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July 11, 2025 • 86 mins
FAKE Direct Leak & Nintendo FINALLY Addresses Switch 2 Price | Get up to 54% off with my code: NONTENDOPODCAST by going to 👉 https://partner.ekster.com/nontendopodcast
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Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:02):
Welcome on into the Non Tender Podcast. Glad to be here,
so glad to have you all here. Oh my god,
what a day. I feel like so many of the
episodes start like this. Bingle literally just watched me have
a nervous breakdown. I was I'm like, I was, like,

(00:23):
I really wish I could help so I could alleviate this,
but I had no idea what to do.

Speaker 2 (00:28):
I want to talk about what happened, but I want
to know first if you can hear everything, if everything
sounds good.

Speaker 1 (00:35):
I'm gonna let you all know right now.

Speaker 2 (00:38):
It is a beautiful It was an eighty degree day
out today. It was nice, gorgeous day. It's been really
hot here lately. It is July tenth. My name is Wood,
and I can show you that's me right there on
the screen right now, Oh hell ya. And then a
second I'll hit Bingle with you. Sounds good to me,

(01:00):
all right, Jimmy a favor and bring that music down,
Thank you so much. And I'm gonna cut to you, Bingle,
and I'm gonna I'm gonna hit you with this.

Speaker 3 (01:09):
Is that one?

Speaker 1 (01:10):
You? Yeah? Oh my god? It still it still says
ham on this on the switcher. Great, really yeah, not
on the screen? Say no, no, I know, I know,
I see it.

Speaker 2 (01:20):
Really quickly, guys. Oh god, sorry, we have so much
to talk about today. There was there's been a bunch
of Nintendo Direct rumors from all kinds of places, and
then one massive leak which is just a four Chan
post that is it's fake. And I said in the
title that it's fake because it is fake. But we
can look at it and take a laugh at it

(01:41):
because I always love those really long four Chan ones
that predict everything under the sun. Galaxy three is always
in there, you know, every single time, every time, egg
on my face if that ends up getting revealed. But
and then Nintendo actually addressed the price concerns people have
as well as they talked about game cards and supply
and demand. And there's a whole article with I think

(02:02):
fotacabo or at least somebody left to look at it
and talking about everything, which is really good. I want
to read the whole article right before we start. A
couple of things. One, I am now manually camera cutting.
I'm sorry, and I literally I handed the auto switcher
to Bengal a second ago, and what did I say, get.

Speaker 1 (02:23):
This out of my face before I throw it.

Speaker 2 (02:27):
It's twelve hundred dollars and I was seriously considering snapping
it in half on the edge of the table. I
have no idea what was happening if you joined us
for the live right before we had to scrap it
and start this one. There was freezing audio crackling. I
tried everything I good to fix it. I was rebooting,
restarting everything, changing chords, changing plugs.

Speaker 3 (02:49):
It was just it was the new auto switcher.

Speaker 1 (02:51):
That thing is a real It's a piece of shit.
It sucks. It's terrible. Everyone loved it last week, and
I will admit it looked really good, nice when it
was working. But the crazy workaround that we had to
do king to get it to work. The nightmare you
have to go to go through to get this thing
to even function. It's not worth it. It's not worth it.
It's really not I was like, let me just press

(03:13):
the buttes, I'll do it. I don't care at this point.
This is terrible. It was terrible. Just see what you
have to go through get this thinc to function.

Speaker 2 (03:20):
It was like, uh, I don snakes and ladders just
trying to route the audio through everything.

Speaker 3 (03:25):
And like connect this to here.

Speaker 1 (03:26):
And putting a bad names on Snakes and Ladders. It
was it was I'm going to get my money back,
but I was going to use it today, even though
it was literally took me hours to set up again
because everyone liked it and it did work once I
you know, Snaked and Ladder, but it was causing crazy
video lag and audio lag and causing obs to crash.
Yeah it was. It was no good. Yeah, so it

(03:47):
just put too much strain on the system we were using.
It was no good.

Speaker 3 (03:51):
I dropped the price on the road cast on the video,
I guess.

Speaker 1 (03:54):
Yeah.

Speaker 2 (03:54):
So anyway, Sorry, Now I have to manually switch again,
and I got to find another solution for switching. And
Max isn't here because you caught in sick again and
it's all it's all falling apart on me.

Speaker 1 (04:03):
But I got Bengal. I'm here, all right, and we
do have to start the show.

Speaker 2 (04:06):
I have an intro for you here, and then, believe
it or not, there's a little surprise after the intro
that I'm really excited about. Oh hell, personally, I am
what buttons the intro.

Speaker 3 (04:33):
And now, ladies and gentlemen, a two minute word from
our sponsor.

Speaker 1 (04:37):
This episode of the Nintendo Podcast is brought to you
by Exter. And when Exter said they wanted to sponsor
the podcast, I said, thank god, because we haven't had
a sponsor in a year. But as well as that,
I said, there ain't no way I'm taking that sponsorship
unless you can offer my viewers up to over fifty

(04:57):
percent off using my link can my code?

Speaker 2 (05:00):
And they said, fine, how about fifty four percent off?
So I'm just out here wheeling and dealing for you guys,
and I'm gonna unbox these with you guys. Oh, this
is a really nice wallet and then I.

Speaker 1 (05:14):
Whoa, that's so cool. Oh okay, oh this is a
metal one.

Speaker 2 (05:19):
Whoa look at look at all of those cards, and
then this is a finder card, so where it works
with Apple to track it essentially.

Speaker 1 (05:26):
So first we looked at their new wallet Pro with
improved leather and a full recycled aluminium mechanism. It holds
up to fourteen cards and bills, has a metal card
ejector trigger which is the fun part, and has a
lifetime warranty. Then we looked at the aluminium card holder,
space grade aluminium expandable aluminium backplate holds up to twelve

(05:51):
cards plus cash also blocks wireless theft and comes in
fourteen colors or patterns. So exters are doing a bunch
of sales coming up. As I said, you can get
up to fifty four percent off with my code nontendo
podcast or by going to partner dot xtra dot com
forward Slash Nontendo podcast, which I'll leave links for that

(06:11):
down below, or it's on the screen right now.

Speaker 2 (06:14):
I guarantee you pull this out and do this. When
you go to pay for something, you're gonna have people
ask questions. People are gonna want to know where you
got this, or like what spy agency you work for.
I can't stop doing it, all right. There'll be links
down below for these if you want to check them out.
Oh my god, we did it. We actually made it.
Oh my god, I have a sponsor. I can't believe it.

(06:36):
I was so excited and also getting so mad when
the audio when the when the episode wasn't working, because
I was like, we got a sponsor today, all right,
I can take the headset off now we can just
do an episode.

Speaker 1 (06:45):
All right, let's freaking go.

Speaker 2 (06:47):
Oh I hate that I have to audo. I hate
that I have to manual cut again. You know what,
I was thinking, it's such a pain in the ass.

Speaker 1 (06:53):
It could be a pain in the ass. But you
know what I was thinking, like, what can be a
good workaround? What when any of us want to talk,
just press a button on our end kind of thing.

Speaker 2 (07:03):
Oh, yeah, we could do that. Yeah, then you could
just have your own Yeah. But then we'd be fighting
for the camera. Yeah, I think we would be.

Speaker 1 (07:10):
It'd be a lot of waybe There'll be.

Speaker 2 (07:13):
A lot of fighting for the camera. I don't think
you realize. Guys, we've made you wait so long. A
lot of our fans have been waiting literally an hour
to start hearing some of the news. Also, Kim's not here.
She wasn't gonna join anyway because she was really tired.
But it turns out she couldn't have because now we're
starting too late, and Kim's mum would have had to
have gone home.

Speaker 1 (07:32):
So true.

Speaker 2 (07:33):
All right, we're gonna start with the fun one, which
is the fake leak that was posted up over on
I believe this is four.

Speaker 1 (07:40):
Chan, see it. King, I'm so sorry. It's gonna be
really hard for me to cut you, and I do
my best though. No, you're good, You're good.

Speaker 2 (07:49):
Ultimate shadow X shared this on Twitter. It's not their leak.
They shared it from This account is known for posting
satirical and misleading content. Posts often appear factual, but typically
jokes or fabricated leaks. Yo, they got hit. I told
you it was fake. Well, it's it's freaking four chun texts, Oh,

(08:12):
it's all this four chan one is always.

Speaker 1 (08:14):
It's always.

Speaker 3 (08:15):
I'll give you the dart points of it. It's really
it's terrible.

Speaker 2 (08:18):
Date of the direct today, we missed it, king, we
missed it.

Speaker 1 (08:23):
We missed the direct. We were dealing with all the
audio issues. I mean.

Speaker 2 (08:29):
Direct actually opens with five nights at Freddy's Secret of
the Mimic. Then up next, Mia Moto introduces the direct,
revealing the fortieth anniversary Mario logo. They have celebrations planned
first teaser for a brand new Mario Sunshine game.

Speaker 1 (08:51):
Yo, Sunshine three.

Speaker 3 (08:53):
You know, I kind of we knew this was fake.

Speaker 2 (08:55):
I kind of wish it didn't get hit with the community, no,
because it took the wind out of the sales of
how funny it is that this is just so bad.

Speaker 1 (09:03):
I wonder what people like actually reported on it like
this is real on YouTube.

Speaker 2 (09:09):
I mean it's a I kind of like these they're
kind of fun. They're funny to read. As expected, Mario
Coott what will announce? It's a big two point update.
It will be themed around Doctor Kong Bonanza that features
Diddy Kong, Funky Kong and King k Roll. It will
have a DK country track. Now you know, I actually
theorize that myself. But they're going to release an update

(09:29):
ford I think worlds. Yeah, that makes sense. I don't
know when it will happen, probably post post launch. But
I always figured they would do DC for Mario Kott.
I mean, they've already set an example of that in
the past, and I figured that they would expand the
map because they'd have to. They can't just throw a
new course in the exist map. Are they going to

(09:49):
throw the DLC for free though? Uh No, it's only
gonna be for online expansion members. I don't even know. Maybe,
well that's what uh Deluxe DeLux did. Oh but you
had you had to be the highest tier. You're Nintendo now, Bingle,
It's Nintendo now.

Speaker 1 (10:08):
It's true. They don't they don't give anything for free.

Speaker 3 (10:11):
No more that Nintendo tax is hurting.

Speaker 2 (10:14):
Yeah, actually, speaking of which, we have this on the
dock and I want to keep looking at this, but
they're discontinuing those vouchers that they released.

Speaker 3 (10:21):
Okay, you know about you remember those where you buy
how much?

Speaker 1 (10:24):
Were they like one hundred bucks, right, something like that,
one hundred bucks and they like to picked two games. Yeah,
and they released that at the same time where they
made Tiers of the Kingdom seventy. Yeah, and I have
a theory now that that was that that was them
doing something that would piss people off while making it

(10:45):
more tolerable. Yeah, because it was like it was seventy,
but if you buy the vouchers, you can get it
and another game a little cheaper, so it kind of
equals out. So everyone was like, oh, they did it
again with Mario Cup because they were like it's eighty,
but you can get it in the.

Speaker 3 (10:58):
Bundle for fifty.

Speaker 2 (11:00):
Was like oh, and you see people defending it, right, like, oh,
just get it in the bott.

Speaker 1 (11:03):
Wonder if the vouchers would have worked for Mario Kart.

Speaker 3 (11:06):
I don't know.

Speaker 1 (11:07):
That would have been a while.

Speaker 2 (11:08):
But at the time, even with the seventy dollars two
to the Kingdom. People were defending it because they were like, oh,
but you can get it with the voucher. I remember,
but then it's a limited time and the vouchers go away,
but games are still seventy.

Speaker 3 (11:18):
In fact, now they're eighty.

Speaker 1 (11:20):
You know, the mark up bundle goes away, but Mario
Cott is still eighty. True.

Speaker 2 (11:24):
I also wonder, I'm thinking I was singing a BYuT
this in the shower. I wonder if Donkey Kong was seventy,
so people went, oh, but Donkey Kong is seventy, So
not every game is going to be eighty. And that
was another way that Nintendo wire like curbing the hate.
And then after Donkey Kong, everything's going to be eighty anyway.

Speaker 1 (11:42):
Well, also, Doug Bowser went on the record saying it's
variable variable pricing, meaning not everything's going to be eighty
or seventy. Yeah, I know. I think what that means
is that most things will be eighty, and then every
now and then you might get one that's like fifty
or sixty, like like a game bill, a garage might
be fifty. You know.

Speaker 2 (12:02):
Yeah, a little a little pissy like remake of a
clubbe game.

Speaker 1 (12:06):
Or what's that one Dragon Race or what is it
called the one? Yeah, you got it, dragon Race, that's
the one. It's called dragon Dragon Wait, dragon Race, Queens
of the Stone Age or right. And what's that other
basketball game that they're really saying, Big Hoops, Big Hoops?

Speaker 3 (12:20):
Yeah, that's like thirty bucks? Yeah it is?

Speaker 1 (12:22):
Yeah? Is that?

Speaker 2 (12:23):
What's Big Hoops? Is even better baseball? Is that the
one you know? Well, the one you have to drag
the joy cons Oh, wheelly bins, wheely wheely.

Speaker 1 (12:34):
Chairs, wheely Yeah, that's what it's called. Yeah, wheelly chairs,
thirty bucks, the one that's like motion controls, No, you
have to use the mouse. Yeah, it's really really fun.
Really chairs is what I can't wait for that game.
I said wheely bins, which is what we call uh
and I didn't mean anything by this, but it's what
we call like uh, the like trash cans in Australia

(12:56):
when you take the bins out, it's the wheelly bins. Oh,
I didn't mean. I didn't mean to cool the characters
wheely bins by any means I was.

Speaker 2 (13:04):
I don't know why I said wheely bins, oh man,
but didn't I want the camera on you for a second.

Speaker 1 (13:12):
Wait didn't they didn't They also like say that because like,
all right, you said about the.

Speaker 2 (13:21):
Oh it's cold pool poll ru Rue pools, drag and drive.
That's what it's called it drag and drive ru pools,
drag and drive. That's a mouthful. It is as mouthful.

Speaker 3 (13:35):
I guess they're doing like a ton clancy thing.

Speaker 1 (13:39):
Okay, but I was saying, like if they're if they're
charging like they did say, they will also want to
scale down the game development a little bit because they know,
like certain game development is going to be very expensive
and they're not going to want to spend Oh yeah, well.

Speaker 2 (13:55):
Jumping all over the place with my all right, yeah,
let's go back to the first topic. We can go No,
it's fine, we can. We can't talk about it, but yeah,
you're right, Nintendo were, well, we have an article about it.
But Nintendo said something about games are too expensive to
make now, so they're going to pare down development time
kind yeah, which kind of sucks because the whole thing
was like we'll spend forever to make a game and
make it good, and now they're like, well that's costing

(14:16):
a lot of money, which is insane considering now their
games are like eighty dollars.

Speaker 1 (14:20):
True. I don't like the way the industry is going.
King No, I think it's time to kill games. No,
you have to stop killing No. I think it's time
to just get rid of all of them. No, no, no,
it's time for the indie.

Speaker 2 (14:34):
I'm going to make a stand right here, right now.
I'm going to start a petition to kill all games.

Speaker 1 (14:41):
And you know what, you know what I'm going to
do even I'm going to pirate the software from now on.
I can't I care.

Speaker 3 (14:50):
This episode isn't real anymore.

Speaker 1 (14:52):
It's not real.

Speaker 2 (14:53):
This episode just got chalked by all those issues. I
was losing my mind. I was yanking out chords. I
was about to smash. I was trying so hard not.

Speaker 3 (15:03):
To break something.

Speaker 1 (15:04):
Oh I see it in your face. I was.

Speaker 2 (15:08):
I was getting At one point, I even said, I'm
so glad you're here.

Speaker 3 (15:11):
This isn't about you.

Speaker 1 (15:12):
I know, I know, I can't due this was you.
For a minute. You were pacing and I seen you
glare at the thing. You're glaring at it. He's like this,
just staring at it, like like he was ready to
rip it out. Moments later he ripped it out. I had.
I even had a moment where I just put my

(15:33):
head in my hands for a couple of minutes, and
none of us said anything. And then I got up
insteade of ripping out quotes, and I was like, this
thing is done, all right? Sorry, Uh, we've been through
an experience today. This was the Now I'm jumping all
over the place.

Speaker 2 (15:46):
But someone in chap mentioned Nash Wheedle and yeah, I know,
I know, I'm getting to everything. Give me a second,
it's all in my doc. But uh, Nash Wheedle hinted
that it direct might be coming this week, which is.

Speaker 1 (16:01):
What mhm. I I don't know what that was. It
was like a virus or something. I tried to click
on this link.

Speaker 3 (16:12):
Wait, don't do it. Oh I did it again? What
is happening? What is this?

Speaker 1 (16:17):
Okay, I don't know, bocket, what am I? What side
am I on canceled verifying your request?

Speaker 4 (16:23):
Wait?

Speaker 3 (16:23):
Wait wait, get rid of that. I should click. Maybe
I'm a boomeraight now I have no idea.

Speaker 1 (16:33):
Whatever they just tweeted us, so this week is all
they wrote. And then I guess this person I don't
know who this is maybe che Do you know who
Nash Wheedle is?

Speaker 3 (16:42):
I don't even know.

Speaker 2 (16:43):
It sounds like a Pokemon does it sounds like a
Pokemon with a with a status issue, or if my
Wheedle has.

Speaker 1 (16:48):
Nash, it sounds like a yu gi oh duels. Do
you have an adote?

Speaker 3 (16:53):
Do you know the way to the nearest Pokeston?

Speaker 1 (16:55):
Because my Wheedle's got Nash? Who is this?

Speaker 3 (17:00):
I have no idea, but everyone I don't know.

Speaker 2 (17:03):
For some reason people took it seriously, like for example
of some of the comments in here from these savvy
reddit uters say true if real, someone else said factual
if legit, followed up by correct if accurate, and then
isn't nasheetl one of the pod racers and fantomness I

(17:23):
think job after five hundred credits on him. Here we
go every Monday and Nash Weasel says this week, this week,
this week.

Speaker 3 (17:33):
You can ever be wrong?

Speaker 2 (17:34):
If every week is direct week, it isn't a new
week without new direct rumors. So yeah, I don't know
where all these July direct rumors started. Yeah, I have
no idea, but now a lot of people are tweeting
about it.

Speaker 3 (17:49):
We can go back to this.

Speaker 1 (17:51):
Oh did I close it? Oh my gosh, I am
a mess today. I'm so sorry. I wanted it. Do
we care about the fake league? Do you want me
to keep reading it? You can go for it.

Speaker 2 (17:59):
I mean, it's very funny, I like, but we know
it's fake. I'm going to rapid fire it real quick.
Genian Impact on Switch too, which you know, I really
wonder if that will happen.

Speaker 1 (18:13):
I would like it, but at the same time, I
might piss people off. I don't like Benshin.

Speaker 3 (18:17):
We tried playing it the other day.

Speaker 1 (18:18):
I can't do it anymore.

Speaker 3 (18:19):
Yeah, it's not right.

Speaker 1 (18:21):
And you know what, And this has come from someone
who put hours into the game. You've seen what I
had in the game.

Speaker 2 (18:25):
You keep saying you don't like it, but you did
finish it. You did like one hundred percent everything I
got up to, like level the max level before they
upped it. So like you played Genschin Impact, I did.

Speaker 1 (18:38):
Yeah, yeah, so it's.

Speaker 3 (18:39):
Fine, you like it.

Speaker 2 (18:40):
I I waited this whole time to play it because
I refused to play it until it came to Switch,
and then we had the baby and I was sat
there just kind of I was looking for things to play,
and you played with you, and I was like, screw it,
let's just try Genschin. I've been waiting this whole time
to play it. And then I finally played it, and
I had to play like fifteen hours or something crazy

(19:00):
to even.

Speaker 1 (19:01):
Un venturing fifteen, which can take a bit, took so long.

Speaker 2 (19:05):
And then we finally did call up and we found
out it's one of those games where in call op
it lucks you out of doing missions.

Speaker 1 (19:10):
Yeah, it's all co op is for, is like grinding
mats and doing dungeon. Yes. So I was like, well,
that was a waste of time, yes, And then I
wanted to play it with you as the whole reason
I wanted to play. You know, I know, I knew
you were desperate to play games, and you were bored
because you were ready to play f F fourteen and
that's not something you would play.

Speaker 3 (19:27):
I downloaded f F fourteen.

Speaker 1 (19:29):
I love fourteen what I've been playing, but des stranding too,
I know you have. Yeah, yeah, very very sparingly at
night when spent when I spend time away from stinky Joe.
Oh okay, I want to play that trending too, but

(19:50):
I need to be one first. I've just been playing
too much Delta Run and just going for everything in
that game.

Speaker 3 (19:57):
Not time away when Stinky Joe's asleep.

Speaker 1 (20:00):
This is your personal time. You play personal time. I'm
spending time in my personal time. And I check it
with Kim first.

Speaker 2 (20:08):
I'm like, do you mind if I go play an
hour or two of Desk Stranding?

Speaker 3 (20:11):
She's like, sure, I got it.

Speaker 1 (20:13):
Nice.

Speaker 2 (20:13):
Just everybody is clear, but I'm not avoiding my son.

Speaker 1 (20:17):
I like it.

Speaker 3 (20:18):
It's very much the same game again, but I like it.

Speaker 1 (20:21):
I heard I heard the so the first game, from
what everybody tells me, I have to give it a chance.
But like at the end of the first game, it
gets it picks up big time.

Speaker 2 (20:32):
So the first game, the first game picks up after
chapter four, and I feel like it's just like a
rolling ball down a hill from there, of like speed
of just like crazy action. But it takes so long
to get there that people bail on the game and
they think it's just an Amazon delivery game.

Speaker 1 (20:49):
Yeah. Yeah, this time around, they put all the action
in the first episode to get you in, just to
get you hooked. It's a good idea.

Speaker 2 (20:57):
I mean they do, so I don't know what you
consider a spoiler from the very very first opening moment
of the show.

Speaker 3 (21:04):
But obviously you're still walking. You still you're still going somewhere.

Speaker 1 (21:07):
You're you're por you're you're you're traveling, so I won't
say where, but you get asked to essentially do it again.

Speaker 2 (21:14):
And the first uh, like I want to say a
couple hours, hour or two is walking somewhere, but there's
enough stuff on the way and it's relatively quick.

Speaker 3 (21:25):
It feels fast pace.

Speaker 2 (21:26):
You hit like four or five locations on the way,
and then you are able to get back very quickly.
And along the way you're doing fights. You're like going
through camps, you're like stealthy and like taking guys down,
and then there's a big boss battle even before the
first chapter ends.

Speaker 1 (21:41):
Okay, so that's nice.

Speaker 2 (21:43):
Yeah, I'm trying to dance around spoilers, but they definitely
get to the point sooner and people saying, just wait, yeah, no,
I know, I know. If that's how the first act started,
I'm prepared for it to get crazy, trust me, I
played the first one. But so far in the first
couple acts, it's it feels like the same game with
the new story. I fully expect it to get crazy though.

(22:04):
People are saying the redonation. What's up with your direct
leak from your source? It's not my leak. Actually, it's
a shadow, ultimate shadow, and it's a four chan thing,
which is as far as we can tell it. All right,
we can move on. We're spending too much time on
this paper. Mario Peculiar Pencils is announced in the league,

(22:29):
in the fake league.

Speaker 1 (22:31):
Peculiar Yeah yeah, yeah, yeah, that's a great name.

Speaker 3 (22:36):
We'll move on because it's all fake.

Speaker 1 (22:38):
Do you want to talk about them scaling down on games?

Speaker 2 (22:42):
I would like to do that, but I think first
I'm going to hit the title and do this article
when Nintendo was addressing all of these things, and it's
a pretty lengthy article, so I'm just going to dive
into it here and I won't be able to see
chat for a second while.

Speaker 3 (22:58):
I have this up. I apologize.

Speaker 5 (23:00):
Uh.

Speaker 2 (23:01):
Nintendo addresses switch to price, supply versus demand issues and
game key cut concerns. Publisher's president says for forty nine price, oh,
let's just read the article. That's a little Nintendo has
addressed concerns regarding the switch to is higher price point?

Speaker 1 (23:17):
All right?

Speaker 2 (23:17):
Doing a during a general Q and A at its
annual shareholders meeting, Nintendo president Futokawa told investors at the
console's price is appropriate for the gaming experience that it
offers on its face value. How do you feel about
that statement?

Speaker 1 (23:32):
So for the switch to being at four four to fifty, yeah,
is appropriate for the gaming experience that it offers. I
think that's spot on. Yeah.

Speaker 3 (23:39):
I think so too.

Speaker 1 (23:40):
The switch to price, the pricing of the console itself,
I think is fair. I think it's good.

Speaker 2 (23:46):
Like this good can of gamer subs students actually tastes
really Yeah, I need it after what we just went through.

Speaker 1 (23:52):
It is so good.

Speaker 2 (23:54):
I think Game of SUPs is actually launching these cans today.
They are oh, this is cherry. What did you get
over there?

Speaker 1 (24:01):
I got strawberry Kiwi.

Speaker 2 (24:02):
They sent these to me a week ago and I
messaged them and I'm like cool, gonna tweet about it,
and they was in all caps.

Speaker 3 (24:08):
They were like.

Speaker 1 (24:09):
No, because they were like yeah, they were a secret
and I didn't know, so I didn't tweet about it.
But I think now I can talk about it because
I think you can buy them now with co bet.
The mumps.

Speaker 3 (24:20):
I've been waiting so long for them to do cans.

Speaker 1 (24:24):
I agree with you. I think that I think that
it's appropriate for the price. We've talked about that to death. Yeah.

Speaker 2 (24:31):
When asked whether the firm had concerns if the price
would reduce opportunities for young children to engage with the console,
that's a really interesting question. I've seen a lot of
people pose because I mean, obviously the Switch was very
successful in the young, younger market. Yeah, and it's expensive,
and you're asking your parents to spend a lot of
money at that point, an actual buck fifty.

Speaker 1 (24:49):
Yeah, there's quite a lot of money, or an extra
hundred if you had the old one.

Speaker 2 (24:52):
Well, really an extra four to fifty because they already
have a switch, and now they're asking for four hundred
and fifty more dollars plus tax.

Speaker 3 (24:59):
For the new one.

Speaker 1 (25:00):
True.

Speaker 2 (25:00):
Yeah, and Nintendo said they were closely monitoring to what
degree the price of the system might become a barrier.
Speaking of the price, there were also concerns that the
hardware improvements of the Switch, too, could affect development costs
and higher software prices. Recent game software development has become
larger in scale and longer in duration, resulting in our

(25:21):
higher development cost. Oh, this is actually probably going to
tie into the other thing. Yeah, for the Kawa noted
the game business. The game business has always been a
higher risk business, and we recognize that rising development costs
are increasing that risk. Our development teams are devising various
ways to maintain our traditional approach to creating games. Admits
the increasing scale and length of development, we believe it's

(25:44):
important to make necessary investments for more efficient development, he continues,
and we'll we'll continue in a second. But yeah, I
mean that that sounds like by efficient he's he's saying
scale down.

Speaker 1 (25:56):
Yeah, time, you either want to scale down time.

Speaker 2 (25:59):
But he is also saying by saying it more efficient development,
he's also saying that he wants to do the same
level of quality. He's just trying to figure out how
to do it in a less amount of time.

Speaker 1 (26:11):
I mean, like a double a game kind of thing,
you know.

Speaker 2 (26:15):
Well, I mean I'm taking it even as like, hey,
how can we make the next Zelda not take five
years to make?

Speaker 4 (26:22):
Oh?

Speaker 3 (26:22):
Okay, can we develop it.

Speaker 2 (26:24):
In four years but produce as quality of a product?
How can we speed up efficiency? How can we find
ways to make that possible? And I'm assuming hope hopefully
as ethical and non crunchy as possible.

Speaker 1 (26:39):
Hopefully it's non crunchy. And the other good news would
be is that Nintendo has no plans and they stated
adamantly that they do not want to use any generative AI.

Speaker 2 (26:47):
Yeah, which is really good to do, because that is
like the first thing you think is like, well, you
could speed it up with AI, but you know who
wants that?

Speaker 1 (26:55):
No, I don't and Nintendo. I love that Nintendo's not
interested in that. I mean we Xbox is literally replacing
employees with jener of AI. Yeah, and it's sickening. Yeah.

Speaker 2 (27:06):
I'll say for every dumb decision Nintendo seems to be
making right now. And I say dumb from a personal standpoint,
I don't know. Maybe it's smart practically for their business
things like game cards, things like raising prices, stuff like that.
They are still they are still knocking it out the
park with certain ideals and ones like that. With the
not doing AI and focusing on creating quality games, all

(27:27):
of that stuff is you know.

Speaker 1 (27:28):
That's well, this is where I get into like the
argument with people like, uh, yeah, I like to give
Nintendo shit because they sometimes actually a lot of times
do deserve it. But there are things that I'm willing
to deal with when it comes to Nintendo, especially with
the Nintendo tax and all that, because they're not doing
all this bullshit that other companies are doing.

Speaker 2 (27:49):
Yeah, it's hard to it's hard to say that argument,
and I agree with you. It's hard to say that
without people seeming like you're like being a shill or
right just forgiving.

Speaker 1 (27:58):
Foot I've had video essays are just ranking on Nintendo.

Speaker 3 (28:04):
Yeah, no, I agree with you. I do the same thing.

Speaker 2 (28:06):
You know how many videos have I made about their games,
their practices, the game key cards, the e shop, Pokemon
where I bag on them. I would notoriously was hated
at the start of my career for going in on
Seno Blake, even though that has nothing really to do
with Nintendo.

Speaker 3 (28:18):
I mean, it does and it doesn't, you know, but
I don't hold back.

Speaker 2 (28:21):
And even still when I say stuff like what you
just said, people will be.

Speaker 3 (28:24):
Like, oh, you're just chilling for the company.

Speaker 2 (28:27):
But I no, I agree with you, Like there are
certain there are a lot of things that suck about Nintendo,
and a lot of things they're doing right now that sucks.
But it's hard not to ultimately forget about them and
just play their games because the games are so good,
and it's like, no.

Speaker 1 (28:42):
They're they're quality games. Yeah, I'm like like, legitimately, when
you play a first party Nintendo game, majority of the
time there are few outliers, but majority of the time
it's a good experience. Yeah.

Speaker 2 (28:54):
I know, and I've said this too, but I do
honestly believe that Nintendo are the best gaming company, and
it comes to a majority of their practices on the
business side, but also the practicality of what they offer
on the gaming side too, because like Xbox, I would
not say is.

Speaker 1 (29:11):
A great gaming company anymore. No, they're not a gaming company. No,
you can call them a gaming game.

Speaker 2 (29:15):
You can maybe argue they're a great hardware company or
gaming service provider company. They're software software, But I wouldn't
argue they're a great gaming company anymore, because you really,
when I'm talking about games, when I'm talking about Xbox,
I guess what I'm talking about is like Fable, Hailo, Gears,
And I don't know if any of those are in
the place that people want them to be in.

Speaker 1 (29:36):
They're all acted anyway. Yeah, the majority of those the
same devs that worked on the games that I grew
up with as a teenager. With Xbox three sixty, all
those devs are gone. They're not even working on those
games anymore. Yeah, I agree, Xbox. That's why I wouldn't
say they're a great gaming company. I think that also
comes into terms like when we talk about Nintendo and
why their games have such like they're consistent, is because

(30:00):
the same developers that we grew up with as kids
are still there working for them. They do not lay
off their employees. They like to keep talent, I.

Speaker 2 (30:07):
Agree, which is gonna make it really hard when those
people do stop, like literally retiring and passing away.

Speaker 1 (30:14):
Well, they which s on their knowledge, No they do.

Speaker 3 (30:16):
Yeah I know, Yeah I know.

Speaker 2 (30:19):
But back to my point, PlayStation I think are a
great gaming company. I don't, you know, I don't think
they're a bad gaming company at all. I personally think
Thenintendo a better, but then the PlayStation is great.

Speaker 3 (30:30):
It's just you know, the frequency.

Speaker 2 (30:32):
They have great quality, but Nintendo has quality and quantity,
and I feel like the quantity on PlayStation is getting
slimmer and slimmer.

Speaker 3 (30:40):
We're gaining like one a year, two a year.

Speaker 1 (30:42):
The same the same thing that that goes on with Xbox.
It's not as egregious as Xbox. Okay, I want to
make that clear, but the same thing that happens with PlayStation.
They don't. There's a lot of employees that get laid
off too when it comes to PlayStation. Yeah, they might
not be the same employees that they had years ago
and have to relearn a bunch of different things. You know.

Speaker 2 (31:01):
Yeah, I agree with that. And when it comes to
their games, their games are great. My only complaint with
their games is almost always a PlayStation exclusive game is
like a third person over the shoulder action game.

Speaker 1 (31:14):
Yep.

Speaker 2 (31:15):
It's most likely going to be a shooter, most likely
going to be gritty, most likely going to be mature,
most likely going to have zombies of some kind. Maybe
you know, God of Wars more like a hacking slash
type thing, but it also kind of has zombies. It
kind of has like, you know, that kind of vibe.
I got a War, sick, but you know what I mean,
it's the same over the shoulder gritty. You have got

(31:35):
a War, you have Last Diverse, you have Horizon. I mean,
even Spider Man. I mean Spider Man is the most
like bubbly and personality field and like, I think, different
to the other games, it almost feels more platform ry
in a way, but it's still an over the shoulder
third person action game.

Speaker 1 (31:51):
But like even even then, like like not even going
to go off on like like, yeah, maybe the third
person action games are getting a little stale, but uh,
every like I don't want to remaster of the same
game five times.

Speaker 3 (32:05):
Yeah, there is a lot of that going on too.

Speaker 1 (32:07):
Yeah, I don't want that, Like, oh I want what
Last of Us remaster remaster?

Speaker 3 (32:13):
I don't really want to go in. But I do
love PlayStation.

Speaker 1 (32:17):
You know.

Speaker 2 (32:17):
I'm literally playing Death Stranding right now, my favorite over
the shoulder gritty action game.

Speaker 1 (32:22):
It's good.

Speaker 3 (32:22):
It's good.

Speaker 1 (32:23):
I like it. I mean I literally just said how
much I like it. I do like it. Doesn't it
also challenged the status quo, like that'th Stranding. It does
things that Streading is a very unique game. It doesn't
does things very different.

Speaker 2 (32:34):
But end of the day, it's a gritty over the
shoulder action game, you know, but then you look at
but it is Kojima.

Speaker 3 (32:40):
It's awesome. I love it. I love playing, I do
love PlayStation.

Speaker 2 (32:43):
I'm just saying when it comes to the games, they're
all very saying me with different storylines. When it comes
to Nintendo, though, and I talked about this a bunch,
they have a game in like every genre, and it's
all all always the best.

Speaker 3 (32:56):
In the genre.

Speaker 2 (32:57):
You have Animal Crossing as their first part like Cozy
Live sim game, and is often regarded as like the
best Cozy Life sim game. You have Smash Brothers, which
is their fighting game, and it's often regarded as the
best fighting game. I mean, a lot of these can
be disputed depending on your opinion, but I think for
the most part.

Speaker 1 (33:13):
I don't play fighting games by I play Smash right.

Speaker 2 (33:15):
You have Mario Kart, which is a cart racing racing game,
and it's often regarded as the most fun and best
racing game that you can get.

Speaker 1 (33:22):
You know.

Speaker 3 (33:23):
You have Mario Odyssey, the.

Speaker 2 (33:25):
Three D platformer, which is often an all Mario games
in general are often regarded as the best three D platformer,
but again it's another kind of game. You have their
over the shoulder shooter which is Splatoon. I wouldn't say
it's regarded as the best game of all time. Fun
to cut to you, but it's fun and they at
least they have a game in the genre and it
is fun. Right then Metroid's coming up, which is their
actual FPS, which is finally they go I'm sorry, me too.

(33:49):
And that was the gap in their their genres is
they didn't have an FPS because they stopped doing Metroid.
But now they're bringing it back and it will hopefully
it'll be super fun. Obviously we can't speak for it
right now, but you know, they have an FPS that
will hopefully be really quality and really fun. I mean,
what am I forgetting? What are the first part? I
mean they have they have some other platformers. They have

(34:11):
like the Kirby that just went platformer. They have two
d's RPGs. What have they got zena Blade one and three?
Nobody one and three are sick. Yeah, they do have RPGs.
I don't know if they regarded as like some of
the best, well, it definitely not some of the worst.
I freaking loved it. I wouldn't put it up there
with Claire Obscure.

Speaker 1 (34:31):
Score is amazing.

Speaker 3 (34:32):
I know my brother, My brother streams on Twitch. His
name is Arrow. I think it's just arrow infused Arrow.
I should know. Thanks.

Speaker 2 (34:41):
I'm glad you knew and he's been playing Claire Obscure
and he does not his his his first time playing
at JRPG.

Speaker 1 (34:49):
It is it. It's j RPG coded.

Speaker 3 (34:51):
Yeah, yeah, well RPG j RPG.

Speaker 2 (34:53):
Yeah, it's the first time playing a game like that,
and he loves the story. I think he loves it.
But he just got to Gradient Counters and he hates
Grady Encounters.

Speaker 1 (35:02):
I first, it threw me off. I don't blame him
at first. Grady Encounter keeps.

Speaker 2 (35:06):
Raging and saying that it's ruining the game for him.
You gotta, it's so funny to watch. You gotta like
take a moment, you know, I gotta. He's usually my
early morning watch. Yeah, because he's in Australia. Yep, we
had Australian All right, let's get back anyway. That let
me finish my point. I just feel like Nintendo when
it comes to making video games. And I know I'm

(35:27):
sat on a Nintendo theme podcast. I don't know how
else to tell you this though.

Speaker 1 (35:30):
There's a reason why I am sat on a Nintendo
theme podcast, not a PlayStation one. It's because I prefer
it because I love it. What do you want me
to tell you? You know, if I thought this way about Xbox.
I have a big green X behind me. I don't know.
I don't know what to tell you. I mean, you
do have a good chunk of Xbox gins. I do.

Speaker 3 (35:45):
We keep saying that you can't see them.

Speaker 1 (35:46):
There's a lot.

Speaker 3 (35:47):
There's at least fifty NX might be sixty.

Speaker 1 (35:50):
Honestly, I can't believe the amount of Xbox One games
you got. Actually, it's just show him that you're gonna show.

Speaker 2 (35:57):
People have seen it before. This has been pretty easily
there they are. Look at all those Xbox games.

Speaker 1 (36:03):
That's a lot. I don't want to pan up, but that, well,
Hannah can do this. Look all this place, and and
by the way.

Speaker 2 (36:10):
Look at all those PlayStation four games. All right, So
I'm not playing favorites here, I am, but I like
it all, you know what I mean?

Speaker 3 (36:19):
Trying? Where are we?

Speaker 1 (36:21):
There? We go? I settle of that to say that
I think Nintendo is the best gaming company. I think
they offer the best quality.

Speaker 2 (36:29):
I think when they release a game, they know that
it's you know, it's gonna be a good game.

Speaker 1 (36:32):
There are exceptions. We had Peach Showtime. Yeah I did
not like Peach Showda No, but it was more for kids. Yeah,
what are you gonna do about it? Going back to this,
I'm sorry, I still can't see chat. I just assume
you're all agreeing with us and nobody is upset. I
feel like I have to hedge it so much because
people there are always people that are like Xbox is

(36:53):
really good, which is good, Like, if that's what you prefer.
I used to be an Xbox fanboy, like huge Xbox fans.

Speaker 3 (36:59):
It's definitely preference. Let me go back.

Speaker 2 (37:01):
It's definitely a preference thing because there's one thing that
Nintendo doesn't do well. There's a lot of things they
don't do, yeah, but the main thing they don't do
is big budget, high fidelity, crazy graphic over the shoulder
third person action games. Sometimes I want that though, Yeah
I know so me too. I would love Nintendo to
do that actually, and Ninda just don't do that. They

(37:21):
don't offer that. And that's what PlayStation offers. And it's
definitely like a more mature market, and it's definitely like
catered for people who kind of see, you know, you
know the game of that Seeson. Nintendo is like kiddie
games or like goofy fun something they'll play with their family.
They'll load up a switch to play jack Box, but
they're not exactly going to sit there and play Splatoon.
They're more interested in playing Call of Duty and you know,

(37:42):
the latest Last of Us. And they're gonna look at
Nintendo and be like, well they making a little kiddi games.

Speaker 1 (37:49):
What is this leap frog? So like, there's there's different.

Speaker 2 (37:53):
Strokes for different folks, and when it comes to Nintendo,
that's what strokes my folk.

Speaker 1 (37:59):
You know, I get it, and oh boy does it
stroke it. But at the same time, I am.

Speaker 2 (38:04):
Like a thirty five year old man and I also
like gritty over the shoulder action. So death Stranding also
is stroking my f.

Speaker 1 (38:10):
I mean king. We also play a lot of competitive
shooters too, well we used to. At least we play
a lot of valance. I play everything, I really do.
I'll play literally anything that's fun.

Speaker 2 (38:18):
And I'll say this, I don't think a Nintendo game
has ever made me cry ever, but des Stranding one.
I cried like a baby des Stranding two at the
start at chapter start of chapter two, when you get there,
you know I was almost crying. Uh Walking Dead tell
Tale made me cry.

Speaker 1 (38:37):
Zenoba three. You didn't You didn't feel any emotions with
that one?

Speaker 3 (38:40):
Didn't play three? Yeahe had had some moments.

Speaker 1 (38:42):
I had some heavy moments.

Speaker 3 (38:43):
Yeah, I did have some heavy moments.

Speaker 1 (38:44):
What I'm saying is I get I get so much
more invested into stories and worlds when it comes to
like PlayStation and some other like third party stuff like
Alan Wake was incredible, the new one and that wouldn't
even love. Yeah, that was incredible. That was the whole
The whole thing was amazing start to finish.

Speaker 2 (39:05):
There are some experiences like that that I think, like
in their genre, in their category, they rival Nintendo games,
like they knock it out the park in what they're
trying to do. It's the same quality as something like,
you know, a Tears of the Kingdom or maybe not.

Speaker 1 (39:20):
It is such an it is but like, yeah, I
don't even care. It's like it was like watching a
painting or or a theater just art. It was art.
It was right.

Speaker 2 (39:28):
Well the Meiamoto would say, it's a product, not art.
What do yeah we have that he said that that's
in the thing that hurts.

Speaker 1 (39:35):
Yeah.

Speaker 2 (39:35):
It's weird though, I kind of get where he was
coming from. And we'll get to that we're we're in
We're in a big thought experiment right now. As I
go through this, I apologize. I know I'm off on
a tangent, but I do want to clarify that. Yeah,
I love I love PlayStation two. I definitely love and
I do think there are experiences outside of Nintendo that
rival Nintendo. Astrobot, for example, there's a it's a platformer

(39:57):
made by Sony that I think rivals most of the
intend those platforms.

Speaker 1 (40:00):
It's the only thing that justifies my PS five at
the moment.

Speaker 2 (40:03):
Yeah, Astrobots And that's a one for one that's actually
a platformer. Yeah, you know, and I wasn't even talking
about that. I was talking about like bigger budget things.

Speaker 1 (40:11):
You know.

Speaker 2 (40:11):
They just put Cloud and Sepharoth into that. I was
seeing clips today and what in Astrobot?

Speaker 1 (40:16):
Wait?

Speaker 5 (40:16):
Really?

Speaker 2 (40:17):
Yeah, it's like little collectible Astrobots. Oh hell yeah, I
can find a clip of that later maybe, sorry, let's
go back to this.

Speaker 1 (40:22):
Okah, what time is it?

Speaker 3 (40:25):
Seven thirty? Okay?

Speaker 2 (40:28):
He continued. We also believe it's possible to develop game
software with shorter development periods that will still offer consumers
a sense of novelty. Novelty is not the I guess
novelty is not a word I would use in this case.
Novelty to me kind of sounds like cheap, but I
get he doesn't mean it that way. Yeah, yeah, probably
also translating different from Japanese. We see this as one

(40:49):
potential solution to the concern about rising development costs and
software prices, and we'll explore it from all various it's
also just saying they will explore it, notther than necessarily
going to do anything about it. But they are wanting
to pad down development time, which, to be honest, if
they can find a way to pare down development time
and still produce the same level of quality that they're
happy with, that's good for us.

Speaker 3 (41:10):
Because that just means more games more frequently.

Speaker 1 (41:12):
They they could, I mean, like, it's not like they
haven't uh get it in the past, like especially with
Zelda games, they've done it well, like they reused assets but.

Speaker 2 (41:23):
Completely like oh yeah, which is of the Kingdom was
quicker to develop? Well, they still spent five years on
that though they did, and that was reusing everything.

Speaker 1 (41:31):
Well they added new assets, did they?

Speaker 2 (41:34):
Yeah, the whole underground Well, yeah, I know, I just
wanted to point back at you, all right, we need
to keep going here. I think the last thing I'll
say on that is, uh, yeah, I trust them, you know.
I don't think they're gonna do anything nefarious with Crunch.
I think they're literally just talking about, Hey, where can
we streamline things, tidy things up. We've been developing games

(41:55):
long enough now that maybe we can find ways to
make a five year development time four years, which is
good because then you know, if they can finish up
a game sooner and it's great, they can move on
to the next game, which are free up resources. Yeah,
we're already getting such quantity and quality. Imagine if they
speed up the quantity, I'd be nuts. We're already getting
so many games. We could be bees.

Speaker 1 (42:18):
We can be bees. I just realized. I just realized
what I'm reading chat right now.

Speaker 2 (42:26):
We will continue to strengthen our production and supply systems
to development on the switch to. All right, So now
he goes into the supply issue, which, by the way,
and this also ducktails into another sales figure that I found,
but we'll talk about this first. The switch To was
the biggest console launch in Japan and everywhere in the
world actually, with two point two million people applying to
pre order the console. It also broke US console launch records.

(42:49):
Regarding the sales situation in Japan, in early April, we
began accepting applications for purchase by randomly Okay, cool, we
don't yeah so yeah.

Speaker 1 (42:58):
Yeah, it's been like completely sold out in Japan.

Speaker 2 (43:00):
We also continue to strengthen our production and supply systems
to develop as many switch tools as possible. You know,
I honestly think they did a great job at having
units that launch to be able to break those records,
because you think about you think about the fact that
they how am I gonna work this? They even could
break the record to begin with, they even had enough
there to break the record because you think about PlayStation

(43:22):
five when that released, even if they would have sold
that many, they literally wouldn't have been able to because
there wasn't enough supply.

Speaker 1 (43:30):
No, so there's also a global chip shortage at the time.

Speaker 3 (43:33):
That was why.

Speaker 1 (43:34):
Yeah, yeah, but even still you know with Nintendo right now,
even still, I mean, I know there was a chip
shortage then, but you got to think, like when a
console launches, there's x amount of systems, right, yeah, we
know that they broke insane sale records, so they had
to prep for what if we break insane sale records?

(43:54):
So they had enough there just in case they made
history like five times over and they and that's why
they were able to gimble. It is a gam that's
a gamble, Yeah, to make that well, I mean, I
think they knew they would get rid of them eventually.
But you know, most of the time, when there's a
launch for a console, public development whatever, console manufacturers don't
make that many at launch because then they're just they're

(44:16):
not going to sell them. But Nintendo literally said, let's
put as many as we can out there just in case.
I feel like, all right, this might be a weird
I feel like because they did that, they even had
like naysayer's people who were like dead set on boycotting
this thing, yeah, buying it because it was just so
readily available.

Speaker 3 (44:36):
Yeah.

Speaker 2 (44:36):
Maybe, I think also having that many there is awesome
because once people hear like, oh, it's broken insane records,
it sold three million, that's an instant thing in people's
minds that are on the fence that go, wait, didn't
it Well, I want I want to be part of
that three It must be good.

Speaker 3 (44:50):
If three million people are buying it.

Speaker 1 (44:51):
How many? How many? I think it's like on trajectory
to outsell the WIU and it's current like like what
the we you sold in its whole life.

Speaker 2 (45:00):
It's on trajectory if if this the steam keeps up
and who knows, right, But obviously if it's already breaking
sales and it's only been a month, it's yeah, it's
on trajectory to do something that no other console has
ever done before, like just absolutely blitz everything. It just
depends on if Nintendo can actually keep up the momentum.

(45:21):
While we're talking about this already, I wouldn't mind pulling
up the sales numbers that I found if I actually
put them in here and I remember to put them
in here.

Speaker 1 (45:30):
Yep.

Speaker 3 (45:31):
Switch to sales still crushing it.

Speaker 2 (45:32):
So we're gonna deviate from the article and we're gonna
we're gonna doctail back into it. But this is on
fam Femitsu way I struggled with that nin ten. I
switch to sales are still on fire. And this is
just from the week of the end of June to
the end of the first week of July, so one

(45:52):
week sales. This is what sold in one week up
until you know, the last few days, the Swim which
two sold one hundred and sixty thousand more units in
Japan in a week they sold one hundred and sixty
thousand more. That's just in Japan. M they also have

(46:13):
other sales figures here. I mean, it's not really you know,
a fair comparison, because you know, these consoles have been
out for a while, but the O Lead and the
Switch light are selling six thousand each right now in Japan,
which is more than PlayStation five, the normal switch, you know,
the non O lead one, PlayStation five, pro Xbox, PlayStation four,

(46:39):
they sold twenty three PlayStation fours. That's funny that they
even have that metric. What I'm saying is Nintendo, between
the Switch to, the O Lead and the Light sold
more than everybody else. So even their last gen still
crushing it, let alone the switch to still crushing it.

Speaker 1 (46:56):
We are.

Speaker 2 (46:58):
Look, I'm gonna say this in a way where it's
not meant to be negative at all. If there was
ever like a console war, I think Nintendo have stood
the test of time and right now are winning the war.
Oh like, if we were to if we were to
have that silly hypothetical conversation. I mean, obviously Xbox has
been out for a long time, so really it's just

(47:21):
PlayStation in Nintendo, which kind of feels mean even to
still call it a war in that case.

Speaker 1 (47:25):
But Xbox is, yeah, that's not going back. I don't
even know how they're even why they even considered it
can consider themselves console manufacturers. I mean, everything is an Xbox.
Everything is my phone, is my phone, my my folk
is Do you know what's not an Xbox? What could

(47:45):
be if you hack it, if you pack it. That's true.

Speaker 2 (47:49):
I don't know what point I was trying to make
by that. It's just it's funny to me that we
used to have like console wars. But you know, I mean,
look at it, look at what's happening here, Uh, for
comparison's sake, here are the numbers from last So last
week they sold one hundred and thirty thousand Switch twos
and then O Lads and lights well obviously on top again,
so two weeks back to back. I mean, just in
Japan we sold another three hundred thousand consoles. And then

(48:14):
here are the software charts. So this I believe is
also from the last week. So Mariokott World is the
number one selling game in Japan at one hundred and
fourteen thousand copies, which is almost as many switches that sold,
So that makes sense.

Speaker 1 (48:28):
Okay.

Speaker 2 (48:29):
I don't know what the second number is. I'm gonna
guess maybe total for Japan. I can't really see what
else that would be. Otherwise. Number two is Tamagotchi Plaza
on Nintendo Switch W which I assuming is just the
first switch, and then Death Stranding two was the number

(48:50):
the third best selling, and then the rest of the
ten are all Nintendo games. Mario catt eight Deluxe still
number four in the charts, selling almost seven five hundred.

Speaker 1 (49:00):
People still buying the lux in Japan.

Speaker 2 (49:02):
It's the it's the fourth best selling game last week.
Oh my god, just under Death Stranding too. What this is?
I know, I know it sounds really I wish I
had worded it differently than they're winning the war, because
I think it's so childish to even bring that up.
But they're on another level, is what I was trying
to say. They're on another level, because I know people

(49:23):
are going to be like, well, the switch to just
came out the PlayStation five years old, but like Deluxe
and Jamboree are still selling almost as much as Death
Stranding two. Like, it's just they're just operating on a
different level right now. Although you could argue that those
are only selling so well because the switch to is out.
Maybe people are going back and picking them up, but

(49:44):
still still dominating here. Tamagotchi Plaza, Animal Crossing, New Horizons
are still doing numbers. Minecraft on the switch specifically, Fantasy
Life and Ruin Factory are.

Speaker 3 (49:54):
The ten there.

Speaker 1 (49:55):
I love Fantasy Life.

Speaker 3 (49:56):
Yeah, when we really enjoy it.

Speaker 2 (49:58):
Cutting back to the article, we'll continue to strengthen production
and supply systems. It will ever as many switch twos
as possible. This scarterarian Japan includes having a switch online membership. Yeah, no,
we know about all that. Okay, So moving on essentially
for the supply and demand, they said they're going to
continue strengthening relationships and trying to meet demand.

Speaker 1 (50:18):
Okay, Well, isn't the switch to. Uh don't they have
a Japanese version region locked switch to? That's cheaper. That's
probably what they're a lot of the Japanese. Uh yeah,
trying to get them for.

Speaker 2 (50:30):
I mean, I do I think that it sells more
here because we have more people. We have more people here, right,
we have to have more people there are Tyland Island.

Speaker 3 (50:40):
Yeah, I don't know how many people live in Japan.

Speaker 1 (50:41):
No, there's a good chunk, there's a good there's good
trunk of people in Japan, of course, absolutely, But can.

Speaker 3 (50:46):
You google how many people live in Japan? We should
know that. I've been that twice.

Speaker 1 (50:49):
You have been there twice.

Speaker 2 (50:51):
To be fair, I didn't see them all. I didn't
start counting, you know what I mean? The second island okay,
one two, three four, Nope, that's a tourist five six.

Speaker 1 (51:03):
One hundred and twenty four million.

Speaker 3 (51:05):
Wow, that's not that many.

Speaker 1 (51:06):
That's a lot considering it's all how many in America
like six hundred million or something. The last time I
checked it was four hundred million. But that number can
be off google it. I know that there's only like
two million people living in Australia. Three hundred and forty million,
twenty two million, many, three hundred and forty million. That's

(51:28):
way less than I thought, well twice as many. Yeah,
so you would have to imagine the US sailors are
doing better in general just because there's more people. Yeah,
there's a all right, what now, I was gonna say,
it's one hundred and twenty million. It's not it's not bad.
I can see. That's an insane amount of people for
a tiny island. I mean it's not that it's not tiny,

(51:51):
but comparatively to the US. Google, I'll google Japan size
US US, there's like a couple of I feel like,
I feel like Japan. Oh yeah, I feel like Japan
is like the size of like our East coast, maybe
a little less.

Speaker 3 (52:12):
Oh yeah, you're on it. King. They even they even
compared it to the East Coast in this picture.

Speaker 1 (52:17):
Yeah.

Speaker 2 (52:18):
Uh, I don't know if you'll be able to see this,
but that's Japan. And then yeah, here's just the East coast, right, Yeah,
it's it's basically our East coast.

Speaker 1 (52:28):
So they fit everybody. Man, that's crazy.

Speaker 2 (52:32):
That's like, that's like I don't want to keep doing this,
but that's like, UK is such a tiny little place
with so many people.

Speaker 3 (52:37):
Well, how do they cram them all in there?

Speaker 1 (52:39):
The majority of our population on the East coast or
in the cities.

Speaker 3 (52:44):
Yeah, I know that's true. All right, Can we can
we can?

Speaker 1 (52:47):
We can move on?

Speaker 3 (52:47):
Can we please move on?

Speaker 1 (52:48):
We can move on, We can move on.

Speaker 2 (52:50):
Hey, can you cut the mics for a second. Okay,
I need you to stop. You're completely derailing the show.
I'll you know, I'll keep doing what really, I don't
I need you to start. I'll keep doing it.

Speaker 1 (53:03):
You are literally you will go the way of him
and Mac. Bring the mics back. MIC's are back. Thank you, buddy,
Love you, buddy.

Speaker 3 (53:13):
You don't over there? Are you crying?

Speaker 1 (53:17):
Good? Ah?

Speaker 3 (53:20):
Where were we?

Speaker 2 (53:23):
When asked why Nintendo applied these pre order restrictions, foot
car were stated that it was to offer Yeah, all
move past that. I want to get I want to
get to the game key cards. Share order share holders
also expressed apprehension regarding game key cards, in which the
cartridges act as keys to unlock a download rather than
storing the game. We heard a little bit about this,

(53:44):
we talked about this, but this is a bigger breakdown
of what actually was said. Seeing Nintendo do this is
a little disheartening, said Night Dive Studio CEO. What did
can you look up Night Dive Studios? What did they
make that sounds really familiar?

Speaker 3 (53:59):
Night I've never.

Speaker 1 (54:00):
Heard of Night Dive Studios CEO Stephen Kick or Stephen Kick,
I should say, you would hope that a company that big,
that has such a storied history, would take preservation a
little more seriously. They yeah, they made Quake two. Oh wow,
to Rock two. They made to Rock and quake.

Speaker 2 (54:24):
That is I'm going to read that quote again because
I was made you. I made you Google, and you
weren't listening. Yeah, tell me listen to how badass this
quote is from this guy. You would hope that a
company that big, that has such a storied history, would
take preservation a little more seriously.

Speaker 1 (54:40):
That's this is what the studio told Nintendo. Yeah, I mean, yeah, yeah,
that's right.

Speaker 2 (54:48):
It's funny that they're saying that this was in an
investor's meeting. So this guy said that right to footoo
car was face. That's how I'm love, That's how I'm
gathering that. That's balls on that guy right there. No,
I agree one hundred percent, and I about this in
my gamekey cut video, but I'm going to reiterate it here.
As you can see from behind me, Nintendo fans in general,

(55:09):
we're very nostalgic people, and Nintendo lean on that a lot,
and they exploit that a lot. I mean and it
works out in our benefit a lot. But they just
re released a physical GameCube controller to buy so that
we can play GameCube games, which they used and marketed
as a selling point for the Switch to right, they
release these physical amebos, these actual toys that they expect

(55:30):
us to buy and spend thirty dollars on because they
know that we like to collect and they know that
we like to have, Like what are the company like
gaming company PlayStation Xbox aren't releasing little toys of their
characters from their games because no one would buy them.

Speaker 1 (55:43):
They also have to know that people who are buying
Nintendo are physical collectors. They have to know this exactly.

Speaker 2 (55:51):
Like that the crossover of people that have like some
NESQ games that they've picked back up or Super Nintendo,
like the cartridges and stuff like that. I feel like
collective a way more Nintendo focused to because there's just
so much of it. There's so much nostalgia there, but
in general where such physical people. And I remember Ham
and I sat here and did an episode somewhat recently

(56:11):
in the last few months where we pulled up the
statistics on how many physical sales, how many sales of
Nintendo Switch games, were physical, and it was something like
sixty or seventy percent big number of Switch games were
physical sales. So you take all that into account, and
I really don't know why Nintendo thought it would be
a good idea to have most, if not all, of

(56:34):
their third party games be essentially digital.

Speaker 1 (56:37):
We'll put it this way. If Nintendo didn't exist, game
Stop would not exist either.

Speaker 3 (56:42):
I don't know if that's true.

Speaker 1 (56:43):
I feel like a lot of people go to game
Stop and buy like a ten dollar PlayStation for care duty. Really, yeah,
they call it the Xbox in PlayStation sections are always
the biggest because there are always the sections that have
the five dollars ten dollar games that have like the
by or get one free that you can only really
do that in the PlayStation section.

Speaker 3 (57:04):
Now, I think they do make more money there than
you realize.

Speaker 2 (57:07):
Also, like I think because those games are so cheap,
and they buy them back so cheap, and people are
so flippant with getting rid of them that they can
just trade. They trade them quicker, they buy them back,
they trade them. Whereas they buy like a Galaxy back,
they got to spend twenty bucks and then sell it
back to someone for forty or fifty and it just
sits on the shelf. I think I could be wrong.

(57:28):
You want to call Game Stop. Maybe we'll get that
same girl from that one time.

Speaker 1 (57:32):
No, dude, that was in a bonus episode.

Speaker 3 (57:36):
You guys didn't see that.

Speaker 2 (57:36):
But there was a bonus episode where I tried calling
game Stop to This was like, what five days before.

Speaker 1 (57:42):
The Switch came out?

Speaker 3 (57:43):
Should I?

Speaker 2 (57:43):
I could probably find the clip. I don't know how
well the audio will work. Is it worth it?

Speaker 1 (57:49):
No, it's not worth it. It's fine, it's fine.

Speaker 2 (57:51):
I called Game Stop and someone answered and I asked them,
this isn't an episode in a bonus I was like,
I was being silly. Remember I was just being goofy
to be. I wanted to find out they're doing a
midnight launch. Yeah, but I goofully asked.

Speaker 1 (58:03):
Hey, is the Switch to coming out next week? Like
I didn't know, and she said supposedly not. And I
was like, wait what what?

Speaker 3 (58:12):
And she was like, no, it's start coming out? What
do you mean?

Speaker 1 (58:17):
What do you mean?

Speaker 3 (58:18):
It's so funny? Uh?

Speaker 1 (58:21):
Okay, okay, okay, No, I can hear stinky Joe crying stinky.

Speaker 3 (58:25):
M bla blah blah bah.

Speaker 2 (58:28):
Where were we In response to investors, Footocar said Nintendo
will continue to work closely with publishers to support the
various distribution methods offered on the Switch too. This is
one of the new software distribution methods we have introduced
to accommodate the larger game data sizes on switch to
compared to the Switch. He explained, software can be released

(58:50):
in various formats, and we will continue to work closely
with software publishers on many fronts to ensure they actively
support our platform. I kind of I understand why he's
not really giving an answer there. I kind of don't
like that he's not giving a total answer there, But
he is also saying that he will work with publishers
on many fronts to ensure they are actively supported and

(59:13):
are supporting the platform. So I think ultimately, if these
third party publishers and developers are like, Yo, this isn't working.
We need game key cards to go away and we
need like actual cards, I think then that's something that
they're saying, Well, they would look into it.

Speaker 1 (59:30):
Yeah, Well, well, like you said, seventy was it seventy sixty?
Seventy percent of people bought on the switch one physical
and I feel like at this moment, at this current point, right,
it's probably a lot of the most dedicated Nintendo fans
that are buying the Switch two percent, so they're going
to be the same people that want physical I agree,

(59:53):
and I talked about this in my video too, but
I do there was a there was a publisher or
developer that's said that the Switch games were selling beyond
the lowest of low expectations. Some people tried to.

Speaker 2 (01:00:05):
Point out that, like they're all older games. People went
rushing out to buy Hitman Again or whatever, Right, and
all that is true, But I posed in the video
that the publishers and developers when they say we had expectations,
they took that into account, like they know their game
is all they know. They're not putting out a new game.
They're not expecting to sell crazy amounts. They said that

(01:00:26):
they had low expectations, they had like a level of low,
and they sold under that. So they took everything into
account and even still it was abysmal.

Speaker 1 (01:00:36):
I'll tell you this. There was the Ridero game.

Speaker 3 (01:00:39):
Yeah, I was excited for it, me too. I didn't
buy it.

Speaker 1 (01:00:42):
Well, yeah, you know why because it's not physical, Because
it's a gamekey cut Yep, I'm not buying it, and
you could buy the physical for Switch one, but then
it wouldn't have the upgrade and you'd be playing a
Switch one version on switch. I'd rather at that point,
I'd rather pluck out my eyebrows. I wanted to play
it on my switch to for the portability and have
it at six c FP. Yes, but at that point,
like I was like, oh, should I just get it
for Steam and like, you know what, I'm just not

(01:01:03):
going to get the game. I'd rather I'd rather fist
a cactus that's bold, like just like in my hand,
that's the old one. Damn yeah, damn. What do you
think I meant? H? Not suited for the general audience?

Speaker 3 (01:01:22):
Ill disgusting?

Speaker 1 (01:01:26):
Um that was the ad, was it?

Speaker 2 (01:01:29):
That was the article there? So he addressed it all.
I don't know how you guys feel about the answers
that he gave. It was very open ended for some things,
but I I at least like that things are being
addressed and that things are being talked about, and that
they're not not having these questions asked directly to their face,

(01:01:50):
all right, So I don't know how much longer we
can go because we were, you know, supposed to start
at six and it's already eight. I much prefer doing
those longer shows, like an hour and a half, two
hour long shows, but we got we still got to
do a bonus episode. And if Bengal doesn't get to
his train on time, he's going to have to stay
the night. You know, the train stop at some point, so.

Speaker 1 (01:02:09):
The trains stop at some point. We kind of got
really royally screwed by that road caster video thing.

Speaker 2 (01:02:15):
Unfortunately, I would love to stay. I mean, we can
look at chat for a bit. Here's literally here's everything
I had. Donkey Kong director, producer, don Key Kong director
and producer have been revealed.

Speaker 1 (01:02:28):
I actually I have some points to talk about that.
I know that.

Speaker 2 (01:02:31):
I mean, there's so many things to talk about on
let me keep going, let me let me tell you
everything that I have here. I like to get through
all this stuff because I kind of feel like what
the podcast has become is like the weekly all round
catch up of everything that's happening in Nintendo news. And
I don't like when we miss things mea Moto viewing
games as products not art.

Speaker 3 (01:02:51):
Uh, there was a uh.

Speaker 1 (01:02:53):
That's crazy that's crazy meo moto.

Speaker 3 (01:02:58):
See, I feel like I should read it.

Speaker 1 (01:03:00):
Let's just go, we'll fire through it.

Speaker 2 (01:03:03):
There's a lot you want to fire through everything. You
can see fire through chat. Should we fire through it?
One in chat?

Speaker 3 (01:03:08):
If we should?

Speaker 1 (01:03:09):
I think we could.

Speaker 2 (01:03:10):
They sold the lowest of lowers on only one game,
Lamou said Michael Gutman. Yeah, that's I mean, you're not
wrong that that's all we know for sure that one
publisher or developer has said that. I do think it's
across the My guess is that it's across the board.
And I feel like, I mean, what what game would
that have been that it would that it would change

(01:03:33):
the opinion that it wasn't all of them, that wasn't Cyberpunk.
I'm pretty sure we have numbers on all of them,
and they all sold really low.

Speaker 1 (01:03:39):
Yeah, I just I think it's because Cyberpunk did magic.
When I tell you magic, because the game on my
PCs like one hundred and some gigs. I think it's
one hundred and eight. They managed to squish it down
onto a cart and it's all physical. I think that's
why Cyberpunk sold the way it did.

Speaker 2 (01:03:59):
This is just too clarify that statement. Here is a
gaming business quote from our gaming most most most third
party switch two games posted very low numbers one third
party publisher, characterizing numbers as below our lowest estimates despite
strong hardware sales.

Speaker 3 (01:04:17):
Most third party.

Speaker 1 (01:04:19):
I really, I've talked about this a lot.

Speaker 2 (01:04:22):
There are always people that weirdly try and like defend
it or pass it off or find excuses for it
not being the game key cuts.

Speaker 1 (01:04:30):
I think it's so abhorrently obvious that is the game
key cut. Yeah, I think it's really cool that it's
on the game key card.

Speaker 2 (01:04:37):
If you ask literally anybody that didn't want to buy
one of those games at launch why they didn't want
to buy it, they will say gamekey cut.

Speaker 1 (01:04:47):
It is. For me, it is a factor because, like
right now, I want to I don't even know why
we're having the comment. I don't know, but what we're
talking about so obvious. Two seconds Wild Wild Wildhearts. Yeah, yeah, yeah, Okay.
I had to delete stuff off my Switch to download
this game. Imagine if I had to do this for
sixty gigabyte games when you do have to, I've not

(01:05:08):
got it. I'm not buying them. I just won't.

Speaker 3 (01:05:12):
Yeah, no, I think it's a poorly obvious but all right.

Speaker 1 (01:05:14):
Donkey Kong Bonanza's director and producer have been confirmed, So
this is this is good news.

Speaker 2 (01:05:21):
Mark, we can be bees. We can be bees. Uh.
No one understands what the brain rot. Don Key Kong
Bananza's key development stuff, specifically, it's director and producer has
been confirmed.

Speaker 3 (01:05:32):
I'm trying to zoom in here for you, guys. Here
we go.

Speaker 2 (01:05:34):
Thanks to a new interview with IGN, we knew that
the team behind Super Mario Odyssey has been busy working
on Donkey Kong Bananza, but it's now confirmed that Kazuya
Takahashi is serving as games director, while Kenta modul Kata
is the game's producer. I feel like I did pretty
good at pronouncing that second one. Mudu katua Nope. I

(01:05:58):
put a w in there for some reason.

Speaker 1 (01:06:01):
Moto kara nope, Moto moto kua, moto kuda, moto kuda.
I don't know.

Speaker 2 (01:06:09):
I am previously directed Super Mario Odyssey and worked on
the likes of Super Mario Sunshine, Pickman, and Super Mario Galaxy.
So to reiterate that it was the director of Mario
Odyssey that is being confirmed that has directed uh Donkey
Hoong Bananza, which is really all we need to know.
That's cool, But to add on top of that, he

(01:06:31):
also worked on games like Sunshine, Pickman and Mario Galaxy, which, well.

Speaker 1 (01:06:36):
He's the producer, right, that's the producer, the guy you
just mentioned.

Speaker 3 (01:06:40):
Oh you might be right here, hold on, yeah yeah,
yeah right yeah.

Speaker 1 (01:06:43):
So the game director this is where it's interesting to me.
The game director is Kaziya Takahashi, who is worked on
a lot of Square Enix titles, Final Fantasy titles and
did their open world game.

Speaker 3 (01:06:58):
That's interesting.

Speaker 1 (01:06:59):
So the ones I'll tell you, uh, Final Fantasy fourteen.
Love that game. Uh, Final Fantasy fifteen.

Speaker 3 (01:07:07):
So weird that and the MMOs.

Speaker 1 (01:07:09):
Yeah, Sonic Adventure two apparently, oh wow, but the I
think as a as a producer he did also, but
like I don't think the original. I think he ported
it or something. I'm not sure. He also worked. He
worked on a decent amount of Sonic Sonic The Hedgehog four.

Speaker 3 (01:07:27):
Wow.

Speaker 1 (01:07:28):
He did also House of the Dead four.

Speaker 3 (01:07:30):
That's so bizarre. Why was he directing and not producing?
Why is it flipped?

Speaker 1 (01:07:34):
I don't I don't know, But like he worked, but
they were mostly like he was credited in for spoken
as well.

Speaker 3 (01:07:41):
That's really Oh no, don't tell me that a special thanks, well,
don't tell me that.

Speaker 1 (01:07:46):
Yeah.

Speaker 2 (01:07:46):
Well, to reiterate, don't worry about that that It's still
the The entire development team is still the Mario Otasea team.
It was just headed and directed by that guy who
apparently worked at squaw Enix before.

Speaker 1 (01:08:00):
Well, from what we you even played it right at
the at the yeah, yeah, yeah, yeah, it seems open world,
open world ended at least, I.

Speaker 3 (01:08:09):
Couldn't really tell.

Speaker 2 (01:08:10):
It seemed like you have these open world sections, okay,
where it's almost like on a giant platform, like, Yeah,
it was really hard to tell in what I was playing.
To be honest, I couldn't get that far in it. Okay,
m yeah, what else can we say?

Speaker 1 (01:08:27):
The way I'm excited as hell for this game.

Speaker 3 (01:08:29):
Taught me too.

Speaker 2 (01:08:30):
Takahashi only joined Nintendo back in twenty twenty, bringing with
him some key experience in open world game design. Oh see,
yeh interesting, So I guess it must be open world
of some kind of course. The quick the quick question
win chess in our minds now is what might potentially
mean for the next third party. I can't read anymore

(01:08:50):
three D Mario title with model Kata on producing duties
for Bonanza. Does this mean he's been creating a new
Mario title right now? They're just speculating, all right, dear,
So there's that one cool beans that is cool, that
is really really good to have that confirmed. Let me,
you seem really annoyed by this Miamoto quote, So let

(01:09:11):
me get this real quickly. It's not a long article
and we can breeze throw it. So during Nintendo's latest
shareholder meeting again we go back to the shareholder meeting,
Miamoto stressed the importance for developers to work for the consumer,
not your boss. So he's actually coming at this from
a really pro consumer way, and you'll see what I

(01:09:32):
mean by that, ensuring that teams can produce games that
will satisfy players. Afterwards, ex Nintendo developer taka Ya taka
Ya Immamorta added his own two cents to the conversation
and stated that Miamoto has always viewed games as products,
not works of art, and believes that his background studying
industry industrial art helped.

Speaker 3 (01:09:54):
Shape this viewpoint.

Speaker 2 (01:09:56):
Uh, the actual quote is, mister Miamoto studied industrial deign
at an art university, and he fused games as products,
not works of art. I think this perspective is what
leads to game development that's more aligned with the user.

Speaker 3 (01:10:08):
So it's an interesting way of thinking about it.

Speaker 2 (01:10:11):
He's he's not saying like Memo's not saying, hey, I'm
here to create my elaborate art piece that people will
enjoy whether they like it or not, because I made
it and it's mine and it's pretty and it's beautiful.
He's saying that I, as a game creator, I am
creating a product, and that product is for my fans,

(01:10:31):
my consumers, the people that are going to play the game.
So this needs to be not my art piece. This
isn't like my artistic version of something. This is exactly
what I think the consumer needs and what they want.
And in that regard, he views it as a product.
He's trying to create a product for the consumer more
than art. I don't think he's necessarily saying that, like

(01:10:55):
he doesn't believe that games are a form of art.
I think he's just saying, in his mind, more than anything,
it's a product.

Speaker 1 (01:11:03):
Well it is. I mean every game, almost every game
is being made to be sold, right, Yeah, I.

Speaker 3 (01:11:10):
Mean you can.

Speaker 1 (01:11:11):
You can go to a museum and stare it up
for free, but you have to buy a video game.
It's a bad comparison because you can also watch someone
play video game for free and you can buy art.
So I don't really know what point out was trying
to make. There's also games that you can play for free,
yeah there are.

Speaker 2 (01:11:29):
Yeah, so my comparison doesn't work, but it sounded smart
when I said it.

Speaker 1 (01:11:32):
I feel like in his mind, I think what he's
doing is like in his mind, he shapes a game
for products. Yes, it's so that he can better It's
like I think a lot of times, like games that
are being made for the vision of art sometimes get
muddied and not everybody's gonna want to enjoy it. For him,
he likes to have something that's more of a broader appeal.
I don't know.

Speaker 2 (01:11:53):
I think, yeah, he just wants consumers to be happy
more than he cares about making something pretty.

Speaker 1 (01:11:58):
I I don't know. I mean, I don't create games.
Miamoto creates games. He's been making games since the eighties.
But I disagree a little bit.

Speaker 3 (01:12:09):
I'll do you now, I disagree, disagree.

Speaker 2 (01:12:12):
The discussion about this is from the article where the
game development can be viewed as an art form has
been going on for many years, and we believe, yes, absolutely,
it is an art form, but it's one that customers
are ultimately paying good money to experience, and we don't
necessarily believe it's wrong therefore to also view them as products.

Speaker 3 (01:12:28):
And I, yeah, I agree, Okay, that's fair.

Speaker 1 (01:12:30):
That's a fair statement.

Speaker 3 (01:12:31):
That's what I was where I was trying to say to.

Speaker 1 (01:12:32):
You, Oh, now that was worded better now Now, I
think that's where he's coming from.

Speaker 2 (01:12:39):
Like it's I don't think he's saying it's not art.
I think he's just saying he is creating a product
he hate.

Speaker 1 (01:12:45):
It is an art form however he wants to do it.
He can see it as peepie pooh poo kaka. He
can see it as like, oh, this thing that I'm making,
I hate it and it sucks, but I'm making it
for everybody else, and as long as that thing it's
awesome to us, I don't really care how we've used it.
I don't really care how we thinks Zelder is I

(01:13:07):
like it, and he helped make it. I also think
Miamoto is in the mindset of like, whatever's fun. He
likes to have fun. He likes to have a bit
of fun.

Speaker 2 (01:13:15):
Yeah, if he cared about oh, he wouldn't have let
drag Drive look so bad.

Speaker 1 (01:13:22):
You know what I mean.

Speaker 3 (01:13:22):
It's a product.

Speaker 1 (01:13:24):
You tell me you don't want to play that game.

Speaker 2 (01:13:26):
Artistically, I think it looks awful. It doesn't gameplay wise,
it looks fine.

Speaker 1 (01:13:32):
Uh. Switch your sales still crushing it? Uh?

Speaker 2 (01:13:35):
Switched to price game? Stop selling? A stapled switch to
three D platform is ranked by IGN. Oh this this
we have to look at bingle?

Speaker 1 (01:13:46):
Is it?

Speaker 3 (01:13:47):
This? This for continuity? I feel like we have to
look at this.

Speaker 2 (01:13:50):
Oh God, give me a second here, let me make
sure this is yeah, okay, for some reason, the audio
is actually working now that we ditched the thing.

Speaker 3 (01:13:58):
This this is tangent. I'm so sorry.

Speaker 1 (01:14:01):
You know how recently we talked about Tackle on Titan
being the best anime of all time. Yes, and then
we looked at a video from a guy that was
rating the top twenty episodes of old TV shows. Yep,
the highest rated ones, and six of them were Attack
on Titan episode. Right.

Speaker 2 (01:14:13):
This is the same guy, and he's followed it up,
this is greatest episode runs in TV history?

Speaker 1 (01:14:19):
What does that mean? So, how many ten star episodes
they had in a row? Oh?

Speaker 2 (01:14:25):
And in the top ten shows that did it the best? Like,
how many perfect episodes in a row?

Speaker 3 (01:14:32):
Did they have.

Speaker 4 (01:14:34):
Perfect episodes in our row? The newest edition to this
list is and Or. The last five episodes of season
two all heavy to nine point zero or higher rating
on IMDb, which is what you need to make it
on this list. Looking at the episode ratings for Game
of Thrones is always hilarious because of the final season,
but it makes the list because of season four having
five episodes in a row with a nine point zero
Lost is another series with five straight episodes with the

(01:14:54):
ending of season three, Mister Robot was so close to
having nine straight episodes with a nine point zero or
higher rating, But there's that one domb episode at the
ending of season four. But I just finished this all
well deserved ratings. This was a mind blowing season. Similar
situation for better call to all the last seven episodes.
Almost what we're learning by doing five do qualify? Dark

(01:15:14):
on Netflix is actually.

Speaker 1 (01:15:15):
The top five? Now six notice something.

Speaker 4 (01:15:18):
Ten rating or higher? Maybe this is my sign to
finally watch this now. Fourth place goes to Attack six
episodes all having.

Speaker 3 (01:15:25):
A rating that's insane.

Speaker 1 (01:15:29):
How many?

Speaker 2 (01:15:31):
Uh, there's a group here of one, two, three, four, five,
six episodes in a row.

Speaker 1 (01:15:38):
I don't know, I don't know what the grouping is actually.

Speaker 4 (01:15:40):
Then third place is season three with ten straight episodes,
and second place the season four, also with ten.

Speaker 2 (01:15:46):
So the so season season four has six episodes in
a row that had an almost perfect score. Season three
had ten episodes in a row that had an almost
perfect store, and then season ten also had tenisodes in
a row that had almost a perfect score. And again,
this is for all TV shows ever, including things like

(01:16:06):
Breaking Bad. And this got the number fourth spot, the
number third spot, and the number two spot on this list,
leaving only one show that did it better.

Speaker 4 (01:16:17):
You glaze from the IMDb users. Honestly, the number one
goes to the.

Speaker 2 (01:16:20):
Which is Breaking Bad, but she had twelve episodes in
a row. This is Breaking Bad. Yeah, so literally second
out of all shows of all time.

Speaker 1 (01:16:31):
So if you're still watching this podcast and you haven't
taken my advice to watch Attack on Titan, you're literally
not taking my advice on watching one of If not
the best thing you will ever see. I can't help
you anymore. There's nothing else I can do to help
you if you care about what I say at all.

(01:16:52):
This is like the one thing I care about. Go
watch Attack on Time. This man has an amazing statue.
He does care about Attack on Titan. It's sick. Actually, yeah,
statue picture. I don't want to move it. I'm scared
to move it.

Speaker 2 (01:17:08):
Twinklink and uh, animal crossing crocs? That was everything, really,
that's all of it. Free twinklink freedom. Yep, there you go.
There's animal crossing crocs. How do you feel about that?

Speaker 1 (01:17:23):
Oh?

Speaker 3 (01:17:24):
Just blasting at this point.

Speaker 1 (01:17:25):
Okay, I might have a hot take. I hate crocs.
Everybody does. I like wearing them in my house everybody.

Speaker 2 (01:17:32):
I believe no one actually likes them, just like I
believe no one's actually ever had stick Drift.

Speaker 1 (01:17:37):
I had stick driven. I had stick driving.

Speaker 2 (01:17:42):
This is you remember having Game Stop with stapling, game
Stapling switch two boxes?

Speaker 1 (01:17:46):
Oh yeah, yeah, the sann Island one.

Speaker 2 (01:17:49):
The current bid for the game Stop, Stapled switch to
and Stapler is setting at eighteen thousand dollars and there's
still six days and nineteen hours left. All proceeds go
to charity. And this is game Stop themselves that are
selling this and like a little glass case here.

Speaker 1 (01:18:04):
I wonder how much it is now. I don't know.

Speaker 2 (01:18:07):
I can't imagine that bid is actually going to go through.
That's definitely one of those big fake bids that don't
don't go through.

Speaker 1 (01:18:15):
It's just drumming up like plu. Let's see, let's see
what it's at now. Actually, I don't know. I don't
have a link to it's probably twenty one thousand game
Stop switch to Staple. Someone's saying it's over one hundred k.
I no way, no way, no way. Who's paying one

(01:18:42):
hundred thousand for this switch? Who's Staple or in Switch?
No one.

Speaker 3 (01:18:46):
I think it's fake as there's no way king you not.

Speaker 1 (01:18:49):
Ready, I'm not obviously that's disgusting, disgusting, bro that's a
whole house or like half a payment on a for
some people.

Speaker 3 (01:19:01):
It's also funny on this.

Speaker 2 (01:19:05):
On this page specifically because it looks like it's just
as Staple being solid certificate of authenticity. My guy who
signed it, GameStop Corporation chief of executive officers signed it.

Speaker 3 (01:19:21):
Yeah, well there you go, all right?

Speaker 2 (01:19:24):
I gotta be honest, I'm exhausted after all of those issues,
and also.

Speaker 1 (01:19:28):
I mean we did rapid fire through a lot of them.

Speaker 2 (01:19:29):
Yeah, I think we did pretty good. It's been an
hour twenty What time is it now, age twelve? What
time do you need to leave? It takes you so
long to get home.

Speaker 1 (01:19:41):
The problem is you.

Speaker 2 (01:19:43):
Know what we should do, but we should as soon
as we end. You should call the uber and then
we'll start the bonus and then whenever it comes you
just leave.

Speaker 1 (01:19:50):
I could do that. Let me tell let me, let
me see, let me see it is. I gotta go
through my trip planner.

Speaker 2 (01:19:56):
Let me look at chat real quickly. Maybe I can
hit some super chats. Then we can get out of here.
But I appreciate everybody joining us. I'm sorry if the
vibe seemed a little weird at all. After an hour
of trying to tech fix to go live my mind,
my mind was definitely in a frustrated place. But I
think we did pretty good ultimately. I'm going to read
some of these here, Rich Isaac. You hear about the

(01:20:19):
Tony Hawk three four being updated bord to switch to
version for free, the digital version only and not the
physical version. I didn't hear about that. That's insane. Thank
you for the five rich. I haven't played Tony Hawk
yet because I'm waiting for the non it's on switch.
But it's like the pre or to buy it early
and pay more version that they do.

Speaker 1 (01:20:39):
Now I don't, I don't.

Speaker 3 (01:20:40):
Yeah, I'm waiting.

Speaker 2 (01:20:42):
Wait the direct leak fake I just popped in. Yes,
the four chen leak that's been going around recently there
was so obviously fake and uh and Twitter themselves put
a little debunky on it there for that one.

Speaker 1 (01:20:55):
I don't know who was the leaker. I can't remember
right now, Shadow x or something. No, that was the
Twitter ges somewhere.

Speaker 2 (01:21:03):
Cam said to me, Nintendo is like Metali and they
appeal to people ages five to seventy five. PlayStation and
Xbox don't do that, and that's what makes them so special.
I agree with that, Cam, actually, thank you for the five.

Speaker 1 (01:21:16):
Nash Wheel. Nash Wheel, No, it was Nash Wheel. It
wasn't nashal wheel that leaked too. No no, no, oh,
never mind.

Speaker 2 (01:21:22):
Nash Wheetel was hinting towards his own rumor. Oh yeah,
the four chan thing was some user on four chan
posted a leak that was fake. Nintendo has identity and
personality very similar to Disney. It sets them apart, says
Cody one Kenobi uh with five. I agree with that too.
Five from Charizade wrong. The switch to is prohibitably priced

(01:21:45):
at at least fifty dollars, and if they think their
toys can compete with groceries and people's budgets, they're arrogant.
I don't know what you're referring to now, we're so
late in the day, but considering it sold three point
five billion, million million uness, I would say it's competing
with people's budgets pretty well. It will be interesting to
see moving forward though, post launch excitement.

Speaker 1 (01:22:08):
If like my kid wanted a console or something and
he was like, I want a PC or a PlayStation
or whatever, I would tell him you're getting.

Speaker 2 (01:22:16):
A switch Obviously, there are going to be people that
get priced out at a higher price. Point of course,
you could four point fifty to four seventy five now
prices out a percentage of people for seventy five to
five hundred prices out more people like Yeah, the more
expensive something is, the more it's going to price people out.

Speaker 3 (01:22:34):
But for what they're offering to what they've priced.

Speaker 2 (01:22:37):
Clearly people have found it worth in it because it's
the best selling console of all the time, and they
really just can't be disputed. That's not even like an opinion,
that's just, unfortunately a fact. Yeah, don't have to tell
you that, munching, munch lax. I'm going to ask the
question a lot of people want the answer to last
month you said there'd be a direct in July.

Speaker 3 (01:22:54):
Are you trolling?

Speaker 2 (01:22:55):
Or are you one hundred percent certain this is happening
if you can share this leak. I am not sharing
anything that I've been told. I said what I said
when I said it the guy Robbie with but thank
you so much for the super chat. I really don't
know what else you want from me other than that
that guy Robbie. What happened to your leak from the

(01:23:18):
previous pard same thing? Professor Rock just up by to say, hey,
do you and Bingle? I hope you had a fun stream.
Thank you so much for USA Rock. That guy Robbie,
what's up with the direct?

Speaker 3 (01:23:29):
Leak?

Speaker 2 (01:23:30):
From your source hasn't changed as far as I'm aware,
same thing. We're still in July?

Speaker 3 (01:23:37):
All right?

Speaker 1 (01:23:38):
Cool? You want to get out of here.

Speaker 3 (01:23:41):
Yeah, well I need my music.

Speaker 1 (01:23:43):
Then which color is it? Red? Press it?

Speaker 5 (01:23:55):
I'm new at us.

Speaker 1 (01:23:57):
I was just staring at your t You figured it out, guys.
Thank you so much. We love yours so much.

Speaker 2 (01:24:03):
You guys are so special and beautiful and wonderful. I'm
really enjoying the podcast.

Speaker 1 (01:24:07):
It's been so much fun lately, and thank you for
tuning in every single week. Oh, I was gonna ask you, guys,
did the audio from last week's episode actually go out
because we were having technical issues and if it did
go out to audio platforms?

Speaker 2 (01:24:21):
Was the first word in the title Nintendo or Intendo.
I was trying to figure out if there was a
typo in the title there and if the episode actually
went out on times because I couldn't find it on
my Spotify so I was getting confused.

Speaker 1 (01:24:34):
But then it was on iTunes, so there might have
been an audio glitch last week. Please let me know
if you saw anything. Yeah, if you're a Patreon, we're
going to try and do a bonus episode now for you.

Speaker 3 (01:24:45):
As always, Patreon's got a.

Speaker 2 (01:24:47):
Thirty minute bonus episode right after the main episode, where
we continue the conversation is kind of like a little
after party.

Speaker 3 (01:24:51):
And if you want to join it, it's only five
dollars a.

Speaker 1 (01:24:52):
Month and it's overall patre on basically.

Speaker 5 (01:24:54):
Yeah.

Speaker 2 (01:24:56):
Also, this episode actually has a sponsor this time, and
if you could please help, I bought them. There are
links down below in the description to Extra and their beautiful,
wonderful wallets of the future.

Speaker 1 (01:25:06):
Thank you Bingle for joining me today.

Speaker 2 (01:25:08):
Anytime you can check them out at Fry Biscuits over
on Twitch. Thank you all of you for joining me today.
If you're listening to the audio or you're watching, he
did like comment rate us, give us all the stars
and all the likes and all the comments and everything
that you've got for me.

Speaker 1 (01:25:22):
What else? That's it.

Speaker 2 (01:25:24):
I love you personally and I'll see you next week
for another Banger episode where we can break down the direct.

Speaker 5 (01:25:31):
Bye byepot Ba
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