An actual play audio drama | Across several interwoven campaigns and one-shot adventures, Wild Endeavors is telling a collective tale of a fantastical land. Our current endeavor is a campaign focused the adventures of the Wayward Suns. For more than 3,000 years the people of Ayria haven’t been able to cross the Great Sea. In an age of relative peace, a group of adventurers known as the Wayward Suns discover a far more grim force is at work keeping Ayria isolated from the rest of the world. As these heroes are drawn into a millennia-long cold war, they will travel to far off worlds in search of a means to free their people. Our first series, the Shadows Campaign is dark, emotive Dungeon World adventure that gives the classic rescue story an intense twist. All 30 episodes of that story are available now. Cast: Find us on Twitter. Thomas Marcetti, @WildEndeavors — GM and producer Adam Rogers, @NPCYouLater — Hans and Malkin Amy Johstono, @amy_johstono — Calico and Thorina Evan Chamberlain, @Mr_Bishop010 — Leandros, Rackham, and Ellamin Nick Feely, @RollPlusNick — Yleef and Aramil Devin Salisbury, @MrMundane117 — Therin, Quintus, and Varis Or reach us at our.wild.endeavors@gmail.com. Hosted on Acast. See acast.com/privacy for more information.
In search of their old friend Mikail and the legendary crucis known as Kalvorlathe, the Wayward Suns enter a dark and twisted tower. Inside they find the first of many grotesque, reality bending challenges standing between them and their friend.
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In the shadow of the black tower, the Wayward Suns take refuge in a magical mansion conjured by Varis. There, for the first time in almost a year, the companions take a moment to truly relax. One of our heroes takes the opportunity to fulfill their own agenda and right a wrong they’ve carried for years. When the time comes for the Suns to leave the mansion, they are faced with the first of the tower’s challenges.
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With Mal-Myor saved from the worst of the flames, the Wayward Suns search for their friend Mikail Savier. A group of last minute helpers provide far more aid than expected. The companions gain a great boon and lose something of dire importance when they come face to face with some ghosts from their pasts.
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Wayward Suns – Ep.22 – Friends in Need
Back above ground the Wayward Suns consider their next move and learn about how events have unfolded in their absence. Ultimately, an urgent message from an old friend draws them east to the crossroads town of Mal’Myore.
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From their trial in the fey realm to the depths of Vylk'lok'lor's sanctum, the Wayward Suns have travelled far and achieved much. Before we start on the next leg of their journey, let's take a look back at Season 1.
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The Wayward Suns ventured beneath a dead city, deep into the bowels of a subterranean realm in search of a cult and answers to Thorina’s connection to the King in Yellow. Finally believing they had caught up to the cult, our heroes found themselves face to face with an ancient kraken, a so-called Herald of Hastur.
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As the Season 1 Finale approaches, we take a moment away from our heroes. In Bright Moon, Aram Lucis Curator Noaritea D'aro considers his role as a secret agent of the Eternal Watch.
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The Clarion is a group of special investigators dedicated to delving into the unexplained and protecting the people of Ayria from aberrant beings and magics. When travelers begin telling stories that the town of Hollowstone has gone missing, these Clarion are sent to find out what happened.
Find our guest, Lucille Valentine on these other great podcasts:
Join us next week for a haunting Halloween episode of Wild Endeavors featuring:
Follow this group of investigators as they try to determine what lies at the heart of the Disappearance of Hollowstone.
Music by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
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A familiar face brings to light new complications regarding Thorina’s connection to the King in Yellow. Finally confident they are closing in on the Cult of Yellow, the Wayward Suns set out to find the so-called Herald of Hastur.
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Following a lead from information broker Muri’vor, the Wayward Suns travel to the ruins of subterranean city of Iz’ray’zae. Amid the crumbling buildings, the companions are reunited with some of the paladins of the Arma Lucis. But not everything is as it seems and the party soon realizes they are not sure who they can trust.
Content warning:
42:56-43:42 — Face-related body horror
54:23-54:51 — Gore and facial trauma
56:45-56:52 — G...
Making their way out of the temple of Daz’Kar’ash, the Wayward Suns find that the tests, traps, and trials of the old tower are now primed and ready to put an end to their adventures.
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The Wayward Suns flee the overwhelming forces of the Abyssal Hunters and make their way to the Tower of Daz’Kar’ash in hopes catching up to the Cult in Yellow. Amid the various disturbing sights in the abandoned temple, the companions make several startling discoveries.
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Deep under the dead city of Paragon, the Wayward Suns investigate a city overrun with fungus and quickly realize there is plenty to fear in the dark.
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Announcement
I’m Thomas Marcetti, GM and producer of these Wild Endeavors.
For what it’s worth, we wanted to take a position in regard to a number of incidents involving D&D and Wizards of the Coast that have come to our attention recently. Part of our position will be the removal of D&D as much as possible from this podcast for the foreseeable future.
If you are not aware, this past year, numerous new concerns hav...
*** In light of a number of incidents involving D&D and Wizards of the Coast that have recently come to our attention, we are taking to steps to stop promoting and supporting them.
Episodes after June 8, 2020, will have D&D mechanics removed. Going forward, we might revisit earlier episodes to remove as much D&D as possible. Until then, hopefully those episodes will serve as a sign of our growth, and not as support f...
*** In light of a number of incidents involving D&D and Wizards of the Coast that have recently come to our attention, we are taking to steps to stop promoting and supporting them.
Episodes after June 8, 2020, will have D&D mechanics removed. Going forward, we might revisit earlier episodes to remove as much D&D as possible. Until then, hopefully those episodes will serve as a sign of our growth, and not as support f...
*** In light of a number of incidents involving D&D and Wizards of the Coast that have recently come to our attention, we are taking to steps to stop promoting and supporting them.
Episodes after June 8, 2020, will have D&D mechanics removed. Going forward, we might revisit earlier episodes to remove as much D&D as possible. Until then, hopefully those episodes will serve as a sign of our growth, and not as support f...
It is literally just Evan reading what is in the group’s Bag of Holding.
Cast: Find us on Twitter.
Music by Kevin MacLeod (incompetech.com)
*** In light of a number of incidents involving D&D and Wizards of the Coast that have recently come to our attention, we are taking to steps to stop promoting and supporting them.
Episodes after June 8, 2020, will have D&D mechanics removed. Going forward, we might revisit earlier episodes to remove as much D&D as possible. Until then, hopefully those episodes will serve as a sign of our growth, and not as support f...
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