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June 27, 2025 • 76 mins
The Nintendo Switch 2 is THREE weeks old, let's talk the last 3 weeks, current Nintendo news and all these new leaks and rumors people keep spreading... feat. Celia Bee from Yacht Club Games, Game&Talk Podcast and SpawnCast.
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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:02):
Welcome on into the Nonsendo podcast. It's so good to
have you all here. I'm joined by Bingle to my
left here, but more importantly, Kim.

Speaker 2 (00:10):
And Celia in the house. How are you? You can talk?

Speaker 3 (00:15):
I'm good, Thanks for having me.

Speaker 2 (00:19):
Thanks for being here. I appreciate you.

Speaker 1 (00:21):
Kim, how you doing? How's mom life? Yeah? You two
are both very far away from those microphones. Oh okay,
I feel like maybe we should have switched and that
we should have had the short ones.

Speaker 2 (00:33):
It's a too late.

Speaker 3 (00:34):
We'll figure it out.

Speaker 2 (00:35):
We can all switch.

Speaker 1 (00:35):
Positions, all right, everybody, Welcome to a Nontendo. It's the
twenty sixth of what June. It's almost Kim's birthday. I'm
so excited. What did I get hurt?

Speaker 2 (00:47):
I don't know.

Speaker 1 (00:48):
I'm panicking. Please, somebody give me an idea. Celia, yes,
how was getting in?

Speaker 3 (00:55):
It was an adventure. Anything and everything that went could
go wrong. But I'm here. Yeah.

Speaker 1 (01:01):
Yeah, I'm so excited to have you here. Also, sorry,
sorry we're late. Right before we were about to go live,
Bingle tripped on a bunch of cords. He knocked a
pepsi all over the laptop and I had to reset everything.

Speaker 2 (01:13):
It was a nightmare. I did just destroyed everything.

Speaker 1 (01:21):
That That's where it would have been a perfect position
to do the intro. Oh you know why bingle because
we're on the.

Speaker 2 (01:27):
Right Yeah, I got no.

Speaker 1 (01:42):
I gotta max today because we're doing it so late
at eight pm.

Speaker 2 (01:46):
So it's just me.

Speaker 1 (01:46):
Unfortunately, Celia, I have so many questions to ask you.

Speaker 3 (01:50):
Okay, go for it.

Speaker 2 (01:51):
You should have you should have sat next to me.
Why you I don't. I don't know.

Speaker 3 (01:56):
I feel like, yeah, okay, Clia.

Speaker 1 (02:01):
So you're the marketing manager, marketing director, director, thank you?

Speaker 2 (02:05):
Sorry about that.

Speaker 3 (02:06):
It's okay.

Speaker 1 (02:07):
For Yacht Club Games, yes, publishers and developers of Shovel Night, yep,
that's us. Yeah you have how long you been doing
that for?

Speaker 3 (02:16):
So I've been in the video game industry for over
ten years, but at Yacht Club I've been there for
almost five and a half now.

Speaker 2 (02:24):
Yeah.

Speaker 3 (02:24):
Basically, I applied right before COVID happened. They hired me,
and then the world shut down, and I've been there
ever since.

Speaker 2 (02:32):
In the world's like trauma abunded.

Speaker 3 (02:34):
Now I know a little bit. I guess I'm a
lifer there.

Speaker 2 (02:36):
Now, what did you do before that?

Speaker 3 (02:39):
Before that, I worked for four and a half years
at a company called Hyperkin' it's a retro video game.

Speaker 2 (02:46):
Oh like the retro thing. Yeah, I had that.

Speaker 3 (02:49):
I was one of those people. Yeah, so that the
Hyperkin Duke, the all the HDC vibe accessories, anything switch related.
I had my hand in that. And then before that
I worked in mobile gaming. I did, like like slight
brand manager work for this ar mobile game before Pokemon

(03:12):
Go that came out, you know, so explaining that to
people was a really funny task. So yeah, my first
E three was twenty and thirteen, so it was like
the PS four release era. So I've been in games
ever since.

Speaker 4 (03:28):
Yeah.

Speaker 1 (03:28):
I was actually gonna show this clip of you at
the game No, the Summer game Fest.

Speaker 3 (03:33):
Oh yeah.

Speaker 1 (03:34):
Also I just I just did your I did the
lower thirds and you were Kim and Sea. Yeah, I
have I have this for you, Bingo Steel and me.

Speaker 2 (03:45):
Look at that.

Speaker 5 (03:46):
Let's go.

Speaker 1 (03:46):
I know he got that last week he got promoted. Yes, Okay,
hold on, I gotta wait for that to end.

Speaker 2 (03:53):
Sorry, God, Max, where are you? I need you right now?

Speaker 5 (03:57):
Are you are?

Speaker 1 (03:58):
I don't think there's audio here on Fortunately you can
dub it.

Speaker 3 (04:02):
Hi I'm Celia.

Speaker 2 (04:06):
That's so funny. Now you're coming through. I think, oh cool.

Speaker 3 (04:09):
Broke new ground with our first game, Shovel Night.

Speaker 2 (04:14):
What's it like doing this? Is it scary?

Speaker 3 (04:16):
You associate and it's fine, it's really fine. Jeff has
a rehearsal the day before you get to do it
in front of no one. Who that's really easy. Oh
my gosh, I was like it again.

Speaker 1 (04:29):
It's crazy to think there's a rehearsal now, considering some
of the some of the times I've seen people take
the stage and they seem like they have no idea
what to say or what's going on.

Speaker 3 (04:38):
Oh no, there's a telepropter. I'm but you can choose
to not go to rehearsal. It's not mandatory.

Speaker 2 (04:46):
Sorry about that.

Speaker 3 (04:52):
Surprising. So similar to that, you know, anything could go
wrong in a show.

Speaker 2 (04:57):
Yeah, I was giving you an example.

Speaker 3 (05:00):
Yeah that was really good, thank you. Yeah, but like
things can always go wrong, like sometimes like teleprompters cannot work,
and you know, sometimes things can go right, and and
so you don't know when you're when you're going live,
anything can happen. So I wouldn't necessarily put blame on anything.
But luckily I got to rehearse and I did not

(05:20):
mess up on stage, so it was a good time.

Speaker 1 (05:23):
And you were there to promote Mina the Hollower, which
I also have.

Speaker 2 (05:29):
I'm so I'm so sorry everybody. I'm doing a million
things over here. Here's Mina the Hollower, the newest game
from Yacht Club.

Speaker 1 (05:36):
This game looks awesome. It does actually really cool. I
got to play this at packs like two years ago. Yeah,
play this att Yeah, we all went and Celia was
there and she helped us.

Speaker 2 (05:45):
I think you were in the video that I put.

Speaker 3 (05:46):
Out there, actually, yeah, and.

Speaker 2 (05:49):
It was very fun.

Speaker 1 (05:50):
So shovel Night is more of like a like a
Doctals kind of uh, side scrawling sixteen bit kind of game, right,
kind of not really, I guess it's more like eight bit.

Speaker 2 (06:03):
You know.

Speaker 3 (06:03):
We obviously we cheat a little bit with it, so
it's not one hundred percent faithful with things. But yeah,
it's more leans into the eight bit for me and I,
it's more of like a love letter to the game
Boy color.

Speaker 1 (06:14):
Yeah, it looks very like Castlevania meets Zelda.

Speaker 5 (06:19):
Yeah, it feels like I'm playing like like I'm looking
at an Oracle game. That's like combined with Castlevania.

Speaker 3 (06:24):
Yeah, but it's also combined kind of like with the souls,
like like blood for an example. So if you don't dodge,
you're going to have a bad time.

Speaker 1 (06:32):
Did you also like drop souls kind of thing and
have to go and get them if you die?

Speaker 3 (06:36):
Yeah, so there's something like that. It's your sparks and
you go and collect it. This game is like I know,
obviously I work for the company. I've seen it since
the beginning of development, help plan the kickstarter too, But
this game is so cool and I'm so excited for it.

Speaker 2 (06:50):
It is very cool.

Speaker 1 (06:52):
I mean, I'm pretty sure almost everybody watching this right
now has played Shovel Night, so they know the level
of quality to expect. I have so many questions for you.
We also have a ton of things in the Doctor
actually talk about today. Okay, but the first thing that
just comes to my mind is you have a Shovel
Night ambo and ambo set in front of you here,

(07:12):
can you at all? And you can say no if
you can't speak in the process of like, what's it like?

Speaker 2 (07:18):
What was it like?

Speaker 1 (07:19):
Even Nintendo approaching you all yacht club, do you know
to get the assist trophy?

Speaker 2 (07:25):
Of Shovel Knight in the.

Speaker 1 (07:26):
Game, let alone getting those amibos made, Like was that
something Nintendo champions or is it something that Yacht Club champions.

Speaker 3 (07:33):
So so the long answer is no comment.

Speaker 1 (07:41):
I kind of figured there were certain things when Nintendo
you couldn't talk about, which is fair.

Speaker 3 (07:44):
One thing that we did is when we initially I
remember when the conversation like started, we thought it was
a fake email and we're like, there's no way, like,
there's no way, guys, there's no way, and then it
was real. So that's all I could say.

Speaker 2 (07:57):
Okay, that's fine.

Speaker 1 (07:58):
I also loved and we've already showed you at the
Game Awards here, but how how camera trained I think
you are because you keep looking at the camera and
not me, which is totally fine.

Speaker 6 (08:07):
Sorry, I thought that's what you want to turn over here,
you could do whatever you want.

Speaker 2 (08:12):
I'm going to say you.

Speaker 3 (08:13):
Guys, I'm sorry. I don't know this setup.

Speaker 2 (08:17):
It's fine.

Speaker 1 (08:19):
We threw you in because you didn't get here till
late and we're supposed to go to a then Bingley
spilt everything.

Speaker 3 (08:24):
Yeah, okay, I'm so sorry.

Speaker 1 (08:26):
We quickly ate some food and hung out for a
little bit. And also stinky Joe is literally in my
eyesight swinging in his little swing and at any moment
he could start crying and then that would be Kim's
cute to leave.

Speaker 2 (08:40):
But for now we have him. It is getting great.
I mean he's asleep.

Speaker 3 (08:44):
He's asleep. Yeah, he's sleeping right now. That's fine.

Speaker 2 (08:46):
He's fast asleep. Good enough?

Speaker 3 (08:48):
All right?

Speaker 2 (08:48):
What can I talk about here?

Speaker 1 (08:49):
So you're not just from yacht Club, you're also from
a rival podcast, A couple of rival podcasts, but one
more than the other. Get what's it called Sean and Talk?

Speaker 3 (09:00):
Oh my gosh, okayr.

Speaker 2 (09:01):
GT and watch or something.

Speaker 3 (09:03):
Now, how how dare you.

Speaker 2 (09:05):
Well, go on? How dare you steal my marketing?

Speaker 3 (09:08):
Steal my bat I'm sorry, steal your Camba template.

Speaker 6 (09:11):
I don't know, man, okay, but you know, I mean,
it must have been pretty good for you to take it, considering,
you know, a nothing Nintendo podcast taking the same brand.

Speaker 3 (09:22):
Then darn, how can we pick seeming if only you
know there was a basic No, it's fine.

Speaker 1 (09:28):
They say that imitation is the best form of flattery,
So I do really appreciate it.

Speaker 3 (09:33):
You should feel appreciated.

Speaker 2 (09:36):
I like the new wave form. It's really pretty Oh
thank you yea?

Speaker 3 (09:41):
So well. Yeah, So I'm on Game and Talk. It's
with Josie Woe, RGT eighty five and Nate the Hate.
It's fun. We talk about games sometimes. Usually it's us
ranting about things that aren't like like games, like whatever
Sean was up to at that moment. It's a good time.
Check it out.

Speaker 2 (09:58):
What's it like dealing with Sean?

Speaker 3 (10:00):
That's fine, I know, I got no. Yeah, he's what.
He's great.

Speaker 2 (10:04):
He's a great time. It's going up the more I
question it.

Speaker 3 (10:08):
No, Sean's awesome. We've been friends actually for years. I
met him in the Hyperkin days because he had reached
out about like a product and I was He was like, oh,
do you have any review units? And I said no,
and then we somehow stayed friends. And yeah, it was
really cool of him to invite me to the podcast.
So I really appreciate it.

Speaker 2 (10:28):
Well, happy for you.

Speaker 3 (10:32):
Lot anchor in your eyes when you said that.

Speaker 1 (10:35):
No, no, I'm just playing around. Bob did make all
of the assets from scratch, though, I'm just going to
say that.

Speaker 2 (10:43):
So here we have a screenshot of your Twitter.

Speaker 1 (10:45):
By the way, Uh so I do notice it says
spawn Cast and Game and Talk pod in the description here, Yes, now,
you were on the fourth ever episode of Nontendo. I
don't know if you remember that.

Speaker 2 (10:58):
Yeah you called in, Oh yeah I did on the
little TV.

Speaker 1 (11:02):
Yeah, and you were in the fourth ever episode three
years ago. You're still here now relevant and part of
the podcast. So I ask you, where's where's nontendo on
this this?

Speaker 2 (11:13):
I need it?

Speaker 1 (11:13):
I need an official unofficial Nontendo podcast.

Speaker 3 (11:17):
Here in the description how many characters?

Speaker 2 (11:20):
If you want to delete Game and Talk, I mean,
that's on you.

Speaker 3 (11:22):
You know that's rude. You know, you know there's there's
some room there.

Speaker 2 (11:29):
That's you can make it fit. I have a book
in mine. All right, Kim, what do you want to
talk about?

Speaker 3 (11:36):
I don't know. What do you have on the docket
for the new switch?

Speaker 2 (11:40):
There's a lot you don't talk about. Leaks and rumors. I've
seen I've seen a lot of leaks and rumors online.

Speaker 5 (11:48):
Yeah, I've seen them.

Speaker 2 (11:49):
Oh wait, there's a wait, wait wait, there's a couple
of things first for you, for you.

Speaker 1 (11:58):
Whoa can you already have for you on the couch
that people can't see.

Speaker 5 (12:07):
For you?

Speaker 1 (12:08):
One for stinking and one for stinky Joe. That right there,
Celia is the beat him ups satisfied grip. Throw that
on your switch to you'll never go back.

Speaker 3 (12:21):
I am disappointed it wasn't under our chair.

Speaker 2 (12:23):
I don't like the first thing you.

Speaker 3 (12:24):
Said is you know you like look under your chair? Okay,
I'm sorry, you know, Okay, you could have tasted it
on there, you could have.

Speaker 2 (12:34):
Well, bingle, what do you think of it? Do you
like it?

Speaker 5 (12:36):
I love this?

Speaker 2 (12:37):
Thank you so much.

Speaker 5 (12:37):
I appreciate that I've been using it no grip and
it's very uncommon.

Speaker 3 (12:41):
It is you pinky goes no good. Oh.

Speaker 2 (12:43):
Also, have you guys seen the the de Braan grip? Yes, hilarious?
No wait, have I got that in the hilarious?

Speaker 3 (12:50):
You better have that on the dock because I wanted
to see that.

Speaker 2 (12:52):
Yeah, I don't think. I don't know if I do actually.

Speaker 5 (12:54):
Seventy eighty bucks for a grip and the whole Oh wait,
no I do. So Okay, here's the thing.

Speaker 1 (12:59):
A lot of people have been asking, like why it
took so long for my grip, and it's because before
we sent them out and went into full production, Philip
it's satisfied wanted to make sure that it fit and
that they were no issues. There are a lot of
companies that just like went with the specs online and
rushed them out, and they're having to reissue and like
fix and do things like that. And one of them
is d Brand And I have a video of that

(13:21):
right here that is now loaded. It was taking forever.
So this is D Brand's switch to grip. And as
you can see with this grip on, if they try
to hold it, it just falls off.

Speaker 5 (13:41):
The problem is that the grip like covers the joy
con like right here, there's like almost no gaps, so
it can't really clip on, so it just right off. Also,
the best part is their response. D Brand's response, Yeah, yeah,
was you're holding it the wrong way with my hands.

Speaker 2 (14:00):
Yeah, you're holding it the wrong way.

Speaker 3 (14:02):
That must have been a really big production run if
they're telling you that you're holding it the wrong way. Yeah,
I heard.

Speaker 2 (14:09):
I was reading into it.

Speaker 1 (14:10):
And apparently it's a really expensive fix they've got to
try and push out one way or another. But uh yeah,
for whatever reason, just seems to demagnetize the switches so
you can't hold them.

Speaker 2 (14:21):
But you know, you know what's great about this one? Hey,
put it on this bingle. Try try holding that in
one hand. That ain't going nowhere.

Speaker 1 (14:33):
Links below, although that's not actually the no links below satisfied?
Beat them up script Yeah, because it locks it in
at the back, so you can you can do whatever
you want that ain't going nowhere.

Speaker 2 (14:44):
There you go making me nervous. But I know it's
not going anywhere.

Speaker 1 (14:47):
Not going anywhere, just like the last one. All right,
how you guys doing over there?

Speaker 3 (14:53):
Doing good?

Speaker 2 (14:53):
Yeah? You good? Everyone? Tie it? What's going on?

Speaker 3 (14:56):
I mean it's getting yeah, it.

Speaker 2 (14:58):
Is getting Actually it's passed out bedtime.

Speaker 1 (15:00):
Oh, I'm awake, Bengal. You had so many questions you
wanted to ask Celia. Did you want to ask one
before we get into some of our topics and I
even wrote them down. Well, I'm scared to get her
in trouble now. Half of my questions were about Nintendo.

Speaker 5 (15:14):
I have some questions with Nintendo away and then but
I was going to ask yeah, like I know. So
the new game Meana the Hollower, Yeah right, it's this
one is uh crowdfunded?

Speaker 3 (15:29):
It was kickstarted.

Speaker 5 (15:31):
What inspired everybody to do a crowdfunded one instead of
going to a publisher?

Speaker 3 (15:35):
Instead, Okay, so are you familiar how the original shovel
Night came to be? So we kickstarted that too. Yeah,
so basically our original Kickstarter, we built a community around everything.
And the cool thing about Kickstarter in general is that
you're able to build a community and you build it
together and you hear updates, you show a sneak peek
behind the development curtain, and really grow it into something great.

(16:00):
And we had done that with shovel Night and it
was fantastic, and the friends that we've made along the
way with that was so important that we're like, well,
for me, now it's a brand new ip, why not
build a community around that, just like we did with
shovel Night. So I'm forgetting the number, but I remember
the amount that we that we kickstarted for, Like our
goal was one dollar more than shovel Night because that's

(16:21):
how inflation works, right, Yeah, And so we did that.
We were overfunded in under eight hours. We raised like,
I think it was like one point two million dollars.

Speaker 5 (16:31):
I think that's the number was.

Speaker 3 (16:33):
Our goal was like three hundred and eleven thousand, like
seventy eight dollars or something.

Speaker 5 (16:37):
It's probably also awesome. You don't have like the publisher
on your like like a publisher on your back, Like
all we need is release by this time this like
you can you know, develop at your own pace and
actually put some real love and care into the game,
which is.

Speaker 3 (16:49):
Probably so Yeah, the goal with like our company in
general is to you know, make like, you know, the
best quality of games, because like our company motto in
general is that we don't just want to make games
that you We want to make games that make you
love gaming. And so to get that quality and hit
that standard, we need to self publish. We need to
develop our own games and have full control over that.

(17:11):
And you know, sometimes you know, it's it would be
cool to be like, oh, we should hit this date,
but the reason for that is we want to make
sure it's good and ready. And that's why I mean
it took, you know a few years to develop. It's
because we're putting our hearts and souls into this game,
and honestly, the quality is there, and so I'm glad
we took our time.

Speaker 5 (17:28):
Like even from what I saw on like you got
your own their own studio streams, like because you guys
streamed the game, it looked really really freaking good.

Speaker 2 (17:35):
Even from when I saw it at packs it was
three years ago. Yeah, I played it.

Speaker 3 (17:39):
That was a proof of concept. That was a proof
of concept. We're like, see we're making a game. We
make Oh my gosh, Well we showed that. Everyone's like, wow,
it looks like it's done. On's the game coming out?
And we're like, what game? Because you know, we were
just getting started. And so that was the proof of
concept just to give you a taste of what is
to come. Right now, like the game you can play
just about dark to finish and it's real cool. And

(18:02):
release date October thirty. First, I'm so excited for it.

Speaker 2 (18:06):
It's close to my birthday.

Speaker 5 (18:08):
Is there any plans of getting the demo out on
the switch to or the switch.

Speaker 3 (18:11):
That would be really really cool. As of right now,
the only availability was for Steam and that was a
very special circumstance for Steam next Fest being a part
of Summer Games Fest. Oh okay, so that's why it
was limited time. But you know, I'd love to see
me in anywhere and everywhere.

Speaker 1 (18:27):
You know, Okay, what no, it's just like what a
co host you w He did so good last week?

Speaker 2 (18:36):
Every single comment was about him. Oh yeah, I was like, oh.

Speaker 1 (18:42):
So, I don't know if you can answer this, but
so you know how Crypto the Necroid Dancer ended up
working with Nintender to make a Zelda style game. Would
you or Yuch Club ever consider working with Nintendo more
closely and developing a Nintender maybe not in silly with
their IP, but an exclusive game for Nintendo.

Speaker 3 (19:03):
I personally would love to see that happen. Is that
something that makes sense right now? That's something for the
team to you know, decide. The thing is that is
that we are a very small team. We are twenty
people and that's it, and that counts full.

Speaker 2 (19:19):
That is smaller than I expected.

Speaker 3 (19:20):
Yeah, no, like literally everyone like that counts. Operations that counts,
you know, like the like the engine building, the programming,
like literally everything marketing me that's it. And so for that,
you know, it would be hard to work on MINA
and you know, give the last feedback for Pocket Dungeon's

(19:40):
final DLC putting that in there too. And lastly, I
redacted project. You know, it's like there's like a few
things that we're working on that I feel like right
now we just wouldn't have the time. But never say never.

Speaker 2 (19:52):
So I was messing around earlier.

Speaker 1 (19:55):
But if you want to check out anything that Celia
is doing right now at yut Club and mean to
the hanaway, you should definitely follow that and play Shouble
night if you haven't, and then you can also see
her on this How fun do you do this podcast?

Speaker 3 (20:08):
I've been on this podcast for I think like six
months now, seven months.

Speaker 2 (20:12):
Do you do it frequently?

Speaker 3 (20:14):
Yeah?

Speaker 2 (20:14):
Like I'm like every week.

Speaker 3 (20:16):
I'm not going to be at their their panel on Saturday?

Speaker 2 (20:18):
Really cool? Are you doing a game and talk panel?

Speaker 3 (20:22):
Okay?

Speaker 1 (20:24):
I know I keep I want to say game and
watch when I say it every time, I just stop
myself to the game and is one of my best friends.

Speaker 2 (20:31):
I just can't stand.

Speaker 3 (20:32):
Him coming out. Tell me how you really feel.

Speaker 1 (20:37):
We've been friends for a very long time. We have
a love love hate love relationship. No, and definitely check
when you do it Thursdays as well?

Speaker 3 (20:46):
Right, the game and game and talk? Yeah, yeah, it's
Wednesday nights.

Speaker 2 (20:53):
Wednesdays.

Speaker 3 (20:53):
Oh yeah, it's Wednesday nights. We do it every other week.
And I just started streaming on the page too.

Speaker 2 (20:59):
Initially, Oh yeah, I saw that.

Speaker 3 (21:00):
Yeah it was okay, So initially it was just to
play Meeta. I was like, I need to promote meta more.
I'm like, why not game and Talk? Now? You made
me want to say game and watch.

Speaker 2 (21:07):
I want to see how dare you fun of me?

Speaker 3 (21:10):
But it's hot, but it does it does work in
there anyways. So yeah, so I started streaming on that
and then like last weekend, I was like, well, it's
like my birthday weekend and I want to play Majors mask,
so why not force the audience to watch me play?
And it's real cool.

Speaker 1 (21:26):
So everyone needs to go and watch Celia over on
Game on Talk and spown cast and then follow her.
You'll see her at the next Game Awards probably that would.

Speaker 3 (21:35):
Be really cool.

Speaker 2 (21:36):
Yeah you do? You do? You do Game Awards?

Speaker 3 (21:38):
I am so like, I guess like technically since I've
done both shows and part of the key Leavers, but
it'd be up to Jeff to invite me back. But
I would love that. It's a really great honor.

Speaker 1 (21:49):
And thank you so much for being him. Do you
want to dive into some fun topics now?

Speaker 5 (21:53):
Yeah?

Speaker 7 (21:53):
Down?

Speaker 2 (21:53):
Okay, cool? Thank you? To begin with, I have this
what is that?

Speaker 1 (21:58):
And I can't shure I can't show the front because
it's on. I don't even know what I can show.
It's the one hundred thousand subscriber plate button for the channel.
I'm so excited. Also, it is so small and light
compared to the one that's up there behind you, guys,
change them. I know you can't see it, but that
that's the original one from my channel.

Speaker 2 (22:17):
Big look, you could you could get that. Actually, try
to knock over the cords again, spill a pepsi.

Speaker 3 (22:22):
It doesn't have a pepsi, So it's fine.

Speaker 1 (22:24):
I'm gonna wait to open this until you get back. Yeah,
you just have to lift it up and out there
you go.

Speaker 3 (22:30):
Get it.

Speaker 1 (22:30):
So that this is my original beat them ups one
hundred thousand and one.

Speaker 2 (22:34):
And you can see how much bigger it is than this.

Speaker 1 (22:38):
And this is like in the packaging still, so they've
definitely changed it. You can put that, throw that away.
I want one for a million. You can throw that
in the.

Speaker 2 (22:49):
It looks like it's like made with actual silver.

Speaker 1 (22:51):
Yeah, well, speaking of silver, this one is weirdly old silver.

Speaker 2 (22:56):
Bigle get back. I want you to see it go on.
All right, here we go out a thousand.

Speaker 1 (23:07):
Thank you so much, everybody. I really appreciate it. Hell yeah,
imagine if there.

Speaker 2 (23:12):
Was a time problem.

Speaker 3 (23:13):
I like it.

Speaker 1 (23:13):
My god, it's so weird. It's like the reverse. It's
like an in den. Yeah, it's so tiny. You want
to hold it.

Speaker 2 (23:20):
It looks like your gold play button, but way smre
it does.

Speaker 1 (23:24):
Actually, oh yeah, it must match the new gold one
because I didn't get the million in time for the
old old gold one.

Speaker 3 (23:30):
I like these better than the old ones, to be honest.

Speaker 2 (23:32):
That nice.

Speaker 3 (23:33):
What do you want me to do with it? You
want to back?

Speaker 1 (23:35):
No, I don't care. I'm just kidding, Celia. Are you
an animal crossing fan?

Speaker 3 (23:43):
I do like I do dabbles.

Speaker 2 (23:45):
Here's the first thing I got for you.

Speaker 1 (23:47):
Animal crossing fans lose their mind as Nintendo drops mysterious
teaser so randomly this week on Twitter, Nintendo of America
tweeted this literally just animal crossing with vibing hashtag animal crossing.

Speaker 2 (24:07):
And what do you guys think of that? Do you
think that's a hint of something to come? Maybe? I hope, Celia.
Do you have any inside of information?

Speaker 3 (24:17):
Oh well, you know, get abducted really quickly. No, I like,
I want to like my like my little heart hopes
dearly that we get something. But at the same time,
it also could be you know, you're looking at the
social media calendar that's probably planned like months in advance,
and you know they go through the real lighte of oh,
what characters do we need to promote? Now, you know,

(24:38):
let's go through the list like the Pickment or like
you know, the Animal Crossing or like whatever, and they're
doing a play on the low five beats girl.

Speaker 2 (24:46):
It's definitely and like, could.

Speaker 3 (24:49):
They also be playing on like, you know, the the
music thing that they do, like possibly.

Speaker 5 (24:54):
I don't know.

Speaker 3 (24:55):
It doesn't necessarily point towards getting a game, but I
would love that.

Speaker 2 (25:02):
I mean, I've I mean, that's got to be a
new Animal Crossing. Yeah.

Speaker 1 (25:06):
One, It's just when I heard over the last week
or so, I heard like a ton of like rumors
about it. I've heard a lot of I saw like
a ton of rumors online about it everywhere another another. Kim,
you got to tell me what you what you want?
What what do you want for the next Animal Crossing?

Speaker 7 (25:23):
I would like the rumors that I heard to be
true that it's going to be a city version and
you're gonna be able to do multiplayer and play mini
games like the Hello Kitty Island adventure thing.

Speaker 1 (25:33):
Where you can play with so Kim. Kim keeps telling
me about these rumors. Yeah, and I keep trying to
remind her that it's probably just a person a person
because there is no actual rumors for what it looks like.
It's somebody kind of building out there. Perfect and that's
what you want? Is you want that?

Speaker 3 (25:51):
Yeah? I think it's time to do another city one.
I think it would be.

Speaker 1 (25:56):
Oh Bingle, Actually you was it you that shared that
animal cross Sing thing in chat in the discord the
other day?

Speaker 2 (26:02):
Oh?

Speaker 5 (26:02):
You mean the video? The video, and I'm like, people
are are where.

Speaker 1 (26:07):
Did you put that? Did you put that in our
personal discorder in the Nintendo Chat? I sent it to
you personally on discord?

Speaker 5 (26:14):
Yeah? I think so.

Speaker 2 (26:17):
Oh yeah, hold on, let me show.

Speaker 1 (26:21):
This all right, So that might actually be a leak
of the new Animal Crossing if you guys want to
see it, all right, come.

Speaker 4 (26:27):
On, I want to get's reaction here, Animal Crossing County Line.

Speaker 1 (26:43):
This isn't fair for them because it's on a tiny screen.
Is this kind of what you envisioned? Kim?

Speaker 6 (26:50):
Yeah?

Speaker 3 (26:50):
This is cute, you know. For some reason, I was
expecting it to be grand theft auto, like he just
pulls out a gun like I was really expected.

Speaker 1 (27:01):
Reason did anything seem off about it?

Speaker 3 (27:05):
Is it as a.

Speaker 2 (27:08):
Sorry sorry about that?

Speaker 7 (27:09):
It's aar but I mean it's I mean, that's the
cool concept.

Speaker 2 (27:13):
Is that kind of what you were thinking.

Speaker 7 (27:15):
It's a little bit more in between than I was thinking.
I was thinking like skyscrapers and stuff.

Speaker 2 (27:20):
This is more you want, like a whole city.

Speaker 3 (27:23):
I was thinking like a New York type situation.

Speaker 5 (27:25):
Where you can maybe maybe you can start out like
very small suburban and then it builds up to him
like a Manhattan level.

Speaker 2 (27:33):
Like civilization kind of the age of empires.

Speaker 5 (27:36):
Of empires, so they have.

Speaker 3 (27:38):
Like corporate jobs. Is this late stage like capitalism? Yeah,
like the mayor.

Speaker 2 (27:46):
Yeah, I was saying that Kim.

Speaker 1 (27:50):
I was trying to picture what Nintendo would do next,
and because they're like so open world focused right now,
I was.

Speaker 2 (27:56):
And also they recently did.

Speaker 1 (27:58):
That demo thing, that that mmo thing where it was
like one big world and then people have little sections
of the world that they that was theirs and only
they could build in it. And I like had the
little Minecraft sections and then you could just walk across
the world and visit other people's little areas. I was
saying to Kim, what if that was animal crossing where
you get kind of like a little mini planet or

(28:19):
something where like ten fifteen players can join and you
each have sections and you can essentially do what we
already did a new horroric have that much space. But
then if you want to leave, if you want to
walk out of your town and walk into the next town,
it's your friend's town, and you can make a community,
so you get like all of your friends and family
to make a community.

Speaker 2 (28:38):
Animal crossing.

Speaker 3 (28:39):
Yeah, I don't know how they would do that.

Speaker 2 (28:41):
Well, I just I just I just said. Is that
not good? Yeah, it sounds good to me.

Speaker 5 (28:50):
Yeah.

Speaker 1 (28:50):
I'm trying to get it in Nintendo's head because everything
they do now is like leaning towards open world, even
Mario Kart.

Speaker 3 (28:56):
Yeah, I do like the new Mario.

Speaker 5 (28:59):
I still got some pe switches to get.

Speaker 2 (29:00):
You can get that microphone a little bit close to you.
You can. The other thing that leaked leaked, I shouldn't
say the word leak. It's not even a leak.

Speaker 1 (29:11):
The other thing that people realized I should say is
in uh Hello, Hello you two. I didn't mean to
cut to you. In Death Stranding two's credits, Nintendo's video
production company, Nintendo Pictures, were credited for working on the game.
So Nintendo for a lot and we didn't talk about this, Kim,

(29:32):
but for a lot of people, this was like the
the game Freak moment and that recent event where suddenly
game Freak can make a really cool game.

Speaker 2 (29:40):
Did you see that?

Speaker 3 (29:41):
Yeah? I saw that.

Speaker 2 (29:42):
Yeah, yeah, I sent you that.

Speaker 5 (29:43):
Yeah.

Speaker 1 (29:44):
But this is that It's like Nintendo Pictures worked on
des Stranding too, like one of the best looking video
games that there are right now. But then this spots
rumor is that I was already hearing on Lane from
last week.

Speaker 5 (29:55):
We were hearing it.

Speaker 1 (29:55):
That desth Stranding might be coming to the Switch. Would
you guys like to play Destranding on the Switch?

Speaker 3 (30:02):
Yeah? I haven't played it yet, so that would be good.

Speaker 2 (30:05):
Have you played desk Randing?

Speaker 3 (30:06):
I've played all the five minutes of it, and what
not my kind of game?

Speaker 2 (30:10):
Why didn't you like?

Speaker 4 (30:11):
It's?

Speaker 3 (30:12):
Okay, there's so much multitasking in it and I have
anxiety problems and if I'm just gonna be for clem
playing a game I'm not going to play it.

Speaker 2 (30:19):
Like, and you experienced all of that in five minutes.

Speaker 3 (30:21):
No, I watched. I played a little bit of it,
and then I watched like playthroughs of it and what Nope,
not for me.

Speaker 2 (30:27):
Okay. What kind of games do you like?

Speaker 3 (30:29):
I like a lot, just not that, like you know,
like action adventure, narratives driven games, RPGs, j R. Oh,
hell yeah, two D platforming, three D platforming, Like, there's
like so many games I do enjoy, just not that.

Speaker 5 (30:44):
I'll be honest. I I couldn't get into death Stranding,
thank you. Okay, I guess I'm the only one. My
gamer brain wouldn't let me.

Speaker 2 (30:53):
Death Stranding was awesome. What what when did you stop playing?
Do you remember? Yeah?

Speaker 1 (30:58):
Like an hour in Okay, yep, that's why that game
has I don't want to go into it.

Speaker 2 (31:04):
I'll keep it quick.

Speaker 1 (31:05):
That game does a really weird thing where for the
first four chapters, which can be anywhere from five hours
to twenty hours depending on how much you want to
blast through, it is literally all walking and then all
of a sudden, the game explodes and it's like an
action shooting stealth big boss battles creepy visuals, weird things.

Speaker 2 (31:23):
And also you get like cars.

Speaker 5 (31:25):
And bikes, and I should I should try to give
it a chance, you know, and like especially that I've
given Like there's like I played games like Final Fantasy
fourteen where literally the first forty fifty hours are terrible
until you get into it.

Speaker 3 (31:38):
Ro Have you shippel bright it?

Speaker 5 (31:42):
What am I doing?

Speaker 2 (31:44):
You're not doing anything? Apparently, I am.

Speaker 1 (31:46):
I was getting the next topic. I was getting the
next topic queued up while you were talking, and then
it just started playing an ad. How are you guys
doing over there?

Speaker 3 (31:56):
Pretty good? Pretty good?

Speaker 2 (31:57):
Kim. You need to stop laughing at me. You're supposed
to be supportive, all right.

Speaker 1 (32:04):
The next thing I wanted to talk about is how
much Mario coott. Have you played Celia with the new
Mario cut World zero?

Speaker 3 (32:11):
I don't know switch to?

Speaker 2 (32:12):
So what are you gonna do with that?

Speaker 3 (32:14):
Great?

Speaker 2 (32:15):
That's why you were disappointed.

Speaker 3 (32:17):
Because you can't do anything office switch.

Speaker 2 (32:21):
Actually that's cool? Actually yeah do that? Yeah, yeah, there
you go.

Speaker 1 (32:26):
Well, fans think that Nintendo have ruined Mario cott with
the most recent update.

Speaker 5 (32:32):
Oh I know about this.

Speaker 2 (32:35):
I don't I cute this video?

Speaker 5 (32:37):
Up?

Speaker 1 (32:37):
I may as well play it since we have to
deal with an ad Okay, so let me explain it.
So in Mario Cutt World, one of the biggest like
new things about it is it's set in this big
open world, right, and when you do the Knockout Tour,
for example, you race through five different like maps. You
go from start to finish, and it's like you just
raced through them all until the end.

Speaker 4 (32:58):
Right.

Speaker 1 (32:58):
In Grand Prix, you race to the map and then
you do a lap and then it ends. So you race,
So you know how in Mario Kart explain this badly?
You know how in Mariokart, normally you get three laps. Yes,
that's the whole core gameplay well, in Grand Prix of
the new Mario Kart, you race to the map and

(33:19):
then you do one lap and then it ends. So
a lot of people were already annoyed by that because
they were like, we want to do three laps, and
there was.

Speaker 2 (33:28):
A way around it.

Speaker 1 (33:29):
So when you vote for the next map, rather than
picking one of the three that it gives you to
pick which would race to the map into one lap,
you can hit random and random would pick any other
random map it might be on the other side of
the world, so the random would always be a three lap,
So that the hack people were doing online is if
they wanted to actually race Mario Kart online traditionally was

(33:49):
just random every time, which also kind of sucks because
you can't pick anything. But majority of the player base
was picking random because they just wanted to do three
laps with their friends. Right, Well, what a reason, because
I guess because everyone was spamming that. Nintendo pushed out
a recent update where the random will select one of
those three that you need to race to.

Speaker 2 (34:10):
So now there is literally no way, right, No.

Speaker 5 (34:14):
There's no way.

Speaker 1 (34:14):
There's no way online of doing traditional three with your
friends list.

Speaker 5 (34:20):
You can still pick random, yeah, or do it offline
or offline, sure.

Speaker 1 (34:24):
But trying to go online, it's forcing you to do
the race to a level and then one lap and
and the other thing is too is like getting to
the level, right is it's just a straight line.

Speaker 5 (34:35):
It is a straight The majority of the time is
a straight line. There's not like there is some cool
stuff to look at, but I want to race the track.
I want to I want to be on like Donkey
Kong's track.

Speaker 1 (34:44):
Yeah, a lot of people were saying like it's fine, Okay,
the straight line is fine as long as when I
get there, I can do three laps and I can
actually play the game.

Speaker 5 (34:52):
I'd be down for that. I'd be very down for that.

Speaker 1 (34:55):
So yeah, lot people think this is killed the game, Kim,
do you have any thoughts you played Mario Cup?

Speaker 3 (35:00):
I mean that sucks. Yeah, it's unfortunate. They should change back.

Speaker 1 (35:05):
Yeah, it's a really weird change. It's also weird because
the knockout mode is already racing through the maps. Yeah, right,
so now this is also just racing through one map
at a time.

Speaker 3 (35:19):
It should be different.

Speaker 1 (35:20):
It should be different. Yeah, I think we can all
agree that it should be different.

Speaker 3 (35:25):
I do still like the game though.

Speaker 1 (35:27):
Yeah, I love it too well. We play offline Zoom. Yeah,
you and I play together and we do the three laps. Yeah,
we should play tonight.

Speaker 3 (35:36):
Yeah, I can stay a week long enough, jeez.

Speaker 2 (35:38):
Ceally, anything you want to talk.

Speaker 3 (35:39):
About, I don't know what are my options?

Speaker 2 (35:43):
Like, I give you some options.

Speaker 1 (35:45):
Do you want to talk about Sakarai using Kirby air
Riders as a negotiation tactic? Do you want to talk
about the switch to ghosting issue? I bet that's but
you're excited about that switch cloud versions bombing that link
and other epis are never gonna be in Mario catt.

Speaker 2 (36:09):
Any of those striking striking you.

Speaker 3 (36:11):
We can talk about Sakarai using his bargaining because hey,
you know that like he loves a rider. Kirby is
his son. You know. They all high five when they
add the Z at the end, they're like, how do
we how do we top this naming scheme? They're like,
at a Z or make it plural? I don't remember
the nice I'm and yeah, the next Smash, I have

(36:32):
no idea how they're going to top what they already
did because everyone's already in the game, I know. So
was it going to be like a death match, like
everyone stops being in the game.

Speaker 1 (36:41):
Yeah, I've been saying this for a minute. But the
only thing I can imagine they go from here. There's
two routes, one which I don't think they'll do, but
it's Nintendo show they might, and it's just Smash Ultimate
Deluxe where they essentially do a Mario cut eight thing,
but they keep adding to it so you have the
same game, same characters, and then Sakarai comes back and
he still it's introducing new characters and you get smashed

(37:01):
with it was again and improved performance and it's sixty
forty four K or whatever.

Speaker 2 (37:06):
I prefer that, So that is an option.

Speaker 1 (37:09):
I think the only other way you can go with it,
because you know you can't just as you said, you
can just do it again and it's ridiculous, is to
reboot it almost is to reimagine it, because Smash Brothers
kind of has been perfecting these sixty four Smash Brothers
every iteration.

Speaker 2 (37:27):
It's kind of just refining that core game.

Speaker 1 (37:30):
Like you can still go back to sixty four and
you can see all the elements of what's in the
new one back then it's just clunky. So I think
the only other option is you kind of reimagine what
a Smash Brothers is and how it plays and the
move sets and yeah, just how a Smash Brothers play.
Make it more like weighted, maybe less floaty, and just

(37:50):
kind of I feel.

Speaker 2 (37:53):
Start again with a smaller roster.

Speaker 1 (37:54):
Well, as long as it's sacarai and sacrized vision, I
think people would definitely give it a chance, and then
for sure, ultimately if no one likes it, they can
just keep playing Ultimate, kind of like how people that
don't like Ultimate just keep playing me Lee True.

Speaker 2 (38:07):
What are your thoughts on that?

Speaker 3 (38:09):
I guess my first thought was did he even get
a vacation because it was like, I need to sleep, guys,
and then we're like, okay, yes, please do and he's
like I came out with a Kirby game all weird
about it. I don't know. I I do agree with
you with like, there isn't many options, but those are
definitely two routes they could take. They could also go

(38:29):
with nobody's there and it's just about the characters that
no one knows who they are original ip. Actually that
would be really cool. Would be kind of like Diddy
Kong Racing where you didn't know what the characters, if
they were going to get their own game or not.

Speaker 2 (38:43):
I actually like that.

Speaker 5 (38:44):
Yeah, or add some indie freaking characters.

Speaker 3 (38:49):
Yeah, makeup players night. Not just a trophy, No, we
are a trophy, I said, not just just I was like, wait,
hold on, we got that.

Speaker 1 (39:01):
I was gonna say, speaking of Sakarai not sleeping, did
you know you know about his YouTube channel?

Speaker 2 (39:06):
Right?

Speaker 3 (39:06):
Yeah?

Speaker 1 (39:07):
Did you know the twist ending to his YouTube channel no,
I didn't. So for two years after the last Smash Kimberly,
Sakarai started a YouTube channel where he would talk about
video game elements like video game design and stuff, and
he's been posting there for two years now. On one hand,
the man never seems to age because in every video

(39:27):
he looked exactly the same. Well, he finally stopped the
channel and in the last video he told everybody that
the whole channel was filmed two years ago when it
was introduced. So what was he actually doing for two
years because everyone thought it was the channel? It was
Kirby air Riders Wow, which was the little like secret

(39:48):
one two punch there, which is kind of cool. That
man is such a weird brain and he's a workaholay
he does so apparently Sakarai asked Nintendo for Kirby air
Riders as a negotiation for another Smash Brothers. If you
don't know and you're listening to this, as I said,
Sakarai is a workhorse and he works himself to death
on a Smash Brothers game and then as soon as

(40:09):
it ends, he just starts the next one. Almost to
me like this, he has like no break and Also,
every time he does one, he's like, this is my last. Yeah,
I was about to say, is this Every time he's like,
this is the last time? He said that. After Ultimate,
he's like, this is the last last one. Weirdly people
believed him and I was like I kind of believed it.

Speaker 2 (40:27):
I didn't. I was like, no way, it's he says
it every time.

Speaker 5 (40:31):
This Ultimate was like so big and grandy oos like
you know how many characters we had?

Speaker 2 (40:36):
He says it.

Speaker 5 (40:37):
Every time.

Speaker 3 (40:39):
He can get a bargain for another Kirby air Riders. If
he doesn't say it's the final one.

Speaker 1 (40:44):
I mean, you can see why Nintendo wants him to
keep doing the Smash Brothers. But for those that don't know,
he invented Kirby, like Sakarai is the guy that made Kirby,
which is also why I don't know if you know, Kim,
But in the Smash Brother's Ultimate single player mode, have
you ever seen that really cool cinematic of all of
the Smash characters getting wiped out by like some force,
but Kirby is the one that survives. Yeah, yeah, it's

(41:07):
because he loves Kirby. Kirby's his guy, it's his son
he has, it's his son.

Speaker 3 (41:11):
He was the chosen one. Yeah, a placeholder, right, Kirby. Yeah.
They made him as like a placeholder, and they just
really liked his design.

Speaker 2 (41:18):
So I think that's true for Kirby. Yeah, I'm pretty sure.

Speaker 3 (41:21):
Yeah, they just be like a little blob and we're like,
we'll turn it into.

Speaker 2 (41:24):
I think I think that's true. They also named him
after a lawyer. Let me look that up.

Speaker 3 (41:28):
Yeah wait, yeah, yeah that's true.

Speaker 5 (41:31):
But Jack Kirby.

Speaker 3 (41:33):
Are you saying that for like the original Kirby game. Yeah,
that's what I heard.

Speaker 2 (41:36):
I don't know if that's right during the Donkey Kong
case when yeah.

Speaker 1 (41:41):
Wow, So it's just a Google AI overview, But yes,
Kirby's initial design was indeed intended to be a placeholder.
During the early development of Kirby Dreamland, the development team
at how Laboratory, which is sacrirized company, used a simple
round blob as a temperate temporary sprite when testing gameplay mechanics. However,
they grew fun of the igne ultimately decided to keep

(42:01):
it as the final character. The character was initially named
po Po Polere before being renamed Kirby.

Speaker 2 (42:08):
Yeah, he was a placeholder.

Speaker 5 (42:09):
Wild and it was renamed from a lawyer. Yeah, that
saved their case from Universal because Universal was suing them
over Donkey Kong.

Speaker 1 (42:18):
But anyway, going back to this, so yeah, Sakarai asked
for Kirby air Riders as a negotiation before doing another
Smash Brothers. It is a rumor, actually, but I totally
one hundred percent believe it.

Speaker 2 (42:33):
It just feels right.

Speaker 1 (42:35):
I remember during the rounds that talented Sakarai negotiating with
Nintendo to produce a new upcoming Kirby air Riders game.
The rumor from Key Wee Tults stays at Nintendo wanted
mister Sakarai to produce another Smash Brothers game for the Switch,
but he was burnt out on the franchise, which I
can understand.

Speaker 2 (42:52):
He said he.

Speaker 1 (42:53):
Would only be able to do it if he could
produce another Kirby air Riders game. The rumor stems from
an ex account, So yeah, I I definitely do believe it. Also,
one thing I think people aren't realizing or thinking about
is this Kirby air Riders game.

Speaker 2 (43:07):
You know, we've had a Kirby before, right m hm?

Speaker 1 (43:09):
But that was when was that the Kirby air Riders
that was the Gamecuber Thank You Era. So you think
about the difference between the quality of Melay Smash and
Ultimate Smash, Like, Sakurai has grown so much as a developer,
and he goes so overboard with like little details and
eighty characters or whatever. So whatever vision you have of

(43:30):
Kirby Air Riders, I would like to propose that this
could honestly be insane because it's also for him creatively,
a break from what he's been doing for so long.
So he's gonna be it's gonna be a love project.
He's going to pour so much work and effort into.
This is the man that made eighty characters in his
previous games, So I would expect either a ton of
characters or a ton of maps, or a ton of details,
or way more fleshed out than just like I gotta

(43:53):
be honest, than Mario kart Up. I'm expecting it to
have more details, more intricacies, and more maybe not many characters,
unless because Mario Cutt has a lot of characters, but
they are all the same essentially, they don't have different
they don't have different abilities. So unless like Kirby air
Riders has like different abilities or whatever, or like vastly
different play styles. I could just see them going overboard

(44:17):
and having way more Because also you gotta imagine he's
remembering that he has to compete with Mario cutt. He
has a racing game on the platform that needs to
compete with Mario.

Speaker 5 (44:26):
To release it for cheaper toop you with, I mean,
can't be more? Can't be more?

Speaker 1 (44:31):
Wait, I have something for that. Sorry about that, Max
added those I'm the first person to use it. Also,
Max added, this sound effect is that for a wait,
I don't know. I've been trying to figure it out.

(44:54):
If anyone listening can tell me what that sound effect
is from. Max added that because he thought it would
be a good idea to play. That is that it's
right next to this one. If that helps you, that's
Mario coin and right behind is it Yoshi?

Speaker 5 (45:10):
Those think is it Yoshi?

Speaker 3 (45:12):
It sounds like Yoshi with acid reflux? Yeah, what is that?

Speaker 1 (45:15):
I don't know what it is. I really don't know
what it is. He added, he had a very few
sound effects.

Speaker 2 (45:21):
He had it, and.

Speaker 3 (45:26):
That's funny.

Speaker 1 (45:27):
This makes sense literally this one.

Speaker 2 (45:31):
I don't know it could be anything.

Speaker 1 (45:33):
Okay, all right, who's gonna buy air Riders?

Speaker 2 (45:38):
What if it's ninety? Jeez, do you buy it?

Speaker 1 (45:40):
If it's ninety, I'd support Sacarai, I would do it.
I would go in one hundred.

Speaker 5 (45:46):
It hurt to buy you if it's if it's bundled
with something.

Speaker 3 (45:53):
Maybe what wouldn't he be bundled with?

Speaker 2 (45:55):
It's a good question.

Speaker 5 (45:56):
Crazy controller, real.

Speaker 3 (45:57):
Life Kirby, Oh my god, like the real.

Speaker 1 (46:00):
One, like a Ferbie Kirby. Whoa Okay, by the way,
this is cool. Since we're kind of on the topic
of racing games, Limited Run put out the Sonic Racing
Crossworlds Edition thing and it comes with they're shuit ding,
just shitting right here, how sick dad is?

Speaker 3 (46:21):
What's a little guy next to the keychain?

Speaker 1 (46:23):
Yeah, it's a key chain and there's like a little
like chumpy guy. Are those like RC cars?

Speaker 5 (46:27):
Can I raise?

Speaker 1 (46:28):
No, it's a figure. But I'm not even that excited
for the game. I just want that. You know. It's
crazy because everyone was complaining that the game is seventy
plus initial DC, which is twenty more so, technically this
game is ninety dollars, when when Mario katt is eighty dollars.
This was two hundred and fifty and I bought it
really Yeah.

Speaker 2 (46:47):
Okay, it's for my son, of course, of course, of course,
of course.

Speaker 5 (46:54):
What do you what do you got?

Speaker 1 (46:55):
You guys want to talk about any I have more here,
But if you guys aren't feeling it, we can talk
about literally anything you want. We can talk about animal
crossing again, we can talk about yacht club. We can
talk about actual yachts or actual clubs.

Speaker 5 (47:10):
Yeah, whoa, I don't know.

Speaker 2 (47:13):
What do you do for fun? I don't know.

Speaker 3 (47:17):
Hang out with my cat?

Speaker 2 (47:19):
What? Schmutz?

Speaker 3 (47:21):
Schmutzt like a little bit of a little bit of smut?

Speaker 2 (47:26):
Is he a dirty boy?

Speaker 3 (47:28):
Okay? So when I adopted him, he had the spot
on him and I was like, oh, I'm gonna name
him spot or like something or you know around that.
And then I noticed it was Schmutz and so he
was just a little mistress.

Speaker 2 (47:38):
I kind of love that.

Speaker 3 (47:39):
Actually, Yeah, he's precious.

Speaker 2 (47:42):
Now what's his nicknames? Because every cat has a nickname.

Speaker 3 (47:45):
I call him stinky, stinky, Staky Joe, stinky baby.

Speaker 1 (47:48):
Stinky baby. Yeah, yeah, the same hand with Oz anything else.
Because our cats have multable I call him Beatbop Okay,
I love that. I love how pet owners just come
up with all these different names.

Speaker 3 (48:02):
Yeah, and then that has stemmed over into BIPs.

Speaker 7 (48:05):
Yeah, that's how it was remotely close to their name.

Speaker 2 (48:09):
So our cat, Logan, which is weird to even say.

Speaker 1 (48:16):
Government a name at this point, we call him Tuggy.

Speaker 2 (48:24):
Okay.

Speaker 1 (48:24):
So it started with Logan, and then we started calling
him Logi Bogie and Logi and like Logi Bogie and
stuff like that, and then it was like log Bog
or log bug or bug Bug, tug Bug, and then
then tug and then tug.

Speaker 2 (48:39):
Miss don't yeah, I don't know where, and.

Speaker 1 (48:42):
Then Tuggy and then just it just went all the
way to his his what we would probably call his
actual name now is Tugmas. His name is Tuglas. And
then we called him Tuggy for short.

Speaker 2 (48:52):
Yeah.

Speaker 3 (48:53):
I don't think he knows.

Speaker 1 (48:54):
No, I don't think if I wanted him to come
to me right now, I would say tug Miss or Tuggy.
I wouldn't say Logan because it just wouldn't do anything.
And then Simon's our orange cat, yeah, and then I mean,
I guess we call him Simon. He's very official, but
he has a lot of Yeah, he's Signy, and then
Memo Monster Sea Monster.

Speaker 2 (49:16):
And Monkey Monk Dunk Yeah, Monk of Dunk Yeah yeah.

Speaker 3 (49:19):
So when you bring him to the vet, do you
give him his legal name or do you give him a.

Speaker 2 (49:23):
Silly Well, we give them the legal name.

Speaker 1 (49:24):
I feel like we have to, you know, otherwise, you
know it's something Broad certificates it is.

Speaker 2 (49:31):
And then we have Dollar. Yeah, and she's big.

Speaker 3 (49:33):
D Yeah yeah, big.

Speaker 2 (49:36):
Large Debra.

Speaker 1 (49:38):
Dollar I call I call her mostly I call her puppy.

Speaker 2 (49:43):
Yeah, puppy I say.

Speaker 1 (49:44):
In fact, when we got the boy, it was like
a weird, like brain mix up thing where for the
first like week or two, I kept going puppy baby.
I was just so used to puppy. What else do
you like?

Speaker 2 (49:56):
Anime?

Speaker 3 (49:57):
Yeah? I watched too much anime? I host him Anime club?

Speaker 2 (50:01):
Really can I join? I'm not.

Speaker 3 (50:03):
I mean it's I don't care. You're not that big of.

Speaker 2 (50:05):
A I'm not that I like. No.

Speaker 1 (50:08):
I go really hard into the animes that I love,
and there's there's a select group like oh my god, why.

Speaker 3 (50:15):
Okay, because then you'll you know, it's already filled with
video games, like.

Speaker 2 (50:18):
Yeah, well you saw my cool new figure today.

Speaker 3 (50:20):
It's pretty cool.

Speaker 2 (50:21):
It is pretty Should I show everybody?

Speaker 1 (50:22):
I have to go, it's so heavy.

Speaker 2 (50:26):
I'll take a picture. Yeah, which is what animes?

Speaker 5 (50:31):
Do?

Speaker 2 (50:31):
You like?

Speaker 3 (50:32):
A lot? Like my My favorite anime of all time
is Random One Half I recently got a remake on
Netflix or yeah, so it's it's.

Speaker 2 (50:41):
Animation and he's an anime guy too.

Speaker 3 (50:44):
Really it was like all over everywhere. But have you
never heard of Randma or never heard of the remake's half?

Speaker 5 (50:51):
No? No, I never heard of One Half?

Speaker 3 (50:53):
Oh yeah, I like own all the manga. I have
a giant like one of the characters led sign in
My Death. I love that.

Speaker 5 (50:58):
I want to look this.

Speaker 3 (51:00):
Yeah, it's like of martial arts, like fighting anime, but
it's also like a rom com and it's it makes
fun of harems like at the time, there was a
lot of you know different.

Speaker 2 (51:10):
I love when it makes fun of that, like when and.

Speaker 3 (51:12):
Like it makes fun of like martial arts because like,
you know, an anime at the time, you know, it's
like everyone's he has a fighting anime. Everyone's focused on fighting,
and so they're focused on arts old school. Yeah, it's
it's an eighties anime. It's really really good. I love it,
but so like everything and anything is a martial arts
technique and he has to master it. And it's like
it starts off normal and then devolves into crazy and

(51:34):
there's that, and there's like just a bunch of silly
things with it. I don't want to spoil too much,
but yeah, and like with the love triangle thing, it's
like everyone's in a love triangle too, and it it
just keeps on getting bigger and stacking on itself. And
the humor is very slapstick and it's fun.

Speaker 5 (51:48):
I've been getting into Monster lately.

Speaker 3 (51:50):
Monster. I've watched Monster.

Speaker 5 (51:52):
It's on Netflix. It is a slow burn, okay, very
slow burn. And then my other favorite one would be
a Login Girl.

Speaker 3 (52:02):
I tried to get him to watch it and he
didn't know.

Speaker 2 (52:05):
We watched the first episode, then we just never watched anymore.
Like it's can I give you my top five animes
and you can judge me?

Speaker 3 (52:13):
Do it?

Speaker 2 (52:13):
Okay?

Speaker 3 (52:14):
Is it all shown in?

Speaker 2 (52:16):
No? What?

Speaker 3 (52:17):
What is? Why?

Speaker 2 (52:18):
Why?

Speaker 1 (52:19):
Why?

Speaker 3 (52:19):
I'm just wondering. I'm just wondering. I just wanted to predict.

Speaker 2 (52:22):
Why would you put that on me? No? Number one
is my hero?

Speaker 5 (52:28):
I could.

Speaker 3 (52:31):
Should be shown and jump issues.

Speaker 1 (52:34):
No, there is one shown in one that is essentially
number one, but I think Attack on Titan is my
actual number one now, so that's not shown in. In fact,
historically he got turned down for showing did you know that?

Speaker 3 (52:46):
Because it's really fucked up.

Speaker 5 (52:47):
Yeah, he pitched it.

Speaker 3 (52:51):
I don't know.

Speaker 2 (52:52):
I don't know the name of the creative, but he
pitched it.

Speaker 1 (52:53):
He packed the pitched Attack on Titans shown in multiple
times and kept getting shut down because it's because it's
not shown.

Speaker 2 (53:00):
No, my number one is a Hunter X Hunter love him?

Speaker 3 (53:05):
Oh so good?

Speaker 2 (53:06):
Oh sorry, Yeah, I always say the X. I like
how you corrected me? Well, be polite? Yeah, no, are
so good.

Speaker 3 (53:13):
That was me genuinely responding and correcting.

Speaker 2 (53:16):
Yeah.

Speaker 1 (53:17):
I will always call it Hunter x Hunter because that's
how it was actually like my first like reala first.

Speaker 5 (53:23):
No.

Speaker 1 (53:23):
Ok, So, my friend Super Derek, friend of the show,
he knew that I'd only ever seen up until that point,
like dragon Ball, and this was like ten years ago now,
and he sat me down and made me watch Hunt
Hunt And at first, I like, I almost pretended like
I didn't like it, like it like the first three episodes,
I was like, I just still like anime, dude, and

(53:44):
then he was like, okay, well we can stop watching it,
and I.

Speaker 2 (53:47):
Was like, well, we could do one more episode.

Speaker 1 (53:50):
And then now it's my favorite. I've seen it multiple times.
I made him watch it. I've watched it in English,
I've watched it in Japanese.

Speaker 2 (53:56):
It's awesome.

Speaker 5 (53:57):
I need that. I need to go to write check.

Speaker 1 (54:00):
It ruined anime for me really because it was the
first one I watched other than Dragon Ball, and like,
you can't get better than that in my opinion.

Speaker 2 (54:07):
So that's my number one. What do you think you know?

Speaker 5 (54:09):
It's good?

Speaker 3 (54:09):
Hunter Hunters great, Okay, I don't disapprove of good.

Speaker 5 (54:13):
I approve.

Speaker 1 (54:13):
My number two is Attack on Titan. Okay, wait, no,
that hon was on my one. You were saying, you
like the second time is one Hunters two? Okay, okay,
I don't only have a three, four and five.

Speaker 3 (54:25):
Well what about that one that you've been watching that's
Solo Leveling.

Speaker 2 (54:28):
Solo Leveling was sick. Yeah, that was awesome.

Speaker 3 (54:31):
Have you watched.

Speaker 7 (54:33):
No?

Speaker 3 (54:33):
Yes, gosh, so good. I'm so excited you have a
third could.

Speaker 2 (54:42):
Gojo Ju?

Speaker 3 (54:44):
Thank you. I was very confused where you were going Gojo,
Gojo is my third, so Gojo is your third? Or
the series is.

Speaker 2 (54:53):
Well, go Jo is my two? LEVI is one?

Speaker 3 (54:55):
Okay, okay, daddy or dudes.

Speaker 2 (54:57):
I would bang from anime?

Speaker 3 (54:58):
Okay, okay, okay? My men wife who's husbands? But no,
it's fine day. That's all he needs to know. That's
my number third, number three, perfect, that's wonderful.

Speaker 2 (55:15):
Let me think of a four.

Speaker 1 (55:16):
Oh you really like specifically episode one of Dan to Dan?

Speaker 2 (55:21):
No, I do not know, I do not.

Speaker 3 (55:23):
No, Okay, keep okay? Have you only watched specifically episode
one of Dandy?

Speaker 1 (55:29):
That was almost the only episode that I watched. Yeah,
it was the only episode that I could get Kim
to watch. I persevered, and I was thankful that I did,
other than one other episode near towards the end. But
other than that, the show is incredible and actually has
one of the best episodes of anime I've seen, which
is episode four, I believe, with the story of the mother.

Speaker 3 (55:52):
Yeah, it slaps. I too watched the first episode and
what I don't want to watch this anymore. I know
I'm not having fun here.

Speaker 1 (56:01):
I shouldn't use this expression, but I know it's different
strokes but different folks. But uh, I really wish the
anime didn't have that element to it because the manga.
For me, it's a bit much. I know the manga,
but the rest of it is so good, like the
art style and the storytelling.

Speaker 3 (56:17):
Skip ten seconds.

Speaker 5 (56:18):
Also that bang.

Speaker 1 (56:19):
Your interest, it goes so hard it goes Oh yeah,
that's the reason why I watched it because of the intro.

Speaker 5 (56:28):
I love that artist. And we also did Mashaal. I've
watched that one, Mashal Muscles and Magic.

Speaker 3 (56:33):
No, I haven't. Is it important or it's just it's funny.

Speaker 5 (56:37):
It's funny.

Speaker 3 (56:38):
It's good.

Speaker 5 (56:38):
Yeah, it's funny. It's good. It's nothing weird like Dan.

Speaker 3 (56:41):
Okay, definitely. Have you guys watched erased RaSE erased like
like erase, like you're erasing something. Oh, I heard of
it is so good.

Speaker 2 (56:51):
I heard of it is.

Speaker 3 (56:52):
I've read the manga, I've watched the anime, I've watched
the live action. It is like a thriller. Uh, you know,
it's a it's really good.

Speaker 2 (57:00):
I don't want to like I've changed my mind and
you're gonna hate me. Oh god, what my third is?
Death note?

Speaker 3 (57:06):
You forgot it? Like death Note in two thousand and
seven was like, by far, one of the best I've
ever watched.

Speaker 1 (57:14):
I still think the riding in it up until the
last yeah until is some of the spoilands.

Speaker 3 (57:20):
It's been out for like twenty years.

Speaker 1 (57:21):
It's some of the best of all time an anatomy
up until that poss I think maybe I should rewatch
it because it's been a while, but that is how
I felt at the time.

Speaker 2 (57:31):
When it comes to storytelling, I think Coegios is better.

Speaker 3 (57:34):
Is great, though it's legendary, it's phenomenal. No, that's you
can't compare it.

Speaker 1 (57:41):
But Death Note was really fun though I do have
to put Dragon Ball in the top five.

Speaker 3 (57:47):
Dragon It's the rete Journey of the West.

Speaker 1 (57:51):
Cowboy Bebop is really high up phenomenal, and so is
try Gone honestly, but it's Dragon Ball.

Speaker 5 (57:58):
Cowboy Bebop holds up pretty well even today, like considering it,
it is so good.

Speaker 1 (58:04):
It's so good. The New one that what he created,
Lazarus the movie. I loved the movie. No Netflix one.
It was better than the show.

Speaker 5 (58:12):
No, no, no, no, no.

Speaker 3 (58:15):
I haven't watched it.

Speaker 2 (58:16):
Have you seen the Death Night movie on Netflix?

Speaker 3 (58:18):
No?

Speaker 5 (58:18):
The creator made Lazarus.

Speaker 3 (58:22):
You don't have enough hate in your.

Speaker 2 (58:23):
Eyes, so I don't because it's like funny, it's funny.
How bad it is?

Speaker 3 (58:27):
Is that the live action one?

Speaker 5 (58:28):
Yeah?

Speaker 1 (58:28):
I'm pretty sure that the Shimmagami guy is played by
what's the guy from Spider Man?

Speaker 3 (58:35):
Well, that makes perfect sense.

Speaker 1 (58:36):
I feel like that's not a bad casting. No, and
it was probably the only good part of that's not
a bad casting. What are you trying to say to me?

Speaker 2 (58:42):
He made another The.

Speaker 5 (58:43):
Person who made Cowboy BeBot made a whole new anime.
What's it called Lazarus Cowboy?

Speaker 2 (58:48):
Yes, I don't know. That was a bad joke. No,
I haven't seen that. Should we watch it now? You
want to put it on?

Speaker 3 (58:55):
Wow? You brought Anime Club home?

Speaker 2 (58:58):
What other?

Speaker 7 (58:59):
So?

Speaker 3 (58:59):
Any other anim It's so hard to like, you know. Oh?

Speaker 2 (59:03):
Have you seen the new Devil May Cry anime?

Speaker 3 (59:05):
No? I haven't.

Speaker 2 (59:05):
It's actually really good. I liked it. Surprisingly.

Speaker 1 (59:09):
My favorite band is Poppa Roach and I was not
expecting it. And then one of the episodes is to
stop playing a remix of last result.

Speaker 2 (59:16):
I was like, this is awesome. This anime is for me.

Speaker 3 (59:18):
It was made for you. I'm trying to think of
animated recommend because I usually have like so many.

Speaker 5 (59:25):
Wait, speaking of animation, I speaking of speaking of animation,
but not Japanese animation. You ever see that the Indie Cross?
Please tell me you saw Indie Cross.

Speaker 3 (59:35):
Okay, I've been told to watch it The Cross a lot.
I know, Shovel Night is I know, and we get
a lot of tweets about it, But it's kind of
those things that I just didn't get a chance to
check it out.

Speaker 5 (59:49):
I think you'll really enjoy it. Give it a chance,
Give it a chance. If I could add a sixth
Bubby Burgers that is not is animation?

Speaker 3 (59:58):
Is animation? Maybe the Hill technically counts. Wait, okay, yeah,
because it's made Yeah what so what you're saying Bob
Berger's is an anime?

Speaker 2 (01:00:10):
You haven't seen Bob's Burgers. It's my sixth favorite anime.

Speaker 3 (01:00:13):
Okay, I love that for you.

Speaker 1 (01:00:16):
Actually, if I'm not being silly, I'd probably even put
Avatar in it and counts it as anime.

Speaker 3 (01:00:24):
Did you like Cora? Are you on that boat?

Speaker 2 (01:00:27):
I did.

Speaker 1 (01:00:27):
I don't know why you're saying it like that, because
you're making me scared to say yes, but yeah, I
did like it.

Speaker 2 (01:00:31):
Yeah, I liked Cora. Yeah, I liked it.

Speaker 1 (01:00:34):
There were elements to it that I loved, actually, but
it's not as good as.

Speaker 3 (01:00:39):
Yeah, I have a lot of high hopes. I feel
like it was like one of those things that it
was a standalone. It is very good, it is very Fortunately,
the ending was a bit rushed, and I really wanted
to see some of those relationships play out more. But
I'm since I had such a high expectation because of
the original series, you know what I mean, it's like
anything next to it, you know, it's shadow. Were you

(01:01:00):
you a Katara and aang fan or a Zu Tara fan?
I have a coupling name for that already.

Speaker 2 (01:01:08):
Is that the two girls?

Speaker 3 (01:01:09):
No in Katara ships? Ships were I'm sorry.

Speaker 2 (01:01:16):
Well who were the two? Because Korra likes someone.

Speaker 3 (01:01:18):
Yeah, I'm talking about Avatar lost yea.

Speaker 2 (01:01:20):
Yeah, I know. My brain was somewhere else.

Speaker 3 (01:01:21):
Oh yeah, that krasam Me existed.

Speaker 1 (01:01:25):
I was really really, I honestly don't when I didn't
care about the relationships, I cared in that way I was.
I was there for the fighting and for the Earth girl.
I can't remember her name.

Speaker 3 (01:01:38):
We were robbed. Yeah, Katara and Zuko should have been together.
I'm just throwing that out there.

Speaker 2 (01:01:43):
Kim, what was your favorite, the original or the Korra I.

Speaker 3 (01:01:46):
Like them most equally.

Speaker 2 (01:01:47):
Yeah, they both offered something.

Speaker 3 (01:01:49):
I watched them around the same time.

Speaker 1 (01:01:51):
Actually, the original Avatat doesn't have JK. Simmons, so that's
a big plus in Korra's favorite. Yeah, I'm a big
Simmons guy.

Speaker 5 (01:01:57):
Yeah.

Speaker 2 (01:01:59):
Bees, we could be bees. Mock Mack, we can be bees.
That's okay. That's enough about Adam, unless you have something
you want to add.

Speaker 3 (01:02:09):
Honestly, no, I think I'm good.

Speaker 2 (01:02:12):
We could be done too. We're at are we in
an hour? At an hour?

Speaker 1 (01:02:17):
I think somewhere around there. My recording stopped, but the
live is still going.

Speaker 5 (01:02:21):
I can ask I can ask a question.

Speaker 2 (01:02:22):
Yeah, please do list? All right, So shovel Knight, Yeah
all right.

Speaker 5 (01:02:28):
You made this back in twenty thirteen, right, twenty fourteen
with the three ds EU. Yes, how different was it
working for Nintendo then? Too? Is? Now?

Speaker 2 (01:02:37):
I don't think she can ask that question.

Speaker 5 (01:02:38):
I'm as much as you can answer. I don't want
you to get in trouble.

Speaker 3 (01:02:42):
So that was a bit before my time. Oh okay,
and it's kind of one of those things where you know,
it's different leadership, different different companies Evolf, and there's different
trends and things that you know they lean into, and
but we're in general very supportive and thankful for the
sport that we've gotten from Nintendos. Any other questions I

(01:03:06):
can answer. I tried to.

Speaker 2 (01:03:09):
He had a lot of questions. I know he was.
He was riding them all down on the train.

Speaker 5 (01:03:14):
Okay.

Speaker 2 (01:03:15):
I had a lot of questions.

Speaker 3 (01:03:16):
Too, But all right, they ruined this for you guys.

Speaker 2 (01:03:20):
You did great.

Speaker 5 (01:03:21):
Were there any design elements that that you'd know of
that the team avoided deliberately or like chose to add
into the game, Like maybe like the design elements that
they like avoided just to add for retro for retros sake,
like to make it seem more retro.

Speaker 3 (01:03:40):
We developed it. There was never a point where we
were like, hey, let's make this seem more retro.

Speaker 2 (01:03:44):
Yeah, Okay.

Speaker 3 (01:03:45):
A cool thing about the team is that they have
a great understanding of, you know, when you have fun
in a game, why that's fun, and the progression of
you know, certain elements like in level design where you
know you learned about level hazards and it's you go
through doing And so there's things that we lean into
that we did enjoy that we you know, we like
enjoyed another games. We're like, oh, like that's fun because

(01:04:06):
of this reason, Well, what's our take of how he
would experience in this world? So that it like and
that way, we just incorporated what we enjoyed in games.
But it was never like a how do we make
this more eight bit?

Speaker 2 (01:04:17):
My last question, yeah, all right, was do you know
if the is do you hate Nintendo?

Speaker 5 (01:04:24):
No?

Speaker 2 (01:04:24):
No? Yes or no?

Speaker 5 (01:04:26):
My last question was the original design for the new game,
was it always supposed to be a mouse or did
that change?

Speaker 3 (01:04:35):
Yeah, so Mina was always a mouse. Yeah, she had
a big red clown nose, like it was real goofy.
I know, people keep on joking bring back the nose.
So basically, how like Mina it came to be was
we were wrapping up Treasure Trove. You know, we were
like in the last with King of Cards and Showdown,
and then we tend to like look at, you know,
where the company is headed next, and like what makes

(01:04:57):
the most sense. And so the way that y'all club
is set up is that anyone has to say in
whatever we do. So like, you know, though I'm in marketing,
I'm in you know, like O their meetings, like when
naming meetings, and we're coming up with level hazards.

Speaker 5 (01:05:11):
Yeah.

Speaker 3 (01:05:11):
In fact, one of my level hazards is in the
game Keeople. I'll say it once people have played it,
so I'm not spoiling things. But like it's just one
of those things where anyone can suggest anything that's for
NPC's bosses, everything, Like it's all hands on deck there
because we're only twenty people. So for when we were
coming up with the next game, one of my colleagues,
Sandy brought this game Boy color concept. I can't saying

(01:05:35):
you should make that too, Like oh my god, it's cool,
but you know this concept of like you know, kind
of RPG elements with it, you know, very I feel
like very Dragon QUESTI esque. You know what it looks
like visually, dragon like dragon Warrior monsters I guess would
be an example of what it looked like. And Alec
had also brought a game board game Boy color themed
project with a mouse with a big red nose, and

(01:05:57):
we kind of looked at these projects and it's like, well,
I guess we have game Boy color around the brain,
so maybe we should go in that direction for this project,
but how can we make it better? And how can
we make it more fine? And we combined those two
ideas and you know, the team went like all into
it and the.

Speaker 5 (01:06:14):
Game looks really fun.

Speaker 3 (01:06:15):
Thank you. Yeah, that's stun By, like primarily Sandy's pixel
art has worked on that too, but it's like a
total like two people really yeah, mainly Sandy. Yeah, he's
so good. He'd be like, oh, I'm trying to make
this and like kind of like with concepts work, is
that like Morgan will you know, we'll have an idea
for a character, and then Morgan, our illustrator, will will

(01:06:36):
draw the character out like in key art illustrations, and
then Sandy pixel arts it and it's incredible. I'm like,
how did you do that with so many limited pixels.
He's he's by far one of the most talented people
I've ever like seen. Was too, was is also incredible.
He did all the pixel art on the original Shovel
Night just started out there.

Speaker 1 (01:06:54):
I am really excited to play that because of how
much it looks like Zouda to me, and also because
I played it that one time and I had on
and there's so many like secrets in it, oh so
much and hidden areas.

Speaker 3 (01:07:04):
Dude, there's so many inside jokes in that game. Like
I'm so excited. I hate that I can't spoil anything,
but check literally everything. There's so much joy to be found.

Speaker 2 (01:07:14):
How long has it been in development? Like four three years?

Speaker 3 (01:07:16):
So concept the idea was like around twenty nineteen. That's
like on the idea, Alec I didn't catch this and
oh my god, I would have killed him if I did.
Had a banner of mina pre announcement like oh for
years on his twitter.

Speaker 2 (01:07:34):
Oh.

Speaker 3 (01:07:34):
I was like He's like yeah, like no one noticed.
I'm Michael Alec. I don't read your tweets, but yeah
that was up there. But yeah, So the idea came
about in like twenty late twenty nineteen, and then like
actual production on it happened prior to the kickstarter, so
like in like twenty twenty twenty twenty one.

Speaker 2 (01:07:55):
Oh, I know what I wanted to ask you, what's up?

Speaker 1 (01:07:58):
What's the chance of it getting a physical because of
the whole gamekey cut thing?

Speaker 2 (01:08:02):
You have no idea?

Speaker 3 (01:08:03):
I have no idea, Like I don't really have much
visibility in that, to be honest. Yeah, but I would
love to see a physical if it makes.

Speaker 1 (01:08:11):
Sense because shove on I obviously had a physical on
Switch one, but Nintendo we're offering different cod sizes at
that point, and right now it's only the sixty four
gig CODs, which would cost yacht Club fifteen dollars a pop, yeah, or.

Speaker 2 (01:08:22):
A game key cod which no one really wants.

Speaker 3 (01:08:26):
It's like a bummer because I as a collector myself,
I'm very very supportive of having physical games. Yeah, in
general it helps not only you know, for my collection
on my shelf, but be you know, preservation of games.
Oh yeah, like indefinitely, because there's like I don't want
to go into it's a huge topic, but I'm you know,
with with games and how things go eventually, you know,

(01:08:48):
the switch to will be retro and how we're going
to access these games if we don't have access to
the shop besides.

Speaker 1 (01:08:54):
You obviously literally this will all be junk at that point.

Speaker 3 (01:08:58):
Yeah. And it's just one of those things were like,
you know, you want to share your game collection with
like the future generation.

Speaker 2 (01:09:04):
Yeah, And I was pointing.

Speaker 3 (01:09:05):
At the baby by way, Yeah, there is a baby,
like with future generations and you know, the experience that
we had as kids, you know, with the nes you know,
Superintendo and sixty four, et cetera. We're not going to
have that same experience again, and that scares me. But anyways,
I would love to see a physical, but also just
kind of I'm being hopeful for the future that there'll

(01:09:27):
be other sizes or other opportunities or something. Obviously I
have no visibility into this, but it's just kind of
one of those things of making sure that things are
feasible so as many developers can make games that are
going to be accessible by the future.

Speaker 1 (01:09:41):
Yeah, that's what I'm really hoping because I have a
video coming out. I've talked about it a lot, but
the gamekey cost situation, while in anything, ruins my dream
of what we had on Switch one of indies getting
to have physical releases, because indie games are usually twenty
thirty dollars when they get a physical, like Dad Sales
or Shovel Night or any like that.

Speaker 2 (01:10:00):
But with a fifteen dollar game CP buy in, you
are in.

Speaker 1 (01:10:03):
The option is to get the game key cod which
you know no one really wants. So the other option
is just to not do it, but she means we
just don't get a physical for those games or make
a deluxe version that you'd have to charge at least
forty dollars.

Speaker 3 (01:10:17):
Yeah, yeah, like shelf space getting distributors to do that.

Speaker 1 (01:10:26):
Yeah, I mean yeah, I don't know what. They don't
know what the answer is. I don't know what limited
run I'm gonna do about switch to either. They haven't
done any switch to stuff yet.

Speaker 5 (01:10:35):
I have no idea. But more physical the better, because
like it wasn't what last year we had, we U
E shop closed down, three DS E shop closed down,
I think around the same similar time. You know, the
only thing that keeps any of these games alive is
like emulator, pretender or physical copies, and Nintendo's not like
in the emulator situation I had.

Speaker 2 (01:10:54):
All right, you know, so I also don't like One Piece, Okay.

Speaker 3 (01:10:59):
So I support that, and we're gon we're gonna get
harassed off the internet. It was nice being here.

Speaker 2 (01:11:05):
This is the last thing we're going to go after this.

Speaker 3 (01:11:07):
So the thing about One Piece is I remember being
in the seventh grade and it was specifically a rainy
day in the sub put on One Piece. For some reason,
I guess they all leave. Was in the seventh grade
and we're looking at that and being like, wow, there's
a lot of episodes. There's no way I'll ever catch up.

Speaker 5 (01:11:22):
And that was like.

Speaker 3 (01:11:25):
Twenty five years ago.

Speaker 2 (01:11:26):
It was very like, well, how many episodes out there?

Speaker 5 (01:11:28):
Were?

Speaker 2 (01:11:28):
A thousand?

Speaker 5 (01:11:29):
Yeah, yeah, thousand and fifty or so, that's too many episodes.
They're on the newest arc. I'm not watching it, and
I'm like reading it. No, I read it.

Speaker 3 (01:11:36):
Have I seen the baby that watches One Piece every
single day?

Speaker 5 (01:11:39):
No?

Speaker 3 (01:11:40):
Yeah, And they're they're doing a thing, but they're showing
as many episodes every day, like to try to get
him caught.

Speaker 5 (01:11:45):
Up, but he doesn't have all they're remastering it and
they literally shrunk down all of it into like like
a twenty episode for one arc, or like ten episodes.

Speaker 2 (01:11:54):
I mean that I might watch.

Speaker 3 (01:11:56):
Because I'd be like Dragon ball z Kai Yeah, pretty much.

Speaker 5 (01:12:00):
One piece pacing like on the anime. It's awful. I'm
a one piece fan. I watched the live action and
I actually like.

Speaker 3 (01:12:07):
Live action was really really good. Actually, have you ever
watched the Four Kids version of that?

Speaker 5 (01:12:12):
I am?

Speaker 3 (01:12:13):
I am a four Kids one piece fan.

Speaker 2 (01:12:15):
I don't know what that.

Speaker 3 (01:12:16):
Okay. The Four Kids was a dubbing company that brought
a lot of anime to the States. But the thing is,
though it was a lot of anime, it wasn't like
they did their research for like what was popular there,
you know, like they really got into depth of what
they could find for children to forg they went like
this one pirates yay. But the thing is that it

(01:12:37):
was at one Piece. Though it has very slapstick style
and exaggerated style characters. Okay, maybe I do like one
Piece one Piece, But the thing is, though, is that
they took all that and they're like, but there's a
lot of violence and like there there's a lot of
action that happens, and there's a lot of dirty jokes,
and there's drinking and smoking and stabbings and all of that,
and they're they kind of like got a own things

(01:13:00):
by like lamp shading it. Like there's a scene where
like I think his name is yeah, yeah, he's like,
see not that big of a fan. He's supposed to
get stabbed by Nomy. Her name is not me, right, Yeah,
he's supposed to get stabbed. But like they can't like
edit that out, so they just added the dub hey,
no me, pretend like you're stabbing me, Pretend to fall,

(01:13:24):
And that's how they got around it. Like it is incredible.

Speaker 2 (01:13:27):
Go watch it's actually pretty bad. Have you seen have
you seen ghost Stories?

Speaker 3 (01:13:35):
Was like they don't give a fuck and they're going
they're going crazy with it anime. I like, you hawk
a show, incredible anime? Watch I'm okay. So that was
that was a big one. Dragon ball Z.

Speaker 2 (01:13:49):
Have you seen My Hundred Girlfriends something?

Speaker 3 (01:13:52):
Oh, the the one where he is a billion harem.
I gave it two episodes and I'm like, I'm not
down for this polycule.

Speaker 1 (01:13:58):
I tried to watch it because I saw a clip
on Twitter that was really funny, and then I watched
the first episode and I was like.

Speaker 2 (01:14:04):
This is not for me.

Speaker 3 (01:14:06):
Have you seen Romantic Killer No One.

Speaker 2 (01:14:08):
I've seen Spy Family, Yes, I've seen.

Speaker 3 (01:14:12):
Like I feel like it's one of those things where
you like put some on the spot and you're like
name this and it's like, how do I go through
like the past like thirty years of anime that I've watched, Like.

Speaker 5 (01:14:22):
It's hard, no, no, and you put anybody on the spot,
Like I've just forgot. I do it all the time.

Speaker 2 (01:14:26):
I'm like, yeah, you can text me later.

Speaker 3 (01:14:31):
Sounds good. I'll send you my list.

Speaker 2 (01:14:33):
I wish you get out of here because stinky Jon
used to go to bed.

Speaker 5 (01:14:35):
But that was fun.

Speaker 2 (01:14:36):
I appreciate it so much. Thank you for coming and
hanging out.

Speaker 3 (01:14:39):
Thank you so much for having me.

Speaker 2 (01:14:40):
I had a good time. It was it was a
nice pick in your brain. He had a great time.

Speaker 3 (01:14:44):
I hadn't answer your question.

Speaker 2 (01:14:46):
That's fine.

Speaker 1 (01:14:49):
Thank you so much everybody for watching. Thank you for
the patreons who are listed down below. Usually we do
a bonus episode right after the main show, but it's
really late, so I'm going to do it later in
the weekend. But thank you so much to Celia for
coming on by Celia Bee can follow her on Twitter.
Follow Yacht Club Games. You can follow game and watch
game and talk talking games.

Speaker 3 (01:15:08):
Hey, help me take over so you can watch us
on game and Talk. We air on Wednesdays on YouTube.
I also have a retrogaming collecting Instagram called Kosher Gamer.
Check it out.

Speaker 2 (01:15:19):
Oh, I didn't know about that.

Speaker 3 (01:15:20):
Yeah. I don't really advertise it, but I feel like
I should.

Speaker 2 (01:15:22):
We should have talked about that.

Speaker 1 (01:15:23):
Yeah, next time, and you want to know Kim because
she's a beautiful other co host of the show, and uh,
wish you good night.

Speaker 2 (01:15:34):
Well I don't know what I'm saying. Thanks, thanks for seeing.
I'm very time, and thank you Bengal. I love you, Bengal.
Oh my god, let's play Mario cop. Can you play
Mario Cop?

Speaker 3 (01:15:46):
I can do one round?

Speaker 1 (01:15:47):
Do one round and then it's bedtime, all right, bye everybody, Bye.

Speaker 3 (01:15:56):
Bye. Stylistic choice, it appears to be a miss
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