Battling against “the bad one” that Spider-Robert had warned them about, our young zatis understand that victory would provide them the time and space to finally escape the well, along with unhindered access to whatever lies deeper within the tunnels. Pushing their luck in search of more treasure for the Blue Veiled Troupe, the party encounters riddles in need of answers, missing keys, and doors that are best left unopened.
Meanwhile, just as the young hanataz are experiencing the triumph of victory, the foreboding voice in Moore’s head warns her that not all are safe and that death begets death.
This episode of our actual play Tabletop Roleplaying game uses the Dungeon and Dragons 5th Edition rule set and follows chapter one, “The Darkest Dream” from the “Red Star Rising” campaign published by Gooey Cube.
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Music used with permission from Tabletop Audio - Ambiences and Music for Tabletop Role Playing Games
Adventure path by Home Page - GooeyCube
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