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February 9, 2025 26 mins
In this episode we discuss 1983 classic Dragon's Lair, 1984 Space Ace and the evolution of full motion video games. Tune in as we discuss these gem's that were ahead of their time.

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Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:03):
H m hm m hm h.

Speaker 2 (00:09):
M hm mm hmmm.

Speaker 1 (00:19):
Afternoon, whether you are in the world, it's forty something gamers, myself,
my friend Charon, forty something gamers up for games for instance,
high school. You talk about video games. So schmaroon. What's
up man? How you doing?

Speaker 3 (00:36):
Man? How you living? What's going on with my dude?
Try to hit chilling, you know, staying dry.

Speaker 2 (00:42):
Yo's brains bringing out there? No, no, not today, it's
not you know, sunshining. But I'm just staying inside, driving
the humidity. Yeah, how about yourself?

Speaker 1 (00:53):
I'm doing good man, it's up a nice day to
day after after this week, Me and uh, listen, we're
gonna go ahead and get some get some ice cream,
you know.

Speaker 3 (01:02):
Okay, sound like a plan, Sound like a plan.

Speaker 2 (01:07):
So yeah, oh go ahead, Yeah, I say, were talking
about this dragons Layer game nineteen eighty three, the first
game on the CD laser disk that I, uh that
I can recall. You know, have a lot of respect
for this game because at first, you know, when I
first saw it, I didn't care for it too much.
You know, it was really before the time I was
playing video games, before you even really knew what the

(01:29):
video game was. And I can remember probably about about
nineteen ninety three ninety four, I was in one of
the electronics tours and they had either it was I
think I believe it was a CD interactive or a
three D O setup and it had that game dragons

(01:50):
Layer in it. And I remember, you know, trying to
play the game and you don't directly controlled guy more
or less, you have to push the right prompt that happens. Well,
they showed on screen now, but back then, you know,
they didn't show that, so you had to kind of
guess which way, which direction you had to make him
go to it, and if you pushed correctly, you got

(02:13):
to go to the next screen. But if you pushed
you wrong button, they would show to kill screen and
the dragon would catch the guy or he would fall off.

Speaker 3 (02:20):
A cliff or some squid or something weird. Yeah, did
you ever play that one? Yeah?

Speaker 1 (02:26):
So another video game memory. I remember being man so yeah,
this had to be about eighty four. I remember at
the time we lived in guam Wam Usa. Shout out
to Guam Usa Phinaganian Elementary School out there. So I
remember being so I had to be about yeah four

(02:50):
Rono time, so I had to be about five or six,
like we were at an arcade. I remember they had
punch Out and I remember they had dragons Layer, and
what attracted me to the game was it was the car.
It was a cartoon, right, But me being young, I
remember trying to play punch Out because you know what
punch Out. You liked that wiry, agree dude, not brillken.

(03:11):
So I didn't really know how to play it. And
then I tried to play Dragon's Layer and not really
understanding it, and yeah, just getting my butt kick. But
all right, I think, uh, scharmon, we should talk about
the technology they used for this too, because it was
like ahead of his time.

Speaker 3 (03:26):
Yeah, it really was. And that's what makes me respect
that because they use a laser disc. You know.

Speaker 2 (03:32):
I was like the cartoons were drawn up and it
was put onto the disc and you know it's like
you had to push, you know, the right direction. And
I think that was pretty cool because at that time,
you know, DVD's didn't come out to like, well, let's
go back, I guess Sega CD. You know, all that
stuff wasn't out for a while, and it was really

(03:52):
hard to you couldn't really put that on the cartries.
You know, you had to have a CD to play
this game if you had it, you know, And I
would assume maybe they had that on the laser disc
bank in the house, but I'm not sure, you know.
I just knew it was an arcade. But and so
I didn't see that for years, you know. And that

(04:14):
was when I saw it when I was a teenager
and the guy was telling me in the store. It
was like, yeah, you have to do this, you know,
in order to make him. You know, I was used
to playing games like Ryo, but as we all were,
so it was a bit confusion at that time. But yeah,
they were using the laser technology, and you know, it's
from of the Don Bluths games.

Speaker 3 (04:34):
It was.

Speaker 2 (04:34):
He was the guy who was responsible for an American Tale.
He's to work for Disney, and it was another another
move several movies he had done ans Stasia, which wasn't
out yet.

Speaker 1 (04:48):
But yeah, I didn't know. Yeah, okay, that makes sense.
So then with these games that made it different. It
was like the time it was all about timing. So yeah,
I had to do a move at a certain time,
and the game would prompt you to do that move
if you didn't do that move, you automatically died. And
that's the thing that kind of threw me off was
the time and and I'm trying to remember. Do you

(05:09):
remember exactly what the prompts.

Speaker 2 (05:11):
Were like that it prompts you to Yeah, sometimes something
like it would make like a weird sound or like
a certain gadget or whatever would light up on the screen.

Speaker 3 (05:22):
But when they re released the game, I have it
on the.

Speaker 2 (05:24):
Nintendo Switch, they will show you when to push the
button so you know you can move forward.

Speaker 3 (05:30):
There was a lot of guests. It was a guessing
game back in the day.

Speaker 2 (05:33):
And if you can go through that game, I believe
it might have cost about it maybe even from fifty
cent to a dollar to play back there, so they
were probably racking in and making a lot of money
with that.

Speaker 1 (05:42):
Yeah, yeah, because it was like you know, other games
like Abba. But then you got to watch the scene
and you gotta wait for this prompt and if the
prompt didn't happen, if you missed it, then you automatically died.
And that was when I was a kid. I was like,
I didn't I didn't understand that, and I was still
getting my coordination and back then, so let's say back
in eighty three. This is before like Nintendo was really big,

(06:07):
so you just were limited to the you know, if
somebody had Atari or not. So at that time, I
wasn't really verse. And I mean it looked cool because
it was a cartoon, but and then you got to
watch the screens. But then there was another prompt and
then uh, and just for people that weren't born in
the nineteen hundreds, in the nineteen you know, in the
nineteen eighties, like he said, before DVDs and CDs, you

(06:29):
had this big laser disc which was huge, and you
could watch you could play video games, and you could
watch movies on these laser disc So it was it
was very ahead of his time. So I'm gonna be
honest with you. I'm trying to think because I I
have an emulator that has that because it wasn't just
it wasn't just dragons Layer. There was another one, right,

(06:50):
It was like a Space a space one.

Speaker 2 (06:53):
Yes, yes, yeah, that was the love had also played.
Oh they had dragons Layer, they had Space you know.
And of course back then I had trouble playing these
games because you know, I didn't know what was going on,
so I just kind of walked away from it. But
looking back at it now, I have a lot of
respect for that because it's really it really kind of
jumped you know. It was it was it was like

(07:16):
you said, it was so far ahead of its time.
It kind of jumped us kind of more or less
to where we are, you know. And you know, I
guess our next We didn't really we didn't get games
on CD until we had like the turbo graphics with
the CD player also like in the second CD. But
most of us are going to be more familiar with
the PlayStation, you know. And it surprised me that they

(07:37):
never I don't believe that they even put it no
PlayStation at that time. Nah.

Speaker 1 (07:41):
No, I'm trying to I'm trying to think where I
played it, because I'm trying to think was it It
wasn't on the week? Was it?

Speaker 3 (07:51):
It could have been?

Speaker 1 (07:51):
Okay, I'm thinking it's on the week, because I've I
do have it on you know what it might.

Speaker 3 (07:56):
Be on the week there was.

Speaker 2 (07:57):
I believe there was a addition that they released, and
I believe it had dragons Layer Space as.

Speaker 1 (08:02):
Yeah, okay, so that's where I played it. And like
you said, like I didn't. I didn't appreciate it when
it came out because it was like, and I'm trying
to think in the eighties, like the prompt I didn't
the timing was off. But once you get the timing,
you're good to go. And then that's when I got
reintroduced to it on the WIIL and I played it
a little bit and then like once you get the
time and it's cool. But in the eighties it was

(08:25):
a sight to behold because you had Gallagher, you have
pac Man, and then you had this whole new system
that was like it was a cartoon.

Speaker 2 (08:32):
Yeah, I don't want to see like in the eighties
that would have been like the neo geo of the eighties,
of the early eighties, you know, with that, with that
style animation, well, with that style gameplay, you know, because
everybody had a target in the house.

Speaker 3 (08:50):
But you know, in order to really play this game,
you actually had to go to an arcade system.

Speaker 1 (08:57):
Okay, So yeah, so I'm a list again, anybody interested
in playing this man. It's on Microsoft Windows, it was
on the on the DS, of course, it was on
the three d O PlayStation, three, Xbox three, sixty, Jaguar PlayStation, two.
Actually game Boy, they had it on the n E S,
but it probably was a whole different thing.

Speaker 3 (09:17):
Yeah, it a different game, Sega.

Speaker 1 (09:19):
Genesis or it was different Xbox, Yeah, Android and then
iOS and yeah, this thing came out in eighty three
and you're Dirk the Daring Night on the mission to
save the Princess from the Dragon. Yeah, like you said,

(09:39):
laser this technology, the periographics compared to other games at
the time, and that was the part that made it
is strating because it was like, compared to other arcade games,
this was a full on cartoon. And yeah, it was
all about timing, but a five year old Yeah, five
year old me wasn't getting it. Yeah.

Speaker 3 (10:02):
Yeah, and it was the same.

Speaker 2 (10:05):
It was the same basic gameplay with Space Ace. You know,
it was all about the timing, you know, and instead
of being medieval, you were in the future.

Speaker 3 (10:14):
Kind of like Star Wars. Yeah, and I think that
once again, you still had to save the girl.

Speaker 2 (10:21):
And I remember it was like this blue guy you
know that kidnapped him, and you know, you had to
go through space and avoid all obstacles.

Speaker 3 (10:28):
But I mean, it was it was a pretty cool thing.

Speaker 2 (10:30):
Like if you could play through it, it was like
really sitting down and watching maybe like a fifteen to
twenty minute cartoon if you could navigate correctly, And did you.

Speaker 1 (10:38):
Know what that actually? Sorry, you know they actually had
they had an animated series for it and a comic
drag series.

Speaker 2 (10:45):
Yeah, yeah, I remember it was a cartoon back in
the day. I never really watched it a lot, but
I mean from the bits and pieces that I saw, it.

Speaker 3 (10:53):
Looked just like that game.

Speaker 2 (10:56):
So yeah, it probably would have came out about the
same time, maybe maybe before.

Speaker 1 (11:04):
And then so it says it's a quick time event
with different full motion video, so yeah, full motion video,
and like you said, we didn't see full motion video
until so you think that's nineteen eighty three. And then
when with the Sagacity came out ninety so full ten
years yeah, ninety ten years later.

Speaker 2 (11:24):
Yeah, and then we started getting games like Super Shark
and Night Trap, Ground Zero Texas.

Speaker 3 (11:30):
You know a few people mean what they is.

Speaker 2 (11:32):
I had this one called Tom katt Alley that I
had on Saga CD and you had to Yeah, you
were like a pilot and you had to go out
and you know, if you messed up. I remember, the
serjeant would get an ass or whatever it was. But yeah,
it was about ten years and I mean it was
still you know, it was all still pretty much in

(11:54):
the makings at that time, you know, nothing like.

Speaker 3 (11:56):
What we have now.

Speaker 1 (11:58):
Yeah, and did you know they had a Dragon's Layer two?

Speaker 3 (12:02):
Yes, Okay, Yeah.

Speaker 2 (12:05):
In that time, he's really trying to avoid his mother
in law, you know, because yeah, and it's crazy because
you know, his wife gets kidnapped again and now he's running.

Speaker 3 (12:15):
From the mother in law and man, she's I mean,
she's on it. So I noticed like.

Speaker 2 (12:19):
Certain sequences that you go through in a game like
Alison Wonderland, and you go through like another Mozart and
then you go through it was kind of like a
heaven and Hell thing, like where the angels was trying
to get you and like she bites the apple. It's
like Adams and they even has like different scenarios. And
I'm gonna post that, you know, on Sharon's Arcade whenever

(12:40):
I as soon as I get a chance, but I'm
gonna say that where the game's gonna play through it
so everybody can see the different sequence.

Speaker 3 (12:47):
But it was actually a pretty cool thing. And I
believe that Dragon's Teat may have come out what was
it the later eighties, early nineties, so.

Speaker 1 (13:00):
Old nineteen ninety one Dragon's Layer two, Time War, So
it came out in ninety one.

Speaker 3 (13:06):
Okay, yeah, so.

Speaker 2 (13:09):
Good little bit of time and space Sace would have
come probably like maybe nineteen eighty six.

Speaker 1 (13:16):
There was actually a dragons Layer three, The Curse that was.

Speaker 3 (13:21):
Okay, I've never seen that one.

Speaker 1 (13:23):
And then like you said, man, this guy what was
his name, Don Blue, Don Bluth, Yes, so he was
an exod Disney anitor. And then yeah, and it makes
sense too because I didn't know he did American Tale.
And then what was the other one? You were saying?

Speaker 2 (13:38):
All those go to Heaven and the Stasia Land before
Time as well. And also so if you ever look
at that, a lot of those characters, they look like
they're just basically recycled characters, like with like a slightly
different setting, you know, because I know that Dirt.

Speaker 3 (13:54):
Looks just like.

Speaker 2 (13:58):
The guy from Titan, It's like the girls. It's basically
like a recycled character. You know, they pretty built the same.

Speaker 3 (14:06):
And his I mean you can.

Speaker 2 (14:07):
Always tell, like a like Don Booth, his animation has
like that kind of space age Watercolory backgrounds, and you know,
he was like really prominent with Disney. I think one
of the last cartoons he worked on with them might
have been The Fox and the Hound.

Speaker 1 (14:24):
Oh yeah, the Fox and the Hound. So I was
researching and Space Stace came out in nineteen eighty four.

Speaker 3 (14:32):
Oh wow later than that.

Speaker 1 (14:34):
Yeah, so yep, similar gameplay. You gotta press the fire
button or move the joystick at key moments.

Speaker 3 (14:42):
Yeah, man.

Speaker 1 (14:44):
And like you said, man, so and then the ratings
that it's got, it's gotten good rating. Well some PC
mad gave it two stars, ar gated two stars, Matt
gave it threes. On Sega CD it got three stars.

Speaker 3 (15:01):
Yeah.

Speaker 1 (15:01):
Then also too, you got to think about it. When
it came to those platforms, it was like ten years
so it was already kind of kind of dated. And
then also they had a Space Ace two Borsh Revenge
released in nineteen ninety one on the Amiga, Atari st
and McIntosh. Man, I bet you, I bet you that

(15:22):
Bad Boys probably worth a.

Speaker 2 (15:23):
Lot of money too, right, because I didn't even I
didn't even knew there was a number two. Like I said,
I never knew there was a Dragon's Let three until
he just told me Yeah, that's pretty wild.

Speaker 1 (15:34):
And then speaking of the like the arcade, the colors
were flushed fluid, because we can circle back to the
Sega CD. It was real gritty. It was real gritty.
I remember that.

Speaker 3 (15:48):
I remember it didn't take up the full screen either.

Speaker 2 (15:50):
It was always like a smaller screen, you know, unless
you were playing something like Signed the Hitchhole. But like
the full motion video games, it was like a small
window on the screen. But I guess it had a
lot to do with the video game restrictions, you know.

Speaker 1 (16:13):
And then the thing too is like, if you think
about it now that we think about it, in hindsight,
Don Blue was ahead of his time because really there
wasn't no full motion video games later until what damn
near ten years after the fact. Right, the Dragon's Lair
was one of one. Space Ace was one of one

(16:36):
because I remember being a kid seeing that, and we
didn't see anything else until like the three d O
came out or until SEGACD came out. And also wanted
to say, man, did you ever play Road Adventure for
the Segacity It's kind of like a cartoon.

Speaker 3 (16:52):
Okay, no, I've seen it, but I never got to
play it. Did you play that one.

Speaker 1 (16:57):
No, I was gonna say that reminds me of of
dragons Layer because it's a mixture of animation and video gameplay.

Speaker 3 (17:06):
Yeah.

Speaker 2 (17:09):
Yeah, Like I said, the only time I ever played
a full motion video game was like when I was
in the electronics store and they had the gaming system
set up because to jump back on there was also
I remember playing a Nintendo game like with Zelda. You know,
it was kind of a weird one, but I don't
think it went over very well. And it was also

(17:30):
like a different kind of Mario game, but they weren't
full motion video. I was just popping the games left
and right just to kind of mess around with it.
And you know, I was trying that dragons Lay a game.
I was like, okay, this is it was, you know,
just had youes with it. But I realized why now,
because you know it had to you know, you had
the prompt at the right time. But back then it

(17:50):
didn't tell you to go up, down, left to right
or push your button.

Speaker 3 (17:53):
You just had to know, you know. You said it
was like a trial and error. Yeah, like you had
to remember.

Speaker 1 (17:58):
And I think for me, man, and the thing with
full motion video is, especially with dragons there. You know,
I wanted to get in and play and blah blah blah.
Maybe a five year old me was just impatient, like, look,
let me push the buttons and let me do something
I want to. If I want to watch a cartoon,
I'll go watch a cartoon. But also with with Saya Saya,

(18:19):
I think with Saga CD, that's the direction that they
were trying to go when they thought they foresaw that, hey,
motion video is gonna be it. And even with them
doing that, like I know they had a basketball game,
they had that one, what's the one with the girls
night trap or something like that. Oh yeah, yeah, you're
playing back, And for me, it just didn't Yo make

(18:42):
a video, yeah, making a video, and it just for me,
it just it didn't appeal to me. It was just
like okay, but like, oh go ahead, No, I was
gonna say. But when we got the re emergence of
dragons there spaces, and actually I talked to you and
I'm like, hey, I remember being five years old, couldn't
and you like, hey, this is what you gotta do.

(19:03):
Then I got into it. So I guess my question
to you, since you're more into it than I am,
How do you feel about the replayability. Is it something
that you often go back to or is it like
once you do the whole thing, you're done.

Speaker 3 (19:17):
Because that's such a short game. I do.

Speaker 2 (19:22):
I do tend to go back to it from time
to time, just to mess around with it, you know,
because it still is I feel like it's still a
sight to behold.

Speaker 3 (19:28):
And I mean, given that it was the pioneer of
all that, you know, I think that.

Speaker 2 (19:35):
I mean, the replayability for me is I won't I
won't play it every day, but it's it's semi hot.
Like if I'm happy, if I'm happening to be like
scrolling through the games like my own my Nintendo.

Speaker 3 (19:44):
Marketplace, I might be like, I might play this for
a few minutes.

Speaker 2 (19:47):
And just kind of mess around with it, you know,
and you know, just push buttons and just see if
I can still get through the game.

Speaker 3 (19:53):
Sometimes I can, Sometimes I can't, you know.

Speaker 2 (19:55):
But I actually have saved Daphne several times, as long
as far as the other Girl, but as far as
like Dragons Lab too. I've always had a little bit
more a few more issues with that one. You know,
it's a little bit harder, Yeah, because there's more ways
to complete that game, you know, And yeah, I mean

(20:17):
you can you can take I think you can kind
of take slightly alternate paths with it and like get
different keys, but you got to exactly really know when
to prompt and go left or right and I haven't
totally figured it out yet, yeah.

Speaker 1 (20:31):
Yeah, yeah. And then as far as like Space and
dragons Layer, which one do you like better than the
other and why?

Speaker 3 (20:40):
Out of Spaces and dragons I think I like.

Speaker 2 (20:44):
Space AT's a little better because it has music, you know,
when dragons Layer really doesn't, you know so, and it's.

Speaker 3 (20:52):
Not like I guess it's not like you know that.

Speaker 2 (20:56):
It's just it's just a cool, like little rhythm that
it has why you're playing the game, and you know,
dragons Layer is just kind of quiet, you know.

Speaker 3 (21:05):
Yeah, I don't think it has any music at all.

Speaker 1 (21:09):
But yeah, yeah, I don't. I don't. I don't remember
because I think, as we talk about this, man a
missed opportunity. Well, it would have been hard to like, hey,
because I feel like from my memory, you're always running
away from something or you're always dodging like last minute.
But it would have been cool because he was a
Knight to engage in the star fight, and I think

(21:32):
with space as the formula would probably be even better
because like you're in the future, you're flying, there's much
more to be desired. Because now, I mean, now they
said they said they made a three D one. Now
I'm gonna try to check that one out. But do
you think it would be cool to see it with
today's graphics and like in real time, like an open
world or something for spaces or dragons Layer?

Speaker 3 (21:57):
I mean maybe, I mean I wouldn't be against it, but.

Speaker 2 (22:02):
I don't know, you know, because I feel like with
today's graphics, I mean, even back then, if you stop
and think about graphic wise, it was really just a
cartoon that was animated.

Speaker 3 (22:10):
I mean you could really still do the same thing.
I mean, if it's played the same way, it really
wouldn't matter. You know, you can make it look like,
I guess, a total movie. I feel like.

Speaker 1 (22:23):
I don't.

Speaker 3 (22:23):
I don't think I want that to be remade.

Speaker 2 (22:26):
Yeah, differently now, I do know that back in the day,
I did play like a dragons Layer on the Super Nintendo,
which was nothing like the arcade version of dragons Layer.

Speaker 3 (22:36):
This was like more.

Speaker 2 (22:37):
Platform sid Square. You know you kind of run through
the castle and you know, I never I've never made
it all the way through it. But the arcade was
just that the arcade just dominated it. Yeah, and it
couldn't push those graphics like that anyway.

Speaker 1 (22:52):
You know, yeah, yeah, the full motion because I was
I was actually thinking, man, I was actually thinking, because yeah,
I was thinking, like you know, when they tried to
three d U Mortal Kombat or three d uh Street
Fighter too, it just didn't work right, right, And that's
what I'm thinking now, like this is this is their

(23:14):
niche and then this is what it is. And I'm
just curious, man, I want to know how much how
much you think the Arcade Box would have been for.

Speaker 2 (23:20):
That bad boy back then called about twenty Well, no,
it was basically just a lazy displayer that was hooked
up to a TV monitor. So howvery much is it
just would have cost in a TV monitor? So you've
probably been looking maybe about five grade?

Speaker 1 (23:39):
Yeah, let's see. Oh, okay, you know what it is.
Dragon's Layer is on the arcade Box that I remember
the shout out to ArKade Box. So it's on my
arcade Box emulator.

Speaker 2 (23:53):
That's what it is Okay, that's what it is, all right,
But yeah, I'm I'm guessing that problem would cost I mean,
if you could have even got that back in the day,
but the arcades had that, I don't think anybody would
have had that in that house unless it's some way
you could take that disc and put it into a
regular laser display, which I'm sure you could and just

(24:15):
know which direction to push and push in her so
it wouldn't have been that complicated to do.

Speaker 1 (24:19):
So I'm showing on on eBay five hundred dollars for
the arcade box Wow for dragons Layer yep. And then
there's another one. They have a miniature one for twenty
nine ninety nine, and like you said, it's pretty much
a oh and they got one for six thousand. Man,
that's crazy. So we're saying five hundred to six thousand,

(24:43):
and like you said, man, it's pretty much a laser
disc right in the arcade.

Speaker 3 (24:48):
But yeah, man, a laser disc was still the nineties.

Speaker 1 (24:53):
Oh yeah, oh yeah, my my uncle had a laser
disc and when it came out, and yeah, he had
a couple of movies. But then thank god, you know,
we went from that to DVDs, and not a much
smaller and compact. But then we isn't established at PlayStation
two ushered in the DVD it made it much more popular.

Speaker 3 (25:16):
Yep, cool deal man.

Speaker 1 (25:19):
So, ladies and gentlemen, there we go. We talked about
Dragon's Layer, Space Ace motion for motion videos. Let us
know your thoughts, respond back and Sharon any any party
words for the listeners.

Speaker 2 (25:33):
But yeah, Clay, a lot of video games and don't
forget to take your vitem as an exercise.

Speaker 3 (25:38):
Oh and watch Sharon's challenge and that's going to be
on the on Facebook right yeah Facebook?

Speaker 1 (25:46):
Okay, so Facebook going off something games?

Speaker 3 (25:49):
Yeah, Apple post a video on forty something the games,
So how the.

Speaker 1 (25:53):
Like you know, yep, like let us know and let
us know what else you want us to talk about.
And also, man, if you're video gamer, you're well versed.
Want to be on the show to talk video games?
Hit us up, hit us up, messages us on facebooks. So,
ladies and gentlemen, this is Mark and Sharon signing off
for forty something. Gamers. Have a good one.
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