A fantasy-comedy storytelling podcast inspired by tabletop roleplaying games. This mostly-improvised adventure employs immersive sound design and original score to tell humorous, compelling and entertaining fictional stories.
A short teaser trailer that will give you a small taste of what you can expect from The Tabletop Tales!
The Quest for The Best Song begins in the mystical world of Harbourne, just off the coast of the land of Valengaard. Two unlikely heroes, Glonk Dawkins and Willub Willowbelly, find themselves locked in the brig of a slaving boat. The two strangers must work together in order to escape the sinister ship, but a far greater journey looms on their horizon. Join us on this adventure in The Quest for the Best Song, Movement 1: The Brawl...
The quest continues in the fishing town of Oakshire. Our heroes, Glonk Dawkins and Willub Willowbelly, find the docks of the town unusually empty and soon learn of several peculiar events that have left the town in fear: the king frozen solid in his throne, wicked creatures breaking into homes, and children disappearing in the night. What haunting mysteries will Glonk and Willub uncover as they embark on their quest? Join us on thi...
Deep in the Ominous Pass just outside the town of Oakshire, Glonk Dawkins and Willub Willowbelly have volunteered to investigate the recent kidnappings that have been taking place in Oakshire, and now find themselves in a haunted old tower known as Sisters' Redoubt. As Willub develops a deeper connection with his new companion, Sandra the bear, and Glonk struggles to stomach the gruesome tasks ahead of them... will the duo be ...
Our heroes, Glonk Dawkins and Willub Willowbelly, return to the town of Oakshire after the fierce battle of Sisters' Redoubt. With the Magpie Hags now eliminated, the curse that once plagued the humble fishing town has been lifted. The streets are full of joyful townsfolk who no longer fear for their lives, and the King has been released from his strange magical paralysis... but a far greater evil threatens to consume the land...
With the events of Oakshire behind them, our two heroes, Glonk Dawkins and Willub Willowbelly, embark on their new quest to find the three ancient instruments of the gods and stop the Giant Frost Mage's evil schemes. Their journey begins as they make the long trek to the infamous town of Dagger's Edge, where they hope to find a way to reach the Perilous Spire and meet the Seven Sages, who may be able to help locate these ...
After an eventful trek from Oakshire, Glonk Dawkins and Willub Willowbelly, arrive at the morally questionable town of Dagger's Edge and attempt to learn more about The Seven Sages of the Perilous Spire. As Willub looks for a map of the region and Glonk searches for an experienced guide to lead them through the dangerous mines of Myne Mountain, The Giant Frost Mage's evil schemes advance. Will our two heroes be able to re...
Glonk Dawkins and Willub Willowbelly awaken in the secret hideout of their guide, Vias Silvertongue, hidden in the Myne Mountains. Our heroes, along with their new companion, continue their climb up the mountain toward the entrance of the Myne Mine, hauling with them a mysterious chest with unknown contents locked magically within. The mine has been out of operation for some time now, but it appears a gang of scoundrels has begun t...
After defeating the last of the crooked scoundrels who had been using the Myne Mine as a base of operations for their sinister plans, Glonk Dawkins and Willub Willowbelly, along with Vias Silvertongue, the mysterious chest, and a freed Dragonborn prisoner descend into the chasm at the heart of the mine. This chasm has been converted into some sort of throne room, and the only way to finally reach the Perilous Spire is by going thro...
After activating an ancient relic known as the Timestone, Willub and Glonk unintentionally summoned two peculiar individuals to the Perilous Spire. But where did these strangers come from? This movement takes place 1,000 years before Willub and Glonk's adventure began... as Crispin Whisper'yx, an old, but lively banjo-wielding dragonborn, meets Seth, an angsty angel with featherless wings and a broken halo. The unlikely d...
Crispin Whisper'yx and Seth continue their adventure set 1,000 years before Willub and Glonk's story began. The dragonborn and the angel, along with a cleric named Archibald Dawkins, make their way into a spider-infested cave in search of an ancient relic known as the Timestone. However, the Timestone is in the possession of an evil corrupted Spider Queen, and she will not give it up easily. Will Crispin and Seth rise to ...
In this Tabletop Talk, our score team talks about what goes into making original music for The Tabletop Tales. From picking instruments to composing melodies for specific characters, places and scenes, Chris Chaput and John Fuszner discuss their entire process and favorite musical moments from story so far. Collections 1 & 2 of the Official TTT Score are available for streaming on Spotify and Apple Music now!
Crispin Whisper'yx and Seth conclude the final chapter of their adventure set 1,000 years before Willub and Glonk's story began. The dragonborn and the angel (along with an elderly cleric named Archibald) must take down the corrupted spider queen, Matilda Webb, in order to retrieve an ancient magical relic known as The Timestone. However, Matilda will not give up the source of her power without a fight. Will Crispin and S...
With all four heroes of the prophecy united at last, the Quest for The Best Song truly begins. Together, Glonk, Willub, Crispin and Seth travel to the desert city of Al-Kamorth in search of the second of the three legendary Deitic Instruments, the Recorder of Souls. Will the new party learn how to work together, or will the union of these four "heroes" unleash chaos? Perhaps a healthy amount of both? Either way, the deser...
The four heroes of the prophecy continue their quest in pursuit of the second Deitic Instrument, The Recorder of Souls. Together, Glonk, Willub, Crispin and Seth venture into the ominous Temple Blaque, which is rumored to be home to a Vampire Lord named Raphael Blaque, but the temple is not what it appears. Will the party be able to navigate the magical labyrinth of puzzles, creatures and perils that lie within in order to reach th...
Our heroes journey deeper into the heart of Temple Blaque, where they must face their strongest foe yet... The Vampire Lord, Raphael Blaque. If this ghoulish wielder of dark magic is defeated, nothing will stand between the adventurers and the second Deitic Instrument of the great prophecy. But will Glonk, Willub, Crispin and Seth be able to summon the strength and cooperation required to defeat their first real foe as a full party...
Glonk, Willub, Crispin and Seth watch an interesting performance in the royal city of King's Point. After meeting the legendary poet known as Sir William Shakesrapier, who decides to join them on their next adventure, the party gets a new lead: the Ivory Idol, a magical key that unlocks the Ancient Temple, lies at the bottom of the Storm-Ridden Sea. This key is vital to the Quest for The Best Song, so the four heroes and their...
In this Tabletop Talk, our team talks about what goes into designing the various sounds of The Tabletop Tales. From creating unique character-specific sound effects to recording dozens of voices to populate a crowded tavern, Kyle McCann and Chris Chaput discuss their entire process and favorite sound-designed moments from the story so far. Pull up a chair and talk with us at the tabletop!
After surviving the Storm-Ridden Sea, the four heroes arrive in the ancient city of Merlantis along with their new companion and liability, Sir William Shakesrapier. As the party continues their search for the Ivory Idol, a magical key that is rumored to unlock the Ancient Temple, they find themselves exploring the ruins of an old Merfolk holy site known as Aquarock Temple. Will Crispin, Seth, Willub and Glonk be able to find a way...
The four heroes continue their descent deeper into the ruins of Aquarock Temple in search of The Ivory Idol, a magical relic vital to fulfilling the ancient prophecy. While exploring the abandoned temple, they unintentionally discover the lost city of Merlantis Proper, hidden deep below the surface of The Storm-Ridden Sea. The path to the Ivory Idol seems clear, but as we all know... nothing is ever as simple as it seems. In this ...
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