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September 13, 2025 • 71 mins
People are saying the 60 Minute September Nintendo Direct was terrible, let's break it down and see why!
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Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:00):
Welcome on into the Nontender Podcast. My name is Wood.
I am joined by the delectable, the delicious, the delightful. Oh,
Kimberly Tune. I promise she's here. Kimberly Tune.

Speaker 2 (00:20):
Hello.

Speaker 1 (00:20):
Okay, Yeah, a lot of energy going in today.

Speaker 2 (00:24):
I'm very tired.

Speaker 1 (00:25):
We're both very tired.

Speaker 3 (00:27):
Actually we have a lot to talk about because there
was a big old.

Speaker 1 (00:33):
Direct today, a sixty minute direct.

Speaker 3 (00:36):
And speaking of sixty minutes, Kimberly cut the music, we
only have sixty minutes. Yeah, like you and I only
have sixty minutes to live, like certainly, hope not suddenly,
hope we have a bit more than that. No, because baby,
and we have your mom here taking care of baby.

Speaker 1 (00:56):
She can't drive it night, no, so we do need
to get out of here.

Speaker 3 (01:00):
Right old, she's not okay, well, she is helping us.

Speaker 2 (01:04):
I'm kidding.

Speaker 3 (01:05):
She's also not that old really respectively. I guess, well, no.

Speaker 2 (01:11):
No, no, no.

Speaker 1 (01:12):
No, no no no no no. You know what was worse.

Speaker 3 (01:16):
I'm just already deviating, and I apologize. But when your
mum was here the other week taking care of baby,
she was watching Good Mythical Morning, yea, and she loves
good mythical morning.

Speaker 2 (01:27):
She does.

Speaker 3 (01:27):
We actually we were bonding over it because I like
it too, I know you do. And yeah, I was like,
man that yeah, they just seem so young, considering they're
both really old. She was like, wow old are Then
I was like, I don't know, like late forties. She
was like, okay, well they're much younger than me.

Speaker 1 (01:42):
And I was like, yeah, well they're not that old.
They're not. They're not, you know, they're it's all perspectives.
They say sixties the new thirty.

Speaker 2 (01:52):
Oh fuck, yeah, I hope not us.

Speaker 1 (01:56):
All right, so wel come on in.

Speaker 3 (01:58):
Sorry, So we have a sixty minute direct and I'm
already stalling. But here's the thing. I put a video
out on my main channel just now, which please go
and watch where I honestly I went through the whole
thing anyway. Yeah, So what I would rather do today
is I want to show you some things Kim that
you I don't think you've seen.

Speaker 2 (02:13):
Well I haven't seen anything, so yeah, I definitely okay.

Speaker 3 (02:16):
I want to show you a couple of things I
think you'll find fun, Okay, And then I also want
to look more so at the comments on my video
talking about the direct because I so when I cover
directs now, I try and just stay positive because us
unless it's really bad, and that's all I really have
to say. Yeah, I try and stay positive because anytime

(02:39):
I'm negative in a thumbnail, people just call it clickbait
and I get really sick of it. So I just
try and stay positive. But the flip side of that, Kimberly,
is now, because you have to like duck and weave
with audiences sometimes, because fans in general of anything can
be very fickle. So I started being more positive because

(03:01):
people were getting annoyed that I was always negative if
I didn't like a direct.

Speaker 2 (03:04):
And now they're annoyed that you're positive.

Speaker 3 (03:05):
And now they're being annoyed that I'm positive because everyone's
mad at Nintendo.

Speaker 1 (03:09):
But like I'm ducking and weaving.

Speaker 2 (03:11):
So like, what has Nintendo done this week?

Speaker 1 (03:13):
Oh, Kimberlly, what have they done? Well, we'll look at the.

Speaker 3 (03:16):
Comments, but I mean it's it's a lot of just
like the money stuff, like for example, yeah, in this
direct today they reveal Donkey Kong DC, which actually looks
pretty sick, but it's twenty dollars.

Speaker 1 (03:28):
So now if you want and the.

Speaker 2 (03:29):
Game was already I'm sorry how.

Speaker 3 (03:31):
Much seventy yeah, just ninety. So people are like, you know,
people wanted me to be mad. People wanted the thumbnail
to be like, all right, sucked, And it's like, oh,
I I would have done that if I knew you
wanted that, I would.

Speaker 1 (03:45):
Have done that.

Speaker 2 (03:46):
In a situation. It's better for clicks in a situation
where you know you're damned if you do, damned if
you don't. Why don't you just say what you actually mean? Anyway?

Speaker 3 (03:55):
So the thing is, I always say what I mean
in the video, like I don't lie.

Speaker 1 (04:00):
Oh the thumb nail, but the thumbnail and the title.

Speaker 3 (04:02):
I never know if I should go negative overly positive.
So I tried to walk a middle ground today. I
just call it there was a direct. Well, what I
did was I called it that direct was so because
the direct sixty minutes I said the direct was so
big and needed its own ZIP code. Was my title,
which I thought was funny, but then the video was bombing,
so I just changed it to so we need to

(04:24):
talk about that Nintendo directs A it's a it's a mess.
It was also because when people don't like the direct,
my direct reactions always get really poor views because what
happens normally is people watch the direct if they love it,
they want to see what people have to say about it,
and they also want to see like, oh, this happened,
I wonder what would thought of this? But when nothing happens,

(04:46):
there's no real reason to then go and watch me
talk about it for thirty minutes. Thanks for being here,
by the way, which.

Speaker 1 (04:52):
Is why I don't just want to go over it again,
and I want to actually respond, I guess and look
at the comments of people are saying, So we're gonna
do that after I show Kimberly some things. Okay, if
I can deviate quickly one time, and I don't. I
don't want to get into this too much. But I
missed the last.

Speaker 3 (05:09):
Two weeks of episodes, and also missed yesterday Thursday because
well that one's obvious because there was a.

Speaker 2 (05:14):
Direct Today's Thursday.

Speaker 1 (05:16):
Now I thought all day I thought today was Thursday
as well, because we do this on Thursday and also
directs and normally on Thursday.

Speaker 2 (05:23):
Yeah, we don't really have a concept of time anymore so.

Speaker 3 (05:26):
Much so yeah, yeah, no, I have no concept of time.
So also Bengal's not here because he got he that
pesky little, pesky little rat, pesky little sexy Italian guy.

Speaker 1 (05:42):
He went and got a job. Yeah, yeah, sucks, a
fancy job, yes, suck.

Speaker 2 (05:47):
That he studied for because Bingle, by the way, he.

Speaker 3 (05:50):
Congrats, I already have to him, well, I'm very proud
of him. Actually, congratulations, Bingle. I don't know how much
he said, so I'm not going to say too much.

Speaker 2 (06:00):
Don't don't reveal his.

Speaker 3 (06:01):
But he's you know, he's he He's not sure what
his hours are going to be yet.

Speaker 1 (06:06):
I would love to work the schedule.

Speaker 3 (06:08):
Of the part around him, because everyone's been everyone likes
him so much, so.

Speaker 2 (06:12):
Good, and he knows about this stuff.

Speaker 3 (06:14):
Yeah, I don't so I definitely want to find a
way to work him in. I don't know if it's
if it's possible, because if he's working Monday through Friday,
the last thing he's going to want to do is
come up here on a Saturday.

Speaker 1 (06:24):
It worked for him when he had nothing else going
on here.

Speaker 2 (06:26):
Yeah, I mean, maybe we could patch him in with that.

Speaker 3 (06:28):
That's the other thing I was thinking. Maybe he could
be like if it was you and me, maybe he
could be a voice in the clouds.

Speaker 1 (06:33):
You know, maybe he could.

Speaker 2 (06:34):
Just edit him into a cloud.

Speaker 3 (06:35):
Well, I figured he would just be on his in
his room on camera and he would just cut to
him sometimes. Okay, you know, we'll figure it out because
I love him and I want to get him involved.

Speaker 1 (06:45):
And then just an apology.

Speaker 3 (06:46):
For the last two weeks, I was tweeting about it, well,
I had Max tweet about it, and I was posting
in the discord just saying personal reasons. And I will
reveal to you now those personal reasons. I don't want
to get into it too much. But I was in Texas.
I went to Texas for a whole week because my
my friend, my family, my brother who I love with

(07:08):
all my heart and soul Billy from the game Chases,
and if you know him, you already know about this.
He found out he had a brain tumor, which is
obviously devastating, and he and his family were very scared,
and I just knew that I had to be there.
I knew that I had to go and support him.

(07:29):
So I went and I stayed in his hospital room
for a whole week. And you know, I don't want
to I don't want to talk about it too much,
because one, obviously it's very upsetting, but also it's his
journey and he hasn't said much about it, so I
don't want to be the one to say it. What
I will say is me and his family and his

(07:53):
friends are giving him so much love and support that
his mental space is I think, in a really good place.
He has a long road ahead of him. He's going
to be fine. We all know that he's going to
be fine, and he, more than anything right now, just
needs loves and prayers and support. He's big on the
prayers right now. So if you're religious, please because I

(08:16):
tried to pray with him and he said I did bad. Well,
we were playing around.

Speaker 1 (08:20):
I didn't. I didn't. I'm not good at praying. I tried.

Speaker 3 (08:24):
So if you, if you are, send prayers his way,
and yeah, because it all really, really really helps him.
The whole time I was there, he was reading those
comments and feeding off of them, and the positivity and
the mindset is what's going to get him.

Speaker 2 (08:38):
Through this mindset and the fact that he is like
a very physically strong person.

Speaker 1 (08:43):
He is buff, he's ripped, he's jacked, he's young, he's hot.

Speaker 2 (08:47):
They were amazed by that man at the hospital.

Speaker 3 (08:50):
H Yeah, the whole time, every doctor was like, yeah,
if anyone has a shot at.

Speaker 2 (08:53):
You, great to hear.

Speaker 3 (08:55):
Really like, he's inspired me to get back into shape
and to train it to get fit because and again,
I don't want to tell too much of his story,
and I don't know what he said. I know some
things are public. I know I'm pretty sure that it's
public that he lost control.

Speaker 1 (09:09):
Of the left side of his body.

Speaker 3 (09:11):
But because he is so gorilla strong, he was able
to start figuring out how to walk by supporting his
bad side with his upper body strength, and through that
he has made some incredible progress that I is so
incredible that. You know, again, I wish I could tell more.
I have videos on my phone, but it's all his

(09:32):
story to tell. And yeah, so anyway, it's been a
big part of my mind and my and my life
the last couple of weeks is his journey and being
there for him. So I gotta be honest too, And
that's all I'll say about that. Love you, Billy if
you see this, and uh, yeah, that's all I'll say
about that. But I got to say too, with all

(09:53):
of that on my mind and a lot of other things,
you know, going on recently in our personal life. It's
another reason why when this this direct, I gotta be honest,
I was just happy to sit down and watch something
for sixty minutes. Oh my phone's playing, Sorry about that.
This happened then and not when I was being deep
in sentiment. I gotta yeah, I'm totally I mean totally,

(10:15):
totally for real, just to because that this was also
the first thing I've done for content since I've kind
of been back in like my mindset's kind of gone
back to like, Okay, I think I can start making
some videos again. Yeah, it was nice to just sit
down for sixty minutes and wash the Nintendo stuff, and honestly,
like I didn't really care about anything.

Speaker 1 (10:34):
I just it was just nice.

Speaker 3 (10:36):
So I think that's another reason why I wasn't too
upset or like, I think it was fine.

Speaker 1 (10:40):
It was honestly fine. Yeah, it was good.

Speaker 2 (10:42):
It was you know, at the end of the day,
they're just telling you what video games are coming out.
It's just a video games.

Speaker 1 (10:49):
It's not that serious, you know what I mean.

Speaker 3 (10:52):
All Right, Okay, all right, cool, let's jump directly in.
Let's jump fifteen feet in if that's okay with you, Kim,
that a specific number.

Speaker 1 (11:06):
Because I love you fifteen.

Speaker 3 (11:10):
All right, So this this thing was an hour Kim,
and I just want to show you some of the highlights,
if that's okay, things that I think Kim will enjoy.
So firstly, we watched the Mario movie together and they
announced the Super Mario Galaxy movie.

Speaker 2 (11:25):
That's not a lot of people were predicting was going
to be the next one. Yeah.

Speaker 3 (11:29):
It was kind of set up and obvious because in
a great way because the lumor sprite you remember in the
prison with Luigi, that.

Speaker 1 (11:38):
Was that's from Mario Galaxy. Yeah, so it was like
a really I know, you know, I'm just I'm explaining,
I know, you know. So Yeah, and then.

Speaker 3 (11:48):
They had a little interview here with the I guess
the guy that's in charge of illumination whatever CEO, and
he was talking about how he's not only paying tribute
to the Galaxy franchise, but to Mario's like wider universe franchise.
And I have full faith in that because you know,
say what you want about the first movie, I really

(12:09):
liked it. I thought it was fun, it's cute, It's
not something I would watch, you know, repeatedly, but.

Speaker 1 (12:14):
I liked it. I actually would watch it. I feel
like I would watch it again. Now I haven't watched
it in a minute.

Speaker 2 (12:18):
I think we've only seen it the one we're sure.

Speaker 1 (12:19):
At one time. Yeah.

Speaker 3 (12:20):
Yeah, there were just so many like tributes and little
hidden Easter eggs and like, uh yeah, just references to
Mario law and I feel like you can rewatch that
movie a few times and still spot some of it.
So yeah, yeah, I have complete faith. The one thing
I ask, and he did mention that he's going to
be he did mention that he's going to be taking
the Nintendo music, the Mario music and doing like remixes

(12:42):
and like doing some cool stuff with it for the movie.
The one thing I ask is really lean into that.
Please Mario movie people, because if you remember Kim, the
first movie used so many licensed.

Speaker 2 (12:53):
Like yeah, like Mario anything. No.

Speaker 3 (12:57):
I remember when the worst one for me was when
I got in the Mario cuts and then they raced
around Donkey Kongs. Yeah, that would have been a perfect
place to put either like a Mario cut theme song
or the Donkey Kong country theme and like a remix
of that.

Speaker 1 (13:12):
But you know what they did. I'm pretty sure that
was where they played the aha take on me.

Speaker 3 (13:19):
I know they had that song in the movie. It
was it was, it was just I think that was
a song. It was a song that didn't fit.

Speaker 1 (13:25):
It did not And every time I watch it back,
it's like, Oh, you're just cramming in generic songs for
the soundtras.

Speaker 2 (13:30):
And why either because the licensing for that would have
been way more expensive. I know, I know the Nintendo
music that you already had.

Speaker 3 (13:38):
I oh, I know, I know. So anyway, I thought
you would like that, even though there wasn't much of it.
I feel like I haven't. I'm gonna have a really
hard time not talking about some stuff. But they're also
bringing Galaxy one into in a combo pack, which I
don't know if this upset people will have to look
at my comments in a second or my video. It

(13:58):
bothers me a teeny tiny bit just because they already
released Mario Galaxy in that triple pack.

Speaker 2 (14:03):
Yep. I was just about to ask.

Speaker 3 (14:05):
If that that was five years ago, but that was
the triple pack they pulled from the show.

Speaker 2 (14:08):
The limited one.

Speaker 3 (14:09):
Yeah, so now they're re re releasing it. But they're
also adding in Galaxy to the Disney Vault. They are
taking out of the vault, and it's just a straight port.
It's it's not a remake or a remaster. It's just
the Wee game on switch to an email.

Speaker 1 (14:26):
I don't think I could have been an email.

Speaker 3 (14:29):
It could have been better, I think, And you know,
we don't know the price yet, but if that's like
the price too much, it was.

Speaker 1 (14:39):
Just funny high five. It was just funny. I liked it.

Speaker 3 (14:42):
One hundred dollars, No, it'll be like fifty or sixty probably,
but still.

Speaker 2 (14:47):
Got two games and they're gonna want one hundred dollars.

Speaker 3 (14:50):
There's two sick of mebos that go with it though, yeah,
one hundred yeah, yeah, yeah, yeah, a piece. And it's
also it's April second next year, which is a way way.
But I guess, well, they're probably lining it up with
the movie really right, which I think.

Speaker 2 (15:05):
Is they're already done.

Speaker 1 (15:06):
What do you need to Did you like the tennis game,
the Mario Tennis?

Speaker 2 (15:11):
I played it for a minute, so all right, never.

Speaker 1 (15:14):
Mind, we can skip that thing.

Speaker 2 (15:15):
Put in another one.

Speaker 3 (15:17):
Yeah, I'd love to show you. I'm trying.

Speaker 1 (15:20):
There.

Speaker 3 (15:20):
We go it's uh, we're gonna go through the whole
thing if we keep doing this. But it's it's Mario
tennis fever. You have a fever bar now that does something?
Can't remember flame shot, who knows.

Speaker 2 (15:32):
Yeah, it seems to be fire.

Speaker 3 (15:33):
But there's all these different rackets and they do different
abilities like that one does like an ice thing, which
I was saying, I think that's great. I think adding
in like the abilities of like items from the Mario universe.

Speaker 1 (15:45):
Yeah, to the tennis makes a lot of sense.

Speaker 2 (15:47):
A basic game, like a tennis game, you have to
add some sort of other element because how else is
it going to be worth money to buy it?

Speaker 1 (15:54):
Well, they had to do something because otherwise they'll just
be doing ACES again.

Speaker 2 (15:58):
Yeah, that's what I'm saying, Like, it's just it's just
tennis like other things. But it had a story mode.

Speaker 1 (16:04):
Right, I was about to say Aces actually had a
pretty decent story.

Speaker 2 (16:06):
Yeah, you said you liked that one.

Speaker 3 (16:08):
Out of all of the sports games, it was the
best one. And they have added a story mode in
this one too. Okay, well there you go then, so
hopefully it's one hundred, one hundred dollars, says Kimberly, I
feel like you're interested, So I'm having a hard time
not just tell yeah, yeah, yeah, that's what I mean.
I wanted to skip around, but I'm.

Speaker 2 (16:27):
Having skipping around at it and going all right, next one.

Speaker 1 (16:31):
This is Mario Wonder it's a switch to edition.

Speaker 2 (16:34):
Oh, I'm just realizing that little cat thing was in
the old games and I was wondering where he came from,
the little guy. When you have your kid play the
game and they plays the little cat thing, the.

Speaker 1 (16:44):
Toad cat, Well, know what do you mean.

Speaker 2 (16:48):
Ninja looking cat thing? Mm, he's in like a little suit.
Yeah he was, you see him? Yeah?

Speaker 3 (16:56):
Them, Oh that the his name's I don't remember. It's
a play. I don't know what it is.

Speaker 2 (17:03):
But like, that little guy was in the old games.
And yeah, when I saw the new version of the
character that they've done, I didn't know that was the
same thing this whole time and been like, where did
that come from? Now I'm looking at it and I
feel stupid.

Speaker 1 (17:15):
That's him. That's the cat man. It's Felix, Felix the cat.

Speaker 2 (17:18):
No Felix, not that one.

Speaker 3 (17:21):
So this is more doc so what Nintendo had been doing.
Kim and I'm sure you're aware of this. They've been
releasing switch to editions of games.

Speaker 2 (17:29):
Like DC to make you buy it again.

Speaker 3 (17:31):
Yeah, okay, so you get it. So this is a
lot of co op DC. So it's a lot of
like mini games and battle battle modes and stuff like that.

Speaker 1 (17:40):
It's fine.

Speaker 3 (17:41):
My my take on this was like a lot of
these older games I've already beaten, kind of like hung
back up on the shelf. I don't really feel the
need to dust them off, pump twenty bucks into them
and play some mini games. It's the kind of thing
like if it was in there at launch, I probably
would have messed around with it. Yeah, but it wouldn't
have been something I spent much time in, So why
would I drop twenty dollars on it now?

Speaker 2 (18:03):
I think the demographic for these is more for like
the kids that haven't gotten to play these yet and
now they have their own switch.

Speaker 3 (18:10):
Yeah, if you haven't played it yet, yeah sure, yeah,
but then it is it is also like some little
fluff yoc that's gonna cost parents an extra probably twenty
bucks on top of Yeah, so you know, it's kind
of why people are getting annoyed.

Speaker 1 (18:24):
They also made a talking flower.

Speaker 2 (18:26):
That's cute.

Speaker 1 (18:26):
Yeah, I forgot to talk about that.

Speaker 2 (18:28):
What is it? What's it for?

Speaker 1 (18:30):
They didn't really say it just talks out.

Speaker 2 (18:32):
Like the alarm clock. Fifty dollars.

Speaker 1 (18:37):
You're probably not wrong, Okay.

Speaker 3 (18:39):
The next thing is the thing that I that I
wanted you to see the most, And I think you're
going to get excited, and then I think I might
ruin it for you.

Speaker 1 (18:46):
Oh and there's a nervous there's also no sound, but
she's watching. I'm interested, she's interested. Hooked me yo, she
isn't screen.

Speaker 2 (19:00):
What's the catch this time?

Speaker 1 (19:02):
Well, you're going to see Kimberly Kimbley's a big Yoshi fan.
So we have a talk. We have a talking book here, okay.

Speaker 2 (19:08):
Oh is it a story book thing like the Page
Master movie? Yes, mcaulay culkin in this.

Speaker 1 (19:15):
Yes, have you seen it?

Speaker 3 (19:20):
No, McAuley Culkin's not in it. For like two seconds,
caulleay Culkin's not in it. That would be great though,
if he was.

Speaker 2 (19:27):
Did you've ever play the Page Master game? That was
pretty good?

Speaker 1 (19:29):
No? No, I didn't.

Speaker 2 (19:31):
Ten dollars.

Speaker 1 (19:32):
Ten dollars, now.

Speaker 2 (19:33):
Well maybe I have it actually just play it?

Speaker 1 (19:36):
Okay, free?

Speaker 2 (19:37):
Yeah, free, for you.

Speaker 3 (19:38):
Okay, well, here it is. Here's Yoshi book Master book Master. No,
it's something the Ventures of book Man or something. It's
but I don't know, I'm making it up. It's book something.

Speaker 2 (19:47):
Well, that's cute and I'll play it obviously.

Speaker 3 (19:50):
I know it's hard for you to tell because you're
watching on a smaller screen, but it's like a claymation
stop motion.

Speaker 2 (19:55):
It's cute.

Speaker 1 (19:55):
It's really cute.

Speaker 2 (19:57):
So the thing they'd gone full claymation, Yeah.

Speaker 1 (20:00):
The thing I was.

Speaker 3 (20:00):
I was so I was excited because, like you know,
we played the last Yoshi game together on Switch.

Speaker 1 (20:04):
It was very easy.

Speaker 3 (20:05):
Yeah, and when I saw this, I was hoping it
was going back to more of the Yoshi Island roots
that we like. Yeah, difficult, but yeah, but the more
I look at it, the more I'm wondering if it's
just like a storybook kind of game where it's like
a pop up sort of kids game.

Speaker 2 (20:19):
I think they've kind of relegated Yoshi to the kids.

Speaker 1 (20:24):
Game section, which is really unfortunate.

Speaker 2 (20:26):
I mean, they're still cute and conceptually they are doing
some interesting things, like the visuals are nice like this one,
and the crafted world.

Speaker 1 (20:34):
Yeah, you were all about the craft.

Speaker 2 (20:36):
Oh my god, it was so cool. But oh, that's
I like him.

Speaker 1 (20:39):
Yeah, I thought you'd like him. He's awesome.

Speaker 2 (20:40):
Yeah like that guy a little swampy. Yeah, it's I'm
gonna assume this is for kids.

Speaker 3 (20:47):
Yeah, it gave me Princess Pete showtime vibes of like
little diorama areas. Maybe you jump into a page and
then you yeah, yeah, but.

Speaker 2 (20:55):
It's cute and I'll play it, and you've got my
money one hundred dollars, one hundred dollars here, you go,
take my money.

Speaker 3 (21:01):
So all of that, Kim was the first twenty minutes
of an hour long direct, and it was all the
fortieth anniversary Mario stuff. Okay, so kind of cool that
they did that last year or last time they did
a thirty fifth Mario. It was a dedicated direct and
they kind of just slotted it into this one, and
I'm kind of about that. It's kind of fun. Yeah,

(21:23):
I didn't expect it. Then we got to look at
a bunch of random games. This is Minecraft in Australia,
but yeah it's not Minecraft. It doesn't look like well no,
I mean it does, but it doesn't right.

Speaker 2 (21:34):
Oh, I like the shark. Though.

Speaker 1 (21:36):
You know there's a kangaroo with horns.

Speaker 2 (21:38):
Oh you're going to play this? I'm sure? Why does
he have horns?

Speaker 3 (21:41):
I think I think I'm a bad Australian, but I
think that's a different kind of animal. No, like a
like a jackalope or something.

Speaker 2 (21:49):
Now, a jackalope is funny with antlers.

Speaker 1 (21:52):
I don't not really. Well, well, kangaroos don't have horns,
so I don't right, they.

Speaker 2 (21:58):
Just put them on there for no parent reason.

Speaker 3 (22:01):
Well, maybe it's a mythical creature, or maybe they just
made it up for the game, or maybe I'm just
a bad Australian And somewhere in Tasmania they have.

Speaker 2 (22:07):
Horned Kno, no, no, you would have heard of that.

Speaker 1 (22:09):
I feel like I would have. But you know, what
do I know?

Speaker 2 (22:12):
I think they're just adding things to animals that you
have to make it look more like sure, yeah, yeah,
Because what's that thing that was running behind the building
just now?

Speaker 1 (22:22):
A honey badger? No, I don't know, I didn't see. No,
getting is cute? Where's the running behind the building?

Speaker 2 (22:33):
In a second, it's like a weird animal that runs this?

Speaker 1 (22:37):
Yet that's like a dingo?

Speaker 3 (22:39):
D my baby fair Dan, Dan that dingo ate my baby.
The game is called dingkhm oh, that's that's cute. Anyway,
we spent much time on that. I said, I was
going to show you the fun stuff. Have you seen
Tomadacci Life?

Speaker 2 (22:54):
Not the new one? Now?

Speaker 1 (22:56):
Okay, well you'll probably like it. We don't have to.

Speaker 2 (22:59):
We don't play these every time. What do you mean
did Tomaducci games we do?

Speaker 1 (23:04):
I've never played one?

Speaker 2 (23:06):
Yeah, on that. We played one on the DS and
then we played we played one. What you played it
on stream? Too? We played?

Speaker 1 (23:13):
No, you're thinking of something else. I've not played Tomadacci Life. Yeah, who? Who?

Speaker 2 (23:20):
What? I'm pretty sure you played it with somebody you
played a scoot or somebody.

Speaker 1 (23:25):
Think you're thinking of someone else?

Speaker 2 (23:27):
No, you've definitely played you're thinking of another boy? No,
definitely not. It's definitely that one.

Speaker 1 (23:35):
What do you mean definitely not?

Speaker 3 (23:38):
I don't like the implication that only you played a game,
that only this Norde would play Tomadatchi Life on stream
with say only I said specifically, I've not played Tomadatchi Life.

Speaker 1 (23:48):
I'm not sure what you're thinking about.

Speaker 2 (23:49):
Somebody posted screenshot in the I'd love to see it's wrong.
That would be nice, thank you.

Speaker 1 (23:54):
I just saw a super Chat pop, so I'm going
to grab that one quickly popped over there. I don't
see it over here. Well, you're real funny girl today. Huh.

Speaker 3 (24:09):
This was the worst director ever. Alright, come on ten
dollars super Chat. No, maybe it was maybe, I believe you.
For ten dollars. It was supposed to show off the
holiday lineup and beyond, and nothing impressed me. Where's Odyssey
two Star Fox and New Banjo New F zero? I'm
tired of the rehashes, the.

Speaker 2 (24:26):
Animal crossing, that's the real question.

Speaker 3 (24:28):
So I have I have thoughts on all of that.
I mean, a new Banjo that's Microsoft owns that IP
right now, so I think that's kind of Yeah, that's Xbox,
so I think that's kind of in limbo.

Speaker 1 (24:39):
New F zero.

Speaker 3 (24:40):
We literally have Mario Cutt and Kobe Air Riders. I
think we're a bit stacked for racing games. I'm not
saying F zero isn't gonna happen, but I think wanting
it now is that's a lot of racing games from
Nintendo in three months. So I think that's a bit
much Odyssey two. I know a lot of people really
want to see the next Mario Odyssey game or Mario game,

(25:02):
But I think what you have to remember is one,
we just got the biggest Mario franchise IP, which is
Mario kartt and Donkey Kong Bonanza was made by the
Mario Odyssey team, and it is a giant platform adventure
and it kind of is like the spiritual successor to
Mario Odyssey, Like it is that platformer like we need,

(25:24):
we need like a variation in releases here, which is
why I think getting something like fire Emblem is really
cool because it's such a stock opposite. We got Fire Emblem,
which we'll get to. It's such a stock opposite to
like the platformers and the marios, like you know what
I mean. And we also, like, you know, we had
a whole Mario forty a celebration where we got Mario
Tennis aces and a Yoshi game, and people are still

(25:46):
even after all of.

Speaker 1 (25:47):
That, they're like, where's Odyssey too.

Speaker 2 (25:49):
The thing is, I don't even know if there is
going to be an Odyssey too. I feel like they're
gonna do something different because they don't I agree with
usually do the same game.

Speaker 1 (25:59):
No, they did Galaxy too, but that I think that's
the exception, and I think it. I think you're right.

Speaker 3 (26:05):
A lot of people are saying that it probably won't
be Mario Odyssey, It'll probably be Mario something.

Speaker 2 (26:10):
Yeah, I don't know what it could possibly be.

Speaker 1 (26:12):
Now, I feel like I agree, I agree with you.

Speaker 2 (26:15):
Yeah, And when was the last Paper Mario game?

Speaker 1 (26:17):
Also, Yeah, honestly, I well, I don't know.

Speaker 3 (26:22):
I was gonna say, honestly, i'd rather Paper Mario probably not,
well depends, I don't know.

Speaker 1 (26:26):
But that's what that's my opinion on Odyssey right now,
Like it's not.

Speaker 2 (26:29):
Getting it right now, and I don't know what it's
going to.

Speaker 1 (26:31):
Look like when we do exactly it's coming. I feel
like now is bad timing.

Speaker 2 (26:36):
For next year.

Speaker 1 (26:37):
It could be my guess, and then star Fucks.

Speaker 3 (26:40):
That is the only thing that I think I'll give
you because no offense, but I was actually feeling what
we might see star Fucks today. The issue with Star
Fucks is it's it's not been handled well. It's not
a good seller, and it's in a it's in a
rough spot. It's in the same spot that Metroid was
in where they didn't really know what to do with it,
and I do think we will see the IP come back.

(27:01):
It's a really fun brand, Like I like, characters are great,
the setting is great, but they just can't nail staff Fox.

Speaker 2 (27:10):
I want to see them bring the puppets back. That
was that just for commercials or was that actually part of.

Speaker 1 (27:16):
It was for a direct presentation at one point?

Speaker 2 (27:20):
Do that do something? Do Claymation do something.

Speaker 3 (27:23):
They used to be really fun with the directs and
the presentations, and now it is very like formal.

Speaker 1 (27:28):
It's very guy on green screen hosting.

Speaker 2 (27:31):
Yeah, I mean that's fine, but like it's very like
not it's very professional. For are the whimsy back in
the games? Please?

Speaker 1 (27:37):
I would love some whimsy.

Speaker 2 (27:38):
I would like some puppets if you don't mind, not
too busy.

Speaker 3 (27:42):
That said KFB, I really appreciate the donor, And you're
also not alone in your opinion, because that's the sentiment online.

Speaker 2 (27:48):
When people are waiting for the next Mario, and I
get it.

Speaker 3 (27:51):
I'm definitely in the I guess the minority here with
kind of feeling like I want to get back to
the direct. But I felt I said this in my video,
I felt like this direct kind of needed to be
two things. The first thing was it needed to be
a big presentation that showed us all of these games
that didn't have release dates and give us release dates.
It did exactly that every game that I was waiting

(28:14):
to find a release date for got it, other than
Tamadaci Life, which they just narrowed it down to spring
next year. They gave Metroid a release date, Zelda got
a release date if it didn't already. Other games got
release dates. The second part I wanted it to be
is I wanted it to have a few, or at
least a couple really big new reveals. And I guess

(28:36):
it depends who you are, because getting ahead of ourselves
fire emblem is huge for a lot of people.

Speaker 1 (28:42):
And then.

Speaker 3 (28:45):
Resident Evil nine, the brand new Resident Evil that isn't
even out yet, is coming to Switch to the same
day as everywhere.

Speaker 1 (28:52):
Else which company was going to do so.

Speaker 3 (28:55):
I not an exclusive, but I and many people figured
that seven and eight Resident Evil games were gonna come
to the Switch too, because seven is on Switch one
as a cloud game. But uh, I figured they'd come
to the Switch to as physical games like actual like
not streamed. I never in a million years thought nine,

(29:17):
the brand new one that's not even out yet would
come Day one with all the other consoles.

Speaker 2 (29:23):
So that's cool. Yeah.

Speaker 3 (29:25):
I do think we got a couple of those big things,
but they're big for certain people. I don't think they're
big for everybody. They're more niche I do.

Speaker 2 (29:32):
Also, I realized something when you said Tamadacci was next spring.
That probably means we're not getting Animal Crossing no a while,
because I would assume they would release that in either
summer or spring.

Speaker 1 (29:47):
Yeah.

Speaker 2 (29:48):
Yeah, speaking more towards summer, because you know kids.

Speaker 1 (29:52):
Yeah, I was wondering if we'd see animals, so I
thought we would get one big thing in this reveal,
at least something like Animal Crossing.

Speaker 2 (29:59):
Yeah.

Speaker 3 (30:00):
My thoughts on that are that maybe Toma Dacci Life,
maybe they want that to come out first before they
start pushing Animal Crossing, since they're both kind of cozy
games and they're sort of similar.

Speaker 2 (30:12):
Well, I could have released them at the same time.
That's why I was like, oh, we're not getting it from.

Speaker 3 (30:16):
Yeah yeah, yeah, since we didn't see it, and I
don't think there'll be another direct this year.

Speaker 1 (30:26):
I can't remember. I don't think they do directs past September.
I think the next window is like February, but I can't.
Maybe I'm wrong. Maybe we'll see it in February. I
don't know.

Speaker 2 (30:35):
Maybe and probably not that much. We'll probably just get
like you.

Speaker 1 (30:39):
Know, Oh, chat SAIDI were you thinking of me Topia? Yep, yeah, yep,
very similar. They're both mes yep. Yeah. Now Tomadaci Life
is and that was on we as well on the
three D well against me Topia. Yeah, Tama Dacia Left
is also on the three DS, which is why I
was getting confused.

Speaker 2 (31:00):
Life.

Speaker 3 (31:00):
So me Topia is like an RPG. Tamadaci Life is
kind of like Animal Crossing but with mees.

Speaker 2 (31:06):
Yeah, so we played we played the other woman? Yeah, okay,
same character is wrong singing?

Speaker 1 (31:11):
Yes, Yes, they talk in this one. Oh they talk
in like a weird AI voice, and it's kind of cute. Okay,
like I want to go to the beach to day.
It's kind of like that. I want to hang out
with a friend. This letter smells I'll play for you later.
That's pretty good. I think.

Speaker 3 (31:32):
There's a clip in the trailer where they you you.
The player hands one of the characters a lettuce and
it has a roma and she smells it and then
she eats it. It's like a head of lettuce. And
I was like, if it's smell, if you can smell it,
if it hasn't aroma, you definitely shouldn't. You definitely shouldn't

(31:52):
eat it. But she was like, thank you for the
lettuce and then eats it.

Speaker 1 (31:56):
Oh.

Speaker 2 (31:56):
I thought she was saying the let us smell bad.

Speaker 1 (31:59):
No, she like liked the aroma. She was like, let
us my favorite.

Speaker 2 (32:03):
I feel like that probably wasn't let us. That's probably
the cabbage or something.

Speaker 1 (32:06):
Then I met Sting last night. Yes, the good sting
who's the musician.

Speaker 2 (32:17):
No he's not.

Speaker 3 (32:18):
He's not bad, but the other sting. But the other
thing's way cooler. Sorry, I just remembered. Sorry, it's because
it let us. I know, we gotta we gotta, we
gotta hurry up, which is.

Speaker 1 (32:34):
My fault, not yours. I know that you thought it
was yours.

Speaker 3 (32:39):
I'm just gonna skim through and see if there's anything
else that you'd be interested in. I mean, I really
liked the Dragon Quest seven remake that's coming. Oh, Kim,
it's real, it's really cute. I'll show you later. Oh sorry, yeah,
show the people, Kim. Wait till you see this, one
of those wait till you see this. It's the virtual
boy coming to the switch. Come probably coming to the

(33:03):
switch online. And you know how like when they do that,
they have like the GameCube controller of the sixty four controller.
This time it's just the full console that you used
to be able to buy. You slot your switch inside it.

Speaker 2 (33:14):
I'm wondering why they haven't tried to do that or
the power glove again.

Speaker 1 (33:18):
Oh, the power glove would be sick Kimberly.

Speaker 2 (33:22):
It would listen. If this does well, you might get it.

Speaker 1 (33:25):
Why did I think about that? Dude? Honestly, if they
did this, there's no stopping them. They could do a
power glove. And also the power glove now would be
way better because before there was all these wires and
bars and chords because you had to like hang it
around your TV and it was a nightmare. I never
wanted to play it.

Speaker 2 (33:43):
You don't need that.

Speaker 3 (33:44):
Now you could just do mostion because you would put
the joy con. I think you would probably slot it
into the power gloves so it would know when you
were Oh, Kim act I invented it. No, I just
never thought about it.

Speaker 2 (33:56):
I should get it.

Speaker 1 (33:58):
Well, all fourteen.

Speaker 3 (34:00):
When I say all fourteen, I literally mean all fourteen
Virtual Boy games that whatever made are going to be
on the service.

Speaker 2 (34:06):
There was only fourteen, but also it was a spectacular fail.
Can believe zil was terrible, so I believe it and
I don't believe it.

Speaker 3 (34:14):
There was two good games, I believe, a Warrior game
and like the Tennis one a little bit are supposed
to be pretty good. Yeah, I'm I'm very excited for
the Virtual Boy thing.

Speaker 2 (34:27):
I think you love an accessory.

Speaker 1 (34:29):
I do.

Speaker 3 (34:30):
I think Nintendo thought people were going to go crazier
about that than they did because like when the GameCube drop,
people like literally.

Speaker 2 (34:37):
Cracked their pants and everybody loves the GameCube I know,
but like still like, oh thank god a Virtual Boy.

Speaker 3 (34:44):
Me you, because it's like Nintendo never acknowledges the Virtual Boy,
like it's just such a failed like they moved on
from it. Whenever they talk about their history, like outside
of the museums and stuff, whenever they showcase like Nintendo
through the Ages, it's they always leave out Virtual Boy.
And it's just cool that not only did they acknowledge it,

(35:06):
but they've remade it and you can re experience and also, like,
think about how many people have actually tried the Virtual Boy,
had the opportunity to play the Virtual Boy, Like this
is a chance for people to actually experience history in
that way. Here's as a retro collector. I just think
it's awesome. Why no new game, Well because the Switch

(35:27):
Online Service hasn't been doing that at all.

Speaker 1 (35:29):
But you know what, I didn't think about. The Switch
Online Service does add online into a lot of those games,
and I wonder, I wonder if there's a way to
do like Tennis online Virtual Boy. That would be really
I don't that would be something, wouldn't it.

Speaker 2 (35:47):
I don't know how that why they haven't made any
Virtual Boy game because they're not it's two colors. You're
doing two D the colors on the colors, do another
one of those.

Speaker 3 (36:00):
The colors is the easiest part of the development, Kim.
It's not like the It's not like I can make
a game right now. If I only made it two colors,
making games as hard I could try. If they try,
I don't think they have interest, to be honest, would
it be cool, Yes, yes, it would be cool.

Speaker 1 (36:17):
I agree with you, Kim. That would be that would
be something.

Speaker 2 (36:20):
You know, it would be worth the two hundred dollars more.
I feel, oh you might like this.

Speaker 1 (36:24):
There's a sequel to Sweak again.

Speaker 2 (36:26):
Yeah, I've only ever won that once.

Speaker 1 (36:28):
Well, now it's on a three sixty orientation and you
throw them into the middle.

Speaker 2 (36:34):
Oh, that's kind of better. I think it's interesting at once,
and then go back to my Hello Kitty.

Speaker 3 (36:40):
Well, hopefully it'll also be two dollars like the first one.
They had another look at Metroid, which I talked about
this in my video. I didn't love this part. I
don't know how I feel about that part, like the cycle.
Well Metroid okay, well I talked about it in my video,
but Metroid is very like gritty and like claustrophobic and

(37:01):
like like puzzle shooting areas outside. I don't know how
I feel about it because the outside just looks so bland,
and it's like not really Metroid. And when I think
about playing Metroid, I don't really think about just right right,
like driving in a desert, like it's it's a different game.
I think it's a different game because like, look.

Speaker 2 (37:20):
At this, the environment looks too happy.

Speaker 3 (37:23):
Look at that it does, and then and then look
at what Metroid is you know, like, it'sh why not
it's two different games?

Speaker 2 (37:31):
Why not a dark desert? That's yes, with what do
they call those little dirt double tornadoes?

Speaker 1 (37:40):
It's it's I don't know what you're talking about, the tornadoes.

Speaker 2 (37:45):
Yeah, we're seeing that. They just pick up a little bit,
doesn't and they've done google it. It's fun.

Speaker 1 (37:52):
Okay, I'll google it later.

Speaker 2 (37:53):
You'll enjoy that.

Speaker 1 (37:56):
Yeah, I love you. I'm gonna move on big. It
doesn't matter, end of the day.

Speaker 2 (38:01):
I don't like that she went outside, stay in the cave.

Speaker 1 (38:07):
You make me sound like a misogyn misogynist. Yeah, that's
the word, right.

Speaker 2 (38:10):
Yeah.

Speaker 1 (38:11):
Is that someone that massages people? Misogynist? Yeah, okay, good,
it sounds like someone that massages people.

Speaker 2 (38:19):
It does sound like someone who doesn't understand what that is.
It's trying to explain it.

Speaker 3 (38:23):
Yeah, I'm it sounds like you are passionate about massaging people. Like, yeah,
I'm really, I'm a misogynist. I just I love getting
in there.

Speaker 2 (38:33):
That's gonna get clipped.

Speaker 1 (38:36):
It's okay.

Speaker 3 (38:36):
I'm in a little tiny window that the resolution will
be bad. This is the Donkey Kong DC I was
talking about. So you might actually like this.

Speaker 2 (38:44):
Well, I like the game. I just don't have time.

Speaker 1 (38:48):
Story of my life even more so for you. And
what I mean by that, people, is that my job
is to play games. And even I have barely been
able to play anything, but at least my job is
to play games. So that's why I can play. Some
kim gets like twenty minutes on Hello.

Speaker 2 (39:09):
Have been relegated too, But wench, that's kind of that's
what I've got.

Speaker 1 (39:14):
You could you can make the videos. I'd be fine
with it. Oh yeah, it's put on a wig and
a little face if you If you randomly made a
video for my channel one week so that I could
just take care of baby, I would love it. And
I think my audience would love it.

Speaker 2 (39:28):
To buy a brown wig. No, just be you, and
I must just do like.

Speaker 1 (39:33):
Like Kim's ten Cozy games or something.

Speaker 2 (39:36):
I gotta mustache. It's important to me, all.

Speaker 1 (39:39):
Right, you do that?

Speaker 2 (39:41):
Yeah?

Speaker 1 (39:44):
Yeah, So you go to DK Island.

Speaker 2 (39:46):
Oh like the other Don't Kong games. Yeah, and then
so you get to oh you do get to do
the mine card. Okay, that's all I cared about.

Speaker 1 (39:54):
So you can explore the island.

Speaker 3 (39:55):
But there's also a new mode that you can do
on this Island, which is a roguelike type mode where
you start a run and in that run, in that
timed run, you have to get as much emeralds as
you can, and as you smash things, you'll find perks
that will level you up and give you abilities and stuff.
And then at the end of the run, everything will
reset and you can try again, and it's different every

(40:17):
time kind of thing. And you can also do this
mode on other levels in the game.

Speaker 1 (40:21):
But yeah, you might like this. There's a Weird Ditto
game where Ditto becomes a weird little child and then
as you find Pokemon around the world, your learn abilities
from them, like Bulbosto teaches you how to make grass.

Speaker 2 (40:41):
Who's making this game?

Speaker 1 (40:43):
I don't know. Actually it's a very good question, because.

Speaker 2 (40:45):
I know who didn't make it because it looks good.

Speaker 3 (40:48):
You don't think game Freak made it, so they can
make grass because you know you met. And then the
more you build things and the more you like make
a town, the more Pokemon.

Speaker 2 (40:58):
Will randomly sit in this.

Speaker 3 (41:01):
Okay, good, I'll be playing this. So then Squirtle teaches
you how to like water things and so on and
so forth. Now at first, I was like, oh, so
it's okay for Pokemon and Nintendo to steal ideas from Minecraft,
but it's not okay people to steal their ideas because
it looks very minecrafty. But after they build the town

(41:21):
out for a while and it zooms out, you realize
that's just how Pokemon looked.

Speaker 1 (41:27):
That that just looks like Pokemon.

Speaker 2 (41:29):
That's pretty cool.

Speaker 1 (41:30):
Yeah, it actually is pretty cool.

Speaker 2 (41:32):
That's really cool. So okay, yeah, this is this is
gonna be.

Speaker 1 (41:36):
I'm glad you liked that.

Speaker 2 (41:37):
I wasn't far hour of the year for me. Okay, Stamp, I'm.

Speaker 3 (41:41):
Glad you liked that because I wasn't sure the name though.
Poco Pia Pocopia is what they called it. Yeah, I
wasn't sure how I felt about it, So I'm really
glad that you resonated with it.

Speaker 2 (41:51):
Oh twenty twenty six, Yeah, I know, I know, I know.

Speaker 1 (41:55):
Well it's a new reveal at least you know.

Speaker 2 (41:58):
Well, wait it says game freek ow it.

Speaker 3 (42:01):
Uh well it's it actually says game Freak and Koe Techmo,
So I guarantee you Koe Techmo developed it. Game Freak's
on it because it's Pokemon. But Koe Techmo does not
develop Pokemon games, which means because that name is on it,
they developed the game for sure. The uh and Kobe
Techmo has developed a lot of things. They're they're a

(42:22):
pretty big developer.

Speaker 2 (42:24):
Well, I like it's a fresh concept and it's cute,
it's kind of it's kind of fresh, it's fresh with Pokemon.

Speaker 1 (42:30):
I guess.

Speaker 3 (42:31):
Oh this upset people too. So there's Pokemon z A, right,
which comes out in October. It's not out yet, not
out yet, not yet. Just remember that Kimberly not out yet. Okay,
So here what we're looking at is all right, sorry,
so here, now what we're looking at is Pokemon z

(42:52):
A DLC.

Speaker 1 (42:56):
Do you do you know why people are upset?

Speaker 2 (42:59):
Yeah?

Speaker 1 (43:00):
Now why is that?

Speaker 2 (43:01):
Because the game's not out and you already want more money? Yeah?

Speaker 1 (43:04):
Yeah, there you go, there you go. Yeah, it's kind
of crazy. Hunh paid doc.

Speaker 3 (43:11):
And also all they showed you was like two mega
revolutions for right, true, which like all this game has
been showing us is mega revolutions. It's like the whole
thing of this game. So why are these two specifically
paid DOOC?

Speaker 2 (43:25):
Like?

Speaker 3 (43:25):
Why why aren't they just in the game it's also like,
you know, out of all the mega evolutions I've seen,
most of them look pretty average. This is right true,
and actually they look kind of cool. So it's it's
like they've taken like the best one and they're like, oh,
this one's actually pretty cool. We should make people pay
for this one.

Speaker 2 (43:44):
I figured it would have been like the guardivoir or
the what's the other one?

Speaker 3 (43:47):
The creepy dudes, like the bunny that was quick, they
just get even hotter in their opinion, in the in
the creep's opinions and the people that like them's opinions.

Speaker 2 (44:00):
I think we learned something unfortunate today.

Speaker 1 (44:03):
I've seen mackapli as pastial pastial smash, pass, smash all pass.
You haven't seen that makaplia a few years ago, did?

Speaker 2 (44:12):
Uh?

Speaker 3 (44:13):
You should watch It's actually very funny. Every Pokemon pass
or smash, every single one.

Speaker 1 (44:18):
Yes, he sat there. I don't know how long the
video was. It was very long.

Speaker 2 (44:21):
How many are there?

Speaker 1 (44:23):
Hundreds? And all he did the whole video was he
looked at one. This is all. He didn't say anything else.
You went pass smash, but didn't labor.

Speaker 2 (44:37):
No, And that was it.

Speaker 3 (44:38):
The whole time, and it was It's actually kind of
awesome because he would get to like a really weird one,
like a weird looking like robot thing, and you'd see
him go, h, it's like why why specifically that one
but not explaining it is what made it great.

Speaker 2 (44:55):
The other one that they like, it's like persons. Uh,
Lucario was one.

Speaker 1 (45:03):
Well Lucario for the ferries for sure, and they didn't help.

Speaker 2 (45:06):
By making the life size one that you could buy
at the Pokemon Center.

Speaker 3 (45:10):
All I know is the the two that I said,
maybe like one of the goth ones. Maybe some people
are in a Jinx.

Speaker 1 (45:17):
I mean, what can she do?

Speaker 2 (45:21):
You know?

Speaker 1 (45:23):
I don't know.

Speaker 2 (45:23):
I don't even know what Jinx's powers are. Jinx's psychic Pokemon.

Speaker 1 (45:28):
Uh she can sign my kick? Sorry, sorry about that. No,
I don't Yeah, actually I don't know. I think so.
I think she's psychic.

Speaker 2 (45:40):
She creeps me out, so I don't pick her.

Speaker 1 (45:42):
Her and mister Mima, a very creepy mister.

Speaker 2 (45:45):
Mima amuses me, especially the little British one that they added.

Speaker 1 (45:48):
Okay, that one's fun, the little British one or the
one with like the top.

Speaker 2 (45:52):
Yeah, any dances I like that.

Speaker 1 (45:54):
You remember when I played Monstahana Stories. Yeah, this is
the third one.

Speaker 3 (45:58):
Yeah, that's and then as I said, Resident Evil nine
Requiem again, it's a really like it's a triple A
big game. They've managed to do a pretty good job
putting it on the switch I think visually it's pretty impressive.

Speaker 2 (46:14):
Yeah, I think it's actual gameplay photogo because it is a.

Speaker 1 (46:16):
Little bit Yeah. Well, the hair, that's I always mentioned
that the hair always sucks. I don't understand why you
would go to sow it's I can. It's hair is
really hard to render. That That's why, like, without giving
too much of a history lesson, but that's why old
like PS one games and everything, the hair was always
like a brick.

Speaker 2 (46:37):
Because I'm familiar I played the sims.

Speaker 3 (46:39):
The more follicles you have and the more MOULTIONI you have,
the bigger that it just sucks the system. So they
make the hair nice. But then when it comes to
the switch port, that's one of the first things that
hair physics have to get turned off. But also hair strands,
especially when they designed them for the bigger games. Nowadays

(46:59):
there's so many thousands of them. But when you try
and compress the resolution and compress the assets and compress everything.
They get really like like jittery, like each each one
gets really fuzzy. H It's hard to explain.

Speaker 2 (47:12):
I know you've seen it, you know.

Speaker 1 (47:14):
So every time you see.

Speaker 3 (47:16):
A switch to port, the biggest giveaway that it's a
switch to game is always the hair because it's always
just so fuzzy and like staticky, and yeah, it really
is like a thing that honestly, because it happens every
time in these ports, it does take me out of
the game a little bit.

Speaker 2 (47:31):
Because it's just lean into doing the clay hair and
just yea, yeah, I wish there was like a clay
hair look nice because like you can do it with
the sims.

Speaker 3 (47:40):
I wonder if there's a way that you can you
can re redo the hair altogether, like a whole new
hair system. It's just it's illusion shattering for me because
I'm used to it. I go to it and I'm like, nope,
it's a similar thing. I don't know why I thought
of this, but it's a similar thing with platforming games
where they mark all the plat forming objects in yellow.

(48:02):
It's like a weird I'll show you later. There's a
whole video on it. But even like the new Style
Wars Outlaws, if you can climb on something like a ledge,
they paint the ledge yellow and they do that in
like every game with platforming. So every time I see
those yellow edges, I get thrown out immediately because it's
it's like a guide. It's like I realize I'm playing
a video game. Yeah, here's seven and eight coming to

(48:23):
the switch, as I talked about. And then finally Fire Emblem,
the new one, which I'm hoping is more like Three
Houses than Engage personally, because if it is, I'll be
very excited, and if it's not, then I will be
less excited because I liked one more than the other.

Speaker 1 (48:40):
And that's that. Okay, you played three Houses. I loved
three Houses. I always regretted only doing one play through
because you can play through that like three times.

Speaker 2 (48:52):
Yeah you could do yeah, all right, three endings.

Speaker 1 (48:56):
Well there's three houses, right, and you can play through
in you know.

Speaker 3 (49:01):
It's like it's like Harry Potter game for example, if
every time you play through, you could pick a different
house and have a completely different adventure with different characters
because you picked a different house. Yeah, that's what three houses.
All right, I want to look at the comments on this.
We need to talk about that big Nintendo direct because
they were coming in and they weren't super favorable to

(49:25):
the direct. I don't think people cared that I was,
you know, not being mean about it, but there was
a lot of opinions on the direct itself. So I'm
going sun to read some comments to wrap this up.
That we somehow managed to run out of time, which
is crazy.

Speaker 1 (49:42):
No, it was fun.

Speaker 3 (49:43):
Also if we missed it. I know I've missed a
lot of stuff over the last couple of weeks. So
if there's some like podcast topics you guys want me
to cover that I missed while I was away, leave
them in the comments section for today's episode, or leave
them in the discord, or I know, like the patents
that Nintendo have been filing with a big topic of
convers Anything I missed in the last couple of weeks
that you want to hear me talk about, please let

(50:04):
me know when I'll try and catch up on those
next week. I like, yeah, okay, so let's read these.
They make a game, sell eighty percent of it for
eighty dollars, then they sell the remaining twenty percent for
twenty dollars as DLC.

Speaker 1 (50:17):
I can't blame anybody.

Speaker 3 (50:19):
For seeing it that way when games are getting so
expensive and DC is being revealed before the games. Even now,
I think what I'll say in Donkey Kong only Donkey
Kong specifically, because I agree with that sentiment on pretty
much everything else. Donkey Kong specifically for seventy dollars, I
felt really worked hard to cram it full of content,

(50:44):
and this DLC that they've added does feel like a
very nice, extra, not necessary but cool thing, like hey,
we're gonna take you to DK's Island, which is like
from the old games.

Speaker 1 (50:57):
There's no point to it, it's just fun.

Speaker 2 (50:59):
And then that's the the DLC should be. I don't
think that you should feel like you're missing out on
part of the game. You don't give them more money.

Speaker 1 (51:05):
Well, and then the extra gameplay mode is like a
roguelike mode, which is nothing like the rest of the game.

Speaker 2 (51:10):
So yeah, I think that's fine.

Speaker 3 (51:13):
It also is like you think about, you know, you
buy like an indie Rogue light on the e shop,
it's going to be twenty bucks. I mean, like Hades
is twenty bucks. A lot of roguelikes are around twenty bucks,
So for Donkey Kong specifically, I feel like there is
more than enough content in the base seventy dollars game
to be worth seventy. That game just kept giving and
I didn't even like do all of it, and I

(51:34):
felt like I squeezed so many hours out of it.

Speaker 2 (51:37):
It's a very good game.

Speaker 3 (51:38):
And then then the extra DLC for twenty bucks, I
think gives you enough value in that twenty bucks to
make that twenty bucks worth it if you want to
pick that up, because it's very unnecessary. So in that case,
one hundred percent I think is fine. Pokemon's out of
their minds showing.

Speaker 2 (51:56):
DLC has been out of their minds for a hat minute.

Speaker 1 (52:00):
Showing DLC for an already expensive game before the game's
even out, And the DC they showed was just two
mega evolutions, which the whole game is about mega evolutions,
So I don't really get, what are we paying twenty
bucks for ten dollars for each? Right? True?

Speaker 2 (52:13):
Yeah?

Speaker 1 (52:13):
Like, I'm sure there's story DC that come along with it.
I don't know if I missed it. There has to
be more, anything, There has to be more than just
rychous you'd.

Speaker 2 (52:23):
Hope, but I mean for the amount people are paying
for scalped Pokemon cards, you never know.

Speaker 1 (52:28):
People are really upset though. And then the comments here
obviously direct Donkey Kong was nine dollars all along and
Pokemon as DC again you.

Speaker 3 (52:35):
Know my thoughts on both of those. I definitely agree
with Pokemon Donkey Kong is. I mean, I know it's
it's funny to say it's ninety, Yeah it's not.

Speaker 1 (52:42):
It is seventy.

Speaker 2 (52:43):
The Donkey Kong situation feels to me like when they
release Happy Home Designer for Animal Crossing because it was
a completely optional thing, yeah, that you didn't have to get,
but if you wanted to play a separate game, you
could play it and it integrated into yours if you
want it. I agree, and I I think that's how

(53:03):
all of it should be going forward, because I just
think it's ridiculous that they do sell you a half
completed game and they're like, okay, for twenty more dollars
you have the rest of it.

Speaker 3 (53:10):
That sucks, Yeah, and then that also, like I also
have kind of an issue with like not really an issue,
but like with the Mario Wonder stuff, Like if that's
twenty more. I actually don't know how much more that is.
I'm assuming it's twenty more dollars like everything else has been,
and it's like a bunch of minigames. I guess again,

(53:31):
it's optional. Though you don't have to buy it, it
is optional, so you know, Yeah, I guess it's like,
do you think it looks good enough to buy? Because
like Donkey Kong, isn't ninety. You can't walk into game
stop and spend ninety dollars on Donkey Kong. You'll spend
seventy and then you'll go home and you'll decide whether
or not you want to spend twenty more. So yeah,

(53:52):
I guess it just depends on if you want it.
I mean, the DFC is all optional and as long
as the game itself has enough content, like everyone would
satisfied with Mario Wonda when it came out.

Speaker 2 (54:02):
Yeah, and also it wasn't that game more so for
kids anyway?

Speaker 1 (54:06):
It means his family game?

Speaker 2 (54:07):
Or am I confusing it with the Wiu one? What
was that called?

Speaker 1 (54:12):
I don't know. Mario Wonder is uh like the new
Mario platformer? Did you do play that?

Speaker 2 (54:18):
I think it's similar to the one I'm thinking of
for the WU it's the one where you could play
as Mario Luigi, you or the little rabbit guy, and
it made it easier if you were the little guy
the kid. Yeah, yeah, yeah, yeah, I think so, all right,
same thing.

Speaker 3 (54:34):
Nintendo is on very thin ice that getting on the
level of e A in terms of greed. Yeah, it's
hard to beat e A.

Speaker 2 (54:42):
They have got their hands in your pockets at every
given opportunity.

Speaker 3 (54:46):
I I feel the nintender have really ramped up who
said that Kim has personal opinions on the sims.

Speaker 2 (54:56):
I have many a beef with EA, But go on,
people are so that.

Speaker 3 (54:59):
We're in an Nintendo community right now, right so everyone
is a very angry at Nintendo, and they've definitely ramped
up their anti consumer practices when it comes to money.
That said, I think it is a bit disingenuous to
say that on the level of EA, because like, we
still don't have micro transactions in these games, like let's
not forget.

Speaker 2 (55:19):
Oh, don't say it too loud, I'll write that down.

Speaker 1 (55:21):
Yeah they might.

Speaker 3 (55:22):
Actually, when Nintendo start putting micro transactions in their games,
that's when I'll take this argument. Until then, I really
do feel like EA and companies like that are on
another level and end of the day too with EA, like, yeah,
that some of their consumer practices aren't great, but also
their games aren't great, you know what I mean?

Speaker 1 (55:44):
At least Nintendo are making great games.

Speaker 3 (55:46):
They're just charging us ten dollars more for them and
then twenty dollars more for DC and then doing weird
like I like concepts with other things. I know, I
know it's not great, and I agree with you it's
not great, and I've complained about all of it. But
let's reel it in a little bit, you know, let's
keep it in check a little bit.

Speaker 2 (56:04):
It's not that bad yet.

Speaker 3 (56:06):
You know, we're not paying for skins and Donkey Kong.
We do get to still earn the skins by playing,
you know what I mean?

Speaker 2 (56:13):
I do feel what was that that wasn't necessarily Nintendo's fault?
Was it that Pokemon game that was paid to play? Oh? Well,
you know that delightful miss What was that called?

Speaker 3 (56:24):
I guess I should clarify because people are going to
point this out. EA puts micro transactions in everything, even
like single player. That's why like dead Space three got ruined.
That's a story for another time. But Nintendo have dabbled
in micro transactions, mostly in their mobile games, as Kim's
pointing out.

Speaker 2 (56:43):
And I have a video mobile game that was on
the Switch.

Speaker 3 (56:46):
I have a video on my channel called Nintendo's Greedy
to Glene with micro transactions from five years ago where
I called Nintendo out on that. So believe me, I
was on the front lines.

Speaker 1 (56:54):
What game are we talking about for Switch? Pokemon? That
game the mobile one? God damn it. Pokemon Unite is
what you mean?

Speaker 2 (57:06):
Is that the one where you could buy the little
outfits and it was like fifty dollars to get a
top hat for your blastoys.

Speaker 3 (57:12):
I think so, I think you're thinking of Unite insane.
So yeah, Well, with Pokemon specifically, Nintendo and Game Freak
and Pokemon Company have really gone down an avenue of
putting games on mobile and switch. So that Unite game
was on mobile and switch. The New Champions game is
on mobile and switch.

Speaker 2 (57:32):
Pocket camp.

Speaker 3 (57:33):
Yeah, and and Nintendo did it with Mario Run or
the Mario Run was only like a that was like
ten dollars.

Speaker 1 (57:39):
I don't think it had micro transactions. I can't remember.
I can't.

Speaker 2 (57:42):
Actually it didn't remember much about it.

Speaker 1 (57:44):
I think it did.

Speaker 2 (57:44):
Actually you played it for like a minute.

Speaker 3 (57:47):
They've dabbled in the in the way if it's on mobile,
and they do like a cross thing on Mobile and Switch.

Speaker 1 (57:54):
Yes, those have micro transactions, but they're not the core titles.

Speaker 3 (57:57):
It's not like they're paying you to get garrett Os
and Pokemon Za, you know what I mean, or having
you pay Sorry. Yeah, different mindsets between the two companies. Still,
I think to this day it's not a good sign.
But also that is the way that unfortunately gaming is moving,
like mobile games, Fortnite skins. Yeah, someone said, people say

(58:26):
Crafted World is easy, but one hundred completing it, one
hundred percent completing is a serious challenge. Look, we just
we just wanted to play it till the credits, and
until the credits it was very easy.

Speaker 1 (58:36):
Kime on it. Um my mo mumumum.

Speaker 2 (58:46):
What the disorder where you have to do on a game?

Speaker 1 (58:51):
No? No, I've only done it a couple of times,
and it was back in the day. For Xbox achievements.

Speaker 2 (59:00):
Achievements do they show up as like little metal or trophy?

Speaker 1 (59:05):
Yeah, trophies, well kind of, it's now that gems.

Speaker 3 (59:09):
They used to be little trophies came up, but I
think because PlayStation started calling them trophies. Oh maybe that's
why they changed them to gems when they come anyway,
ain't no way. Actually, anyone was actually impressed with in
Tener announcing DC for games that aren't out and remakes
they can charge you for again because they know that
you're a sucker. I feel like that's a mentality that
happens every direct. I again, I never said that I

(59:32):
loved the direct.

Speaker 1 (59:33):
I said that it was. I mean, it served a purpose. Yeah,
And my point was, and I can.

Speaker 3 (59:41):
I guess doing it with my video is disingenuous, but
my point was, and I'm gonna do it live and
then hopefully not be wrong. You can click around almost
anywhere in this hour long thing, and every game is
like a big okay, see, I'm already wrong. It's it's
tough because I can see the bar so I can cheat.

(01:00:02):
But every game, almost every game, ninety five percent of it,
I'll set confidently what game this one? This is eighties
two I'm really excited for. Actually, I should have showed
you that game that I clicked on, because I think
you'd like it. This is a weird co op game
where you like, you each have two colors you can shoot.

Speaker 2 (01:00:22):
Oh, and it's similar to something else we played.

Speaker 3 (01:00:25):
If you shoot like a thing with two and you
add a third to it, it'll like disappear, but you
have to work together with your two colors. And I
actually thought you and I would like this game.

Speaker 2 (01:00:32):
Yeah, it's cute.

Speaker 3 (01:00:33):
And my point was, you can click around almost anywhere
in this direct and you'll get like a big budget.

Speaker 2 (01:00:39):
So you show me all this stuff, show me like three.

Speaker 1 (01:00:41):
Things you'll get. I didn't think you would care.

Speaker 2 (01:00:43):
That's cute.

Speaker 1 (01:00:44):
Can I finish my sentence?

Speaker 2 (01:00:46):
Maybe you can click.

Speaker 3 (01:00:47):
Around anywhere in this direct and you'll get a big
budget IP or franchise or property or game.

Speaker 1 (01:00:53):
And I know a lot of it. We already knew about.
Some of it's new.

Speaker 3 (01:00:55):
Some of it was getting release dates. They didn't show
anything a second time without a reason. If they showed
you Zelder again, it was to give you more gameplay
and a release date. If they showed you Metroid, it
was to give you more gameplay and a release date.
There wasn't anything in here that they were just showing
you to remind you, So I thought that was nice.
I thought everything had a purpose at least for being

(01:01:16):
in here. This is for the new Kirby air Riders.
They have a new amibo and these ambos you can
switch the.

Speaker 1 (01:01:25):
Parts around. Yeah. I liked that.

Speaker 2 (01:01:27):
It reminds me of the really expensive ones the dragon Ques.

Speaker 1 (01:01:33):
Mons that there was the only other no amebo has
ever done that.

Speaker 3 (01:01:41):
The Battle for Atlas Ships did that, and maybe Skylanders
I don't know. I know Lego Dimensions did something.

Speaker 2 (01:01:48):
Was a Dragon Quest, the one where they're on the
dragons and they come off of the dragons and.

Speaker 1 (01:01:52):
They're so they do they come off the dragon?

Speaker 2 (01:01:54):
Yeah, they come off. That's why they're so expensive. Becau
everybody loses the pieces.

Speaker 1 (01:01:57):
Oh I didn't know they came off the dragons. Yeah,
well you taught me something.

Speaker 2 (01:02:02):
Yep, there you go.

Speaker 1 (01:02:04):
Anyway, I thought I thought it was I thought it
was good.

Speaker 3 (01:02:10):
Because what we needed to know is the release schedule
of all of this, and like, I should pull up
an actual release schedule of games. Maybe I can really
quickly to end this because we're getting over time here.
Let me cut away, dark I know, I know, I know,
I know.

Speaker 1 (01:02:24):
Hold on.

Speaker 3 (01:02:26):
Own Ntender Switch Games release schedule twenty twenty five. Let's
see if someone's updated it. I don't know if I'll
be able to find this, but my point is going
to be that it's very stacked right now. I'm going
to do this as quick as I can, and I'm
only going to point.

Speaker 2 (01:02:44):
Out the huh sorry, already distracted.

Speaker 3 (01:02:48):
I'm only going to point out the big things right
because there's there's This whole list is big, so Sonic
Crossworld September twenty five, pac Man September twenty six because
I wouldn't say there's a huge Pokemon October sixteenth. Oh god,
this list kind of sucks. This is too much octopassber fourth.

(01:03:11):
This isn't updated unfortunately. Never mind. My point was going
to be, we have so many things coming out from
now until the end of the year from Nintendo. Like
every couple of weeks there's some big game coming out,
and the release window is just too packed for them
to right now just announce something and have it come
out like you know, before Metroid or in between Pokemon

(01:03:34):
and Metroid, or like before Zelda.

Speaker 2 (01:03:37):
You know what I mean.

Speaker 1 (01:03:38):
It's just that the release window is just so packed already.

Speaker 2 (01:03:40):
Yeah, and also they always released the big ips around
the holidays or around like summer break.

Speaker 1 (01:03:47):
So someone said, where was elden Ring. That's a really
good question.

Speaker 3 (01:03:51):
It's up in the air whether or not the demo
of elder Ring that was taken to games Colm was
terrible or not. They might be working on it more.
I'm not sure, but we definitely need elden Ring and
we need Splatoon Raiders. We need to know about that
a little more, even though that was only just revealed. Yeah, anyway,
I would love to sit here more and talk more.

(01:04:13):
I also didn't look at Chat too much because I
was more focused on the comments on my video because
I saw they were coming in.

Speaker 1 (01:04:18):
I think there's more, but we're out of time unfortunately.

Speaker 2 (01:04:22):
Much.

Speaker 3 (01:04:23):
Yes, guys, I do this to you all the time.
I was gonna say the bonus episode. I guess I'll
have to delay it, but I could do it on
my own quickly, and I just do it on my own. Yeah,
because Kim Kim's got to take care of baby Kim.
Thank you so much for sitting with me and talking
and this was fun.

Speaker 1 (01:04:38):
Actually. Yeah, and if Bingle can't do this anymore, I
might need to get.

Speaker 2 (01:04:45):
You in trouble. I feel like, what do you need something.

Speaker 3 (01:04:48):
Oh, people don't care you. You're the voice of reasons.
Sometimes I'm just like, I'm just not that worried right now.
I gotta be honest when.

Speaker 1 (01:04:57):
It comes to this.

Speaker 2 (01:04:59):
I don't want to say that because I know that,
like we're on a podcast about video games and your
job is video games.

Speaker 1 (01:05:06):
But I just it's just like, it's not that like
I have other things going on and this doesn't feel important.
It's that I have other things going on, and there's
already so many games coming out this year and so
many things I'm looking forward.

Speaker 2 (01:05:21):
To, and so many things video games.

Speaker 1 (01:05:25):
It's not even that, it's like there's legitimately so much
like look at PlayStation.

Speaker 3 (01:05:30):
Look at Xbox, for Christ's sake, there's nothing. There's nothing
nothing for Xbox at all. PlayStation's doing nothing. They released
one game every quarter, and we have like five games
coming from Nintendo themselves before the end of the year,
then Zelder and Pokemon and Tamadaci Life and everything coming
at the start of next year. Like there's so much,

(01:05:52):
and it's like, yes, we all want f Zero, we
all want Star Fucks, we all want Animal Crossing. Give
it a rest, just like a little bit like Nintendo,
they just launched this console three months ago, and they've
already given us a brand new Mario Car, a brand
new Donkey Kong, and almost every single main ip they

(01:06:13):
have has a game that's almost ready to come out
other than a couple, and people will be like, well
what about this thing? Though they showed fire Emblem today,
a brand new fire emblem, which like, people love fire emblem,
and people are still.

Speaker 1 (01:06:26):
Like, oh well, I didn't get a new Chibi robo game.

Speaker 2 (01:06:31):
It.

Speaker 3 (01:06:32):
These things will happen. Animal crossing will happen, f Zero might.
I don't know if Sero will happen because I don't
know if Nintendo cares.

Speaker 1 (01:06:39):
But these things will happen. We have eight more years
of this console. Don't rush take it slow. Life is precious.

Speaker 2 (01:06:46):
You know, know how to do that anymore? Because look
at how streaming is. You get an entire show dumped
on you in a day. I know you not to
wait for anything anymore. And anytime that they give you
a date, think about how you feel. And you order
something from Amazon it says it's gonna come two days
from now. You gough.

Speaker 1 (01:07:03):
I know, I know, but that's that's my thing.

Speaker 2 (01:07:06):
It's like I I just we've been conditioned to get
everything now.

Speaker 3 (01:07:12):
I have been, so I've been This is the last
thing I'll say. I've been covering Nintendo stuff for eight years, right,
and there was periods where things were like things were
coming out like crazy, and then we had two or
three years at the tail end of the Switch where
like there was just I felt like there was nothing,
and then we were lucky to get anything.

Speaker 1 (01:07:27):
It was very desert. Now, all of a sudden, we
have more games coming from Nintendo at one time than
I can actually recall, like even in the switches heyday.
I think we're getting more IPS represented, more games coming out,
more release dates, more things in the next six months
and the last three months than I think ever before.

(01:07:47):
Like we're gonna get a game in almost every Nintendo
franchise IP in the first twelve months of this console,
which is nuts. It's nuts, Like we are in such
we are eating so good, so good Nintendo, Like they're
literally other than the prices of things, other than some
of their practices when it comes to the actual experiences

(01:08:08):
they're giving giving, They're leaving no crump and people are like,
we's f zero, I didn't get anything new in this direct.

Speaker 3 (01:08:16):
There was no new thing I didn't I don't care
about fire emblem or. I don't care about Resident Evil,
I don't care about you know, Pokey pot Pokey ped or,
I don't care about Dragon Quest seven. I don't care
about any of the other new things. I didn't get
f zero. This direct sucked, and it's like, yeah, yeah,
I don't think it was the best one they've done.
I think it was pretty good, though, Yeah, I think
it was pretty It was at least mid or better.

Speaker 2 (01:08:40):
Yeah, it was definitely one of the better ones that
I've seen. Jeez had the actual release states instead of
just like at.

Speaker 3 (01:08:46):
Some point, people are just so mad when Nintendo, and
it's like people get mad at me because I'm excited
about things.

Speaker 1 (01:08:54):
I'm not Nintendo, and I know that somethings suck. I
can't do anything about that. I complained about it with
everybody else when the bad things happen. Yeah, but I'm
still excited for Zelda. I don't know what you want
me to do about that.

Speaker 2 (01:09:09):
You know, it's a very me centric environment sometimes where
it just feels like everybody's got like one thing that
they want. If they don't get it, then the whole
thing's shit. It's like it's not necessarily other people got stuff.

Speaker 1 (01:09:25):
Yeah, and again if like, if you don't want the
twenty dollar docs and stuff, just don't buy him. I'm
not gonna buy a lot of them. I'm out. I
bought the the Kirby One and I was playing it
and I was like, yeah, I don't got to do
this every time. So when I saw the Mario Wonder one,
I'm like, yeah, I don't got to spend twenty bucks
on that, and I won't. Yeah, but the Donkey Kong one,

(01:09:45):
I love a roguelike. I'll pick that up.

Speaker 2 (01:09:47):
Yeah.

Speaker 3 (01:09:48):
Anyway, I really have to get out of here, not
to actually get out of here. Someone said, not about.

Speaker 1 (01:09:53):
You, bro, I'm literally saying that. I'm literally aging with
what we were saying.

Speaker 3 (01:09:59):
Oh I don't think so, because I did dot dot dot.
But I'm literally that's literally what I'm saying.

Speaker 2 (01:10:03):
Dot dot dot always feel offensive.

Speaker 1 (01:10:06):
Uh, I don't know, but that's how your mom texts
dot dot dot. Charlie text like that too. He dot
dot dots things.

Speaker 2 (01:10:14):
Dot dot dot anything, especially as a response to something
just ellipses.

Speaker 1 (01:10:19):
Now.

Speaker 3 (01:10:19):
I told him last night when I got to I
went to wrestling last night. I'm like, I'm here and
he where okay dot dot dot It's like I can okay,
I can leave.

Speaker 2 (01:10:29):
Yeah, it feels it feels mean.

Speaker 1 (01:10:31):
It's not, though, it's just some people type that way.
It's really weird the way you guys. I love you
so much.

Speaker 3 (01:10:39):
I hope you enjoyed the episode today. Please let me
know your thoughts down below. I think I've given them
extensively and so it's Kim Kim, I love you. Thanks
for helping out. I'll see you well. I'll see you
the patreons and a bonus episode right now. If you
want to join the Patreon there'll be links down below.
I'll do a bonus episode every week. It'll be just
me this week, but we'll have a good time. I promise,
light comments, obscries. I rate us five stars wherever you

(01:11:01):
want to rate us. There'll be a new episode next week.
Oh no, they won't, No, they won't.

Speaker 1 (01:11:08):
I think I actually think I'm going back to Texas.
I am going back to Texas. Oh no, uh, I
don't know. Maybe I'll do one from Billy's House. No,
because no, I won't, No, No, I won't. No, there
won't be an episode next week.

Speaker 2 (01:11:21):
There'll be a makeup episode later. Yeah, they'll figure it out.
But next week is about Billy, so we're not going out.

Speaker 1 (01:11:27):
Yeah yeah, yeah yeah I will be. I don't think
next week. I'm not gonna care about the episode. I'm
I hate to tell you, but I do care about
you and I do love you, and I'll see you
in the bonus right now, Okay, bye, uh dude,
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