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July 3, 2023 63 mins

On this episode we are honored to welcome Dylan and Dave from the Offshore Gamescast! Through their insightful reviews, they've become a beacon for gamers navigating through the tumultuous seas of rapid releases and colossal AAA games. The duo passionately tears into each game - its combat, storyline, and ultimately give it their final score. 

We delve into the challenges of content creation, their strategies to dodge burnout, and the significance of 'game of the year' content. Listen in as they disclose how a third member helps alleviate the strain of content production and the pivotal role of friendship in their journey.

Finally,  we wrap up with a hilarious edition of 'Synonym Role', where we spin game titles through a synonym machine, resulting in some uproarious outcomes. Whether you're a hardcore gaming nerd or just dipping your toes in, we promise an engaging ride!

Follow the Offshore Gamescast here - 
https://offshoregamescast.com/

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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:00):
What's up everybody?
welcome back to theneighborhood and thank you for
spending part of your day withus today.
If you're a returning listener,thank you and welcome back, and
if this happens to be yourfirst episode, thank you and
welcome to the show.
Welcome to the podcast, withtwo longtime friends, and

(00:28):
sometimes a guest, talk abouttheir favorite games from the
perspective of an average player.
My name is Andrew Kimball andI'm Dylan Ren, and we are your
friendly neighborhood gamers.

(00:53):
On this episode we are joined bythe hosts of the Offshore
Gamescast, a show that aims tokeep you informed amidst the
rapid pace of the video gamelandscape.
Along with written reviews ontheir website, every Thursday
morning a new podcast episodereleases to help you decide what
games are worth your time andmoney.
Please welcome to the show,dylan and Dave.
How you guys doing.

Speaker 3 (01:13):
Hello, we are good.

Speaker 2 (01:19):
How you guys doing.

Speaker 1 (01:20):
Doing good.
It's halfway through the workweek, so we're getting there.
The weekend is close.

Speaker 2 (01:30):
All we do is work for the weekend.

Speaker 1 (01:34):
I know it's kind of depressing.
We're not going to think aboutthat too much tonight.
We're going to talk about somevideo games and we're going to
talk about you guys and yourcontent that you do over there.
We're going to start this thingout with those kind of content
centered questions.
We'll just start out real broadhere.

(01:55):
What is it that you do?
What is the Offshore Gamescast?

Speaker 2 (02:01):
There's three of us.
There's a third host, lyle,who's with us, but time zones
make that tough for the three ofus to get together.
It's kind of evolved over time,but where we kind of landed at
is each week one of us willbring a game to the table, a
newer game.
typically We do a pretty deepdive review onto it, breaking
down how the combat works, whatthe story is usually not

(02:24):
spoilery Give our generalthoughts on it, with a final
score at the end and whether ornot we think it is worth playing
.
because there's a lot of gamesthat come out now.
Pretty much every week there'ssomething coming out that's
worth playing.
We try to divvy that up andhelp people decide.

Speaker 3 (02:40):
I feel like every year you have that general.
You get your few hits in thefirst half, but the second half
is when the train really startschugging along.
Out of any year, I'm scaredthis year.

Speaker 2 (02:57):
I was talking to Andrew the other day about just
with all of the summer gamesfest stuff going on.

Speaker 3 (03:05):
The fact that some of those things are coming out
this year.

Speaker 2 (03:09):
I was just like man.
If everything holds its date,september is just going to be
loaded Every few days.
We're getting a big, heavy hitIn September.
It feels like so.

Speaker 3 (03:21):
If you're lucky to finish one of those games.
October 12th rolls around andit's like hey.
And then it's like if somebodyhelp me, or while it's crying.

Speaker 1 (03:32):
Yeah, that's the other problem, because they're
not really cheap.
Game Pass helps for sure, butif you're playing across all
three platforms, it adds upAbsolutely.

Speaker 2 (03:40):
Yeah, for sure, if you're not getting review codes
or just dumping hundreds andhundreds of dollars into your
games.
it's nice to have a show likeyours to be like hey, from a
more like what is actually worthyou buying and what is Like
wait for this to be on sale,wait for this to.
you know, maybe just don't evenget this.

(04:02):
I mean, especially if I mean itfeels like more and more the big
releases, the big AAA games,are coming out in not so great
states And as games just seem toget bigger and bigger, i think
that that's also worth like hey,don't play this yet.
Yeah, it's not necessarily abad game, but it's broken.

Speaker 3 (04:23):
I think I mean, there's the stuff that's been
announced and stuff that hasbeen more talked about in these
events.
But I feel like if, whether ornot they're doing it is like a
little experiment but Ubisoft isspecifically putting out
something like Assassin's CreedMirage to mirror a more
traditional game.

(04:43):
That is not that hundred and120 hour expansive time crunch,
that's like a good 15 to 18 hour.
You know you beat it and likeyou talk about it, you feel good
.
If this is going to be like are-coming, like a renaissance,
like oh shit, you know what, wedon't have to go nuts and like
throw away.
We don't have to makePlayStation with their five, six

(05:04):
live service games they want tolaunch by 2025 that are 100%
either going to get canceledbefore they come out or fail
immediately.

Speaker 1 (05:13):
Mm, hmm.

Speaker 3 (05:13):
Come on, yeah What.

Speaker 2 (05:16):
Yeah, like I can understand the business side of
things, looking at it and beinglike, oh, we need these games
that people keep coming back toand keep coming back to and keep
coming back to.
But, like on a whole, i feellike most people I talk to, it's
like I'd be fine with, justlike, a game that took me 20
hours and was good, like, andthen I never played it again.
Like I'd happily pay $70 for agood 20 hour game.

Speaker 3 (05:38):
I mean, if those shareholders were actually
gamers and knew what consumerswanted, or you know, like stuck
their nose in a reddit for like30 seconds, maybe they would.
Maybe they would make some goodchoices.

Speaker 2 (05:51):
Sometimes, i don't know.
Sometimes the reddit can be avery loud echo chamber of a
small minority.

Speaker 3 (06:01):
We'll go on Twitter for 10 seconds.

Speaker 2 (06:05):
Oh God, so why did you guys decide to start doing
offshore gamescast, like what?
what kind of led you to thatcreation of it?

Speaker 3 (06:17):
I'll take this side because Dylan's Dylan's the one
who picks up most of most of theslack for it, but I feel like
my side goes deeper, so I'vethis.
This is, honestly, the thirdtime I've ever been asked to do
something like a gaming podcast,and second time that Dylan and
I have talked about it Everysingle time has been if you can

(06:39):
make it happen, i'll be there.
But I've been through this twotimes now and I don't think it's
going to happen.
But you know what I'll be there.
And then somehow it happenedbecause when, when we started
working together in 2017, ipopped in and you know we both
were avid gamers and it just sohappened on day one, we started

(06:59):
talking about Resident Evil 7,except just what so happened?
I don't know if you were in themiddle of playing it or if I,
like I beat that shit right inJanuary.

Speaker 2 (07:09):
You beat it and I was in the middle of playing it.
So that kind of became thething Like as soon as we met it
was just like daily updates atwork of where we're at in games
from there.

Speaker 3 (07:19):
It just kind of grew and evolved.
We would come into work at thesame time, right at noon, hop on
our computers And if there'susually never anyone coming in
immediately or it's too busy, soit's like, all right, you go on
this.
Well, you go on GameSpot, i'llgo on IGN.
We're going to look at thisLike, oh, did you hear about
this?
It's like, oh, this shit gotdelayed.
And then just back and forthuntil the point where we started

(07:40):
really really criticizing thesewebsites and they started
falling off real hard.
Gamespot specifically Holy shit, in the past five years has
that website turned to dog shit.
Oh boy, it is reaching polygonlevels and it's not good.
But it got like we're just likeyou know what, you know what
Our opinions are so much better.

Speaker 2 (08:02):
And this is the arrogant side of the story.

Speaker 3 (08:07):
That's the New York side of the story, But it's just
that.
It's that kind of like.
You know, everyone has that onething and gaming has just been
that one constant passion thathas never waned, Or at least to
a level of just like you know, Ican put this down.
I can't.
I can't put done gaming.
I'm so sucked into it Andeverything new that comes out,

(08:28):
whether it's just somethingthat's technologically or
graphically or just like here'sa cool tiny little like
narrative thing, like anything,It's cool.
Yeah except for the fuckingsexual harassment and you know
what all this other bullshitguys.

Speaker 2 (08:46):
That's what you get when Dave answers a question.
You'll get about three tangentsin the middle of it.

Speaker 3 (08:52):
The only thing that I can't stand more than the
amount of sexual harassment.
It between all the companies,all the Inequality, all the
bullshit, is the fact that skulland bones is still coming out.

Speaker 2 (09:04):
It has to right.

Speaker 3 (09:07):
It is the thing and it's hysterical and I god like,
oh my, it's like It's myconstant argument of the amount
of wasted resources in thegaming industry.
They could have gone towards somany other things.
If PlayStation ishypothetically saying every game
coming up is gonna be Costing200 million dollars, why?
why are we taking one of themost hated parts of a

(09:28):
long-running franchise thatpeople have yelled for years
about, that They wanted it goneand then turning into a full
overpriced game?

Speaker 2 (09:35):
It was maybe a good idea, so does that answer the
question?
This is why?
because we have the bestopinions.
Well, they were definitelystill talking about skull and
bones in 2017, so you know like.

Speaker 3 (09:52):
It's been forever.
And when did black flag comeout?
and they were hating it backthen.
And then the next game and thenext game like 2013, 2015, maybe
even earlier.

Speaker 1 (10:06):
Well it was.
It was a cross-gen title forwhen, like the Xbox one and PS4
came out, so you could get it onthe last gen or that one.
Yeah and I mean I'm not sure whoYou were talking about that was
hating that game, because mostpeople that I know that played
it Enjoyed the pirate stuff, andso it was like, hey, if we

(10:27):
could get a game that had pirategameplay that isn't tied to
Assassin's Creed, that soundslike a cool idea on paper.
But then they're like, well,what if we like tried to make it
live service and we only didthe ship stuff?
You don't get to get off theship and like they just started
making all these wrong decisions.

Speaker 3 (10:44):
And then yeah, and it never it's the fact that they
aren't changing anything.
And so black flag specifically,yeah, sure, not only was it a
very up there popular titlebecause of its characters and
whatever, and with that setting,a hundred percent, it works
ships, pirates, it makes sense.
But then they kept doing it andit stopped making sense and it
just became tacked on, like whenthey were doing the reboot and

(11:07):
origins came Out.
People are like, oh, what arethey gonna do?
and then the second, the secondyou were playing as aya or
whatever on ya, and then you getinto a boat and there's that's
a long ass hour, two hoursection.
And then someone, someone, aheadquarters, is like let's make
this a full game.
People can't stop talking aboutit, man and here you are

(11:28):
talking about yeah.

Speaker 2 (11:34):
They're just looking at the trending section and it's
like people are talking aboutthe ships.
We got to make a ship game.

Speaker 3 (11:40):
It's the worst marketing because it works.

Speaker 2 (11:43):
It's a Todd Howard a marketing speaking of ships,
how'd you had you guys come upwith your name the offshore
games.
Oh boy okay, we went through afew iterations of things which
I'm sure, as you guys knowFinding a name that is you not
only like, but then is italready taken by like a million
other things That it was,honestly the longest part of it

(12:07):
took we getting the show up andrunning.

Speaker 3 (12:10):
Like we had a whole bunch of stuff already down, pat
, and like ideas set up that wewere confident on, and it was
literally Three to four weeks ofjust like what about this?
and like what if we change that?
and like I don't know, and theamount of googling of like Does
this already exist?

Speaker 2 (12:23):
Yeah, and then it kind of like you're like well,
should we do?

Speaker 3 (12:26):
we ask nicely for it.
We kind of like it, which wedid.

Speaker 2 (12:30):
It was so originally our original name was the game
Harbor And we were kind of goingwith like a nautical type theme
just being from Long Island,surrounded by water and
everything.
Yeah and That was taken in acouple different places, but we
did ask someone who had that,who has that Twitter handle,
because they were a Contentcreator, but we're not active

(12:52):
for years as it goes and neverheard back from them.
And at some point there was alsolike a some sort of tabletop
thing called the game Harbor, ibelieve.
Yeah, so we were like you knowwhat, let's come up with
something.
It kind of a lot of looking upsynonyms for.

Speaker 3 (13:10):
Even with offshore, we would look it up and it was a
lot of just like offshore, likeoil, like yeah gambling to and
it's like.
I like I think we're okay.
Yeah, we're probably fine.

Speaker 2 (13:24):
So that that's how we kind of ended up there.

Speaker 3 (13:26):
It's cool.
I don't know where it is, butsomewhere.
so we worked at a liquor storeand you know, as you go, if you
go and buy bottles, you theyusually put like a cardboard
divider in between.
So we had a bunch of those.
It was like our notebooks, likewe would use those all the time
.
Somewhere and it might still beat the store is one of those
dividers with our like currentlogo mock-up But it says game

(13:48):
Harbor in front of it And I justI think that's like the coolest
fucking thing.
But the one thing that that likegets to me that I think is
fascinating is like for forpeople like us and like for like
You guys in your show.
Like you, you look at it likeyou came up with your name, you
came up with everything, andit's like it's just there, it's
not, it's not special.
It's not like you hear IGN,it's like oh, wow.

(14:09):
Like you hear your own name Andit's like huh, and the last
week we ended up guessing onsomething last time and they
mentioned You know that's areally like Powerful name like
offshore gamescast.
That stuck out and the secondhe said that my brain was like
no, what?
no, like this is the thing thatI hear like 13,000 times a day,

(14:30):
like it's just, it's, it's okay, it's fine, it works right it's
worked for two years.
I guess we'll keep it.
You know It's so weird.

Speaker 1 (14:38):
So what has surprised you guys the most about getting
into podcasting and contentcreation and kind of doing it
for yourselves?

Speaker 2 (14:46):
I think, for well.
One of the things I thinkdefinitely helped is doing it
more and more.
You kind of We we go back.
Well, this is like our firstepisode.
It's not good.

Speaker 3 (14:58):
We had to redo our trailer there.
We were not proud of thatoriginal.

Speaker 2 (15:04):
And at some point, as you're just doing it week in,
week out, you just get way morecomfortable recording, being in
front of a mic, being in frontof a camera.
But I think the biggestsurprise was How much of an
actual community it is and howlike It's not the type of area
where we're all like competingagainst each other, trying to

(15:26):
one up each other.
It's not like it's way moresupportive than that.

Speaker 3 (15:30):
It's the kind of community that people play, who
play Rainbow Six Siege like,like, dream about.

Speaker 2 (15:37):
It's not toxic And but that's been the biggest
surprise me is just making somany connections with People
they.
It's just not something Iexpected whatsoever.
I thought it's pick, okay,we're gonna sit together, record
the thing, pump it out.
That's that.
I never expected this.
This side of it, it's a reallynice surprise.

Speaker 3 (15:56):
The connections are definitely something cuz.
Like even people who have likedone good work, like imagine,
like making a short film in yourbackyard and just like
messaging gear Mildoplaura andbeing like hey and Him answering
like it's that kind of thing.
Like, specifically, i rememberhaving we were talking to um
Olaf red mom, who is thecreative director on lost, lost

(16:17):
in random and now she's.
That was such a cool experience, like someone who feels so much
more important than us theGuillermo del Toro gaming.
Honestly like that's a very likeTim Burton.
He like it fits, the theme likeit's good.

Speaker 2 (16:32):
I think so, yeah, thank you.

Speaker 3 (16:34):
Thank you, Dave.

Speaker 2 (16:37):
So flipping that question a little bit, what's
what's been the most difficultthing Getting into like
podcasting?

Speaker 3 (16:45):
Making sure the passion doesn't go away, keeping
the motivation.

Speaker 2 (16:49):
Yeah, that's the.
The consistency is.
It's a side that Also again,like you, you know it like you
like, oh yeah, we're gonna do itevery week, but then at some
point it's like you're doing itevery week, it does kind of
become work, oh yeah.

Speaker 3 (17:05):
And especially knowing like, oh, i have to have
this game beaten by this timeand For, like me specifically,
whenever like a review codecomes and it's like some, like
it's just an off week And maybeyou're not in the mood to play
that type of game But justknowing like I gotta crank this
thing out and write it down andrecord it and get it up And then
just not hate myself afterwards.

Speaker 2 (17:27):
And I know that sounds like we're so ungrateful,
No but before we were doingthis, if I would be like well, I
have a review code for thisgame, because just playing like
oh, yeah, yeah, but no, it itthe grinds can get to you and it
can feel like work and a job.
Because it is a lot of work,it's a lot of hours get ported.
I mean, you guys know a lot ofhours get ported to this and for

(17:50):
the most part it costs a goodchunk of money to do and You
will not see any return on thatfor years if you ever do
anything.

Speaker 3 (18:01):
Anything like a creator or creatives is is
always a a For lack of a betterterm like a pipe stream and you,
if you're not like, absolutelygrinding the shit out of it, and
just you have that passion.
It's.
It's a waste of time.

Speaker 2 (18:18):
Yeah, so that's, that's definitely the biggest
challenge.
She was just keeping up withand fighting, you know, yeah,
also just having its timemanagement.
Is yeah, it is a big one too,yeah, yeah.
so what tips do you guys havefor people that are, you know,
trying to do Not get burned outor not get like just behind on

(18:41):
everything.
anything that's helped you guysAvoid some of those more
difficult parts, i would saydon't do what we do.

Speaker 3 (18:49):
Well, i mean in a way that it's a lot of it.
It's it's hard, like,especially when it comes to
creatives.
Thinking about ways that youcan handle your time management
Is just as difficult as thinkingof new ideas for content.
Like it could be, you could besitting there and having
whatever block for as long asyou Can.
But like, yeah, i think for us,specifically, where we were
having our You know, naturalformat of episodes and almost

(19:13):
the way I see it like aforeshadowing where we would do
our dropping the anchor, whichwere Very like in-depth spoilery
likes, like stuff that wasreally talking about it, kind of
leading into what we're doingnow.
Now, granted, we were able toadd Lyle as a third member,
which definitely eased some ofthe content production stress,
but our current setup of kind oflike one person goes Every week

(19:37):
in a cycle having those threepeople being the the call of
duty of a podcast episodereleases And I know I'm the
triarch of it.

Speaker 1 (19:47):
But the sledgehammer though.
That's the question.

Speaker 3 (19:51):
Okay, it's not an offense thing.

Speaker 1 (19:53):
Lyle, it's not.

Speaker 3 (19:55):
Only because you're the most recent, okay, but
Having having that changerecently has get has added such
like, taking such weight off,knowing like, alright, i have a
game that Now, granted, it sucksfor me being like, oh, this
game just came out, i want totalk about it now, but at the

(20:16):
same time, like I know I'm morethan I have more than enough
time to do it at my own pace,right up a dock, feel
comfortable about it, maybe goback and do some extra stuff and
then, just, you know, maybe bythe time the episodes out, i'm
halfway through my next game andlike it's, it's been a good,
comfortable system, in a waythat, like, as long as you're
able to make it so, everyone isin a good flow And it helps that

(20:37):
you're just all friends, youknow, just bullshit.

Speaker 2 (20:39):
Yeah.
Yeah.
It is usually pretty advisableif you're going to try to do a
multi-year podcast with people.

Speaker 3 (20:46):
Never do with your nemesis.
I mean, that would turn outgreat at the same time.

Speaker 2 (20:50):
That could be good content.
That's true.
That's true.
But yeah, unless you're doingwhat like where we have to be so
on top of it, where, like, wehave a couple of weeks to have a
game done, we've record theepisodes.
It was about two days beforerelease of the episode, So that
was a grind.
We've added a little more timethere with that now.

(21:13):
But talking with otherpodcasters who are like, yeah,
we just guessed it on Tales fromthe Backlog, And he's like, no,
this is going to come out likesix months.
Yeah, And it's like oh, I wish.

Speaker 1 (21:26):
Yeah.

Speaker 3 (21:27):
Like I started crying internally.
I'm like, oh man he sounds soorganized, Like oh God, Yep.

Speaker 2 (21:36):
So record well in advance, if you can, if you're
not doing a super up to datething, and have a backlog ready
to go for launch.

Speaker 3 (21:44):
And if you're not doing it for your own personal
enjoyment, stop immediately.
Call 911.

Speaker 1 (21:51):
You guys touched on it, i think a little bit when
you're talking about, like,finding the community around
podcasting.
But what would you say has beenyour favorite or the most
rewarding part so far as you'vegone through this podcasting
journey?

Speaker 2 (22:06):
For me, i think if I can point to one thing, it's
game of the year stuff that wedo on our website, which you
guys know, bringing in just abunch of other smaller gaming
podcasts where we can have thatall in one spot and hearing
everyone's kind of reaction toit.
And that's also like by far thelast couple of years since we

(22:28):
started has been like ourbiggest boost in everything,
like just getting everyone kindof in one spot, which is kind of
still like building off thewhole community thing.
That has probably been the mostrewarding.
It's been the most work out ofeverything.
That is a lot of work to getthat all together, but it's a
very cool thing.

(22:48):
That is the most rewarding Justseeing everyone's favorite
games also do learn about quitea few games I never heard of
through that.
But, having that all in one spotlike that is like a big
community thing.
That has probably been the mostrewarding thing that I've done
through here.

Speaker 3 (23:03):
I feel like that's one of the things that we are
most well known for.
That's kind of half the reasonwhy we end up doing as many
collapses we can and we want tois because that is sort of like
the open door of people comingin being like oh yeah, let me
just drop something small andthen it starts a snowball and
then just keeps rolling.

(23:23):
It's like, oh, let's do thisand let's do that.
You get to spread out acrossthe entire the community is a
slice of bread and we're justthe delicious sweet, sweet jelly
.

Speaker 1 (23:35):
That's that Yep, we're the jelly, what a word
picture.

Speaker 3 (23:43):
But it's so cool.
I feel like, from my view of it, the fact that anything that we
could possibly do can have anysort of impact and just people
sit down and listen is just it'sinsane.
I mean, i'll say right now Idon't do a good job of listening
to podcasts myself, and if I am, it's my own voice, because I'm
just that shitty.

Speaker 2 (24:07):
But you know that is a totally it.
It's a.
it's a weird thing to thinkabout.
I'm sure you guys have it too.
Like we're certainly like we'renot cranking out thousands of
downloads on each episode, butthe thought of X amount of
people sitting down listening toan episode that we did, it's
weird.
It's a cool feeling, but it'salso weird of like someone else

(24:31):
randomly could be in anothercountry just listening to us
talk about video.
It's it's a cool and weirdfeeling.

Speaker 3 (24:37):
I don't know if it's like a disassociation thing or a
de-realization thing, but likeI'll go to like the downloads
and I'll look at it and it'llsay like oh, from this country
and whatnot, And I'll look atthat.
My brain just almost kind ofthinks it's like Photoshop, Like
it's just like like ascreenshot that someone's just
showing me.
But I mean, even after twowhole years, every week I just

(25:00):
sit down like I'm still in thesame basement shooting the shit
and no one's listening.
But like I just kind of falleninto the cycle of that of the
entertainment script andwhatever bullshit and just kind
of let loose.
But, it's just, i don't know, idon't think of it like that,
like I don't think I'm making animpact.
I'm just pissing someone off,that's all.

Speaker 2 (25:20):
I'm doing That's.
I mean, that's still probablytrue.
Yeah, so you guys have beendoing this for a couple of years
now.
If you could go back in time towhen you guys were first
starting this off, do you havesomething that you would tell
yourselves like advice?
you'd give yourselves anythinglike that?

Speaker 3 (25:41):
It's a lot easier than you think it is.

Speaker 2 (25:45):
Yeah, i actually that's a good one.
The hardest part is actuallystarting.
Yeah, it's very easy to just belike, oh yeah, we should do
this and then not follow up onit.
Actually getting the ballrolling, that's the hard part.
And once you kind of get thatfirst episode of the second, the
third, then it just becomes aweekly thing.
So, if anything, the yeah, thebiggest piece of advice I would

(26:08):
give us is, hey, start earlier,like the first time we talked
about it.

Speaker 3 (26:12):
Yeah.

Speaker 2 (26:13):
So don't wait all this time.

Speaker 3 (26:15):
Just start.
I feel like, no matter what itis and regardless, no matter
what people are going to do itanyway.
But don't overthink it.
There's so much to it that itjust feels so big and scary.
That's just life.
I mean, you're going to gothrough it, it's going to happen
.
But, as I keep saying, if youreally fucking want it and you
want to make that happen, herewe are right now, two years

(26:37):
later, and this moment justfeels rewarding.
It's nice.

Speaker 2 (26:42):
I mean, yeah, thinking back to like the first
time we sat down to record in mybasement and being like nervous
about that.

Speaker 3 (26:51):
You were quite nervous.
I was You had that And I'msitting there like I don't know,
I'm just shooting this shitLike we're just going to sit
here and talk.
We're like I don't know.
We're both excited because Ihad not only the mentality of
not only, this is new, there'sno fucking way anyone's going to
listen, because that's just howit goes.
Like, what are you going toexpect?
And I feel like that just kindof never went away.
I see like the downloads everyweek and I'm like sick And I sit

(27:15):
down and like, all right, i'mprobably the only one who's
going to hear this.

Speaker 1 (27:22):
It keeps you in that authentic mindset.
You're not letting the numbersget to your head.

Speaker 3 (27:28):
Yeah, yeah, i mean we do get those emails, we hit a
little milestone and we do get alittle giddy.
We go into our little text andit's like hey, what?

Speaker 1 (27:38):
Yeah, i mean it's definitely worth celebrating for
sure.
Now we're going to shift intomore just kind of general gaming
questions.
Get to know you guys as gamersa little bit and I'll kick it
off with, like just how longhave you been into gaming?
Like when did you first startplaying games?

Speaker 2 (27:55):
Since I was a wee lad .
No, honestly, like as long as Ican remember, i growing up with
two older brothers who, youknow, had a Nintendo 64, a Super
Nintendo.
They had Game Boys already andjust playing those.

Speaker 1 (28:10):
Right.

Speaker 2 (28:11):
That, like my first console like that was actually
mine was a GameCube, but I wasplaying those from them already.
That it's.
I don't remember a time when Iwasn't.

Speaker 3 (28:22):
I distinctly remember being It was either four or
five, but more likely four And Iwas sitting in my parents'
master bedroom and my mom it waslike midday, the sun's peeking
through the windows, you know,it's like it's just regular,
like nothing's going on.
I got nothing going on, i'vegot taxes, just a normal day.
And my mom comes in and sheshows me her original Game Boy

(28:43):
And I'm just like I don't knowwhat this is Come to learn later
.
I'm gonna make a lot ofmistakes with Badm life But she
hands it to me inside a SuperMario Land 2.
And I remember, for the nextfive hours straight I could not
stop And from that moment I washooked.
Everything like more games, andI'd be like five, six, i'd be

(29:06):
sitting in bed doing my firstgrade preschool homework,
whatever it was, and she'd comein with like finding Nemo, game
Boy Advance, okay, the classicgood stuff And I'd freak out and
I'd like rush through myhomework just to start it and
start to mad a gas car up Andjust, oh my God, and the fact
that it, just where we are ingaming today, has grown to such

(29:27):
a level.
But I thought there's no way Ican ever let go of that that
home of where it all began.

Speaker 2 (29:34):
Nostalgia is powerful , so powerful For sure.
So, speaking of nostalgia, alot of people are very nostalgic
in this next question, so I'mgonna kind of make it a little
too pronged.
So, first off, do you have afavorite console or handheld of
all time, and is that the sameas your current preferred

(29:58):
console?
Has that changed at all?
Would you still?
maybe back in the day youreally liked PlayStation, but
now your Xbox or diehardNintendo, that sort of thing.
I definitely grew up a Nintendokid, like Super Nintendo, n64
for my brothers.
I had a GameCube as my firstconsole Immediately went to a

(30:20):
Wii, a Wii U, and it was aroundthe time I got a PS3.
That was my first non-Nintendoconsole And I've since went back
and gone like a PS2 who playedgames on there, but at that time
, if you ask me, like 10 yearsago.
Well, longer than 10 years ago,i would have said Nintendo

(30:40):
definitely.
And then after that I did startto after the PS3, i definitely
lean PlayStation Now today.
I don't think I have a favoriteconsole.
I don't like I have everythingnow And I think kind of a
tangent the whole people gettingso passionate about like Xbox,
this, playstation, this and likeit's people are still weirdly

(31:04):
competitive with it.
Like it feels like it's stilllike that 360, ps3 era Or even
older.
You wanna go to Nintendo andSega, like it's just play games
wherever, wherever you're havingfun.
That's all that really matters.
But a favorite console?
I don't know if I wanna say themost nostalgic for Nintendo 64.
But am I gonna say or call itmy favorite?
I don't think so.

Speaker 3 (31:25):
Yeah, i made my mother cry, that's his favorite
console.
So I will say right nowabsolutely favorite console,
handheld all time Game Boy.
Back in the day, nintendo, theyjust they were hitting it off.
If you wanted to go back andplay something backwards,

(31:46):
compatibility 20 years ago,absolutely.
Game Boy Color.
Game Boy Advance kind ofstopped there, but you could
play so much.
And, oh my God, this isn't theoriginal, but the amount of
Harry Potter in the Chamber ofSecrets.
For Game Boy Color specifically, it's the best port, oh God.
I played the game over and overand over and I couldn't stop.
But as I got on, i was also alittle Nintendo kid.

(32:10):
I didn't get my first homeconsole until I was about like
I'd say like 10 or so, which wasthe Wii.
But I was one of them divorcekids.
So I was only at mom's houseAnd this is where I made her cry
is when I wanted to grow up andI traded my Wii and all my
games in for a 360 when I was 13or 14, and I haven't looked

(32:31):
back Now.
Granted, I have pretty mucheverything under the sun
nowadays, but only because ofjust how deep I've been digging
my hole.
I've been so stuck in Xbox.
I mean, i have Nintendo andPlayStation.
Those are like both myexclusive boxes, but regardless,

(32:52):
like there's zero pride in me.
But I go into Xbox and I see my191,000 gamer score and I'm
like I just kind of keep goingLike I can't just leave that
behind.

Speaker 2 (33:02):
Yeah, yeah, and a certain point I think too.
you know, like I could see inthe background you've got tons
of like Xbox games and stuff.

Speaker 3 (33:10):
It's like at a certain point.

Speaker 2 (33:11):
Once you have that many games for a console, it's
kind of like, yeah, like I'm notgonna like dramatically shift
where I'm playing things,probably because, like I'm so
far invested in this thing thatunless they just stop letting me
play these games, i'm gonnastay here.

Speaker 3 (33:32):
If it wasn't for the level of passion that I did have
, i wouldn't.
I'm not just like willy-nillydropping 500 bucks on a
PlayStation 5 that I'm purposelyletting sit there collect dust
Like it's going to have gamesthat I'm going to wanna play.
But I mean, i have no reason tobuy a PS5 version of an
Assassin's Creed game over inXbox for any reason whatsoever.

(33:55):
And sometimes I do a sensecontroller makes games worse.

Speaker 1 (34:01):
Sometimes it's like this I, yeah, I would agree with
that statement.
Yep, that statement.
I think that unless it's builtfor that controller usually
first party games anytime that,like a first person shooter,
makes me have to pull thetrigger harder for no good
reason, I'm like, yeah, I'mturning that off.

Speaker 3 (34:16):
I was so hyped for Borderlands 3, i put so many
hours on Xbox and I was like,yeah, hold, dual sense, i can
feel the guns.
And after 10 minutes I was likeall right, we're done, we're
done here.
I can't, i can't, exactly.

Speaker 1 (34:28):
So kind of jumping off that nostalgia, or maybe
your answer will be more current, but do you have a favorite
game of all time?

Speaker 2 (34:37):
I can never answer this with just one game I can
never pick one.

Speaker 1 (34:41):
All right, you can have two, fine, oh God, i have
like five.

Speaker 2 (34:47):
Dave's answer is clear.

Speaker 3 (34:49):
It doesn't change.
After you put seven, 800 hoursinto a game, it's like, yeah, if
that's it.

Speaker 1 (34:55):
Geez.

Speaker 3 (34:56):
If this isn't a video , it's Borderlands 2, by the way
.

Speaker 1 (34:59):
Yeah, that's a lot of hours in Borderlands 2.

Speaker 3 (35:03):
I mean, it's one of those.
it's the fact of it's the onlyfucking looter shooter that I've
ever played that gets it right,that gives the player what they
want and doesn't fucking makethem weasel around for like a
hundred hours to like maybe,maybe, mm-hmm.

Speaker 2 (35:20):
All right, can I have three?
Yeah, sure, yeah, you can takeas many as you need.
Give us a switch.

Speaker 1 (35:27):
Just go ahead and give us your top 10, maybe Top
top 15.

Speaker 3 (35:32):
Dylan, can you list off every game in your
collection?

Speaker 2 (35:34):
while we're here, Yeah, sure You guys got a couple
of hours.
It's well.
I have definitely it kind ofgames from different eras, right
?
So like.

Speaker 3 (35:43):
Right?
Well, if we're talking SuperMario Odyssey, well, if we're
talking Legend of Zelda, we'llbe talking Beat Saber.
No, not Beat Saber.

Speaker 1 (35:51):
I do love Beat Saber, but I wouldn't call it a
favorite.

Speaker 2 (35:55):
So like Ocarina of Time, even though I do think
both Breath of the Wild andTears of the Kingdom are better
games, the nostalgia for Ocarinaof Time is always gonna be
there And then, kind of evolvingfrom that, definitely started
to go more narrative.
So like Mass Effect 2 is one ofthe big ones that I credit as
like I've always been gaming,but that one at that time made

(36:16):
us like, no, i'm playing gamesforever, like every day.
And more recently Yakuza Zero,yeah Yeah, which that game kind
of opened a whole other door forme again.
And Super Mario Odyssey is thebest 3D Mario game of all time.
That's not wrong.

Speaker 3 (36:35):
It's not wrong.

Speaker 2 (36:36):
So I think we all have things that like we look at
when we are.
You know, summer games festjust happened And so like there
were a ton of trailers, ton ofpresentations, ton of like
gameplay out there.
What's something that you lookfor when you see these trailers,
you see these gameplay, thatsort of thing that lets you know
like this is a game that I'mprobably gonna like.

(36:56):
This is a game that seems likeit's made for me.
Narrative decisions, going backto like that Mass Effect thing,
yeah, and of course it's alwaysgames will show it in a trailer
And I would say most of thetime it doesn't have much actual
effect in the game.
Yeah, but that has always beena feeling like I have actual

(37:20):
choice that impacts things.
So like the banisher is comingup.
That looks cool to me.

Speaker 3 (37:27):
That's another one of those like experiments in my
mind, because people like don'tnot have already shown that they
can put out a good narrativegame And just these general like
life is strange, like thosetypes.
but to have that level ofnarration in a full action RPG
like something like that.

Speaker 2 (37:46):
A really cool art style can also completely sell
me on a game, Yeah for sure Imean my true answer.

Speaker 3 (37:55):
I mean kind of going with Borderlands.
It's hard to like specificallypick, so I'm just gonna go with
the umbrella of progression Andit really depends.
But I just love that feeling ofgrowing and getting better,
something like it's specific,like destiny I can't do like you
can do that, but like it hasthose things where it's like

(38:16):
where you could be doing whatyou're doing.
Borderlands it's like oh, iwant this item, i'm gonna go
here until I get it, cool, andthen if I get it there, it is
Not having to like put it in myback pocket and like crawl my
ball sack all the way up to thetop of the mountain.
So Johnny Green can sprinklesome dust and tell me that's
something I don't care about.
But I mean I will play justabout 90% of anything under the

(38:43):
sun.
So when these gaming eventscome around, if you give me
information you got me And towhich, watching the summer games
fest, i was having a good timeand also getting so pissed off
at the amount of either nothingor 2024 or just like you know,
like that's all you got.
Like let's start off the thing.

(39:04):
Microsoft with Fable It's likecool And it's like yep, if you
forgot, our name is Fable Cool.
And then like that, i'm notyour average casual gamer.
That's the stuff that pisses meoff, especially for people that
are hyped about it.
Also, stop releasing your games, stop announcing them so early.
Fuck you.

(39:25):
You know it gets simple.

Speaker 2 (39:28):
Yeah, i actually think that I like that as
something.
That doesn't sell me on a gameis when it's a pure cinematic
trailer Like I'll be like, okay,this looks cool, i can see what
they're going for.
But if I'm not seeing actualgameplay, what the game actually
looks like, it's tough for meto get like really sold on it.

Speaker 3 (39:44):
The year that it was coming out and it was announced
at whatever it was game awards,summer games Fest Outriders was
a game of the year contender,but it was just a cinematic.
And then I saw what thegameplay was and I said, oh no,
oh boy, what's coming out now?
Oh, immortals of Avium.

(40:05):
That's initially what my brainwas expecting Outriders to be,
especially based off the trailerthey showed like you just ran
around, you're doing cool shit,you got magic And just the
trailer felt first person, likeit felt up in your face action,
and then you get some weird likedivision, ass, fucking shit,

(40:25):
and I'm just like night night.

Speaker 1 (40:27):
Well, we're kind of we started this episode with it.
Now we've kind of circled allthe way back around to it,
talking about these events andannouncements and all the games
that are coming out this year.
potentially, you know, if datesdon't move, and all that, what
is like your most anticipatedgame that's on the horizon?

Speaker 3 (40:46):
Dylan, take it away.

Speaker 2 (40:47):
Oh boy, okay, you can have three.
Okay, i was gonna say I meanDave, and I haven't even got a
chance to talk about this yet,but Starfield looks bonkers.
God damn it.

Speaker 3 (41:03):
I haven't even watched all this stuff, but I've
been watching.
Like today I was just sittingthere doing laundry and I'll
throw on some YouTube videos orjust like random YouTubers.
Just here's some here's 3.74things that you need to know
about Starfield, and so I'llwatch it and I'll see something
and I'll just go.
Oh God, i'm gonna just spend 60hours doing that.
And just like there are gamesthat are coming out where like,

(41:26):
oh my God, that's like liketears of the kingdom, oh my God,
that's obviously game of theyear.
It's everything.
it's amazing the things that itcan do.
And I look at Starfield and I'mlike, oh my God, that's like a
dream.
I wanna be space man.
I can be space man in firstperson.
Oh, it's like all I've everwanted.
So it's definitely one of them.

Speaker 2 (41:45):
Yeah, I I'm very excited for that game.
I also am not fully confidentin how it's gonna launch Which
is a whole other thing.
But if it is say The guy'sgonna say they did say it's
gonna be the least buggyBethesda launch ever and I was
like that's not hard to do,that's go for it, yeah.
Pretty doable, honestly.

(42:06):
Yeah, so it's, if it actuallydelivers on everything they were
showing.
It's like there is so much inthat game that So many different
things from shipbuilding to howyou can customize who you want
on your ship, who you, where youwant outposts, all the
different planets, all that likethat is exciting in theory.

Speaker 3 (42:28):
We'll see what I think they're doing.
I think they're doing a real200 IQ move here, right.
So they got a thousand planets,some purposeful, some
procedurally generated Shit,building full RPG, so many
random things you can do.
They know people are gonna getlost in the littlest things, so
why put out a finished game?

(42:49):
Just put out the stuff justmake the stuff that people are
definitely.
No one's gonna get to the endinguntil like 300 hours in so
we've, got like two months to Tofinish this game if I'm putting
60 hour street in justshipbuilding.
Main quest doesn't even have towork.

Speaker 2 (43:08):
I don't even care bro .
Yeah, i mean back, like it didtake me like three years to
finally do the main quest ofSkyrim, so like you're not
missing much, that's.

Speaker 3 (43:20):
It wasn't great.

Speaker 2 (43:21):
No, also like a dragon infinite wealth, i think
is what the official title washad a very good trailer.
Yes, that got me very excited.
It was to the point where I waslike this must be a spin-off,
right, another spin.
This can't be the next mainlineone.
And then having to look it upwas like oh no, it is, and I
guess They're in Hawaii now orsomething.

(43:44):
Yeah, that's what people aresaying it That, oh, as more of a
well-known like okay, i'm gonnaenjoy this game.
That's definitely up there.

Speaker 3 (43:54):
Whether or not for comedic purposes.
Half my brain was like oh cool,in New York is a game, and the
other half of my brain was likethere's no way.
I, a hundred percent No, iwould have been naked by now.
There's no way like I don'tcare if I woke up on the middle
of a beach night, no idea whatwas going on, like I feel a
slight breeze or I'd hearsomeone a little too loud And
I'd go huh and, and then youknow.

(44:16):
Trailer over we've done it.

Speaker 2 (44:20):
It's.
It is also Ichiban.

Speaker 3 (44:22):
Oh, smartest no still it does, still There's.
There's one that hasn't thesmaller indie game that's,
that's on the horizon and notgetting talked about much and
and I will say, my heart'sbroken because it just got an
update and it's not pushed to2024.
It's pushed to 2025.
Oh wow, oh, i can't, it hurts,it's X.

(44:46):
I don't know how to XE killer,exe killer if if you don't know
it's.
It's basically if you were totake the style of pray to and
put it in like a desert versionof cyberpunk and You're just
going around like a first-personbounty hunter in like a
dystopian, like Alternate,futuristic New York and like the

(45:08):
early 2000s, late 90s and justlike, oh god, like it's that,
it's that pray to.
That I've been waiting for.
Not, it's in a different font,but I'm still like oh god, and
and we got like there's a fewlike six minute gameplay trailer
.
They came out recently and anew trip like cinematic, just to
update like it's coming outeven later.
Oh god, like that's one ofthose that's gonna be sitting in

(45:32):
the back of my mind for a longtime, for sure.

Speaker 1 (45:35):
I don't think I'd even heard of that one.
Some have to check that out.

Speaker 3 (45:39):
So good, i can't even think of a third one, though,
because there's so much.
There's a lot.

Speaker 2 (45:44):
I mean spider-man 2, looks great.
Spider-man 2.

Speaker 3 (45:48):
They're.
They're definitely coming outwith a sequel to Lord of the
Rings golem, so that would begood.

Speaker 2 (45:56):
Lord of the Rings, me go.

Speaker 3 (46:00):
Lord of the Rings, bombadil oh god, i would play
the shit out of that.
But like it's honestly there'sso much coming out.
Like it's I, it's hard to keeptrack of all of it because
there's so much coming out, welike soon, like even, as yeah,
like well, it's not like themsomething I'm the most excited
for.
Like I, i think the Avatar gameis gonna be really cool and

(46:21):
that's coming on December, likewhat.
Mortal Kombat's coming up inSeptember, like what Like and I
get spider-man 2.
Like there's there's so muchcut It's it's hard to think
about anything past.
Like what we're already rightin front of us, but like you
could throw out everythingWolverine, anything else now
like yeah, yeah, gta doesn'tmatter.

Speaker 2 (46:41):
Like it's all it's.
Everything meanwhile, it'sgonna take two years just to get
through Zelda alone.
Like.

Speaker 1 (46:49):
Yeah, and then Final Fantasy is like knocking on the
door.
Right now it's right around thecorner.

Speaker 3 (46:53):
Oh, God Diablo just came out.
Yeah, yeah, it's great, yeah,yeah.

Speaker 1 (46:59):
I think this if everything holds which I think a
lot of it's pretty, probablypretty, locked in at this point,
but this is gonna be one ofthose years that people look
back on and it's like that's oneof those kind of landmark Years
for video game releases andit's yeah, it's cool to be in
the middle of it now, eventhough it is a little bit.
It's a hundred percentimpossible to keep up with all

(47:20):
of it.

Speaker 2 (47:20):
No, it's so overwhelming and I'm sure we all
I at least always get the ideaof like, okay, yeah, i have this
whole list of games, this wholebacklog, i'll be able to get
through this at some.
at some point one day in mylife I'll be able to just know
Absolutely absolutely not thegamer dream.

Speaker 3 (47:37):
Yep, you are right about this year.
I mean, we've talked about iton and off for the past year,
almost a year and a half,because this is what 2022 was
supposed to be, had it not beendelayed constantly, but out of
out of almost any year that,like gaming, has made such an
impact, i feel like this.
This is the kind of year whereI would be like like a criterion

(47:58):
collection, like I could goback to, like let me play all
like the 2023 games, like I justlet me get in that vibe, let me
watch all the Jack Nicholsonmovies.
You know, do do that kind ofthing.

Speaker 1 (48:09):
Yeah, awesome.
Well, that is about it for thequestions we have for you guys.
Is there anything that you wantto that we didn't say before we
roll into our closing game forthis episode?

Speaker 2 (48:21):
Have you guys noticed in the indie gaming podcast
sphere There's a lot of Dylan'sand a lot of Dave's.

Speaker 3 (48:26):
Oh, My god, there's so many.

Speaker 2 (48:29):
It does seem to be quite a few.

Speaker 1 (48:32):
Now I think that's like that thing where, like you
see the car, you driveeverywhere, but you don't really
pay attention to the other ones, so like I hadn't noticed that
at all.

Speaker 2 (48:43):
There aren't any Andrews.
I want it.
I want it.

Speaker 3 (48:46):
You know what?

Speaker 2 (48:47):
you're Dave tally.

Speaker 1 (48:49):
Yeah, exactly, that was another Dave.

Speaker 3 (48:52):
How big, how big, how big can zoom calls get?
can we get all the Andrews,dave's, dylan's, every single
whatever is out there and justall talk at the same time.

Speaker 2 (49:00):
Podcast is all of them, Yeah just in the world.
That's too many.
The internet would break.

Speaker 3 (49:07):
I mean it might take a few weeks to see the schedules
.

Speaker 1 (49:12):
It took a few weeks just to do this.

Speaker 2 (49:20):
That's true.
A few weeks of schedule that,but meanwhile, answer your
Twitter DMs are like days inbetween a message.

Speaker 1 (49:30):
All right, well, on that note, let's go ahead and
roll into our closing segmentfor this episode.
So the way this is gonna breakdown, i have prepared a little

(50:00):
game of something we callSynonym role, which you guys
mentioned looking up synonymswhen you were coming up with
your name.
So you may have some experiencein this.
But the idea is I took thetitle of Video games and I ran
them through, like the sourcecomm or synonym comm, and I spit

(50:20):
out a New version of the titleand that's the version I'm gonna
read to you and you have toguess what the Original game was
.
So it'll be so excited.

Speaker 2 (50:31):
That's actually.

Speaker 1 (50:32):
I like that idea a lot Yeah so I will read out the
title and it'll be whoever canshout it out first, we'll get
that point.
I think I have like 13 or 11somewhere in there, so there
shouldn't be a tie.

Speaker 2 (50:45):
We'll find a way.

Speaker 1 (50:46):
Yeah, exactly, if there's a tie, then we'll just
have multiple winners.
But there's also a bit of atheme to all of the games that
I've chosen, so maybe that couldbe the tiebreaker at the end.
If it doesn't become veryobvious as we go through the
list, we'll see how it goes.
But does everybody understandthe, the concept here?

Speaker 2 (51:05):
Yes, I am ready alright, phonograph Blitz.

Speaker 1 (51:10):
This is high-five rush.
This is high-five rush.

Speaker 2 (51:16):
Oh, that's a good.
Oh, wow, all right.

Speaker 3 (51:21):
I'm putting my confidence away, yeah.

Speaker 2 (51:32):
Can I get a hint on the?

Speaker 1 (51:36):
All right assassin.
Earth of homicide.
Yes what's the first word?
again assassin?

Speaker 3 (51:58):
Say the full thing one more time.

Speaker 1 (51:59):
Assassin Earth of Homicide.
So this is a game that it itwas kind of rereleased this year
as a full package.

Speaker 3 (52:14):
Oh, if I get the first one, is it OK, just the
first word.

Speaker 1 (52:20):
What's the first word ?

Speaker 3 (52:21):
Is it hitman, is it the hitman?

Speaker 1 (52:24):
It is It's hitman world of assassination.

Speaker 3 (52:27):
I turned around and I'm just like I'm looking for
clues And I have this guy here.
I'm like tell me something.

Speaker 2 (52:33):
Agent 47 answer Come on.

Speaker 1 (52:37):
All right, next game Savage souls.

Speaker 2 (52:44):
This is Wild Hearts.

Speaker 1 (52:46):
This is Wild Hearts, oh man, why?

Speaker 2 (52:48):
you are good at this.
My head is not going in theright direction at all.

Speaker 3 (52:53):
My brain is going with souls, it's just going.
Yeah, i was like somethingspirit.

Speaker 2 (52:58):
What could?

Speaker 3 (52:58):
it be.

Speaker 2 (52:59):
He likes to throw in words that he knows are going to
like make you think of acompletely different game that
than you're supposed to be.
I just thought Dark Souls.
I was like, but no, that's no,that's just using the same word,
because I went there too.
I went there too And I'm likewait, i know him.

Speaker 1 (53:18):
Is anybody have any theories on the theme yet?

Speaker 2 (53:22):
No no.

Speaker 1 (53:24):
All right.

Speaker 2 (53:25):
When did Wild Hearts come out?
Was that this year?

Speaker 1 (53:27):
That was this year, ok.
Thermonuclear core.

Speaker 3 (53:35):
Super hot.

Speaker 1 (53:37):
No, this game, when it released, or leading up to
release, looked like it wasgoing to be kind of very
visually impressive, maybe kindof a next gen showcase.
And then when it came out, it's, it's design and its visuals
were good.
People thought the protagonistwas super annoying.

(53:57):
It's another game that releasedthis year.

Speaker 2 (54:02):
What gives a clue again?

Speaker 1 (54:05):
Thermonuclear core.

Speaker 2 (54:07):
Atomic heart Hearts, hearts.

Speaker 3 (54:10):
Atomic heart Plural God.

Speaker 2 (54:13):
Damn, you're too good at this.
That, or Dave and I are justbad at it.

Speaker 1 (54:19):
To be fair, you play this a bunch.
Dylan had.
Dylan has had practice.

Speaker 3 (54:23):
That's true.

Speaker 2 (54:24):
Is the theme games that were this year?
Is that?
is that what it is?

Speaker 1 (54:28):
That is the theme.

Speaker 2 (54:29):
OK.

Speaker 1 (54:30):
So maybe that knowledge will help you narrow
down.

Speaker 2 (54:32):
Yeah, I hope so.

Speaker 3 (54:34):
Atomic heart was so disappointing, i think I
repressed it.
I think that's why I think Ishould get a half a point.

Speaker 1 (54:41):
You just buried it.
Yeah, it gave me motionsickness, so I never got very
far in it.

Speaker 3 (54:47):
If you play Bioshock, you've already played the game.

Speaker 1 (54:50):
Oh cool.
Well then, i'm good.
Yep, all right Vista.
Cry of the precipice.

Speaker 2 (54:58):
Zelda.
Tears of the kingdom.

Speaker 1 (55:01):
No Vista.
cry of the precipice.

Speaker 2 (55:06):
I think I know what it is, but I don't know, i don't
know the actual title.

Speaker 1 (55:11):
So Makes it tough.

Speaker 2 (55:13):
Yep, it's PlayStation , it's a PlayStation game, right
.

Speaker 1 (55:17):
It's a PlayStation game.

Speaker 2 (55:19):
Is it a game or is it the DLC?

Speaker 1 (55:22):
It's a game.

Speaker 2 (55:23):
Horizon Forbidden West.

Speaker 1 (55:26):
Not Forbidden West.

Speaker 2 (55:28):
Oh, Call of the Mountain.
Call of the Mountain.
Oh God, yeah, okay, damn it.

Speaker 3 (55:34):
The problem is my brain's trying to associate the
number of words, so I'm liketrying to find the like like
thermonuclear core.
I'm like my brain, is that oneword?
Is this hyphenated Maybe?

Speaker 1 (55:44):
So I will tell you.
Coming up, I have a couple thatare numbered entries in a
series and I'd left the numberoff.

Speaker 3 (55:50):
Okay, are we going to need the number?

Speaker 1 (55:53):
No.

Speaker 3 (55:53):
Okay.

Speaker 1 (55:55):
And then I also have one that's just like the
subtitle, because it's part of aseries.

Speaker 3 (56:00):
Okay.

Speaker 1 (56:02):
And then I think those are the only kind of Jedi
Survivor.
I assume Those are the onlyanomalies.
Converge your inventor.
Yours is not a synonym, okay.

Speaker 2 (56:16):
So it's blank, you're blank, you're blank, you're
blank.
What was the third word?

Speaker 1 (56:23):
Inventor Converge your inventor.
I haven't played this game so Idon't really know the best way
to describe it.
I think pretty sure it's firstperson.
You're like trying to progressthrough levels that other
players have designed.
Meet your maker.

(56:44):
Meet your maker.

Speaker 2 (56:45):
I don't even know what that is.

Speaker 3 (56:47):
That's a recent one, i think, initially on PC, but
just on console in the pasttwo-ish months.

Speaker 2 (56:53):
Right, yeah, i think they gave it away on PlayStation
.
I just haven't done anythingwith it.

Speaker 1 (56:59):
All right, departed Peninsula.
I like these names.
I immediately want to goUncharted even though that's not
it.

Speaker 2 (57:07):
An Uncharted game has not come out this year.
What was it?
Departed Peninsula.

Speaker 1 (57:13):
Yep.

Speaker 2 (57:15):
Dead Island.
Oh, i was not thinking ofDeparted in that way.
Nice, very nice.

Speaker 1 (57:25):
Celebrity Combat Paladin.

Speaker 2 (57:27):
Remnant What I don't understand what's confusing
about this Celebrity CombatPaladin Remnant What?

Speaker 1 (57:42):
I don't understand what's confusing about this.

Speaker 2 (57:45):
Celebrity Combat Paladin.

Speaker 3 (57:46):
Remnant Celebrity.
Combat Paladin RemnantCelebrity.

Speaker 2 (57:50):
Combat Paladin.
This is Star Wars Jedi survivor.
Okay, yeah, that's good.
Yep, i like that.
Yeah, there's no actual synonymfor Jedi, so I look up Knight,
which is where I got PaladinCelebrity.

Speaker 1 (58:08):
Paladin Remnant.
Celebrity Paladin Remnant.
Celebrity Paladin Remnant.

Speaker 3 (58:15):
I like that Star Wars .
I like that Damn.

Speaker 1 (58:20):
Crimson Crash.

Speaker 2 (58:22):
Redfall.
Oh God, I just meant to say it.

Speaker 1 (58:28):
I saw Dylan's like his mouth moving and the wheels
turning.
He was right there.
Crash is what it did.
Yeah, all right.
Next we have Crack of theDomain, of.
The is not synonyms, those arejust the words.

Speaker 2 (58:47):
Oh, this is Zelda Tears of the Kingdom.

Speaker 1 (58:49):
Tears of the Kingdom Okay.

Speaker 2 (58:50):
Yeah.

Speaker 1 (58:52):
Lucifer.

Speaker 3 (58:53):
Hades too.
Diablo, damn it.
Diablo Damn it.
Hades too, is that out man?

Speaker 1 (59:01):
I must have missed it .
No, all right.

Speaker 3 (59:05):
We have two left.

Speaker 2 (59:11):
Oh boy.

Speaker 1 (59:12):
What is the score, Dylan?

Speaker 2 (59:15):
Currently the score is other Dylan Offshore, Dylan
has two, I have four and Davehas five.
Oh shit.

Speaker 1 (59:26):
All right Boulevard Warrior.

Speaker 2 (59:30):
Street Fighter.

Speaker 3 (59:32):
Ooh.

Speaker 1 (59:32):
Street Fighter.

Speaker 3 (59:33):
That was good.

Speaker 1 (59:35):
All right, last one, see if we can tie it up somehow.
Organization Jolt With a J Witha J Jolt, jolt, jolt.
Like electricity, yeah, likeJolt.

(59:55):
What's the other meaning ofJolt?

Speaker 3 (59:58):
System shock.

Speaker 2 (01:00:00):
Ooh, System shock Is that out?
Did that come out May 30th,just recently?
system shock remake PC Oh wow,I didn't realize that had come
out, Yep.

Speaker 1 (01:00:10):
So there we have it, that means Dave took it home.

Speaker 2 (01:00:14):
huh, nice Congratulations.

Speaker 1 (01:00:16):
Bit of a slow start but the offshore guys did bring
it back towards the end there.

Speaker 3 (01:00:22):
That is so much fun.

Speaker 2 (01:00:23):
Yeah, that's a lot of fun.
That's a great game.

Speaker 3 (01:00:26):
That's the type of shit that I'm sitting there
thinking like we got toincorporate games and stuff.
That'd be sick.

Speaker 1 (01:00:32):
Yeah, we have a lot of fun with it.
We like to try to do somethinglike that whenever we have
additional people on, becauseit's not as fun with just two of
us.

Speaker 2 (01:00:40):
So yeah, where Andrew's just disappointedly
looking at me and like I keeptrying this.

Speaker 3 (01:00:45):
And there's no one else there to get it.
No, that's all.
I love this.
That's awesome.

Speaker 1 (01:00:50):
Nice.
Well, that is, that's about it.
Thank you guys for playing.
Thanks for coming on, lettingus and our listeners get to know
you a little bit better.
Why don't you take this time toplug your show?
plug where people can find you,what you've got going on, all
that good stuff.

Speaker 2 (01:01:05):
Offshoregamescastcom.

Speaker 1 (01:01:06):
Everything is there Keep it simple, every single
thing.

Speaker 3 (01:01:10):
That's it.
That's it.
There's the music You'resupposed to keep talking?

Speaker 2 (01:01:12):
No, you don't know how production works.
That's the greatest production.
Just you and the backgrounddoing our music.

Speaker 3 (01:01:26):
This is what I deal with every week.
It's tough.

Speaker 2 (01:01:31):
So hard.
Thanks for having us guys.
This is this is It's?
been so much fun.

Speaker 1 (01:01:36):
Yeah, thanks for coming on, it's been fun, and
the link to your website will bein the podcast description.
It will be on our website, sothere's absolutely no excuse for
anybody listening to this tonot go check that out.

Speaker 2 (01:01:47):
Everything is there, yeah.

Speaker 1 (01:01:49):
This has been, this has been fun.

Speaker 2 (01:01:52):
Yeah.

Speaker 1 (01:01:52):
Glad you guys made it and we'll definitely have to do
something again in the future.
Effindillon, anything that youwant to say before we wrap this?

Speaker 2 (01:02:01):
thing up Effindillon.
So there will be a video, but Idon't know what the video is.
So check out our YouTube.
That's my thing.
I concur, check out theirYouTube.
Thanks, man.
Yes, Cool.

Speaker 1 (01:02:18):
Well, yep, That's all we've got for this episode.
Again, thank you guys forcoming on.
It's been a lot of fun andthank you to everybody who has
listened to this episode.
We appreciate all of you verymuch and we will catch you on
the next one.
We hope you enjoyed listeningto this episode of the Friendly

(01:02:41):
Neighborhood Gamers podcast.
If so, we would greatlyappreciate your help in growing
the show and the community bygiving us a five star rating and
review on Apple Podcasts,Spotify and any other podcasting
app that allows it.

Speaker 2 (01:02:53):
We also have some great videos on our YouTube
channel, including reviews,rankings and other topics.
We would really appreciate youchecking it out, and, if you
want to keep up with everythinggoing on in the neighborhood,
follow us on Instagram andTwitter and feel free to jump in
our Discord server.

Speaker 1 (01:03:09):
We hope to see you there.
Links for everything are in thepodcast description.
Thanks again for listening andremember stay friendly gamers.
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