hurles (01:21:50):
And I can't just walk into a store and see it,
I'm just not gonna buy it.

Mark Trobough (01:21:53):
If it's that, if it's that hard to come by, it's
just like, yeah well, it sucks,but I'm not not gonna buy your
product yeah, I mean it's, it's,it's uh unfortunate.

Brandon Hurles (01:22:00):
I will say this once it's back in in stock and
it's not an issue, then I'llstart buying them again I see
stuff go up all the time onamazon like I even got the uh,
the charizard boxes I have backthere below MSRP.
So deals do come up.
But as far as going to thestore, I even told you they do
the restocks on Friday.
I walked in.

(01:22:20):
They're all gone.
All they have left are thecrappy free packs.

Mark Trobough (01:22:25):
They figure out, they know when they're going to
restock and they just wait.

Brandon Hurles (01:22:29):
It's like I feel bad for the kids that are into
the hobby.
It's like can't even you knowwhat I mean.
Like when we were kids itwasn't a problem at all.

Mark Trobough (01:22:38):
And it's like I wasn't that big of a card as a
kid, like I had them, but itwasn't like something.

Brandon Hurles (01:22:43):
Then again, my parents didn't have the money to
buy them anyways, so yeah, Imean I only got them for like
birthdays and christmas andstuff, but I really I really
enjoyed them as a kid.
I thought they were great.
I like you, you and stuff too,but it's it's not the same thing
anymore.
It's unfortunate.
It's like, uh, you know what?
I'm gonna come out and say itthe the adults now that any of

(01:23:04):
the stuff that they carry out asa kid like ruin the hobbies for
like everybody else becausepeople will see it as a quick
way to make money, because cardsgo for for x amount of dollars,
like you see, like the disneyadults that like ruin the the
park for everybody else andstuff.

Mark Trobough (01:23:18):
You know I this might sound mean, when I see
disney adult I'm like that's sokind of quasi pathetic like I.
I like I like some other stuffand I like games and hobbies and
stuff like that, but like I'mnot gonna like dress around and
make that like my wholepersonality.

Brandon Hurles (01:23:33):
I mean, that's a thing they kind of do, and it's
just so many of these hobbiesare ruined for, like I really do
think about it.
You can tell, like my daughterhas gotten to the Pokemon cards
now she likes opening them up.
So that's why I started, youknow, really getting them again,
especially the packs.
We really like to journeytogether.
Couldn't get any more packs.
I've tried for the last twoweeks and it's like I mean, what

(01:23:55):
am I even stopping at the storefor?
At this point?
I can't get.
I can't get any of those andlike the single packs.
She really likes the singlepacks for some reason, but I
don't know.

Mark Trobough (01:24:07):
Cause, the way I kind of see it and stuff like
that, it's like you can, you canenjoy this hobby, but this is
it's obviously like it has atarget audience.
That's that's clearly, you know, for kids and stuff like that.
And I'll see the other thing Ilike what's like a better way to
to stay in a hobby than to like, do do the hobby, like with
your kids, or something likethat and stuff like that,
because then you can enjoy theexperience, like most people I

(01:24:27):
know, like if they have hobbies,they they share with their kids
and that's how they they, theythey stay enjoyed with it and
they just kind of, you know,pass it on and stuff like that.
And then there's other stuffthat you're into as well and
stuff like that.
So I mean that's the way I kindof look at it.

Brandon Hurles (01:24:40):
Yeah, it's, it's .
It really is unfortunate forkids with some of this stuff
trying to be trying to be a kidwith no money to trying to do it
, you know this isn't like thepeak of like pokemon mania in
like the 90s and early 2000swhere pokemon mania was like at
it.
It was like a fever pitched but, and even then you could just

(01:25:01):
walk in the store and buy thegame or buy the, buy the car
well, I don't think that.

Mark Trobough (01:25:05):
I think the cards had the monetary value that
they do today they did, theydidn't, they didn't.
But the people that grew upwith it got older, they got
money, and then all of a suddenI really want this card.
They're hard to come by.
People just start but mark.

Brandon Hurles (01:25:16):
It's like yeah, everything has that monetary
value.
Now, like all all this stuff,you look at the retro gaming
like we talked about it 100because you grew up with it.

Mark Trobough (01:25:25):
You don't have it anymore.
You want to get back into it.
But some people want to getback into it because I see they
can.
They can flip make some moneyor make some money off of it.
On the people that want to justgo back and enjoy.

Brandon Hurles (01:25:34):
You know something from their childhood,
essentially, right, like all the, all the it's not because,
let's be fair, a lot of thesehobbies, it's gonna spike and
then it's gonna go back down,it's gonna spike and it's gonna
go up and down.

Mark Trobough (01:25:44):
A lot of this is it's still residual from from
2020 as well.
So unfortunately.

Brandon Hurles (01:25:49):
Yeah, I mean I feel like all the hobbies got
ruined around then, because,yeah, I don't even know, I
wanted a Tornado watch, thoughthat's fun.

Mark Trobough (01:25:59):
Brandon just randomly disconnects.
He just got sold yeah.

Brandon Hurles (01:26:02):
I just wanted to bring it up because it's like
you know, just in case anythinghappens here we got Rust has
some bad news for PS4 and XboxOne games.
They're still playing on thoseold things, you know, I mean
essentially they're.

Mark Trobough (01:26:14):
They're dealing at the end of this month from
from ps4 and xbox one andthey're essentially upgrading it
.
They're having an upgrade thissummer to ps5 and xbox, uh, the,
the series x or whatever seriesor something like that.
So essentially they're becausethey use its server base, they
just want to hard upgrade it,which means it's leaving these
older consoles because they wantthe better performance but they

(01:26:35):
don't want to have to deal withboth sides of it, kind of like,
have you what I, what I pickedup on when I first saw this?
Have you played this game?
Not in like a year and a half,two years, but I've only ever
played it on PC okay.

Brandon Hurles (01:26:48):
Well, what's this game about?
Because I've heard it's a.

Mark Trobough (01:26:51):
PVP base building game, essentially so usually
most, most servers are up for uh, a week to about a month before
they reset and it's just youhop in and it's just pvp, you
build a base and you attackother players, get resources to
upgrade your base and stuff likethat, okay, and then then the
servers reset, it's.
It's essentially it plays thesame as arc, essentially okay

(01:27:12):
that's what I was wondering.
They're both pvp, like art, butthey're pvp pve, depending on
the map, base building games butit's not like a permanent thing
, it's like depending on theserver.

Brandon Hurles (01:27:21):
Most servers reset like every every month,
essentially hey, shout out todds dave in here with us.
What's up, man, what's up,don't, don't know what.
Uh, we're streaming tomorrowanything yet I'm hoping.
Uh, so far I bet I've gottenreally lucky at the pc stuff
because I've had no issuestonight.
But now I need to watch, butbut he's uh, uh.

Mark Trobough (01:27:42):
The developers came out and said as you know,
we are releasing a new versionof rust console edition for ps5
and xbox series x and s.
So starting may 29th, the oldgen version of the game will no
longer be available in platformstores.
If you already own it, you cankeep playing until the final
wipe, which will wrap up inoctober.
We're planning to make uh, makethat one something special.
Players will have until the endof october to transition to the

(01:28:04):
new and improved version of therust console edition, which is
expected to launch sometime inthis summer.
Just to be clear, the releasedate is not may 29th 2025.
We still need a bit more time.
More will be announced at afuture date.
So essentially for their, theywant really just one console
version as far as thedevelopment team, but they
obviously want to take advantageof the better hardware and
stuff like that.
So they're gonna just insupport for old consoles so they

(01:28:25):
can just focus on on oneversion of the game and one way.

Brandon Hurles (01:28:29):
This like sucks for for players, because I'm
assuming this probably has amassive player.

Mark Trobough (01:28:35):
Yeah, but let's be fair.
The next-gen consoles have beenout for what?
Four years now, which is adecent amount of time to support
into, yeah, five years now intothe next life cycle.
So at this point it's like it'seventually at that point of
like yeah, it's time to upgrade.
Yeah, I mean in one way.

Brandon Hurles (01:28:54):
One way, like you said, it does suck for those
players that are playing onthat, but then the other, like
ps6 and stuff's right around thecorner like we're like, and you
have the behind the scenesdevelopment stuff.

Mark Trobough (01:29:04):
They want to take advantage of the hardware on
the new stuff.
They don't want to deal withmultiple versions that are
eventually obviously not becauseI mean so it's in like two
years.

Brandon Hurles (01:29:12):
If this is a I would assume would go on the
next consoles, right, it'sprobably a pretty big game.

Mark Trobough (01:29:17):
Um then, they're giving you a bad about
essentially you know they'regiving you a five month window
to to upgrade essentially yeah,so they're giving you plenty of
time.
So you have till the end of themonth to get the game if you
haven't yet, and then, uh, wellthat's, you've got five months
to to get a new console or justto continue to enjoy it until it
kind of I think it's fair.

Brandon Hurles (01:29:37):
I mean it makes sense, like because the next
console is around the corner,this game I'm assuming it would
be on that three consoleversions and pc would be crazy,
you know.

Mark Trobough (01:29:46):
So I don't know how much money they make on this
on console everything.
Most people I see play thisgame, usually play it on pc, but
there's obviously a decentenough support on the console if
they're supporting it.
So yeah for sure.
Yeah, I mean it sucks, but it'slike an inevitability.
Eventually, the, the oldhardware, eventually has to get
phased out, because it's justlike it's like what 10, 15 year

(01:30:08):
old hardware at this point.
Yeah, yeah for the for the ps4so eventually you want to do
stuff that the old, old hardwarejust can't it can't handle for
sure uh, what we got next uh,some dragon quest 12 rumors.
Essentially, uh yuji hori hadmade some comments about the uh
development.
Essentially he came out andsaid uh, dragon, a dragon quest

(01:30:31):
12 is in full swing.
So this game is coming, is it'sin development, but we don't
really have a hard timelinebecause obviously we just had
the HD 2D of 3 come out and thenthe 1 and 2 comes out later
this year.
I don't think we had a harddate.
We just know it comes outsometime this year.
As far as new games, I playedthe 3 HD 2D and I played the X

(01:30:54):
or 2D and I played the X or theDragon Quest.
10 yeah but I know there's beenother games, since I've haven't
got around is a beautiful game.

Brandon Hurles (01:31:03):
Oh my gosh, 11 is so like I can't even explain
to you how good that game is.
11 has this really cool mode towhere you can switch from a 3D
game to a 2d game, which iscrazy.
Like it's just, it's a crazything.
But you can do it like on thefly too, which is crazy.
But uh, yeah, I'm reallyexcited about this game yeah.

Mark Trobough (01:31:27):
So uh, on dragon quest 12 is supposed to be
called the flames of fate, thatthat's what we know, and stuff
like that.
And then uh Hori came out andsays, uh, putting a lot of work
into it.
I can only say that the nextwork will be great.
Please look forward to it.
Uh is the only thing that I cansay.
And then I think this kind ofgoes back to to one of the other

(01:31:57):
things.
You've got the same developer.
That's for forever.
So you have like this, thiscontinuity which benefits.
And if you had like a differentdirector, every like two games,
or every every new game waslike a new, a new director,
you'd have, very wildlydifferent qualities of games and
it might not have made it 12.

Brandon Hurles (01:32:02):
At this point.
I wonder if this because wedon't know what you know
happened before and stuff Iwonder if this is going to be
the first game without becauseuh was dragon quest hd 2d or uh,
dragon quest 3 hd 2d.
Did that?
Was that akira's artwork in the, do you know?
I mean, because I was gonna say, is this the first game where

(01:32:23):
we won't have akira's uh artworkand on the cover did he work on
these characters.

Mark Trobough (01:32:28):
Yeah, for dragon quest.
Uh, yeah, I would assume.
I would assume, because it'sstill the on the game.
It'd still be based off hiswork.

Brandon Hurles (01:32:35):
Well based off.
I'm saying he did all theartwork.

Mark Trobough (01:32:39):
Did he actually do the work?
Yeah, he did the artwork.
I didn't know.

Brandon Hurles (01:32:48):
Yeah, he did.
I mean they came out.

Mark Trobough (01:32:50):
The three came out just after he passed,
essentially, if I remember.
Yeah, because right around thetime Diamond came out as well.

Brandon Hurles (01:32:57):
I'm assuming he probably did that.

Mark Trobough (01:33:00):
I don't know If you're within a year of the game
coming out.
A lot of the work's probablyalready done on the behind the
scenes, so he probably did do asignificant amount of work on
one and two, and obviously threewas essentially done by the
time he passed away.

Brandon Hurles (01:33:16):
What about the Hc2d for one and two?
Yeah, I'd be?

Mark Trobough (01:33:17):
uh at the very least, if he had any hand in it,
he probably they were fairlywell into development.
These names are going to comeout within a year of him passing
.
Yeah, uh, probably the bulk ofthe artwork was already done, if
I had to guess.
Because you see, that point,it's, it's all you're working on
.
You know finishing up the game,fixing bugs.
You know finalizing.
You know behind the scenes,mechanics and stuff like that,

(01:33:38):
right yeah I mean, I'm surethere's some world design and
stuff like that and somemechanics and stuff like that.
Usually near the end of thegame that wouldn't be done.

Brandon Hurles (01:33:46):
But because this cover, those cover arts are
super iconic.
For, yeah, I was just curiousif, like, he was actually doing
it.
I mean, they're obviously gonnastick with the style, but uh,
yeah, kind of off topic, but Iwas just curious.

Mark Trobough (01:33:59):
But hopefully in the next, like two, three years,
we get 12 could come out, ifnot 2026, hopefully by 2027.
Yeah, hopefully, hopefully weget like some kind of like
official trailer announcementsometime next year.

Brandon Hurles (01:34:12):
And then what's this?
We got about Sea of Thievesleaving Xbox Game Pass.

Mark Trobough (01:34:17):
Is it the Sea of Thieves?

Brandon Hurles (01:34:20):
No, no it's not I was about to say.

Mark Trobough (01:34:22):
I looked at the we talking about like that's,
that's its own thing, yeah, butthere are five games that are
leaving Xbox Game Pass.
I don't know if we got a harddate on that.

Brandon Hurles (01:34:32):
May 15th.

Mark Trobough (01:34:33):
Mayth, all right, so it's like, uh, also they
already left oh, yesterday.

Brandon Hurles (01:34:40):
Okay, so if you're watching live, they left
yesterday.

Mark Trobough (01:34:42):
If you're listening to the podcast later,
yeah, so so the games that hadjust left were uh brothers at
tale of two sons, uh chanters ofuh cinar dune, spice Wars,
hoontie, and then the big con,nothing like big and stuff like
that.
But you know the issue if youplay on Game Pass.

Brandon Hurles (01:35:01):
Little kiddie big, pretty big.
I mean, a lot of people lovethat game From what I hear.
I ain't being serious with ittoo.
By the way, this guy, yeah, isthe TLC S sons.
Is that one of those multi?
Isn't that one of thosemultiplayer games where you had
to play the?
I'm not sure, I can't remember,honest, yeah, but uh, those are

(01:35:26):
already gone, so goodbye.
I guess, uh, I guess, uh, ontoour bigger news that we'll kind
of run through here, but uh, Iguess before we got into it, did
you.

Mark Trobough (01:35:37):
Uh, do you want to do any pickups real quick, or
?
oh, yeah, yeah, yeah, go aheadand grab yours, I gotta okay, so
I guess I got mine right here,because I I said it's been a few
weeks since I found a.
I found a pokemon game, uh, intown and stuff like that.
I'm still.
I'm still looking out forbrandon, uh, but there were.
I was looking at some moreolder stuff, nothing new.
So I was looking at some uh, Idon't know if you want to call
it retro, uh, with the two 3dsgames, just because you know.

(01:36:02):
You know why not they?
They always had a lot of gamesthere.
So these two they actually hada case for for once.
Uh, etheren odyssey, untold,the, the millennium girl uh,
don't know anything about thesegames.
I know it had fairly decentreviews when I saw it online and
stuff like that.
It only had the defunctNintendo Club stuff on the
inside.

(01:36:22):
No actual game case.

Brandon Hurles (01:36:24):
Oh, you can't get away that code, bro.
It doesn't work anymore, itmight be good in the future.

Mark Trobough (01:36:29):
Nintendo Club it's defunct, just kidding,
whatever.
And then the other game, uh,which I know brandon talked
about.
I saw it and stuff like that.
Uh, it was a rune factory 4 Iknow it came out on the switch
but it actually had the dsversion.
So I was like I'll just pickthis up it's.
I saw it as an xc game and hadthe case.
I'm like xc makes a lot of good.
They publish a lot of goodgames yeah, so it's a harvest

(01:36:50):
moon.
slash r yeah this one actuallynot only had the case, it has
the game on it, but I didn'trealize it did this little.
It used the holes in the casefor little faces for the
characters.

Brandon Hurles (01:37:02):
So that was a really neat thing, Beckham with
a Caird.

Mark Trobough (01:37:05):
So this one actually had the actual proper
and it's in decent condition,the actual case and stuff like
that, or the booklet.
So I think I spent a total of$60 on these two games Nothing
big.
But I was like, let me picksomething up.
Who knows, I might get aroundto actually playing these games
one day.
They just won't sit on a shelf.
Do you have anything else?

(01:37:28):
No, it was just those twothings that I picked up.

Brandon Hurles (01:37:31):
Okay, I just got a couple things myself.
I showed this off a few weeksago this Evercade game that I
got.
I finally got something to playit on.
This wasn't exactly what Iwanted to play it on.
I wanted to play it on theactual.
They've got a full-scalehandheld, but this is a cheaper
budget handheld.
It's just what was in stock andit actually went on sale.

(01:37:54):
But this is the Capcom EditionSuper Pocket, so it's got like
building games, but it alsoplays all the cartridges, so you
can play all these Evercadecarts on there.
So it went on sale and I got it.
I wanted to be able to play thecartridges.

Mark Trobough (01:38:13):
Fair enough.

Brandon Hurles (01:38:14):
I just don't like the way that it.
I can show it on camera becauseI got it right here charged,
but I just don't.
It's too small.
It's a lot smaller than Ithought it was going to be.
That's the problem with it.
I was getting hand cramps rightaway.
But here it is.
It's just too small.

(01:38:36):
It's a problem.
I was like playing, uh, one ofthe building games.
Yeah, I was playing streetfighter 2, hyper fighting.
Oh my god, the fighting on itwas terrible.
It was just like it was toohard.
Uh, uh, the layout andeverything, because it's like
kind of the layout of the gameboy with like two extra, you
know an x and a y button.
But but the cartridge thoughthat I got, that I showed off a
few weeks ago, was really good.

(01:38:57):
So, yeah, that's cool.
I got that.
This just came today because itjust came out today.
That's Capcom FightingCollection 2.
I haven't even opened it yet,but it just came today.
So it's got Capcom vs SNKMillennium Pro and then Capcom
vs SNK Millennium Pro and thenCapcom vs SNK2, capcom Fighting
Evolution, street Fighter, alpha3, upper Power, stone 1 and 2,

(01:39:21):
project Justice and Plasma Sword.
So the fact that it has PowerStone 1 and 2.
I would have bought those gamesby itself.
I was really excited about this.
So I will say that CapcomFighting Evolution is a horrible
fighting game, though I can'tbelieve they put that on there,
I guess if it.
Oh, there's a.
You hear that?
No, I didn't.

(01:39:42):
You know.
Okay, that was a loud one, it's, it's storming, uh.
And then we're just talkingabout all the s and k stuff.
But I got a boxed neo geocontroller.
It's really cool, nice, uh,joystick controller.
I'll show it off here, still inthe bubble, or not the bubble

(01:40:02):
wrap, but in the the plastic andeverything which is just you
know anything about that neo geostuff I think you know a little
bit about.
Oh, my god, it's so expensive.
But this was came with thebundle that I.
So the guy didn't ship out allthe stuff.
Uh, that came with the bundlethat I had bought.
That showed off a few weeks ago, but uh, yeah, so he finally

(01:40:22):
shipped out the.
The rest of the stuff I boughtoff ebay.
Uh, he finally shipped out therest of the stuff.
Like the actual power adapter.
He sent out a cheap one.
It came with it.
I was like really frustrated,but anyway sent out.
I didn't know, I thought thatwas just the box.
Like even the box, just the box.
When did you change my name tochicken butt?

Mark Trobough (01:40:42):
oh, like a minute ago you had nothing there.
I was like, oh, let me addsomething that's a little funny
but yeah, anyway, that that wasreally cool.

Brandon Hurles (01:40:52):
It had a controller in it.
I didn't know it came withcontrol, I thought it was just
the box like.
Even the box is like a big deal, you know what I mean.

Mark Trobough (01:40:58):
So yeah, I've got some of those stuff so you're
like, even better, there's acontroller here yeah, I had no
idea that there was a controllerin it.

Brandon Hurles (01:41:03):
So I was like absolutely shocked.
So I was like, okay, this wasworth the the weight for the
other stuff, because thecontrollers, those are like $200
.
The controllers, loose bythemselves, are ridiculous, you
know what I mean.
So I was like, yeah, that'scool.
And then I think that's all Igot.
Yeah, that's it for the pickups.

Mark Trobough (01:41:23):
I know it's crazy .
It's not necessarily gamerelated, because you're talking
about stormy yesterday.
I need to cool off uh your uh,uh hot spring.
I drove in the snow yesterdayup on the uh, this is going
through the, uh the uintahmountains, so I'm like that's
crazy.
Or 85 000 feet, but I was likethat's crazy.
It was only like a five milestretch because it was only

(01:41:45):
precipitating on the mountainrange essentially.
But I was like bro like, whothought I'm driving through like
mid-may and it's like snowingoutside, like that's crazy.

Brandon Hurles (01:41:51):
And like he sends out, I'm like it's like 80
here bro.

Mark Trobough (01:41:57):
It's been in the 40s and 50s for a few days out
here, pretty windy, getting downto the 30s overnight, but
that's just like May is like themiddle of spring for me right
now for us out here.
Yeah, that's that's crazy.

Brandon Hurles (01:42:08):
I was like holy crap.

Mark Trobough (01:42:09):
I was like holy crap, snow I was like ah, who
would have thought it's snowing?
I mean, like I get, I'm on themountain so I'm a little bit
higher up, but I was like thisis crazy, yeah that's, that's
wild your brain.
Let me, let me send you somestuff, because I know you're not
like expecting to see snow thistime.
I wasn't.

Brandon Hurles (01:42:21):
No, I always look forward to the the mark
snow videos, though, becauseyou've been doing it for years
now.

Mark Trobough (01:42:26):
At this point, so , like I, I I but I think
earlier this week I was watchingsome videos because the wide
dot posted some stuff.
There's some I don't remember,which I don't know.
I think might have been thebighorn mountains.
Uh, because these are roadsthat just close for like half
the year, that it's a way theydon't have enough traffic.
It's a waste of time to to tryto plow snow plow because the
moment it's clean it'scompletely snow covered again,

(01:42:46):
so they don't even bother.
Uh, because they're out therestill like plowing, like feet of
snow, with those big snowblowerstuff that they have on the
roads.
I was like that's crazy, youknow, I end up driving in, like
you know, and you couldn't tellfrom that video.
But some of those areas, likeat the peak of the elevation
where I was at, uh, it wascoming down pretty hard and big
flakes.
Luckily what it had been toowarm recently so it was only
sticking to the grass wasn'tsticking on the road.

Brandon Hurles (01:43:08):
But yeah, I think that's crazy.

Mark Trobough (01:43:10):
That is most people don't get it.
Most people don't see snow mostthe year.
Anyways, let's see it likemaybe once, if you're lucky and
I'm like bro, it's may yeah,like I've seen it snow in may
and I've seen it snow inseptember at this point being
out here, so I'm like this is,this is crazy that's hilarious,
oh my goodness, because I thinkit was.
It wasn't last year's, the yearbefore or it's been like a year

(01:43:32):
and a half.
When I was in yellowstone inseptember it didn't.
It ended up snowing like lateseptember when I was up
yellowstone, so you ever watchthat show yellowstone um, I know
people that have.
I've never I haven't got aroundto watching it first, it's
pretty good.

Brandon Hurles (01:43:49):
Uh, okay, what do we got next?
I'm trying to sorry, I wastrying to get some images to
show for something that's comingup.

Mark Trobough (01:43:56):
No, you're good.
Uh, so we got some uh,obviously some more nintendo
stuff to talk about.
Uh, apparently there was anissue as far as the uh what they
call an error with the switchto.
So the switch to will onlysupport vr in handheld mode, not
docked, which doesn't reallysurprise me all that much, can I
just say something?

Brandon Hurles (01:44:15):
but their website claimed it supported on
on both, essentially I don'tknow how this is going to
support uh vrr, but um, thatthat kind of sucks for the dock
mode, because I think thatthat's.
I mean, I think it's a.
It's pretty standard right nowat At this point, VRR is pretty
standard.
It was like when the Pi cameout it didn't even launch with

(01:44:36):
it.
So this could be updated later,but that's only if they
implement it in the consoleright.

Mark Trobough (01:44:42):
The best I could see, that is if they're actually
doing VR.
It means the actual Switchitself will be the screen that
you're using.
They'll have probably somethingthat they put it in the Switch
itself will support it whichyou're using.
It'll have some probablysomething that they they put it
in the the switch itself willsupport it, which means it.
They're not going to create awhole different peripheral for
it no, this is variable refreshrate vr.

(01:45:03):
Oh, I thought it was a, avirtual virtual reality.
I was like I could see that Imisunderstood it.
I don't know the switch couldsupport vr it's its own doc,
essentially.
So I I see vr.
I think of virtual reality.

Brandon Hurles (01:45:17):
I'm sorry no, you're good, there's an extra r
there, so I, I'm dyslexic.

Mark Trobough (01:45:22):
Apparently you thought the switch she was gonna
support vr.

Brandon Hurles (01:45:25):
Oh man, I don't know why.
Why would I be wrong inthinking that?

Mark Trobough (01:45:29):
like it's a perfect thing.
You, you, it's the own thing,it's the perfect size, and why
would not support vr?
It's really perfect thing, you,you, it's the only thing, it's
the perfect size, and why wouldnot support vr?

Brandon Hurles (01:45:35):
it's really popular right now, kind of quasi
oh my gosh, I thought youtalked down on vr.
Uh, anyway, yeah, go fullscreen to me.
Uh, no, this is good that thehandheld stuff is good.
It makes sense because it's gotthe built-in screen, so so if
it wouldn't support VRR it kindof wouldn't make sense.

(01:45:56):
It's got to be kind ofsynchronized with the screen, so
that makes sense.
The technology is working there.
I guess the one point I've seenbrought up about this is the
fact that it doesn't do 4K and120 hertz at the same time.
So it's one or the other.
Yeah, I don't know, as far asmy understanding of VRR, I could

(01:46:18):
be wrong, but if you're doingthe 120 frames per second mode,
to me I thought from myunderstanding of the technology
that would matter because that'sthe fluctuation of the frame
rate, essentially right, therefresh rate.
So that's kind of thefluctuation with it.
But I don't know.
I guess we'll see.

Mark Trobough (01:46:40):
I don't know why it would guess we'll see, um,
but I don't know.
I would only be in rock mode orit'd only be in handheld,
unless it has to do somethingwith the screen and stuff like
that.
So they don't want to deal withdealing with with different uh
uh, this type of displays andscreens and tvs and stuff like
that, which is either to justhave it be a handheld mode or it
is a way to boost the handheldmode performance.
Essentially.

Brandon Hurles (01:47:00):
Yeah, yeah, I guess I guess we'll have to see
you know they they could.
They could eventually patchthat down the road, because the
PS five did not launch with VRR.
If I remember correctly, itwasn't for a year and a half
later that we got the VRR mode.
So I mean they patched thatinto the PS5 and then launched
with it.
Series X, I think, launchedwith VRR, if I remember

(01:47:24):
correctly.

Mark Trobough (01:47:25):
I think it was one of the reasons.

Brandon Hurles (01:47:27):
It was also one of the things at the time
because the Series X, before thePS5 Pro came out, was
technically the strongestconsole.
But that was one of the thingsthat people always threw into
the equation.
You know it supports VRR and PSfive doesn't stuff like that.
But you know, I guess we'll seethey could patch it.
Don't know We'll get, let's seewhat happens.
But in other Nintendo.

Mark Trobough (01:47:48):
Switch to news they also came out and actually
gave us the actual hard specsand stuff like that.
Yeah, stuff like that.
Yeah, so they.
They compared it with theswitch to on the left, uh, and
the switch one.
So the switch one is using thenvidia tegra x1 chip.
Uh, the switch 2 will be usingnvidia t239, essentially.
Uh, so essentially it's usinguh 8x arm cortex for the cpu

(01:48:13):
architecture.
I don't know a whole lot aboutthe actual architecture part of
it with cpu.
Uh, essentially it's doingabout the same as far as cpu
clocks.
It's got a different docked and, uh, mobile version, but it's
running about the same, yeah orless.
Uh, it's going from one core totwo cores, essentially with the
six available two developers.

(01:48:34):
Uh, the architecture.
They're using amper, which somepeople criticize.
I don't know enough about the,the architecture of of cpus and
gpus to know what.
What is and isn't good, butthey're the cuda cores is
obviously a significantimprovement.
Uh, the gpu clocks issignificantly better and stuff
like that.
Uh, and obviously the, theactual, it's like almost like a

(01:48:56):
half a gigahertz better than theactual maxed out GPU clock
speed.
It's doubling in on the memorywith the bits and it's using
DDR5, not DDR4 as well, which isnot a surprising upgrade.
And then obviously, the memoryread writes going from
essentially about 25 docked and21 mobile to 68 mobile and 100

(01:49:21):
gigabytes docked that's a hugethat's essentially going from a,
from a hard drive, to an ssd,essentially, yeah.
And then the memory, uh, thesystem memory.
Uh, for the switch 2, it's 3gigabytes.
Uh, not available for games asfar as reserved from the 0.8.
So the actual operating systemis even a lot more space.
It's significantly bigger, butthe actual device has more

(01:49:44):
internal memory.
Hopefully that means it'sbetter.
That's the hope.
It should just be a bunch ofbehind-the-scenes reasons why
they're trying to at least makeit look better.
I mean 3 gigs isn't a whole lotof space.

Brandon Hurles (01:49:57):
At least we know that eShshop is going to be
somewhat better.
Right because?

Mark Trobough (01:50:01):
that's the hope with with a bigger size of
operating system.
I mean that thing that thing up, bro.

Brandon Hurles (01:50:07):
I've got it right in front of me.
You load that thing up, thate-shop.
Oh, it takes forever to load.

Mark Trobough (01:50:11):
It looks ridiculous.

Brandon Hurles (01:50:12):
It looks so slow and it's like the slowest thing
in the world.
I'm like, oh my god, thismiserable, like this is not a
fun gaming experience.
I'm like loading up now Holycrap, I mean, this takes forever
.
Come on feature.
It's been like eight seconds.
What's going on here?

Mark Trobough (01:50:29):
I haven't said I got to put my password every
time I go into the store, sothat takes forever.
Yeah, what password do I use?
I can, can't do that.
It already takes long enough.
Oh, my god, thanks, I don't.
I don't hardly buy anythingdigital on there, so it's not
really a problem for me?

Brandon Hurles (01:50:47):
yeah, I like d.
I really only buy dlc anymorenow when I'm on the on the
switch store, don't blame you,but I'm good about the game's
physical if I can, so yeah uh,so we've got not just one here I
put them in separate, but theones got screenshots.
But we've got the switch onegames that will get free to
switch enhancements.
So that does include what Ithrew in here I will show the
screenshots is pokemon, scarletand violet.

(01:51:08):
We've also got what else we goton there, mark.

Mark Trobough (01:51:10):
Well, I pulled uh , uh, I didn't, I didn't have to
pull it up either.
Oh, you're good.
Uh, so the uh list of nintendoswitch one games with a switch
to performance update.
So you've got arms, which willhave, uh, optima.
Actually I can pull this upreal quick.
It'll be a little bit for thosethat can see and obviously read
it off for, uh, for those inthe audio.
Uh, so, arms lab optimizedvisuals, optimized frame rate,

(01:51:33):
hdr support.
Uh, big brain academy.
Well, we'll have a, they say,game GameChat support and stuff
like that.
Captain Toad, treasure Trackerwill have optimized visuals, hdr
support and obviously GameShare, gamechat, clubhouse Games 51
Worldwide Classics will have theGameShare stuff.
Game Builder, garage, updatedvisuals, support for the mouse

(01:52:00):
controls.
New super mario bros u deluxewill have just visuals.
Scarlet and violet will haveoptimized visuals and they say
optimized frame rate, which hasterrible frame rate.
If you ever played it, the gameslows down so badly this one is
by far the bit.
I mean like that's the onethat's the biggest deal on the
it shouldn't perform as bad asit does, but I think it's just a

(01:52:21):
poorly optimized game.

Brandon Hurles (01:52:22):
Yeah, I think it's a game freak.
It's a game freak thing.
Be fair.
3ds games aren't exactly prettyeither.

Mark Trobough (01:52:35):
Yeah, so hopefully the better hardware
will help them with this openworld thing they want to do with
better performance.
Hopefully, uh, super mario 3dworld plus bowser's fury will
have, you know, optimizedvisuals, frame rates, hdr
support in bowser's fury andthen the game share support as
well as game chat, or they say,game share support.
Four players in the 3d worldand two players in bowser's fury

(01:52:56):
.
I don't know why it's separate,but I've not played the game
they're like essentially twodifferent games, basically.
Yeah, super Mario Odyssey willhave optimized visuals, hdr,
support, game share and gamechat for up to two players.
Echoes of Wisdom will haveoptimized visuals and HDR.
Then Link's Awakening will haveoptimized visuals and HDR as
well.

Brandon Hurles (01:53:14):
Thank the Lord, jesus Link's Awakening's got
problems too.
Oh my god, the frame rate inthat game is dreadful.
I mean, the game itself is likegreat, but the frame rate is
just.

Mark Trobough (01:53:25):
They did not spend the time hopefully that
that list continues to grow overtime.
Yeah, the developers will atleast give you some better, but
so the game works just fine onthe switch one.
It shouldn't need this, butobviously it'd be nice to have
some kind of uh, some updatedperformance and stuff like that
yeah, and then I just had aquick image to share here for
our video watchers.

Brandon Hurles (01:53:44):
But uh, we've got and it's gonna be a little
hard to.
Oh, that's the wrong one that'sthe whole different.
Whole different graphics yeah,that's uh are you talking about
the?
Uh, the 4k screenshots forscott yeah, I was trying to show
that.

Mark Trobough (01:54:01):
The problem is these are screenshots so I'm
like no, that's a problem youcan make anything look good in a
screenshot, but like, what'sthe frame rate with with these?
Uh?

Brandon Hurles (01:54:08):
well, the other thing is that we're capped.
It's an ap on on this platformtoo, so I guess it doesn't
really do much, but uh, well, Idon't care, I don't care that.

Mark Trobough (01:54:14):
To me, the 1080p isn't the problem, it's the, the
frame rate, the performance,because that game?

Brandon Hurles (01:54:18):
no, that's your biggest thing, for sure.
I just it's not even.

Mark Trobough (01:54:21):
You can't lose the game itself physically slows
down and there's some areas itjust takes forever and battles
take longer.
You're just traversing takeslonger, like that's.
That's the problem with thelower frame rate.

Brandon Hurles (01:54:32):
I was game slows down I was talking to lucas
earlier and I was saying uh, Imean, this is pretty much
exactly what I said.
It's like the game can dropdown to like 12 frames per
second at point, and it doesregularly.
That's the problem.
I'm not, I'm not even and Ihate to say this because I love
Pokemon, but like I'm not evenconfident that they'll get this
at a steady like 60.

(01:54:55):
Yeah well, I said I'm notconfident that we'll even get
this at 60, so like I'm notconfident that we'll even get
this at 60, so like I'm notconfident that we'll get this at
like even the steady 30, really, yeah, so because they also
they say the not only is it,it's better, but they can get
more pokemon to spawn, which is,you know, ideal.

Mark Trobough (01:55:11):
But like that's great to have more pokemon spawn
you need that in open world butlike you need to not have
performance problems, which isthe big problem with this game.
I mean, I've got issues withthe game.
I think the world's too big,too empty to be fair for an open
world game.

Brandon Hurles (01:55:24):
That's like a a whole different issue than the
actual performance issue of thegame I mean, like this is one of
those cases where this couldhave you know, potentially, if
they did like a ultra sun, ultramoon, black, two white to any
of those type of deals, likethis would have been the game to
do it, if it were like a switchto only title and they like

(01:55:45):
actually went through the gameand redid stuff.
You know what I'm saying.
Like this is a game that reallyneeded the work, so, like to
get a sequel, like that, I guess, yeah, what would have this
would have been the game to doit.
But I that I guess, um, yeah,what would have this would have
been the game to do it.
Uh, but I'm not.
I'm just not confident.
I do not have the faith thatwe'll get this at a even lock 60

(01:56:06):
and don't expect anything abovethat at all I mean, if you have
a, if it doesn't, if it staysabove 30, it would be like it'd
be nice yeah, I mean, I couldsee this being one where it's
like a you know, 30 to 45 framesper second game or something
like that, where it's a you knowswitching back and forth.
But I don't see this at a lock60.
I still don't and it's sorry Iuh needs it more than any of the

(01:56:28):
games on the list I saw thisunder that, under that post.

Mark Trobough (01:56:32):
I thought it was a really funny thing.
Hey, we've updated our graphics.
That's just a slightly, butit's slightly different tweak,
that's hilarious I'm sorry.

Brandon Hurles (01:56:40):
I saw that that means that is in 1999 japan uh
redesigned it's just it's aslightly brighter red slightly
brighter red.

Mark Trobough (01:56:48):
That's hilarious as well, as I'm like yeah,
that's great as a screenshot.
Now show me 4k where you'reactually playing it with all
these and not and not lagging atlike 20 frames or and this is
also not going to run at 4keither.
This is going to be a 14 itruns at 4k if you are playing on
a p, if you if you play it on apc yeah it's.

Brandon Hurles (01:57:05):
This is not running at 4k on the switch.
You, I, I, I can certainly uhsay I mean I'm confident in
saying that this is a 1440ptitle.
That's what the, the, theupscale resolution, is going to
be.
I'm confident in that.
I don't think it's going to bea 4k title.
I just don't.
I mean I don't, I don't.
Game freak is not like.

(01:57:26):
If we're being fair, you knowand I, there isn't any of the
games that I dislike in themainline games.
I like Scarlet Violet, I haveit's got its problems.
I still think the game is good,I still had a good time with it
, but it's got a lot of problems.
But even like, looking back andwe talked a little bit about
this, but like Sun and Moonstuff like that, like the games
aren't pretty, the games don'trun great, like the 3D games

(01:57:49):
like that, they just they're not, they haven't.
I mean, I would say, I would saythe DS nothing has particularly
been a great steady game whereit's performing well.
That's because obviously it wasstylized different.
But with the 3DS, even thosegames they weren't pretty, they

(01:58:11):
didn't run great.
There were sections of the gamewhere there's this one section
where the band is playing andstuff like that, with a singer
and everything, and there'snothing going on.
There's no singing, there's noinstruments or nothing, but
they're performing to the crowd.
There's nothing going on in thegame.

(01:58:32):
There's stuff like that whereGame Freak just drops the ball
and stuff and they just do.
Unfortunately, they just do now.
That's just how it is and thencome the deal with it.

Mark Trobough (01:58:46):
I need you to come to make a really hard
decision right now.
I need you to pick one of thesefour options right now.

Brandon Hurles (01:58:53):
I saw this one For me personally.
This is not going to be achoice for probably 9 out of 10
people, but it's gonna be number2 because I know 2 and 3 Is
hard, I know.

Mark Trobough (01:59:07):
For me it really came down to 3 and 4 and I was
like I think I'd take 3.

Brandon Hurles (01:59:12):
And I get 4 too.
But for me, the DS, I told youit's one of my favorite systems
of all time.
Like it just is those specificgames, that's it.
Oh, if it's one of my, favoritesystems of all time.

Mark Trobough (01:59:22):
It just is.
It's the deal with thosespecific games, that's it.

Brandon Hurles (01:59:24):
Oh, if it's just those games, it's just the
games on screen.
If it's just those games, it'sfour for me.
I love Metroid Prime, but Imean sorry, luigi's Mansion just
doesn't.
None of the games on the listbeat out Ocarina of Time.
For me they just don't.
I love Metroid Prime.
Don't get me wrong.
I love the Spider-Man game onPS1.

Mark Trobough (01:59:40):
I still like Prime on PS8.
I don't care for Ocarina ofTime all that much.
I know it's a hot take.

Brandon Hurles (01:59:46):
I love it I just don't think it's aged all that
well.

Mark Trobough (01:59:48):
I think it was great for its time, it was
iconic, but as time goes on, Ijust don't think it holds up in
value Now, without now, withoutremaking the game they pretty
much did on the 3DS bro it'sstill the same game.

Brandon Hurles (02:00:04):
It's a code of paint is what it had it's a
really good code of paint.

Mark Trobough (02:00:09):
There's nothing wrong with that, remaster but
it's still the core game fromthe 64 have you even played it?

Brandon Hurles (02:00:15):
yeah, you loaded it up.
I don't believe you.
I don't believe you?

Mark Trobough (02:00:20):
no, but't believe you.
I didn't know, but I playedseveral hours of the game.
I played like four or fivehours of it.
Have you really?

Brandon Hurles (02:00:25):
yeah, well then, four or five hours, bro.
You're almost through the game.
What are you doing?
The game's, not the game's.
Short man, it's not that long.
Come on, I mean, at least beatthe game and then give me your
opinion.

Mark Trobough (02:00:38):
I don't need to beat a game to have an opinion
on a game See I don't have thewill to want to finish the game.
That's the problem.

Brandon Hurles (02:00:46):
That sucks, man, when you're collecting all the
Zelda games and you got one ofthe best ones in your hand.

Mark Trobough (02:00:51):
There's a lot of games.
It's going to take me foreverto get through all these games.
Anyways, it's like a wholedifferent issue.

Brandon Hurles (02:01:04):
You it's like a whole different issue.
So you just don't like ocarinaof time at all I don't like it
at the 64 I.

Mark Trobough (02:01:06):
I just don't think it's held up.
As far as I get is one of myleast favorites.
I think mario 64 has held upbetter than that ocarina of time
has.

Brandon Hurles (02:01:10):
I mean, I think, uh, I think overall, like as
far as the game itself, playingthe game, I think I agree with
you.
It's what is?
It's iconic.
I don't think I would like aremake of it.

Mark Trobough (02:01:19):
I just think the game as it is on the 64 just has
.
It's one of those games thatjust didn't age as time went on.
It's just aged poorly, bothgraphically and mechanically.

Brandon Hurles (02:01:29):
I don't feel that way at all.
I mean like, if you think, likeTomb Raider right there, that's
one where, like you, go backand play it, that's one where I
think it doesn't age well at all, the the controls for it.
Like, have you of those?

Mark Trobough (02:01:41):
playstation games I think I haven't played the
spider-man, but tomb raider andring final fantasy on there's
probably the only game that'saged well, but that's a.
That's what final fantasy.
Nine, that's eight.
I believe eight, yeah, I can'ttell yeah, that's nine.
Sorry, but those games agedifferently because they're
JRPGs and they're more.
It's just a different style ofgame and stuff like that.

Brandon Hurles (02:02:03):
But Nintendogs aged perfectly yeah.

Mark Trobough (02:02:06):
That's Nintendogs .
Nintendogs is still there.
I mean, I played Nintendogs butyou know, like I think Prime
has aged better than what SXX?
Is it a skating or asnowboarding game?

Brandon Hurles (02:02:18):
I can't remember Snowboarding game Bro.
That game's aged great.
That's not the one I played.

Mark Trobough (02:02:23):
I thought it was skateboarding.
No, it was the 1080 game.
Was the skateboarding game that?

Brandon Hurles (02:02:27):
I remember playing.
I like 1080.

Mark Trobough (02:02:31):
I bet it's just a skateboarding.
It ages better thansnowboarding game.
I like playing Goldeneye 007,but it's not aged all that well.

Brandon Hurles (02:02:39):
Yeah, that game is not hard to go back and play
the controls.
That game is not aged well atall as far as the controls
horrible.

Mark Trobough (02:02:45):
I still like to go back, but yeah.

Brandon Hurles (02:02:47):
It's still fun.
I mean, it's one of those oneswhere it's like it's better to
play it on NSO I'll tell youthat than it is.
I say that, and then we play,and then I say you played
terrible yeah yeah, I don't know.
Maybe I take that opinion back,but I don't even know anyway.

(02:03:08):
Ocarina of Time.
I think it's great.

Mark Trobough (02:03:10):
I think it's age great but you know, fine
difference of opinion at the endof the day I just think you're
wrong.

Brandon Hurles (02:03:17):
I don't even think it's a difference in
opinion.
I think you are dead wrong Imean yeah, whatever yeah, but
I'm just we'll agree to disagreeuh, what do?

Mark Trobough (02:03:29):
we got uh some ubisoft stuff going on.
Oh, because they had their uhwhat their investor call yeah,
and it was essentially theirinvestor called verify what we
knew.
They uh assassin's creed didn'tsave them, they lost money.
Really excited about this one sofor their fiscal year of 24 25,
they just reported a 159million euro loss, uh, with a

(02:03:51):
20.5 drop in their net bookings,and I think they had a decent
drop in their stock after thisinvestor call uh and I think
they had a decent drop in theirstock after this investor call.

Brandon Hurles (02:04:04):
Yeah, you have to pull the stock up, but I mean
, yeah, 20.5% drop in netbookings.
It says Assassin's Creed Shadowhad strong sales but poor
performances.
Ubisoft aims to break even.
Break even in 2025 to 2026.

Mark Trobough (02:04:22):
Yeah, so they had about a.
When their investor callhappened, they had about a
14-15% stock drop the day of theinvestor meeting.
It was not ideal.
Look at that spike.
That's crazy.
This isn't the main one, but itfollows.
There's different listings forthe.

Brandon Hurles (02:04:39):
I mean pull up the the max, so so we can show.
Look at that let's go.

Mark Trobough (02:04:44):
Well, this max only goes back to I.
Let me pull up because youshowed me one that showed like
for a while I think before right, yeah, the Google wasn't given
the ideal one, okay, so YahooFinance is going to actually
give me what I, what I want.
It's going to bring up theproper.
So you can still see on theubisoft it's.
Or the yahoo, you still seethat, that, that, that drop off.

(02:05:06):
But the uh all time.
This goes back to like 2000.
So what it peaked around 2018pre-covid, and then it's just
been a steady drop off after2020 yeah, yeah, the drop's not
good man, so their price peakedin the 90s and it's just been a
steady drop-off ever since.
Because I think it's under $10right now.

(02:05:28):
Yeah, that's crazy, it's notgood.

Brandon Hurles (02:05:34):
I mean it's unfortunate, but when you're
putting out absolute garbage,what do you expect?
And they just announcedEssentially, your guys aren't
making money.
After this, which I said beforethey announced this, that would
be the death sentence of them,and I feel pretty strongly in
the fact that either Ubisoftgets sold off or Ubisoft

(02:05:55):
potentially If Ubisoft gets soldoff, tencent's going to.

Mark Trobough (02:05:59):
Their IPs are going to be owned by Tencent.
It gets sold off tencent,they're just their ips are gonna
be owned by tencent.
That's kind of where they'regoing.
It'd be.
But even even if assassin'screed had had been in the the
financial success they wanted,they're still in the hole.

Brandon Hurles (02:06:08):
Like that game had to sell like 10 million
copies just because they spent,like what holes their other two
games, million dollars on it orsomething crazy yeah, that's on
top of the other two games.

Mark Trobough (02:06:17):
They'd publish that that didn't make them money
, like assassin's creed itselfhad to make like a lot of money
just to compensate for for theirlosses and their other two
games yeah, I mean it's.

Brandon Hurles (02:06:29):
It's just really it's ridiculous.
Like the decisions theycontinue to make are stupid.
I think the whole I mean we'llprobably play it.
I think it's just because youwere like a big player of it
before.
But like I think the whole, Imean we'll probably play it, I
think it's just because you werea big player of it before.
But I think the whole CJAXattempt is stupid.
I think the new free-to-plaything that they announced is
pretty stupid, Like reallyreally stupid.
And they announced that they'regoing to go up against

(02:06:51):
Overwatch after this.

Mark Trobough (02:06:53):
They're making desperate decisions.
They're trying to chase trendsto get people to come back.

Brandon Hurles (02:06:59):
Bro, because one game out of 20 in that category
successful does not mean thatyou chase after that game.
Because Marvel Rivals was anunexpected success.
That was one that I think isacross the board because, first
of all, the interest inOverwatch 2 had dropped
dramatically.
Nobody cared about that game.

(02:07:19):
The people I knew that playedOverwatch did not care anymore.
They were dumb.
They were already dumb.

Mark Trobough (02:07:23):
Because a lot of their stuff they put in in
Overwatch 1 didn't transfer over.

Brandon Hurles (02:07:27):
Yeah, didn't at all, and it's like it's.
You know, it's one of thosethings where we kept we keep
getting games like that.
The Star Wars game came out.
That was the same thing.
That was an arena shooter likethat.
Star Wars Hunters.
The game was around for likeeight months before they
announced they're closing itdown.
Things like that.
Star Wars is a big IP.
I think it's stupid for them tochase trends.

(02:07:52):
I think a lot of decisions theymade with Assassin's Creed
Shadows is stupid.
I think this was to be expected, but that's just my opinion.

Mark Trobough (02:08:01):
You can't have a drop in sales of 20% year over
year, and it'd be really badyeah, I mean, it's just crazy,
absolute craziness.

Brandon Hurles (02:08:11):
So, and then next we've got.
We got an update which istotally unexpected.
Square Enix finally breakssilence on Kingdom Hearts 4.
Shares screenshots.
Says it's dedicated to makingthis experience that lives up to
your expectations.
So they did share somescreenshots that we got to see
on social media.

Mark Trobough (02:08:33):
I saw like 10 games under this weird umbrella.
They have, yeah, and they'renot even properly labeled.
What old game orders do youplay at this point?
I?

Brandon Hurles (02:08:44):
would say this is the most convoluted series
that I'm aware of Period.
I do believe that this is howbad it is, mark.
Let me put it this way the lasttwo Kingdom Hearts releases I
had to go back and listen to atimeline of the story because I

(02:09:06):
got so confused with the games.
When kingdom hearts three cameout, I did it again.
So I did it with the one beforethat that came out and I did it
with kingdom hearts three.
I was really disappointed.

Mark Trobough (02:09:15):
Three, I will say that, but I mean, if you want,
here I can, uh, we can break itup real quick.
So you've got Kingdom Hearts,then Chain of Memories, then
Kingdom Hearts 2, then are-Chain of Memories Coded,
which is a mobile game 358 slash, 2 days, birth by Sleep,
recoded.
Then you've got Dream DropDistance, 1.5 Remix X 2.5 remix.

(02:09:44):
Unchained union x 2.8.
Final chapter prologue.
Kingdom hearts 3 dark road,meller, melody of memory.
Then kingdom hearts 4, likethis is this?
This is insane, and I'm prettysure all these are like mainline
, like they all.
All the stories tie together.

Brandon Hurles (02:09:57):
That's the problem yeah, that's the problem
with the series is that likethere is no technically
spin-offs, because they all likeeverything ties together, so
like they're all important.
It was like 15 games in thisgame series and they're like
very confusing with the titlesbecause, like some of you shoot
off here and here and here it'slike chain of memories.
Oh, here, let's throw you overto this card based game that has

(02:10:17):
like nothing like the othergames, but and here and here
it's like chain of memories.
Oh, here, let's throw you overto this card-based game that has
like nothing like the othergames, but you get, this is
their story here.

Mark Trobough (02:10:24):
So you want to play this game, um, it's on top
of like coding, which is a phonegame that you can't play
anymore that's why they didrecoded, which came out on the
ds.

Brandon Hurles (02:10:33):
But yeah, it was a.
It was a mobile only game injapan and it's like this has a
ds game from 2010.

Mark Trobough (02:10:39):
That is probably not the easiest thing to find at
this point.
Let's say they've mastered itin one of these other 2.1.5 it
is you can get.

Brandon Hurles (02:10:47):
So the good thing that they did was make the
all-in-one package, which hasyou have to.

Mark Trobough (02:10:54):
This is so convoluted.

Brandon Hurles (02:10:55):
Yeah, essentially they put together
this package.
It has the full story,everything in it.
But this is the worst All thegames are there, because some of
it is just the story of thegame, so you can watch all the
games yeah.
Not all the games are in thatpackage.
Don't think you're getting thatfor $30.
Unfortunately, not all thegames are in there.

(02:11:17):
A lot of it is like you have togo through and watch the story
of the game, but it's soconvoluted, it's such a mess,
but I will say like who is incharge?

Mark Trobough (02:11:25):
like they, either .
The naming scheme, like like Idon't.
It's not that these games don'texist, it's like what order do
you play?
The way they're named andeverything else.
You're like 2.8, final chapter,prologue, like what is that?
Who does who named that?
Just just make it the thekingdom hearts three prologue,
or something like that I knowit's it's crazy, but yeah, I
think it makes sense to me itdoesn't make sense.

Brandon Hurles (02:11:47):
This is one.
This was, I think, the mostimportant image here.
I was looking through them andand it just kind of shows, you
know sort of the deal, what'sgoing on.

Mark Trobough (02:11:56):
It looks like a a a.

Brandon Hurles (02:11:59):
It's like a japanese game, like any other
games I've played before yeah, Imean, my problem with the game
is unfortunately I cannot getthe screenshot of the one saved
where I wanted to show his face.
But I they've completely,completely, like 180, shifted
the art style for this game, sonow they're going for a realism
sort of deal, with the sort ofaesthetic of the of sora and the

(02:12:22):
character.

Mark Trobough (02:12:23):
Like you see what I'm talking about, mark yeah, I
don't know if that's gonna workthe way they think it's like a
realism thing and I'm like thisdoes not.

Brandon Hurles (02:12:30):
This is not kingdom hearts.
I don't like that.
I don't want to real.
I don't want a realism thingfor kingdom, I just don't.
I mean, you already, like semi,tried to do a three, like they
didn't go this far, where it'slike a complete.
He's like does not even looklike the same character.
To me it's like you could tellit's him obviously, but it just
does the art.
I was so significantlydifferent.

(02:12:53):
I don't think it looks good.

Mark Trobough (02:12:54):
I don't like yeah , the game I was trying to think
of.
It reminds me like scarletletNexus as far as the graphics.
Yeah, that game came out.
What?
Four or five years ago?

Brandon Hurles (02:13:05):
Yeah, it was like a launch title for PS5,
right?

Mark Trobough (02:13:09):
No, not PS5.
It came out before PS5, Ithought oh really.

Brandon Hurles (02:13:12):
It's on.

Mark Trobough (02:13:12):
PS4.
It has a PS5 version, but it'salso on the PS4.

Brandon Hurles (02:13:19):
Okay version, but it's also on the ps4.

Mark Trobough (02:13:20):
okay, well, maybe I was just thinking the ps5
version, at least launch windowor whatever or something like
that.
I think.
When did it come out?

Brandon Hurles (02:13:25):
maybe it was 2021 I don't know, it came out.

Mark Trobough (02:13:27):
It came out in 2021, so I guess it was it came
out.
It came out on the 4 and the 5.

Brandon Hurles (02:13:30):
I played it on on pc first, so okay, so it
wasn't launched at all then, butuh when launched?
no, but it launched on bothsimultaneously, which means it's
a ps4 era game but, uh said,they said we've seen how excited
you are and we are trulygrateful from the bottom of our
hearts.
Uh, we're equally excited andcan't wait to share more about

(02:13:51):
kingdom hearts 4 when the timeis right.
Until then, we appreciate yourpatience.
Thank you for the continuedsupport.
I mean I obviously I want thisto be good.
I just I think that three Idon't want to say it's a bad
game, but it's a very like verymid game.
It's just like very mediocre.
Uh, it's just like one of myleast favorites in the entire
series.

(02:14:11):
Personally, I think a lot ofother people felt like it was
pretty much a letdown becausethat game was in development for
a very long time, you know,like 15 years or something.

Mark Trobough (02:14:21):
Yeah, was this the one you were thinking of?

Brandon Hurles (02:14:23):
Yeah, that's the one.
I was the low quality image.
Yeah, the images are likeridiculous to the low quality.
I was like what the hell?

Mark Trobough (02:14:30):
It looks like you took a picture on a mobile
phone.
Yeah, it does.

Brandon Hurles (02:14:34):
It really does look like that.
That's what I say in.
The one was the only one goodpicture.
But you look at the art styleand it's like you're going for a
realism thing.
It's you know what it remindsme of.
It reminds me of they're doinga.
They're trying to make it likea Final Fantasy direction, like
they did it for, like FinalFantasy 15 and 16, like where
they went for the realismapproach and it worked for Final

(02:14:55):
Fantasy.
But that doesn't mean you needto do it in this other series.
That is a series that hasDisney characters in it.
For the love of God, why?

Mark Trobough (02:15:06):
I think there's either need to be done with
Kingdom Hearts or it needs likea reset.
It's like a mess.
At this point it's taken themlike 20, over almost 25 years,
to tell this story Like that'sforever.

Brandon Hurles (02:15:18):
I mean, you can say the same thing about Final
Fantasy, though, right?
Except they kind of reset andit is a little different.

Mark Trobough (02:15:26):
Final Fantasy games don't really connect for
the most part.
Yeah, most Final Fantasy islike a standalone story.

Brandon Hurles (02:15:36):
Some people would say, like with the name
Final Fantasy, you would havebeen done with the first game,
you, because it was the finalfantasy, you know.
But I mean, it is one of thosethings where it does seem like
they're going in the directionof of final fantasy with the art
style and I don't understandwhy.
I just can't comprehend why theywould want to do that with this

(02:15:56):
series different who knows Idon't, who knows I don't know
and it was like heavily, youknow, people critique that
heavily.
When they did that with FinalFantasy, especially with Final
Fantasy XV, where they broughtin the car and stuff that you
drive around Like, people werelike, okay, this is going for a
way too realistic approach andFinal Fantasy XV is one of the

(02:16:18):
lowest in the series.
People don't, I don't, Icertainly don't love that game
at all.
I think it's like a 6 out of 10Final Fantasy XV.
But it seems like that's theexact direction they're going
with the art style.
It's just disappointing.

Mark Trobough (02:16:31):
Yeah, I saw someone comment under this IG
article.
They say Square and Nomodaliterally can't stop themselves
from announcing games too early.
It's been over three years andonly they've got to show for
their blurry screenshots On agame they've been dealing with
for like 10 years.

Brandon Hurles (02:16:47):
That was three, but this game I mean, how long
has it been since three came out?
Actually Probably like sixyears or something like that I
can pull it back up.
I can't remember.
I did have a pull up 2018,maybe three came out in 2019, so
it's been like 26 years so Imean that's you know we're going

(02:17:07):
on the approach of kingdomhearts 3 you look at this.

Mark Trobough (02:17:10):
If you just look at the, I'm assuming this is
just the mainline games.
Kingdom hearts 1 2002.
Kingdom hearts 2005.
Kingdom hearts 3 came out in2019.
That's what I said it was like14 years.
It's crazy.
Let's do a bunch of spinoffsand then you had like 10 games
in between that.

Brandon Hurles (02:17:29):
That's where it got so confusing, like oh 1, 2
and 2.5 remix.

Mark Trobough (02:17:33):
They came out within like a year of each other
.

Brandon Hurles (02:17:37):
What 5, 6 years before 3 came out.
I just can't understand what,what the the the deal is.
Because this is such a bigseries for for Square Enix, I'm
going to call it.

Mark Trobough (02:17:46):
Kingdom Hearts four is going to come out in 20.
It's not.
It's not coming out before 2030.
It's next gen hardware.
So GTA six first, another fiveyears, just because of the track
they have with these games.

Brandon Hurles (02:17:58):
I mean I wouldn't, I'd believe it.
I mean, honestly, like I haveno faith in that, I don't
understand, because Square Enixis such a big company, such a
profitable, huge company.

Mark Trobough (02:18:07):
I don't know what they're thinking.

Brandon Hurles (02:18:08):
The big theory is that what is the deal with
the time span on these games?
I just can't understand.
Why is it taking?

Mark Trobough (02:18:15):
25, 30 years to get four mainline games out.
That's my problem.
Like these, these spin-offs aregreat, but like they shouldn't.
Why do you need this many?

Brandon Hurles (02:18:24):
and here's like two saddest part.
One of the spin-offs is myfavorite game of the series, so
like and, and and, my secondfavorite what other major ip has
this kind of timeline problem?
It's a problem, it's a realproblem.

Mark Trobough (02:18:38):
Uh, I don't know the only, the only timeline
that's kind of quasi convoluted,that's japanese is the the near
timeline, because of it's thespinoff of the dragon guard
which is the dragon guardtimeline.
It's kind of the mess.
The near timeline's kind ofclean final fantasy is pretty
convoluted.
Yeah, I mean at the finalfantasy they're.
They're usually their own thing.
There's like what what?
Three Dragon Guard games andthat's like a mess of a timeline

(02:19:01):
, Cause there's so many spinoffendings that are all technically
canon.

Brandon Hurles (02:19:04):
Yeah.

Mark Trobough (02:19:04):
Because near is a spinoff of one of the endings
of what Either one or two Ican't remember, maybe it's three
.
Or but that the Dragon Guardtimeline is in its own like a
story explanation.
It was like seven hours orsomething like like four to
seven hours on YouTube.

Brandon Hurles (02:19:18):
I was, it was, it was a long time.
Well, that's what I said I hadto the last two games that came
out.
I had to go back and watch thetimeline of the the games
because I was like you know, Icouldn't remember.
I just cannot, I can't.

Mark Trobough (02:19:33):
I don't know games, they just they get so
convoluted the uh uh, the, notthe, not the tales game, but the
the legends of the hero is itare you talking about trials or?
Yeah, I think it's trials ortrade.

Brandon Hurles (02:19:46):
You're talking about trails, right?

Mark Trobough (02:19:47):
sorry, I'm trying to find the game real quick.
I gotta scroll through.
So like legend of heroes trailsin the sky, like that is a
convoluted timeline but at leastit's it makes sense and there's
like they're all in the sametime, these games go together
and you can play them kind oflike standalone.
You can this game kind of dostandalone but they all kind of
tie together, like that'susually the problem you deal
with is it's just like here's 10games.

Brandon Hurles (02:20:08):
They're all in the same timeline but they are
kind of quasi standalone prettymuch, or this makes sense if you
played this game like it's thesame way you kind of say about
all those big jrpg series thatare long running, since you know
, like the early console days Imean, I think kingdom hearts is
probably one of the moreconvoluted ones as far as like
the game, scheming is the worstpart.

(02:20:29):
If they would have named thesea little.
You know that.
For any.

Mark Trobough (02:20:33):
Just we could have had the xbox 720.
They wouldn't give it to us,they had to go xbox one like.

Brandon Hurles (02:20:39):
Like that makes sense the mortal kombat that
naming scheme makes more sensethan some of these games.
It's, it's crazy.
It's absolutely crazy.
Uh.
But we've also got the.
This was a.
This is obviously a big one.
I think it's the last thingthat we got for tonight.
Uh, super mario brothers worldgot announced as the sequel
movie to Super Mario Brothers.

(02:21:00):
That's pretty cool.
That obviously means thatthey're obviously going in the
naming scheming of the 2D games.

Mark Trobough (02:21:07):
I like that Is this going to actually turn
Super Mario World into a movie.
Take that game.

Brandon Hurles (02:21:15):
That'd be kind of neat.

Mark Trobough (02:21:17):
Super Mario World is an actual game.
So if you're going to call itthat, make it retire into the
end of that and that game tosome degree.
My other you got all you gotall the koopa kids on top of
bowser and in the peach andstuff like that.
Like I could see that they andthem taking that game and doing
what they do with the with thefirst movie they could they
could.
Obviously they're going tochange it up because that game
is kind of quasi open world.

(02:21:38):
It's got.
It's got different paths toactually beat the game yeah but
they could.
They could use differentsections and there's there's
very different environments inthat game.

Brandon Hurles (02:21:45):
They could add to the story as mario and yoshi
travel on and they got to gothrough all the koopalings and
stuff like that yeah, it says uh, it's not clear who would be
returning for the sequel, but asuper mario world uh movie
follows the same premise as thegame.
We expect pratt day and blackto reprise their roles.
Uh will be released on april3rd to 2026, so I mean less than

(02:22:07):
a year away, and that I meanthat's pretty good timing.
Um, obviously the first movieis fantastic, so I I do have
full faith that the movie isprobably going to be good, I'm
sure.
Um, but yeah, I mean I wouldlove to see him follow like sort
of the premise of the game.
That would be cool.
And also, you have to think too, they've got the super mario
world uh amusement park now.

(02:22:28):
So, yeah, that's the otherthing with the name scheme for
the thing, it kind of ties intotwo different things.
You know what I mean, like tiesinto two other things.
So look at that.
I mean that's just classic.

Mark Trobough (02:22:41):
I saw this video on one of the on the on the
tweet and stuff like that.

Brandon Hurles (02:22:45):
Oh my God, this is like old animation.
If you don't love this, you'renot a Mario fan.
I'm saying you actually watchthe cartoon?
I do, I loved it.
Yeah, super Mario Bros 3cartoon.

Mark Trobough (02:22:58):
Did this use it?
Yeah, is this what it came from, or is this different?

Brandon Hurles (02:23:01):
I think that's not what this is from I think
this is from Super Mario BrosSuper Show.
Okay, this is from Super MarioWorld.
So I've got packages of theDVDs that have a bunch of the
different episodes on it.
So it's got Super Mario Bros 3,3 show, super mario world and,
uh, I got super mario, supermario bros super show, which had

(02:23:23):
also live action thrown into itwith animation, which is that
the live?

Mark Trobough (02:23:29):
action.
I know what you're talkingabout, I think I think I pulled
up the the right one, uh, hereyeah, I had it tied in with like
animation.

Brandon Hurles (02:23:37):
It was ridiculously bad, but it was
like, yeah, this is it.
It's the Super Mario BrothersSuper Show.
This is it, look.

Mark Trobough (02:23:47):
Oh, I talked about it through a bit Like it's
so cheesy.
This is like peak 90s, righthere.

Brandon Hurles (02:23:56):
Yeah, but there's, oh, my god.

Mark Trobough (02:24:08):
They just have the background.

Brandon Hurles (02:24:09):
I mean there's just something charming about
those other animated shows andstuff that I just thought and
same with the Zelda cartoon, notthe CD-i stuff.
The cartoon just thought.
And same with the zelda cartoon, not the cdi stuff.
The cartoon I thought was alsoreally good too.
And do you, do you remembercaptain n at all?
I don't think so, I don't know.
So if you look up captain n andcaptain n was like a nintendo

(02:24:32):
animated show that tied in allthe nintendo ips together into
one show, uh, but it was.
It was an animated show back inthe day, uh, where they brought
in all.
They're like here, let's bringin all our series into this one
show and like even like, uh,mega man was in it.
Um, I think, no, I've never.

Mark Trobough (02:24:49):
I've never seen this before yeah, captain
captain, if you're uh, I assumethis is like what you're what
you're talking about yeah yeah,captain n and the new super
mario world yeah.

Brandon Hurles (02:25:01):
So I mean this, this is a classic cartoon too,
that tied in a bunch of nintendoseries and stuff.
So yeah, uh, anyway, I meankind of getting off topic on
that a little bit, but I I'mlooking forward to it.
I think I agree with you.
If it like follows the premiseof the game, that would be
really cool.
But even if it does like it'sown thing and it's more of just
like a name scheming thing, I'msure it'll be good you can get

(02:25:24):
the DVD for 70 bucks two discsit's a little overpriced, but
yeah, pretty overpriced.
But I mean it's not on blue grayor nothing, so you know if this
is right, 2007,.

Mark Trobough (02:25:41):
I'm surprised it was printed as soon as then.

Brandon Hurles (02:25:43):
Yeah, I am too.
Actually I am, because it'sstill got the classic DVD
clamshell where you had to openit up on the side and flip it.
Yeah, look at those prices.
I don't like that.

Mark Trobough (02:25:56):
It's like, what a that's like anime pricing right
there.

Brandon Hurles (02:26:01):
That's GPP it's ZB, it's different, a bunch of
different stuff, but yeah but uh, no, I mean that that'll be
definitely pretty cool, but doyou think we got anything else
this week, mark?

Mark Trobough (02:26:15):
no, I think we hit most of the stuff that I can
I can think of, becauseobviously doom just dropped, so
we're gonna see.
I've we hit most of the stuffthat I can think of Because
obviously Doom just dropped, sowe're going to see.
I've heard a lot of good stuffabout that.
Stellar Blade comes out on the11th.
The Switch comes out a weekbefore that.
That game comes out, so June'sgoing to be a really big month
for sure.
A lot of stuff dropping in June.

Brandon Hurles (02:26:34):
Yeah, so definitely give us a follow on
social media.
Stay updated on everything.
Yeah, yeah, so definitely giveus a follow on social media.
Stay updated on everything.
And then we are live everyFriday at 8 pm, eastern Standard
Time with the podcast, and thenwe're live every Friday at 8 pm
as well with the weeklystreaming that we do.
I'm not sure if you're watchinglive, I'm not sure what we're
streaming yet tomorrow.

(02:26:54):
Do you have any idea or isthere anything that you want to
play?

Mark Trobough (02:26:58):
I think we have to.

Brandon Hurles (02:27:00):
We have to figure that out okay, yeah, I'm
not sure yet, we hadn't talkedabout it.
But, uh, I guess, to close out,if uh you scout pokemon cards,
you are a loser.
We'll see you all later, seeyou next week.
Thanks for listening.
Give us a follow, uh, or follow, subscribe, whatever, on any of
the audio platforms.
Helps us out a lot and have agood one, guys.
Thanks, yeah, peace outeverybody.
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