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June 9, 2025 98 mins

Jarvis, connect me to iDom.


A new Marvel, hold the capcom! But don't worry about them - it's a brand-new season of Street Fighter, PLUS more on the way. Season 3's character lineup has been revealed, but we're still getting a handle on Elena. And don't forget, the best players in the world are already reconvening, this time for CEO! Who do we think is going to take everything?

Mark as Played
Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
(00:00):
A new Marvel fighting game, Street Fighter six, Elena Street
Fighter six DLC big majors coming up.
There's too much happening in the world of fighting games.
It feels like it's like it's a feast or famine in the FGC.
And today we are eating. So we're back with another
episode of extra trashy and I'm joined by a very happy, for
once, maybe idom. Hi how you doing Idom?

(00:23):
Good, good, good, feeling good. Yeah, I mean, I, I would imagine
it's not, it's not Marvel 4, butit's kind of close.
Marvel token fighting souls. How did you feel when you saw
that trailer? Were you watching it live?
Because I actually gave up hope.I watched Summer Games Fest last
year live and you know, I was like, whatever it, it wasn't

(00:44):
really much for me going on. But this year I was streaming
Street Fighter Six and Chad had to interrupt me and let me know
that yes, a Marvel fighting gameis actually happening.
And it's not made by Capcom, it's made by Arc System Works.
And I thought they were trollingme, so I checked it out for
myself. So did you see it live?
Well, how did you catch word of this?
So I was heading to, I was heading to my local actually,

(01:07):
and I was, you know, in the car driving there.
And I, when I got to the local, they were telling me there's a
new Marvel fighting game. And I was like, what are you
guys talking about? They're not making a new Marvel
game. And then they showed me Marvel
fighting Souls and I was like, oh shit, it's actually
happening. I can't believe it.

(01:28):
So I was super excited when I saw it.
I watched the trailer, I saw thethe start with Iron Man and
Captain America fighting each other.
The game looks really good, likevisually.
And that's kind of one thing Arxis always does well.
I think Strive is one of the best looking fighting games out.
Dragon Ball fight is also reallygood looking fighting games, so
it's going to be really good andI can't wait to see the visuals

(01:49):
because they Arxis does so good when kind of like fanservice see
kind of aspects. And like I said, Dragon Ball had
a lot of, you know, cutbacks to the anime, so I can only imagine
Marvel doing the same thing. Right.
It feels like Arxis has really come up in this era of fighting
games because of their art styleand their technology.

(02:10):
Doing that whole 2D look with 3Dmodels, they've solved the
problem of that transition. So, so many other fighting
developers going from the sprites of 3D model era, they
just, they, they never quite gotit.
I mean, not to call it any namesor anything, but some other
active developers, it never really quite came together to to
have that same look of quality. So Arcsis, you know, they did

(02:33):
Guilty Gear and all, all their previous generation fighting
games, all 2D sprites. And then once they came out with
DBFZ and then even Exert, for example, it was I think still at
the time it looks really good and it had that 2D look to it.
So they already kind of got their feet with the Exert.
Then DBFZ solidified it. That game was gorgeous out the
gate. They really did justice to

(02:55):
Dragon Ball Z and they made it feel like you were really
playing Dragon Ball Z in that game.
Guilty Gristrive comes out out as obviously a gorgeous game and
it tricks your eyes. You feel like you're playing an
anime, like it just feels like you're in live control of an
actual anime there and then. So it makes perfect, perfect
sense for Arctis to be the ones,you know, handling this one.

(03:16):
But it's huge that it's not a Capcom game.
It's not Marvel versus Capcom 4,which is absolutely like, like
jaw-dropping to see because you know, when I, even when I was
watching the trailer, I kept saying Marvel versus Capcom.
I had to stop myself when I saw it because that's, it's just,
it's so synonymous to the fighting game brain that a

(03:37):
Marvel fighting game is producedby Capcom for what, 2 decades?
Has it been 25 years? I, I can't even go back far
enough to yeah, it's been more than 30 years, right?
It's like, what was the first one?
Marvel superheroes. I, I the history has been so
long. Children of the Atom, right?
Even before the NBC cease NBC series.

(03:57):
So the fact that it's now Arc System's turn to take the Marvel
IP into the fighting game realm is just shocking.
Like, I couldn't believe it. I don't know if you felt the
same way. It it is like I'm, I'm a bit sad
because like I've I love Marvel 3 best fighting game.
By the way, there's going to be no Capcom characters which like

(04:19):
I I like some of the Capcom sighted characters too.
Like Wesco is kind of one of my favorite Capcom characters.
Dante obviously, but even just to see just a new Marvel game
cuz like Marvel has so many coolunique characters and this one I
think has kind of more of an advantage too cuz in Marvel
versus Capcom games, usually youhave to have like a it's a
balance. You need Marvel characters, you

(04:40):
need Capcom characters. Now it's just a Marvel game.
So now you can just throw in allthe Marvel characters you want.
There's going to be so many moreMarvel like different IPS you
can kind of take from like obviously you're going to have
the Iron Man's, the Captain Americas, but now you can get
like the night crawlers, the Moon Knights.
There's so many more just Marvelcharacters that they can just

(05:01):
like handpick and just kind of put into their own game since
it's only Marvel now. That's true.
And Speaking of roster, the characters they've showed so
far, Captain America, Iron Man, Miss Marvel, Spider Man, Star
Lord, Ghost Rider, Doctor Doom and Storm.
So they already have an advantage here because obviously
the big elephant in the room here is what happened with
Marvel and Capcom and people will point to or my, I will do

(05:26):
it myself. I'll point to Marvel Versus
Capcom Infinite, which was a huge flop.
And I mentioned that before on my off the cuff reaction to this
announcement about, you know, I was just wondering what happened
to Capcom between like 2015 to 2017, that era Street Fighter 5
comes out and, you know, they failed to release a viable

(05:47):
product at that time. They obviously scuffed the
release for that heavily. Marvel Versus Capcom Infinite
was sort of the same situation. A lot of people need to comments
first trying to go, oh, it's notCapcom's fault.
It was Disney, you know, sticking their fingers in the
pie and many chefs in the kitchen here ruining the recipe.
And maybe that's true, But obviously something there's a

(06:08):
whole recipe for disaster with Marvel versus Capcom Infinite
because beyond what you mentioned there, there was the
roster, right? Like you said, oh, Marvel versus
Capcom, you have Capcom characters, but you could now
have room for interesting Marvelcharacters.
They couldn't have any X-Men when they did Marvel versus
Capcom Infinite. They were so locked in on that
that first phase of the you knowthe MCU that it had to be those

(06:32):
characters only that were present in the Marvel Cinematic
Universe to represent what's going on with, you know, end
game and all that for Marvel Avengers.
So you know Wolverine Magneto they're out poor combo fiend was
put in the front lines of the ofthe Capcom PR and had to to die
for Disney since here and and that's where we got the the

(06:53):
characters are only functions quote that's been mean to death
about how. Ultron's the Magneto function
Ultron, basically. Magneto exactly right, except
for all the charisma, the legacyand all the fanfare.
So there was a lot of issues with that on top of it, the game
just looking incomplete. It looked like a mobile game.
The user interface had no charm,no love and care put into it.

(07:15):
The graphics were bad. The lightnings were bad.
Chun Li's face was memed on. They were forced to redo her
whole face after the announcement trailer.
Just from the get go it was looking sketchy and so that was
a whole for disaster. Now I don't know if that's what
led to this collaboration over Capcom.
I can't say that for sure. But from this initial trailer

(07:37):
they they passed the eyeball test.
I think to me that is the most important thing with gaming.
Does it pass the eyeball test? Do I look at it and go, this
looks good and this game instantly as soon as you see
Captain America and Iron Man on the screen?
It looks good. Yeah.
That's, that's kind of how I've always been with games.
You, you call it the eyeball test.
I feel like if you could look atthe game and kind of just get

(08:00):
like a good feeling from it. Whenever games come out, I
always say like, you got to playthe game for at least an hour.
And if you're still interested within that hour, you're going
to keep playing the game or you're going to be kind of
invested. You got to you got to pass the
investment barrier at that point.
So you got like an hour to play.I, I, they passed the eyeball
test. Obviously when the, when the
game actually comes out, the investment barrier is going to

(08:22):
happen. But man, I've never been so
excited for a fight again. Like I like infinite and I was
excited for infinite, but they were always so like hidden about
infinite when it was coming out.I remember we didn't get
gameplay for infinite for like until like 3 months when before
the game was supposed to come out and I was like, I don't even
know what this game plays like. And Infinite came out.

(08:47):
The game's all right in my opinion, but it's very ugly.
Yeah, but like now, at least with Token, I can see that the
game's not ugly. And I'm curious how the game's
going to play. They did show off a lot of like
mechanics and like characters moving and stuff in the game, so
I'm curious how all that's goingto work.
But from what it looked like to me, it looked like they took a

(09:07):
lot of elements from this drive through on three beta that was
kind of going on in this drive through on three mode that's in
the game right now and kind of put it into.
Marvel token like they were doing the Strive beta as the
test for this game. the IT was all in our faces the whole time.
They weren't even trying to hideit that they're they're working
on A tag game. Yeah, it's going to be
interesting to see how it plays because it's not going to be NBC

(09:28):
three like even NBC. I was already departure because
they had the active tag system rather than having the typical
3V3 characters. And then, you know, you have
assists and then you have committal tags which swap the
characters out and you have like, you know, delayed
hypercomo DHT season, things like that to swap characters
like there's a way multiple waysto swap your characters.

(09:49):
But this whole concept of activetag was kind of new with Marvel
infinite. And it seems like this game went
from what I can tell, it's goingto be similar in that vein in
terms of the tag mechanics, but it's also going to be 4 V 4,
which is they have to had to up the ante somehow.
But it's also not meant to be a traditional tag team fighter

(10:09):
because in the dev breakdown they had after the initial
trailer where they they talked to some of the developers for a
little while in a structured interview piece, they mentioned
how they feel like that can be abarrier to entry for some people
where they really have to learn so many characters.
So they said that in this systemyou will not have to learn
multiple characters. You can always control one point

(10:30):
character if you want so they didn't exactly breakdown how
that would work. One speculation I have is you
just have one giant life bar like for your team and it
doesn't matter who's getting hit.
Because the idea being you can just play your one point
character and call your other 3 characters as needed as assists
but you're not forced to tag into them.
And it also sounds like that means you're not going to have

(10:51):
mechanics to force other characters to come in either,
like a snap, for example, like Marvel had.
And yeah, so it's going to be, it also means there's no
incoming mix, right? Like if you have one health bar
at your point, character dies, it's over.
So I think they're they're eliminating that aspect of
incoming and character swapping,which is a huge identity, I
think for Marvel versus Capcom, that's a massive part of it.

(11:13):
Like that is the the steamroll mechanic and how the the the
most grimiest mix UPS happened is on incoming, right.
So they they wanted to kind of smooth that out, which I do kind
of agree as a little harder for newer players to attack series.
So it kind of finds the middle ground.
But that can be a pro or a con depending on like what what your
expectations are for this kind of a game.

(11:36):
For I know in Dragon Ball that they got away from the incoming
mix up because incoming mix up is really, I don't want to say
bad like because I play Marvel games and I think incoming mix
ups are kind of like where you get to see like the most grimy
stuff or like the most grimy mixup.
But I do understand for a lot ofnew players and it's kind of
scary. You know, you get hit, your
character died and then it's like, you know, time to guess.

(11:57):
I don't know where I'm going. Or you might, I might just cover
the screen with something and then you just get hit again and
then it kind of leads to the steamroll.
So I understand why they're trying to go away from it.
I do think they'll probably takea lot of aspects from Dragon
Ball as well. They have a successful tag
fighter right there that they can kind of borrow a lot of
their ideas from. With the character thing, I

(12:18):
thought it would be more like Skull Girls.
Maybe kind of like there's you could put 1 character with like
just getting the mega health bar, or you could have multiple
characters and then the health bar is kind of more divided.
So I, I'm curious how they're going to actually do it.
Because maybe say I'm playing like, I don't know, Doctor Doom,

(12:38):
Captain America, Iron Man and spider man.
And now like they're they're alltheir health bars are kind of
cut in four as opposed to like, I just want to play Doctor Doom.
And now I have one big doom withkind of Captain America and all
their. So I'm curious.
I, I do want to see how all that's going to work.
I do think it'll be good to kindof take a skull girls approach

(13:00):
to it, but we have to see. Yeah, I mean that that could be
an option. I I don't feel like my hunch
would be that's not what they'regoing for.
I think they're just trying to say my hunch is the one life bar
that is that is going to be my hunch.
Because the way the gameplay trailer was set up, they didn't
show off anything that would make me think that there
wouldn't be a sister tags available because every
interaction they showed, there was tags going on.

(13:20):
Now that could just be they didn't they chose not to
highlight, you know, a differentaspect of playing it.
But my assumption is they want to have all the flexibility of
the tags without the downside offorcing you to play a certain
way, right? Like maybe you only tag if you
want to play a certain match up,but you don't have to, right?
You can just play your one pointcharacter with assists the whole

(13:42):
time. But yeah, like you said, there's
still a lot to dive into. And with a game like this,
there's so many mechanics. They did show off a lot of
mechanics during the trailer though, if you watch it.
So they do have, you know, your basic ABC launcher air combos in
the sky knocked down. It looks a little more Strive
like, like you mentioned in terms of those combos though,
than than Marvel. I didn't see anyone, you know,

(14:04):
there wasn't any Magneto activating flight mode and
carrying you across the screen to a whole corner knocked down.
So it's yet to be seen if there's going to be a lot more
vertical freedom of mobility, kind of like a Marvel game,
Marvel versus Capcom game. I guess we got to specify now we
can't just say Marvel game anymore, but it seems more

(14:26):
strive like. I agree.
There are box jumps, like you know, you have instant air
dashes as well with cross ups, with assist calls.
We saw a Doom crossover someone while calling an assist to get a
mix up like that, right? So there's going to be grind
like that, Assist calls with instant air dashes and cross
ups. They showed off a crossover
mechanic, kind of like a maybe like an alpha counter like in

(14:48):
blocks done. You can use that to call in your
other character. So there is a mechanic to swap
defensively tagging your other character to knock the opponent
away and get your offense going.Instead, you can call a sister
in the combos. And like I said, the tags,
everything they showed from the Schiller, from what I saw was
all active tags. And I think the the motif
they're going for with the fighting soul is every time you

(15:10):
tag, there's like a yellow aura going from your point character
to the next character You're you're going to control.
Like you are one soul controlling the different
characters. So when you when you call in the
regular assist, they just come out and do an action.
But if you then tag into them after their action completes, it
swaps your soul from controllingyour point character to the new
character. So they had that kind of yellow

(15:32):
aura and to demonstrate that motif.
So I didn't see any raw tags forexample, it was always assist
action, then tag, sort of like an active tag, but maybe not
like MBCI levels of flexibility where you can tag at any point
and cancel it, which I think ledto like Omega degenerate
gameplay, which I think is beyond this.

(15:52):
I don't know how you feel about active tag.
I feel like active tag went too far in the flexibility where it
actually reduced the scope of viable strategies because some
of them were so much better thanothers that you ended up seeing
less. Variety because of it, I feel
like active tag, at least for Marvel Infinite, always kind of
led to like you would just do something in the tag and then it

(16:13):
gets like very longy or like very weird.
I don't know how to really describe it.
It was very jank and that was kind of one thing I didn't like
about Marvel Infinite. I feel like a lot of tag games
try to do active tag, but it's never done well.
But yeah, I got to I got to say,because even with like 2 SKO,
they kind of have the similar thing where, you know, you do an

(16:33):
assist and then you can kind of tag at any moment, which is kind
of leading to like, you know, weird mix UPS where like, you
know, I'm Darius and then Ari just teleports behind me and now
I blocked the wrong way because Darius hit me from behind.
So act the tag is kind of weird.I, I, I, I, you just got to see
because I don't know, We never played the game yet, so still
just got to see. Yeah, my, my hunch here is that

(16:56):
it's not really an active tag. I'm calling it that, but like
more like you do your assist move and after their assist
completes, you have the option to then also swap into them like
a limited window active tag. So there's no raw tag, but it's
more like a assist than swap is what it looks like.
Obviously there could be a million more ways to play.
That's just what the trailer showed us so far.
But The thing is, when they wereactually tagging, I wonder if

(17:17):
that's going to be in the game where like how like the little
soul kind of goes into the next character.
Maybe that's kind of the hey, you're about to get crossed up.
So don't get crossed up here kind of thing like the saving
grade. They kind of like slow down if,
say, a character tries to teleport to the other side and
then and and when that happens in two SKO, it happened so fast
and then you just get hit. Maybe that's kind of like their

(17:37):
cross up protection are? Making sure you don't get hit to
kind of just like freeze the game.
Our show was going to happen. Maybe, maybe.
And now that I think about it, there was another example as
well. They had Doctor Doom.
There was like a reset on a combo where the Ghost Rider went
into the air and then you we yousee a flash of the yellow from

(17:58):
Ghost Rider. So you don't see an assist come
out yet. So maybe he was attempting to
call an assist and tag. So maybe that was a committal
like assist plus tag or a raw tag maybe, which they, like I
said, I don't think there was a RAW tag shown.
So maybe he was attempting a rawtag like function at that
moment. But you see him grab the ghost
Rider and and shut it down with an air grab.

(18:19):
So it seemed like you can air grab them out of an attempted
like tag moment or an assist call maybe and punish them for
that. So there's definitely some
mechanics that are still a little fuzzy around that, but
there are a few others like thatstage transitions.
That's confirmed looks pretty good.
Whether that's tied to somethinglike a wall break or not, Strive

(18:40):
like is still up in the air because they literally showed a
something that looks rather strive wall break style wall
bounce. There was a moment like that and
during an air combo they bouncedoff the wall.
Now does that mean it's just a wall bounce and those exist in
other games or does that mean it's him to get a wall break
plus the stage transition? They didn't combine the 2 so

(19:02):
like they can't confirm it but maybe there's going to be wall
breaks. I I don't know, I I think wall
breaks all right. And I think Albrecht kind of
gets a lot of new players into the game.
So he's like just don't get mixed and loose.
But even at the same time, I thought when I first initially
saw it, I was thinking, oh, it'slike Dragon Ball, you know, my
character died. He would flying to like a rock

(19:23):
or would fly into the next part of the stage.
So there's no incoming mix up. So the next character would just
come in. But like I said, I don't know
because I don't know if everyone's sharing the life
part. That was kind of my initial kind
of thought of it. I was thinking, oh, that's just
Dragon Ball esque is to avoid incoming mix ups.
But. Like I said, I I don't know they

(19:43):
didn't show too much with this all speculation when when they
did the the stage transition, itwas * Lord and he gets right
back up. So it wasn't there.
There's been no character swaps at all.
There's been no incoming. I can confirm that at least
after analyzing the trailer a couple times.
There's no character swaps in that sense, right?
Like incoming. So if Star Lord gets smacked he
goes into the stage transition. It just goes from like the park

(20:05):
field area to the more. On on the block in the city
center, and then he just gets back up right.
So it wasn't the character died and there's an incoming.
I really feel like they're trying to avoid that entirely.
It to me, the whole vibe of thistrailer is we want to get some
crazy 4 on 4 action, but we don't want it to be so
degenerate that it only the it'smarvel baby crowd is going to

(20:27):
enjoy it right. They want to have some kind of
way to smooth it over to make this appealing to a wider
audience while still having thatidentity of what a marvel
fighting game should be, which is huge shoes to fill by the
way. I I'm still caught up in the
fact that it's arcsis making this like that is just blowing
my mind when I think about it like is Capcom happy about this?

(20:48):
Are they pissed or do they do they fumble the bag or they did
they pass up on the opportunity?Like there's, there's so much in
my head about like what's going on here?
Does this mean Marvel versus Capcom 4 is never happening?
I don't know. Capcom got SNK, they're going to
make CBS3 soon. Maybe is?
That what it is. Yeah, that's what I actually

(21:09):
think it is. CBS 3 is going to be if any
moment now, but I, I, I want to see how Arxsis does because like
I said, Arxsis has past track record of games have been
amazing. So I think they kind of deserve
the opportunity to kind of get their take on like their own
kind of fighting game. Like I said, Dragon Ball Strive,
Grand Blue, even all amazing games.

(21:31):
So that's true. You're getting this shot.
I will push back on that and saythe only thing that I'm really
faulting Arcsis with because to me this represents Arcsis really
stepping into that next tier. Like they already did it to a
degree with the Dragon Ball Fighters.
They, they, they successfully accomplished and released that

(21:51):
game because obviously the Dragon Ball IP carries so hard.
Any Dragon Ball game is going tosell millions as long as it's
not complete and utter like Doo Doo online right like like like
the Dragon Ball fans buy bad games in the millions right.
So let's let's be clear about that.
However they did a good job withit and it sold and it sold
above. I think what expectations

(22:13):
probably would have been and it it it carried weight even in the
casual audience because it was agood IP and arxist didn't fumble
and they they delivered on a great game.
I, I enjoyed playing that a lot,watching it a lot and it's
beautiful. However, they're features and
their their product quality, matchmaking modes, things of

(22:35):
that nature. It's definitely not of the the
Capcom tier. Capcom, I think in with the
release of Street Fighter six has has established themselves
as like, hey, we're finally entering the modern era somewhat
in terms of like feature set, single player content,
multiplayer content, matchmakingnet code arcsis with starting

(22:57):
with guiltier strive set the barfor rollback net code, but their
matchmaking is garbage. The the tower system is
terrible. I think they're they're finally
releasing matchmaking for guiltier strive soon.
They I think they send it like August.
Okay, so that gives me hope. Maybe that's them trying to get
their act together. Yeah, the 3V3 was the first

(23:19):
practice for Marvel Token. Maybe the matchmaking is as
well. So there's a lot of little
things in terms of product quality that I still like.
Scratch my head looking at Arciswhere they're still stuck in
like the 2005 era, which I thinkso many fighting developers are
so they can nail that. They already got the the game
design and they already got better than anybody the art

(23:40):
style and the graphics. Like they, they are the kings of
that right now. In my opinion.
If they can nail the product quality, I think they are going
to be leading the pack like likeneck and neck with Capcom and
Bay Dynamco. I don't know they, they had
something going. They're they're struggling right
now. OK, but to be fair though, like
every fighting game except for Street Fighter six has been so

(24:01):
bad when it comes to like modes like I can't really fault Dragon
Ball for that. Like Dragon Ball doesn't have
root like cool modes or like thelobbies are terrible.
But that's that was every fighting game.
Like Street Fighter 6 is kind ofthe first game to get get it
right. So I I do think even still,
arcsis has a really good chance are and they're going to use
strive as like a beta to kind oftest everything.

(24:24):
So I think Strive is literally like, you know, I don't want to
say a beta ground because it is a full game, but it is a, it's
kind of a beta ground right now.Yeah, I I get that vibe too, but
OK, yeah, Kaplan was the first. That's because everybody was 20
years behind. Like it's about time and Street
Fighter 6 is lighting a fire under.
I think a lot of developers asses in that sense.
Like it's not it was inexcusablehow we were living and COVID

(24:47):
really you put put, you know, some motivation to a lot of
these developers as well. I think they realized we have to
make these games fully fledged online products that work and
they have to they can't be carried just by an offline
enthusiastic community. A niche community has to be a
fully fledged working product. So yeah, that that's the one

(25:08):
thing I would say for Arxis, if they can nail the the the
smaller little details in terms of matchmaking online play,
because Dragon Ball Fighters, itwas a great game.
I dropped it because the delay based net code.
It was just not fun to play. Niko was horrendous.
Yeah, yeah. So they fixed that was Strive,
and they did really good at that.
But then on Strive, the matchmaking was really bad.

(25:30):
You know, there's other little things that kind of chipped away
at the the average grinding online experience.
So maybe this is their chance for the full package to come
together and they're flexing thebudget.
I mean, part of that developer interview, one of the guys was
saying most fighting games don'tget to see this level of budget
for production, which I think tome is almost as direct a shot as

(25:52):
they can take it Marvel versus Capcom Infinite as possible.
I really believe they're like, hey, they gave Marvel versus
Capcom Infinite, you know, a shoestring budget.
We are not that like do not. There will be no Chum Lee faces.
There will be no functions like this is going to be a big budget
game and it's going to be a fully fledged product on
release. And that's what I'm hoping for.

(26:13):
So Marvel Tocon fighting Souls, it's real.
I can't believe it. I also can't believe that Street
Fighter Six Elena has released and she's not a low Ford drive
Rush character. Oh my God.
She actually plays kind of unique.
I'm enjoying Elena. I don't know if you played her
at all, Adam. I have messed around with her a
bit, but I don't, I kind of wentto the I don't think she's that

(26:35):
good and I'm not really that interested.
So I think I got it to like Master.
And then I was like, yeah, I'm probably never going to play
this guy there again. You didn't you probably not
really. I was just kind of like she I,
she like felt like she was her role was cool and like all that
stuff was cool, but I felt like she missed kind of like basic

(26:57):
combos and functions like her low forward target combo not
working on what was it working on crouchers and stuff like like
there were so many things that just like why?
Yeah, there were. It definitely feels like there's
a handful limitations. I think her low game feels
really bad and I'm not sure how hit confirmable her crouching
BDP target combo is. Having it not combo and
crouchers just adds that hicken from mental stack at it so it it

(27:18):
already it does feel like you'replaying like you're trying
harder. For sure like she's.
One of the characters where you're trying harder, but I will
say I'm having the most fun withher out of like any DLC
character that had been put out in this game besides maybe like
Ed and Terry. Like, I think she's my favorite
DLC character so far. I really enjoy the way that she

(27:39):
plays differently compared to the rest of the cast.
She felt when I was playing her for the short time, it felt like
I was playing Manon. That's that's honestly, it felt
like I was playing Manon, like I'm working so much harder than
everyone else and like it's justnot, it was like, I'm not, it's
not even worth it. And like I didn't feel like
investing time into the character.
So I was just like, yeah, yeah, she'll somebody else would do
that. And as far as I don't think I've

(28:01):
seen too many like online replays of really high level
players playing her that much. I see like Dogura playing her
here and there. I don't know if anyone else has
been really playing her like that.
Yeah, I think competitively she doesn't seem to be immediately
sticking like real. It's been really fast.
Obviously there's a lot going onbecause we had not only super to
come out, there's a switch to release the the Season 3 balance

(28:24):
patch. So there's a lot of going on.
So people are also like trying to digest everything at once.
They're also checking out the new patch while playing with
their own current mains. But it's not immediately
sticking like my did, right? My comes out and it immediately
sticks. And that's definitely a sign of
a character fitting the competitive meta, like being a

(28:45):
strong character. That's that's it's a really good
way to judge if a character is going to be represented heavily
at the higher level in the tournaments.
My immediately had that because she was clearly playing Street
Fighter 6 had the low for driverstrengths, A spammable stand,
heavy kick and spammable fireball game plan for obscene
mix, right? She stuck she you saw her

(29:07):
everywhere. Elena.
I got her to ultimate master. I did not fight hardly any other
Elena's on the way. When I played my I fought a lot
of my mirror matches. There was a lot of my mirror
matches. So the character is a little bit
less popular, I think in generaljust as a character.
But once you start climbing the ranks and you see less and less,
it also means that she's also less popular because she might

(29:29):
not be as strong right away. But if he is going to be good in
the end competitively, it's going to be because someone
really invests in her because she plays different.
She's very Footsie heavy. She has a ton of hit confirms.
And to me, I like that. I like that she forces you to
play different. Like you're you're you're
playing a much more range game and hit confirming to

(29:49):
knockdowns. I like her overhead being kind
of spammable. Like sometimes I get people in
the corner and I'm just like overhead, overhead, overhead,
overhead low. Like it just it's funny, like
you're doing something differentrather than just going for, you
know, shimmy strike, throw and throw loops, right?
So I really enjoyed that you youdidn't spam any overheads on
people. I think that was Manon.

(30:11):
It's the same thing. I do it with Manon.
It's kind of you've. Had it?
Yeah. You've had.
You've been playing differently for two years, Yeah.
To me it was just like, Oh well,she she feels a lot like Manon
like and she has a good anti fireball, a better anti fireball
than Manon. But I, I didn't, it didn't
really click with me. I felt like I played my more

(30:31):
than I actually played Elena, which is crazy to say I was.
I was playing my more because I guess my felt different from
what I was doing than what Elenafelt from what I was doing as
Manon. Yeah, welcome to Street Fighter
six. That's why I picked up Terry,
right, Because for me, I played,you know, like JP and Ed very
good, like top tier characters, but they weren't exactly like
the Street Fighter six meta. And so I played Terry, who's a

(30:54):
much more middle of the lane andI feel like Street Fighter 6
character. And so that's where I learned
like here's how to do low for a drive rush.
Like here's what the the 60% of the cast is doing on a
consistent basis was me with Terry.
So that makes sense doing that with my but I don't know.
I, I, I like Elena. I think she has some, some sauce
to her and she she to me is a isa breath of fresh air.

(31:17):
So I'm going to try to keep playing her more.
I have to check out Terry and his changes as well.
But I, I, I think there's a possibility that we see some
strong Elena players, but it doesn't feel like a character
that's going to be. Everywhere for sure, No low core
drive rush means you're not going to be everywhere just how
it is. She does not feel like my are

(31:39):
like Bison or Kuma. She definitely feels like this.
The people who are going to playare going to be like dedicated
Elena players and not like you know, oh, this character's top
tier. Let me jump ship to go here.
But which was funny because that's how she wasn't 4.
That is true. Maybe they're trying to play it
safe. To be fair, the way she was good
in four was is very bad. Like for example, like obviously

(32:00):
everyone had the PTSD from healing.
So when they announced that they're like, oh, no healings
back. But that was integrated very
poorly into Street Fighter four with the ultra mechanic.
You could focus, you know, focusattack through fireballs safely
and build your your ultra meter and re regain your health and
then heal. And you can just do it raw on a
knockdown and get your health back and loop that situation.

(32:22):
So that was bad. Like that didn't make sense of
the mechanics of the game. So healing in this game, though,
the extension of level 2, you got a combo into it so that
already and it cost 2 bars of super meter and it doesn't even
heal that that much. So it already limits its
potential. I think healing is cool now
because I've been using it here and there and I I think it does
make a difference. It's not like Omega powerful.

(32:45):
If it rebuilt like a bar drive gauge, for example, I think then
it would be like, whoa, this is this is really worth it.
But I think it it's useful here and there.
So I think that's interesting. But there's nothing about Elena
and Street Fighter six that compared to a Street Fighter 4
version where you're like, yeah,this is busted.
Like there's no fake hard to punish spammable moves, there's

(33:07):
no jank hurt boxes that your people's combos don't work on
you, and there's no spammable healing.
So none of the like the secret sauce that made her a pocket
demon. In Street Fighter 4 exists in
Street Fighter Six right now. She's just kind of solid.
I feel like I've, I actually thought her healing would
actually heal a dry bar from thefirst couple of trails they
shown. But yeah, her healing to me

(33:28):
doesn't feel that good. I feel like you get what an
extra throw like you hear like like 13, maybe 15% of your life.
So I feel like it's it's not even really worth it in Street
Fighter 4 when like you, you could heal a lot.
Like all you needed was like a throw into healing or, you know,
a knock down into healing. You would get a decent amount of
life back, especially if you just span focus as well to get

(33:49):
healing. But I don't know, not not really
that I own Elena right now. Well, listen when you when you
kill someone with level 2 and their health is low enough, you
can end it in healing and then they they sleep in the flowers
you plant. OK, so I don't know if you've
done. That yet I I I've never even
realized that I didn't even. Know that no every if I can kill

(34:10):
you with level 2 because it doessome damage people when she goes
into the healing pose, it does alittle bit of damage if their
health is low enough, I always end in healing and they they
just nap in the flowers. So I've been doing that a lot.
So that's good. Like she has a little bit of
flair to her that I that I like.And I will say I do you think
healing is very good if you bothhave low health, right?
If you're both at low health andthen suddenly you get the life

(34:31):
lead over them because of the healing and the damage from
level 2 and then they're in likea throw range and you're not.
That's a world of difference, I think in terms of your options
remaining, but it is kind of niche when when the healing is
good. But can't you just go into the
regular ender that would do the damage and kill your opponent?
Well, I I the regular ender, I don't have the numbers off the

(34:53):
top of my head. I.
Think it does like extra 5 or 600 damage something like that.
Yeah, but if it if the regular Ender doesn't kill, it's like,
yeah, yeah, you're bringing it more niche, but the regular
ender doesn't kill. But also you need the health so
you can survive another interaction and then they'll
still die in one interaction. Like if all those things line
up, is the optimal play? If the health bars are like

(35:14):
perfect then yes healing would probably be better.
But at at the it's never. Well, it's 90% of the time not
like that is what I'm saying. I think it's I, I, I, I think
you run into a few situations where it's worth it.
I, I do think it's rarer though,but I like those things.
Like, I think the, the, the problem I've had with number of
Street Fighter and six things islike so many things are so good,

(35:34):
always right. And I, I think Elena has a lot
of like, if these things line up, then this is good.
And to me, I think that makes fighting games more dynamic
where it's not always so clear cut and dry, right?
And so I think Elena represents that to me.
So I would say to anyone listening, if you want to try

(35:55):
something different in Street Fighter Six, I recommend Elena
or I guess Manon. I never considered that Manon
would be like that, but I preferElena to Manon personally.
It's because it's because you'rea Street Fighter 4 player,
that's all. It's just nostalgia.
I did not like Elena in Street Fighter Four.
No, that's the. But Elena was Elena was still
my. Biases.
But but Elena was still there. So you still have fond, well,

(36:17):
maybe not fond memories, but youstill have memories of Elena
being them. Manan's new.
So like, you know, new new game bad.
Everyone know that that that's not true.
I I gave Manan a shot. I it was not no, no, no, I'm
just not a degenerate grappler player.
She felt way too gambler for me.Like you guys live on the edge.
I I like that Elena. I can just poke.

(36:38):
It's OK, I can just poke, poke, poke, poke, poke and eventually
I may win or lose right? So I don't know.
I don't mind not be a fan, but II'm enjoying some Elena.
So we'll see where she goes. I hope some people pick her up.
I I don't think she's going to be super saturated in the meta,
which I think is OK for a DLC character.
They don't always got to be the number one pick out out of the

(36:58):
gate like my, but I think she's going to be.
I think she's a good addition tothe cast overall.
But moving on, the other big thing which I think more people
are focused on is that yes, we had the season 3 balance patch
for Street Fighter Six after a full year.
Now some people are saying that this is not the season 3 balance
patch. Capcom's got a little fuzzy on

(37:19):
how they define these balance patches.
So to be clear, this is the 202506 version balance patch.
Obviously 06 for June, you know,2025 June version.
If you look on the buckler website where they list the
patch notes it's always considered an update version.
We had the the date updates like12 O2 2024 update O 205-2025

(37:42):
update. Then for the new season they do
The version. Last time we had a new version
was 2024 O 5 version, which is when they did the Dr. reversal
changes, which is what everyone called season 2.
So I'm going to put that out there because I got so many
comments saying, oh, this isn't the balance patch.
This isn't not the big this is the balance patch and this is
the season 3 balance patch. This is the 2025 O 6 version.

(38:05):
This is the beginning of the newversion, which will they will
make minor updates to going forward.
And the big change for this one system mechanic wise was of
course, what we already kind of saw with which was demoed, which
we talked about in the last podcast.
You get a bar of drive meter andsome super gauge if you
defensively take a throw and theperfect Perry changes where you

(38:29):
have to block in the same direction as you normally would
and get the perfect Perry timing.
If you want to get a screen freeze, perfect Perry and we all
predicted that correctly. What we didn't get right though
from the last episode is what the effect was on the imperfect
Perry. If you don't block in the
correct direction, high, low, left, right, and you time the
Perry correctly, you do get thateffect.

(38:50):
This the new sound effect of a perfect parry, but it does not
impact the frame data whatsoever.
It's literally as if you block the move the only the only gain
you get is more drive gauge region.
Meaning we speculated that how much would this change?
What if people just do imperfectparry and OSA jab every time?
You can't do that. It's like you're in blocks in

(39:11):
the whole time. So the implications are perfect
parry is harder to do, you're going to get way less random
perfect parrys, and if you ever get an imperfect parry, you're
not able to turn the momentum inyour favor.
It doesn't do anything for you besides help your drive gauge a
little bit defensively. So those are the two big changes
and then some minor balance changes for characters

(39:32):
throughout, except for a handfulof exceptions.
But as far as the universal changes, the throw one, I'm
still whatever about, but I likethe perfect parry change.
I'm pleasantly surprised about that.
And I think that will have more implications going forward.
And when I played with Elena, atleast I haven't played Terry
yet, there was significantly less random perfect parries
going on, significantly less. And I felt the difference.

(39:55):
And so there will be times whereI'm attacking and then the
opponent would get an imperfect parry and I went, huh, if this
was last season, I would have been back thrown into the corner
and lost, right? So I was like, OK, that's kind
of that's a positive change for me in my opinion.
I think the per I think the perfect Perry change is great.
And like now that I see wheneverimperfect Perry happens, I'm

(40:17):
like, oh, oh, thank God I I didn't die all right, Like the
screen didn't freeze or anythinghappened.
And I will say from playing the game too, I've been less like
left complaints when I actually do get perfect Perry because
it's like, oh, you meant to do that.
You know what, you got it. You you knew I was going to go
low here. So you know, good, good, good on
you. You got a perfect Perry.

(40:38):
So I really enjoyed the perfect Perry change.
I do. I am a little bit disappointed
that the imperfect Perry thing was kind of how it is.
I thought not that you would be able to OS jab, but I do.
I did think that the frame data would change a bit.
Maybe if you got an imperfect parry, maybe you wouldn't get
punishes, but maybe you would beplus save you imperfect parry to

(41:00):
jab because like, you know, somebody doing jab, jab, jab on
you and then you get an imperfect parry.
You would be able to take your turn, not just be like, oh,
well, he's still just going to do his jab string anyway.
So that I kind of thought would be more different.
One other thing I will say, I wish they had an exception to

(41:22):
the rule Perry. So there needs to be certain
stuff in the game should still get perfect Perry like they got
perfect Perry before Ken Dragon lash on the head butt somebody
doing drive rush jab on me. There needs to be an in
exception to the rule Perry. I think that would be good.
I don't disagree with that, but first of all, I got to call you

(41:44):
out item. You've been the number one
perfect Perry complainer and nowyou're saying perfect Perry is
too weak. Listen, listen, I got, I got, I
got to call you out here item. I got to call you out here item.
I like that the imperfect Perry gives you no frame advantage.
I think that's. Good.
I don't think that it was. I think it's a good change
overall, but I do think the certain moves needed to get

(42:05):
perfect buried. I agree with that, I understand
what you're saying because because the way it works now to
be clear to the people listeningis if you are perfect trying to
perfect parry something that is not a low, you must hold back
even like a jab. You can block a jab crouching or
holding back but you if you holddown back and you perfect parry
a jab, a standing light punch, it will not give you the perfect

(42:27):
Harry you'll get the imperfect parry.
Same thing with Honda headbutt right?
You can block that down back or back, but you will not get the
perfect Perry unless you're holding back.
I do kind of agree that some moves in this game were designed
with the risk reward of perfect Perry in mind.
And they even acknowledge that by, for example, for Honda,
they're like, OK, because we changed the Perry.
Because now you're like, you have to really hold back and do

(42:49):
perfect Perry. Like sometimes you won't get the
perfect Perry because you're gonna be holding down back or
walking forward and press Perry.We're going to nerf the drive
gauge damage for Honda's headbutt just because like,
yeah, we bounced it with Perry in mind, right?
Same thing with Dragonlash. I see.
Or dragonlash. Most people with Ken deaths like
jab jab. Dragonlash resets.
You're holding down back. You don't want to stand into it.

(43:10):
Because, correct me if I'm wrong, I think Dragonlash even
hits later when you hold down back, giving you more time to
react with the Perry. So if you have to stand block it
to get the perfect Perry, you have less time to react with the
Perry, making that move more effective.
I do agree that with for like maybe those horizontal flying
special moves it was designed with you being able to just

(43:31):
twitch react with parry no matter what direction you're
holding in that moment. So maybe I do agree that makes
some of those moves a little more annoying.
Jinri as well, even though they nerfed Jinri by making the low
knockdown and apparently you canmaybe fuzzy interrupt easier.
I haven't lab that out heavily yet, but yeah, it makes it a
little bit better when you got to actually block high low,

(43:52):
whatever when doing the Perry. But I will take the trade off
because I think getting random perfect Perry on lights is so
obnoxious. I I hate that like so I think
it's to me overall could be slightly better, but I I will
take it as a step in the right direction and in conjunction
with the perfect Perry change. They they thought about this

(44:13):
because they also buffed everyone's for the most cat most
part. They buffed most characters
crouching line kicks to be stronger and had better frame
advantage on block so that doingthings like crouching, a dry
rush into crashing line kick is plus on block almost universally
now. So that's because now you can't

(44:34):
just tap perfect Perry and beat both a dry brush crushing like a
glow or a dry brush overhead, for example.
You have to actually react to which one they're doing.
So they're enhancing the high low mix, which I think also
plays into like a character likeElena.
Her overhead is really good and she has a strong drivers
crushing light kick. I think they're kind of like

(44:55):
going in that direction like, yeah, like Perry will still be
good, but now you have to actually think about what you're
doing. They also reduce pushback on a
lot of lights so that you can dojab, crouching light, kick, jab
and a lot for a lot more characters.
That was kind of a non universalstring, always super powerful
because after a jab people like to walk away to avoid tick

(45:15):
throws. Crouch and light kick will clip
them low in that instance and punish them and then convert to
a combo. But only some characters had
that. Now they kind of universally
gave characters that. So even if you're mashing
perfect parry on light strings, you have to guess.
Are they going to do jab, jab orjab, Crouch and light kick?
You have to guess back or low. So I think they increase the
nuance in the light pressure forboth offense and defense.

(45:38):
And, and I don't know, I, I kindof like it.
I, I, I think it means that like, yeah, like you mentioned,
I respect more when I get perfect parried, whereas before
I felt like I was rolling my eyes a lot.
Now I'm like, good shit, you gotme right.
I I will also the the throat change.
I I haven't seen it. I've played in maybe like 2

(46:01):
online tournaments this week. I've not noticed it at all.
How about you? Like the the the throat.
The throw for the you getting meter for throwing.
For attacking a throw, I only notice it.
When The thing is like when the throw tech happens, I haven't
trained my eyes to look at the meter.
So now like in the past couple sessions, I'm like, wait, let me
look at the meter like what's what's happening over here?

(46:24):
So literally it hasn't even likeentered the mental stack at all
yet because I'm I'm I'm only nowtelling myself to even look out
for that. I find myself a little confused
based on the meter situation. I'm like, wait, what happened to
the meter after the fact? So maybe it'll get more obvious,
but I don't think it's added it up to much yet.
I. One thing I've realized from

(46:45):
playing is if like it's kind of what I was saying before.
If you get hit first and then like you get knocked down and
then your opponent goes for the throw, you had full drive meter
already. I guess for super meter you're
getting more super meter. I I have been dealing with more
Rashid level twos I realize, butjust for getting more drive
meter, you're usually at full meter if you get hit unless like

(47:07):
you got hit in a really bad scenario.
And even if you get whip punished, you probably build
your meter back by the end of the combo.
So I don't really understand thethrow change.
I don't think the throw change did too much, but the Perry
change I've been really enjoying, Right?
But they did more throw changes as well, right?
It's kind of funny how for many people the throw loops are the

(47:28):
biggest pain in the ass in this whole game.
They nerfed Ken's throw loop. His throw loop is now like A1
frame or A2 frame window for it to walk up and throw again.
Meaning back dashing will be stronger against it and also
like they might just mess it up so if you wake up with a jab you
might interrupt them. Elena has an even harder throw
loop. Hers is 100% a one frame window

(47:50):
with the dry rush. So Elena to throw loop get the
drive rush right away and it youhave it's A1 frame timing.
If you're 1 frame early, the throw will with you're 1 frame
late, the jab will interrupt you.
They they did that and was thereanother one where they they
nerfed the pushback at the throwEds got nerfed.
I don't even know if he can drivers throw at all.
I think he's too far. Yeah.

(48:12):
So his has just gone entirely not even A1 frame throw window.
So it's pretty interesting. They chipped away at three of
them. Now people point to like Street
Fighter five and say, oh, they got rid of thrill loop.
So why why don't they do in Street Fighter six and Street
Fighter five? They started a similar way,
right? Like Karen kept her throw loop
for way longer than the most than most of the cast and season

(48:35):
3, like where we are now at thispoint, I know for sure that
Ballrog lost his throw loop. Like that was gone very quick,
right? Like he was, you know, season 2
to season 3, he had to take he had to die for his sins.
Basically. They made an example out of him.
And so I remember losing my throw loop at this point in the
game for for Street Fighter fivewith Ballrog, but not everyone

(48:57):
lost it. So Karen kept hers all the way
into like like season 4, like orseason beyond that 2020, like it
was like she was, she kept on that thing for so long.
So they they did do character specific changes for throw loop.
So I wonder if this is like themexperimenting with that now, and
if that will be a direction thatcontinues as and more and more

(49:19):
characters have their throw advantage adjusted in the
corner. I'm the reason I think they did
EDS, I think, I don't think it'sthat deep.
I think the reason they did Ed is because they see Ed as a
zoner and the zoner shouldn't bethrow looping you like most
zoners. I guess Guile as well doesn't
really have a true throw loop. So I think that's kind of why

(49:43):
they would that direction with Ed Ken just gets you to the
corner of your head and honestlyevery Ken kind of just throw
looping you anyway. So they have to do something
with Ken. So that one kind of makes sense.
So I don't think it's that different.
I think they just wanted to nerfthose two characters because
they were pretty strong last season to be fair.
Well, JP has a throw loop. I like I really don't got low.

(50:05):
JP doesn't have low for a drive rush.
Yeah, neither does Elena. Yeah, Elena doesn't have a throw
loop. You know Elena has A1 frame
throw. It's not the same.
Yeah, exactly. What she's saying, she does have
a throw loop. Yeah.
So I'm saying I, I, I get your point, but not Elena's also not
a zoner too. Elena's not a zoner.

(50:28):
She's a space control character.Yeah, I, I get your point.
Yeah, but I, I see your point that they're, they might be
going characters like design philosophy wise per character.
Yeah, it's, it's yet to be seen,but it could be that this is
something they look more into asthey go.
I, I think the, from the Westernperspective, I think the
complaint is they go too slow isthe issue here.

(50:52):
So yeah, I don't know. Throws are mostly the same.
I think in this version of the game.
Maybe over time that meter awareness will come into play a
bit more. I, I think, I think it's subtle
though, so it's hard for people to even know.
It's like I said, my eyes literally aren't even trained to
see the meter now. Like as I'm playing, I'm trying
to like look at the meter and like see the adjustment because

(51:14):
even in the heat of the moment, like knowing who was the person
who teched the throw can be a little ambiguous.
Like it's not something you normally pay attention to
because it it doesn't usually matter.
There is even a subtle difference in the push back,
like who gets pushed back more based on the throw, defensive
tech. And I can't even remember who
gets pushed back more or not because that was such a subtle
thing that it rarely mattered. So these are these are subtle

(51:36):
mechanics that might make a difference at at higher level
medals in the end, but it's gonna have to simmer for a while
before it becomes part of anyone's game plan.
But what about any personal mainchanges item?
How you how you doing over therewith those Manon adjustments?
I don't think I got the update when I downloaded Street Fighter

(51:57):
Six. Like for some reason I don't
think my game updated but they still let me play online.
But I don't know, I think I've been kind of missing the past
notes recently, like I didn't get any any changes.
I don't think so. You don't think so?
No, no, maybe you didn't. Notice some target combos
knocking down or some some interesting interactions?

(52:18):
Not really I I realize my stand medium punch got nerf for some
reason but I besides that no no no changes.
OK well to be fair Manon is a strange case.
So they did nerf her infinite burnout loop by they added more
recovery on blocks. So you can jab trade now, right
with the stand, medium punch andburnout and they try to Aakis as

(52:41):
well. Jab beats it.
No, before jab would trade before jab beats it.
No. Oh, right, sorry.
That's that's correct. Yeah.
So jab will just beat it. So you can't just spam medium
punch and then Aakis. They they increase pushback so
she can loop less her burnout loop, but hers is still
stronger, I think than Monans. It's not as cut and dry Monans
you just jab now and it's over. So they it seems like they

(53:06):
wanted to reduce those infinite burnout loops, but to
compensate, what do they give inreturn is is the question I
suppose. I mean, the other thing is like,
there's still so many characterswith that kind of stuff, like
Ed. I mean, Ed Terry can do what?
Jab Strong actually, right, it'sthe same thing.
It's kind of like it was it had less loops than Aki's.

(53:29):
I would compare it to Aki's right where you can loop it and
then get the driver's cancel to keep it airtight.
But I think he only got 2 beforeyou had a driver's cancel where
Aki could do like 3. So his his was more meter hungry
to get. And also I think it corner
carried less. So I would put his below Aki's.
But yeah, it was it was a similar type and it's it's still
there and they buffed Harry. Like there's just a decent

(53:53):
amount of them. Like if you were going to attack
Menons and hockey's like, I mean, I keep calling Terry Ed
for some reason. Terry has one, Cammy has one as
well with spin knuckle. Like there's there's so many of
them in the game. So it's kind of just hard to
attack all of them. So I take away, you know, Menons
and hockey kind of doesn't make sense.
Well, Menons was I think was themost stupid.

(54:15):
Looking. Yeah, it was kind of.
Brain dead. It was very fair to be fair.
Yes Menons was the most like obvious from everyone involved
and literally required the leastamount of string knowledge.
Like you just press medium punchand I think dry brush cancelled
after like 5 of them right? Am I correct?
It was it was it like that? Like that's.

(54:35):
Yeah, but you would, you know, there was you, you have to hit
medium punch pretty good. And there's more complexity
behind how you have to hit medium punch.
Like, you know, sometimes your hand gets tired from hitting
medium punch so often, a lot of a lot of intricacy going in to
hit medium punch, right, right. Point pain might occur from
spamming that button too often. Some repetitive stress injuries,

(54:56):
right? Those poor Manon players working
hard. But I think that's what it was.
I think it was more like this looks dumb from every level of
play and even someone who is nota high level player can look at
this and be like huh, this lookskind of dumb.
Or a Manon player is not very good go huh, this looks kind of
dumb. Medium, medium, medium, you know
what I mean? Like it takes literally 0
seconds in training mode to get that down, even with Aki.

(55:21):
Like you had to kind of loop thesequence and understand the
subtleties of when you had a driver's cancel to keep the
seat. There was like at least 5
minutes of training mode, yeah. Yeah, that's what I'm saying. 0
minutes in training mode versus 5 minutes.
Of training mode, that's infinite percent more and that
makes a difference in perception.
You know what I mean? Like that perception difference
is huge and the the possibilities for mistakes where

(55:43):
people get out of the situation.If Benaki player messes up, they
get out, right? With Benan, I think she was just
a victim of circumstances. I didn't have much else going
on. I mean, she, I think she was OK
before this patch, but that was,yeah, I think she was just, it
was an unfortunate thing that had to go because it was just
too stupid looking. I think she is in an awkward

(56:08):
spot when it comes to balancing.Every time there's a balance
update I'm like, I don't think this character is going to get
buffed and unnerved every time something happens because the
grapplers are too hard to changein this game.
Lily. Lily didn't really get anything
good either. Yeah, but but I mean, Lily just
needs to rework. Lily is a lost cause in my
opinion. I I that's my least favorite
character added to this game. I don't I don't think she's a
cool looking be. Sorry for all the Lily fans out

(56:30):
there. I just think she's kind of a
boring character, the boring game plan and she's kind of
degenerate. Like, you know, her whole
enhanced Condor aspire game planis just dumb.
Like I just think it's like not a engaging mental battle on
either front. Like you just do it.
And so I think characters that have a game plan that
centralized on just do it. Moves and mechanics end up being

(56:53):
the same or they get gutted, right.
It's like either they're the same or they remove that and
they're bad. Like Benon, I don't think she
had. She wasn't as extreme as Lily
right? But like her medium punch
burnout loop was like a degenerate game plan.
Like when they're in burnout at all, all your strategy converges
on this right? Like that was you had just did

(57:14):
that one thing and so it got gutted.
Even though she kind of wasn't broken with it.
It was just part of one of the things that made her good in
that situation. So I do feel like a lot 1 of the
more boring things about this patch is that a lot of
characters I felt like were treated that way.
Manon, Lily, a lot of the cats got like nothing to play with.

(57:35):
JPJP is literally the same. Like JP got nothing.
Yeah, JP actually got nothing. Yeah, which is which is boring,
but to be fair, JP I think has the most to play with to begin
with. So JP players I think still have
fun. He got like slightly buffed on
his OD swipe conversion at some ranges, like a little bit of
damage. So people use that more, but
like nothing new to to think about really.

(57:57):
So a lot of the patch was safe in that sense, which was pretty
boring. And then you, you get to the the
reuse right? Like Ryu got so many more new
tools to play with. Like I was really shocked to see
that because Ryu was the biggestwinner and the season 2 bounce
patch. And I think even in like the mid
season major patch, they kept buffing and buffing him and he

(58:21):
was really good at the right Before this balance patch.
Ryu in my opinion, was a super strong character and we're
seeing the Ryu players do work. Blah, 2nd place a Capcom cup.
Any Walker's been doing a lot ofwork, any Walker and blobs were
just at top 8A combo breaker, Kusanagi one UFA.
There's been like a decent amount of reuse success over the
past season and it kept getting buffs and buffs.

(58:43):
And then this patch they're justlike let's give them a fucking
laser beam, why not? I was really surprised to see
that. Rio has been getting is this is
crazy to think about. So it's we talk about Rio has
been getting buffed since 2017. Rio has gotten nothing but buff
since season 1 of Street Fighterfive when he got nerd.

(59:04):
He's gotten buffed every possible, like every possible
time. That is nuts.
But I I also think there's so many review players.
So review players just want things to play with and the
review players will tell you, you know, you're losing to, you
know, throws in mid. So it's not that bad.
So I think, I just think it's review player being the majority

(59:27):
of the game and the guy. Who?
Everyone associates with Street Fighter so they want Ryu to be
good even though he was already pretty strong.
Well, they put Luke on the cover, right?
Here's here's the thing. You know, they always try to
replace poster boy Ryu with Lukeand, and it feels like now
they're like, you know what? Maybe, maybe it's time for Ryu

(59:47):
to be back on the cover. But.
But the thing when you think of Street Fighter, if I say Street
Fighter, who's the 1st characterthat comes to your mind?
It's not Luke. Luke dude, what do you no, I've
been saying they always try to do that.
And who who's on the cover of year one and two edition?
It's Ed. Never mind.
I was trying to see is is that the cover art for the the Wii?

(01:00:10):
Oh sorry the wait. Wow, the Switch 2 version.
Yeah, if you get the switch two,that is what it looks like.
The year 1 and 2 pass. It has like Ed and Elena on it.
That artwork is not my favorite to be quite honest.
I kind of prefer the the boring Luke render to that.
Yeah. So Ed is front.
It's all the DLC characters, right?

(01:00:30):
Ed, Elena, Rashid, Terry Reuse in the background there.
Mai's eyes are like half the screen.
That's crazy. There's Bison.
Is that Akuma? Yeah.
So Luke didn't even make the cut.
Re reuse. So back they realized reuse,
reuse that guy. When I think of Street Fighter,
reuse that guy. That's true.

(01:00:51):
That's true. I mean, and he's kind of fun to
watch. Maybe it won't be fun getting
hit by heavy punch confirmed it's a dungeon level 2 and
losing 900% of my health out of nowhere.
But the, the, the, the big things that changed with him, to
be fair, are a little more situational.
They just seem silly in a vacuum, but I don't think
they're that situational. Getting Dingen charged with Ryu

(01:01:11):
is not hard like people act like.
It's like Jamie's drink. No, Ryu has a great fireball
game. He can knock you down with a
fireball and do Dingen charge and he's just fine.
Right? His fireball game is good.
So it's not the same thing to meas Jamie sacrificing Okie to get
a drink. That is actually a big sacrifice
for a character that is built around strike through a rush

(01:01:32):
down pressure, right? For Ryu, he resets neutral,
throws fireballs, and then he can just do a random donkey kick
and take a Barber drive gauge right?
I don't think it's a big deal for him.
So a lot of his buffs though were buffs to his dungeon
enhanced moves and they look silly.
His level 1 now goes full screenin half an instance with the

(01:01:52):
dungeon charge. So if you get into a fireball
battle with him and he stores dungeon has level 1, you're
going to get sniped and then hislevel 2 charges faster.
So he gets the whole crumple wall splat confirm from
literally just like a heavy punch hit confirm to level 2.
So he can just spam his big heavy punch hit confirm it to
level 2 and you just die like huge obscene damage.

(01:02:14):
So little situation because requires such a charge.
But I these are going to be impactful changes for sure.
Like, you're going to see this in matches and it's going to be
very brutal to watch. When I first saw the Ryu change,
I thought it was a bug. When I saw the Super, I thought
it was a bug. I was like this, this is
impossible. There's no way they put this in
the game. Now that I actually see it, I'm

(01:02:34):
just like wow, I they really like Ryu.
So I think Ryu, like I said, I already thought Ryu was pretty
good. He obviously second at Capcom
Cup. He has everything you want in a
Street Fighter 6 character. So I I trying to understand the
logic behind buffing him. But like I said it really is.

(01:02:54):
I think most of the player base plays Ryu and people like Ryu.
Ryu's cool. Ryu got funny donkey kick so
it's mine as well. And he is a fan favorite.
I think he's top three on. I think he's top three on pick
rates across every level of playin Street Fighter 6.
Yeah, he tends to be up there inthe pick rates unless there's
like a recent DLC character that's just busted like Akuma or

(01:03:17):
my like those those are the characters that like knock Ryu
down. But in general, Ryu is always
maintaining that selection rank.It's it's Ryu, it's it's
classic. Other than that, Terry got a lot
of buffs. I haven't had a chance to play
with him yet. He got more conversions with his
medium punch to to improve his combo conversion.
Some overhead buffs. Crackshot goes over lows more

(01:03:38):
the perfect Perry changes make it so that they made his round
way the the heavy ground pound fireball with plus frames a low
so that you can't just perfect Perry.
It autopilot every single time with the Perry changes.
So I haven't played with him yet, but Terry might be climbing
the tier list. I I think he's he's been solid
for a long time and they keep they also keep buffing and
buffing him like a Rio 2 point Oand a lot of the the top

(01:03:59):
American players actually had pocket Terry's.
I think if we're going to see a lot more people pick Terry a lot
more often now, so that that's another one of the big winners
from from the patch, I think is,is Terry as well.
But overall for this patch, my opinion, a little boring, but a
step in the right direction. I wish we had patches like this
more frequently is what I would say.

(01:04:20):
If they're going to be of this scale, I would hope this would
be once every four months, not ayear is what I would say that
that's how I feel about this patch.
So a little disappointing in that sense, but positive
overall. This did not feel like a yearly
patch. This felt like a like a the
patch we got in December. That's what it kind of felt
like. I wish we got more patches.

(01:04:41):
I'm not saying patches every twomonths, but if it's if it's this
size, then it should be bigger. I am still a bit mad.
Like I'm I'm one of the people complaining.
Why have we still not gotten ridof throw loops?
Throw loops are still very annoying.
Very very annoying to play against.
I don't think it's fun for the person doing the throw loop or

(01:05:01):
the person getting throw loop. So I'm still #1 throw loop hater
but I step in the right. Direction I do like the Perry
change. I I thumbs up on the Perry
change. I'll get the patch 4 out of 10
four out of 10. I'll give I'll give it a 6.5 out
of 10 seven out of 10. I I think it was a good patch.
Just wish wish more would happenfaster as as my main complaint.

(01:05:24):
But Speaking of tournaments on the new patch, CEO 2020 fives
happening next weekend. We're recording this, you know,
on on June 8th, June 13th is going to be CEO the next CPT
Premier event. And we just had combo breaker,
one of the biggest CPT Premier events and we saw this scale of

(01:05:45):
that considering it's now back on a point system.
So players are travelling internationally from all over to
compete because not only do you ought to qualify if you win, you
also get points on the CPT leaderboard to earn your spot to
qualify as well. And also on top of that, there's
esports World Cup qualification.So there's a lot of incentive in
this season compared to last season to travel
internationally. So the level of international
talent is absolutely ridiculous right now.

(01:06:07):
CEO has 500 less entrance than Combo Breaker, which means it
has 839 players. It looks like right now in the
Street Fighter Six bracket, however, there's also
significantly more internationalcompetition, meaning the pools
are going to be absolutely absurd.
You're going to see, you know, tournament CPT regional and
premier level champions duking it out and pulls in round one

(01:06:31):
and two. Like you're going to see some
absurd matches. To throw some names out there,
we got Tokido, Shuto, Ryukiichi,Hikaru, Mongo, Daigo,
Jontakiuchi, Nyapi Kochi, Cochiko, ETA Dobra United,
Hibiki Ryu. I mean, there's like maybe 40
Japanese players 12345678 yeah, there's like we're getting close

(01:06:52):
to there's like 36 Japanese players here to all the best NA
players showing up, players fromKorea, Lashar showing back up.
He just won combo breaker. The the birds are coming out
here ending Walker problem X from EU.
So it's going to be an absurd tournament and the first one on
the New Balance batch now CEO 2023 MENA Rd. one CEO 2024 Punk

(01:07:18):
one, which was his first, I think big international Street
Fighter Six win, which CEO last year was an esports World Cup
qualifier. So it had a lot of international
competition that time. But this time it's even more.
It's esports World Cup plus CPT Premier.
So what what are we feeling for this one item?
You think there's going to be any big shake UPS, any big
upsets Anyone favored going intothis based on the the recent

(01:07:40):
changes? Looking through the pools, every
pool has about four players thatare really strong.
So I can see some of your favorite players drowning in
pools because like even looking at it like just even my pool,
for example, my pool has juicy Joe, myself, Utah, Justin Wong
and campaign. Like those are kind of the, the

(01:08:02):
five names that you would realize.
Now I got to keep my win rate good versus Justin.
But even to say that's, that's so hard.
And that's only the first round.Like that's not even Round 2.
That's literally just in Pool, right?
So I, I don't know this, this tournament is really stacked.
I think this has more, more entrance than last year's CEO

(01:08:25):
because I looked up the numbers last year CEO at 616.
So the numbers did go up. But I, I will say it going to
both CEO, well, that's your CEO.How to like, you know, kind of
like, yeah, you know, when you have the pools and you're like,
man, I'm going to get out of pools easily.
You know, I'm just going to go to round two, round 3 and just
kind of, you know, get to top 24, top 32 easily.

(01:08:48):
This one I'm looking at and I'm like wow, there is a lot of
killers just going into this andthat is very scary.
Yeah, I mean you and juicy Joe like 2 Capcom cup finalists in
the same pool, right? So to, to compare like round one
pulls that combo breaker which had more players, right?

(01:09:08):
And you generally have one no name per pool easily.
And generally there's very little upsets.
And I think in Cross Cross, you know he he's in cross on
Twitter. So you want to follow?
He manages Liquid PDF for the Street Fighter sections as well
for fighting games. He has all the stats and he
often compiles any upsets going on in the brackets based on the
seat placement going in. He's like yeah for pools Ron

(01:09:29):
want to come breaker there was like 0 upsets.
That will not be the case of this tournament.
There will be there will absolutely be upset.
So early pool matches are often very lopsided in that sense.
No, you can't call it here. And even last year, like you
mentioned, it was E Sports WorldCup.
So there was international competition very stacked, but it

(01:09:50):
was the tail end of the qualification.
So I think there was only two spots available.
And you know, you you barely missed out on that, right.
I think nephew got you in the end.
Like you. You got what, 4th place there?
5th place, Yeah. So you got really close.
The nephew. I mean, your JP almost did it,
man. I don't know, put a little few
more riffs in that. JP would have had it, but yeah,

(01:10:11):
there's only two spots. So by that point a lot of the
players either qualified and stopped traveling or they kind
of like gave up, like, oh, it's too top heavy at this point.
Whereas the previous tournamentsit was, it was make top 8 and
you qualified and you're like hell.
Yeah, I might have a shot at topeight, you know, but like top
two, then it's like, well, no, no, no, no, like Punk's, yeah,
you know, yeah, top 2 is, is crazy.

(01:10:33):
And it for, for this kind of scale, 'cause like I said,
there's, I don't know, there's 36 Japanese players, there are
hold on, 36 Japanese, 20 well known American player.
You got 12 for Asia specific and10 for EU.

(01:10:53):
My math might be wrong, but that's about 90 people, 90
notable players going to CEO to play.
So some of your favorite playersmight drown, and that's just how
it is. Right.
It is how it is yeah top 2 againgo to esports World Cup for this
one, but the main incentive now is the CPT points as much I'm
happy to see that it's working like it's very clear this is

(01:11:16):
something I was complaining about You add the point system
the players travel it's there's a 1 to 1 correlation with it,
which makes for a much better viewing experience.
So I'm happy to see that being the case here.
But going to this tournament, I'm looking at, you know, Blas
is back at it. It's awesome to see Blas is
travelling internationally heavynow.
He had just had a great showing at CE.

(01:11:38):
Sorry at combo Breaker. He's going to be back here at
CEO. Buffed Ryu ending Walker as
well. They played off at combo
Breaker. So maybe we'll see some some Ryu
shenanigans. I'm also predicting like like a
Taquito, I'm just still winning with Ken even with the nerfs.
You know, those are the two things I have either Ryu with
buffs going far or Ken with nerfs still doing the same

(01:11:59):
thing. Usually those are the the, the
things that you, you tend to seesometimes like the person who
gets the most nerfs ends up justwinning anyways like that that
it's been a pretty consistent theme.
So I don't know any other expectations you have any like
people who might leverage the changes in the patch to make
some waves? Well, I'm curious who Lashar is
going to play. I know Lashar was playing Terry

(01:12:21):
a lot at combo breaker, but he never used Terry in Pool.
I mean, he played, he think he played Terry in tournament once,
but he a lot of it was my I wonder if he's going to stick
with my and go to Ed still like Ed got nerfed, but I I think
it's OK. I don't think he's, you know,
bottom 3 or anything, but I still think he's a the decently

(01:12:41):
strong character. Or is he just going to go full
Terry? Because like I said, he's played
a lot of Terry. That's true.
That's that's a good person to to call out there.
Yeah, because both his his two most represented tournament
characters did get pretty heavily nervous.
I agree that I think both my andEd are still very good.
I think they're both very good still.
I think my still, she's not as good as she was, but she's still

(01:13:04):
like if she was top five, I would say she's like top seven,
no. Yeah, yeah.
They changed the proximity guardon her OD fan so that when it
bounces, you can now walk still.But are you really going to walk
away? Like some situations you can
walk away from mix, but in others that just means you're
opening up your your, your toes and you're just going to get hit

(01:13:24):
low. Like you're still in a bad spot,
A really bad spot. Heavily weighted in her favor
for two bars that she just throws out with very little
counter play. But there is a tiny bit of
improvement there for the defender.
So yeah, it'll be interesting tosee.
I would love to see some LashardTerry, man, I, I would just I'm
happy to see him play anything besides my that was my gripe

(01:13:45):
with my they took all my Ed goats.
Now they're nerfing Ed. Maybe he can become my my Terry
goat. That that's what I'm hoping to
see. I'm.
Also am curious if Mimoshi's still going to play Ed because
you know, Momochi was kind of really big on Ed.
He played my. I think Incross said he played
my the first game of every combobreaker and every time he picked

(01:14:05):
my first he usually just lost and went straight to Ed and then
won the set. So I'm curious if you'll go fool
Meyer. Is he still going to be playing
Ed? In NA?
We don't have too many Ed players.
I think our best Ed player was like Chris CCH, though.
Texas Showdown champion Brian. Yeah, thank.
You thank you do I got to pull my my cardboard cut out

(01:14:28):
collapsed. I can't pull him out.
He he, he broke in half, representing my broken edge
dreams. No, but it was it was.
Chris CCH, but he's also playingTerry.
Terry. Yeah.
So I'm I'm curious if how the nerves are going to because I
don't think any of North any North American characters really
got nerfed too hard. That like a lot of our top and a

(01:14:49):
players play, though I don't think we're we're hurting as
much as like more of the Japanese players because they
had a lot of Ed players and I think Ed probably got nerfed the
hardest of this update. So I'm curious to see how they
they're kind of go going to. Go yeah, he got the most
significant nerves, but I also kind of agree with your
assessment that he's OK, becauseI just feel like he his range

(01:15:10):
game is still there, even though, yeah, you can perfect
Perry also his flicker and get ascreen freeze.
It's like, I don't know. I think his core game plan is
always going to be there. He has great normals and range
game. So that has remained solid
throughout. So no matter how much they
interrupt the other aspects to him, I think he's going to be
good, maybe obviously worse, butstill very good.

(01:15:31):
So for a mochi, for example, in my heart, I feel like I hope he
goes that still. That's that's that's my heart
pick. We'll see what he does.
He's going to know what's best for him of course, but I would
love to see some Memochi add buteither way CEO, it's going to be
a good time make sure to tune into that next weekend and on to
the final and maybe most important topic, Street Fighter

(01:15:52):
six DLC. They actually demoed it.
I was not expecting this trailerto be honest.
It caught me off guard. So they they showed off the
upcoming season of Street Fighter Six DLC.
Kenny Omega doing the honors again this time.
So the cast of characters we have coming up for the next year

(01:16:14):
are Sagat Sea Viper, Alex and Ingrid for the next batch of
DLC. And my first impression is man,
I like this better than last season.
That was honestly my first impression.
I. I am excited to play Sea Viper.

(01:16:36):
I cigar is always good and like cigar is obviously a staple and
Street Fighter. I feel like he's been in almost
every Street Fighter game since he's kind of been out.
But I'm, I don't know about you,I'm not the biggest cigar fan.
I don't really like cigar, but Viper Viper I'm I'm excited for.
I know everyone always hates me when I say that I'm not the

(01:16:56):
biggest cigar fan, but Viper Viper I'm kind of interested to
see. I'm interested in both and it's
funny because I wouldn't say I was a fan of dealing with either
character in their time. Right.
And I never really played a Sagat.
I think I'm leaning more towardsa Sagat play style for myself
these days. Like I've been playing more
Shoto stuff, so like I want to play some Sagat.
Yeah, I guess I'm getting old. It's like I I I definitely was a

(01:17:18):
Cigot hater back in my Street Fighter 4 ball rug days.
Back in the day, my goal was to kill all Cigot players.
Like I had to get in there and Ihad to do turn punches and now I
want to throw some fireballs anduppercut.
Getting old. C Viper in the same vein, like
she was so obnoxious to deal with in Street Fighter four and
I think she's got to be obnoxious again, but at the same

(01:17:38):
time, it's OK to be annoyed by certain things and fighting you.
Just this is how it is like she's going to have some dirty
mix and grime. You know, it's like it's good.
It's it's I hope they lean into that with the character and
makes sense as well with the perfect parry changes.
See Viper, her big game plan in Street Fighter 4 was of course,
just ambiguous burn kicks all day.

(01:18:00):
And those are left right mix. Perry got rid of left right mix.
Imagine if you could just perfect Perry every single time
she did burn kick. Now, if she still has that same
game plan, if you perfect Perry but don't block the cross up,
you're not going to get any frame advantage.
So I imagine that's part of the design philosophy going forward
with these characters is they'rethey're playing with that
perfect Perry change in mind. So left, right mix is back on

(01:18:23):
the table, you know, make it, make it plus on block and you go
for the mix. Even if you get perfect pair,
you got the pressure going. So I wonder if they're going to
be leaning to that with Steve Viper a bit.
Yeah, I, I'm, my thing is I'm curious on modern Viper because,
you know, Viper is one of the hardest characters in, you know,
fighting game history. I, I, anyone who plays Viper is

(01:18:45):
like, amazing in my opinion, because that character is that
character is difficult. That's a difficult character.
But I'm curious how she'll be inSix, and I'm curious if modern
Viper will help out. People and make playing Viper
easier. I actually exactly what I was
thinking of when I first saw Viper.
I was like I wonder how modern Viper is going to play.
Yeah cuz the Viper's game plan revolved a lot around burn

(01:19:07):
kicks, instant air tiger knee burn kicks, super jump burn
kicks, super jump cancels for combos, super jump cancels into
fierce into like her or her Thunder knuckle.
Is it burn knuckle or Thunder knuckle?
Thunder knuckle fence. Yeah, so she had to do like her
Thunder knuckle quarter circle back and then cancel it with
another like plink button. And then you would have to

(01:19:30):
combine all these elements to flow with her.
So you're doing jump cancels, you're doing the these Thunder
knuckle fence, you're doing tiger knees, you know, like it
it all really flowed. You're doing like button jump
cancel the ultra, you know, So if you had a, if you were a high
level C Viper player, you were forced to flow with a lot of
these execution intensive mechanics and a mistake could

(01:19:52):
cost you, right. Definitely not a design
philosophy we see in Street Fighter Six.
It doesn't really exist. But that type of execution, it's
interesting. That can work even in the input
buffer era because yeah, she hadlinks, but like a big part of
her execution, it was all about the faints and the motion
execution, which can still existin a game with an input buffer.

(01:20:17):
So I'm curious if they lean intothat.
I feel like there there has to be some element of a faint
cancel. There has to be.
That's her identity, right? Like if they don't have that,
that's not the character. Yeah, I, I'm, I'm curious
because I thought, I always thought that harder characters
were always frowned upon for DLCbecause people don't usually,

(01:20:40):
you know, want to play hard characters.
But then for like people like mewho like I like a interesting
character, I like I do like playing hard character has
played a lot of Marvel three Dante, but I'm Viper is probably
the most excited I've been for aDLC in this game and I can
easily probably say that. You're ready to low for a drive

(01:21:01):
rush into Tiger knee burn kick, cross ups and.
I gotta get naughty if I have the low forward drive rush to
tie. It's a cross up burn kick off of
a tie grenade. I'm that's what I got to do.
Yeah, she might get nutty, like the maybe the way she plays with
the drive system will be really intricate actually.
So yeah, I'm really curious to see what they do with her.
And it's it's kind of cool that C Viper has grown and

(01:21:23):
popularity. I feel like she's kind of become
like a like a a fan favorite, like a cult classic sort of
character because she was a released character for Street
Fighter 4. Then in Marvel 3 she was very
popular for spectators not to play as much because she was
insane in Marvel 3. That's kind of the thing though,
because like I think Viper was popular because finding a person

(01:21:45):
who could play Viper was, you know, finding a needle, I mean
finding a hay in the needle stack.
So it was kind of like it. It was kind of like super cool
to see that kind of stuff. I sorry, I just were getting
froze up. But if she's easier, and that's
what I'm kind of most concerned about, if she's easier, then the

(01:22:07):
player won't be there, but hopefully it's still there.
I don't want to find a hand in in a needle stack.
Yeah, I said I, yeah, I said the, I said the the phrase.
Wrong. That sounds kind of painful.
Yeah. If you had to find the hand in
the needle stack and you finallyfind it, you're going to be
thrilled at that point if you'restill alive.
But yeah, yeah, I agree. She, she was unique in that
sense. So that it's something I think a

(01:22:28):
lot of fans of fighting against have been clamoring for is
having character specialist typeof characters, which is why I,
I'm digging Elena. I feel like Elena is sort of
like that already. So Steve Viper might represent
that as well. Speaking of another fan
favorite, Alex is coming back. Alex has such a cult following,
man. I don't know what it is.
I guess people think he's hype, but I I'm cool with Alex coming

(01:22:50):
back. Oh yeah, demon dance videos
twisted Rivera is going to be back all all the the meme sirs
are coming back. We're going to be seeing all
kinds of power bombs into explosions going on all over
Twitter A. Cat flying away from explosion.
Yes, for every single command grab.
So Alex coming back, I hope he'sa little more or a little less

(01:23:14):
reliant on Lariat. That was kind of the meme with
Alex and St. Butter 5 is they just they
didn't know what to do with them.
So they just kept making Lariat more and more busted.
That was the most busted normal in the entire game.
Like the rest of it was just OK,but they kept buffing that move
over and over and over and over again.
So that was a little one note for with the direction they took

(01:23:35):
him towards the end of St. Butter 5.
But I think it's kind of a cool character as well, so we'll see
what they go with that. Did you have any interest in
Alex yourself? Is he your type of character?
I'm a I'm a charges. I don't really like charge, so I
don't play charge characters, but I think Alex is cool.
I do think Alex is a cool character.
I hope he is, like you said, notLarry at the pendant because I'm

(01:23:58):
not trying to deal with Larry inthe Street Fighter Six where you
could just. Block, block, Larry.
You lose a drive meter for blocking lariat and then you try
to parry and then you get power bombed and then, yeah, one hit
from burnout. That might be exactly what
they're going for, though. That sounds like it would be
good in this game. It might be exactly what they're
going for. And then you try to DI it, he

(01:24:19):
recovers in time and counter DI's.
Yeah, kind of like a whole Bisonknee situation, but with a
command grab after. Yeah, that might be exactly
what's going on. We'll have to see.
We already leaked Alex's game last year.
Yeah, then you try to parry something and he does the
lunging command grab. The head butt grab throws your

(01:24:41):
Perry for 10 billion damage and.Then he gets the combo out there
because it's like punish counter.
Oh my God, this. Oh that.
'D be nuts. Yeah, he throws your parity
punish counters from a combo from the command grab.
Oh my God, that'd be nutty. So that might be what we're
going to deal with, but his his costume design in the artwork
looks pretty cool. So we'll see how that goes.

(01:25:03):
Ingrid is kind of the wild card here.
So this character apparently is controversial.
Apparently there's a lot of big Ingrid fans out there and Ingrid
haters. I knew nothing about this
character. I know nothing about this
character either. I had to look up like gameplay
but it looks like she just throws like magical balls at
you. I don't know, I'm not an Ingrid

(01:25:23):
fan nor hater. Does she look cool I guess?
So my understanding is that she made an appearance on like APSP
port of A3 and some Capcom fighting Jam collection on some
other system like she was on some obscure releases.
One of them people derived as being one of the worst fighting
game releases of all time. So she wasn't in popular games

(01:25:43):
so she didn't have a wide audience for people playing her
games actively. And I'm not going to lie, every
time I, I did hear buzzer on this character for a while as
people asking for her for DLC from certain voices in the
community. I always thought she was Karen's
cousin. I, I, when, when I saw the
trailer, when I saw, you know, I, I saw Kenny in the, the, the

(01:26:09):
Ingrid costume, I literally went, is that Karen?
Oh, it's Ingrid. I thought she was Karen's cousin
or sister or something. I thought they were related.
I thought they were like, kind of like the, the Cami doll
situation. I thought it was like the Karen
Karen's family like I thought, am I wrong?
Did you see that resembled tonight?
I I could see it, but I it's just because, like, Karen had

(01:26:32):
the angry costume. But even then, it's just like, I
don't. I don't know who this is.
This is this is OK. A cool new character.
You know, I I was waiting for them to reveal Kenny Omega
himself. Because, you know.
Yeah, Because, you know, Salvatore Ganachi situation.
Yeah, They got Ganachi. We need Kenny Omega.
I was waiting for them to announce.

(01:26:53):
He's literally Alex. Him and Alex are like, that's
obviously there's a huge amount of similarity between him and
Alex right there. He could be an alternate costume
for Alex. Imagine.
Wow. Actually, that's something that
that if they put out more than one costume every three years,
they could do that. Yeah.
But for Ingrid, when I heard that she was going to be like a
a magical zoner, I was more interested because I thought I

(01:27:15):
thought she was just going to beKaren.
So I had no clue she had any kind of like zoning powers or
anything. That to me sounds more
interesting. I'm down for characters doing
weird stuff. I would be cool with like a
rose. Like I like Street Fighter 5
rose a lot actually. I like their take on Rose and
Street Fighter Five. Like I would be down for that

(01:27:36):
kind of a character even, am I not?
You know? So I think Ingrid, if she can
fill that role a little bit of having some kind of more unique
zoning with some interesting projectile patterns, I'm I'm
down for that as well. Yeah, it's apparently it's very
controversial. A lot of people don't like this
character design and then a lot of people are very defensive
about it. There's been a lot of battles on
Twitter. I don't think it's that serious.

(01:27:57):
I don't know. You can't, you can't tell people
what's important to them or not.But I, I don't know, I've seen,
I've seen a lot of things about,about Ingrid, but I, I, I, I
don't understand, I don't understand any of it, to be
honest. She looks cool.
I'm excited to play her right. Yeah.
It's always interesting to see the difference in community
responses around like character announcement time, because I

(01:28:19):
think Street Fighter Six has crossed that barrier between
being a niche product for a corecommunity that is connected in
some degree to the competitive scene versus just being like a
wider gaming product. And when you're in the wider
gaming products sphere, you get a lot of hardcore fanboys that
are ready to like like kill overtheir favorite that they're
staining, like they're ready to kill over their favorite media

(01:28:40):
franchise. It's bizarre.
But like, I've definitely noticed that was Street Fighter
Six. It broke that barrier.
So you have people who you know,they download the latest DLC,
they they play for a couple of days or whatever, They're happy
to see their character, they dress up their their favorite
costume and then that's it for them, right?
They're not really connected to the the competitive scene, which
is totally fine. But I feel like a lot of that

(01:29:00):
community man, they are don't mess with their favorite man.
They, they will go over the throat over their character.
And Ingrid seems to be that latest character.
So anyways, happy for you Ingridfans.
I suppose. I'm interested to see how they
develop her. Overall, I'm happy and, and this
is just to confirm my feelings from last year.
I was very tentative about Terryand my and Street Fighter 6.

(01:29:24):
In my opinion, at the end of theday, as long as the majority of
people are happy about what's going on in the cast, I'm
usually OK with it. You know, not everything is
meant for everyone. I'm not always going to be happy
about every single character, soI'm fine with that.
But this confirms to me that I Iprobably would have preferred
not having Terry in mind the game.
I probably would have preferred it.

(01:29:45):
The last season's pass was kind of bad for me because it's it's
kind of one thing when they kindof show all the characters
really fast and like we you already know the four.
When I saw the four for season 2, besides my I didn't care for
any of them because I knew I didn't like charge character.
I wasn't really that interested in Terry and I'm not I'm not the

(01:30:06):
biggest Elena fan either. So I was cutting my my
expectations are already kind oflow, but at least for this one,
I think Viper. I'm curious to see Viper Alex.
I think Alex is cool. I might give him a shot, but if
he doesn't have any charge moves, Cap completes and Ingrid,
you know, I, I don't know who she is.
Got to give her a try. New character to me, you.

(01:30:29):
Clearly have your taste. My was the character I was least
excited for and I think I was proven correct in the end there.
She's yeah, I I I I did not. I think overall Season 2, I did
not enjoy in the end, even Bisoncoming out, I was like, he, I, I
don't think I love the redesign of Bison in this game.

(01:30:51):
In the end, Terry, I ended up maning.
I think he's I've grown to appreciate Terry.
I could have done without it. I'm just happy to see more
Street Fighter characters in Street Fighter.
That's just me. At the end of the day.
It's kind of my personal opinion.
With only four characters per season, it's such a slow rate of
DLC releases that I care more about that having more Street
Fighter characters in the StreetFighter game.

(01:31:13):
I'm generally not a huge fan of crossover characters.
I I tend to not care about them.I like crossover games, do the
crossovers there and then the inthe original IP, especially with
such a with only four charactersa year, I prefer more of just
the characters for that IP. But what do you think about
Sigat's gameplay? We actually got a little sneak
peek of him at the end and his redesign.

(01:31:35):
They're making him skinnier and skinnier.
He keeps getting like more and more stretched out and taller.
I don't know if you noticed that.
I've seen a picture of his legs.He's not like his calves are
kind of like smaller I've seen. But even then I I saw you had
like his V skill 2 is smooth like a not his V skill 2, his V
trigger 2 move. Yeah, the knee, the knee

(01:31:56):
extension for the the Cabo extension.
He launches into the Super activation.
Yeah, yeah. So I saw you at that.
Curious how that could play out.I mean, that move was actually
going back and thinking about itmore and it was kind of like a
worst Gen. rye. So maybe it'll be like Gen.
Rye in this game. That's what I was wondering too,
because they they showed the fire effects on his knee as well

(01:32:16):
during that. I was wondering who's going to
be like hit Cigot's version of Jin Rye.
So yeah, I mean they didn't showoff too much brand new.
It seemed like just they, they confirmed that he has high tiger
shot, low tiger shot and an uppercut and tiger knee.
It's like look, the the character is there like we got
the, if you have those 3-4 things, high tiger shot, low

(01:32:38):
tiger shot, tiger knee and uppercut, that is sigat, right?
Then they showed off the V trigger knee and then the, the,
the teaser of the Super. So we'll have to see where they
go with them, but it is clearly by definition SIGAT.
Saigon is probably the characterwho could probably fit in the
easiest into Street Fighter 6, so it makes sense why he's

(01:32:58):
first. Like if the characters announced
Saigat is like, take him, put him in six, boom, he's there.
So I think he's just gonna have an easy time.
Fit again, Yeah, like as is likeStreet Fighter Five Saigat make
the V trigger knee just a regular special move.
Give him some supers. Yeah, I don't know.
They didn't show up anything unique about his variation here.

(01:33:18):
So. And in general, I feel like
Saigat kind of evolves the leastout of any of the classic
characters. He's been very, very similar.
The other character I would compare him to is maybe Guile.
And even Guile I feel like has evolved a little bit more over
the years than Cigot has. Like Cigot is really just you're
chucking some fireballs and you're doing some uppercuts,

(01:33:39):
man. Like that is what you signed up
for and we're going to deliver. And I'm about it.
I'm about it for this one. I'm down for some classic Cigot
action. It's not for everybody, that's
for sure. A lot of people hate fighting
Sagat, but I don't know, man. Welcome to Street Fighter, man.
He's just part of the experience.

(01:33:59):
I can't wait for Sagat to do drybrush tiger knee and that's
that's all I was already thinking about when I first
thought of it. You're going to try to check
Sagat's drivers, you're going tostop on a dime, do a tiger knee
and you're going to get punished, counted and.
And then he's going to juggle with like an ODDP and then link
into a level 2 after or something or.
Yeah, I can already. I can already see it.
It's going to be a good time. Well, Sagat comes out summer

(01:34:21):
2025, 5C Viper autumn 2025, thena break, Alex early spring 2026,
Ingrid late spring 2026. So they're confirming that this
is the pattern, right? We get four DLC characters a
year and there's going to be always that big gap between the
2nd and the third DLC character.So I'm a little disappointed.

(01:34:43):
I'm a little disappointed about that.
I I'm really hoping they would ramp up the support.
Hopefully they start giving us more attention.
The live service, the Street Fighter Six, has been a little
bit, little bit weak, little weak.
I have. I have a theory.
So I think the reason they're going to do that is because
they're going to do a patch in the little dead time from the

(01:35:04):
second to the third DLC. So I can see that happening to
try to keep the game fresh maybelike, you know, mid season
update. So I can kind of that's what I'm
kind of expecting. That's what they did last time,
right? The big, the big patch.
So that's the pattern as well. So they had last season, they
had the major season balance patch in May rather than June,

(01:35:26):
and then the big mid season balance patch was in December,
So kind of around six months later on average.
And that's in between the the DLC characters basically.
So that seems to be the pattern,right?
The patch the season patch starts now we get two DLC
characters, then December a fairly sizable mid season patch,

(01:35:47):
then 2 characters, then season update or one character and then
one character plus the new season.
They always do that thing where they put the last DLC character
with the new season so it's almost like disingenuous to call
them part of the part of the previous season.
The the the Ingrid will be planned with season 4 deal
balance changes in mind, kind oflike how Elena was on release

(01:36:07):
here. So they they tend to use that
last DLC character as the introduction to the new meta as
much as they want to change it for the next season.
So we're on a steady course for DLC content for Street Fighter
Six. We know what's coming up next.
We know the patterns. Now it's confirmed, it's more or
less confirmed that this is the flow chart Capcom's going to be

(01:36:30):
using for updating the game. Overall, I'm happy with what
they've announced. I'm happy with the state of
fighting news right now. Wish there was a little bit more
juice going into the Street Fighter 6 updates, but at the
end of the day, I think the genre is doing really well and
I'm excited for what's coming upnext with all the fighting game
action coming up. Anything to closeout on item

(01:36:51):
you're going to CEO next week? Anything you want to leave with
the people? Any words you want to give to
your fellow competitors at CEO? Oh.
Nothing, I just wanted to ask you one thing because going into
the new Marvel thing Top 4 Marvel characters you want for
the new game Brian. I I need my my original main

(01:37:12):
team, the my Wolverine Hulk Sentinel.
What a what a powerful team thatthat was my marvel three day one
team, Wolverine Hulk Sentinel. So I, I, I definitely like me
some Hulk. I I I like Sentinel, but this is
me with my Capcom brain, right? That that's what I'm thinking
and I, I, I like some Wolverine.So I definitely want I want the
X-Men to be back. They showed Storm so we we need.

(01:37:35):
We need. Magneto we need, we need
Magneto, we need Wolverine. Everything.
We were deprived by MBCI. That's what I want to see in
this game. So Arxis, make it happen,
please. No new characters.
I don't know, Marvel. OK, my bad.
I didn't know. Did you know who Miss Marvel
was? Yeah.

(01:37:57):
So you're telling me they have aCaptain Marvel and a Miss
Marvel? Yeah, they got to come up with
somebody. No, I I had no clue.
The stretchy I, I thought that was maybe, you know, Mr.
Fantastic's niece or something. OK, OK, OK.
You don't know a lot of people. A lot of people comics are not
going to enjoy that one. I'm sorry, I mean no offense by

(01:38:19):
that. I just don't know.
I'm not saying she's a bad character.
I just, I, I'm sorry, I'm not a a Marvel fanatic.
I don't read the comics. Please, please spare me.
Please spare me. All right, That's all we have
for this episode. Thanks so much for tuning into
EXTRA Trashy and we'll catch youin the next one.
Peace.
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