Episode Transcript
Available transcripts are automatically generated. Complete accuracy is not guaranteed.
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Hello and welcome to the Fellowship Phase, an Adventures in Middle Earth podcast.
I'm Josh and that's Callum.
We're going to give you inside information on how to find your own path through Tolkien's world.
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Hello there.
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Greetings.
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I decided to be controversial.
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I'm not sure if I'm willing to accept this new form of pleasantry.
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Let's go with it because you're essential to this podcast, but Calum and I are going to have to discuss after this whether greetings is an acceptable way in.
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I think it probably is given that one of the titles of the chapters of the book is many greetings, isn't it? Many meetings.
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Oh I'm Irish that, am I in charge of the podcast now? Is that how it works? You are.
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There's gonna be a change on the council of Callum's out.
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James is in, say, greeting and I'll just get thrown off the bridge.
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what's your throwing off the bridge noise? Callum? No.
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Excellent work.
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Oh, you kill your family, they throw you under a bridge.
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Okay.
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So we're, we talked last time about the history of the Kingdom of Ian, a Kingdom of men in the north and its links to Godo, the kin strife and all the rich history.
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And we teased that this time we would talk about how we would implement that into a game of ventures, middle Earth or other rings, role playing game.
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So we can throw to Josh here, because on a previous episode, quite an early episode, we talked about your character, Josh Halmyr.
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Yes.
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And he had a mission quest type thing.
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Did he not? He did.
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And this is something that we talked about in character creation.
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It's something I really, as someone who's DM'd a lot and was creating a character midway through your campaign, although we've now played for so long that it was actually quite early in the campaign, it felt midway through the campaign.
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I wanted to make sure there were some hooks in my backstory that would allow you to introduce Halmyr into the story, but without the Me forcing the plot to go a particular way because I thought if I come up with a really rigid backstory and then you think, oh that doesn't make any sense with everything we're going to do that would be cool.
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So I thought what's good open ended had that my uncle Baron or was missing and he was missing with a family heirloom.
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Guiltless.
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Which is the family sword.
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So how mayor had a Gondorian man from Dol Amroth.
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He'd gone off to fight in the army.
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His commission effectively finished.
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He returns home to Dol Amroth to see his uncle.
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Who's his like mentor is the true father figure.
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He's vanished with the sword.
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Halmyr sets out north to trace his footsteps.
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We talked about it as part of character creation.
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So you have the sword, you have Baranor, the questions of, where have they gone? Why must be something of some significance here? And my kind of main driving mission for Halmyr was to just follow this.
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These breadcrumbs, as and when they might be presented, which I hoped meant that you'd be able to weave it into the plot without throwing off all the other characters.
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What I didn't know, and I mentioned this on our Ravanian episode last time, I didn't know a huge amount of the lore of the game.
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Ian of the kin strife or anything like that.
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So I learned about it in the, at the same time as playing the game and interacting with those elements, which would Excellent.
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Which kinda makes sense for your character who was more, less of a bookworm, maybe if you'd been a scholar, maybe you would've known those lengths.
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Who knows? But that was a gift, it's like instantly, like why would a man have gone, I think that's one of the cha inherent challenges in bothering role playing is that on one hand, you want people to have a lot of choice in character creation.
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You don't want them to be like, You are all men of Dale.
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That's Unless you're doing a set thing.
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At the moment we're doing some games which are like, Dwarf themes.
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So it's I think it's fair enough to say you're all Dwarves.
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Or if you're playing the Shire, You're all Hobbits.
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But what if people like create a man of gonder and they're in, the wildlands, why are they there? And so I think that's a really important question to get with your players.
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And I don't think it's enough to just say they're adventuring because it's like there's plenty of stuff that needs done.
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Yeah.
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Closer to home.
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So this is a great hook for me.
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There's immediately okay.
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I don't actually have to answer the question of why Halmy is there.
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I have to answer the question of why Baranor, his uncle is there.
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And then I get to be like why is Byronor there? What's the interesting thing? What would drive someone from Gondor to come? Here we go.
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The history of Vanyan and the kin strife, the links between Gondor.
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Here we go.
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I'm going to explore this.
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We're on a roll.
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It's great.
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I'm excited.
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It really is one of my fondest memories of the campaign.
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It's just the period where We were, back in the Dale Islands and on Barron's Trail in that part of the world.
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Yeah.
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And it really did have a slight Indiana Jonesy vibe of what I'm covering.
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Some history.
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We're putting the pieces together, we're on the trail.
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We know how far behind we are.
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But, and then there is, another faction we're racing against to some degree.
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We don't really know a lot about them.
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So there's just a lot of good mystery.
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But I think an important lesson here though, is that it combines that history with some personal stakes about running a game and what makes storylines compelling.
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The fact that yes, we're uncovering history.
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That is fun.
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That is interesting.
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But also for for Halmyr, it is personally important to find Baranor.
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I think that the dovetailing of those two elements is good.
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Yeah, because suddenly you're like, if I just dump a little lore and you'd be like, there was this thing called the kin stripe, blah, blah, blah.
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Everyone's Oh, why do we care? James would care, but no, maybe your players wouldn't.
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They probably will.
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Cause we're all nerds, aren't we? so maybe to talk through this quest, because I think we did actually, basically, I put in all the lore that there was about, reflecting Neurovamium into the game through this medium.
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And I think there's other ways you could approach this for the players, but maybe this is a more organic one.
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Because I guess from a Loremaster perspective, Prepping this is quite straightforward.
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All I had to say was, what was Baroner's motivations to go north, and where did he go when, and what did he do? That's not that hard to prep, really.
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And then it means that when you're interacting with people, the NPCs might know some parts of the story, but not all.
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And that makes it a bit of a mystery, and can sometimes be a bit confusing for players.
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But, ultimately, I think, ended I hope in a series of adventures, were it wasn't entirely clear from the beginning where it was leading, so Josh, maybe you can lead us in the conversation of the story of Hal Re Barron and I can fill in the sort of where the lower was behind it.
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So before.
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actually joining the campaign.
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Halmyr'd moved north he'd been to Minas Tirith and then effectively followed the trail up the Anduin Gerandros where he served as a soldier, further up towards Lorien.
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He had some kind of knowledge, not a huge amount, and he had some suspicions about where Baranor would go.
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He had a vague sense that maybe the elves, that Dol Amroth has a city, has a lot of connections with the elves, and his lineage is slightly tied in with that, and he speaks Sindarin.
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He thought, oh, maybe he could visit Lorien, and he would get answers from the elves.
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That was a non starter, because you don't, you can't just drop in to see the elves at Lorien.
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He ends up at the Gladden Fields, moving north and he's captured by the orcs who were there at the time when our existing party was effectively finishing that quest.
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That's how he was introduced into the campaign.
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He was rescued as an unconscious NPC who, when he recovered with Theodric, transitioned over.
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So he basically traveled north, had some adventures on the way, and the trope was very much, he is a fish out of water in the north.
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He is a very different area to what he's used to, the people's very different, for him it's like truly wild.
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And he doesn't get along with dwarves.
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He does not.
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He doesn't really know dwarves.
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He doesn't get along with them.
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And probably our first quest was to cross Mirkwood from west to east with Bofri the dwarf, who was looking to reinstitute the reinstate rather the Old Forest Road.
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He did not like Bofri.
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He didn't get on with, they just didn't gel at all.
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He didn't really get.
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Dwarvish kind of culture and they clashed quite a lot.
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I'm trying to think when the first record really important kind of bread crumb was he'd have rumors all along and you did a really good job of weaving it.
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Sometimes the rumors were very vague, and it would be like, Oh, a man of well, something that you and I worked on to make it as helpful quest to pursue and also to add a bit of intrigue was that Baron or looks very like how.
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Later.
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So that was a starting point was, have you seen someone similar to me, much paler skin and darker hair, even bone structure similar to his uncle.
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And so I would ask a lot of NPCs have you seen a man who looks like me, who would be quite unusual for these parts.
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And you did a good job of being quite vague oh, there were rumors of an unusual man in black traveling in this direction.
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Which could have meant a whole myriad of things, good, bad, but it was good because it felt it gave us as a group things like, oh, that might be a breadcrumb to follow.
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We end up through the east at Esgaroth and at Dale and learnt a bit more from Bard, where we actually managed to nail down that Baranor had visited Dale and had spoken to Bard and had snuck into Erebor to speak to Dayne.
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Those were important.
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Steps.
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Those were we knew exactly when they had happened.
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And I think as a party, we knew that meant that gave us a sense of the motivation as well.
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This was someone who traveled north and had met two of the most senior significant figures.
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He'd either come to get something or to deliver something, some kind of communication.
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So that was probably the first.
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Brings us to the stone block.
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Yes.
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I wanted to lead towards the stone block.
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So We've got how may fish out water doesn't really get You know, he'd been in the army his entire life.
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And he had a very ordered view of like how things worked.
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He grew up in a kind of metropolitan city.
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He was reasonably worldly, but being in the north, he was fish out water.
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No idea what's going on.
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He was very reliant on the party to say.
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This is how you interact with dwarves, with bjornings, with woodmen, and also speaking to some kind NPCs.
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Now, we were able to speak to Bard, and we got an audience with him, and Halmyr impressed him on a hunt with his son, and Halmyr actually helped his son in some archery to to kill a, a stag.
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And that was enough for Bard, I think, to give a bit of information.
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that Baranor had visited and he brought, worrying tidings from the south and pleas for the steward of Gondor and Turgon and Bard to be in communication.
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So we knew that Baranor's quest was being driven at a really high level.
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It was the steward had basically given him a mission to go forth from.
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We knew it was some significance.
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I, as Halmyr, was like, oh we'll now obviously just go into Erebor and speak to Dain.
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Clearly that's just the next step of this quest.
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And you, Halmyr, thought that.
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I, as a player, knew that wasn't the thing we could do.
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But Halmyr was like, we'll just go.
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We'll get an audience with Dain.
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He'll tell us the answer.
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Tick the box.
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We'll catch up with Baronov.
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And you were all like, no, that's not.
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We can't just walk into Erebor like they're quite an isolationist society anyway, but you're not just going to get an audience with Dane.
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So we've been like, what can we do to impress? And I can't remember if there was an NPC or someone in the party, but someone was like the dwarves respect.
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Materials, quality stone, material things, art, artisan craft was like, if you could acquire some marble, it would be as a gift.
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You could gift a piece of marble to today would be a, in mechanics terms, a successful traditions check of recognizing what this person sees is important.
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I cannot remember where I acquired it from, but I spent all my money on an absolutely massive piece of marble.
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I think it was marble.
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And in my head, I was like I was like I'm going to pay for this.
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This is it.
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I'm going to find a way to get an audience with Dane and I will give it as a gift and hopefully we'll bond and he'll be able to give me a bit of that Baron or I will be able to pick up the trail.
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That's the next step for one reason or another.
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We got, I think it's because we went to the Library of Maserable, and we actually learned a lot of information.
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We found out that Baronal had actually snuck into the library to do some research.
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And I remember it being a really great session that you led us through Callum, because we knew Baronal had been in the library.
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And we thought he needs information from in here.
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If we can find the same information he was looking for, it will set us on, like, where he goes next.
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And we had loads of great investigation checks.
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Torwald, James Yu is a character who basically grew up in a, building and living in a library.
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We did a whole, do you remember that session where we researched and we were trying to figure out bits of lore? And Calum, you dropped in so much lore in that session.
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How did you, like, how did you prep for that? I don't know.
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Oh, that's a good question.
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That was a long time ago.
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Maybe it was that you just, you'd already prepped all of that lore, but like you were talking us through, we'd be looking through books and we rolled really high.
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And I think we'd maybe found some dusty books, some of which had recently been disturbed, which had helped us isolate particular books that you might've been looking at.
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You did throw in some kind of red herrings, but we learned we learned a lot about the, the kingdom of Ravanion, and the settlement of Velbovni, which was in the East Bight, so further down the East eastern eaves of Mirkwood.
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Sorry, Josh.
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One of the things we didn't Touch on last time, but it is something that's Hawking notes is that there is this big chunk carved out of Merkwood on if you look at the map of and he does say that was largely due to deforestation caused by.
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The Kingdom of Ravanion, which clearly means that they were building something, Yes.
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Yeah, they must have cut down a lot of roots to make that sizable chunk of, of of, of area taken out.
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I think what I did was I prepped, I knew that he'd been in there and he must have found out details.
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And so basically I had make notes on what information you could find and then had DCs about what information you could get.
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And I guess A lot of these things need prep that you never know how quickly people are gonna find the clues.
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Ultimately, I needed you to go to the next bread.
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Yes.
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So basically I was like, we'd drop in a little bit and then if you guys would be like, oh, still, I'm not sure what, like what I meant to do, what's the plan? Doesn't sound like us dropping a bit more information and then just keep dropping in things and making it clearer in different ways and improving.
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How that was written in the books, I wouldn't have the books written down and prepped.
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It wouldn't be as set as that, but essentially what I was getting across was that, and I guess Bayonar had come north because there was something that they needed, something that had been in Gondor that had gone north with Eldekar and he'd been sent to retrieve, but he didn't know where it was, nor did anybody else.
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So he was up north to try and find out where this thing was, where it was held, and bring it back.
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Which is quite a vague Hook in a way, but also it gives you the thing, okay, where would you find out you go to these major NPCs alliances, And then in the records here, it's the dwarfs would have records, they've been around for ages.
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They would have records of the Revanian wouldn't they? They would at least know where their settlements might have been.
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And then the next breadcrumb was, okay Byronor went to the ruins of what was the capital city of the kingdom of Ravanion.
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Which we've lost to time, but I was like it's going to begin with a V, let's call it Vel'Bovni.
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I think, I can't remember exactly what, I think I did some reading about gothic names and used some name generator stuff.
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And that's where the next breadcrumb led us to because I was like there must be some archaeological records of these people and it's probably somewhere near the East Bight, which James says is, something that's attributed to that group of people, probably.
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Two things I wanted to say that I think work really well.
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Again, just re framing one of things.
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We've already said, which is just the fact that we were following Baron or meant, I think it gave us a sort of, even though it was vague, it gave us this confidence of there is something to find here.
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Yes, you know, which as players when there is an I had this, this problem, entire I had this problem recently while I was running this new campaign with frenzy and winchester and I did try to give them each a specific character based reason Why they were doing what they were doing in the first adventure, but they didn't have a reason as a group Yeah, yeah working together to do it, which is a lesson learned.
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But having that sense of, there is, there needs to be a reason why this group of characters is working together to do this thing and the presence of barren or even in his absence, so to speak gave us that focus.
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Yeah.
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The other thing is how these different groups in the world interact with each other was also very well deployed because, as you said, it makes complete sense that the dwarves would have records that go back that far.
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It also makes sense that those records would be very limited.
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Yeah.
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There wouldn't be a lot of information there, just the barest sense of, some trade route or some agreement that was made for something.
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Directed us in a particular way.
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There's not going to be Like, the dwarves were not going to have the minutes of the Bovnar council meetings.
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Yeah.
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I'm in character as Halmyr, all the notes I have from our campaign are written as notes that character would take in his journal, because of my headcanon, Halmyr is presuming his uncle.
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And he keeps notes of, his own progress to go along.
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So those are the notes I've taken.
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I know those are quite different from some people's session notes, which kind of cover everything that happens in the session.
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If, if Halmyr's not there, or it's not relevant to his pursuit of Baranor, I've not got notes, but I have very detailed notes for these things.
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So I've got the notes up about our time in the Chamber of Miserable.
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The books that you highlighted to us that we found, which were less dusty, were the history of the river running.
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So that's helpful to give us our first kind of data point on the graph.
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The other one was history of Ravanian.
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Okay, so we know we've got the river, we've got Ravanian as And then the librarian, Domi, remembered Baron or after a bit of prompting and remember that he was particularly interested in ruins.
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And he kept asking questions about ruins and if there were records of ruins in that area.
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And with those three bits of information, we've got kingdom and Ravanian, the river running, which gives us a kind of a line to work along and ruins added in that Torvald then remembered a song so long Valbovni about faded Greatness and combining all those things.
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We were like, we know where the next point on our quest is and all of that is stuff to go back to the very premise of our episode of how do you put existing Tolkien lore into action with players? All of that is the history of Tolkien, which you then gave us as effectively clues in this mystery, and then it took us to the next place.
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Which was the Ruins of Thelbovni, which was a very different flavor of Scottish.
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Yes.
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So, yeah, I wanted to be like, okay, here's a ruins, what would happen to a long lost ruins? When we see ruins are often dangerous places.
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something that's been corrupted by Shadow.
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They probably lived near the East Bight, because that's where they seem to have had the most impact on the world.
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There was the Old Forest Road, which you guys have been very invested in there's a lot of trade around there, so that would make a sense as a location.
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Another thing is, The forest is changing, forests don't just stay the same borders.
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So I thought actually, it probably would have been outside the forest, but very much easily, the, these people all leave, die of plague and war.
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They were getting engulfed by the forest again.
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And I think on a really dangerous adventure, some ruins in Mirkwood forest, there's something that's going to be spiders, there's gonna be ruins.
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There might be like undead ghosts, et cetera.
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And also they all died in a great plague.
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So then I was like great plague, here's this monster from D& D, which is basically a plague troll, is there poison? Is there disease there? What can I do with this as a sort of adventure hook? And so came up as an opportunity, and the details of this don't really matter for the history of Ravania in a game, but, I found those as useful things to say, that plague and disease, could that be part of the challenge, a struggle? Constitution sex, is there poison? What is going on there? I I just want to say also that one thing you've very consistently done throughout our entire campaign Is make sure that every time we go into mirkwood it is properly terrified.
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Yes, absolutely Absolutely, even when we were like, what are we? Nine now eight nine.
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We haven't been leveling up very quickly no, but even when we most recently went in there and we've done a lot and we Brought our way through mount gunderbad And then we were just back and then we were back in vail of anduin We were just going on a short 15 minute adventure Cracking down and the other well, and we just had to do a little bit of passing through the narrows, which is the bit that, you know, that, is narrow because of the East bite.
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Bad times, bad time.
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But also obviously we know that Tolkien loved trees.
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That was one of his things.
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But the way that he characterizes trees is really interesting.
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And given what we know of the old forest and the way that the old forest behaves, it completely makes sense to me that the trees of Mirkwood, they might not want to go back into the East Bight because that's, where so many of them were cut down.
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Maybe there's like a trauma there, but they would potentially in that kind of natural intelligent kind of way, Be like, yeah, we're going to take over your city.
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We're going to grow here.
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Yeah, it was really ominous when we visited above me and it was this clearly you described like the ruins or even a lot of it was just the foundations and the outlines of buildings or where they would have been hummocks of earth and things and then the forest had It felt very ominous, but it had that thing, which fantasy, good fantasy literature does so well, which is a past.
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So when you see ruins and you see these things, you're like, oh, there's a whole other world.
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And story has gone before, which I don't know if.
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For you, James, at this point, you knew this was to do with the Kinstrife and Ravanion, but I, as Josh, did not know much about this at all.
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So this was this big question mark for me.
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All I knew is that Baranor had been here for a reason, and it was a big drive to find out more.
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I think it was only after we spoke to the NPC that we spoke to in the Ruins.
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Yes.
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Not the Patro the other one.
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The spirit that was it was after that, that I.
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You know with my talking brain started putting two and two together.
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So i've got my really detailed notes from these sessions.
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We once we defeated the troll there was a lot of Investigating we knew there was a tomb somewhere here.
256
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We just didn't know how to get into it so there was a good bit of Lore mastering in terms of there was a challenge to try and find our way into the tomb which made sense because the tomb Apart from baron or recently had lain undisturbed for a very long time So it wasn't It wasn't just like a door that we were like, Oh, here we go.
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We'll take the well trodden tourist path up to the mausoleum here.
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And we found a way in and I presume the design of the tomb, Callum, for you is quite a blank canvas for this because I actually have a description of it and it's that looking back and what we've talked about is packed with lore.
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But at the time I didn't see that.
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So what we've got is inside the tomb there were statues carved into alcoves in an unusual style which Halmyr didn't recognize.
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It seemed reminiscent of Gondor, but Karhu, a Bjorning, who'd been in the campaign a long time, said it was also like the city of the Eofid in its style.
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So there you go, already you've linked in the Raheric history there.
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We found footprints, we reckon the dust had been there for hundreds if not thousands of years, but footprints were very recent.
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There were small specks of blood, and Torild, you saw freezes around the base of the plinth, which had horses.
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The plinth had running horses, and there were names of horses all the way around the outside, of which I've actually listed all of them.
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So Calum had done the lore work there.
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We then found statues set into the walls.
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You described those.
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They had similar expressions, but different body positions.
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It looked to be like four aspects of the same person.
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So there was a lot of mystery that you introduced here, which now.
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that I know the history, and I can see what we were talking about.
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It makes sense, but it was all just like question marks and alarms going through my head.
274
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And that's when the spirit of the person buried here emerged, and we had this spectral encounter, which was really really hard for Halmyr.
275
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Halmyr had a rough time.
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Had a very rough time.
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He asked the question in terms of who are you and what you, what brings you to the tomb? And I think I probably couldn't have had a worse answer to it.
278
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I think I approached it in a very, like Hal Mayor being a kinda lawful good, like he's a, he's a servant of the steward.
279
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At this point he knew that Baros Quest was, had been given by the steward.
280
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He was a member of the military, so I think he was asked, who are you and what brings you to the tomb? I can't remember my wording, but it was basically, I am, a sworn soldier of the steward of Gondor.
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That's why I'm here.
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And this is when you introduced the conflict of the kinstrife, because this spirit did not recognize the idea that Gondor was ruled this way, or who I, why I was there, what I was there to do.
283
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And I think I got, Possessed? Or, yeah.
284
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Or, I was like, one of those things was like, you need to get to the next stage, you need to get the information.
285
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And I was, I planned the adventure, actually, as You would have a, check, you would succeed, you would have a conversation, you would get the information, you would move on.
286
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But I didn't know exactly how that would go down.
287
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And then when the interaction just didn't go like I expected.
288
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And I was like, it was much more they wouldn't recognize this.
289
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And how do they know to trust you? And I was like, working with Bert, one of the other players, had come up with a little bit of a backstory about A secret society that linked the people of Vanyan, the North, the Eiffel, the Rohan, the Rohirrim now, and Gondor, and, some things that you might say.
290
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So essentially, this was something where it was like, there was a right answer, and you just didn't know what it was.
291
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And then I was like actually You need the information, but I could give that another way.
292
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So I think I was like the spirit could possess you.
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Basically.
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It was like this being has got unfinished business and unfinished business and tokens war is really bad.
295
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That's why people's spirits don't move out because they, there's something that needs to be done.
296
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And so it's like, why are they still here? There was some mission or quest that was enshrined to them.
297
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And so I was like how can I get this information over in a sort of adversarial way? You got possessed and I was giving you information directly.
298
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Like you played the spirit and you, I gave you the information about what their motivations were and you were attacking the party and trying to defend it.
299
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And eventually all the other players managed to talk you down and then have a conversation about where you're going.
300
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Yes.
301
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And what we learned, first of all, we learned that Baranor had.
302
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Achieve for how my couldn't because he had used the family heirloom sword kill for us to fend off.
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Who's the possessed the who's the spirit and I think it was that ancient blade, the provenance of which we.
304
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Kind of new is derived from the elves, but was very old was enough to identify a barren or to the spirit as being like, Oh, you're not just some near do late comer to the situation.
305
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You've you understand the history here.
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You carry this thing of great historical importance.
307
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And what we basically learned was during the kin strife that were key artifacts that the king was worried about that would get taken.
308
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And, potentially returned to, not returned, Gondor.
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And to avoid that happening the king had sent those artifacts further north to be kept hidden.
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That was our next breadcrumb was that these artifacts, which we, by this point, we're like this is what Baron was looking for these artifacts.
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We don't know where they are, but he's searching for these and we know they went north.
312
00:31:48,720.6757347 --> 00:31:51,610.6757347
And that was a really exciting moment because.
313
00:31:52,345.6757347 --> 00:32:14,345.6757347
What you basically have given to us was, Barinor has been here, he's looking for artifacts linked to the kingdom of Ravanion, the city of Erthed the Northmen, the Kinstrife, and these artifacts historically were taken north, which meant Barinor presumably headed even further north, and we had spent a lot of time in the north.
314
00:32:14,935.6757347 --> 00:32:19,465.5757347
And that's where we're going to be heading next.
315
00:32:19,615.5757347 --> 00:32:21,225.5757347
And there was a really special moment.
316
00:32:21,225.5757347 --> 00:32:26,505.5757347
I can't remember whose realization it was, but there was a realization in the party about where we were going.
317
00:32:27,605.5747347 --> 00:32:29,675.5747347
Because, and this was really cool.
318
00:32:30,705.5757347 --> 00:32:54,720.5747347
It tied in with, our early adventure to the city of the Ithiate where we had, after some lively debate between Told and Thudrik ventured into the crypt there and which is where we discovered the sealing map of the North, which included, I believe the secret watchtower.
319
00:32:54,940.5747347 --> 00:32:55,280.5747347
Yes.
320
00:32:55,950.5747347 --> 00:33:05,780.5747347
And so again, if I am taking lessons from this, it's the integration of law and history of the world with the history of the campaign.
321
00:33:06,50.5757347 --> 00:33:06,320.5757347
Yes.
322
00:33:06,780.5747347 --> 00:33:14,170.5757347
It's a great example of building a mystery where the answer or one of the answers at least was.
323
00:33:14,840.5757347 --> 00:33:20,180.5757347
Something we found out in a completely unrelated situation on a completely unrelated quest.
324
00:33:20,220.5757347 --> 00:33:23,330.5757347
Yeah Like dozens and dozens and dozens of sessions ago.
325
00:33:23,570.5757347 --> 00:33:43,700.6757347
That was an awesome moment for me as a role master and to be honest What I think that the books are really good for is that they are like here's this area Here's just like a crap load of stuff that you could use in it You don't have to use it all or you might want to use it all and there's loads of stuff in the book that I never used but what I did try to do was You get a lot of rumors.
326
00:33:43,740.6757347 --> 00:33:45,100.6757347
There's a lot of mechanics around that.
327
00:33:45,100.6757347 --> 00:33:51,450.6757347
So to leave little like bits of like unturned little pieces of paper, like little clues.
328
00:33:51,460.6757347 --> 00:33:58,610.7252347
So that map, I was like in the Rovanian region guide, there's an amazing watchtower and there's a load of lore about it.
329
00:33:58,610.7252347 --> 00:34:03,310.6757347
It was, it was left when the last alliance marched East to watch over Gundabad.
330
00:34:03,690.6757347 --> 00:34:07,80.6757347
It was this part of the history of the region.
331
00:34:07,90.6757347 --> 00:34:10,610.6757347
And I really want to use this at some point, but I don't have a use for it right now.
332
00:34:11,310.6757347 --> 00:34:14,870.6757347
So what I'll do is I'll just draw this map, and I'll put the map, and I'll put that in it.
333
00:34:15,610.6757347 --> 00:34:21,30.6757347
And I did that at the time thinking, I don't know what this is for, but I might use it in the future.
334
00:34:21,70.6757347 --> 00:34:23,450.6747347
And that's an amazing way to give players stuff.
335
00:34:23,450.6757347 --> 00:34:29,30.6747347
Because you can just be like, I'm going to build the world out without really knowing why.
336
00:34:29,240.6757347 --> 00:34:32,710.6757347
And then later on retcon it and be like, that was the plan all along.
337
00:34:33,110.6757347 --> 00:34:35,280.6757347
I promise against her, Josh's character.
338
00:34:35,685.6757347 --> 00:34:49,335.6742347
You hadn't yet made and hadn't made a backstory for any of that at that point in the game, but obviously that links in and like sometimes the things just click together because I guess it's what was it like you, you leave a thread unfinished.
339
00:34:49,465.6742347 --> 00:34:53,785.6742347
When it does connect up eventually it can be really satisfying.
340
00:34:54,245.6742347 --> 00:34:56,345.6732347
So that was a really interesting moment for me.
341
00:34:56,345.6742347 --> 00:35:29,573.9281759
Summarizing up that little bit there about Vel'Bovni and the Rivanian part, the other things in the city I did was, there's this language that Tolkien came up with, which is called Talisca, which James probably knows more about than me, but my understanding is it was loosely based off Gothic Germanic languages and was meant to be the sort of language that the, pre men in Lord of the Rings spoke, I wonder if maybe, I'm going to use Talisca as an inspiration and there's some words put in, sounds like there's going to be inscriptions, how information can get across.
342
00:35:29,603.9271759 --> 00:35:40,63.8291759
So those are the sort of things that you could, you could tie in, this sort of Gothic theme, Talisca, read about it on Talking Gateway, it's really interesting and the links of Gondor.
343
00:35:40,423.8291759 --> 00:35:41,703.8291759
I wonder if maybe.
344
00:35:42,143.8291759 --> 00:35:51,233.8291759
We should draw things to close there and then do another episode where we talk about, what artifacts you could leave the tower and then segues into a good and a bad episode, Josh.
345
00:35:52,93.8291759 --> 00:36:02,333.8281759
I think so, because what happened next on this quest, there were other like how my story was, was not the only one that was going on.
346
00:36:02,413.8281759 --> 00:36:08,23.8291759
So we would often do segments of how mirrors quest and it would be like, Oh, we're now heading in this direction along the way.
347
00:36:08,23.8291759 --> 00:36:10,83.8291759
And then the other characters would have quests, but.
348
00:36:11,73.8291759 --> 00:36:19,953.8291759
The next part, the kind of going to that watchtower when we picked that up was a quest which has such huge momentum and time pressure.
349
00:36:20,123.8291759 --> 00:36:25,513.8291759
And I think it would be fun to probably start with the moment we decided oh, we are now going to do this thing.
350
00:36:26,83.8291759 --> 00:36:34,213.8291759
Yeah, such a fascinating moment, especially because it meant leaving behind one of our, yes, what you've occasionally called the main character.
351
00:36:35,103.8291759 --> 00:36:38,693.8291759
I do often think of as the main character in my head.
352
00:36:39,303.8281759 --> 00:36:43,93.8291759
That meant that the main story did not follow us to the tower.
353
00:36:43,343.8291759 --> 00:36:51,113.8291759
And therefore that what happened with the tower and Baron and everything is like somehow some kind of side film or side series in my head.
354
00:36:52,503.8291759 --> 00:36:54,413.8291759
I shouldn't think into that.
355
00:36:54,998.8291759 --> 00:36:56,408.8291759
Madness Josh, for the record.
356
00:36:56,418.8291759 --> 00:37:10,468.8296759
Very much classic, at least amongst our player group style we had a good idea that it was probably the tower, but Callum also had to lay down like two or three more pointers so that we could, we would actually go and take the back.
357
00:37:10,748.8296759 --> 00:37:13,468.8296759
Yes, I really wanted to go to that tower.
358
00:37:13,468.8296759 --> 00:37:16,158.8286759
And you were very close to not doing it.
359
00:37:16,158.8296759 --> 00:37:18,138.8296759
And I was like, I don't want to railroad.
360
00:37:18,333.8296759 --> 00:37:20,43.8296759
But just go here, because it's awesome.
361
00:37:20,73.8296759 --> 00:37:21,453.8296759
And I've spent a lot of time prepping it.
362
00:37:21,683.8296759 --> 00:37:22,843.8296759
Please just go to the tower.
363
00:37:23,533.8296759 --> 00:37:29,473.8286759
Which is fine, because I guess, that's the that's the prerogative of the Loremaster, isn't it? Rewarding the players for what you want them to do.
364
00:37:29,543.8296759 --> 00:37:36,723.8306759
I guess sometimes in Lord of the Rings, you're so embedded in the characters at this point, it became a little bit like, you were making very sensible decisions.
365
00:37:36,813.8306759 --> 00:37:36,993.8306759
Yes.
366
00:37:37,773.8306759 --> 00:37:39,163.8306759
No, just click, just click.
367
00:37:39,718.8306759 --> 00:37:52,288.7296759
In character, we like, we knew he was heading there, but we didn't know if he was, had gotten there, which is, as players, we might be like of course, he'll be there because that'd be interesting place to be.
368
00:37:52,648.7286759 --> 00:37:57,68.7286759
But as I know, it's one of those interesting kinds of like challenges of.
369
00:37:57,443.7296759 --> 00:38:07,753.7286759
Do you, as players, do the interesting thing because it's interesting as players versus, what do the characters, what makes the characters to do? So I think you're right.
370
00:38:07,763.7286759 --> 00:38:12,873.7286759
Let's tackle the tower and what happened after that as a separate episode, because that's a very specific bit of plot.
371
00:38:12,913.7296759 --> 00:38:17,463.7296759
I think the Vel'Bovni episode and what happened in the Library of Mazarbul.
372
00:38:17,678.7296759 --> 00:38:45,968.7296759
With this quest, the kind of detective work, I think, is a great example of using the sort of richness of Tolkien's lore, and Using that as a basis for quests those things are not in the, the player's guide or the lore master's guide, but they gave you such sort of rich material to work with, and it, it meant from my perspective, when I was the kind of the main character doing my bits of the quest, it was amazing.
373
00:38:45,988.7296759 --> 00:38:47,403.7296759
It felt so immersive.
374
00:38:47,403.7296759 --> 00:38:49,698.7296759
So I loved it.
375
00:38:49,788.7296759 --> 00:38:50,878.7296759
It felt like.
376
00:38:51,663.7296759 --> 00:39:01,63.7286759
It could have felt like doing a detective thing of trying to find someone that you just gave us individual pieces of evidence, but that there was no other evidence like we you listed.
377
00:39:01,63.7296759 --> 00:39:02,263.7296759
We just we only picked up.
378
00:39:02,543.7296759 --> 00:39:06,613.7286759
Whereas this felt like there was too much information for me to access.
379
00:39:06,943.7296759 --> 00:39:10,433.7286759
And I had to choose the bits that were important, like almost that.
380
00:39:10,973.7296759 --> 00:39:15,223.7296759
The lore meant there was superfluous stuff, and I was trying to navigate through that, which was cool.
381
00:39:15,543.7296759 --> 00:39:19,703.7286759
Yeah, that's what people need about like, when you've got a player with a really high perception and investigation.
382
00:39:20,313.7296759 --> 00:39:28,633.7296759
What is it people can see stuff, so giving superfluous information I guess that's the skill of the character, is to know what is important and what isn't.
383
00:39:29,483.7296759 --> 00:39:32,773.7296759
So you can almost present people with a lot of information, and, You read a book.
384
00:39:32,833.7296759 --> 00:39:34,903.6296759
It's not like you need a skill check to read a book.
385
00:39:34,903.7296759 --> 00:39:36,193.7296759
You can read the book.
386
00:39:36,723.7296759 --> 00:39:47,123.7296759
The skill check is to say, to read the book, and be like, what is the important detail within this lore? And that's what's great as a lore master, is you just say Alright, I don't need to make up this lore, because that would take me ages.
387
00:39:47,143.7296759 --> 00:39:48,733.7296759
I just have the lore.
388
00:39:48,908.7296759 --> 00:39:56,388.7296759
And then, it's maybe like up to chance how much lore is still present and known in the place that you're at, the NPC, et cetera.
389
00:39:56,738.7296759 --> 00:39:58,498.7296759
And then you as a player have to interpret that.
390
00:39:58,518.7296759 --> 00:40:04,398.7281759
And that, that is, how you can use this in your game is drop it in snippets, little bits of information.
391
00:40:06,28.7291759 --> 00:40:50,793.7281759
One of my top GM tips would have to be Yeah, when players when you're trying to create a mystery or mystery, which is difficult to do successfully, but one of the ways to do it is, as Callum was saying, give your players too much information, some of which may not be entirely accurate I love it then we'll pick up next time and maybe we'll talk a little bit there about and the venture to the tower And how that segwayed into going to Gundabad and what? And you might want to leave because I guess for me it was like I knew that baron had gone north And I knew that he was trying to get something At the beginning of us like writing.
392
00:40:50,833.7291759 --> 00:40:56,143.7281759
I didn't know what he was going for to be honest and it came up later you don't actually in game.
393
00:40:56,203.7291759 --> 00:40:58,133.7281759
I don't think actually know what it is yet.
394
00:40:58,303.7281759 --> 00:41:09,603.7291759
Other than you found something we found a way to Yeah, the breadcrumb trail continues You found a way to find more things, I believe.
395
00:41:10,323.7291759 --> 00:41:21,747.5041759
And what I believe we're talking about doing at the moment is having a some kind of Either a single campaign or mini campaign that follows up on this specific threat.
396
00:41:21,837.5041759 --> 00:41:22,97.5041759
Yes.
397
00:41:23,627.5041759 --> 00:41:24,117.5041759
Great.
398
00:41:24,697.5041759 --> 00:41:27,447.5031759
Thank you, James, for joining us again.
399
00:41:27,467.5041759 --> 00:41:30,167.5031759
Thank you, Josh, for existing.
400
00:41:31,707.5031759 --> 00:41:32,287.5041759
Always a pleasure.
401
00:41:35,67.5031759 --> 00:41:37,917.5041759
And thank you for listening and we'll join you next time.
402
00:41:37,917.5041759 --> 00:41:40,577.5041759
Or they'll join yoU.
403
00:41:59,968.5041759 --> 00:42:10,97.5041759
No emails, except on party business, and comments, suggestions, and questions to thefellowshipphase at gmail.
404
00:42:10,147.5041759 --> 00:42:10,367.5041759
com.
405
00:42:14,707.5041759 --> 00:42:16,997.5041759
The long year turns to its close.
406
00:42:17,887.5041759 --> 00:42:19,917.5041759
Much we have accomplished these last seasons.
407
00:42:20,527.5041759 --> 00:42:30,77.5041759
Our fellowship disbands, but is not broken, and we will return on the next episode of The Fellowship Phase.