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January 19, 2025 35 mins
In this episode Markivus and Scharonne talk about NEC/Hudson Soft Turbo Grafx 16 Gaming console.

About the Turbo Grafx 16:
Turbo Grafx 16 was the first console marketed and sold as the 4th Generation (16) bit console to compete with the Nintendo Entertainment System. It was released in Japan in 1987 and in the United States in 1989. Due to its delayed release in the United States it competed with the Sega Genesis and Super Nintendo in the United States.

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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:02):
Good morning, good evening.

Speaker 2 (00:16):
Where you are in the world. Forty something gamers. Forty
something gamers is in the house. I got myself Sharone Harrington.
We're forty something years old. We've been, for instance, way
back and we discussed video games and our love of
video games and then being forty something. So today, as promoted,

(00:40):
we're gonna talk about NBC's Turbo Graphics sixteen and just
give you a little bit of the history. And I've
really been playing the system heavy, So I'm gonna give
you guys my feedback. And uh, first I want to
ask my boy Charon, what do you remember about the
Turbo Graphics sixteen. So it came out here in the

(01:01):
States in eighty nine. What is your memory about the console?
And have you played any games on the console?

Speaker 3 (01:09):
My memory of that console was I had a friend
of mine that had one. I hadn't played it at
this house, but my cousin he was over my house
and he was talking about it heavy. He was talking
about this football game that it had on I'm not
quite sure what it was, and how much more realistic
the graphics were. And I eventually got to play one.

(01:31):
I was at a rental store and they were trying
to rent slash sell a game system, and there was
a spaceship game blazing Lasers that they had, and that
was the first time I'd ever got to mess around
and play with one. I didn't get to play with
one a lot, though, you know, because you know that
was at the time of the sake of Genesis, and
you know, of.

Speaker 4 (01:51):
Course I couldn't buy it. I didn't have a job,
so you know, to move.

Speaker 3 (01:54):
The closest I ever got to something like that would have
been either walking into that game, into that h that
rental store, or like a gaming magazine.

Speaker 2 (02:04):
Yeah, and I want to say with this system, timing
is everything when we talk about game systems and talking
about this time you had two power players, Well, actually
you had one power player at the time when Nintendo
came out, like Nintendo had about ninety some odd market
shares of video games. So then the reason why I

(02:27):
talk about timing. With the Turbo Graphics sixteen, it came
out in Japan as the PC Engine in nineteen eighty seven,
and by this time it was a hit in Japan.
So you think about eighty five eighty seven, its only
competitor was Nintendo. Nintendo eight bit Turbo PC Engine is
now up in the game the sixteen bit. However, it

(02:49):
didn't release in the United States and in Europe until
eighty nine. So when eighty nine came, what came what
came Sega Genesis, Sega Genesis, So now you have Sega Genesis.
And then, to be honest, I don't even remember any
PC engine, I'm sorry, turbographics sixteen commercials. All I remember

(03:14):
is Genesis does with an intend don't right about you? Man,
do you remember any turbographics sixteen like commercials or.

Speaker 3 (03:24):
Yeah, there was just a one that I remember, and
it was the only one I ever saw, and the
only thing that I remember about that commercials like when
he bunked the screen and he knocked Mario over or
something like that, And that was the only commercial I've
ever seen. And then all of a sudden you start
seeing that Genesis does commercials, and that was pretty much

(03:45):
it for me with turbographics as far as commercial wise.

Speaker 4 (03:48):
Yeah, you know, you know, I would go.

Speaker 3 (03:53):
To Toys Russ and they would have the machine on display,
you know, with all like the little games, and you
would see like a game play, but you know, you
couldn't actually play with the machine. It was just like
it was kind of like, you know, the game was
just on loop like before, like before you turn the
game on, it's just going over and over again.

Speaker 4 (04:13):
That was that was the most I've ever seen really
with it. Oh so.

Speaker 2 (04:19):
Yeah, so it really didn't. So it hit mark in
Japan as the PC engine, and then it took two
whole years for the Stakes and then by then we
have the Genesis, which, like at this time in eighty nine,
Sega already had a name known. They had the SG
one thousand, they had the Saga Massive system, and let's

(04:41):
be honest, Sega had the Arcade on lock around this time.
We're talking after Burner, we're talking hang on, we're talking outruns,
so they already have name recognition in the background. The
Turbographic sixteen was any C in Hudson And you remember Hudson, right, Yes,

(05:03):
that name they do video games. NYC is like an
electronics company, they do TVs. But Turbographics sixteen, to me,
that was a whole new thing. And then another thing
to mention too is what was a game changer with
the Genesis was the control the button. They had a
new button. You know what I'm saying, so.

Speaker 3 (05:25):
I thought it was cool about Genesis. Also was the
fact that their controller was more oval shape like round it,
you know, like the Nintendo was a flat based controller,
and so was the Turbographic sixteen, where the Genesis like
it had like a kind of like a round shape
across the top of it.

Speaker 4 (05:44):
Yeah, and I thought that was cool. But what I
also thought.

Speaker 3 (05:47):
Was cool about the Turbographics sixteen was their games almost
like credit cards, like you just slided in.

Speaker 4 (05:54):
Yeah, and I thought.

Speaker 2 (05:56):
That that was a neat day they got rid of the car.
They had like this little like some card I'll describe
it as a big memory card and you slide it in,
and the Turbographics sixteen was very compact. My experience with
the Turbographics sixteen was around nineteen ninety two. The family
we went to we went to New York, but we

(06:17):
had cousins that lived in Newark, and my cousin had
a Turbographic sixteen. So that's when I saw the little
id card looking thing. He had Splatterhouse, and I was like, okay.
At this time, so I owned a Genesis, like I'm
a Michael Jackson fan. Once they had Moonwalker that was
on me, and then I got the pack with Sonic Sonic.

(06:40):
That was it for me. So then going from that
and seeing Splatterhouse and seeing the Turbographics sixteen, I was like, Okay, okay,
this is cool. However, we had to take turns playing
because the Turbographics sixteen only came with one controller, so
I think that was a negative. So we talkedalked about timing.

(07:01):
Now they only have one controller, and then they had
the two buttons. But the cool thing with the two
buttons is they had a a thing where you could
click it up where it automatically.

Speaker 4 (07:11):
Do the speed the turbo the turbo.

Speaker 2 (07:15):
So that is the key element that I want to
bring up because thankfully for emulators, I've been playing the
Turbo Graphics game heavily. And one thing that I could say,
because we talked about some negatives, they got some cool
shoot them up games bro and I think that's where
they excelled and I think that's where the mindset was. Yes,

(07:36):
so with the Turbographics sixteen coming into the game play
once ay it came in boomed, that was it. However,
we could say that Turbographics sixteen was a proper the
first and would you say this was the first bid
in the sixteen Big Console War.

Speaker 3 (07:56):
Uh yeah, yeah, they were. They were the first one
seeing sixteen bit all over their games. To me, still
look a bit eight bit ish, but you know, I
guess it's still new to the hardware.

Speaker 2 (08:07):
So I'm glad you brought that up because that was there.
There was controversy with that. The Turbographics sixteen has a
eight bit central processing unit, so eight bit CPU RAM,
but it has sixteen bit processor, so in essence, at
its core sixteen bit CPU, but it has sixteen bit

(08:28):
graphic processor. And I bring this up because, yeah, what
was the game. It's it's the game with the Sega Genesis.
You're like in this cartoon world and you're in like
this spaceship with wings. Fantasy Eye is a fantasy.

Speaker 4 (08:44):
Fantasy Zone, right, Okay, so I.

Speaker 2 (08:47):
Played Fantasy Zone on both the Genesis and both the
Turbographics sixteen. Turbographics sixteen lacks the parallaxcrolling and it kind
of like you said, the colors, it has more, but yeah,
it's like kind of in between ish eight bit and
sixteen bit. Yeah, so yeah, I think before I even

(09:10):
go into my thoughts, what do you think, man, why
do you think the Turbographics sixteen, even though it was
the first one of its kind, why it failed in
comparison to say, your Genesis being on top of Nintendo
and then eventually the Super Nintendo coming into the game.
Why did the turbo graphics fail.

Speaker 3 (09:29):
Well, you gotta think over here in the States, most
of us who were kids at that time had just
gotten Nintendo. You know, So Nintendo, although I had been
around since eighty five, really started to kick off about
eighty eight eighty nine, and then all of a sudden,
you have this new console. You know, if parents were
willing to pay you that amount of money for a

(09:50):
new console at that time, and then at the same time,
now you had Genesis, and Super Nintendo was right around
the corner. So yeah, you know that that would have
been kind of a tough sell, you know.

Speaker 4 (10:06):
Yeah, And I'm.

Speaker 3 (10:08):
Guessing the Turbograph of sixteen that launched probably maybe one
eight nine.

Speaker 2 (10:14):
I'm guessing, oh yeah, yeah, yeah, it was up there
because yeah, like Genesis was like one. No if they
lowered the Genesis to like one Genesis.

Speaker 3 (10:23):
When I Genesis it was one nine nine, then they
went to like one eighty nine, and then they compete
with the souper Nintendo. They dropped it down to one
forty nine. They packed it with signed the Hitchhog.

Speaker 2 (10:33):
Yeah, and that's when I got more Genesis.

Speaker 4 (10:35):
I don't I don't. I don't know if Turbographic sixteen
was packed with anything.

Speaker 2 (10:41):
That is a good court Yeah yeah, let's see. Yeah,
that's a good point, man, let me look that up price.
And then what was the packing game? I want to
say that. I want to say it was Box Adventure.
It would make more sense for Box Adventure to be
I think it was.

Speaker 4 (10:56):
Because he was like their little mascot for a little.

Speaker 2 (10:58):
While while he was like the sign like Alex Kidd Mario.

Speaker 4 (11:01):
Yeah.

Speaker 3 (11:02):
And you know, they were also the first ones to
have a external CD system, which was extremely expensive.

Speaker 4 (11:11):
You know, they had it, and I guess I.

Speaker 3 (11:13):
Wouldn't say maybe it came around the same time as
the Sega CD, maybe before, but I just know it
was extremely expensive.

Speaker 2 (11:20):
Yeah.

Speaker 4 (11:20):
So, I mean, for me, it was already my parents
weren't gonna buy me that, you know.

Speaker 3 (11:24):
And I was trying to get the Saga Genesis after
I'd already gotten a Nintendo. But yeah, I'm like, I'm
with you. I was trying to I was trying to
cash cash in on that Sega market.

Speaker 2 (11:36):
So according to this man, it was a yeah, it
doesn't say, man's if anybody knows what the packing game
please let us know, man, please comment. My thought process
is Box Adventures. Yeah, could be wrong, Yeah, because yeah,

(11:57):
it doesn't say.

Speaker 4 (11:59):
Wasn't it Flatterhouse game? Kind of like a Friday the thirteen.

Speaker 2 (12:02):
Yes, Blatterhouse game? And you know what one thing I
didn't realize that was an arcade game?

Speaker 4 (12:08):
Was it?

Speaker 2 (12:09):
Yeah?

Speaker 4 (12:10):
I didn't know that.

Speaker 2 (12:12):
Yeah, So the PC engine beat Sega Mega Drive to
market in Japan. Then it came to Yeah, so oh
you know what it came with?

Speaker 4 (12:21):
What's that?

Speaker 2 (12:23):
It came with Keith Courage and Alpha Zone, right Keith?

Speaker 4 (12:28):
All right, I've never played that, but I did see that.

Speaker 3 (12:31):
That was Now, as you mentioned, that was a pack
game game for I don't even know what that game
is even about.

Speaker 2 (12:35):
Yeah, so, yes, it's non memorable. That's that's like with
Alex Kid with the Sega Genesis. Nobody remembers that, but
everybody remembers Sonic.

Speaker 4 (12:44):
Oh.

Speaker 2 (12:44):
Yeah. And then so it was in like the upper
two hundred, it was about two hundred. Yeah, Then in
nineteen ninety they lowered it to one fifty nine, right,
and then on May twentieth of ninety one, it was
reduced to ninety nine dollars with bomb so you could
get Bonk fornine.

Speaker 4 (13:04):
Yeah.

Speaker 2 (13:07):
Wow, okay, okay, So here here's my take. So I've
been playing it heavily on the emulator. Yeah, really didn't.
So one thing that I saw that was a flaw
was like, okay, they had one controller and then you
had to buy all these accessories and remember too much
like with the Saya CD, all the extra accessories cost

(13:28):
a buttload of money.

Speaker 4 (13:29):
Yeah, they cost more than an actual machine.

Speaker 2 (13:31):
Yeah yeah, so what what makes that? Doesn't make sense?
And it also name recognition. You already have Nintendo that's
been like ninety percent plus the market. Then you have
a Genesis like well known in the arcade games like
I cannot describe to you back in the eighties, like
they had like after Burner alone. Man, I have yet

(13:52):
to see a cabinet like that that moves around like
it was basically a jet simulator. And then even with
hang on, you're leaning to the side. So Genesis or
Sega had that on lock. So people were buying that
based on, like, hey, I'm getting these arcade games like
you're getting the Altar Beach, You're getting hang On. And

(14:13):
then they also add like endorsements Michael Jackson, Joe Montana,
so that yep. And then and even then, like even
with the Q cards, which at the credit card thing,
that was cool, But we're still living in the cartridges world.
But thirty years after the fact and playing these emulators

(14:33):
do I'm not gonna lie to you, Like Turbo Graphic
sixteen has some some good games, and even with the technology.
Oh and that's another thing I want to bring up too.
So you figure that the system comes out in eighty seven,
so that gives Genesis like, okay, we can see what
it does and we can make ours better. And then

(14:55):
you have Super Nintendo, what dropped in ninety. Yeah, so
then you have Nintendo, like, okay, we can look at
what the Turbographics sixteen did well, did bad. We could
see what the Genesis did, did well and bad. And
then now you have the Super Nintendo, which by specifications,

(15:16):
the Turbograph sixteen was better than Nintendo. Sega Genesis was
better than Turbograph sixteen. Super Nintendo was better than all three.

Speaker 4 (15:25):
Yeah.

Speaker 2 (15:26):
So let's get into the games. Since I'm a Sega
Sega fanboy, there's an arcade game that blew my mind.
Like we're gonna talk about Power Drift Man. That game
in the arcade it was ahead of his time, Bro
and even because of the but the way the game
so Sega Genesis, no, not even the Genesis Bro Saga

(15:50):
arcade games, as far as the scaling, the scaling and
the bits and just like the racing, the way they
did the scaling, it made you feel like things were
coming close to you. So that was like beautiful as
far as like with games like After Burning and Hang
On and out Run. So they came out with this

(16:11):
game called Power Drift and how it's like Mario Kart
on Crack and the way and you're driving like this
it the roads are like a roller coaster, but this
scaling makes it look like it's like three D. But
the way the game sat it was hard. Like when
I first played it, I really couldn't get situated. And

(16:34):
it's something that came out in eighty eight and I've
never seen like even till this day. Thank god for emulators,
I was able to find it. But put it like this,
it came out in eighty eight, that game stayed on
my mind. So with that being, oh, go ahead, no,
I'm listening, But so what was what was? What do
you think of Power Drift, bro, Like, what are your thoughts?

Speaker 4 (16:55):
I never actually played Power Drift.

Speaker 3 (16:57):
I saw a video of it on I had never
seen it in the arcades, But I know what you're
talking about with that that kind of three D scaling,
because I do remember after we used to go to
Showbiz Pizza and it had that game and it was
really cool that the cabin would move and they would
do like the kind of three D scaling, and Sega
had a really good sound, you know, just the music

(17:19):
and it's like when something would explode and you know
it was they were. They were on it with that soundtrack,
you know, and like I say, like with out Run now,
I played that a lot and it does a lot
of the Also the three D skill and I'm trying
to remember what it's called.

Speaker 4 (17:37):
It's like it's just kind of.

Speaker 3 (17:40):
Yeah, and it's multiple it's like multiple scaling and it
just does that along with Space Harrier.

Speaker 4 (17:49):
Yeah, yeah, they were they were really big on kind
of pushing that that Swedo three D. I think that's what.

Speaker 2 (17:57):
It was called two D point.

Speaker 3 (18:00):
But yeah, yeah, so I can pretty much imagine, I mean,
the whole thing. I see why power Drift you know,
kind of burn into your memory. And Sega did that.

Speaker 2 (18:08):
Yeah, came out in eighty eight. So lo and behold,
I'm playing the emulator for the Turbographics sixteen and what
game do they have? Power Drift? So, ladies and gentlemen,
this game was so advanced. It didn't show up on
the it didn't show up on the Sega Genesis. It
showed up on the third. It showed up on the
Sega Saturn, which is thirty two, and they had it

(18:31):
on the Saga Ages, right. And I will say, I
will give Turbographics sixteen. I will give them much credit,
you know what I'm saying, drop a bomb, give them
applauds because it I mean, it's it lacks a lot,
but they did a pretty good damn job with that, right.
So I want to talk about the Turbographics sixteen now

(18:54):
versus the Sega Genesis, because I found a lot of
Sega Genesis games on the Turbographic sixteen.

Speaker 4 (19:00):
Right.

Speaker 2 (19:01):
So one thing that say the Genesis had going forward
was the Arcade games. However, some of those Arcade games
ported to the Genesis were boo boo, h what's the
helicopter game? Damn, I can't remember, Thunderblade Super thunder Blade,
boo boo. How did you feel about Outrunning the Genesis?

Speaker 4 (19:25):
Uh, it wasn't an rkade, I'll say that.

Speaker 2 (19:29):
Boo boo.

Speaker 3 (19:30):
You know what out I mean, I guess Outrun it
was still maybe a little bit better than rad Racer,
which rad Racer wasn't the bad game, which was on Nintendo.

Speaker 4 (19:39):
But I guess you're still kind of getting that arcade
game at home.

Speaker 3 (19:43):
But yeah, I think that one of the better course
might have been Golden Axe.

Speaker 2 (19:50):
A Golden Axe and okay, yep, okay, I'm glad you
brought all to best pocket that pocket that. For a minute,
I'm gonna tell you another one. What do you think
about after Burner on the Sega Genesis.

Speaker 4 (20:05):
I mean, it was all right, you know it.

Speaker 3 (20:08):
It was okay, it didn't do the level of skill
and that the Arcade did. But also the Arcade cabinet
is built different, you know, from Gyms's hardware, so to speak.
Otherwise you would have had that perfect game like a
neog O so for what it was, it was okay.
You know I wasn't like thrown by it.

Speaker 4 (20:31):
But I mean.

Speaker 2 (20:33):
On the turbographics sixteen, ladies and gentlemen, outrun damn good job.
I would even go to say, and this may be controversial,
anybody listening that doesn't agree with me, hey, let's debate it.
I would say that Outrun on the turbographics sixteen is
better than on the Sega Genesis Real Thunderblade. And they

(20:55):
boo boo altar beasts. So here here's the thing too.
So this is where you said it's like kind of
eight bit ish. Yeah, they have ultra beasts on it.
Not as good as the Sega Genesis version. No parallax scrolling,
so Sega Genesis kind of in hand star kid with

(21:17):
the parallax scrolling. But I will say it's a respectable,
respectable one. How what the one that surprised me the most?
After Burner, I would say, after Burner on the Turbo
Graphics sixteen is better than Sega Genesis, okay, and that
surprised me. So power Drift a decent try. After Burner,

(21:40):
I would say it's better. I would say it's better.
And everybody want to disagree with me. Hey, let's talk
because I know by specs Sega Genesis is is better.
So then let's talk about the packing games that they
have or the nec the original because remember too, with
the sixteenth Big Console War, it was all about exclusive, exclusivetivity.

(22:03):
There were certain games that you could get on each
platform that you couldn't get. Right, Box Adventure when it
came out, I wasn't really sold. Once a Sonic came
into the picture game over, I was sold. But Box
Adventure is very, very respectable. We talked about Splatter House.

(22:24):
They had this one game, it's kind of like a
kung Fu game.

Speaker 4 (22:27):
There was a Jackie Chan game Fighters.

Speaker 2 (22:31):
I played that and it's pretty decent. Bro it is
pretty It's pretty decent.

Speaker 3 (22:36):
There was there was a game called Legendary Fighters, a
Legendary Warriors or something like that on it, and I
wanted to say that. They also had the original Street
Fighter yep on the Turbographic sixteen before Street.

Speaker 2 (22:47):
Two, before it came Oh I'm sorry, go ahead.

Speaker 4 (22:52):
And then the Castlevania.

Speaker 3 (22:54):
There was a Cansylvania Port that went to the Turbographic sixteen,
which I didn't for years. I think that by the
time I played it they had they ported the PlayStation,
so that would have been maybe two thousand and one.
I think it was called like Rondo Blood or something
like that. I may be mispronouncing, y'all can feel ready
correct me. But and it was pretty It was a

(23:15):
pretty solid game, pretty solid soundtrack.

Speaker 4 (23:19):
Oh.

Speaker 3 (23:20):
I enjoyed it. I still have it also. I mean
I have the PlayStation version of that transfer. But you know,
I believe that when it came to the Supernintendo it
was called Dracula X.

Speaker 4 (23:30):
But it wasn't. It wasn't as great, but I mean
that was at that time.

Speaker 3 (23:36):
That was the only way I would have played it
because I didn't have a Turbographics sixteen.

Speaker 2 (23:40):
So I actually played The Street Fighter too on the
Turbo Graphics. Yeah, and it's it's a damn good port. Okay,
I would even say it's better. Yeah, so it was
called back to the Street Fighter too. It's called Fighting
Street Rightbographics. So I'd say that's better than to say
Genesis alone because the voices aren't scratching. Okay.

Speaker 4 (24:05):
Now I would say like the takeaway from it.

Speaker 3 (24:07):
But oh, I recently went back and I replayed the
Sega Genesis version of Street Fighter or two Championship Edition,
And I almost kind of feel like it's better than
the Super Nintendo because of the soundtrack is better than
the sound is better. The only difference is is the
fact that if you can get a six button controller,

(24:29):
you in there.

Speaker 2 (24:30):
So so I played it, I don't know how the
hell and anybody that has the Turbograph sixteen, how do
you switch from the punch to the kick function? That
was my only that was my only thing. I'm like,
how do I switch with the two buttons? Because remember
with the Sega Genesis, if you didn't have the six
button controller, all you had to hit was the select
right select button to it.

Speaker 4 (24:51):
Was a start button on start button. Yeah yeah, But did.

Speaker 3 (24:56):
Maybe the Turbographics sixteen come out like a fighter a
fighter stick?

Speaker 4 (25:02):
I don't know they didn't.

Speaker 2 (25:07):
Yeah, I don't. I don't think so. I've been looking
a but anybody that's versus the Turbographics sixteen, hey, please
let us know. I couldn't find one. But uh yeah,
all I see every time I see a Turbograph sixteen
is just a two button controller. So talking about Sonic
talking about Mario so Bank was their unofficial mascot. Eventually

(25:29):
they had a game that we talked about called Arizonk. Yeah,
so Ara Zonk was a response. Their response is like, okay,
we need to update and have our mascot b Yeah.
That Mario is so he's kind of like the future.
He's kind of like, what's that rocket Boy? Is that
rocket Boy? Atom? No, there's like this Japanese cartoon. I

(25:54):
think it's called Atomic Boy. So anyways, he's like a
Zonk robot. He flies played that last night. Damn good
game and it actually has a bunch of parallax scrolling right.
Another game.

Speaker 4 (26:09):
I will say.

Speaker 3 (26:10):
Granted I didn't have a Turbograph sixteen, I did buy
several of the games over the Nintendo marketplace a few
years back, like Arizona was one that I bought, and
I did buy Bunks Adventure.

Speaker 4 (26:24):
I also thought.

Speaker 3 (26:25):
I thought it was it was it was pretty cool.
I think I played it a little late in the game.
Had I played it back when it came out, I
probably been a little bit more impressed. Oh but it's
not a bad game, you know. It's kind of like
a cross up between Mario and Adventure Island. But cave
Man and I also played Samaras.

Speaker 2 (26:50):
Spirits Ninja Spirits.

Speaker 4 (26:53):
Yeah, that's kind of like their version of Ninja Guiden.

Speaker 3 (26:55):
But I also learned that they had a Ninja Guiden
on the Turbograph sixteen.

Speaker 4 (27:00):
I believe I could be wrong, but Samurai.

Speaker 2 (27:06):
What was it? What was called Samurai Spirits, Semi.

Speaker 3 (27:10):
Spirits a Samurai sh now, But you know, Ninja Spirits
was a pretty cool game back in the day. And
like I said, I used to I used to like
see like the advertisements and the magazines, and I would
see like the Samurai and it played a bit like
Ninja guid into, you know, because you would pick up
a certain power up and you would have like the

(27:31):
shadow Ninjas that will be behind you. That that makes
everything you did, that will kind of make the game
a little easier. It didn't move as fast as Ninja Guiden, too,
but it was sixteen bit, and I thought that that
one was pretty a pretty good game.

Speaker 4 (27:45):
You know. What it also looked like was this game
called The Luxenid of Cage.

Speaker 2 (27:49):
They jump real high in the trees.

Speaker 3 (27:52):
So they took the Legend of Cage and Ninja Gaate
and Ninja Guiden like you pronounce it, and they made
in the Spirits, which I thought was pretty cool.

Speaker 2 (28:03):
Yeah, that game. That game is cool. And it's funny
that you also mentioned Adventure Island because didn't Hudson make
Adventure Island. Yeah, yep, okay.

Speaker 4 (28:14):
I used to rent it all time on Nintendo, and
I also.

Speaker 3 (28:20):
Played the Super Nintendo version of Super Adventure Island, which.

Speaker 4 (28:24):
I had a lot of fun playing that game. You know.

Speaker 3 (28:27):
I remember renting that and not wanting to bring it
back to the store because it was just it was
just that cool.

Speaker 4 (28:32):
But yeah, there was a there's.

Speaker 3 (28:34):
A version of Adventure Island on the Turbo Graphics sixteen yep.

Speaker 2 (28:39):
And then haven't had a chance to mess with the CD.
I'll do that, but I'm gonna say, man, the shooter
games are amazing. Bro, this game. I want to say
that this game was built for shooter games. Like a
lot of people say that the Sega Saturn was built
for like two D games, and then yeah, like the

(28:59):
three D game weren't really that. But I say, this
game excels and shrewd games.

Speaker 4 (29:05):
It's like, man, the Neo Gill was built for fighting games.

Speaker 2 (29:09):
Yep.

Speaker 3 (29:11):
There was something I was going to say about the
Turbo graph sixteen. Maybe I'll come I'll think about it
in a little bit.

Speaker 2 (29:17):
But they also had Gradiates. I played that and yeah,
they did it. They did it.

Speaker 4 (29:22):
Damn good, didn't they? Haven R type?

Speaker 2 (29:26):
Yeah that's what it. Okay, that's another game I played.

Speaker 4 (29:29):
On the trip again.

Speaker 2 (29:30):
Our type was it was, it was, it was good,
it was, it was, it was decent. But I think
didn't know our type never came to Genesis, did it
they did?

Speaker 4 (29:39):
I want, I know it came to Nintendo.

Speaker 2 (29:43):
Super R Type right, yeah, okay, okay, but.

Speaker 4 (29:47):
I thought that our type went to Sega Jennerson did
it not?

Speaker 2 (29:50):
Man, let me go, let me google. We're gonna googleize this,
right because I know.

Speaker 3 (29:57):
They would kind of cross platform their games over to
other machines if it was third party.

Speaker 2 (30:04):
Our type came to this, I see it for the
Sega master System. That's right, it did come. It did
go to the Sega master.

Speaker 4 (30:11):
System, Okay, which is another one.

Speaker 2 (30:15):
Okay, Mega R Type, Sega Sega Genesis.

Speaker 4 (30:19):
Okay.

Speaker 2 (30:20):
Oh you know what, No, somebody's uh, somebody's doing that. Okay, yeah,
somebody's emulating it. So what never came to the Yeah nope, yeah,
it never came to it. So somebody's actually working on
the port. Okay, But I do remember, now that you
mentioned it, I do remember seeing in the gaming magazines

(30:42):
that our type was heavily pushed. Yeah, the Turbographic sixteen, right,
So with us talking about it, man, what are your
thoughts on the Turbographics sixteen. Do you wish I know
they did the mini uh huh, but do you wish
you would have vested more time or was it just

(31:03):
righteous that it just went away? And and Sagan Nintendo
like the main heavy hitters of the same big console war.

Speaker 3 (31:11):
See, I'm not very biased when it comes to video
gaming systems, so I'm pretty much welcoming too everything, Like
like some people are only Microsoft, some people on PlayStation,
some people are only Sega.

Speaker 4 (31:23):
Me I play them all.

Speaker 3 (31:24):
So had I had given a chance, I would have
liked I would have played that. I would have spent
more time like with the Turbographic sixteen if I had
I had one, but I didn't, so unfortunately, like whenever,
I mean, I may get my hands on a mini
console just so I can, you know, kind of spend
more time with the same thing with the Sega Master System.

(31:46):
I wish that I had gotten to spend a little
bit more time with that. But you know, I've actually
thought about getting a converter for my Sega Genesis, which
I still do have.

Speaker 2 (32:00):
Because they do have that converter where you could play yeah, big.

Speaker 4 (32:02):
Games, that's right, Yeah, because there was a lot of games.

Speaker 3 (32:05):
There were a few games I played on the Master System,
but I never got to play their version of Double Dragon,
and I've always wanted to play that.

Speaker 2 (32:16):
M Oh yeah, you know what my cousin had though,
it was it was it was better Nintendo's version. Man,
remember Saga Saga Mass System had more colors. Yeah, it
was a little bit. It was a little bit more advanced.
But again Nintendo. That speaks to Nintendo.

Speaker 3 (32:31):
I know that the Saga Massive System version of Double
Dragon was also a two player game, whereas Nintendo was
only a one player game with alternating and you know
you had to fight the brother at the very end
of the game. He was the boss versus him fighting
side by side with you. Yeah, but yeah, I try to.

(32:53):
I mean, like I said, I would, I would still
play it, you know, I like if I if I
had a turbographic sixteen many, I would play it.

Speaker 4 (33:01):
You know, I appreciate the nostalgia of it.

Speaker 3 (33:04):
You know this stuff had to come from somewhere, so like, yeah,
I'm I'm down with yep.

Speaker 2 (33:11):
So, ladies and gentlemen, that's it. Like my thing is
like yeah, man, I wish I would invested more time
because it adds, it added more variety, man. Like again,
it did excect exclusitivity, well jack, that word of games
that were only exclusive.

Speaker 4 (33:28):
But you know the kind of add to that.

Speaker 3 (33:30):
You know, it's so funny that you mentioned that, Like
if I play that, I remember getting a Nintendo back
in nineteen eighty eight, nineteen eighty eight, and oh I
had a cousin that let me it's probably about nineteen
ninety era. He let me borrow his Atari and I
kept that thing forever. And I mean I played it
like I played the Nintendo, you know, because I had
never played those games, you know, So I mean it

(33:55):
was it was a fun time. Granted that Nintendo had
the betographics, the target was still fun.

Speaker 2 (34:00):
Yep.

Speaker 4 (34:01):
So the same way about the NEC the Turbograph sixteen.

Speaker 2 (34:05):
Sorry, no, no, no, where is man, nowhere is no.
We have a lot to talk about. So ladies and gentlemen, Hey,
if you had a Turbographics sixteen, let us know what
you like what you thought about it. My boy Charon,
and he's the only dude I know that has a
neo jill. One day we're gonna have to tap and
break it down. Yeah, but uh yeah, man, that's our

(34:26):
take forty something Gamers, Me and Sharon there, it is
Neo geo.

Speaker 4 (34:30):
I got to see the version, but I still got it.

Speaker 2 (34:32):
Hey, hey, Sharon got it all. But yeah, let us
know your thoughts on the turbographics sixteen, your favorite video games.
Anything you want to close out with brother before we
get out of here.

Speaker 3 (34:43):
Yeah, hey, Reme go to get it plenty exercise, drinky water, Uh,
thank you, Finas, and stay will because it's cold outside.

Speaker 2 (34:51):
Oh yeah, it's definitely cold. And I would say to
you guys, listen to my other podcasts as well, deeper
than music and ladies and gentlemen. That is me, Sharon,
forty something Gamers and our take on n e C's
Turbograph of sixteen. Thank you for listening and have a
good evening.
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