Game development in contemporary Australia is a vibrant and ever-growing industry, led by a strong and innovative indie developer scene. Yet the sector has a long and turbulent history of periodic rapid growth and subsequent decline.
Taking a step back to the mid-to-late 2000s, on this episode Andrew Hung joined Zach and Brendan to discuss his journey as a game developer that saw him credited on 8 games between 2005-2009. Working for Transmission Games and then subsequently EA Melbourne Studios (Visceral Games Australia), Andrew reflects on his experiences of entering game development, the transition between hardware generations, generalities regarding the development process itself and his eventual exit from the industry in the aftermath of the GFC, contributing to one of the podcast's most compelling episodes yet.
So strap in and hear all about Australian-developed sports games, WWII flight combat simulators, and even a brief comment on the cancelled Dead Space 2 Wii port.
Have any comments? Feel free to drop us a line via twitter @blowcartpod or email at blowingcartridge@gmail.com
Brendan - @Tamazoid
Zach - @Eggerino
Andrew - Andrew Hung - MobyGames
Intro music - '8 Bit Ditty' by FoolBoyMedia
Outro - 'Video Game Land' by FoolBoyMedia
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