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October 27, 2025 96 mins
A big announcement was expected during the HALO Championship Series, and it certainly delivered, as one of the worst-kept secrets in gaming finally became real: the HALO Combat Evolved remake has evolved into HALO Campaign Evolved. Where all of the story levels are remade in Unreal Engine, a new set of prequel levels is added with Sgt Johnson and Master Chief, and it is also coming to PlayStation 5. Set to make its series debut on the console at some point in 2026. Does Sean feel anything for this?

Also, Sarah Bond echoes the sentiments of console exclusives being old hat, but Sony and Nintendo would beg to differ, as they continue to pump them out for their consoles. But will it really make a difference for the "Premium" console/hybrid that Microsoft is planning as the next and perhaps final "Xbox"? Marc certainly has some thoughts here.

Plus, Marc has been playing PowerWash Simulator 2 and Wreckreation, Sean has spent more time in Ivalice with Final Fantasy Tactics. Shawn Layden says Free-to-Play are "not real" games. Pokemon Legends Z-A sells big, Madden has a new exclusivity deal with the NFL, a pair of indies do well, and Ubisoft layoffs begin.

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Mark as Played
Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:13):
You are listening to Video Games to the Max. Hello,
and welcome to another edition of Video Games to the Max.
I am your host Sean Garmer here with me as usual,
mister Mark Morrison. Howdy and well this is episode one
sixty seven of the show. And man, they did promise

(00:34):
that there was going to be a big announcement the
Helo Championship series and the worst cupt secret in all
of gaming, or one of them, the Halo Combat Evolved
remake is actually Halo Campaign Evolved. We'll get more into that.
Markson playing Parawah Simulator too. In recreation, I got into
some more evili chronicles of fan fantasy tactics. PlayStation has

(01:00):
some news as well, with Sean Laden saying they're free
to play games are not real games? Is that true?
We'll talk about that. We will also get into Xbox
and their premium console. Will that actually work out or not?

(01:22):
Plus Surabon once again in the news for talking about
exclusives and how you know archaic they are, although everybody
else would have you believe that they're not. But we'll
get into that too, and all of that and more.
Plus g be Soft has already begun their layoffs with

(01:42):
you know, the whole vantage studios and all that. But yeah,
let's go ahead and get into this episode and we'll
do that. All right, Well, let's go ahead and get
the housekeeping out of the way. We do appreciate y'all
watch us live or listen later or watch later. We

(02:04):
do normally come on around nine o'clock Eastern on Mondays.
Work was not nice to be today, so I couldn't
get a lot of this stuff ready early, but we're going.
That's what matters here. You can watch us on demand
whenever you want on the YouTube channel. What you subscribe

(02:25):
at to network, you don't. You only get not only
what we do here with video games, but if you
like other things. Uh, there's the anime guys the Taco Cafe.
They do a great job reviewing and talking about the
seasonal anime that comes out each week. They do this,
and there's a lot of anime to go and watch
right now, being that last season of the year before

(02:47):
you get into the you know, those final awards and
all that, So go check them out either on podcasts
or on the channel, and then of course we're out.
You're broadcasting. They do all the movies and TV shows
and all the other entertainment stuff. They're they're reviewing that
Springs teen movie for this week, but they pretty much

(03:07):
keep up with all the new movies each week. So
definitely if you're into that as well, keep it up
with the new releases. Definitely worth checking out. I was
watching the Welcome to Dairy Show with my daughter before
we started recording. She was excited about that, so we

(03:27):
had to check it out for sure. I'm sure that
will be good as it goes on. I'm sure that
reading that toos. But all right, let's get into the
video games. Should I you know, should just mention you know,
you can't listen to podcasts wherever you have your favorite
podcast app, you can find us there video games to

(03:47):
the max, give us a review. All that stuff would
be helpful. But yeah, let's get into the video games.
Let's start like we always be talking about the games
that we are playing. I guess I'll go ahead and
start talking this. You know, go thro this really quick.
I only gotten a play. I had every attention of
playing that you guiding poor and again work was not

(04:09):
nice to me today and over the weekend just didn't work.
I was like, I need to get further into tactics
so I can like feel like I can do a
review at least get halfway through the story, even though
it is, you know, it's a game that's been out,
like the story didn't change, right, but I kind of

(04:32):
wanted to get further just to see how the you know,
the battles get a lot more difficult and that kind
of stuff. I've kind of done all the I'm almost
pretty much like unlocked almost all of the jobs at
this point. I think I have like two left, so
I don't really need to go much further down that
rabbit hole, just kind of need to kind of get

(04:54):
further into the story and then but still enjoying it.
Still fun game. Again, the voice acting helps a lot.

Speaker 2 (05:03):
You're playing on Xbox right, No, I'm playing on Switch
to Okay, you know it's not a graphically intensive games
right now, I'm acting about that Xbox because the Xbox,
when you can unlock all the trophies for all the achievements.

Speaker 1 (05:18):
Yeah, that's the one thing that kind of sucks is
it's another one of these games like they have internal achievements.
So because Switch doesn't have that, it's kind of pointless,
you know. So yeah, so I'm not really doing it
for any kind of achievement. I'm just doing it just
to like kind of play around with the jobs and
stuff like that. But which the fun part of that

(05:39):
game was perhaps one of the best job systems in
all the Fall of Fantasy, to be fair on that point.
But yeah, hopefully by next week I'll have it where
I want so I can do the review and then
you know, get to play and some other things. Mark,
You've been playing some newer games, including one that just

(06:01):
came out today, Powerwase simulated to or well it's been out.
It's been out for a couple of days now.

Speaker 2 (06:07):
Yeah, the embargo with the twenty thirty.

Speaker 1 (06:10):
So yeah, I forgot to hit that download button on
game Pass and I was gonna and I was like, ah,
I know Mark checked it out, so I just right,
how much? So what's new in it? From the first game,
which I did play quite a bit of it.

Speaker 2 (06:26):
They had to count of this like power mop thing
like this watcher mop for like floors. Okay, that's fair,
and you can kind of use it against like surfaces
like the wall and stuff, but it doesn't really handle
that well, Like I just use it for floors and
once you do that. Once you do that, it was like,
all right, go back to the Powerwatcher, Like uh. They

(06:48):
removed so like the old game had like materials, like
if you had like a car, for example, it'd say like, oh,
you're aiming at a metal part of the car, You're
aiming at the window, or you're aiming at plan you know,
like I think it was like multipurpose or like something
like that. They kind of ditched all that so now,
like they made it a lot simpler than the first
game because also in the first game, there was like

(07:10):
soap that like you could only buy, you could only
hold like certain amounts of soap, and the soap was
kind of like your superpower. Like if you sprayed an
object with soap, it kind of like instantly clean or
like more or less you know. Yeah, this one, it's
like you're spraying soap like a foam and then you
have to kind of slip swap back to like your
washer and spray it off like it it loosens dirt up,

(07:33):
I guess, but not that much, you know. Like the
other thing, they made a few levels like multi stage
to an extent, so like one of the first levels,
like the seventh or eighth level levels, Like, Okay, you're
cleaning off it looks like a park bench, and you

(07:54):
clean it off and then like it kind of comes
up from like the surface, or it kind of like
expands upward, so now it looks like a building. And
then you clean off all the outside of the building,
and then like it opens up and it's like a
public like bathroom, so they need to clean up everything inside. Also, Ah,
that's okay, that happened. Like I don't beat it. I

(08:17):
mean I think there's like thirty eight levels. I'm probably
like level twenty two or something. Uh, it's happened twice.
Like it's not like every level is like expanding out
or anything. These levels are too big or some of
them are small, like hey, go clean this car, or
go clean like a tractor or something. But like there

(08:40):
are levels in this game that take like an hour
hour and a half on your own. Oh wow, Yeah,
that kind of kills it for me. I mean I
still enjoy it, h and I what I do is
that is put on Like you know, some seasons of
The Golden Girls have been watching that. You know, it's
kind of in the background. I have him on season

(09:00):
five so you've made it pretty far. Yeah, yeah, just
like levels are like just too big, you know, or
you know, I think the first game had had a
better Like the first game also had some pretty big levels,
but it kind of gradually ramped up. This is like
the third levels like took it took me like forty
five minutes. This is not exactly fun. Uh. There is

(09:25):
online co op and even coach co op, but not
it's not cross play or anything. And even I mean
I was playing it for review and I didn't even
have access to that, so it didn't matter to me.
I mean it. This isn't like power This isn't like
a new paradigm of power watching simulator games. It's like

(09:45):
a glorified expansion pack. And that's not necessarily a bad thing.
Like I like the first and this is this is
kind of a little more approachable, but like they didn't
add a ton like the big the saying kind of
they added is this weird. Ah, you have like a
home base now where you can like buy it, can

(10:08):
like customize this like space and put down like couches
and carpets and other furniture crap. It's like buy it.
There are two currencies now one is like money, which
you used to actually buy equipment upgrades and stuff, and
the others called like powerwash points, and that's what you
used to buy, like cosmetics like new new color for

(10:29):
your gear or your van, or like all the furnature crap. Ah,
I've bought everything, and I've routinely been hitting the cap,
you know, or not, maybe not like every color, but
like I've bought every piece of furniture in the in
the game so far because I've had a lot of
these points, and at a certain point in reach a cap,

(10:50):
it's like I think it's a two thousand points, so
it's like, okay, I can't earn anymore, so I just
buy stuff just to knocked on the cap, because what
else are you going to do?

Speaker 1 (11:00):
Right?

Speaker 2 (11:01):
But like, why have this home based thing at all?
Like I don't I don't get the purpose, you know, Like, yeah,
I would rather.

Speaker 1 (11:11):
But you've always been kind of that way about like
you're not being home bases.

Speaker 2 (11:16):
In general, I appreciate a home base if it provides
like an actual reason to exist in the game. It's like, oh,
I bought a new computer, or I bought some you know,
a new armor rack or something like that, so it
it provides an actual beneficial bonus in the game, or

(11:36):
if a game like if if the whole goddamned point
of the game is like customization, like you know, Animal
Crossing or Infinity Nikki or something, it's like, okay, yeah,
I get it, but this game isn't that, Like, you know,
it has a purpose, but and it just has this
like weird home office thing, and it's like, okay, I guess,
but I would have rather like you had a pursuitually

(11:59):
generated job system or something like that. You know. Yeah, ah,
so it's it's fine. I think I gave it like
a seven out of ten, but like it's not rain
written the wheel. Let's just say that.

Speaker 1 (12:18):
Well, I mean, it doesn't have to. Like a lot
of twos, right, it's either you either fall into the
camp of okay, you gave me more of what I wanted,
which we've seen a lot of twos do that. This year,
it seems like The Outer World's two is going to
do the same thing here, releasing pretty soon. Also just

(12:42):
doing improvements that weren't in the first game.

Speaker 2 (12:44):
I think.

Speaker 1 (12:45):
But yeah, no, it comes out on the twenty night.
It's just a reviews are out look like you can. Yeah,
but man, we've seen it. Not we've seen it. What
Ninja Guiden for is essentially like more of Guiden, except
for they added the new character and they're.

Speaker 2 (13:05):
I mean yeah, but like yeah, the last time that
Guiding it was popular, you know, the last one is
like ten fifteen years ago.

Speaker 1 (13:11):
Yeah. It just makes it hard when you have one
that's like it was such a big deal and then
it's like, well, what do you do do You try
to innovate too much and it's like how much more
are you gonna innovate with a game that's really meant
to be like the ultimate station simulator.

Speaker 2 (13:31):
Yeah, I mean they do, they do do a few
nice things. I guess in the first game. They added
this later but like they added like a color mode
where you could see like dirt, yeah for like a
few seconds. They had a bad later in the first game,
but here it's just there, right, you know, from the
get go.

Speaker 1 (13:47):
Yeah, from the.

Speaker 2 (13:48):
Game, and like if you get like ninety on a job,
like the the map will start or there'll be like
a little kind of like where you're looking about, like
oh this is where it's dirty on this one one
thing or something and then like when you feel like
the last three objects that will actually pop up a
checklist saying like oh you got to you gotta clean
this one wall off or whatever like that. So there

(14:10):
are a few like uh, you know, like not comfy
but state of the life things or you know, quality
of life improvement. Yeah, yeah, that are good. But I
think the levels are like I said, I think there's

(14:30):
some of them are too big. Ah, And I kind
of like the weird, weirder goofy crap in the first game,
like I liked the Final Fantasy seven crap of course
of course. Yeah, and like this will probably eventually have
that stuff, but you know, we'll see.

Speaker 1 (14:47):
That'd be cool if they could import that stuff, yeah, right,
without you having to like buy it again.

Speaker 2 (14:53):
Or no, no don't, we'll make it bite again.

Speaker 1 (14:57):
You think, So you think that the it'd.

Speaker 2 (15:00):
Be like, oh you got to re license it, or
to be like you gotta clean off all of the uh,
it'll be like a really big map. It's a go
clean off all of the b I.

Speaker 1 (15:09):
Mean that's the thing too, right. It's like because they
made them that much bigger, you have to then make
more of it.

Speaker 2 (15:16):
You gotta be like clean Clean Off the Sector seven
slum or something like that.

Speaker 1 (15:21):
Yeah.

Speaker 2 (15:23):
Uh so, yeah, it's fine, and I'll keep playing it.
Like it's kind of reacting. Like it's one of those
games where like I was playing it's like four to
thirty last night, like wow, and watching you know, Golden Girls,
and then I like all tabs and it's like four
thirty four. I'm like, wait, that's that's not good. I
should probably go to bed.

Speaker 1 (15:41):
Definitely not.

Speaker 2 (15:44):
Ah So, yeah that's for that one.

Speaker 1 (15:48):
Oh what did you think of recreation? It's spelt like
you're having a wreck and then reate reaction is a reaction, wreck, reaction,
rerec reaction.

Speaker 2 (15:59):
No recreations. It's supposed to like recreation. But just with
the w car wreck or.

Speaker 1 (16:04):
Something, it is bad, that's not I mean yeah, uh.

Speaker 2 (16:14):
I can see what they're trying to do, and I
kind of plugged them a little, like but it's a
burnout on a budget in our past game for like
dangerous driving, and they made some other stupid one also.
Ah so this game is modeled Burnout Paradise. Like again,
it gives it a big open city and you're kind
of just meant to drive around and you know, race

(16:37):
the problem. The reason why it's bad, and this is
a critical part of gaming or any game, is the
AI is bad for the other drivers. It rubber bands
it crazy. Uh, it is glitchy. It is not like logical.

(16:58):
It cheaked. Like I took a video. I took a
video of one race where and that in time this
out pretty well. Uh. You basically start at the front
of the pack of any race, like when you start
like from the from the starting line, you are like
front first place within fourteen seconds three powerful zoom pass

(17:19):
two because they're rubber banding and they have boost power.
Even though it's like you, huh, like you barely you know,
we basically barely started. H And that sucks, Like that's
not fun. Yeah, I and and a video I took
that happened because like I said, it happens within fourteen

(17:41):
seconds of any race. Unless the race is like super short,
then it happens quicker. But like most races between like
fourteen fifteen seconds. Uh, I took out one driver and
that causes like the cinematic crash cam kind of where
you can see like them the other car blowing up
and that respawned me like in front of another like

(18:05):
another driver was then in front of me, even though
it wasn't there before I hit him and he spun
me out and then he like magically teleported in front
of me like way ahead in the race like race
drave Ah that's not good.

Speaker 1 (18:22):
No, definitely.

Speaker 2 (18:24):
Yeah. The entire game looks like it is like in
the Pacific Northwest, Like it has like one environment. There's
no like a big city or like, no, there's like
one or two small areas that are like more bespoke,
Like there's kind of like a cool looking dinosaur park thing,

(18:45):
but the whole game is kind of empty. There's only
like three race types or three event types. Ah, it
is on a.

Speaker 1 (18:51):
Budget, like there is a budget priced at least I
don't know.

Speaker 2 (18:57):
Uh, like that's I don't think so maybe like yeah,
they didn't have a price tag on it. Like that's
like the weird thing. Like the game's coming out like
tomorrow and it's not.

Speaker 1 (19:13):
It feels like that seems to be a normal thing
for a lot of games now, Like.

Speaker 2 (19:20):
It's Yeah, I was gonna just say, like the Amazon
has a listed for like the physical version for forty bucks.

Speaker 1 (19:26):
Yeah, so forty bucks is that's okay to.

Speaker 2 (19:30):
This game's credit like the last Like this game at
least has a soundtrack like the like the last game didn't.
It was like you better hope you have Spotify or
that's all. That's all you got in So this game
has music, which it's you know, all very generic, but
at least it has it. But like it's just like
super generic and super like low budget. Like they got

(19:50):
this whole They got the same called the skytrack system,
which looks like it's like from track Mania because this
whole big racetrack in the sky basically with like loop
and shit like that. Yeah, I found three races that
use it, and that's it.

Speaker 1 (20:06):
Uh.

Speaker 2 (20:07):
There's one like the game kind of starts off and
it's like it looks like a stunt course, like it
has a bunch of ramps and jumps and stuff, and
it's like, okay, this is school.

Speaker 1 (20:17):
Uh.

Speaker 2 (20:18):
One event used it, and it's like why even have it? Like,
if you're gonna have this thing here, why not make
more of them? Or why not do something with this?
There are two buttons to like open up the left
and right side doors. It's like what what like huh uh?

(20:40):
And like the whole game, like a lot of the
game is predicated on like, oh, like you can like
what they call like live edit the.

Speaker 1 (20:47):
Game where you.

Speaker 2 (20:49):
Yeah, put race put like ramps down and do stuff
like that.

Speaker 1 (20:54):
But yeah, like a level editor basically.

Speaker 2 (20:57):
Yeah, but you can't like do that, like I mean,
it'd be funny if you can do that in the races,
like that'd be kind of hysterical, but you can't. It's
just like, yeah, there's a bunch of like billboards and
like parts three to unlock, and like I just used
it to like figure out like, oh, what's the best
ramp to get up to this roof for this gas
station or whatever. And that's actually the most fun I

(21:18):
had at the thing. Like, you know, it's not I
can't play it online or there's no one else to
play it with because I got it like a few
weeks ago, and you know, so yeah, it's just astoundingly
bad and I wanted it. Like it does have some

(21:41):
better things, like over a paradise, but not Paradise because
I actually reinscalled that to like compare them for a
few minutes and I'm like, well, okay, this this game
doesn't have that goddamn Guns N' Roses song, So that
that's it one review point automatically, you know, one score higher.

(22:02):
And I hated the level system and we're not paradise
to the license system because it was like, Okay, you
complete completed three races, you completed twenty races, we're gonna
give you another, like we're gonna rank you up level
in the license and we're gonna reset all the races
back to zero. And it's like you're you're aware of
that's prolonging this right, Like it's just not making this

(22:26):
fun to have to redo these like races like five
times to get to like the burnout like license rank,
like they don't do that at least, but yeah, it's
just not good and I don't want to fault them
too much. Like but like before you could fault them

(22:47):
because they didn't have a budget, like they were kind
of just doing on their own. But this one is
like published by THQ Nordic, Like, yeah, they have some
money and this isn't like the it's not like the
worst racing game ever, but they missed out on the
fundamentals of a race, you know, making this actually somewhat
fair and even like the the road Rage ones where

(23:10):
it's like, oh, take down nine cars or whatever in
two minutes, like even though they're like basically like a
lot of them are like not great because you take
down like the three cars around you. That's another prank.
You only ever battle against three cars, so you take
take take take down all three cars around to real

(23:30):
quick and they get a drive for like twenty seconds
until they respawn. And it's like this, huh, like why
are they responding within like seconds or you.

Speaker 1 (23:40):
Know, I like to make it feel like it's competitive,
right even though.

Speaker 2 (23:45):
But you're not competing niggains them, it's not you know.
And like the pass Burnot games, epecially like Burnot three,
like they they made this a lot quicker. Uh. So
there was one race or one road rage where I
could not do it. They it was like, okay, you
gotta take down ten cars within a minute and a half,
and if you take a car out, it will give

(24:06):
you like five or ten seconds added to the clock,
which is fine, but like I could not get to
the cars fast enough because I would take down all three,
I'd have to drive for twenty five seconds, take down
all three again, hopefully drive for another twenty five seconds,
and then take down at three again and then drive
again for twenty five seconds to get to the last car.

(24:29):
And I don't have enough time to do this because
you're not giving me enough cars to crash into or
to take downs for this to happen correctly. So that's
a problem. I mean, we'll see what happens when like
the people get this game and like make events and
stuff for it, and if it's actually like popular, I

(24:50):
don't think it will be because they've done like no
promotion in this game at all. Like there's been like
no commercial, barely any gameplay. Like Adam told me about
just like two weeks ago. He's like, hey, I got
this code, you want to try it? And I'm like
that's coming out. Like I was looking for gameplay and
I couldn't find any and that ain't a good good sign.

Speaker 1 (25:11):
Yeah, they just have the trailer from when they did
the like the TSU order.

Speaker 2 (25:16):
Yeah, and they that I sin I watched that trailer
a few weeks ago and there's three seconds of actual
gameplay footage in that thing when they're like making a
track because like all the races are like they don't
have any of the UI in the game or in
that trailer. Yeah, I don't consider that like real world.
And the funniest part is they have a trailer from

(25:36):
I g N from three years ago and that had
a better UI than the than the shipping game. And
it's like that's a problem.

Speaker 3 (25:46):
Like, hey, they put it out like I I mean,
I would pay fifty bucks if I was gonna buy
it if it was.

Speaker 2 (25:57):
Better or you know, more polished. Yeah, I get called
them for the price.

Speaker 1 (26:03):
That seems like a lot of embracers output. You either
get like something really good or something kind of eh. Right,
you know, like they seem to do okay with the
spong you know, the the SpongeBob stuff.

Speaker 2 (26:20):
Right, and then that's because of the probably lower lower
bar of quality or people won't care. Yeah, but yeah,
that's my recreation review.

Speaker 1 (26:32):
Well there you go, mark slots on Recreation. If you
were thinking about checking it out, maybe I don't know, Wait.

Speaker 2 (26:39):
All right, I mean give it a shot and see
what you think, because like I've seen other people, I
just read reviews, and most of them are pretty in
line with what I said. But like one yeah, I
was like, oh, it gives a really good, like positive
first impression, and I'm like yeah, and then after twenty
minutes that goes away or you know, like, yeah, it

(26:59):
does provide a really good, positive first impression, but then
you dig into it and you go like, wait, there's
nothing nothing here.

Speaker 1 (27:08):
Yeah, first impressions matter, but you also got to have
more than that. Yeah, right, all right, So if you
don't have anything else, and we to talk about the
news once again, XBOS cannot get out of the news

(27:29):
for Actually this is a good thing for once, but
there's some other not great things we have to talk about.
So but let's get to the good thing for once first.
Like I mentioned at the beginning of the intro, one
of the worst Cup secrets in gaming was that there's
a Halo campaign you know, Halo one remake happening, and

(27:53):
this was an actual true remake that was being done,
and it is. It was actually revealed the Halo Championship series,
but it's Halo Campaign Evolved only has a single player
no multiplayer. Kind of makes sense. You don't want to
shove people off of the Halo Master Chief collection when

(28:13):
you got all of the multiplayer either on that or
Infinite and they had hard enough time with Even though
I think this is like the last Halo Championship series
that's going to be doing anything with a Halo Infinite multiplayer.
So you know, the people that are still playing on
master Chief Collection or on Hallo Infit, I don't think

(28:36):
you want to pull them into a third game that
you're not doing multiplayer for. It doesn't mean that they
won't do multiplayer as like an add on lader or
something like that. But so far this is only the
single player. All of the ten levels are remade an
Unreal Engine five and they also have three extra levels
that are sort of like prequel levels with the master

(28:58):
Chief and Johnson. You know SDN Johnson, one of the
fan favorites as a big Halo fan, always loved seeing him.
But it is the the series debut on PlayStation. It
will be coming day and date on PlayStation. We're not

(29:19):
gonna do this time exclusive nonsense that we're seemingly doing
for some dumb reason on Fords the Horizon six. But
here we are they and they showed off like thirteen
minutes of gameplay as well already, like they debuted with gameplay.
They did not just shove a trailer out there and

(29:42):
say here we go. It is supposed to be slated
for like late. It is late, like fall sway twenty
five or whatever. It's not. They're not expecting this to
be out like immediate Lee or whatever, so you know,

(30:04):
get ready for that. It is meant to be like
more of like an anniversary kind of thing, you know,
as Hbox is celebrating the twenty fifth anniversary.

Speaker 2 (30:12):
Next year. You mean next year, not this year.

Speaker 1 (30:15):
Right, next year? Sorry, Yeah, twenty six. It's supposed to
be like the Fall game of twenty twenty six, right,
So make that what you will there with that. Hey,
it looks good. The gameplay looks good. I know people
are already complaining about certain things.

Speaker 2 (30:37):
Yeah, I gotta I got a buddy who's a big
Halo fan. He was complaining that, like they added to
print in the game, and it's like you could turn
that off atastas have a jet pack. And then also like.

Speaker 1 (30:50):
It has the sword, which is awesome. They're adding other
guns that were not in the original game. Uh, you know,
it does have quality of life improvements as well aside
from the sprint, so some of the looks different.

Speaker 2 (31:08):
Yeah, I can kind of buy I can kind of
see his point a little bit, like, oh, he's a
you know, Halo puristic. But it's like there's not a
ton of those people left.

Speaker 1 (31:15):
Like I mean, for me, I would be fine if
you're gonna complain about that if it was again exclusive,
because believe it exclusives anymore. They need to give you
the best version of Halo debuting on PlayStation five. Yeah,
giving you the old ass version of Halo that sure

(31:38):
is great for the purests, but not great for the
modern gamer and the people that have already played this
because they had a lot of the Xbox and fluorisers
go out there and get to uh you know kind
of funding also went out there all that stuff. I
got to play this already and they said it feels good.
It feels like a modern game. So we'll see. I'm

(32:00):
excited as a as a big Halo fan. I do
think this is the way that we're gonna start working. Obviously,
I would imagine it depends on sales. I don't think
they're gonna slate all of these games. You know, It's
it's not like it's just nothing to remake all these whatever.
Because the Halo two remaster wasn't really done well. It

(32:23):
was sort of like half assed done, if I remember right,
Because they were trying to have this all come out
at once and then it you know, uh, it didn't
work out the way they wanted to think.

Speaker 2 (32:39):
That was funny. It was a thing up about like, oh,
they're they're fixing Halo's Halo.

Speaker 1 (32:45):
One's worth level, yeah, the library.

Speaker 2 (32:49):
And it's like, yo, didn't they do that with the
Halo Anniversary Collection. I did not. I thought they did. No,
I could have sworn they did.

Speaker 1 (32:57):
They really didn't fix it. They sort of like because yeah,
but they didn't fix what I mean what he's mentioning
is like there was a lot of parts of it
that were like just this Spiander is way too long,
and yeah, even the devs have gone back sometimes said that,
like why did we make this such a big game

(33:20):
for the time, you know. But obviously I understand people
were going to be missing that multiplayer. You know, there's
those iconic maps that I too miss, you know, from
the days where I was using system link play with
my friends to play that game and and all that stuff.
But I think as an introduction for a PlayStation, I

(33:41):
think this is great, even though I imagine how many
people have not played this game at this point. It's
not like you couldn't play this on any other Xbox thing. Right,
So but hey, if you're you just never did, or
you have friends that never did, and now you can
all there's gonna be cross play apparently with the online

(34:04):
four player co op and their foot screen. I think
two players co op as well. So hey, glad to
see that that's coming in. When they couldn't do Greek
co op for Halo Infinite, they had to figure out
a weird, gimped way to do it. Let's introduce that,
which was so weird in itself. But yeah, it finally

(34:28):
the last exclusive that Microsoft had exclusive is now gone.
That's it, They're all. They've all will have made their
debut by that's time we get to next year.

Speaker 2 (34:41):
Don't worry the one, the one that's still carrying the
Console Wars tours. Just by what games Cop says, Brute Force.

Speaker 1 (34:52):
Even the White House got involved with the showing your
whatever you want to call them. Guy. Uh, they're in
using AI to show him as far as being master Chief,
which is ridiculous. Well, you know, I guess they can
have fun with that whatever, because you know, now the

(35:14):
Console Wars are dead for sure. Yeah, I know. I
don't think Microsoft's wanting to give two craps about that. Look,
the cost wars have been dead for a while, so
if you're still holding onto that torch, I don't know
what to tell you.

Speaker 2 (35:33):
In television, Amika comes out, it starts.

Speaker 1 (35:36):
And Sony and Nintendo are there. To me, they're not
competing until PlayStation actually comes out with that PS six
and Hill, and even then it's like it's not like
it's like he's going to put their exclusives on Nintendo anyways, it's.

Speaker 2 (35:53):
Not even competing then, becau it's still like apples to oranges,
you know.

Speaker 1 (35:56):
So, But I mean the whole point of if you
are actually coming out with a PlayStation six dockable handheld,
it's to be able to compete against Nintendo, because why
are you doing it then? Like you know, or I
mean also the handheld PCs, but still you're not trying
to do the Xbox thing. You're still Tony with a handheld.

(36:17):
You're not gonna let people go on Steam or whatever
on your on your PS six handheld. So essentially you
are competing against Nintendo to try to get anyone that
might have wanted to buy a switch to because you
wanted the handheld thing. Now you can fully take that
out of your house and use it. I know you

(36:39):
can with remote play, and you can with cloud gaming
or whatever, but it's not native. You would you would
hope that now this thing will be native when it
finally comes out. But yeah, I mean, I guess if
you're a PlayStation fan, you won you got all of
these games. Finally, I don't. I don't really. I wonder

(37:03):
how anybody that's in the Xbox locker room or whatever
it feels about that at this point to like, they
held off on it this long and then you know,
you finally announce it, and it's crazy that for the
six is the one that gets the time exclusive, but
Halo doesn't.

Speaker 2 (37:23):
I mean they might last week that has raised prices
on my Xbox development hardware, like they and it might
be an actual technical reason.

Speaker 1 (37:33):
Now you know what that development hardware like. I saw
a lot of people talking about that. It's not really
that big a deal. Most people already have it, and
it's not really that big a deal for anybody that
doesn't have one. That happens so want to make something
for Xbox. They also provide them for free for the

(37:53):
ID at Xbox people and all that stuff, So it's
not like, you know.

Speaker 2 (37:59):
I just don't see it as some like dark plot
about Horizon six. I see it. They may not have time.

Speaker 1 (38:06):
Yeah, it might be something where like Playground is. You know,
they are technically working on Fable as well, so it
might just be a Fable's not dand date either, is it.
I don't remember that dates.

Speaker 2 (38:22):
Yeah, I don't know.

Speaker 1 (38:23):
I think Fable's not either. So it's like, I think
that's what it is both both. Playground is is busy
just trying to get this thing out on Xbox and
PC that you know, they don't have time to worry
about making it for another console that they never made
games on.

Speaker 2 (38:39):
To be fair, it's gonna save the file format from
XP to p S five and then that's it.

Speaker 1 (38:45):
Yeah, exactly what they gotta do. That's all. But all right,
I mean that wasn't all with Xbox. We got some
interesting information from Bloomberg, Jason Schreier and Dina Bass that
perhaps explains a lot of why a lot of these

(39:07):
moves have been made by Xbox, as far as the
no longer having exclusives, everything going to PlayStation, all the
layoffs or at least some of the later layoffs, the
the rise to game Pass, the rise to the consoles, uh,

(39:29):
the less focus on the consoles, all that, what's up Cube,
Good to see you here? All that may come down
to Amy Hoods CFO. Microsoft is placing a thirty that

(39:49):
the Xbox division has to have thirty percent accountability margins
across the company. Uh, and this is including Xbox most
video The highest industry standard for video games is between
seventeen and twenty two. Even Nintendo and PlayStation do not

(40:09):
hit thirty percent. Yeah, Xbox, I think was mentioned that
there was only one year that they got anywhere close
to thirty percent. So it's like you're really asking a
lot from studios and a portion of your company that's

(40:33):
that's not used to this, right, especially when you have
smaller boutique studios like Compulsion and Double Find, the just
released Keeper and some other ones that are like you know,
the help a two studio, right that, like they're not
really there to make things that are gonna make you

(40:54):
a bunch of money. So they're there to add to
the catalog, you know, make the artsy games, the games
that are gonna be up for the awards at the
Game Awards, you know.

Speaker 2 (41:06):
But that still doesn't the problem that the inherent problem
of your logic is like still doesn't make you money.

Speaker 1 (41:11):
It doesn't, but it's just like sunny with Media Molecule, right,
It's like you still had them as part of your portfolio.
Like it doesn't mean like throw them away and not
do anything with them.

Speaker 2 (41:21):
Because at least it like Media Molecule, like they made
three or four like fairly popular and profitable games. It
just wasn't until Dreams came out that they started sucking,
like you know the PS five or is a little
Big Planet as well. I think they did that.

Speaker 1 (41:36):
Yeah, the exactly no, that was that was digital Okay.

Speaker 2 (41:42):
I mean the bigger problem is like, okay, I third,
if Microsoft is demanding thirty profitability on Xbox, it's like,
what are there other divisions being run like that?

Speaker 1 (41:53):
It says across the board of the entire company, So
the entire company has to make thirty percent more, not
just but Xbox has not been included in.

Speaker 2 (42:02):
That, right because I just don't think like if that
was the case, the surface division would have been.

Speaker 1 (42:10):
But that's probably included in other things, right, that's part
of included as part of Windows or you know, it's
the same. They probably use the same logic with the
surface as they do with like, oh, game pass is profitable, well,
the surface is included in something that doesn't really hurt
our because they would have stopped making the surface a
long time ago if we're talking about based on pure sales,

(42:35):
like who really buys those things? But they keep making them,
so you know, it's uh, it is like you are
you are setting them up to fail, like you are
setting them up to either have to lay off more people,
which is terrible, have to close down more studios, right,

(42:58):
have to cancel more projects, Like how many of those
forty games of in development are now going to actually
come out because you need it? Is this on a
yearly basis? Is this on a quarterly basis? It's like
that's the operation we don't have obviously that I don't
think we're ever going to have unless things get even
more dire and then you know, people start leaking out

(43:19):
stuff because obviously you know Xbox for a leaky company. Uh, Microsoft,
very leaky company, so you know, we do kind of
tend to have a lot of things come out about this,
so uh it whenn't it surprised me? But I think
they're not They're not going to be getting that kind
of information. I think out of those same sources of
exactly where is this you know happening? Is there gonna

(43:42):
be more layoffs next year? Probably? But that's an easy
way to make sure that you hit the goal. Unfortunately,
I hate that for the people that are working there.
It's terrible. That shouldn't be the way.

Speaker 2 (43:52):
But it's a problem also of like, well, if you
keep having layoffs of thousands of people, it's like who's
gonna make your games?

Speaker 1 (44:00):
Yeah? And no, It's that's why I worry about the
double finds, and I worry about the compulsions and the
people that you look at and go, Okay, what game
are you gonna make That's gonna sell a bunch of copies? Right?
Even a even a Psychoonats three is not gonna you know,
that might sell a couple million, right, But is that

(44:22):
gonna be enough to keep you safe? Because I can't
imagine even Keeper at thirty dollars.

Speaker 2 (44:28):
Uh.

Speaker 1 (44:28):
For one, there's like hardly anybody knows that that game
is even out there, aside from unless you get Microsoft's
or xboxes emas you know, so.

Speaker 2 (44:41):
You have that. It's just yeah and Keepers. I think
also like it's a hard sell for most people that
be like you're playing a walking lighthouse. It's like, what
the thing.

Speaker 1 (44:53):
That might help that game is if it wins any
if it and I don't know, I think it might
have come out a little bit too late for the
Game of wor like it might've hit that deadline. I
don't know when their deadline is this year, but it
came out in that middle of October, which is usually
the deadline or for when games had come out to.

Speaker 2 (45:12):
Be I mean, has it has good reviews, but it's
nothing like, yeah.

Speaker 1 (45:19):
It's something mind blowing or whatever.

Speaker 2 (45:21):
You know.

Speaker 1 (45:22):
Plus all those awards are probably gonna get taken by
Claire Obskier or something else in that category, uh narrative
voice so or like art direction wise or anything like that. Yep,
but no, this is something that obviously is gonna be
a very interesting thing to keep watching.

Speaker 2 (45:43):
Uh.

Speaker 1 (45:45):
It just seems like understandably, right, you spent a lot
of money to acquire all these studios you put yourself,
you know, you cost mark'st a bunch of money. With
the Activision Blizzard merger to go through the courts and
all that stuff. Obviously that puts you under under the gun, right,

(46:07):
you're now being watched more.

Speaker 2 (46:09):
Than It's the same problem that Embracer went through, you know,
like they bought too much and some of it didn't
come out good or some of it didn't come out
and then they get started getting screwed like.

Speaker 1 (46:21):
Obviously and then obviously also decided not to pay the
one time made them happening things.

Speaker 2 (46:29):
Yeah, Miercrosoft obviously is an Embracer, like they're not going
to go under or anything. But I think, yeah, I
think there's a lot of studios that Miercrosoft bought within
the past five, five or ten years that they're probably
call them like why do you buy them? Or you know,
like what was this a good decision? Like yes or no?
Probably no?

Speaker 1 (46:46):
What if you done with this studio? That makes it
to where they need to continue to right exists And
it sucks because it's like you don't know. But then
it's also like that's where it kind of sucks because
Microsoft doesn't just go which you shouldn't really, but Microsoft
didn't just go, Okay, you guys are making this. You
guys are making that, you know, even Sony to their extent, uh,

(47:11):
they said that you know, there was it, you know,
discussions and investigation done on that of like nobody went
to Sony and said, or nobody went to all these studios,
even the ones that didn't make multiplayer games before, and said,
you guys have to do that, right somebody, Okay, I
guess they all talked about it, and somebody convinced someone,

(47:33):
and enough people convinced each other to okay, we'll make that,
you know, uh, to kind of make it feel like
it was their creative decision. So it's it's not like
they're being told, O, go do all this stuff. But
still Microsoft doesn't care about that stuff, right. Microsoft wants results.

(47:56):
Eventually they're gonna have to give results, and we'll see
how long that time ticks.

Speaker 2 (48:04):
For that, right Right.

Speaker 1 (48:07):
The same thing with why you know, Sarah Bond is
out there talking about exclusives are kind of old hat
they're not necessary anymore. Which she's right in the fact that, yes,
most of the big games nowadays are third party, free
to play, they are not exclusive to one device. Right,

(48:32):
She's not wrong in the uh, in the basis of it.
But still that helps sell your console, It helps draw
people in, it helps give you a reason to buy
continue to buy games on that thing.

Speaker 2 (48:49):
I mean it's a problem of it's like, okay, if
your counsel doesn't have any exclusives, why buy your counsel, right,
and like between the between the choice if it feels
completely undersided person and it's okay, you can need to
buy an Xbox or can buy a PS five. Bear
in mind the Xbox games are all coming to PS five.

Speaker 1 (49:14):
Yeah, that's both the way more expensive.

Speaker 2 (49:16):
Yeah. I was gonna say the Xbox is also more
you know, more expensive and older technology.

Speaker 1 (49:22):
Well it's the same tech as the five one pro. Yeah,
but people aren't going to spend money on the PS
five Pro.

Speaker 2 (49:31):
I mean between the two though, Like you know that
Xbox Series X, the two terabyte one is more expensive
than the pro.

Speaker 1 (49:36):
Yeah, but she don't. This is the thing is like
you don't need two terabytes, Like really, you're good with
one terrribytes. If you're sitting there worried about money, I
would definitely would not be sitting there worried about whether
I have two terroribytes or one terabyte of space? Sure,
are you really buying that many games to take out
the space? You probably not?

Speaker 2 (49:57):
That's a game passes man, Okay, well you still got.

Speaker 1 (50:00):
To download the games unless you're streaming them, so you
know it's.

Speaker 2 (50:05):
But no, like, but what I was gonna say is like, yeah,
between those two, like one console is getting the other
consoles games and their own exclusives that you know, it's
not like they're not cross breeding or you're not going
to see like Days Gone or Spider Man as on
an Xbox.

Speaker 1 (50:23):
So well you are you are on the next one
because it is a premium console that will be a
PC console hybrid, and you will even though Sunny could
just shut that valve off.

Speaker 2 (50:37):
Yeah that that not that Uh.

Speaker 1 (50:41):
No, not that. I don't think they will shut off
the games that already exist. I will. I think they
will just stop at one point just not pourting games
to the PC. No.

Speaker 2 (50:53):
I think they keep parding names to the PC. But
they just have like a thing that says if it's
an Xbox, it won't run.

Speaker 1 (50:59):
I don't think they would do that because I think
that it's like it's not like you're buying it off
the Microsoft Store. You're you're still going to buy it
off of Steam or some other store that they don't own.
Microsoft is not making any money.

Speaker 2 (51:12):
Off of that, you know, sure, but obviously Sony still
sees a you know logic or you know, having exclusives.
So yeah, I can totally see this, but.

Speaker 1 (51:23):
I think they see it like hell Divers too, where
it's like, if we make it far enough in the future, right,
it's not going to hurt people buying our console. You know.

Speaker 2 (51:33):
It's like that's like when Kami blocked uh pt from
being playable on psive, Like there's no like technical reason
that PT camp be in a PS five it is
blacklisted it.

Speaker 1 (51:46):
Yeah, that was just like stupid. I don't know. I
could see one day where Sony just says, why are
we giving money to Steam, Like why are we like
and have those launch I could definitely see them have
their own launcher.

Speaker 2 (52:03):
Something I couldn't because so many have come and fail.
Like even aside from like Fortnite, don't even gives a
shit about the Ethics Store, so.

Speaker 1 (52:12):
Except for the free games, don't people I just have
it there to like that. I don't. I don't even
do that because I on my computer, right, but I
know a lot of people they just have it for
the free games. They press the button on the game
to put it in their library and then that's it.

Speaker 2 (52:29):
But yeah, they're not buying anything on it. Yeah, and
that's you know, so I could somebody would never like
just create their own launcher, you know, go like, eh,
if you want our games, you know, download s Oe
Sony Online Entertainment launcher and buying that way, Like no.

Speaker 1 (52:48):
Because yeah, I just think that as they've seen with
v Soft and everybody else taking your game off of
Steam and not having it on there at all as
an option.

Speaker 2 (52:57):
I mean tried that and then eventually crawled back to
Steam because they're like, we're not. No one bought our
shit off off origin.

Speaker 1 (53:06):
I think honestly, that would be the only way they
could really block it from uh because if they really cared,
they would have done it already with the rog Xbox
ally thing.

Speaker 2 (53:17):
They would Yeah, that's not an actual console, that's not
that's not being made by Microsoft.

Speaker 1 (53:23):
So I just think that whenever Microsoft announces the price
of this thing and they go twelve dollars, right, PlayStations
would be like, why the fuck do we care if
our game comes out over there two years later whatever?
Nobody owning that freaking.

Speaker 2 (53:41):
Thing, you know, like you're forgetting it's gonna be the
Xbox is twelve hundred dollars, but you get office three
sixty five trial for it.

Speaker 1 (53:51):
I honestly wonder if they're gonna, like, think about I've
seen some I don't know, I would. I do wonder
if they will do some kind of like either discounted
game pass for a year, or they give away game
pass for like six months or something to kind of
entice people, because I do I do see the point

(54:16):
of what they're trying to do in a way of like, Okay,
you have Nintendo. Who's Nintendo. They're doing their thing, They're Nintendo, right, Yeah,
PlayStation is gonna be like the middle of the market.
Maybe it's gonna be six hundred dollars, maybe seven hundred dollars,
and then you're gonna be way up here at the
twelve hundred dollars level, you know, maybe a thousand, maybe

(54:37):
maybe a hundred, you know, a thousand, two hundred, whatever
their ultimate price winds up being. You're gonna be able
to play any game you freaking want aside from Nintendo
and whenever, and you know, the things that are only
on Sody's console, but everything else you could play it
on our console, which you know will will they be

(55:00):
able to take these two years and make it an
actual functional console that like their promise, Sarah bon is
promising that supposedly this is gonna be you will not
have to leave the Xbox layer to be able to
play anything if you don't want to. Now, obviously, once

(55:20):
you go and download Steam and you buy games off
of Steam, then you're dealing with Windows right right, Like
they're not going to be able to if you stay
in the Xbox part of it and only buy things
off the Microsoft Store. There's probably gonna be a console
version that you don't have to worry about installing crap
and whatever that will run just fine and you press

(55:43):
the button and it plays just like on your Xbox
right now. But you know, you try to buy things
off of another store, they are then not responsible for
however you get that thing to run on the console.
You know.

Speaker 2 (55:57):
Yeah, people, I mean a people like kinkering and right, so,
like I think the study is also that shown that
like stuff runs better in that rock Ally x than
like with daz or schem Os and Windows eleven.

Speaker 1 (56:13):
Yeah, I've seen that too, that like people people installed
Linux and then the same game they were trying to
run on Steam runs like way better.

Speaker 4 (56:23):
Right, Yeah, that's not surprising, right, I mean, I think
it's just funny that like the Rock ally, like you
have to like it comes pretty with an office trial.

Speaker 1 (56:38):
That's the stuff they need to That's the stuff that
they need to remove. Remove every single thing that doesn't
have to do with video games. This is a video
game thing. I know it's a PC. I know on
the back end there's a PC, but you are delivering
this to a gaming audience and telling people that you

(57:01):
are buying this because you are now going to be
able to if you want to use it as a PC.
But it is primarily a gaming device, right, Like whatever
you're thinking about the handheld, it's like, oh, that's not
our hardware. You can blame a sush, you can do
whatever you want. But if this is going to be
a thing that has the Xbox name on it, you

(57:23):
have to let Xbox be front and center and remove
all the extra shit. I shouldn't be getting an update
for teams right when the when the thing needs to
update to run game Pass or whatever. If they can
get this to actually work the way that they say
that they want this to work, it actually might be

(57:43):
intrigued if I haven't bought my laptop by the right,
uh you know, but I if I already have and
I have no incentive to buy that thing, and I
could play my old Xbox games with my Series Xtra,
just fine.

Speaker 2 (58:01):
I may not.

Speaker 1 (58:02):
I may just start leaning towards the PlayStation six and
going from there because and I think a lot of
console primary people are going to do that because there's
still gonna be a part of it that's gonna be
not not as easy for people to use. I think
it's a great concept. I just think that at some point,

(58:24):
unless they they have a really small number, and as
long as they hit that number, like apparently they did
with the Xbox rog Galley thing where they reported that
they got the numbers they wanted as far as initial
sales go, if they have a really low number for
those consoles, and then after that, it's kind of like
the surface they don't give a shit. They'll make them,

(58:46):
but it's not a priority for them to sell. Then,
you know, as long as they're selling the software, I
guess they don't care. But you know, it's gonna be
interesting with this premium thing, is actually is it really premium? Right?
Are you gonna be out of the beta stage of
this you know XBOS full screen experience thing, like all

(59:12):
those things that need to hit in order for that
to really be something. It's gonna be interesting, right. But
you know something else that was rather interesting from somebody
that you know, we've we've talked about a lot on
this podcast. Sean Leydon always seems to have some kind
of opinion on something happening and gaming, and this time

(59:37):
he this isn't the first time he's kind of taken
a shot at Sony for you know, really going after
the the free to play live service, but this is
the first time he's really like, I felt like, kind
of been nasty about it. He's he kind of talks

(59:59):
about this and it says, for me, a game, because
of where I come from, means I need three things.
I need a story, I need a character, I need
a world, and Horizon, God of War and Uncharted have
all three of those things. If you're doing a live
service game, you just need a repetitive action and most
people can get their head around an ability to communicate
in that world with other like minded people, and the

(01:00:20):
players desire to do it again and again and again.
He says, the live service face found the winning formula
five six years ago, there was a boom of sorts
that saw games like Fortnite Skyrocket of popularity and says
then everyone with a multiplayer of offerings seems to have
jumped on the seasonal operating model. These days, it's very
rare to SUCCEEE with a new live service game. It's

(01:00:41):
like I'm a rod of a sand dune. You pursue it,
you can't quite get there, or if you do get there,
what you've brought to the party. No one wants to
play anyway, any thoughts on.

Speaker 2 (01:00:54):
He's still of crap. Like in his time at Sony
he oversaw for to play game being on the PS four.

Speaker 1 (01:01:01):
Like, no, he's not saying they shouldn't exist. It's to
him they're they're not of the same standard essentially.

Speaker 2 (01:01:10):
I mean maybe partially, but like you know, compared Genschen
or you know, Infinitia Nikki to like games of like
ten years ago, for you to play games ten years ago,
like they're getting better, I would say. The only difference
is like it's been muddled by the fact that like
a lot of quote unquote real games are having a
lot of free to like free to play elements in

(01:01:31):
it like Assassin's Creed or stuff like that where you
have to like log in daily and completely a daily quest.
And so this isn't like really adding anything, but I'm still.

Speaker 1 (01:01:43):
Do to get you to engage with the game.

Speaker 2 (01:01:46):
Yeah, but it's like what already own the name? Like
what is this matter? I don't like, I think there's
still afraid of people like reselling games. But considering that,
like most games are digital purchases now, like is this
a huge factor?

Speaker 1 (01:02:01):
Like really no, I say, I want you to keep
engaging with it, so you'll buy the micro transaction, right,
so you'll buy it, but like, so you'll buy something
I just don't.

Speaker 2 (01:02:11):
I mean games of you know, six months old or
you know, people aren't doing that.

Speaker 1 (01:02:18):
Come on, Oh, I do get that sense of like
what he's saying is true in a way. There are
a lot of people that have tried this live service thing,
it doesn't work out, and then look what happens to them, right,
because they're all chasing this continual recurring revenue thing. Yeah,

(01:02:40):
you know, like, oh, we want to be the big hit,
and you know, only so many of those are going
to hit that number. You never know if it's going
to be you or not. As we've seen with a
lot of indies this year, and we and we just
saw it in the last week with Escape from Duckoff

(01:03:03):
hitting a million. Baldex Pit has hit a huge number
a million as well, Yeah a million. Where's the RV
has hit one point three million? Like it's it's crazy
some of these like random, it feels like random, any
games that just pop off, uh, like megabonk and and

(01:03:26):
all that stuff too this year where it's like, okay,
where'd that come from? Great, it's just there and now
it's huge, Like okay, all right, but that's still like
a one in a million shot, right, Like how many
developers are sitting there making games? And then what was
it that that was a stat that I saw like

(01:03:47):
last week that like fort of Steam games don't even
make the fee that you have to pay to put
your game on Steam or barely do excuse me?

Speaker 2 (01:03:58):
Right?

Speaker 1 (01:03:59):
Like that tells you a lot about what happens to
most of the games that get made in gaming. Yeah,
you know, look, I do think that it's kind of
counterintuitive to go down this road of and also it
makes you makes you look like an old Uh you know,

(01:04:20):
the saying of you know, go home, Boomer or whatever.

Speaker 2 (01:04:24):
Right, Well, it's funny. I mean it's funny that he
has the three requirements, but it's like, look at Madden,
it's missing two of those things.

Speaker 1 (01:04:33):
Well I don't think he's counting Madden because all the
sports games have now become their own live service thing essentially.

Speaker 2 (01:04:39):
But the fact that he's specifically mentions Horizon and that's
like the one free to play, that's like the one
games of Service game it's still continuing at Sony, it's
like extra funny.

Speaker 1 (01:04:51):
Yeah, but we know partially why, right, but you know
they have somebody there that's like a huge champion of
that yeah franchise, which you know now it's getting his
own movie. So I don't know how much more of
the script is gonna change from the.

Speaker 2 (01:05:10):
Game, but I imagine to be drastically cut down.

Speaker 1 (01:05:15):
I mean, yeah, there's a lot.

Speaker 2 (01:05:16):
It's gonna it's gonna be very it's gonna be very
simple or very hero's journey, like where you know, Ali
gets the stupid magic Iris then goes in the quest.

Speaker 1 (01:05:27):
You know, yeah, I get what he's saying. It's just
I don't think that like taking that kind of shot it.
Free to play games is like almost kind of making
it seem like, oh, they're just this shitty thing that
people play. It's like that video you sent me of
the the guy that was a Linus or whatever making

(01:05:52):
fun of people that played Roadblocks saying they're not real
gamers or.

Speaker 2 (01:05:56):
Well, he wasn't making fun of it specifically, but it
was about like how the generational demographics have shifted to
where like the plant or garden game like blows everything
out of the water.

Speaker 1 (01:06:08):
Yeah, there's the oh man, I can't remember what the
name of it is, but there's a Robots game that's
like suing, uh, somebody for having a like somebody did
a copycat in Fortnite of one of their games. Uh.
And it's like, yeah, it is the platform wars on

(01:06:28):
a different level, you know. It's uh now yeah, now
it's not the console wars, just the platform wars of
who who has the most engaged people? Is it is
it Epic with Fortnite and their whole platform, or is
it uh, you know, Roadblocks and their whole platform. Even
though Robots is getting sued by for other reasons, yeah,

(01:06:52):
very very terrible ones. But you know which has made
me have to sit there, like I've you know, this
made me had to sit there and make sure that
you know, my daughter's not sitting there chatting with people.
And but she's she's pretty good about that. She doesn't
talk to people. She displays the games and you know whatnot.
So I appreciate that from her person that she she

(01:07:14):
kind of listens. And I'm like, look, if you could
play those without really hav any interact with the other people,
that would be my best option, because I don't trust
anybody that's playing that game. You never know who's who's
doing something. The farious Unfortunately, go.

Speaker 2 (01:07:32):
Back to whow where it's safe.

Speaker 1 (01:07:35):
I don't know, maybe by this standpoint, because it's like
old you know, old people, I guess right playing that game.
But yeah, I just don't think that we should be
like totally making it a oh we do things better.
We're more gamers. And look those those you know, that

(01:07:57):
generation doesn't even identify them those gamers. They're just identifying
themselves as I play Roadblocks or I play this, I
play two K or yeah. Like it's like, you know,
I mean, the whole definition of gamers is just kind
of weird because most people don't. The large majority of
the people that play video games do not have time

(01:08:19):
to be gamers, as in gaming is like the main
thing that you do and you play a lot of
different games. The majority of people that play games have
like the one or two games that they play, and
that's kind of it, you know. So it's always it's
always kind of been a weird tag not to mention, like,
you know, gamers themselves don't. A lot of the bad

(01:08:43):
gamers tend to be so loud that they make the
normal like just hey, I want to play video games.
People just seem, you know, like there's a lot less
of them, which sucks because most of gaming is actually
really nice people that just want you to play games.

(01:09:07):
But the loud or people that most of them don't
even play games is all you see, right, So, you know,
social media tends to bring out the negative, which is
you know, Sadden of itself. But all right, moving on
from all that you did bring up Madden. Just want
to bring this up because we've talked about it before

(01:09:29):
that I wish Madden would have a competitor. Apparently, the
NFL does not want competitors, so they approached EA about
signing another sclusivity deal. EA actually, according to Insider Gaming,
say that they already had a agreement in place in July,

(01:09:52):
but that at one point EA has has kind of
made it notice the lead they were looking to give
up as sclusivity, but the belief was that no other
studio will actually try to compete with them right away,
leaving them still with being the defectivity, similar to their
EA Sports NHL series, similar to how the NBA. I

(01:10:17):
think now they do have a society deal, but the
NBA had that where it's like pretty much EA sucks
so bad at making an NBA basketball game that like
two K was the only basketball game. But eventually they
did sign. The only thing is now that this deal
with the Saudis has happened, the player side has not

(01:10:43):
signed any kind of agreement and they are definitely rethinking
this and obviously they have to renegotiate and all that
kind of stuff, but they are not jumping on board
with this right now. They're letting this whole thing with
the sale go through and see how that goes. So
imagine if Madden twenty eight comes out almost like the

(01:11:09):
old college football games used to where they don't have
the players.

Speaker 2 (01:11:14):
Yeah, I know, players just look like, yeah, they.

Speaker 1 (01:11:17):
Just have the numbers, you know. And also the college
football after twenty twenty seven does not have a deal
either for the players.

Speaker 2 (01:11:26):
So better buy, better buy that last year at college
football games together.

Speaker 1 (01:11:33):
Yeah, well we'll see if that means anything. Right, they
could just hold out for more, right money, you know,
all that kind of whatever. I'm sure if somebody went
and told what's his name, the guy that that runs
the the public investment fund that's supposedly a gamer, Ben Salmon,

(01:11:55):
or hey, we need a bunch of money to convinced
these players to sign, uh, so we can keep having Madden.
He was like, oh, how much you need? Here you go,
But then now you're gonna have to pay us in
more like another billion in debt or whatever. Uh, I'm
just I'm joking. I don't really know how that works.

(01:12:16):
Don't come at me. I'm just making a joke. I'm
pretty sure none of that works that way. You know,
It's just it makes sense. I think there will be
people making considering, you know, making considerations for what happens
with this deal and what that means for them.

Speaker 2 (01:12:34):
Right.

Speaker 1 (01:12:34):
It always just felt weird because look at how much
battlefields sold like you would have thought they would have
thought about it more. I don't think.

Speaker 2 (01:12:43):
I don't think I'll materially change anything, but I mean
I do. I do kind of see EA's point, like
they're they're instically paying a bunch of money for an
exclusive NFL deal that they don't necessarily need. It's not
like it's not like two cake can magically snap their
fingers and visual concepts reawakens as a football studio or yeah.

Speaker 1 (01:13:04):
How many how many divisions of visual concepts can there be?
There is already the one that makes the WW games right, right,
and then they make the the other sports games as well.
It's like, you know, you had to hire a heck
of a lot more people just to do the NFL
part of it. And then there's always there's that thought
too of just like what happened with Look what happened
with the FIFA, right, BEFA threatened them that they were

(01:13:28):
going to make another game, and they were gonna and
look how how many years have gone by now, right,
and they had to make this the deal with Football Manager,
which is not even the same kind of game to
to then have that, right, and it's they don't have

(01:13:49):
a competitor. So maybe Yay looks at it and goes,
why do we need to pay for a secivity. Nobody's
gonna come and challenge Madden. We're freaking Madden, right.

Speaker 2 (01:14:00):
I mean, even if some company somehow did magically have
some amazing football game like in the Rafters or something
that they just need the NFL license to make it
come out, like madness so entrenched that it's not it's
not a something you can say for anyone to consider.
You know. The only reason, the only reason that ESPN

(01:14:24):
game did so well, like back in the day, because
it was twenty bucks.

Speaker 1 (01:14:30):
Definitely it was making strides. But that that's the one.
But then that's the problem is it was a great game,
but it got the NFL's attention in the wrong way.
And I think that's part of it.

Speaker 2 (01:14:40):
Right.

Speaker 1 (01:14:40):
The NFL didn't want doesn't want this. They don't want
five games with the NFL license coming out. Well, they
don't want a different prices, right yeah, so you know, uh,
they liked the way this deal works. They like the
name Madden b associated with their brand and all that stuff.

(01:15:02):
And I don't want to speak it that way.

Speaker 2 (01:15:04):
They're not it's the premiere. You know, it's like when
when when this fall gaming season begins, you know, it's like, oh,
Madden's up, open the flood gates.

Speaker 1 (01:15:16):
Yeah, definitely, that's that's the point of it really quick. So,
as we mentioned Blow Manager, it is one of the
things coming to game Pass in this next way. Powerwall Simulator,
to which Mark talked about towards the beginning, is also
on game Pass right now. So is that Bounty Star game,

(01:15:37):
which is over the shoulder three action game with like
mech customization and farming from you know, Anentrepreneur published title
as well. Also, the halted format is out as well.
Out of Worlds too is the big Xbox uh published

(01:16:01):
Obsidian made a game that comes on the twenty ninth
thousand times Resist, which was a Game Award nomine. It
was like a big like award winning indie that's now
coming on number fourth along with Football Manager twenty six
is coming day and date on game Pass as well. So, hey,

(01:16:27):
some some cool Day one games coming in this round
for game Pass there if you're still subscribed, making you
think about it, they're on the fourth about whether or
not you're gonna stay subscribed there as a call of
duty looms for people right as well there switching over

(01:16:51):
to some other sales things Nintendo Switch to keeps selling
that made the whole hardware for September jump twenty four percent.
Nintendo has also increased their controverty at twenty five million
units over the next six months because of how well

(01:17:14):
it's been selling. PS five has also been doing really well,
as it has now surpassed the PS three in lifetime
sales and in the US. I wonder how far away
it is in some of the other regions. I imagine
Japan it's just because they don't buy that many consoles anymore,

(01:17:38):
but like in Europe too that they don't mention Europe.
But in the US it is well surpassed at least
by almost five percent the PS four at this point,
so it's selling very well. We'll see obviously as it
keeps going with that final tally is but hey, reaching

(01:17:58):
the PS three's lifetime sales is still a milestone, and
that's pretty great for the PlayStation five as it is.
I don't know if that obviously also counts the PSI
pro in there together, but I mean the Switch did

(01:18:19):
the same thing. They lumped in the light and the
lad all that stuff, So fair play if Sony does
that as well. Also, Pokemon Z a II point eight
million in its first week. Not that that's hurting you

(01:18:41):
know all the Once again, all the complaints fall on
deaf ears, even though it seems like these are somewhat
more legitimate. Uh, the ones that are complaining about the
world kind of being uh just empty and everything. The
battle system is somewhat the only good thing about it,

(01:19:02):
which when I've seen a lot from a lot of people.

Speaker 2 (01:19:07):
Look, people, this game is speaking to it.

Speaker 1 (01:19:10):
Right, this is the it's a the unfortunate reality of capitalism.

Speaker 2 (01:19:16):
Right.

Speaker 1 (01:19:17):
People will buy the thing they like because it is
the thing they like. It's makes them feel comfortable. They
love it. Yes, the core audience of Pokemon is what
thirty two years old. That's not great for the long
term aspects of this franchise. But guess what that age

(01:19:40):
is also the age that is buying games.

Speaker 2 (01:19:42):
Yeah, that that that age.

Speaker 1 (01:19:45):
And they also can keep showing it to their kids,
even though yes, there are a lot of kids that
don't give a crap about that, and they will just
go back to playing Roadblocks or Fortnite or whatever. But
I'm just saying guys like like, unfortunately game Freak doesn't

(01:20:06):
have the time. Nintendo and the Pokemon Company, especially probably
the Pokemon Company, don't really have any impetus to try
to get them to do anything different with these games
because people keep buying them, so until you vote with

(01:20:27):
your wallet, that won't change.

Speaker 2 (01:20:32):
It's almost like Pokemon games and sports games are the
same thing.

Speaker 1 (01:20:37):
Yeah, And it's like and unfortunately the reviews are not
gonna just totally crap on the game either, because functionally
it is still a good game, so they can't like
functionally give it a five and go, oh, this game
just absolutely stucks because it doesn't do any of the
stuff that I wanted to do and whatever. It's like,
as a critic, you have to be fair and say,
guess what, this game still does the functional things that

(01:21:00):
it's supposed to do. I'm still enjoying it for the
most part. It just doesn't have a lot of the
things that I want it to have, or you know whatever,
it's not the perfect game or whatnot. But you also
don't have to buy it. I'm not, at least not
for the time being. Also, the fact that it's a

(01:21:21):
Nintendo game and it never goes down in price. I
don't have to rush out and buy it. I can
wait till that game stop maybe has a two for
one sale or something, and go, Okay, do I really
want it? Sure it'll be the game I buy I
get for free.

Speaker 2 (01:21:37):
It'll be like the one It'll be the game buy
like when it's like unsale for like one one day
for forty eight bucks.

Speaker 1 (01:21:43):
Yeah, something like that. You know, I'm not rushing out
to Digitmond Time Stranger is a good enough game. I'm
enjoying that. There's other games that I want to play that,
you know. I know there's a lot of people that
kind of upset whatever. I do think that at least

(01:22:03):
this is like we're not spitting on it because they
released a game that doesn't even run like Scarlet Violet
on switch run. At least it's functional on switch to.
But look, five point eight million to start out with
in one week. That's crazy. That's crazy. The Maro Kart

(01:22:27):
World had sold five point six from and this is
like at the end of June, so like in a
whole month. So I'm pretty sure it's probably gonna beat
out the fifteen million that Legends Are is sold pretty easily.
I'm sure. Uh, there's a lot of announcements this week

(01:22:50):
for the switch to that makes people think that there
was supposed to be some kind of partner showcase maybe
that Nintendo just decided not to do as part of
like all Out Day. They announced the Fallout four is
coming to switch To next year. Uh. Phil Spencer also
said they're going to be starting to release more things
on switch To. Borderlands four is also still coming to

(01:23:12):
switch To. Assassin's Creed Shadows is coming to switch To
for sixty dollars and it will include everything except for
the clause of a WATGI DLC. So I don't I
guess that'll come at some point.

Speaker 2 (01:23:27):
Uh, you're got to pay for that one.

Speaker 1 (01:23:31):
Yeah.

Speaker 2 (01:23:32):
It's also like what what other delC has done been
out for yeats that?

Speaker 1 (01:23:38):
Yeah, I just literally came to the other consoles, so it.

Speaker 2 (01:23:42):
Makes a month ago maybe ago? So yeah.

Speaker 1 (01:23:45):
Yeah. Also, Luci's Mansion, the original version is coming as
part of the GameCube Collection on Switch Online in a
couple of days October thirtieth, just at Tech for Halloween
there if you wanted to play that game, right, that's
pretty cool.

Speaker 2 (01:24:02):
You Yeah, that Fallout Day crap.

Speaker 1 (01:24:05):
I have not I know that they announced the thing
for Fallout seventy six where they're going to.

Speaker 2 (01:24:11):
Have the Google right. Yeah, it is astoundingly like why
is this a forty five minute presentation? You know, like yeah,
it'll just announced us all in a goddamn email.

Speaker 1 (01:24:24):
Yeah, like you know yeah, I mean when their biggest
thing is that you have the TV show and that
thing's coming on with December seventeenth. Uh, you're kind of
just filling the rest of it because you don't.

Speaker 2 (01:24:38):
Have well, like the two like the two game things.
I mean, they announced my crap for like Fallout seventy
six aside from the Google, and I think they asked
like a few other things like Paul Ott shelter. But
then they're like, oh, Fallout four is coming to the Switch,
and like.

Speaker 1 (01:24:52):
The Fallout four Anniversary Edition.

Speaker 2 (01:24:55):
Yeah, Anniversary Edition and some New Vegas Collectors Edition that
I that like doesn't even come with the game. It
just comes like a download code. Yeah. It's like, yo, dude,
what about that New Vegas uh like remaster or you know, like.

Speaker 1 (01:25:12):
That's probably like in the concept stage still.

Speaker 2 (01:25:16):
And like Todd Howard going like, oh, you know, we're
working on fall Out five that's coming on the pipeline.
It's like, yo, that's coming down the pipeline like ten
years from now, Like.

Speaker 1 (01:25:27):
Yeah, because he got well six first.

Speaker 2 (01:25:30):
Yeah, it's like, oh, you know, we got nothing else
to work on, so fall Out five is, you know,
full production. I was like no, this It was like
a dude in an office somewhere concepting fall Out five
and that's it. So so yeah, it's astoundingly like why
do this at all?

Speaker 1 (01:25:47):
Like I don't understand, right, Yeah, and then sadly we
have to talk about layoffs. Remedy ceo left his posts. Yep,
the CEO and the bord of directors and mutually decided

(01:26:07):
that he will leave. This comes after FBC Firebreak didn't
do well. Right, it's also very content light, to be fair,
but it doesn't help that you got money from both

(01:26:28):
Game Pass and PS plus and you still didn't do much. Obviously,
Remedy CEO is taroll Vertala, I should mention, right, he
is stepping down with the immediate effect, they're searching for
a new CEO. I This was always kind of weird

(01:26:49):
to me, like I get what they're trying to do,
kind of like a destiny thing of let's put in
some story that kind of goes with Control whatever and
get people in that way. But it's like you realize
how niche Control and Alan Wake are right there. Yeah,

(01:27:10):
you know they're not these megafranchises.

Speaker 2 (01:27:16):
I mean that's what I was talking about like last
week when uh, the Detroit like a multiplayer card game
battler thing, is like, why this isn't what you're known
for or you're good at, so don't don't do it?
You know?

Speaker 1 (01:27:34):
Yeah, I get the idea of wanting to make something different,
And again this is another case of of people starting
trying to make something because they want that recurring revenue
and it doesn't work out, and and look what happens. Right,

(01:27:54):
They are working on the Max Pain and wanted to
remix with rock Star. They are working on a troll too,
So it's not like Remedy doesn't have anything coming out
plus the movie or whatever. Yeah.

Speaker 2 (01:28:04):
I don't think that Remedy is in danger or anything,
but I did see like this whole fire break thing
is like a weird detour that didn't need to happen that.

Speaker 1 (01:28:13):
I think it was like one of those things that
it was like it's so far in development, they couldn't
just cancel it, right, so they said, well why not,
and what if it makes money? You know, and then
it's like, well it didn't, and now it's like somebody's
got to ay here.

Speaker 2 (01:28:26):
Yeah.

Speaker 1 (01:28:26):
Unfortunately Ubisoft started laying off people because that's what you
do when you move most of your big franchises over
to another company entirely, and then you have people that
kind of don't align with what you're doing. So the

(01:28:48):
first one that gets hit here is Massive, which are
the people that do the Division and Star Wars Outlaws, right,
they are still working on the Division three so and

(01:29:09):
Division Resurgence. They're still working on stuff for Division two also,
but they didn't really release how many people were related
their duties here, but still it sucks that this is happening.
They just kind of give out a statement of as

(01:29:31):
part of their ongoing evolution and long term planning, they're
realigning their teams and resources strengthen their roadmap. There's still
any working on the Division franchise obviously, you know, that
includes them changing to Vandaged studios, so you know. And

(01:29:52):
then also they laid off people at Red Links, which
are the people that do the Trial else game. Yeah,
I think they lost sixty people there.

Speaker 2 (01:30:07):
To be fair, it's been a lot. There's been a
new Trials game.

Speaker 1 (01:30:11):
Yeah, I think they've been in the Trials mobile or whatever,
and they're they're mainly going to become a mobile studio now, right,
So that's what they want them. They're going to refocus
them into that, which, uh, you know, we'll see right

(01:30:33):
maybe at a workout. I doubt it, but at least
they like not everybody. At least they're not just closing
the studio now, which that's good, but it still sucks
that they're letting people go. As part of this thing
they do is have way too many employees, Like they
have a lot of studios, a lot of employees. Like
you have to wonder, this is probably not the last

(01:30:55):
of it, Like there's definitely gonna be more.

Speaker 2 (01:30:58):
It's a lot of studios and a lot of employees,
but not a lot of output, right, you know, that's.

Speaker 1 (01:31:04):
A lot of them help on the other games, like
a lot of them. That's how they can have so
many Assassin's Creeds come out so quickly and whatever because
so many people helping on so many other.

Speaker 2 (01:31:16):
But like even those have slowed down. You know, it's
not like it's not going to come out with a
year like for a few years it was kind of
a yearly franchised or at least eighteen I think eighteen months,
and now it's like every two years, maybe three.

Speaker 1 (01:31:32):
Yeah, they're probably still trying to make it every two years.
And then they just have so many They still have
that did that mobile game ever come out? The Assassage
Creed Jade.

Speaker 2 (01:31:43):
Yeah, that's something I'll never care about.

Speaker 1 (01:31:45):
Yeah, you still have their Sassage Creed Hexy that's there,
and then you know, they just had Shadows. They have
DLC for that coming, and then whatever and then whatever
the Infinity thing, the sasagreed and Infinity whatever is going
on with that. And then that's not even including the
other like adjacent the Sassage Green things that they said

(01:32:07):
that they were like, what I'm working on. Then they
have that TV series or yep, what is it? So
a lot of Sassage Cree and then far Cry seven
whenever that comes. So yeah, unless you have something else
that you wanted to get into here, No.

Speaker 2 (01:32:30):
It was mainly making fun of that solid thing.

Speaker 1 (01:32:31):
So good, but all right. There is quite a few
releases for this last week of October. For games. I
talked about Auto Worlds too already kind of being one
of the I guess you would call it quote unquote
bigger ones right releasing in this week, you got the

(01:32:59):
what is it could two point Museums coming to the
switch to finally the Recreation that you reviewed earlier, that's
coming on the twenty eighth as well. Do you also
have Arc Raiders. That game has been weighed on by
a lot of people for it to finally come out.

(01:33:19):
It comes out of the thirtieth. It's supposed to be
the big new multiplayer game that going to be playing.
As how, it's gotten a lot of what Rave reviews
and whatnot. So we'll see Dragon Quest one, a two
HD two D remake, coming into everything on the thirtieth

(01:33:40):
as well. The Dungeon Mind Sweeper game is also coming
on the thirtieth. Mortal Kombat Legacy Collection is also coming
on the thirtieth. That's coming everything as well. That's the
documentary slash. You get to play all these.

Speaker 2 (01:33:56):
Old games, right, More Kombat's like one thro four basically, Yeah.

Speaker 1 (01:34:01):
The Virtue of Fighter five Revo. It's coming to consoles
on the thirtieth as well. The Tails of Zilli are remastered.
It's coming on a Halloween on the thirty first. Paw
Patrol Rescue Wheels Championship is coming on Halloween. Dude, there

(01:34:24):
are so many of these Paw Patrol games it's incredible. Uh,
Mojo Gami that looks pretty cool at indie games coming
to Switch to Switch too. Yeah, it's quite a bit
there for sure. Yeah, take your pick. And also Asterix

(01:34:45):
and Novolis Mission Babylon since you mentioned that the glass
with the jokingly, uh, they are also coming out with
the game as well as if you needed anything else
there are you doing anything for Halloween?

Speaker 2 (01:35:05):
No, No, I'm gonna I plan to go grocery shopping.

Speaker 1 (01:35:11):
You're gonna know all the candy that nobody bought.

Speaker 2 (01:35:15):
Now because we got rid of We got rid of
a lot of fun, like the right to get around here.
Used to do that, but that's gone now.

Speaker 1 (01:35:20):
So okay, do you do you have a lot of
kids at all? No?

Speaker 2 (01:35:24):
We have none.

Speaker 1 (01:35:25):
None.

Speaker 2 (01:35:26):
Okay, I've looked for twelve years or fifteen years you
had anyone? Because they live on a main road with
no other like it's not like a neighborhood, you know.
So yeah.

Speaker 1 (01:35:37):
Oh, also, Shu mention the this really cool JRFG Indie
JERRFG kendos of the Dump. That's like a JERFG with
different like trash cans and other like. It's like the
the the RPG you would think of never nobody would
ever come out with, but it looks cool. I've seen

(01:36:00):
uh like gameplay of it.

Speaker 2 (01:36:01):
And it's like, all right, I just hope Oscar the
Grouch is like the main character.

Speaker 1 (01:36:06):
It is a trashcan, but I don't as yeah, but
all right, Thank you so much everybody for watching and
listening all that stuff checking us out live. If you
did watching us, so definitely you can go listen always
on podcasts, uh search video Games of the Mass leaves
a review like subscribe all that follow and subscribe on

(01:36:28):
the YouTube channel day to network and we will see
y'all next week later
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