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November 3, 2025 120 mins
It feels like it just never ends with Xbox in the news, as hot off the heels of the major announcement of HALO going to PlayStation 5 with HALO: Campaign Evolved, comes some news that a Halo 2 and Halo 3 version of the same may also be in development. Plus, some news on the canceled HALO MMO that never was, and how is Don Mattrick involved? Sean and Marc discuss, plus Sean has some highlights from the latest ID @ Xbox showcase, and is gaming competing with movies and TikTok?

Nintendo, of course, has been all in the news, whether it is great news about Pokémon Z-A sales or others complaining about the game, some may have lost track that Nintendo just keeps delivering the hits. Add on another potential big seller with the revival of Animal Crossing: New Horizons getting a big free update and a Nintendo Switch Edition. Is Marc ready to go back to his island?

Plus, more on PowerWash Simulator 2, Dan Houser revealed why Agent was never released, another person who says Grand Theft Auto VI should be $100, Rockstar could have fired employees to prevent unionization, Netflix may bid on Warner Bros Discovery, and much more on this edition of Video Games 2 the MAX!

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Mark as Played
Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:13):
You are listening to Video Games to the Max.

Speaker 2 (00:18):
Hello and welcome is another edition of Video Games to
the MANX. Sign your host Sean Garmer here with me
as usual, mister Mark Morrison. And well today we have
maybe that quickly there's already maybe a Halo two and
Halo three campaign evolved. And some news on the ever

(00:40):
rumored Halo MMO that was canceled a long time ago.
And how Don Matrick apparently has something to do with that.
Uh Nintendo revived Animal Crossing New Horizons. Well the free
update bring Mark back to the island. No, damn you

(01:00):
like you know, keep the tease going there. Rock Star
may have fired some employees for board unionization. I'm not
for a GTA five voice actors another person that believes
GTA six should be one hundred dollars. And we'll get
into all that stuff and more. All right, Well, let's

(01:24):
go ahead and get the housekeeping stuff out of the
way here. If this is your first time watching listening,
we do appreciate you. We are usually live around nine
pm E soon on Mondays. We were starting a little
bit early today because I have some sports stuff to
get to here. No, honestly, it was more of like

(01:49):
they actually kind of cut down or overtime a little bit.
So it's like I don't have to work till ten
o'clock at night, so let's just do this early, you know,
having earlier, having earlier night there. But anything going on
with you there? Mark?

Speaker 1 (02:09):
Uh? Just game convention? Uh this weekend. I'm excited to
go to that.

Speaker 2 (02:14):
What's the uh any anything anyone.

Speaker 1 (02:18):
Special going to the game like arector of gaming?

Speaker 2 (02:20):
Oh okay, I mean they.

Speaker 1 (02:22):
Have a few guests there, but nothing knowing big I
guess the biggest guy you probably knows like Rhino okay, Ry,
but he shows up with like everything, which is I
think he lives in the area.

Speaker 2 (02:32):
That's why, Like, yeah, I remember him. I'm not a second.
He did get billed from like Detroit, Michigan or whatever
all the time when he was wrestling, So yeah.

Speaker 1 (02:46):
He must live in the area somewhere. Like he probably
han't live in a chart anymore. I would hope not.
But not great huh right, But yeah, I'm excited to
go to that. I mean I got friends going to there,
and I'm hoping to, you know, pick up a few
of things if I can.

Speaker 2 (03:05):
No no crazy purchases. This week.

Speaker 1 (03:09):
But puzzle Quest Mortal Edition.

Speaker 2 (03:14):
Hey, that's how how is that you enjoying it?

Speaker 1 (03:19):
I mean, it's puzzle Quest. It's kind of funny because
I did kind of an HD port or an HD
They already did look an HD port of it once before.
I think in they're part of like computer and like
actual consoles. I think it was originally a DS game,
maybe pretty sure DS. So they made look an HD

(03:41):
port like for like the Xbox three, sixty and PC
back in the day, and they made this one. Now,
this one looks worse, like it's really funny. Yeah, I
don't know, Like it looks very like the old version
had a more graphical effects and just looked better. It's fine,

(04:02):
you know, it's just Public Quest before they got like
screwed it up with like Public Quests two and three
when they made like way more complicated and you know, crazy,
and it's not like I mean, it's kind of from
the Gems of War developer. I think, like I think
they own puzzle Quest. Yeah, but it can tell it

(04:23):
like it looks like it's like a mobile game kind
of like the UI is pretty like very not to
scale to a computer, let's say. But it's not like
some free to play thing like it's you know, just
you know, originally as public qusts, like you're not like
worrying about like an energy system or micro transaction or
anything like that. Thank god. So if you want Public

(04:46):
Quest there, And it's really funny to read the reviews
going like, oh, this game cheats. It's like no, this
game never cheats. You just get like bad luck or
occasionally good luck. It's not like cheating, Like I have
to imagine that's like new players like not understanding what
Public Quest is.

Speaker 2 (05:07):
I mean you there's the multiple verses of puzzle quests.
I mean you'd imagine that people would kind of get that.

Speaker 1 (05:15):
Yeah, you know, the last like like Public Quest one
was like a decade ago. So I imagine this might
be bringing in some new players fair enough. Uh and
I'd beat powerwat simulator to.

Speaker 2 (05:32):
All right, any any new thoughts on that?

Speaker 1 (05:38):
H Some of the levels are kind of annoying. One
level in particular, like you're in like this like very
small church kind of ah, and like you basically have
to have like the ultra powerful washer because some of
the like you can't even reach the ceiling at all,
Like you have to have like the long extended wand

(05:59):
but like even that barely reaches so it's a good look.
But the kind of thing that game is like really weird,
like I had. I don't know if it's because you know,
sometimes when you get like I'm still like the preview
version or like the you know, the review a copy
because you it Steam lets you do like different branches

(06:19):
of games. Yeah, so that and Reckfast had some weird
stuff going on. Powerwatching another two, Like I had an
over abundance of money and points, Like the money wasn't
like that bad, but by the end of the game,
I was able to buy everything because like the last
job in the game, you get thirty thousand money and

(06:42):
that's you know, enough to buy everything basically. But what
it's more than Powerwatch points like that their secondary currency
to like buy cosmetics and stuff, Like I kept hitting
the cap on that and I was like, oh, you know,
you reach the cap. I'm like, I don't have anything
else to buy. I already bought everything, like I done

(07:04):
bought it. Leave me, you know, leave me alone. If
I could just throw this all the way, I would
or you know, just dump it somewhere like Yeah, and
reck That's had some where stepping the options where it's
just like one of the many options just like unlock
all cars, And I'm like, I'm pretty sure that was
that's not in the in the actual game, Like that
would defeat a lot of this game's progression path, like.

Speaker 2 (07:27):
Maybe you just want to play with your friends or whatever.

Speaker 1 (07:30):
Just no, because like when we have an option, it
was like three options. I think it was like reveal
all the map, unlocked all the cars, and the third
is like unlock all the like customizable race like racetrack
point like parts. Yeah, this scene's like and it was
under a menu option called cheats, So I'm like, yeah,

(07:53):
this probably isn't in the actual shipping game, I would think,
but yeah, but it's wait until Saturday for the cool convention.

Speaker 2 (08:05):
That's good. It was fun to be able to go
to that and usually got some gaming in there.

Speaker 1 (08:11):
So had some flat with me right now.

Speaker 2 (08:14):
Yeah, I we didn't talk about this last week when
and I think it would have been I guess more relevant.
But it obviously it is also inside baseball a most
people don't care. But uh, just to mention one of
the main places that are well the place that Mark
writes at and the place that I still do some

(08:37):
reviews at here and there when it's not the aderhaven
for one Mania games. Yeah, which it's incredible that it's
we're at Like it's like been eighteen years since that
has existed, right, and we've kind of been there since.
I've been there since the day it started or restarted.

(08:58):
They used to have a game. It's actually like way
back in the day.

Speaker 1 (09:01):
Yeah, I've been there at least like thirteen years, I think, yeah.

Speaker 2 (09:05):
A longer. Yeah, right, it's uh, you know, they just
randomly decided that, as you know, has to happen to
other people. We kind of know the how that goes
sometimes too. Now they basically the site's still that part
of the site still exists, but it's no longer just searchable.

(09:25):
You have to like have the direct link. So essentially
a lot of our visibility has gone unless you know
how to find this, which kind of sucks. Yeah.

Speaker 1 (09:34):
I mentioned it two two weeks ago, like because I
was in the site looking looking for something and yeah,
like they have like a menu bar at the top,
like a hardkan barnet lists like that, the like the
zones yeah yeah, and I was like, where's the gaming one?
And then I mentioned it to you, and you're like, wow,
that's weird. And then I mentioned it to Adam and

(09:56):
he was like, oh, that's weird. And then Adam is are, yeah, right,
and then he was like, oh, let me ask Jeremy.
He's kind of he's not the owner of the site
but he's like the site editor or like this. Yeah.

Speaker 2 (10:10):
Yeah, so there's there's different zones at that side. Obviously
they're known for wrestling more than anything, and then like
the movies and TV over that, and yeah, there's there's
like like two or three. It's like site editors that
basically do a lot of the heavy lifting, right, and
then you have an owner, the main owner that's been
around since the beginning. Jeremy's been one of the people

(10:30):
that's been around from the beginning. And then yeah, you
have Adam who's like the editor in chief of the
site itself, so right of the of the gaming gaming,
gaming part.

Speaker 1 (10:39):
And then he got back to me like an hour later.
He was like, oh, Jeremy didn't know, and he was like, yeah,
the owner decided a sunset the gaming and music divisions.
And I was like, well, thank thanks for the heads up,
Like you know, it would have been nice to have
been alerted, Like, I mean he didn't know, and Jeremy,

(11:00):
you didn't know either, Like just the site under decided
to do it without telling anyone, like just kind of
like a Friday, right, so cool, Like.

Speaker 2 (11:12):
Yeah, the reasoning that I was given was that apparently
the gaming side does not do enough traffic as compared
to other gaming sites.

Speaker 1 (11:23):
So yeah, but here's the problem. If the gaming side
is on life support, I mean, yes, you have two options.
Either you pull the plug or you try to like
revive it. But even if you pull the plug, you
should still tell the people who are still there. Yeah,
we're ending.

Speaker 2 (11:41):
This, like and it's weird and now so now it's
in a weird state of like it's still there. Technically
we can technically still request review code.

Speaker 1 (11:55):
Right then, I got I got offer one today, Yeah,
for like a SpongeBob game I don't want.

Speaker 2 (12:00):
But also, like if an actual publisher or dev goes
to the site outside of or even just looking at it, right,
they'll it probably won't take them much to notice that
you can't like just click on the game zone. You
have to go to the direct link, which you know,
again it's not considering how Google is right now. Yeah,

(12:23):
where it's always hard enough to find something.

Speaker 1 (12:27):
I mean I have like at least three columns kind
of in the queue, and three game reviews as well,
like the last game review is for you know Salen
hill f that I did like like two or three
weeks ago.

Speaker 2 (12:42):
Yeah, I mean they're still posting stuff because you know,
they posted a Stewart's Battlefield six review, like a couple
of right or something.

Speaker 1 (12:49):
So but yeah, yeah, I mean I don't mind. It's
a little sad for me or you know, sad for
that people like me and Adam, I guess, and partially
you are still there. Yeah, but like you tell people
at least you don't just.

Speaker 2 (13:03):
Know, yeah that that was the thing that bothered me.
It was just like, you know, I don't know how
to feel about.

Speaker 1 (13:12):
Jeremy, you know either, like he didn't know either.

Speaker 2 (13:15):
So no, I'm not I wasn't upset anybody, but you know,
the main person, and it's not like he hasn't done
this before, but it's just like it's still kind of
upsetting because you know, you could go and tell people.
Obviously he has his own reasoning why he didn't do
that or whatever. I guess he wanted to see if
anybody cared. Maybe, but it's just like also if you

(13:39):
know that people, I mean, I don't know how much
he paid attention, Like, I don't know how much he
and Adam convers atile, how much he knows, like how
much Adam is actually going around still requesting codes for
things and and whatnot. And that stuff matters because you know,
it does affect when let's say you're asking for somebody

(14:02):
that you haven't worked with before, especially in a world
where increasingly more and more indies are becoming like the
games you want to go and review and things like that,
they're going to search for you and validate you and go, well,
I can't find you unless I click on this thing
directly like that. That hurts your standing. It makes you

(14:22):
look like you're not legit, you know, and it uh,
it sucks, I mean, and it sucks. It sucks her,
it sucks everybody. It's just it's not great, Like I
don't know how much how much less or more bandwidth
is taking to have the thing be on the on
the tab or not, if it's still existing. So I mean,

(14:46):
I guess I'm glad it's not completely gone, but yeah, yet, Yeah,
I don't know how long he's gonna let it be
the way it is, right, they're going to be till
the end of the year, and then all of a
sudden it's going to be a random like oh oh yeah,
it's completely gone.

Speaker 1 (15:04):
Zone.

Speaker 2 (15:05):
Yeah, but it sucks also because it's just like you know,
when a world where again it's increasingly becoming more and
more difficult for people to find places to you know,
write at outlets. Not that either one of us was
getting any income out of it, but just it's a

(15:25):
place where you could go and you know, if you
had a thought about something, you could write it, or
you want to do a review, you could do it.
There's not that many people doing it, so if you
wanted to request something, it doesn't mean you're gonna get it.
Obviously that we still got told no many times or
it just got told nothing. But it was still like

(15:47):
nice to know, Hey, if I if I wanted to say, hey, Adam,
send me a you know, see if you can reach
out for for a review. It's it's it's cool, you know.

Speaker 1 (16:01):
I mean that was the other thing. It's like, yes,
the gaming part, like section was kind of on nice
part for at least I don't know, three years, Yeah,
but it doesn't help when I'm kind of the one
heading it up more or less. Like Adam, he's an editor,
but he didn't like write a ton there or no.
He was a wonder like requesting stuff, which is good. Yeah,

(16:24):
but he has a you know, adult responsibilities and craft
and like he's a lot more going.

Speaker 2 (16:28):
Than It's the whole thing of like what do you
expect when you don't pay people, right and you don't
have it's not a dedicated gaming site, like you know,
the Outer Haven is where it's like all those people
are there to write about gaming for the most part,
and then the other stuff is extra like the movies
and anime and yeah, they have a couple of guys

(16:48):
that and they really are dedicated to anime, especially Josh.
He's great at that whatever. He writes, own books and
and everything. But it's like it was great at one point,
like when Ramon was around Roman Aranda, who's now does
the w W two K like pr and stuff. We
went to three representing four one and everything way back

(17:10):
in the day. But obviously, like after he left, it
kind of just became like whoever was still around? Right,
But again, it's not like you're you're very well, uh
you know, it doesn't feel like you're celebrated for what
you do, right, and so it doesn't really behoove you

(17:30):
to be out there putting other priorities above that when
none of that is uh you know.

Speaker 1 (17:42):
I mean it's also chicken in the egg thing where
it's like, okay, four and one kind of focuses on
mainly wrestling at this point, I would say, like wrestling
in like some TV stuff or like some you know,
moves and film a little bit too, and they don't
but they don't focus on games. So then how how
does a game six can get exposed? It doesn't. So
that's what that's when a weathers in dies, you know.

(18:04):
Further right, So.

Speaker 2 (18:07):
Yeah, yeah, people get older to have, like you said, responsibilities,
more things to do, and that that becomes a spot
for already. So uh, you know, as somebody that did
spend a lot of time in my younger years like
sacrificing things for that site and then having it had
the person kind of make you feel like it doesn't matter.

(18:31):
It made me feel like, well, what's the point, you.

Speaker 1 (18:34):
Know, So like if I get it, somehow a game
comes in for review even now that I want, I'll
still do it, but who knows who get published or when.

Speaker 2 (18:47):
Yeah, there's there's not a lot of and a lot
of the it's become very low low fi as well,
when like everybody else is like increasing the intensity of
like the video doing like you know, having more graphical
kind of things. It's more like we're stuck in the
two thousands with now we're gonna have no pictures because

(19:11):
we're scared about not giving when all you have to
do is give credit, especially in gaming, Like but it
also affects the I guess the bandwidth of the site
or whatever.

Speaker 1 (19:24):
Right, I mean, I can see what I don't want
to pay for hosting for images because asked for a while.
That that adds up, Like I don't fault them for that,
but it's like photo bucket.

Speaker 2 (19:35):
But yeah, but like that's really bad when you're using
outside third party sides. At any moment, those sets can
go down and then it looks even worse. So it's like, yeah,
I remember we use both these photo buckets. I remember
when like my photo bucket with like laps or something,
or when they started making you have to pay n

(19:56):
have my articles had like no pictures and it looked
so braad when.

Speaker 1 (20:00):
They when they destroyed their own their own business model.
It's a good job, I guess.

Speaker 2 (20:04):
Like everything became that they were kind of one of
the first ones that adopted the subscription thing of like oh,
pay two dollars and you can have all your pictures,
right whatever, But yeah, move moving off that. I did
not mean for us to spend the must time talking
about it.

Speaker 1 (20:21):
But yeah, and one last thing, I you know, I'm
still find just Adam and I don't friendly with Jeremy,
but like we're fine, like.

Speaker 2 (20:29):
Yeah, uh, you know, Jeremy and I used to talk
more regularly back in the day when I was doing
more news and stuff like that, you know, when we
had I mean, yeah.

Speaker 1 (20:41):
That was another problem is like the like the news.
We were like never great for news in that site,
and especially like previews, I don't want to do it well.

Speaker 2 (20:48):
And also like the news thing, just like they're the
news that they started selecting was like only wrestling related
and then it became like what's you know, it's It's
also like news is also extremely thankless when nobody else
is doing it. So I kind of understand, like, you know, right,

(21:10):
it's not It's not like out or Heaven when you
have like everybody is dedicating themselves. So like, okay, you
got your reviews, you're doing, but everybody kind of pitches
in with news. Then it feels like, Okay, you're all
kind of fighting for the cause. But in an increasing
world where Google is making what you write useless, Uh,
news is incredibly thankless when nobody else is doing it,

(21:30):
but you so I kind of get it.

Speaker 1 (21:33):
One last thing that don't think you've published there in
a few weeks at least they instituted. I mean I
don't think it was them specifically, but word Press forced
on them. That's stupid readability scale thing.

Speaker 2 (21:44):
Oh that's been there for a while. They started using
that now.

Speaker 1 (21:47):
I don't really noticed it until like maybe like the
past month. But it annoys me to no end.

Speaker 2 (21:53):
You know, it's more like a guy you don't have
to I know you know.

Speaker 1 (21:57):
That, but but like, like I just see it as
like a way to like homogenize the internet, like to
make everyone like write how they want you do or
like write. And it's like this, I mean I can
understand like if it doesn't make sense or you know,
there are actual like grammatical issues like that's fine, yeah,

(22:18):
but like complaining about like you don't have enough subheadings,
It's like, yeah, okay.

Speaker 2 (22:23):
Like I've always seen that as more of like it's
just suggested. As long as the other one that does
matter the overall, like SEO score thing doesn't go down, right,
then you know that's what man.

Speaker 1 (22:39):
But I guess.

Speaker 2 (22:42):
Moving on from stuff that probably nobody cares about. There,
I'm sorry, let's move on to talking about the news.
I really haven't I got to play a little bit
more tactics. I'm progressing in that game more, hopefully again
gonna go with the goal of try to beat it.

(23:04):
And I've put like an hour of Ninja Guiden four
and I don't know that I really have played enough
to be able to talk about it. So all right,
So moving on here to video game stuff. Since we're
kind of on that beat, I kind of forgot to
put it in the in the dock, Matt Boody had

(23:25):
a quote that was then taken across the internet about
this is not the first time Xbox has said this right,
that their competition is not PlayStation Nintendo, it's something else.
Matt Boody mentioned that their competition is now movies and TikTok, which,

(23:49):
in a way, he's not wrong. That's everybody's competition is time.
Especially it's everybody's competition is time, not that it's TikTok
or movies specifically, but like time is increasingly becoming more
and more of an issue when you have something that

(24:12):
can easily take away your attention in a split second
and then you realize that you lost two hours of
your life that you have no idea what happened to it,
especially with the you know, the younger generations, but even us,
like you know, I've done it. I'll sit there and
I'll start up a game and I'm waiting for it
to load or whatever, and I'll put on YouTube on

(24:34):
my phone or something, and all of a sudden, I'm
watching that or same thing, like there's a loll and
what I'm doing at work for a moment, and I
start to fire up the game or whatever, and then
all of a sudden, it's like, you know what, It's
less intensive for me to just put on this YouTube

(24:57):
video than it is for me to like constantly go
back and forth between like pause, do whatever I gotta do,
go back and unpause and do you know? And and
I can't imagine I remember what it was like. It's
hard enough. And this is me going from getting off
the PC to literally moving into turning my chair to

(25:18):
the TV. I'm mentally exhausted from working and sometimes it
just feels better to go lay in my bed and
watch something on YouTube then. And I and even when
I used to like come home at one in the
morning from driving the almost an hour commute that I had,

(25:39):
I really didn't feel like sitting down and playing a game,
you know, at that point. So when people have you know,
us the older generations have like two hours a day three,
you know, having a kid also like she's not a
gamer in the traditional sense.

Speaker 1 (25:59):
You know.

Speaker 2 (25:59):
I spent time watching uh, you know, movies with her
or whatever. And you know, maybe if I was single
and didn't have kids, I would have spent that time gaming, right,
but I do what what do you think about this
whole thing? Like do you feel like it's him I

(26:19):
guess deflecting from that or does he have a kind
of a point.

Speaker 1 (26:24):
Well, the solution is problemly, put TikTok on the Xbox,
I mean done and done. No, it's he has he
has a point but like they're not making the Xbox
or you know, that console a priority. Yeah, I mean

(26:45):
it's it's the same way. It's the same way like
look at like a kid's uh not well, like their
attention span, like what they focus on. It's kind of
the same thing as like folling on, like you focus
on what's either like popular or whatever Nuts is talking about.

(27:06):
So at four one, it's you know, wrestling in movies
with kids. It's TikTok because the Xbox doesn't have a
ton of like specific good things going on with it
to make people excited. So that's a problem.

Speaker 2 (27:25):
I mean that that in himself, I think is that's
not a problem necessarily this year. They definitely have the.

Speaker 1 (27:31):
Games this year, right, Yeah, past years or you know.

Speaker 2 (27:38):
In the past, Yeah, definitely the g xbos wasn't the thing,
but I mean they still had things you could turn
on on game Pass or whatever. I think even even
I think it's just more of the mindset of people, right,
Like I've you you've got to create experiences that people
want to play, right, and and you're right about for

(28:03):
buy and large, this year they have had that. Whether
it's obviously not all of them are their experiences. Right,
we're talking about games that like Exbinished in thirty three,
they just happened to be on Game Pass and they
got the benefit from that. Obviously, they paid money to
have that on there, and so that kind of got
But you could also buy Exbision thirty three on other places.
You didn't have to play it on Xbox.

Speaker 1 (28:26):
I.

Speaker 2 (28:27):
Obviously they don't care where you play either, because they
say everything is an XBOXX. They had a new I
don't know if you saw the new ad that they
had this week, which is like a boxer throwing off
a bunch of different screens or whatever. I kind of

(28:47):
get like that makes sense what like we talked about
last week. It's not just about the thirty you know
thing that they have to deal.

Speaker 1 (28:55):
With now of the profit margin or you.

Speaker 2 (28:58):
Know, the profit margins. It's it's also like it makes
sense of like them wanting to go where the people
where that where that next generation is. The problem is
does does that next generation just skip all of that
completely and just stay in the ecosystems that they're already
in in the fortnites, in the roadblocks all that, And

(29:21):
maybe there's there's a little bit of like it doesn't
matter what you do, they're not going to come to that,
you know.

Speaker 1 (29:30):
You know, the really scary idea is that, like assuming
the PS like the PlayStation seven comes out in like
two or three years.

Speaker 2 (29:41):
Wait, two or three years the PlayStation seven. We haven't
gotten to the six.

Speaker 1 (29:44):
Years sorry PlayStation Yeah, but assuming that PS six comes
out in like two or three years, there are still
going to be companies that are putting out like PS
four games.

Speaker 2 (29:56):
Yeah, like they're still going to do it for all.

Speaker 1 (30:01):
Yeah, Well think about that from like imagine like when
the four came out, they're like some company is still
putting on an NES game. Like how completely antiquated that
would be? Or like when the PS three came out, Oh,
it's like, oh here's a PS one game that just
came up the same the same day. It's like what,
like what are you doing?

Speaker 2 (30:23):
Yeah, it would be uh, pretty incredible just to think
about that of like you are going to have three
generations of PlayStation that you're now going to have to
get people off of. Right they did. I did find
it interesting, you know, kind of just to go on
this topic too, because it makes sense because it's another screen.

(30:43):
It's a screen that you can have. There's rumors going
around of could PlayStation be testing out allowing you to
stream your own games without having to be tethered to
the PS five And obviously you still have to you

(31:04):
have to be subscribed to PlayStation Plus to do it.
So it's like game Pass, you know, in order to
use the cloud for now, you have to you have
to be subscribed to game Pass. You know, mostly you
can stream the portal without you know, using the having
to be connected to Wi Fi your house, but you

(31:25):
still have to like connect to the p S five
essentially sort of like now, the thought is, well, the
idea was that they were never going to make it
to where you could technically take it with you, right,
could they be appreciating this technology of saying, oh, now

(31:47):
now you can actually go out of your house and
go outside or go somewhere and have your portal and
use it to stream a game that you own via
as long as you're just trying to PS plus, like
that is a way to keep people kind of within
the ecosystem, within the like using your using that instead

(32:10):
of using my phone, or even technically you can play
on your phone too, but you know, right, at least
the portal makes when somebody looks at the portal though, go,
oh that's a PlayStation right, Oh, it makes you when
you're losing your phone, you may not you may not
be playing a game at all, right, or you're not

(32:30):
playing the traditional game. So people just kind of look
at it like, ah, maybe he's playing like Candy Crush
or something, or whatever Monopoly Go or whatever mobile game
is hot at the moment. Yeah, So like I do
think that that makes a difference, but like, I don't know,

(32:55):
it's it's gonna be an interesting thing. I do see
Matt Boody's point. I do think he's deflecting a bit.
They're very much like the whole He was right in that, Yes,
Amazon and Google are also buying for your time, and
they were scared at one point that they were going

(33:16):
to get involved heavily in gaming. Both of them have
now you know, Google for into gaming didn't work. It
was a good idea, just they they tried to make
it something that it should not have been.

Speaker 1 (33:30):
I was going to talk about that kind of lull,
but did you see the guy from Amazon or did
you put it you talk about the lamps at all.

Speaker 2 (33:38):
Or that I was going to bring it up. Was, Yeah,
they laid off fourteen people, and part of that is,
you know, New World has essentially been shut down. They're
still working on some of the games that are not
MMOs or in development or whatever, but they they pretty
much hurt the gaming side of things a lot, aside

(34:01):
from hospo work or some other uh you know, ansty
little positions and stuff like that that they've They've been
one of the big ones about jeneritor Ai and all
that stuff.

Speaker 1 (34:13):
Yeah, No, about the about the Amazon thing. Uh did
you see the guy Ethan Evans talking?

Speaker 2 (34:18):
I did not.

Speaker 1 (34:20):
I saw he was the VP of Prime Gaming at
Amazon and he got laid off. I assume I think
he did. Yeah, And he talked about like how Amazon
it was like a David and Golive fight where Amazon
is Goliath and Steam was like David and how Golith
lost just like Amazon, Like we there were fifteen years

(34:42):
of Amazon trying to break into the PC gaming market
and it completely never worked. Like they bought Twitch and
they had they taked that like Twitch store, but no
one buys games off it because like why would you?

Speaker 2 (34:56):
And and also like that I don't I don't know what,
like where does it help them to give away all
the games for free like that they do, like.

Speaker 1 (35:05):
I don't, well, especially like not on their platform. I
mean they're giving codes out to like Epic and God. Yeah,
but oh he said something. He hit a few choice quotes.
One was just because you're big enough to build something
doesn't mean people will use it.

Speaker 2 (35:24):
I'm true.

Speaker 1 (35:25):
And he said like we needed to build something dramatically better,
but we failed to do so. And like the sentiment
was basically like, oh, you're trying to solve a problem
that like never actually existed. Like they wanted to like
you know, change the landscape of PC gaming or you know,

(35:49):
upset to paradigm and all that crap.

Speaker 2 (35:51):
And I was like no, Like, well, they also tried
to do the well, the the Amazon Lunar thing.

Speaker 1 (35:57):
They talked about that, Like, yeah, that was one of
the things they talked about. Along the Stadio. He's like,
we built Luna, a streaming service that like people play
with a high in PC along the state like Google Stadia,
neither game neither gains a significant traction. The whole Times
team dominated despite being their relatively small company, like compared
to Amazon and Google Raw. So yeah, it's a lot

(36:22):
of like really and he went like, like did like
a very small LinkedIn thing. But it's like, yeah, you
really didn't get it, did you?

Speaker 2 (36:30):
Like yeah, I mean it's the same things like Netflix, right,
and it's.

Speaker 1 (36:34):
The same thing with like Epic. Like the only reason
Epic Games for exists really is Fortnite and they're giving
away free games. But it's not like people are like
happy with it or people care.

Speaker 2 (36:48):
Yeah, people use the Epic launcher for the things that
they use it for, but it's not the fact though,
like launcher, that people want it. They don't want to.
There's there's people that just they don't make about the
free games. They don't open it, or they don't even
have it installed at.

Speaker 1 (37:03):
All, right, you know, so I mean.

Speaker 2 (37:07):
That's I don't I don't have it installed out. I
was at one point getting the free games whatever, but
he just became it's like, I'm never going to use this.
My PC can't, my laptop cannot play most of these
games anyway, Like, you know, so what's something I used?

Speaker 1 (37:22):
I used it once when they like introduced it kind
of because they had Shadow complex.

Speaker 2 (37:26):
They gave that and then didn't you also get a
code for Allen Wake two on it or something maybe yeah,
m oh, yeah, I think it was. I think you
did and then like you it didn't work or something
and then you have.

Speaker 1 (37:44):
But yeah, it's like I'm never going to use this
thing at all, especially like when Shadow Conflict went to
Pece went to Scheme anyway.

Speaker 2 (37:49):
So right, it's it is just interesting how all that
is like kind of playing out.

Speaker 1 (37:59):
I mean it's also like, yeah, people's attention spans are
so short nowadays and they can't focus on anything that like, yeah,
it's not a surprise at like long form traditional gaming.
It's kind of going by the wayside because it's not
some seven second you know video or you know, seven
second gameplay thing. It's like, no, that takes hours to

(38:22):
play through or sometimes days.

Speaker 2 (38:26):
Just not even like something that we didn't bring up
last week that I meant to, uh kind of bring
up was that there's increasingly another and there was a
we I think we talked about it. There was a
study going on of like there's increasingly more and more

(38:46):
people obviously because of time as well, that they spend
more time watching things about games than actually playing games.
Oh yeah, right, and then there's the story about not
that this is the first time, right, because we went
through it with a persona five when we were reviewing
it about how they didn't want you to be posting

(39:08):
spoilers and things like that. But it's different when you're
asking people that have bought the game and telling them
that you now have a month where you cannot They
don't want you to post the ending or whatever or
any kind of like high impact spoilers of Dragon Quest two,

(39:28):
which is like a freaking what a forty year old game? Yeah,
Like for one of the irony that it's a forty
year old game. Secondly that so many people will just
not that they won't they won't buy ghost Yote either

(39:50):
because they don't have the they don't have the means
to buy it, or they don't care, or they just
want to look at the story, but they don't want
to play the game, and they'll literally just watch somebody
stream the game and never buy it or never play it.
And it's it's it is increasingly like that is awful
a thing, right because it's a passive way to enjoy

(40:11):
the same thing. It doesn't require a lot of effort.
Gaming requires effort. You have to actually hold the controller
and do so, right, you don't.

Speaker 1 (40:19):
You can't just sit there.

Speaker 2 (40:20):
And watch it.

Speaker 1 (40:21):
So have you ever seen the edited like Spider Man
the PS five or the PS four game, like someone
edited that to be like a movie.

Speaker 2 (40:30):
Yeah, they've done that with like remake.

Speaker 1 (40:32):
I remember watching and it's like wow, Like I guess
it's kind of impressive in a sense, but like you're
not getting much out of this really.

Speaker 2 (40:40):
Like it's weird for me because like I've sat there
and and you know, like, oh, I really like this game.
I'll I'll try to do it, and it's just like,
I guess it's because I'm I'm not of that generation.
I can't do that. Like I literally cannot sit there
and watch you know, hours of cutscenes or whatever.

Speaker 1 (41:03):
Like like unless the game was like super narrative driven
and like the gameplay itself is just like bad. I
might do it in that case, but even then I
rather experience it for myself.

Speaker 2 (41:16):
Like you know, that was the whole thing with The
Order eighteen eighty six, right, that was like one of
the first games that was like it's really short and
you could literally experience that within like a few hours
of watching it. So a lot of people did do that, right,
and it was one of those first times where you're like, oh, shoot,

(41:38):
I just played the whole game. Almost like there's there's
debates that happened. Literally I sit there and watch it
on on Blue Sky or Twitter x, you know, people
saying should it be considered that I played the game
if I watched the whole thing, And it's like, you
play the game, you literally want like you watched the

(42:02):
If you want to say you watch the game or
you you know the story, that's cool, right, whatever, But
you didn't play the game. You did not experience the
gameplay yourself. You're just watching somebody else. I mean, no, no,
stay to you. That's how you want to experience games,
go for it.

Speaker 1 (42:20):
But the only counter I would say to that was
like when Giant Bomb, like way back in the day
did like the Persona four durance front, Like I think
Vinnie was the one like playing the game and Jeff
was like just sitting next to him, like talking or
like telling him what to do.

Speaker 2 (42:36):
I think that's different.

Speaker 1 (42:37):
Yeah, I mean Jeff didn't play the game quote unquote,
but like he experienced it and had agency in the game,
So that's perfectly fine.

Speaker 2 (42:47):
I think it's also different if you're like engaging with
that streamer in chat constantly and like giving them advice
and things like that. Whatever, if you're just sitting there
no saying nothing, you know.

Speaker 1 (43:02):
Yeah, or it is like watching watching a replan on
YouTube or something, it's like, what, like you didn't play anything?

Speaker 2 (43:08):
Like to me, it's like uh, you know, watching the
highlights of a of a basketball game or football and
saying I watched the game. I didn't. I watched the
you know, like, uh so there's a lot trust me
as somebody that doesn't have time anymore to watch I
do at times, but there's times where, like this Sunday,

(43:29):
I didn't feel like sitting there watching hours and hours
of Red Zone or whatever, and I watched other stuff
and you know, I would rather I would I'd rather
watch something else, right or whatever. But I'm not gonna say, oh,
I watched red Zone for six hours, I watched the

(43:51):
game I didn't, you know, right, So you know it
is what it is. But my I guess the whole
point in all of this is that it kind of
shows like like the fragments of gaming of like there
are little there's so many subcultures of gaming of just

(44:12):
how you experience it what you do with it, and
a lot of it doesn't even require you to have
those systems or those games, and that takes away time
from playing those games. Right, So, but it did bring
up the idea I was going to bring it by
you as well, of like the whole Dragon Quest thing

(44:33):
of there seem to be kind of conversation about, like
with Square Enix, actually take down the videos because technically
it is it would could be considered cover rend infringement.
It's just nobody in gaming does it because streaming is
like kind of like a de facto way to get promotion.
But do you think we'll ever get to that point

(44:54):
where they need they start somebody starts getting into people
ears about how this is actually preventing people from buying
the game, so we don't want you to be streaming
it or doing like full long plays of it.

Speaker 1 (45:12):
Like one thing I do, and this is actually kind
of like related somewhat, is I watch a lot of
movie reaction people on YouTube, right someone watching a movie
on YouTube and then reacting to it. And one of
the bigger ones recently, like within the I think she
did look within the past week, she reacted to Trained
to Busan You know, the old like ten year old

(45:33):
Korean Simon movie and it got yanked with him like
three days by the Korean by some Korean not censor,
but like some production company or someone associated with the movie.
And it's like, I mean, yeah, I guess, but like,
well it makes sense like it was some Korean company obviously,
but like that movie's not getting like a ton of

(45:55):
new fans. And she has a very large fan base.
I mean, she is over like four hund and fifty
thousand subscribers, so why not let her let her review,
like react to the movie because it might get someone
else to buy the movie or to rent it, and
then you get a new customer, you know. Yeah, true,

(46:16):
I mean I see that, Like I don't think, like
I don't think Square would do it. I think Enix might.
And I want to say, didn't Sega try to at
some point as well with like.

Speaker 2 (46:26):
Some im Sega did it, you know Sega Alice Day
with persona like.

Speaker 1 (46:32):
They didn't want to, Okay, I guess the person but
I thought it might have been like so I thought
it was like some olar the Acuza thing as well, but.

Speaker 2 (46:39):
They didn't want you to do the last game because
of the stuff they didn't want you to be doing it.

Speaker 1 (46:45):
All right, So yeah, and I can see I can't
see it happening, but like I think it it's very
shortsighted because I think, like I'm spoiling some minor point
might get more people in interested in it or excited
about it.

Speaker 2 (47:04):
Yeah, I mean that's true, and I mean that is
why streaming it it's been so uh accepted, right, because
it does good attention to your game. It does, you know,
bring I mean look at uh Escape Escape from Tarkov
has literally lived off people, like they stream that thing
and it's just now gone gold ten years later.

Speaker 1 (47:28):
Well it's also like I mean we just talked about
for one nine games reviews and like a lot of
other sites as well, or like game reviewing isn't that
popular anymore in the grand scheme of things, So it's right,
I would say it's like free marketing, like assuming the
thing is actually good.

Speaker 2 (47:43):
Well, and also everything has to be like video now, right,
so the written word has it definitely lost its its luster?
Let's speak right different.

Speaker 1 (47:53):
So but I mean I would say I would say
it's just like, yeah, like free marketing, or like it's
not quite like word of mouth or natural marketing per se.
But it's still marketing and it still gets people interested.
Or now it's to a lot of product or you

(48:14):
know whatever game or movie or whatever.

Speaker 2 (48:16):
Right, yeah, so yeah, but all right, uh I kind
of just threw that out there into the ether. I
did not I think we're going to talk about that
that long. But that's cool. That's sometimes we get to
as those conversation. Uh So, throwing in a little bit
few more Xbox things here just to kind of, like,

(48:37):
I guess, have a counter to the everybody dooming and
glooming about the game pass price. Psych interesting that the
Call of Duty devs now, this is a Call of
Duty leaker that posted this, so you got to take
it with a grain of salt as far as like
who did he talk to? You know, how high up

(49:00):
in the food chain are these people that are talking.
But according to him, he spoke to several Quali Duty
developers who say that the price increased the game pass
and twenty dollars to thirty dollars is a positive positive
for Call of Duty because for them as individuals, it

(49:22):
will lead to more revenue, which means they're more control
of their future and what they can achieve. There's also
a lot more financial upside with bonuses and such as
they're successful. Now I can't see it. I can kind
of see that in a way.

Speaker 1 (49:40):
But yeah, well, like, okay, if the game is tied
to let's say the game is tied to like, oh,
the game generates a hundred million dollars. This is just
an example or just made up numbers. But if the
game generates a hundred million dollars in revenue, everyone gets
a thousand dollars bonus. It's okay. But now you've raise

(50:00):
the price and game pass. A lot of people canceled it.
Mm hm yeah, how is this going to equal out
to one hundred million dollars revenue target? Probably not, or
it would make it a lot dicier proposition than.

Speaker 2 (50:15):
More of It's in the same kind of vein of
like the raising the prices on uh what you gonna
call it on on the consoles right right of like
does doing this it'll actually help you or is it
just you think that because now okay, there's a lesser

(50:37):
amount of the pie.

Speaker 1 (50:39):
Yeah, so.

Speaker 2 (50:41):
Now you're you're gonna get more money out of those
same people. And it's like, well not if those people
cancel You're not.

Speaker 1 (50:51):
Yeah, it's like, what those those same people, but what
if those same people, like like a third of them
go away?

Speaker 2 (50:57):
Like right, so, especially your your idea backfired on you,
and then now you're just stuck with nobody wants to
buy this, nobody wants to subscribe to it. I think ultimately,
what's gonna happen. Super are just gonna be more selective
about when they subscribe. Call of Duty is still gonna
be one of those things where people are gonna be like,
all right, I only really want to play this for

(51:19):
like a month with my friends, you know, or oh, okay,
I'll uh, we can pay for this, and then you know,
we're gonna have family over for the holidays or something,
and why not you know, get a whole month out
of it or whatever. And then if they don't ever
plan to play it again, then sure, okay, you save money.

(51:40):
But then that's the thing is like, once you get
to like two month subscription, it's like, oh, I could
have just bought the game, you know, whereas before it
was three and a half months ish. So that's that's
the issue you're getting into as well. It's like even
though microsfoft doesn't care, right, they get money regardless of

(52:01):
whether you buy the thing or you just keep subscribing
on game Pass, but you know it does eventually. What
if they just don't do either, And that's the thing
that's gonna be interesting, of like how many of those
people are just not gonna end up buying the game
and they just don't subscribe to game Pass at all,
or they only subscribe to like the ten dollars essential
to her, and then that's it. You know, I get

(52:24):
what they're saying. It makes sense if this does work
in their favor, but there's a chance that it doesn't, all.

Speaker 1 (52:30):
Right, or it becomes a much I think a lot.
I think, well, any any subscriber service counts on people forgetting,
forgetting that they subscribe to it, or just a reoccurring
cost or like they didn't even notice, but like once
it's thirty bucks you start to notice.

Speaker 2 (52:46):
Yeah, it's like that thing of like I would subscribe
to Apple TV Plus because they would always have these
like free promotions or whatever, and there's always something to
watch on there, or you know, like oh let me
catch up with like ted Lasso or whatever. That Ye,

(53:07):
what's up? Cube? Or yeah, yeah, something like that. So
like then all of a sudden, it goes from you know,
nothing to twelve dollars, like, oh, oh crap, I forgot
the We cancel.

Speaker 1 (53:20):
It now, yeah, quickly can And then now that's the.

Speaker 2 (53:23):
Same that's gonna happen to all people be like, oh crap,
it went from so I needed thirty dollars now it's like,
oh shit, I'm going to cancel this now, you know.
It's like and then all people probably don't even remember
that they have to have something so they can do
the online if they even use that. So you know,
that's uh, it's gonna be interesting to see how that

(53:45):
if that ends up working out for them and and
all for how much does Black Ops seven with Battlefield
six being there now, does any of that eat into
Black Ops seven sales? Right when that comes up? You know,
just a few like week and a half here. So

(54:06):
also apparently this, uh, there's a Halo leaker, which you know,
to be fair, this wouldn't be that far fetched if
there's a Halo campaign evolved. Why wouldn't there be a
Halo two and three campaign evolved? If this is how
you're going to release all these games off PlayStation. I
guess why not. I do think at some point you

(54:27):
got introduced a multiplayer component, because that's kind of like
a major Halo thing. Like young many people Halo because
of Halo one, two, and three multiplayer, like you.

Speaker 1 (54:41):
Know, you're partially right, but like it used to be
a big thing.

Speaker 2 (54:46):
Like I don't, but I do think that there's a
lot of people that haven't played that, you know, that
maybe they do want to.

Speaker 1 (54:55):
Well, I think it's like like Halo never really had
persistent like well like Call Duty for example, like Halo's
persistence with a cosmetics or you know thing like that. Uh.
I think like once kind of calls that the four
came out like way back in the day that kind
of killed off a lot of the old guard like

(55:16):
multiplayer shooters like look at the annual tournament or wait
or you know. I don't think Halo is a bad
but I just think it's like only people like thirty
five and older care about Halo.

Speaker 2 (55:31):
They they had a good thing going with Infinite for
a small moment and then they dropped the ball, right.
I don't know if you know, if you're going to
do the whole nostalgia package. I just feel like you're
eventually you're gonna need to do the entire nostalgia package
and not just partials nostalgia package, because I think the
problem is you have the Obviously they don't really care,

(55:54):
especially on PlayStation, if you paid the seventy dollars, all
that matters is that you paid the seventy dollars.

Speaker 1 (56:00):
You know, but if they.

Speaker 2 (56:03):
Want, they want you to keep playing that game, right, So,
so like it is a it is an interesting like
I wonder if they're ever going to bring that, bring
that in in some form.

Speaker 1 (56:15):
I think I might as I think it's the project
if like that Halo one thing she does like really well,
I think they will a huge demand for it. But
like I don't know that Gears a War thing kind
of game went.

Speaker 2 (56:31):
Yeah, I worry a little bit about that too, Like
how much of this is gonna be Gears of War
reloaded again?

Speaker 1 (56:40):
Right?

Speaker 2 (56:40):
It's like this game is even older than Gears one. Yeah,
it's not like we haven't had a remaster of Halo
one before. Uh, it was still inaccessible with the PlayStation.

Speaker 1 (56:57):
Right, But it could be like another four Ezra, like
you know, oh on five or this is amazing, But
I don't know. I think as franchises kind of grow
or you know, get older, and successive ones didn't do
is quite as hot it provides. It's a much more

(57:19):
uphill challenge.

Speaker 2 (57:21):
Yeah. I mean Gears suffered with that too, right, where
like it got critical success, but like it felt like
the fan base was kind of dwindling on it as
as you especially as you got to Gears five. Right,
So it's like Alo has gone through the similar patterns
as well. We're infinite. Yes, you're right. Your PS five

(57:46):
is an awesome Xbox. They they wanted to be an Xbox.
You know, every every screen is a box, right.

Speaker 1 (57:52):
Well, it'll be funny once they put out like a
PS an Xbox gamer skin or like a console skin
and it's made like an Xbox.

Speaker 2 (58:02):
Yeah right, No, that's true. I mean they had the
guy was it the person like introducing the whole thing
was wearing a PS five shirt. That didn't really help
anybody with the you know, you still got your console
war mindset or whatever. No, but I do. I do

(58:22):
worry about it a little bit, just because it's like,
are you gonna get the people that be like, man,
I don't care about this thing. It's old. It's the
old game. Like, it's not even like you brought over
Halo Infinite. You've brought over the oldest freaking game in
the franchise. Like I have no nostalgia for this at all,
you know.

Speaker 1 (58:42):
I think that, Yeah, you do have a point, but
I think like Halo one is still like pretty revered.

Speaker 2 (58:48):
Yeah that's true, and.

Speaker 1 (58:50):
People want it, will want it for nostalgia's sake. I hope,
so someone Yeah.

Speaker 2 (58:56):
As somebody that loves Halo, I definitely hope. So I
don't want to see Halo Champain the Ball come out
and it become Gears reloaded as.

Speaker 1 (59:06):
Yeah, I kind of am that guy, because like I
liked Halo one a lot and the single player, and
I don't like two. I don't know to play three
that much. I don't think I've touched it much. But
I hated ODST and loved to Reach.

Speaker 2 (59:25):
I like both of those, but yeah, Reach was much
better for sure.

Speaker 1 (59:28):
Yeah, So I think like them bringing Halo one it's
the right move and just a single player just kind
of test the waters and like, hey, if there is
a market for this, either with old fans or new fans,
like hey, yeah, they'll they'll have a much easier time
just with the engine, like making Halo two and three.

Speaker 2 (59:47):
Right hopefully. Also, you know, with some of the the
kind of bad news that's coming out about how it looks,
they have another one of those moments. It's that they
with infinite where it's like, Okay, let's make sure that
this is really good when it comes out, Like this
has to be great from day one. It cannot be oh,

(01:00:11):
we got to patch it and do all this stuff
or whatever, because once you have it come out in
a bad state, you're gonna lose so many people that
be like, well, I'm no longer interested, you know, right
speaking of things that maybe would have been popular back
in the day, But you have to wonder about now
if that if it could even come out now. But

(01:00:31):
at some point Ensemble Studios was working on and these
are people that you know. The one person making the
post on social media was a level designer on Doom
and Quake, Sandy Peterson. There was at one point gonna
be an Halo MMO nicknamed Titan has nothing to do
with the Blizzard Titan MMO thing, but Ensemble Studios was

(01:00:55):
working on it. It was supposed to be set like
tens of thousands of years before the Halos were set
off and destroyed all sentient life in the galaxy. And
they said it. They told, you know, Microsoft brass that
it would take three and a half years to get made.
And then Don Matrick apparently figured out that his bonuses

(01:01:18):
are on like a three year cycle. Yeah, and he
canned it and said no, And so you know, they
basically fired everybody at Ensemble. He didn't have to pay
for the studio or the three years it would have
taken it would take to make the game. Apparently, it

(01:01:41):
would have had a big old universe with four runners
and coming in characters and flood It would have all
been playable. You would have had a lot of homeworlds
and stuff, and it would apparently apparently according to whoever
was doing these estimates, they thought it would have made
one point one billion dollars. This is still this is
like a back in two thousand and eight, thousand and nine,
so was still in a much healthier state at that point.

(01:02:06):
Would you have played the Halo Momo?

Speaker 1 (01:02:09):
Fuck?

Speaker 2 (01:02:10):
Now?

Speaker 1 (01:02:12):
Like the fact that you even consider that, it's crazy
to me because aside from like John or you know,
Master Chief, like what is Halo, Like no one who
just fuck cares about the flood.

Speaker 2 (01:02:25):
Yo, yoah, that's that's Mark didn't know how many books
there exists about Halo, Like you know what the Lord.

Speaker 1 (01:02:33):
Of Them have master Chief or have has humans in it.
Like if this thing has taking place thousands of years
in the past, it's like, what are you guys crazy?

Speaker 2 (01:02:43):
I mean I'm sure you would gradually add in like.

Speaker 1 (01:02:48):
It's the same thing as uh, we didn't talk about
it with the Amazon last but like how they're Lord
of the Rings. MMO is like likely canceled.

Speaker 2 (01:02:55):
Yeah, I was gonna forgot to who's wanting that?

Speaker 1 (01:03:00):
Like it's you're trying to make an MMO out of
property that is extremely not MML friendly.

Speaker 2 (01:03:08):
I mean, it definitely have the It's one of those
of like it has the lore and the different things
you could put into it.

Speaker 1 (01:03:15):
Well, it has like the name recognition, but like that's
it because the universe is like not it was made
you know, one hundred years ago, one hundred and twenty
or whatever, like it's not designed for modern aesthetics like that,
Like you'd have a better time making a Game of
Thrones MML. And even that wouldn't work work that well,
but at least you have the concept of like the

(01:03:39):
houses being guild or something, or you'd have like a
better shot like with like more characters at least like
like who would you play as? And like a Halo MML,
like you only have two playable races, a Covenant or
the Flood, And it's like, okay, I guess.

Speaker 2 (01:04:02):
I mean they may not have mentioned humans because it
was kind of like a default, like, of course there's
going to be humans.

Speaker 1 (01:04:08):
But like what the humans of ten thousand years ago
in the Saint Star Wars, Like.

Speaker 2 (01:04:14):
I mean, but we're talking about like space or whatever.
So by that point that ten thousand years ago, it's
still kind of like advanced humans or whatever, depending on
whenever they wanted to set this thing. I don't think
we're talking about like cavemen humans that they would have been.

Speaker 1 (01:04:32):
In the game. It's such an ill fated idea. It's
like no wonder, like.

Speaker 2 (01:04:39):
No, I mean I would. I could definitely see Don
Matrick at that point, being like, you know, I'm not
waiting three years to see if this game is right.

Speaker 1 (01:04:49):
That's a pretty short time for an MML, Like I
don't even know what have pulled that out in three
and a half years to begin with, because you know,
you have to you have to spend les about little
used a year or two kind of scoping out the
project and seeing how big you want to make it,
right like and then going like, oh, it's gonna be
a billion dollar MML. It's no, like I think only like, wow,

(01:05:11):
has ever gotten to that. I mean maybe like maple
factory or something like some Korean piece, you know, piece
of garbage, But that's about it. Like, I can't make
a million billion dogs off this. Guys are crazy.

Speaker 2 (01:05:25):
I mean definitely there's estimates and then there's what would
have actually happened. Uh, we are also looking at it
when a lens where like obviously now you have your
stalwart MMOs and then everybody else is doing other multipayer things.
This would have been a different time.

Speaker 1 (01:05:42):
I mean, this was around the same time as I
assume that Kingdom Monel or MML. Yeah, like, look how
well that worked out.

Speaker 2 (01:05:55):
I mean that wasn't supposed to be an MML though,
Like they they were going to make it an MMLO
and then they changed it to just being a game.

Speaker 1 (01:06:01):
So no, they were working the m and they got
all shut down, I mean right on the right on
their friends and family, uh data.

Speaker 2 (01:06:10):
So that was also you know, uh, that's that's a
bad studios to look at because I mean they kind
of like squandered a bunch of that money and all
that stuff, and they you know, Kurt Schilling at some
points didn't even know what the hell he was doing.

(01:06:30):
But also this was like when like Ratha lich King
was just coming out like yeah, doesn't So it's like
Wow was still kind of like in the like GOODYDA.
So I mean I could see it. I could see
how they thought, oh, it's gonna make a bunch of
money back then, right because Wow is King of the Jungle.

(01:06:52):
It's an MMO. Oh you're making amo, you make a
halo of memo. Oh my god, it's gonna be amazing, right,
Like it's it's still kind of like makes me wonder if,
like how many people are really going to gravitate to
that horizon MMO when if that movie comes out, you know.

Speaker 1 (01:07:08):
Like I I would be shocked if that thing gets
over a million players.

Speaker 2 (01:07:13):
And also it's like aren't you kind of fighting against
each other by having an MMO and a multiplayer thing?
So like how are you gonna have people play both
of those games? And how are they gonna be different?
It's not like they have what are you gonna do
have have a completely different gameplay set for the MMO
that you would have for that other multiplayer game. Like,

(01:07:36):
I just don't get how you're gonna have both of
those things going on around the same time and coexisting
with each other. You know, it's the same thing of
like at side. You know, there's a reason why I
think Nintento's never actually made the Pokemon MMO because once

(01:07:57):
you make the Pokemon MMO, like, what's the point of
making the actual individual games?

Speaker 1 (01:08:02):
Well, if you can do it at was to make
a should have got my attention MML and have to
be so shitty that no one cared about it and
died within like a year.

Speaker 2 (01:08:10):
That's true, But I just mean, like in general, like
unless you make something like the spinoffs, obviously they could
still exist, but like the main core Pokemon make that
into an MMO, what, there'd be no point of continuing
to make just the core Pokemon. I mean, you would
just keep making them, you know that.

Speaker 1 (01:08:29):
That's why it's never been a work AFT four, Like
they stop after three because while came out and it's like,
you're not gonna get people to care about work AFT four.

Speaker 2 (01:08:36):
I mean, technically warcraft is a different genre, so you could.
But yes, I get what you're saying, you know, yeah, yeah,
It's just it's gonna be interesting how they do that
there eventually, just really quick, even though you gave me

(01:08:59):
a great seguate to the other thing. We're kind of
major thing is I guess I'll just get to that
stuff at the end because it is more about like
kind of talking about games themselves, talking about living in
worlds and I'm a crossing new horizons. There's a lot
of people have been talking about when is Animal crossing?
And to get anything for switch to such a huge

(01:09:22):
game as twenty twenty you know then of course you know,
Nintendo kind stops supporting it a year later, so a
lot of people like abandon their islands. They're making it
a switch to edition, which will cost sixty five dollars
if you never bought the game. It's released in January fifteen,
twenty twenty six, or you can upgrade like yourself for

(01:09:45):
five dollars. You get four K visuals and TV mode
mouse controls with a right joy con in game megaphone
that allows you to call for residents on the island,
twelve player online sessions with other switch to players, and
you can also play with the camera. That makes totally
one of the things I thought about when they said

(01:10:05):
they were going to do a is animal crossing would
be one of the big ones for the camera thing.
They're also doing a free update. It has the new
like resort hotel, and you can even collect like various
Nintendo things like you know, the Ultra hand and others
old the things. You can even bring in lego items,

(01:10:27):
stuff from the Splatoon and and whatnot. There's also gonna
be another island, Slumber Island as well. So any of
this stuff grab you to make you want to go
back to your island.

Speaker 1 (01:10:39):
No, because it seems like a It's not desperate per se,
but it seems like a like a fail safe against
them having to make a new game or like, you know,
stop get measure says like that Kirby thing like you
can put out some DLC I guess and here you go,
but copecting your curvy game in four years and expecting

(01:11:02):
the animal crossing in like four years as well.

Speaker 2 (01:11:06):
Oh, definitely. I mean to be fair, like, I don't.
I don't think you need to like be rushing out
a new animal crossing at this point. Like some people
could say, hey, you could just improve animal crossing new horizons,
uh instead and just you know, keep working on that.
But obviously kind of wanted to do something else. Uh.

(01:11:29):
They also had the mobile game, the pocket camp or
whatever they were working on. So hey, I'm glad, happy
for the animal crossing.

Speaker 1 (01:11:40):
Yeah, but like you said, so many people abandon it.
It's like, I don't think it was gonna bring it
back a ton of people like either.

Speaker 2 (01:11:48):
I mean, they are picking a good time of the year,
like January kind of has that time where you.

Speaker 1 (01:11:54):
Know, people are in their homes or are bundled up,
just like when COVID happened. I guess.

Speaker 2 (01:11:59):
But yeah, maybe it'll bring back more than we think,
but we'll see.

Speaker 1 (01:12:05):
Hey eight being five bucks if you already have it,
that's actually a good price, like it's not funny. Like
good on them for that, I guess.

Speaker 2 (01:12:12):
Yeah, definitely good on them. And then when they could
easily probably try to charge seventy four and they I.

Speaker 1 (01:12:18):
Think the same if they suddenly made like a Mario
Maker two switch to version.

Speaker 2 (01:12:22):
It's like, what like, if there's a game made from
Moss controls there you go.

Speaker 1 (01:12:28):
Yeah, but it's like, wouldn't you just rather have Mario
Maker three, like something new, completely new? And I agree
with that better. Yeah.

Speaker 2 (01:12:37):
I did like that game Build a garage thing that
they made that was fun farewell, but also other Nintendo things.
Pokemon TCG Pocket has learned and estimate at one point
three billion dollars with it be The course is estimated
from the data from app magic. Thanks the pucket gamer

(01:12:58):
for actually putting this out and it's apparently been downloaded
one hundred and fifty million times. That appens, so not surprising.
Uh TCG pocket is huge, right, I had it for
a while and until I you know, it's just like
all right, I don't care about having digital.

Speaker 1 (01:13:17):
Got back to Supercard.

Speaker 2 (01:13:19):
Yeah, exactly the Supercard. But no, I do think this
is whatever school again. It just shows the power of Pokemon.
They can come out with whatever and people will buy it.
And it's a good game though it's not like it's
you know, bad, it's just uh hey, people are appreciating it,

(01:13:41):
so that's that's a good thing. At least Nintendo was
not granted the catching mechanic patent in Japan. Whenever we
talked about, uh some weeks ago about the US granted
in the patent, but in Japan it was not.

Speaker 1 (01:14:01):
Uh.

Speaker 2 (01:14:01):
They said that apparently there is precedent to show that
other games like arc Craft Topia, Monster Hunter four and
even Pokemon Go itself show that the mechanics fall into
the descriptions in the application and that these ideas already existed.
It's possible pocket Pay had something to do with it,
obviously because they got that loss of going on a Pokemon.

(01:14:24):
But hey, that's a win, right, a win.

Speaker 1 (01:14:29):
For I think, and Hendo's like, if they cared about this,
they should have done it back in nineteen eighty seven
when Pokemon came out.

Speaker 2 (01:14:37):
Right, But that's the point.

Speaker 1 (01:14:38):
They didn't.

Speaker 2 (01:14:39):
They they didn't think anybody would challenge them like this,
And to be fair, most of the other ones, even
tem Tem that is the Pokemon MMO right right, or
next Omon or even you know Digimon is is now
now Digemon is kind of like getting into their tear

(01:15:00):
toy a little bit with the story games. But even then,
you know they're they're not you're not catching them Pocket
Pocket Paar basically took it to them made of a
type of game that you know, people have been wanting
for a Nintendo to make. But let's be read. Uh,

(01:15:20):
it's about the character designs, and we know that that's
why they were just trying to find a reason to
be able to get at them, and they found a
flimsy one. I don't know if they're going to be
able to win because of this or not, but you know, uh,
we'll see. But I do think that's encouraging for Pocket

(01:15:41):
Pair that they won at least one of these right
that you know, it wasn't like a landslide Nintendo got everything,
and especially in the country where they're fighting this, uh
in Japan, they won, So we'll see. I mean, it
doesn't mean that automatically the judge has to agree with
what they decided here, but there is precedent to where

(01:16:06):
like that's given a big standing or whatnot. So yeah, yeah,
really click. The PlayStation Plus games for this month are
not that great. You got Stray, which was obviously on
PS plus for a long time, but in the extra
period years now it's you know, you can just get

(01:16:28):
it on the Essential. Also a Sports WRC twenty four.

Speaker 1 (01:16:33):
The yeah, the I'm going to be playing that what.

Speaker 2 (01:16:38):
They didn't really care about, but you know they want
you to care about it all of a sudden. And
then also when is the other game? Totally accurate Battle
Simulator also is on here as well, So, like I said,

(01:17:00):
had a great month or.

Speaker 1 (01:17:02):
Whatever, totally stimulate my battles. Accurately moving on.

Speaker 2 (01:17:11):
To some more I guess talking about old stuff. This
is the talking about old stuff week, Dan Houser. He
does not give interviews hardly ever. This is of course
the uh the headline shows of rock Star rock Star games.

(01:17:31):
He had some interesting quotes. It's a long interview, like
almost like three hours. Go check it out if you
really want to hear what he had to say on
various topics, especially like GTA related and Red Dead Redemption
two related. But he talked about like there was a
game called Agent that they had cooking for a long

(01:17:54):
time first time teas in two thousand and seven. It
was announced in two thousand and nine, and then it
was in dulb for ten years and then canceled. Right
dan Hauser said they worked on a lot of multiple
iterations of an open world spy game. It never came together.
Agent had about five different iterations. I don't think it works,

(01:18:15):
I concluded. I keep thinking about it. Sometimes I lie
in bed thinking about it. I cocluded. What makes them
really good as film stories makes them not work as
video games or any to think through how to do
it a different way as a video game. Of course,
the one that was announced was set in the seventies
Cold War, he said that was one of the settings.
There was also one set in modern day. There was

(01:18:35):
other ones as well, and he basically just kind of
he said, he questioned, if you can make a good
open world spy game, do you what do you think
about that? Can you make a good open world spy game?

Speaker 1 (01:18:52):
It depends on I got to me, it depends on
the definition of spy and then what the tasks are.
I would consider hit Man it a good open world
spy game. I ain't for me, I guess, but people
like it and you're I mean, you're assassinating targets. But like,
what do spies do? Like they kill people or you
know whatever, Like, so what what what's the destination of

(01:19:17):
spy in this context? But I would say, like and
speaking of Hitman, like that upcoming double seven game is
pretty good, yeah, or I mean Alpha Protocol was an
open world, but that was a good spy game. But
it it depends because like you have to like kind

(01:19:38):
of build an open world like a spy game in
like a city because you can't like have spies on
like the jungle and shit like that, like what are
they spy? You know? So it's a really kind of
noniboleoss concept when you're trying to like break it down,
because it's like what do you want the spies to
do or what do you want them to do, like
the missions to do if you wanted to kill people
like bug the office or you know whatever. Ah, then

(01:20:01):
how big do you want the game to be? Like
I would say, like in that respect, maybe that Netgear
Celard five or you know the good one not Ground
Zeros but Dan of Pain. Right, But that's not like spots.
You're not like James Bond or you know, like so
that's kind of the same thing, you know.

Speaker 2 (01:20:21):
Yeah, I mean I really love that original the Golden
Eyed like campaign for James Fun.

Speaker 1 (01:20:30):
Right, So but that's just like based on the movie
and you're not like that's just a shooter. I mean really,
I love Golden. I don't get me wrong.

Speaker 2 (01:20:39):
It wasn't op in world though. It was just like
you know.

Speaker 1 (01:20:41):
Yeah, it was mission based. And even even if it
was open the world, it's like, yeah, it's gone from okay,
from location and blowing up you know, Boris and whatever
and trying to say Natasa Natasha, Like yeah, sure, I guess,
but you're not like spying unless you're like really trying
to do like the weird objective craft.

Speaker 2 (01:21:01):
Right, Yeah, I mean it is like it's crazy that.
I mean, he's one of the greatest GIRs game makers
out there. He couldn't make it work. It's like, you know,
there's probably a reason why there's not been that many.

Speaker 1 (01:21:20):
I mean, I think that the not the idea of
marrying an open world game to a spy game is
inherently kind of flawed. Yeah, because spies would have like
specific missions and objectives and right.

Speaker 2 (01:21:35):
And it's like, well, do you make it all kind
of like stealth like Hitman, or do you kind of
the action approach or so it is like if there's
anybody that could probably make it happen, it would be uh,
you know, the guys that make hit Man. So maybe
a double oh seven will be.

Speaker 1 (01:21:55):
I mean, actually, I would say a close analog and
it's not modern day obviously, but it would be like
Assassin's Creed. Yeah, because you're not like things bond, but
you know, you are observing people or like eavesdropping and
then killing people occasionally and then stealing stuff for doing whatever.

Speaker 2 (01:22:19):
But man, in a sense, you're just in a different
kind of hit man.

Speaker 1 (01:22:24):
Right, but you're doing more shit than like Agent forty
seven and hit for example, who literally is just killing people,
like especially at first it has to crea game when
you really had to like stuss out your target, and
that kind of sucked about that game is you like
build up a profile before you could actually assassinate someone, right,

(01:22:46):
And that's why no one likes that game.

Speaker 2 (01:22:51):
I mean, you also have the the different elements of
like you don't necessarily have to assassinate, right people unless
you're just getting the one tar good whatever. So yeah,
he also I think does he know so he like

(01:23:11):
I said, he that was a long interview. He talks
about a lot different stuff. If you care a lot
about what he has to say, go check out that everything.
There's plenty right there. For sure. They had a grand
the thought of five actor Jake Clate klats Clat's uh,
he was he played lefter Cress and granted thought of five, right,

(01:23:36):
And you know he talks about various things about the
game and all that, and you know he kind of
brings it the respective, not stuff that we didn't already know.
He's like, look, they've been pretty much working on GTA
six since they dropped GTA five. Uh, this takes forever
to come out. They've been moke capping all these people
this entire time. Uh, it takes a long time to

(01:23:57):
make these games. They spent so much money development for
this game. If there's one game that deserves the one
hundred dollars price tag, he says, it's granted Total six.
You know, this is not the first time we've we've
heard about that thrown around about could this be the
one and only one hundred dollars game? And what people
even bad an eye about buying it? Obviously they're gonna

(01:24:19):
do that with special distance for sure. Oh yeah, but
do you think they they could uh do you think
they'll get to eighty for one? And do you think
that they will even think about doing higher than eighty?
As like the base price?

Speaker 1 (01:24:35):
I could see eighty, you know, especially for like the
amount of time that it's not like Mark, I don't
think Martin Carr World should have been eighty.

Speaker 2 (01:24:43):
I agree with that for sure. It should not have been.
But you had the you had the like way to
get around it, which was like you could just buy
a bundle and say thirty dollars.

Speaker 1 (01:24:52):
Yeah, but I could see especially if it depends well
to me, it depends on how long the store in
GTA six is or how much craft is to do
aside from uh g t A online, which you know,
even if you and I get that game, I'm not
gonna touch that crap.

Speaker 2 (01:25:12):
Definitely not the GT online.

Speaker 1 (01:25:14):
Right, So I think if it's like, you know, some
sixty hour story or something, something that actually has meaningful
content after you beat the game or whatever story campaign
they have, like, sure, I'd pay for eighty for it.

Speaker 2 (01:25:32):
Yeah. I think if there's a game that definitely deserves
the higher process of GTA because you know, there's gonna
be so much content in that game, you're gonna get
so much your money's worth. You know.

Speaker 1 (01:25:44):
Let me ask you this, is there a game coming
out in the near future or that's like you could
you could see paying one hundred dollars for.

Speaker 2 (01:25:59):
I just don't see, like outside of grandt that thought
was six. Like, I don't see what game maybe uh
whatever Elden Ring sequel or whatever comes out.

Speaker 1 (01:26:12):
See I'm even if he on GTA six, but if
they somehow said, hey, Bully two is back on and
it's gonna one hundred dollars, they sign me up, let's
do this.

Speaker 2 (01:26:30):
I think he also said something about that, but this
was like a previous interview, so like there was never
a Bully too. I don't know, I think saying that
there was, I think they did.

Speaker 1 (01:26:41):
I mean, it's not like there was a Bully Too
per se, but I think they did kind of like
work on like that prototype. No, like they did to
sketch it out a little. But like, yeah, I'd be
more interested in Bully two than KA six personally, but right,
that's just me.

Speaker 2 (01:27:00):
No, I mean, yeah, definitely you but I think for
sure we know where most sequels parts would live with that.
I'm just trying to think of like anything they could
literally like Nintendo could charge one hundred dollars for the
next Zelda or an Ario or whatever and people would

(01:27:21):
pay for it.

Speaker 1 (01:27:22):
But the one game. I would say for like you,
and like most people would be like if Square was like, hey,
we're doing a triple a remake of Corner Trigger Fuckers.
Here you go. It's going to be one hundred dollars,
you and everyone else be like, oh, yes, take my
money now.

Speaker 2 (01:27:41):
I would I would pay one hundred for a remake
Part three if I knew it was going to be
the most amazing experience or whatever, because I've been waiting,
you know, all these years for that. But I mean,
it's just again, it's also the length of time, right,
It's a length of time that you've been waiting for
that game that it's like, oh my god, I've been

(01:28:03):
playing GTA for the people that have been playing GTA
five this entire time, Yeah, right, like that you've like,
you know, for you, you don't care. You just want
to get the next experience. It's gonna take ten years
of your life or whatever, uh, that you're going to
be playing for the next you know, Because I know
people that literally all they play is Grand Theft Auto

(01:28:27):
five online, and they played red then they found out
I reddem and they play that too. But it's like,
I'm just saying that that it's it's a it is
about the length of time, right, Like it has to
be a game that like you've been waiting that long
for it to come back and and you know it's
gonna be awesome or whatever. Like I think if they

(01:28:49):
hadn't remastered Last of Us a million times and there
and there was actually a Last of Us three, I
wonder you know they could Sony could get away with
charge an eighty for that or more.

Speaker 1 (01:29:03):
Right, the one game that would both of us conquer two?

Speaker 2 (01:29:09):
Oh yeah, for sure conquer that.

Speaker 1 (01:29:12):
That's the one microns.

Speaker 2 (01:29:16):
Yeah, bad news though by Rockstarr. Now again, uh, this
has a little bit more up to it because of
who's reporting on this. Jason Scharier has a tremendous track
record when it comes to, uh this type of news.
He's written books on this kind of thing, like this

(01:29:38):
is kind of his specialty, right, and so he's he's
essentially reporting that, uh, Rock Star Games laid off thirty
to forty employees, levying the dismissal terms misconduct. However, a
spokeperson of the independent Work with Union Great Britain claimed

(01:29:58):
that it's an attempt to prevent unionization amongst team members.
Vox Star has just carried out one of the most
blatant and ruthless acts of union busting in the history
of games industry. This flagrant content for the law for
the lives of the workers who bring in their billions
as an insult to their fans and the global industry
Think Too obviously refuted those claims, and a vox Star,

(01:30:22):
to be fair, has has avoided layoffs because you know,
they need people to be making this game, and obviously
they know how much money that game's gonna make, so
you know they can afford to keep paying these people.
Do you think this is true? Like, what do you

(01:30:43):
does this make you think any differently about? I mean,
the fact that they just if that happens.

Speaker 1 (01:30:49):
Kind of surprising at all because Rockstar has always been
kind of run as like it's kind of democracy over there,
Like it is a pretty authority authoritarian and if people
are trying to like band together, it's like, no, yeah,
get the fuck out of here. Like I hate to
say it, especially, but there's always been a weird company
to like even work with a games press and ship ah,

(01:31:14):
and they would get like mad about like bad game score,
like review scores, even to like their lesser games. So yeah,
it's not surprising at all that they did this.

Speaker 2 (01:31:27):
Yeah, if this actually happened and surprised me either, there's
still a major colde look to be fair, like it does.
I fully support unions if they wouldn't exist. You know,
I've worked at a job where they had unions. I
didn't join it, but I you know, I know that

(01:31:48):
they're helpful people, right, So I'm not going to say
that it serves its purpose. And I do think that
you you should be open to that obviously, But I
kind of understand in a way, like why Rockstar would
do because they don't want nobody telling them you can't
fire people, right or you can't you can't.

Speaker 1 (01:32:12):
But like I can. You know, Rockstar is also seeking
of the company that had to work with ninety hour
weeks or whatever to get a game of it.

Speaker 2 (01:32:19):
Yeah, And like that's the thing too, right, is like
unions could then enforce the supposedly they The reason why
it's taking this long too, is also because they didn't
want to have crunch. Right after all the bad stories
that came out of Red Dead two and all that stuff,
they don't want to have a repeat of all that
bad news. So they've kind of prevented that in a way.

(01:32:43):
Well we don't really know if they have or not,
but you'd imagine that that has lessened the amount of that, right, Yeah,
so you have to think that in a way, this
is this is he it's to prevent them from having
to be told what they have to do for certain

(01:33:03):
things or whatnot. And it's just look, it's it sucks.
Will they ever admit to it? Who knows, right, I
don't think they ever will because obviously, you know, then
you get kind of put in their investigation and all
that stuff. It's always going to be, well, okay, we
did this investigation, we'll see it sucks for those people

(01:33:27):
that were working there. We obviously don't really know if
they did have this content or not either.

Speaker 1 (01:33:33):
But I mean I could buy one or two people,
but like thirty people.

Speaker 2 (01:33:39):
Yeah, thirty or forty people like all doing it at
the same time.

Speaker 1 (01:33:44):
Like, I don't know, assuming it's not some if we
saw a situation or going to the Cosby clause or whatever,
what the fuck they were doing or whatever.

Speaker 2 (01:33:52):
Yeah, that's the activision thing.

Speaker 1 (01:33:54):
Yeah, so yeah, I doubt it. I mean, the misconduct
was the former union.

Speaker 2 (01:34:01):
So yeah, like, that's that's our misconduct. I mentioned that earlier,
but we didn't really get into it that much. I
thought we were over to go ahead and talk about it,
but Winner Brothers discovered we kind of we did mention
that they kind of put themselves up for sale, which

(01:34:21):
obviously impacts the gaming side of things. Paramount has bid
for that now like three times, and they bid for
the whole thing, the whole shebang, right, uh, and Winner
Brothers has turned them down because they feel like somebody
else can give a bigger offer. That bigger offer will
probably involve splitting up a lot of different things, right,

(01:34:45):
because I don't think anybody in their mind is gonna
want the TV stuff. A lot of people that don't
even want the movie studios, right, They just want the
IP if anything. And so there's Netflix is apparently going
through the motions of getting a lawyer involved to see

(01:35:09):
if they might want to make a bid because obviously
that would strengthen Netflix to have basically essentially all of
HBO max on their platform, and also they could essentially
just raise the price of Netflix to whatever HBO Max is. Well,
HBO maxis just went up a dollar for the ad
tier and other amounts of money for the other tiers.

(01:35:32):
So I paid ten bucks a month for that thing,
so he just went upto eleven for me. So yeah,
Netflix could technically if they took the entirety of eights
of what's on HBO Max right now and put it
on Netflix, they could essentially just say, oh, look, well
we put the entirety of HBO Max on our thing,
So now you're gonna pay forty dollars a month if

(01:35:52):
you want for our right, if you want all that.
What happens to those those series that are still ongoing,
Who knows, but like, do you see any like do
you see anybody that would really want this stuff? And
like I don't even I don't even know who really

(01:36:14):
would want the games stuff either, because like so much
of that is not going to come with it unless
you bought all of WB.

Speaker 1 (01:36:27):
I mean, Microsoft would be pretty funny.

Speaker 2 (01:36:32):
Yeah, the irony of Microsoft. They did want them at
some point. Tony also wanted them at some point. But
Sony kind of doesn't make sense because like they're kind
of trying to go into the growing anime, continue to
grow anime thing, and that's working out for them because
Animated just keeps getting bigger and bigger, like I said,

(01:36:54):
Like I said, I see Netflix, you know what, but
I don't know. And Paramount, Yeah, I could see that
as well, but.

Speaker 1 (01:37:03):
I would rather have Paramount. Like they're both kind of
bad choices, but like Netflix is like the worser choice,
even though they offer more money. But like the funny
thing about speaking of Netflix, do you see the thing
like this happened in the last week about don't nod.
They're forming a partnership with Netflix to like make games
for Netflix. Oh lord, And.

Speaker 2 (01:37:23):
I guess that there's one kind of game that could
work with Netflix, is like the narrative game.

Speaker 1 (01:37:29):
Yeah, but like Netflix always dips its toes into game
making for like a year and then or like a
two years or something and then pulls back completely. So
it's like, why, like this partnership is gonna last like
a year or so and then get quietly canceled or whatever,
because like games take a while to make and Netflix
doesn't want to wait that long.

Speaker 2 (01:37:50):
Like, yeah, I mean, you're not wrong, yeah, but I
mean that there's I guess that there's is a kind
of game that's less intensive, right, a narrative game.

Speaker 1 (01:38:03):
I mean, like, yeah, like the two Adventure game would work,
but it's just like the two Adventure movies and TV
shows that they add, like the Black Mirror Bandersnatch thing
like and that's gone.

Speaker 2 (01:38:15):
So yeah, Like are they gonna be able to get
licenses for don't Nod to work with them? Or is
this gonna be all original Don't Nod stories?

Speaker 1 (01:38:23):
I think it was original, yeah, because they're not like
bringing like life is strange to Netflix. It'll be like, no,
it's gonna be like a whole new IP or next
Netflix major. I think they're trying to make it a Netflix.
It could be like to Change Your Things or something
like that, or you know whatever. They're basically making a

(01:38:43):
game based off the Netflix TV show or whatever.

Speaker 2 (01:38:49):
All right, fair enough creation of.

Speaker 1 (01:38:51):
A new narrative video game based on a major IP.
So too, they're gonna be Stranger Things or Orange is
a New Black.

Speaker 2 (01:38:59):
I doubt it.

Speaker 1 (01:39:02):
I could see Stranger Things because they want to keep
that going and they don't have some recognition and it's
the last big thing they got going like left, So.

Speaker 2 (01:39:12):
You no, I definitely, I mean yeah, as far as
like wide reaching like that for sure.

Speaker 1 (01:39:18):
Yeah, But like as far as the WB stuff. I mean, honestly,
they should just carve it up, you know, and whoever
gets it gets it, or whoever wants the games part,
let them have it. Whover wants the TV show, they
get settled with that. Good luck with that.

Speaker 2 (01:39:38):
I mean, I think that's definitely what Winner Brothers wants
because they want like various evil bidding on their stuff.
They don't want just a paramount coming and and taking
the money and and that's it, you know.

Speaker 1 (01:39:53):
I mean, yes, but like what happens, like they make
it a bunch of money for their movie studios or
or the movie ip but like what happens, it's like
the game part doesn't sell. Then you know, they're just
kind of stuck.

Speaker 2 (01:40:06):
Yeah, that's the thing is like for one, whoever takes
the movie, whoever takes the gaming stuff has to actually
care about making games because if not, like what are
you doing? And then also like you also kind of
have to get some assurance that you're gonna get to
make You're gonna get a licensing deal to make some
of those games, because if you're just getting the bat

(01:40:28):
catalog and like the combat, I mean, how much are
you getting really.

Speaker 1 (01:40:35):
Well good, like great and get the rights to make
to republish Batman Arkim Asylum. I can't make any Batman
games because w W or DC didn't come with this,
but I can put up the fifteen year old Batman
game again.

Speaker 2 (01:40:47):
Yeah. It's like, will Microsoft actually put out those old
Activision like spider Man games or whatever ever? That'll be interesting,
you know.

Speaker 1 (01:41:01):
Yeah.

Speaker 2 (01:41:02):
I just don't see how.

Speaker 1 (01:41:07):
How this is the Transformers games. It is like was
like not online yet, but it did get like quietly up.

Speaker 2 (01:41:14):
Yeah, they've shown it a bunch of times that they
keep putting it back on the Just store that gets
taken down. Yeah, you know, yeah, this is one of
those like I wouldn't be surprised if like nobody comes
to the table, right uh. And also if like if
Netflix comes, it takes like all the IP like what

(01:41:36):
is anybody else gonna want? But I can see the
TV studios dying because nobody wants those things, right.

Speaker 1 (01:41:44):
I Mean I feel real bad about Netflix because they
don't know how media releases. So it's a great there's
one hundred years of crap that's not you can't get
on Blue Air or four K anymore.

Speaker 2 (01:41:55):
Yeah, and will they even put most of that stuff
on Netflix, or will it just be in a seller
and never appear right, you know, because then it's like
they can do tax write offs on that stuff, like
like you know zaslof did for a while yep, so
you know it, And and HBO doesn't. I mean HBO

(01:42:17):
has some like you know, they have the NHL and
some sports stuff, so like Netflix is trying to be
involved in that some right, So I don't know, like
I don't know if they want to really have like
where they're because even WW is not really working out

(01:42:41):
as great as as they thought it was going to,
you know, especially especially because you're you're not getting I
mean for everywhere outside of the US. I guess maybe
it is, but like for the US side, like we're
all ratings or not that great. And then you're also

(01:43:03):
you don't have the pay per views, so people are
going to ESPN now to go watch some reviews over there,
so it's like you're not you're not getting the whole shebang,
and I think that kind of hurts them too, Like
do they really want to have like weekly Hockey or
something on there that they're having to pay to produce

(01:43:27):
or what. I don't know if the league would just
pay to produce it or whatever. But yeah, it's it's
gonna be interesting as somebody else president, But I like,
definitely the one group that makes sense for everything is
Paramount because they have sports, they have movies, they have

(01:43:47):
a movie studio, they have TV shows, Like you could
bring so much of that stuff over obviously not all
that stuff that to continue, but then obviously Paramount would
then become more expensive a unifying Showtime NHBO, which is
crazy to think about from back in the day, Like
whoever would have thought HBO and Showtime would be on

(01:44:09):
the same like owned by the same people. Uh yeah,
talk about like a huge library of stuff. Also, there's
that whole would they let it pass because then Paramount
was technically only two of the major movie studios, so
you know, who knows.

Speaker 1 (01:44:26):
But yeah, and this climate probably but in a sane
climate probably not.

Speaker 2 (01:44:33):
Yeah, it depends on like how long this takes. If
it takes too long and we get into another administration,
who knows, But yeah, okay, but yeah, we'll see this
is probably still going to drag on for a while
to be fair. Yeah, but all right, moving up, a few.

Speaker 1 (01:44:50):
Others condemned got pulled condemned Criminal Origins.

Speaker 2 (01:44:58):
Oh it did.

Speaker 1 (01:44:58):
It got pulled Okay, yeah from like Steam and I
guess like the Xbox Tour front uh oh wow, And
it's rumored that, uh because that was a monolith production,
and Monoliths is you know, WB for wow, and it
was rumored that like that. There's two there's two possibilities.

(01:45:21):
Either it's like a rights issue, which I kind of
doubt because I don't think there's any like licensed music
in that game, or you know, yeah, or they could
be doing like that HD remaster or like, you know.

Speaker 2 (01:45:32):
Maybe see that it's been a while for that game.

Speaker 1 (01:45:37):
Yeah, that was an Xbox two sixty launch game, so
I mean.

Speaker 2 (01:45:39):
It would be cool. I'd love to see that comeback.

Speaker 1 (01:45:41):
So why not? Yeah? I had the I had the
PC version and they had some pretty, uh not great controls.

Speaker 2 (01:45:48):
Let's say, Yeah, that'd be cool if they are. Hopefully
it's not that it's going to completely We've seen that
before where they take stuff down and then oh here's
a new remaster, right remake or whatever. Interesting little factory
with Steam they Steam recently revealed on their website that

(01:46:09):
the most popular GPU for their games is the thirty
sixty at four point. That's an increase from a little bit.
Then down the line is the forty sixty, uh, which
was the most popular in September, and then after that

(01:46:31):
is the thirty to fifty, and then the sixteen fifty,
which is I have like the sixteen, I have the
ten sixty, which is like has like a two percent share,
So I guess that's me, you know, the demos whatever. Yeah,
I definitely need to get in left.

Speaker 1 (01:46:53):
Like PC game YouTubers and all that stuff, they always
playing like fifty seventies and fifty nineties and thing like that.
I think that's not viable for most people. Yeah, you
want to drop a two thousand dollars in a video
card that is going to be obsolete in two years
three not obsolete, but not the bleeding Edge, let's say
in three years. Like, yeah, it's not surprising that like

(01:47:17):
the thirty sixties still hanging around because it's not the
it's not the oldest card. It's I think at least
six years old.

Speaker 2 (01:47:27):
But I think most games are using that as a target.

Speaker 1 (01:47:29):
That's why, Right, Yeah, it's a good baseline. You're not
gonna max it out, but it'll run at most games
pretty well. So yeah, and it's kind like that expensive either. Yeah,
I mean you can buy you can buy a thirty
sixty a half for about two inder bucks new, I mean,
if you're going to get used, it's cheaper.

Speaker 2 (01:47:51):
But yeah, yeah, I mean yes, most like kind of
middle of the laptop's not coming with the forty sixty, right,
So that kind of makes sense. Like if you've got
a laptop in recently, it probably has the forty sixty.
So yeah, that makes sense. When I was looking at

(01:48:15):
the laptop of a few years ago, I was thinking
about the forty sixty as well, So that makes sense, right, Yeah.
Just a couple more sad things here. Heart Machine with
their indie game Possessor coming out in a few weeks
or like in a week and a half, now, they

(01:48:38):
are laying off more people. Some of these layoffs actually
happened like a few days ago, like less than a
week ago, just like people announcing that they've been laid off, right,
and then you know that game's coming out November eleventh,
And then there's there was a PR person that also

(01:49:02):
got laid off that said they're worried about there's gonna
be nobody left that worked on that game. At the
studio by the time it comes out. And then also
obviously this comes after they just had the like end
production on the hyper Light Breaker, so that's not great either.
It sucks. I hate seeing that for gaming. So always

(01:49:28):
the sad times, it feels like this is gonna keep going.
But all right, I guess to get into some happier things.
Let's end the show as we usually do with our
games that are coming out. This week A thousand times

(01:49:48):
Resist comes to game Pass and also comes to PS
five also Xbox without having a game Pass. I used
to be a Switch and PC exclusive, So that's cool
that right, Much like I think I said Pacific Drive
last week, the game releases comes out on game Pass.
I think that will definitely get people playing that game.

(01:50:09):
It hasn't you know, got a lot of awards, so
hopefully that helped out there. Age of Empires four comes
to PS five on number fourth as well, So if
you were itching to play Age of Empires four or
your PS.

Speaker 1 (01:50:28):
Five, perfect platform for that game.

Speaker 2 (01:50:31):
Yeah, but hey, why not? I mean they're running it
out there, so you know, enjoy that game. Football Managers
twenty six. A lot of people were hyped for this
game because you know, twenty five skipped and this one's
going to have the World Cup stuff in it. Let's
see how they actually use it. This is coming to

(01:50:53):
everything butt Switch, and it's also going to be on
Game Pass on day one as well. So there you
go to Day one games there. I did not know
that this game was still being made. Let's sing twenty
twenty six also November fourth.

Speaker 1 (01:51:10):
I mean I'm making like a PS four and Switch
version of that.

Speaker 2 (01:51:12):
So yeah, they are PS fours Yeah on Switch too,
so they're definitely getting their money out of that status factory.
The big PC hit is coming to PS five and
series Xbox series, so if you even want to play
that on your console, there you go, Karen, the next

(01:51:38):
iteration of the indie climbing game that looks pretty good, similar,
you know, similar but different from Dussauant came out all
those few years ago. That comes out on the fifth
of PC and PS five. Dinkham comes to Switch. That's

(01:51:58):
that another one of those farming sims that's popular on
PC that's not gonna come to the Switch. And if
it does well there because they're the kings of of
the that sonic Rumble finally coming out of all of
the lates. Mark, are you ready you're gonna play this thing?

Speaker 1 (01:52:20):
Nope?

Speaker 2 (01:52:21):
No, I thought you played like every Sonic game except
for except for the racing.

Speaker 1 (01:52:29):
Fecually not like a bad party in Battle Royal game.

Speaker 2 (01:52:32):
Mhm, yeah, it looks fun everything I've seen it. It looks
it looks good.

Speaker 1 (01:52:39):
Again.

Speaker 2 (01:52:40):
Yeah, maybe it will be who knows, uh, egging on
which I guess I should have mentioned that this is
part of the I e Xbox thing. Uh, this is
gonna be also on game Pass. It is literally an
egg platformer. You play as an egg and you try

(01:53:01):
not to fall because what happens when you follow the
egg cracks. It's fun, like it looks it looks fun.

Speaker 1 (01:53:08):
Yeah, if it can make three dot simulator games and
that I am Bread games and one.

Speaker 2 (01:53:13):
Right, Yeah, that's kind of what I thought of too.
It's like, oh, this is like I am bread or.

Speaker 1 (01:53:18):
You know what I shouldn't mind. It is like a
good HD remaster of Mister Mosquito. You know.

Speaker 2 (01:53:26):
Yeah, actually I'll played that for a little bit, like, yeah,
it was a fun game. It's like, you know, I
enjoyed it.

Speaker 1 (01:53:36):
For what it was. What's funny is I actually do
you have a copy of that game, like with the
physical PS two game. Guess who I say came as
worth now.

Speaker 2 (01:53:47):
I know?

Speaker 1 (01:53:49):
Yeah, I actually about right about ninety five, close about
a hunder I spent. I spent two bucks on it.
Game nice, and I still had the receipt for it,
which is awesome, like it's maybe like a dollar like
it's hilarious.

Speaker 2 (01:54:03):
Hey, there you go.

Speaker 1 (01:54:04):
But I bought it in like twenty twelve or something
when they were like blowing out PS two games at
the game like my whole game stop. So right, yeah, I.

Speaker 2 (01:54:13):
Think we're gonna do that next week. I thought about
doing that this week, but again, work was not kind
to me today. Uh doing uh you know, like the
best PS two games because that had its like twenty
fifth anniversary not too long ago.

Speaker 1 (01:54:30):
That's easy. I know the answer of both of us.
It is Brittany's a dance.

Speaker 2 (01:54:33):
Beat definitely not also in here as well. High rewards
age of imprisonment. This is the you know, next in
line of the Musu Musso legend of Zelda games. Yes,

(01:54:58):
you know you guys are thanks that you know who you.

Speaker 1 (01:55:01):
Are cranking them out. It's like why.

Speaker 2 (01:55:06):
Eggs they sell decently? Yeah, some of loves these Musso games, right,
like they did all the Fire of the Wolves, and
they keep doing all the at least they have victory elements,
so these that kind of makes sense.

Speaker 1 (01:55:21):
I would say it saves them from having like making
us all the game. So yeah, and again it's another
stop gap measure. So wait, just wait until you get
a Mario one.

Speaker 2 (01:55:30):
All right. I mean that's interesting if they will ever
go that route of making Amorial right one of those
Siberia remastered? Didn't you like? Which one of these did
you review? Was it?

Speaker 1 (01:55:44):
I don't. I don't think I ever maybe four. I
remember I interviewed me and Yan's interviewed the composer for him.
I think it was four. Also, Okay, I don't have
a ton of love for Siberia, but I can't of
like respect it from a distance. It's just not my
type of venture game. But sure, no cool for sure?

Speaker 2 (01:56:04):
Uh I agree with that. That's like one of those
things like you respect not my kind of game, but
Unbeatable is my kind of game. Is probably one of
the games that are left in the year that I'm
very excited about. This is like the rhythm beat him
up game that's you know, got anime and that comes
out at number six, coming out to everything but Switch,

(01:56:25):
which is surprising because this is like a total Switch game.
It feels like. But yeah, man, I've seen this like
every single uh showcase thing that I've seen it, and
I've loved it. The demo is fun, like if you
lack rhythm games and especially you know, beat him ups
or action stuff, definitely check this out for sure. Yeah,

(01:56:51):
and then you get the next week it's im about
the fallo Out four anniversary edition. Yea that everybody was
so excited, yeah excited about there.

Speaker 1 (01:57:04):
I'm more excited for my cat personally than that.

Speaker 2 (01:57:10):
Uh. It kind of shows you that it wasn't a
great Fallout day or whatever right really quick, just because
I said, up, I was gonna talk about the idea
Xbox thing. Look, it wasn't amazing or whatever. I do
think there are some cool games in here. Playing Avana
too obviously one of the big ones. I love playing

(01:57:31):
a lot of the first one. Uh So the second
one Area getting announced coming out next year. That's gonna
be great.

Speaker 1 (01:57:39):
Uh Yeah.

Speaker 2 (01:57:40):
Fellion is another dopeknod game that looks cool. Has to
rob a horror elements in it that's gonna be on
game Pass and that's coming sometime next year aways or
always or I'm not sure what it's called. It's like
a three D physics space like comment like you you're

(01:58:01):
these animals that are like they're sliding around traversal and
then they it's like three D physics based combat. You
can play it as one player, but it's also that
got like local co op or online play as well.
That looks fun. The uh Dumb Keeper looks good. That's

(01:58:21):
coming to game Pass. On December ninth, I talked about
Eggie on uh routine. That's like saravojoror in Space. Also
coming to game Pass in December December fourth Gods showing
on here. That's looked good. They did a whole deep
down of mouse Pi for hire. That was like the
like one more thing that they did. And TCG Card

(01:58:45):
Simulator is also coming into game Pass next year, so
they did, uh you know, put the Supermarket Simulator, which
I loved on PC that's on Xbox. It actually has
like one of the biggest one of the most like
played games on game Pass was Supermark Simulator. The week
he came out, right, people really that game was Big

(01:59:09):
on PC. He Broke Cours, The're Gonna Little Bit on
Xbox as well. There's just something about that game. It's
just like it's very dictinge. And the TCG one is
great because you can you can make the smelly card
players not smell, along with the other supermarket simulator stuff
that was already in there as well. And then Over

(01:59:34):
the Hill looks cool because it's like a looks like
a mud runner game, but it's like chill, so that
might be up your alley there.

Speaker 1 (01:59:41):
I mean they're all chill like you know, yeah.

Speaker 2 (01:59:44):
But that one kind of looks more like it's definitely
made for like the chill vibes or right. But all right, Uh,
that's it for this week for Video against the Max.
Thank you so much if you watch live or you
listen later, watch on demand on the YouTube channel. We
appreciate you. Thank you so much. Go check us out,

(02:00:07):
follow like, subscribe on the YouTube channel, w to a network,
or just find us on Video Games to the maxim podcast.
You can listen there, give us a review, all that
stuff that helps out and we'll see you next week.
Everybody later later
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