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January 26, 2024 49 mins

Join #UncleDad and @RetroGamingNomad in this riveting episode of The Game Papas Podcast(Only on the UDT Network). Dive headfirst into the nostalgic world of Sega classic video games. From personal favorites like Jet Set Radio, Crazy Taxi, Streets of Rage, Golden Axe, to Shinobi, our gaming experts delve into an in-depth analysis of the defining aspects and nuances of these iconic games. This episode takes a particularly deep look at monetizing nostalgia and strikes a balance between attracting original fans and younger audiences. From Sega's failed missteps to hopes for reviving dormant franchises, this discussion is a treasure trove of insight for gaming enthusiasts.

The discussion gets heated as they narrate memorable experiences with Crazy Taxi and Golden Axe, diving into the intricacies of their sequels and possible future adaptations. They also uncover underrated gems in Sega's repertoire like Shinobi, Eternal Champions, and TimeKillers, as well as exploring the exciting prospects of possible Sega, Capcom, and Namco collaborations.

Be sure to follow your hosts' on IG: @UncleDadTalks // @RetroGamingNomad

Highlighting the games' impact on the gaming landscape, they discuss the influence of classics like 'Alex Kidd', 'Panzer Dragon', and 'Outrun', appreciating their unique characteristics and revolutionary elements. They finish on a note of anticipation, talking about the potential futures of these classic games.

This episode is a nostalgic walk down memory lane, filled with informed analysis, heated debates, and passionate love for Sega Classic Video Games. Whether you're a die-hard fan or a curious newbie, this episode of The Game Papas Podcast is a must-listen for anyone who holds a soft spot for retro gaming.

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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
(00:00):
Music.

(00:18):
Hello and welcome to this month's episode, or I guess this bi-weekly,
I think we're gonna do this bi-weekly now, bi-weekly episode of The Game Papas.
I'm Uncle Dad, and with me as always in this is the ever so beautiful man,
the collector, professional, the one and only Retro Gaming Nomad. What's up, man?
I'm doing okay, man. I got a little sick at the beginning of the year,

(00:41):
so I spent my New Year's in bed, essentially, but I'm recovered now,
getting back into it, got my energy back so i'm doing all right how are you
you know i've been good i've been busy uh we've been traveling a lot we've also
been sick a lot so you know just that time of season i guess,
i'm excited to talk to you about actually disclaimer this is one of the one
of the few episodes that doesn't have any alcohol talk in it huh well yeah true

(01:06):
because i'm doing dry january it's january right now i'm doing dry january although
i do have a beer i'm drinking a Heineken Zero.
It's a beer. I honestly do. I actually prefer this.
If people are like, dude, you must be crazy.
Try it. I actually like Heineken Zero better than regular Heineken.

(01:27):
Even though it doesn't have the alcohol, the taste, it's a better beer, man. Sorry. Wow.
Heineken, you should sponsor us. You can be the exclusive sponsor for TGP.
But only the Zero. I don't know, man. They sponsor dogfights and I don't know if I'm done with that.
Well, maybe not the Zero brand, right? Maybe the Zero brand is a clean one.

(01:49):
Yeah, okay. Zero means no dogfights.
Zero dogfights here.
But speaking of dogfights.
Let's talk about... No, I'm kidding. What kind of segue is that?
We got Michael Vick as a guest or something?
You know, a lot of people forgot about that. Not to get too sidetracked,

(02:12):
Like, a lot of people have forgotten about that whole thing.
Bro, I get it, man. That was... But you know what's not too dark is your love
for Sega classic video games.
And today's episode is going to be a little bit of a tribute,
if you will, to the newly announced Sega classics that were announced during
the Sega... No, no, I'm sorry, sorry.
The Video Game Awards. That was late last year, I believe.

(02:35):
Yeah, super excited because, as I've been saying probably for the past...
God, almost past 10 years.
But some of these titles you're looking at probably a couple of decades now.
I always felt every time Sega announced a new Sonic game, I would be like, why?
They have such a rich history in some of these like games, classic games from

(03:03):
their past that they haven't really revisited.
Probably since, you know, the Genesis Game Gear days, made some of them Sega
Saturn, and they were just forgot about.
And then once Sega went solely software, it seems like all they did was Sonic,
Sonic, Sonic, at least in-house.

(03:23):
There were a couple of releases that were third party that Sega was kind of involved with.
But it was usually, you know, just one or two franchises, man.
And some of these franchises that I grew up on, a lot of people grew up on,
back in the 8-bit and 16-bit era were just kind of like thrown to the wayside
and just kind of forgot about.
So when they announced some of the games that are coming out that they're working

(03:45):
on at least, and just recently we found out, you did some research and found
out they just did a couple patents on some new stuff,
new old stuff, if you will, coming out. Now I'm super excited.
Like I had to go change my underwear, man, because I'm like so, so hyped up for this.
But I'm Also cautious. I'm also cautious. So let's I don't know.

(04:07):
You want to announce the original games that they had announced and then we'll
get into the new ones that they just got patents for.
Yeah, so let's talk about what was announced during that trailer.
That trailer, they announced the following games.
Now, these games have been, I think, and we'll probably talk about that in a
second, is some of them have seen a lot of days since way back.
But there's one of them or two of them that haven't really had a sequel in a very long time.

(04:31):
So the games announced were Jet Set Radio, Crazy Taxi, Streets of Rage,
Golden Axe, and Shinobi.
Now just just uh not to
sidetrack too much on this but what is
your favorite of those that were released that were announced
oh man that's so hard
oh that's so hard i i i can't choose out of all of them i would say jet set

(04:59):
and probably shinobi because i ever since the the original arcade shinobi i
think 85 86 when it first came out i was just enthralled plus,
i was young at the time so i was super into ninjas like anything ninja related i was i was like into,
now we're playing ninja in my backyard dressing on all black and use my i don't

(05:19):
know i think my dad's dress socks to put put over our our our face and like
wrap around our head or scarves like that just to make our own ninja suits because
he didn't have that stuff back then but man i and shinobi i I love the arcade game.
And then they released the Revenge of Shinobi, which was console only.
It's called Super Shinobi in Japan.
There's a little trick, by the way. If you take the cartridge out of the American

(05:40):
one, pop it back in and hit reset, it'll say Super Shinobi. Little tidbit.
But yeah, Revenge of Shinobi. I can even give you guys the code to get Unlimited
Shurikens or Ninja Stars.
Go to the option screen, Revenge of Shinobi. Go down to Shurikens and it asks
you how much you want to start with. Put it to zero, double zero,

(06:00):
and you wait about eight seconds.
And that double zero will then make a sound, go do-do-do-do-do,
and it'll shrink to an infinity symbol.
And now you have unlimited shurikens.
Wow. You're welcome. Cheat corner.
You're welcome, guys. Code corner. There we go. I like that. Code corner.

(06:22):
Yeah, man. So I can't decide between the two because I love the Shinobi series.
They even made one you know, they came out with Shinobi 3. Then there's the
Shadow Dancer, which is kind of a side story.
They made one for Sega Saturn called Shinobi Legions, which was it was good. It wasn't great.
I still think Revenge of Shinobi was probably the best of the series.

(06:43):
It came out with a 3DS title, which was actually pretty good.
Made not in-house by Sega, but they were second-party in that one.
And then the PS2 version of Shinobi, which I really did not care for at all.
I know a lot of people say it was hard as hell.
It was super repetitive. I thought it could have been done better.
But it was playable. It was cool. It wasn't great.

(07:06):
And then, that was it. it's been gone since yeah and i'm excited because a new
one that they showed animated it looks like kind of like the messenger man and
then my other one jet set radio that that one was,
revolutionary i think for me just because it had you know that graffiti that that hip-hop.

(07:26):
Influence on there there was so much you could do the original dreamcast version
with a vmu you're able to even if you had the means hook it up to your computer
and create your own tags and and put it onto the VMU.
I mean, it was awesome. The soundtrack is legendary.
And then they did the sequel on the original Xbox, Jet Set Radio Future.
Some of the systems were packed in with that one.

(07:48):
And just overall, just phenomenal game. And that was the game that kind of spawned cell shading.
You know what I mean? Which was borrowed so much from them. Yeah,
it was just revolutionary, man.
Now, for Jet Set Radio, can you tell the audience about the sequel,
Jet Set Future? Like, more in-depth about that?
So jet set radio the jet set
radio future it played very much

(08:11):
the same but they they kind of they
kind of simplified the graffiti tagging
so on the original dreamcast version when you went to go tag your your your
piece your mural whatever you want to call it there's always these these like
bad cops coming after you the whole time trying to stop you right and you had
a certain and a limited time to do basically a configuration with the analog stick.

(08:35):
And so when you got up to the wall, it would tell you what to do.
So you'd go from bottom to left to spray this, and then you had to go left to
right, and then more of the paint would come out, and you had a limited time
to do it before these batty tops, if you will, came and busted you for doing graffiti.
And that put an element of kind of anxiety in there, kind of like playing Resident Evil Nemesis.

(08:57):
You know, Nemesis is constantly coming after you.
When they did Jet Set Radio Future, they simplified it, where it was just a button press.
And I didn't really care for it that much, but they did clean up a lot of the control.
Very much a much bigger game, but I thought they lost a little bit of the originality,
especially with how the vmu interacted with jet set radio on the first first

(09:21):
one or in in america they call it jet grind radio because i guess there was
a patent already for jet set had to do with like some some actual like remember
that it was like some actual radio was called a jet set radio and they still
had the patent on it so they couldn't call it that or some shit like that
and they changed up the soundtrack but all the soundtracks whether it was japanese
one the american one radio future it was dope i mean i that was the first time

(09:42):
i heard dragula you know And then I'm like, when I first saw The Matrix,
and they had Dragula in that one scene in the club, I was like,
oh, that's from Jet Set right there, dude.
I wouldn't say it introduced me to Rob Zombie, but,
got me to listen to more of his music i guess and yeah
that was pretty cool but just that was tight though man

(10:03):
it was really cool really really good
game i loved that game when that came out but it's
funny because i played it not that long ago and it's good it's good but it doesn't
to me it's like kind of what you said about the simplicity of it it doesn't
hold up as much as the version version is pretty fun still but the xbox version

(10:25):
in my opinion is kind of meh,
it's good, it's not a bad game it just needs a lot of,
I don't know, it's just too simple like you said it lost a little bit of its flavor absolutely,
now I'm curious in your mind talking about the classic remake do you think that
they're going to keep it simple or do you think they're going to go back to
the original roots of it see, I don't know man because this is what concerns

(10:49):
me because when I said I was very excited but.
Cautiously optimistic at the same time was because a lot of those developers, like Hitmaker,
you know, the Sega in-house, AM3, like AM2, a lot of these development teams
that made these games are either no longer, or a lot of those developers have

(11:12):
moved on to other development teams.
So am I excited for this? Yeah, if they do it the right way.
So one of the games that you brought up was like Streets of Rage.
And you know the latest streets of rage 4 was done correctly i mean i thought
they did a very good job with that and it wasn't it wasn't sega it was who was it it was lizard cube.

(11:34):
Dot emu and guard crush that all like co-developed that game but you could tell
there were fans of the original especially streets of rage 2 which probably
my favorite beat-em-up like ever and one one of the best soundtracks,
you know, ever to this day, definitely,
in my opinion, the best 16 bit soundtrack ever made.

(11:55):
And if they, if they do it right, it's going to be, it's going to be good.
But you know, like, like that team did streets of rage, but who knows,
man, with these new ones, I hope it's, I hope it's not a money grab.
That's what I'm hoping. Cause there's a, there's a lot of Sega fans out there
that have been waiting for this kind of stuff, man.
You know, you, you bring up Shinobi to anybody. I named my dog Shinobi, you know what I mean?
That's how big a fan I am, But you bring this up to some of the classic gamers

(12:19):
and some of the ones that know about this story.
The story of shinobi and and the main character joe
musashi it builds a lot of hype so man i
hope they do it right yeah you know what's interesting about you
talking about streets of rage and talking about these games
is that what concerns me is that we're also in a world where nostalgia but you

(12:41):
know nostalgia is money right now right and everyone's that nostalgic feeling
again right like oh man i remember that blah blah even the people who probably
don't game anymore right and they're like oh man i used to love playing streets
of rage and now they see the new one they'll buy buy it, whatever. Right.
And I think the problem with is kind of what you said about the money grab thing,
no matter what, there is a little bit of element to that though.

(13:02):
Right. Like in some respects, these are kind of money grabs.
I mean, would you not agree with that a little bit? Oh, for sure.
And, and I, I think it's a fit when it becomes an official money grab,
it's when there's no thought depth or feeling into the game.
That's when it truly becomes a a money grab we you

(13:22):
know if if they announce it yeah absolutely because
they realized somebody finally got smart at sega
and realized like hey man we got these franchises just sitting
there let's bring some of that back and right away it sounds like a money grab
and and and somewhat it is because they haven't really created anything new
but i think at the same time they realize how many times can we go to the well

(13:44):
with sonic man you know and and the last and the last couple Well,
Sonic games are actually pretty good.
You know, the Frontiers wasn't bad. It was a cool 3D game.
And then they went 2D with the Sega All-Stars or whatever, and they realized what they had.
I think, if anything, Sonic was more of a money grab than anything because they
know they can make their money on Sonic.
And with the hype of the movie, Sonic 1 and Sonic 2 did very well,

(14:07):
and that brought the popularity back. But I think it's a smart decision.
I think it's a genius decision if they do it right. They have to do it.
Yeah, I think that's always the challenge, though, right? It's like,
can they do it right? Can they make it good?
Can they make it enjoyable for all? Because, you know, you also can't just think
about the retro game, right?
It also has to be the new game or two, right? The kid coming up,

(14:29):
playing with his family, right? All that.
I mean, that's the geniusness of Pokemon, right? That Pokemon's a game you can
literally play with your family, your whole entire generation of kids, right?
Because you're like, this is what I played as a kid, right? Yeah, exactly.
The parents, you know, well, the kids that originally played you know,
red and blue and yellow, they're parents now.
And so when they see the re-release, I could, I could download this digital.

(14:53):
All this brings, brings me back.
And then Starlight and Violet come out and they play pretty much the same.
And, but they get their kids involved in it, you know? And it's like,
and they're, you know, it's essentially made for boys, girls,
adults, kids, and anybody can play this game.
So, you know, I, as you know, working in the industry and i

(15:13):
sell pokemon games you
know i'm selling pokemon games to dedicated like 45
year old 50 year old men they're not getting it for their kids they're getting
it for them you know what i mean and that and that's and and i think i think
sega could have did that you know and and and the situation might have been
different you know i don't know if they would it would have stopped them from

(15:35):
getting out of the hardware market but you you'd think about the Dreamcast days,
and a lot of people hold the Dreamcast to their heart, as do I,
but that thing was only out for, what, two and a half years before they pulled the plug on it.
But look at all the games they could have. What if they did a Streets of Rage
for the Dreamcast, for a player? You know what I mean? What if they did a Shinobi game on that?

(15:57):
They maximized, for sure, Crazy Taxi, but, you know, their old mascot before Sonic came, Alex Kidd.
What if they did a solid Alex Kidd 2D platform, you know? Even going back to
the Saturn, you did it, and they didn't.
And it just, it wasn't marketed well. And it was just like, Sega was just a
poorly run company back then, man.

(16:17):
And they just, they let all these gems go, man. And I just, man,
I hope they do it right. I can't stress that enough.
I hope they do it right. Because if they don't, I'll be the first one to freaking,
freaking perfect you, man. Dude.
You'll come on the show and tell them. Oh, man. I hold these games.
That's my childhood, man. So, good memories. I don't want to turn them into bad ones.

(16:40):
Yeah you know so speaking about going into crazy taxi
crazy taxi is also one of those ones that kind of really didn't have
a long life either it did the dreamcast one one and
two and then it went on to three on the original xbox
but that was kind of about it they didn't really and i think the third one was
like a las vegas themed one right yeah yeah it was a las vegas casino one and
it played really well it just was kind of towards the end i think of of the

(17:08):
xbox Live, I think, in the middle or towards the end of Xbox.
And, you know, I think the 360 was already being announced and everybody was
waiting for the new consoles at the time.
And I don't think that game got to shine as much as it should have.
Yeah, it was a good game, man.
It was a PC Taxi 3 High Roller, I believe it was called. And then they had little,

(17:30):
side ones, like on the, I think the Game Boy Advance had a Crazy Taxi 1 Fanfare, I think it was called.
Something like that. I forgot what it was called. but i mean
even those played okay but yeah man it was
then it was just gone it was just
gone and i remember playing crazy taxi the first time i played crazy taxi man was
in the arcade i had there was a sit-down arcade unit

(17:52):
in one of the malls in in pleasant california and i would go there it was a
dollar to play and i just got so addicted to that game once the japanese version
came out i went out and got a japanese dreamcast and crazy taxi because it was
all in english and I played the crap out of the game.
Because the minigames, anybody who's played Crazy Taxi knows the minigames on

(18:12):
Crazy Taxi was where it was at, man.
And I will, to this day, I'll do a,
I'll do a speed run against anybody on that game. Give me two weeks.
I was like, wait a minute.
I just recently played. I just recently played number two and was doing the mini games on it, man.
And I forgot how good I was at that game and how much I suck now.

(18:36):
But yeah, because, you know, the Dreamcast controller, it doesn't have two analog sticks.
The original one, at least. They made a newer one that kind of does.
But I'm so used to two analog sticks now that going back to just buttons on
the right side, you've got to kind of like retrain but yeah,
man, great times with Crazy Taxi Man. Good soundtrack too.
Oh, I was going to say, I was just going to ask you about that.

(18:57):
Do you remember the soundtrack? You remember the soundtrack being a lot of fun?
Yeah, man. That's when you started. Yeah, yeah, yeah, yeah. And you're just like going.
And it's the classic cheesy Sega voiceover is like let's go for a ride. Let's go.
You know, depending on was it BD Joe or whatever his name was?

(19:18):
It depended on who the taxi driver was and the different cars and stuff.
It was sick, man. That game was fun.
Oh, man. You saying the names of the game, wow. The names of the characters
that just brought me back, wow.
Because I haven't really thought about those characters in forever.
You say that, you're like, wow.
Those were like, yeah, wow, okay. No, and it's funny because there was a game

(19:39):
that came out pseudo-recently called called taxi rush i think taxi yeah and
it was it was basically crazy taxi right yeah.
Yeah not us yeah it was it was broken it was definitely broken so i i was excited
for it i got it and when i played i was like man this place pretty damn close to crazy taxi too,

(20:02):
except the challenge wasn't there it was so easy and it got boring and i think
that's that's what what kind of kept Crazy Taxi kind of too,
I don't know, just challenging, absolutely,
but kept you coming back was because you had to gain a lot of skill in that game to advance.

(20:23):
You had to. I guess unless you put on easy mode. But even easy mode,
you would run out of time and stuff.
You need to pick up the right fare and go the right distance and all that stuff
and know how to do the brake turbo, brake turbo, brake gas, brake gas to make
your car go fast. So if you didn't know how to do that, you were dead on that new one, taxi rush.
You didn't really have to do that. And it just got boring for me, man.

(20:45):
I played probably a good, I finished the game and I even put it on the harder
setting and it just, it was no challenge to me.
So I was like valiant effort. And you could tell there were fans.
The developers were definitely fans of crazy taxi and they, and they did a,
they did a good rendition of their own. It just, it just didn't have the magic that crazy taxi did.

(21:05):
Oh, for sure. And I wanted to quickly bring up about Crazy Taxi and their game.
So, you know, it starts with the arcade, then it goes into Crazy Taxi 1 and
2 and High Roller. But you brought up the other one.
So there's a Game Boy Advance version called Catch a Ride.
Catch a Ride, yep. And then there's a PSP version.
Yep. Yes. The Fair Wars, which is basically a part of 1 and 2.

(21:29):
And then, did you know these two? There was a free-to-play mobile game called City Rush,
rush crazy taxi city rush i didn't
know about that there's another one another mobile game
called crazy taxi tycoon which came
out in 2017 crazy taxi
tycoon i am not familiar with the first

(21:50):
one i am familiar with but i think at that time i
still had a blackberry so i couldn't play it i had to have a smartphone that's funny
i actually still had a palm pilot for some reason and
i don't know oh on pilots
so crazy taxi
thank you for taking us down that that that lane pun intended and let's go to

(22:11):
we did streets of rage now we did you know so let's do let's do what's the other
one not gone yeah so golden axe i've always been a fan of ever since the original arcade.
Two-player, beat-em-up. Another game that if you played today,
it's more just nostalgic.
It doesn't really hold up to the newer, you know, hack and slashers.

(22:35):
But it was fun. And then there was a little side story that I really liked.
It was called Golden Axe Warrior, and that was made on the Sega Master System.
And that was essentially Sega's version of The Legend of Zelda,
the very very first Legend of Zelda, and it played extremely well.
Highly sought after from collectors.
And then Golden Axe 2, which never came in the arcade. That was strictly straight to console.

(23:00):
And that one played very well. Very much like how Revenge of Snowbee was a great,
a really, really good arcade game, but the home console part two just took it to the next level.
I think Golden Axe 2 was like that for me.
Awesome game. Then there was...
I hate to bring it up, man, but the terrible I didn't care for it.

(23:21):
I believe it was Xbox 360.
Was it called Golden Axe Rider or something like that?
I'm looking at it right now. It's called Beast Rider. Beast Rider. Golden Axe Beast Rider.
God, that game was terrible. I'm sorry. If anybody likes that game,
I'm sorry, guys. First off, Golden Axe has always been at least a two-player game.
Right. Minus Golden Axe Warrior, which it was on the Master System.

(23:43):
I understand you couldn't do two-player, although they did do Golden Axe on
the Master System, a two-player. It was more popular in Brazil.
But yeah, I tried to play that game. I was like, dude, this is not Golden Axe, man.
This is not Golden Axe. You mean the side-scroller Golden Axe beat-em-up style?
So on this new one, I really, really hope they do an animated hand-drawn style.

(24:07):
I think that would be sick. And dude, make it four-player on one screen like
they did Streets of Rage 4.
Will there be probably too much stuff on the screen? Yeah. Yeah, but I'm all for it, man.
Now, I thought they showed gameplay of Golden Axe on that trailer.
I can't remember. I probably got too excited and just freaked out.
Yeah, I'm pretty sure they did. And if I remember correctly,

(24:29):
it was like, it looked 3D, if I remember correctly.
3D polygons? Ah, because I know they showed Shinobi and that was hand-drawn.
And that was good because I really liked the messenger. And you could tell anybody
who played the messenger, you could tell they borrowed.
They were fans of Shinobi. Definitely Revenge of Shinobi.
And I don't want to just go ahead.

(24:49):
No, go ahead. I don't want to talk about Shinobi without mentioning the phenomenal
Game Gear versions of Shinobi.
It is literally called the GG Shinobi single player, but there are puzzle elements onto it.
And very much how God, how can I how Kirby like Kirby? you can kind of suck

(25:12):
people up and then gain their powers or whatever, and you have different abilities.
You couldn't really suck people up with Shinobi, but you could choose different Shinobi.
So there was like a red one, a blue one, and they all had their different characteristics.
Like one through the shurikens.
Another one had a had a.
Through bombs. Another one could climb the walls. He had claws. He'd climb the wall.

(25:33):
Another one had this grappling hook. And depending on the level,
you would have to change to that different Shinobi, that different ability.
And you can go back to those maps once you unlock the other character and get
into different rooms you couldn't get into before, a la Metroid,
once you get different weapons and stuff. Dude, those games were fantastic.

(25:53):
If you guys got a Game Gear or you got an emulator, later, play those games,
man. They're great single player games. But back to Golden Axe.
Speaking of Golden Axe and Game Gear, there's a great Game Gear version too,
at least I thought it was. The Axe Battler. Do you remember that? Yep. Axe Battler.
Definitely playable. I just remember once there was a bunch of people on the
screen, the thing slowed down to like 10 frames a second, maybe.

(26:17):
But yeah, it was a playable game, man. They did good with the technology that
they had at the time, man. That's what I'm talking about.
They just let these games kind of go to the wayside and just these
franchises and just did nothing with them well if
we're also talking about golden axe you can't forget about the duel i know you
must have played that i did obviously my my least favorite i is a fighting game

(26:40):
it was you know during the era where street fighter was out and everybody's
capitalizing on on fighting games i think mortal combat had just come out,
I don't know. When it came to the fighters, other than Virtua Fighter,
maybe Last Bronx, but those one-on-one fighting games, 2D fighting games,
I didn't think Sega was very good at. I didn't like that one.

(27:00):
And then what was the other one they made? Eternal Champions or something like that?
Oh, yeah, yeah. Eternal Champions, yeah. Yeah.
I don't know, man. There's some
people that like that game. They had the weird-ass fatalities on that one.
But I just couldn't get into it, man. Good ideas, but I just couldn't get into those.
It's it's funny too with talking about their fighting games because i feel like

(27:21):
some people like literally like love eternal champions yeah and i don't get
it man we we used to play it because i got it and i eventually got it on sega
cd i think i have a 32x version too,
only because i got them at like super cheap prices because i and my some of
my friends come over and we play it but i think it was just the fact that we

(27:42):
were so into fighting games we We need something different than Street Fighter.
We played the hell out of Street Fighter 2.
The hell out of Mortal Kombat 1. And it was just like, okay, what else is there?
Oh, those Eternal Champions. And I remember Clay Fighter had come out at the
time. And then Time Killers. You remember Time Killers, dude?
You could kill somebody in one blow as soon as the game started.
Just hit the buttons, like saw his face off. And it's like, game over. You're like, what?

(28:06):
You used to play that in the arcade. I found out the move, and I would kill
people in one move, and there goes your quarter.
You know what I mean? and I was like, oh man, people used to get so pissed off at me.
What a sucky game. I don't know, man. That could do, that could get a good remake.
TimeKillers, right? TimeKillers is what it's called, right? Yeah,
TimeKillers. I think it did. I think did Limited Run or something like that? I think somebody did.

(28:32):
They did? Did they redo it? Let me see. I think you're right.
Let me check real quick. I'm pretty sure, though, that somebody did do that.
TimeKillers... Thanks for watching!
Time killers that's so funny let's see time killers 1992.
Ports uh i guess not okay thank god.

(28:57):
I remember you were this one caveman dude he looked like he looked like the
hannah barbara caveman guy and one of his moves instead of throwing a fireball
he had like this his mellet, the spiked mellet on.
And I remember he would pull a stone out of nowhere and hit it like a baseball
bat at you. And that was essentially his fireball.

(29:17):
I was like, God, this is so bad, dude. This is so bad.
But I gotta admit, we had fun with it. Oh, of course, dude. How could you not?
I love bad shit like that.
Okay, so let's talk about, we got all those out the way, but let's talk about
Streets of Rage really fast, because you gotta bring up the horrible Xbox game that came out.

(29:40):
Streetwise yeah yeah thank god
they didn't call it streets of rage but it is
essentially the spiritual successor to the
streets of rage franchise and i got
to meet the guy who voiced the main character
i forgot i please forgive me i forgot
his name i got to meet him he would yeah he

(30:02):
was at he was at one of our conventions at work you
know and i said i have to correct us right now
streetwise actually isn't a street of rage game
it's a final fight game yeah but final
fight was capcom this was actually made by sega i
don't care what they say it was a it was a it was a streets of rage spiritual successor
okay okay a lot of make sure yeah yeah capcom did final fight but you never

(30:29):
know i mean it was during that time where there was rumors that capcom and sega
were gonna remember a while ago it was like capcom and sega were gonna kind
of team up and and possibly release a console.
Remember that? It was after the Dreamcast.
Yeah, there was like some rumors kind of swirling around that them and it was
like a it was like for arcade junkies.

(30:51):
It was possibly Sega, Capcom, and
I think Namco or was Sega and Namco or something like that? I don't know.
But it was talking about releasing a that's when the whole speculation of Dreamcast 2 was coming.
But then the original Xbox came out.
I do remember that okay yes yes i remember
that and then some people call the xbox like

(31:13):
dreamcast to not the dreamcast too yeah yeah yeah
i mean because you look at the franchises that i brought along crazy taxi shenmue
you know fantasy star yeah but yeah street streetwise oh god yeah so i got to
meet the the guy so he was at our convention and he does voiceovers and he goes
yeah one of my first jobs he goes and none of you guys played this he was on

(31:34):
stage and he goes it It was called Street...
What was it called?
The full name? Yeah. Final Fight Streetwise.
No, it wasn't Final Fight. There's no Final Fight in it. In Streetwise?
Yeah, I just have Streetwise. I have to check my box. Because I'm looking at
it right now, and it says Final Fight Streetwise.

(31:56):
I don't remember it saying that. Are you thinking of Beatdown?
Was it Beatdown? Remember that one, too? There was a Beatdown that was kind
of like a... Yeah, I would have to...
What's that thing what's that what's that theory called
where you think you remember something and it's not what you remembered
do you know what i'm talking about the mandela

(32:18):
effect there we go mandela effect yeah did you
hear about that lady with the frugal looms no so
she she was swearing that frugal looms uh
logo had a what's it
called a cornucopia or whatever the the the
tone i forgot forgot what it's called i might be saying it wrong but anyways

(32:40):
yeah like a little cone basket like a weed basket right yeah yes and she's like
yeah it had that on there one of your logos and they officially said no it hasn't
and she goes no i swear to god it did and so they,
frugal loom the company it was a haynes i don't know maybe it's frugal looms
who knows but they said no these are all our logos from past to present and

(33:02):
she goes no that's not all All of them.
So she went in her drawer, told all her friends, bring all your underwear, whatever you got.
And she found it. No way.
She found it and took a picture. She's like, ha ha.
And so is the Mandela effect really the Mandela effect? Or are they changing
it to where we don't remember anymore? They're changing our memory.

(33:24):
Oh, God, let's get too crazy now.
We're the game. You got. Yeah, well, you got me. I got it. I got to grab my box, man.
Because i gotta see does i gotta see if it says final fight
maybe i'm thinking of a complete different game i'll
be right back okay okay while mr
nomad does that i will quickly talk

(33:46):
about uh the game he
we're referring to yeah so final fight
streetwise came out i believe in the 2000s let's see here okay i got it here
never mind he got it let's see no you are right it's called spike out battle
street that's what you're thinking of that's right oh my god,

(34:11):
spike out battle street is like the spiritual successor man to streets of rage
and yeah i met the guy who voiced the main character on this,
Because he brought it up on stage. He brought it up. He goes,
yeah, I voiced one of the first games I ever did was this terrible game called,
Spike Out Battle Street.
I know none of you played it. And I just stood up and I go, woo!

(34:32):
And he was like, except for that guy.
And so I got to meet him after. I was like, hey, I'm the one that wooed you
on stage. He goes, dude, you really play that game? I said, I have it.
And I said, had I known you would have been here, I would have brought the cover
and have you sign it, man.
And so he's like, dude, you could send it to me, man. I'll sign it.
I never got around to it. Oh, man. That's crazy. Wow.

(34:52):
Wow. That's insane. Wait, but what is this here? Yo, check this out, good sir.
SpikeOut is also based on a series called SlashOut, I guess?
I don't know. Okay, so check it out. SlashOut, which was a SlashEmUp set in
a medieval setting, was developed and released in 2000, also for arcades.

(35:14):
A spinoff called Spiker's Battle, adding a versus fighting element,
was developed and and released in 2001, again for arcades.
Another follow-up was called Spike Out Battle Street.
It was developed by Dimps and released exclusively for Xbox in 2005.
A new port for the very first game is going to be included in the 2024 release

(35:36):
of Like a Dragon, Infinite Wealth. Oh, nice!
Fun! Hell yeah! There's a lot of crazy things happening right now with this
whole Streets of Rage right now.
Yeah, nuts, man. But hey, we've got to give props to this. Streets of Rage 1
was fantastic. Streets of Rage 2 took it to the next level.
Like I said, in my opinion, the best 16-bit soundtrack ever.

(36:00):
Number 3 was good. It got a little weird.
And then when they released 4, you could tell they wanted to play a lot like
number 2, just more juggling, and 4 play at the same time.
Fantastic. I just, I hope they do it right, man. I hope they do it right.
You know, and before I wrap up here, because there's a lot to talk about,

(36:20):
we brought up briefly that we discovered that there was new patents being worked
on, or what's it called? Filed. There we go.
And so those patents are as follows. So far, the patents are Alex Kidd,
Afterburner, House of the Dead, Outrun, Super Monkey Ball, Altered Beasts,
Eternal Champions, and Kid Chameleon.

(36:41):
With good confidence, these other three have also been filed as well.
Panzer Dragoon, Neon Genesis Evangelion, and Sakura Taisen are in early stages of development as well.
How does that make you feel? I think Alex Kidd needs to be carefully redone

(37:02):
because the first Alex Kidd in Miracle World,
which was re-released on the Xbox One and PS4...
With new graphics and everything. That was my Mario Brothers growing up.
It was only one player, though. You can do two players.
But as if anybody listening to our podcast where I was a huge Sega kid growing
up, I wanted a Master System over NES.

(37:24):
And Alex Kidd was like their answer. And it was a fantastic game with a bunch
of Easter eggs, if you will. And the gameplay was fantastic.
They then released the absolutely horrible sequel, which was called Alex Kidd
The Lost Stars. That game sucked ass.

(37:45):
Oh, dude, that game was so bad. I was like, it made me stop playing the first one.
Then they did Alex Kidd Enchanted Castle, and they tried to grab the magic of
the original one, and they just couldn't do it, man.
And the ones on the Master System were pretty good after the Lost Star.

(38:10):
So after Alex Kidd Lost Star, they released Alex Kidd High Tech World,
which was short, but played very well.
And then they released the highly sought after Alex Kidd in Shinobi World,
which is a fantastic game.
Collector's edition uh collectors definitely want that one for sure but that that was like,

(38:31):
that was in sega kind of knew what they were doing like hey let's take one of our characters and
put them in a world of another one of our characters and just kind of this hodgepodge
and it worked it played very well and then enchanted castle came out on the
sega genesis it just didn't play as well that was kind of sega's pseudo mascot
after opa opa they went to alex kidd and then and eventually Sonic.

(38:54):
And I don't think they ever really captured the magic of that original one,
man. So, again, I hope they do this one right.
I don't know if the original developers for the original game are around, but I hope they are.
And then, of course, you know my favorite series of all time is Panzer Dragon. Oh, yes.
Completely changed my world when I first played the first Panzer on the Saturn.

(39:17):
Panzer Dragon's Vi, number two, I think is still,
to this day, one of the best rail shooters ever made then they
flipped the script and made an rpg called panzer
dragoon saga the game is worth a thousand
to two to three thousand dollars depending on the condition if you have it uh
sealed or complete in box which i do have a couple you you you know you've seen

(39:40):
you've seen my collection you know how big a panzer fan i am um and then and
then going back to original xbox which a lot of people call the dreamcast 2
uh they made panzer dragoon Orta,
which played a lot like the original shooters 1 and 2.
There was a little side one, too, on the Game Gear called Panzer Dragoon Mini,
which played very well as well.

(40:02):
Yeah, only in Japan. You would have to import that one.
And then they released the absolutely terrible Crimson Dragon for the Kinect
on the Xbox 360. I do not...
Remember that? I do not... I do not...
I do not call that one a Panzer Dragoon game, although it's in the same world,
and it's It's one of the developers, but if anybody wants to read the story

(40:25):
of the developers, I highly recommend it, especially after Panzer Dragoon.
Cause there was this like.
Dark cloud that had happened during the development were like some of these people died.
And they like like horrific deaths
like i don't know i don't know what was going on with this
and a lot of people like although remake panzer dragoon

(40:48):
saga maybe they will but they lost the original code to
it so if they do it they have to do it from the ground
up and that's another one of the reasons why that game is
so sought after because they only made i think 20 000 copies of it
and it's considered by a lot
of people who've played it one of the best rpgs they've ever played including
myself and the whole if

(41:08):
anybody's played panther dragoon they know that there was
like a language kind of created that's kind of based on
german but has some latin kind of mixed in there the
art on the game world-renowned artists
have worked on like the cover art and the pamphlets
on this game i mean it was it was such a task that

(41:28):
anybody who's played these games will know how much work was
done on it and i cannot tell you how excited i am
about the new pan new panzer now they remade the original one and i thought
was okay i don't think it captured the magic of the first one it was it it felt
kind of slow but anybody who's a fan of the original one they'll respect the

(41:49):
the panzer dragoon remake and apparently number two's in the in the works right
now, and they better do number two right,
man, because number two was, for me, groundbreaking.
I mean, that game is to this day one of my all-time favorite rail shooters.
Man, I love the passion you have for that. I really do. We could talk about
all the rest of them, but I just want to bring up one last one,
and then we got to wrap up here.

(42:09):
But I got to bring up, because we've talked about House of Dead in the past.
Eternal Champions, we already touched about. Kid Chameleon, that's cool.
But I got to bring up Outrun.
Because who the fuck talks about Outrun anymore?
Yeah, I played that one arcade, the seat moving game.
I was lucky enough to actually meet the creator, Yu Suzuki, and I had him sign.

(42:34):
It was at the GameStop in Milpitas, I believe he was there and he was signing copies for Shenmue.
And I went there and I had my Shinmue copy, but I was like, no,
fuck that. I'm going to take all because I'm such a big fan of his.
So I took he did he did hang on. So I took that. He did outrun.
So I took that cover all master system. Actually, no, I took the whole case.

(42:56):
He did afterburner. He did Ferrari 355 challenge.
He did all these simulation kind of games. And I took him over there.
He had a translator there and he was only signing one copy.
So i go up there and i i bow i call him suzuki-san everything i was like can you please sign my games,
and then the translator doesn't even he he doesn't talk to you he just comes

(43:17):
to me directly he goes no he's only signing shenmue and i was like oh man i
had my game gear with the master gear converter.
With with outrun in there and i had it playing and then he goes no he puts him
to the side he goes no and he tells him come here and he asked the guy and the
translator asked me he goes uh Suzuki-san wants to know, do you still play these?
And I was like, I'm playing it right now.

(43:39):
And he grabs a hang-on, and he looks at it.
And you could see, like, the memories that he had, and he's just kind of holding
it, kind of bowing his head, like, yeah.
He goes, this is my first game I worked on. And I was like, can he sign them?
And so I took all the covers out, and he signed every single one,

(43:59):
dude, including my Shenmue. I took a picture with him and it ruined it for everybody
else because the next person in line, he was like, well, I want my Shenmue and
my strategy guide signed. He goes, no, he's only going to sign one thing.
And the guy goes, he just signed six things from that other guy.
And the other guy goes, well, do you have hang on and after burner?

(44:20):
He goes, no. He goes, yeah, he's only signing one thing. And I do, I got so lucky.
Who was my manager at the time? He went with me, Pete, Pete DeLuki.
If you're listening to this, thanks for taking me, man. man,
because that was a memory I'll never, ever forget.
But Hang On, and they made some spin-offs on that one. Hang On, God, what, 2000.

(44:40):
Hang On 3D I got. Coast to Coast is highly sought after.
Great, great games. That's my favorite outrun of all time is Coast to Coast.
Yeah, dude. Such great games, man.
And I'm a huge fan of Ferrari, and so is you. I mean, Yu Suzuki obviously puts
a Ferrari, and then he owns a Ferrari.

(45:01):
And that's why he made Ferrari 355 Challenge in the arcade with a multi-screen. Oh, really?
Yeah, so it has a multi-screen in the arcades. And the Dreamcast version,
you could system link, so you could play people one-on-one.
Great series, man. Great music.
That was the first time you could choose your different music in the game. Remember that?
Had Metrical Sound Shower. you could change

(45:23):
the oh what did i want to race to different paths oh
dude just fantastic game man great memories and
it totally like set the you know
in some respects it kind of makes me think for me at least it makes me feel like it
kind of set the groundwork for games like forza horizon
and summer especially coast to coast you know what i mean like that
tropical like you know you go through the world kind of

(45:45):
thing yeah it's such a beautiful now all
those are now yeah it's a good good one too yeah i would say that
they're all kind of like outrun was a huge part of that like
the founding level of everything right yeah and
i wanted to get the art arcade one up of outrun the sitting
down one but i got no room in my in my game room right now but if i was to come

(46:06):
across it at a good price i would definitely get it i did want to bring up one
of the games you brought up was kid chameleon that was one of the games that
was made by visual concepts who's now known known to making the NBA 2K games.
Visual Concepts did that one. And I was actually a tester on that game. Really?
Yeah, I was a tester on Kid Chameleon. And as good as that game plays,

(46:27):
it didn't play that good when I was testing it, man. It...
It was rough, dude. It was back in the days where you had to run into a wall
like 80 times in a row to test collision detection.
And yeah, it sucked.
It came out to be a very good game, though. Very, very good game.

(46:47):
Kid Chameleon's awesome.
It is awesome, and I will say it has one of the best, one of the funniest,
one of the most 90s-like protagonists in a game, right? He's wearing a leather jacket.
Yep. He's got three glasses on to it. no he had Ray-Bans on I'm looking at it
right now he's like on a skateboard or whatever yeah Kid Chameleon man it was

(47:08):
basically Sega's version of Kirby oh yeah that's yeah okay that's a good way to put it yeah,
you gain the powers of all the guys you hit and you can use their powers and
stuff yeah yeah that's I think Kid Chameleon is also on a franchise well that
also had a remake came out recently no?
I don't know I don't know if Kid Chameleon did it because i thought it did with

(47:31):
around the same time as the other one the uh the one we're just talking about
outskid no i don't i don't know if kid chameleon did i know rocket knight adventures
is getting a new one oh there's an unfit or there was an unofficial remake of kid chameleon,
what was it called just it's chameleon kid no it's called kid chameleon but it's unofficial,

(47:55):
special well you know what with all those series man and all the things they're
doing it's very exciting to see sega kind of come back and bring back its roots
but you know what i'm looking for i hope that we see echo the dolphin come back,
that would be one for the.
Would you say vr yeah imagine it vr you're in water you're like oh man that

(48:20):
could be cool man Yeah, you get to swim first person and you jump on a dolphin.
Bro you are uncle uncle
dolphin uncle dolphin yes
uh but yes that is our chat on the sega classics i i love how passionate you
are about sega and what it what it means to you and i think there's nothing

(48:42):
better when we get to talk about the things we love and the memories you have
for it right it's just it's uncomfortable it's just you can never match that feeling of what gaming,
means to all of us so thank you mr nomad for
sharing your memories and hopefully we will
get these remakes and they will be awesome i worry that they might not be but
you know hey you still got the originals right yeah me too i'm worried about

(49:05):
that too and before we end don't forget about that shinobi code guys yes that
was from the code corner all right everybody as always i I am Uncle Dad,
and you can find me on Instagram at Uncle Dad Talks.
And of course, with me as always at the Game Papas is Mr.
Nomad. You can find him at Retro Gaming Nomad on Instagram as well.

(49:27):
Is that correct? That is correct. All one word.
All one word. And remember, everybody, we'll see you in a couple of weeks.
And remember, peace, love, game on. Take care, everybody.
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